mirror of
https://github.com/wahyd4/three.js.git
synced 2026-08-13 15:05:56 +10:00
Merged with latest changes in mrdoob's branch. All hex colors should be now without baked opacity.
This commit is contained in:
@@ -16,7 +16,7 @@ Other similar projects: [pre3d](http://deanm.github.com/pre3d/), [pvjs](http://c
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||||
### Examples ###
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||||
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[](http://mrdoob.github.com/three.js/examples/geometry_large_mesh.html)
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[](http://mrdoob.github.com/three.js/examples/interactive_cubes.html)
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[](http://mrdoob.github.com/three.js/examples/interactive_voxelpainter.html)
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[](http://mrdoob.github.com/three.js/examples/camera_orthographic.html)
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[](http://mrdoob.github.com/three.js/examples/lights_pointlights.html)
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[](http://mrdoob.github.com/three.js/examples/geometry_birds.html)
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@@ -33,7 +33,7 @@ Other similar projects: [pre3d](http://deanm.github.com/pre3d/), [pvjs](http://c
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[](http://thewildernessdowntown.com/)
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[](http://cloudscad.com/stl_viewer/)
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[](http://xplsv.com/prods/demos/online/xplsv_orsotheysay/)
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[](http://xplsv.com/prods/demos/xplsv_orsotheysay/)
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[](http://tech.lab212.org/2010/07/export-textured-models-from-blender2-5-to-three-js/)
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[](http://www.is-real.net/experiments/three/failure/)
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[](http://labs.brian-stoner.com/spacecannon/)
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+1
-1
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+1
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@@ -22,6 +22,7 @@
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<script type="text/javascript" src="../src/core/Vector2.js"></script>
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<script type="text/javascript" src="../src/core/Vector3.js"></script>
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<script type="text/javascript" src="../src/core/Vector4.js"></script>
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<script type="text/javascript" src="../src/core/Ray.js"></script>
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<script type="text/javascript" src="../src/core/Rectangle.js"></script>
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<script type="text/javascript" src="../src/core/Matrix3.js"></script>
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<script type="text/javascript" src="../src/core/Matrix4.js"></script>
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@@ -18,7 +18,6 @@
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<script type="text/javascript" src="../build/Three.js"></script>
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<script type="text/javascript" src="geometry/primitives/Cube.js"></script>
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<script type="text/javascript" src="geometry/primitives/Plane.js"></script>
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<script type="text/javascript" src="js/Stats.js"></script>
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@@ -0,0 +1,227 @@
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<!DOCTYPE HTML>
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<html lang="en">
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<head>
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<title>three.js - interactive - voxel painter</title>
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<meta charset="utf-8">
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<style type="text/css">
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body {
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font-family: Monospace;
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background-color: #f0f0f0;
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margin: 0px;
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overflow: hidden;
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}
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</style>
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</head>
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<body>
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<script type="text/javascript" src="../build/Three.js"></script>
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<script type="text/javascript" src="geometry/primitives/Cube.js"></script>
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<script type="text/javascript" src="geometry/primitives/Plane.js"></script>
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<script type="text/javascript" src="js/Stats.js"></script>
