mirror of
https://github.com/wahyd4/three.js.git
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Merge remote-tracking branch 'alteredq/master'
Conflicts: examples/webgl_geometry_text.html
This commit is contained in:
@@ -99,7 +99,7 @@ This code creates a camera, then creates a scene, adds a cube on it, creates a &
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scene = new THREE.Scene();
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geometry = new THREE.Cube( 200, 200, 200 );
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geometry = new THREE.CubeGeometry( 200, 200, 200 );
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material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );
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mesh = new THREE.Mesh( geometry, material );
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+365
-362
@@ -1,7 +1,7 @@
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// Three.js r41/ROME - http://github.com/mrdoob/three.js
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var THREE=THREE||{};if(!window.Int32Array)window.Int32Array=Array,window.Float32Array=Array;THREE.Color=function(b){this.setHex(b)};
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THREE.Color.prototype={copy:function(b){this.r=b.r;this.g=b.g;this.b=b.b;this.hex=b.hex},setHex:function(b){this.hex=~~b&16777215;this.updateRGB()},setRGB:function(b,c,d){this.r=b;this.g=c;this.b=d;this.updateHex()},setHSV:function(b,c,d){var e,g,f,j,k,m;if(d==0)e=g=f=0;else switch(j=Math.floor(b*6),k=b*6-j,b=d*(1-c),m=d*(1-c*k),c=d*(1-c*(1-k)),j){case 1:e=m;g=d;f=b;break;case 2:e=b;g=d;f=c;break;case 3:e=b;g=m;f=d;break;case 4:e=c;g=b;f=d;break;case 5:e=d;g=b;f=m;break;case 6:case 0:e=d,g=c,f=b}this.setRGB(e,
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g,f)},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGB:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},clone:function(){return new THREE.Color(this.hex)}};THREE.Vector2=function(b,c){this.set(b||0,c||0)};
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THREE.Color.prototype={copy:function(b){this.r=b.r;this.g=b.g;this.b=b.b;this.hex=b.hex},setHex:function(b){this.hex=~~b&16777215;this.updateRGB()},setRGB:function(b,c,d){this.r=b;this.g=c;this.b=d;this.updateHex()},setHSV:function(b,c,d){var e,f,g,j,k,m;if(d==0)e=f=g=0;else switch(j=Math.floor(b*6),k=b*6-j,b=d*(1-c),m=d*(1-c*k),c=d*(1-c*(1-k)),j){case 1:e=m;f=d;g=b;break;case 2:e=b;f=d;g=c;break;case 3:e=b;f=m;g=d;break;case 4:e=c;f=b;g=d;break;case 5:e=d;f=b;g=m;break;case 6:case 0:e=d,f=c,g=b}this.setRGB(e,
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f,g)},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGB:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},clone:function(){return new THREE.Color(this.hex)}};THREE.Vector2=function(b,c){this.set(b||0,c||0)};
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THREE.Vector2.prototype={set:function(b,c){this.x=b;this.y=c;return this},copy:function(b){this.x=b.x;this.y=b.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;return this},subSelf:function(b){this.x-=b.x;this.y-=b.y;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;return this},divideScalar:function(b){b?
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(this.x/=b,this.y/=b):this.set(0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(b){return this.x*b.x+this.y*b.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())},distanceTo:function(b){return Math.sqrt(this.distanceToSquared(b))},distanceToSquared:function(b){var c=this.x-b.x,b=this.y-b.y;return c*c+b*b},setLength:function(b){return this.normalize().multiplyScalar(b)},
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unit:function(){return this.normalize()},equals:function(b){return b.x==this.x&&b.y==this.y}};THREE.Vector3=function(b,c,d){this.set(b||0,c||0,d||0)};
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@@ -14,71 +14,71 @@ THREE.Vector4.prototype={set:function(b,c,d,e){this.x=b;this.y=c;this.z=d;this.w
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b.x;this.y-=b.y;this.z-=b.z;this.w-=b.w;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;this.z*=b;this.w*=b;return this},divideScalar:function(b){b?(this.x/=b,this.y/=b,this.z/=b,this.w/=b):this.set(0,0,0,1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(b){return this.x*b.x+this.y*b.y+this.z*b.z+this.w*b.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())},
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setLength:function(b){return this.normalize().multiplyScalar(b)},lerpSelf:function(b,c){this.x+=(b.x-this.x)*c;this.y+=(b.y-this.y)*c;this.z+=(b.z-this.z)*c;this.w+=(b.w-this.w)*c;return this}};THREE.Ray=function(b,c){this.origin=b||new THREE.Vector3;this.direction=c||new THREE.Vector3};
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THREE.Ray.prototype={intersectScene:function(b){return this.intersectObjects(b.objects)},intersectObjects:function(b){var c,d,e=[];c=0;for(d=b.length;c<d;c++)e=e.concat(this.intersectObject(b[c]));e.sort(function(b,d){return b.distance-d.distance});return e},intersectObject:function(b){function c(b,d,c){var e;e=c.position.clone().subSelf(b).dot(d);if(e<0)return!1;b=b.clone().addSelf(d.clone().multiplyScalar(e));return c.position.distanceTo(b)}function d(b,d,c,e){var e=e.clone().subSelf(d),c=c.clone().subSelf(d),
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g=b.clone().subSelf(d),b=e.dot(e),d=e.dot(c),e=e.dot(g),f=c.dot(c),c=c.dot(g),g=1/(b*f-d*d),f=(f*e-d*c)*g,b=(b*c-d*e)*g;return f>0&&b>0&&f+b<1}if(b instanceof THREE.Particle){var e=c(this.origin,this.direction,b);if(!e||e>b.scale.x)return[];return[{distance:e,point:b.position,face:null,object:b}]}else if(b instanceof THREE.Mesh){e=c(this.origin,this.direction,b);if(!e||e>b.geometry.boundingSphere.radius*Math.max(b.scale.x,Math.max(b.scale.y,b.scale.z)))return[];var g,f,j,k,m,n,o,p,t,u,v=b.geometry,
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z=v.vertices,B=[],e=0;for(g=v.faces.length;e<g;e++)if(f=v.faces[e],t=this.origin.clone(),u=this.direction.clone(),n=b.matrixWorld,j=n.multiplyVector3(z[f.a].position.clone()),k=n.multiplyVector3(z[f.b].position.clone()),m=n.multiplyVector3(z[f.c].position.clone()),n=f instanceof THREE.Face4?n.multiplyVector3(z[f.d].position.clone()):null,o=b.matrixRotationWorld.multiplyVector3(f.normal.clone()),p=u.dot(o),b.doubleSided||(b.flipSided?p>0:p<0))if(o=o.dot((new THREE.Vector3).sub(j,t))/p,t=t.addSelf(u.multiplyScalar(o)),
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f instanceof THREE.Face3)d(t,j,k,m)&&(f={distance:this.origin.distanceTo(t),point:t,face:f,object:b},B.push(f));else if(f instanceof THREE.Face4&&(d(t,j,k,n)||d(t,k,m,n)))f={distance:this.origin.distanceTo(t),point:t,face:f,object:b},B.push(f);return B}else return[]}};
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THREE.Rectangle=function(){function b(){f=e-c;j=g-d}var c,d,e,g,f,j,k=!0;this.getX=function(){return c};this.getY=function(){return d};this.getWidth=function(){return f};this.getHeight=function(){return j};this.getLeft=function(){return c};this.getTop=function(){return d};this.getRight=function(){return e};this.getBottom=function(){return g};this.set=function(f,j,o,p){k=!1;c=f;d=j;e=o;g=p;b()};this.addPoint=function(f,j){k?(k=!1,c=f,d=j,e=f,g=j):(c=c<f?c:f,d=d<j?d:j,e=e>f?e:f,g=g>j?g:j);b()};this.add3Points=
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function(f,j,o,p,t,u){k?(k=!1,c=f<o?f<t?f:t:o<t?o:t,d=j<p?j<u?j:u:p<u?p:u,e=f>o?f>t?f:t:o>t?o:t,g=j>p?j>u?j:u:p>u?p:u):(c=f<o?f<t?f<c?f:c:t<c?t:c:o<t?o<c?o:c:t<c?t:c,d=j<p?j<u?j<d?j:d:u<d?u:d:p<u?p<d?p:d:u<d?u:d,e=f>o?f>t?f>e?f:e:t>e?t:e:o>t?o>e?o:e:t>e?t:e,g=j>p?j>u?j>g?j:g:u>g?u:g:p>u?p>g?p:g:u>g?u:g);b()};this.addRectangle=function(f){k?(k=!1,c=f.getLeft(),d=f.getTop(),e=f.getRight(),g=f.getBottom()):(c=c<f.getLeft()?c:f.getLeft(),d=d<f.getTop()?d:f.getTop(),e=e>f.getRight()?e:f.getRight(),g=g>
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f.getBottom()?g:f.getBottom());b()};this.inflate=function(f){c-=f;d-=f;e+=f;g+=f;b()};this.minSelf=function(f){c=c>f.getLeft()?c:f.getLeft();d=d>f.getTop()?d:f.getTop();e=e<f.getRight()?e:f.getRight();g=g<f.getBottom()?g:f.getBottom();b()};this.instersects=function(b){return Math.min(e,b.getRight())-Math.max(c,b.getLeft())>=0&&Math.min(g,b.getBottom())-Math.max(d,b.getTop())>=0};this.empty=function(){k=!0;g=e=d=c=0;b()};this.isEmpty=function(){return k}};THREE.Matrix3=function(){this.m=[]};
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THREE.Matrix3.prototype={transpose:function(){var b,c=this.m;b=c[1];c[1]=c[3];c[3]=b;b=c[2];c[2]=c[6];c[6]=b;b=c[5];c[5]=c[7];c[7]=b;return this},transposeIntoArray:function(b){var c=this.m;b[0]=c[0];b[1]=c[3];b[2]=c[6];b[3]=c[1];b[4]=c[4];b[5]=c[7];b[6]=c[2];b[7]=c[5];b[8]=c[8];return this}};THREE.Matrix4=function(b,c,d,e,g,f,j,k,m,n,o,p,t,u,v,z){this.set(b||1,c||0,d||0,e||0,g||0,f||1,j||0,k||0,m||0,n||0,o||1,p||0,t||0,u||0,v||0,z||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
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THREE.Matrix4.prototype={set:function(b,c,d,e,g,f,j,k,m,n,o,p,t,u,v,z){this.n11=b;this.n12=c;this.n13=d;this.n14=e;this.n21=g;this.n22=f;this.n23=j;this.n24=k;this.n31=m;this.n32=n;this.n33=o;this.n34=p;this.n41=t;this.n42=u;this.n43=v;this.n44=z;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b,c,d){var e=THREE.Matrix4.__v1,
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g=THREE.Matrix4.__v2,f=THREE.Matrix4.__v3;f.sub(b,c).normalize();if(f.length()===0)f.z=1;e.cross(d,f).normalize();e.length()===0&&(f.x+=1.0E-4,e.cross(d,f).normalize());g.cross(f,e).normalize();this.n11=e.x;this.n12=g.x;this.n13=f.x;this.n21=e.y;this.n22=g.y;this.n23=f.y;this.n31=e.z;this.n32=g.z;this.n33=f.z;return this},multiplyVector3:function(b){var c=b.x,d=b.y,e=b.z,g=1/(this.n41*c+this.n42*d+this.n43*e+this.n44);b.x=(this.n11*c+this.n12*d+this.n13*e+this.n14)*g;b.y=(this.n21*c+this.n22*d+this.n23*
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e+this.n24)*g;b.z=(this.n31*c+this.n32*d+this.n33*e+this.n34)*g;return b},multiplyVector4:function(b){var c=b.x,d=b.y,e=b.z,g=b.w;b.x=this.n11*c+this.n12*d+this.n13*e+this.n14*g;b.y=this.n21*c+this.n22*d+this.n23*e+this.n24*g;b.z=this.n31*c+this.n32*d+this.n33*e+this.n34*g;b.w=this.n41*c+this.n42*d+this.n43*e+this.n44*g;return b},rotateAxis:function(b){var c=b.x,d=b.y,e=b.z;b.x=c*this.n11+d*this.n12+e*this.n13;b.y=c*this.n21+d*this.n22+e*this.n23;b.z=c*this.n31+d*this.n32+e*this.n33;b.normalize();
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return b},crossVector:function(b){var c=new THREE.Vector4;c.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;c.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;c.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;c.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return c},multiply:function(b,c){var d=b.n11,e=b.n12,g=b.n13,f=b.n14,j=b.n21,k=b.n22,m=b.n23,n=b.n24,o=b.n31,p=b.n32,t=b.n33,u=b.n34,v=b.n41,z=b.n42,B=b.n43,y=b.n44,D=c.n11,x=c.n12,H=c.n13,F=c.n14,A=c.n21,O=c.n22,
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C=c.n23,L=c.n24,G=c.n31,S=c.n32,h=c.n33,U=c.n34;this.n11=d*D+e*A+g*G;this.n12=d*x+e*O+g*S;this.n13=d*H+e*C+g*h;this.n14=d*F+e*L+g*U+f;this.n21=j*D+k*A+m*G;this.n22=j*x+k*O+m*S;this.n23=j*H+k*C+m*h;this.n24=j*F+k*L+m*U+n;this.n31=o*D+p*A+t*G;this.n32=o*x+p*O+t*S;this.n33=o*H+p*C+t*h;this.n34=o*F+p*L+t*U+u;this.n41=v*D+z*A+B*G;this.n42=v*x+z*O+B*S;this.n43=v*H+z*C+B*h;this.n44=v*F+z*L+B*U+y;return this},multiplyToArray:function(b,c,d){this.multiply(b,c);d[0]=this.n11;d[1]=this.n21;d[2]=this.n31;d[3]=
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f=b.clone().subSelf(d),b=e.dot(e),d=e.dot(c),e=e.dot(f),g=c.dot(c),c=c.dot(f),f=1/(b*g-d*d),g=(g*e-d*c)*f,b=(b*c-d*e)*f;return g>0&&b>0&&g+b<1}if(b instanceof THREE.Particle){var e=c(this.origin,this.direction,b);if(!e||e>b.scale.x)return[];return[{distance:e,point:b.position,face:null,object:b}]}else if(b instanceof THREE.Mesh){e=c(this.origin,this.direction,b);if(!e||e>b.geometry.boundingSphere.radius*Math.max(b.scale.x,Math.max(b.scale.y,b.scale.z)))return[];var f,g,j,k,m,o,n,p,t,u,v=b.geometry,
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z=v.vertices,A=[],e=0;for(f=v.faces.length;e<f;e++)if(g=v.faces[e],t=this.origin.clone(),u=this.direction.clone(),o=b.matrixWorld,j=o.multiplyVector3(z[g.a].position.clone()),k=o.multiplyVector3(z[g.b].position.clone()),m=o.multiplyVector3(z[g.c].position.clone()),o=g instanceof THREE.Face4?o.multiplyVector3(z[g.d].position.clone()):null,n=b.matrixRotationWorld.multiplyVector3(g.normal.clone()),p=u.dot(n),b.doubleSided||(b.flipSided?p>0:p<0))if(n=n.dot((new THREE.Vector3).sub(j,t))/p,t=t.addSelf(u.multiplyScalar(n)),
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g instanceof THREE.Face3)d(t,j,k,m)&&(g={distance:this.origin.distanceTo(t),point:t,face:g,object:b},A.push(g));else if(g instanceof THREE.Face4&&(d(t,j,k,o)||d(t,k,m,o)))g={distance:this.origin.distanceTo(t),point:t,face:g,object:b},A.push(g);return A}else return[]}};
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THREE.Rectangle=function(){function b(){g=e-c;j=f-d}var c,d,e,f,g,j,k=!0;this.getX=function(){return c};this.getY=function(){return d};this.getWidth=function(){return g};this.getHeight=function(){return j};this.getLeft=function(){return c};this.getTop=function(){return d};this.getRight=function(){return e};this.getBottom=function(){return f};this.set=function(g,j,n,p){k=!1;c=g;d=j;e=n;f=p;b()};this.addPoint=function(g,j){k?(k=!1,c=g,d=j,e=g,f=j):(c=c<g?c:g,d=d<j?d:j,e=e>g?e:g,f=f>j?f:j);b()};this.add3Points=
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function(g,j,n,p,t,u){k?(k=!1,c=g<n?g<t?g:t:n<t?n:t,d=j<p?j<u?j:u:p<u?p:u,e=g>n?g>t?g:t:n>t?n:t,f=j>p?j>u?j:u:p>u?p:u):(c=g<n?g<t?g<c?g:c:t<c?t:c:n<t?n<c?n:c:t<c?t:c,d=j<p?j<u?j<d?j:d:u<d?u:d:p<u?p<d?p:d:u<d?u:d,e=g>n?g>t?g>e?g:e:t>e?t:e:n>t?n>e?n:e:t>e?t:e,f=j>p?j>u?j>f?j:f:u>f?u:f:p>u?p>f?p:f:u>f?u:f);b()};this.addRectangle=function(g){k?(k=!1,c=g.getLeft(),d=g.getTop(),e=g.getRight(),f=g.getBottom()):(c=c<g.getLeft()?c:g.getLeft(),d=d<g.getTop()?d:g.getTop(),e=e>g.getRight()?e:g.getRight(),f=f>
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g.getBottom()?f:g.getBottom());b()};this.inflate=function(g){c-=g;d-=g;e+=g;f+=g;b()};this.minSelf=function(g){c=c>g.getLeft()?c:g.getLeft();d=d>g.getTop()?d:g.getTop();e=e<g.getRight()?e:g.getRight();f=f<g.getBottom()?f:g.getBottom();b()};this.instersects=function(b){return Math.min(e,b.getRight())-Math.max(c,b.getLeft())>=0&&Math.min(f,b.getBottom())-Math.max(d,b.getTop())>=0};this.empty=function(){k=!0;f=e=d=c=0;b()};this.isEmpty=function(){return k}};THREE.Matrix3=function(){this.m=[]};
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THREE.Matrix3.prototype={transpose:function(){var b,c=this.m;b=c[1];c[1]=c[3];c[3]=b;b=c[2];c[2]=c[6];c[6]=b;b=c[5];c[5]=c[7];c[7]=b;return this},transposeIntoArray:function(b){var c=this.m;b[0]=c[0];b[1]=c[3];b[2]=c[6];b[3]=c[1];b[4]=c[4];b[5]=c[7];b[6]=c[2];b[7]=c[5];b[8]=c[8];return this}};THREE.Matrix4=function(b,c,d,e,f,g,j,k,m,o,n,p,t,u,v,z){this.set(b||1,c||0,d||0,e||0,f||0,g||1,j||0,k||0,m||0,o||0,n||1,p||0,t||0,u||0,v||0,z||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
|
||||
THREE.Matrix4.prototype={set:function(b,c,d,e,f,g,j,k,m,o,n,p,t,u,v,z){this.n11=b;this.n12=c;this.n13=d;this.n14=e;this.n21=f;this.n22=g;this.n23=j;this.n24=k;this.n31=m;this.n32=o;this.n33=n;this.n34=p;this.n41=t;this.n42=u;this.n43=v;this.n44=z;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b,c,d){var e=THREE.Matrix4.__v1,
|
||||
f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(b,c).normalize();if(g.length()===0)g.z=1;e.cross(d,g).normalize();e.length()===0&&(g.x+=1.0E-4,e.cross(d,g).normalize());f.cross(g,e).normalize();this.n11=e.x;this.n12=f.x;this.n13=g.x;this.n21=e.y;this.n22=f.y;this.n23=g.y;this.n31=e.z;this.n32=f.z;this.n33=g.z;return this},multiplyVector3:function(b){var c=b.x,d=b.y,e=b.z,f=1/(this.n41*c+this.n42*d+this.n43*e+this.n44);b.x=(this.n11*c+this.n12*d+this.n13*e+this.n14)*f;b.y=(this.n21*c+this.n22*d+this.n23*
|
||||
e+this.n24)*f;b.z=(this.n31*c+this.n32*d+this.n33*e+this.n34)*f;return b},multiplyVector4:function(b){var c=b.x,d=b.y,e=b.z,f=b.w;b.x=this.n11*c+this.n12*d+this.n13*e+this.n14*f;b.y=this.n21*c+this.n22*d+this.n23*e+this.n24*f;b.z=this.n31*c+this.n32*d+this.n33*e+this.n34*f;b.w=this.n41*c+this.n42*d+this.n43*e+this.n44*f;return b},rotateAxis:function(b){var c=b.x,d=b.y,e=b.z;b.x=c*this.n11+d*this.n12+e*this.n13;b.y=c*this.n21+d*this.n22+e*this.n23;b.z=c*this.n31+d*this.n32+e*this.n33;b.normalize();
|
||||
return b},crossVector:function(b){var c=new THREE.Vector4;c.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;c.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;c.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;c.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return c},multiply:function(b,c){var d=b.n11,e=b.n12,f=b.n13,g=b.n14,j=b.n21,k=b.n22,m=b.n23,o=b.n24,n=b.n31,p=b.n32,t=b.n33,u=b.n34,v=b.n41,z=b.n42,A=b.n43,x=b.n44,G=c.n11,y=c.n12,D=c.n13,F=c.n14,B=c.n21,P=c.n22,
|
||||
K=c.n23,L=c.n24,E=c.n31,M=c.n32,T=c.n33,h=c.n34;this.n11=d*G+e*B+f*E;this.n12=d*y+e*P+f*M;this.n13=d*D+e*K+f*T;this.n14=d*F+e*L+f*h+g;this.n21=j*G+k*B+m*E;this.n22=j*y+k*P+m*M;this.n23=j*D+k*K+m*T;this.n24=j*F+k*L+m*h+o;this.n31=n*G+p*B+t*E;this.n32=n*y+p*P+t*M;this.n33=n*D+p*K+t*T;this.n34=n*F+p*L+t*h+u;this.n41=v*G+z*B+A*E;this.n42=v*y+z*P+A*M;this.n43=v*D+z*K+A*T;this.n44=v*F+z*L+A*h+x;return this},multiplyToArray:function(b,c,d){this.multiply(b,c);d[0]=this.n11;d[1]=this.n21;d[2]=this.n31;d[3]=
|
||||
this.n41;d[4]=this.n12;d[5]=this.n22;d[6]=this.n32;d[7]=this.n42;d[8]=this.n13;d[9]=this.n23;d[10]=this.n33;d[11]=this.n43;d[12]=this.n14;d[13]=this.n24;d[14]=this.n34;d[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*=b;this.n23*=b;this.n24*=b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*=b;return this},determinant:function(){var b=
|
||||
this.n11,c=this.n12,d=this.n13,e=this.n14,g=this.n21,f=this.n22,j=this.n23,k=this.n24,m=this.n31,n=this.n32,o=this.n33,p=this.n34,t=this.n41,u=this.n42,v=this.n43,z=this.n44;return e*j*n*t-d*k*n*t-e*f*o*t+c*k*o*t+d*f*p*t-c*j*p*t-e*j*m*u+d*k*m*u+e*g*o*u-b*k*o*u-d*g*p*u+b*j*p*u+e*f*m*v-c*k*m*v-e*g*n*v+b*k*n*v+c*g*p*v-b*f*p*v-d*f*m*z+c*j*m*z+d*g*n*z-b*j*n*z-c*g*o*z+b*f*o*z},transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31=this.n13;this.n13=b;b=this.n32;this.n32=
|
||||
this.n11,c=this.n12,d=this.n13,e=this.n14,f=this.n21,g=this.n22,j=this.n23,k=this.n24,m=this.n31,o=this.n32,n=this.n33,p=this.n34,t=this.n41,u=this.n42,v=this.n43,z=this.n44;return e*j*o*t-d*k*o*t-e*g*n*t+c*k*n*t+d*g*p*t-c*j*p*t-e*j*m*u+d*k*m*u+e*f*n*u-b*k*n*u-d*f*p*u+b*j*p*u+e*g*m*v-c*k*m*v-e*f*o*v+b*k*o*v+c*f*p*v-b*g*p*v-d*g*m*z+c*j*m*z+d*f*o*z-b*j*o*z-c*f*n*z+b*g*n*z},transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31=this.n13;this.n13=b;b=this.n32;this.n32=
|
||||
this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31;b.n32=this.n32;b.n33=this.n33;b.n34=this.n34;b.n41=this.n41;b.n42=this.n42;b.n43=this.n43;b.n44=this.n44;return b},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;
|
||||
this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(b){b[0]=this.n11;b[1]=this.n21;b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;b[9]=this.n23;b[10]=
|
||||
this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return b},flattenToArrayOffset:function(b,c){b[c]=this.n11;b[c+1]=this.n21;b[c+2]=this.n31;b[c+3]=this.n41;b[c+4]=this.n12;b[c+5]=this.n22;b[c+6]=this.n32;b[c+7]=this.n42;b[c+8]=this.n13;b[c+9]=this.n23;b[c+10]=this.n33;b[c+11]=this.n43;b[c+12]=this.n14;b[c+13]=this.n24;b[c+14]=this.n34;b[c+15]=this.n44;return b},setTranslation:function(b,c,d){this.set(1,0,0,b,0,1,0,c,0,0,1,d,0,0,0,1);return this},setScale:function(b,
|
||||
c,d){this.set(b,0,0,0,0,c,0,0,0,0,d,0,0,0,0,1);return this},setRotationX:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(1,0,0,0,0,c,-b,0,0,b,c,0,0,0,0,1);return this},setRotationY:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(c,0,b,0,0,1,0,0,-b,0,c,0,0,0,0,1);return this},setRotationZ:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(c,-b,0,0,b,c,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(b,c){var d=Math.cos(c),e=Math.sin(c),g=1-d,f=b.x,j=b.y,k=b.z,m=g*f,n=g*j;this.set(m*
|
||||
f+d,m*j-e*k,m*k+e*j,0,m*j+e*k,n*j+d,n*k-e*f,0,m*k-e*j,n*k+e*f,g*k*k+d,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position},getColumnX:function(){if(!this.columnX)this.columnX=new THREE.Vector3;this.columnX.set(this.n11,this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY=new THREE.Vector3;
|
||||
this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(b){var c=b.x,d=b.y,e=b.z,b=Math.cos(c),c=Math.sin(c),g=Math.cos(d),d=Math.sin(d),f=Math.cos(e),e=Math.sin(e),j=b*d,k=c*d;this.n11=g*f;this.n12=-g*e;this.n13=d;this.n21=k*f+b*e;this.n22=-k*e+b*f;this.n23=-c*g;this.n31=-j*f+c*e;this.n32=j*e+c*f;this.n33=b*g;return this},
|
||||
setRotationFromQuaternion:function(b){var c=b.x,d=b.y,e=b.z,g=b.w,f=c+c,j=d+d,k=e+e,b=c*f,m=c*j;c*=k;var n=d*j;d*=k;e*=k;f*=g;j*=g;g*=k;this.n11=1-(n+e);this.n12=m-g;this.n13=c+j;this.n21=m+g;this.n22=1-(b+e);this.n23=d-f;this.n31=c-j;this.n32=d+f;this.n33=1-(b+n);return this},scale:function(b){var c=b.x,d=b.y,b=b.z;this.n11*=c;this.n12*=d;this.n13*=b;this.n21*=c;this.n22*=d;this.n23*=b;this.n31*=c;this.n32*=d;this.n33*=b;this.n41*=c;this.n42*=d;this.n43*=b;return this},extractPosition:function(b){this.n14=
|
||||
b.n14;this.n24=b.n24;this.n34=b.n34},extractRotation:function(b,c){var d=1/c.x,e=1/c.y,g=1/c.z;this.n11=b.n11*d;this.n21=b.n21*d;this.n31=b.n31*d;this.n12=b.n12*e;this.n22=b.n22*e;this.n32=b.n32*e;this.n13=b.n13*g;this.n23=b.n23*g;this.n33=b.n33*g}};
|
||||
THREE.Matrix4.makeInvert=function(b,c){var d=b.n11,e=b.n12,g=b.n13,f=b.n14,j=b.n21,k=b.n22,m=b.n23,n=b.n24,o=b.n31,p=b.n32,t=b.n33,u=b.n34,v=b.n41,z=b.n42,B=b.n43,y=b.n44;c===void 0&&(c=new THREE.Matrix4);c.n11=m*u*z-n*t*z+n*p*B-k*u*B-m*p*y+k*t*y;c.n12=f*t*z-g*u*z-f*p*B+e*u*B+g*p*y-e*t*y;c.n13=g*n*z-f*m*z+f*k*B-e*n*B-g*k*y+e*m*y;c.n14=f*m*p-g*n*p-f*k*t+e*n*t+g*k*u-e*m*u;c.n21=n*t*v-m*u*v-n*o*B+j*u*B+m*o*y-j*t*y;c.n22=g*u*v-f*t*v+f*o*B-d*u*B-g*o*y+d*t*y;c.n23=f*m*v-g*n*v-f*j*B+d*n*B+g*j*y-d*m*y;c.n24=
|
||||
g*n*o-f*m*o+f*j*t-d*n*t-g*j*u+d*m*u;c.n31=k*u*v-n*p*v+n*o*z-j*u*z-k*o*y+j*p*y;c.n32=f*p*v-e*u*v-f*o*z+d*u*z+e*o*y-d*p*y;c.n33=g*n*v-f*k*v+f*j*z-d*n*z-e*j*y+d*k*y;c.n34=f*k*o-e*n*o-f*j*p+d*n*p+e*j*u-d*k*u;c.n41=m*p*v-k*t*v-m*o*z+j*t*z+k*o*B-j*p*B;c.n42=e*t*v-g*p*v+g*o*z-d*t*z-e*o*B+d*p*B;c.n43=g*k*v-e*m*v-g*j*z+d*m*z+e*j*B-d*k*B;c.n44=e*m*o-g*k*o+g*j*p-d*m*p-e*j*t+d*k*t;c.multiplyScalar(1/b.determinant());return c};
|
||||
THREE.Matrix4.makeInvert3x3=function(b){var c=b.m33,d=c.m,e=b.n33*b.n22-b.n32*b.n23,g=-b.n33*b.n21+b.n31*b.n23,f=b.n32*b.n21-b.n31*b.n22,j=-b.n33*b.n12+b.n32*b.n13,k=b.n33*b.n11-b.n31*b.n13,m=-b.n32*b.n11+b.n31*b.n12,n=b.n23*b.n12-b.n22*b.n13,o=-b.n23*b.n11+b.n21*b.n13,p=b.n22*b.n11-b.n21*b.n12,b=b.n11*e+b.n21*j+b.n31*n;b==0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");b=1/b;d[0]=b*e;d[1]=b*g;d[2]=b*f;d[3]=b*j;d[4]=b*k;d[5]=b*m;d[6]=b*n;d[7]=b*o;d[8]=b*p;return c};
|
||||
THREE.Matrix4.makeFrustum=function(b,c,d,e,g,f){var j;j=new THREE.Matrix4;j.n11=2*g/(c-b);j.n12=0;j.n13=(c+b)/(c-b);j.n14=0;j.n21=0;j.n22=2*g/(e-d);j.n23=(e+d)/(e-d);j.n24=0;j.n31=0;j.n32=0;j.n33=-(f+g)/(f-g);j.n34=-2*f*g/(f-g);j.n41=0;j.n42=0;j.n43=-1;j.n44=0;return j};THREE.Matrix4.makePerspective=function(b,c,d,e){var g,b=d*Math.tan(b*Math.PI/360);g=-b;return THREE.Matrix4.makeFrustum(g*c,b*c,g,b,d,e)};
|
||||
THREE.Matrix4.makeOrtho=function(b,c,d,e,g,f){var j,k,m,n;j=new THREE.Matrix4;k=c-b;m=d-e;n=f-g;j.n11=2/k;j.n12=0;j.n13=0;j.n14=-((c+b)/k);j.n21=0;j.n22=2/m;j.n23=0;j.n24=-((d+e)/m);j.n31=0;j.n32=0;j.n33=-2/n;j.n34=-((f+g)/n);j.n41=0;j.n42=0;j.n43=0;j.n44=1;return j};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;
|
||||
c,d){this.set(b,0,0,0,0,c,0,0,0,0,d,0,0,0,0,1);return this},setRotationX:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(1,0,0,0,0,c,-b,0,0,b,c,0,0,0,0,1);return this},setRotationY:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(c,0,b,0,0,1,0,0,-b,0,c,0,0,0,0,1);return this},setRotationZ:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(c,-b,0,0,b,c,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(b,c){var d=Math.cos(c),e=Math.sin(c),f=1-d,g=b.x,j=b.y,k=b.z,m=f*g,o=f*j;this.set(m*
|
||||
g+d,m*j-e*k,m*k+e*j,0,m*j+e*k,o*j+d,o*k-e*g,0,m*k-e*j,o*k+e*g,f*k*k+d,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position},getColumnX:function(){if(!this.columnX)this.columnX=new THREE.Vector3;this.columnX.set(this.n11,this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY=new THREE.Vector3;
|
||||
this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(b){var c=b.x,d=b.y,e=b.z,b=Math.cos(c),c=Math.sin(c),f=Math.cos(d),d=Math.sin(d),g=Math.cos(e),e=Math.sin(e),j=b*d,k=c*d;this.n11=f*g;this.n12=-f*e;this.n13=d;this.n21=k*g+b*e;this.n22=-k*e+b*g;this.n23=-c*f;this.n31=-j*g+c*e;this.n32=j*e+c*g;this.n33=b*f;return this},
|
||||
setRotationFromQuaternion:function(b){var c=b.x,d=b.y,e=b.z,f=b.w,g=c+c,j=d+d,k=e+e,b=c*g,m=c*j;c*=k;var o=d*j;d*=k;e*=k;g*=f;j*=f;f*=k;this.n11=1-(o+e);this.n12=m-f;this.n13=c+j;this.n21=m+f;this.n22=1-(b+e);this.n23=d-g;this.n31=c-j;this.n32=d+g;this.n33=1-(b+o);return this},scale:function(b){var c=b.x,d=b.y,b=b.z;this.n11*=c;this.n12*=d;this.n13*=b;this.n21*=c;this.n22*=d;this.n23*=b;this.n31*=c;this.n32*=d;this.n33*=b;this.n41*=c;this.n42*=d;this.n43*=b;return this},extractPosition:function(b){this.n14=
|
||||
b.n14;this.n24=b.n24;this.n34=b.n34},extractRotation:function(b,c){var d=1/c.x,e=1/c.y,f=1/c.z;this.n11=b.n11*d;this.n21=b.n21*d;this.n31=b.n31*d;this.n12=b.n12*e;this.n22=b.n22*e;this.n32=b.n32*e;this.n13=b.n13*f;this.n23=b.n23*f;this.n33=b.n33*f}};
|
||||
THREE.Matrix4.makeInvert=function(b,c){var d=b.n11,e=b.n12,f=b.n13,g=b.n14,j=b.n21,k=b.n22,m=b.n23,o=b.n24,n=b.n31,p=b.n32,t=b.n33,u=b.n34,v=b.n41,z=b.n42,A=b.n43,x=b.n44;c===void 0&&(c=new THREE.Matrix4);c.n11=m*u*z-o*t*z+o*p*A-k*u*A-m*p*x+k*t*x;c.n12=g*t*z-f*u*z-g*p*A+e*u*A+f*p*x-e*t*x;c.n13=f*o*z-g*m*z+g*k*A-e*o*A-f*k*x+e*m*x;c.n14=g*m*p-f*o*p-g*k*t+e*o*t+f*k*u-e*m*u;c.n21=o*t*v-m*u*v-o*n*A+j*u*A+m*n*x-j*t*x;c.n22=f*u*v-g*t*v+g*n*A-d*u*A-f*n*x+d*t*x;c.n23=g*m*v-f*o*v-g*j*A+d*o*A+f*j*x-d*m*x;c.n24=
|
||||
f*o*n-g*m*n+g*j*t-d*o*t-f*j*u+d*m*u;c.n31=k*u*v-o*p*v+o*n*z-j*u*z-k*n*x+j*p*x;c.n32=g*p*v-e*u*v-g*n*z+d*u*z+e*n*x-d*p*x;c.n33=f*o*v-g*k*v+g*j*z-d*o*z-e*j*x+d*k*x;c.n34=g*k*n-e*o*n-g*j*p+d*o*p+e*j*u-d*k*u;c.n41=m*p*v-k*t*v-m*n*z+j*t*z+k*n*A-j*p*A;c.n42=e*t*v-f*p*v+f*n*z-d*t*z-e*n*A+d*p*A;c.n43=f*k*v-e*m*v-f*j*z+d*m*z+e*j*A-d*k*A;c.n44=e*m*n-f*k*n+f*j*p-d*m*p-e*j*t+d*k*t;c.multiplyScalar(1/b.determinant());return c};
|
||||
THREE.Matrix4.makeInvert3x3=function(b){var c=b.m33,d=c.m,e=b.n33*b.n22-b.n32*b.n23,f=-b.n33*b.n21+b.n31*b.n23,g=b.n32*b.n21-b.n31*b.n22,j=-b.n33*b.n12+b.n32*b.n13,k=b.n33*b.n11-b.n31*b.n13,m=-b.n32*b.n11+b.n31*b.n12,o=b.n23*b.n12-b.n22*b.n13,n=-b.n23*b.n11+b.n21*b.n13,p=b.n22*b.n11-b.n21*b.n12,b=b.n11*e+b.n21*j+b.n31*o;b==0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");b=1/b;d[0]=b*e;d[1]=b*f;d[2]=b*g;d[3]=b*j;d[4]=b*k;d[5]=b*m;d[6]=b*o;d[7]=b*n;d[8]=b*p;return c};
|
||||
THREE.Matrix4.makeFrustum=function(b,c,d,e,f,g){var j;j=new THREE.Matrix4;j.n11=2*f/(c-b);j.n12=0;j.n13=(c+b)/(c-b);j.n14=0;j.n21=0;j.n22=2*f/(e-d);j.n23=(e+d)/(e-d);j.n24=0;j.n31=0;j.n32=0;j.n33=-(g+f)/(g-f);j.n34=-2*g*f/(g-f);j.n41=0;j.n42=0;j.n43=-1;j.n44=0;return j};THREE.Matrix4.makePerspective=function(b,c,d,e){var f,b=d*Math.tan(b*Math.PI/360);f=-b;return THREE.Matrix4.makeFrustum(f*c,b*c,f,b,d,e)};
|
||||
THREE.Matrix4.makeOrtho=function(b,c,d,e,f,g){var j,k,m,o;j=new THREE.Matrix4;k=c-b;m=d-e;o=g-f;j.n11=2/k;j.n12=0;j.n13=0;j.n14=-((c+b)/k);j.n21=0;j.n22=2/m;j.n23=0;j.n24=-((d+e)/m);j.n31=0;j.n32=0;j.n33=-2/o;j.n34=-((g+f)/o);j.n41=0;j.n42=0;j.n43=0;j.n44=1;return j};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;
|
||||
THREE.Object3D=function(){this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=this.dynamic=!1;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate=!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=
|
||||
0;this.boundRadiusScale=1;this.visible=!0;this._vector=new THREE.Vector3;this.name=""};
|
||||
THREE.Object3D.prototype={translate:function(b,c){this.matrix.rotateAxis(c);this.position.addSelf(c.multiplyScalar(b))},translateX:function(b){this.translate(b,this._vector.set(1,0,0))},translateY:function(b){this.translate(b,this._vector.set(0,1,0))},translateZ:function(b){this.translate(b,this._vector.set(0,0,1))},lookAt:function(b){this.matrix.lookAt(b,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},addChild:function(b){if(this.children.indexOf(b)===
|
||||
-1){b.parent!==void 0&&b.parent.removeChild(b);b.parent=this;this.children.push(b);for(var c=this;c.parent!==void 0;)c=c.parent;c!==void 0&&c instanceof THREE.Scene&&c.addChildRecurse(b)}},removeChild:function(b){var c=this.children.indexOf(b);if(c!==-1)b.parent=void 0,this.children.splice(c,1)},getChildByName:function(b,c){var d,e,g;d=0;for(e=this.children.length;d<e;d++){g=this.children[d];if(g.name===b)return g;if(c&&(g=g.getChildByName(b,c),g!==void 0))return g}},updateMatrix:function(){this.matrix.setPosition(this.position);
|
||||
-1){b.parent!==void 0&&b.parent.removeChild(b);b.parent=this;this.children.push(b);for(var c=this;c.parent!==void 0;)c=c.parent;c!==void 0&&c instanceof THREE.Scene&&c.addChildRecurse(b)}},removeChild:function(b){var c=this.children.indexOf(b);if(c!==-1)b.parent=void 0,this.children.splice(c,1)},getChildByName:function(b,c){var d,e,f;d=0;for(e=this.children.length;d<e;d++){f=this.children[d];if(f.name===b)return f;if(c&&(f=f.getChildByName(b,c),f!==void 0))return f}},updateMatrix:function(){this.matrix.setPosition(this.position);
|
||||
this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1)this.matrix.scale(this.scale),this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z));this.matrixWorldNeedsUpdate=!0},update:function(b,c,d){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||c)b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixRotationWorld.extractRotation(this.matrixWorld,
|
||||
this.scale),this.matrixWorldNeedsUpdate=!1,c=!0;for(var b=0,e=this.children.length;b<e;b++)this.children[b].update(this.matrixWorld,c,d)}};THREE.Quaternion=function(b,c,d,e){this.set(b||0,c||0,d||0,e!==void 0?e:1)};
|
||||
THREE.Quaternion.prototype={set:function(b,c,d,e){this.x=b;this.y=c;this.z=d;this.w=e;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;this.w=b.w;return this},setFromEuler:function(b){var c=0.5*Math.PI/360,d=b.x*c,e=b.y*c,g=b.z*c,b=Math.cos(e),e=Math.sin(e),c=Math.cos(-g),g=Math.sin(-g),f=Math.cos(d),d=Math.sin(d),j=b*c,k=e*g;this.w=j*f-k*d;this.x=j*d+k*f;this.y=e*c*f+b*g*d;this.z=b*g*f-e*c*d;return this},setFromAxisAngle:function(b,c){var d=c/2,e=Math.sin(d);this.x=b.x*e;this.y=b.y*
|
||||
THREE.Quaternion.prototype={set:function(b,c,d,e){this.x=b;this.y=c;this.z=d;this.w=e;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;this.w=b.w;return this},setFromEuler:function(b){var c=0.5*Math.PI/360,d=b.x*c,e=b.y*c,f=b.z*c,b=Math.cos(e),e=Math.sin(e),c=Math.cos(-f),f=Math.sin(-f),g=Math.cos(d),d=Math.sin(d),j=b*c,k=e*f;this.w=j*g-k*d;this.x=j*d+k*g;this.y=e*c*g+b*f*d;this.z=b*f*g-e*c*d;return this},setFromAxisAngle:function(b,c){var d=c/2,e=Math.sin(d);this.x=b.x*e;this.y=b.y*
|
||||
e;this.z=b.z*e;this.w=Math.cos(d);return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var b=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);b==0?this.w=this.z=this.y=this.x=0:(b=1/b,this.x*=b,this.y*=b,this.z*=b,this.w*=b);return this},
|
||||
multiplySelf:function(b){var c=this.x,d=this.y,e=this.z,g=this.w,f=b.x,j=b.y,k=b.z,b=b.w;this.x=c*b+g*f+d*k-e*j;this.y=d*b+g*j+e*f-c*k;this.z=e*b+g*k+c*j-d*f;this.w=g*b-c*f-d*j-e*k;return this},multiply:function(b,c){this.x=b.x*c.w+b.y*c.z-b.z*c.y+b.w*c.x;this.y=-b.x*c.z+b.y*c.w+b.z*c.x+b.w*c.y;this.z=b.x*c.y-b.y*c.x+b.z*c.w+b.w*c.z;this.w=-b.x*c.x-b.y*c.y-b.z*c.z+b.w*c.w;return this},multiplyVector3:function(b,c){c||(c=b);var d=b.x,e=b.y,g=b.z,f=this.x,j=this.y,k=this.z,m=this.w,n=m*d+j*g-k*e,o=
|
||||
m*e+k*d-f*g,p=m*g+f*e-j*d,d=-f*d-j*e-k*g;c.x=n*m+d*-f+o*-k-p*-j;c.y=o*m+d*-j+p*-f-n*-k;c.z=p*m+d*-k+n*-j-o*-f;return c}};
|
||||
THREE.Quaternion.slerp=function(b,c,d,e){var g=b.w*c.w+b.x*c.x+b.y*c.y+b.z*c.z;if(Math.abs(g)>=1)return d.w=b.w,d.x=b.x,d.y=b.y,d.z=b.z,d;var f=Math.acos(g),j=Math.sqrt(1-g*g);if(Math.abs(j)<0.0010)return d.w=0.5*(b.w+c.w),d.x=0.5*(b.x+c.x),d.y=0.5*(b.y+c.y),d.z=0.5*(b.z+c.z),d;g=Math.sin((1-e)*f)/j;e=Math.sin(e*f)/j;d.w=b.w*g+c.w*e;d.x=b.x*g+c.x*e;d.y=b.y*g+c.y*e;d.z=b.z*g+c.z*e;return d};THREE.Vertex=function(b){this.position=b||new THREE.Vector3};
|
||||
THREE.Face3=function(b,c,d,e,g,f){this.a=b;this.b=c;this.c=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=f instanceof Array?f:[f];this.centroid=new THREE.Vector3};
|
||||
THREE.Face4=function(b,c,d,e,g,f,j){this.a=b;this.b=c;this.c=d;this.d=e;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materials=j instanceof Array?j:[j];this.centroid=new THREE.Vector3};THREE.UV=function(b,c){this.set(b||0,c||0)};
|
||||
multiplySelf:function(b){var c=this.x,d=this.y,e=this.z,f=this.w,g=b.x,j=b.y,k=b.z,b=b.w;this.x=c*b+f*g+d*k-e*j;this.y=d*b+f*j+e*g-c*k;this.z=e*b+f*k+c*j-d*g;this.w=f*b-c*g-d*j-e*k;return this},multiply:function(b,c){this.x=b.x*c.w+b.y*c.z-b.z*c.y+b.w*c.x;this.y=-b.x*c.z+b.y*c.w+b.z*c.x+b.w*c.y;this.z=b.x*c.y-b.y*c.x+b.z*c.w+b.w*c.z;this.w=-b.x*c.x-b.y*c.y-b.z*c.z+b.w*c.w;return this},multiplyVector3:function(b,c){c||(c=b);var d=b.x,e=b.y,f=b.z,g=this.x,j=this.y,k=this.z,m=this.w,o=m*d+j*f-k*e,n=
|
||||
m*e+k*d-g*f,p=m*f+g*e-j*d,d=-g*d-j*e-k*f;c.x=o*m+d*-g+n*-k-p*-j;c.y=n*m+d*-j+p*-g-o*-k;c.z=p*m+d*-k+o*-j-n*-g;return c}};
|
||||
THREE.Quaternion.slerp=function(b,c,d,e){var f=b.w*c.w+b.x*c.x+b.y*c.y+b.z*c.z;if(Math.abs(f)>=1)return d.w=b.w,d.x=b.x,d.y=b.y,d.z=b.z,d;var g=Math.acos(f),j=Math.sqrt(1-f*f);if(Math.abs(j)<0.0010)return d.w=0.5*(b.w+c.w),d.x=0.5*(b.x+c.x),d.y=0.5*(b.y+c.y),d.z=0.5*(b.z+c.z),d;f=Math.sin((1-e)*g)/j;e=Math.sin(e*g)/j;d.w=b.w*f+c.w*e;d.x=b.x*f+c.x*e;d.y=b.y*f+c.y*e;d.z=b.z*f+c.z*e;return d};THREE.Vertex=function(b){this.position=b||new THREE.Vector3};
|
||||
THREE.Face3=function(b,c,d,e,f,g){this.a=b;this.b=c;this.c=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materials=g instanceof Array?g:[g];this.centroid=new THREE.Vector3};
|
||||
THREE.Face4=function(b,c,d,e,f,g,j){this.a=b;this.b=c;this.c=d;this.d=e;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=j instanceof Array?j:[j];this.centroid=new THREE.Vector3};THREE.UV=function(b,c){this.set(b||0,c||0)};
|
||||
THREE.UV.prototype={set:function(b,c){this.u=b;this.v=c;return this},copy:function(b){this.set(b.u,b.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1};
|
||||
THREE.Geometry.prototype={computeCentroids:function(){var b,c,d;b=0;for(c=this.faces.length;b<c;b++)d=this.faces[b],d.centroid.set(0,0,0),d instanceof THREE.Face3?(d.centroid.addSelf(this.vertices[d.a].position),d.centroid.addSelf(this.vertices[d.b].position),d.centroid.addSelf(this.vertices[d.c].position),d.centroid.divideScalar(3)):d instanceof THREE.Face4&&(d.centroid.addSelf(this.vertices[d.a].position),d.centroid.addSelf(this.vertices[d.b].position),d.centroid.addSelf(this.vertices[d.c].position),
|
||||
d.centroid.addSelf(this.vertices[d.d].position),d.centroid.divideScalar(4))},computeFaceNormals:function(b){var c,d,e,g,f,j,k=new THREE.Vector3,m=new THREE.Vector3;e=0;for(g=this.faces.length;e<g;e++){f=this.faces[e];if(b&&f.vertexNormals.length){k.set(0,0,0);c=0;for(d=f.vertexNormals.length;c<d;c++)k.addSelf(f.vertexNormals[c]);k.divideScalar(3)}else c=this.vertices[f.a],d=this.vertices[f.b],j=this.vertices[f.c],k.sub(j.position,d.position),m.sub(c.position,d.position),k.crossSelf(m);k.isZero()||
|
||||
k.normalize();f.normal.copy(k)}},computeVertexNormals:function(){var b,c,d,e;if(this.__tmpVertices==void 0){e=this.__tmpVertices=Array(this.vertices.length);b=0;for(c=this.vertices.length;b<c;b++)e[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)if(d=this.faces[b],d instanceof THREE.Face3)d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(d instanceof THREE.Face4)d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}else{e=
|
||||
d.centroid.addSelf(this.vertices[d.d].position),d.centroid.divideScalar(4))},computeFaceNormals:function(b){var c,d,e,f,g,j,k=new THREE.Vector3,m=new THREE.Vector3;e=0;for(f=this.faces.length;e<f;e++){g=this.faces[e];if(b&&g.vertexNormals.length){k.set(0,0,0);c=0;for(d=g.vertexNormals.length;c<d;c++)k.addSelf(g.vertexNormals[c]);k.divideScalar(3)}else c=this.vertices[g.a],d=this.vertices[g.b],j=this.vertices[g.c],k.sub(j.position,d.position),m.sub(c.position,d.position),k.crossSelf(m);k.isZero()||
|
||||
k.normalize();g.normal.copy(k)}},computeVertexNormals:function(){var b,c,d,e;if(this.__tmpVertices==void 0){e=this.__tmpVertices=Array(this.vertices.length);b=0;for(c=this.vertices.length;b<c;b++)e[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)if(d=this.faces[b],d instanceof THREE.Face3)d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(d instanceof THREE.Face4)d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}else{e=
|
||||
this.__tmpVertices;b=0;for(c=this.vertices.length;b<c;b++)e[b].set(0,0,0)}b=0;for(c=this.faces.length;b<c;b++)d=this.faces[b],d instanceof THREE.Face3?(e[d.a].addSelf(d.normal),e[d.b].addSelf(d.normal),e[d.c].addSelf(d.normal)):d instanceof THREE.Face4&&(e[d.a].addSelf(d.normal),e[d.b].addSelf(d.normal),e[d.c].addSelf(d.normal),e[d.d].addSelf(d.normal));b=0;for(c=this.vertices.length;b<c;b++)e[b].normalize();b=0;for(c=this.faces.length;b<c;b++)d=this.faces[b],d instanceof THREE.Face3?(d.vertexNormals[0].copy(e[d.a]),
|
||||
d.vertexNormals[1].copy(e[d.b]),d.vertexNormals[2].copy(e[d.c])):d instanceof THREE.Face4&&(d.vertexNormals[0].copy(e[d.a]),d.vertexNormals[1].copy(e[d.b]),d.vertexNormals[2].copy(e[d.c]),d.vertexNormals[3].copy(e[d.d]))},computeTangents:function(){function b(b,d,c,e,g,f,C){k=b.vertices[d].position;m=b.vertices[c].position;n=b.vertices[e].position;o=j[g];p=j[f];t=j[C];u=m.x-k.x;v=n.x-k.x;z=m.y-k.y;B=n.y-k.y;y=m.z-k.z;D=n.z-k.z;x=p.u-o.u;H=t.u-o.u;F=p.v-o.v;A=t.v-o.v;O=1/(x*A-H*F);S.set((A*u-F*v)*
|
||||
O,(A*z-F*B)*O,(A*y-F*D)*O);h.set((x*v-H*u)*O,(x*B-H*z)*O,(x*D-H*y)*O);L[d].addSelf(S);L[c].addSelf(S);L[e].addSelf(S);G[d].addSelf(h);G[c].addSelf(h);G[e].addSelf(h)}var c,d,e,g,f,j,k,m,n,o,p,t,u,v,z,B,y,D,x,H,F,A,O,C,L=[],G=[],S=new THREE.Vector3,h=new THREE.Vector3,U=new THREE.Vector3,Q=new THREE.Vector3,W=new THREE.Vector3;c=0;for(d=this.vertices.length;c<d;c++)L[c]=new THREE.Vector3,G[c]=new THREE.Vector3;c=0;for(d=this.faces.length;c<d;c++)f=this.faces[c],j=this.faceVertexUvs[0][c],f instanceof
|
||||
THREE.Face3?b(this,f.a,f.b,f.c,0,1,2):f instanceof THREE.Face4&&(b(this,f.a,f.b,f.c,0,1,2),b(this,f.a,f.b,f.d,0,1,3));var J=["a","b","c","d"];c=0;for(d=this.faces.length;c<d;c++){f=this.faces[c];for(e=0;e<f.vertexNormals.length;e++)W.copy(f.vertexNormals[e]),g=f[J[e]],C=L[g],U.copy(C),U.subSelf(W.multiplyScalar(W.dot(C))).normalize(),Q.cross(f.vertexNormals[e],C),g=Q.dot(G[g]),g=g<0?-1:1,f.vertexTangents[e]=new THREE.Vector4(U.x,U.y,U.z,g)}this.hasTangents=!0},computeBoundingBox:function(){var b;
|
||||
d.vertexNormals[1].copy(e[d.b]),d.vertexNormals[2].copy(e[d.c])):d instanceof THREE.Face4&&(d.vertexNormals[0].copy(e[d.a]),d.vertexNormals[1].copy(e[d.b]),d.vertexNormals[2].copy(e[d.c]),d.vertexNormals[3].copy(e[d.d]))},computeTangents:function(){function b(b,d,c,e,h,f,g){k=b.vertices[d].position;m=b.vertices[c].position;o=b.vertices[e].position;n=j[h];p=j[f];t=j[g];u=m.x-k.x;v=o.x-k.x;z=m.y-k.y;A=o.y-k.y;x=m.z-k.z;G=o.z-k.z;y=p.u-n.u;D=t.u-n.u;F=p.v-n.v;B=t.v-n.v;P=1/(y*B-D*F);M.set((B*u-F*v)*
|
||||
P,(B*z-F*A)*P,(B*x-F*G)*P);T.set((y*v-D*u)*P,(y*A-D*z)*P,(y*G-D*x)*P);L[d].addSelf(M);L[c].addSelf(M);L[e].addSelf(M);E[d].addSelf(T);E[c].addSelf(T);E[e].addSelf(T)}var c,d,e,f,g,j,k,m,o,n,p,t,u,v,z,A,x,G,y,D,F,B,P,K,L=[],E=[],M=new THREE.Vector3,T=new THREE.Vector3,h=new THREE.Vector3,Q=new THREE.Vector3,R=new THREE.Vector3;c=0;for(d=this.vertices.length;c<d;c++)L[c]=new THREE.Vector3,E[c]=new THREE.Vector3;c=0;for(d=this.faces.length;c<d;c++)g=this.faces[c],j=this.faceVertexUvs[0][c],g instanceof
|
||||
THREE.Face3?b(this,g.a,g.b,g.c,0,1,2):g instanceof THREE.Face4&&(b(this,g.a,g.b,g.c,0,1,2),b(this,g.a,g.b,g.d,0,1,3));var N=["a","b","c","d"];c=0;for(d=this.faces.length;c<d;c++){g=this.faces[c];for(e=0;e<g.vertexNormals.length;e++)R.copy(g.vertexNormals[e]),f=g[N[e]],K=L[f],h.copy(K),h.subSelf(R.multiplyScalar(R.dot(K))).normalize(),Q.cross(g.vertexNormals[e],K),f=Q.dot(E[f]),f=f<0?-1:1,g.vertexTangents[e]=new THREE.Vector4(h.x,h.y,h.z,f)}this.hasTangents=!0},computeBoundingBox:function(){var b;
|
||||
if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,d=this.vertices.length;c<d;c++){b=this.vertices[c];if(b.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=b.position.x;else if(b.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=b.position.x;if(b.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=b.position.y;
|
||||
else if(b.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=b.position.y;if(b.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=b.position.z;else if(b.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=0,c=0,d=this.vertices.length;c<d;c++)b=Math.max(b,this.vertices[c].position.length());this.boundingSphere={radius:b}},computeEdgeFaces:function(){function b(b,d){return Math.min(b,d)+"_"+Math.max(b,d)}function c(b,d,c){b[d]===
|
||||
void 0?(b[d]={set:{},array:[]},b[d].set[c]=1,b[d].array.push(c)):b[d].set[c]===void 0&&(b[d].set[c]=1,b[d].array.push(c))}var d,e,g,f,j,k={};d=0;for(e=this.faces.length;d<e;d++)j=this.faces[d],j instanceof THREE.Face3?(g=b(j.a,j.b),c(k,g,d),g=b(j.b,j.c),c(k,g,d),g=b(j.a,j.c),c(k,g,d)):j instanceof THREE.Face4&&(g=b(j.b,j.d),c(k,g,d),g=b(j.a,j.b),c(k,g,d),g=b(j.a,j.d),c(k,g,d),g=b(j.b,j.c),c(k,g,d),g=b(j.c,j.d),c(k,g,d));d=0;for(e=this.edges.length;d<e;d++){j=this.edges[d];g=j.vertexIndices[0];f=j.vertexIndices[1];
|
||||
j.faceIndices=k[b(g,f)].array;for(g=0;g<j.faceIndices.length;g++)f=j.faceIndices[g],j.faces.push(this.faces[f])}}};THREE.GeometryIdCounter=0;
|
||||
THREE.Spline=function(b){function c(b,d,c,e,g,f,j){b=(c-b)*0.5;e=(e-d)*0.5;return(2*(d-c)+b+e)*j+(-3*(d-c)-2*b-e)*f+b*g+d}this.points=b;var d=[],e={x:0,y:0,z:0},g,f,j,k,m,n,o,p,t;this.initFromArray=function(b){this.points=[];for(var d=0;d<b.length;d++)this.points[d]={x:b[d][0],y:b[d][1],z:b[d][2]}};this.getPoint=function(b){g=(this.points.length-1)*b;f=Math.floor(g);j=g-f;d[0]=f==0?f:f-1;d[1]=f;d[2]=f>this.points.length-2?f:f+1;d[3]=f>this.points.length-3?f:f+2;n=this.points[d[0]];o=this.points[d[1]];
|
||||
p=this.points[d[2]];t=this.points[d[3]];k=j*j;m=j*k;e.x=c(n.x,o.x,p.x,t.x,j,k,m);e.y=c(n.y,o.y,p.y,t.y,j,k,m);e.z=c(n.z,o.z,p.z,t.z,j,k,m);return e};this.getControlPointsArray=function(){var b,d,c=this.points.length,e=[];for(b=0;b<c;b++)d=this.points[b],e[b]=[d.x,d.y,d.z];return e};this.getLength=function(b){var d,c,e=d=d=0,g=new THREE.Vector3,f=new THREE.Vector3,j=[],k=0;j[0]=0;b||(b=100);c=this.points.length*b;g.copy(this.points[0]);for(b=1;b<c;b++)d=b/c,position=this.getPoint(d),f.copy(position),
|
||||
k+=f.distanceTo(g),g.copy(position),d*=this.points.length-1,d=Math.floor(d),d!=e&&(j[d]=k,e=d);j[j.length]=k;return{chunks:j,total:k}};this.reparametrizeByArcLength=function(b){var d,c,e,g,f,j,k=[],m=new THREE.Vector3,n=this.getLength();k.push(m.copy(this.points[0]).clone());for(d=1;d<this.points.length;d++){c=n.chunks[d]-n.chunks[d-1];j=Math.ceil(b*c/n.total);g=(d-1)/(this.points.length-1);f=d/(this.points.length-1);for(c=1;c<j-1;c++)e=g+c*(1/j)*(f-g),position=this.getPoint(e),k.push(m.copy(position).clone());
|
||||
k.push(m.copy(this.points[d]).clone())}this.points=k}};THREE.Edge=function(b,c,d,e){this.vertices=[b,c];this.vertexIndices=[d,e];this.faces=[];this.faceIndices=[]};THREE.Camera=function(b,c,d,e,g){THREE.Object3D.call(this);this.fov=b||50;this.aspect=c||1;this.near=d||0.1;this.far=e||2E3;this.target=g||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;
|
||||
void 0?(b[d]={set:{},array:[]},b[d].set[c]=1,b[d].array.push(c)):b[d].set[c]===void 0&&(b[d].set[c]=1,b[d].array.push(c))}var d,e,f,g,j,k={};d=0;for(e=this.faces.length;d<e;d++)j=this.faces[d],j instanceof THREE.Face3?(f=b(j.a,j.b),c(k,f,d),f=b(j.b,j.c),c(k,f,d),f=b(j.a,j.c),c(k,f,d)):j instanceof THREE.Face4&&(f=b(j.b,j.d),c(k,f,d),f=b(j.a,j.b),c(k,f,d),f=b(j.a,j.d),c(k,f,d),f=b(j.b,j.c),c(k,f,d),f=b(j.c,j.d),c(k,f,d));d=0;for(e=this.edges.length;d<e;d++){j=this.edges[d];f=j.vertexIndices[0];g=j.vertexIndices[1];
|
||||
j.faceIndices=k[b(f,g)].array;for(f=0;f<j.faceIndices.length;f++)g=j.faceIndices[f],j.faces.push(this.faces[g])}}};THREE.GeometryIdCounter=0;
|
||||
THREE.Spline=function(b){function c(b,d,c,e,f,g,j){b=(c-b)*0.5;e=(e-d)*0.5;return(2*(d-c)+b+e)*j+(-3*(d-c)-2*b-e)*g+b*f+d}this.points=b;var d=[],e={x:0,y:0,z:0},f,g,j,k,m,o,n,p,t;this.initFromArray=function(b){this.points=[];for(var d=0;d<b.length;d++)this.points[d]={x:b[d][0],y:b[d][1],z:b[d][2]}};this.getPoint=function(b){f=(this.points.length-1)*b;g=Math.floor(f);j=f-g;d[0]=g==0?g:g-1;d[1]=g;d[2]=g>this.points.length-2?g:g+1;d[3]=g>this.points.length-3?g:g+2;o=this.points[d[0]];n=this.points[d[1]];
|
||||
p=this.points[d[2]];t=this.points[d[3]];k=j*j;m=j*k;e.x=c(o.x,n.x,p.x,t.x,j,k,m);e.y=c(o.y,n.y,p.y,t.y,j,k,m);e.z=c(o.z,n.z,p.z,t.z,j,k,m);return e};this.getControlPointsArray=function(){var b,d,c=this.points.length,e=[];for(b=0;b<c;b++)d=this.points[b],e[b]=[d.x,d.y,d.z];return e};this.getLength=function(b){var d,c,e=d=d=0,f=new THREE.Vector3,g=new THREE.Vector3,j=[],k=0;j[0]=0;b||(b=100);c=this.points.length*b;f.copy(this.points[0]);for(b=1;b<c;b++)d=b/c,position=this.getPoint(d),g.copy(position),
|
||||
k+=g.distanceTo(f),f.copy(position),d*=this.points.length-1,d=Math.floor(d),d!=e&&(j[d]=k,e=d);j[j.length]=k;return{chunks:j,total:k}};this.reparametrizeByArcLength=function(b){var d,c,e,f,g,j,k=[],m=new THREE.Vector3,o=this.getLength();k.push(m.copy(this.points[0]).clone());for(d=1;d<this.points.length;d++){c=o.chunks[d]-o.chunks[d-1];j=Math.ceil(b*c/o.total);f=(d-1)/(this.points.length-1);g=d/(this.points.length-1);for(c=1;c<j-1;c++)e=f+c*(1/j)*(g-f),position=this.getPoint(e),k.push(m.copy(position).clone());
|
||||
k.push(m.copy(this.points[d]).clone())}this.points=k}};THREE.Edge=function(b,c,d,e){this.vertices=[b,c];this.vertexIndices=[d,e];this.faces=[];this.faceIndices=[]};THREE.Camera=function(b,c,d,e,f){THREE.Object3D.call(this);this.fov=b||50;this.aspect=c||1;this.near=d||0.1;this.far=e||2E3;this.target=f||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;
|
||||
THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.supr=THREE.Object3D.prototype;THREE.Camera.prototype.translate=function(b,c){this.matrix.rotateAxis(c);c.multiplyScalar(b);this.position.addSelf(c);this.target.position.addSelf(c)};
|
||||
THREE.Camera.prototype.updateProjectionMatrix=function(){if(this.fullWidth){var b=this.fullWidth/this.fullHeight,c=Math.tan(this.fov*Math.PI/360)*this.near,d=-c,e=b*d,b=Math.abs(b*c-e),d=Math.abs(c-d);this.projectionMatrix=THREE.Matrix4.makeFrustum(e+this.x*b/this.fullWidth,e+(this.x+this.width)*b/this.fullWidth,c-(this.y+this.height)*d/this.fullHeight,c-this.y*d/this.fullHeight,this.near,this.far)}else this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};
|
||||
THREE.Camera.prototype.setViewOffset=function(b,c,d,e,g,f){this.fullWidth=b;this.fullHeight=c;this.x=d;this.y=e;this.width=g;this.height=f;this.updateProjectionMatrix()};
|
||||
THREE.Camera.prototype.setViewOffset=function(b,c,d,e,f,g){this.fullWidth=b;this.fullHeight=c;this.x=d;this.y=e;this.width=f;this.height=g;this.updateProjectionMatrix()};
|
||||
THREE.Camera.prototype.update=function(b,c,d){if(this.useTarget)this.matrix.lookAt(this.position,this.target.position,this.up),this.matrix.setPosition(this.position),b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix),THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse),c=!0;else if(this.matrixAutoUpdate&&this.updateMatrix(),c||this.matrixWorldNeedsUpdate)b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=
|
||||
!1,c=!0,THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse);for(b=0;b<this.children.length;b++)this.children[b].update(this.matrixWorld,c,d)};THREE.Light=function(b){THREE.Object3D.call(this);this.color=new THREE.Color(b)};THREE.Light.prototype=new THREE.Object3D;THREE.Light.prototype.constructor=THREE.Light;THREE.Light.prototype.supr=THREE.Object3D.prototype;THREE.AmbientLight=function(b){THREE.Light.call(this,b)};THREE.AmbientLight.prototype=new THREE.Light;
|
||||
THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(b,c,d,e){THREE.Light.call(this,b);this.position=new THREE.Vector3(0,1,0);this.intensity=c||1;this.distance=d||0;this.castShadow=e!==void 0?e:!1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(b,c,d){THREE.Light.call(this,b);this.position=new THREE.Vector3;this.intensity=c||1;this.distance=d||0};
|
||||
THREE.PointLight.prototype=new THREE.Light;THREE.PointLight.prototype.constructor=THREE.PointLight;THREE.LensFlare=function(b,c,d,e){THREE.Object3D.call(this);this.positionScreen=new THREE.Vector3;this.lensFlares=[];this.customUpdateCallback=void 0;b!==void 0&&this.add(b,c,d,e)};THREE.LensFlare.prototype=new THREE.Object3D;THREE.LensFlare.prototype.constructor=THREE.LensFlare;THREE.LensFlare.prototype.supr=THREE.Object3D.prototype;
|
||||
THREE.LensFlare.prototype.add=function(b,c,d,e){c===void 0&&(c=-1);d===void 0&&(d=0);if(e===void 0)e=THREE.BillboardBlending;d=Math.min(d,Math.max(0,d));this.lensFlares.push({texture:b,size:c,distance:d,x:0,y:0,z:0,scale:1,rotation:1,opacity:1,blending:e})};
|
||||
THREE.LensFlare.prototype.updateLensFlares=function(){var b,c=this.lensFlares.length,d,e=-this.positionScreen.x*2,g=-this.positionScreen.y*2;for(b=0;b<c;b++)d=this.lensFlares[b],d.x=this.positionScreen.x+e*d.distance,d.y=this.positionScreen.y+g*d.distance,d.wantedRotation=d.x*Math.PI*0.25,d.rotation+=(d.wantedRotation-d.rotation)*0.25};
|
||||
THREE.LensFlare.prototype.updateLensFlares=function(){var b,c=this.lensFlares.length,d,e=-this.positionScreen.x*2,f=-this.positionScreen.y*2;for(b=0;b<c;b++)d=this.lensFlares[b],d.x=this.positionScreen.x+e*d.distance,d.y=this.positionScreen.y+f*d.distance,d.wantedRotation=d.x*Math.PI*0.25,d.rotation+=(d.wantedRotation-d.rotation)*0.25};
|
||||
THREE.Material=function(b){this.id=THREE.MaterialCounter.value++;b=b||{};this.opacity=b.opacity!==void 0?b.opacity:1;this.transparent=b.transparent!==void 0?b.transparent:!1;this.blending=b.blending!==void 0?b.blending:THREE.NormalBlending;this.depthTest=b.depthTest!==void 0?b.depthTest:!0};THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;
|
||||
THREE.MultiplyBlending=3;THREE.AdditiveAlphaBlending=4;THREE.MaterialCounter={value:0};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};
|
||||
THREE.LineBasicMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==void 0?new THREE.Color(b.color):new THREE.Color(16777215);this.linewidth=b.linewidth!==void 0?b.linewidth:1;this.linecap=b.linecap!==void 0?b.linecap:"round";this.linejoin=b.linejoin!==void 0?b.linejoin:"round";this.vertexColors=b.vertexColors?b.vertexColors:!1};THREE.LineBasicMaterial.prototype=new THREE.Material;THREE.LineBasicMaterial.prototype.constructor=THREE.LineBasicMaterial;
|
||||
@@ -100,7 +100,7 @@ void 0?b.shading:THREE.SmoothShading;this.wireframe=b.wireframe!==void 0?b.wiref
|
||||
THREE.ShadowVolumeDynamicMaterial.prototype=new THREE.Material;THREE.ShadowVolumeDynamicMaterial.prototype.constructor=THREE.ShadowVolumeDynamicMaterial;
|
||||
THREE.ParticleBasicMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==void 0?new THREE.Color(b.color):new THREE.Color(16777215);this.map=b.map!==void 0?b.map:null;this.size=b.size!==void 0?b.size:1;this.sizeAttenuation=b.sizeAttenuation!==void 0?b.sizeAttenuation:!0;this.vertexColors=b.vertexColors!==void 0?b.vertexColors:!1};THREE.ParticleBasicMaterial.prototype=new THREE.Material;THREE.ParticleBasicMaterial.prototype.constructor=THREE.ParticleBasicMaterial;
|
||||
THREE.ParticleCanvasMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==void 0?new THREE.Color(b.color):new THREE.Color(16777215);this.program=b.program!==void 0?b.program:function(){}};THREE.ParticleCanvasMaterial.prototype=new THREE.Material;THREE.ParticleCanvasMaterial.prototype.constructor=THREE.ParticleCanvasMaterial;THREE.ParticleDOMMaterial=function(b){THREE.Material.call(this);this.domElement=b};
|
||||
THREE.Texture=function(b,c,d,e,g,f){this.image=b;this.mapping=c!==void 0?c:new THREE.UVMapping;this.wrapS=d!==void 0?d:THREE.ClampToEdgeWrapping;this.wrapT=e!==void 0?e:THREE.ClampToEdgeWrapping;this.magFilter=g!==void 0?g:THREE.LinearFilter;this.minFilter=f!==void 0?f:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.needsUpdate=!1};
|
||||
THREE.Texture=function(b,c,d,e,f,g){this.image=b;this.mapping=c!==void 0?c:new THREE.UVMapping;this.wrapS=d!==void 0?d:THREE.ClampToEdgeWrapping;this.wrapT=e!==void 0?e:THREE.ClampToEdgeWrapping;this.magFilter=f!==void 0?f:THREE.LinearFilter;this.minFilter=g!==void 0?g:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.needsUpdate=!1};
|
||||
THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter)}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;
|
||||
THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;THREE.Particle=function(b){THREE.Object3D.call(this);this.materials=b instanceof Array?b:[b]};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;
|
||||
THREE.ParticleSystem=function(b,c){THREE.Object3D.call(this);this.geometry=b;this.materials=c instanceof Array?c:[c];this.sortParticles=!1};THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;THREE.Line=function(b,c,d){THREE.Object3D.call(this);this.geometry=b;this.materials=c instanceof Array?c:[c];this.type=d!=void 0?d:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;
|
||||
@@ -108,17 +108,17 @@ THREE.Line.prototype.constructor=THREE.Line;
|
||||
THREE.Mesh=function(b,c){THREE.Object3D.call(this);this.geometry=b;this.materials=c&&c.length?c:[c];this.overdraw=!1;if(this.geometry&&(this.geometry.boundingSphere||this.geometry.computeBoundingSphere(),this.boundRadius=b.boundingSphere.radius,this.geometry.morphTargets.length)){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var d=0;d<this.geometry.morphTargets.length;d++)this.morphTargetInfluences.push(0),this.morphTargetDictionary[this.geometry.morphTargets[d].name]=
|
||||
d}};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.Mesh.prototype.supr=THREE.Object3D.prototype;THREE.Mesh.prototype.getMorphTargetIndexByName=function(b){if(this.morphTargetDictionary[b]!==void 0)return this.morphTargetDictionary[b];console.log("THREE.Mesh.getMorphTargetIndexByName: morph target "+b+" does not exist. Returning 0.");return 0};
|
||||
THREE.Bone=function(b){THREE.Object3D.call(this);this.skin=b;this.skinMatrix=new THREE.Matrix4;this.hasNoneBoneChildren=!1};THREE.Bone.prototype=new THREE.Object3D;THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.supr=THREE.Object3D.prototype;
|
||||
THREE.Bone.prototype.update=function(b,c,d){this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate)b?this.skinMatrix.multiply(b,this.matrix):this.skinMatrix.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,c=!0;var e,g=this.children.length;if(this.hasNoneBoneChildren){this.matrixWorld.multiply(this.skin.matrixWorld,this.skinMatrix);for(e=0;e<g;e++)b=this.children[e],b instanceof THREE.Bone?b.update(this.skinMatrix,c,d):b.update(this.matrixWorld,!0,d)}else for(e=0;e<g;e++)this.children[e].update(this.skinMatrix,
|
||||
THREE.Bone.prototype.update=function(b,c,d){this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate)b?this.skinMatrix.multiply(b,this.matrix):this.skinMatrix.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,c=!0;var e,f=this.children.length;if(this.hasNoneBoneChildren){this.matrixWorld.multiply(this.skin.matrixWorld,this.skinMatrix);for(e=0;e<f;e++)b=this.children[e],b instanceof THREE.Bone?b.update(this.skinMatrix,c,d):b.update(this.matrixWorld,!0,d)}else for(e=0;e<f;e++)this.children[e].update(this.skinMatrix,
|
||||
c,d)};THREE.Bone.prototype.addChild=function(b){if(this.children.indexOf(b)===-1&&(b.parent!==void 0&&b.parent.removeChild(b),b.parent=this,this.children.push(b),!(b instanceof THREE.Bone)))this.hasNoneBoneChildren=!0};
|
||||
THREE.SkinnedMesh=function(b,c){THREE.Mesh.call(this,b,c);this.identityMatrix=new THREE.Matrix4;this.bones=[];this.boneMatrices=[];var d,e,g,f,j,k;if(this.geometry.bones!==void 0){for(d=0;d<this.geometry.bones.length;d++)g=this.geometry.bones[d],f=g.pos,j=g.rotq,k=g.scl,e=this.addBone(),e.name=g.name,e.position.set(f[0],f[1],f[2]),e.quaternion.set(j[0],j[1],j[2],j[3]),e.useQuaternion=!0,k!==void 0?e.scale.set(k[0],k[1],k[2]):e.scale.set(1,1,1);for(d=0;d<this.bones.length;d++)g=this.geometry.bones[d],
|
||||
e=this.bones[d],g.parent===-1?this.addChild(e):this.bones[g.parent].addChild(e);this.boneMatrices=new Float32Array(16*this.bones.length);this.pose()}};THREE.SkinnedMesh.prototype=new THREE.Mesh;THREE.SkinnedMesh.prototype.constructor=THREE.SkinnedMesh;
|
||||
THREE.SkinnedMesh.prototype.update=function(b,c,d){if(this.visible){this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate)b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,c=!0;var e,g=this.children.length;for(e=0;e<g;e++)b=this.children[e],b instanceof THREE.Bone?b.update(this.identityMatrix,!1,d):b.update(this.matrixWorld,c,d);d=this.bones.length;ba=this.bones;bm=this.boneMatrices;for(c=0;c<d;c++)ba[c].skinMatrix.flattenToArrayOffset(bm,
|
||||
THREE.SkinnedMesh=function(b,c){THREE.Mesh.call(this,b,c);this.identityMatrix=new THREE.Matrix4;this.bones=[];this.boneMatrices=[];var d,e,f,g,j,k;if(this.geometry.bones!==void 0){for(d=0;d<this.geometry.bones.length;d++)f=this.geometry.bones[d],g=f.pos,j=f.rotq,k=f.scl,e=this.addBone(),e.name=f.name,e.position.set(g[0],g[1],g[2]),e.quaternion.set(j[0],j[1],j[2],j[3]),e.useQuaternion=!0,k!==void 0?e.scale.set(k[0],k[1],k[2]):e.scale.set(1,1,1);for(d=0;d<this.bones.length;d++)f=this.geometry.bones[d],
|
||||
e=this.bones[d],f.parent===-1?this.addChild(e):this.bones[f.parent].addChild(e);this.boneMatrices=new Float32Array(16*this.bones.length);this.pose()}};THREE.SkinnedMesh.prototype=new THREE.Mesh;THREE.SkinnedMesh.prototype.constructor=THREE.SkinnedMesh;
|
||||
THREE.SkinnedMesh.prototype.update=function(b,c,d){if(this.visible){this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate)b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,c=!0;var e,f=this.children.length;for(e=0;e<f;e++)b=this.children[e],b instanceof THREE.Bone?b.update(this.identityMatrix,!1,d):b.update(this.matrixWorld,c,d);d=this.bones.length;ba=this.bones;bm=this.boneMatrices;for(c=0;c<d;c++)ba[c].skinMatrix.flattenToArrayOffset(bm,
|
||||
c*16)}};THREE.SkinnedMesh.prototype.addBone=function(b){b===void 0&&(b=new THREE.Bone(this));this.bones.push(b);return b};
|
||||
THREE.SkinnedMesh.prototype.pose=function(){this.update(void 0,!0);for(var b,c=[],d=0;d<this.bones.length;d++)b=this.bones[d],c.push(THREE.Matrix4.makeInvert(b.skinMatrix)),b.skinMatrix.flattenToArrayOffset(this.boneMatrices,d*16);if(this.geometry.skinVerticesA===void 0){this.geometry.skinVerticesA=[];this.geometry.skinVerticesB=[];var e;for(b=0;b<this.geometry.skinIndices.length;b++){var d=this.geometry.vertices[b].position,g=this.geometry.skinIndices[b].x,f=this.geometry.skinIndices[b].y;e=new THREE.Vector3(d.x,
|
||||
d.y,d.z);this.geometry.skinVerticesA.push(c[g].multiplyVector3(e));e=new THREE.Vector3(d.x,d.y,d.z);this.geometry.skinVerticesB.push(c[f].multiplyVector3(e));this.geometry.skinWeights[b].x+this.geometry.skinWeights[b].y!==1&&(d=(1-(this.geometry.skinWeights[b].x+this.geometry.skinWeights[b].y))*0.5,this.geometry.skinWeights[b].x+=d,this.geometry.skinWeights[b].y+=d)}}};THREE.Ribbon=function(b,c){THREE.Object3D.call(this);this.geometry=b;this.materials=c instanceof Array?c:[c]};
|
||||
THREE.SkinnedMesh.prototype.pose=function(){this.update(void 0,!0);for(var b,c=[],d=0;d<this.bones.length;d++)b=this.bones[d],c.push(THREE.Matrix4.makeInvert(b.skinMatrix)),b.skinMatrix.flattenToArrayOffset(this.boneMatrices,d*16);if(this.geometry.skinVerticesA===void 0){this.geometry.skinVerticesA=[];this.geometry.skinVerticesB=[];var e;for(b=0;b<this.geometry.skinIndices.length;b++){var d=this.geometry.vertices[b].position,f=this.geometry.skinIndices[b].x,g=this.geometry.skinIndices[b].y;e=new THREE.Vector3(d.x,
|
||||
d.y,d.z);this.geometry.skinVerticesA.push(c[f].multiplyVector3(e));e=new THREE.Vector3(d.x,d.y,d.z);this.geometry.skinVerticesB.push(c[g].multiplyVector3(e));this.geometry.skinWeights[b].x+this.geometry.skinWeights[b].y!==1&&(d=(1-(this.geometry.skinWeights[b].x+this.geometry.skinWeights[b].y))*0.5,this.geometry.skinWeights[b].x+=d,this.geometry.skinWeights[b].y+=d)}}};THREE.Ribbon=function(b,c){THREE.Object3D.call(this);this.geometry=b;this.materials=c instanceof Array?c:[c]};
|
||||
THREE.Ribbon.prototype=new THREE.Object3D;THREE.Ribbon.prototype.constructor=THREE.Ribbon;
|
||||
THREE.Sound=function(b,c,d,e){THREE.Object3D.call(this);this.isPlaying=this.isAddedToDOM=this.isLoaded=!1;this.duration=-1;this.radius=c!==void 0?Math.abs(c):100;this.volume=Math.min(1,Math.max(0,d!==void 0?d:1));this.domElement=document.createElement("audio");this.domElement.volume=0;this.domElement.pan=0;this.domElement.loop=e!==void 0?e:!0;this.sources=b instanceof Array?b:[b];for(var g,d=this.sources.length,b=0;b<d;b++)if(c=this.sources[b],c.toLowerCase(),c.indexOf(".mp3")!==-1?g="audio/mpeg":
|
||||
c.indexOf(".ogg")!==-1?g="audio/ogg":c.indexOf(".wav")!==-1&&(g="audio/wav"),this.domElement.canPlayType(g)){g=document.createElement("source");g.src=this.sources[b];this.domElement.THREESound=this;this.domElement.appendChild(g);this.domElement.addEventListener("canplay",this.onLoad,!0);this.domElement.load();break}};THREE.Sound.prototype=new THREE.Object3D;THREE.Sound.prototype.constructor=THREE.Sound;THREE.Sound.prototype.supr=THREE.Object3D.prototype;
|
||||
THREE.Sound=function(b,c,d,e){THREE.Object3D.call(this);this.isPlaying=this.isAddedToDOM=this.isLoaded=!1;this.duration=-1;this.radius=c!==void 0?Math.abs(c):100;this.volume=Math.min(1,Math.max(0,d!==void 0?d:1));this.domElement=document.createElement("audio");this.domElement.volume=0;this.domElement.pan=0;this.domElement.loop=e!==void 0?e:!0;this.sources=b instanceof Array?b:[b];for(var f,d=this.sources.length,b=0;b<d;b++)if(c=this.sources[b],c.toLowerCase(),c.indexOf(".mp3")!==-1?f="audio/mpeg":
|
||||
c.indexOf(".ogg")!==-1?f="audio/ogg":c.indexOf(".wav")!==-1&&(f="audio/wav"),this.domElement.canPlayType(f)){f=document.createElement("source");f.src=this.sources[b];this.domElement.THREESound=this;this.domElement.appendChild(f);this.domElement.addEventListener("canplay",this.onLoad,!0);this.domElement.load();break}};THREE.Sound.prototype=new THREE.Object3D;THREE.Sound.prototype.constructor=THREE.Sound;THREE.Sound.prototype.supr=THREE.Object3D.prototype;
|
||||
THREE.Sound.prototype.onLoad=function(){var b=this.THREESound;if(!b.isLoaded)this.removeEventListener("canplay",this.onLoad,!0),b.isLoaded=!0,b.duration=this.duration,b.isPlaying&&b.play()};THREE.Sound.prototype.addToDOM=function(b){this.isAddedToDOM=!0;b.appendChild(this.domElement)};THREE.Sound.prototype.play=function(b){this.isPlaying=!0;if(this.isLoaded&&(this.domElement.play(),b))this.domElement.currentTime=b%this.duration};THREE.Sound.prototype.pause=function(){this.isPlaying=!1;this.domElement.pause()};
|
||||
THREE.Sound.prototype.stop=function(){this.isPlaying=!1;this.domElement.pause();this.domElement.currentTime=0};THREE.Sound.prototype.calculateVolumeAndPan=function(b){b=b.length();this.domElement.volume=b<=this.radius?this.volume*(1-b/this.radius):0};
|
||||
THREE.Sound.prototype.update=function(b,c,d){this.matrixAutoUpdate&&(this.matrix.setPosition(this.position),c=!0);if(c||this.matrixWorldNeedsUpdate)b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,c=!0;for(var e=this.children.length,b=0;b<e;b++)this.children[b].update(this.matrixWorld,c,d)};THREE.LOD=function(){THREE.Object3D.call(this);this.LODs=[]};THREE.LOD.prototype=new THREE.Object3D;THREE.LOD.prototype.constructor=THREE.LOD;
|
||||
@@ -126,71 +126,71 @@ THREE.LOD.prototype.supr=THREE.Object3D.prototype;THREE.LOD.prototype.add=functi
|
||||
THREE.LOD.prototype.update=function(b,c,d){this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate)b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,c=!0;if(this.LODs.length>1){b=d.matrixWorldInverse;b=-(b.n31*this.position.x+b.n32*this.position.y+b.n33*this.position.z+b.n34);this.LODs[0].object3D.visible=!0;for(var e=1;e<this.LODs.length;e++)if(b>=this.LODs[e].visibleAtDistance)this.LODs[e-1].object3D.visible=!1,
|
||||
this.LODs[e].object3D.visible=!0;else break;for(;e<this.LODs.length;e++)this.LODs[e].object3D.visible=!1}for(b=0;b<this.children.length;b++)this.children[b].update(this.matrixWorld,c,d)};THREE.ShadowVolume=function(b,c){b instanceof THREE.Mesh?(THREE.Mesh.call(this,b.geometry,c?[new THREE.ShadowVolumeDynamicMaterial]:[new THREE.ShadowVolumeDynamicMaterial]),b.addChild(this)):THREE.Mesh.call(this,b,c?[new THREE.ShadowVolumeDynamicMaterial]:[new THREE.ShadowVolumeDynamicMaterial]);this.calculateShadowVolumeGeometry()};
|
||||
THREE.ShadowVolume.prototype=new THREE.Mesh;THREE.ShadowVolume.prototype.constructor=THREE.ShadowVolume;THREE.ShadowVolume.prototype.supr=THREE.Mesh.prototype;
|
||||
THREE.ShadowVolume.prototype.calculateShadowVolumeGeometry=function(){if(this.geometry.edges&&this.geometry.edges.length){var b,c,d,e,g,f,j,k,m,n,o,p,t,u,v=new THREE.Geometry;v.vertices=this.geometry.vertices;e=v.faces=this.geometry.faces;var z=v.egdes=this.geometry.edges,B=v.edgeFaces=[];g=0;var y=[];b=0;for(c=e.length;b<c;b++)if(d=e[b],y.push(g),g+=d instanceof THREE.Face3?3:4,d.vertexNormals[0]=d.normal,d.vertexNormals[1]=d.normal,d.vertexNormals[2]=d.normal,d instanceof THREE.Face4)d.vertexNormals[3]=
|
||||
d.normal;b=0;for(c=z.length;b<c;b++)k=z[b],d=k.faces[0],e=k.faces[1],g=k.faceIndices[0],f=k.faceIndices[1],j=k.vertexIndices[0],k=k.vertexIndices[1],d.a===j?(m="a",o=y[g]+0):d.b===j?(m="b",o=y[g]+1):d.c===j?(m="c",o=y[g]+2):d.d===j&&(m="d",o=y[g]+3),d.a===k?(m+="a",p=y[g]+0):d.b===k?(m+="b",p=y[g]+1):d.c===k?(m+="c",p=y[g]+2):d.d===k&&(m+="d",p=y[g]+3),e.a===j?(n="a",t=y[f]+0):e.b===j?(n="b",t=y[f]+1):e.c===j?(n="c",t=y[f]+2):e.d===j&&(n="d",t=y[f]+3),e.a===k?(n+="a",u=y[f]+0):e.b===k?(n+="b",u=y[f]+
|
||||
1):e.c===k?(n+="c",u=y[f]+2):e.d===k&&(n+="d",u=y[f]+3),m==="ac"||m==="ad"||m==="ca"||m==="da"?o>p&&(d=o,o=p,p=d):o<p&&(d=o,o=p,p=d),n==="ac"||n==="ad"||n==="ca"||n==="da"?t>u&&(d=t,t=u,u=d):t<u&&(d=t,t=u,u=d),d=new THREE.Face4(o,p,t,u),d.normal.set(1,0,0),B.push(d);this.geometry=v}else this.calculateShadowVolumeGeometryWithoutEdgeInfo(this.geometry)};
|
||||
THREE.ShadowVolume.prototype.calculateShadowVolumeGeometryWithoutEdgeInfo=function(b){this.geometry=new THREE.Geometry;this.geometry.boundingSphere=b.boundingSphere;this.geometry.edgeFaces=[];var c=this.geometry.vertices,d=this.geometry.faces,e=this.geometry.edgeFaces,g=b.faces,b=b.vertices,f=g.length,j,k,m,n,o,p=["a","b","c","d"];for(m=0;m<f;m++){k=c.length;j=g[m];j instanceof THREE.Face4?(n=4,k=new THREE.Face4(k,k+1,k+2,k+3)):(n=3,k=new THREE.Face3(k,k+1,k+2));k.normal.copy(j.normal);d.push(k);
|
||||
for(k=0;k<n;k++)o=b[j[p[k]]],c.push(new THREE.Vertex(o.position.clone()))}for(f=0;f<g.length-1;f++){b=d[f];for(j=f+1;j<g.length;j++)k=d[j],k=this.facesShareEdge(c,b,k),k!==void 0&&(k=new THREE.Face4(k.indices[0],k.indices[3],k.indices[2],k.indices[1]),k.normal.set(1,0,0),e.push(k))}};
|
||||
THREE.ShadowVolume.prototype.facesShareEdge=function(b,c,d){var e,g,f,j,k,m,n,o,p,t,u,v,z,B=0,y=["a","b","c","d"];e=c instanceof THREE.Face4?4:3;g=d instanceof THREE.Face4?4:3;for(v=0;v<e;v++){f=c[y[v]];k=b[f];for(z=0;z<g;z++)if(j=d[y[z]],m=b[j],Math.abs(k.position.x-m.position.x)<1.0E-4&&Math.abs(k.position.y-m.position.y)<1.0E-4&&Math.abs(k.position.z-m.position.z)<1.0E-4&&(B++,B===1&&(n=k,o=m,p=f,t=j,u=y[v]),B===2))return u+=y[v],u==="ad"||u==="ac"?{faces:[c,d],vertices:[n,o,m,k],indices:[p,t,
|
||||
j,f],vertexTypes:[1,2,2,1],extrudable:!0}:{faces:[c,d],vertices:[n,k,m,o],indices:[p,f,j,t],vertexTypes:[1,1,2,2],extrudable:!0}}};
|
||||
THREE.Sprite=function(b){THREE.Object3D.call(this);if(b.material!==void 0)this.material=b.material,this.map=void 0,this.blending=material.blending;else if(b.map!==void 0)this.map=b.map instanceof THREE.Texture?b.map:ImageUtils.loadTexture(b.map),this.material=void 0,this.blending=b.blending!==void 0?b.blending:THREE.NormalBlending;this.useScreenCoordinates=b.useScreenCoordinates!==void 0?b.useScreenCoordinates:!0;this.mergeWith3D=b.mergeWith3D!==void 0?b.mergeWith3D:!this.useScreenCoordinates;this.affectedByDistance=
|
||||
b.affectedByDistance!==void 0?b.affectedByDistance:!this.useScreenCoordinates;this.alignment=b.alignment instanceof THREE.Vector2?b.alignment:THREE.SpriteAlignment.center;this.rotation3d=this.rotation;this.rotation=0;this.opacity=1;this.uvOffset=new THREE.Vector2(0,0);this.uvScale=new THREE.Vector2(1,1)};THREE.Sprite.prototype=new THREE.Object3D;THREE.Sprite.prototype.constructor=THREE.Sprite;THREE.Sprite.prototype.supr=THREE.Object3D.prototype;
|
||||
THREE.ShadowVolume.prototype.calculateShadowVolumeGeometry=function(){if(this.geometry.edges&&this.geometry.edges.length){var b,c,d,e,f,g,j,k,m,o,n,p,t,u,v=new THREE.Geometry;v.vertices=this.geometry.vertices;e=v.faces=this.geometry.faces;var z=v.egdes=this.geometry.edges,A=v.edgeFaces=[];f=0;var x=[];b=0;for(c=e.length;b<c;b++)if(d=e[b],x.push(f),f+=d instanceof THREE.Face3?3:4,d.vertexNormals[0]=d.normal,d.vertexNormals[1]=d.normal,d.vertexNormals[2]=d.normal,d instanceof THREE.Face4)d.vertexNormals[3]=
|
||||
d.normal;b=0;for(c=z.length;b<c;b++)k=z[b],d=k.faces[0],e=k.faces[1],f=k.faceIndices[0],g=k.faceIndices[1],j=k.vertexIndices[0],k=k.vertexIndices[1],d.a===j?(m="a",n=x[f]+0):d.b===j?(m="b",n=x[f]+1):d.c===j?(m="c",n=x[f]+2):d.d===j&&(m="d",n=x[f]+3),d.a===k?(m+="a",p=x[f]+0):d.b===k?(m+="b",p=x[f]+1):d.c===k?(m+="c",p=x[f]+2):d.d===k&&(m+="d",p=x[f]+3),e.a===j?(o="a",t=x[g]+0):e.b===j?(o="b",t=x[g]+1):e.c===j?(o="c",t=x[g]+2):e.d===j&&(o="d",t=x[g]+3),e.a===k?(o+="a",u=x[g]+0):e.b===k?(o+="b",u=x[g]+
|
||||
1):e.c===k?(o+="c",u=x[g]+2):e.d===k&&(o+="d",u=x[g]+3),m==="ac"||m==="ad"||m==="ca"||m==="da"?n>p&&(d=n,n=p,p=d):n<p&&(d=n,n=p,p=d),o==="ac"||o==="ad"||o==="ca"||o==="da"?t>u&&(d=t,t=u,u=d):t<u&&(d=t,t=u,u=d),d=new THREE.Face4(n,p,t,u),d.normal.set(1,0,0),A.push(d);this.geometry=v}else this.calculateShadowVolumeGeometryWithoutEdgeInfo(this.geometry)};
|
||||
THREE.ShadowVolume.prototype.calculateShadowVolumeGeometryWithoutEdgeInfo=function(b){this.geometry=new THREE.Geometry;this.geometry.boundingSphere=b.boundingSphere;this.geometry.edgeFaces=[];var c=this.geometry.vertices,d=this.geometry.faces,e=this.geometry.edgeFaces,f=b.faces,b=b.vertices,g=f.length,j,k,m,o,n,p=["a","b","c","d"];for(m=0;m<g;m++){k=c.length;j=f[m];j instanceof THREE.Face4?(o=4,k=new THREE.Face4(k,k+1,k+2,k+3)):(o=3,k=new THREE.Face3(k,k+1,k+2));k.normal.copy(j.normal);d.push(k);
|
||||
for(k=0;k<o;k++)n=b[j[p[k]]],c.push(new THREE.Vertex(n.position.clone()))}for(g=0;g<f.length-1;g++){b=d[g];for(j=g+1;j<f.length;j++)k=d[j],k=this.facesShareEdge(c,b,k),k!==void 0&&(k=new THREE.Face4(k.indices[0],k.indices[3],k.indices[2],k.indices[1]),k.normal.set(1,0,0),e.push(k))}};
|
||||
THREE.ShadowVolume.prototype.facesShareEdge=function(b,c,d){var e,f,g,j,k,m,o,n,p,t,u,v,z,A=0,x=["a","b","c","d"];e=c instanceof THREE.Face4?4:3;f=d instanceof THREE.Face4?4:3;for(v=0;v<e;v++){g=c[x[v]];k=b[g];for(z=0;z<f;z++)if(j=d[x[z]],m=b[j],Math.abs(k.position.x-m.position.x)<1.0E-4&&Math.abs(k.position.y-m.position.y)<1.0E-4&&Math.abs(k.position.z-m.position.z)<1.0E-4&&(A++,A===1&&(o=k,n=m,p=g,t=j,u=x[v]),A===2))return u+=x[v],u==="ad"||u==="ac"?{faces:[c,d],vertices:[o,n,m,k],indices:[p,t,
|
||||
j,g],vertexTypes:[1,2,2,1],extrudable:!0}:{faces:[c,d],vertices:[o,k,m,n],indices:[p,g,j,t],vertexTypes:[1,1,2,2],extrudable:!0}}};
|
||||
THREE.Sprite=function(b){THREE.Object3D.call(this);if(b.material!==void 0)this.material=b.material,this.map=void 0,this.blending=material.blending;else if(b.map!==void 0)this.map=b.map instanceof THREE.Texture?b.map:THREE.ImageUtils.loadTexture(b.map),this.material=void 0,this.blending=b.blending!==void 0?b.blending:THREE.NormalBlending;this.useScreenCoordinates=b.useScreenCoordinates!==void 0?b.useScreenCoordinates:!0;this.mergeWith3D=b.mergeWith3D!==void 0?b.mergeWith3D:!this.useScreenCoordinates;
|
||||
this.affectedByDistance=b.affectedByDistance!==void 0?b.affectedByDistance:!this.useScreenCoordinates;this.alignment=b.alignment instanceof THREE.Vector2?b.alignment:THREE.SpriteAlignment.center;this.rotation3d=this.rotation;this.rotation=0;this.opacity=1;this.uvOffset=new THREE.Vector2(0,0);this.uvScale=new THREE.Vector2(1,1)};THREE.Sprite.prototype=new THREE.Object3D;THREE.Sprite.prototype.constructor=THREE.Sprite;THREE.Sprite.prototype.supr=THREE.Object3D.prototype;
|
||||
THREE.Sprite.prototype.updateMatrix=function(){this.matrix.setPosition(this.position);this.rotation3d.set(0,0,this.rotation);this.matrix.setRotationFromEuler(this.rotation3d);if(this.scale.x!==1||this.scale.y!==1)this.matrix.scale(this.scale),this.boundRadiusScale=Math.max(this.scale.x,this.scale.y);this.matrixWorldNeedsUpdate=!0};THREE.SpriteAlignment={};THREE.SpriteAlignment.topLeft=new THREE.Vector2(1,-1);THREE.SpriteAlignment.topCenter=new THREE.Vector2(0,-1);
|
||||
THREE.SpriteAlignment.topRight=new THREE.Vector2(-1,-1);THREE.SpriteAlignment.centerLeft=new THREE.Vector2(1,0);THREE.SpriteAlignment.center=new THREE.Vector2(0,0);THREE.SpriteAlignment.centerRight=new THREE.Vector2(-1,0);THREE.SpriteAlignment.bottomLeft=new THREE.Vector2(1,1);THREE.SpriteAlignment.bottomCenter=new THREE.Vector2(0,1);THREE.SpriteAlignment.bottomRight=new THREE.Vector2(-1,1);
|
||||
THREE.Scene=function(){THREE.Object3D.call(this);this.matrixAutoUpdate=!1;this.collisions=this.fog=null;this.objects=[];this.lights=[];this.sounds=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=new THREE.Object3D;THREE.Scene.prototype.constructor=THREE.Scene;THREE.Scene.prototype.supr=THREE.Object3D.prototype;THREE.Scene.prototype.addChild=function(b){this.supr.addChild.call(this,b);this.addChildRecurse(b)};
|
||||
THREE.Scene.prototype.addChildRecurse=function(b){if(b instanceof THREE.Light)this.lights.indexOf(b)===-1&&this.lights.push(b);else if(b instanceof THREE.Sound)this.sounds.indexOf(b)===-1&&this.sounds.push(b);else if(!(b instanceof THREE.Camera||b instanceof THREE.Bone)&&this.objects.indexOf(b)===-1)this.objects.push(b),this.__objectsAdded.push(b);for(var c=0;c<b.children.length;c++)this.addChildRecurse(b.children[c])};
|
||||
THREE.Scene.prototype.removeChild=function(b){this.supr.removeChild.call(this,b);this.removeChildRecurse(b)};THREE.Scene.prototype.removeChildRecurse=function(b){if(b instanceof THREE.Light){var c=this.lights.indexOf(b);c!==-1&&this.lights.splice(c,1)}else b instanceof THREE.Sound?(c=this.sounds.indexOf(b),c!==-1&&this.sounds.splice(c,1)):b instanceof THREE.Camera||(c=this.objects.indexOf(b),c!==-1&&(this.objects.splice(c,1),this.__objectsRemoved.push(b)));for(c=0;c<b.children.length;c++)this.removeChildRecurse(b.children[c])};
|
||||
THREE.Scene.prototype.addObject=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeObject=THREE.Scene.prototype.removeChild;THREE.Scene.prototype.addLight=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeLight=THREE.Scene.prototype.removeChild;THREE.Fog=function(b,c,d){this.color=new THREE.Color(b);this.near=c||1;this.far=d||1E3};THREE.FogExp2=function(b,c){this.color=new THREE.Color(b);this.density=c!==void 0?c:2.5E-4};
|
||||
THREE.Projector=function(){function b(){var b=m[k]=m[k]||new THREE.RenderableVertex;k++;return b}function c(b,d){return d.z-b.z}function d(b,d){var c=0,e=1,g=b.z+b.w,f=d.z+d.w,j=-b.z+b.w,k=-d.z+d.w;return g>=0&&f>=0&&j>=0&&k>=0?!0:g<0&&f<0||j<0&&k<0?!1:(g<0?c=Math.max(c,g/(g-f)):f<0&&(e=Math.min(e,g/(g-f))),j<0?c=Math.max(c,j/(j-k)):k<0&&(e=Math.min(e,j/(j-k))),e<c?!1:(b.lerpSelf(d,c),d.lerpSelf(b,1-e),!0))}var e,g,f=[],j,k,m=[],n,o,p=[],t,u=[],v,z,B=[],y,D,x=[],H=new THREE.Vector4,F=new THREE.Vector4,
|
||||
A=new THREE.Matrix4,O=new THREE.Matrix4,C=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],L=new THREE.Vector4,G=new THREE.Vector4;this.projectVector=function(b,d){A.multiply(d.projectionMatrix,d.matrixWorldInverse);A.multiplyVector3(b);return b};this.unprojectVector=function(b,d){A.multiply(d.matrixWorld,THREE.Matrix4.makeInvert(d.projectionMatrix));A.multiplyVector3(b);return b};this.projectObjects=function(b,d,j){var d=[],k,m,n;g=0;m=
|
||||
b.objects;b=0;for(k=m.length;b<k;b++){n=m[b];var p;if(!(p=!n.visible))if(p=n instanceof THREE.Mesh){a:{p=void 0;for(var o=n.matrixWorld,t=-n.geometry.boundingSphere.radius*Math.max(n.scale.x,Math.max(n.scale.y,n.scale.z)),u=0;u<6;u++)if(p=C[u].x*o.n14+C[u].y*o.n24+C[u].z*o.n34+C[u].w,p<=t){p=!1;break a}p=!0}p=!p}if(!p)p=f[g]=f[g]||new THREE.RenderableObject,g++,e=p,H.copy(n.position),A.multiplyVector3(H),e.object=n,e.z=H.z,d.push(e)}j&&d.sort(c);return d};this.projectScene=function(e,h,g){var f=[],
|
||||
H=h.near,J=h.far,$,R,P,ga,V,da,ha,ea,ca,N,K,X,Y,ka,Z,ja,fa;D=z=t=o=0;h.matrixAutoUpdate&&h.update(void 0,!0);e.update(void 0,!1,h);A.multiply(h.projectionMatrix,h.matrixWorldInverse);C[0].set(A.n41-A.n11,A.n42-A.n12,A.n43-A.n13,A.n44-A.n14);C[1].set(A.n41+A.n11,A.n42+A.n12,A.n43+A.n13,A.n44+A.n14);C[2].set(A.n41+A.n21,A.n42+A.n22,A.n43+A.n23,A.n44+A.n24);C[3].set(A.n41-A.n21,A.n42-A.n22,A.n43-A.n23,A.n44-A.n24);C[4].set(A.n41-A.n31,A.n42-A.n32,A.n43-A.n33,A.n44-A.n34);C[5].set(A.n41+A.n31,A.n42+A.n32,
|
||||
A.n43+A.n33,A.n44+A.n34);for($=0;$<6;$++)ca=C[$],ca.divideScalar(Math.sqrt(ca.x*ca.x+ca.y*ca.y+ca.z*ca.z));ca=this.projectObjects(e,h,!0);e=0;for($=ca.length;e<$;e++)if(N=ca[e].object,N.visible)if(K=N.matrixWorld,X=N.matrixRotationWorld,Y=N.materials,ka=N.overdraw,k=0,N instanceof THREE.Mesh){Z=N.geometry;ga=Z.vertices;ja=Z.faces;Z=Z.faceVertexUvs;R=0;for(P=ga.length;R<P;R++)j=b(),j.positionWorld.copy(ga[R].position),K.multiplyVector3(j.positionWorld),j.positionScreen.copy(j.positionWorld),A.multiplyVector4(j.positionScreen),
|
||||
j.positionScreen.x/=j.positionScreen.w,j.positionScreen.y/=j.positionScreen.w,j.visible=j.positionScreen.z>H&&j.positionScreen.z<J;ga=0;for(R=ja.length;ga<R;ga++){P=ja[ga];if(P instanceof THREE.Face3)if(V=m[P.a],da=m[P.b],ha=m[P.c],V.visible&&da.visible&&ha.visible&&(N.doubleSided||N.flipSided!=(ha.positionScreen.x-V.positionScreen.x)*(da.positionScreen.y-V.positionScreen.y)-(ha.positionScreen.y-V.positionScreen.y)*(da.positionScreen.x-V.positionScreen.x)<0))ea=p[o]=p[o]||new THREE.RenderableFace3,
|
||||
o++,n=ea,n.v1.copy(V),n.v2.copy(da),n.v3.copy(ha);else continue;else if(P instanceof THREE.Face4)if(V=m[P.a],da=m[P.b],ha=m[P.c],ea=m[P.d],V.visible&&da.visible&&ha.visible&&ea.visible&&(N.doubleSided||N.flipSided!=((ea.positionScreen.x-V.positionScreen.x)*(da.positionScreen.y-V.positionScreen.y)-(ea.positionScreen.y-V.positionScreen.y)*(da.positionScreen.x-V.positionScreen.x)<0||(da.positionScreen.x-ha.positionScreen.x)*(ea.positionScreen.y-ha.positionScreen.y)-(da.positionScreen.y-ha.positionScreen.y)*
|
||||
(ea.positionScreen.x-ha.positionScreen.x)<0)))fa=u[t]=u[t]||new THREE.RenderableFace4,t++,n=fa,n.v1.copy(V),n.v2.copy(da),n.v3.copy(ha),n.v4.copy(ea);else continue;n.normalWorld.copy(P.normal);X.multiplyVector3(n.normalWorld);n.centroidWorld.copy(P.centroid);K.multiplyVector3(n.centroidWorld);n.centroidScreen.copy(n.centroidWorld);A.multiplyVector3(n.centroidScreen);ha=P.vertexNormals;V=0;for(da=ha.length;V<da;V++)ea=n.vertexNormalsWorld[V],ea.copy(ha[V]),X.multiplyVector3(ea);V=0;for(da=Z.length;V<
|
||||
da;V++)if(fa=Z[V][ga]){ha=0;for(ea=fa.length;ha<ea;ha++)n.uvs[V][ha]=fa[ha]}n.meshMaterials=Y;n.faceMaterials=P.materials;n.overdraw=ka;n.z=n.centroidScreen.z;f.push(n)}}else if(N instanceof THREE.Line){O.multiply(A,K);ga=N.geometry.vertices;V=b();V.positionScreen.copy(ga[0].position);O.multiplyVector4(V.positionScreen);R=1;for(P=ga.length;R<P;R++)if(V=b(),V.positionScreen.copy(ga[R].position),O.multiplyVector4(V.positionScreen),da=m[k-2],L.copy(V.positionScreen),G.copy(da.positionScreen),d(L,G))L.multiplyScalar(1/
|
||||
L.w),G.multiplyScalar(1/G.w),K=B[z]=B[z]||new THREE.RenderableLine,z++,v=K,v.v1.positionScreen.copy(L),v.v2.positionScreen.copy(G),v.z=Math.max(L.z,G.z),v.materials=N.materials,f.push(v)}else if(N instanceof THREE.Particle&&(F.set(N.matrixWorld.n14,N.matrixWorld.n24,N.matrixWorld.n34,1),A.multiplyVector4(F),F.z/=F.w,F.z>0&&F.z<1))K=x[D]=x[D]||new THREE.RenderableParticle,D++,y=K,y.x=F.x/F.w,y.y=F.y/F.w,y.z=F.z,y.rotation=N.rotation.z,y.scale.x=N.scale.x*Math.abs(y.x-(F.x+h.projectionMatrix.n11)/(F.w+
|
||||
h.projectionMatrix.n14)),y.scale.y=N.scale.y*Math.abs(y.y-(F.y+h.projectionMatrix.n22)/(F.w+h.projectionMatrix.n24)),y.materials=N.materials,f.push(y);g&&f.sort(c);return f}};
|
||||
THREE.DOMRenderer=function(){THREE.Renderer.call(this);var b=null,c=new THREE.Projector,d,e,g,f;this.domElement=document.createElement("div");this.setSize=function(b,c){d=b;e=c;g=d/2;f=e/2};this.render=function(d,e){var m,n,o,p,t,u,v,z;b=c.projectScene(d,e);m=0;for(n=b.length;m<n;m++)if(t=b[m],t instanceof THREE.RenderableParticle){v=t.x*g+g;z=t.y*f+f;o=0;for(p=t.material.length;o<p;o++)if(u=t.material[o],u instanceof THREE.ParticleDOMMaterial)u=u.domElement,u.style.left=v+"px",u.style.top=z+"px"}}};
|
||||
THREE.CanvasRenderer=function(b){function c(b){if(y!=b)v.globalAlpha=y=b}function d(b){if(D!=b){switch(b){case THREE.NormalBlending:v.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:v.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:v.globalCompositeOperation="darker"}D=b}}function e(b){if(x!=b.hex)x=b.hex,v.strokeStyle="#"+f(x.toString(16))}function g(b){if(H!=b.hex)H=b.hex,v.fillStyle="#"+f(H.toString(16))}function f(b){for(;b.length<6;)b="0"+b;return b}
|
||||
var j=this,k=null,m=new THREE.Projector,b=b||{},n=b.canvas!==void 0?b.canvas:document.createElement("canvas"),o,p,t,u,v=n.getContext("2d"),z=new THREE.Color(0),B=0,y=1,D=0,x=null,H=null,F=null,A=null,O=null,C,L,G,S,h=new THREE.RenderableVertex,U=new THREE.RenderableVertex,Q,W,J,$,R,P,ga,V,da,ha,ea,ca,N=new THREE.Color(0),K=new THREE.Color(0),X=new THREE.Color(0),Y=new THREE.Color(0),ka=new THREE.Color(0),Z,ja,fa,ma,ia,za,wa,aa,M,xa,qa=new THREE.Rectangle,T=new THREE.Rectangle,pa=new THREE.Rectangle,
|
||||
Ta=!1,sa=new THREE.Color,ra=new THREE.Color,Na=new THREE.Color,Oa=new THREE.Color,na=new THREE.Vector3,Ka,La,Ua,ta,Ma,Pa,b=16;Ka=document.createElement("canvas");Ka.width=Ka.height=2;La=Ka.getContext("2d");La.fillStyle="rgba(0,0,0,1)";La.fillRect(0,0,2,2);Ua=La.getImageData(0,0,2,2);ta=Ua.data;Ma=document.createElement("canvas");Ma.width=Ma.height=b;Pa=Ma.getContext("2d");Pa.translate(-b/2,-b/2);Pa.scale(b,b);b--;this.domElement=n;this.sortElements=this.sortObjects=this.autoClear=!0;this.data={vertices:0,
|
||||
faces:0};this.setSize=function(b,d){o=b;p=d;t=o/2;u=p/2;n.width=o;n.height=p;qa.set(-t,-u,t,u);y=1;D=0;O=A=F=H=x=null};this.setClearColor=function(b,d){z=b;B=d};this.setClearColorHex=function(b,d){z.setHex(b);B=d};this.clear=function(){v.setTransform(1,0,0,-1,t,u);if(!T.isEmpty())T.inflate(1),T.minSelf(qa),z.hex==0&&B==0?v.clearRect(T.getX(),T.getY(),T.getWidth(),T.getHeight()):(d(THREE.NormalBlending),c(1),v.fillStyle="rgba("+Math.floor(z.r*255)+","+Math.floor(z.g*255)+","+Math.floor(z.b*255)+","+
|
||||
B+")",v.fillRect(T.getX(),T.getY(),T.getWidth(),T.getHeight())),T.empty()};this.render=function(b,f){function n(b){var d,c,e,h=b.lights;ra.setRGB(0,0,0);Na.setRGB(0,0,0);Oa.setRGB(0,0,0);b=0;for(d=h.length;b<d;b++)c=h[b],e=c.color,c instanceof THREE.AmbientLight?(ra.r+=e.r,ra.g+=e.g,ra.b+=e.b):c instanceof THREE.DirectionalLight?(Na.r+=e.r,Na.g+=e.g,Na.b+=e.b):c instanceof THREE.PointLight&&(Oa.r+=e.r,Oa.g+=e.g,Oa.b+=e.b)}function p(b,d,c,e){var h,f,g,j,k=b.lights,b=0;for(h=k.length;b<h;b++)f=k[b],
|
||||
g=f.color,f instanceof THREE.DirectionalLight?(j=c.dot(f.position),j<=0||(j*=f.intensity,e.r+=g.r*j,e.g+=g.g*j,e.b+=g.b*j)):f instanceof THREE.PointLight&&(j=c.dot(na.sub(f.position,d).normalize()),j<=0||(j*=f.distance==0?1:1-Math.min(d.distanceTo(f.position)/f.distance,1),j!=0&&(j*=f.intensity,e.r+=g.r*j,e.g+=g.g*j,e.b+=g.b*j)))}function o(b,h,f){c(f.opacity);d(f.blending);var j,k,m,n,T,p;if(f instanceof THREE.ParticleBasicMaterial){if(f.map)n=f.map.image,T=n.width>>1,p=n.height>>1,f=h.scale.x*t,
|
||||
m=h.scale.y*u,j=f*T,k=m*p,pa.set(b.x-j,b.y-k,b.x+j,b.y+k),qa.instersects(pa)&&(v.save(),v.translate(b.x,b.y),v.rotate(-h.rotation),v.scale(f,-m),v.translate(-T,-p),v.drawImage(n,0,0),v.restore())}else f instanceof THREE.ParticleCanvasMaterial&&(j=h.scale.x*t,k=h.scale.y*u,pa.set(b.x-j,b.y-k,b.x+j,b.y+k),qa.instersects(pa)&&(e(f.color),g(f.color),v.save(),v.translate(b.x,b.y),v.rotate(-h.rotation),v.scale(j,k),f.program(v),v.restore()))}function y(b,h,f,g){c(g.opacity);d(g.blending);v.beginPath();
|
||||
v.moveTo(b.positionScreen.x,b.positionScreen.y);v.lineTo(h.positionScreen.x,h.positionScreen.y);v.closePath();if(g instanceof THREE.LineBasicMaterial){b=g.linewidth;if(F!=b)v.lineWidth=F=b;b=g.linecap;if(A!=b)v.lineCap=A=b;b=g.linejoin;if(O!=b)v.lineJoin=O=b;e(g.color);v.stroke();pa.inflate(g.linewidth*2)}}function x(b,e,h,g,k,m,n,T,o){j.data.vertices+=3;j.data.faces++;c(T.opacity);d(T.blending);Q=b.positionScreen.x;W=b.positionScreen.y;J=e.positionScreen.x;$=e.positionScreen.y;R=h.positionScreen.x;
|
||||
P=h.positionScreen.y;B(Q,W,J,$,R,P);if(T instanceof THREE.MeshBasicMaterial)if(T.map)T.map.mapping instanceof THREE.UVMapping&&(ma=n.uvs[0],w(Q,W,J,$,R,P,T.map.image,ma[g].u,ma[g].v,ma[k].u,ma[k].v,ma[m].u,ma[m].v));else if(T.envMap){if(T.envMap.mapping instanceof THREE.SphericalReflectionMapping)b=f.matrixWorldInverse,na.copy(n.vertexNormalsWorld[0]),ia=(na.x*b.n11+na.y*b.n12+na.z*b.n13)*0.5+0.5,za=-(na.x*b.n21+na.y*b.n22+na.z*b.n23)*0.5+0.5,na.copy(n.vertexNormalsWorld[1]),wa=(na.x*b.n11+na.y*b.n12+
|
||||
na.z*b.n13)*0.5+0.5,aa=-(na.x*b.n21+na.y*b.n22+na.z*b.n23)*0.5+0.5,na.copy(n.vertexNormalsWorld[2]),M=(na.x*b.n11+na.y*b.n12+na.z*b.n13)*0.5+0.5,xa=-(na.x*b.n21+na.y*b.n22+na.z*b.n23)*0.5+0.5,w(Q,W,J,$,R,P,T.envMap.image,ia,za,wa,aa,M,xa)}else T.wireframe?E(T.color,T.wireframeLinewidth,T.wireframeLinecap,T.wireframeLinejoin):H(T.color);else if(T instanceof THREE.MeshLambertMaterial)T.map&&!T.wireframe&&(T.map.mapping instanceof THREE.UVMapping&&(ma=n.uvs[0],w(Q,W,J,$,R,P,T.map.image,ma[g].u,ma[g].v,
|
||||
ma[k].u,ma[k].v,ma[m].u,ma[m].v)),d(THREE.SubtractiveBlending)),Ta?!T.wireframe&&T.shading==THREE.SmoothShading&&n.vertexNormalsWorld.length==3?(K.r=X.r=Y.r=ra.r,K.g=X.g=Y.g=ra.g,K.b=X.b=Y.b=ra.b,p(o,n.v1.positionWorld,n.vertexNormalsWorld[0],K),p(o,n.v2.positionWorld,n.vertexNormalsWorld[1],X),p(o,n.v3.positionWorld,n.vertexNormalsWorld[2],Y),ka.r=(X.r+Y.r)*0.5,ka.g=(X.g+Y.g)*0.5,ka.b=(X.b+Y.b)*0.5,fa=Qa(K,X,Y,ka),w(Q,W,J,$,R,P,fa,0,0,1,0,0,1)):(sa.r=ra.r,sa.g=ra.g,sa.b=ra.b,p(o,n.centroidWorld,
|
||||
n.normalWorld,sa),N.r=Math.max(0,Math.min(T.color.r*sa.r,1)),N.g=Math.max(0,Math.min(T.color.g*sa.g,1)),N.b=Math.max(0,Math.min(T.color.b*sa.b,1)),N.updateHex(),T.wireframe?E(N,T.wireframeLinewidth,T.wireframeLinecap,T.wireframeLinejoin):H(N)):T.wireframe?E(T.color,T.wireframeLinewidth,T.wireframeLinecap,T.wireframeLinejoin):H(T.color);else if(T instanceof THREE.MeshDepthMaterial)Z=f.near,ja=f.far,K.r=K.g=K.b=1-Da(b.positionScreen.z,Z,ja),X.r=X.g=X.b=1-Da(e.positionScreen.z,Z,ja),Y.r=Y.g=Y.b=1-Da(h.positionScreen.z,
|
||||
Z,ja),ka.r=(X.r+Y.r)*0.5,ka.g=(X.g+Y.g)*0.5,ka.b=(X.b+Y.b)*0.5,fa=Qa(K,X,Y,ka),w(Q,W,J,$,R,P,fa,0,0,1,0,0,1);else if(T instanceof THREE.MeshNormalMaterial)N.r=Ia(n.normalWorld.x),N.g=Ia(n.normalWorld.y),N.b=Ia(n.normalWorld.z),N.updateHex(),T.wireframe?E(N,T.wireframeLinewidth,T.wireframeLinecap,T.wireframeLinejoin):H(N)}function z(b,e,h,g,k,T,n,m,o){j.data.vertices+=4;j.data.faces++;c(m.opacity);d(m.blending);if(m.map||m.envMap)x(b,e,g,0,1,3,n,m,o),x(k,h,T,1,2,3,n,m,o);else if(Q=b.positionScreen.x,
|
||||
W=b.positionScreen.y,J=e.positionScreen.x,$=e.positionScreen.y,R=h.positionScreen.x,P=h.positionScreen.y,ga=g.positionScreen.x,V=g.positionScreen.y,da=k.positionScreen.x,ha=k.positionScreen.y,ea=T.positionScreen.x,ca=T.positionScreen.y,m instanceof THREE.MeshBasicMaterial)D(Q,W,J,$,R,P,ga,V),m.wireframe?E(m.color,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):H(m.color);else if(m instanceof THREE.MeshLambertMaterial)Ta?!m.wireframe&&m.shading==THREE.SmoothShading&&n.vertexNormalsWorld.length==
|
||||
4?(K.r=X.r=Y.r=ka.r=ra.r,K.g=X.g=Y.g=ka.g=ra.g,K.b=X.b=Y.b=ka.b=ra.b,p(o,n.v1.positionWorld,n.vertexNormalsWorld[0],K),p(o,n.v2.positionWorld,n.vertexNormalsWorld[1],X),p(o,n.v4.positionWorld,n.vertexNormalsWorld[3],Y),p(o,n.v3.positionWorld,n.vertexNormalsWorld[2],ka),fa=Qa(K,X,Y,ka),B(Q,W,J,$,ga,V),w(Q,W,J,$,ga,V,fa,0,0,1,0,0,1),B(da,ha,R,P,ea,ca),w(da,ha,R,P,ea,ca,fa,1,0,1,1,0,1)):(sa.r=ra.r,sa.g=ra.g,sa.b=ra.b,p(o,n.centroidWorld,n.normalWorld,sa),N.r=Math.max(0,Math.min(m.color.r*sa.r,1)),N.g=
|
||||
Math.max(0,Math.min(m.color.g*sa.g,1)),N.b=Math.max(0,Math.min(m.color.b*sa.b,1)),N.updateHex(),D(Q,W,J,$,R,P,ga,V),m.wireframe?E(N,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):H(N)):(D(Q,W,J,$,R,P,ga,V),m.wireframe?E(m.color,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):H(m.color));else if(m instanceof THREE.MeshNormalMaterial)N.r=Ia(n.normalWorld.x),N.g=Ia(n.normalWorld.y),N.b=Ia(n.normalWorld.z),N.updateHex(),D(Q,W,J,$,R,P,ga,V),m.wireframe?E(N,m.wireframeLinewidth,
|
||||
m.wireframeLinecap,m.wireframeLinejoin):H(N);else if(m instanceof THREE.MeshDepthMaterial)Z=f.near,ja=f.far,K.r=K.g=K.b=1-Da(b.positionScreen.z,Z,ja),X.r=X.g=X.b=1-Da(e.positionScreen.z,Z,ja),Y.r=Y.g=Y.b=1-Da(g.positionScreen.z,Z,ja),ka.r=ka.g=ka.b=1-Da(h.positionScreen.z,Z,ja),fa=Qa(K,X,Y,ka),B(Q,W,J,$,ga,V),w(Q,W,J,$,ga,V,fa,0,0,1,0,0,1),B(da,ha,R,P,ea,ca),w(da,ha,R,P,ea,ca,fa,1,0,1,1,0,1)}function B(b,d,c,e,h,f){v.beginPath();v.moveTo(b,d);v.lineTo(c,e);v.lineTo(h,f);v.lineTo(b,d);v.closePath()}
|
||||
function D(b,d,c,e,h,f,g,j){v.beginPath();v.moveTo(b,d);v.lineTo(c,e);v.lineTo(h,f);v.lineTo(g,j);v.lineTo(b,d);v.closePath()}function E(b,d,c,h){if(F!=d)v.lineWidth=F=d;if(A!=c)v.lineCap=A=c;if(O!=h)v.lineJoin=O=h;e(b);v.stroke();pa.inflate(d*2)}function H(b){g(b);v.fill()}function w(b,d,c,e,h,f,g,j,k,m,T,n,p){var o,t;o=g.width-1;t=g.height-1;j*=o;k*=t;m*=o;T*=t;n*=o;p*=t;c-=b;e-=d;h-=b;f-=d;m-=j;T-=k;n-=j;p-=k;o=m*p-n*T;o!=0&&(t=1/o,o=(p*c-T*h)*t,T=(p*e-T*f)*t,c=(m*h-n*c)*t,e=(m*f-n*e)*t,b=b-o*
|
||||
j-c*k,d=d-T*j-e*k,v.save(),v.transform(o,T,c,e,b,d),v.clip(),v.drawImage(g,0,0),v.restore())}function Qa(b,d,c,e){var h=~~(b.r*255),f=~~(b.g*255),b=~~(b.b*255),g=~~(d.r*255),j=~~(d.g*255),d=~~(d.b*255),k=~~(c.r*255),T=~~(c.g*255),c=~~(c.b*255),m=~~(e.r*255),n=~~(e.g*255),e=~~(e.b*255);ta[0]=h<0?0:h>255?255:h;ta[1]=f<0?0:f>255?255:f;ta[2]=b<0?0:b>255?255:b;ta[4]=g<0?0:g>255?255:g;ta[5]=j<0?0:j>255?255:j;ta[6]=d<0?0:d>255?255:d;ta[8]=k<0?0:k>255?255:k;ta[9]=T<0?0:T>255?255:T;ta[10]=c<0?0:c>255?255:
|
||||
c;ta[12]=m<0?0:m>255?255:m;ta[13]=n<0?0:n>255?255:n;ta[14]=e<0?0:e>255?255:e;La.putImageData(Ua,0,0);Pa.drawImage(Ka,0,0);return Ma}function Da(b,d,c){b=(b-d)/(c-d);return b*b*(3-2*b)}function Ia(b){b=(b+1)*0.5;return b<0?0:b>1?1:b}function Aa(b,d){var c=d.x-b.x,e=d.y-b.y,h=1/Math.sqrt(c*c+e*e);c*=h;e*=h;d.x+=c;d.y+=e;b.x-=c;b.y-=e}var Ra,Ya,la,ua,Ba,Ja,Sa,I;this.autoClear?this.clear():v.setTransform(1,0,0,-1,t,u);j.data.vertices=0;j.data.faces=0;k=m.projectScene(b,f,this.sortElements);(Ta=b.lights.length>
|
||||
0)&&n(b);Ra=0;for(Ya=k.length;Ra<Ya;Ra++){la=k[Ra];pa.empty();if(la instanceof THREE.RenderableParticle){C=la;C.x*=t;C.y*=u;ua=0;for(Ba=la.materials.length;ua<Ba;)I=la.materials[ua++],I.opacity!=0&&o(C,la,I,b)}else if(la instanceof THREE.RenderableLine){if(C=la.v1,L=la.v2,C.positionScreen.x*=t,C.positionScreen.y*=u,L.positionScreen.x*=t,L.positionScreen.y*=u,pa.addPoint(C.positionScreen.x,C.positionScreen.y),pa.addPoint(L.positionScreen.x,L.positionScreen.y),qa.instersects(pa)){ua=0;for(Ba=la.materials.length;ua<
|
||||
Ba;)I=la.materials[ua++],I.opacity!=0&&y(C,L,la,I,b)}}else if(la instanceof THREE.RenderableFace3){if(C=la.v1,L=la.v2,G=la.v3,C.positionScreen.x*=t,C.positionScreen.y*=u,L.positionScreen.x*=t,L.positionScreen.y*=u,G.positionScreen.x*=t,G.positionScreen.y*=u,la.overdraw&&(Aa(C.positionScreen,L.positionScreen),Aa(L.positionScreen,G.positionScreen),Aa(G.positionScreen,C.positionScreen)),pa.add3Points(C.positionScreen.x,C.positionScreen.y,L.positionScreen.x,L.positionScreen.y,G.positionScreen.x,G.positionScreen.y),
|
||||
qa.instersects(pa)){ua=0;for(Ba=la.meshMaterials.length;ua<Ba;)if(I=la.meshMaterials[ua++],I instanceof THREE.MeshFaceMaterial){Ja=0;for(Sa=la.faceMaterials.length;Ja<Sa;)(I=la.faceMaterials[Ja++])&&I.opacity!=0&&x(C,L,G,0,1,2,la,I,b)}else I.opacity!=0&&x(C,L,G,0,1,2,la,I,b)}}else if(la instanceof THREE.RenderableFace4&&(C=la.v1,L=la.v2,G=la.v3,S=la.v4,C.positionScreen.x*=t,C.positionScreen.y*=u,L.positionScreen.x*=t,L.positionScreen.y*=u,G.positionScreen.x*=t,G.positionScreen.y*=u,S.positionScreen.x*=
|
||||
t,S.positionScreen.y*=u,h.positionScreen.copy(L.positionScreen),U.positionScreen.copy(S.positionScreen),la.overdraw&&(Aa(C.positionScreen,L.positionScreen),Aa(L.positionScreen,S.positionScreen),Aa(S.positionScreen,C.positionScreen),Aa(G.positionScreen,h.positionScreen),Aa(G.positionScreen,U.positionScreen)),pa.addPoint(C.positionScreen.x,C.positionScreen.y),pa.addPoint(L.positionScreen.x,L.positionScreen.y),pa.addPoint(G.positionScreen.x,G.positionScreen.y),pa.addPoint(S.positionScreen.x,S.positionScreen.y),
|
||||
qa.instersects(pa))){ua=0;for(Ba=la.meshMaterials.length;ua<Ba;)if(I=la.meshMaterials[ua++],I instanceof THREE.MeshFaceMaterial){Ja=0;for(Sa=la.faceMaterials.length;Ja<Sa;)(I=la.faceMaterials[Ja++])&&I.opacity!=0&&z(C,L,G,S,h,U,la,I,b)}else I.opacity!=0&&z(C,L,G,S,h,U,la,I,b)}T.addRectangle(pa)}v.setTransform(1,0,0,1,0,0)}};
|
||||
THREE.SVGRenderer=function(){function b(b,d,c){var e,h,f,g;e=0;for(h=b.lights.length;e<h;e++)f=b.lights[e],f instanceof THREE.DirectionalLight?(g=d.normalWorld.dot(f.position)*f.intensity,g>0&&(c.r+=f.color.r*g,c.g+=f.color.g*g,c.b+=f.color.b*g)):f instanceof THREE.PointLight&&(S.sub(f.position,d.centroidWorld),S.normalize(),g=d.normalWorld.dot(S)*f.intensity,g>0&&(c.r+=f.color.r*g,c.g+=f.color.g*g,c.b+=f.color.b*g))}function c(d,c,h,k,m,p){j.data.vertices+=3;j.data.faces++;Q=e(W++);Q.setAttribute("d",
|
||||
"M "+d.positionScreen.x+" "+d.positionScreen.y+" L "+c.positionScreen.x+" "+c.positionScreen.y+" L "+h.positionScreen.x+","+h.positionScreen.y+"z");m instanceof THREE.MeshBasicMaterial?F.hex=m.color.hex:m instanceof THREE.MeshLambertMaterial?H?(A.r=O.r,A.g=O.g,A.b=O.b,b(p,k,A),F.r=Math.max(0,Math.min(m.color.r*A.r,1)),F.g=Math.max(0,Math.min(m.color.g*A.g,1)),F.b=Math.max(0,Math.min(m.color.b*A.b,1)),F.updateHex()):F.hex=m.color.hex:m instanceof THREE.MeshDepthMaterial?(G=1-m.__2near/(m.__farPlusNear-
|
||||
k.z*m.__farMinusNear),F.setRGB(G,G,G)):m instanceof THREE.MeshNormalMaterial&&F.setRGB(g(k.normalWorld.x),g(k.normalWorld.y),g(k.normalWorld.z));m.wireframe?Q.setAttribute("style","fill: none; stroke: #"+f(F.hex.toString(16))+"; stroke-width: "+m.wireframeLinewidth+"; stroke-opacity: "+m.opacity+"; stroke-linecap: "+m.wireframeLinecap+"; stroke-linejoin: "+m.wireframeLinejoin):Q.setAttribute("style","fill: #"+f(F.hex.toString(16))+"; fill-opacity: "+m.opacity);n.appendChild(Q)}function d(d,c,h,k,
|
||||
m,p,o){j.data.vertices+=4;j.data.faces++;Q=e(W++);Q.setAttribute("d","M "+d.positionScreen.x+" "+d.positionScreen.y+" L "+c.positionScreen.x+" "+c.positionScreen.y+" L "+h.positionScreen.x+","+h.positionScreen.y+" L "+k.positionScreen.x+","+k.positionScreen.y+"z");p instanceof THREE.MeshBasicMaterial?F.hex=p.color.hex:p instanceof THREE.MeshLambertMaterial?H?(A.r=O.r,A.g=O.g,A.b=O.b,b(o,m,A),F.r=Math.max(0,Math.min(p.color.r*A.r,1)),F.g=Math.max(0,Math.min(p.color.g*A.g,1)),F.b=Math.max(0,Math.min(p.color.b*
|
||||
A.b,1)),F.updateHex()):F.hex=p.color.hex:p instanceof THREE.MeshDepthMaterial?(G=1-p.__2near/(p.__farPlusNear-m.z*p.__farMinusNear),F.setRGB(G,G,G)):p instanceof THREE.MeshNormalMaterial&&F.setRGB(g(m.normalWorld.x),g(m.normalWorld.y),g(m.normalWorld.z));p.wireframe?Q.setAttribute("style","fill: none; stroke: #"+f(F.hex.toString(16))+"; stroke-width: "+p.wireframeLinewidth+"; stroke-opacity: "+p.opacity+"; stroke-linecap: "+p.wireframeLinecap+"; stroke-linejoin: "+p.wireframeLinejoin):Q.setAttribute("style",
|
||||
"fill: #"+f(F.hex.toString(16))+"; fill-opacity: "+p.opacity);n.appendChild(Q)}function e(b){h[b]==null&&(h[b]=document.createElementNS("http://www.w3.org/2000/svg","path"),$==0&&h[b].setAttribute("shape-rendering","crispEdges"));return h[b]}function g(b){b=(b+1)*0.5;return b<0?0:b>1?1:b}function f(b){for(;b.length<6;)b="0"+b;return b}var j=this,k=null,m=new THREE.Projector,n=document.createElementNS("http://www.w3.org/2000/svg","svg"),o,p,t,u,v,z,B,y,D=new THREE.Rectangle,x=new THREE.Rectangle,H=
|
||||
!1,F=new THREE.Color(16777215),A=new THREE.Color(16777215),O=new THREE.Color(0),C=new THREE.Color(0),L=new THREE.Color(0),G,S=new THREE.Vector3,h=[],U=[],Q,W,J,$=1;this.domElement=n;this.sortElements=this.sortObjects=this.autoClear=!0;this.data={vertices:0,faces:0};this.setQuality=function(b){switch(b){case "high":$=1;break;case "low":$=0}};this.setSize=function(b,d){o=b;p=d;t=o/2;u=p/2;n.setAttribute("viewBox",-t+" "+-u+" "+o+" "+p);n.setAttribute("width",o);n.setAttribute("height",p);D.set(-t,-u,
