Added webgl terrain example.

This commit is contained in:
Mr.doob
2010-12-07 09:13:32 +00:00
parent c8ee1c5dc2
commit 2dcbde4d69
4 changed files with 337 additions and 108 deletions
+2
View File
@@ -35,6 +35,7 @@ More? irc.freenode.net #three.js
#### WebGL ####
[![geometry_terrain_gl](http://mrdoob.github.com/three.js/assets/examples/30_geometry_terrain_gl.png)](http://mrdoob.github.com/three.js/examples/geometry_terrain_gl.html)
[![geometry_minecraft](http://mrdoob.github.com/three.js/assets/examples/29_geometry_minecraft.png)](http://mrdoob.github.com/three.js/examples/geometry_minecraft.html)
[![materials_shader_fresnel](http://mrdoob.github.com/three.js/assets/examples/28_materials_shaders_fresnel.png)](http://mrdoob.github.com/three.js/examples/materials_shaders_fresnel.html)
[![materials_cars](http://mrdoob.github.com/three.js/assets/examples/25_materials_cars.png)](http://mrdoob.github.com/three.js/examples/materials_cars.html)
@@ -50,6 +51,7 @@ More? irc.freenode.net #three.js
### Featured projects ###
[![Sculpt](http://mrdoob.github.com/three.js/assets/projects/11_sculpt.png)](http://antimatter15.com/wp/2010/11/digital-sculpting-with-three-js/)
[![Voxels](http://mrdoob.github.com/three.js/assets/projects/10_voxels.png)](http://mrdoob.com/projects/voxels/)
[![The Wilderness Downtown](http://mrdoob.github.com/three.js/assets/projects/09_arcadefire.png)](http://thewildernessdowntown.com/)
[![CloudSCAD](http://mrdoob.github.com/three.js/assets/projects/08_cloudscad.png)](http://cloudscad.com/stl_viewer/)
+40 -37
View File
@@ -31,7 +31,7 @@
<body>
<div id="container"><br /><br /><br /><br /><br />Generating world...</div>
<div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - <a href="http://www.minecraft.net/" target="_blank">minecraft</a> demo. featuring <a href="http://painterlypack.net/" target="_blank">painterly pack</a><br />(camera move: WASD/↑←↓→)</div>
<div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - <a href="http://www.minecraft.net/" target="_blank">minecraft</a> demo. featuring <a href="http://painterlypack.net/" target="_blank">painterly pack</a><br />(right click: forward, left click: backward)</div>
<script type="text/javascript" src="js/Stats.js"></script>
<script type="text/javascript" src="js/ImprovedNoise.js"></script>
@@ -56,8 +56,7 @@
lat = 0, lon = 0, phy = 0, theta = 0;
var direction = new THREE.Vector3(),
moveForward = false, moveBackwards = false,
moveLeft = false, moveRight = false;
moveForward = false, moveBackwards = false;
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;
@@ -115,12 +114,12 @@
var ambientLight = new THREE.AmbientLight( 0xcccccc );
scene.addLight( ambientLight );
var pointLight = new THREE.DirectionalLight( 0xffffff, 1.5 );
pointLight.position.x = 1;
pointLight.position.y = 1;
pointLight.position.z = 0.5;
pointLight.position.normalize;
scene.addLight( pointLight );
var directionalLight = new THREE.DirectionalLight( 0xffffff, 1.5 );
directionalLight.position.x = 1;
directionalLight.position.y = 1;
directionalLight.position.z = 0.5;
directionalLight.position.normalize();
scene.addLight( directionalLight );
renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
@@ -134,7 +133,11 @@
stats.domElement.style.top = '0px';
container.appendChild( stats.domElement );
document.addEventListener( 'mousedown', onDocumentMouseDown, false );
document.addEventListener( 'mouseup', onDocumentMouseUp, false );
document.addEventListener( 'mousemove', onDocumentMouseMove, false );
document.addEventListener( 'contextmenu', function ( event ) { event.preventDefault(); }, false );
document.addEventListener( 'keydown', onDocumentKeyDown, false );
document.addEventListener( 'keyup', onDocumentKeyUp, false );
@@ -181,6 +184,34 @@
}
function onDocumentMouseDown( event ) {
event.preventDefault();
event.stopPropagation();
switch ( event.button ) {
case 0: moveForward = true; break;
case 2: moveBackwards = true; break;
}
}
function onDocumentMouseUp( event ) {