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<script type="text/javascript">
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var container, stats;
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var camera, scene, renderer;
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var projector, plane, cube;
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var mouse2D, mouse3D, ray,
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rollOveredFace, isShiftDown = false,
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theta = 45, isCtrlDown = false;
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init();
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setInterval( loop, 1000 / 60 );
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function init() {
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container = document.createElement( 'div' );
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document.body.appendChild( container );
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var info = document.createElement( 'div' );
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info.style.position = 'absolute';
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info.style.top = '10px';
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info.style.width = '100%';
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info.style.textAlign = 'center';
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info.innerHTML = '<a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - voxel painter<br /><strong>click</strong>: add voxel, <strong>control + click</strong>: remove voxel, <strong>shift + click</strong>: rotate, <a href="javascript:save();return false;">save .png</a>';
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container.appendChild( info );
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camera = new THREE.Camera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
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camera.position.y = 800;
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camera.target.position.y = 200;
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scene = new THREE.Scene();
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// Grid
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var geometry = new THREE.Geometry();
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geometry.vertices.push( new THREE.Vertex( new THREE.Vector3( - 500, 0, 0 ) ) );
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geometry.vertices.push( new THREE.Vertex( new THREE.Vector3( 500, 0, 0 ) ) );
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for ( var i = 0; i <= 20; i ++ ) {
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var line = new THREE.Line( geometry, new THREE.LineColorMaterial( 0x000000, 0.2 ) );
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line.position.z = ( i * 50 ) - 500;
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scene.addObject( line );
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var line = new THREE.Line( geometry, new THREE.LineColorMaterial( 0x000000, 0.2 ) );
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line.position.x = ( i * 50 ) - 500;
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line.rotation.y = 90 * Math.PI / 180;
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scene.addObject( line );
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}
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projector = new THREE.Projector();
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plane = new THREE.Mesh( new Plane( 1000, 1000, 20, 20 ), new THREE.MeshFaceMaterial() );
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plane.rotation.x = - 90 * Math.PI / 180;
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scene.addObject( plane );
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mouse2D = new THREE.Vector3( 0, 10000, 0.5 );
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ray = new THREE.Ray( camera.position, null );
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// Lights
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var ambientLight = new THREE.AmbientLight( 0x606060 );
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scene.addLight( ambientLight );
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var directionalLight = new THREE.DirectionalLight( 0xffffff );
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directionalLight.position.x = Math.random() - 0.5;
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directionalLight.position.y = Math.random() - 0.5;
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directionalLight.position.z = Math.random() - 0.5;
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directionalLight.position.normalize();
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scene.addLight( directionalLight );
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var directionalLight = new THREE.DirectionalLight( 0x808080 );
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directionalLight.position.x = Math.random() - 0.5;
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directionalLight.position.y = Math.random() - 0.5;
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directionalLight.position.z = Math.random() - 0.5;