|
||||
t,u)};this.clear=function(){for(;n.childNodes.length>0;)n.removeChild(n.childNodes[0])};this.render=function(b,e){var h,g,p,o,A,F,G,K;this.autoClear&&this.clear();j.data.vertices=0;j.data.faces=0;k=m.projectScene(b,e,this.sortElements);J=W=0;if(H=b.lights.length>0){G=b.lights;O.setRGB(0,0,0);C.setRGB(0,0,0);L.setRGB(0,0,0);h=0;for(g=G.length;h<g;h++)p=G[h],o=p.color,p instanceof THREE.AmbientLight?(O.r+=o.r,O.g+=o.g,O.b+=o.b):p instanceof THREE.DirectionalLight?(C.r+=o.r,C.g+=o.g,C.b+=o.b):p instanceof
|
||||
THREE.PointLight&&(L.r+=o.r,L.g+=o.g,L.b+=o.b)}h=0;for(g=k.length;h<g;h++)if(G=k[h],x.empty(),G instanceof THREE.RenderableParticle){v=G;v.x*=t;v.y*=-u;p=0;for(o=G.materials.length;p<o;)p++}else if(G instanceof THREE.RenderableLine){if(v=G.v1,z=G.v2,v.positionScreen.x*=t,v.positionScreen.y*=-u,z.positionScreen.x*=t,z.positionScreen.y*=-u,x.addPoint(v.positionScreen.x,v.positionScreen.y),x.addPoint(z.positionScreen.x,z.positionScreen.y),D.instersects(x)){p=0;for(o=G.materials.length;p<o;)if((K=G.materials[p++])&&
|
||||
K.opacity!=0){A=v;F=z;var S=J++;U[S]==null&&(U[S]=document.createElementNS("http://www.w3.org/2000/svg","line"),$==0&&U[S].setAttribute("shape-rendering","crispEdges"));Q=U[S];Q.setAttribute("x1",A.positionScreen.x);Q.setAttribute("y1",A.positionScreen.y);Q.setAttribute("x2",F.positionScreen.x);Q.setAttribute("y2",F.positionScreen.y);K instanceof THREE.LineBasicMaterial&&(Q.setAttribute("style","fill: none; stroke: ##"+f(K.color.hex.toString(16))+"; stroke-width: "+K.linewidth+"; stroke-opacity: "+
|
||||
K.opacity+"; stroke-linecap: "+K.linecap+"; stroke-linejoin: "+K.linejoin),n.appendChild(Q))}}}else if(G instanceof THREE.RenderableFace3){if(v=G.v1,z=G.v2,B=G.v3,v.positionScreen.x*=t,v.positionScreen.y*=-u,z.positionScreen.x*=t,z.positionScreen.y*=-u,B.positionScreen.x*=t,B.positionScreen.y*=-u,x.addPoint(v.positionScreen.x,v.positionScreen.y),x.addPoint(z.positionScreen.x,z.positionScreen.y),x.addPoint(B.positionScreen.x,B.positionScreen.y),D.instersects(x)){p=0;for(o=G.meshMaterials.length;p<
|
||||
o;)if(K=G.meshMaterials[p++],K instanceof THREE.MeshFaceMaterial){A=0;for(F=G.faceMaterials.length;A<F;)(K=G.faceMaterials[A++])&&K.opacity!=0&&c(v,z,B,G,K,b)}else K&&K.opacity!=0&&c(v,z,B,G,K,b)}}else if(G instanceof THREE.RenderableFace4&&(v=G.v1,z=G.v2,B=G.v3,y=G.v4,v.positionScreen.x*=t,v.positionScreen.y*=-u,z.positionScreen.x*=t,z.positionScreen.y*=-u,B.positionScreen.x*=t,B.positionScreen.y*=-u,y.positionScreen.x*=t,y.positionScreen.y*=-u,x.addPoint(v.positionScreen.x,v.positionScreen.y),x.addPoint(z.positionScreen.x,
|
||||
z.positionScreen.y),x.addPoint(B.positionScreen.x,B.positionScreen.y),x.addPoint(y.positionScreen.x,y.positionScreen.y),D.instersects(x))){p=0;for(o=G.meshMaterials.length;p<o;)if(K=G.meshMaterials[p++],K instanceof THREE.MeshFaceMaterial){A=0;for(F=G.faceMaterials.length;A<F;)(K=G.faceMaterials[A++])&&K.opacity!=0&&d(v,z,B,y,G,K,b)}else K&&K.opacity!=0&&d(v,z,B,y,G,K,b)}}};
|
||||
THREE.Projector=function(){function b(){var b=m[k]=m[k]||new THREE.RenderableVertex;k++;return b}function c(b,d){return d.z-b.z}function d(b,d){var c=0,e=1,f=b.z+b.w,g=d.z+d.w,j=-b.z+b.w,k=-d.z+d.w;return f>=0&&g>=0&&j>=0&&k>=0?!0:f<0&&g<0||j<0&&k<0?!1:(f<0?c=Math.max(c,f/(f-g)):g<0&&(e=Math.min(e,f/(f-g))),j<0?c=Math.max(c,j/(j-k)):k<0&&(e=Math.min(e,j/(j-k))),e<c?!1:(b.lerpSelf(d,c),d.lerpSelf(b,1-e),!0))}var e,f,g=[],j,k,m=[],o,n,p=[],t,u=[],v,z,A=[],x,G,y=[],D=new THREE.Vector4,F=new THREE.Vector4,
|
||||
B=new THREE.Matrix4,P=new THREE.Matrix4,K=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],L=new THREE.Vector4,E=new THREE.Vector4;this.projectVector=function(b,d){B.multiply(d.projectionMatrix,d.matrixWorldInverse);B.multiplyVector3(b);return b};this.unprojectVector=function(b,d){B.multiply(d.matrixWorld,THREE.Matrix4.makeInvert(d.projectionMatrix));B.multiplyVector3(b);return b};this.projectObjects=function(b,d,h){var d=[],j,k,m;f=0;k=
|
||||
b.objects;b=0;for(j=k.length;b<j;b++){m=k[b];var o;if(!(o=!m.visible))if(o=m instanceof THREE.Mesh){a:{o=void 0;for(var p=m.matrixWorld,n=-m.geometry.boundingSphere.radius*Math.max(m.scale.x,Math.max(m.scale.y,m.scale.z)),t=0;t<6;t++)if(o=K[t].x*p.n14+K[t].y*p.n24+K[t].z*p.n34+K[t].w,o<=n){o=!1;break a}o=!0}o=!o}if(!o)o=g[f]=g[f]||new THREE.RenderableObject,f++,e=o,D.copy(m.position),B.multiplyVector3(D),e.object=m,e.z=D.z,d.push(e)}h&&d.sort(c);return d};this.projectScene=function(e,f,h){var g=[],
|
||||
D=f.near,N=f.far,aa,U,V,ga,W,da,ea,ka,fa,I,S,Z,$,ia,Y,H,ha;G=z=t=n=0;f.matrixAutoUpdate&&f.update(void 0,!0);e.update(void 0,!1,f);B.multiply(f.projectionMatrix,f.matrixWorldInverse);K[0].set(B.n41-B.n11,B.n42-B.n12,B.n43-B.n13,B.n44-B.n14);K[1].set(B.n41+B.n11,B.n42+B.n12,B.n43+B.n13,B.n44+B.n14);K[2].set(B.n41+B.n21,B.n42+B.n22,B.n43+B.n23,B.n44+B.n24);K[3].set(B.n41-B.n21,B.n42-B.n22,B.n43-B.n23,B.n44-B.n24);K[4].set(B.n41-B.n31,B.n42-B.n32,B.n43-B.n33,B.n44-B.n34);K[5].set(B.n41+B.n31,B.n42+B.n32,
|
||||
B.n43+B.n33,B.n44+B.n34);for(aa=0;aa<6;aa++)fa=K[aa],fa.divideScalar(Math.sqrt(fa.x*fa.x+fa.y*fa.y+fa.z*fa.z));fa=this.projectObjects(e,f,!0);e=0;for(aa=fa.length;e<aa;e++)if(I=fa[e].object,I.visible)if(S=I.matrixWorld,Z=I.matrixRotationWorld,$=I.materials,ia=I.overdraw,k=0,I instanceof THREE.Mesh){Y=I.geometry;ga=Y.vertices;H=Y.faces;Y=Y.faceVertexUvs;U=0;for(V=ga.length;U<V;U++)j=b(),j.positionWorld.copy(ga[U].position),S.multiplyVector3(j.positionWorld),j.positionScreen.copy(j.positionWorld),B.multiplyVector4(j.positionScreen),
|
||||
j.positionScreen.x/=j.positionScreen.w,j.positionScreen.y/=j.positionScreen.w,j.visible=j.positionScreen.z>D&&j.positionScreen.z<N;ga=0;for(U=H.length;ga<U;ga++){V=H[ga];if(V instanceof THREE.Face3)if(W=m[V.a],da=m[V.b],ea=m[V.c],W.visible&&da.visible&&ea.visible&&(I.doubleSided||I.flipSided!=(ea.positionScreen.x-W.positionScreen.x)*(da.positionScreen.y-W.positionScreen.y)-(ea.positionScreen.y-W.positionScreen.y)*(da.positionScreen.x-W.positionScreen.x)<0))ka=p[n]=p[n]||new THREE.RenderableFace3,
|
||||
n++,o=ka,o.v1.copy(W),o.v2.copy(da),o.v3.copy(ea);else continue;else if(V instanceof THREE.Face4)if(W=m[V.a],da=m[V.b],ea=m[V.c],ka=m[V.d],W.visible&&da.visible&&ea.visible&&ka.visible&&(I.doubleSided||I.flipSided!=((ka.positionScreen.x-W.positionScreen.x)*(da.positionScreen.y-W.positionScreen.y)-(ka.positionScreen.y-W.positionScreen.y)*(da.positionScreen.x-W.positionScreen.x)<0||(da.positionScreen.x-ea.positionScreen.x)*(ka.positionScreen.y-ea.positionScreen.y)-(da.positionScreen.y-ea.positionScreen.y)*
|
||||
(ka.positionScreen.x-ea.positionScreen.x)<0)))ha=u[t]=u[t]||new THREE.RenderableFace4,t++,o=ha,o.v1.copy(W),o.v2.copy(da),o.v3.copy(ea),o.v4.copy(ka);else continue;o.normalWorld.copy(V.normal);Z.multiplyVector3(o.normalWorld);o.centroidWorld.copy(V.centroid);S.multiplyVector3(o.centroidWorld);o.centroidScreen.copy(o.centroidWorld);B.multiplyVector3(o.centroidScreen);ea=V.vertexNormals;W=0;for(da=ea.length;W<da;W++)ka=o.vertexNormalsWorld[W],ka.copy(ea[W]),Z.multiplyVector3(ka);W=0;for(da=Y.length;W<
|
||||
da;W++)if(ha=Y[W][ga]){ea=0;for(ka=ha.length;ea<ka;ea++)o.uvs[W][ea]=ha[ea]}o.meshMaterials=$;o.faceMaterials=V.materials;o.overdraw=ia;o.z=o.centroidScreen.z;g.push(o)}}else if(I instanceof THREE.Line){P.multiply(B,S);ga=I.geometry.vertices;W=b();W.positionScreen.copy(ga[0].position);P.multiplyVector4(W.positionScreen);U=1;for(V=ga.length;U<V;U++)if(W=b(),W.positionScreen.copy(ga[U].position),P.multiplyVector4(W.positionScreen),da=m[k-2],L.copy(W.positionScreen),E.copy(da.positionScreen),d(L,E))L.multiplyScalar(1/
|
||||
L.w),E.multiplyScalar(1/E.w),S=A[z]=A[z]||new THREE.RenderableLine,z++,v=S,v.v1.positionScreen.copy(L),v.v2.positionScreen.copy(E),v.z=Math.max(L.z,E.z),v.materials=I.materials,g.push(v)}else if(I instanceof THREE.Particle&&(F.set(I.matrixWorld.n14,I.matrixWorld.n24,I.matrixWorld.n34,1),B.multiplyVector4(F),F.z/=F.w,F.z>0&&F.z<1))S=y[G]=y[G]||new THREE.RenderableParticle,G++,x=S,x.x=F.x/F.w,x.y=F.y/F.w,x.z=F.z,x.rotation=I.rotation.z,x.scale.x=I.scale.x*Math.abs(x.x-(F.x+f.projectionMatrix.n11)/(F.w+
|
||||
f.projectionMatrix.n14)),x.scale.y=I.scale.y*Math.abs(x.y-(F.y+f.projectionMatrix.n22)/(F.w+f.projectionMatrix.n24)),x.materials=I.materials,g.push(x);h&&g.sort(c);return g}};
|
||||
THREE.DOMRenderer=function(){THREE.Renderer.call(this);var b=null,c=new THREE.Projector,d,e,f,g;this.domElement=document.createElement("div");this.setSize=function(b,c){d=b;e=c;f=d/2;g=e/2};this.render=function(d,e){var m,o,n,p,t,u,v,z;b=c.projectScene(d,e);m=0;for(o=b.length;m<o;m++)if(t=b[m],t instanceof THREE.RenderableParticle){v=t.x*f+f;z=t.y*g+g;n=0;for(p=t.material.length;n<p;n++)if(u=t.material[n],u instanceof THREE.ParticleDOMMaterial)u=u.domElement,u.style.left=v+"px",u.style.top=z+"px"}}};
|
||||
THREE.CanvasRenderer=function(b){function c(b){if(x!=b)v.globalAlpha=x=b}function d(b){if(G!=b){switch(b){case THREE.NormalBlending:v.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:v.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:v.globalCompositeOperation="darker"}G=b}}function e(b){if(y!=b.hex)y=b.hex,v.strokeStyle="#"+g(y.toString(16))}function f(b){if(D!=b.hex)D=b.hex,v.fillStyle="#"+g(D.toString(16))}function g(b){for(;b.length<6;)b="0"+b;return b}
|
||||
var j=this,k=null,m=new THREE.Projector,b=b||{},o=b.canvas!==void 0?b.canvas:document.createElement("canvas"),n,p,t,u,v=o.getContext("2d"),z=new THREE.Color(0),A=0,x=1,G=0,y=null,D=null,F=null,B=null,P=null,K,L,E,M,T=new THREE.RenderableVertex,h=new THREE.RenderableVertex,Q,R,N,aa,U,V,ga,W,da,ea,ka,fa,I=new THREE.Color(0),S=new THREE.Color(0),Z=new THREE.Color(0),$=new THREE.Color(0),ia=new THREE.Color(0),Y,H,ha,ma,ja,na,Aa,ya,ca,O,sa=new THREE.Rectangle,pa=new THREE.Rectangle,X=new THREE.Rectangle,
|
||||
Ta=!1,ta=new THREE.Color,qa=new THREE.Color,Oa=new THREE.Color,Pa=new THREE.Color,oa=new THREE.Vector3,La,Ma,Ua,ua,Na,Qa,b=16;La=document.createElement("canvas");La.width=La.height=2;Ma=La.getContext("2d");Ma.fillStyle="rgba(0,0,0,1)";Ma.fillRect(0,0,2,2);Ua=Ma.getImageData(0,0,2,2);ua=Ua.data;Na=document.createElement("canvas");Na.width=Na.height=b;Qa=Na.getContext("2d");Qa.translate(-b/2,-b/2);Qa.scale(b,b);b--;this.domElement=o;this.sortElements=this.sortObjects=this.autoClear=!0;this.data={vertices:0,
|
||||
faces:0};this.setSize=function(b,d){n=b;p=d;t=n/2;u=p/2;o.width=n;o.height=p;sa.set(-t,-u,t,u);x=1;G=0;P=B=F=D=y=null};this.setClearColor=function(b,d){z=b;A=d};this.setClearColorHex=function(b,d){z.setHex(b);A=d};this.clear=function(){v.setTransform(1,0,0,-1,t,u);if(!pa.isEmpty())pa.inflate(1),pa.minSelf(sa),z.hex==0&&A==0?v.clearRect(pa.getX(),pa.getY(),pa.getWidth(),pa.getHeight()):(d(THREE.NormalBlending),c(1),v.fillStyle="rgba("+Math.floor(z.r*255)+","+Math.floor(z.g*255)+","+Math.floor(z.b*
|
||||
255)+","+A+")",v.fillRect(pa.getX(),pa.getY(),pa.getWidth(),pa.getHeight())),pa.empty()};this.render=function(b,g){function o(b){var d,c,e,h=b.lights;qa.setRGB(0,0,0);Oa.setRGB(0,0,0);Pa.setRGB(0,0,0);b=0;for(d=h.length;b<d;b++)c=h[b],e=c.color,c instanceof THREE.AmbientLight?(qa.r+=e.r,qa.g+=e.g,qa.b+=e.b):c instanceof THREE.DirectionalLight?(Oa.r+=e.r,Oa.g+=e.g,Oa.b+=e.b):c instanceof THREE.PointLight&&(Pa.r+=e.r,Pa.g+=e.g,Pa.b+=e.b)}function p(b,d,c,e){var h,f,g,j,k=b.lights,b=0;for(h=k.length;b<
|
||||
h;b++)f=k[b],g=f.color,f instanceof THREE.DirectionalLight?(j=c.dot(f.position),j<=0||(j*=f.intensity,e.r+=g.r*j,e.g+=g.g*j,e.b+=g.b*j)):f instanceof THREE.PointLight&&(j=c.dot(oa.sub(f.position,d).normalize()),j<=0||(j*=f.distance==0?1:1-Math.min(d.distanceTo(f.position)/f.distance,1),j!=0&&(j*=f.intensity,e.r+=g.r*j,e.g+=g.g*j,e.b+=g.b*j)))}function n(b,h,g){c(g.opacity);d(g.blending);var j,k,m,o,p,qa;if(g instanceof THREE.ParticleBasicMaterial){if(g.map)o=g.map.image,p=o.width>>1,qa=o.height>>
|
||||
1,g=h.scale.x*t,m=h.scale.y*u,j=g*p,k=m*qa,X.set(b.x-j,b.y-k,b.x+j,b.y+k),sa.instersects(X)&&(v.save(),v.translate(b.x,b.y),v.rotate(-h.rotation),v.scale(g,-m),v.translate(-p,-qa),v.drawImage(o,0,0),v.restore())}else g instanceof THREE.ParticleCanvasMaterial&&(j=h.scale.x*t,k=h.scale.y*u,X.set(b.x-j,b.y-k,b.x+j,b.y+k),sa.instersects(X)&&(e(g.color),f(g.color),v.save(),v.translate(b.x,b.y),v.rotate(-h.rotation),v.scale(j,k),g.program(v),v.restore()))}function x(b,h,f,g){c(g.opacity);d(g.blending);
|
||||
v.beginPath();v.moveTo(b.positionScreen.x,b.positionScreen.y);v.lineTo(h.positionScreen.x,h.positionScreen.y);v.closePath();if(g instanceof THREE.LineBasicMaterial){b=g.linewidth;if(F!=b)v.lineWidth=F=b;b=g.linecap;if(B!=b)v.lineCap=B=b;b=g.linejoin;if(P!=b)v.lineJoin=P=b;e(g.color);v.stroke();X.inflate(g.linewidth*2)}}function z(b,e,h,f,k,m,o,X,n){j.data.vertices+=3;j.data.faces++;c(X.opacity);d(X.blending);Q=b.positionScreen.x;R=b.positionScreen.y;N=e.positionScreen.x;aa=e.positionScreen.y;U=h.positionScreen.x;
|
||||
V=h.positionScreen.y;A(Q,R,N,aa,U,V);if(X instanceof THREE.MeshBasicMaterial)if(X.map)X.map.mapping instanceof THREE.UVMapping&&(ma=o.uvs[0],va(Q,R,N,aa,U,V,X.map.image,ma[f].u,ma[f].v,ma[k].u,ma[k].v,ma[m].u,ma[m].v));else if(X.envMap){if(X.envMap.mapping instanceof THREE.SphericalReflectionMapping)b=g.matrixWorldInverse,oa.copy(o.vertexNormalsWorld[0]),ja=(oa.x*b.n11+oa.y*b.n12+oa.z*b.n13)*0.5+0.5,na=-(oa.x*b.n21+oa.y*b.n22+oa.z*b.n23)*0.5+0.5,oa.copy(o.vertexNormalsWorld[1]),Aa=(oa.x*b.n11+oa.y*
|
||||
b.n12+oa.z*b.n13)*0.5+0.5,ya=-(oa.x*b.n21+oa.y*b.n22+oa.z*b.n23)*0.5+0.5,oa.copy(o.vertexNormalsWorld[2]),ca=(oa.x*b.n11+oa.y*b.n12+oa.z*b.n13)*0.5+0.5,O=-(oa.x*b.n21+oa.y*b.n22+oa.z*b.n23)*0.5+0.5,va(Q,R,N,aa,U,V,X.envMap.image,ja,na,Aa,ya,ca,O)}else X.wireframe?D(X.color,X.wireframeLinewidth,X.wireframeLinecap,X.wireframeLinejoin):C(X.color);else if(X instanceof THREE.MeshLambertMaterial)X.map&&!X.wireframe&&(X.map.mapping instanceof THREE.UVMapping&&(ma=o.uvs[0],va(Q,R,N,aa,U,V,X.map.image,ma[f].u,
|
||||
ma[f].v,ma[k].u,ma[k].v,ma[m].u,ma[m].v)),d(THREE.SubtractiveBlending)),Ta?!X.wireframe&&X.shading==THREE.SmoothShading&&o.vertexNormalsWorld.length==3?(S.r=Z.r=$.r=qa.r,S.g=Z.g=$.g=qa.g,S.b=Z.b=$.b=qa.b,p(n,o.v1.positionWorld,o.vertexNormalsWorld[0],S),p(n,o.v2.positionWorld,o.vertexNormalsWorld[1],Z),p(n,o.v3.positionWorld,o.vertexNormalsWorld[2],$),ia.r=(Z.r+$.r)*0.5,ia.g=(Z.g+$.g)*0.5,ia.b=(Z.b+$.b)*0.5,ha=w(S,Z,$,ia),va(Q,R,N,aa,U,V,ha,0,0,1,0,0,1)):(ta.r=qa.r,ta.g=qa.g,ta.b=qa.b,p(n,o.centroidWorld,
|
||||
o.normalWorld,ta),I.r=Math.max(0,Math.min(X.color.r*ta.r,1)),I.g=Math.max(0,Math.min(X.color.g*ta.g,1)),I.b=Math.max(0,Math.min(X.color.b*ta.b,1)),I.updateHex(),X.wireframe?D(I,X.wireframeLinewidth,X.wireframeLinecap,X.wireframeLinejoin):C(I)):X.wireframe?D(X.color,X.wireframeLinewidth,X.wireframeLinecap,X.wireframeLinejoin):C(X.color);else if(X instanceof THREE.MeshDepthMaterial)Y=g.near,H=g.far,S.r=S.g=S.b=1-Ea(b.positionScreen.z,Y,H),Z.r=Z.g=Z.b=1-Ea(e.positionScreen.z,Y,H),$.r=$.g=$.b=1-Ea(h.positionScreen.z,
|
||||
Y,H),ia.r=(Z.r+$.r)*0.5,ia.g=(Z.g+$.g)*0.5,ia.b=(Z.b+$.b)*0.5,ha=w(S,Z,$,ia),va(Q,R,N,aa,U,V,ha,0,0,1,0,0,1);else if(X instanceof THREE.MeshNormalMaterial)I.r=Ja(o.normalWorld.x),I.g=Ja(o.normalWorld.y),I.b=Ja(o.normalWorld.z),I.updateHex(),X.wireframe?D(I,X.wireframeLinewidth,X.wireframeLinecap,X.wireframeLinejoin):C(I)}function y(b,e,h,f,k,X,o,m,n){j.data.vertices+=4;j.data.faces++;c(m.opacity);d(m.blending);if(m.map||m.envMap)z(b,e,f,0,1,3,o,m,n),z(k,h,X,1,2,3,o,m,n);else if(Q=b.positionScreen.x,
|
||||
R=b.positionScreen.y,N=e.positionScreen.x,aa=e.positionScreen.y,U=h.positionScreen.x,V=h.positionScreen.y,ga=f.positionScreen.x,W=f.positionScreen.y,da=k.positionScreen.x,ea=k.positionScreen.y,ka=X.positionScreen.x,fa=X.positionScreen.y,m instanceof THREE.MeshBasicMaterial)G(Q,R,N,aa,U,V,ga,W),m.wireframe?D(m.color,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):C(m.color);else if(m instanceof THREE.MeshLambertMaterial)Ta?!m.wireframe&&m.shading==THREE.SmoothShading&&o.vertexNormalsWorld.length==
|
||||
4?(S.r=Z.r=$.r=ia.r=qa.r,S.g=Z.g=$.g=ia.g=qa.g,S.b=Z.b=$.b=ia.b=qa.b,p(n,o.v1.positionWorld,o.vertexNormalsWorld[0],S),p(n,o.v2.positionWorld,o.vertexNormalsWorld[1],Z),p(n,o.v4.positionWorld,o.vertexNormalsWorld[3],$),p(n,o.v3.positionWorld,o.vertexNormalsWorld[2],ia),ha=w(S,Z,$,ia),A(Q,R,N,aa,ga,W),va(Q,R,N,aa,ga,W,ha,0,0,1,0,0,1),A(da,ea,U,V,ka,fa),va(da,ea,U,V,ka,fa,ha,1,0,1,1,0,1)):(ta.r=qa.r,ta.g=qa.g,ta.b=qa.b,p(n,o.centroidWorld,o.normalWorld,ta),I.r=Math.max(0,Math.min(m.color.r*ta.r,1)),
|
||||
I.g=Math.max(0,Math.min(m.color.g*ta.g,1)),I.b=Math.max(0,Math.min(m.color.b*ta.b,1)),I.updateHex(),G(Q,R,N,aa,U,V,ga,W),m.wireframe?D(I,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):C(I)):(G(Q,R,N,aa,U,V,ga,W),m.wireframe?D(m.color,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):C(m.color));else if(m instanceof THREE.MeshNormalMaterial)I.r=Ja(o.normalWorld.x),I.g=Ja(o.normalWorld.y),I.b=Ja(o.normalWorld.z),I.updateHex(),G(Q,R,N,aa,U,V,ga,W),m.wireframe?D(I,m.wireframeLinewidth,
|
||||
m.wireframeLinecap,m.wireframeLinejoin):C(I);else if(m instanceof THREE.MeshDepthMaterial)Y=g.near,H=g.far,S.r=S.g=S.b=1-Ea(b.positionScreen.z,Y,H),Z.r=Z.g=Z.b=1-Ea(e.positionScreen.z,Y,H),$.r=$.g=$.b=1-Ea(f.positionScreen.z,Y,H),ia.r=ia.g=ia.b=1-Ea(h.positionScreen.z,Y,H),ha=w(S,Z,$,ia),A(Q,R,N,aa,ga,W),va(Q,R,N,aa,ga,W,ha,0,0,1,0,0,1),A(da,ea,U,V,ka,fa),va(da,ea,U,V,ka,fa,ha,1,0,1,1,0,1)}function A(b,d,c,e,h,f){v.beginPath();v.moveTo(b,d);v.lineTo(c,e);v.lineTo(h,f);v.lineTo(b,d);v.closePath()}
|
||||
function G(b,d,c,e,h,f,g,j){v.beginPath();v.moveTo(b,d);v.lineTo(c,e);v.lineTo(h,f);v.lineTo(g,j);v.lineTo(b,d);v.closePath()}function D(b,d,c,h){if(F!=d)v.lineWidth=F=d;if(B!=c)v.lineCap=B=c;if(P!=h)v.lineJoin=P=h;e(b);v.stroke();X.inflate(d*2)}function C(b){f(b);v.fill()}function va(b,d,c,e,h,f,g,j,k,m,o,X,p){var n,t;n=g.width-1;t=g.height-1;j*=n;k*=t;m*=n;o*=t;X*=n;p*=t;c-=b;e-=d;h-=b;f-=d;m-=j;o-=k;X-=j;p-=k;n=m*p-X*o;n!=0&&(t=1/n,n=(p*c-o*h)*t,o=(p*e-o*f)*t,c=(m*h-X*c)*t,e=(m*f-X*e)*t,b=b-n*
|
||||
j-c*k,d=d-o*j-e*k,v.save(),v.transform(n,o,c,e,b,d),v.clip(),v.drawImage(g,0,0),v.restore())}function w(b,d,c,e){var h=~~(b.r*255),f=~~(b.g*255),b=~~(b.b*255),g=~~(d.r*255),j=~~(d.g*255),d=~~(d.b*255),k=~~(c.r*255),m=~~(c.g*255),c=~~(c.b*255),o=~~(e.r*255),X=~~(e.g*255),e=~~(e.b*255);ua[0]=h<0?0:h>255?255:h;ua[1]=f<0?0:f>255?255:f;ua[2]=b<0?0:b>255?255:b;ua[4]=g<0?0:g>255?255:g;ua[5]=j<0?0:j>255?255:j;ua[6]=d<0?0:d>255?255:d;ua[8]=k<0?0:k>255?255:k;ua[9]=m<0?0:m>255?255:m;ua[10]=c<0?0:c>255?255:c;
|
||||
ua[12]=o<0?0:o>255?255:o;ua[13]=X<0?0:X>255?255:X;ua[14]=e<0?0:e>255?255:e;Ma.putImageData(Ua,0,0);Qa.drawImage(La,0,0);return Na}function Ea(b,d,c){b=(b-d)/(c-d);return b*b*(3-2*b)}function Ja(b){b=(b+1)*0.5;return b<0?0:b>1?1:b}function Ba(b,d){var c=d.x-b.x,e=d.y-b.y,h=1/Math.sqrt(c*c+e*e);c*=h;e*=h;d.x+=c;d.y+=e;b.x-=c;b.y-=e}var Ra,Ya,la,wa,Ca,Ka,Sa,ra;this.autoClear?this.clear():v.setTransform(1,0,0,-1,t,u);j.data.vertices=0;j.data.faces=0;k=m.projectScene(b,g,this.sortElements);(Ta=b.lights.length>
|
||||
0)&&o(b);Ra=0;for(Ya=k.length;Ra<Ya;Ra++){la=k[Ra];X.empty();if(la instanceof THREE.RenderableParticle){K=la;K.x*=t;K.y*=u;wa=0;for(Ca=la.materials.length;wa<Ca;)ra=la.materials[wa++],ra.opacity!=0&&n(K,la,ra,b)}else if(la instanceof THREE.RenderableLine){if(K=la.v1,L=la.v2,K.positionScreen.x*=t,K.positionScreen.y*=u,L.positionScreen.x*=t,L.positionScreen.y*=u,X.addPoint(K.positionScreen.x,K.positionScreen.y),X.addPoint(L.positionScreen.x,L.positionScreen.y),sa.instersects(X)){wa=0;for(Ca=la.materials.length;wa<
|
||||
Ca;)ra=la.materials[wa++],ra.opacity!=0&&x(K,L,la,ra,b)}}else if(la instanceof THREE.RenderableFace3){if(K=la.v1,L=la.v2,E=la.v3,K.positionScreen.x*=t,K.positionScreen.y*=u,L.positionScreen.x*=t,L.positionScreen.y*=u,E.positionScreen.x*=t,E.positionScreen.y*=u,la.overdraw&&(Ba(K.positionScreen,L.positionScreen),Ba(L.positionScreen,E.positionScreen),Ba(E.positionScreen,K.positionScreen)),X.add3Points(K.positionScreen.x,K.positionScreen.y,L.positionScreen.x,L.positionScreen.y,E.positionScreen.x,E.positionScreen.y),
|
||||
sa.instersects(X)){wa=0;for(Ca=la.meshMaterials.length;wa<Ca;)if(ra=la.meshMaterials[wa++],ra instanceof THREE.MeshFaceMaterial){Ka=0;for(Sa=la.faceMaterials.length;Ka<Sa;)(ra=la.faceMaterials[Ka++])&&ra.opacity!=0&&z(K,L,E,0,1,2,la,ra,b)}else ra.opacity!=0&&z(K,L,E,0,1,2,la,ra,b)}}else if(la instanceof THREE.RenderableFace4&&(K=la.v1,L=la.v2,E=la.v3,M=la.v4,K.positionScreen.x*=t,K.positionScreen.y*=u,L.positionScreen.x*=t,L.positionScreen.y*=u,E.positionScreen.x*=t,E.positionScreen.y*=u,M.positionScreen.x*=
|
||||
t,M.positionScreen.y*=u,T.positionScreen.copy(L.positionScreen),h.positionScreen.copy(M.positionScreen),la.overdraw&&(Ba(K.positionScreen,L.positionScreen),Ba(L.positionScreen,M.positionScreen),Ba(M.positionScreen,K.positionScreen),Ba(E.positionScreen,T.positionScreen),Ba(E.positionScreen,h.positionScreen)),X.addPoint(K.positionScreen.x,K.positionScreen.y),X.addPoint(L.positionScreen.x,L.positionScreen.y),X.addPoint(E.positionScreen.x,E.positionScreen.y),X.addPoint(M.positionScreen.x,M.positionScreen.y),
|
||||
sa.instersects(X))){wa=0;for(Ca=la.meshMaterials.length;wa<Ca;)if(ra=la.meshMaterials[wa++],ra instanceof THREE.MeshFaceMaterial){Ka=0;for(Sa=la.faceMaterials.length;Ka<Sa;)(ra=la.faceMaterials[Ka++])&&ra.opacity!=0&&y(K,L,E,M,T,h,la,ra,b)}else ra.opacity!=0&&y(K,L,E,M,T,h,la,ra,b)}pa.addRectangle(X)}v.setTransform(1,0,0,1,0,0)}};
|
||||
THREE.SVGRenderer=function(){function b(b,d,c){var e,h,f,g;e=0;for(h=b.lights.length;e<h;e++)f=b.lights[e],f instanceof THREE.DirectionalLight?(g=d.normalWorld.dot(f.position)*f.intensity,g>0&&(c.r+=f.color.r*g,c.g+=f.color.g*g,c.b+=f.color.b*g)):f instanceof THREE.PointLight&&(M.sub(f.position,d.centroidWorld),M.normalize(),g=d.normalWorld.dot(M)*f.intensity,g>0&&(c.r+=f.color.r*g,c.g+=f.color.g*g,c.b+=f.color.b*g))}function c(d,c,h,k,m,p){j.data.vertices+=3;j.data.faces++;Q=e(R++);Q.setAttribute("d",
|
||||
"M "+d.positionScreen.x+" "+d.positionScreen.y+" L "+c.positionScreen.x+" "+c.positionScreen.y+" L "+h.positionScreen.x+","+h.positionScreen.y+"z");m instanceof THREE.MeshBasicMaterial?F.hex=m.color.hex:m instanceof THREE.MeshLambertMaterial?D?(B.r=P.r,B.g=P.g,B.b=P.b,b(p,k,B),F.r=Math.max(0,Math.min(m.color.r*B.r,1)),F.g=Math.max(0,Math.min(m.color.g*B.g,1)),F.b=Math.max(0,Math.min(m.color.b*B.b,1)),F.updateHex()):F.hex=m.color.hex:m instanceof THREE.MeshDepthMaterial?(E=1-m.__2near/(m.__farPlusNear-
|
||||
k.z*m.__farMinusNear),F.setRGB(E,E,E)):m instanceof THREE.MeshNormalMaterial&&F.setRGB(f(k.normalWorld.x),f(k.normalWorld.y),f(k.normalWorld.z));m.wireframe?Q.setAttribute("style","fill: none; stroke: #"+g(F.hex.toString(16))+"; stroke-width: "+m.wireframeLinewidth+"; stroke-opacity: "+m.opacity+"; stroke-linecap: "+m.wireframeLinecap+"; stroke-linejoin: "+m.wireframeLinejoin):Q.setAttribute("style","fill: #"+g(F.hex.toString(16))+"; fill-opacity: "+m.opacity);o.appendChild(Q)}function d(d,c,h,k,
|
||||
m,p,n){j.data.vertices+=4;j.data.faces++;Q=e(R++);Q.setAttribute("d","M "+d.positionScreen.x+" "+d.positionScreen.y+" L "+c.positionScreen.x+" "+c.positionScreen.y+" L "+h.positionScreen.x+","+h.positionScreen.y+" L "+k.positionScreen.x+","+k.positionScreen.y+"z");p instanceof THREE.MeshBasicMaterial?F.hex=p.color.hex:p instanceof THREE.MeshLambertMaterial?D?(B.r=P.r,B.g=P.g,B.b=P.b,b(n,m,B),F.r=Math.max(0,Math.min(p.color.r*B.r,1)),F.g=Math.max(0,Math.min(p.color.g*B.g,1)),F.b=Math.max(0,Math.min(p.color.b*
|
||||
B.b,1)),F.updateHex()):F.hex=p.color.hex:p instanceof THREE.MeshDepthMaterial?(E=1-p.__2near/(p.__farPlusNear-m.z*p.__farMinusNear),F.setRGB(E,E,E)):p instanceof THREE.MeshNormalMaterial&&F.setRGB(f(m.normalWorld.x),f(m.normalWorld.y),f(m.normalWorld.z));p.wireframe?Q.setAttribute("style","fill: none; stroke: #"+g(F.hex.toString(16))+"; stroke-width: "+p.wireframeLinewidth+"; stroke-opacity: "+p.opacity+"; stroke-linecap: "+p.wireframeLinecap+"; stroke-linejoin: "+p.wireframeLinejoin):Q.setAttribute("style",
|
||||
"fill: #"+g(F.hex.toString(16))+"; fill-opacity: "+p.opacity);o.appendChild(Q)}function e(b){T[b]==null&&(T[b]=document.createElementNS("http://www.w3.org/2000/svg","path"),aa==0&&T[b].setAttribute("shape-rendering","crispEdges"));return T[b]}function f(b){b=(b+1)*0.5;return b<0?0:b>1?1:b}function g(b){for(;b.length<6;)b="0"+b;return b}var j=this,k=null,m=new THREE.Projector,o=document.createElementNS("http://www.w3.org/2000/svg","svg"),n,p,t,u,v,z,A,x,G=new THREE.Rectangle,y=new THREE.Rectangle,
|
||||
D=!1,F=new THREE.Color(16777215),B=new THREE.Color(16777215),P=new THREE.Color(0),K=new THREE.Color(0),L=new THREE.Color(0),E,M=new THREE.Vector3,T=[],h=[],Q,R,N,aa=1;this.domElement=o;this.sortElements=this.sortObjects=this.autoClear=!0;this.data={vertices:0,faces:0};this.setQuality=function(b){switch(b){case "high":aa=1;break;case "low":aa=0}};this.setSize=function(b,d){n=b;p=d;t=n/2;u=p/2;o.setAttribute("viewBox",-t+" "+-u+" "+n+" "+p);o.setAttribute("width",n);o.setAttribute("height",p);G.set(-t,
|
||||
-u,t,u)};this.clear=function(){for(;o.childNodes.length>0;)o.removeChild(o.childNodes[0])};this.render=function(b,e){var f,p,n,F,B,E,I,S;this.autoClear&&this.clear();j.data.vertices=0;j.data.faces=0;k=m.projectScene(b,e,this.sortElements);N=R=0;if(D=b.lights.length>0){I=b.lights;P.setRGB(0,0,0);K.setRGB(0,0,0);L.setRGB(0,0,0);f=0;for(p=I.length;f<p;f++)n=I[f],F=n.color,n instanceof THREE.AmbientLight?(P.r+=F.r,P.g+=F.g,P.b+=F.b):n instanceof THREE.DirectionalLight?(K.r+=F.r,K.g+=F.g,K.b+=F.b):n instanceof
|
||||
THREE.PointLight&&(L.r+=F.r,L.g+=F.g,L.b+=F.b)}f=0;for(p=k.length;f<p;f++)if(I=k[f],y.empty(),I instanceof THREE.RenderableParticle){v=I;v.x*=t;v.y*=-u;n=0;for(F=I.materials.length;n<F;)n++}else if(I instanceof THREE.RenderableLine){if(v=I.v1,z=I.v2,v.positionScreen.x*=t,v.positionScreen.y*=-u,z.positionScreen.x*=t,z.positionScreen.y*=-u,y.addPoint(v.positionScreen.x,v.positionScreen.y),y.addPoint(z.positionScreen.x,z.positionScreen.y),G.instersects(y)){n=0;for(F=I.materials.length;n<F;)if((S=I.materials[n++])&&
|
||||
S.opacity!=0){B=v;E=z;var M=N++;h[M]==null&&(h[M]=document.createElementNS("http://www.w3.org/2000/svg","line"),aa==0&&h[M].setAttribute("shape-rendering","crispEdges"));Q=h[M];Q.setAttribute("x1",B.positionScreen.x);Q.setAttribute("y1",B.positionScreen.y);Q.setAttribute("x2",E.positionScreen.x);Q.setAttribute("y2",E.positionScreen.y);S instanceof THREE.LineBasicMaterial&&(Q.setAttribute("style","fill: none; stroke: ##"+g(S.color.hex.toString(16))+"; stroke-width: "+S.linewidth+"; stroke-opacity: "+
|
||||
S.opacity+"; stroke-linecap: "+S.linecap+"; stroke-linejoin: "+S.linejoin),o.appendChild(Q))}}}else if(I instanceof THREE.RenderableFace3){if(v=I.v1,z=I.v2,A=I.v3,v.positionScreen.x*=t,v.positionScreen.y*=-u,z.positionScreen.x*=t,z.positionScreen.y*=-u,A.positionScreen.x*=t,A.positionScreen.y*=-u,y.addPoint(v.positionScreen.x,v.positionScreen.y),y.addPoint(z.positionScreen.x,z.positionScreen.y),y.addPoint(A.positionScreen.x,A.positionScreen.y),G.instersects(y)){n=0;for(F=I.meshMaterials.length;n<
|
||||
F;)if(S=I.meshMaterials[n++],S instanceof THREE.MeshFaceMaterial){B=0;for(E=I.faceMaterials.length;B<E;)(S=I.faceMaterials[B++])&&S.opacity!=0&&c(v,z,A,I,S,b)}else S&&S.opacity!=0&&c(v,z,A,I,S,b)}}else if(I instanceof THREE.RenderableFace4&&(v=I.v1,z=I.v2,A=I.v3,x=I.v4,v.positionScreen.x*=t,v.positionScreen.y*=-u,z.positionScreen.x*=t,z.positionScreen.y*=-u,A.positionScreen.x*=t,A.positionScreen.y*=-u,x.positionScreen.x*=t,x.positionScreen.y*=-u,y.addPoint(v.positionScreen.x,v.positionScreen.y),y.addPoint(z.positionScreen.x,
|
||||
z.positionScreen.y),y.addPoint(A.positionScreen.x,A.positionScreen.y),y.addPoint(x.positionScreen.x,x.positionScreen.y),G.instersects(y))){n=0;for(F=I.meshMaterials.length;n<F;)if(S=I.meshMaterials[n++],S instanceof THREE.MeshFaceMaterial){B=0;for(E=I.faceMaterials.length;B<E;)(S=I.faceMaterials[B++])&&S.opacity!=0&&d(v,z,A,x,I,S,b)}else S&&S.opacity!=0&&d(v,z,A,x,I,S,b)}}};
|
||||
THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
|
||||
envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform int combine;\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( envMap, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",
|
||||
envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",
|
||||
@@ -200,7 +200,7 @@ lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else
|
||||
lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mColor = vec4( diffuse, opacity );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec3 pointVector = normalize( vPointLight[ i ].xyz );\nvec3 pointHalfVector = normalize( vPointLight[ i ].xyz + vViewPosition );\nfloat pointDistance = vPointLight[ i ].w;\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse += mColor * pointDiffuseWeight * pointDistance;\npointSpecular += mSpecular * pointSpecularWeight * pointDistance;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif\ngl_FragColor = gl_FragColor * totalLight;",
|
||||
color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\nvColor = color;\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\nuniform mat4 boneGlobalMatrices[ MAX_BONES ];\n#endif",skinning_vertex:"#ifdef USE_SKINNING\ngl_Position = ( boneGlobalMatrices[ int( skinIndex.x ) ] * skinVertexA ) * skinWeight.x;\ngl_Position += ( boneGlobalMatrices[ int( skinIndex.y ) ] * skinVertexB ) * skinWeight.y;\ngl_Position = projectionMatrix * viewMatrix * objectMatrix * gl_Position;\n#endif",
|
||||
morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\nuniform float morphTargetInfluences[ 8 ];\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\nvec3 morphed = vec3( 0.0, 0.0, 0.0 );\nmorphed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\nmorphed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\nmorphed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\nmorphed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\nmorphed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\nmorphed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\nmorphed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\nmorphed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\nmorphed += position;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( morphed, 1.0 );\n#endif",
|
||||
default_vertex:"#ifndef USE_MORPHTARGETS\n#ifndef USE_SKINNING\ngl_Position = projectionMatrix * mvPosition;\n#endif\n#endif"};THREE.UniformsUtils={merge:function(b){var c,d,e,g={};for(c=0;c<b.length;c++)for(d in e=this.clone(b[c]),e)g[d]=e[d];return g},clone:function(b){var c,d,e,g={};for(c in b)for(d in g[c]={},b[c])e=b[c][d],g[c][d]=e instanceof THREE.Color||e instanceof THREE.Vector3||e instanceof THREE.Texture?e.clone():e;return g}};
|
||||
default_vertex:"#ifndef USE_MORPHTARGETS\n#ifndef USE_SKINNING\ngl_Position = projectionMatrix * mvPosition;\n#endif\n#endif"};THREE.UniformsUtils={merge:function(b){var c,d,e,f={};for(c=0;c<b.length;c++)for(d in e=this.clone(b[c]),e)f[d]=e[d];return f},clone:function(b){var c,d,e,f={};for(c in b)for(d in f[c]={},b[c])e=b[c][d],f[c][d]=e instanceof THREE.Color||e instanceof THREE.Vector3||e instanceof THREE.Texture?e.clone():e;return f}};
|
||||
THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},offsetRepeat:{type:"v4",value:new THREE.Vector4(0,0,1,1)},lightMap:{type:"t",value:2,texture:null},envMap:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refractionRatio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",
|
||||
value:new THREE.Color(16777215)},morphTargetInfluences:{type:"f",value:0}},lights:{enableLighting:{type:"i",value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightDistance:{type:"fv1",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",value:1},scale:{type:"f",value:1},
|
||||
map:{type:"t",value:0,texture:null},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}}};
|
||||
@@ -222,134 +222,134 @@ THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.Shade
|
||||
"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;",THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,
|
||||
THREE.ShaderChunk.default_vertex,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["uniform float size;\nuniform float scale;",
|
||||
THREE.ShaderChunk.color_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}};
|
||||
THREE.WebGLRenderer=function(b){function c(b,d,c){var e,f,g,j=b.vertices,k=j.length,m=b.colors,n=m.length,p=b.__vertexArray,o=b.__colorArray,t=b.__sortArray,u=b.__dirtyVertices,v=b.__dirtyColors;if(c.sortParticles){N.multiplySelf(c.matrixWorld);for(e=0;e<k;e++)f=j[e].position,Y.copy(f),N.multiplyVector3(Y),t[e]=[Y.z,e];t.sort(function(b,d){return d[0]-b[0]});for(e=0;e<k;e++)f=j[t[e][1]].position,g=e*3,p[g]=f.x,p[g+1]=f.y,p[g+2]=f.z;for(e=0;e<n;e++)g=e*3,color=m[t[e][1]],o[g]=color.r,o[g+1]=color.g,
|
||||
o[g+2]=color.b}else{if(u)for(e=0;e<k;e++)f=j[e].position,g=e*3,p[g]=f.x,p[g+1]=f.y,p[g+2]=f.z;if(v)for(e=0;e<n;e++)color=m[e],g=e*3,o[g]=color.r,o[g+1]=color.g,o[g+2]=color.b}if(u||c.sortParticles)h.bindBuffer(h.ARRAY_BUFFER,b.__webglVertexBuffer),h.bufferData(h.ARRAY_BUFFER,p,d);if(v||c.sortParticles)h.bindBuffer(h.ARRAY_BUFFER,b.__webglColorBuffer),h.bufferData(h.ARRAY_BUFFER,o,d)}function d(b,d,c,e,g){e.program||S.initMaterial(e,d,c,g);var f=e.program,j=f.uniforms,k=e.uniforms;f!=Q&&(h.useProgram(f),
|
||||
Q=f);h.uniformMatrix4fv(j.projectionMatrix,!1,K);if(c&&(e instanceof THREE.MeshBasicMaterial||e instanceof THREE.MeshLambertMaterial||e instanceof THREE.MeshPhongMaterial||e instanceof THREE.LineBasicMaterial||e instanceof THREE.ParticleBasicMaterial||e.fog))if(k.fogColor.value=c.color,c instanceof THREE.Fog)k.fogNear.value=c.near,k.fogFar.value=c.far;else if(c instanceof THREE.FogExp2)k.fogDensity.value=c.density;if(e instanceof THREE.MeshPhongMaterial||e instanceof THREE.MeshLambertMaterial||e.lights){var m,
|
||||
n,p=0,o=0,t=0,u,v,y,x,z=ka,B=z.directional.colors,G=z.directional.positions,D=z.point.colors,H=z.point.positions,ja=z.point.distances,C=0,E=0,c=n=x=0;for(m=d.length;c<m;c++)if(n=d[c],u=n.color,v=n.position,y=n.intensity,x=n.distance,n instanceof THREE.AmbientLight)p+=u.r,o+=u.g,t+=u.b;else if(n instanceof THREE.DirectionalLight)x=C*3,B[x]=u.r*y,B[x+1]=u.g*y,B[x+2]=u.b*y,G[x]=v.x,G[x+1]=v.y,G[x+2]=v.z,C+=1;else if(n instanceof THREE.PointLight)n=E*3,D[n]=u.r*y,D[n+1]=u.g*y,D[n+2]=u.b*y,H[n]=v.x,H[n+
|
||||
1]=v.y,H[n+2]=v.z,ja[E]=x,E+=1;for(c=C*3;c<B.length;c++)B[c]=0;for(c=E*3;c<D.length;c++)D[c]=0;z.point.length=E;z.directional.length=C;z.ambient[0]=p;z.ambient[1]=o;z.ambient[2]=t;c=ka;k.enableLighting.value=c.directional.length+c.point.length;k.ambientLightColor.value=c.ambient;k.directionalLightColor.value=c.directional.colors;k.directionalLightDirection.value=c.directional.positions;k.pointLightColor.value=c.point.colors;k.pointLightPosition.value=c.point.positions;k.pointLightDistance.value=c.point.distances}if(e instanceof
|
||||
THREE.WebGLRenderer=function(b){function c(b,d,c){var e,f,g,j=b.vertices,k=j.length,m=b.colors,o=m.length,p=b.__vertexArray,n=b.__colorArray,t=b.__sortArray,u=b.__dirtyVertices,v=b.__dirtyColors;if(c.sortParticles){S.multiplySelf(c.matrixWorld);for(e=0;e<k;e++)f=j[e].position,ia.copy(f),S.multiplyVector3(ia),t[e]=[ia.z,e];t.sort(function(b,d){return d[0]-b[0]});for(e=0;e<k;e++)f=j[t[e][1]].position,g=e*3,p[g]=f.x,p[g+1]=f.y,p[g+2]=f.z;for(e=0;e<o;e++)g=e*3,color=m[t[e][1]],n[g]=color.r,n[g+1]=color.g,
|
||||
n[g+2]=color.b}else{if(u)for(e=0;e<k;e++)f=j[e].position,g=e*3,p[g]=f.x,p[g+1]=f.y,p[g+2]=f.z;if(v)for(e=0;e<o;e++)color=m[e],g=e*3,n[g]=color.r,n[g+1]=color.g,n[g+2]=color.b}if(u||c.sortParticles)h.bindBuffer(h.ARRAY_BUFFER,b.__webglVertexBuffer),h.bufferData(h.ARRAY_BUFFER,p,d);if(v||c.sortParticles)h.bindBuffer(h.ARRAY_BUFFER,b.__webglColorBuffer),h.bufferData(h.ARRAY_BUFFER,n,d)}function d(b,d,c,e,f){e.program||T.initMaterial(e,d,c,f);var g=e.program,j=g.uniforms,k=e.uniforms;g!=R&&(h.useProgram(g),
|
||||
R=g);h.uniformMatrix4fv(j.projectionMatrix,!1,Z);if(c&&(e instanceof THREE.MeshBasicMaterial||e instanceof THREE.MeshLambertMaterial||e instanceof THREE.MeshPhongMaterial||e instanceof THREE.LineBasicMaterial||e instanceof THREE.ParticleBasicMaterial||e.fog))if(k.fogColor.value=c.color,c instanceof THREE.Fog)k.fogNear.value=c.near,k.fogFar.value=c.far;else if(c instanceof THREE.FogExp2)k.fogDensity.value=c.density;if(e instanceof THREE.MeshPhongMaterial||e instanceof THREE.MeshLambertMaterial||e.lights){var m,
|
||||
o,p=0,n=0,t=0,u,v,x,z,y=Y,A=y.directional.colors,F=y.directional.positions,G=y.point.colors,D=y.point.positions,E=y.point.distances,L=0,C=0,c=o=z=0;for(m=d.length;c<m;c++)if(o=d[c],u=o.color,v=o.position,x=o.intensity,z=o.distance,o instanceof THREE.AmbientLight)p+=u.r,n+=u.g,t+=u.b;else if(o instanceof THREE.DirectionalLight)z=L*3,A[z]=u.r*x,A[z+1]=u.g*x,A[z+2]=u.b*x,F[z]=v.x,F[z+1]=v.y,F[z+2]=v.z,L+=1;else if(o instanceof THREE.PointLight)o=C*3,G[o]=u.r*x,G[o+1]=u.g*x,G[o+2]=u.b*x,D[o]=v.x,D[o+
|
||||
1]=v.y,D[o+2]=v.z,E[C]=z,C+=1;for(c=L*3;c<A.length;c++)A[c]=0;for(c=C*3;c<G.length;c++)G[c]=0;y.point.length=C;y.directional.length=L;y.ambient[0]=p;y.ambient[1]=n;y.ambient[2]=t;c=Y;k.enableLighting.value=c.directional.length+c.point.length;k.ambientLightColor.value=c.ambient;k.directionalLightColor.value=c.directional.colors;k.directionalLightDirection.value=c.directional.positions;k.pointLightColor.value=c.point.colors;k.pointLightPosition.value=c.point.positions;k.pointLightDistance.value=c.point.distances}if(e instanceof
|
||||
THREE.MeshBasicMaterial||e instanceof THREE.MeshLambertMaterial||e instanceof THREE.MeshPhongMaterial)k.diffuse.value=e.color,k.opacity.value=e.opacity,(k.map.texture=e.map)&&k.offsetRepeat.value.set(e.map.offset.x,e.map.offset.y,e.map.repeat.x,e.map.repeat.y),k.lightMap.texture=e.lightMap,k.envMap.texture=e.envMap,k.reflectivity.value=e.reflectivity,k.refractionRatio.value=e.refractionRatio,k.combine.value=e.combine,k.useRefract.value=e.envMap&&e.envMap.mapping instanceof THREE.CubeRefractionMapping;
|
||||
if(e instanceof THREE.LineBasicMaterial)k.diffuse.value=e.color,k.opacity.value=e.opacity;else if(e instanceof THREE.ParticleBasicMaterial)k.psColor.value=e.color,k.opacity.value=e.opacity,k.size.value=e.size,k.scale.value=Z.height/2,k.map.texture=e.map;else if(e instanceof THREE.MeshPhongMaterial)k.ambient.value=e.ambient,k.specular.value=e.specular,k.shininess.value=e.shininess;else if(e instanceof THREE.MeshDepthMaterial)k.mNear.value=b.near,k.mFar.value=b.far,k.opacity.value=e.opacity;else if(e instanceof
|
||||
THREE.MeshNormalMaterial)k.opacity.value=e.opacity;for(var L in k)if(o=f.uniforms[L])if(m=k[L],p=m.type,c=m.value,p=="i")h.uniform1i(o,c);else if(p=="f")h.uniform1f(o,c);else if(p=="fv1")h.uniform1fv(o,c);else if(p=="fv")h.uniform3fv(o,c);else if(p=="v2")h.uniform2f(o,c.x,c.y);else if(p=="v3")h.uniform3f(o,c.x,c.y,c.z);else if(p=="v4")h.uniform4f(o,c.x,c.y,c.z,c.w);else if(p=="c")h.uniform3f(o,c.r,c.g,c.b);else if(p=="t"&&(h.uniform1i(o,c),m=m.texture))if(m.image instanceof Array&&m.image.length==
|
||||
6){if(m.image.length==6){if(m.needsUpdate){if(m.__webglInit){h.bindTexture(h.TEXTURE_CUBE_MAP,m.image.__webglTextureCube);for(p=0;p<6;++p)h.texSubImage2D(h.TEXTURE_CUBE_MAP_POSITIVE_X+p,0,0,0,h.RGBA,h.UNSIGNED_BYTE,m.image[p])}else{m.image.__webglTextureCube=h.createTexture();h.bindTexture(h.TEXTURE_CUBE_MAP,m.image.__webglTextureCube);for(p=0;p<6;++p)h.texImage2D(h.TEXTURE_CUBE_MAP_POSITIVE_X+p,0,h.RGBA,h.RGBA,h.UNSIGNED_BYTE,m.image[p]);m.__webglInit=!0}F(h.TEXTURE_CUBE_MAP,m,m.image[0]);h.bindTexture(h.TEXTURE_CUBE_MAP,
|
||||
null);m.needsUpdate=!1}h.activeTexture(h.TEXTURE0+c);h.bindTexture(h.TEXTURE_CUBE_MAP,m.image.__webglTextureCube)}}else A(m,c);h.uniformMatrix4fv(j.modelViewMatrix,!1,g._modelViewMatrixArray);h.uniformMatrix3fv(j.normalMatrix,!1,g._normalMatrixArray);(e instanceof THREE.MeshShaderMaterial||e instanceof THREE.MeshPhongMaterial||e.envMap)&&j.cameraPosition!==null&&h.uniform3f(j.cameraPosition,b.position.x,b.position.y,b.position.z);(e instanceof THREE.MeshShaderMaterial||e.envMap||e.skinning)&&j.objectMatrix!==
|
||||
null&&h.uniformMatrix4fv(j.objectMatrix,!1,g._objectMatrixArray);(e instanceof THREE.MeshPhongMaterial||e instanceof THREE.MeshLambertMaterial||e instanceof THREE.MeshShaderMaterial||e.skinning)&&j.viewMatrix!==null&&h.uniformMatrix4fv(j.viewMatrix,!1,X);if(e instanceof THREE.ShadowVolumeDynamicMaterial)b=k.directionalLightDirection.value,b[0]=-d[1].position.x,b[1]=-d[1].position.y,b[2]=-d[1].position.z,h.uniform3fv(j.directionalLightDirection,b),h.uniformMatrix4fv(j.objectMatrix,!1,g._objectMatrixArray),
|
||||
h.uniformMatrix4fv(j.viewMatrix,!1,X);e.skinning&&(h.uniformMatrix4fv(j.cameraInverseMatrix,!1,X),h.uniformMatrix4fv(j.boneGlobalMatrices,!1,g.boneMatrices));return f}function e(b,c,e,g,f,j){if(g.opacity!=0){var k,b=d(b,c,e,g,j).attributes;if(!g.morphTargets&&b.position>=0)h.bindBuffer(h.ARRAY_BUFFER,f.__webglVertexBuffer),h.vertexAttribPointer(b.position,3,h.FLOAT,!1,0,0);else{c=g.program.attributes;j.morphTargetBase!==-1?(h.bindBuffer(h.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[j.morphTargetBase]),
|
||||
h.vertexAttribPointer(c.position,3,h.FLOAT,!1,0,0)):c.position>=0&&(h.bindBuffer(h.ARRAY_BUFFER,f.__webglVertexBuffer),h.vertexAttribPointer(c.position,3,h.FLOAT,!1,0,0));if(j.morphTargetForcedOrder.length)for(var e=0,m=j.morphTargetForcedOrder,n=j.morphTargetInfluences;e<g.numSupportedMorphTargets&&e<m.length;)h.bindBuffer(h.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[m[e]]),h.vertexAttribPointer(c["morphTarget"+e],3,h.FLOAT,!1,0,0),j.__webglMorphTargetInfluences[e]=n[m[e]],e++;else{var m=[],p=-1,
|
||||
o=0,n=j.morphTargetInfluences,t,u=n.length,e=0;for(j.morphTargetBase!==-1&&(m[j.morphTargetBase]=!0);e<g.numSupportedMorphTargets;){for(t=0;t<u;t++)!m[t]&&n[t]>p&&(o=t,p=n[o]);h.bindBuffer(h.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[o]);h.vertexAttribPointer(c["morphTarget"+e],3,h.FLOAT,!1,0,0);j.__webglMorphTargetInfluences[e]=p;m[o]=1;p=-1;e++}}g.program.uniforms.morphTargetInfluences!==null&&h.uniform1fv(g.program.uniforms.morphTargetInfluences,j.__webglMorphTargetInfluences)}if(f.__webglCustomAttributes)for(k in f.__webglCustomAttributes)b[k]>=
|
||||
0&&(c=f.__webglCustomAttributes[k],h.bindBuffer(h.ARRAY_BUFFER,c.buffer),h.vertexAttribPointer(b[k],c.size,h.FLOAT,!1,0,0));b.color>=0&&(h.bindBuffer(h.ARRAY_BUFFER,f.__webglColorBuffer),h.vertexAttribPointer(b.color,3,h.FLOAT,!1,0,0));b.normal>=0&&(h.bindBuffer(h.ARRAY_BUFFER,f.__webglNormalBuffer),h.vertexAttribPointer(b.normal,3,h.FLOAT,!1,0,0));b.tangent>=0&&(h.bindBuffer(h.ARRAY_BUFFER,f.__webglTangentBuffer),h.vertexAttribPointer(b.tangent,4,h.FLOAT,!1,0,0));b.uv>=0&&(f.__webglUVBuffer?(h.bindBuffer(h.ARRAY_BUFFER,
|
||||
f.__webglUVBuffer),h.vertexAttribPointer(b.uv,2,h.FLOAT,!1,0,0),h.enableVertexAttribArray(b.uv)):h.disableVertexAttribArray(b.uv));b.uv2>=0&&(f.__webglUV2Buffer?(h.bindBuffer(h.ARRAY_BUFFER,f.__webglUV2Buffer),h.vertexAttribPointer(b.uv2,2,h.FLOAT,!1,0,0),h.enableVertexAttribArray(b.uv2)):h.disableVertexAttribArray(b.uv2));g.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0&&(h.bindBuffer(h.ARRAY_BUFFER,f.__webglSkinVertexABuffer),h.vertexAttribPointer(b.skinVertexA,4,
|
||||
h.FLOAT,!1,0,0),h.bindBuffer(h.ARRAY_BUFFER,f.__webglSkinVertexBBuffer),h.vertexAttribPointer(b.skinVertexB,4,h.FLOAT,!1,0,0),h.bindBuffer(h.ARRAY_BUFFER,f.__webglSkinIndicesBuffer),h.vertexAttribPointer(b.skinIndex,4,h.FLOAT,!1,0,0),h.bindBuffer(h.ARRAY_BUFFER,f.__webglSkinWeightsBuffer),h.vertexAttribPointer(b.skinWeight,4,h.FLOAT,!1,0,0));j instanceof THREE.Mesh?(g.wireframe?(h.lineWidth(g.wireframeLinewidth),h.bindBuffer(h.ELEMENT_ARRAY_BUFFER,f.__webglLineBuffer),h.drawElements(h.LINES,f.__webglLineCount,
|
||||
h.UNSIGNED_SHORT,0)):(h.bindBuffer(h.ELEMENT_ARRAY_BUFFER,f.__webglFaceBuffer),h.drawElements(h.TRIANGLES,f.__webglFaceCount,h.UNSIGNED_SHORT,0)),S.data.vertices+=f.__webglFaceCount,S.data.faces+=f.__webglFaceCount/3,S.data.drawCalls++):j instanceof THREE.Line?(j=j.type==THREE.LineStrip?h.LINE_STRIP:h.LINES,h.lineWidth(g.linewidth),h.drawArrays(j,0,f.__webglLineCount),S.data.drawCalls++):j instanceof THREE.ParticleSystem?(h.drawArrays(h.POINTS,0,f.__webglParticleCount),S.data.drawCalls++):j instanceof
|
||||
THREE.Ribbon&&(h.drawArrays(h.TRIANGLE_STRIP,0,f.__webglVertexCount),S.data.drawCalls++)}}function g(b,d,c){if(!b.__webglVertexBuffer)b.__webglVertexBuffer=h.createBuffer();if(!b.__webglNormalBuffer)b.__webglNormalBuffer=h.createBuffer();b.hasPos&&(h.bindBuffer(h.ARRAY_BUFFER,b.__webglVertexBuffer),h.bufferData(h.ARRAY_BUFFER,b.positionArray,h.DYNAMIC_DRAW),h.enableVertexAttribArray(d.attributes.position),h.vertexAttribPointer(d.attributes.position,3,h.FLOAT,!1,0,0));if(b.hasNormal){h.bindBuffer(h.ARRAY_BUFFER,
|
||||
b.__webglNormalBuffer);if(c==THREE.FlatShading){var e,f,g,j,k,m,n,p,o,t,u=b.count*3;for(t=0;t<u;t+=9)c=b.normalArray,e=c[t],f=c[t+1],g=c[t+2],j=c[t+3],m=c[t+4],p=c[t+5],k=c[t+6],n=c[t+7],o=c[t+8],e=(e+j+k)/3,f=(f+m+n)/3,g=(g+p+o)/3,c[t]=e,c[t+1]=f,c[t+2]=g,c[t+3]=e,c[t+4]=f,c[t+5]=g,c[t+6]=e,c[t+7]=f,c[t+8]=g}h.bufferData(h.ARRAY_BUFFER,b.normalArray,h.DYNAMIC_DRAW);h.enableVertexAttribArray(d.attributes.normal);h.vertexAttribPointer(d.attributes.normal,3,h.FLOAT,!1,0,0)}h.drawArrays(h.TRIANGLES,
|
||||
0,b.count);b.count=0}function f(b){if($!=b.doubleSided)b.doubleSided?h.disable(h.CULL_FACE):h.enable(h.CULL_FACE),$=b.doubleSided;if(R!=b.flipSided)b.flipSided?h.frontFace(h.CW):h.frontFace(h.CCW),R=b.flipSided}function j(b){ga!=b&&(b?h.enable(h.DEPTH_TEST):h.disable(h.DEPTH_TEST),ga=b)}function k(b){ca[0].set(b.n41-b.n11,b.n42-b.n12,b.n43-b.n13,b.n44-b.n14);ca[1].set(b.n41+b.n11,b.n42+b.n12,b.n43+b.n13,b.n44+b.n14);ca[2].set(b.n41+b.n21,b.n42+b.n22,b.n43+b.n23,b.n44+b.n24);ca[3].set(b.n41-b.n21,
|
||||
b.n42-b.n22,b.n43-b.n23,b.n44-b.n24);ca[4].set(b.n41-b.n31,b.n42-b.n32,b.n43-b.n33,b.n44-b.n34);ca[5].set(b.n41+b.n31,b.n42+b.n32,b.n43+b.n33,b.n44+b.n34);for(var d,b=0;b<6;b++)d=ca[b],d.divideScalar(Math.sqrt(d.x*d.x+d.y*d.y+d.z*d.z))}function m(b){for(var d=b.matrixWorld,c=-b.geometry.boundingSphere.radius*Math.max(b.scale.x,Math.max(b.scale.y,b.scale.z)),e=0;e<6;e++)if(b=ca[e].x*d.n14+ca[e].y*d.n24+ca[e].z*d.n34+ca[e].w,b<=c)return!1;return!0}function n(b,d){b.list[b.count]=d;b.count+=1}function o(b){var d,
|
||||
c,e=b.object,f=b.opaque,h=b.transparent;h.count=0;b=f.count=0;for(d=e.materials.length;b<d;b++)c=e.materials[b],c.transparent?n(h,c):n(f,c)}function p(b){var d,c,e,f,h=b.object,g=b.buffer,j=b.opaque,k=b.transparent;k.count=0;b=j.count=0;for(e=h.materials.length;b<e;b++)if(d=h.materials[b],d instanceof THREE.MeshFaceMaterial){d=0;for(c=g.materials.length;d<c;d++)(f=g.materials[d])&&(f.transparent?n(k,f):n(j,f))}else(f=d)&&(f.transparent?n(k,f):n(j,f))}function t(b,d){return d.z-b.z}function u(b){h.enable(h.POLYGON_OFFSET_FILL);
|
||||
h.polygonOffset(0.1,1);h.enable(h.STENCIL_TEST);h.enable(h.DEPTH_TEST);h.depthMask(!1);h.colorMask(!1,!1,!1,!1);h.stencilFunc(h.ALWAYS,1,255);h.stencilOpSeparate(h.BACK,h.KEEP,h.INCR,h.KEEP);h.stencilOpSeparate(h.FRONT,h.KEEP,h.DECR,h.KEEP);var d,c=b.lights.length,e,f=b.lights,g=[],j,k,m,n,p,o=b.__webglShadowVolumes.length;for(d=0;d<c;d++)if(e=b.lights[d],e instanceof THREE.DirectionalLight&&e.castShadow){g[0]=-e.position.x;g[1]=-e.position.y;g[2]=-e.position.z;for(p=0;p<o;p++)e=b.__webglShadowVolumes[p].object,
|
||||
j=b.__webglShadowVolumes[p].buffer,k=e.materials[0],k.program||S.initMaterial(k,f,void 0,e),k=k.program,m=k.uniforms,n=k.attributes,Q!==k&&(h.useProgram(k),Q=k,h.uniformMatrix4fv(m.projectionMatrix,!1,K),h.uniformMatrix4fv(m.viewMatrix,!1,X),h.uniform3fv(m.directionalLightDirection,g)),e.matrixWorld.flattenToArray(e._objectMatrixArray),h.uniformMatrix4fv(m.objectMatrix,!1,e._objectMatrixArray),h.bindBuffer(h.ARRAY_BUFFER,j.__webglVertexBuffer),h.vertexAttribPointer(n.position,3,h.FLOAT,!1,0,0),h.bindBuffer(h.ARRAY_BUFFER,
|
||||
j.__webglNormalBuffer),h.vertexAttribPointer(n.normal,3,h.FLOAT,!1,0,0),h.bindBuffer(h.ELEMENT_ARRAY_BUFFER,j.__webglFaceBuffer),h.cullFace(h.FRONT),h.drawElements(h.TRIANGLES,j.__webglFaceCount,h.UNSIGNED_SHORT,0),h.cullFace(h.BACK),h.drawElements(h.TRIANGLES,j.__webglFaceCount,h.UNSIGNED_SHORT,0)}h.disable(h.POLYGON_OFFSET_FILL);h.colorMask(!0,!0,!0,!0);h.stencilFunc(h.NOTEQUAL,0,255);h.stencilOp(h.KEEP,h.KEEP,h.KEEP);h.disable(h.DEPTH_TEST);P=-1;Q=aa.program;h.useProgram(aa.program);h.uniformMatrix4fv(aa.projectionLocation,
|
||||
!1,K);h.uniform1f(aa.darknessLocation,aa.darkness);h.bindBuffer(h.ARRAY_BUFFER,aa.vertexBuffer);h.vertexAttribPointer(aa.vertexLocation,3,h.FLOAT,!1,0,0);h.enableVertexAttribArray(aa.vertexLocation);h.blendFunc(h.ONE,h.ONE_MINUS_SRC_ALPHA);h.blendEquation(h.FUNC_ADD);h.bindBuffer(h.ELEMENT_ARRAY_BUFFER,aa.elementBuffer);h.drawElements(h.TRIANGLES,6,h.UNSIGNED_SHORT,0);h.disable(h.STENCIL_TEST);h.enable(h.DEPTH_TEST);h.depthMask(J)}function v(b,d){var c,e,f;c=_sprite.attributes;var g=_sprite.uniforms,
