Small refactoring in handling of "dirty" buffers in WebGLRenderer.

This commit is contained in:
alteredq
2011-02-03 19:00:02 +01:00
parent 8227d9f118
commit 5365a11b0e
5 changed files with 430 additions and 410 deletions
+1
View File
@@ -8,6 +8,7 @@ THREE.ParticleSystem = function ( geometry, materials ) {
this.geometry = geometry;
this.materials = materials instanceof Array ? materials : [ materials ];
this.colors = [];
this.sortParticles = false;