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directionalLight.position.normalize();
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scene.addLight( directionalLight );
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renderer = new THREE.CanvasRenderer();
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renderer.setSize( window.innerWidth, window.innerHeight );
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container.appendChild(renderer.domElement);
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stats = new Stats();
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stats.domElement.style.position = 'absolute';
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stats.domElement.style.top = '0px';
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container.appendChild( stats.domElement );
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document.addEventListener( 'mousemove', onDocumentMouseMove, false );
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document.addEventListener( 'mousedown', onDocumentMouseDown, false );
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document.addEventListener( 'keydown', onDocumentKeyDown, false );
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document.addEventListener( 'keyup', onDocumentKeyUp, false );
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}
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function onDocumentMouseMove( event ) {
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event.preventDefault();
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mouse2D.x = ( event.clientX / window.innerWidth ) * 2 - 1;
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mouse2D.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
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||||
}
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function onDocumentMouseDown( event ) {
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event.preventDefault();
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||||
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||||
var intersects = ray.intersectScene( scene );
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||||
|
||||
if ( intersects.length > 0 ) {
|
||||
|
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if ( isCtrlDown ) {
|
||||
|
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if ( intersects[ 0 ].object != plane ) {
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||||
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scene.removeObject( intersects[ 0 ].object );
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||||
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}
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|
||||
} else {
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||||
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var position = new THREE.Vector3().add( intersects[ 0 ].point, intersects[ 0 ].object.matrixRotation.transform( intersects[ 0 ].face.normal.clone() ) );
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var voxel = new THREE.Mesh( new Cube( 50, 50, 50 ), [ new THREE.MeshColorFillMaterial( 0x00ff80, 1 ), new THREE.MeshFaceMaterial() ] );
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voxel.position.x = Math.floor( position.x / 50 ) * 50 + 25;
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voxel.position.y = Math.floor( position.y / 50 ) * 50 + 25;
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||||
voxel.position.z = Math.floor( position.z / 50 ) * 50 + 25;
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voxel.overdraw = true;
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scene.addObject( voxel );
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||||
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||||
}
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||||
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||||
}
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||||
}
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||||
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||||
function onDocumentKeyDown( event ) {
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||||
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||||
switch( event.keyCode ) {
|
||||
|
||||
case 16: isShiftDown = true; break;
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||||
case 17: isCtrlDown = true; break;
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||||
|
||||
}
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||||
|
||||
}
|
||||
|
||||
function onDocumentKeyUp( event ) {
|
||||
|
||||
switch( event.keyCode ) {
|
||||
|
||||
case 16: isShiftDown = false; break;
|
||||
case 17: isCtrlDown = false; break;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
function save() {
|
||||
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||||
window.open( renderer.domElement.toDataURL('image/png'), 'mywindow' );
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||||
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||||
}
|
||||
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function loop() {
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if ( isShiftDown ) {
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theta += mouse2D.x * 3;