|
||||
j=ea/ha,k,m=[],n=ha*0.5,p=ea*0.5,o=!0;h.useProgram(_sprite.program);Q=_sprite.program;P=-1;qa||(h.enableVertexAttribArray(_sprite.attributes.position),h.enableVertexAttribArray(_sprite.attributes.uv),qa=!0);h.disable(h.CULL_FACE);h.enable(h.BLEND);h.depthMask(!0);h.bindBuffer(h.ARRAY_BUFFER,_sprite.vertexBuffer);h.vertexAttribPointer(c.position,2,h.FLOAT,!1,16,0);h.vertexAttribPointer(c.uv,2,h.FLOAT,!1,16,8);h.bindBuffer(h.ELEMENT_ARRAY_BUFFER,_sprite.elementBuffer);h.uniformMatrix4fv(g.projectionMatrix,
|
||||
!1,K);h.activeTexture(h.TEXTURE0);h.uniform1i(g.map,0);c=0;for(e=b.__webglSprites.length;c<e;c++)f=b.__webglSprites[c],f.useScreenCoordinates?f.z=-f.position.z:(f._modelViewMatrix.multiplyToArray(d.matrixWorldInverse,f.matrixWorld,f._modelViewMatrixArray),f.z=-f._modelViewMatrix.n34);b.__webglSprites.sort(t);c=0;for(e=b.__webglSprites.length;c<e;c++)f=b.__webglSprites[c],f.material===void 0&&f.map&&f.map.image&&f.map.image.width&&(f.useScreenCoordinates?(h.uniform1i(g.useScreenCoordinates,1),h.uniform3f(g.screenPosition,
|
||||
(f.position.x-n)/n,(p-f.position.y)/p,Math.max(0,Math.min(1,f.position.z)))):(h.uniform1i(g.useScreenCoordinates,0),h.uniform1i(g.affectedByDistance,f.affectedByDistance?1:0),h.uniformMatrix4fv(g.modelViewMatrix,!1,f._modelViewMatrixArray)),k=f.map.image.width/(f.affectedByDistance?1:ea),m[0]=k*j*f.scale.x,m[1]=k*f.scale.y,h.uniform2f(g.uvScale,f.uvScale.x,f.uvScale.y),h.uniform2f(g.uvOffset,f.uvOffset.x,f.uvOffset.y),h.uniform2f(g.alignment,f.alignment.x,f.alignment.y),h.uniform1f(g.opacity,f.opacity),
|
||||
h.uniform1f(g.rotation,f.rotation),h.uniform2fv(g.scale,m),f.mergeWith3D&&!o?(h.enable(h.DEPTH_TEST),o=!0):!f.mergeWith3D&&o&&(h.disable(h.DEPTH_TEST),o=!1),H(f.blending),A(f.map,0),h.drawElements(h.TRIANGLES,6,h.UNSIGNED_SHORT,0));h.enable(h.CULL_FACE);h.enable(h.DEPTH_TEST);h.depthMask(J)}function z(b,d){var c,e,f=b.__webglLensFlares.length,g,j,k,m=new THREE.Vector3,n=ea/ha,p=ha*0.5,o=ea*0.5,t=16/ea,u=[t*n,t],v=[1,1,0],y=[1,1],x=M.uniforms;c=M.attributes;h.useProgram(M.program);Q=M.program;P=-1;
|
||||
xa||(h.enableVertexAttribArray(M.attributes.vertex),h.enableVertexAttribArray(M.attributes.uv),xa=!0);h.uniform1i(x.occlusionMap,0);h.uniform1i(x.map,1);h.bindBuffer(h.ARRAY_BUFFER,M.vertexBuffer);h.vertexAttribPointer(c.vertex,2,h.FLOAT,!1,16,0);h.vertexAttribPointer(c.uv,2,h.FLOAT,!1,16,8);h.bindBuffer(h.ELEMENT_ARRAY_BUFFER,M.elementBuffer);h.disable(h.CULL_FACE);h.depthMask(!1);h.activeTexture(h.TEXTURE0);h.bindTexture(h.TEXTURE_2D,M.occlusionTexture);h.activeTexture(h.TEXTURE1);for(e=0;e<f;e++)if(c=
|
||||
b.__webglLensFlares[e].object,m.set(c.matrixWorld.n14,c.matrixWorld.n24,c.matrixWorld.n34),d.matrixWorldInverse.multiplyVector3(m),d.projectionMatrix.multiplyVector3(m),v[0]=m.x,v[1]=m.y,v[2]=m.z,y[0]=v[0]*p+p,y[1]=v[1]*o+o,M.hasVertexTexture||y[0]>0&&y[0]<ha&&y[1]>0&&y[1]<ea){h.bindTexture(h.TEXTURE_2D,M.tempTexture);h.copyTexImage2D(h.TEXTURE_2D,0,h.RGB,y[0]-8,y[1]-8,16,16,0);h.uniform1i(x.renderType,0);h.uniform2fv(x.scale,u);h.uniform3fv(x.screenPosition,v);h.disable(h.BLEND);h.enable(h.DEPTH_TEST);
|
||||
h.drawElements(h.TRIANGLES,6,h.UNSIGNED_SHORT,0);h.bindTexture(h.TEXTURE_2D,M.occlusionTexture);h.copyTexImage2D(h.TEXTURE_2D,0,h.RGBA,y[0]-8,y[1]-8,16,16,0);h.uniform1i(x.renderType,1);h.disable(h.DEPTH_TEST);h.bindTexture(h.TEXTURE_2D,M.tempTexture);h.drawElements(h.TRIANGLES,6,h.UNSIGNED_SHORT,0);c.positionScreen.x=v[0];c.positionScreen.y=v[1];c.positionScreen.z=v[2];c.customUpdateCallback?c.customUpdateCallback(c):c.updateLensFlares();h.uniform1i(x.renderType,2);h.enable(h.BLEND);g=0;for(j=c.lensFlares.length;g<
|
||||
j;g++)if(k=c.lensFlares[g],k.opacity>0.0010&&k.scale>0.0010)v[0]=k.x,v[1]=k.y,v[2]=k.z,t=k.size*k.scale/ea,u[0]=t*n,u[1]=t,h.uniform3fv(x.screenPosition,v),h.uniform2fv(x.scale,u),h.uniform1f(x.rotation,k.rotation),h.uniform1f(x.opacity,k.opacity),H(k.blending),A(k.texture,1),h.drawElements(h.TRIANGLES,6,h.UNSIGNED_SHORT,0)}h.enable(h.CULL_FACE);h.enable(h.DEPTH_TEST);h.depthMask(J)}function B(b,d){b._modelViewMatrix.multiplyToArray(d.matrixWorldInverse,b.matrixWorld,b._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(b._modelViewMatrix).transposeIntoArray(b._normalMatrixArray)}
|
||||
function y(b){var d,e,f,g,j;if(b instanceof THREE.Mesh){e=b.geometry;for(d in e.geometryGroups){f=e.geometryGroups[d];j=!1;for(g in f.__webglCustomAttributes)if(f.__webglCustomAttributes[g].needsUpdate){j=!0;break}if(e.__dirtyVertices||e.__dirtyMorphTargets||e.__dirtyElements||e.__dirtyUvs||e.__dirtyNormals||e.__dirtyColors||e.__dirtyTangents||j){j=b;var k=h.DYNAMIC_DRAW;if(f.__inittedArrays){var m=void 0,n=void 0,p=void 0,o=void 0,t=p=void 0,u=void 0,v=void 0,y=void 0,x=void 0,z=void 0,B=void 0,
|
||||
G=void 0,Z=void 0,A=void 0,D=void 0,F=void 0,H=void 0,E=o=y=o=v=u=void 0,C=void 0,w=C=E=u=void 0,ja=void 0,L=w=C=E=p=p=t=y=o=w=C=E=ja=w=C=E=ja=w=C=E=void 0,fa=0,J=0,M=0,ma=0,O=0,S=0,K=0,Q=0,N=0,I=0,P=0,C=E=0,V=f.__vertexArray,aa=f.__uvArray,$=f.__uv2Array,ga=f.__normalArray,R=f.__tangentArray,W=f.__colorArray,U=f.__skinVertexAArray,ia=f.__skinVertexBArray,X=f.__skinIndexArray,Y=f.__skinWeightArray,ha=f.__morphTargetsArrays,ea=f.__webglCustomAttributes,w=void 0,ca=f.__faceArray,da=f.__lineArray,ka=
|
||||
f.__needsSmoothNormals,z=f.__vertexColorType,x=f.__uvType,B=f.__normalType,oa=j.geometry,za=oa.__dirtyVertices,wa=oa.__dirtyElements,qa=oa.__dirtyUvs,xa=oa.__dirtyNormals,Va=oa.__dirtyTangents,Wa=oa.__dirtyColors,Xa=oa.__dirtyMorphTargets,Ea=oa.vertices,Za=f.faces,bb=oa.faces,$a=oa.faceVertexUvs[0],ab=oa.faceVertexUvs[1],Fa=oa.skinVerticesA,Ga=oa.skinVerticesB,Ha=oa.skinIndices,ya=oa.skinWeights,Ca=j instanceof THREE.ShadowVolume?oa.edgeFaces:void 0,va=oa.morphTargets;if(ea)for(L in ea)ea[L].offset=
|
||||
0,ea[L].offsetSrc=0;m=0;for(n=Za.length;m<n;m++)if(p=Za[m],o=bb[p],$a&&(G=$a[p]),ab&&(Z=ab[p]),p=o.vertexNormals,t=o.normal,u=o.vertexColors,v=o.color,y=o.vertexTangents,o instanceof THREE.Face3){if(za)A=Ea[o.a].position,D=Ea[o.b].position,F=Ea[o.c].position,V[J]=A.x,V[J+1]=A.y,V[J+2]=A.z,V[J+3]=D.x,V[J+4]=D.y,V[J+5]=D.z,V[J+6]=F.x,V[J+7]=F.y,V[J+8]=F.z,J+=9;if(ea)for(L in ea)if(w=ea[L],w.needsUpdate)E=w.offset,C=w.offsetSrc,w.size===1?(w.boundTo===void 0||w.boundTo==="vertices"?(w.array[E+0]=w.value[o.a],
|
||||
w.array[E+1]=w.value[o.b],w.array[E+2]=w.value[o.c]):w.boundTo==="faces"?(w.array[E+0]=w.value[C],w.array[E+1]=w.value[C],w.array[E+2]=w.value[C],w.offsetSrc++):w.boundTo==="faceVertices"&&(w.array[E+0]=w.value[C+0],w.array[E+1]=w.value[C+1],w.array[E+2]=w.value[C+2],w.offsetSrc+=3),w.offset+=3):(w.boundTo===void 0||w.boundTo==="vertices"?(A=w.value[o.a],D=w.value[o.b],F=w.value[o.c]):w.boundTo==="faces"?(A=w.value[C],D=w.value[C],F=w.value[C],w.offsetSrc++):w.boundTo==="faceVertices"&&(A=w.value[C+
|
||||
0],D=w.value[C+1],F=w.value[C+2],w.offsetSrc+=3),w.size===2?(w.array[E+0]=A.x,w.array[E+1]=A.y,w.array[E+2]=D.x,w.array[E+3]=D.y,w.array[E+4]=F.x,w.array[E+5]=F.y,w.offset+=6):w.size===3?(w.type==="c"?(w.array[E+0]=A.r,w.array[E+1]=A.g,w.array[E+2]=A.b,w.array[E+3]=D.r,w.array[E+4]=D.g,w.array[E+5]=D.b,w.array[E+6]=F.r,w.array[E+7]=F.g,w.array[E+8]=F.b):(w.array[E+0]=A.x,w.array[E+1]=A.y,w.array[E+2]=A.z,w.array[E+3]=D.x,w.array[E+4]=D.y,w.array[E+5]=D.z,w.array[E+6]=F.x,w.array[E+7]=F.y,w.array[E+
|
||||
8]=F.z),w.offset+=9):(w.array[E+0]=A.x,w.array[E+1]=A.y,w.array[E+2]=A.z,w.array[E+3]=A.w,w.array[E+4]=D.x,w.array[E+5]=D.y,w.array[E+6]=D.z,w.array[E+7]=D.w,w.array[E+8]=F.x,w.array[E+9]=F.y,w.array[E+10]=F.z,w.array[E+11]=F.w,w.offset+=12));if(Xa){E=0;for(C=va.length;E<C;E++)A=va[E].vertices[o.a].position,D=va[E].vertices[o.b].position,F=va[E].vertices[o.c].position,w=ha[E],w[P+0]=A.x,w[P+1]=A.y,w[P+2]=A.z,w[P+3]=D.x,w[P+4]=D.y,w[P+5]=D.z,w[P+6]=F.x,w[P+7]=F.y,w[P+8]=F.z;P+=9}if(ya.length)E=ya[o.a],
|
||||
C=ya[o.b],w=ya[o.c],Y[I]=E.x,Y[I+1]=E.y,Y[I+2]=E.z,Y[I+3]=E.w,Y[I+4]=C.x,Y[I+5]=C.y,Y[I+6]=C.z,Y[I+7]=C.w,Y[I+8]=w.x,Y[I+9]=w.y,Y[I+10]=w.z,Y[I+11]=w.w,E=Ha[o.a],C=Ha[o.b],w=Ha[o.c],X[I]=E.x,X[I+1]=E.y,X[I+2]=E.z,X[I+3]=E.w,X[I+4]=C.x,X[I+5]=C.y,X[I+6]=C.z,X[I+7]=C.w,X[I+8]=w.x,X[I+9]=w.y,X[I+10]=w.z,X[I+11]=w.w,E=Fa[o.a],C=Fa[o.b],w=Fa[o.c],U[I]=E.x,U[I+1]=E.y,U[I+2]=E.z,U[I+3]=1,U[I+4]=C.x,U[I+5]=C.y,U[I+6]=C.z,U[I+7]=1,U[I+8]=w.x,U[I+9]=w.y,U[I+10]=w.z,U[I+11]=1,E=Ga[o.a],C=Ga[o.b],w=Ga[o.c],ia[I]=
|
||||
E.x,ia[I+1]=E.y,ia[I+2]=E.z,ia[I+3]=1,ia[I+4]=C.x,ia[I+5]=C.y,ia[I+6]=C.z,ia[I+7]=1,ia[I+8]=w.x,ia[I+9]=w.y,ia[I+10]=w.z,ia[I+11]=1,I+=12;if(Wa&&z)u.length==3&&z==THREE.VertexColors?(o=u[0],E=u[1],C=u[2]):C=E=o=v,W[N]=o.r,W[N+1]=o.g,W[N+2]=o.b,W[N+3]=E.r,W[N+4]=E.g,W[N+5]=E.b,W[N+6]=C.r,W[N+7]=C.g,W[N+8]=C.b,N+=9;if(Va&&oa.hasTangents)u=y[0],v=y[1],o=y[2],R[K]=u.x,R[K+1]=u.y,R[K+2]=u.z,R[K+3]=u.w,R[K+4]=v.x,R[K+5]=v.y,R[K+6]=v.z,R[K+7]=v.w,R[K+8]=o.x,R[K+9]=o.y,R[K+10]=o.z,R[K+11]=o.w,K+=12;if(xa&&
|
||||
B)if(p.length==3&&ka)for(y=0;y<3;y++)t=p[y],ga[S]=t.x,ga[S+1]=t.y,ga[S+2]=t.z,S+=3;else for(y=0;y<3;y++)ga[S]=t.x,ga[S+1]=t.y,ga[S+2]=t.z,S+=3;if(qa&&G!==void 0&&x)for(y=0;y<3;y++)p=G[y],aa[M]=p.u,aa[M+1]=p.v,M+=2;if(qa&&Z!==void 0&&x)for(y=0;y<3;y++)p=Z[y],$[ma]=p.u,$[ma+1]=p.v,ma+=2;wa&&(ca[O]=fa,ca[O+1]=fa+1,ca[O+2]=fa+2,O+=3,da[Q]=fa,da[Q+1]=fa+1,da[Q+2]=fa,da[Q+3]=fa+2,da[Q+4]=fa+1,da[Q+5]=fa+2,Q+=6,fa+=3)}else if(o instanceof THREE.Face4){if(za)A=Ea[o.a].position,D=Ea[o.b].position,F=Ea[o.c].position,
|
||||
H=Ea[o.d].position,V[J]=A.x,V[J+1]=A.y,V[J+2]=A.z,V[J+3]=D.x,V[J+4]=D.y,V[J+5]=D.z,V[J+6]=F.x,V[J+7]=F.y,V[J+8]=F.z,V[J+9]=H.x,V[J+10]=H.y,V[J+11]=H.z,J+=12;if(ea)for(L in ea)if(w=ea[L],w.needsUpdate)E=w.offset,C=w.offsetSrc,w.size===1?(w.boundTo===void 0||w.boundTo==="vertices"?(w.array[E+0]=w.value[o.a],w.array[E+1]=w.value[o.b],w.array[E+2]=w.value[o.c],w.array[E+3]=w.value[o.d]):w.boundTo==="faces"?(w.array[E+0]=w.value[C],w.array[E+1]=w.value[C],w.array[E+2]=w.value[C],w.array[E+3]=w.value[C],
|
||||
w.offsetSrc++):w.boundTo==="faceVertices"&&(w.array[E+0]=w.value[C+0],w.array[E+1]=w.value[C+1],w.array[E+2]=w.value[C+2],w.array[E+3]=w.value[C+3],w.offsetSrc+=4),w.offset+=4):(w.boundTo===void 0||w.boundTo==="vertices"?(A=w.value[o.a],D=w.value[o.b],F=w.value[o.c],H=w.value[o.d]):w.boundTo==="faces"?(A=w.value[C],D=w.value[C],F=w.value[C],H=w.value[C],w.offsetSrc++):w.boundTo==="faceVertices"&&(A=w.value[C+0],D=w.value[C+1],F=w.value[C+2],H=w.value[C+3],w.offsetSrc+=4),w.size===2?(w.array[E+0]=
|
||||
A.x,w.array[E+1]=A.y,w.array[E+2]=D.x,w.array[E+3]=D.y,w.array[E+4]=F.x,w.array[E+5]=F.y,w.array[E+6]=H.x,w.array[E+7]=H.y,w.offset+=8):w.size===3?(w.type==="c"?(w.array[E+0]=A.r,w.array[E+1]=A.g,w.array[E+2]=A.b,w.array[E+3]=D.r,w.array[E+4]=D.g,w.array[E+5]=D.b,w.array[E+6]=F.r,w.array[E+7]=F.g,w.array[E+8]=F.b,w.array[E+9]=H.r,w.array[E+10]=H.g,w.array[E+11]=H.b):(w.array[E+0]=A.x,w.array[E+1]=A.y,w.array[E+2]=A.z,w.array[E+3]=D.x,w.array[E+4]=D.y,w.array[E+5]=D.z,w.array[E+6]=F.x,w.array[E+7]=
|
||||
F.y,w.array[E+8]=F.z,w.array[E+9]=H.x,w.array[E+10]=H.y,w.array[E+11]=H.z),w.offset+=12):(w.array[E+0]=A.x,w.array[E+1]=A.y,w.array[E+2]=A.z,w.array[E+3]=A.w,w.array[E+4]=D.x,w.array[E+5]=D.y,w.array[E+6]=D.z,w.array[E+7]=D.w,w.array[E+8]=F.x,w.array[E+9]=F.y,w.array[E+10]=F.z,w.array[E+11]=F.w,w.array[E+12]=H.x,w.array[E+13]=H.y,w.array[E+14]=H.z,w.array[E+15]=H.w,w.offset+=16));if(Xa){E=0;for(C=va.length;E<C;E++)A=va[E].vertices[o.a].position,D=va[E].vertices[o.b].position,F=va[E].vertices[o.c].position,
|
||||
H=va[E].vertices[o.d].position,w=ha[E],w[P+0]=A.x,w[P+1]=A.y,w[P+2]=A.z,w[P+3]=D.x,w[P+4]=D.y,w[P+5]=D.z,w[P+6]=F.x,w[P+7]=F.y,w[P+8]=F.z,w[P+9]=H.x,w[P+10]=H.y,w[P+11]=H.z;P+=12}if(ya.length)E=ya[o.a],C=ya[o.b],w=ya[o.c],ja=ya[o.d],Y[I]=E.x,Y[I+1]=E.y,Y[I+2]=E.z,Y[I+3]=E.w,Y[I+4]=C.x,Y[I+5]=C.y,Y[I+6]=C.z,Y[I+7]=C.w,Y[I+8]=w.x,Y[I+9]=w.y,Y[I+10]=w.z,Y[I+11]=w.w,Y[I+12]=ja.x,Y[I+13]=ja.y,Y[I+14]=ja.z,Y[I+15]=ja.w,E=Ha[o.a],C=Ha[o.b],w=Ha[o.c],ja=Ha[o.d],X[I]=E.x,X[I+1]=E.y,X[I+2]=E.z,X[I+3]=E.w,X[I+
|
||||
4]=C.x,X[I+5]=C.y,X[I+6]=C.z,X[I+7]=C.w,X[I+8]=w.x,X[I+9]=w.y,X[I+10]=w.z,X[I+11]=w.w,X[I+12]=ja.x,X[I+13]=ja.y,X[I+14]=ja.z,X[I+15]=ja.w,E=Fa[o.a],C=Fa[o.b],w=Fa[o.c],ja=Fa[o.d],U[I]=E.x,U[I+1]=E.y,U[I+2]=E.z,U[I+3]=1,U[I+4]=C.x,U[I+5]=C.y,U[I+6]=C.z,U[I+7]=1,U[I+8]=w.x,U[I+9]=w.y,U[I+10]=w.z,U[I+11]=1,U[I+12]=ja.x,U[I+13]=ja.y,U[I+14]=ja.z,U[I+15]=1,E=Ga[o.a],C=Ga[o.b],w=Ga[o.c],o=Ga[o.d],ia[I]=E.x,ia[I+1]=E.y,ia[I+2]=E.z,ia[I+3]=1,ia[I+4]=C.x,ia[I+5]=C.y,ia[I+6]=C.z,ia[I+7]=1,ia[I+8]=w.x,ia[I+
|
||||
9]=w.y,ia[I+10]=w.z,ia[I+11]=1,ia[I+12]=o.x,ia[I+13]=o.y,ia[I+14]=o.z,ia[I+15]=1,I+=16;if(Wa&&z)u.length==4&&z==THREE.VertexColors?(o=u[0],E=u[1],C=u[2],u=u[3]):u=C=E=o=v,W[N]=o.r,W[N+1]=o.g,W[N+2]=o.b,W[N+3]=E.r,W[N+4]=E.g,W[N+5]=E.b,W[N+6]=C.r,W[N+7]=C.g,W[N+8]=C.b,W[N+9]=u.r,W[N+10]=u.g,W[N+11]=u.b,N+=12;if(Va&&oa.hasTangents)u=y[0],v=y[1],o=y[2],y=y[3],R[K]=u.x,R[K+1]=u.y,R[K+2]=u.z,R[K+3]=u.w,R[K+4]=v.x,R[K+5]=v.y,R[K+6]=v.z,R[K+7]=v.w,R[K+8]=o.x,R[K+9]=o.y,R[K+10]=o.z,R[K+11]=o.w,R[K+12]=y.x,
|
||||
R[K+13]=y.y,R[K+14]=y.z,R[K+15]=y.w,K+=16;if(xa&&B)if(p.length==4&&ka)for(y=0;y<4;y++)t=p[y],ga[S]=t.x,ga[S+1]=t.y,ga[S+2]=t.z,S+=3;else for(y=0;y<4;y++)ga[S]=t.x,ga[S+1]=t.y,ga[S+2]=t.z,S+=3;if(qa&&G!==void 0&&x)for(y=0;y<4;y++)p=G[y],aa[M]=p.u,aa[M+1]=p.v,M+=2;if(qa&&Z!==void 0&&x)for(y=0;y<4;y++)p=Z[y],$[ma]=p.u,$[ma+1]=p.v,ma+=2;wa&&(ca[O]=fa,ca[O+1]=fa+1,ca[O+2]=fa+3,ca[O+3]=fa+1,ca[O+4]=fa+2,ca[O+5]=fa+3,O+=6,da[Q]=fa,da[Q+1]=fa+1,da[Q+2]=fa,da[Q+3]=fa+3,da[Q+4]=fa+1,da[Q+5]=fa+2,da[Q+6]=fa+
|
||||
2,da[Q+7]=fa+3,Q+=8,fa+=4)}if(Ca){m=0;for(n=Ca.length;m<n;m++)ca[O]=Ca[m].a,ca[O+1]=Ca[m].b,ca[O+2]=Ca[m].c,ca[O+3]=Ca[m].a,ca[O+4]=Ca[m].c,ca[O+5]=Ca[m].d,O+=6}za&&(h.bindBuffer(h.ARRAY_BUFFER,f.__webglVertexBuffer),h.bufferData(h.ARRAY_BUFFER,V,k));if(ea)for(L in ea)if(w=ea[L],w.needsUpdate)h.bindBuffer(h.ARRAY_BUFFER,w.buffer),h.bufferData(h.ARRAY_BUFFER,w.array,k),w.needsUpdate=!1;if(Xa){E=0;for(C=va.length;E<C;E++)h.bindBuffer(h.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[E]),h.bufferData(h.ARRAY_BUFFER,
|
||||
ha[E],k)}Wa&&N>0&&(h.bindBuffer(h.ARRAY_BUFFER,f.__webglColorBuffer),h.bufferData(h.ARRAY_BUFFER,W,k));xa&&(h.bindBuffer(h.ARRAY_BUFFER,f.__webglNormalBuffer),h.bufferData(h.ARRAY_BUFFER,ga,k));Va&&oa.hasTangents&&(h.bindBuffer(h.ARRAY_BUFFER,f.__webglTangentBuffer),h.bufferData(h.ARRAY_BUFFER,R,k));qa&&M>0&&(h.bindBuffer(h.ARRAY_BUFFER,f.__webglUVBuffer),h.bufferData(h.ARRAY_BUFFER,aa,k));qa&&ma>0&&(h.bindBuffer(h.ARRAY_BUFFER,f.__webglUV2Buffer),h.bufferData(h.ARRAY_BUFFER,$,k));wa&&(h.bindBuffer(h.ELEMENT_ARRAY_BUFFER,
|
||||
f.__webglFaceBuffer),h.bufferData(h.ELEMENT_ARRAY_BUFFER,ca,k),h.bindBuffer(h.ELEMENT_ARRAY_BUFFER,f.__webglLineBuffer),h.bufferData(h.ELEMENT_ARRAY_BUFFER,da,k));I>0&&(h.bindBuffer(h.ARRAY_BUFFER,f.__webglSkinVertexABuffer),h.bufferData(h.ARRAY_BUFFER,U,k),h.bindBuffer(h.ARRAY_BUFFER,f.__webglSkinVertexBBuffer),h.bufferData(h.ARRAY_BUFFER,ia,k),h.bindBuffer(h.ARRAY_BUFFER,f.__webglSkinIndicesBuffer),h.bufferData(h.ARRAY_BUFFER,X,k),h.bindBuffer(h.ARRAY_BUFFER,f.__webglSkinWeightsBuffer),h.bufferData(h.ARRAY_BUFFER,
|
||||
Y,k));j.dynamic||(delete f.__inittedArrays,delete f.__colorArray,delete f.__normalArray,delete f.__tangentArray,delete f.__uvArray,delete f.__uv2Array,delete f.__faceArray,delete f.__vertexArray,delete f.__lineArray,delete f.__skinVertexAArray,delete f.__skinVertexBArray,delete f.__skinIndexArray,delete f.__skinWeightArray)}}}e.__dirtyVertices=!1;e.__dirtyMorphTargets=!1;e.__dirtyElements=!1;e.__dirtyUvs=!1;e.__dirtyNormals=!1;e.__dirtyTangents=!1;e.__dirtyColors=!1}else if(b instanceof THREE.Ribbon){e=
|
||||
b.geometry;if(e.__dirtyVertices||e.__dirtyColors){b=e;d=h.DYNAMIC_DRAW;x=b.vertices;f=b.colors;z=x.length;j=f.length;B=b.__vertexArray;k=b.__colorArray;G=b.__dirtyColors;if(b.__dirtyVertices){for(m=0;m<z;m++)n=x[m].position,g=m*3,B[g]=n.x,B[g+1]=n.y,B[g+2]=n.z;h.bindBuffer(h.ARRAY_BUFFER,b.__webglVertexBuffer);h.bufferData(h.ARRAY_BUFFER,B,d)}if(G){for(m=0;m<j;m++)color=f[m],g=m*3,k[g]=color.r,k[g+1]=color.g,k[g+2]=color.b;h.bindBuffer(h.ARRAY_BUFFER,b.__webglColorBuffer);h.bufferData(h.ARRAY_BUFFER,
|
||||
k,d)}}e.__dirtyVertices=!1;e.__dirtyColors=!1}else if(b instanceof THREE.Line){e=b.geometry;if(e.__dirtyVertices||e.__dirtyColors){b=e;d=h.DYNAMIC_DRAW;x=b.vertices;f=b.colors;z=x.length;j=f.length;B=b.__vertexArray;k=b.__colorArray;G=b.__dirtyColors;if(b.__dirtyVertices){for(m=0;m<z;m++)n=x[m].position,g=m*3,B[g]=n.x,B[g+1]=n.y,B[g+2]=n.z;h.bindBuffer(h.ARRAY_BUFFER,b.__webglVertexBuffer);h.bufferData(h.ARRAY_BUFFER,B,d)}if(G){for(m=0;m<j;m++)color=f[m],g=m*3,k[g]=color.r,k[g+1]=color.g,k[g+2]=color.b;
|
||||
h.bindBuffer(h.ARRAY_BUFFER,b.__webglColorBuffer);h.bufferData(h.ARRAY_BUFFER,k,d)}}e.__dirtyVertices=!1;e.__dirtyColors=!1}else if(b instanceof THREE.ParticleSystem)e=b.geometry,(e.__dirtyVertices||e.__dirtyColors||b.sortParticles)&&c(e,h.DYNAMIC_DRAW,b),e.__dirtyVertices=!1,e.__dirtyColors=!1}function D(b){function d(b){var f=[];c=0;for(e=b.length;c<e;c++)b[c]==void 0?f.push("undefined"):f.push(b[c].id);return f.join("_")}var c,e,f,g,h,j,k,m,o={},n=b.morphTargets!==void 0?b.morphTargets.length:
|
||||
0;b.geometryGroups={};f=0;for(g=b.faces.length;f<g;f++)h=b.faces[f],j=h.materials,k=d(j),o[k]==void 0&&(o[k]={hash:k,counter:0}),m=o[k].hash+"_"+o[k].counter,b.geometryGroups[m]==void 0&&(b.geometryGroups[m]={faces:[],materials:j,vertices:0,numMorphTargets:n}),h=h instanceof THREE.Face3?3:4,b.geometryGroups[m].vertices+h>65535&&(o[k].counter+=1,m=o[k].hash+"_"+o[k].counter,b.geometryGroups[m]==void 0&&(b.geometryGroups[m]={faces:[],materials:j,vertices:0,numMorphTargets:n})),b.geometryGroups[m].faces.push(f),
|
||||
b.geometryGroups[m].vertices+=h}function x(b,d,c){b.push({buffer:d,object:c,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function H(b){if(b!=P){switch(b){case THREE.AdditiveBlending:h.blendEquation(h.FUNC_ADD);h.blendFunc(h.SRC_ALPHA,h.ONE);break;case THREE.SubtractiveBlending:h.blendEquation(h.FUNC_ADD);h.blendFunc(h.ZERO,h.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:h.blendEquation(h.FUNC_ADD);h.blendFunc(h.ZERO,h.SRC_COLOR);break;default:h.blendEquationSeparate(h.FUNC_ADD,
|
||||
h.FUNC_ADD),h.blendFuncSeparate(h.SRC_ALPHA,h.ONE_MINUS_SRC_ALPHA,h.ONE,h.ONE_MINUS_SRC_ALPHA)}P=b}}function F(b,d,c){(c.width&c.width-1)==0&&(c.height&c.height-1)==0?(h.texParameteri(b,h.TEXTURE_WRAP_S,G(d.wrapS)),h.texParameteri(b,h.TEXTURE_WRAP_T,G(d.wrapT)),h.texParameteri(b,h.TEXTURE_MAG_FILTER,G(d.magFilter)),h.texParameteri(b,h.TEXTURE_MIN_FILTER,G(d.minFilter)),h.generateMipmap(b)):(h.texParameteri(b,h.TEXTURE_WRAP_S,h.CLAMP_TO_EDGE),h.texParameteri(b,h.TEXTURE_WRAP_T,h.CLAMP_TO_EDGE),h.texParameteri(b,
|
||||
h.TEXTURE_MAG_FILTER,L(d.magFilter)),h.texParameteri(b,h.TEXTURE_MIN_FILTER,L(d.minFilter)))}function A(b,d){if(b.needsUpdate){if(b.__webglTexture)b.__webglTexture=h.deleteTexture(b.__webglTexture);b.__webglTexture=h.createTexture();h.bindTexture(h.TEXTURE_2D,b.__webglTexture);h.texImage2D(h.TEXTURE_2D,0,h.RGBA,h.RGBA,h.UNSIGNED_BYTE,b.image);F(h.TEXTURE_2D,b,b.image);h.bindTexture(h.TEXTURE_2D,null);b.needsUpdate=!1}h.activeTexture(h.TEXTURE0+d);h.bindTexture(h.TEXTURE_2D,b.__webglTexture)}function O(b){if(b&&
|
||||
!b.__webglFramebuffer){if(b.depthBuffer===void 0)b.depthBuffer=!0;if(b.stencilBuffer===void 0)b.stencilBuffer=!0;b.__webglFramebuffer=h.createFramebuffer();b.__webglRenderbuffer=h.createRenderbuffer();b.__webglTexture=h.createTexture();h.bindTexture(h.TEXTURE_2D,b.__webglTexture);h.texParameteri(h.TEXTURE_2D,h.TEXTURE_WRAP_S,G(b.wrapS));h.texParameteri(h.TEXTURE_2D,h.TEXTURE_WRAP_T,G(b.wrapT));h.texParameteri(h.TEXTURE_2D,h.TEXTURE_MAG_FILTER,G(b.magFilter));h.texParameteri(h.TEXTURE_2D,h.TEXTURE_MIN_FILTER,
|
||||
G(b.minFilter));h.texImage2D(h.TEXTURE_2D,0,G(b.format),b.width,b.height,0,G(b.format),G(b.type),null);h.bindRenderbuffer(h.RENDERBUFFER,b.__webglRenderbuffer);h.bindFramebuffer(h.FRAMEBUFFER,b.__webglFramebuffer);h.framebufferTexture2D(h.FRAMEBUFFER,h.COLOR_ATTACHMENT0,h.TEXTURE_2D,b.__webglTexture,0);b.depthBuffer&&!b.stencilBuffer?(h.renderbufferStorage(h.RENDERBUFFER,h.DEPTH_COMPONENT16,b.width,b.height),h.framebufferRenderbuffer(h.FRAMEBUFFER,h.DEPTH_ATTACHMENT,h.RENDERBUFFER,b.__webglRenderbuffer)):
|
||||
b.depthBuffer&&b.stencilBuffer?(h.renderbufferStorage(h.RENDERBUFFER,h.DEPTH_STENCIL,b.width,b.height),h.framebufferRenderbuffer(h.FRAMEBUFFER,h.DEPTH_STENCIL_ATTACHMENT,h.RENDERBUFFER,b.__webglRenderbuffer)):h.renderbufferStorage(h.RENDERBUFFER,h.RGBA4,b.width,b.height);h.bindTexture(h.TEXTURE_2D,null);h.bindRenderbuffer(h.RENDERBUFFER,null);h.bindFramebuffer(h.FRAMEBUFFER,null)}var d,c;b?(d=b.__webglFramebuffer,c=b.width,b=b.height):(d=null,c=ha,b=ea);d!=W&&(h.bindFramebuffer(h.FRAMEBUFFER,d),h.viewport(V,
|
||||
da,c,b),W=d)}function C(b,d){var c;b=="fragment"?c=h.createShader(h.FRAGMENT_SHADER):b=="vertex"&&(c=h.createShader(h.VERTEX_SHADER));h.shaderSource(c,d);h.compileShader(c);if(!h.getShaderParameter(c,h.COMPILE_STATUS))return console.error(h.getShaderInfoLog(c)),console.error(d),null;return c}function L(b){switch(b){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return h.NEAREST;default:return h.LINEAR}}function G(b){switch(b){case THREE.RepeatWrapping:return h.REPEAT;
|
||||
case THREE.ClampToEdgeWrapping:return h.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return h.MIRRORED_REPEAT;case THREE.NearestFilter:return h.NEAREST;case THREE.NearestMipMapNearestFilter:return h.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return h.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return h.LINEAR;case THREE.LinearMipMapNearestFilter:return h.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return h.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return h.BYTE;
|
||||
case THREE.UnsignedByteType:return h.UNSIGNED_BYTE;case THREE.ShortType:return h.SHORT;case THREE.UnsignedShortType:return h.UNSIGNED_SHORT;case THREE.IntType:return h.INT;case THREE.UnsignedShortType:return h.UNSIGNED_INT;case THREE.FloatType:return h.FLOAT;case THREE.AlphaFormat:return h.ALPHA;case THREE.RGBFormat:return h.RGB;case THREE.RGBAFormat:return h.RGBA;case THREE.LuminanceFormat:return h.LUMINANCE;case THREE.LuminanceAlphaFormat:return h.LUMINANCE_ALPHA}return 0}var S=this,h,U=[],Q=null,
|
||||
W=null,J=!0,$=null,R=null,P=null,ga=null,V=0,da=0,ha=0,ea=0,ca=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],N=new THREE.Matrix4,K=new Float32Array(16),X=new Float32Array(16),Y=new THREE.Vector4,ka={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},b=b||{},Z=b.canvas!==void 0?b.canvas:document.createElement("canvas"),ja=b.stencil!==void 0?b.stencil:!0,fa=b.antialias!==
|
||||
void 0?b.antialias:!1,ma=b.clearColor!==void 0?new THREE.Color(b.clearColor):new THREE.Color(0),ia=b.clearAlpha!==void 0?b.clearAlpha:0;this.data={vertices:0,faces:0,drawCalls:0};this.maxMorphTargets=8;this.domElement=Z;this.sortObjects=this.autoClear=!0;try{if(!(h=Z.getContext("experimental-webgl",{antialias:fa,stencil:ja})))throw"Error creating WebGL context.";}catch(za){console.error(za)}console.log(navigator.userAgent+" | "+h.getParameter(h.VERSION)+" | "+h.getParameter(h.VENDOR)+" | "+h.getParameter(h.RENDERER)+
|
||||
" | "+h.getParameter(h.SHADING_LANGUAGE_VERSION));h.clearColor(0,0,0,1);h.clearDepth(1);h.enable(h.DEPTH_TEST);h.depthFunc(h.LEQUAL);h.frontFace(h.CCW);h.cullFace(h.BACK);h.enable(h.CULL_FACE);h.enable(h.BLEND);h.blendEquation(h.FUNC_ADD);h.blendFunc(h.SRC_ALPHA,h.ONE_MINUS_SRC_ALPHA);h.clearColor(ma.r,ma.g,ma.b,ia);this.context=h;var wa=h.getParameter(h.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0;if(ja){var aa={};aa.vertices=new Float32Array(12);aa.faces=new Uint16Array(6);aa.darkness=0.5;aa.vertices[0]=-20;
|
||||
aa.vertices[1]=-20;aa.vertices[2]=-1;aa.vertices[3]=20;aa.vertices[4]=-20;aa.vertices[5]=-1;aa.vertices[6]=20;aa.vertices[7]=20;aa.vertices[8]=-1;aa.vertices[9]=-20;aa.vertices[10]=20;aa.vertices[11]=-1;aa.faces[0]=0;aa.faces[1]=1;aa.faces[2]=2;aa.faces[3]=0;aa.faces[4]=2;aa.faces[5]=3;aa.vertexBuffer=h.createBuffer();aa.elementBuffer=h.createBuffer();h.bindBuffer(h.ARRAY_BUFFER,aa.vertexBuffer);h.bufferData(h.ARRAY_BUFFER,aa.vertices,h.STATIC_DRAW);h.bindBuffer(h.ELEMENT_ARRAY_BUFFER,aa.elementBuffer);
|
||||
h.bufferData(h.ELEMENT_ARRAY_BUFFER,aa.faces,h.STATIC_DRAW);aa.program=h.createProgram();h.attachShader(aa.program,C("fragment",THREE.ShaderLib.shadowPost.fragmentShader));h.attachShader(aa.program,C("vertex",THREE.ShaderLib.shadowPost.vertexShader));h.linkProgram(aa.program);aa.vertexLocation=h.getAttribLocation(aa.program,"position");aa.projectionLocation=h.getUniformLocation(aa.program,"projectionMatrix");aa.darknessLocation=h.getUniformLocation(aa.program,"darkness")}var M={};M.vertices=new Float32Array(16);
|
||||
M.faces=new Uint16Array(6);b=0;M.vertices[b++]=-1;M.vertices[b++]=-1;M.vertices[b++]=0;M.vertices[b++]=0;M.vertices[b++]=1;M.vertices[b++]=-1;M.vertices[b++]=1;M.vertices[b++]=0;M.vertices[b++]=1;M.vertices[b++]=1;M.vertices[b++]=1;M.vertices[b++]=1;M.vertices[b++]=-1;M.vertices[b++]=1;M.vertices[b++]=0;M.vertices[b++]=1;b=0;M.faces[b++]=0;M.faces[b++]=1;M.faces[b++]=2;M.faces[b++]=0;M.faces[b++]=2;M.faces[b++]=3;M.vertexBuffer=h.createBuffer();M.elementBuffer=h.createBuffer();M.tempTexture=h.createTexture();
|
||||
M.occlusionTexture=h.createTexture();h.bindBuffer(h.ARRAY_BUFFER,M.vertexBuffer);h.bufferData(h.ARRAY_BUFFER,M.vertices,h.STATIC_DRAW);h.bindBuffer(h.ELEMENT_ARRAY_BUFFER,M.elementBuffer);h.bufferData(h.ELEMENT_ARRAY_BUFFER,M.faces,h.STATIC_DRAW);h.bindTexture(h.TEXTURE_2D,M.tempTexture);h.texImage2D(h.TEXTURE_2D,0,h.RGB,16,16,0,h.RGB,h.UNSIGNED_BYTE,null);h.texParameteri(h.TEXTURE_2D,h.TEXTURE_WRAP_S,h.CLAMP_TO_EDGE);h.texParameteri(h.TEXTURE_2D,h.TEXTURE_WRAP_T,h.CLAMP_TO_EDGE);h.texParameteri(h.TEXTURE_2D,
|
||||
h.TEXTURE_MAG_FILTER,h.NEAREST);h.texParameteri(h.TEXTURE_2D,h.TEXTURE_MIN_FILTER,h.NEAREST);h.bindTexture(h.TEXTURE_2D,M.occlusionTexture);h.texImage2D(h.TEXTURE_2D,0,h.RGBA,16,16,0,h.RGBA,h.UNSIGNED_BYTE,null);h.texParameteri(h.TEXTURE_2D,h.TEXTURE_WRAP_S,h.CLAMP_TO_EDGE);h.texParameteri(h.TEXTURE_2D,h.TEXTURE_WRAP_T,h.CLAMP_TO_EDGE);h.texParameteri(h.TEXTURE_2D,h.TEXTURE_MAG_FILTER,h.NEAREST);h.texParameteri(h.TEXTURE_2D,h.TEXTURE_MIN_FILTER,h.NEAREST);h.getParameter(h.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=
|
||||
0?(M.hasVertexTexture=!1,M.program=h.createProgram(),h.attachShader(M.program,C("fragment",THREE.ShaderLib.lensFlare.fragmentShader)),h.attachShader(M.program,C("vertex",THREE.ShaderLib.lensFlare.vertexShader))):(M.hasVertexTexture=!0,M.program=h.createProgram(),h.attachShader(M.program,C("fragment",THREE.ShaderLib.lensFlareVertexTexture.fragmentShader)),h.attachShader(M.program,C("vertex",THREE.ShaderLib.lensFlareVertexTexture.vertexShader)));h.linkProgram(M.program);M.attributes={};M.uniforms={};
|
||||
M.attributes.vertex=h.getAttribLocation(M.program,"position");M.attributes.uv=h.getAttribLocation(M.program,"UV");M.uniforms.renderType=h.getUniformLocation(M.program,"renderType");M.uniforms.map=h.getUniformLocation(M.program,"map");M.uniforms.occlusionMap=h.getUniformLocation(M.program,"occlusionMap");M.uniforms.opacity=h.getUniformLocation(M.program,"opacity");M.uniforms.scale=h.getUniformLocation(M.program,"scale");M.uniforms.rotation=h.getUniformLocation(M.program,"rotation");M.uniforms.screenPosition=
|
||||
h.getUniformLocation(M.program,"screenPosition");var xa=!1;_sprite={};_sprite.vertices=new Float32Array(16);_sprite.faces=new Uint16Array(6);b=0;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=
|
||||
if(e instanceof THREE.LineBasicMaterial)k.diffuse.value=e.color,k.opacity.value=e.opacity;else if(e instanceof THREE.ParticleBasicMaterial)k.psColor.value=e.color,k.opacity.value=e.opacity,k.size.value=e.size,k.scale.value=H.height/2,k.map.texture=e.map;else if(e instanceof THREE.MeshPhongMaterial)k.ambient.value=e.ambient,k.specular.value=e.specular,k.shininess.value=e.shininess;else if(e instanceof THREE.MeshDepthMaterial)k.mNear.value=b.near,k.mFar.value=b.far,k.opacity.value=e.opacity;else if(e instanceof
|
||||
THREE.MeshNormalMaterial)k.opacity.value=e.opacity;for(var va in k)if(n=g.uniforms[va])if(m=k[va],p=m.type,c=m.value,p=="i")h.uniform1i(n,c);else if(p=="f")h.uniform1f(n,c);else if(p=="fv1")h.uniform1fv(n,c);else if(p=="fv")h.uniform3fv(n,c);else if(p=="v2")h.uniform2f(n,c.x,c.y);else if(p=="v3")h.uniform3f(n,c.x,c.y,c.z);else if(p=="v4")h.uniform4f(n,c.x,c.y,c.z,c.w);else if(p=="c")h.uniform3f(n,c.r,c.g,c.b);else if(p=="t"&&(h.uniform1i(n,c),m=m.texture))if(m.image instanceof Array&&m.image.length==
|
||||
6){if(m.image.length==6){if(m.needsUpdate){if(m.__webglInit){h.bindTexture(h.TEXTURE_CUBE_MAP,m.image.__webglTextureCube);for(p=0;p<6;++p)h.texSubImage2D(h.TEXTURE_CUBE_MAP_POSITIVE_X+p,0,0,0,h.RGBA,h.UNSIGNED_BYTE,m.image[p])}else{m.image.__webglTextureCube=h.createTexture();h.bindTexture(h.TEXTURE_CUBE_MAP,m.image.__webglTextureCube);for(p=0;p<6;++p)h.texImage2D(h.TEXTURE_CUBE_MAP_POSITIVE_X+p,0,h.RGBA,h.RGBA,h.UNSIGNED_BYTE,m.image[p]);m.__webglInit=!0}B(h.TEXTURE_CUBE_MAP,m,m.image[0]);h.bindTexture(h.TEXTURE_CUBE_MAP,
|
||||
null);m.needsUpdate=!1}h.activeTexture(h.TEXTURE0+c);h.bindTexture(h.TEXTURE_CUBE_MAP,m.image.__webglTextureCube)}}else P(m,c);h.uniformMatrix4fv(j.modelViewMatrix,!1,f._modelViewMatrixArray);h.uniformMatrix3fv(j.normalMatrix,!1,f._normalMatrixArray);(e instanceof THREE.MeshShaderMaterial||e instanceof THREE.MeshPhongMaterial||e.envMap)&&j.cameraPosition!==null&&h.uniform3f(j.cameraPosition,b.position.x,b.position.y,b.position.z);(e instanceof THREE.MeshShaderMaterial||e.envMap||e.skinning)&&j.objectMatrix!==
|
||||
null&&h.uniformMatrix4fv(j.objectMatrix,!1,f._objectMatrixArray);(e instanceof THREE.MeshPhongMaterial||e instanceof THREE.MeshLambertMaterial||e instanceof THREE.MeshShaderMaterial||e.skinning)&&j.viewMatrix!==null&&h.uniformMatrix4fv(j.viewMatrix,!1,$);if(e instanceof THREE.ShadowVolumeDynamicMaterial)b=k.directionalLightDirection.value,b[0]=-d[1].position.x,b[1]=-d[1].position.y,b[2]=-d[1].position.z,h.uniform3fv(j.directionalLightDirection,b),h.uniformMatrix4fv(j.objectMatrix,!1,f._objectMatrixArray),
|
||||
h.uniformMatrix4fv(j.viewMatrix,!1,$);e.skinning&&(h.uniformMatrix4fv(j.cameraInverseMatrix,!1,$),h.uniformMatrix4fv(j.boneGlobalMatrices,!1,f.boneMatrices));return g}function e(b,c,e,f,g,j){if(f.opacity!=0){var k,b=d(b,c,e,f,j).attributes;if(!f.morphTargets&&b.position>=0)h.bindBuffer(h.ARRAY_BUFFER,g.__webglVertexBuffer),h.vertexAttribPointer(b.position,3,h.FLOAT,!1,0,0);else{c=f.program.attributes;j.morphTargetBase!==-1?(h.bindBuffer(h.ARRAY_BUFFER,g.__webglMorphTargetsBuffers[j.morphTargetBase]),
|
||||
h.vertexAttribPointer(c.position,3,h.FLOAT,!1,0,0)):c.position>=0&&(h.bindBuffer(h.ARRAY_BUFFER,g.__webglVertexBuffer),h.vertexAttribPointer(c.position,3,h.FLOAT,!1,0,0));if(j.morphTargetForcedOrder.length)for(var e=0,m=j.morphTargetForcedOrder,o=j.morphTargetInfluences;e<f.numSupportedMorphTargets&&e<m.length;)h.bindBuffer(h.ARRAY_BUFFER,g.__webglMorphTargetsBuffers[m[e]]),h.vertexAttribPointer(c["morphTarget"+e],3,h.FLOAT,!1,0,0),j.__webglMorphTargetInfluences[e]=o[m[e]],e++;else{var m=[],p=-1,
|
||||
n=0,o=j.morphTargetInfluences,t,u=o.length,e=0;for(j.morphTargetBase!==-1&&(m[j.morphTargetBase]=!0);e<f.numSupportedMorphTargets;){for(t=0;t<u;t++)!m[t]&&o[t]>p&&(n=t,p=o[n]);h.bindBuffer(h.ARRAY_BUFFER,g.__webglMorphTargetsBuffers[n]);h.vertexAttribPointer(c["morphTarget"+e],3,h.FLOAT,!1,0,0);j.__webglMorphTargetInfluences[e]=p;m[n]=1;p=-1;e++}}f.program.uniforms.morphTargetInfluences!==null&&h.uniform1fv(f.program.uniforms.morphTargetInfluences,j.__webglMorphTargetInfluences)}if(g.__webglCustomAttributes)for(k in g.__webglCustomAttributes)b[k]>=
|
||||
0&&(c=g.__webglCustomAttributes[k],h.bindBuffer(h.ARRAY_BUFFER,c.buffer),h.vertexAttribPointer(b[k],c.size,h.FLOAT,!1,0,0));b.color>=0&&(h.bindBuffer(h.ARRAY_BUFFER,g.__webglColorBuffer),h.vertexAttribPointer(b.color,3,h.FLOAT,!1,0,0));b.normal>=0&&(h.bindBuffer(h.ARRAY_BUFFER,g.__webglNormalBuffer),h.vertexAttribPointer(b.normal,3,h.FLOAT,!1,0,0));b.tangent>=0&&(h.bindBuffer(h.ARRAY_BUFFER,g.__webglTangentBuffer),h.vertexAttribPointer(b.tangent,4,h.FLOAT,!1,0,0));b.uv>=0&&(g.__webglUVBuffer?(h.bindBuffer(h.ARRAY_BUFFER,
|
||||
g.__webglUVBuffer),h.vertexAttribPointer(b.uv,2,h.FLOAT,!1,0,0),h.enableVertexAttribArray(b.uv)):h.disableVertexAttribArray(b.uv));b.uv2>=0&&(g.__webglUV2Buffer?(h.bindBuffer(h.ARRAY_BUFFER,g.__webglUV2Buffer),h.vertexAttribPointer(b.uv2,2,h.FLOAT,!1,0,0),h.enableVertexAttribArray(b.uv2)):h.disableVertexAttribArray(b.uv2));f.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0&&(h.bindBuffer(h.ARRAY_BUFFER,g.__webglSkinVertexABuffer),h.vertexAttribPointer(b.skinVertexA,4,
|
||||
h.FLOAT,!1,0,0),h.bindBuffer(h.ARRAY_BUFFER,g.__webglSkinVertexBBuffer),h.vertexAttribPointer(b.skinVertexB,4,h.FLOAT,!1,0,0),h.bindBuffer(h.ARRAY_BUFFER,g.__webglSkinIndicesBuffer),h.vertexAttribPointer(b.skinIndex,4,h.FLOAT,!1,0,0),h.bindBuffer(h.ARRAY_BUFFER,g.__webglSkinWeightsBuffer),h.vertexAttribPointer(b.skinWeight,4,h.FLOAT,!1,0,0));j instanceof THREE.Mesh?(f.wireframe?(h.lineWidth(f.wireframeLinewidth),h.bindBuffer(h.ELEMENT_ARRAY_BUFFER,g.__webglLineBuffer),h.drawElements(h.LINES,g.__webglLineCount,
|
||||
h.UNSIGNED_SHORT,0)):(h.bindBuffer(h.ELEMENT_ARRAY_BUFFER,g.__webglFaceBuffer),h.drawElements(h.TRIANGLES,g.__webglFaceCount,h.UNSIGNED_SHORT,0)),T.data.vertices+=g.__webglFaceCount,T.data.faces+=g.__webglFaceCount/3,T.data.drawCalls++):j instanceof THREE.Line?(j=j.type==THREE.LineStrip?h.LINE_STRIP:h.LINES,h.lineWidth(f.linewidth),h.drawArrays(j,0,g.__webglLineCount),T.data.drawCalls++):j instanceof THREE.ParticleSystem?(h.drawArrays(h.POINTS,0,g.__webglParticleCount),T.data.drawCalls++):j instanceof
|
||||
THREE.Ribbon&&(h.drawArrays(h.TRIANGLE_STRIP,0,g.__webglVertexCount),T.data.drawCalls++)}}function f(b,d,c){if(!b.__webglVertexBuffer)b.__webglVertexBuffer=h.createBuffer();if(!b.__webglNormalBuffer)b.__webglNormalBuffer=h.createBuffer();b.hasPos&&(h.bindBuffer(h.ARRAY_BUFFER,b.__webglVertexBuffer),h.bufferData(h.ARRAY_BUFFER,b.positionArray,h.DYNAMIC_DRAW),h.enableVertexAttribArray(d.attributes.position),h.vertexAttribPointer(d.attributes.position,3,h.FLOAT,!1,0,0));if(b.hasNormal){h.bindBuffer(h.ARRAY_BUFFER,
|
||||
b.__webglNormalBuffer);if(c==THREE.FlatShading){var e,f,g,j,k,m,o,p,n,t,u=b.count*3;for(t=0;t<u;t+=9)c=b.normalArray,e=c[t],f=c[t+1],g=c[t+2],j=c[t+3],m=c[t+4],p=c[t+5],k=c[t+6],o=c[t+7],n=c[t+8],e=(e+j+k)/3,f=(f+m+o)/3,g=(g+p+n)/3,c[t]=e,c[t+1]=f,c[t+2]=g,c[t+3]=e,c[t+4]=f,c[t+5]=g,c[t+6]=e,c[t+7]=f,c[t+8]=g}h.bufferData(h.ARRAY_BUFFER,b.normalArray,h.DYNAMIC_DRAW);h.enableVertexAttribArray(d.attributes.normal);h.vertexAttribPointer(d.attributes.normal,3,h.FLOAT,!1,0,0)}h.drawArrays(h.TRIANGLES,
|
||||
0,b.count);b.count=0}function g(b){if(U!=b.doubleSided)b.doubleSided?h.disable(h.CULL_FACE):h.enable(h.CULL_FACE),U=b.doubleSided;if(V!=b.flipSided)b.flipSided?h.frontFace(h.CW):h.frontFace(h.CCW),V=b.flipSided}function j(b){W!=b&&(b?h.enable(h.DEPTH_TEST):h.disable(h.DEPTH_TEST),W=b)}function k(b){I[0].set(b.n41-b.n11,b.n42-b.n12,b.n43-b.n13,b.n44-b.n14);I[1].set(b.n41+b.n11,b.n42+b.n12,b.n43+b.n13,b.n44+b.n14);I[2].set(b.n41+b.n21,b.n42+b.n22,b.n43+b.n23,b.n44+b.n24);I[3].set(b.n41-b.n21,b.n42-
|
||||
b.n22,b.n43-b.n23,b.n44-b.n24);I[4].set(b.n41-b.n31,b.n42-b.n32,b.n43-b.n33,b.n44-b.n34);I[5].set(b.n41+b.n31,b.n42+b.n32,b.n43+b.n33,b.n44+b.n34);for(var d,b=0;b<6;b++)d=I[b],d.divideScalar(Math.sqrt(d.x*d.x+d.y*d.y+d.z*d.z))}function m(b){for(var d=b.matrixWorld,c=-b.geometry.boundingSphere.radius*Math.max(b.scale.x,Math.max(b.scale.y,b.scale.z)),e=0;e<6;e++)if(b=I[e].x*d.n14+I[e].y*d.n24+I[e].z*d.n34+I[e].w,b<=c)return!1;return!0}function o(b,d){b.list[b.count]=d;b.count+=1}function n(b){var d,
|
||||
c,e=b.object,f=b.opaque,g=b.transparent;g.count=0;b=f.count=0;for(d=e.materials.length;b<d;b++)c=e.materials[b],c.transparent?o(g,c):o(f,c)}function p(b){var d,c,e,f,g=b.object,h=b.buffer,j=b.opaque,k=b.transparent;k.count=0;b=j.count=0;for(e=g.materials.length;b<e;b++)if(d=g.materials[b],d instanceof THREE.MeshFaceMaterial){d=0;for(c=h.materials.length;d<c;d++)(f=h.materials[d])&&(f.transparent?o(k,f):o(j,f))}else(f=d)&&(f.transparent?o(k,f):o(j,f))}function t(b,d){return d.z-b.z}function u(b){h.enable(h.POLYGON_OFFSET_FILL);
|
||||
h.polygonOffset(0.1,1);h.enable(h.STENCIL_TEST);h.enable(h.DEPTH_TEST);h.depthMask(!1);h.colorMask(!1,!1,!1,!1);h.stencilFunc(h.ALWAYS,1,255);h.stencilOpSeparate(h.BACK,h.KEEP,h.INCR,h.KEEP);h.stencilOpSeparate(h.FRONT,h.KEEP,h.DECR,h.KEEP);var d,c=b.lights.length,e,f=b.lights,g=[],j,k,m,o,p,n=b.__webglShadowVolumes.length;for(d=0;d<c;d++)if(e=b.lights[d],e instanceof THREE.DirectionalLight&&e.castShadow){g[0]=-e.position.x;g[1]=-e.position.y;g[2]=-e.position.z;for(p=0;p<n;p++)e=b.__webglShadowVolumes[p].object,
|
||||
j=b.__webglShadowVolumes[p].buffer,k=e.materials[0],k.program||T.initMaterial(k,f,void 0,e),k=k.program,m=k.uniforms,o=k.attributes,R!==k&&(h.useProgram(k),R=k,h.uniformMatrix4fv(m.projectionMatrix,!1,Z),h.uniformMatrix4fv(m.viewMatrix,!1,$),h.uniform3fv(m.directionalLightDirection,g)),e.matrixWorld.flattenToArray(e._objectMatrixArray),h.uniformMatrix4fv(m.objectMatrix,!1,e._objectMatrixArray),h.bindBuffer(h.ARRAY_BUFFER,j.__webglVertexBuffer),h.vertexAttribPointer(o.position,3,h.FLOAT,!1,0,0),h.bindBuffer(h.ARRAY_BUFFER,
|
||||
j.__webglNormalBuffer),h.vertexAttribPointer(o.normal,3,h.FLOAT,!1,0,0),h.bindBuffer(h.ELEMENT_ARRAY_BUFFER,j.__webglFaceBuffer),h.cullFace(h.FRONT),h.drawElements(h.TRIANGLES,j.__webglFaceCount,h.UNSIGNED_SHORT,0),h.cullFace(h.BACK),h.drawElements(h.TRIANGLES,j.__webglFaceCount,h.UNSIGNED_SHORT,0)}h.disable(h.POLYGON_OFFSET_FILL);h.colorMask(!0,!0,!0,!0);h.stencilFunc(h.NOTEQUAL,0,255);h.stencilOp(h.KEEP,h.KEEP,h.KEEP);h.disable(h.DEPTH_TEST);ga=-1;R=ca.program;h.useProgram(ca.program);h.uniformMatrix4fv(ca.projectionLocation,
|
||||
!1,Z);h.uniform1f(ca.darknessLocation,ca.darkness);h.bindBuffer(h.ARRAY_BUFFER,ca.vertexBuffer);h.vertexAttribPointer(ca.vertexLocation,3,h.FLOAT,!1,0,0);h.enableVertexAttribArray(ca.vertexLocation);h.blendFunc(h.ONE,h.ONE_MINUS_SRC_ALPHA);h.blendEquation(h.FUNC_ADD);h.bindBuffer(h.ELEMENT_ARRAY_BUFFER,ca.elementBuffer);h.drawElements(h.TRIANGLES,6,h.UNSIGNED_SHORT,0);h.disable(h.STENCIL_TEST);h.enable(h.DEPTH_TEST);h.depthMask(aa)}function v(b,d){var c,e,f;c=_sprite.attributes;var g=_sprite.uniforms,
|
||||
j=fa/ka,k,m=[],o=ka*0.5,p=fa*0.5,n=!0;h.useProgram(_sprite.program);R=_sprite.program;ga=-1;pa||(h.enableVertexAttribArray(_sprite.attributes.position),h.enableVertexAttribArray(_sprite.attributes.uv),pa=!0);h.disable(h.CULL_FACE);h.enable(h.BLEND);h.depthMask(!0);h.bindBuffer(h.ARRAY_BUFFER,_sprite.vertexBuffer);h.vertexAttribPointer(c.position,2,h.FLOAT,!1,16,0);h.vertexAttribPointer(c.uv,2,h.FLOAT,!1,16,8);h.bindBuffer(h.ELEMENT_ARRAY_BUFFER,_sprite.elementBuffer);h.uniformMatrix4fv(g.projectionMatrix,
|
||||
!1,Z);h.activeTexture(h.TEXTURE0);h.uniform1i(g.map,0);c=0;for(e=b.__webglSprites.length;c<e;c++)f=b.__webglSprites[c],f.useScreenCoordinates?f.z=-f.position.z:(f._modelViewMatrix.multiplyToArray(d.matrixWorldInverse,f.matrixWorld,f._modelViewMatrixArray),f.z=-f._modelViewMatrix.n34);b.__webglSprites.sort(t);c=0;for(e=b.__webglSprites.length;c<e;c++)f=b.__webglSprites[c],f.material===void 0&&f.map&&f.map.image&&f.map.image.width&&(f.useScreenCoordinates?(h.uniform1i(g.useScreenCoordinates,1),h.uniform3f(g.screenPosition,
|
||||
(f.position.x-o)/o,(p-f.position.y)/p,Math.max(0,Math.min(1,f.position.z)))):(h.uniform1i(g.useScreenCoordinates,0),h.uniform1i(g.affectedByDistance,f.affectedByDistance?1:0),h.uniformMatrix4fv(g.modelViewMatrix,!1,f._modelViewMatrixArray)),k=f.map.image.width/(f.affectedByDistance?1:fa),m[0]=k*j*f.scale.x,m[1]=k*f.scale.y,h.uniform2f(g.uvScale,f.uvScale.x,f.uvScale.y),h.uniform2f(g.uvOffset,f.uvOffset.x,f.uvOffset.y),h.uniform2f(g.alignment,f.alignment.x,f.alignment.y),h.uniform1f(g.opacity,f.opacity),
|
||||
h.uniform1f(g.rotation,f.rotation),h.uniform2fv(g.scale,m),f.mergeWith3D&&!n?(h.enable(h.DEPTH_TEST),n=!0):!f.mergeWith3D&&n&&(h.disable(h.DEPTH_TEST),n=!1),F(f.blending),P(f.map,0),h.drawElements(h.TRIANGLES,6,h.UNSIGNED_SHORT,0));h.enable(h.CULL_FACE);h.enable(h.DEPTH_TEST);h.depthMask(aa)}function z(b,d){var c,e,f=b.__webglLensFlares.length,g,j,k,m=new THREE.Vector3,o=fa/ka,p=ka*0.5,n=fa*0.5,t=16/fa,u=[t*o,t],v=[1,1,0],x=[1,1],z=O.uniforms;c=O.attributes;h.useProgram(O.program);R=O.program;ga=
|
||||
-1;sa||(h.enableVertexAttribArray(O.attributes.vertex),h.enableVertexAttribArray(O.attributes.uv),sa=!0);h.uniform1i(z.occlusionMap,0);h.uniform1i(z.map,1);h.bindBuffer(h.ARRAY_BUFFER,O.vertexBuffer);h.vertexAttribPointer(c.vertex,2,h.FLOAT,!1,16,0);h.vertexAttribPointer(c.uv,2,h.FLOAT,!1,16,8);h.bindBuffer(h.ELEMENT_ARRAY_BUFFER,O.elementBuffer);h.disable(h.CULL_FACE);h.depthMask(!1);h.activeTexture(h.TEXTURE0);h.bindTexture(h.TEXTURE_2D,O.occlusionTexture);h.activeTexture(h.TEXTURE1);for(e=0;e<
|
||||
f;e++)if(c=b.__webglLensFlares[e].object,m.set(c.matrixWorld.n14,c.matrixWorld.n24,c.matrixWorld.n34),d.matrixWorldInverse.multiplyVector3(m),d.projectionMatrix.multiplyVector3(m),v[0]=m.x,v[1]=m.y,v[2]=m.z,x[0]=v[0]*p+p,x[1]=v[1]*n+n,O.hasVertexTexture||x[0]>0&&x[0]<ka&&x[1]>0&&x[1]<fa){h.bindTexture(h.TEXTURE_2D,O.tempTexture);h.copyTexImage2D(h.TEXTURE_2D,0,h.RGB,x[0]-8,x[1]-8,16,16,0);h.uniform1i(z.renderType,0);h.uniform2fv(z.scale,u);h.uniform3fv(z.screenPosition,v);h.disable(h.BLEND);h.enable(h.DEPTH_TEST);
|
||||
h.drawElements(h.TRIANGLES,6,h.UNSIGNED_SHORT,0);h.bindTexture(h.TEXTURE_2D,O.occlusionTexture);h.copyTexImage2D(h.TEXTURE_2D,0,h.RGBA,x[0]-8,x[1]-8,16,16,0);h.uniform1i(z.renderType,1);h.disable(h.DEPTH_TEST);h.bindTexture(h.TEXTURE_2D,O.tempTexture);h.drawElements(h.TRIANGLES,6,h.UNSIGNED_SHORT,0);c.positionScreen.x=v[0];c.positionScreen.y=v[1];c.positionScreen.z=v[2];c.customUpdateCallback?c.customUpdateCallback(c):c.updateLensFlares();h.uniform1i(z.renderType,2);h.enable(h.BLEND);g=0;for(j=c.lensFlares.length;g<
|
||||
j;g++)if(k=c.lensFlares[g],k.opacity>0.0010&&k.scale>0.0010)v[0]=k.x,v[1]=k.y,v[2]=k.z,t=k.size*k.scale/fa,u[0]=t*o,u[1]=t,h.uniform3fv(z.screenPosition,v),h.uniform2fv(z.scale,u),h.uniform1f(z.rotation,k.rotation),h.uniform1f(z.opacity,k.opacity),F(k.blending),P(k.texture,1),h.drawElements(h.TRIANGLES,6,h.UNSIGNED_SHORT,0)}h.enable(h.CULL_FACE);h.enable(h.DEPTH_TEST);h.depthMask(aa)}function A(b,d){b._modelViewMatrix.multiplyToArray(d.matrixWorldInverse,b.matrixWorld,b._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(b._modelViewMatrix).transposeIntoArray(b._normalMatrixArray)}
|
||||
function x(b){var d,e,f,g,j;if(b instanceof THREE.Mesh){e=b.geometry;for(d in e.geometryGroups){f=e.geometryGroups[d];j=!1;for(g in f.__webglCustomAttributes)if(f.__webglCustomAttributes[g].needsUpdate){j=!0;break}if(e.__dirtyVertices||e.__dirtyMorphTargets||e.__dirtyElements||e.__dirtyUvs||e.__dirtyNormals||e.__dirtyColors||e.__dirtyTangents||j){j=b;var k=h.DYNAMIC_DRAW;if(f.__inittedArrays){var m=void 0,o=void 0,p=void 0,n=void 0,t=p=void 0,u=void 0,v=void 0,x=void 0,z=void 0,y=void 0,A=void 0,
|
||||
F=void 0,G=void 0,B=void 0,D=void 0,Y=void 0,E=void 0,C=n=x=n=v=u=void 0,H=void 0,w=H=C=u=void 0,L=void 0,I=w=H=C=p=p=t=x=n=w=H=C=L=w=H=C=L=w=H=C=void 0,K=0,ha=0,N=0,O=0,P=0,ma=0,M=0,S=0,Q=0,J=0,W=0,H=C=0,V=f.__vertexArray,aa=f.__uvArray,ca=f.__uv2Array,ga=f.__normalArray,R=f.__tangentArray,ja=f.__colorArray,T=f.__skinVertexAArray,U=f.__skinVertexBArray,Z=f.__skinIndexArray,$=f.__skinWeightArray,ia=f.__morphTargetsArrays,fa=f.__webglCustomAttributes,w=void 0,da=f.__faceArray,ea=f.__lineArray,ka=f.__needsSmoothNormals,
|
||||
y=f.__vertexColorType,z=f.__uvType,A=f.__normalType,na=j.geometry,pa=na.__dirtyVertices,Aa=na.__dirtyElements,sa=na.__dirtyUvs,ya=na.__dirtyNormals,Va=na.__dirtyTangents,Wa=na.__dirtyColors,Xa=na.__dirtyMorphTargets,Fa=na.vertices,Za=f.faces,bb=na.faces,$a=na.faceVertexUvs[0],ab=na.faceVertexUvs[1],Ga=na.skinVerticesA,Ha=na.skinVerticesB,Ia=na.skinIndices,za=na.skinWeights,Da=j instanceof THREE.ShadowVolume?na.edgeFaces:void 0,xa=na.morphTargets;if(fa)for(I in fa)fa[I].offset=0,fa[I].offsetSrc=0;
|
||||
m=0;for(o=Za.length;m<o;m++)if(p=Za[m],n=bb[p],$a&&(F=$a[p]),ab&&(G=ab[p]),p=n.vertexNormals,t=n.normal,u=n.vertexColors,v=n.color,x=n.vertexTangents,n instanceof THREE.Face3){if(pa)B=Fa[n.a].position,D=Fa[n.b].position,Y=Fa[n.c].position,V[ha]=B.x,V[ha+1]=B.y,V[ha+2]=B.z,V[ha+3]=D.x,V[ha+4]=D.y,V[ha+5]=D.z,V[ha+6]=Y.x,V[ha+7]=Y.y,V[ha+8]=Y.z,ha+=9;if(fa)for(I in fa)if(w=fa[I],w.needsUpdate)C=w.offset,H=w.offsetSrc,w.size===1?(w.boundTo===void 0||w.boundTo==="vertices"?(w.array[C+0]=w.value[n.a],
|
||||
w.array[C+1]=w.value[n.b],w.array[C+2]=w.value[n.c]):w.boundTo==="faces"?(w.array[C+0]=w.value[H],w.array[C+1]=w.value[H],w.array[C+2]=w.value[H],w.offsetSrc++):w.boundTo==="faceVertices"&&(w.array[C+0]=w.value[H+0],w.array[C+1]=w.value[H+1],w.array[C+2]=w.value[H+2],w.offsetSrc+=3),w.offset+=3):(w.boundTo===void 0||w.boundTo==="vertices"?(B=w.value[n.a],D=w.value[n.b],Y=w.value[n.c]):w.boundTo==="faces"?(B=w.value[H],D=w.value[H],Y=w.value[H],w.offsetSrc++):w.boundTo==="faceVertices"&&(B=w.value[H+
|
||||
0],D=w.value[H+1],Y=w.value[H+2],w.offsetSrc+=3),w.size===2?(w.array[C+0]=B.x,w.array[C+1]=B.y,w.array[C+2]=D.x,w.array[C+3]=D.y,w.array[C+4]=Y.x,w.array[C+5]=Y.y,w.offset+=6):w.size===3?(w.type==="c"?(w.array[C+0]=B.r,w.array[C+1]=B.g,w.array[C+2]=B.b,w.array[C+3]=D.r,w.array[C+4]=D.g,w.array[C+5]=D.b,w.array[C+6]=Y.r,w.array[C+7]=Y.g,w.array[C+8]=Y.b):(w.array[C+0]=B.x,w.array[C+1]=B.y,w.array[C+2]=B.z,w.array[C+3]=D.x,w.array[C+4]=D.y,w.array[C+5]=D.z,w.array[C+6]=Y.x,w.array[C+7]=Y.y,w.array[C+
|
||||
8]=Y.z),w.offset+=9):(w.array[C+0]=B.x,w.array[C+1]=B.y,w.array[C+2]=B.z,w.array[C+3]=B.w,w.array[C+4]=D.x,w.array[C+5]=D.y,w.array[C+6]=D.z,w.array[C+7]=D.w,w.array[C+8]=Y.x,w.array[C+9]=Y.y,w.array[C+10]=Y.z,w.array[C+11]=Y.w,w.offset+=12));if(Xa){C=0;for(H=xa.length;C<H;C++)B=xa[C].vertices[n.a].position,D=xa[C].vertices[n.b].position,Y=xa[C].vertices[n.c].position,w=ia[C],w[W+0]=B.x,w[W+1]=B.y,w[W+2]=B.z,w[W+3]=D.x,w[W+4]=D.y,w[W+5]=D.z,w[W+6]=Y.x,w[W+7]=Y.y,w[W+8]=Y.z;W+=9}if(za.length)C=za[n.a],
|
||||
H=za[n.b],w=za[n.c],$[J]=C.x,$[J+1]=C.y,$[J+2]=C.z,$[J+3]=C.w,$[J+4]=H.x,$[J+5]=H.y,$[J+6]=H.z,$[J+7]=H.w,$[J+8]=w.x,$[J+9]=w.y,$[J+10]=w.z,$[J+11]=w.w,C=Ia[n.a],H=Ia[n.b],w=Ia[n.c],Z[J]=C.x,Z[J+1]=C.y,Z[J+2]=C.z,Z[J+3]=C.w,Z[J+4]=H.x,Z[J+5]=H.y,Z[J+6]=H.z,Z[J+7]=H.w,Z[J+8]=w.x,Z[J+9]=w.y,Z[J+10]=w.z,Z[J+11]=w.w,C=Ga[n.a],H=Ga[n.b],w=Ga[n.c],T[J]=C.x,T[J+1]=C.y,T[J+2]=C.z,T[J+3]=1,T[J+4]=H.x,T[J+5]=H.y,T[J+6]=H.z,T[J+7]=1,T[J+8]=w.x,T[J+9]=w.y,T[J+10]=w.z,T[J+11]=1,C=Ha[n.a],H=Ha[n.b],w=Ha[n.c],U[J]=
|
||||
C.x,U[J+1]=C.y,U[J+2]=C.z,U[J+3]=1,U[J+4]=H.x,U[J+5]=H.y,U[J+6]=H.z,U[J+7]=1,U[J+8]=w.x,U[J+9]=w.y,U[J+10]=w.z,U[J+11]=1,J+=12;if(Wa&&y)u.length==3&&y==THREE.VertexColors?(n=u[0],C=u[1],H=u[2]):H=C=n=v,ja[Q]=n.r,ja[Q+1]=n.g,ja[Q+2]=n.b,ja[Q+3]=C.r,ja[Q+4]=C.g,ja[Q+5]=C.b,ja[Q+6]=H.r,ja[Q+7]=H.g,ja[Q+8]=H.b,Q+=9;if(Va&&na.hasTangents)u=x[0],v=x[1],n=x[2],R[M]=u.x,R[M+1]=u.y,R[M+2]=u.z,R[M+3]=u.w,R[M+4]=v.x,R[M+5]=v.y,R[M+6]=v.z,R[M+7]=v.w,R[M+8]=n.x,R[M+9]=n.y,R[M+10]=n.z,R[M+11]=n.w,M+=12;if(ya&&
|
||||
A)if(p.length==3&&ka)for(x=0;x<3;x++)t=p[x],ga[ma]=t.x,ga[ma+1]=t.y,ga[ma+2]=t.z,ma+=3;else for(x=0;x<3;x++)ga[ma]=t.x,ga[ma+1]=t.y,ga[ma+2]=t.z,ma+=3;if(sa&&F!==void 0&&z)for(x=0;x<3;x++)p=F[x],aa[N]=p.u,aa[N+1]=p.v,N+=2;if(sa&&G!==void 0&&z)for(x=0;x<3;x++)p=G[x],ca[O]=p.u,ca[O+1]=p.v,O+=2;Aa&&(da[P]=K,da[P+1]=K+1,da[P+2]=K+2,P+=3,ea[S]=K,ea[S+1]=K+1,ea[S+2]=K,ea[S+3]=K+2,ea[S+4]=K+1,ea[S+5]=K+2,S+=6,K+=3)}else if(n instanceof THREE.Face4){if(pa)B=Fa[n.a].position,D=Fa[n.b].position,Y=Fa[n.c].position,
|
||||
E=Fa[n.d].position,V[ha]=B.x,V[ha+1]=B.y,V[ha+2]=B.z,V[ha+3]=D.x,V[ha+4]=D.y,V[ha+5]=D.z,V[ha+6]=Y.x,V[ha+7]=Y.y,V[ha+8]=Y.z,V[ha+9]=E.x,V[ha+10]=E.y,V[ha+11]=E.z,ha+=12;if(fa)for(I in fa)if(w=fa[I],w.needsUpdate)C=w.offset,H=w.offsetSrc,w.size===1?(w.boundTo===void 0||w.boundTo==="vertices"?(w.array[C+0]=w.value[n.a],w.array[C+1]=w.value[n.b],w.array[C+2]=w.value[n.c],w.array[C+3]=w.value[n.d]):w.boundTo==="faces"?(w.array[C+0]=w.value[H],w.array[C+1]=w.value[H],w.array[C+2]=w.value[H],w.array[C+
|
||||
3]=w.value[H],w.offsetSrc++):w.boundTo==="faceVertices"&&(w.array[C+0]=w.value[H+0],w.array[C+1]=w.value[H+1],w.array[C+2]=w.value[H+2],w.array[C+3]=w.value[H+3],w.offsetSrc+=4),w.offset+=4):(w.boundTo===void 0||w.boundTo==="vertices"?(B=w.value[n.a],D=w.value[n.b],Y=w.value[n.c],E=w.value[n.d]):w.boundTo==="faces"?(B=w.value[H],D=w.value[H],Y=w.value[H],E=w.value[H],w.offsetSrc++):w.boundTo==="faceVertices"&&(B=w.value[H+0],D=w.value[H+1],Y=w.value[H+2],E=w.value[H+3],w.offsetSrc+=4),w.size===2?
