added dynamic moving to TrackballCamera

This commit is contained in:
Eberhard Gräther
2011-05-29 12:40:57 +02:00
parent 3fcc39301b
commit 6d08b4980b
+104 -46
View File
@@ -17,6 +17,9 @@
* noZoom: <bool>,
* noPan: <bool>,
* staticMoving: <bool>,
* dynamicDampingFactor: <float>,
* keys: <Array>, // [ rotateKey, zoomKey, panKey ],
* domElement: <HTMLElement>,
@@ -36,12 +39,15 @@ THREE.TrackballCamera = function ( parameters ) {
this.screen = parameters.screen || { width : window.innerWidth, height : window.innerHeight, offsetLeft : 0, offsetTop : 0 };
this.radius = parameters.radius || ( this.screen.width + this.screen.height ) / 4;
this.zoomSpeed = parameters.zoomSpeed || 1.5;
this.zoomSpeed = parameters.zoomSpeed || 1.2;
this.panSpeed = parameters.panSpeed || 0.3;
this.noZoom = parameters.noZoom || false;
this.noPan = parameters.noPan || false;
this.staticMoving = parameters.staticMoving || false;
this.dynamicDampingFactor = parameters.dynamicDampingFactor || 0.2;
this.keys = parameters.keys || [ 65 /*A*/, 83 /*S*/, 68 /*D*/ ];
this.useTarget = true;
@@ -50,13 +56,16 @@ THREE.TrackballCamera = function ( parameters ) {
//internals
var _keyPressed = false,
_state = this.STATE.NONE,
_mouse = new THREE.Vector2(),
_start = new THREE.Vector3(),
_end = new THREE.Vector3();
_rotateStart = new THREE.Vector3(),
_rotateEnd = new THREE.Vector3(),
_zoomStart = new THREE.Vector2(),
_zoomEnd = new THREE.Vector2(),
_panStart = new THREE.Vector2(),
_panEnd = new THREE.Vector2();
// methods
@@ -108,69 +117,109 @@ THREE.TrackballCamera = function ( parameters ) {
};
this.rotateCamera = function( clientX, clientY ) {
this.rotateCamera = function() {
_end = this.getMouseProjectionOnBall( clientX, clientY );
var angle = Math.acos( _start.dot( _end ) / _start.length() / _end.length() );
var angle = Math.acos( _rotateStart.dot( _rotateEnd ) / _rotateStart.length() / _rotateEnd.length() );
if ( angle ) {
var axis = (new THREE.Vector3()).cross( _end, _start ).normalize(),
var axis = (new THREE.Vector3()).cross( _rotateStart, _rotateEnd ).normalize(),
quaternion = new THREE.Quaternion();
quaternion.setFromAxisAngle( axis, angle );
quaternion.setFromAxisAngle( axis, -angle );
quaternion.multiplyVector3( this.position );
quaternion.multiplyVector3( this.up );
// quaternion.setFromAxisAngle( axis, angle * -0.1 );
// quaternion.multiplyVector3( _start );
if ( !this.staticMoving ) {
quaternion.multiplyVector3( _rotateEnd );
quaternion.setFromAxisAngle( axis, angle * ( this.dynamicDampingFactor - 1.0 ) );
quaternion.multiplyVector3( _rotateStart );
}
}
};
this.zoomCamera = function( clientX, clientY ) {
this.zoomCamera = function() {
var newMouse = this.getMouseOnScreen( clientX, clientY ),
eye = this.position.clone().subSelf( this.target.position ),
factor = 1.0 + ( newMouse.y - _mouse.y ) * this.zoomSpeed;
var factor = 1.0 + ( _zoomEnd.y - _zoomStart.y ) * this.zoomSpeed;
if ( factor > 0.0 ) {
if ( factor !== 1.0 && factor > 0.0 ) {
var eye = this.position.clone().subSelf( this.target.position );
this.position.add( this.target.position, eye.multiplyScalar( factor ) );
_mouse = newMouse;
if ( this.staticMoving ) {
_zoomStart = _zoomEnd;
} else {
_zoomStart.y += ( _zoomEnd.y - _zoomStart.y ) * this.dynamicDampingFactor;
}
}
};
this.panCamera = function( clientX, clientY ) {
