Fixed sharp corners for Subdivision Modifier

This commit is contained in:
zz85
2011-10-23 01:24:27 +08:00
parent ed7fcf7cb3
commit 522fa70a22
+129 -57
View File
@@ -11,6 +11,15 @@
* Readings:
* http://en.wikipedia.org/wiki/Catmull%E2%80%93Clark_subdivision_surface
* http://www.rorydriscoll.com/2008/08/01/catmull-clark-subdivision-the-basics/
* http://xrt.wikidot.com/blog:31
* "Subdivision Surfaces in Character Animation"
*
* Supports:
* Closed and Open geometries.
*
* TODO:
* crease vertex and "semi-sharp" features
* selective subdivision
*/
THREE.SubdivisionModifier = function( subdivisions ) {
@@ -186,6 +195,8 @@ THREE.SubdivisionModifier.prototype.smooth = function ( oldGeometry ) {
var facePoints = [], edgePoints = {};
var sharpEdges = {}, sharpVertices = [], sharpFaces = [];
var uvForVertices = [];
// Step 1
@@ -253,6 +264,80 @@ THREE.SubdivisionModifier.prototype.smooth = function ( oldGeometry ) {
var edgeCount = 0;
var originalVerticesLength = originalPoints.length;
var edgeVertex, edgeVertexA, edgeVertexB;
////
var vertexEdgeMap = {};
var vertexFaceMap = {};
var addVertexEdgeMap = function(vertex, edge) {
if (vertexEdgeMap[vertex]===undefined) {
vertexEdgeMap[vertex] = [];
}
vertexEdgeMap[vertex].push(edge);
};
var addVertexFaceMap = function(vertex, face, edge) {
if (vertexFaceMap[vertex]===undefined) {
vertexFaceMap[vertex] = {};
}
//vertexFaceMap[vertex][face] = edge;
vertexFaceMap[vertex][face] = null;
};
// Prepares vertexEdgeMap and vertexFaceMap
for (i in vfMap) { // This is for every edge
edge = vfMap[i];
edgeVertex = i.split('_');
edgeVertexA = edgeVertex[0];
edgeVertexB = edgeVertex[1];
// Maps an edgeVertex to connecting edges
addVertexEdgeMap(edgeVertexA, [edgeVertexA, edgeVertexB] );
addVertexEdgeMap(edgeVertexB, [edgeVertexA, edgeVertexB] );
// faceIndexA = edge[0]; // face index a
// faceIndexB = edge[1]; // face index b
//
// // Add connecting faces for edge
// addVertexFaceMap(edgeVertexA, faceIndexA);
// addVertexFaceMap(edgeVertexB, faceIndexA);
//
//
// if (faceIndexB) {
// addVertexFaceMap(edgeVertexA, faceIndexB);
// addVertexFaceMap(edgeVertexB, faceIndexB);
// } else {
// addVertexFaceMap(edgeVertexA, faceIndexA);
// addVertexFaceMap(edgeVertexB, faceIndexA);
// }
for (j=0,jl=edge.length;j<jl;j++) {
face = edge[j];
addVertexFaceMap(edgeVertexA, face, i);
addVertexFaceMap(edgeVertexB, face, i);
}
if (edge.length < 2) {
// edge is "sharp";
sharpEdges[i] = true;
sharpVertices[edgeVertexA] = true;
sharpVertices[edgeVertexB] = true;
}
}
//console.log('vertexEdgeMap',vertexEdgeMap, 'vertexFaceMap', vertexFaceMap);
for (i in vfMap) {
edge = vfMap[i];
@@ -268,14 +353,17 @@ THREE.SubdivisionModifier.prototype.smooth = function ( oldGeometry ) {
//console.log(i, faceIndexB,facePoints[faceIndexB]);
if (edge.length!=2) {
if (sharpEdges[i]) {
//console.log('warning, ', i, 'edge has only 1 connecting face', edge);
// For a sharp edge, average the edge end points.