|
||||
(w.array[C+0]=B.x,w.array[C+1]=B.y,w.array[C+2]=D.x,w.array[C+3]=D.y,w.array[C+4]=Y.x,w.array[C+5]=Y.y,w.array[C+6]=E.x,w.array[C+7]=E.y,w.offset+=8):w.size===3?(w.type==="c"?(w.array[C+0]=B.r,w.array[C+1]=B.g,w.array[C+2]=B.b,w.array[C+3]=D.r,w.array[C+4]=D.g,w.array[C+5]=D.b,w.array[C+6]=Y.r,w.array[C+7]=Y.g,w.array[C+8]=Y.b,w.array[C+9]=E.r,w.array[C+10]=E.g,w.array[C+11]=E.b):(w.array[C+0]=B.x,w.array[C+1]=B.y,w.array[C+2]=B.z,w.array[C+3]=D.x,w.array[C+4]=D.y,w.array[C+5]=D.z,w.array[C+6]=Y.x,
|
||||
w.array[C+7]=Y.y,w.array[C+8]=Y.z,w.array[C+9]=E.x,w.array[C+10]=E.y,w.array[C+11]=E.z),w.offset+=12):(w.array[C+0]=B.x,w.array[C+1]=B.y,w.array[C+2]=B.z,w.array[C+3]=B.w,w.array[C+4]=D.x,w.array[C+5]=D.y,w.array[C+6]=D.z,w.array[C+7]=D.w,w.array[C+8]=Y.x,w.array[C+9]=Y.y,w.array[C+10]=Y.z,w.array[C+11]=Y.w,w.array[C+12]=E.x,w.array[C+13]=E.y,w.array[C+14]=E.z,w.array[C+15]=E.w,w.offset+=16));if(Xa){C=0;for(H=xa.length;C<H;C++)B=xa[C].vertices[n.a].position,D=xa[C].vertices[n.b].position,Y=xa[C].vertices[n.c].position,
|
||||
E=xa[C].vertices[n.d].position,w=ia[C],w[W+0]=B.x,w[W+1]=B.y,w[W+2]=B.z,w[W+3]=D.x,w[W+4]=D.y,w[W+5]=D.z,w[W+6]=Y.x,w[W+7]=Y.y,w[W+8]=Y.z,w[W+9]=E.x,w[W+10]=E.y,w[W+11]=E.z;W+=12}if(za.length)C=za[n.a],H=za[n.b],w=za[n.c],L=za[n.d],$[J]=C.x,$[J+1]=C.y,$[J+2]=C.z,$[J+3]=C.w,$[J+4]=H.x,$[J+5]=H.y,$[J+6]=H.z,$[J+7]=H.w,$[J+8]=w.x,$[J+9]=w.y,$[J+10]=w.z,$[J+11]=w.w,$[J+12]=L.x,$[J+13]=L.y,$[J+14]=L.z,$[J+15]=L.w,C=Ia[n.a],H=Ia[n.b],w=Ia[n.c],L=Ia[n.d],Z[J]=C.x,Z[J+1]=C.y,Z[J+2]=C.z,Z[J+3]=C.w,Z[J+4]=
|
||||
H.x,Z[J+5]=H.y,Z[J+6]=H.z,Z[J+7]=H.w,Z[J+8]=w.x,Z[J+9]=w.y,Z[J+10]=w.z,Z[J+11]=w.w,Z[J+12]=L.x,Z[J+13]=L.y,Z[J+14]=L.z,Z[J+15]=L.w,C=Ga[n.a],H=Ga[n.b],w=Ga[n.c],L=Ga[n.d],T[J]=C.x,T[J+1]=C.y,T[J+2]=C.z,T[J+3]=1,T[J+4]=H.x,T[J+5]=H.y,T[J+6]=H.z,T[J+7]=1,T[J+8]=w.x,T[J+9]=w.y,T[J+10]=w.z,T[J+11]=1,T[J+12]=L.x,T[J+13]=L.y,T[J+14]=L.z,T[J+15]=1,C=Ha[n.a],H=Ha[n.b],w=Ha[n.c],n=Ha[n.d],U[J]=C.x,U[J+1]=C.y,U[J+2]=C.z,U[J+3]=1,U[J+4]=H.x,U[J+5]=H.y,U[J+6]=H.z,U[J+7]=1,U[J+8]=w.x,U[J+9]=w.y,U[J+10]=w.z,U[J+
|
||||
11]=1,U[J+12]=n.x,U[J+13]=n.y,U[J+14]=n.z,U[J+15]=1,J+=16;if(Wa&&y)u.length==4&&y==THREE.VertexColors?(n=u[0],C=u[1],H=u[2],u=u[3]):u=H=C=n=v,ja[Q]=n.r,ja[Q+1]=n.g,ja[Q+2]=n.b,ja[Q+3]=C.r,ja[Q+4]=C.g,ja[Q+5]=C.b,ja[Q+6]=H.r,ja[Q+7]=H.g,ja[Q+8]=H.b,ja[Q+9]=u.r,ja[Q+10]=u.g,ja[Q+11]=u.b,Q+=12;if(Va&&na.hasTangents)u=x[0],v=x[1],n=x[2],x=x[3],R[M]=u.x,R[M+1]=u.y,R[M+2]=u.z,R[M+3]=u.w,R[M+4]=v.x,R[M+5]=v.y,R[M+6]=v.z,R[M+7]=v.w,R[M+8]=n.x,R[M+9]=n.y,R[M+10]=n.z,R[M+11]=n.w,R[M+12]=x.x,R[M+13]=x.y,R[M+
|
||||
14]=x.z,R[M+15]=x.w,M+=16;if(ya&&A)if(p.length==4&&ka)for(x=0;x<4;x++)t=p[x],ga[ma]=t.x,ga[ma+1]=t.y,ga[ma+2]=t.z,ma+=3;else for(x=0;x<4;x++)ga[ma]=t.x,ga[ma+1]=t.y,ga[ma+2]=t.z,ma+=3;if(sa&&F!==void 0&&z)for(x=0;x<4;x++)p=F[x],aa[N]=p.u,aa[N+1]=p.v,N+=2;if(sa&&G!==void 0&&z)for(x=0;x<4;x++)p=G[x],ca[O]=p.u,ca[O+1]=p.v,O+=2;Aa&&(da[P]=K,da[P+1]=K+1,da[P+2]=K+3,da[P+3]=K+1,da[P+4]=K+2,da[P+5]=K+3,P+=6,ea[S]=K,ea[S+1]=K+1,ea[S+2]=K,ea[S+3]=K+3,ea[S+4]=K+1,ea[S+5]=K+2,ea[S+6]=K+2,ea[S+7]=K+3,S+=8,K+=
|
||||
4)}if(Da){m=0;for(o=Da.length;m<o;m++)da[P]=Da[m].a,da[P+1]=Da[m].b,da[P+2]=Da[m].c,da[P+3]=Da[m].a,da[P+4]=Da[m].c,da[P+5]=Da[m].d,P+=6}pa&&(h.bindBuffer(h.ARRAY_BUFFER,f.__webglVertexBuffer),h.bufferData(h.ARRAY_BUFFER,V,k));if(fa)for(I in fa)if(w=fa[I],w.needsUpdate)h.bindBuffer(h.ARRAY_BUFFER,w.buffer),h.bufferData(h.ARRAY_BUFFER,w.array,k),w.needsUpdate=!1;if(Xa){C=0;for(H=xa.length;C<H;C++)h.bindBuffer(h.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[C]),h.bufferData(h.ARRAY_BUFFER,ia[C],k)}Wa&&
|
||||
Q>0&&(h.bindBuffer(h.ARRAY_BUFFER,f.__webglColorBuffer),h.bufferData(h.ARRAY_BUFFER,ja,k));ya&&(h.bindBuffer(h.ARRAY_BUFFER,f.__webglNormalBuffer),h.bufferData(h.ARRAY_BUFFER,ga,k));Va&&na.hasTangents&&(h.bindBuffer(h.ARRAY_BUFFER,f.__webglTangentBuffer),h.bufferData(h.ARRAY_BUFFER,R,k));sa&&N>0&&(h.bindBuffer(h.ARRAY_BUFFER,f.__webglUVBuffer),h.bufferData(h.ARRAY_BUFFER,aa,k));sa&&O>0&&(h.bindBuffer(h.ARRAY_BUFFER,f.__webglUV2Buffer),h.bufferData(h.ARRAY_BUFFER,ca,k));Aa&&(h.bindBuffer(h.ELEMENT_ARRAY_BUFFER,
|
||||
f.__webglFaceBuffer),h.bufferData(h.ELEMENT_ARRAY_BUFFER,da,k),h.bindBuffer(h.ELEMENT_ARRAY_BUFFER,f.__webglLineBuffer),h.bufferData(h.ELEMENT_ARRAY_BUFFER,ea,k));J>0&&(h.bindBuffer(h.ARRAY_BUFFER,f.__webglSkinVertexABuffer),h.bufferData(h.ARRAY_BUFFER,T,k),h.bindBuffer(h.ARRAY_BUFFER,f.__webglSkinVertexBBuffer),h.bufferData(h.ARRAY_BUFFER,U,k),h.bindBuffer(h.ARRAY_BUFFER,f.__webglSkinIndicesBuffer),h.bufferData(h.ARRAY_BUFFER,Z,k),h.bindBuffer(h.ARRAY_BUFFER,f.__webglSkinWeightsBuffer),h.bufferData(h.ARRAY_BUFFER,
|
||||
$,k));j.dynamic||(delete f.__inittedArrays,delete f.__colorArray,delete f.__normalArray,delete f.__tangentArray,delete f.__uvArray,delete f.__uv2Array,delete f.__faceArray,delete f.__vertexArray,delete f.__lineArray,delete f.__skinVertexAArray,delete f.__skinVertexBArray,delete f.__skinIndexArray,delete f.__skinWeightArray)}}}e.__dirtyVertices=!1;e.__dirtyMorphTargets=!1;e.__dirtyElements=!1;e.__dirtyUvs=!1;e.__dirtyNormals=!1;e.__dirtyTangents=!1;e.__dirtyColors=!1}else if(b instanceof THREE.Ribbon){e=
|
||||
b.geometry;if(e.__dirtyVertices||e.__dirtyColors){b=e;d=h.DYNAMIC_DRAW;z=b.vertices;f=b.colors;y=z.length;j=f.length;A=b.__vertexArray;k=b.__colorArray;F=b.__dirtyColors;if(b.__dirtyVertices){for(m=0;m<y;m++)o=z[m].position,g=m*3,A[g]=o.x,A[g+1]=o.y,A[g+2]=o.z;h.bindBuffer(h.ARRAY_BUFFER,b.__webglVertexBuffer);h.bufferData(h.ARRAY_BUFFER,A,d)}if(F){for(m=0;m<j;m++)color=f[m],g=m*3,k[g]=color.r,k[g+1]=color.g,k[g+2]=color.b;h.bindBuffer(h.ARRAY_BUFFER,b.__webglColorBuffer);h.bufferData(h.ARRAY_BUFFER,
|
||||
k,d)}}e.__dirtyVertices=!1;e.__dirtyColors=!1}else if(b instanceof THREE.Line){e=b.geometry;if(e.__dirtyVertices||e.__dirtyColors){b=e;d=h.DYNAMIC_DRAW;z=b.vertices;f=b.colors;y=z.length;j=f.length;A=b.__vertexArray;k=b.__colorArray;F=b.__dirtyColors;if(b.__dirtyVertices){for(m=0;m<y;m++)o=z[m].position,g=m*3,A[g]=o.x,A[g+1]=o.y,A[g+2]=o.z;h.bindBuffer(h.ARRAY_BUFFER,b.__webglVertexBuffer);h.bufferData(h.ARRAY_BUFFER,A,d)}if(F){for(m=0;m<j;m++)color=f[m],g=m*3,k[g]=color.r,k[g+1]=color.g,k[g+2]=color.b;
|
||||
h.bindBuffer(h.ARRAY_BUFFER,b.__webglColorBuffer);h.bufferData(h.ARRAY_BUFFER,k,d)}}e.__dirtyVertices=!1;e.__dirtyColors=!1}else if(b instanceof THREE.ParticleSystem)e=b.geometry,(e.__dirtyVertices||e.__dirtyColors||b.sortParticles)&&c(e,h.DYNAMIC_DRAW,b),e.__dirtyVertices=!1,e.__dirtyColors=!1}function G(b,d){var c;for(c=b.length-1;c>=0;c--)b[c].object==d&&b.splice(c,1)}function y(b){function d(b){var f=[];c=0;for(e=b.length;c<e;c++)b[c]==void 0?f.push("undefined"):f.push(b[c].id);return f.join("_")}
|
||||
var c,e,f,g,h,j,k,m,n={},o=b.morphTargets!==void 0?b.morphTargets.length:0;b.geometryGroups={};f=0;for(g=b.faces.length;f<g;f++)h=b.faces[f],j=h.materials,k=d(j),n[k]==void 0&&(n[k]={hash:k,counter:0}),m=n[k].hash+"_"+n[k].counter,b.geometryGroups[m]==void 0&&(b.geometryGroups[m]={faces:[],materials:j,vertices:0,numMorphTargets:o}),h=h instanceof THREE.Face3?3:4,b.geometryGroups[m].vertices+h>65535&&(n[k].counter+=1,m=n[k].hash+"_"+n[k].counter,b.geometryGroups[m]==void 0&&(b.geometryGroups[m]={faces:[],
|
||||
materials:j,vertices:0,numMorphTargets:o})),b.geometryGroups[m].faces.push(f),b.geometryGroups[m].vertices+=h}function D(b,d,c){b.push({buffer:d,object:c,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function F(b){if(b!=ga){switch(b){case THREE.AdditiveBlending:h.blendEquation(h.FUNC_ADD);h.blendFunc(h.SRC_ALPHA,h.ONE);break;case THREE.SubtractiveBlending:h.blendEquation(h.FUNC_ADD);h.blendFunc(h.ZERO,h.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:h.blendEquation(h.FUNC_ADD);
|
||||
h.blendFunc(h.ZERO,h.SRC_COLOR);break;default:h.blendEquationSeparate(h.FUNC_ADD,h.FUNC_ADD),h.blendFuncSeparate(h.SRC_ALPHA,h.ONE_MINUS_SRC_ALPHA,h.ONE,h.ONE_MINUS_SRC_ALPHA)}ga=b}}function B(b,d,c){(c.width&c.width-1)==0&&(c.height&c.height-1)==0?(h.texParameteri(b,h.TEXTURE_WRAP_S,M(d.wrapS)),h.texParameteri(b,h.TEXTURE_WRAP_T,M(d.wrapT)),h.texParameteri(b,h.TEXTURE_MAG_FILTER,M(d.magFilter)),h.texParameteri(b,h.TEXTURE_MIN_FILTER,M(d.minFilter)),h.generateMipmap(b)):(h.texParameteri(b,h.TEXTURE_WRAP_S,
|
||||
h.CLAMP_TO_EDGE),h.texParameteri(b,h.TEXTURE_WRAP_T,h.CLAMP_TO_EDGE),h.texParameteri(b,h.TEXTURE_MAG_FILTER,E(d.magFilter)),h.texParameteri(b,h.TEXTURE_MIN_FILTER,E(d.minFilter)))}function P(b,d){if(b.needsUpdate){if(b.__webglTexture)b.__webglTexture=h.deleteTexture(b.__webglTexture);b.__webglTexture=h.createTexture();h.bindTexture(h.TEXTURE_2D,b.__webglTexture);h.texImage2D(h.TEXTURE_2D,0,h.RGBA,h.RGBA,h.UNSIGNED_BYTE,b.image);B(h.TEXTURE_2D,b,b.image);h.bindTexture(h.TEXTURE_2D,null);b.needsUpdate=
|
||||
!1}h.activeTexture(h.TEXTURE0+d);h.bindTexture(h.TEXTURE_2D,b.__webglTexture)}function K(b){if(b&&!b.__webglFramebuffer){if(b.depthBuffer===void 0)b.depthBuffer=!0;if(b.stencilBuffer===void 0)b.stencilBuffer=!0;b.__webglFramebuffer=h.createFramebuffer();b.__webglRenderbuffer=h.createRenderbuffer();b.__webglTexture=h.createTexture();h.bindTexture(h.TEXTURE_2D,b.__webglTexture);h.texParameteri(h.TEXTURE_2D,h.TEXTURE_WRAP_S,M(b.wrapS));h.texParameteri(h.TEXTURE_2D,h.TEXTURE_WRAP_T,M(b.wrapT));h.texParameteri(h.TEXTURE_2D,
|
||||
h.TEXTURE_MAG_FILTER,M(b.magFilter));h.texParameteri(h.TEXTURE_2D,h.TEXTURE_MIN_FILTER,M(b.minFilter));h.texImage2D(h.TEXTURE_2D,0,M(b.format),b.width,b.height,0,M(b.format),M(b.type),null);h.bindRenderbuffer(h.RENDERBUFFER,b.__webglRenderbuffer);h.bindFramebuffer(h.FRAMEBUFFER,b.__webglFramebuffer);h.framebufferTexture2D(h.FRAMEBUFFER,h.COLOR_ATTACHMENT0,h.TEXTURE_2D,b.__webglTexture,0);b.depthBuffer&&!b.stencilBuffer?(h.renderbufferStorage(h.RENDERBUFFER,h.DEPTH_COMPONENT16,b.width,b.height),h.framebufferRenderbuffer(h.FRAMEBUFFER,
|
||||
h.DEPTH_ATTACHMENT,h.RENDERBUFFER,b.__webglRenderbuffer)):b.depthBuffer&&b.stencilBuffer?(h.renderbufferStorage(h.RENDERBUFFER,h.DEPTH_STENCIL,b.width,b.height),h.framebufferRenderbuffer(h.FRAMEBUFFER,h.DEPTH_STENCIL_ATTACHMENT,h.RENDERBUFFER,b.__webglRenderbuffer)):h.renderbufferStorage(h.RENDERBUFFER,h.RGBA4,b.width,b.height);h.bindTexture(h.TEXTURE_2D,null);h.bindRenderbuffer(h.RENDERBUFFER,null);h.bindFramebuffer(h.FRAMEBUFFER,null)}var d,c;b?(d=b.__webglFramebuffer,c=b.width,b=b.height):(d=null,
|
||||
c=ka,b=fa);d!=N&&(h.bindFramebuffer(h.FRAMEBUFFER,d),h.viewport(da,ea,c,b),N=d)}function L(b,d){var c;b=="fragment"?c=h.createShader(h.FRAGMENT_SHADER):b=="vertex"&&(c=h.createShader(h.VERTEX_SHADER));h.shaderSource(c,d);h.compileShader(c);if(!h.getShaderParameter(c,h.COMPILE_STATUS))return console.error(h.getShaderInfoLog(c)),console.error(d),null;return c}function E(b){switch(b){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return h.NEAREST;
|
||||
default:return h.LINEAR}}function M(b){switch(b){case THREE.RepeatWrapping:return h.REPEAT;case THREE.ClampToEdgeWrapping:return h.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return h.MIRRORED_REPEAT;case THREE.NearestFilter:return h.NEAREST;case THREE.NearestMipMapNearestFilter:return h.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return h.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return h.LINEAR;case THREE.LinearMipMapNearestFilter:return h.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return h.LINEAR_MIPMAP_LINEAR;
|
||||
case THREE.ByteType:return h.BYTE;case THREE.UnsignedByteType:return h.UNSIGNED_BYTE;case THREE.ShortType:return h.SHORT;case THREE.UnsignedShortType:return h.UNSIGNED_SHORT;case THREE.IntType:return h.INT;case THREE.UnsignedShortType:return h.UNSIGNED_INT;case THREE.FloatType:return h.FLOAT;case THREE.AlphaFormat:return h.ALPHA;case THREE.RGBFormat:return h.RGB;case THREE.RGBAFormat:return h.RGBA;case THREE.LuminanceFormat:return h.LUMINANCE;case THREE.LuminanceAlphaFormat:return h.LUMINANCE_ALPHA}return 0}
|
||||
var T=this,h,Q=[],R=null,N=null,aa=!0,U=null,V=null,ga=null,W=null,da=0,ea=0,ka=0,fa=0,I=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],S=new THREE.Matrix4,Z=new Float32Array(16),$=new Float32Array(16),ia=new THREE.Vector4,Y={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},b=b||{},H=b.canvas!==void 0?b.canvas:document.createElement("canvas"),ha=b.stencil!==void 0?b.stencil:
|
||||
!0,ma=b.antialias!==void 0?b.antialias:!1,ja=b.clearColor!==void 0?new THREE.Color(b.clearColor):new THREE.Color(0),na=b.clearAlpha!==void 0?b.clearAlpha:0;this.data={vertices:0,faces:0,drawCalls:0};this.maxMorphTargets=8;this.domElement=H;this.sortObjects=this.autoClear=!0;try{if(!(h=H.getContext("experimental-webgl",{antialias:ma,stencil:ha})))throw"Error creating WebGL context.";}catch(Aa){console.error(Aa)}console.log(navigator.userAgent+" | "+h.getParameter(h.VERSION)+" | "+h.getParameter(h.VENDOR)+
|
||||
" | "+h.getParameter(h.RENDERER)+" | "+h.getParameter(h.SHADING_LANGUAGE_VERSION));h.clearColor(0,0,0,1);h.clearDepth(1);h.enable(h.DEPTH_TEST);h.depthFunc(h.LEQUAL);h.frontFace(h.CCW);h.cullFace(h.BACK);h.enable(h.CULL_FACE);h.enable(h.BLEND);h.blendEquation(h.FUNC_ADD);h.blendFunc(h.SRC_ALPHA,h.ONE_MINUS_SRC_ALPHA);h.clearColor(ja.r,ja.g,ja.b,na);this.context=h;var ya=h.getParameter(h.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0;if(ha){var ca={};ca.vertices=new Float32Array(12);ca.faces=new Uint16Array(6);
|
||||
ca.darkness=0.5;ca.vertices[0]=-20;ca.vertices[1]=-20;ca.vertices[2]=-1;ca.vertices[3]=20;ca.vertices[4]=-20;ca.vertices[5]=-1;ca.vertices[6]=20;ca.vertices[7]=20;ca.vertices[8]=-1;ca.vertices[9]=-20;ca.vertices[10]=20;ca.vertices[11]=-1;ca.faces[0]=0;ca.faces[1]=1;ca.faces[2]=2;ca.faces[3]=0;ca.faces[4]=2;ca.faces[5]=3;ca.vertexBuffer=h.createBuffer();ca.elementBuffer=h.createBuffer();h.bindBuffer(h.ARRAY_BUFFER,ca.vertexBuffer);h.bufferData(h.ARRAY_BUFFER,ca.vertices,h.STATIC_DRAW);h.bindBuffer(h.ELEMENT_ARRAY_BUFFER,
|
||||
ca.elementBuffer);h.bufferData(h.ELEMENT_ARRAY_BUFFER,ca.faces,h.STATIC_DRAW);ca.program=h.createProgram();h.attachShader(ca.program,L("fragment",THREE.ShaderLib.shadowPost.fragmentShader));h.attachShader(ca.program,L("vertex",THREE.ShaderLib.shadowPost.vertexShader));h.linkProgram(ca.program);ca.vertexLocation=h.getAttribLocation(ca.program,"position");ca.projectionLocation=h.getUniformLocation(ca.program,"projectionMatrix");ca.darknessLocation=h.getUniformLocation(ca.program,"darkness")}var O={};
|
||||
O.vertices=new Float32Array(16);O.faces=new Uint16Array(6);b=0;O.vertices[b++]=-1;O.vertices[b++]=-1;O.vertices[b++]=0;O.vertices[b++]=0;O.vertices[b++]=1;O.vertices[b++]=-1;O.vertices[b++]=1;O.vertices[b++]=0;O.vertices[b++]=1;O.vertices[b++]=1;O.vertices[b++]=1;O.vertices[b++]=1;O.vertices[b++]=-1;O.vertices[b++]=1;O.vertices[b++]=0;O.vertices[b++]=1;b=0;O.faces[b++]=0;O.faces[b++]=1;O.faces[b++]=2;O.faces[b++]=0;O.faces[b++]=2;O.faces[b++]=3;O.vertexBuffer=h.createBuffer();O.elementBuffer=h.createBuffer();
|
||||
O.tempTexture=h.createTexture();O.occlusionTexture=h.createTexture();h.bindBuffer(h.ARRAY_BUFFER,O.vertexBuffer);h.bufferData(h.ARRAY_BUFFER,O.vertices,h.STATIC_DRAW);h.bindBuffer(h.ELEMENT_ARRAY_BUFFER,O.elementBuffer);h.bufferData(h.ELEMENT_ARRAY_BUFFER,O.faces,h.STATIC_DRAW);h.bindTexture(h.TEXTURE_2D,O.tempTexture);h.texImage2D(h.TEXTURE_2D,0,h.RGB,16,16,0,h.RGB,h.UNSIGNED_BYTE,null);h.texParameteri(h.TEXTURE_2D,h.TEXTURE_WRAP_S,h.CLAMP_TO_EDGE);h.texParameteri(h.TEXTURE_2D,h.TEXTURE_WRAP_T,h.CLAMP_TO_EDGE);
|
||||
h.texParameteri(h.TEXTURE_2D,h.TEXTURE_MAG_FILTER,h.NEAREST);h.texParameteri(h.TEXTURE_2D,h.TEXTURE_MIN_FILTER,h.NEAREST);h.bindTexture(h.TEXTURE_2D,O.occlusionTexture);h.texImage2D(h.TEXTURE_2D,0,h.RGBA,16,16,0,h.RGBA,h.UNSIGNED_BYTE,null);h.texParameteri(h.TEXTURE_2D,h.TEXTURE_WRAP_S,h.CLAMP_TO_EDGE);h.texParameteri(h.TEXTURE_2D,h.TEXTURE_WRAP_T,h.CLAMP_TO_EDGE);h.texParameteri(h.TEXTURE_2D,h.TEXTURE_MAG_FILTER,h.NEAREST);h.texParameteri(h.TEXTURE_2D,h.TEXTURE_MIN_FILTER,h.NEAREST);h.getParameter(h.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=
|
||||
0?(O.hasVertexTexture=!1,O.program=h.createProgram(),h.attachShader(O.program,L("fragment",THREE.ShaderLib.lensFlare.fragmentShader)),h.attachShader(O.program,L("vertex",THREE.ShaderLib.lensFlare.vertexShader))):(O.hasVertexTexture=!0,O.program=h.createProgram(),h.attachShader(O.program,L("fragment",THREE.ShaderLib.lensFlareVertexTexture.fragmentShader)),h.attachShader(O.program,L("vertex",THREE.ShaderLib.lensFlareVertexTexture.vertexShader)));h.linkProgram(O.program);O.attributes={};O.uniforms={};
|
||||
O.attributes.vertex=h.getAttribLocation(O.program,"position");O.attributes.uv=h.getAttribLocation(O.program,"UV");O.uniforms.renderType=h.getUniformLocation(O.program,"renderType");O.uniforms.map=h.getUniformLocation(O.program,"map");O.uniforms.occlusionMap=h.getUniformLocation(O.program,"occlusionMap");O.uniforms.opacity=h.getUniformLocation(O.program,"opacity");O.uniforms.scale=h.getUniformLocation(O.program,"scale");O.uniforms.rotation=h.getUniformLocation(O.program,"rotation");O.uniforms.screenPosition=
|
||||
h.getUniformLocation(O.program,"screenPosition");var sa=!1;_sprite={};_sprite.vertices=new Float32Array(16);_sprite.faces=new Uint16Array(6);b=0;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=
|
||||
0;_sprite.vertices[b++]=1;b=0;_sprite.faces[b++]=0;_sprite.faces[b++]=1;_sprite.faces[b++]=2;_sprite.faces[b++]=0;_sprite.faces[b++]=2;_sprite.faces[b++]=3;_sprite.vertexBuffer=h.createBuffer();_sprite.elementBuffer=h.createBuffer();h.bindBuffer(h.ARRAY_BUFFER,_sprite.vertexBuffer);h.bufferData(h.ARRAY_BUFFER,_sprite.vertices,h.STATIC_DRAW);h.bindBuffer(h.ELEMENT_ARRAY_BUFFER,_sprite.elementBuffer);h.bufferData(h.ELEMENT_ARRAY_BUFFER,_sprite.faces,h.STATIC_DRAW);_sprite.program=h.createProgram();
|
||||
h.attachShader(_sprite.program,C("fragment",THREE.ShaderLib.sprite.fragmentShader));h.attachShader(_sprite.program,C("vertex",THREE.ShaderLib.sprite.vertexShader));h.linkProgram(_sprite.program);_sprite.attributes={};_sprite.uniforms={};_sprite.attributes.position=h.getAttribLocation(_sprite.program,"position");_sprite.attributes.uv=h.getAttribLocation(_sprite.program,"uv");_sprite.uniforms.uvOffset=h.getUniformLocation(_sprite.program,"uvOffset");_sprite.uniforms.uvScale=h.getUniformLocation(_sprite.program,
|
||||
h.attachShader(_sprite.program,L("fragment",THREE.ShaderLib.sprite.fragmentShader));h.attachShader(_sprite.program,L("vertex",THREE.ShaderLib.sprite.vertexShader));h.linkProgram(_sprite.program);_sprite.attributes={};_sprite.uniforms={};_sprite.attributes.position=h.getAttribLocation(_sprite.program,"position");_sprite.attributes.uv=h.getAttribLocation(_sprite.program,"uv");_sprite.uniforms.uvOffset=h.getUniformLocation(_sprite.program,"uvOffset");_sprite.uniforms.uvScale=h.getUniformLocation(_sprite.program,
|
||||
"uvScale");_sprite.uniforms.rotation=h.getUniformLocation(_sprite.program,"rotation");_sprite.uniforms.scale=h.getUniformLocation(_sprite.program,"scale");_sprite.uniforms.alignment=h.getUniformLocation(_sprite.program,"alignment");_sprite.uniforms.map=h.getUniformLocation(_sprite.program,"map");_sprite.uniforms.opacity=h.getUniformLocation(_sprite.program,"opacity");_sprite.uniforms.useScreenCoordinates=h.getUniformLocation(_sprite.program,"useScreenCoordinates");_sprite.uniforms.affectedByDistance=
|
||||
h.getUniformLocation(_sprite.program,"affectedByDistance");_sprite.uniforms.screenPosition=h.getUniformLocation(_sprite.program,"screenPosition");_sprite.uniforms.modelViewMatrix=h.getUniformLocation(_sprite.program,"modelViewMatrix");_sprite.uniforms.projectionMatrix=h.getUniformLocation(_sprite.program,"projectionMatrix");var qa=!1;this.setSize=function(b,d){Z.width=b;Z.height=d;this.setViewport(0,0,Z.width,Z.height)};this.setViewport=function(b,d,c,e){V=b;da=d;ha=c;ea=e;h.viewport(V,da,ha,ea)};
|
||||
this.setScissor=function(b,d,c,e){h.scissor(b,d,c,e)};this.enableScissorTest=function(b){b?h.enable(h.SCISSOR_TEST):h.disable(h.SCISSOR_TEST)};this.enableDepthBufferWrite=function(b){J=b;h.depthMask(b)};this.setClearColorHex=function(b,d){ma.setHex(b);ia=d;h.clearColor(ma.r,ma.g,ma.b,ia)};this.setClearColor=function(b,d){ma.copy(b);ia=d;h.clearColor(ma.r,ma.g,ma.b,ia)};this.clear=function(){h.clear(h.COLOR_BUFFER_BIT|h.DEPTH_BUFFER_BIT|h.STENCIL_BUFFER_BIT)};this.setStencilShadowDarkness=function(b){aa.darkness=
|
||||
h.getUniformLocation(_sprite.program,"affectedByDistance");_sprite.uniforms.screenPosition=h.getUniformLocation(_sprite.program,"screenPosition");_sprite.uniforms.modelViewMatrix=h.getUniformLocation(_sprite.program,"modelViewMatrix");_sprite.uniforms.projectionMatrix=h.getUniformLocation(_sprite.program,"projectionMatrix");var pa=!1;this.setSize=function(b,d){H.width=b;H.height=d;this.setViewport(0,0,H.width,H.height)};this.setViewport=function(b,d,c,e){da=b;ea=d;ka=c;fa=e;h.viewport(da,ea,ka,fa)};
|
||||
this.setScissor=function(b,d,c,e){h.scissor(b,d,c,e)};this.enableScissorTest=function(b){b?h.enable(h.SCISSOR_TEST):h.disable(h.SCISSOR_TEST)};this.enableDepthBufferWrite=function(b){aa=b;h.depthMask(b)};this.setClearColorHex=function(b,d){ja.setHex(b);na=d;h.clearColor(ja.r,ja.g,ja.b,na)};this.setClearColor=function(b,d){ja.copy(b);na=d;h.clearColor(ja.r,ja.g,ja.b,na)};this.clear=function(){h.clear(h.COLOR_BUFFER_BIT|h.DEPTH_BUFFER_BIT|h.STENCIL_BUFFER_BIT)};this.setStencilShadowDarkness=function(b){ca.darkness=
|
||||
b};this.getContext=function(){return h};this.initMaterial=function(b,d,c,e){var f,g,j;b instanceof THREE.MeshDepthMaterial?j="depth":b instanceof THREE.ShadowVolumeDynamicMaterial?j="shadowVolumeDynamic":b instanceof THREE.MeshNormalMaterial?j="normal":b instanceof THREE.MeshBasicMaterial?j="basic":b instanceof THREE.MeshLambertMaterial?j="lambert":b instanceof THREE.MeshPhongMaterial?j="phong":b instanceof THREE.LineBasicMaterial?j="basic":b instanceof THREE.ParticleBasicMaterial&&(j="particle_basic");
|
||||
if(j){var k=THREE.ShaderLib[j];b.uniforms=THREE.UniformsUtils.clone(k.uniforms);b.vertexShader=k.vertexShader;b.fragmentShader=k.fragmentShader}var m,o,n;m=n=k=0;for(o=d.length;m<o;m++)g=d[m],g instanceof THREE.DirectionalLight&&n++,g instanceof THREE.PointLight&&k++;k+n<=4?d=n:(d=Math.ceil(4*n/(k+n)),k=4-d);g={directional:d,point:k};n=50;if(e!==void 0&&e instanceof THREE.SkinnedMesh)n=e.bones.length;var p;a:{m=b.fragmentShader;o=b.vertexShader;var k=b.uniforms,d=b.attributes,c={map:!!b.map,envMap:!!b.envMap,
|
||||
lightMap:!!b.lightMap,vertexColors:b.vertexColors,fog:c,sizeAttenuation:b.sizeAttenuation,skinning:b.skinning,morphTargets:b.morphTargets,maxMorphTargets:this.maxMorphTargets,maxDirLights:g.directional,maxPointLights:g.point,maxBones:n},t;g=[];j?g.push(j):(g.push(m),g.push(o));for(t in c)g.push(t),g.push(c[t]);j=g.join();t=0;for(g=U.length;t<g;t++)if(U[t].code==j){p=U[t].program;break a}t=h.createProgram();g=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+c.maxDirLights,
|
||||
"#define MAX_POINT_LIGHTS "+c.maxPointLights,c.fog?"#define USE_FOG":"",c.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");n=[wa?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":
|
||||
if(j){var k=THREE.ShaderLib[j];b.uniforms=THREE.UniformsUtils.clone(k.uniforms);b.vertexShader=k.vertexShader;b.fragmentShader=k.fragmentShader}var m,n,o;m=o=k=0;for(n=d.length;m<n;m++)g=d[m],g instanceof THREE.DirectionalLight&&o++,g instanceof THREE.PointLight&&k++;k+o<=4?d=o:(d=Math.ceil(4*o/(k+o)),k=4-d);g={directional:d,point:k};o=50;if(e!==void 0&&e instanceof THREE.SkinnedMesh)o=e.bones.length;var p;a:{m=b.fragmentShader;n=b.vertexShader;var k=b.uniforms,d=b.attributes,c={map:!!b.map,envMap:!!b.envMap,
|
||||
lightMap:!!b.lightMap,vertexColors:b.vertexColors,fog:c,sizeAttenuation:b.sizeAttenuation,skinning:b.skinning,morphTargets:b.morphTargets,maxMorphTargets:this.maxMorphTargets,maxDirLights:g.directional,maxPointLights:g.point,maxBones:o},t;g=[];j?g.push(j):(g.push(m),g.push(n));for(t in c)g.push(t),g.push(c[t]);j=g.join();t=0;for(g=Q.length;t<g;t++)if(Q[t].code==j){p=Q[t].program;break a}t=h.createProgram();g=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+c.maxDirLights,
|
||||
"#define MAX_POINT_LIGHTS "+c.maxPointLights,c.fog?"#define USE_FOG":"",c.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");o=[ya?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":
|
||||
"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
|
||||
h.attachShader(t,C("fragment",g+m));h.attachShader(t,C("vertex",n+o));h.linkProgram(t);h.getProgramParameter(t,h.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+h.getProgramParameter(t,h.VALIDATE_STATUS)+", gl error ["+h.getError()+"]");t.uniforms={};t.attributes={};var u;m=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(u in k)m.push(u);u=m;k=0;for(m=
|
||||
u.length;k<m;k++)o=u[k],t.uniforms[o]=h.getUniformLocation(t,o);m=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(u=0;u<c.maxMorphTargets;u++)m.push("morphTarget"+u);for(p in d)m.push(p);p=m;u=0;for(d=p.length;u<d;u++)c=p[u],t.attributes[c]=h.getAttribLocation(t,c);U.push({program:t,code:j});p=t}b.program=p;p=b.program.attributes;p.position>=0&&h.enableVertexAttribArray(p.position);p.color>=0&&h.enableVertexAttribArray(p.color);p.normal>=
|
||||
h.attachShader(t,L("fragment",g+m));h.attachShader(t,L("vertex",o+n));h.linkProgram(t);h.getProgramParameter(t,h.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+h.getProgramParameter(t,h.VALIDATE_STATUS)+", gl error ["+h.getError()+"]");t.uniforms={};t.attributes={};var u;m=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(u in k)m.push(u);u=m;k=0;for(m=
|
||||
u.length;k<m;k++)n=u[k],t.uniforms[n]=h.getUniformLocation(t,n);m=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(u=0;u<c.maxMorphTargets;u++)m.push("morphTarget"+u);for(p in d)m.push(p);p=m;u=0;for(d=p.length;u<d;u++)c=p[u],t.attributes[c]=h.getAttribLocation(t,c);Q.push({program:t,code:j});p=t}b.program=p;p=b.program.attributes;p.position>=0&&h.enableVertexAttribArray(p.position);p.color>=0&&h.enableVertexAttribArray(p.color);p.normal>=
|
||||
0&&h.enableVertexAttribArray(p.normal);p.tangent>=0&&h.enableVertexAttribArray(p.tangent);b.skinning&&p.skinVertexA>=0&&p.skinVertexB>=0&&p.skinIndex>=0&&p.skinWeight>=0&&(h.enableVertexAttribArray(p.skinVertexA),h.enableVertexAttribArray(p.skinVertexB),h.enableVertexAttribArray(p.skinIndex),h.enableVertexAttribArray(p.skinWeight));if(b.attributes)for(f in b.attributes)p[f]!==void 0&&p[f]>=0&&h.enableVertexAttribArray(p[f]);if(b.morphTargets){b.numSupportedMorphTargets=0;p.morphTarget0>=0&&(h.enableVertexAttribArray(p.morphTarget0),
|
||||
b.numSupportedMorphTargets++);p.morphTarget1>=0&&(h.enableVertexAttribArray(p.morphTarget1),b.numSupportedMorphTargets++);p.morphTarget2>=0&&(h.enableVertexAttribArray(p.morphTarget2),b.numSupportedMorphTargets++);p.morphTarget3>=0&&(h.enableVertexAttribArray(p.morphTarget3),b.numSupportedMorphTargets++);p.morphTarget4>=0&&(h.enableVertexAttribArray(p.morphTarget4),b.numSupportedMorphTargets++);p.morphTarget5>=0&&(h.enableVertexAttribArray(p.morphTarget5),b.numSupportedMorphTargets++);p.morphTarget6>=
|
||||
0&&(h.enableVertexAttribArray(p.morphTarget6),b.numSupportedMorphTargets++);p.morphTarget7>=0&&(h.enableVertexAttribArray(p.morphTarget7),b.numSupportedMorphTargets++);e.__webglMorphTargetInfluences=new Float32Array(this.maxMorphTargets);b=0;for(f=this.maxMorphTargets;b<f;b++)e.__webglMorphTargetInfluences[b]=0}};this.render=function(b,c,n,y){var x,C,A,D,F,G,Z,fa,J=b.lights,L=b.fog;S.data.vertices=0;S.data.faces=0;S.data.drawCalls=0;c.matrixAutoUpdate&&c.update(void 0,!0);b.update(void 0,!1,c);c.matrixWorldInverse.flattenToArray(X);
|
||||
c.projectionMatrix.flattenToArray(K);N.multiply(c.projectionMatrix,c.matrixWorldInverse);k(N);this.initWebGLObjects(b);O(n);(this.autoClear||y)&&this.clear();F=b.__webglObjects.length;for(y=0;y<F;y++)if(x=b.__webglObjects[y],Z=x.object,Z.visible)if(!(Z instanceof THREE.Mesh)||m(Z)){if(Z.matrixWorld.flattenToArray(Z._objectMatrixArray),B(Z,c),p(x),x.render=!0,this.sortObjects)Y.copy(Z.position),N.multiplyVector3(Y),x.z=Y.z}else x.render=!1;else x.render=!1;this.sortObjects&&b.__webglObjects.sort(t);
|
||||
G=b.__webglObjectsImmediate.length;for(y=0;y<G;y++)x=b.__webglObjectsImmediate[y],Z=x.object,Z.visible&&(Z.matrixAutoUpdate&&Z.matrixWorld.flattenToArray(Z._objectMatrixArray),B(Z,c),o(x));H(THREE.NormalBlending);for(y=0;y<F;y++)if(x=b.__webglObjects[y],x.render){Z=x.object;fa=x.buffer;A=x.opaque;f(Z);for(x=0;x<A.count;x++)D=A.list[x],j(D.depthTest),e(c,J,L,D,fa,Z)}for(y=0;y<G;y++)if(x=b.__webglObjectsImmediate[y],Z=x.object,Z.visible){A=x.opaque;f(Z);for(x=0;x<A.count;x++)D=A.list[x],j(D.depthTest),
|
||||
C=d(c,J,L,D,Z),Z.render(function(b){g(b,C,D.shading)})}for(y=0;y<F;y++)if(x=b.__webglObjects[y],x.render){Z=x.object;fa=x.buffer;A=x.transparent;f(Z);for(x=0;x<A.count;x++)D=A.list[x],H(D.blending),j(D.depthTest),e(c,J,L,D,fa,Z)}for(y=0;y<G;y++)if(x=b.__webglObjectsImmediate[y],Z=x.object,Z.visible){A=x.transparent;f(Z);for(x=0;x<A.count;x++)D=A.list[x],H(D.blending),j(D.depthTest),C=d(c,J,L,D,Z),Z.render(function(b){g(b,C,D.shading)})}b.__webglSprites.length&&v(b,c);ja&&b.__webglShadowVolumes.length&&
|
||||
b.lights.length&&u(b);b.__webglLensFlares.length&&z(b,c);n&&n.minFilter!==THREE.NearestFilter&&n.minFilter!==THREE.LinearFilter&&(h.bindTexture(h.TEXTURE_2D,n.__webglTexture),h.generateMipmap(h.TEXTURE_2D),h.bindTexture(h.TEXTURE_2D,null))};this.initWebGLObjects=function(b){if(!b.__webglObjects)b.__webglObjects=[],b.__webglObjectsImmediate=[],b.__webglShadowVolumes=[],b.__webglLensFlares=[],b.__webglSprites=[];for(;b.__objectsAdded.length;){var c=b.__objectsAdded[0],d=b,e=void 0,f=void 0,g=void 0;
|
||||
if(c._modelViewMatrix==void 0)c._modelViewMatrix=new THREE.Matrix4,c._normalMatrixArray=new Float32Array(9),c._modelViewMatrixArray=new Float32Array(16),c._objectMatrixArray=new Float32Array(16),c.matrixWorld.flattenToArray(c._objectMatrixArray);if(c instanceof THREE.Mesh)for(e in f=c.geometry,f.geometryGroups==void 0&&D(f),f.geometryGroups){g=f.geometryGroups[e];if(!g.__webglVertexBuffer){var j=g;j.__webglVertexBuffer=h.createBuffer();j.__webglNormalBuffer=h.createBuffer();j.__webglTangentBuffer=
|
||||
0&&(h.enableVertexAttribArray(p.morphTarget6),b.numSupportedMorphTargets++);p.morphTarget7>=0&&(h.enableVertexAttribArray(p.morphTarget7),b.numSupportedMorphTargets++);e.__webglMorphTargetInfluences=new Float32Array(this.maxMorphTargets);b=0;for(f=this.maxMorphTargets;b<f;b++)e.__webglMorphTargetInfluences[b]=0}};this.render=function(b,c,o,x){var y,H,B,D,Y,G,E,L,I=b.lights,M=b.fog;T.data.vertices=0;T.data.faces=0;T.data.drawCalls=0;c.matrixAutoUpdate&&c.update(void 0,!0);b.update(void 0,!1,c);c.matrixWorldInverse.flattenToArray($);
|
||||
c.projectionMatrix.flattenToArray(Z);S.multiply(c.projectionMatrix,c.matrixWorldInverse);k(S);this.initWebGLObjects(b);K(o);(this.autoClear||x)&&this.clear();Y=b.__webglObjects.length;for(x=0;x<Y;x++)if(y=b.__webglObjects[x],E=y.object,E.visible)if(!(E instanceof THREE.Mesh)||m(E)){if(E.matrixWorld.flattenToArray(E._objectMatrixArray),A(E,c),p(y),y.render=!0,this.sortObjects)ia.copy(E.position),S.multiplyVector3(ia),y.z=ia.z}else y.render=!1;else y.render=!1;this.sortObjects&&b.__webglObjects.sort(t);
|
||||
G=b.__webglObjectsImmediate.length;for(x=0;x<G;x++)y=b.__webglObjectsImmediate[x],E=y.object,E.visible&&(E.matrixAutoUpdate&&E.matrixWorld.flattenToArray(E._objectMatrixArray),A(E,c),n(y));F(THREE.NormalBlending);for(x=0;x<Y;x++)if(y=b.__webglObjects[x],y.render){E=y.object;L=y.buffer;B=y.opaque;g(E);for(y=0;y<B.count;y++)D=B.list[y],j(D.depthTest),e(c,I,M,D,L,E)}for(x=0;x<G;x++)if(y=b.__webglObjectsImmediate[x],E=y.object,E.visible){B=y.opaque;g(E);for(y=0;y<B.count;y++)D=B.list[y],j(D.depthTest),
|
||||
H=d(c,I,M,D,E),E.render(function(b){f(b,H,D.shading)})}for(x=0;x<Y;x++)if(y=b.__webglObjects[x],y.render){E=y.object;L=y.buffer;B=y.transparent;g(E);for(y=0;y<B.count;y++)D=B.list[y],F(D.blending),j(D.depthTest),e(c,I,M,D,L,E)}for(x=0;x<G;x++)if(y=b.__webglObjectsImmediate[x],E=y.object,E.visible){B=y.transparent;g(E);for(y=0;y<B.count;y++)D=B.list[y],F(D.blending),j(D.depthTest),H=d(c,I,M,D,E),E.render(function(b){f(b,H,D.shading)})}b.__webglSprites.length&&v(b,c);ha&&b.__webglShadowVolumes.length&&
|
||||
b.lights.length&&u(b);b.__webglLensFlares.length&&z(b,c);o&&o.minFilter!==THREE.NearestFilter&&o.minFilter!==THREE.LinearFilter&&(h.bindTexture(h.TEXTURE_2D,o.__webglTexture),h.generateMipmap(h.TEXTURE_2D),h.bindTexture(h.TEXTURE_2D,null))};this.initWebGLObjects=function(b){if(!b.__webglObjects)b.__webglObjects=[],b.__webglObjectsImmediate=[],b.__webglShadowVolumes=[],b.__webglLensFlares=[],b.__webglSprites=[];for(;b.__objectsAdded.length;){var c=b.__objectsAdded[0],d=b,e=void 0,f=void 0,g=void 0;
|
||||
if(c._modelViewMatrix==void 0)c._modelViewMatrix=new THREE.Matrix4,c._normalMatrixArray=new Float32Array(9),c._modelViewMatrixArray=new Float32Array(16),c._objectMatrixArray=new Float32Array(16),c.matrixWorld.flattenToArray(c._objectMatrixArray);if(c instanceof THREE.Mesh)for(e in f=c.geometry,f.geometryGroups==void 0&&y(f),f.geometryGroups){g=f.geometryGroups[e];if(!g.__webglVertexBuffer){var j=g;j.__webglVertexBuffer=h.createBuffer();j.__webglNormalBuffer=h.createBuffer();j.__webglTangentBuffer=
|
||||
h.createBuffer();j.__webglColorBuffer=h.createBuffer();j.__webglUVBuffer=h.createBuffer();j.__webglUV2Buffer=h.createBuffer();j.__webglSkinVertexABuffer=h.createBuffer();j.__webglSkinVertexBBuffer=h.createBuffer();j.__webglSkinIndicesBuffer=h.createBuffer();j.__webglSkinWeightsBuffer=h.createBuffer();j.__webglFaceBuffer=h.createBuffer();j.__webglLineBuffer=h.createBuffer();if(j.numMorphTargets){var k=void 0,m=void 0;j.__webglMorphTargetsBuffers=[];k=0;for(m=j.numMorphTargets;k<m;k++)j.__webglMorphTargetsBuffers.push(h.createBuffer())}for(var j=
|
||||
g,k=c,o=void 0,p=void 0,n=void 0,t=n=void 0,u=void 0,v=void 0,z=v=m=0,B=n=p=void 0,p=o=void 0,t=k.geometry,B=t.faces,u=j.faces,o=0,p=u.length;o<p;o++)n=u[o],n=B[n],n instanceof THREE.Face3?(m+=3,v+=1,z+=3):n instanceof THREE.Face4&&(m+=4,v+=2,z+=4);for(var o=j,p=k,A=u=B=void 0,C=void 0,A=void 0,n=[],B=0,u=p.materials.length;B<u;B++)if(A=p.materials[B],A instanceof THREE.MeshFaceMaterial){A=0;for(l=o.materials.length;A<l;A++)(C=o.materials[A])&&n.push(C)}else(C=A)&&n.push(C);o=n;a:{B=p=void 0;u=o.length;
|
||||
for(p=0;p<u;p++)if(B=o[p],B.map||B.lightMap||B instanceof THREE.MeshShaderMaterial){p=!0;break a}p=!1}a:{B=o;n=u=void 0;A=B.length;for(u=0;u<A;u++)if(n=B[u],!(n instanceof THREE.MeshBasicMaterial&&!n.envMap||n instanceof THREE.MeshDepthMaterial)){B=n&&n.shading!=void 0&&n.shading==THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading;break a}B=!1}a:{n=u=void 0;A=o.length;for(u=0;u<A;u++)if(n=o[u],n.vertexColors){n=n.vertexColors;break a}n=!1}j.__vertexArray=new Float32Array(m*3);if(B)j.__normalArray=
|
||||
new Float32Array(m*3);if(t.hasTangents)j.__tangentArray=new Float32Array(m*4);if(n)j.__colorArray=new Float32Array(m*3);if(p){if(t.faceUvs.length>0||t.faceVertexUvs.length>0)j.__uvArray=new Float32Array(m*2);if(t.faceUvs.length>1||t.faceVertexUvs.length>1)j.__uv2Array=new Float32Array(m*2)}if(k.geometry.skinWeights.length&&k.geometry.skinIndices.length)j.__skinVertexAArray=new Float32Array(m*4),j.__skinVertexBArray=new Float32Array(m*4),j.__skinIndexArray=new Float32Array(m*4),j.__skinWeightArray=
|
||||
new Float32Array(m*4);j.__faceArray=new Uint16Array(v*3+(k.geometry.edgeFaces?k.geometry.edgeFaces.length*6:0));j.__lineArray=new Uint16Array(z*2);if(j.numMorphTargets){j.__morphTargetsArrays=[];t=0;for(u=j.numMorphTargets;t<u;t++)j.__morphTargetsArrays.push(new Float32Array(m*3))}j.__needsSmoothNormals=B==THREE.SmoothShading;j.__uvType=p;j.__vertexColorType=n;j.__normalType=B;j.__webglFaceCount=v*3+(k.geometry.edgeFaces?k.geometry.edgeFaces.length*6:0);j.__webglLineCount=z*2;t=0;for(u=o.length;t<
|
||||
u;t++)if(o[t].attributes)for(a in j.__webglCustomAttributes={},o[t].attributes){p={};for(prop in o[t].attributes[a])p[prop]=o[t].attributes[a][prop];if(!p.__webglInitialized||p.createUniqueBuffers)p.__webglInitialized=!0,v=1,p.type==="v2"?v=2:p.type==="v3"?v=3:p.type==="v4"?v=4:p.type==="c"&&(v=3),p.size=v,p.needsUpdate=!0,p.array=new Float32Array(m*v),p.buffer=h.createBuffer(),p.buffer.belongsToAttribute=a;j.__webglCustomAttributes[a]=p}j.__inittedArrays=!0;f.__dirtyVertices=!0;f.__dirtyMorphTargets=
|
||||
!0;f.__dirtyElements=!0;f.__dirtyUvs=!0;f.__dirtyNormals=!0;f.__dirtyTangents=!0;f.__dirtyColors=!0}c instanceof THREE.ShadowVolume?x(d.__webglShadowVolumes,g,c):x(d.__webglObjects,g,c)}else if(c instanceof THREE.LensFlare)x(d.__webglLensFlares,void 0,c);else if(c instanceof THREE.Ribbon){f=c.geometry;if(!f.__webglVertexBuffer)e=f,e.__webglVertexBuffer=h.createBuffer(),e.__webglColorBuffer=h.createBuffer(),e=f,g=e.vertices.length,e.__vertexArray=new Float32Array(g*3),e.__colorArray=new Float32Array(g*
|
||||
3),e.__webglVertexCount=g,f.__dirtyVertices=!0,f.__dirtyColors=!0;x(d.__webglObjects,f,c)}else if(c instanceof THREE.Line){f=c.geometry;if(!f.__webglVertexBuffer)e=f,e.__webglVertexBuffer=h.createBuffer(),e.__webglColorBuffer=h.createBuffer(),e=f,g=e.vertices.length,e.__vertexArray=new Float32Array(g*3),e.__colorArray=new Float32Array(g*3),e.__webglLineCount=g,f.__dirtyVertices=!0,f.__dirtyColors=!0;x(d.__webglObjects,f,c)}else if(c instanceof THREE.ParticleSystem){f=c.geometry;if(!f.__webglVertexBuffer)e=
|
||||
f,e.__webglVertexBuffer=h.createBuffer(),e.__webglColorBuffer=h.createBuffer(),e=f,g=e.vertices.length,e.__vertexArray=new Float32Array(g*3),e.__colorArray=new Float32Array(g*3),e.__sortArray=[],e.__webglParticleCount=g,f.__dirtyVertices=!0,f.__dirtyColors=!0;x(d.__webglObjects,f,c)}else THREE.MarchingCubes!==void 0&&c instanceof THREE.MarchingCubes?d.__webglObjectsImmediate.push({object:c,opaque:{list:[],count:0},transparent:{list:[],count:0}}):c instanceof THREE.Sprite&&d.__webglSprites.push(c);
|
||||
b.__objectsAdded.splice(0,1)}for(;b.__objectsRemoved.length;){c=b.__objectsRemoved[0];d=b;e=f=void 0;if(c instanceof THREE.Mesh)for(f=d.__webglObjects.length-1;f>=0;f--){if(e=d.__webglObjects[f].object,c==e){d.__webglObjects.splice(f,1);break}}else if(c instanceof THREE.Sprite)for(f=d.__webglSprites.length-1;f>=0;f--)if(e=d.__webglSprites[f],c==e){d.__webglSprites.splice(f,1);break}b.__objectsRemoved.splice(0,1)}c=0;for(d=b.__webglObjects.length;c<d;c++)y(b.__webglObjects[c].object,b);c=0;for(d=b.__webglShadowVolumes.length;c<
|
||||
d;c++)y(b.__webglShadowVolumes[c].object,b);c=0;for(d=b.__webglLensFlares.length;c<d;c++)y(b.__webglLensFlares[c].object,b)};this.setFaceCulling=function(b,c){b?(!c||c=="ccw"?h.frontFace(h.CCW):h.frontFace(h.CW),b=="back"?h.cullFace(h.BACK):b=="front"?h.cullFace(h.FRONT):h.cullFace(h.FRONT_AND_BACK),h.enable(h.CULL_FACE)):h.disable(h.CULL_FACE)};this.supportsVertexTextures=function(){return wa}};
|
||||
g,k=c,o=void 0,n=void 0,p=void 0,t=p=void 0,u=void 0,v=void 0,z=v=m=0,A=p=n=void 0,n=o=void 0,t=k.geometry,A=t.faces,u=j.faces,o=0,n=u.length;o<n;o++)p=u[o],p=A[p],p instanceof THREE.Face3?(m+=3,v+=1,z+=3):p instanceof THREE.Face4&&(m+=4,v+=2,z+=4);for(var o=j,n=k,H=u=A=void 0,B=void 0,H=void 0,p=[],A=0,u=n.materials.length;A<u;A++)if(H=n.materials[A],H instanceof THREE.MeshFaceMaterial){H=0;for(l=o.materials.length;H<l;H++)(B=o.materials[H])&&p.push(B)}else(B=H)&&p.push(B);o=p;a:{A=n=void 0;u=o.length;
|
||||
for(n=0;n<u;n++)if(A=o[n],A.map||A.lightMap||A instanceof THREE.MeshShaderMaterial){n=!0;break a}n=!1}a:{A=o;p=u=void 0;H=A.length;for(u=0;u<H;u++)if(p=A[u],!(p instanceof THREE.MeshBasicMaterial&&!p.envMap||p instanceof THREE.MeshDepthMaterial)){A=p&&p.shading!=void 0&&p.shading==THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading;break a}A=!1}a:{p=u=void 0;H=o.length;for(u=0;u<H;u++)if(p=o[u],p.vertexColors){p=p.vertexColors;break a}p=!1}j.__vertexArray=new Float32Array(m*3);if(A)j.__normalArray=
|
||||
new Float32Array(m*3);if(t.hasTangents)j.__tangentArray=new Float32Array(m*4);if(p)j.__colorArray=new Float32Array(m*3);if(n){if(t.faceUvs.length>0||t.faceVertexUvs.length>0)j.__uvArray=new Float32Array(m*2);if(t.faceUvs.length>1||t.faceVertexUvs.length>1)j.__uv2Array=new Float32Array(m*2)}if(k.geometry.skinWeights.length&&k.geometry.skinIndices.length)j.__skinVertexAArray=new Float32Array(m*4),j.__skinVertexBArray=new Float32Array(m*4),j.__skinIndexArray=new Float32Array(m*4),j.__skinWeightArray=
|
||||
new Float32Array(m*4);j.__faceArray=new Uint16Array(v*3+(k.geometry.edgeFaces?k.geometry.edgeFaces.length*6:0));j.__lineArray=new Uint16Array(z*2);if(j.numMorphTargets){j.__morphTargetsArrays=[];t=0;for(u=j.numMorphTargets;t<u;t++)j.__morphTargetsArrays.push(new Float32Array(m*3))}j.__needsSmoothNormals=A==THREE.SmoothShading;j.__uvType=n;j.__vertexColorType=p;j.__normalType=A;j.__webglFaceCount=v*3+(k.geometry.edgeFaces?k.geometry.edgeFaces.length*6:0);j.__webglLineCount=z*2;t=0;for(u=o.length;t<
|
||||
u;t++)if(o[t].attributes)for(a in j.__webglCustomAttributes={},o[t].attributes){n={};for(prop in o[t].attributes[a])n[prop]=o[t].attributes[a][prop];if(!n.__webglInitialized||n.createUniqueBuffers)n.__webglInitialized=!0,v=1,n.type==="v2"?v=2:n.type==="v3"?v=3:n.type==="v4"?v=4:n.type==="c"&&(v=3),n.size=v,n.needsUpdate=!0,n.array=new Float32Array(m*v),n.buffer=h.createBuffer(),n.buffer.belongsToAttribute=a;j.__webglCustomAttributes[a]=n}j.__inittedArrays=!0;f.__dirtyVertices=!0;f.__dirtyMorphTargets=
|
||||
!0;f.__dirtyElements=!0;f.__dirtyUvs=!0;f.__dirtyNormals=!0;f.__dirtyTangents=!0;f.__dirtyColors=!0}c instanceof THREE.ShadowVolume?D(d.__webglShadowVolumes,g,c):D(d.__webglObjects,g,c)}else if(c instanceof THREE.LensFlare)D(d.__webglLensFlares,void 0,c);else if(c instanceof THREE.Ribbon){f=c.geometry;if(!f.__webglVertexBuffer)e=f,e.__webglVertexBuffer=h.createBuffer(),e.__webglColorBuffer=h.createBuffer(),e=f,g=e.vertices.length,e.__vertexArray=new Float32Array(g*3),e.__colorArray=new Float32Array(g*
|
||||
3),e.__webglVertexCount=g,f.__dirtyVertices=!0,f.__dirtyColors=!0;D(d.__webglObjects,f,c)}else if(c instanceof THREE.Line){f=c.geometry;if(!f.__webglVertexBuffer)e=f,e.__webglVertexBuffer=h.createBuffer(),e.__webglColorBuffer=h.createBuffer(),e=f,g=e.vertices.length,e.__vertexArray=new Float32Array(g*3),e.__colorArray=new Float32Array(g*3),e.__webglLineCount=g,f.__dirtyVertices=!0,f.__dirtyColors=!0;D(d.__webglObjects,f,c)}else if(c instanceof THREE.ParticleSystem){f=c.geometry;if(!f.__webglVertexBuffer)e=
|
||||
f,e.__webglVertexBuffer=h.createBuffer(),e.__webglColorBuffer=h.createBuffer(),e=f,g=e.vertices.length,e.__vertexArray=new Float32Array(g*3),e.__colorArray=new Float32Array(g*3),e.__sortArray=[],e.__webglParticleCount=g,f.__dirtyVertices=!0,f.__dirtyColors=!0;D(d.__webglObjects,f,c)}else THREE.MarchingCubes!==void 0&&c instanceof THREE.MarchingCubes?d.__webglObjectsImmediate.push({object:c,opaque:{list:[],count:0},transparent:{list:[],count:0}}):c instanceof THREE.Sprite&&d.__webglSprites.push(c);
|
||||
b.__objectsAdded.splice(0,1)}for(;b.__objectsRemoved.length;)c=b.__objectsRemoved[0],d=b,c instanceof THREE.ShadowVolume?G(d.__webglShadowVolumes,c):c instanceof THREE.Mesh||c instanceof THREE.ParticleSystem||c instanceof THREE.Ribbon||c instanceof THREE.Line?G(d.__webglObjects,c):c instanceof THREE.Sprite?G(d.__webglSprites,c):c instanceof THREE.LensFlare?G(d.__webglLensFlares,c):c instanceof THREE.MarchingCubes&&G(d.__webglObjectsImmediate,c),b.__objectsRemoved.splice(0,1);c=0;for(d=b.__webglObjects.length;c<
|
||||
d;c++)x(b.__webglObjects[c].object,b);c=0;for(d=b.__webglShadowVolumes.length;c<d;c++)x(b.__webglShadowVolumes[c].object,b);c=0;for(d=b.__webglLensFlares.length;c<d;c++)x(b.__webglLensFlares[c].object,b)};this.setFaceCulling=function(b,c){b?(!c||c=="ccw"?h.frontFace(h.CCW):h.frontFace(h.CW),b=="back"?h.cullFace(h.BACK):b=="front"?h.cullFace(h.FRONT):h.cullFace(h.FRONT_AND_BACK),h.enable(h.CULL_FACE)):h.disable(h.CULL_FACE)};this.supportsVertexTextures=function(){return ya}};
|
||||
THREE.WebGLRenderTarget=function(b,c,d){this.width=b;this.height=c;d=d||{};this.wrapS=d.wrapS!==void 0?d.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=d.wrapT!==void 0?d.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=d.magFilter!==void 0?d.magFilter:THREE.LinearFilter;this.minFilter=d.minFilter!==void 0?d.minFilter:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=d.format!==void 0?d.format:THREE.RGBAFormat;this.type=d.type!==void 0?d.type:
|
||||
THREE.UnsignedByteType;this.depthBuffer=d.depthBuffer!==void 0?d.depthBuffer:!0;this.stencilBuffer=d.stencilBuffer!==void 0?d.stencilBuffer:!0};
|
||||
THREE.SoundRenderer=function(){this.volume=1;this.domElement=document.createElement("div");this.domElement.id="THREESound";this.cameraPosition=new THREE.Vector3;this.soundPosition=new THREE.Vector3;this.render=function(b,c,d){d&&b.update(void 0,!1,c);var d=b.sounds,e,g=d.length;for(e=0;e<g;e++)b=d[e],this.soundPosition.set(b.matrixWorld.n14,b.matrixWorld.n24,b.matrixWorld.n34),this.soundPosition.subSelf(c.position),b.isPlaying&&b.isLoaded&&(b.isAddedToDOM||b.addToDOM(this.domElement),b.calculateVolumeAndPan(this.soundPosition))}};
|
||||
THREE.SoundRenderer=function(){this.volume=1;this.domElement=document.createElement("div");this.domElement.id="THREESound";this.cameraPosition=new THREE.Vector3;this.soundPosition=new THREE.Vector3;this.render=function(b,c,d){d&&b.update(void 0,!1,c);var d=b.sounds,e,f=d.length;for(e=0;e<f;e++)b=d[e],this.soundPosition.set(b.matrixWorld.n14,b.matrixWorld.n24,b.matrixWorld.n34),this.soundPosition.subSelf(c.position),b.isPlaying&&b.isLoaded&&(b.isAddedToDOM||b.addToDOM(this.domElement),b.calculateVolumeAndPan(this.soundPosition))}};
