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https://github.com/wahyd4/three.js.git
synced 2026-08-09 04:56:01 +10:00
Fixed bug related to morphColors in JSONLoader. Changed reading of custom attributes from geometry group to material to let material instead of geometry rule of the source of data.
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@@ -367,7 +367,7 @@ THREE.JSONLoader.prototype.createModel = function ( json, callback, texture_path
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for ( c = 0, cl = srcColors.length; c < cl; c += 3 ) {
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color = new THREE.Color( 0xffaa00 );
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color.setRGB( srcColors[ v ], srcColors[ v + 1 ], srcColors[ v + 2 ] );
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color.setRGB( srcColors[ c ], srcColors[ c + 1 ], srcColors[ c + 2 ] );
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dstColors.push( color );
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}
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@@ -665,6 +665,7 @@ THREE.WebGLRenderer = function ( parameters ) {
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attribute.needsUpdate = true;
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attribute.array = new Float32Array( nvertices * size );
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attribute.buffer = _gl.createBuffer();
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attribute.buffer.belongsToAttribute = a;
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}
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@@ -2484,7 +2485,7 @@ THREE.WebGLRenderer = function ( parameters ) {
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// custom attributes
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if ( geometryGroup.__webglCustomAttributes ) {
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/* if ( geometryGroup.__webglCustomAttributes ) {
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for( a in geometryGroup.__webglCustomAttributes ) {
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@@ -2499,9 +2500,28 @@ THREE.WebGLRenderer = function ( parameters ) {
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}
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}*/
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if ( material.attributes ) {
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for( a in material.attributes ) {
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if( attributes[ a ] >= 0 ) {
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attribute = material.attributes[ a ];
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_gl.bindBuffer( _gl.ARRAY_BUFFER, attribute.buffer );
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_gl.vertexAttribPointer( attributes[ a ], attribute.size, _gl.FLOAT, false, 0, 0 );
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}
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}
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}
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// colors
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if ( attributes.color >= 0 ) {
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