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https://github.com/wahyd4/three.js.git
synced 2026-08-09 04:56:01 +10:00
Fixed performance issue in WebGL version of materials test. We are back at 60 fps ;)
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@@ -65,7 +65,7 @@
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// Spheres
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var geometry = new Sphere( 70, 32, 16, true );
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var geometry1 = new Sphere( 70, 32, 16, true );
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var generatedTexture = new THREE.Texture( generateTexture() );
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generatedTexture.loaded = 1;
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@@ -86,9 +86,13 @@
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materials.push( { material: new THREE.MeshBasicMaterial( { map: generatedTexture } ), overdraw: true, doubleSided: false } );
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materials.push( { material: new THREE.MeshLambertMaterial( { map: generatedTexture } ), overdraw: true, doubleSided: false } );
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for ( var i = 0, l = geometry.faces.length; i < l; i ++ ) {
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// Extra mesh to be broken down for MeshFaceMaterial
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var geometry2 = new Sphere( 70, 32, 16, true );
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for ( var i = 0, l = geometry2.faces.length; i < l; i ++ ) {
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var face = geometry.faces[ i ];
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var face = geometry2.faces[ i ];
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if ( Math.random() > 0.7 ) face.material = [ materials[ Math.floor( Math.random() * materials.length ) ].material ];
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}
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@@ -97,9 +101,14 @@
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objects = [];
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var sphere, geometry;
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for ( var i = 0, l = materials.length; i < l; i ++ ) {
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var sphere = new THREE.Mesh( geometry, materials[ i ].material );
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geometry = materials[ i ].material instanceof THREE.MeshFaceMaterial ? geometry2 : geometry1;
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sphere = new THREE.Mesh( geometry, materials[ i ].material );
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sphere.overdraw = materials[ i ].overdraw;
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sphere.doubleSided = materials[ i ].doubleSided;
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