avg.addSelf(originalPoints[edgeVertexA].position);
avg.addSelf(originalPoints[edgeVertexB].position);
avg.multiplyScalar(0.5);
sharpVertices[newPoints.length] = true;
} else {
avg.addSelf(facePoints[faceIndexA]);
@@ -289,6 +377,7 @@ THREE.SubdivisionModifier.prototype.smooth = function ( oldGeometry ) {
}
edgePoints[i] = originalVerticesLength + originalFaces.length + edgeCount;
//console.log(edgePoints[i], newPoints.length);
newPoints.push( new THREE.Vertex(avg) );
@@ -318,6 +407,14 @@ THREE.SubdivisionModifier.prototype.smooth = function ( oldGeometry ) {
var hashAB, hashBC, hashCD, hashDA, hashCA;
var abc123 = ['123', '12', '2', '23'];
var bca123 = ['123', '23', '3', '31'];
var cab123 = ['123', '31', '1', '12'];
var abc1234 = ['1234', '12', '2', '23'];
var bcd1234 = ['1234', '23', '3', '34'];
var cda1234 = ['1234', '34', '4', '41'];
var dab1234 = ['1234', '41', '1', '12'];
for (i=0, il = facePoints.length; i<il ;i++) { // for every face
facePt = facePoints[i];
@@ -332,9 +429,9 @@ THREE.SubdivisionModifier.prototype.smooth = function ( oldGeometry ) {
hashBC = edge_hash( face.b, face.c );
hashCA = edge_hash( face.c, face.a );
f4( currentVerticeIndex, edgePoints[hashAB], face.b, edgePoints[hashBC], face, ['123', '12', '2', '23'] );
f4( currentVerticeIndex, edgePoints[hashBC], face.c, edgePoints[hashCA], face, ['123', '23', '3', '31'] );
f4( currentVerticeIndex, edgePoints[hashCA], face.a, edgePoints[hashAB], face, ['123', '31', '1', '12'] );
f4( currentVerticeIndex, edgePoints[hashAB], face.b, edgePoints[hashBC], face, abc123 );
f4( currentVerticeIndex, edgePoints[hashBC], face.c, edgePoints[hashCA], face, bca123 );
f4( currentVerticeIndex, edgePoints[hashCA], face.a, edgePoints[hashAB], face, cab123 );
} else if ( face instanceof THREE.Face4 ) {
// create 4 face4s
@@ -344,10 +441,10 @@ THREE.SubdivisionModifier.prototype.smooth = function ( oldGeometry ) {
hashCD = edge_hash( face.c, face.d );
hashDA = edge_hash( face.d, face.a );
f4( currentVerticeIndex, edgePoints[hashAB], face.b, edgePoints[hashBC], face, ['1234', '12', '2', '23'] );
f4( currentVerticeIndex, edgePoints[hashBC], face.c, edgePoints[hashCD], face, ['1234', '23', '3', '34'] );
f4( currentVerticeIndex, edgePoints[hashCD], face.d, edgePoints[hashDA], face, ['1234', '34', '4', '41'] );
f4( currentVerticeIndex, edgePoints[hashDA], face.a, edgePoints[hashAB], face, ['1234', '41', '1', '12'] );
f4( currentVerticeIndex, edgePoints[hashAB], face.b, edgePoints[hashBC], face, abc1234 );
f4( currentVerticeIndex, edgePoints[hashBC], face.c, edgePoints[hashCD], face, bcd1234 );
f4( currentVerticeIndex, edgePoints[hashCD], face.d, edgePoints[hashDA], face, cda1234 );
f4( currentVerticeIndex, edgePoints[hashDA], face.a, edgePoints[hashAB], face, dab1234 );
} else {
@@ -367,53 +464,7 @@ THREE.SubdivisionModifier.prototype.smooth = function ( oldGeometry ) {
// and take the average R of all n edge midpoints for edges touching P,
// where each edge midpoint is the average of its two endpoint vertices.
// Move each original point to the point
var vertexEdgeMap = {};
var vertexFaceMap = {};
var addVertexEdgeMap = function(vertex, edge) {
if (vertexEdgeMap[vertex]===undefined) {
vertexEdgeMap[vertex] = [];
}
vertexEdgeMap[vertex].push(edge);
};
var addVertexFaceMap = function(vertex, face) {
if (vertexFaceMap[vertex]===undefined) {
vertexFaceMap[vertex] = {};
}
vertexFaceMap[vertex][face] = null;
};
// Prepares vertexEdgeMap and vertexFaceMap
for (i in vfMap) { // This is for every edge
edge = vfMap[i];
edgeVertex = i.split('_');
edgeVertexA = edgeVertex[0];
edgeVertexB = edgeVertex[1];
addVertexEdgeMap(edgeVertexA, [edgeVertexA, edgeVertexB] );
addVertexEdgeMap(edgeVertexB, [edgeVertexA, edgeVertexB] );
faceIndexA = edge[0]; // face index a
faceIndexB = edge[1]; // face index b
addVertexFaceMap(edgeVertexA, faceIndexA);
if (faceIndexB) addVertexFaceMap(edgeVertexA, faceIndexB);
else addVertexFaceMap(edgeVertexA, faceIndexA);
addVertexFaceMap(edgeVertexB, faceIndexA);
if (faceIndexB) addVertexFaceMap(edgeVertexB, faceIndexB);
else addVertexFaceMap(edgeVertexB, faceIndexA);
}
//console.log('vertexEdgeMap',vertexEdgeMap, 'vertexFaceMap', vertexFaceMap);
var F = new THREE.Vector3();
var R = new THREE.Vector3();
@@ -430,15 +481,36 @@ THREE.SubdivisionModifier.prototype.smooth = function ( oldGeometry ) {
var f =0;
for (j in vertexFaceMap[i]) {
F.addSelf(facePoints[j]);
f++;
}
F.divideScalar(f);
var sharpEdgeCount = 0;
n = vertexEdgeMap[i].length;
for (j=0;j<n;j++) {
if (
sharpEdges[
edge_hash(vertexEdgeMap[i][j][0],vertexEdgeMap[i][j][1])
]) {
sharpEdgeCount++;
}
}
if ( sharpEdgeCount==2 ) {
continue;
// Do not move vertex if there's 2 connecting sharp edges.
}
if (sharpEdgeCount>2) {
}
F.divideScalar(f);
for (j=0; j<n;j++) {
edge = vertexEdgeMap[i][j];
var midPt = originalPoints[edge[0]].position.clone().addSelf(originalPoints[edge[1]].position).divideScalar(2);