|
||||
THREE.RenderableVertex=function(){this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=!0};THREE.RenderableVertex.prototype.copy=function(b){this.positionWorld.copy(b.positionWorld);this.positionScreen.copy(b.positionScreen)};
|
||||
THREE.RenderableFace3=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterials=this.meshMaterials=null;this.overdraw=!1;this.uvs=[[]];this.z=null};
|
||||
THREE.RenderableFace4=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.v4=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterials=this.meshMaterials=null;this.overdraw=!1;this.uvs=[[]];this.z=null};
|
||||
THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.materials=null};
|
||||
THREE.ColorUtils={adjustHSV:function(b,c,d,e){var g=THREE.ColorUtils.__hsv;THREE.ColorUtils.rgbToHsv(b,g);g.h=THREE.ColorUtils.clamp(g.h+c,0,1);g.s=THREE.ColorUtils.clamp(g.s+d,0,1);g.v=THREE.ColorUtils.clamp(g.v+e,0,1);b.setHSV(g.h,g.s,g.v)},rgbToHsv:function(b,c){var d=b.r,e=b.g,g=b.b,f=Math.max(Math.max(d,e),g),j=Math.min(Math.min(d,e),g);if(j==f)j=d=0;else{var k=f-j,j=k/f,d=d==f?(e-g)/k:e==f?2+(g-d)/k:4+(d-e)/k;d/=6;d<0&&(d+=1);d>1&&(d-=1)}c===void 0&&(c={h:0,s:0,v:0});c.h=d;c.s=j;c.v=f;return c},
|
||||
THREE.ColorUtils={adjustHSV:function(b,c,d,e){var f=THREE.ColorUtils.__hsv;THREE.ColorUtils.rgbToHsv(b,f);f.h=THREE.ColorUtils.clamp(f.h+c,0,1);f.s=THREE.ColorUtils.clamp(f.s+d,0,1);f.v=THREE.ColorUtils.clamp(f.v+e,0,1);b.setHSV(f.h,f.s,f.v)},rgbToHsv:function(b,c){var d=b.r,e=b.g,f=b.b,g=Math.max(Math.max(d,e),f),j=Math.min(Math.min(d,e),f);if(j==g)j=d=0;else{var k=g-j,j=k/g,d=d==g?(e-f)/k:e==g?2+(f-d)/k:4+(d-e)/k;d/=6;d<0&&(d+=1);d>1&&(d-=1)}c===void 0&&(c={h:0,s:0,v:0});c.h=d;c.s=j;c.v=g;return c},
|
||||
clamp:function(b,c,d){return b<c?c:b>d?d:b}};THREE.ColorUtils.__hsv={h:0,s:0,v:0};
|
||||
var GeometryUtils={merge:function(b,c){var d=c instanceof THREE.Mesh,e=b.vertices.length,g=d?c.geometry:c,f=b.vertices,j=g.vertices,k=b.faces,m=g.faces,n=b.faceVertexUvs[0],g=g.faceVertexUvs[0];d&&c.matrixAutoUpdate&&c.updateMatrix();for(var o=0,p=j.length;o<p;o++){var t=new THREE.Vertex(j[o].position.clone());d&&c.matrix.multiplyVector3(t.position);f.push(t)}o=0;for(p=m.length;o<p;o++){var j=m[o],u,v,z=j.vertexNormals,t=j.vertexColors;j instanceof THREE.Face3?u=new THREE.Face3(j.a+e,j.b+e,j.c+e):
|
||||
j instanceof THREE.Face4&&(u=new THREE.Face4(j.a+e,j.b+e,j.c+e,j.d+e));u.normal.copy(j.normal);d=0;for(f=z.length;d<f;d++)v=z[d],u.vertexNormals.push(v.clone());u.color.copy(j.color);d=0;for(f=t.length;d<f;d++)v=t[d],u.vertexColors.push(v.clone());u.materials=j.materials.slice();u.centroid.copy(j.centroid);k.push(u)}o=0;for(p=g.length;o<p;o++){e=g[o];k=[];d=0;for(f=e.length;d<f;d++)k.push(new THREE.UV(e[d].u,e[d].v));n.push(k)}}};
|
||||
THREE.ImageUtils={loadTexture:function(b,c,d){var e=new Image,g=new THREE.Texture(e,c);e.onload=function(){g.needsUpdate=!0;d&&d(this)};e.src=b;return g},loadTextureCube:function(b,c,d){var e,g=[],f=new THREE.Texture(g,c),c=g.loadCount=0;for(e=b.length;c<e;++c)g[c]=new Image,g[c].onload=function(){g.loadCount+=1;if(g.loadCount==6)f.needsUpdate=!0;d&&d(this)},g[c].src=b[c];return f}};
|
||||
THREE.SceneUtils={addMesh:function(b,c,d,e,g,f,j,k,m,n){c=new THREE.Mesh(c,n);c.scale.x=c.scale.y=c.scale.z=d;c.position.x=e;c.position.y=g;c.position.z=f;c.rotation.x=j;c.rotation.y=k;c.rotation.z=m;b.addObject(c);return c},addPanoramaCubeWebGL:function(b,c,d){var e=THREE.ShaderUtils.lib.cube;e.uniforms.tCube.texture=d;d=new THREE.MeshShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:e.uniforms});c=new THREE.Mesh(new THREE.Cube(c,c,c,1,1,1,null,!0),d);b.addObject(c);
|
||||
var GeometryUtils={merge:function(b,c){var d=c instanceof THREE.Mesh,e=b.vertices.length,f=d?c.geometry:c,g=b.vertices,j=f.vertices,k=b.faces,m=f.faces,o=b.faceVertexUvs[0],f=f.faceVertexUvs[0];d&&c.matrixAutoUpdate&&c.updateMatrix();for(var n=0,p=j.length;n<p;n++){var t=new THREE.Vertex(j[n].position.clone());d&&c.matrix.multiplyVector3(t.position);g.push(t)}n=0;for(p=m.length;n<p;n++){var j=m[n],u,v,z=j.vertexNormals,t=j.vertexColors;j instanceof THREE.Face3?u=new THREE.Face3(j.a+e,j.b+e,j.c+e):
|
||||
j instanceof THREE.Face4&&(u=new THREE.Face4(j.a+e,j.b+e,j.c+e,j.d+e));u.normal.copy(j.normal);d=0;for(g=z.length;d<g;d++)v=z[d],u.vertexNormals.push(v.clone());u.color.copy(j.color);d=0;for(g=t.length;d<g;d++)v=t[d],u.vertexColors.push(v.clone());u.materials=j.materials.slice();u.centroid.copy(j.centroid);k.push(u)}n=0;for(p=f.length;n<p;n++){e=f[n];k=[];d=0;for(g=e.length;d<g;d++)k.push(new THREE.UV(e[d].u,e[d].v));o.push(k)}}};
|
||||
THREE.ImageUtils={loadTexture:function(b,c,d){var e=new Image,f=new THREE.Texture(e,c);e.onload=function(){f.needsUpdate=!0;d&&d(this)};e.src=b;return f},loadTextureCube:function(b,c,d){var e,f=[],g=new THREE.Texture(f,c),c=f.loadCount=0;for(e=b.length;c<e;++c)f[c]=new Image,f[c].onload=function(){f.loadCount+=1;if(f.loadCount==6)g.needsUpdate=!0;d&&d(this)},f[c].src=b[c];return g}};
|
||||
THREE.SceneUtils={addMesh:function(b,c,d,e,f,g,j,k,m,o){c=new THREE.Mesh(c,o);c.scale.x=c.scale.y=c.scale.z=d;c.position.x=e;c.position.y=f;c.position.z=g;c.rotation.x=j;c.rotation.y=k;c.rotation.z=m;b.addObject(c);return c},addPanoramaCubeWebGL:function(b,c,d){var e=THREE.ShaderUtils.lib.cube;e.uniforms.tCube.texture=d;d=new THREE.MeshShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:e.uniforms});c=new THREE.Mesh(new THREE.CubeGeometry(c,c,c,1,1,1,null,!0),d);b.addObject(c);
|
||||
return c},addPanoramaCube:function(b,c,d){var e=[];e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(d[0])}));e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(d[1])}));e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(d[2])}));e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(d[3])}));e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(d[4])}));e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(d[5])}));c=new THREE.Mesh(new THREE.Cube(c,c,c,1,1,e,!0),
|
||||
new THREE.MeshFaceMaterial);b.addObject(c);return c},addPanoramaCubePlanes:function(b,c,d){var e=c/2,c=new THREE.Plane(c,c),g=Math.PI,f=Math.PI/2;THREE.SceneUtils.addMesh(b,c,1,0,0,-e,0,0,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(d[5])}));THREE.SceneUtils.addMesh(b,c,1,-e,0,0,0,f,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(d[0])}));THREE.SceneUtils.addMesh(b,c,1,e,0,0,0,-f,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(d[1])}));THREE.SceneUtils.addMesh(b,c,1,0,e,0,f,0,g,
|
||||
new THREE.MeshBasicMaterial({map:new THREE.Texture(d[2])}));THREE.SceneUtils.addMesh(b,c,1,0,-e,0,-f,0,g,new THREE.MeshBasicMaterial({map:new THREE.Texture(d[3])}))},showHierarchy:function(b,c){THREE.SceneUtils.traverseHierarchy(b,function(b){b.visible=c})},traverseHierarchy:function(b,c){var d,e,g=b.children.length;for(e=0;e<g;e++)d=b.children[e],c(d),THREE.SceneUtils.traverseHierarchy(d,c)}};
|
||||
new THREE.MeshFaceMaterial);b.addObject(c);return c},addPanoramaCubePlanes:function(b,c,d){var e=c/2,c=new THREE.Plane(c,c),f=Math.PI,g=Math.PI/2;THREE.SceneUtils.addMesh(b,c,1,0,0,-e,0,0,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(d[5])}));THREE.SceneUtils.addMesh(b,c,1,-e,0,0,0,g,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(d[0])}));THREE.SceneUtils.addMesh(b,c,1,e,0,0,0,-g,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(d[1])}));THREE.SceneUtils.addMesh(b,c,1,0,e,0,g,0,f,
|
||||
new THREE.MeshBasicMaterial({map:new THREE.Texture(d[2])}));THREE.SceneUtils.addMesh(b,c,1,0,-e,0,-g,0,f,new THREE.MeshBasicMaterial({map:new THREE.Texture(d[3])}))},showHierarchy:function(b,c){THREE.SceneUtils.traverseHierarchy(b,function(b){b.visible=c})},traverseHierarchy:function(b,c){var d,e,f=b.children.length;for(e=0;e<f;e++)d=b.children[e],c(d),THREE.SceneUtils.traverseHierarchy(d,c)}};
|
||||
THREE.ShaderUtils={lib:{fresnel:{uniforms:{mRefractionRatio:{type:"f",value:1.02},mFresnelBias:{type:"f",value:0.1},mFresnelPower:{type:"f",value:2},mFresnelScale:{type:"f",value:1},tCube:{type:"t",value:1,texture:null}},fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\nvec4 refractedColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nrefractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;\nrefractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;\nrefractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;\nrefractedColor.a = 1.0;\ngl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );\n}",
|
||||
vertexShader:"uniform float mRefractionRatio;\nuniform float mFresnelBias;\nuniform float mFresnelScale;\nuniform float mFresnelPower;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = normalize ( mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal );\nvec3 I = mPosition.xyz - cameraPosition;\nvReflect = reflect( I, nWorld );\nvRefract[0] = refract( normalize( I ), nWorld, mRefractionRatio );\nvRefract[1] = refract( normalize( I ), nWorld, mRefractionRatio * 0.99 );\nvRefract[2] = refract( normalize( I ), nWorld, mRefractionRatio * 0.98 );\nvReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), nWorld ), mFresnelPower );\ngl_Position = projectionMatrix * mvPosition;\n}"},
|
||||
normal:{uniforms:{enableAO:{type:"i",value:0},enableDiffuse:{type:"i",value:0},enableSpecular:{type:"i",value:0},tDiffuse:{type:"t",value:0,texture:null},tNormal:{type:"t",value:2,texture:null},tSpecular:{type:"t",value:3,texture:null},tAO:{type:"t",value:4,texture:null},uNormalScale:{type:"f",value:1},tDisplacement:{type:"t",value:5,texture:null},uDisplacementBias:{type:"f",value:-0.5},uDisplacementScale:{type:"f",value:2.5},uPointLightPos:{type:"v3",value:new THREE.Vector3},uPointLightColor:{type:"c",
|
||||
@@ -359,23 +359,23 @@ cube:{uniforms:{tCube:{type:"t",value:1,texture:null}},vertexShader:"varying vec
|
||||
value:0,texture:null},uImageIncrement:{type:"v2",value:new THREE.Vector2(0.001953125,0)},cKernel:{type:"fv1",value:[]}},vertexShader:"varying vec2 vUv;\nuniform vec2 uImageIncrement;\nvoid main(void) {\nvUv = uv - ((KERNEL_SIZE - 1.0) / 2.0) * uImageIncrement;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform vec2 uImageIncrement;\nuniform float cKernel[KERNEL_SIZE];\nvoid main(void) {\nvec2 imageCoord = vUv;\nvec4 sum = vec4( 0.0, 0.0, 0.0, 0.0 );\nfor( int i=0; i<KERNEL_SIZE; ++i ) {\nsum += texture2D( tDiffuse, imageCoord ) * cKernel[i];\nimageCoord += uImageIncrement;\n}\ngl_FragColor = sum;\n}"},
|
||||
film:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},time:{type:"f",value:0},nIntensity:{type:"f",value:0.5},sIntensity:{type:"f",value:0.05},sCount:{type:"f",value:4096},grayscale:{type:"i",value:1}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float time;\nuniform bool grayscale;\nuniform float nIntensity;\nuniform float sIntensity;\nuniform float sCount;\nvoid main() {\nvec4 cTextureScreen = texture2D( tDiffuse, vUv );\nfloat x = vUv.x * vUv.y * time * 1000.0;\nx = mod( x, 13.0 ) * mod( x, 123.0 );\nfloat dx = mod( x, 0.01 );\nvec3 cResult = cTextureScreen.rgb + cTextureScreen.rgb * clamp( 0.1 + dx * 100.0, 0.0, 1.0 );\nvec2 sc = vec2( sin( vUv.y * sCount ), cos( vUv.y * sCount ) );\ncResult += cTextureScreen.rgb * vec3( sc.x, sc.y, sc.x ) * sIntensity;\ncResult = cTextureScreen.rgb + clamp( nIntensity, 0.0,1.0 ) * ( cResult - cTextureScreen.rgb );\nif( grayscale ) {\ncResult = vec3( cResult.r * 0.3 + cResult.g * 0.59 + cResult.b * 0.11 );\n}\ngl_FragColor = vec4( cResult, cTextureScreen.a );\n}"},
|
||||
screen:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},opacity:{type:"f",value:1}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float opacity;\nvoid main() {\nvec4 texel = texture2D( tDiffuse, vUv );\ngl_FragColor = opacity * texel;\n}"},basic:{uniforms:{},vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",
|
||||
fragmentShader:"void main() {\ngl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );\n}"}},buildKernel:function(b){var c,d,e,g,f=2*Math.ceil(b*3)+1;f>25&&(f=25);g=(f-1)*0.5;d=Array(f);for(c=e=0;c<f;++c)d[c]=Math.exp(-((c-g)*(c-g))/(2*b*b)),e+=d[c];for(c=0;c<f;++c)d[c]/=e;return d}};
|
||||
fragmentShader:"void main() {\ngl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );\n}"}},buildKernel:function(b){var c,d,e,f,g=2*Math.ceil(b*3)+1;g>25&&(g=25);f=(g-1)*0.5;d=Array(g);for(c=e=0;c<g;++c)d[c]=Math.exp(-((c-f)*(c-f))/(2*b*b)),e+=d[c];for(c=0;c<g;++c)d[c]/=e;return d}};
|
||||
THREE.AnimationHandler=function(){var b=[],c={},d={update:function(c){for(var d=0;d<b.length;d++)b[d].update(c)},addToUpdate:function(c){b.indexOf(c)===-1&&b.push(c)},removeFromUpdate:function(c){c=b.indexOf(c);c!==-1&&b.splice(c,1)},add:function(b){c[b.name]!==void 0&&console.log("THREE.AnimationHandler.add: Warning! "+b.name+" already exists in library. Overwriting.");c[b.name]=b;if(b.initialized!==!0){for(var d=0;d<b.hierarchy.length;d++){for(var e=0;e<b.hierarchy[d].keys.length;e++){if(b.hierarchy[d].keys[e].time<
|
||||
0)b.hierarchy[d].keys[e].time=0;if(b.hierarchy[d].keys[e].rot!==void 0&&!(b.hierarchy[d].keys[e].rot instanceof THREE.Quaternion)){var k=b.hierarchy[d].keys[e].rot;b.hierarchy[d].keys[e].rot=new THREE.Quaternion(k[0],k[1],k[2],k[3])}}if(b.hierarchy[d].keys[0].morphTargets!==void 0){k={};for(e=0;e<b.hierarchy[d].keys.length;e++)for(var m=0;m<b.hierarchy[d].keys[e].morphTargets.length;m++){var n=b.hierarchy[d].keys[e].morphTargets[m];k[n]=-1}b.hierarchy[d].usedMorphTargets=k;for(e=0;e<b.hierarchy[d].keys.length;e++){var o=
|
||||
{};for(n in k){for(m=0;m<b.hierarchy[d].keys[e].morphTargets.length;m++)if(b.hierarchy[d].keys[e].morphTargets[m]===n){o[n]=b.hierarchy[d].keys[e].morphTargetsInfluences[m];break}m===b.hierarchy[d].keys[e].morphTargets.length&&(o[n]=0)}b.hierarchy[d].keys[e].morphTargetsInfluences=o}}for(e=1;e<b.hierarchy[d].keys.length;e++)b.hierarchy[d].keys[e].time===b.hierarchy[d].keys[e-1].time&&(b.hierarchy[d].keys.splice(e,1),e--);for(e=1;e<b.hierarchy[d].keys.length;e++)b.hierarchy[d].keys[e].index=e}e=parseInt(b.length*
|
||||
0)b.hierarchy[d].keys[e].time=0;if(b.hierarchy[d].keys[e].rot!==void 0&&!(b.hierarchy[d].keys[e].rot instanceof THREE.Quaternion)){var k=b.hierarchy[d].keys[e].rot;b.hierarchy[d].keys[e].rot=new THREE.Quaternion(k[0],k[1],k[2],k[3])}}if(b.hierarchy[d].keys[0].morphTargets!==void 0){k={};for(e=0;e<b.hierarchy[d].keys.length;e++)for(var m=0;m<b.hierarchy[d].keys[e].morphTargets.length;m++){var o=b.hierarchy[d].keys[e].morphTargets[m];k[o]=-1}b.hierarchy[d].usedMorphTargets=k;for(e=0;e<b.hierarchy[d].keys.length;e++){var n=
|
||||
{};for(o in k){for(m=0;m<b.hierarchy[d].keys[e].morphTargets.length;m++)if(b.hierarchy[d].keys[e].morphTargets[m]===o){n[o]=b.hierarchy[d].keys[e].morphTargetsInfluences[m];break}m===b.hierarchy[d].keys[e].morphTargets.length&&(n[o]=0)}b.hierarchy[d].keys[e].morphTargetsInfluences=n}}for(e=1;e<b.hierarchy[d].keys.length;e++)b.hierarchy[d].keys[e].time===b.hierarchy[d].keys[e-1].time&&(b.hierarchy[d].keys.splice(e,1),e--);for(e=1;e<b.hierarchy[d].keys.length;e++)b.hierarchy[d].keys[e].index=e}e=parseInt(b.length*
|
||||
b.fps,10);b.JIT={};b.JIT.hierarchy=[];for(d=0;d<b.hierarchy.length;d++)b.JIT.hierarchy.push(Array(e));b.initialized=!0}},get:function(b){if(typeof b==="string")return c[b]?c[b]:(console.log("THREE.AnimationHandler.get: Couldn't find animation "+b),null)},parse:function(b){var c=[];if(b instanceof THREE.SkinnedMesh)for(var d=0;d<b.bones.length;d++)c.push(b.bones[d]);else e(b,c);return c}},e=function(b,c){c.push(b);for(var d=0;d<b.children.length;d++)e(b.children[d],c)};d.LINEAR=0;d.CATMULLROM=1;d.CATMULLROM_FORWARD=
|
||||
2;return d}();THREE.Animation=function(b,c,d,e){this.root=b;this.data=THREE.AnimationHandler.get(c);this.hierarchy=THREE.AnimationHandler.parse(b);this.currentTime=0;this.timeScale=1;this.isPlaying=!1;this.loop=this.isPaused=!0;this.interpolationType=d!==void 0?d:THREE.AnimationHandler.LINEAR;this.JITCompile=e!==void 0?e:!0;this.points=[];this.target=new THREE.Vector3};
|
||||
THREE.Animation.prototype.play=function(b,c){if(!this.isPlaying){this.isPlaying=!0;this.loop=b!==void 0?b:!0;this.currentTime=c!==void 0?c:0;var d,e=this.hierarchy.length,g;for(d=0;d<e;d++){g=this.hierarchy[d];if(this.interpolationType!==THREE.AnimationHandler.CATMULLROM_FORWARD)g.useQuaternion=!0;g.matrixAutoUpdate=!0;if(g.animationCache===void 0)g.animationCache={},g.animationCache.prevKey={pos:0,rot:0,scl:0},g.animationCache.nextKey={pos:0,rot:0,scl:0},g.animationCache.originalMatrix=g instanceof
|
||||
THREE.Bone?g.skinMatrix:g.matrix;var f=g.animationCache.prevKey;g=g.animationCache.nextKey;f.pos=this.data.hierarchy[d].keys[0];f.rot=this.data.hierarchy[d].keys[0];f.scl=this.data.hierarchy[d].keys[0];g.pos=this.getNextKeyWith("pos",d,1);g.rot=this.getNextKeyWith("rot",d,1);g.scl=this.getNextKeyWith("scl",d,1)}this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};
|
||||
THREE.Animation.prototype.play=function(b,c){if(!this.isPlaying){this.isPlaying=!0;this.loop=b!==void 0?b:!0;this.currentTime=c!==void 0?c:0;var d,e=this.hierarchy.length,f;for(d=0;d<e;d++){f=this.hierarchy[d];if(this.interpolationType!==THREE.AnimationHandler.CATMULLROM_FORWARD)f.useQuaternion=!0;f.matrixAutoUpdate=!0;if(f.animationCache===void 0)f.animationCache={},f.animationCache.prevKey={pos:0,rot:0,scl:0},f.animationCache.nextKey={pos:0,rot:0,scl:0},f.animationCache.originalMatrix=f instanceof
|
||||
THREE.Bone?f.skinMatrix:f.matrix;var g=f.animationCache.prevKey;f=f.animationCache.nextKey;g.pos=this.data.hierarchy[d].keys[0];g.rot=this.data.hierarchy[d].keys[0];g.scl=this.data.hierarchy[d].keys[0];f.pos=this.getNextKeyWith("pos",d,1);f.rot=this.getNextKeyWith("rot",d,1);f.scl=this.getNextKeyWith("scl",d,1)}this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};
|
||||
THREE.Animation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
|
||||
THREE.Animation.prototype.stop=function(){this.isPaused=this.isPlaying=!1;THREE.AnimationHandler.removeFromUpdate(this);for(var b=0;b<this.hierarchy.length;b++)if(this.hierarchy[b].animationCache!==void 0)this.hierarchy[b]instanceof THREE.Bone?this.hierarchy[b].skinMatrix=this.hierarchy[b].animationCache.originalMatrix:this.hierarchy[b].matrix=this.hierarchy[b].animationCache.originalMatrix,delete this.hierarchy[b].animationCache};
|
||||
THREE.Animation.prototype.update=function(b){if(this.isPlaying){var c=["pos","rot","scl"],d,e,g,f,j,k,m,n,o=this.data.JIT.hierarchy,p,t;this.currentTime+=b*this.timeScale;t=this.currentTime;p=this.currentTime%=this.data.length;n=parseInt(Math.min(p*this.data.fps,this.data.length*this.data.fps),10);for(var u=0,v=this.hierarchy.length;u<v;u++)if(b=this.hierarchy[u],m=b.animationCache,this.JITCompile&&o[u][n]!==void 0)b instanceof THREE.Bone?(b.skinMatrix=o[u][n],b.matrixAutoUpdate=!1,b.matrixWorldNeedsUpdate=
|
||||
!1):(b.matrix=o[u][n],b.matrixAutoUpdate=!1,b.matrixWorldNeedsUpdate=!0);else{if(this.JITCompile)b instanceof THREE.Bone?b.skinMatrix=b.animationCache.originalMatrix:b.matrix=b.animationCache.originalMatrix;for(var z=0;z<3;z++){d=c[z];j=m.prevKey[d];k=m.nextKey[d];if(k.time<=t){if(p<t)if(this.loop){j=this.data.hierarchy[u].keys[0];for(k=this.getNextKeyWith(d,u,1);k.time<p;)j=k,k=this.getNextKeyWith(d,u,k.index+1)}else{this.stop();return}else{do j=k,k=this.getNextKeyWith(d,u,k.index+1);while(k.time<
|
||||
p)}m.prevKey[d]=j;m.nextKey[d]=k}b.matrixAutoUpdate=!0;b.matrixWorldNeedsUpdate=!0;e=(p-j.time)/(k.time-j.time);g=j[d];f=k[d];if(e<0||e>1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+e+" on bone "+u),e=e<0?0:1;if(d==="pos")if(d=b.position,this.interpolationType===THREE.AnimationHandler.LINEAR)d.x=g[0]+(f[0]-g[0])*e,d.y=g[1]+(f[1]-g[1])*e,d.z=g[2]+(f[2]-g[2])*e;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]=
|
||||
this.getPrevKeyWith("pos",u,j.index-1).pos,this.points[1]=g,this.points[2]=f,this.points[3]=this.getNextKeyWith("pos",u,k.index+1).pos,e=e*0.33+0.33,g=this.interpolateCatmullRom(this.points,e),d.x=g[0],d.y=g[1],d.z=g[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)e=this.interpolateCatmullRom(this.points,e*1.01),this.target.set(e[0],e[1],e[2]),this.target.subSelf(d),this.target.y=0,this.target.normalize(),e=Math.atan2(this.target.x,this.target.z),b.rotation.set(0,e,0)}else if(d===
|
||||
"rot")THREE.Quaternion.slerp(g,f,b.quaternion,e);else if(d==="scl")d=b.scale,d.x=g[0]+(f[0]-g[0])*e,d.y=g[1]+(f[1]-g[1])*e,d.z=g[2]+(f[2]-g[2])*e}}if(this.JITCompile&&o[0][n]===void 0){this.hierarchy[0].update(void 0,!0);for(u=0;u<this.hierarchy.length;u++)o[u][n]=this.hierarchy[u]instanceof THREE.Bone?this.hierarchy[u].skinMatrix.clone():this.hierarchy[u].matrix.clone()}}};
|
||||
THREE.Animation.prototype.interpolateCatmullRom=function(b,c){var d=[],e=[],g,f,j,k,m,n;g=(b.length-1)*c;f=Math.floor(g);g-=f;d[0]=f==0?f:f-1;d[1]=f;d[2]=f>b.length-2?f:f+1;d[3]=f>b.length-3?f:f+2;f=b[d[0]];k=b[d[1]];m=b[d[2]];n=b[d[3]];d=g*g;j=g*d;e[0]=this.interpolate(f[0],k[0],m[0],n[0],g,d,j);e[1]=this.interpolate(f[1],k[1],m[1],n[1],g,d,j);e[2]=this.interpolate(f[2],k[2],m[2],n[2],g,d,j);return e};
|
||||
THREE.Animation.prototype.interpolate=function(b,c,d,e,g,f,j){b=(d-b)*0.5;e=(e-c)*0.5;return(2*(c-d)+b+e)*j+(-3*(c-d)-2*b-e)*f+b*g+c};THREE.Animation.prototype.getNextKeyWith=function(b,c,d){var e=this.data.hierarchy[c].keys;for(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?d=d<e.length-1?d:e.length-1:d%=e.length;d<e.length;d++)if(e[d][b]!==void 0)return e[d];return this.data.hierarchy[c].keys[0]};
|
||||
THREE.Animation.prototype.update=function(b){if(this.isPlaying){var c=["pos","rot","scl"],d,e,f,g,j,k,m,o,n=this.data.JIT.hierarchy,p,t;this.currentTime+=b*this.timeScale;t=this.currentTime;p=this.currentTime%=this.data.length;o=parseInt(Math.min(p*this.data.fps,this.data.length*this.data.fps),10);for(var u=0,v=this.hierarchy.length;u<v;u++)if(b=this.hierarchy[u],m=b.animationCache,this.JITCompile&&n[u][o]!==void 0)b instanceof THREE.Bone?(b.skinMatrix=n[u][o],b.matrixAutoUpdate=!1,b.matrixWorldNeedsUpdate=
|
||||
!1):(b.matrix=n[u][o],b.matrixAutoUpdate=!1,b.matrixWorldNeedsUpdate=!0);else{if(this.JITCompile)b instanceof THREE.Bone?b.skinMatrix=b.animationCache.originalMatrix:b.matrix=b.animationCache.originalMatrix;for(var z=0;z<3;z++){d=c[z];j=m.prevKey[d];k=m.nextKey[d];if(k.time<=t){if(p<t)if(this.loop){j=this.data.hierarchy[u].keys[0];for(k=this.getNextKeyWith(d,u,1);k.time<p;)j=k,k=this.getNextKeyWith(d,u,k.index+1)}else{this.stop();return}else{do j=k,k=this.getNextKeyWith(d,u,k.index+1);while(k.time<
|
||||
p)}m.prevKey[d]=j;m.nextKey[d]=k}b.matrixAutoUpdate=!0;b.matrixWorldNeedsUpdate=!0;e=(p-j.time)/(k.time-j.time);f=j[d];g=k[d];if(e<0||e>1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+e+" on bone "+u),e=e<0?0:1;if(d==="pos")if(d=b.position,this.interpolationType===THREE.AnimationHandler.LINEAR)d.x=f[0]+(g[0]-f[0])*e,d.y=f[1]+(g[1]-f[1])*e,d.z=f[2]+(g[2]-f[2])*e;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]=
|
||||
this.getPrevKeyWith("pos",u,j.index-1).pos,this.points[1]=f,this.points[2]=g,this.points[3]=this.getNextKeyWith("pos",u,k.index+1).pos,e=e*0.33+0.33,f=this.interpolateCatmullRom(this.points,e),d.x=f[0],d.y=f[1],d.z=f[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)e=this.interpolateCatmullRom(this.points,e*1.01),this.target.set(e[0],e[1],e[2]),this.target.subSelf(d),this.target.y=0,this.target.normalize(),e=Math.atan2(this.target.x,this.target.z),b.rotation.set(0,e,0)}else if(d===
|
||||
"rot")THREE.Quaternion.slerp(f,g,b.quaternion,e);else if(d==="scl")d=b.scale,d.x=f[0]+(g[0]-f[0])*e,d.y=f[1]+(g[1]-f[1])*e,d.z=f[2]+(g[2]-f[2])*e}}if(this.JITCompile&&n[0][o]===void 0){this.hierarchy[0].update(void 0,!0);for(u=0;u<this.hierarchy.length;u++)n[u][o]=this.hierarchy[u]instanceof THREE.Bone?this.hierarchy[u].skinMatrix.clone():this.hierarchy[u].matrix.clone()}}};
|
||||
THREE.Animation.prototype.interpolateCatmullRom=function(b,c){var d=[],e=[],f,g,j,k,m,o;f=(b.length-1)*c;g=Math.floor(f);f-=g;d[0]=g==0?g:g-1;d[1]=g;d[2]=g>b.length-2?g:g+1;d[3]=g>b.length-3?g:g+2;g=b[d[0]];k=b[d[1]];m=b[d[2]];o=b[d[3]];d=f*f;j=f*d;e[0]=this.interpolate(g[0],k[0],m[0],o[0],f,d,j);e[1]=this.interpolate(g[1],k[1],m[1],o[1],f,d,j);e[2]=this.interpolate(g[2],k[2],m[2],o[2],f,d,j);return e};
|
||||
THREE.Animation.prototype.interpolate=function(b,c,d,e,f,g,j){b=(d-b)*0.5;e=(e-c)*0.5;return(2*(c-d)+b+e)*j+(-3*(c-d)-2*b-e)*g+b*f+c};THREE.Animation.prototype.getNextKeyWith=function(b,c,d){var e=this.data.hierarchy[c].keys;for(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?d=d<e.length-1?d:e.length-1:d%=e.length;d<e.length;d++)if(e[d][b]!==void 0)return e[d];return this.data.hierarchy[c].keys[0]};
|
||||
THREE.Animation.prototype.getPrevKeyWith=function(b,c,d){for(var e=this.data.hierarchy[c].keys,d=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?d>0?d:0:d>=0?d:d+e.length;d>=0;d--)if(e[d][b]!==void 0)return e[d];return this.data.hierarchy[c].keys[e.length-1]};
|
||||
THREE.QuakeCamera=function(b){function c(b,c){return function(){c.apply(b,arguments)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.movementSpeed=1;this.lookSpeed=0.0050;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=3.14;this.domElement=document;this.lastUpdate=(new Date).getTime();this.tdiff=0;if(b){if(b.movementSpeed!==void 0)this.movementSpeed=
|
||||
b.movementSpeed;if(b.lookSpeed!==void 0)this.lookSpeed=b.lookSpeed;if(b.noFly!==void 0)this.noFly=b.noFly;if(b.lookVertical!==void 0)this.lookVertical=b.lookVertical;if(b.autoForward!==void 0)this.autoForward=b.autoForward;if(b.activeLook!==void 0)this.activeLook=b.activeLook;if(b.heightSpeed!==void 0)this.heightSpeed=b.heightSpeed;if(b.heightCoef!==void 0)this.heightCoef=b.heightCoef;if(b.heightMin!==void 0)this.heightMin=b.heightMin;if(b.heightMax!==void 0)this.heightMax=b.heightMax;if(b.constrainVertical!==
|
||||
@@ -383,139 +383,142 @@ void 0)this.constrainVertical=b.constrainVertical;if(b.verticalMin!==void 0)this
|
||||
b.stopPropagation();if(this.activeLook)switch(b.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}this.mouseDragOn=!0};this.onMouseUp=function(b){b.preventDefault();b.stopPropagation();if(this.activeLook)switch(b.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.mouseDragOn=!1};this.onMouseMove=function(b){this.mouseX=b.clientX-this.windowHalfX;this.mouseY=b.clientY-this.windowHalfY};this.onKeyDown=function(b){switch(b.keyCode){case 38:case 87:this.moveForward=
|
||||
!0;break;case 37:case 65:this.moveLeft=!0;break;case 40:case 83:this.moveBackward=!0;break;case 39:case 68:this.moveRight=!0;break;case 81:this.freeze=!this.freeze}};this.onKeyUp=function(b){switch(b.keyCode){case 38:case 87:this.moveForward=!1;break;case 37:case 65:this.moveLeft=!1;break;case 40:case 83:this.moveBackward=!1;break;case 39:case 68:this.moveRight=!1}};this.update=function(){var b=(new Date).getTime();this.tdiff=(b-this.lastUpdate)/1E3;this.lastUpdate=b;if(!this.freeze){this.autoSpeedFactor=
|
||||
this.heightSpeed?this.tdiff*((this.position.y<this.heightMin?this.heightMin:this.position.y>this.heightMax?this.heightMax:this.position.y)-this.heightMin)*this.heightCoef:0;var c=this.tdiff*this.movementSpeed;(this.moveForward||this.autoForward&&!this.moveBackward)&&this.translateZ(-(c+this.autoSpeedFactor));this.moveBackward&&this.translateZ(c);this.moveLeft&&this.translateX(-c);this.moveRight&&this.translateX(c);c=this.tdiff*this.lookSpeed;this.activeLook||(c=0);this.lon+=this.mouseX*c;this.lookVertical&&
|
||||
(this.lat-=this.mouseY*c);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;var b=this.target.position,g=this.position;b.x=g.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=g.y+100*Math.cos(this.phi);b.z=g.z+100*Math.sin(this.phi)*Math.sin(this.theta)}this.lon+=this.mouseX*c;this.lookVertical&&(this.lat-=this.mouseY*c);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;if(this.constrainVertical)this.phi=
|
||||
(this.phi-0)*(this.verticalMax-this.verticalMin)/3.14+this.verticalMin;b=this.target.position;g=this.position;b.x=g.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=g.y+100*Math.cos(this.phi);b.z=g.z+100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this)};this.domElement.addEventListener("contextmenu",function(b){b.preventDefault()},!1);this.domElement.addEventListener("mousemove",c(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",c(this,this.onMouseDown),
|
||||
(this.lat-=this.mouseY*c);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;var b=this.target.position,f=this.position;b.x=f.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=f.y+100*Math.cos(this.phi);b.z=f.z+100*Math.sin(this.phi)*Math.sin(this.theta)}this.lon+=this.mouseX*c;this.lookVertical&&(this.lat-=this.mouseY*c);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;if(this.constrainVertical)this.phi=
|
||||
(this.phi-0)*(this.verticalMax-this.verticalMin)/3.14+this.verticalMin;b=this.target.position;f=this.position;b.x=f.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=f.y+100*Math.cos(this.phi);b.z=f.z+100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this)};this.domElement.addEventListener("contextmenu",function(b){b.preventDefault()},!1);this.domElement.addEventListener("mousemove",c(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",c(this,this.onMouseDown),
|
||||
!1);this.domElement.addEventListener("mouseup",c(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",c(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",c(this,this.onKeyUp),!1)};THREE.QuakeCamera.prototype=new THREE.Camera;THREE.QuakeCamera.prototype.constructor=THREE.QuakeCamera;THREE.QuakeCamera.prototype.supr=THREE.Camera.prototype;
|
||||
THREE.QuakeCamera.prototype.translate=function(b,c){this.matrix.rotateAxis(c);if(this.noFly)c.y=0;this.position.addSelf(c.multiplyScalar(b));this.target.position.addSelf(c.multiplyScalar(b))};
|
||||
THREE.PathCamera=function(b){function c(b,c,d,e){var f={name:d,fps:0.6,length:e,hierarchy:[]},g,j=c.getControlPointsArray(),k=c.getLength(),m=j.length,D=0;g=m-1;c={parent:-1,keys:[]};c.keys[0]={time:0,pos:j[0],rot:[0,0,0,1],scl:[1,1,1]};c.keys[g]={time:e,pos:j[g],rot:[0,0,0,1],scl:[1,1,1]};for(g=1;g<m-1;g++)D=e*k.chunks[g]/k.total,c.keys[g]={time:D,pos:j[g]};f.hierarchy[0]=c;THREE.AnimationHandler.add(f);return new THREE.Animation(b,d,THREE.AnimationHandler.CATMULLROM_FORWARD,!1)}function d(b,c){var d,
|
||||
e,f=new THREE.Geometry;for(d=0;d<b.points.length*c;d++)e=d/(b.points.length*c),e=b.getPoint(e),f.vertices[d]=new THREE.Vertex(new THREE.Vector3(e.x,e.y,e.z));return f}function e(b,c){var e=d(c,10),f=d(c,10),g=new THREE.LineBasicMaterial({color:16711680,linewidth:3});lineObj=new THREE.Line(e,g);particleObj=new THREE.ParticleSystem(f,new THREE.ParticleBasicMaterial({color:16755200,size:3}));lineObj.scale.set(1,1,1);b.addChild(lineObj);particleObj.scale.set(1,1,1);b.addChild(particleObj);f=new THREE.Sphere(1,
|
||||
THREE.PathCamera=function(b){function c(b,c,d,e){var f={name:d,fps:0.6,length:e,hierarchy:[]},g,j=c.getControlPointsArray(),k=c.getLength(),m=j.length,G=0;g=m-1;c={parent:-1,keys:[]};c.keys[0]={time:0,pos:j[0],rot:[0,0,0,1],scl:[1,1,1]};c.keys[g]={time:e,pos:j[g],rot:[0,0,0,1],scl:[1,1,1]};for(g=1;g<m-1;g++)G=e*k.chunks[g]/k.total,c.keys[g]={time:G,pos:j[g]};f.hierarchy[0]=c;THREE.AnimationHandler.add(f);return new THREE.Animation(b,d,THREE.AnimationHandler.CATMULLROM_FORWARD,!1)}function d(b,c){var d,
|
||||
e,f=new THREE.Geometry;for(d=0;d<b.points.length*c;d++)e=d/(b.points.length*c),e=b.getPoint(e),f.vertices[d]=new THREE.Vertex(new THREE.Vector3(e.x,e.y,e.z));return f}function e(b,c){var e=d(c,10),f=d(c,10),g=new THREE.LineBasicMaterial({color:16711680,linewidth:3});lineObj=new THREE.Line(e,g);particleObj=new THREE.ParticleSystem(f,new THREE.ParticleBasicMaterial({color:16755200,size:3}));lineObj.scale.set(1,1,1);b.addChild(lineObj);particleObj.scale.set(1,1,1);b.addChild(particleObj);f=new THREE.SphereGeometry(1,
|
||||
16,8);g=new THREE.MeshBasicMaterial({color:65280});for(i=0;i<c.points.length;i++)e=new THREE.Mesh(f,g),e.position.copy(c.points[i]),e.updateMatrix(),b.addChild(e)}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.id="PathCamera"+THREE.PathCameraIdCounter++;this.duration=1E4;this.waypoints=[];this.useConstantSpeed=!0;this.resamplingCoef=50;this.debugPath=new THREE.Object3D;this.debugDummy=new THREE.Object3D;this.animationParent=new THREE.Object3D;this.lookSpeed=0.0050;this.lookHorizontal=
|
||||
this.lookVertical=!0;this.verticalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.horizontalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.domElement=document;if(b){if(b.duration!==void 0)this.duration=b.duration*1E3;if(b.waypoints!==void 0)this.waypoints=b.waypoints;if(b.useConstantSpeed!==void 0)this.useConstantSpeed=b.useConstantSpeed;if(b.resamplingCoef!==void 0)this.resamplingCoef=b.resamplingCoef;if(b.createDebugPath!==void 0)this.createDebugPath=b.createDebugPath;if(b.createDebugDummy!==
|
||||
void 0)this.createDebugDummy=b.createDebugDummy;if(b.lookSpeed!==void 0)this.lookSpeed=b.lookSpeed;if(b.lookVertical!==void 0)this.lookVertical=b.lookVertical;if(b.lookHorizontal!==void 0)this.lookHorizontal=b.lookHorizontal;if(b.verticalAngleMap!==void 0)this.verticalAngleMap=b.verticalAngleMap;if(b.horizontalAngleMap!==void 0)this.horizontalAngleMap=b.horizontalAngleMap;if(b.domElement!==void 0)this.domElement=b.domElement}this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=0;this.windowHalfX=
|
||||
window.innerWidth/2;this.windowHalfY=window.innerHeight/2;var g=Math.PI*2,f=Math.PI/180;this.update=function(b,c,d){var e,j;this.lookHorizontal&&(this.lon+=this.mouseX*this.lookSpeed);this.lookVertical&&(this.lat-=this.mouseY*this.lookSpeed);this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*f;this.theta=this.lon*f;e=this.phi%g;this.phi=e>=0?e:e+g;e=this.verticalAngleMap.srcRange;j=this.verticalAngleMap.dstRange;var k=j[1]-j[0];this.phi=
|
||||
window.innerWidth/2;this.windowHalfY=window.innerHeight/2;var f=Math.PI*2,g=Math.PI/180;this.update=function(b,c,d){var e,j;this.lookHorizontal&&(this.lon+=this.mouseX*this.lookSpeed);this.lookVertical&&(this.lat-=this.mouseY*this.lookSpeed);this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*g;this.theta=this.lon*g;e=this.phi%f;this.phi=e>=0?e:e+f;e=this.verticalAngleMap.srcRange;j=this.verticalAngleMap.dstRange;var k=j[1]-j[0];this.phi=
|
||||
TWEEN.Easing.Quadratic.EaseInOut(((this.phi-e[0])*(j[1]-j[0])/(e[1]-e[0])+j[0]-j[0])/k)*k+j[0];e=this.horizontalAngleMap.srcRange;j=this.horizontalAngleMap.dstRange;k=j[1]-j[0];this.theta=TWEEN.Easing.Quadratic.EaseInOut(((this.theta-e[0])*(j[1]-j[0])/(e[1]-e[0])+j[0]-j[0])/k)*k+j[0];e=this.target.position;e.x=100*Math.sin(this.phi)*Math.cos(this.theta);e.y=100*Math.cos(this.phi);e.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,b,c,d)};this.onMouseMove=function(b){this.mouseX=
|
||||
b.clientX-this.windowHalfX;this.mouseY=b.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var b=new THREE.MeshLambertMaterial({color:30719}),j=new THREE.MeshLambertMaterial({color:65280}),k=new THREE.Cube(10,10,20),m=new THREE.Cube(2,2,10);this.animationParent=new THREE.Mesh(k,b);b=new THREE.Mesh(m,j);b.position.set(0,10,0);this.animation=c(this.animationParent,
|
||||
this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(b)}else this.animation=c(this.animationParent,this.spline,this.id,this.duration),this.animationParent.addChild(this.target),this.animationParent.addChild(this);this.createDebugPath&&e(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(b,c){return function(){c.apply(b,arguments)}}(this,this.onMouseMove),!1)};
|
||||
THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0;
|
||||
b.clientX-this.windowHalfX;this.mouseY=b.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var b=new THREE.MeshLambertMaterial({color:30719}),j=new THREE.MeshLambertMaterial({color:65280}),k=new THREE.CubeGeometry(10,10,20),m=new THREE.CubeGeometry(2,2,10);this.animationParent=new THREE.Mesh(k,b);b=new THREE.Mesh(m,j);b.position.set(0,10,0);this.animation=
|
||||
c(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(b)}else this.animation=c(this.animationParent,this.spline,this.id,this.duration),this.animationParent.addChild(this.target),this.animationParent.addChild(this);this.createDebugPath&&e(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(b,c){return function(){c.apply(b,arguments)}}(this,this.onMouseMove),
|
||||
!1)};THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0;
|
||||
THREE.FlyCamera=function(b){function c(b,c){return function(){c.apply(b,arguments)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.tmpQuaternion=new THREE.Quaternion;this.movementSpeed=1;this.rollSpeed=0.0050;this.autoForward=this.dragToLook=!1;this.domElement=document;if(b){if(b.movementSpeed!==void 0)this.movementSpeed=b.movementSpeed;if(b.rollSpeed!==void 0)this.rollSpeed=b.rollSpeed;if(b.dragToLook!==void 0)this.dragToLook=b.dragToLook;if(b.autoForward!==void 0)this.autoForward=
|
||||
b.autoForward;if(b.domElement!==void 0)this.domElement=b.domElement}this.useTarget=!1;this.useQuaternion=!0;this.mouseStatus=0;this.moveState={up:0,down:0,left:0,right:0,forward:0,back:0,pitchUp:0,pitchDown:0,yawLeft:0,yawRight:0,rollLeft:0,rollRight:0};this.moveVector=new THREE.Vector3(0,0,0);this.rotationVector=new THREE.Vector3(0,0,0);this.lastUpdate=-1;this.tdiff=0;this.handleEvent=function(b){if(typeof this[b.type]=="function")this[b.type](b)};this.keydown=function(b){if(!b.altKey){switch(b.keyCode){case 16:this.movementSpeedMultiplier=
|
||||
0.1;break;case 87:this.moveState.forward=1;break;case 83:this.moveState.back=1;break;case 65:this.moveState.left=1;break;case 68:this.moveState.right=1;break;case 82:this.moveState.up=1;break;case 70:this.moveState.down=1;break;case 38:this.moveState.pitchUp=1;break;case 40:this.moveState.pitchDown=1;break;case 37:this.moveState.yawLeft=1;break;case 39:this.moveState.yawRight=1;break;case 81:this.moveState.rollLeft=1;break;case 69:this.moveState.rollRight=1}this.updateMovementVector();this.updateRotationVector()}};
|
||||
this.keyup=function(b){switch(b.keyCode){case 16:this.movementSpeedMultiplier=1;break;case 87:this.moveState.forward=0;break;case 83:this.moveState.back=0;break;case 65:this.moveState.left=0;break;case 68:this.moveState.right=0;break;case 82:this.moveState.up=0;break;case 70:this.moveState.down=0;break;case 38:this.moveState.pitchUp=0;break;case 40:this.moveState.pitchDown=0;break;case 37:this.moveState.yawLeft=0;break;case 39:this.moveState.yawRight=0;break;case 81:this.moveState.rollLeft=0;break;
|
||||
case 69:this.moveState.rollRight=0}this.updateMovementVector();this.updateRotationVector()};this.mousedown=function(b){b.preventDefault();b.stopPropagation();if(this.dragToLook)this.mouseStatus++;else switch(b.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}};this.mousemove=function(b){if(!this.dragToLook||this.mouseStatus>0){var c=this.getContainerDimensions(),g=c.size[0]/2,f=c.size[1]/2;this.moveState.yawLeft=-(b.clientX-c.offset[0]-g)/g;this.moveState.pitchDown=(b.clientY-
|
||||
c.offset[1]-f)/f;this.updateRotationVector()}};this.mouseup=function(b){b.preventDefault();b.stopPropagation();if(this.dragToLook)this.mouseStatus--,this.moveState.yawLeft=this.moveState.pitchDown=0;else switch(b.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.updateRotationVector()};this.update=function(){var b=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=b;this.tdiff=(b-this.lastUpdate)/1E3;this.lastUpdate=b;var b=this.tdiff*this.movementSpeed,c=this.tdiff*
|
||||
case 69:this.moveState.rollRight=0}this.updateMovementVector();this.updateRotationVector()};this.mousedown=function(b){b.preventDefault();b.stopPropagation();if(this.dragToLook)this.mouseStatus++;else switch(b.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}};this.mousemove=function(b){if(!this.dragToLook||this.mouseStatus>0){var c=this.getContainerDimensions(),f=c.size[0]/2,g=c.size[1]/2;this.moveState.yawLeft=-(b.clientX-c.offset[0]-f)/f;this.moveState.pitchDown=(b.clientY-
|
||||
c.offset[1]-g)/g;this.updateRotationVector()}};this.mouseup=function(b){b.preventDefault();b.stopPropagation();if(this.dragToLook)this.mouseStatus--,this.moveState.yawLeft=this.moveState.pitchDown=0;else switch(b.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.updateRotationVector()};this.update=function(){var b=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=b;this.tdiff=(b-this.lastUpdate)/1E3;this.lastUpdate=b;var b=this.tdiff*this.movementSpeed,c=this.tdiff*
|
||||
this.rollSpeed;this.translateX(this.moveVector.x*b);this.translateY(this.moveVector.y*b);this.translateZ(this.moveVector.z*b);this.tmpQuaternion.set(this.rotationVector.x*c,this.rotationVector.y*c,this.rotationVector.z*c,1).normalize();this.quaternion.multiplySelf(this.tmpQuaternion);this.matrix.setPosition(this.position);this.matrix.setRotationFromQuaternion(this.quaternion);this.matrixWorldNeedsUpdate=!0;this.supr.update.call(this)};this.updateMovementVector=function(){var b=this.moveState.forward||
|
||||
this.autoForward&&!this.moveState.back?1:0;this.moveVector.x=-this.moveState.left+this.moveState.right;this.moveVector.y=-this.moveState.down+this.moveState.up;this.moveVector.z=-b+this.moveState.back};this.updateRotationVector=function(){this.rotationVector.x=-this.moveState.pitchDown+this.moveState.pitchUp;this.rotationVector.y=-this.moveState.yawRight+this.moveState.yawLeft;this.rotationVector.z=-this.moveState.rollRight+this.moveState.rollLeft};this.getContainerDimensions=function(){return this.domElement!=
|
||||
document?{size:[this.domElement.offsetWidth,this.domElement.offsetHeight],offset:[this.domElement.offsetLeft,this.domElement.offsetTop]}:{size:[window.innerWidth,window.innerHeight],offset:[0,0]}};this.domElement.addEventListener("mousemove",c(this,this.mousemove),!1);this.domElement.addEventListener("mousedown",c(this,this.mousedown),!1);this.domElement.addEventListener("mouseup",c(this,this.mouseup),!1);window.addEventListener("keydown",c(this,this.keydown),!1);window.addEventListener("keyup",c(this,
|
||||
this.keyup),!1);this.updateMovementVector();this.updateRotationVector()};THREE.FlyCamera.prototype=new THREE.Camera;THREE.FlyCamera.prototype.constructor=THREE.FlyCamera;THREE.FlyCamera.prototype.supr=THREE.Camera.prototype;
|
||||
THREE.RollCamera=function(b,c,d,e){THREE.Camera.call(this,b,c,d,e);this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.domElement=document;this.matrixAutoUpdate=this.useTarget=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;this.lastUpdate=-1;this.delta=0;var g=new THREE.Vector3,f=new THREE.Vector3,j=new THREE.Vector3,k=new THREE.Matrix4,m=!1,n=1,o=0,p=0,t=0,u=0,v=0,z=window.innerWidth/2,B=window.innerHeight/2;this.update=
|
||||
function(){var b=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=b;this.delta=(b-this.lastUpdate)/1E3;this.lastUpdate=b;this.mouseLook&&(b=this.delta*this.lookSpeed,this.rotateHorizontally(b*u),this.rotateVertically(b*v));b=this.delta*this.movementSpeed;this.translateZ(b*(o>0||this.autoForward&&!(o<0)?1:o));this.translateX(b*p);this.translateY(b*t);m&&(this.roll+=this.rollSpeed*this.delta*n);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize();
|
||||
else if(this.forward.y<this.constrainVertical[0])this.forward.y=this.constrainVertical[0],this.forward.normalize();j.copy(this.forward);f.set(0,1,0);g.cross(f,j).normalize();f.cross(j,g).normalize();this.matrix.n11=g.x;this.matrix.n12=f.x;this.matrix.n13=j.x;this.matrix.n21=g.y;this.matrix.n22=f.y;this.matrix.n23=j.y;this.matrix.n31=g.z;this.matrix.n32=f.z;this.matrix.n33=j.z;k.identity();k.n11=Math.cos(this.roll);k.n12=-Math.sin(this.roll);k.n21=Math.sin(this.roll);k.n22=Math.cos(this.roll);this.matrix.multiplySelf(k);
|
||||
THREE.RollCamera=function(b,c,d,e){THREE.Camera.call(this,b,c,d,e);this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.domElement=document;this.matrixAutoUpdate=this.useTarget=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;this.lastUpdate=-1;this.delta=0;var f=new THREE.Vector3,g=new THREE.Vector3,j=new THREE.Vector3,k=new THREE.Matrix4,m=!1,o=1,n=0,p=0,t=0,u=0,v=0,z=window.innerWidth/2,A=window.innerHeight/2;this.update=
|
||||
function(){var b=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=b;this.delta=(b-this.lastUpdate)/1E3;this.lastUpdate=b;this.mouseLook&&(b=this.delta*this.lookSpeed,this.rotateHorizontally(b*u),this.rotateVertically(b*v));b=this.delta*this.movementSpeed;this.translateZ(b*(n>0||this.autoForward&&!(n<0)?1:n));this.translateX(b*p);this.translateY(b*t);m&&(this.roll+=this.rollSpeed*this.delta*o);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize();
|
||||
else if(this.forward.y<this.constrainVertical[0])this.forward.y=this.constrainVertical[0],this.forward.normalize();j.copy(this.forward);g.set(0,1,0);f.cross(g,j).normalize();g.cross(j,f).normalize();this.matrix.n11=f.x;this.matrix.n12=g.x;this.matrix.n13=j.x;this.matrix.n21=f.y;this.matrix.n22=g.y;this.matrix.n23=j.y;this.matrix.n31=f.z;this.matrix.n32=g.z;this.matrix.n33=j.z;k.identity();k.n11=Math.cos(this.roll);k.n12=-Math.sin(this.roll);k.n21=Math.sin(this.roll);k.n22=Math.cos(this.roll);this.matrix.multiplySelf(k);
|
||||
this.matrixWorldNeedsUpdate=!0;this.matrix.n14=this.position.x;this.matrix.n24=this.position.y;this.matrix.n34=this.position.z;this.supr.update.call(this)};this.translateX=function(b){this.position.x+=this.matrix.n11*b;this.position.y+=this.matrix.n21*b;this.position.z+=this.matrix.n31*b};this.translateY=function(b){this.position.x+=this.matrix.n12*b;this.position.y+=this.matrix.n22*b;this.position.z+=this.matrix.n32*b};this.translateZ=function(b){this.position.x-=this.matrix.n13*b;this.position.y-=
|
||||