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}
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mouse3D = projector.unprojectVector( mouse2D.clone(), camera );
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ray.direction = mouse3D.subSelf( camera.position ).normalize();
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||||
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||||
var intersects = ray.intersectScene( scene );
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||||
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// console.log( intersects );
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if ( intersects.length > 0 ) {
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||||
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if ( intersects[ 0 ].face != rollOveredFace ) {
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||||
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if ( rollOveredFace ) rollOveredFace.material = [];
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rollOveredFace = intersects[ 0 ].face;
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rollOveredFace.material = [ new THREE.MeshColorFillMaterial( 0xff0000, 0.5 ) ];
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||||
}
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||||
} else if ( rollOveredFace ) {
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||||
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||||
rollOveredFace.material = [];
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rollOveredFace = null;
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||||
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||||
}
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||||
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||||
camera.position.x = 1400 * Math.sin( theta * Math.PI / 360 );
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||||
camera.position.z = 1400 * Math.cos( theta * Math.PI / 360 );
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||||
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renderer.render( scene, camera );
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||||
stats.update();
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}
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||||
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||||
</script>
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||||
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||||
</body>
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||||
</html>
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||||
@@ -9,7 +9,7 @@
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||||
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||||
var model = {
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||||
'materials': [ {
|
||||
"a_dbg_color" : 0xffeeeeee,
|
||||
"a_dbg_color" : 0xeeeeee,
|
||||
"a_dbg_index" : 0,
|
||||
"a_dbg_name" : "_03_-_Default1noCulli__03_-_Default1noCulli",
|
||||
"col_ambient" : [0.0, 0.0, 0.0],
|
||||
@@ -23,7 +23,7 @@ var model = {
|
||||
},
|
||||
|
||||
{
|
||||
"a_dbg_color" : 0xffee0000,
|
||||
"a_dbg_color" : 0xee0000,
|
||||
"a_dbg_index" : 1,
|
||||
"a_dbg_name" : "_02_-_Default1noCulli__02_-_Default1noCulli",
|
||||
"col_ambient" : [0.0, 0.0, 0.0],
|
||||
@@ -37,7 +37,7 @@ var model = {
|
||||
},
|
||||
|
||||
{
|
||||
"a_dbg_color" : 0xff00ee00,
|
||||
"a_dbg_color" : 0x00ee00,
|
||||
"a_dbg_index" : 2,
|
||||
"a_dbg_name" : "FrontColorNoCullingID__02_-_Default1noCulli",
|
||||
"col_ambient" : [0.0, 0.0, 0.0],
|
||||
@@ -51,7 +51,7 @@ var model = {
|
||||
},
|
||||
|
||||
{
|
||||
"a_dbg_color" : 0xff0000ee,
|
||||
"a_dbg_color" : 0x0000ee,
|
||||
"a_dbg_index" : 3,
|
||||
"a_dbg_name" : "FrontColorNoCullingID__03_-_Default1noCulli",
|
||||
"col_ambient" : [0.0, 0.0, 0.0],
|
||||
@@ -65,7 +65,7 @@ var model = {
|
||||
},
|
||||
|
||||
{
|
||||
"a_dbg_color" : 0xffeeee00,
|
||||
"a_dbg_color" : 0xeeee00,
|
||||
"a_dbg_index" : 4,
|
||||
"a_dbg_name" : "_01_-_Default1noCulli__01_-_Default1noCulli",
|
||||
"col_ambient" : [0.0, 0.0, 0.0],
|
||||
@@ -79,7 +79,7 @@ var model = {
|
||||
},
|
||||
|
||||
{
|
||||
"a_dbg_color" : 0xff00eeee,
|
||||
"a_dbg_color" : 0x00eeee,
|
||||
"a_dbg_index" : 5,
|
||||
"a_dbg_name" : "FrontColorNoCullingID__01_-_Default1noCulli",
|
||||
"col_ambient" : [0.0, 0.0, 0.0],
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
|
||||
var model = {
|
||||
'materials': [ {
|
||||
"a_dbg_color" : 0xffeeeeee,
|
||||
"a_dbg_color" : 0xeeeeee,
|
||||
"a_dbg_index" : 0,
|
||||
"a_dbg_name" : "_03_-_Default1noCulli__03_-_Default1noCulli",
|
||||
"col_ambient" : [0.0, 0.0, 0.0],
|
||||
@@ -23,7 +23,7 @@ var model = {
|
||||
},
|
||||
|
||||
{
|
||||
"a_dbg_color" : 0xffee0000,
|
||||
"a_dbg_color" : 0xee0000,
|
||||
"a_dbg_index" : 1,
|
||||
"a_dbg_name" : "_02_-_Default1noCulli__02_-_Default1noCulli",
|
||||
"col_ambient" : [0.0, 0.0, 0.0],
|
||||
@@ -37,7 +37,7 @@ var model = {
|
||||
},
|
||||
|
||||
{
|
||||
"a_dbg_color" : 0xff00ee00,
|
||||
"a_dbg_color" : 0x00ee00,
|
||||
"a_dbg_index" : 2,
|
||||
"a_dbg_name" : "FrontColorNoCullingID__02_-_Default1noCulli",
|
||||
"col_ambient" : [0.0, 0.0, 0.0],
|
||||
@@ -51,7 +51,7 @@ var model = {
|
||||
},
|
||||
|
||||
{
|
||||
"a_dbg_color" : 0xff0000ee,
