Disabled antialias for examples that use full-screen postprocessing.

It doesn't have effect there anyway as scene is rendered to FBO without multisampling.

Turning antialiasing off here didn't have much effect on performance though (unlike for particles).
This commit is contained in:
alteredq
2011-03-27 21:19:49 +02:00
parent 5c684f93d8
commit 49872b2afd
6 changed files with 6 additions and 6 deletions
+1 -1
View File
@@ -184,7 +184,7 @@
quadScreen.position.z = -100;
sceneScreen.addObject( quadScreen );
renderer = new THREE.WebGLRenderer();
renderer = new THREE.WebGLRenderer( { antialias: false } );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.autoClear = false;
container.appendChild( renderer.domElement );