this.panCamera = function() {
var newMouse = this.getMouseOnScreen( clientX, clientY ),
mouseChange = newMouse.clone().subSelf( _mouse ),
factor = this.position.distanceTo( this.target.position ) * this.panSpeed;
var mouseChange = _panEnd.clone().subSelf( _panStart );
mouseChange.multiplyScalar( factor );
if ( mouseChange.lengthSq() ) {
var pan = this.position.clone().crossSelf( this.up ).setLength( mouseChange.x );
pan.addSelf( this.up.clone().setLength( mouseChange.y ) );
var factor = this.position.distanceTo( this.target.position ) * this.panSpeed;
this.position.addSelf( pan );
this.target.position.addSelf( pan );
mouseChange.multiplyScalar( factor );
_mouse = newMouse;
var pan = this.position.clone().crossSelf( this.up ).setLength( mouseChange.x );
pan.addSelf( this.up.clone().setLength( mouseChange.y ) );
this.position.addSelf( pan );
this.target.position.addSelf( pan );
if ( this.staticMoving ) {
_panStart = _panEnd;
} else {
_panStart.addSelf( mouseChange.sub( _panEnd, _panStart ).multiplyScalar( this.dynamicDampingFactor ) );
}
}
};
// this.update = function( parentMatrixWorld, forceUpdate, camera ) {
//
// this.rotateCamera();
//
// this.supr.update.call( this, parentMatrixWorld, forceUpdate, camera );
//
// };
this.update = function( parentMatrixWorld, forceUpdate, camera ) {
if ( !this.staticMoving ) {
this.rotateCamera();
}
if ( !this.noZoom ) {
this.zoomCamera();
}
if ( !this.noPan ) {
this.panCamera();
}
this.supr.update.call( this, parentMatrixWorld, forceUpdate, camera );
};
// listeners
@@ -220,11 +269,15 @@ THREE.TrackballCamera = function ( parameters ) {
if ( _state === this.STATE.ROTATE ) {
_start = this.getMouseProjectionOnBall( event.clientX, event.clientY );
_rotateStart = _rotateEnd = this.getMouseProjectionOnBall( event.clientX, event.clientY );
} else if ( _state === this.STATE.ZOOM ) {
_zoomStart = _zoomEnd = this.getMouseOnScreen( event.clientX, event.clientY );
} else {
_mouse = this.getMouseOnScreen( event.clientX, event.clientY );
_panStart = _panEnd = this.getMouseOnScreen( event.clientX, event.clientY );
}
@@ -236,8 +289,9 @@ THREE.TrackballCamera = function ( parameters ) {
if ( _keyPressed ) {
_start = this.getMouseProjectionOnBall( event.clientX, event.clientY );
_mouse = this.getMouseOnScreen( event.clientX, event.clientY );
_rotateStart = _rotateEnd = this.getMouseProjectionOnBall( event.clientX, event.clientY );
_zoomStart = _zoomEnd = this.getMouseOnScreen( event.clientX, event.clientY );
_panStart = _panEnd = this.getMouseOnScreen( event.clientX, event.clientY );
_keyPressed = false;
@@ -249,17 +303,21 @@ THREE.TrackballCamera = function ( parameters ) {
} else if ( _state === this.STATE.ROTATE ) {
// _end = this.getMouseProjectionOnBall( event.clientX, event.clientY );
_rotateEnd = this.getMouseProjectionOnBall( event.clientX, event.clientY );
this.rotateCamera( event.clientX, event.clientY );
if ( this.staticMoving ) {
this.rotateCamera();
}
} else if ( _state === this.STATE.ZOOM && !this.noZoom ) {
this.zoomCamera( event.clientX, event.clientY );
_zoomEnd = this.getMouseOnScreen( event.clientX, event.clientY );
} else if ( _state === this.STATE.PAN && !this.noPan ) {
this.panCamera( event.clientX, event.clientY );
_panEnd = this.getMouseOnScreen( event.clientX, event.clientY );
}