|
||||
"a_dbg_color" : 0x0000ee,
|
||||
"a_dbg_index" : 3,
|
||||
"a_dbg_name" : "FrontColorNoCullingID__03_-_Default1noCulli",
|
||||
"col_ambient" : [0.0, 0.0, 0.0],
|
||||
@@ -65,7 +65,7 @@ var model = {
|
||||
},
|
||||
|
||||
{
|
||||
"a_dbg_color" : 0xffeeee00,
|
||||
"a_dbg_color" : 0xeeee00,
|
||||
"a_dbg_index" : 4,
|
||||
"a_dbg_name" : "_01_-_Default1noCulli__01_-_Default1noCulli",
|
||||
"col_ambient" : [0.0, 0.0, 0.0],
|
||||
@@ -79,7 +79,7 @@ var model = {
|
||||
},
|
||||
|
||||
{
|
||||
"a_dbg_color" : 0xff00eeee,
|
||||
"a_dbg_color" : 0x00eeee,
|
||||
"a_dbg_index" : 5,
|
||||
"a_dbg_name" : "FrontColorNoCullingID__01_-_Default1noCulli",
|
||||
"col_ambient" : [0.0, 0.0, 0.0],
|
||||
|
||||
@@ -12,7 +12,7 @@ var Female02 = function ( urlbase ) {
|
||||
THREE.Geometry.call(this);
|
||||
|
||||
var materials = [ {
|
||||
"a_dbg_color" : 0xffeeeeee,
|
||||
"a_dbg_color" : 0xeeeeee,
|
||||
"a_dbg_index" : 0,
|
||||
"a_dbg_name" : "_03_-_Default1noCulli__03_-_Default1noCulli",
|
||||
"col_ambient" : [0.0, 0.0, 0.0],
|
||||
@@ -26,7 +26,7 @@ var Female02 = function ( urlbase ) {
|
||||
},
|
||||
|
||||
{
|
||||
"a_dbg_color" : 0xffee0000,
|
||||
"a_dbg_color" : 0xee0000,
|
||||
"a_dbg_index" : 1,
|
||||
"a_dbg_name" : "_02_-_Default1noCulli__02_-_Default1noCulli",
|
||||
"col_ambient" : [0.0, 0.0, 0.0],
|
||||
@@ -40,7 +40,7 @@ var Female02 = function ( urlbase ) {
|
||||
},
|
||||
|
||||
{
|
||||
"a_dbg_color" : 0xff00ee00,
|
||||
"a_dbg_color" : 0x00ee00,
|
||||
"a_dbg_index" : 2,
|
||||
"a_dbg_name" : "FrontColorNoCullingID__02_-_Default1noCulli",
|
||||
"col_ambient" : [0.0, 0.0, 0.0],
|
||||
@@ -54,7 +54,7 @@ var Female02 = function ( urlbase ) {
|
||||
},
|
||||
|
||||
{
|
||||
"a_dbg_color" : 0xff0000ee,
|
||||
"a_dbg_color" : 0x0000ee,
|
||||
"a_dbg_index" : 3,
|
||||
"a_dbg_name" : "FrontColorNoCullingID__03_-_Default1noCulli",
|
||||
"col_ambient" : [0.0, 0.0, 0.0],
|
||||
@@ -68,7 +68,7 @@ var Female02 = function ( urlbase ) {
|
||||
},
|
||||
|
||||
{
|
||||
"a_dbg_color" : 0xffeeee00,
|
||||
"a_dbg_color" : 0xeeee00,
|
||||
"a_dbg_index" : 4,
|
||||
"a_dbg_name" : "_01_-_Default1noCulli__01_-_Default1noCulli",
|
||||
"col_ambient" : [0.0, 0.0, 0.0],
|
||||
@@ -82,7 +82,7 @@ var Female02 = function ( urlbase ) {
|
||||
},
|
||||
|
||||
{
|
||||
"a_dbg_color" : 0xff00eeee,
|
||||
"a_dbg_color" : 0x00eeee,
|
||||
"a_dbg_index" : 5,
|
||||
"a_dbg_name" : "FrontColorNoCullingID__01_-_Default1noCulli",
|
||||
"col_ambient" : [0.0, 0.0, 0.0],
|
||||
|
||||
@@ -12,7 +12,7 @@ var Lucy100k = function ( urlbase ) {
|
||||
THREE.Geometry.call(this);
|
||||
|
||||
var materials = [ {
|
||||
"a_dbg_color" : 0xffeeeeee,
|
||||
"a_dbg_color" : 0xeeeeee,
|
||||
"a_dbg_index" : 0,
|
||||
"a_dbg_name" : "default"
|
||||
}];
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
|
||||
var model = {
|
||||
'materials': [ {
|
||||
"a_dbg_color" : 0xffeeeeee,
|
||||
"a_dbg_color" : 0xeeeeee,
|
||||
"a_dbg_index" : 0,
|
||||
"a_dbg_name" : "default"
|
||||
}],
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
|
||||
var model = {
|
||||
'materials': [ {
|
||||
"a_dbg_color" : 0xffeeeeee,
|
||||
"a_dbg_color" : 0xeeeeee,
|
||||
"a_dbg_index" : 0,
|
||||
"a_dbg_name" : "default"
|
||||
}],
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
|
||||
var model = {
|
||||
'materials': [ {
|
||||
"a_dbg_color" : 0xffeeeeee,
|
||||
"a_dbg_color" : 0xeeeeee,
|
||||
"a_dbg_index" : 0,
|
||||
"a_dbg_name" : "male-02-1noCullingID_male-02-1noCulling.JP",
|
||||
"col_ambient" : [0.0, 0.0, 0.0],
|
||||
@@ -23,7 +23,7 @@ var model = {
|
||||
},
|
||||
|
||||
{
|
||||
"a_dbg_color" : 0xffee0000,
|
||||
"a_dbg_color" : 0xee0000,
|
||||
"a_dbg_index" : 1,
|
||||
"a_dbg_name" : "orig_02_-_Defaul1noCu_orig_02_-_Defaul1noCu",
|
||||
"col_ambient" : [0.0, 0.0, 0.0],
|
||||
@@ -37,7 +37,7 @@ var model = {
|
||||
},
|
||||
|
||||
{
|
||||
"a_dbg_color" : 0xff00ee00,
|
||||
"a_dbg_color" : 0x00ee00,
|
||||
"a_dbg_index" : 2,
|
||||
"a_dbg_name" : "FrontColorNoCullingID_orig_02_-_Defaul1noCu",
|
||||
"col_ambient" : [0.0, 0.0, 0.0],
|
||||
@@ -51,7 +51,7 @@ var model = {
|
||||
},
|
||||
|
||||
{
|
||||
"a_dbg_color" : 0xff0000ee,
|
||||
"a_dbg_color" : 0x0000ee,
|
||||
"a_dbg_index" : 3,
|
||||
"a_dbg_name" : "_01_-_Default1noCulli__01_-_Default1noCulli",
|
||||
"col_ambient" : [0.0, 0.0, 0.0],
|
||||
@@ -65,7 +65,7 @@ var model = {
|
||||
},
|
||||
|
||||
{
|
||||
"a_dbg_color" : 0xffeeee00,
|
||||
"a_dbg_color" : 0xeeee00,
|
||||
"a_dbg_index" : 4,
|
||||
"a_dbg_name" : "FrontColorNoCullingID_male-02-1noCulling.JP",
|
||||
"col_ambient" : [0.0, 0.0, 0.0],
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
|
||||
var model = {
|
||||
'materials': [ {
|
||||
"a_dbg_color" : 0xffeeeeee,
|
||||
"a_dbg_color" : 0xeeeeee,
|
||||
"a_dbg_index" : 0,
|
||||
"a_dbg_name" : "male-02-1noCullingID_male-02-1noCulling.JP",
|
||||
"col_ambient" : [0.0, 0.0, 0.0],
|
||||
@@ -23,7 +23,7 @@ var model = {
|
||||
},
|
||||
|
||||
{
|
||||
"a_dbg_color" : 0xffee0000,
|
||||
"a_dbg_color" : 0xee0000,
|
||||
"a_dbg_index" : 1,
|
||||
"a_dbg_name" : "orig_02_-_Defaul1noCu_orig_02_-_Defaul1noCu",
|
||||
"col_ambient" : [0.0, 0.0, 0.0],
|
||||
@@ -37,7 +37,7 @@ var model = {
|
||||
},
|
||||
|
||||
{
|
||||
"a_dbg_color" : 0xff00ee00,
|
||||
"a_dbg_color" : 0x00ee00,
|