event.preventDefault();
event.stopPropagation();
switch ( event.button ) {
case 0: moveForward = false; break;
case 2: moveBackwards = false; break;
}
}
function onDocumentMouseMove(event) {
mouseX = event.clientX - windowHalfX;
@@ -189,20 +220,14 @@
}
function onDocumentKeyDown( event ) {
// console.log( event.keyCode );
switch( event.keyCode ) {
case 38: /*↑*/ moveForward = true; break;
case 40: /*↓*/ moveBackwards = true; break;
case 37: /*←*/ moveLeft = true; break;
case 39: /*→*/ moveRight = true; break;
case 87: /*W*/ moveForward = true; break;
case 83: /*S*/ moveBackwards = true; break;
case 65: /*A*/ moveLeft = true; break;
case 68: /*D*/ moveRight = true; break;
}
@@ -214,13 +239,9 @@
case 38: /*↑*/ moveForward = false; break;
case 40: /*↓*/ moveBackwards = false; break;
case 37: /*←*/ moveLeft = false; break;
case 39: /*→*/ moveRight = false; break;
case 87: /*W*/ moveForward = false; break;
case 83: /*S*/ moveBackwards = false; break;
case 65: /*A*/ moveLeft = false; break;
case 68: /*D*/ moveRight = false; break;
}
@@ -244,24 +265,6 @@
}
if ( moveLeft ) {
direction.copy( camera.target.position ).subSelf( camera.position ).normalize().multiplyScalar( - 15 );
direction.cross( direction.clone(), new THREE.Vector3( 0, 1, 0 ) );
camera.position.addSelf( direction );
camera.target.position.addSelf( direction );
}
if ( moveRight ) {
direction.copy( camera.target.position ).subSelf( camera.position ).normalize().multiplyScalar( 15 );
direction.cross( direction.clone(), new THREE.Vector3( 0, 1, 0 ) );
camera.position.addSelf( direction );
camera.target.position.addSelf( direction );
};
lon += mouseX * 0.005;
lat -= mouseY * 0.005;
+33 -71
View File
@@ -67,28 +67,16 @@
scene = new THREE.Scene();
var heightMap = height( 1024, 1024 );
var data = generateHeight( 1024, 1024 );
var material = new THREE.MeshBasicMaterial( { map: new THREE.Texture( generateTexture( data, 1024, 1024 ) ) } );
var texture = new THREE.Texture( shadow( heightMap ) );
texture.image.loaded = true;
var quality = 16, step = 1024 / quality;
var plane = new Plane( 2000, 2000, quality - 1, quality - 1 );
var material = new THREE.MeshBasicMaterial( { map: texture } );
for ( var i = 0, l = plane.vertices.length; i < l; i ++ ) {
var quality = 20;
var quality1 = quality + 1;
var plane = new Plane( 2000, 2000, quality, quality );
var data = heightMap.getContext( '2d' ).getImageData( 0, 0, heightMap.width, heightMap.height ).data;
var pixelsPerTriangle = Math.floor( heightMap.width / quality );
for ( var y = 0; y < quality1; y++ ) {
for (var x = 0; x < quality1; x++ ) {
plane.vertices[x + y * quality1].position.z = data[((x * pixelsPerTriangle) + (y * pixelsPerTriangle) * heightMap.width) * 4] * 2 - 128;
}
var x = i % quality, y = ~~ ( i / quality );
plane.vertices[ i ].position.z = data[ ( x * step ) + ( y * step ) * 1024 ] * 2 - 128;
}
@@ -98,7 +86,7 @@
mesh = new THREE.Mesh( plane, material );
mesh.rotation.x = -90 * Math.PI / 180;
mesh.overdraw = true;
scene.addObject(mesh);
scene.addObject( mesh );
renderer = new THREE.CanvasRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
@@ -133,60 +121,39 @@
}
function height( width, height ) {
function generateHeight( width, height ) {
var canvas, context, image, data;
var data = Float32Array ? new Float32Array() : [], perlin = new ImprovedNoise(),
size = width * height, quality = 2, z = Math.random() * 100;
canvas = document.createElement( 'canvas' );
canvas.width = width;
canvas.height = height;
for ( var i = 0; i < size; i ++ ) {
context = canvas.getContext( '2d' );
context.fillStyle = '#000';
context.fillRect( 0, 0, width, height );
data[ i ] = 0
image = context.getImageData( 0, 0, width, height );
data = image.data;
var perlin = new ImprovedNoise();
var size = width * height;
var quality = 2;
var zz = Math.random() * 100;
}
for ( var j = 0; j < 4; j ++ ) {
var x = 0, y = 0, yy = 0;
quality *= 4;
for ( var i = 0; i < size; i ++ ) {
