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https://github.com/wahyd4/three.js.git
synced 2026-08-13 23:16:07 +10:00
Fixed sharp corners for Subdivision Modifier
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@@ -11,6 +11,15 @@
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* Readings:
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* http://en.wikipedia.org/wiki/Catmull%E2%80%93Clark_subdivision_surface
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* http://www.rorydriscoll.com/2008/08/01/catmull-clark-subdivision-the-basics/
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* http://xrt.wikidot.com/blog:31
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* "Subdivision Surfaces in Character Animation"
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*
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* Supports:
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* Closed and Open geometries.
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*
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* TODO:
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* crease vertex and "semi-sharp" features
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* selective subdivision
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*/
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THREE.SubdivisionModifier = function( subdivisions ) {
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@@ -186,6 +195,8 @@ THREE.SubdivisionModifier.prototype.smooth = function ( oldGeometry ) {
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var facePoints = [], edgePoints = {};
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var sharpEdges = {}, sharpVertices = [], sharpFaces = [];
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var uvForVertices = [];
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// Step 1
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@@ -253,6 +264,80 @@ THREE.SubdivisionModifier.prototype.smooth = function ( oldGeometry ) {
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var edgeCount = 0;
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var originalVerticesLength = originalPoints.length;
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var edgeVertex, edgeVertexA, edgeVertexB;
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////
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var vertexEdgeMap = {};
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var vertexFaceMap = {};
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var addVertexEdgeMap = function(vertex, edge) {
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if (vertexEdgeMap[vertex]===undefined) {
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vertexEdgeMap[vertex] = [];
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}
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vertexEdgeMap[vertex].push(edge);
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};
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var addVertexFaceMap = function(vertex, face, edge) {
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if (vertexFaceMap[vertex]===undefined) {
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vertexFaceMap[vertex] = {};
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}
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//vertexFaceMap[vertex][face] = edge;
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vertexFaceMap[vertex][face] = null;
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};
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// Prepares vertexEdgeMap and vertexFaceMap
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for (i in vfMap) { // This is for every edge
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edge = vfMap[i];
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edgeVertex = i.split('_');
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edgeVertexA = edgeVertex[0];
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edgeVertexB = edgeVertex[1];
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// Maps an edgeVertex to connecting edges
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addVertexEdgeMap(edgeVertexA, [edgeVertexA, edgeVertexB] );
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addVertexEdgeMap(edgeVertexB, [edgeVertexA, edgeVertexB] );
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// faceIndexA = edge[0]; // face index a
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// faceIndexB = edge[1]; // face index b
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//
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// // Add connecting faces for edge
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// addVertexFaceMap(edgeVertexA, faceIndexA);
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// addVertexFaceMap(edgeVertexB, faceIndexA);
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//
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//
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// if (faceIndexB) {
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// addVertexFaceMap(edgeVertexA, faceIndexB);
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// addVertexFaceMap(edgeVertexB, faceIndexB);
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// } else {
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// addVertexFaceMap(edgeVertexA, faceIndexA);
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// addVertexFaceMap(edgeVertexB, faceIndexA);
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// }
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for (j=0,jl=edge.length;j<jl;j++) {
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face = edge[j];
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addVertexFaceMap(edgeVertexA, face, i);
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addVertexFaceMap(edgeVertexB, face, i);
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}
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if (edge.length < 2) {
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// edge is "sharp";
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sharpEdges[i] = true;
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sharpVertices[edgeVertexA] = true;
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sharpVertices[edgeVertexB] = true;
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}
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}
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//console.log('vertexEdgeMap',vertexEdgeMap, 'vertexFaceMap', vertexFaceMap);
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for (i in vfMap) {
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edge = vfMap[i];
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@@ -268,14 +353,17 @@ THREE.SubdivisionModifier.prototype.smooth = function ( oldGeometry ) {
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//console.log(i, faceIndexB,facePoints[faceIndexB]);
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if (edge.length!=2) {
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if (sharpEdges[i]) {
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//console.log('warning, ', i, 'edge has only 1 connecting face', edge);
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// For a sharp edge, average the edge end points.