||||
"a_dbg_index" : 2,
|
||||
"a_dbg_name" : "FrontColorNoCullingID_orig_02_-_Defaul1noCu",
|
||||
"col_ambient" : [0.0, 0.0, 0.0],
|
||||
@@ -51,7 +51,7 @@ var model = {
|
||||
},
|
||||
|
||||
{
|
||||
"a_dbg_color" : 0xff0000ee,
|
||||
"a_dbg_color" : 0x0000ee,
|
||||
"a_dbg_index" : 3,
|
||||
"a_dbg_name" : "_01_-_Default1noCulli__01_-_Default1noCulli",
|
||||
"col_ambient" : [0.0, 0.0, 0.0],
|
||||
@@ -65,7 +65,7 @@ var model = {
|
||||
},
|
||||
|
||||
{
|
||||
"a_dbg_color" : 0xffeeee00,
|
||||
"a_dbg_color" : 0xeeee00,
|
||||
"a_dbg_index" : 4,
|
||||
"a_dbg_name" : "FrontColorNoCullingID_male-02-1noCulling.JP",
|
||||
"col_ambient" : [0.0, 0.0, 0.0],
|
||||
|
||||
@@ -12,7 +12,7 @@ var Male02 = function ( urlbase ) {
|
||||
THREE.Geometry.call(this);
|
||||
|
||||
var materials = [ {
|
||||
"a_dbg_color" : 0xffeeeeee,
|
||||
"a_dbg_color" : 0xeeeeee,
|
||||
"a_dbg_index" : 0,
|
||||
"a_dbg_name" : "male-02-1noCullingID_male-02-1noCulling.JP",
|
||||
"col_ambient" : [0.0, 0.0, 0.0],
|
||||
@@ -26,7 +26,7 @@ var Male02 = function ( urlbase ) {
|
||||
},
|
||||
|
||||
{
|
||||
"a_dbg_color" : 0xffee0000,
|
||||
"a_dbg_color" : 0xee0000,
|
||||
"a_dbg_index" : 1,
|
||||
"a_dbg_name" : "orig_02_-_Defaul1noCu_orig_02_-_Defaul1noCu",
|
||||
"col_ambient" : [0.0, 0.0, 0.0],
|
||||
@@ -40,7 +40,7 @@ var Male02 = function ( urlbase ) {
|
||||
},
|
||||
|
||||
{
|
||||
"a_dbg_color" : 0xff00ee00,
|
||||
"a_dbg_color" : 0x00ee00,
|
||||
"a_dbg_index" : 2,
|
||||
"a_dbg_name" : "FrontColorNoCullingID_orig_02_-_Defaul1noCu",
|
||||
"col_ambient" : [0.0, 0.0, 0.0],
|
||||
@@ -54,7 +54,7 @@ var Male02 = function ( urlbase ) {
|
||||
},
|
||||
|
||||
{
|
||||
"a_dbg_color" : 0xff0000ee,
|
||||
"a_dbg_color" : 0x0000ee,
|
||||
"a_dbg_index" : 3,
|
||||
"a_dbg_name" : "_01_-_Default1noCulli__01_-_Default1noCulli",
|
||||
"col_ambient" : [0.0, 0.0, 0.0],
|
||||
@@ -68,7 +68,7 @@ var Male02 = function ( urlbase ) {
|
||||
},
|
||||
|
||||
{
|
||||
"a_dbg_color" : 0xffeeee00,
|
||||
"a_dbg_color" : 0xeeee00,
|
||||
"a_dbg_index" : 4,
|
||||
"a_dbg_name" : "FrontColorNoCullingID_male-02-1noCulling.JP",
|
||||
"col_ambient" : [0.0, 0.0, 0.0],
|
||||
|
||||
@@ -12,7 +12,7 @@ var Torus = function ( urlbase ) {
|
||||
THREE.Geometry.call(this);
|
||||
|
||||
var materials = [ {
|
||||
"a_dbg_color" : 0xffeeeeee,
|
||||
"a_dbg_color" : 0xeeeeee,
|
||||
"a_dbg_index" : 0,
|
||||
"a_dbg_name" : "(null)"
|
||||
}];
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
|
||||
var model = {
|
||||
'materials': [ {
|
||||
"a_dbg_color" : 0xffeeeeee,
|
||||
"a_dbg_color" : 0xeeeeee,
|
||||
"a_dbg_index" : 0,
|
||||
"a_dbg_name" : "(null)"
|
||||
}],
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
|
||||
var model = {
|
||||
'materials': [ {
|
||||
"a_dbg_color" : 0xffeeeeee,
|
||||
"a_dbg_color" : 0xeeeeee,
|
||||
"a_dbg_index" : 0,
|
||||
"a_dbg_name" : "(null)"
|
||||
}],
|
||||
|
||||
@@ -12,7 +12,7 @@ var WaltHead = function ( urlbase ) {
|
||||
THREE.Geometry.call(this);
|
||||
|
||||
var materials = [ {
|
||||
"a_dbg_color" : 0xffeeeeee,
|
||||
"a_dbg_color" : 0xeeeeee,
|
||||
"a_dbg_index" : 0,
|
||||
"a_dbg_name" : "lambert2SG.001",
|
||||
"col_ambient" : [0.0, 0.0, 0.0],
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
|
||||
var model = {
|
||||
'materials': [ {
|
||||
"a_dbg_color" : 0xffeeeeee,
|
||||
"a_dbg_color" : 0xeeeeee,
|
||||
"a_dbg_index" : 0,
|
||||
"a_dbg_name" : "lambert2SG.001",
|
||||
"col_ambient" : [0.0, 0.0, 0.0],
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
|
||||
var model = {
|
||||
'materials': [ {
|
||||
"a_dbg_color" : 0xffeeeeee,
|
||||
"a_dbg_color" : 0xeeeeee,
|
||||
"a_dbg_index" : 0,
|
||||
"a_dbg_name" : "lambert2SG.001",
|
||||
"col_ambient" : [0.0, 0.0, 0.0],
|
||||
|
||||
@@ -187,7 +187,7 @@
|
||||
|
||||
sphere = new Sphere( 100, 16, 8, 1 );
|
||||
for (var i=0; i<10; i++) {
|
||||
mesh = new THREE.Mesh( sphere, new THREE.MeshColorFillMaterial( 0xffdddddd ) );
|
||||
mesh = new THREE.Mesh( sphere, new THREE.MeshColorFillMaterial( 0xdddddd ) );
|
||||
mesh.position.x = 500 * (Math.random() - 0.5);
|
||||
mesh.position.y = 300 * (Math.random() - 0) + FLOOR;
|
||||
mesh.position.z = 100 * (Math.random() - 1);
|
||||
|
||||
+1
-7
@@ -4,12 +4,6 @@
|
||||
|
||||
THREE.Color = function ( hex ) {
|
||||
|
||||
/*
|
||||
this.r; this.g; this.b; this.a;
|
||||
this.hex;
|
||||
this.__styleString;
|
||||
*/
|
||||
|
||||
this.autoUpdate = true;
|
||||
this.setHex( hex );
|
||||
|
||||
@@ -73,7 +67,7 @@ THREE.Color.prototype = {
|
||||
|
||||
updateHex: function () {
|
||||
|
||||
this.hex = Math.floor( this.a * 255 ) << 24 | Math.floor( this.r * 255 ) << 16 | Math.floor( this.g * 255 ) << 8 | Math.floor( this.b * 255 );
|
||||
this.hex = Math.floor( this.a * 255 ) << 24 ^ Math.floor( this.r * 255 ) << 16 ^ Math.floor( this.g * 255 ) << 8 ^ Math.floor( this.b * 255 );
|
||||
|
||||
},
|
||||
|
||||
|
||||
+2
-2
@@ -552,7 +552,7 @@ THREE.Loader.prototype = {
|
||||
|
||||
} else {
|
||||
|
||||
material = new THREE.MeshColorFillMaterial( 0xffeeeeee );
|
||||
material = new THREE.MeshColorFillMaterial( 0xeeeeee );
|
||||
|
||||
}
|
||||
|
||||
@@ -848,7 +848,7 @@ THREE.Loader.prototype = {
|
||||
|
||||
} else {
|
||||
|
||||
material = new THREE.MeshColorFillMaterial( 0xffeeeeee );
|
||||
