mirror of
https://github.com/wahyd4/three.js.git
synced 2026-08-09 04:56:01 +10:00
added dynamic moving to TrackballCamera
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@@ -17,6 +17,9 @@
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* noZoom: <bool>,
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* noPan: <bool>,
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* staticMoving: <bool>,
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* dynamicDampingFactor: <float>,
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* keys: <Array>, // [ rotateKey, zoomKey, panKey ],
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* domElement: <HTMLElement>,
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@@ -36,12 +39,15 @@ THREE.TrackballCamera = function ( parameters ) {
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this.screen = parameters.screen || { width : window.innerWidth, height : window.innerHeight, offsetLeft : 0, offsetTop : 0 };
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this.radius = parameters.radius || ( this.screen.width + this.screen.height ) / 4;
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this.zoomSpeed = parameters.zoomSpeed || 1.5;
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this.zoomSpeed = parameters.zoomSpeed || 1.2;
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this.panSpeed = parameters.panSpeed || 0.3;
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this.noZoom = parameters.noZoom || false;
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this.noPan = parameters.noPan || false;
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this.staticMoving = parameters.staticMoving || false;
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this.dynamicDampingFactor = parameters.dynamicDampingFactor || 0.2;
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this.keys = parameters.keys || [ 65 /*A*/, 83 /*S*/, 68 /*D*/ ];
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this.useTarget = true;
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@@ -50,13 +56,16 @@ THREE.TrackballCamera = function ( parameters ) {
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//internals
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var _keyPressed = false,
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_state = this.STATE.NONE,
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_mouse = new THREE.Vector2(),
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_start = new THREE.Vector3(),
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_end = new THREE.Vector3();
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_rotateStart = new THREE.Vector3(),
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_rotateEnd = new THREE.Vector3(),
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_zoomStart = new THREE.Vector2(),
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_zoomEnd = new THREE.Vector2(),
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_panStart = new THREE.Vector2(),
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_panEnd = new THREE.Vector2();
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// methods
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@@ -108,69 +117,109 @@ THREE.TrackballCamera = function ( parameters ) {
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};
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this.rotateCamera = function( clientX, clientY ) {
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this.rotateCamera = function() {
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_end = this.getMouseProjectionOnBall( clientX, clientY );
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var angle = Math.acos( _start.dot( _end ) / _start.length() / _end.length() );
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var angle = Math.acos( _rotateStart.dot( _rotateEnd ) / _rotateStart.length() / _rotateEnd.length() );
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if ( angle ) {
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var axis = (new THREE.Vector3()).cross( _end, _start ).normalize(),
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var axis = (new THREE.Vector3()).cross( _rotateStart, _rotateEnd ).normalize(),
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quaternion = new THREE.Quaternion();
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quaternion.setFromAxisAngle( axis, angle );
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quaternion.setFromAxisAngle( axis, -angle );
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quaternion.multiplyVector3( this.position );
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quaternion.multiplyVector3( this.up );
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// quaternion.setFromAxisAngle( axis, angle * -0.1 );
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// quaternion.multiplyVector3( _start );
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if ( !this.staticMoving ) {
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quaternion.multiplyVector3( _rotateEnd );
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quaternion.setFromAxisAngle( axis, angle * ( this.dynamicDampingFactor - 1.0 ) );
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quaternion.multiplyVector3( _rotateStart );
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}
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}
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};
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this.zoomCamera = function( clientX, clientY ) {
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this.zoomCamera = function() {
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var newMouse = this.getMouseOnScreen( clientX, clientY ),
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eye = this.position.clone().subSelf( this.target.position ),
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factor = 1.0 + ( newMouse.y - _mouse.y ) * this.zoomSpeed;
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var factor = 1.0 + ( _zoomEnd.y - _zoomStart.y ) * this.zoomSpeed;
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if ( factor > 0.0 ) {
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if ( factor !== 1.0 && factor > 0.0 ) {
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var eye = this.position.clone().subSelf( this.target.position );
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this.position.add( this.target.position, eye.multiplyScalar( factor ) );
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_mouse = newMouse;
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if ( this.staticMoving ) {
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_zoomStart = _zoomEnd;
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} else {
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_zoomStart.y += ( _zoomEnd.y - _zoomStart.y ) * this.dynamicDampingFactor;
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}
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}
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};
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this.panCamera = function( clientX, clientY ) {
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this.panCamera = function() {