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avg.addSelf(originalPoints[edgeVertexA].position);
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avg.addSelf(originalPoints[edgeVertexB].position);
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avg.multiplyScalar(0.5);
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sharpVertices[newPoints.length] = true;
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} else {
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avg.addSelf(facePoints[faceIndexA]);
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@@ -289,6 +377,7 @@ THREE.SubdivisionModifier.prototype.smooth = function ( oldGeometry ) {
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}
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edgePoints[i] = originalVerticesLength + originalFaces.length + edgeCount;
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//console.log(edgePoints[i], newPoints.length);
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newPoints.push( new THREE.Vertex(avg) );
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@@ -318,6 +407,14 @@ THREE.SubdivisionModifier.prototype.smooth = function ( oldGeometry ) {
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var hashAB, hashBC, hashCD, hashDA, hashCA;
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var abc123 = ['123', '12', '2', '23'];
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var bca123 = ['123', '23', '3', '31'];
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var cab123 = ['123', '31', '1', '12'];
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var abc1234 = ['1234', '12', '2', '23'];
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var bcd1234 = ['1234', '23', '3', '34'];
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var cda1234 = ['1234', '34', '4', '41'];
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var dab1234 = ['1234', '41', '1', '12'];
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for (i=0, il = facePoints.length; i<il ;i++) { // for every face
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facePt = facePoints[i];
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@@ -332,9 +429,9 @@ THREE.SubdivisionModifier.prototype.smooth = function ( oldGeometry ) {
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hashBC = edge_hash( face.b, face.c );
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hashCA = edge_hash( face.c, face.a );
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f4( currentVerticeIndex, edgePoints[hashAB], face.b, edgePoints[hashBC], face, ['123', '12', '2', '23'] );
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f4( currentVerticeIndex, edgePoints[hashBC], face.c, edgePoints[hashCA], face, ['123', '23', '3', '31'] );
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f4( currentVerticeIndex, edgePoints[hashCA], face.a, edgePoints[hashAB], face, ['123', '31', '1', '12'] );
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f4( currentVerticeIndex, edgePoints[hashAB], face.b, edgePoints[hashBC], face, abc123 );
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f4( currentVerticeIndex, edgePoints[hashBC], face.c, edgePoints[hashCA], face, bca123 );
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f4( currentVerticeIndex, edgePoints[hashCA], face.a, edgePoints[hashAB], face, cab123 );
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} else if ( face instanceof THREE.Face4 ) {
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// create 4 face4s
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@@ -344,10 +441,10 @@ THREE.SubdivisionModifier.prototype.smooth = function ( oldGeometry ) {
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hashCD = edge_hash( face.c, face.d );
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hashDA = edge_hash( face.d, face.a );
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f4( currentVerticeIndex, edgePoints[hashAB], face.b, edgePoints[hashBC], face, ['1234', '12', '2', '23'] );
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f4( currentVerticeIndex, edgePoints[hashBC], face.c, edgePoints[hashCD], face, ['1234', '23', '3', '34'] );
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f4( currentVerticeIndex, edgePoints[hashCD], face.d, edgePoints[hashDA], face, ['1234', '34', '4', '41'] );
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f4( currentVerticeIndex, edgePoints[hashDA], face.a, edgePoints[hashAB], face, ['1234', '41', '1', '12'] );
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f4( currentVerticeIndex, edgePoints[hashAB], face.b, edgePoints[hashBC], face, abc1234 );
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f4( currentVerticeIndex, edgePoints[hashBC], face.c, edgePoints[hashCD], face, bcd1234 );
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f4( currentVerticeIndex, edgePoints[hashCD], face.d, edgePoints[hashDA], face, cda1234 );
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f4( currentVerticeIndex, edgePoints[hashDA], face.a, edgePoints[hashAB], face, dab1234 );
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} else {
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@@ -367,53 +464,7 @@ THREE.SubdivisionModifier.prototype.smooth = function ( oldGeometry ) {
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// and take the average R of all n edge midpoints for edges touching P,
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// where each edge midpoint is the average of its two endpoint vertices.
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// Move each original point to the point
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var vertexEdgeMap = {};
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var vertexFaceMap = {};
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var addVertexEdgeMap = function(vertex, edge) {
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if (vertexEdgeMap[vertex]===undefined) {
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vertexEdgeMap[vertex] = [];
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}
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vertexEdgeMap[vertex].push(edge);
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};
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var addVertexFaceMap = function(vertex, face) {
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if (vertexFaceMap[vertex]===undefined) {
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vertexFaceMap[vertex] = {};
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}
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vertexFaceMap[vertex][face] = null;
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};
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// Prepares vertexEdgeMap and vertexFaceMap
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for (i in vfMap) { // This is for every edge
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edge = vfMap[i];
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edgeVertex = i.split('_');
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edgeVertexA = edgeVertex[0];
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edgeVertexB = edgeVertex[1];
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addVertexEdgeMap(edgeVertexA, [edgeVertexA, edgeVertexB] );
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addVertexEdgeMap(edgeVertexB, [edgeVertexA, edgeVertexB] );
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faceIndexA = edge[0]; // face index a
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faceIndexB = edge[1]; // face index b
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addVertexFaceMap(edgeVertexA, faceIndexA);
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if (faceIndexB) addVertexFaceMap(edgeVertexA, faceIndexB);
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else addVertexFaceMap(edgeVertexA, faceIndexA);
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addVertexFaceMap(edgeVertexB, faceIndexA);
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if (faceIndexB) addVertexFaceMap(edgeVertexB, faceIndexB);
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else addVertexFaceMap(edgeVertexB, faceIndexA);
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}
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//console.log('vertexEdgeMap',vertexEdgeMap, 'vertexFaceMap', vertexFaceMap);
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var F = new THREE.Vector3();
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var R = new THREE.Vector3();
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@@ -430,15 +481,36 @@ THREE.SubdivisionModifier.prototype.smooth = function ( oldGeometry ) {
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var f =0;
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for (j in vertexFaceMap[i]) {
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F.addSelf(facePoints[j]);
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f++;
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}
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F.divideScalar(f);
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var sharpEdgeCount = 0;
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n = vertexEdgeMap[i].length;
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for (j=0;j<n;j++) {
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if (
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sharpEdges[
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edge_hash(vertexEdgeMap[i][j][0],vertexEdgeMap[i][j][1])
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]) {
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sharpEdgeCount++;
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}
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}
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if ( sharpEdgeCount==2 ) {
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continue;
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// Do not move vertex if there's 2 connecting sharp edges.
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}
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if (sharpEdgeCount>2) {
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}
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F.divideScalar(f);
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for (j=0; j<n;j++) {
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edge = vertexEdgeMap[i][j];
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var midPt = originalPoints[edge[0]].position.clone().addSelf(originalPoints[edge[1]].position).divideScalar(2);
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