material = new THREE.MeshColorFillMaterial( 0xeeeeee );
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -5,8 +5,7 @@
|
||||
THREE.LineColorMaterial = function ( hex, opacity, lineWidth ) {
|
||||
|
||||
this.lineWidth = lineWidth || 1;
|
||||
|
||||
this.color = new THREE.Color( ( opacity >= 0 ? ( opacity * 0xff ) << 24 : 0xff000000 ) | hex );
|
||||
this.color = new THREE.Color( ( opacity !== undefined ? opacity : 1 ) * 0xff << 24 ^ hex );
|
||||
|
||||
};
|
||||
|
||||
|
||||
@@ -4,11 +4,11 @@
|
||||
|
||||
THREE.MeshBitmapMaterial = function ( bitmap, mode ) {
|
||||
|
||||
this.id = THREE.MeshBitmapMaterialCounter.value ++;
|
||||
|
||||
this.bitmap = bitmap;
|
||||
this.mode = mode || THREE.MeshBitmapMaterialMode.UVMAPPING;
|
||||
|
||||
this.id = THREE.MeshBitmapMaterialCounter.value++;
|
||||
|
||||
|
||||
this.toString = function () {
|
||||
|
||||
return 'THREE.MeshBitmapMaterial ( bitmap: ' + this.bitmap + ', mode: ' + this.mode + ', id: ' + this.id + ' )';
|
||||
@@ -17,6 +17,5 @@ THREE.MeshBitmapMaterial = function ( bitmap, mode ) {
|
||||
|
||||
};
|
||||
|
||||
THREE.MeshBitmapMaterialCounter = { value:0 };
|
||||
|
||||
THREE.MeshBitmapMaterialCounter = { value: 0 };
|
||||
THREE.MeshBitmapMaterialMode = { UVMAPPING: 0 };
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
|
||||
THREE.MeshColorFillMaterial = function ( hex, opacity ) {
|
||||
|
||||
this.color = new THREE.Color( ( opacity >= 0 ? ( opacity * 0xff ) << 24 : 0xff000000 ) | hex );
|
||||
this.color = new THREE.Color( ( opacity !== undefined ? opacity : 1 ) * 0xff << 24 ^ hex );
|
||||
|
||||
this.toString = function () {
|
||||
|
||||
|
||||
@@ -6,7 +6,7 @@ THREE.MeshColorStrokeMaterial = function ( hex, opacity, lineWidth ) {
|
||||
|
||||
this.lineWidth = lineWidth || 1;
|
||||
|
||||
this.color = new THREE.Color( ( opacity >= 0 ? ( opacity * 0xff ) << 24 : 0xff000000 ) | hex );
|
||||
this.color = new THREE.Color( ( opacity !== undefined ? opacity : 1 ) * 0xff << 24 ^ hex );
|
||||
|
||||
this.toString = function () {
|
||||
|
||||
|
||||
@@ -4,11 +4,12 @@
|
||||
|
||||
THREE.MeshPhongMaterial = function ( ambient, diffuse, specular, shininess, opacity ) {
|
||||
|
||||
this.ambient = new THREE.Color( ( opacity >= 0 ? ( opacity * 0xff ) << 24 : 0xff000000 ) | ambient );
|
||||
this.diffuse = new THREE.Color( ( opacity >= 0 ? ( opacity * 0xff ) << 24 : 0xff000000 ) | diffuse );
|
||||
this.specular = new THREE.Color( ( opacity >= 0 ? ( opacity * 0xff ) << 24 : 0xff000000 ) | specular );
|
||||
this.shininess = shininess;
|
||||
this.opacity = opacity;
|
||||
this.ambient = new THREE.Color( ( opacity !== undefined ? opacity : 1 ) * 0xff << 24 ^ ambient );
|
||||
this.diffuse = new THREE.Color( ( opacity !== undefined ? opacity : 1 ) * 0xff << 24 ^ diffuse );
|
||||
this.specular = new THREE.Color( ( opacity !== undefined ? opacity : 1 ) * 0xff << 24 ^ specular );
|
||||
|
||||
this.shininess = shininess;
|
||||
this.opacity = opacity;
|
||||
|
||||
this.toString = function () {
|
||||
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
|
||||
THREE.ParticleCircleMaterial = function ( hex, opacity ) {
|
||||
|
||||
this.color = new THREE.Color( ( opacity >= 0 ? ( opacity * 0xff ) << 24 : 0xff000000 ) | hex );
|
||||
this.color = new THREE.Color( ( opacity !== undefined ? opacity : 1 ) * 0xff << 24 ^ hex );
|
||||
|
||||
this.toString = function () {
|
||||
|
||||
|
||||
+12
-11
@@ -52,7 +52,7 @@ THREE.Mesh.prototype.sortFacesByMaterial = function () {
|
||||
|
||||
}
|
||||
|
||||
return hash_array.join("_");
|
||||
return hash_array.join( '_' );
|
||||
|
||||
}
|
||||
|
||||
@@ -60,40 +60,41 @@ THREE.Mesh.prototype.sortFacesByMaterial = function () {
|
||||
|
||||
face = this.geometry.faces[ f ];
|
||||
material = face.material;
|
||||
|
||||
|
||||
mhash = materialHash( material );
|
||||
|
||||
if ( hash_map[ mhash ] == undefined ) {
|
||||
|
||||
|
||||
hash_map[ mhash ] = { 'hash': mhash, 'counter': 0 };
|
||||
|
||||
}
|
||||
|
||||
ghash = hash_map[ mhash ].hash + "_" + hash_map[ mhash ].counter;
|
||||
ghash = hash_map[ mhash ].hash + '_' + hash_map[ mhash ].counter;
|
||||
|
||||
if ( this.materialFaceGroup[ ghash ] == undefined ) {
|
||||
|
||||
this.materialFaceGroup[ ghash ] = { 'faces': [], 'material': material, 'vertices': 0 };
|
||||
|
||||
}
|
||||
|
||||
|
||||
vertices = face instanceof THREE.Face3 ? 3 : 4;
|
||||
|
||||
if ( this.materialFaceGroup[ ghash ].vertices + vertices > 65535 ) {
|
||||
|
||||
|
||||
hash_map[ mhash ].counter += 1;
|
||||
ghash = hash_map[ mhash ].hash + "_" + hash_map[ mhash ].counter;
|
||||
|
||||
ghash = hash_map[ mhash ].hash + '_' + hash_map[ mhash ].counter;
|
||||
|
||||
if ( this.materialFaceGroup[ ghash ] == undefined ) {
|
||||
|
||||
this.materialFaceGroup[ ghash ] = { 'faces': [], 'material': material, 'vertices': 0 };
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
this.materialFaceGroup[ ghash ].faces.push( f );
|
||||
this.materialFaceGroup[ ghash ].vertices += vertices;
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
+6
-12
@@ -15,14 +15,11 @@ THREE.Scene = function () {
|
||||
|
||||
this.removeObject = function ( object ) {
|
||||
|
||||
for ( var i = 0, l = this.objects.length; i < l; i++ ) {
|
||||
var i = this.objects.indexOf( object );
|
||||
|
||||
if ( object == this.objects[ i ] ) {
|
||||