data[ i * 4 ] += Math.floor( Math.abs( perlin.noise( x / quality, yy, zz ) * 0.5 ) * quality + 10 );
var x = i % width, y = ~~ ( i / width );
data[ i ] += Math.abs( perlin.noise( x / quality, y / quality, z ) * 0.5 * quality + 10 );
x++;
if (x == width)
{
x = 0;
y ++;
yy = y / quality;
}
}
}
context.putImageData( image, 0, 0 );
return canvas;
return data;
}
function shadow( texture ) {
function generateTexture( data, width, height ) {
var canvas, context, image, data, src_data,
index, level, diff, width = texture.width, height = texture.height,
vector3, sun, shade;
var canvas, context, image, imageData,
level, diff, vector3, sun, shade;
vector3 = new THREE.Vector3( 0, 0, 0 );
@@ -196,39 +163,34 @@
canvas = document.createElement( 'canvas' );
canvas.width = width;
canvas.height = height;
canvas.loaded = true;
context = canvas.getContext( '2d' );
context.fillStyle = '#000';
context.fillRect( 0, 0, width, height );
image = context.getImageData( 0, 0, width, height );
data = image.data;
imageData = image.data;
src_data = texture.getContext( '2d' ).getImageData( 0, 0, width, height ).data;
for ( var i = 0, j = 0, l = imageData.length; i < l; i += 4, j ++ ) {
for ( var y = 0; y < height; y++ ) {
vector3.x = data[ j - 1 ] - data[ j + 1 ];
vector3.y = 2;
vector3.z = data[ j - width ] - data[ j + width ];
vector3.normalize();
for ( var x = 0; x < width; x++ ) {
shade = vector3.dot( sun );
index = ( x + y * width ) * 4;
imageData[ i ] = ( 96 + shade * 128 ) * ( data[ j ] * 0.007 );
imageData[ i + 1 ] = ( 32 + shade * 96 ) * ( data[ j ] * 0.007 );
imageData[ i + 2 ] = ( shade * 96 ) * ( data[ j ] * 0.007 );
vector3.x = src_data[ index - 4 ] - src_data[ index + 4 ];
vector3.y = 2;
vector3.z = src_data[ index - ( width * 4 ) ] - src_data[ index + ( width * 4 ) ];
vector3.normalize();
shade = vector3.dot(sun);
data[ index ] = ( 96 + shade * 128 ) * ( src_data[ index ] * 0.007 );
data[ index + 1 ] = ( 32 + shade * 96 ) * ( src_data[ index ] * 0.007 );
data[ index + 2 ] = ( shade * 96 ) * ( src_data[ index ] * 0.007 );
}
}
context.putImageData( image, 0, 0 );
return canvas;
}
+262
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@@ -0,0 +1,262 @@
<!DOCTYPE HTML>
<html lang="en">
<head>
<title>three.js - geometry - webgl terrain</title>
<meta charset="utf-8">
<style type="text/css">
body {
color: #61443e;
font-family:Monospace;
font-size:13px;
text-align:center;
background-color: #bfd1e5;
margin: 0px;
overflow: hidden;
}
#info {
position: absolute;
top: 0px; width: 100%;
padding: 5px;
}
a {
color: #a06851;
}
</style>
</head>
<body>
<div id="container"><br /><br /><br /><br /><br />Generating world...</div>
<div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - webgl terrain demo<br />(right click: forward, left click: backward)</div>
<script type="text/javascript" src="js/Stats.js"></script>
<script type="text/javascript" src="js/ImprovedNoise.js"></script>
<script type="text/javascript" src="../build/Three.js"></script>
<script type="text/javascript" src="../src/extras/GeometryUtils.js"></script>
<script type="text/javascript" src="../src/extras/primitives/Plane.js"></script>
<script type="text/javascript">
var container, stats;
var camera, scene, renderer;
var mesh, texture;
var worldWidth = 256, worldDepth = 256,
worldHalfWidth = worldWidth / 2, worldHalfDepth = worldDepth / 2;
var mouseX = 0, mouseY = 0,
lat = 0, lon = 0, phy = 0, theta = 0;
var direction = new THREE.Vector3(),
moveForward = false, moveBackwards = false;
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;
init();
setInterval( loop, 1000 / 60 );
function init() {
container = document.getElementById( 'container' );
camera = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 20000 );
camera.target.position.z = - 100;
scene = new THREE.Scene();
data = generateHeight( worldWidth, worldDepth );
camera.position.y = data[ worldHalfWidth + worldHalfDepth * worldWidth ] + 500;
camera.target.position.y = camera.position.y;
var geometry = new Plane( 7500, 7500, worldWidth - 1, worldDepth - 1 );