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var newMouse = this.getMouseOnScreen( clientX, clientY ),
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mouseChange = newMouse.clone().subSelf( _mouse ),
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factor = this.position.distanceTo( this.target.position ) * this.panSpeed;
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var mouseChange = _panEnd.clone().subSelf( _panStart );
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mouseChange.multiplyScalar( factor );
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if ( mouseChange.lengthSq() ) {
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var pan = this.position.clone().crossSelf( this.up ).setLength( mouseChange.x );
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pan.addSelf( this.up.clone().setLength( mouseChange.y ) );
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var factor = this.position.distanceTo( this.target.position ) * this.panSpeed;
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this.position.addSelf( pan );
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this.target.position.addSelf( pan );
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mouseChange.multiplyScalar( factor );
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_mouse = newMouse;
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var pan = this.position.clone().crossSelf( this.up ).setLength( mouseChange.x );
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pan.addSelf( this.up.clone().setLength( mouseChange.y ) );
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this.position.addSelf( pan );
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this.target.position.addSelf( pan );
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if ( this.staticMoving ) {
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_panStart = _panEnd;
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} else {
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_panStart.addSelf( mouseChange.sub( _panEnd, _panStart ).multiplyScalar( this.dynamicDampingFactor ) );
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}
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}
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};
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// this.update = function( parentMatrixWorld, forceUpdate, camera ) {
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//
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// this.rotateCamera();
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//
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// this.supr.update.call( this, parentMatrixWorld, forceUpdate, camera );
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//
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// };
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this.update = function( parentMatrixWorld, forceUpdate, camera ) {
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if ( !this.staticMoving ) {
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this.rotateCamera();
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}
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if ( !this.noZoom ) {
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this.zoomCamera();
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}
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if ( !this.noPan ) {
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this.panCamera();
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}
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this.supr.update.call( this, parentMatrixWorld, forceUpdate, camera );
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};
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// listeners
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@@ -220,11 +269,15 @@ THREE.TrackballCamera = function ( parameters ) {
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if ( _state === this.STATE.ROTATE ) {
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_start = this.getMouseProjectionOnBall( event.clientX, event.clientY );
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_rotateStart = _rotateEnd = this.getMouseProjectionOnBall( event.clientX, event.clientY );
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} else if ( _state === this.STATE.ZOOM ) {
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_zoomStart = _zoomEnd = this.getMouseOnScreen( event.clientX, event.clientY );
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} else {
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_mouse = this.getMouseOnScreen( event.clientX, event.clientY );
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_panStart = _panEnd = this.getMouseOnScreen( event.clientX, event.clientY );
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}
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@@ -236,8 +289,9 @@ THREE.TrackballCamera = function ( parameters ) {
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if ( _keyPressed ) {
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_start = this.getMouseProjectionOnBall( event.clientX, event.clientY );
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_mouse = this.getMouseOnScreen( event.clientX, event.clientY );
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_rotateStart = _rotateEnd = this.getMouseProjectionOnBall( event.clientX, event.clientY );
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_zoomStart = _zoomEnd = this.getMouseOnScreen( event.clientX, event.clientY );
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_panStart = _panEnd = this.getMouseOnScreen( event.clientX, event.clientY );
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_keyPressed = false;
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@@ -249,17 +303,21 @@ THREE.TrackballCamera = function ( parameters ) {
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} else if ( _state === this.STATE.ROTATE ) {
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// _end = this.getMouseProjectionOnBall( event.clientX, event.clientY );
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_rotateEnd = this.getMouseProjectionOnBall( event.clientX, event.clientY );
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this.rotateCamera( event.clientX, event.clientY );
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if ( this.staticMoving ) {
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this.rotateCamera();
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}
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} else if ( _state === this.STATE.ZOOM && !this.noZoom ) {
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this.zoomCamera( event.clientX, event.clientY );
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_zoomEnd = this.getMouseOnScreen( event.clientX, event.clientY );
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} else if ( _state === this.STATE.PAN && !this.noPan ) {
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this.panCamera( event.clientX, event.clientY );
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_panEnd = this.getMouseOnScreen( event.clientX, event.clientY );
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}
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