if ( i !== -1 ) {
|
||||
|
||||
this.objects.splice( i, 1 );
|
||||
return;
|
||||
|
||||
}
|
||||
this.objects.splice( i, 1 );
|
||||
|
||||
}
|
||||
|
||||
@@ -36,14 +33,11 @@ THREE.Scene = function () {
|
||||
|
||||
this.removeLight = function ( light ) {
|
||||
|
||||
for ( var i = 0, l = this.lights.length; i < l; i++ ) {
|
||||
var i = this.lights.indexOf( light );
|
||||
|
||||
if ( light == this.lights[ i ] ) {
|
||||
if ( i !== -1 ) {
|
||||
|
||||
this.lights.splice( i, 1 );
|
||||
return;
|
||||
|
||||
}
|
||||
this.lights.splice( i, 1 );
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -116,7 +116,7 @@ SHADING = "smooth" # flat smooth
|
||||
|
||||
# default colors for debugging (each material gets one distinct color):
|
||||
# white, red, green, blue, yellow, cyan, magenta
|
||||
COLORS = [0xffeeeeee, 0xffee0000, 0xff00ee00, 0xff0000ee, 0xffeeee00, 0xff00eeee, 0xffee00ee]
|
||||
COLORS = [0xeeeeee, 0xee0000, 0x00ee00, 0x0000ee, 0xeeee00, 0x00eeee, 0xee00ee]
|
||||
|
||||
# #####################################################
|
||||
# Templates
|
||||
@@ -425,22 +425,22 @@ def parse_mtl(fname):
|
||||
|
||||
# Diffuse color
|
||||
# Kd 1.000 1.000 1.000
|
||||
if chunks[0] == "Kd" and len(chunks) == 4:
|
||||
if chunks[0] == "Kd" and len(chunks) == 4:
|
||||
materials[identifier]["col_diffuse"] = [float(chunks[1]), float(chunks[2]), float(chunks[3])]
|
||||
|
||||
# Ambient color
|
||||
# Ka 1.000 1.000 1.000
|
||||
if chunks[0] == "Ka" and len(chunks) == 4:
|
||||
if chunks[0] == "Ka" and len(chunks) == 4:
|
||||
materials[identifier]["col_ambient"] = [float(chunks[1]), float(chunks[2]), float(chunks[3])]
|
||||
|
||||
# Specular color
|
||||
# Ks 1.000 1.000 1.000
|
||||
if chunks[0] == "Ks" and len(chunks) == 4:
|
||||
if chunks[0] == "Ks" and len(chunks) == 4:
|
||||
materials[identifier]["col_specular"] = [float(chunks[1]), float(chunks[2]), float(chunks[3])]
|
||||
|
||||
# Specular coefficient
|
||||
# Ns 154.000
|
||||
if chunks[0] == "Ns" and len(chunks) == 2:
|
||||
if chunks[0] == "Ns" and len(chunks) == 2:
|
||||
materials[identifier]["specular_coef"] = float(chunks[1])
|
||||
|
||||
# Transparency
|
||||
@@ -450,12 +450,12 @@ def parse_mtl(fname):
|
||||
|
||||
# Optical density
|
||||
# Ni 1.0
|
||||
if chunks[0] == "Ni" and len(chunks) == 2:
|
||||
if chunks[0] == "Ni" and len(chunks) == 2:
|
||||
materials[identifier]["optical_density"] = float(chunks[1])
|
||||
|
||||
# Diffuse texture
|
||||
# map_Kd texture_diffuse.jpg
|
||||
if chunks[0] == "map_Kd" and len(chunks) == 2:
|
||||
if chunks[0] == "map_Kd" and len(chunks) == 2:
|
||||
materials[identifier]["map_diffuse"] = chunks[1]
|
||||
|
||||
# Ambient texture
|
||||
@@ -678,9 +678,9 @@ def generate_color(i):
|
||||
"""
|
||||
|
||||
if i < len(COLORS):
|
||||
return "0x%x" % COLORS[i]
|
||||
return "0x%06x" % COLORS[i]
|
||||
else:
|
||||
return "0x%x" % (int(0xffffff * random.random()) + 0xff000000)
|
||||
return "0x%06x" % int(0xffffff * random.random())
|
||||
|
||||
def value2string(v):
|
||||
if type(v)==str and v[0] != "0":
|
||||
|
||||
@@ -134,7 +134,7 @@ TYPE = "ascii" # ascii binary
|
||||
|
||||
# default colors for debugging (each material gets one distinct color):
|
||||
# white, red, green, blue, yellow, cyan, magenta
|
||||
COLORS = [0xffeeeeee, 0xffee0000, 0xff00ee00, 0xff0000ee, 0xffeeee00, 0xff00eeee, 0xffee00ee]
|
||||
COLORS = [0xeeeeee, 0xee0000, 0x00ee00, 0x0000ee, 0xeeee00, 0x00eeee, 0xee00ee]
|
||||
|
||||
# #####################################################
|
||||
# Templates
|
||||
@@ -336,27 +336,27 @@ def parse_mtl(fname):
|
||||
|
||||
# Diffuse color
|
||||
# Kd 1.000 1.000 1.000
|
||||
if chunks[0] == "Kd" and len(chunks) == 4:
|
||||
if chunks[0] == "Kd" and len(chunks) == 4:
|
||||
materials[identifier]["col_diffuse"] = [float(chunks[1]), float(chunks[2]), float(chunks[3])]
|
||||
|
||||
# Ambient color
|
||||
# Ka 1.000 1.000 1.000
|
||||
if chunks[0] == "Ka" and len(chunks) == 4:
|
||||
if chunks[0] == "Ka" and len(chunks) == 4:
|
||||
materials[identifier]["col_ambient"] = [float(chunks[1]), float(chunks[2]), float(chunks[3])]
|
||||
|
||||
# Specular color
|
||||
# Ks 1.000 1.000 1.000
|
||||
if chunks[0] == "Ks" and len(chunks) == 4:
|
||||
if chunks[0] == "Ks" and len(chunks) == 4:
|
||||
materials[identifier]["col_specular"] = [float(chunks[1]), float(chunks[2]), float(chunks[3])]
|
||||
|
||||
# Specular coefficient
|
||||
# Ns 154.000
|
||||
if chunks[0] == "Ns" and len(chunks) == 2:
|
||||
if chunks[0] == "Ns" and len(chunks) == 2:
|
||||
materials[identifier]["specular_coef"] = float(chunks[1])
|
||||
|
||||
# Transparency
|
||||
# Tr 0.9 or d 0.9
|
||||
if (chunks[0] == "Tr" or chunks[0] == "d") and len(chunks) == 2:
|
||||
if (chunks[0] == "Tr" or chunks[0] == "d") and len(chunks) == 2:
|
||||
materials[identifier]["transparency"] = float(chunks[1])
|
||||
|
||||
# Optical density
|
||||
@@ -595,9 +595,9 @@ def generate_color(i):
|
||||
"""
|
||||
|
||||
if i < len(COLORS):
|
||||
return "0x%x" % COLORS[i]
|
||||
return "0x%06x" % COLORS[i]
|
||||
else:
|
||||
return "0x%x" % (int(0xffffff * random.random()) + 0xff000000)
|
||||
return "0x%06x" % int(0xffffff * random.random())
|
||||
|
||||
def value2string(v):
|
||||
if type(v)==str and v[0] != "0":
|
||||
|
||||
Reference in New Issue
Block a user