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Added handling of null materials (coming from Blender exporter when mesh has no assigned material).
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@@ -754,24 +754,24 @@ def convert(infile, outfile):
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uv_string = "\n".join([generate_uv(f, uvs) for f in faces])
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mtl = {}
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# default materials with debug colors for when
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# there is no specified MTL, if loading failed
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# or there were null materials
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mtl = generate_mtl(materials)
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if mtllib:
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# create full pathname for MTL (included from OBJ)
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path = os.path.dirname(infile)
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fname = os.path.join(path, mtllib)
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if file_exists(fname):
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mtl = parse_mtl(fname)
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# override default materials with real ones from MTL
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# (where they exist, otherwise keep defaults)
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mtl.update(parse_mtl(fname))
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else:
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print "Couldn't find [%s]" % fname
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if not mtl:
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# if there is no specified MTL or if loading failed,
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# generate default materials with debug colors
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mtl = generate_mtl(materials)
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text = TEMPLATE_FILE % {
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"name" : get_name(outfile),
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"vertices" : "\n".join([generate_vertex(v) for v in vertices]),
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