for ( var i = 0, l = geometry.vertices.length; i < l; i ++ ) {
geometry.vertices[ i ].position.z = data[ i ] * 10;
}
geometry.computeNormals();
geometry.computeVertexNormals();
geometry.sortFacesByMaterial();
texture = new THREE.Texture( generateTexture( data, worldWidth, worldDepth ), new THREE.UVMapping(), THREE.ClampToEdgeWrapping, THREE.ClampToEdgeWrapping );
mesh = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { map: texture } ) );
mesh.rotation.x = - 90 * Math.PI / 180;
scene.addObject( mesh );
renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
container.innerHTML = "";
container.appendChild( renderer.domElement );
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
container.appendChild( stats.domElement );
document.addEventListener( 'mousedown', onDocumentMouseDown, false );
document.addEventListener( 'mouseup', onDocumentMouseUp, false );
document.addEventListener( 'mousemove', onDocumentMouseMove, false );
document.addEventListener( 'contextmenu', function ( event ) { event.preventDefault(); }, false );
}
function generateHeight( width, height ) {
var data = Float32Array ? new Float32Array() : [], perlin = new ImprovedNoise(),
size = width * height, quality = 1, z = Math.random() * 100;
for ( var i = 0; i < size; i ++ ) {
data[ i ] = 0
}
for ( var j = 0; j < 4; j ++ ) {
for ( var i = 0; i < size; i ++ ) {
var x = i % width, y = ~~ ( i / width );
data[ i ] += Math.abs( perlin.noise( x / quality, y / quality, z ) * quality * 1.75 );
}
quality *= 5;
}
return data;
}
function generateTexture( data, width, height ) {
var canvas, context, image, imageData,
level, diff, vector3, sun, shade;
vector3 = new THREE.Vector3( 0, 0, 0 );
sun = new THREE.Vector3( 1, 1, 1 );
sun.normalize();
canvas = document.createElement( 'canvas' );
canvas.width = width;
canvas.height = height;
canvas.loaded = true;
context = canvas.getContext( '2d' );
context.fillStyle = '#000';
context.fillRect( 0, 0, width, height );
image = context.getImageData( 0, 0, width, height );
imageData = image.data;
for ( var i = 0, j = 0, l = imageData.length; i < l; i += 4, j ++ ) {
vector3.x = data[ j - 1 ] - data[ j + 1 ];
vector3.y = 2;
vector3.z = data[ j - width ] - data[ j + width ];
vector3.normalize();
shade = vector3.dot( sun );
imageData[ i ] = ( 96 + shade * 128 ) * ( 0.5 + data[ j ] * 0.007 );
imageData[ i + 1 ] = ( 32 + shade * 96 ) * ( 0.5 + data[ j ] * 0.007 );
imageData[ i + 2 ] = ( shade * 96 ) * ( 0.5 + data[ j ] * 0.007 );
}
context.putImageData( image, 0, 0 );
return canvas;
}
function onDocumentMouseDown( event ) {
event.preventDefault();
event.stopPropagation();
switch ( event.button ) {
case 0: moveForward = true; break;
case 2: moveBackwards = true; break;
}
}
function onDocumentMouseUp( event ) {
event.preventDefault();
event.stopPropagation();
switch ( event.button ) {
case 0: moveForward = false; break;
case 2: moveBackwards = false; break;
}
}
function onDocumentMouseMove(event) {
mouseX = event.clientX - windowHalfX;
mouseY = event.clientY - windowHalfY;
}
function loop() {
if ( moveForward ) {
direction.copy( camera.target.position ).subSelf( camera.position ).normalize().multiplyScalar( 15 );
camera.position.addSelf( direction );
camera.target.position.addSelf( direction );
}
if ( moveBackwards ) {
direction.copy( camera.target.position ).subSelf( camera.position ).normalize().multiplyScalar( - 15 );
camera.position.addSelf( direction );
camera.target.position.addSelf( direction );
}
lon += mouseX * 0.004;
lat -= mouseY * 0.004;
lat = Math.max( - 85, Math.min( 85, lat ) );
phi = ( 90 - lat ) * Math.PI / 180;
theta = lon * Math.PI / 180;
camera.target.position.x = 100 * Math.sin( phi ) * Math.cos( theta ) + camera.position.x;
camera.target.position.y = 100 * Math.cos( phi ) + camera.position.y;
camera.target.position.z = 100 * Math.sin( phi ) * Math.sin( theta ) + camera.position.z;
renderer.render(scene, camera);
stats.update();
}
</script>
</body>
</html>