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Merge branch 'master' into dev
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@@ -82,57 +82,60 @@ More? [#three.js on irc.freenode.net](http://webchat.freenode.net/?channels=thre
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Download the [minified library](http://mrdoob.github.com/three.js/build/Three.js) and include it in your html.
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<script src="js/Three.js"></script>
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```html
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<script src="js/Three.js"></script>
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```
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This code creates a camera, then creates a scene, adds a cube on it, creates a <canvas> renderer and adds its viewport in the document.body element.
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<script>
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```html
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<script>
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var camera, scene, renderer,
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geometry, material, mesh;
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var camera, scene, renderer,
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geometry, material, mesh;
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init();
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animate();
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init();
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animate();
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function init() {
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function init() {
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camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
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camera.position.z = 1000;
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camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
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camera.position.z = 1000;
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scene = new THREE.Scene();
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scene = new THREE.Scene();
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geometry = new THREE.CubeGeometry( 200, 200, 200 );
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material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );
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geometry = new THREE.CubeGeometry( 200, 200, 200 );
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material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );
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mesh = new THREE.Mesh( geometry, material );
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scene.add( mesh );
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mesh = new THREE.Mesh( geometry, material );
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scene.add( mesh );
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renderer = new THREE.CanvasRenderer();
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renderer.setSize( window.innerWidth, window.innerHeight );
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renderer = new THREE.CanvasRenderer();
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renderer.setSize( window.innerWidth, window.innerHeight );
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document.body.appendChild( renderer.domElement );
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document.body.appendChild( renderer.domElement );
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}
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}
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function animate() {
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function animate() {
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// Include examples/js/RequestAnimationFrame.js for cross-browser compatibility.
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requestAnimationFrame( animate );
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render();
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// Include examples/js/RequestAnimationFrame.js for cross-browser compatibility.
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requestAnimationFrame( animate );
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render();
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}
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}
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function render() {
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function render() {
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mesh.rotation.x += 0.01;
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mesh.rotation.y += 0.02;
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mesh.rotation.x += 0.01;
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mesh.rotation.y += 0.02;
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renderer.render( scene, camera );
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renderer.render( scene, camera );
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}
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</script>
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}
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</script>
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```
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### Change Log ###
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