this.matrix.n23*b;this.position.z-=this.matrix.n33*b};this.rotateHorizontally=function(b){g.set(this.matrix.n11,this.matrix.n21,this.matrix.n31);g.multiplyScalar(b);this.forward.subSelf(g);this.forward.normalize()};this.rotateVertically=function(b){f.set(this.matrix.n12,this.matrix.n22,this.matrix.n32);f.multiplyScalar(b);this.forward.addSelf(f);this.forward.normalize()};this.domElement.addEventListener("contextmenu",function(b){b.preventDefault()},!1);this.domElement.addEventListener("mousemove",
|
||||
function(b){u=(b.clientX-z)/window.innerWidth;v=(b.clientY-B)/window.innerHeight},!1);this.domElement.addEventListener("mousedown",function(b){b.preventDefault();b.stopPropagation();switch(b.button){case 0:o=1;break;case 2:o=-1}},!1);this.domElement.addEventListener("mouseup",function(b){b.preventDefault();b.stopPropagation();switch(b.button){case 0:o=0;break;case 2:o=0}},!1);this.domElement.addEventListener("keydown",function(b){switch(b.keyCode){case 38:case 87:o=1;break;case 37:case 65:p=-1;break;
|
||||
case 40:case 83:o=-1;break;case 39:case 68:p=1;break;case 81:m=!0;n=1;break;case 69:m=!0;n=-1;break;case 82:t=1;break;case 70:t=-1}},!1);this.domElement.addEventListener("keyup",function(b){switch(b.keyCode){case 38:case 87:o=0;break;case 37:case 65:p=0;break;case 40:case 83:o=0;break;case 39:case 68:p=0;break;case 81:m=!1;break;case 69:m=!1;break;case 82:t=0;break;case 70:t=0}},!1)};THREE.RollCamera.prototype=new THREE.Camera;THREE.RollCamera.prototype.constructor=THREE.RollCamera;
|
||||
this.matrix.n23*b;this.position.z-=this.matrix.n33*b};this.rotateHorizontally=function(b){f.set(this.matrix.n11,this.matrix.n21,this.matrix.n31);f.multiplyScalar(b);this.forward.subSelf(f);this.forward.normalize()};this.rotateVertically=function(b){g.set(this.matrix.n12,this.matrix.n22,this.matrix.n32);g.multiplyScalar(b);this.forward.addSelf(g);this.forward.normalize()};this.domElement.addEventListener("contextmenu",function(b){b.preventDefault()},!1);this.domElement.addEventListener("mousemove",
|
||||
function(b){u=(b.clientX-z)/window.innerWidth;v=(b.clientY-A)/window.innerHeight},!1);this.domElement.addEventListener("mousedown",function(b){b.preventDefault();b.stopPropagation();switch(b.button){case 0:n=1;break;case 2:n=-1}},!1);this.domElement.addEventListener("mouseup",function(b){b.preventDefault();b.stopPropagation();switch(b.button){case 0:n=0;break;case 2:n=0}},!1);this.domElement.addEventListener("keydown",function(b){switch(b.keyCode){case 38:case 87:n=1;break;case 37:case 65:p=-1;break;
|
||||
case 40:case 83:n=-1;break;case 39:case 68:p=1;break;case 81:m=!0;o=1;break;case 69:m=!0;o=-1;break;case 82:t=1;break;case 70:t=-1}},!1);this.domElement.addEventListener("keyup",function(b){switch(b.keyCode){case 38:case 87:n=0;break;case 37:case 65:p=0;break;case 40:case 83:n=0;break;case 39:case 68:p=0;break;case 81:m=!1;break;case 69:m=!1;break;case 82:t=0;break;case 70:t=0}},!1)};THREE.RollCamera.prototype=new THREE.Camera;THREE.RollCamera.prototype.constructor=THREE.RollCamera;
|
||||
THREE.RollCamera.prototype.supr=THREE.Camera.prototype;
|
||||
THREE.TrackballCamera=function(b){function c(b,c){return function(){c.apply(b,arguments)}}b=b||{};THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.domElement=b.domElement||document;this.screen=b.screen||{width:window.innerWidth,height:window.innerHeight,offsetLeft:0,offsetTop:0};this.radius=b.radius||(this.screen.width+this.screen.height)/4;this.rotateSpeed=b.rotateSpeed||1;this.zoomSpeed=b.zoomSpeed||1.2;this.panSpeed=b.panSpeed||0.3;this.noZoom=b.noZoom||!1;this.noPan=b.noPan||
|
||||
!1;this.staticMoving=b.staticMoving||!1;this.dynamicDampingFactor=b.dynamicDampingFactor||0.2;this.minDistance=b.minDistance||0;this.maxDistance=b.maxDistance||Infinity;this.keys=b.keys||[65,83,68];this.useTarget=!0;var d=!1,e=this.STATE.NONE,g=new THREE.Vector3,f=new THREE.Vector3,j=new THREE.Vector3,k=new THREE.Vector2,m=new THREE.Vector2,n=new THREE.Vector2,o=new THREE.Vector2;this.handleEvent=function(b){if(typeof this[b.type]=="function")this[b.type](b)};this.getMouseOnScreen=function(b,c){return new THREE.Vector2((b-
|
||||
this.screen.offsetLeft)/this.radius*0.5,(c-this.screen.offsetTop)/this.radius*0.5)};this.getMouseProjectionOnBall=function(b,c){var d=new THREE.Vector3((b-this.screen.width*0.5-this.screen.offsetLeft)/this.radius,(this.screen.height*0.5+this.screen.offsetTop-c)/this.radius,0),e=d.length();e>1?d.normalize():d.z=Math.sqrt(1-e*e);g=this.position.clone().subSelf(this.target.position);e=this.up.clone().setLength(d.y);e.addSelf(this.up.clone().crossSelf(g).setLength(d.x));e.addSelf(g.setLength(d.z));return e};
|
||||
this.rotateCamera=function(){var b=Math.acos(f.dot(j)/f.length()/j.length());if(b){var c=(new THREE.Vector3).cross(f,j).normalize(),d=new THREE.Quaternion;b*=this.rotateSpeed;d.setFromAxisAngle(c,-b);d.multiplyVector3(g);d.multiplyVector3(this.up);d.multiplyVector3(j);this.staticMoving?f=j:(d.setFromAxisAngle(c,b*(this.dynamicDampingFactor-1)),d.multiplyVector3(f))}};this.zoomCamera=function(){var b=1+(m.y-k.y)*this.zoomSpeed;b!==1&&b>0&&(g.multiplyScalar(b),this.staticMoving?k=m:k.y+=(m.y-k.y)*this.dynamicDampingFactor)};
|
||||
this.panCamera=function(){var b=o.clone().subSelf(n);if(b.lengthSq()){b.multiplyScalar(g.length()*this.panSpeed);var c=g.clone().crossSelf(this.up).setLength(b.x);c.addSelf(this.up.clone().setLength(b.y));this.position.addSelf(c);this.target.position.addSelf(c);this.staticMoving?n=o:n.addSelf(b.sub(o,n).multiplyScalar(this.dynamicDampingFactor))}};this.checkDistances=function(){if(!this.noZoom||!this.noPan)this.position.lengthSq()>this.maxDistance*this.maxDistance&&this.position.setLength(this.maxDistance),
|
||||
g.lengthSq()<this.minDistance*this.minDistance&&this.position.add(this.target.position,g.setLength(this.minDistance))};this.update=function(b,c,d){g=this.position.clone().subSelf(this.target.position);this.rotateCamera();this.noZoom||this.zoomCamera();this.noPan||this.panCamera();this.position.add(this.target.position,g);this.checkDistances();this.supr.update.call(this,b,c,d)};this.domElement.addEventListener("contextmenu",function(b){b.preventDefault()},!1);this.domElement.addEventListener("mousemove",
|
||||
c(this,function(b){d&&(f=j=this.getMouseProjectionOnBall(b.clientX,b.clientY),k=m=this.getMouseOnScreen(b.clientX,b.clientY),n=o=this.getMouseOnScreen(b.clientX,b.clientY),d=!1);e!==this.STATE.NONE&&(e===this.STATE.ROTATE?j=this.getMouseProjectionOnBall(b.clientX,b.clientY):e===this.STATE.ZOOM&&!this.noZoom?m=this.getMouseOnScreen(b.clientX,b.clientY):e===this.STATE.PAN&&!this.noPan&&(o=this.getMouseOnScreen(b.clientX,b.clientY)))}),!1);this.domElement.addEventListener("mousedown",c(this,function(b){b.preventDefault();
|
||||
b.stopPropagation();if(e===this.STATE.NONE)e=b.button,e===this.STATE.ROTATE?f=j=this.getMouseProjectionOnBall(b.clientX,b.clientY):e===this.STATE.ZOOM&&!this.noZoom?k=m=this.getMouseOnScreen(b.clientX,b.clientY):this.noPan||(n=o=this.getMouseOnScreen(b.clientX,b.clientY))}),!1);this.domElement.addEventListener("mouseup",c(this,function(b){b.preventDefault();b.stopPropagation();e=this.STATE.NONE}),!1);window.addEventListener("keydown",c(this,function(b){if(e===this.STATE.NONE){if(b.keyCode===this.keys[this.STATE.ROTATE])e=
|
||||
!1;this.staticMoving=b.staticMoving||!1;this.dynamicDampingFactor=b.dynamicDampingFactor||0.2;this.minDistance=b.minDistance||0;this.maxDistance=b.maxDistance||Infinity;this.keys=b.keys||[65,83,68];this.useTarget=!0;var d=!1,e=this.STATE.NONE,f=new THREE.Vector3,g=new THREE.Vector3,j=new THREE.Vector3,k=new THREE.Vector2,m=new THREE.Vector2,o=new THREE.Vector2,n=new THREE.Vector2;this.handleEvent=function(b){if(typeof this[b.type]=="function")this[b.type](b)};this.getMouseOnScreen=function(b,c){return new THREE.Vector2((b-
|
||||
this.screen.offsetLeft)/this.radius*0.5,(c-this.screen.offsetTop)/this.radius*0.5)};this.getMouseProjectionOnBall=function(b,c){var d=new THREE.Vector3((b-this.screen.width*0.5-this.screen.offsetLeft)/this.radius,(this.screen.height*0.5+this.screen.offsetTop-c)/this.radius,0),e=d.length();e>1?d.normalize():d.z=Math.sqrt(1-e*e);f=this.position.clone().subSelf(this.target.position);e=this.up.clone().setLength(d.y);e.addSelf(this.up.clone().crossSelf(f).setLength(d.x));e.addSelf(f.setLength(d.z));return e};
|
||||
this.rotateCamera=function(){var b=Math.acos(g.dot(j)/g.length()/j.length());if(b){var c=(new THREE.Vector3).cross(g,j).normalize(),d=new THREE.Quaternion;b*=this.rotateSpeed;d.setFromAxisAngle(c,-b);d.multiplyVector3(f);d.multiplyVector3(this.up);d.multiplyVector3(j);this.staticMoving?g=j:(d.setFromAxisAngle(c,b*(this.dynamicDampingFactor-1)),d.multiplyVector3(g))}};this.zoomCamera=function(){var b=1+(m.y-k.y)*this.zoomSpeed;b!==1&&b>0&&(f.multiplyScalar(b),this.staticMoving?k=m:k.y+=(m.y-k.y)*this.dynamicDampingFactor)};
|
||||
this.panCamera=function(){var b=n.clone().subSelf(o);if(b.lengthSq()){b.multiplyScalar(f.length()*this.panSpeed);var c=f.clone().crossSelf(this.up).setLength(b.x);c.addSelf(this.up.clone().setLength(b.y));this.position.addSelf(c);this.target.position.addSelf(c);this.staticMoving?o=n:o.addSelf(b.sub(n,o).multiplyScalar(this.dynamicDampingFactor))}};this.checkDistances=function(){if(!this.noZoom||!this.noPan)this.position.lengthSq()>this.maxDistance*this.maxDistance&&this.position.setLength(this.maxDistance),
|
||||
f.lengthSq()<this.minDistance*this.minDistance&&this.position.add(this.target.position,f.setLength(this.minDistance))};this.update=function(b,c,d){f=this.position.clone().subSelf(this.target.position);this.rotateCamera();this.noZoom||this.zoomCamera();this.noPan||this.panCamera();this.position.add(this.target.position,f);this.checkDistances();this.supr.update.call(this,b,c,d)};this.domElement.addEventListener("contextmenu",function(b){b.preventDefault()},!1);this.domElement.addEventListener("mousemove",
|
||||
c(this,function(b){d&&(g=j=this.getMouseProjectionOnBall(b.clientX,b.clientY),k=m=this.getMouseOnScreen(b.clientX,b.clientY),o=n=this.getMouseOnScreen(b.clientX,b.clientY),d=!1);e!==this.STATE.NONE&&(e===this.STATE.ROTATE?j=this.getMouseProjectionOnBall(b.clientX,b.clientY):e===this.STATE.ZOOM&&!this.noZoom?m=this.getMouseOnScreen(b.clientX,b.clientY):e===this.STATE.PAN&&!this.noPan&&(n=this.getMouseOnScreen(b.clientX,b.clientY)))}),!1);this.domElement.addEventListener("mousedown",c(this,function(b){b.preventDefault();
|
||||
b.stopPropagation();if(e===this.STATE.NONE)e=b.button,e===this.STATE.ROTATE?g=j=this.getMouseProjectionOnBall(b.clientX,b.clientY):e===this.STATE.ZOOM&&!this.noZoom?k=m=this.getMouseOnScreen(b.clientX,b.clientY):this.noPan||(o=n=this.getMouseOnScreen(b.clientX,b.clientY))}),!1);this.domElement.addEventListener("mouseup",c(this,function(b){b.preventDefault();b.stopPropagation();e=this.STATE.NONE}),!1);window.addEventListener("keydown",c(this,function(b){if(e===this.STATE.NONE){if(b.keyCode===this.keys[this.STATE.ROTATE])e=
|
||||
this.STATE.ROTATE;else if(b.keyCode===this.keys[this.STATE.ZOOM]&&!this.noZoom)e=this.STATE.ZOOM;else if(b.keyCode===this.keys[this.STATE.PAN]&&!this.noPan)e=this.STATE.PAN;e!==this.STATE.NONE&&(d=!0)}}),!1);window.addEventListener("keyup",c(this,function(){if(e!==this.STATE.NONE)e=this.STATE.NONE}),!1)};THREE.TrackballCamera.prototype=new THREE.Camera;THREE.TrackballCamera.prototype.constructor=THREE.TrackballCamera;THREE.TrackballCamera.prototype.supr=THREE.Camera.prototype;
|
||||
THREE.TrackballCamera.prototype.STATE={NONE:-1,ROTATE:0,ZOOM:1,PAN:2};
|
||||
THREE.Cube=function(b,c,d,e,g,f,j,k,m){function n(b,c,d,j,k,m,n,p){var t,u,v=e||1,z=g||1,h=k/2,U=m/2,Q=o.vertices.length;if(b=="x"&&c=="y"||b=="y"&&c=="x")t="z";else if(b=="x"&&c=="z"||b=="z"&&c=="x")t="y",z=f||1;else if(b=="z"&&c=="y"||b=="y"&&c=="z")t="x",v=f||1;var W=v+1,J=z+1;k/=v;var $=m/z;for(u=0;u<J;u++)for(m=0;m<W;m++){var R=new THREE.Vector3;R[b]=(m*k-h)*d;R[c]=(u*$-U)*j;R[t]=n;o.vertices.push(new THREE.Vertex(R))}for(u=0;u<z;u++)for(m=0;m<v;m++)o.faces.push(new THREE.Face4(m+W*u+Q,m+W*(u+
|
||||
1)+Q,m+1+W*(u+1)+Q,m+1+W*u+Q,null,null,p)),o.faceVertexUvs[0].push([new THREE.UV(m/v,u/z),new THREE.UV(m/v,(u+1)/z),new THREE.UV((m+1)/v,(u+1)/z),new THREE.UV((m+1)/v,u/z)])}THREE.Geometry.call(this);var o=this,p=b/2,t=c/2,u=d/2,k=k?-1:1;if(j!==void 0)if(j instanceof Array)this.materials=j;else{this.materials=[];for(var v=0;v<6;v++)this.materials.push([j])}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(m!=void 0)for(var z in m)this.sides[z]!=void 0&&(this.sides[z]=m[z]);
|
||||
this.sides.px&&n("z","y",1*k,-1,d,c,-p,this.materials[0]);this.sides.nx&&n("z","y",-1*k,-1,d,c,p,this.materials[1]);this.sides.py&&n("x","z",1*k,1,b,d,t,this.materials[2]);this.sides.ny&&n("x","z",1*k,-1,b,d,-t,this.materials[3]);this.sides.pz&&n("x","y",1*k,-1,b,c,u,this.materials[4]);this.sides.nz&&n("x","y",-1*k,-1,b,c,-u,this.materials[5]);(function(){for(var b=[],c=[],d=0,e=o.vertices.length;d<e;d++){for(var f=o.vertices[d],g=!1,j=0,k=b.length;j<k;j++){var m=b[j];if(f.position.x==m.position.x&&
|
||||
f.position.y==m.position.y&&f.position.z==m.position.z){c[d]=j;g=!0;break}}if(!g)c[d]=b.length,b.push(new THREE.Vertex(f.position.clone()))}d=0;for(e=o.faces.length;d<e;d++)f=o.faces[d],f.a=c[f.a],f.b=c[f.b],f.c=c[f.c],f.d=c[f.d];o.vertices=b})();this.computeCentroids();this.computeFaceNormals()};THREE.Cube.prototype=new THREE.Geometry;THREE.Cube.prototype.constructor=THREE.Cube;
|
||||
THREE.Cylinder=function(b,c,d,e,g,f){function j(b,c,d){k.vertices.push(new THREE.Vertex(new THREE.Vector3(b,c,d)))}THREE.Geometry.call(this);var k=this,m,n=Math.PI*2,o=e/2;for(m=0;m<b;m++)j(Math.sin(n*m/b)*c,Math.cos(n*m/b)*c,-o);for(m=0;m<b;m++)j(Math.sin(n*m/b)*d,Math.cos(n*m/b)*d,o);for(m=0;m<b;m++)k.faces.push(new THREE.Face4(m,m+b,b+(m+1)%b,(m+1)%b));if(d>0){j(0,0,-o-(f||0));for(m=b;m<b+b/2;m++)k.faces.push(new THREE.Face4(2*b,(2*m-2*b)%b,(2*m-2*b+1)%b,(2*m-2*b+2)%b))}if(c>0){j(0,0,o+(g||0));
|
||||
for(m=b+b/2;m<2*b;m++)k.faces.push(new THREE.Face4(2*b+1,(2*m-2*b+2)%b+b,(2*m-2*b+1)%b+b,(2*m-2*b)%b+b))}m=0;for(b=this.faces.length;m<b;m++){var c=[],d=this.faces[m],g=this.vertices[d.a],f=this.vertices[d.b],o=this.vertices[d.c],p=this.vertices[d.d];c.push(new THREE.UV(0.5+Math.atan2(g.position.x,g.position.y)/n,0.5+g.position.z/e));c.push(new THREE.UV(0.5+Math.atan2(f.position.x,f.position.y)/n,0.5+f.position.z/e));c.push(new THREE.UV(0.5+Math.atan2(o.position.x,o.position.y)/n,0.5+o.position.z/
|
||||
e));d instanceof THREE.Face4&&c.push(new THREE.UV(0.5+Math.atan2(p.position.x,p.position.y)/n,0.5+p.position.z/e));this.faceVertexUvs[0].push(c)}this.computeCentroids();this.computeFaceNormals()};THREE.Cylinder.prototype=new THREE.Geometry;THREE.Cylinder.prototype.constructor=THREE.Cylinder;
|
||||
THREE.Icosahedron=function(b){function c(b,c,d){var e=Math.sqrt(b*b+c*c+d*d);return g.vertices.push(new THREE.Vertex(new THREE.Vector3(b/e,c/e,d/e)))-1}function d(b,c,d,e){e.faces.push(new THREE.Face3(b,c,d))}function e(b,d){var e=g.vertices[b].position,f=g.vertices[d].position;return c((e.x+f.x)/2,(e.y+f.y)/2,(e.z+f.z)/2)}var g=this,f=new THREE.Geometry,j;this.subdivisions=b||0;THREE.Geometry.call(this);b=(1+Math.sqrt(5))/2;c(-1,b,0);c(1,b,0);c(-1,-b,0);c(1,-b,0);c(0,-1,b);c(0,1,b);c(0,-1,-b);c(0,
|
||||
1,-b);c(b,0,-1);c(b,0,1);c(-b,0,-1);c(-b,0,1);d(0,11,5,f);d(0,5,1,f);d(0,1,7,f);d(0,7,10,f);d(0,10,11,f);d(1,5,9,f);d(5,11,4,f);d(11,10,2,f);d(10,7,6,f);d(7,1,8,f);d(3,9,4,f);d(3,4,2,f);d(3,2,6,f);d(3,6,8,f);d(3,8,9,f);d(4,9,5,f);d(2,4,11,f);d(6,2,10,f);d(8,6,7,f);d(9,8,1,f);for(b=0;b<this.subdivisions;b++){j=new THREE.Geometry;for(var k in f.faces){var m=e(f.faces[k].a,f.faces[k].b),n=e(f.faces[k].b,f.faces[k].c),o=e(f.faces[k].c,f.faces[k].a);d(f.faces[k].a,m,o,j);d(f.faces[k].b,n,m,j);d(f.faces[k].c,
|
||||
o,n,j);d(m,n,o,j)}f.faces=j.faces}g.faces=f.faces;delete f;delete j;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.Icosahedron.prototype=new THREE.Geometry;THREE.Icosahedron.prototype.constructor=THREE.Icosahedron;
|
||||
THREE.Lathe=function(b,c,d){THREE.Geometry.call(this);this.steps=c||12;this.angle=d||2*Math.PI;for(var c=this.angle/this.steps,d=[],e=[],g=[],f=[],j=(new THREE.Matrix4).setRotationZ(c),k=0;k<b.length;k++)this.vertices.push(new THREE.Vertex(b[k])),d[k]=b[k].clone(),e[k]=this.vertices.length-1;for(var m=0;m<=this.angle+0.0010;m+=c){for(k=0;k<d.length;k++)m<this.angle?(d[k]=j.multiplyVector3(d[k].clone()),this.vertices.push(new THREE.Vertex(d[k])),g[k]=this.vertices.length-1):g=f;m==0&&(f=e);for(k=0;k<
|
||||
e.length-1;k++)this.faces.push(new THREE.Face4(g[k],g[k+1],e[k+1],e[k])),this.faceVertexUvs[0].push([new THREE.UV(1-m/this.angle,k/b.length),new THREE.UV(1-m/this.angle,(k+1)/b.length),new THREE.UV(1-(m-c)/this.angle,(k+1)/b.length),new THREE.UV(1-(m-c)/this.angle,k/b.length)]);e=g;g=[]}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.Lathe.prototype=new THREE.Geometry;THREE.Lathe.prototype.constructor=THREE.Lathe;
|
||||
THREE.Plane=function(b,c,d,e){THREE.Geometry.call(this);var g,f=b/2,j=c/2,d=d||1,e=e||1,k=d+1,m=e+1;b/=d;var n=c/e;for(g=0;g<m;g++)for(c=0;c<k;c++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(c*b-f,-(g*n-j),0)));for(g=0;g<e;g++)for(c=0;c<d;c++)this.faces.push(new THREE.Face4(c+k*g,c+k*(g+1),c+1+k*(g+1),c+1+k*g)),this.faceVertexUvs[0].push([new THREE.UV(c/d,g/e),new THREE.UV(c/d,(g+1)/e),new THREE.UV((c+1)/d,(g+1)/e),new THREE.UV((c+1)/d,g/e)]);this.computeCentroids();this.computeFaceNormals()};
|
||||
THREE.Plane.prototype=new THREE.Geometry;THREE.Plane.prototype.constructor=THREE.Plane;
|
||||
THREE.Sphere=function(b,c,d){THREE.Geometry.call(this);for(var e,g=Math.PI,f=Math.max(3,c||8),j=Math.max(2,d||6),c=[],d=0;d<j+1;d++){e=d/j;var k=b*Math.cos(e*g),m=b*Math.sin(e*g),n=[],o=0;for(e=0;e<f;e++){var p=2*e/f,t=m*Math.sin(p*g),p=m*Math.cos(p*g);(d==0||d==j)&&e>0||(o=this.vertices.push(new THREE.Vertex(new THREE.Vector3(p,k,t)))-1);n.push(o)}c.push(n)}for(var u,v,z,g=c.length,d=0;d<g;d++)if(f=c[d].length,d>0)for(e=0;e<f;e++){n=e==f-1;j=c[d][n?0:e+1];k=c[d][n?f-1:e];m=c[d-1][n?f-1:e];n=c[d-
|
||||
1][n?0:e+1];t=d/(g-1);u=(d-1)/(g-1);v=(e+1)/f;var p=e/f,o=new THREE.UV(1-v,t),t=new THREE.UV(1-p,t),p=new THREE.UV(1-p,u),B=new THREE.UV(1-v,u);d<c.length-1&&(u=this.vertices[j].position.clone(),v=this.vertices[k].position.clone(),z=this.vertices[m].position.clone(),u.normalize(),v.normalize(),z.normalize(),this.faces.push(new THREE.Face3(j,k,m,[new THREE.Vector3(u.x,u.y,u.z),new THREE.Vector3(v.x,v.y,v.z),new THREE.Vector3(z.x,z.y,z.z)])),this.faceVertexUvs[0].push([o,t,p]));d>1&&(u=this.vertices[j].position.clone(),
|
||||
v=this.vertices[m].position.clone(),z=this.vertices[n].position.clone(),u.normalize(),v.normalize(),z.normalize(),this.faces.push(new THREE.Face3(j,m,n,[new THREE.Vector3(u.x,u.y,u.z),new THREE.Vector3(v.x,v.y,v.z),new THREE.Vector3(z.x,z.y,z.z)])),this.faceVertexUvs[0].push([o,p,B]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:b}};THREE.Sphere.prototype=new THREE.Geometry;THREE.Sphere.prototype.constructor=THREE.Sphere;
|
||||
THREE.Torus=function(b,c,d,e){THREE.Geometry.call(this);this.radius=b||100;this.tube=c||40;this.segmentsR=d||8;this.segmentsT=e||6;b=[];for(c=0;c<=this.segmentsR;++c)for(d=0;d<=this.segmentsT;++d){var e=d/this.segmentsT*2*Math.PI,g=c/this.segmentsR*2*Math.PI;this.vertices.push(new THREE.Vertex(new THREE.Vector3((this.radius+this.tube*Math.cos(g))*Math.cos(e),(this.radius+this.tube*Math.cos(g))*Math.sin(e),this.tube*Math.sin(g))));b.push([d/this.segmentsT,1-c/this.segmentsR])}for(c=1;c<=this.segmentsR;++c)for(d=
|
||||
1;d<=this.segmentsT;++d){var e=(this.segmentsT+1)*c+d,g=(this.segmentsT+1)*c+d-1,f=(this.segmentsT+1)*(c-1)+d-1,j=(this.segmentsT+1)*(c-1)+d;this.faces.push(new THREE.Face4(e,g,f,j));this.faceVertexUvs[0].push([new THREE.UV(b[e][0],b[e][1]),new THREE.UV(b[g][0],b[g][1]),new THREE.UV(b[f][0],b[f][1]),new THREE.UV(b[j][0],b[j][1])])}delete b;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.Torus.prototype=new THREE.Geometry;THREE.Torus.prototype.constructor=THREE.Torus;
|
||||
THREE.TorusKnot=function(b,c,d,e,g,f,j){function k(b,c,d,e,f,g){c=d/e*b;d=Math.cos(c);return new THREE.Vector3(f*(2+d)*0.5*Math.cos(b),f*(2+d)*Math.sin(b)*0.5,g*f*Math.sin(c)*0.5)}THREE.Geometry.call(this);this.radius=b||200;this.tube=c||40;this.segmentsR=d||64;this.segmentsT=e||8;this.p=g||2;this.q=f||3;this.heightScale=j||1;this.grid=Array(this.segmentsR);d=new THREE.Vector3;e=new THREE.Vector3;f=new THREE.Vector3;for(b=0;b<this.segmentsR;++b){this.grid[b]=Array(this.segmentsT);for(c=0;c<this.segmentsT;++c){var m=
|
||||
b/this.segmentsR*2*this.p*Math.PI,j=c/this.segmentsT*2*Math.PI,g=k(m,j,this.q,this.p,this.radius,this.heightScale),m=k(m+0.01,j,this.q,this.p,this.radius,this.heightScale);d.x=m.x-g.x;d.y=m.y-g.y;d.z=m.z-g.z;e.x=m.x+g.x;e.y=m.y+g.y;e.z=m.z+g.z;f.cross(d,e);e.cross(f,d);f.normalize();e.normalize();m=-this.tube*Math.cos(j);j=this.tube*Math.sin(j);g.x+=m*e.x+j*f.x;g.y+=m*e.y+j*f.y;g.z+=m*e.z+j*f.z;this.grid[b][c]=this.vertices.push(new THREE.Vertex(new THREE.Vector3(g.x,g.y,g.z)))-1}}for(b=0;b<this.segmentsR;++b)for(c=
|
||||
0;c<this.segmentsT;++c){var e=(b+1)%this.segmentsR,f=(c+1)%this.segmentsT,g=this.grid[b][c],d=this.grid[e][c],e=this.grid[e][f],f=this.grid[b][f],j=new THREE.UV(b/this.segmentsR,c/this.segmentsT),m=new THREE.UV((b+1)/this.segmentsR,c/this.segmentsT),n=new THREE.UV((b+1)/this.segmentsR,(c+1)/this.segmentsT),o=new THREE.UV(b/this.segmentsR,(c+1)/this.segmentsT);this.faces.push(new THREE.Face4(g,d,e,f));this.faceVertexUvs[0].push([j,m,n,o])}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};
|
||||
THREE.TorusKnot.prototype=new THREE.Geometry;THREE.TorusKnot.prototype.constructor=THREE.TorusKnot;THREE.Text=function(b,c){THREE.Geometry.call(this);this.parameters=c||{};this.set(b)};THREE.Text.prototype=new THREE.Geometry;THREE.Text.prototype.constructor=THREE.Text;
|
||||
THREE.Text.prototype.set=function(b,c){this.text=b;var c=c||this.parameters,d=c.height!==void 0?c.height:50,e=c.curveSegments!==void 0?c.curveSegments:4,g=c.font!==void 0?c.font:"helvetiker",f=c.weight!==void 0?c.weight:"normal",j=c.style!==void 0?c.style:"normal";THREE.FontUtils.size=c.size!==void 0?c.size:100;THREE.FontUtils.divisions=e;THREE.FontUtils.face=g;THREE.FontUtils.weight=f;THREE.FontUtils.style=j;var g=THREE.FontUtils.drawText(b),e=g.points,k=g.faces,g=g.contour;this.vertices=[];this.faces=
|
||||
[];for(var m,j=e.length,n=k.length,f=0;f<j;f++)m=e[f],this.vertices.push(new THREE.Vertex(new THREE.Vector3(m.x,m.y,0)));for(f=0;f<j;f++)m=e[f],this.vertices.push(new THREE.Vertex(new THREE.Vector3(m.x,m.y,d)));for(f=0;f<n;f++)d=k[f],this.faces.push(new THREE.Face3(d[2],d[1],d[0]));for(f=0;f<n;f++)d=k[f],this.faces.push(new THREE.Face3(d[0]+j,d[1]+j,d[2]+j));for(var f=g.length,o;--f>0;){if(o){if(o.equals(g[f])){o=null;continue}}else o=g[f];for(d=0;d<j;d++)if(e[d].equals(g[f]))break;for(k=0;k<j;k++)if(e[k].equals(g[f-
|
||||
1]))break;this.faces.push(new THREE.Face4(d,k,k+j,d+j))}this.computeCentroids();this.computeFaceNormals()};
|
||||
THREE.CubeGeometry=function(b,c,d,e,f,g,j,k,m){function o(b,c,d,j,k,m,o,p){var t,u,v=e||1,z=f||1,T=k/2,h=m/2,Q=n.vertices.length;if(b=="x"&&c=="y"||b=="y"&&c=="x")t="z";else if(b=="x"&&c=="z"||b=="z"&&c=="x")t="y",z=g||1;else if(b=="z"&&c=="y"||b=="y"&&c=="z")t="x",v=g||1;var R=v+1,N=z+1;k/=v;var aa=m/z;for(u=0;u<N;u++)for(m=0;m<R;m++){var U=new THREE.Vector3;U[b]=(m*k-T)*d;U[c]=(u*aa-h)*j;U[t]=o;n.vertices.push(new THREE.Vertex(U))}for(u=0;u<z;u++)for(m=0;m<v;m++)n.faces.push(new THREE.Face4(m+R*
|
||||
u+Q,m+R*(u+1)+Q,m+1+R*(u+1)+Q,m+1+R*u+Q,null,null,p)),n.faceVertexUvs[0].push([new THREE.UV(m/v,u/z),new THREE.UV(m/v,(u+1)/z),new THREE.UV((m+1)/v,(u+1)/z),new THREE.UV((m+1)/v,u/z)])}THREE.Geometry.call(this);var n=this,p=b/2,t=c/2,u=d/2,k=k?-1:1;if(j!==void 0)if(j instanceof Array)this.materials=j;else{this.materials=[];for(var v=0;v<6;v++)this.materials.push([j])}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(m!=void 0)for(var z in m)this.sides[z]!=void 0&&(this.sides[z]=
|
||||
m[z]);this.sides.px&&o("z","y",1*k,-1,d,c,-p,this.materials[0]);this.sides.nx&&o("z","y",-1*k,-1,d,c,p,this.materials[1]);this.sides.py&&o("x","z",1*k,1,b,d,t,this.materials[2]);this.sides.ny&&o("x","z",1*k,-1,b,d,-t,this.materials[3]);this.sides.pz&&o("x","y",1*k,-1,b,c,u,this.materials[4]);this.sides.nz&&o("x","y",-1*k,-1,b,c,-u,this.materials[5]);(function(){for(var b=[],c=[],d=0,e=n.vertices.length;d<e;d++){for(var f=n.vertices[d],g=!1,j=0,k=b.length;j<k;j++){var m=b[j];if(f.position.x==m.position.x&&
|
||||
f.position.y==m.position.y&&f.position.z==m.position.z){c[d]=j;g=!0;break}}if(!g)c[d]=b.length,b.push(new THREE.Vertex(f.position.clone()))}d=0;for(e=n.faces.length;d<e;d++)f=n.faces[d],f.a=c[f.a],f.b=c[f.b],f.c=c[f.c],f.d=c[f.d];n.vertices=b})();this.computeCentroids();this.computeFaceNormals()};THREE.CubeGeometry.prototype=new THREE.Geometry;THREE.CubeGeometry.prototype.constructor=THREE.CubeGeometry;
|
||||
THREE.CylinderGeometry=function(b,c,d,e,f,g){function j(b,c,d){k.vertices.push(new THREE.Vertex(new THREE.Vector3(b,c,d)))}THREE.Geometry.call(this);var k=this,m,o=Math.PI*2,n=e/2;for(m=0;m<b;m++)j(Math.sin(o*m/b)*c,Math.cos(o*m/b)*c,-n);for(m=0;m<b;m++)j(Math.sin(o*m/b)*d,Math.cos(o*m/b)*d,n);for(m=0;m<b;m++)k.faces.push(new THREE.Face4(m,m+b,b+(m+1)%b,(m+1)%b));if(d>0){j(0,0,-n-(g||0));for(m=b;m<b+b/2;m++)k.faces.push(new THREE.Face4(2*b,(2*m-2*b)%b,(2*m-2*b+1)%b,(2*m-2*b+2)%b))}if(c>0){j(0,0,n+
|
||||
(f||0));for(m=b+b/2;m<2*b;m++)k.faces.push(new THREE.Face4(2*b+1,(2*m-2*b+2)%b+b,(2*m-2*b+1)%b+b,(2*m-2*b)%b+b))}m=0;for(b=this.faces.length;m<b;m++){var c=[],d=this.faces[m],f=this.vertices[d.a],g=this.vertices[d.b],n=this.vertices[d.c],p=this.vertices[d.d];c.push(new THREE.UV(0.5+Math.atan2(f.position.x,f.position.y)/o,0.5+f.position.z/e));c.push(new THREE.UV(0.5+Math.atan2(g.position.x,g.position.y)/o,0.5+g.position.z/e));c.push(new THREE.UV(0.5+Math.atan2(n.position.x,n.position.y)/o,0.5+n.position.z/
|
||||
e));d instanceof THREE.Face4&&c.push(new THREE.UV(0.5+Math.atan2(p.position.x,p.position.y)/o,0.5+p.position.z/e));this.faceVertexUvs[0].push(c)}this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=new THREE.Geometry;THREE.CylinderGeometry.prototype.constructor=THREE.CylinderGeometry;
|
||||
THREE.IcosahedronGeometry=function(b){function c(b,c,d){var e=Math.sqrt(b*b+c*c+d*d);return f.vertices.push(new THREE.Vertex(new THREE.Vector3(b/e,c/e,d/e)))-1}function d(b,c,d,e){e.faces.push(new THREE.Face3(b,c,d))}function e(b,d){var e=f.vertices[b].position,g=f.vertices[d].position;return c((e.x+g.x)/2,(e.y+g.y)/2,(e.z+g.z)/2)}var f=this,g=new THREE.Geometry,j;this.subdivisions=b||0;THREE.Geometry.call(this);b=(1+Math.sqrt(5))/2;c(-1,b,0);c(1,b,0);c(-1,-b,0);c(1,-b,0);c(0,-1,b);c(0,1,b);c(0,-1,
|
||||
-b);c(0,1,-b);c(b,0,-1);c(b,0,1);c(-b,0,-1);c(-b,0,1);d(0,11,5,g);d(0,5,1,g);d(0,1,7,g);d(0,7,10,g);d(0,10,11,g);d(1,5,9,g);d(5,11,4,g);d(11,10,2,g);d(10,7,6,g);d(7,1,8,g);d(3,9,4,g);d(3,4,2,g);d(3,2,6,g);d(3,6,8,g);d(3,8,9,g);d(4,9,5,g);d(2,4,11,g);d(6,2,10,g);d(8,6,7,g);d(9,8,1,g);for(b=0;b<this.subdivisions;b++){j=new THREE.Geometry;for(var k in g.faces){var m=e(g.faces[k].a,g.faces[k].b),o=e(g.faces[k].b,g.faces[k].c),n=e(g.faces[k].c,g.faces[k].a);d(g.faces[k].a,m,n,j);d(g.faces[k].b,o,m,j);
|
||||
d(g.faces[k].c,n,o,j);d(m,o,n,j)}g.faces=j.faces}f.faces=g.faces;delete g;delete j;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.IcosahedronGeometry.prototype=new THREE.Geometry;THREE.IcosahedronGeometry.prototype.constructor=THREE.IcosahedronGeometry;
|
||||
THREE.LatheGeometry=function(b,c,d){THREE.Geometry.call(this);this.steps=c||12;this.angle=d||2*Math.PI;for(var c=this.angle/this.steps,d=[],e=[],f=[],g=[],j=(new THREE.Matrix4).setRotationZ(c),k=0;k<b.length;k++)this.vertices.push(new THREE.Vertex(b[k])),d[k]=b[k].clone(),e[k]=this.vertices.length-1;for(var m=0;m<=this.angle+0.0010;m+=c){for(k=0;k<d.length;k++)m<this.angle?(d[k]=j.multiplyVector3(d[k].clone()),this.vertices.push(new THREE.Vertex(d[k])),f[k]=this.vertices.length-1):f=g;m==0&&(g=e);
|
||||
for(k=0;k<e.length-1;k++)this.faces.push(new THREE.Face4(f[k],f[k+1],e[k+1],e[k])),this.faceVertexUvs[0].push([new THREE.UV(1-m/this.angle,k/b.length),new THREE.UV(1-m/this.angle,(k+1)/b.length),new THREE.UV(1-(m-c)/this.angle,(k+1)/b.length),new THREE.UV(1-(m-c)/this.angle,k/b.length)]);e=f;f=[]}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.LatheGeometry.prototype=new THREE.Geometry;THREE.LatheGeometry.prototype.constructor=THREE.LatheGeometry;
|
||||
THREE.PlaneGeometry=function(b,c,d,e){THREE.Geometry.call(this);var f,g=b/2,j=c/2,d=d||1,e=e||1,k=d+1,m=e+1;b/=d;var o=c/e;for(f=0;f<m;f++)for(c=0;c<k;c++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(c*b-g,-(f*o-j),0)));for(f=0;f<e;f++)for(c=0;c<d;c++)this.faces.push(new THREE.Face4(c+k*f,c+k*(f+1),c+1+k*(f+1),c+1+k*f)),this.faceVertexUvs[0].push([new THREE.UV(c/d,f/e),new THREE.UV(c/d,(f+1)/e),new THREE.UV((c+1)/d,(f+1)/e),new THREE.UV((c+1)/d,f/e)]);this.computeCentroids();this.computeFaceNormals()};
|
||||
THREE.PlaneGeometry.prototype=new THREE.Geometry;THREE.PlaneGeometry.prototype.constructor=THREE.PlaneGeometry;
|
||||
THREE.SphereGeometry=function(b,c,d){THREE.Geometry.call(this);for(var b=b||50,e,f=Math.PI,g=Math.max(3,c||8),j=Math.max(2,d||6),c=[],d=0;d<j+1;d++){e=d/j;var k=b*Math.cos(e*f),m=b*Math.sin(e*f),o=[],n=0;for(e=0;e<g;e++){var p=2*e/g,t=m*Math.sin(p*f),p=m*Math.cos(p*f);(d==0||d==j)&&e>0||(n=this.vertices.push(new THREE.Vertex(new THREE.Vector3(p,k,t)))-1);o.push(n)}c.push(o)}for(var u,v,z,f=c.length,d=0;d<f;d++)if(g=c[d].length,d>0)for(e=0;e<g;e++){o=e==g-1;j=c[d][o?0:e+1];k=c[d][o?g-1:e];m=c[d-1][o?
|
||||
g-1:e];o=c[d-1][o?0:e+1];t=d/(f-1);u=(d-1)/(f-1);v=(e+1)/g;var p=e/g,n=new THREE.UV(1-v,t),t=new THREE.UV(1-p,t),p=new THREE.UV(1-p,u),A=new THREE.UV(1-v,u);d<c.length-1&&(u=this.vertices[j].position.clone(),v=this.vertices[k].position.clone(),z=this.vertices[m].position.clone(),u.normalize(),v.normalize(),z.normalize(),this.faces.push(new THREE.Face3(j,k,m,[new THREE.Vector3(u.x,u.y,u.z),new THREE.Vector3(v.x,v.y,v.z),new THREE.Vector3(z.x,z.y,z.z)])),this.faceVertexUvs[0].push([n,t,p]));d>1&&(u=
|
||||
this.vertices[j].position.clone(),v=this.vertices[m].position.clone(),z=this.vertices[o].position.clone(),u.normalize(),v.normalize(),z.normalize(),this.faces.push(new THREE.Face3(j,m,o,[new THREE.Vector3(u.x,u.y,u.z),new THREE.Vector3(v.x,v.y,v.z),new THREE.Vector3(z.x,z.y,z.z)])),this.faceVertexUvs[0].push([n,p,A]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:b}};THREE.SphereGeometry.prototype=new THREE.Geometry;
|
||||
THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry;THREE.TextGeometry=function(b,c){THREE.Geometry.call(this);this.parameters=c||{};this.set(b)};THREE.TextGeometry.prototype=new THREE.Geometry;THREE.TextGeometry.prototype.constructor=THREE.TextGeometry;
|
||||
THREE.TextGeometry.prototype.set=function(b,c){function d(b,c,d){v.vertices.push(new THREE.Vertex(new THREE.Vector3(b,c,d)))}function e(b,c,d,e){v.faces.push(new THREE.Face4(b,c,d,e))}this.text=b;var c=c||this.parameters,f=c.height!==void 0?c.height:50,g=c.curveSegments!==void 0?c.curveSegments:4,j=c.font!==void 0?c.font:"helvetiker",k=c.weight!==void 0?c.weight:"normal",m=c.style!==void 0?c.style:"normal",o=c.bezelThickness!==void 0?c.bezelThickness:10,n=c.bezelSize!==void 0?c.bezelSize:8,p=c.bezelEnabled!==
|
||||
void 0?c.bezelEnabled:!1;THREE.FontUtils.size=c.size!==void 0?c.size:100;THREE.FontUtils.divisions=g;THREE.FontUtils.face=j;THREE.FontUtils.weight=k;THREE.FontUtils.style=m;THREE.FontUtils.bezelSize=n;var k=THREE.FontUtils.drawText(b),g=k.points,t=k.faces,j=k.contour,u=k.bezel,v=this;v.vertices=[];v.faces=[];for(var z,m=g.length,A=t.length,n=u.length,k=0;k<m;k++)z=g[k],d(z.x,z.y,0);for(k=0;k<m;k++)z=g[k],d(z.x,z.y,f);if(p){for(k=0;k<n;k++)z=u[k],d(z.x,z.y,o);for(k=0;k<n;k++)z=u[k],d(z.x,z.y,f-o)}for(k=
|
||||
0;k<A;k++)f=t[k],v.faces.push(new THREE.Face3(f[2],f[1],f[0]));for(k=0;k<A;k++)f=t[k],v.faces.push(new THREE.Face3(f[0]+m,f[1]+m,f[2]+m));var x;if(p)for(k=u.length;--k>0;){if(x){if(x.equals(j[k])){x=null;continue}}else x=j[k];o=m*2+k;t=o-1;e(o,t,t+n,o+n);for(p=0;p<m;p++)if(g[p].equals(j[k]))break;for(f=0;f<m;f++)if(g[f].equals(j[k-1]))break;e(p,f,t,o);e(o+n,t+n,f+m,p+m)}else for(k=j.length;--k>0;){if(x){if(x.equals(j[k])){x=null;continue}}else x=j[k];for(p=0;p<m;p++)if(g[p].equals(j[k]))break;for(f=
|
||||
0;f<m;f++)if(g[f].equals(j[k-1]))break;e(p,f,f+m,p+m)}this.computeCentroids();this.computeFaceNormals()};
|
||||
THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},loadFace:function(b){var c=b.familyName.toLowerCase();this.faces[c]=this.faces[c]||{};this.faces[c][b.cssFontWeight]=this.faces[c][b.cssFontWeight]||{};this.faces[c][b.cssFontWeight][b.cssFontStyle]=b;return this.faces[c][b.cssFontWeight][b.cssFontStyle]=b},extractPoints:function(b,c){if(b.length<3)return console.log("not valid polygon"),
|
||||
{points:b,faces:[]};var d,e,g,f,j=[],k;for(k in c){b=c[k];f=[];for(d in b)e=b[d],f.push(e.x+","+e.y);var m,n;n=f.slice(1).indexOf(f[0]);var o=this.Triangulate.area(b.slice(0,n+1))<0;e=[];for(n=-1;n<f.length;){m=n+1;n=f[m];n=f.slice(m+1).indexOf(n)+m;if(n<=m)break;var p=b.slice(m,n+1);o?this.Triangulate.area(p)<0?(m>0&&j.push({shape:g,holes:e}),g=p,e=[]):e.push(p):this.Triangulate.area(p)<0?(j.push({shape:p,holes:e}),e=[]):e.push(p);n++}o&&j.push({shape:g,holes:e})}var t,u,v,z,B,y;f=[];for(k=0;k<j.length;k++){m=
|
||||
j[k];g=m.shape;e=m.holes;for(o=0;o<e.length;o++){n=e[o];v=Number.POSITIVE_INFINITY;for(p=0;p<n.length;p++){B=n[p];for(d=0;d<g.length;d++)z=g[d],z=B.distanceTo(z),z<v&&(v=z,t=p,u=d)}d=u-1>=0?u-1:g.length-1;var p=t-1>=0?t-1:n.length-1,D=[];D.push(n[t]);D.push(g[u]);D.push(g[d]);v=this.Triangulate.area(D);var x=[];x.push(n[t]);x.push(n[p]);x.push(g[u]);B=this.Triangulate.area(x);z=u;y=t;u+=1;t+=-1;u<0&&(u+=g.length);u%=g.length;t<0&&(t+=n.length);t%=g.length;d=u-1>=0?u-1:g.length-1;p=t-1>=0?t-1:n.length-
|
||||
1;D=[];D.push(n[t]);D.push(g[u]);D.push(g[d]);D=this.Triangulate.area(D);x=[];x.push(n[t]);x.push(n[p]);x.push(g[u]);x=this.Triangulate.area(x);v+B>D+x&&(u=z,t=y,u<0&&(u+=g.length),u%=g.length,t<0&&(t+=n.length),t%=g.length,d=u-1>=0?u-1:g.length-1,p=t-1>=0?t-1:n.length-1);v=g.slice(0,u);B=g.slice(u);z=n.slice(t);y=n.slice(0,t);f.push(n[t]);f.push(g[u]);f.push(g[d]);f.push(n[t]);f.push(n[p]);f.push(g[u]);g=v.concat(z).concat(y).concat(B)}m.shape=g}b=[];t=[];for(k=o=0;k<j.length;k++){m=j[k];g=m.shape;
|
||||
b=b.concat(g);m=THREE.FontUtils.Triangulate(g,!0);for(u=0;u<m.length;u++)e=m[u],e[0]+=o,e[1]+=o,e[2]+=o;t=t.concat(m);o+=g.length}var H;for(u=0;u<f.length/3;u++){e=[];for(j=0;j<3;j++){k=!1;for(g=0;g<b.length&&!k;g++)H=u*3+j,b[g].equals(f[H])&&(e.push(g),k=!0);k||(b.push(f[H]),e.push(b.length-1),console.log("not found"))}t.push(e)}return{points:b,faces:t}},drawText:function(b){var c=[],d=[],e;e=this.getFace();for(var g=this.size/e.resolution,f=0,j=String(b).split(""),k=j.length,b=0;b<k;b++){var m=
|
||||
this.extractGlyphPoints(j[b],e,g,f);f+=m.offset;c.push(m.points);d=d.concat(m.points)}g=f/2;for(e=0;e<d.length;e++)d[e].x-=g;c=this.extractPoints(d,c);c.contour=d;return c},b2p0:function(b,c){var d=1-b;return d*d*c},b2p1:function(b,c){return 2*(1-b)*b*c},b2p2:function(b,c){return b*b*c},b2:function(b,c,d,e){return this.b2p0(b,c)+this.b2p1(b,d)+this.b2p2(b,e)},b3p0:function(b,c){var d=1-b;return d*d*d*c},b3p1:function(b,c){var d=1-b;return 3*d*d*b*c},b3p2:function(b,c){return 3*(1-b)*b*b*c},b3p3:function(b,
|
||||
c){return b*b*b*c},b3:function(b,c,d,e,g){return this.b3p0(b,c)+this.b3p1(b,d)+this.b3p2(b,e)+this.b3p3(b,g)},extractGlyphPoints:function(b,c,d,e){var g=[],f,j,k,m,n,o,p,t,u,v,z=c.glyphs[b]||c.glyphs[ctxt.options.fallbackCharacter];if(z){if(z.o){c=z._cachedOutline||(z._cachedOutline=z.o.split(" "));k=c.length;for(b=0;b<k;)switch(j=c[b++],j){case "m":j=c[b++]*d+e;m=c[b++]*d;g.push(new THREE.Vector2(j,m));break;case "l":j=c[b++]*d+e;m=c[b++]*d;g.push(new THREE.Vector2(j,m));break;case "q":j=c[b++]*
|
||||
d+e;m=c[b++]*d;p=c[b++]*d+e;t=c[b++]*d;if(f=g[g.length-1]){n=f.x;o=f.y;f=1;for(divisions=this.divisions;f<=divisions;f++){var B=f/divisions,y=THREE.FontUtils.b2(B,n,p,j),B=THREE.FontUtils.b2(B,o,t,m);g.push(new THREE.Vector2(y,B))}}break;case "b":if(j=c[b++]*d+e,m=c[b++]*d,p=c[b++]*d+e,t=c[b++]*-d,u=c[b++]*d+e,v=c[b++]*-d,f=g[g.length-1]){n=f.x;o=f.y;f=1;for(divisions=this.divisions;f<=divisions;f++)B=f/divisions,y=THREE.FontUtils.b3(B,n,p,u,j),B=THREE.FontUtils.b3(B,o,t,v,m),g.push(new THREE.Vector2(y,
|
||||
B))}}}return{offset:z.ha*d,points:g}}}};
|
||||
(function(b){var c=function(b){for(var c=b.length,g=0,f=c-1,j=0;j<c;f=j++)g+=b[f].x*b[j].y-b[j].x*b[f].y;return g*0.5};b.Triangulate=function(b,e){var g=b.length;if(g<3)return null;var f=[],j=[],k=[],m,n,o;if(c(b)>0)for(n=0;n<g;n++)j[n]=n;else for(n=0;n<g;n++)j[n]=g-1-n;var p=2*g;for(n=g-1;g>2;){if(p--<=0){console.log("Warning, unable to triangulate polygon!");if(e)return k;return f}m=n;g<=m&&(m=0);n=m+1;g<=n&&(n=0);o=n+1;g<=o&&(o=0);var t;a:{t=b;var u=m,v=n,z=o,B=g,y=j,D=void 0,x=void 0,H=void 0,
|
||||
F=void 0,A=void 0,O=void 0,C=void 0,L=void 0,G=void 0,x=t[y[u]].x,H=t[y[u]].y,F=t[y[v]].x,A=t[y[v]].y,O=t[y[z]].x,C=t[y[z]].y;if(1.0E-10>(F-x)*(C-H)-(A-H)*(O-x))t=!1;else{for(D=0;D<B;D++)if(!(D==u||D==v||D==z)){var L=t[y[D]].x,G=t[y[D]].y,S=void 0,h=void 0,U=void 0,Q=void 0,W=void 0,J=void 0,$=void 0,R=void 0,P=void 0,ga=void 0,V=void 0,da=void 0,S=U=W=void 0,S=O-F,h=C-A,U=x-O,Q=H-C,W=F-x,J=A-H,$=L-x,R=G-H,P=L-F,ga=G-A,V=L-O,da=G-C,S=S*ga-h*P,W=W*R-J*$,U=U*da-Q*V;if(S>=0&&U>=0&&W>=0){t=!1;break a}}t=
|
||||
!0}}if(t){p=j[m];t=j[n];u=j[o];f.push(b[p]);f.push(b[t]);f.push(b[u]);k.push([j[m],j[n],j[o]]);m=n;for(o=n+1;o<g;m++,o++)j[m]=j[o];g--;p=2*g}}if(e)return k;return f};b.Triangulate.area=c;return b})(THREE.FontUtils);window._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};THREE.Loader=function(b){this.statusDomElement=(this.showStatus=b)?THREE.Loader.prototype.addStatusElement():null;this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}};
|
||||
{points:b,faces:[]};var d,e,f,g,j=[],k;for(k in c){b=c[k];g=[];for(d in b)e=b[d],g.push(e.x+","+e.y);var m,o;o=g.slice(1).indexOf(g[0]);var n=this.Triangulate.area(b.slice(0,o+1))<0;e=[];for(o=-1;o<g.length;){m=o+1;o=g[m];o=g.slice(m+1).indexOf(o)+m;if(o<=m)break;var p=b.slice(m,o+1);n?this.Triangulate.area(p)<0?(m>0&&j.push({shape:f,holes:e}),f=p,e=[]):e.push(p):this.Triangulate.area(p)<0?(j.push({shape:p,holes:e}),e=[]):e.push(p);o++}n&&j.push({shape:f,holes:e})}var t,u,v,z,A,x;g=[];for(k=0;k<j.length;k++){m=
|
||||
j[k];f=m.shape;e=m.holes;for(n=0;n<e.length;n++){o=e[n];v=Number.POSITIVE_INFINITY;for(p=0;p<o.length;p++){A=o[p];for(d=0;d<f.length;d++)z=f[d],z=A.distanceTo(z),z<v&&(v=z,t=p,u=d)}d=u-1>=0?u-1:f.length-1;var p=t-1>=0?t-1:o.length-1,G=[];G.push(o[t]);G.push(f[u]);G.push(f[d]);v=this.Triangulate.area(G);var y=[];y.push(o[t]);y.push(o[p]);y.push(f[u]);A=this.Triangulate.area(y);z=u;x=t;u+=1;t+=-1;u<0&&(u+=f.length);u%=f.length;t<0&&(t+=o.length);t%=f.length;d=u-1>=0?u-1:f.length-1;p=t-1>=0?t-1:o.length-
|
||||
1;G=[];G.push(o[t]);G.push(f[u]);G.push(f[d]);G=this.Triangulate.area(G);y=[];y.push(o[t]);y.push(o[p]);y.push(f[u]);y=this.Triangulate.area(y);v+A>G+y&&(u=z,t=x,u<0&&(u+=f.length),u%=f.length,t<0&&(t+=o.length),t%=f.length,d=u-1>=0?u-1:f.length-1,p=t-1>=0?t-1:o.length-1);v=f.slice(0,u);A=f.slice(u);z=o.slice(t);x=o.slice(0,t);g.push(o[t]);g.push(f[u]);g.push(f[d]);g.push(o[t]);g.push(o[p]);g.push(f[u]);f=v.concat(z).concat(x).concat(A)}m.shape=f}b=[];t=[];for(k=n=0;k<j.length;k++){m=j[k];f=m.shape;
|
||||
b=b.concat(f);m=THREE.FontUtils.Triangulate(f,!0);for(u=0;u<m.length;u++)e=m[u],e[0]+=n,e[1]+=n,e[2]+=n;t=t.concat(m);n+=f.length}var D;for(u=0;u<g.length/3;u++){e=[];for(j=0;j<3;j++){k=!1;for(f=0;f<b.length&&!k;f++)D=u*3+j,b[f].equals(g[D])&&(e.push(f),k=!0);k||(b.push(g[D]),e.push(b.length-1),console.log("not found"))}t.push(e)}return{points:b,faces:t}},drawText:function(b){var c=[],d=[],e,f=this.getFace(),g=this.size/f.resolution,j=0;e=String(b).split("");for(var k=e.length,b=0;b<k;b++){var m=
|
||||
this.extractGlyphPoints(e[b],f,g,j);j+=m.offset;c.push(m.points);d=d.concat(m.points)}b=j/2;for(e=0;e<d.length;e++)d[e].x-=b;c=this.extractPoints(d,c);c.contour=d;f=[];g=[];e=[];for(var j=[],k=new THREE.Vector2,o,b=d.length;--b>=0;){if(o){if(o.equals(d[b])){o=null;m=this.Triangulate.area(e)>0;j.push(m);g.push(k.divideScalar(e.length));e=[];k=new THREE.Vector2;continue}}else o=d[b];k.addSelf(d[b]);e.push(d[b])}b=d.length;e=0;for(var n;--b>=0;)m=d[b],k=g[e],m=m.clone().subSelf(k),n=this.bezelSize/m.length(),
|
||||
j[e]?n+=1:n=1-n,n=m.multiplyScalar(n).addSelf(k),f.unshift(n),o?o.equals(d[b])&&(o=null,e++):o=d[b];c.bezel=f;return c},b2p0:function(b,c){var d=1-b;return d*d*c},b2p1:function(b,c){return 2*(1-b)*b*c},b2p2:function(b,c){return b*b*c},b2:function(b,c,d,e){return this.b2p0(b,c)+this.b2p1(b,d)+this.b2p2(b,e)},b3p0:function(b,c){var d=1-b;return d*d*d*c},b3p1:function(b,c){var d=1-b;return 3*d*d*b*c},b3p2:function(b,c){return 3*(1-b)*b*b*c},b3p3:function(b,c){return b*b*b*c},b3:function(b,c,d,e,f){return this.b3p0(b,
|
||||
c)+this.b3p1(b,d)+this.b3p2(b,e)+this.b3p3(b,f)},extractGlyphPoints:function(b,c,d,e){var f=[],g,j,k,m,o,n,p,t,u,v,z=c.glyphs[b]||c.glyphs[ctxt.options.fallbackCharacter];if(z){if(z.o){c=z._cachedOutline||(z._cachedOutline=z.o.split(" "));k=c.length;for(b=0;b<k;)switch(j=c[b++],j){case "m":j=c[b++]*d+e;m=c[b++]*d;f.push(new THREE.Vector2(j,m));break;case "l":j=c[b++]*d+e;m=c[b++]*d;f.push(new THREE.Vector2(j,m));break;case "q":j=c[b++]*d+e;m=c[b++]*d;p=c[b++]*d+e;t=c[b++]*d;if(g=f[f.length-1]){o=
|
||||
g.x;n=g.y;g=1;for(divisions=this.divisions;g<=divisions;g++){var A=g/divisions,x=THREE.FontUtils.b2(A,o,p,j),A=THREE.FontUtils.b2(A,n,t,m);f.push(new THREE.Vector2(x,A))}}break;case "b":if(j=c[b++]*d+e,m=c[b++]*d,p=c[b++]*d+e,t=c[b++]*-d,u=c[b++]*d+e,v=c[b++]*-d,g=f[f.length-1]){o=g.x;n=g.y;g=1;for(divisions=this.divisions;g<=divisions;g++)A=g/divisions,x=THREE.FontUtils.b3(A,o,p,u,j),A=THREE.FontUtils.b3(A,n,t,v,m),f.push(new THREE.Vector2(x,A))}}}return{offset:z.ha*d,points:f}}}};
|
||||
(function(b){var c=function(b){for(var c=b.length,f=0,g=c-1,j=0;j<c;g=j++)f+=b[g].x*b[j].y-b[j].x*b[g].y;return f*0.5};b.Triangulate=function(b,e){var f=b.length;if(f<3)return null;var g=[],j=[],k=[],m,o,n;if(c(b)>0)for(o=0;o<f;o++)j[o]=o;else for(o=0;o<f;o++)j[o]=f-1-o;var p=2*f;for(o=f-1;f>2;){if(p--<=0){console.log("Warning, unable to triangulate polygon!");if(e)return k;return g}m=o;f<=m&&(m=0);o=m+1;f<=o&&(o=0);n=o+1;f<=n&&(n=0);var t;a:{t=b;var u=m,v=o,z=n,A=f,x=j,G=void 0,y=void 0,D=void 0,
|
||||
F=void 0,B=void 0,P=void 0,K=void 0,L=void 0,E=void 0,y=t[x[u]].x,D=t[x[u]].y,F=t[x[v]].x,B=t[x[v]].y,P=t[x[z]].x,K=t[x[z]].y;if(1.0E-10>(F-y)*(K-D)-(B-D)*(P-y))t=!1;else{for(G=0;G<A;G++)if(!(G==u||G==v||G==z)){var L=t[x[G]].x,E=t[x[G]].y,M=void 0,T=void 0,h=void 0,Q=void 0,R=void 0,N=void 0,aa=void 0,U=void 0,V=void 0,ga=void 0,W=void 0,da=void 0,M=h=R=void 0,M=P-F,T=K-B,h=y-P,Q=D-K,R=F-y,N=B-D,aa=L-y,U=E-D,V=L-F,ga=E-B,W=L-P,da=E-K,M=M*ga-T*V,R=R*U-N*aa,h=h*da-Q*W;if(M>=0&&h>=0&&R>=0){t=!1;break a}}t=
|
||||
!0}}if(t){p=j[m];t=j[o];u=j[n];g.push(b[p]);g.push(b[t]);g.push(b[u]);k.push([j[m],j[o],j[n]]);m=o;for(n=o+1;n<f;m++,n++)j[m]=j[n];f--;p=2*f}}if(e)return k;return g};b.Triangulate.area=c;return b})(THREE.FontUtils);window._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};
|
||||
THREE.TorusGeometry=function(b,c,d,e){THREE.Geometry.call(this);this.radius=b||100;this.tube=c||40;this.segmentsR=d||8;this.segmentsT=e||6;b=[];for(c=0;c<=this.segmentsR;++c)for(d=0;d<=this.segmentsT;++d){var e=d/this.segmentsT*2*Math.PI,f=c/this.segmentsR*2*Math.PI;this.vertices.push(new THREE.Vertex(new THREE.Vector3((this.radius+this.tube*Math.cos(f))*Math.cos(e),(this.radius+this.tube*Math.cos(f))*Math.sin(e),this.tube*Math.sin(f))));b.push([d/this.segmentsT,1-c/this.segmentsR])}for(c=1;c<=this.segmentsR;++c)for(d=
|
||||
1;d<=this.segmentsT;++d){var e=(this.segmentsT+1)*c+d,f=(this.segmentsT+1)*c+d-1,g=(this.segmentsT+1)*(c-1)+d-1,j=(this.segmentsT+1)*(c-1)+d;this.faces.push(new THREE.Face4(e,f,g,j));this.faceVertexUvs[0].push([new THREE.UV(b[e][0],b[e][1]),new THREE.UV(b[f][0],b[f][1]),new THREE.UV(b[g][0],b[g][1]),new THREE.UV(b[j][0],b[j][1])])}delete b;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.TorusGeometry.prototype=new THREE.Geometry;
|
||||
THREE.TorusGeometry.prototype.constructor=THREE.TorusGeometry;
|
||||
THREE.TorusKnotGeometry=function(b,c,d,e,f,g,j){function k(b,c,d,e,f,g){c=d/e*b;d=Math.cos(c);return new THREE.Vector3(f*(2+d)*0.5*Math.cos(b),f*(2+d)*Math.sin(b)*0.5,g*f*Math.sin(c)*0.5)}THREE.Geometry.call(this);this.radius=b||200;this.tube=c||40;this.segmentsR=d||64;this.segmentsT=e||8;this.p=f||2;this.q=g||3;this.heightScale=j||1;this.grid=Array(this.segmentsR);d=new THREE.Vector3;e=new THREE.Vector3;g=new THREE.Vector3;for(b=0;b<this.segmentsR;++b){this.grid[b]=Array(this.segmentsT);for(c=0;c<
|
||||
this.segmentsT;++c){var m=b/this.segmentsR*2*this.p*Math.PI,j=c/this.segmentsT*2*Math.PI,f=k(m,j,this.q,this.p,this.radius,this.heightScale),m=k(m+0.01,j,this.q,this.p,this.radius,this.heightScale);d.x=m.x-f.x;d.y=m.y-f.y;d.z=m.z-f.z;e.x=m.x+f.x;e.y=m.y+f.y;e.z=m.z+f.z;g.cross(d,e);e.cross(g,d);g.normalize();e.normalize();m=-this.tube*Math.cos(j);j=this.tube*Math.sin(j);f.x+=m*e.x+j*g.x;f.y+=m*e.y+j*g.y;f.z+=m*e.z+j*g.z;this.grid[b][c]=this.vertices.push(new THREE.Vertex(new THREE.Vector3(f.x,f.y,
|
||||
