Files
three.js/examples/geometry_earth.html
T
Mr.doob a35b35fde9 * examples/geometry/primitivessrc/extras/primitives
* THREE.Rectangle: `_x1`, ` _x2`, `_y1`, `_y2` ⟶ `_left`, `_right`, `_top`, `_bottom`
2010-11-12 04:02:30 +00:00

140 lines
2.9 KiB
HTML

<!DOCTYPE HTML>
<html lang="en">
<head>
<title>three.js - geometry - earth</title>
<meta charset="utf-8">
<style type="text/css">
body {
color: #808080;
font-family:Monospace;
font-size:13px;
text-align:center;
background-color: #ffffff;
margin: 0px;
overflow: hidden;
}
#info {
position: absolute;
top: 0px; width: 100%;
padding: 5px;
}
a {
color: #0080ff;
}
</style>
</head>
<body>
<div id="container"></div>
<div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - earth demo</div>
<script type="text/javascript" src="js/Stats.js"></script>
<script type="text/javascript" src="../build/Three.js"></script>
<script type="text/javascript" src="../src/extras/primitives/Plane.js"></script>
<script type="text/javascript" src="../src/extras/primitives/Sphere.js"></script>
<script type="text/javascript">
var SCREEN_WIDTH = window.innerWidth, SCREEN_HEIGHT = window.innerHeight;
var container, stats;
var camera, scene, renderer;
var mesh;
var mouseX = 0;
var mouseY = 0;
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;
init();
setInterval( loop, 1000 / 60 );
function init() {
container = document.getElementById( 'container' );
camera = new THREE.Camera( 60, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000 );
camera.position.z = 500;
scene = new THREE.Scene();
mesh = new THREE.Mesh( new Plane( 300, 300, 3, 3 ), loadImage( 'textures/shadow.png' ) );
mesh.position.y = - 250;
mesh.rotation.x = - 90 * Math.PI / 180;
scene.addObject(mesh);
mesh = new THREE.Mesh( new Sphere( 200, 20, 20 ), loadImage( 'textures/land_ocean_ice_cloud_2048.jpg' ) );
scene.addObject(mesh);
renderer = new THREE.CanvasRenderer();
renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
container.appendChild( renderer.domElement );
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
container.appendChild( stats.domElement );
document.addEventListener('mousemove', onDocumentMouseMove, false);
}
function loadImage( path ) {
var canvas = document.createElement( 'canvas' );
canvas.width = 32;
canvas.height = 32;
var material = new THREE.MeshBitmapMaterial( canvas );
var image = new Image();
image.onload = function () {
material.bitmap = this;
};
image.src = path;
return material;
}
function onDocumentMouseMove( event ) {
mouseX = ( event.clientX - windowHalfX );
mouseY = ( event.clientY - windowHalfY );
}
function loop() {
camera.position.x += (mouseX - camera.position.x) * 0.05;
camera.position.y += (-mouseY - camera.position.y) * 0.05;
mesh.rotation.y -= 0.005;
renderer.render(scene, camera);
stats.update();
}
</script>
</body>
</html>