Fixed bug in OBJ converter.

This one was messing up face types for faces with more than 4 vertices (which are truncated to quads).
This commit is contained in:
alteredq
2011-03-21 17:53:35 +01:00
parent ce69f7dc1d
commit 478dd2d960
+2 -2
View File
@@ -580,10 +580,10 @@ def generate_face(f):
hasMaterial = True # for the moment OBJs without materials get default material
hasFaceUvs = False # not supported in OBJ
hasFaceVertexUvs = ( len(f['uv']) == nVertices )
hasFaceVertexUvs = ( len(f['uv']) >= nVertices )
hasFaceNormals = False # don't export any face normals (as they are computed in engine)
hasFaceVertexNormals = ( len(f["normal"]) == nVertices and SHADING == "smooth" )
hasFaceVertexNormals = ( len(f["normal"]) >= nVertices and SHADING == "smooth" )
hasFaceColors = False # not supported in OBJ
hasFaceVertexColors = False # not supported in OBJ