f.z)))-1}}for(b=0;b<this.segmentsR;++b)for(c=0;c<this.segmentsT;++c){var e=(b+1)%this.segmentsR,g=(c+1)%this.segmentsT,f=this.grid[b][c],d=this.grid[e][c],e=this.grid[e][g],g=this.grid[b][g],j=new THREE.UV(b/this.segmentsR,c/this.segmentsT),m=new THREE.UV((b+1)/this.segmentsR,c/this.segmentsT),o=new THREE.UV((b+1)/this.segmentsR,(c+1)/this.segmentsT),n=new THREE.UV(b/this.segmentsR,(c+1)/this.segmentsT);this.faces.push(new THREE.Face4(f,d,e,g));this.faceVertexUvs[0].push([j,m,o,n])}this.computeCentroids();
|
||||
this.computeFaceNormals();this.computeVertexNormals()};THREE.TorusKnotGeometry.prototype=new THREE.Geometry;THREE.TorusKnotGeometry.prototype.constructor=THREE.TorusKnotGeometry;THREE.Loader=function(b){this.statusDomElement=(this.showStatus=b)?THREE.Loader.prototype.addStatusElement():null;this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}};
|
||||
THREE.Loader.prototype={addStatusElement:function(){var b=document.createElement("div");b.style.position="absolute";b.style.right="0px";b.style.top="0px";b.style.fontSize="0.8em";b.style.textAlign="left";b.style.background="rgba(0,0,0,0.25)";b.style.color="#fff";b.style.width="120px";b.style.padding="0.5em 0.5em 0.5em 0.5em";b.style.zIndex=1E3;b.innerHTML="Loading ...";return b},updateProgress:function(b){var c="Loaded ";c+=b.total?(100*b.loaded/b.total).toFixed(0)+"%":(b.loaded/1E3).toFixed(2)+" KB";
|
||||
this.statusDomElement.innerHTML=c},extractUrlbase:function(b){b=b.split("/");b.pop();return b.join("/")},init_materials:function(b,c,d){b.materials=[];for(var e=0;e<c.length;++e)b.materials[e]=[THREE.Loader.prototype.createMaterial(c[e],d)]},createMaterial:function(b,c){function d(b){b=Math.log(b)/Math.LN2;return Math.floor(b)==b}function e(b,c){var e=new Image;e.onload=function(){if(!d(this.width)||!d(this.height)){var c=Math.pow(2,Math.round(Math.log(this.width)/Math.LN2)),e=Math.pow(2,Math.round(Math.log(this.height)/
|
||||
Math.LN2));b.image.width=c;b.image.height=e;b.image.getContext("2d").drawImage(this,0,0,c,e)}else b.image=this;b.needsUpdate=!0};e.src=c}var g,f,j;g="MeshLambertMaterial";f={color:15658734,opacity:1,map:null,lightMap:null,wireframe:b.wireframe};b.shading&&(b.shading=="Phong"?g="MeshPhongMaterial":b.shading=="Basic"&&(g="MeshBasicMaterial"));if(b.blending)if(b.blending=="Additive")f.blending=THREE.AdditiveBlending;else if(b.blending=="Subtractive")f.blending=THREE.SubtractiveBlending;else if(b.blending==
|
||||
"Multiply")f.blending=THREE.MultiplyBlending;if(b.transparent!==void 0||b.opacity<1)f.transparent=b.transparent;if(b.depthTest!==void 0)f.depthTest=b.depthTest;if(b.vertexColors!==void 0)if(b.vertexColors=="face")f.vertexColors=THREE.FaceColors;else if(b.vertexColors)f.vertexColors=THREE.VertexColors;if(b.mapDiffuse&&c)j=document.createElement("canvas"),f.map=new THREE.Texture(j),f.map.sourceFile=b.mapDiffuse,e(f.map,c+"/"+b.mapDiffuse);else if(b.colorDiffuse)j=(b.colorDiffuse[0]*255<<16)+(b.colorDiffuse[1]*
|
||||
255<<8)+b.colorDiffuse[2]*255,f.color=j,f.opacity=b.transparency;else if(b.DbgColor)f.color=b.DbgColor;if(b.mapLightmap&&c)j=document.createElement("canvas"),f.lightMap=new THREE.Texture(j),f.lightMap.sourceFile=b.mapLightmap,e(f.lightMap,c+"/"+b.mapLightmap);return new THREE[g](f)}};THREE.JSONLoader=function(b){THREE.Loader.call(this,b)};THREE.JSONLoader.prototype=new THREE.Loader;THREE.JSONLoader.prototype.constructor=THREE.JSONLoader;THREE.JSONLoader.prototype.supr=THREE.Loader.prototype;
|
||||
THREE.JSONLoader.prototype.load=function(b){var c=this,d=b.model,e=b.callback,g=b.texture_path?b.texture_path:this.extractUrlbase(d),b=new Worker(d);b.onmessage=function(b){c.createModel(b.data,e,g);c.onLoadComplete()};this.onLoadStart();b.postMessage((new Date).getTime())};
|
||||
THREE.JSONLoader.prototype.createModel=function(b,c,d){var e=new THREE.Geometry,g=b.scale!==void 0?1/b.scale:1;this.init_materials(e,b.materials,d);(function(c){if(b.version===void 0||b.version!=2)console.error("Deprecated file format.");else{var d,g,m,n,o,p,t,u,v,z,B,y,D,x,H=b.faces;p=b.vertices;var F=b.normals,A=b.colors,O=0;for(d=0;d<b.uvs.length;d++)b.uvs[d].length&&O++;for(d=0;d<O;d++)e.faceUvs[d]=[],e.faceVertexUvs[d]=[];n=0;for(o=p.length;n<o;)t=new THREE.Vertex,t.position.x=p[n++]*c,t.position.y=
|
||||
p[n++]*c,t.position.z=p[n++]*c,e.vertices.push(t);n=0;for(o=H.length;n<o;){c=H[n++];p=c&1;m=c&2;d=c&4;g=c&8;u=c&16;t=c&32;z=c&64;c&=128;p?(B=new THREE.Face4,B.a=H[n++],B.b=H[n++],B.c=H[n++],B.d=H[n++],p=4):(B=new THREE.Face3,B.a=H[n++],B.b=H[n++],B.c=H[n++],p=3);if(m)m=H[n++],B.materials=e.materials[m];m=e.faces.length;if(d)for(d=0;d<O;d++)y=b.uvs[d],v=H[n++],x=y[v*2],v=y[v*2+1],e.faceUvs[d][m]=new THREE.UV(x,v);if(g)for(d=0;d<O;d++){y=b.uvs[d];D=[];for(g=0;g<p;g++)v=H[n++],x=y[v*2],v=y[v*2+1],D[g]=
|
||||
new THREE.UV(x,v);e.faceVertexUvs[d][m]=D}if(u)u=H[n++]*3,g=new THREE.Vector3,g.x=F[u++],g.y=F[u++],g.z=F[u],B.normal=g;if(t)for(d=0;d<p;d++)u=H[n++]*3,g=new THREE.Vector3,g.x=F[u++],g.y=F[u++],g.z=F[u],B.vertexNormals.push(g);if(z)t=H[n++],t=new THREE.Color(A[t]),B.color=t;if(c)for(d=0;d<p;d++)t=H[n++],t=new THREE.Color(A[t]),B.vertexColors.push(t);e.faces.push(B)}}})(g);(function(){var c,d,g,m;if(b.skinWeights){c=0;for(d=b.skinWeights.length;c<d;c+=2)g=b.skinWeights[c],m=b.skinWeights[c+1],e.skinWeights.push(new THREE.Vector4(g,
|
||||
m,0,0))}if(b.skinIndices){c=0;for(d=b.skinIndices.length;c<d;c+=2)g=b.skinIndices[c],m=b.skinIndices[c+1],e.skinIndices.push(new THREE.Vector4(g,m,0,0))}e.bones=b.bones;e.animation=b.animation})();(function(c){if(b.morphTargets!==void 0){var d,g,m,n,o,p,t,u,v;d=0;for(g=b.morphTargets.length;d<g;d++){e.morphTargets[d]={};e.morphTargets[d].name=b.morphTargets[d].name;e.morphTargets[d].vertices=[];u=e.morphTargets[d].vertices;v=b.morphTargets[d].vertices;m=0;for(n=v.length;m<n;m+=3)o=v[m]*c,p=v[m+1]*
|
||||
c,t=v[m+2]*c,u.push(new THREE.Vertex(new THREE.Vector3(o,p,t)))}}if(b.morphColors!==void 0){d=0;for(g=b.morphColors.length;d<g;d++){e.morphColors[d]={};e.morphColors[d].name=b.morphColors[d].name;e.morphColors[d].colors=[];n=e.morphColors[d].colors;o=b.morphColors[d].colors;c=0;for(m=o.length;c<m;c+=3)p=new THREE.Color(16755200),p.setRGB(o[c],o[c+1],o[c+2]),n.push(p)}}})(g);(function(){if(b.edges!==void 0){var c,d,g;for(c=0;c<b.edges.length;c+=2)d=b.edges[c],g=b.edges[c+1],e.edges.push(new THREE.Edge(e.vertices[d],
|
||||
e.vertices[g],d,g))}})();e.computeCentroids();e.computeFaceNormals();c(e)};THREE.BinaryLoader=function(b){THREE.Loader.call(this,b)};THREE.BinaryLoader.prototype=new THREE.Loader;THREE.BinaryLoader.prototype.constructor=THREE.BinaryLoader;THREE.BinaryLoader.prototype.supr=THREE.Loader.prototype;
|
||||
THREE.BinaryLoader.prototype={load:function(b){var c=b.model,d=b.callback,e=b.texture_path?b.texture_path:THREE.Loader.prototype.extractUrlbase(c),g=b.bin_path?b.bin_path:THREE.Loader.prototype.extractUrlbase(c),b=(new Date).getTime(),c=new Worker(c),f=this.showProgress?THREE.Loader.prototype.updateProgress:null;c.onmessage=function(b){THREE.BinaryLoader.prototype.loadAjaxBuffers(b.data.buffers,b.data.materials,d,g,e,f)};c.onerror=function(b){alert("worker.onerror: "+b.message+"\n"+b.data);b.preventDefault()};
|
||||
c.postMessage(b)},loadAjaxBuffers:function(b,c,d,e,g,f){var j=new XMLHttpRequest,k=e+"/"+b,m=0;j.onreadystatechange=function(){j.readyState==4?j.status==200||j.status==0?THREE.BinaryLoader.prototype.createBinModel(j.responseText,d,g,c):alert("Couldn't load ["+k+"] ["+j.status+"]"):j.readyState==3?f&&(m==0&&(m=j.getResponseHeader("Content-Length")),f({total:m,loaded:j.responseText.length})):j.readyState==2&&(m=j.getResponseHeader("Content-Length"))};j.open("GET",k,!0);j.overrideMimeType("text/plain; charset=x-user-defined");
|
||||
j.setRequestHeader("Content-Type","text/plain");j.send(null)},createBinModel:function(b,c,d,e){var g=function(c){function d(b,c){var e=o(b,c),f=o(b,c+1),g=o(b,c+2),h=o(b,c+3),j=(h<<1&255|g>>7)-127;e|=(g&127)<<16|f<<8;if(e==0&&j==-127)return 0;return(1-2*(h>>7))*(1+e*Math.pow(2,-23))*Math.pow(2,j)}function g(b,c){var d=o(b,c),e=o(b,c+1),f=o(b,c+2);return(o(b,c+3)<<24)+(f<<16)+(e<<8)+d}function m(b,c){var d=o(b,c);return(o(b,c+1)<<8)+d}function n(b,c){var d=o(b,c);return d>127?d-256:d}function o(b,
|
||||
c){return b.charCodeAt(c)&255}function p(c){var d,e,f;d=g(b,c);e=g(b,c+A);f=g(b,c+O);c=m(b,c+C);THREE.BinaryLoader.prototype.f3(y,d,e,f,c)}function t(c){var d,e,f,h,j,n;d=g(b,c);e=g(b,c+A);f=g(b,c+O);h=m(b,c+C);j=g(b,c+L);n=g(b,c+G);c=g(b,c+S);THREE.BinaryLoader.prototype.f3n(y,H,d,e,f,h,j,n,c)}function u(c){var d,e,f,j;d=g(b,c);e=g(b,c+h);f=g(b,c+U);j=g(b,c+Q);c=m(b,c+W);THREE.BinaryLoader.prototype.f4(y,d,e,f,j,c)}function v(c){var d,e,f,j,n,o,p,t;d=g(b,c);e=g(b,c+h);f=g(b,c+U);j=g(b,c+Q);n=m(b,
|
||||
c+W);o=g(b,c+J);p=g(b,c+$);t=g(b,c+R);c=g(b,c+P);THREE.BinaryLoader.prototype.f4n(y,H,d,e,f,j,n,o,p,t,c)}function z(c){var d,e;d=g(b,c);e=g(b,c+ga);c=g(b,c+V);THREE.BinaryLoader.prototype.uv3(y.faceVertexUvs[0],F[d*2],F[d*2+1],F[e*2],F[e*2+1],F[c*2],F[c*2+1])}function B(c){var d,e,f;d=g(b,c);e=g(b,c+da);f=g(b,c+ha);c=g(b,c+ea);THREE.BinaryLoader.prototype.uv4(y.faceVertexUvs[0],F[d*2],F[d*2+1],F[e*2],F[e*2+1],F[f*2],F[f*2+1],F[c*2],F[c*2+1])}var y=this,D=0,x,H=[],F=[],A,O,C,L,G,S,h,U,Q,W,J,$,R,P,
|
||||
ga,V,da,ha,ea,ca,N,K,X,Y,ka;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(y,e,c);x={signature:b.substr(D,8),header_bytes:o(b,D+8),vertex_coordinate_bytes:o(b,D+9),normal_coordinate_bytes:o(b,D+10),uv_coordinate_bytes:o(b,D+11),vertex_index_bytes:o(b,D+12),normal_index_bytes:o(b,D+13),uv_index_bytes:o(b,D+14),material_index_bytes:o(b,D+15),nvertices:g(b,D+16),nnormals:g(b,D+16+4),nuvs:g(b,D+16+8),ntri_flat:g(b,D+16+12),ntri_smooth:g(b,D+16+16),ntri_flat_uv:g(b,D+16+20),ntri_smooth_uv:g(b,
|
||||
D+16+24),nquad_flat:g(b,D+16+28),nquad_smooth:g(b,D+16+32),nquad_flat_uv:g(b,D+16+36),nquad_smooth_uv:g(b,D+16+40)};D+=x.header_bytes;A=x.vertex_index_bytes;O=x.vertex_index_bytes*2;C=x.vertex_index_bytes*3;L=x.vertex_index_bytes*3+x.material_index_bytes;G=x.vertex_index_bytes*3+x.material_index_bytes+x.normal_index_bytes;S=x.vertex_index_bytes*3+x.material_index_bytes+x.normal_index_bytes*2;h=x.vertex_index_bytes;U=x.vertex_index_bytes*2;Q=x.vertex_index_bytes*3;W=x.vertex_index_bytes*4;J=x.vertex_index_bytes*
|
||||
4+x.material_index_bytes;$=x.vertex_index_bytes*4+x.material_index_bytes+x.normal_index_bytes;R=x.vertex_index_bytes*4+x.material_index_bytes+x.normal_index_bytes*2;P=x.vertex_index_bytes*4+x.material_index_bytes+x.normal_index_bytes*3;ga=x.uv_index_bytes;V=x.uv_index_bytes*2;da=x.uv_index_bytes;ha=x.uv_index_bytes*2;ea=x.uv_index_bytes*3;c=x.vertex_index_bytes*3+x.material_index_bytes;ka=x.vertex_index_bytes*4+x.material_index_bytes;ca=x.ntri_flat*c;N=x.ntri_smooth*(c+x.normal_index_bytes*3);K=x.ntri_flat_uv*
|
||||
(c+x.uv_index_bytes*3);X=x.ntri_smooth_uv*(c+x.normal_index_bytes*3+x.uv_index_bytes*3);Y=x.nquad_flat*ka;c=x.nquad_smooth*(ka+x.normal_index_bytes*4);ka=x.nquad_flat_uv*(ka+x.uv_index_bytes*4);D+=function(c){for(var e,f,g,h=x.vertex_coordinate_bytes*3,k=c+x.nvertices*h;c<k;c+=h)e=d(b,c),f=d(b,c+x.vertex_coordinate_bytes),g=d(b,c+x.vertex_coordinate_bytes*2),THREE.BinaryLoader.prototype.v(y,e,f,g);return x.nvertices*h}(D);D+=function(c){for(var d,e,f,g=x.normal_coordinate_bytes*3,h=c+x.nnormals*g;c<
|
||||
h;c+=g)d=n(b,c),e=n(b,c+x.normal_coordinate_bytes),f=n(b,c+x.normal_coordinate_bytes*2),H.push(d/127,e/127,f/127);return x.nnormals*g}(D);D+=function(c){for(var e,f,g=x.uv_coordinate_bytes*2,h=c+x.nuvs*g;c<h;c+=g)e=d(b,c),f=d(b,c+x.uv_coordinate_bytes),F.push(e,f);return x.nuvs*g}(D);ca=D+ca;N=ca+N;K=N+K;X=K+X;Y=X+Y;c=Y+c;ka=c+ka;(function(b){var c,d=x.vertex_index_bytes*3+x.material_index_bytes,e=d+x.uv_index_bytes*3,f=b+x.ntri_flat_uv*e;for(c=b;c<f;c+=e)p(c),z(c+d);return f-b})(N);(function(b){var c,
|
||||
d=x.vertex_index_bytes*3+x.material_index_bytes+x.normal_index_bytes*3,e=d+x.uv_index_bytes*3,f=b+x.ntri_smooth_uv*e;for(c=b;c<f;c+=e)t(c),z(c+d);return f-b})(K);(function(b){var c,d=x.vertex_index_bytes*4+x.material_index_bytes,e=d+x.uv_index_bytes*4,f=b+x.nquad_flat_uv*e;for(c=b;c<f;c+=e)u(c),B(c+d);return f-b})(c);(function(b){var c,d=x.vertex_index_bytes*4+x.material_index_bytes+x.normal_index_bytes*4,e=d+x.uv_index_bytes*4,f=b+x.nquad_smooth_uv*e;for(c=b;c<f;c+=e)v(c),B(c+d);return f-b})(ka);
|
||||
(function(b){var c,d=x.vertex_index_bytes*3+x.material_index_bytes,e=b+x.ntri_flat*d;for(c=b;c<e;c+=d)p(c);return e-b})(D);(function(b){var c,d=x.vertex_index_bytes*3+x.material_index_bytes+x.normal_index_bytes*3,e=b+x.ntri_smooth*d;for(c=b;c<e;c+=d)t(c);return e-b})(ca);(function(b){var c,d=x.vertex_index_bytes*4+x.material_index_bytes,e=b+x.nquad_flat*d;for(c=b;c<e;c+=d)u(c);return e-b})(X);(function(b){var c,d=x.vertex_index_bytes*4+x.material_index_bytes+x.normal_index_bytes*4,e=b+x.nquad_smooth*
|
||||
d;for(c=b;c<e;c+=d)v(c);return e-b})(Y);this.computeCentroids();this.computeFaceNormals()};g.prototype=new THREE.Geometry;g.prototype.constructor=g;c(new g(d))},v:function(b,c,d,e){b.vertices.push(new THREE.Vertex(new THREE.Vector3(c,d,e)))},f3:function(b,c,d,e,g){b.faces.push(new THREE.Face3(c,d,e,null,null,b.materials[g]))},f4:function(b,c,d,e,g,f){b.faces.push(new THREE.Face4(c,d,e,g,null,null,b.materials[f]))},f3n:function(b,c,d,e,g,f,j,k,m){var f=b.materials[f],n=c[k*3],o=c[k*3+1],k=c[k*3+2],
|
||||
p=c[m*3],t=c[m*3+1],m=c[m*3+2];b.faces.push(new THREE.Face3(d,e,g,[new THREE.Vector3(c[j*3],c[j*3+1],c[j*3+2]),new THREE.Vector3(n,o,k),new THREE.Vector3(p,t,m)],null,f))},f4n:function(b,c,d,e,g,f,j,k,m,n,o){var j=b.materials[j],p=c[m*3],t=c[m*3+1],m=c[m*3+2],u=c[n*3],v=c[n*3+1],n=c[n*3+2],z=c[o*3],B=c[o*3+1],o=c[o*3+2];b.faces.push(new THREE.Face4(d,e,g,f,[new THREE.Vector3(c[k*3],c[k*3+1],c[k*3+2]),new THREE.Vector3(p,t,m),new THREE.Vector3(u,v,n),new THREE.Vector3(z,B,o)],null,j))},uv3:function(b,
|
||||
c,d,e,g,f,j){var k=[];k.push(new THREE.UV(c,d));k.push(new THREE.UV(e,g));k.push(new THREE.UV(f,j));b.push(k)},uv4:function(b,c,d,e,g,f,j,k,m){var n=[];n.push(new THREE.UV(c,d));n.push(new THREE.UV(e,g));n.push(new THREE.UV(f,j));n.push(new THREE.UV(k,m));b.push(n)}};THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){}};
|
||||
THREE.SceneLoader.prototype={load:function(b,c){var d=this,e=new Worker(b);e.postMessage(0);var g=THREE.Loader.prototype.extractUrlbase(b);e.onmessage=function(b){function e(b,c){return c=="relativeToHTML"?b:g+"/"+b}function k(){for(u in G.objects)if(!J.objects[u])if(D=G.objects[u],D.geometry!==void 0){if(A=J.geometries[D.geometry]){L=[];for(P=0;P<D.materials.length;P++)L[P]=J.materials[D.materials[P]];x=D.position;r=D.rotation;q=D.quaternion;s=D.scale;q=0;L.length==0&&(L[0]=new THREE.MeshFaceMaterial);
|
||||
L.length>1&&(L=[new THREE.MeshFaceMaterial]);object=new THREE.Mesh(A,L);object.name=u;object.position.set(x[0],x[1],x[2]);q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=D.visible;J.scene.addObject(object);J.objects[u]=object;if(D.meshCollider){var b=THREE.CollisionUtils.MeshColliderWBox(object);J.scene.collisions.colliders.push(b)}if(D.castsShadow)b=new THREE.ShadowVolume(A),J.scene.addChild(b),
|
||||
b.position=object.position,b.rotation=object.rotation,b.scale=object.scale;D.trigger&&D.trigger.toLowerCase()!="none"&&(b={type:D.trigger,object:D},J.triggers[object.name]=b)}}else x=D.position,r=D.rotation,q=D.quaternion,s=D.scale,q=0,object=new THREE.Object3D,object.name=u,object.position.set(x[0],x[1],x[2]),q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]),object.scale.set(s[0],s[1],s[2]),object.visible=D.visible!==void 0?D.visible:!1,J.scene.addObject(object),
|
||||
J.objects[u]=object,J.empties[u]=object,D.trigger&&D.trigger.toLowerCase()!="none"&&(b={type:D.trigger,object:D},J.triggers[object.name]=b)}function m(b){return function(c){J.geometries[b]=c;k();h-=1;d.onLoadComplete();o()}}function n(b){return function(c){J.geometries[b]=c}}function o(){d.callbackProgress({totalModels:Q,totalTextures:W,loadedModels:Q-h,loadedTextures:W-U},J);d.onLoadProgress();h==0&&U==0&&c(J)}var p,t,u,v,z,B,y,D,x,H,F,A,O,C,L,G,S,h,U,Q,W,J;G=b.data;b=new THREE.BinaryLoader;S=new THREE.JSONLoader;
|
||||
U=h=0;J={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};var $=!1;for(u in G.objects)if(D=G.objects[u],D.meshCollider){$=!0;break}if($)J.scene.collisions=new THREE.CollisionSystem;if(G.transform){$=G.transform.position;H=G.transform.rotation;var R=G.transform.scale;$&&J.scene.position.set($[0],$[1],$[2]);H&&J.scene.rotation.set(H[0],H[1],H[2]);R&&J.scene.scale.set(R[0],R[1],R[2]);($||H||R)&&J.scene.updateMatrix()}$=function(){U-=
|
||||
1;o();d.onLoadComplete()};for(z in G.cameras){H=G.cameras[z];if(H.type=="perspective")O=new THREE.Camera(H.fov,H.aspect,H.near,H.far);else if(H.type=="ortho")O=new THREE.Camera,O.projectionMatrix=THREE.Matrix4.makeOrtho(H.left,H.right,H.top,H.bottom,H.near,H.far);x=H.position;H=H.target;O.position.set(x[0],x[1],x[2]);O.target.position.set(H[0],H[1],H[2]);J.cameras[z]=O}for(v in G.lights){z=G.lights[v];O=z.color!==void 0?z.color:16777215;H=z.intensity!==void 0?z.intensity:1;if(z.type=="directional")x=
|
||||
z.direction,light=new THREE.DirectionalLight(O,H),light.position.set(x[0],x[1],x[2]),light.position.normalize();else if(z.type=="point")x=z.position,light=new THREE.PointLight(O,H),light.position.set(x[0],x[1],x[2]);J.scene.addLight(light);J.lights[v]=light}for(B in G.fogs)v=G.fogs[B],v.type=="linear"?C=new THREE.Fog(0,v.near,v.far):v.type=="exp2"&&(C=new THREE.FogExp2(0,v.density)),H=v.color,C.color.setRGB(H[0],H[1],H[2]),J.fogs[B]=C;if(J.cameras&&G.defaults.camera)J.currentCamera=J.cameras[G.defaults.camera];
|
||||
if(J.fogs&&G.defaults.fog)J.scene.fog=J.fogs[G.defaults.fog];H=G.defaults.bgcolor;J.bgColor=new THREE.Color;J.bgColor.setRGB(H[0],H[1],H[2]);J.bgColorAlpha=G.defaults.bgalpha;for(p in G.geometries)if(B=G.geometries[p],B.type=="bin_mesh"||B.type=="ascii_mesh")h+=1,d.onLoadStart();Q=h;for(p in G.geometries)B=G.geometries[p],B.type=="cube"?(A=new THREE.Cube(B.width,B.height,B.depth,B.segmentsWidth,B.segmentsHeight,B.segmentsDepth,null,B.flipped,B.sides),J.geometries[p]=A):B.type=="plane"?(A=new THREE.Plane(B.width,
|
||||
B.height,B.segmentsWidth,B.segmentsHeight),J.geometries[p]=A):B.type=="sphere"?(A=new THREE.Sphere(B.radius,B.segmentsWidth,B.segmentsHeight),J.geometries[p]=A):B.type=="cylinder"?(A=new THREE.Cylinder(B.numSegs,B.topRad,B.botRad,B.height,B.topOffset,B.botOffset),J.geometries[p]=A):B.type=="torus"?(A=new THREE.Torus(B.radius,B.tube,B.segmentsR,B.segmentsT),J.geometries[p]=A):B.type=="icosahedron"?(A=new THREE.Icosahedron(B.subdivisions),J.geometries[p]=A):B.type=="bin_mesh"?b.load({model:e(B.url,
|
||||
G.urlBaseType),callback:m(p)}):B.type=="ascii_mesh"?S.load({model:e(B.url,G.urlBaseType),callback:m(p)}):B.type=="embedded_mesh"&&(B=G.embeds[B.id])&&S.createModel(B,n(p),"");for(y in G.textures)if(p=G.textures[y],p.url instanceof Array){U+=p.url.length;for(b=0;b<p.url.length;b++)d.onLoadStart()}else U+=1,d.onLoadStart();W=U;for(y in G.textures){p=G.textures[y];if(p.mapping!=void 0&&THREE[p.mapping]!=void 0)p.mapping=new THREE[p.mapping];if(p.url instanceof Array){for(var b=[],P=0;P<p.url.length;P++)b[P]=
|
||||
e(p.url[P],G.urlBaseType);b=THREE.ImageUtils.loadTextureCube(b,p.mapping,$)}else{b=THREE.ImageUtils.loadTexture(e(p.url,G.urlBaseType),p.mapping,$);if(THREE[p.minFilter]!=void 0)b.minFilter=THREE[p.minFilter];if(THREE[p.magFilter]!=void 0)b.magFilter=THREE[p.magFilter]}J.textures[y]=b}for(t in G.materials){y=G.materials[t];for(F in y.parameters)if(F=="envMap"||F=="map"||F=="lightMap")y.parameters[F]=J.textures[y.parameters[F]];else if(F=="shading")y.parameters[F]=y.parameters[F]=="flat"?THREE.FlatShading:
|
||||
THREE.SmoothShading;else if(F=="blending")y.parameters[F]=THREE[y.parameters[F]]?THREE[y.parameters[F]]:THREE.NormalBlending;else if(F=="combine")y.parameters[F]=y.parameters[F]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(F=="vertexColors")if(y.parameters[F]=="face")y.parameters[F]=THREE.FaceColors;else if(y.parameters[F])y.parameters[F]=THREE.VertexColors;if(y.parameters.opacity!==void 0&&y.parameters.opacity<1)y.parameters.transparent=!0;y=new THREE[y.type](y.parameters);
|
||||
J.materials[t]=y}k();d.callbackSync(J)}}};
|
||||
Math.LN2));b.image.width=c;b.image.height=e;b.image.getContext("2d").drawImage(this,0,0,c,e)}else b.image=this;b.needsUpdate=!0};e.src=c}var f,g,j;f="MeshLambertMaterial";g={color:15658734,opacity:1,map:null,lightMap:null,wireframe:b.wireframe};b.shading&&(b.shading=="Phong"?f="MeshPhongMaterial":b.shading=="Basic"&&(f="MeshBasicMaterial"));if(b.blending)if(b.blending=="Additive")g.blending=THREE.AdditiveBlending;else if(b.blending=="Subtractive")g.blending=THREE.SubtractiveBlending;else if(b.blending==
|
||||
"Multiply")g.blending=THREE.MultiplyBlending;if(b.transparent!==void 0||b.opacity<1)g.transparent=b.transparent;if(b.depthTest!==void 0)g.depthTest=b.depthTest;if(b.vertexColors!==void 0)if(b.vertexColors=="face")g.vertexColors=THREE.FaceColors;else if(b.vertexColors)g.vertexColors=THREE.VertexColors;if(b.mapDiffuse&&c)j=document.createElement("canvas"),g.map=new THREE.Texture(j),g.map.sourceFile=b.mapDiffuse,e(g.map,c+"/"+b.mapDiffuse);else if(b.colorDiffuse)j=(b.colorDiffuse[0]*255<<16)+(b.colorDiffuse[1]*
|
||||
255<<8)+b.colorDiffuse[2]*255,g.color=j,g.opacity=b.transparency;else if(b.DbgColor)g.color=b.DbgColor;if(b.mapLightmap&&c)j=document.createElement("canvas"),g.lightMap=new THREE.Texture(j),g.lightMap.sourceFile=b.mapLightmap,e(g.lightMap,c+"/"+b.mapLightmap);return new THREE[f](g)}};THREE.JSONLoader=function(b){THREE.Loader.call(this,b)};THREE.JSONLoader.prototype=new THREE.Loader;THREE.JSONLoader.prototype.constructor=THREE.JSONLoader;THREE.JSONLoader.prototype.supr=THREE.Loader.prototype;
|
||||
THREE.JSONLoader.prototype.load=function(b){var c=this,d=b.model,e=b.callback,f=b.texture_path?b.texture_path:this.extractUrlbase(d),b=new Worker(d);b.onmessage=function(b){c.createModel(b.data,e,f);c.onLoadComplete()};this.onLoadStart();b.postMessage((new Date).getTime())};
|
||||
THREE.JSONLoader.prototype.createModel=function(b,c,d){var e=new THREE.Geometry,f=b.scale!==void 0?1/b.scale:1;this.init_materials(e,b.materials,d);(function(c){if(b.version===void 0||b.version!=2)console.error("Deprecated file format.");else{var d,f,m,o,n,p,t,u,v,z,A,x,G,y,D=b.faces;p=b.vertices;var F=b.normals,B=b.colors,P=0;for(d=0;d<b.uvs.length;d++)b.uvs[d].length&&P++;for(d=0;d<P;d++)e.faceUvs[d]=[],e.faceVertexUvs[d]=[];o=0;for(n=p.length;o<n;)t=new THREE.Vertex,t.position.x=p[o++]*c,t.position.y=
|
||||
p[o++]*c,t.position.z=p[o++]*c,e.vertices.push(t);o=0;for(n=D.length;o<n;){c=D[o++];p=c&1;m=c&2;d=c&4;f=c&8;u=c&16;t=c&32;z=c&64;c&=128;p?(A=new THREE.Face4,A.a=D[o++],A.b=D[o++],A.c=D[o++],A.d=D[o++],p=4):(A=new THREE.Face3,A.a=D[o++],A.b=D[o++],A.c=D[o++],p=3);if(m)m=D[o++],A.materials=e.materials[m];m=e.faces.length;if(d)for(d=0;d<P;d++)x=b.uvs[d],v=D[o++],y=x[v*2],v=x[v*2+1],e.faceUvs[d][m]=new THREE.UV(y,v);if(f)for(d=0;d<P;d++){x=b.uvs[d];G=[];for(f=0;f<p;f++)v=D[o++],y=x[v*2],v=x[v*2+1],G[f]=
|
||||
new THREE.UV(y,v);e.faceVertexUvs[d][m]=G}if(u)u=D[o++]*3,f=new THREE.Vector3,f.x=F[u++],f.y=F[u++],f.z=F[u],A.normal=f;if(t)for(d=0;d<p;d++)u=D[o++]*3,f=new THREE.Vector3,f.x=F[u++],f.y=F[u++],f.z=F[u],A.vertexNormals.push(f);if(z)t=D[o++],t=new THREE.Color(B[t]),A.color=t;if(c)for(d=0;d<p;d++)t=D[o++],t=new THREE.Color(B[t]),A.vertexColors.push(t);e.faces.push(A)}}})(f);(function(){var c,d,f,m;if(b.skinWeights){c=0;for(d=b.skinWeights.length;c<d;c+=2)f=b.skinWeights[c],m=b.skinWeights[c+1],e.skinWeights.push(new THREE.Vector4(f,
|
||||
m,0,0))}if(b.skinIndices){c=0;for(d=b.skinIndices.length;c<d;c+=2)f=b.skinIndices[c],m=b.skinIndices[c+1],e.skinIndices.push(new THREE.Vector4(f,m,0,0))}e.bones=b.bones;e.animation=b.animation})();(function(c){if(b.morphTargets!==void 0){var d,f,m,o,n,p,t,u,v;d=0;for(f=b.morphTargets.length;d<f;d++){e.morphTargets[d]={};e.morphTargets[d].name=b.morphTargets[d].name;e.morphTargets[d].vertices=[];u=e.morphTargets[d].vertices;v=b.morphTargets[d].vertices;m=0;for(o=v.length;m<o;m+=3)n=v[m]*c,p=v[m+1]*
|
||||
c,t=v[m+2]*c,u.push(new THREE.Vertex(new THREE.Vector3(n,p,t)))}}if(b.morphColors!==void 0){d=0;for(f=b.morphColors.length;d<f;d++){e.morphColors[d]={};e.morphColors[d].name=b.morphColors[d].name;e.morphColors[d].colors=[];o=e.morphColors[d].colors;n=b.morphColors[d].colors;c=0;for(m=n.length;c<m;c+=3)p=new THREE.Color(16755200),p.setRGB(n[c],n[c+1],n[c+2]),o.push(p)}}})(f);(function(){if(b.edges!==void 0){var c,d,f;for(c=0;c<b.edges.length;c+=2)d=b.edges[c],f=b.edges[c+1],e.edges.push(new THREE.Edge(e.vertices[d],
|
||||
e.vertices[f],d,f))}})();e.computeCentroids();e.computeFaceNormals();c(e)};THREE.BinaryLoader=function(b){THREE.Loader.call(this,b)};THREE.BinaryLoader.prototype=new THREE.Loader;THREE.BinaryLoader.prototype.constructor=THREE.BinaryLoader;THREE.BinaryLoader.prototype.supr=THREE.Loader.prototype;
|
||||
THREE.BinaryLoader.prototype={load:function(b){var c=b.model,d=b.callback,e=b.texture_path?b.texture_path:THREE.Loader.prototype.extractUrlbase(c),f=b.bin_path?b.bin_path:THREE.Loader.prototype.extractUrlbase(c),b=(new Date).getTime(),c=new Worker(c),g=this.showProgress?THREE.Loader.prototype.updateProgress:null;c.onmessage=function(b){THREE.BinaryLoader.prototype.loadAjaxBuffers(b.data.buffers,b.data.materials,d,f,e,g)};c.onerror=function(b){alert("worker.onerror: "+b.message+"\n"+b.data);b.preventDefault()};
|
||||
c.postMessage(b)},loadAjaxBuffers:function(b,c,d,e,f,g){var j=new XMLHttpRequest,k=e+"/"+b,m=0;j.onreadystatechange=function(){j.readyState==4?j.status==200||j.status==0?THREE.BinaryLoader.prototype.createBinModel(j.responseText,d,f,c):alert("Couldn't load ["+k+"] ["+j.status+"]"):j.readyState==3?g&&(m==0&&(m=j.getResponseHeader("Content-Length")),g({total:m,loaded:j.responseText.length})):j.readyState==2&&(m=j.getResponseHeader("Content-Length"))};j.open("GET",k,!0);j.overrideMimeType("text/plain; charset=x-user-defined");
|
||||
j.setRequestHeader("Content-Type","text/plain");j.send(null)},createBinModel:function(b,c,d,e){var f=function(c){function d(b,c){var e=n(b,c),f=n(b,c+1),g=n(b,c+2),h=n(b,c+3),j=(h<<1&255|g>>7)-127;e|=(g&127)<<16|f<<8;if(e==0&&j==-127)return 0;return(1-2*(h>>7))*(1+e*Math.pow(2,-23))*Math.pow(2,j)}function f(b,c){var d=n(b,c),e=n(b,c+1),g=n(b,c+2);return(n(b,c+3)<<24)+(g<<16)+(e<<8)+d}function m(b,c){var d=n(b,c);return(n(b,c+1)<<8)+d}function o(b,c){var d=n(b,c);return d>127?d-256:d}function n(b,
|
||||
c){return b.charCodeAt(c)&255}function p(c){var d,e,g;d=f(b,c);e=f(b,c+B);g=f(b,c+P);c=m(b,c+K);THREE.BinaryLoader.prototype.f3(x,d,e,g,c)}function t(c){var d,e,g,h,j,n;d=f(b,c);e=f(b,c+B);g=f(b,c+P);h=m(b,c+K);j=f(b,c+L);n=f(b,c+E);c=f(b,c+M);THREE.BinaryLoader.prototype.f3n(x,D,d,e,g,h,j,n,c)}function u(c){var d,e,g,j;d=f(b,c);e=f(b,c+T);g=f(b,c+h);j=f(b,c+Q);c=m(b,c+R);THREE.BinaryLoader.prototype.f4(x,d,e,g,j,c)}function v(c){var d,e,g,j,n,o,p,t;d=f(b,c);e=f(b,c+T);g=f(b,c+h);j=f(b,c+Q);n=m(b,
|
||||
c+R);o=f(b,c+N);p=f(b,c+aa);t=f(b,c+U);c=f(b,c+V);THREE.BinaryLoader.prototype.f4n(x,D,d,e,g,j,n,o,p,t,c)}function z(c){var d,e;d=f(b,c);e=f(b,c+ga);c=f(b,c+W);THREE.BinaryLoader.prototype.uv3(x.faceVertexUvs[0],F[d*2],F[d*2+1],F[e*2],F[e*2+1],F[c*2],F[c*2+1])}function A(c){var d,e,g;d=f(b,c);e=f(b,c+da);g=f(b,c+ea);c=f(b,c+ka);THREE.BinaryLoader.prototype.uv4(x.faceVertexUvs[0],F[d*2],F[d*2+1],F[e*2],F[e*2+1],F[g*2],F[g*2+1],F[c*2],F[c*2+1])}var x=this,G=0,y,D=[],F=[],B,P,K,L,E,M,T,h,Q,R,N,aa,U,
|
||||
V,ga,W,da,ea,ka,fa,I,S,Z,$,ia;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(x,e,c);y={signature:b.substr(G,8),header_bytes:n(b,G+8),vertex_coordinate_bytes:n(b,G+9),normal_coordinate_bytes:n(b,G+10),uv_coordinate_bytes:n(b,G+11),vertex_index_bytes:n(b,G+12),normal_index_bytes:n(b,G+13),uv_index_bytes:n(b,G+14),material_index_bytes:n(b,G+15),nvertices:f(b,G+16),nnormals:f(b,G+16+4),nuvs:f(b,G+16+8),ntri_flat:f(b,G+16+12),ntri_smooth:f(b,G+16+16),ntri_flat_uv:f(b,G+16+20),ntri_smooth_uv:f(b,
|
||||
G+16+24),nquad_flat:f(b,G+16+28),nquad_smooth:f(b,G+16+32),nquad_flat_uv:f(b,G+16+36),nquad_smooth_uv:f(b,G+16+40)};G+=y.header_bytes;B=y.vertex_index_bytes;P=y.vertex_index_bytes*2;K=y.vertex_index_bytes*3;L=y.vertex_index_bytes*3+y.material_index_bytes;E=y.vertex_index_bytes*3+y.material_index_bytes+y.normal_index_bytes;M=y.vertex_index_bytes*3+y.material_index_bytes+y.normal_index_bytes*2;T=y.vertex_index_bytes;h=y.vertex_index_bytes*2;Q=y.vertex_index_bytes*3;R=y.vertex_index_bytes*4;N=y.vertex_index_bytes*
|
||||
4+y.material_index_bytes;aa=y.vertex_index_bytes*4+y.material_index_bytes+y.normal_index_bytes;U=y.vertex_index_bytes*4+y.material_index_bytes+y.normal_index_bytes*2;V=y.vertex_index_bytes*4+y.material_index_bytes+y.normal_index_bytes*3;ga=y.uv_index_bytes;W=y.uv_index_bytes*2;da=y.uv_index_bytes;ea=y.uv_index_bytes*2;ka=y.uv_index_bytes*3;c=y.vertex_index_bytes*3+y.material_index_bytes;ia=y.vertex_index_bytes*4+y.material_index_bytes;fa=y.ntri_flat*c;I=y.ntri_smooth*(c+y.normal_index_bytes*3);S=
|
||||
y.ntri_flat_uv*(c+y.uv_index_bytes*3);Z=y.ntri_smooth_uv*(c+y.normal_index_bytes*3+y.uv_index_bytes*3);$=y.nquad_flat*ia;c=y.nquad_smooth*(ia+y.normal_index_bytes*4);ia=y.nquad_flat_uv*(ia+y.uv_index_bytes*4);G+=function(c){for(var e,f,g,h=y.vertex_coordinate_bytes*3,k=c+y.nvertices*h;c<k;c+=h)e=d(b,c),f=d(b,c+y.vertex_coordinate_bytes),g=d(b,c+y.vertex_coordinate_bytes*2),THREE.BinaryLoader.prototype.v(x,e,f,g);return y.nvertices*h}(G);G+=function(c){for(var d,e,f,g=y.normal_coordinate_bytes*3,h=
|
||||
c+y.nnormals*g;c<h;c+=g)d=o(b,c),e=o(b,c+y.normal_coordinate_bytes),f=o(b,c+y.normal_coordinate_bytes*2),D.push(d/127,e/127,f/127);return y.nnormals*g}(G);G+=function(c){for(var e,f,g=y.uv_coordinate_bytes*2,h=c+y.nuvs*g;c<h;c+=g)e=d(b,c),f=d(b,c+y.uv_coordinate_bytes),F.push(e,f);return y.nuvs*g}(G);fa=G+fa;I=fa+I;S=I+S;Z=S+Z;$=Z+$;c=$+c;ia=c+ia;(function(b){var c,d=y.vertex_index_bytes*3+y.material_index_bytes,e=d+y.uv_index_bytes*3,f=b+y.ntri_flat_uv*e;for(c=b;c<f;c+=e)p(c),z(c+d);return f-b})(I);
|
||||
(function(b){var c,d=y.vertex_index_bytes*3+y.material_index_bytes+y.normal_index_bytes*3,e=d+y.uv_index_bytes*3,f=b+y.ntri_smooth_uv*e;for(c=b;c<f;c+=e)t(c),z(c+d);return f-b})(S);(function(b){var c,d=y.vertex_index_bytes*4+y.material_index_bytes,e=d+y.uv_index_bytes*4,f=b+y.nquad_flat_uv*e;for(c=b;c<f;c+=e)u(c),A(c+d);return f-b})(c);(function(b){var c,d=y.vertex_index_bytes*4+y.material_index_bytes+y.normal_index_bytes*4,e=d+y.uv_index_bytes*4,f=b+y.nquad_smooth_uv*e;for(c=b;c<f;c+=e)v(c),A(c+
|
||||
d);return f-b})(ia);(function(b){var c,d=y.vertex_index_bytes*3+y.material_index_bytes,e=b+y.ntri_flat*d;for(c=b;c<e;c+=d)p(c);return e-b})(G);(function(b){var c,d=y.vertex_index_bytes*3+y.material_index_bytes+y.normal_index_bytes*3,e=b+y.ntri_smooth*d;for(c=b;c<e;c+=d)t(c);return e-b})(fa);(function(b){var c,d=y.vertex_index_bytes*4+y.material_index_bytes,e=b+y.nquad_flat*d;for(c=b;c<e;c+=d)u(c);return e-b})(Z);(function(b){var c,d=y.vertex_index_bytes*4+y.material_index_bytes+y.normal_index_bytes*
|
||||
4,e=b+y.nquad_smooth*d;for(c=b;c<e;c+=d)v(c);return e-b})($);this.computeCentroids();this.computeFaceNormals()};f.prototype=new THREE.Geometry;f.prototype.constructor=f;c(new f(d))},v:function(b,c,d,e){b.vertices.push(new THREE.Vertex(new THREE.Vector3(c,d,e)))},f3:function(b,c,d,e,f){b.faces.push(new THREE.Face3(c,d,e,null,null,b.materials[f]))},f4:function(b,c,d,e,f,g){b.faces.push(new THREE.Face4(c,d,e,f,null,null,b.materials[g]))},f3n:function(b,c,d,e,f,g,j,k,m){var g=b.materials[g],o=c[k*3],
|
||||
n=c[k*3+1],k=c[k*3+2],p=c[m*3],t=c[m*3+1],m=c[m*3+2];b.faces.push(new THREE.Face3(d,e,f,[new THREE.Vector3(c[j*3],c[j*3+1],c[j*3+2]),new THREE.Vector3(o,n,k),new THREE.Vector3(p,t,m)],null,g))},f4n:function(b,c,d,e,f,g,j,k,m,o,n){var j=b.materials[j],p=c[m*3],t=c[m*3+1],m=c[m*3+2],u=c[o*3],v=c[o*3+1],o=c[o*3+2],z=c[n*3],A=c[n*3+1],n=c[n*3+2];b.faces.push(new THREE.Face4(d,e,f,g,[new THREE.Vector3(c[k*3],c[k*3+1],c[k*3+2]),new THREE.Vector3(p,t,m),new THREE.Vector3(u,v,o),new THREE.Vector3(z,A,n)],
|
||||
null,j))},uv3:function(b,c,d,e,f,g,j){var k=[];k.push(new THREE.UV(c,d));k.push(new THREE.UV(e,f));k.push(new THREE.UV(g,j));b.push(k)},uv4:function(b,c,d,e,f,g,j,k,m){var o=[];o.push(new THREE.UV(c,d));o.push(new THREE.UV(e,f));o.push(new THREE.UV(g,j));o.push(new THREE.UV(k,m));b.push(o)}};THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){}};
|
||||
THREE.SceneLoader.prototype={load:function(b,c){var d=this,e=new Worker(b);e.postMessage(0);var f=THREE.Loader.prototype.extractUrlbase(b);e.onmessage=function(b){function e(b,c){return c=="relativeToHTML"?b:f+"/"+b}function k(){for(u in E.objects)if(!N.objects[u])if(G=E.objects[u],G.geometry!==void 0){if(B=N.geometries[G.geometry]){L=[];for(V=0;V<G.materials.length;V++)L[V]=N.materials[G.materials[V]];y=G.position;r=G.rotation;q=G.quaternion;s=G.scale;q=0;L.length==0&&(L[0]=new THREE.MeshFaceMaterial);
|
||||
L.length>1&&(L=[new THREE.MeshFaceMaterial]);object=new THREE.Mesh(B,L);object.name=u;object.position.set(y[0],y[1],y[2]);q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=G.visible;N.scene.addObject(object);N.objects[u]=object;if(G.meshCollider){var b=THREE.CollisionUtils.MeshColliderWBox(object);N.scene.collisions.colliders.push(b)}if(G.castsShadow)b=new THREE.ShadowVolume(B),N.scene.addChild(b),
|
||||
b.position=object.position,b.rotation=object.rotation,b.scale=object.scale;G.trigger&&G.trigger.toLowerCase()!="none"&&(b={type:G.trigger,object:G},N.triggers[object.name]=b)}}else y=G.position,r=G.rotation,q=G.quaternion,s=G.scale,q=0,object=new THREE.Object3D,object.name=u,object.position.set(y[0],y[1],y[2]),q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]),object.scale.set(s[0],s[1],s[2]),object.visible=G.visible!==void 0?G.visible:!1,N.scene.addObject(object),
|
||||
N.objects[u]=object,N.empties[u]=object,G.trigger&&G.trigger.toLowerCase()!="none"&&(b={type:G.trigger,object:G},N.triggers[object.name]=b)}function m(b){return function(c){N.geometries[b]=c;k();T-=1;d.onLoadComplete();n()}}function o(b){return function(c){N.geometries[b]=c}}function n(){d.callbackProgress({totalModels:Q,totalTextures:R,loadedModels:Q-T,loadedTextures:R-h},N);d.onLoadProgress();T==0&&h==0&&c(N)}var p,t,u,v,z,A,x,G,y,D,F,B,P,K,L,E,M,T,h,Q,R,N;E=b.data;b=new THREE.BinaryLoader;M=new THREE.JSONLoader;
|
||||
h=T=0;N={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};var aa=!1;for(u in E.objects)if(G=E.objects[u],G.meshCollider){aa=!0;break}if(aa)N.scene.collisions=new THREE.CollisionSystem;if(E.transform){aa=E.transform.position;D=E.transform.rotation;var U=E.transform.scale;aa&&N.scene.position.set(aa[0],aa[1],aa[2]);D&&N.scene.rotation.set(D[0],D[1],D[2]);U&&N.scene.scale.set(U[0],U[1],U[2]);(aa||D||U)&&N.scene.updateMatrix()}aa=
|
||||
function(){h-=1;n();d.onLoadComplete()};for(z in E.cameras){D=E.cameras[z];if(D.type=="perspective")P=new THREE.Camera(D.fov,D.aspect,D.near,D.far);else if(D.type=="ortho")P=new THREE.Camera,P.projectionMatrix=THREE.Matrix4.makeOrtho(D.left,D.right,D.top,D.bottom,D.near,D.far);y=D.position;D=D.target;P.position.set(y[0],y[1],y[2]);P.target.position.set(D[0],D[1],D[2]);N.cameras[z]=P}for(v in E.lights){z=E.lights[v];P=z.color!==void 0?z.color:16777215;D=z.intensity!==void 0?z.intensity:1;if(z.type==
|
||||
"directional")y=z.direction,light=new THREE.DirectionalLight(P,D),light.position.set(y[0],y[1],y[2]),light.position.normalize();else if(z.type=="point")y=z.position,light=new THREE.PointLight(P,D),light.position.set(y[0],y[1],y[2]);N.scene.addLight(light);N.lights[v]=light}for(A in E.fogs)v=E.fogs[A],v.type=="linear"?K=new THREE.Fog(0,v.near,v.far):v.type=="exp2"&&(K=new THREE.FogExp2(0,v.density)),D=v.color,K.color.setRGB(D[0],D[1],D[2]),N.fogs[A]=K;if(N.cameras&&E.defaults.camera)N.currentCamera=
|
||||
N.cameras[E.defaults.camera];if(N.fogs&&E.defaults.fog)N.scene.fog=N.fogs[E.defaults.fog];D=E.defaults.bgcolor;N.bgColor=new THREE.Color;N.bgColor.setRGB(D[0],D[1],D[2]);N.bgColorAlpha=E.defaults.bgalpha;for(p in E.geometries)if(A=E.geometries[p],A.type=="bin_mesh"||A.type=="ascii_mesh")T+=1,d.onLoadStart();Q=T;for(p in E.geometries)A=E.geometries[p],A.type=="cube"?(B=new THREE.CubeGeometry(A.width,A.height,A.depth,A.segmentsWidth,A.segmentsHeight,A.segmentsDepth,null,A.flipped,A.sides),N.geometries[p]=
|
||||
B):A.type=="plane"?(B=new THREE.PlaneGeometry(A.width,A.height,A.segmentsWidth,A.segmentsHeight),N.geometries[p]=B):A.type=="sphere"?(B=new THREE.SphereGeometry(A.radius,A.segmentsWidth,A.segmentsHeight),N.geometries[p]=B):A.type=="cylinder"?(B=new THREE.CylinderGeometry(A.numSegs,A.topRad,A.botRad,A.height,A.topOffset,A.botOffset),N.geometries[p]=B):A.type=="torus"?(B=new THREE.TorusGeometry(A.radius,A.tube,A.segmentsR,A.segmentsT),N.geometries[p]=B):A.type=="icosahedron"?(B=new THREE.IcosahedronGeometry(A.subdivisions),
|
||||
N.geometries[p]=B):A.type=="bin_mesh"?b.load({model:e(A.url,E.urlBaseType),callback:m(p)}):A.type=="ascii_mesh"?M.load({model:e(A.url,E.urlBaseType),callback:m(p)}):A.type=="embedded_mesh"&&(A=E.embeds[A.id])&&M.createModel(A,o(p),"");for(x in E.textures)if(p=E.textures[x],p.url instanceof Array){h+=p.url.length;for(b=0;b<p.url.length;b++)d.onLoadStart()}else h+=1,d.onLoadStart();R=h;for(x in E.textures){p=E.textures[x];if(p.mapping!=void 0&&THREE[p.mapping]!=void 0)p.mapping=new THREE[p.mapping];
|
||||
if(p.url instanceof Array){for(var b=[],V=0;V<p.url.length;V++)b[V]=e(p.url[V],E.urlBaseType);b=THREE.ImageUtils.loadTextureCube(b,p.mapping,aa)}else{b=THREE.ImageUtils.loadTexture(e(p.url,E.urlBaseType),p.mapping,aa);if(THREE[p.minFilter]!=void 0)b.minFilter=THREE[p.minFilter];if(THREE[p.magFilter]!=void 0)b.magFilter=THREE[p.magFilter]}N.textures[x]=b}for(t in E.materials){x=E.materials[t];for(F in x.parameters)if(F=="envMap"||F=="map"||F=="lightMap")x.parameters[F]=N.textures[x.parameters[F]];
|
||||
else if(F=="shading")x.parameters[F]=x.parameters[F]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(F=="blending")x.parameters[F]=THREE[x.parameters[F]]?THREE[x.parameters[F]]:THREE.NormalBlending;else if(F=="combine")x.parameters[F]=x.parameters[F]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(F=="vertexColors")if(x.parameters[F]=="face")x.parameters[F]=THREE.FaceColors;else if(x.parameters[F])x.parameters[F]=THREE.VertexColors;if(x.parameters.opacity!==void 0&&x.parameters.opacity<
|
||||
1)x.parameters.transparent=!0;x=new THREE[x.type](x.parameters);N.materials[t]=x}k();d.callbackSync(N)}}};
|
||||
THREE.MarchingCubes=function(b,c){THREE.Object3D.call(this);this.materials=c instanceof Array?c:[c];this.init=function(b){this.isolation=80;this.size=b;this.size2=this.size*this.size;this.size3=this.size2*this.size;this.halfsize=this.size/2;this.delta=2/this.size;this.yd=this.size;this.zd=this.size2;this.field=new Float32Array(this.size3);this.normal_cache=new Float32Array(this.size3*3);this.vlist=new Float32Array(36);this.nlist=new Float32Array(36);this.firstDraw=!0;this.maxCount=4096;this.count=
|
||||
0;this.hasNormal=this.hasPos=!1;this.positionArray=new Float32Array(this.maxCount*3);this.normalArray=new Float32Array(this.maxCount*3)};this.lerp=function(b,c,g){return b+(c-b)*g};this.VIntX=function(b,c,g,f,j,k,m,n,o,p){j=(j-o)/(p-o);o=this.normal_cache;c[f]=k+j*this.delta;c[f+1]=m;c[f+2]=n;g[f]=this.lerp(o[b],o[b+3],j);g[f+1]=this.lerp(o[b+1],o[b+4],j);g[f+2]=this.lerp(o[b+2],o[b+5],j)};this.VIntY=function(b,c,g,f,j,k,m,n,o,p){j=(j-o)/(p-o);o=this.normal_cache;c[f]=k;c[f+1]=m+j*this.delta;c[f+
|
||||
2]=n;c=b+this.yd*3;g[f]=this.lerp(o[b],o[c],j);g[f+1]=this.lerp(o[b+1],o[c+1],j);g[f+2]=this.lerp(o[b+2],o[c+2],j)};this.VIntZ=function(b,c,g,f,j,k,m,n,o,p){j=(j-o)/(p-o);o=this.normal_cache;c[f]=k;c[f+1]=m;c[f+2]=n+j*this.delta;c=b+this.zd*3;g[f]=this.lerp(o[b],o[c],j);g[f+1]=this.lerp(o[b+1],o[c+1],j);g[f+2]=this.lerp(o[b+2],o[c+2],j)};this.compNorm=function(b){var c=b*3;this.normal_cache[c]==0&&(this.normal_cache[c]=this.field[b-1]-this.field[b+1],this.normal_cache[c+1]=this.field[b-this.yd]-this.field[b+
|
||||
this.yd],this.normal_cache[c+2]=this.field[b-this.zd]-this.field[b+this.zd])};this.polygonize=function(b,c,g,f,j,k){var m=f+1,n=f+this.yd,o=f+this.zd,p=m+this.yd,t=m+this.zd,u=f+this.yd+this.zd,v=m+this.yd+this.zd,z=0,B=this.field[f],y=this.field[m],D=this.field[n],x=this.field[p],H=this.field[o],F=this.field[t],A=this.field[u],O=this.field[v];B<j&&(z|=1);y<j&&(z|=2);D<j&&(z|=8);x<j&&(z|=4);H<j&&(z|=16);F<j&&(z|=32);A<j&&(z|=128);O<j&&(z|=64);var C=THREE.edgeTable[z];if(C==0)return 0;var L=this.delta,
|
||||
G=b+L,S=c+L,L=g+L;C&1&&(this.compNorm(f),this.compNorm(m),this.VIntX(f*3,this.vlist,this.nlist,0,j,b,c,g,B,y));C&2&&(this.compNorm(m),this.compNorm(p),this.VIntY(m*3,this.vlist,this.nlist,3,j,G,c,g,y,x));C&4&&(this.compNorm(n),this.compNorm(p),this.VIntX(n*3,this.vlist,this.nlist,6,j,b,S,g,D,x));C&8&&(this.compNorm(f),this.compNorm(n),this.VIntY(f*3,this.vlist,this.nlist,9,j,b,c,g,B,D));C&16&&(this.compNorm(o),this.compNorm(t),this.VIntX(o*3,this.vlist,this.nlist,12,j,b,c,L,H,F));C&32&&(this.compNorm(t),
|
||||
this.compNorm(v),this.VIntY(t*3,this.vlist,this.nlist,15,j,G,c,L,F,O));C&64&&(this.compNorm(u),this.compNorm(v),this.VIntX(u*3,this.vlist,this.nlist,18,j,b,S,L,A,O));C&128&&(this.compNorm(o),this.compNorm(u),this.VIntY(o*3,this.vlist,this.nlist,21,j,b,c,L,H,A));C&256&&(this.compNorm(f),this.compNorm(o),this.VIntZ(f*3,this.vlist,this.nlist,24,j,b,c,g,B,H));C&512&&(this.compNorm(m),this.compNorm(t),this.VIntZ(m*3,this.vlist,this.nlist,27,j,G,c,g,y,F));C&1024&&(this.compNorm(p),this.compNorm(v),this.VIntZ(p*
|
||||
3,this.vlist,this.nlist,30,j,G,S,g,x,O));C&2048&&(this.compNorm(n),this.compNorm(u),this.VIntZ(n*3,this.vlist,this.nlist,33,j,b,S,g,D,A));z<<=4;for(j=f=0;THREE.triTable[z+j]!=-1;)b=z+j,c=b+1,g=b+2,this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[b],3*THREE.triTable[c],3*THREE.triTable[g],k),j+=3,f++;return f};this.posnormtriv=function(b,c,g,f,j,k){var m=this.count*3;this.positionArray[m]=b[g];this.positionArray[m+1]=b[g+1];this.positionArray[m+2]=b[g+2];this.positionArray[m+3]=b[f];this.positionArray[m+
|
||||
4]=b[f+1];this.positionArray[m+5]=b[f+2];this.positionArray[m+6]=b[j];this.positionArray[m+7]=b[j+1];this.positionArray[m+8]=b[j+2];this.normalArray[m]=c[g];this.normalArray[m+1]=c[g+1];this.normalArray[m+2]=c[g+2];this.normalArray[m+3]=c[f];this.normalArray[m+4]=c[f+1];this.normalArray[m+5]=c[f+2];this.normalArray[m+6]=c[j];this.normalArray[m+7]=c[j+1];this.normalArray[m+8]=c[j+2];this.hasNormal=this.hasPos=!0;this.count+=3;this.count>=this.maxCount-3&&k(this)};this.begin=function(){this.count=0;
|
||||
this.hasNormal=this.hasPos=!1};this.end=function(b){if(this.count!=0){for(var c=this.count*3;c<this.positionArray.length;c++)this.positionArray[c]=0;b(this)}};this.addBall=function(b,c,g,f,j){var k=this.size*Math.sqrt(f/j),m=g*this.size,n=c*this.size,o=b*this.size,p=Math.floor(m-k);p<1&&(p=1);m=Math.floor(m+k);m>this.size-1&&(m=this.size-1);var t=Math.floor(n-k);t<1&&(t=1);n=Math.floor(n+k);n>this.size-1&&(n=this.size-1);var u=Math.floor(o-k);u<1&&(u=1);k=Math.floor(o+k);k>this.size-1&&(k=this.size-
|
||||
1);for(var v,z,B,y,D,x;p<m;p++){o=this.size2*p;z=p/this.size-g;D=z*z;for(z=t;z<n;z++){B=o+this.size*z;v=z/this.size-c;x=v*v;for(v=u;v<k;v++)y=v/this.size-b,y=f/(1.0E-6+y*y+x+D)-j,y>0&&(this.field[B+v]+=y)}}};this.addPlaneX=function(b,c){var g,f,j,k,m,n=this.size,o=this.yd,p=this.zd,t=this.field,u=n*Math.sqrt(b/c);u>n&&(u=n);for(g=0;g<u;g++)if(f=g/n,f*=f,k=b/(1.0E-4+f)-c,k>0)for(f=0;f<n;f++){m=g+f*o;for(j=0;j<n;j++)t[p*j+m]+=k}};this.addPlaneY=function(b,c){var g,f,j,k,m,n,o=this.size,p=this.yd,t=
|
||||
this.zd,u=this.field,v=o*Math.sqrt(b/c);v>o&&(v=o);for(f=0;f<v;f++)if(g=f/o,g*=g,k=b/(1.0E-4+g)-c,k>0){m=f*p;for(g=0;g<o;g++){n=m+g;for(j=0;j<o;j++)u[t*j+n]+=k}}};this.addPlaneZ=function(b,c){var g,f,j,k,m,n;size=this.size;yd=this.yd;zd=this.zd;field=this.field;dist=size*Math.sqrt(b/c);dist>size&&(dist=size);for(j=0;j<dist;j++)if(g=j/size,g*=g,k=b/(1.0E-4+g)-c,k>0){m=zd*j;for(f=0;f<size;f++){n=m+f*yd;for(g=0;g<size;g++)field[n+g]+=k}}};this.reset=function(){var b;for(b=0;b<this.size3;b++)this.normal_cache[b*
|
||||
3]=0,this.field[b]=0};this.render=function(b){this.begin();var c,g,f,j,k,m,n,o,p,t=this.size-2;for(j=1;j<t;j++){p=this.size2*j;n=(j-this.halfsize)/this.halfsize;for(f=1;f<t;f++){o=p+this.size*f;m=(f-this.halfsize)/this.halfsize;for(g=1;g<t;g++)k=(g-this.halfsize)/this.halfsize,c=o+g,this.polygonize(k,m,n,c,this.isolation,b)}}this.end(b)};this.generateGeometry=function(){var b=0,c=new THREE.Geometry,g=[];this.render(function(f){var j,k,m,n,o,p,t,u;for(j=0;j<f.count;j++)t=j*3,o=t+1,u=t+2,k=f.positionArray[t],
|
||||
m=f.positionArray[o],n=f.positionArray[u],p=new THREE.Vector3(k,m,n),k=f.normalArray[t],m=f.normalArray[o],n=f.normalArray[u],t=new THREE.Vector3(k,m,n),t.normalize(),o=new THREE.Vertex(p),c.vertices.push(o),g.push(t);nfaces=f.count/3;for(j=0;j<nfaces;j++)t=(b+j)*3,o=t+1,u=t+2,p=g[t],k=g[o],m=g[u],t=new THREE.Face3(t,o,u,[p,k,m]),c.faces.push(t);b+=nfaces;f.count=0});return c};this.init(b)};THREE.MarchingCubes.prototype=new THREE.Object3D;THREE.MarchingCubes.prototype.constructor=THREE.MarchingCubes;
|
||||
0;this.hasNormal=this.hasPos=!1;this.positionArray=new Float32Array(this.maxCount*3);this.normalArray=new Float32Array(this.maxCount*3)};this.lerp=function(b,c,f){return b+(c-b)*f};this.VIntX=function(b,c,f,g,j,k,m,o,n,p){j=(j-n)/(p-n);n=this.normal_cache;c[g]=k+j*this.delta;c[g+1]=m;c[g+2]=o;f[g]=this.lerp(n[b],n[b+3],j);f[g+1]=this.lerp(n[b+1],n[b+4],j);f[g+2]=this.lerp(n[b+2],n[b+5],j)};this.VIntY=function(b,c,f,g,j,k,m,o,n,p){j=(j-n)/(p-n);n=this.normal_cache;c[g]=k;c[g+1]=m+j*this.delta;c[g+
|
||||
2]=o;c=b+this.yd*3;f[g]=this.lerp(n[b],n[c],j);f[g+1]=this.lerp(n[b+1],n[c+1],j);f[g+2]=this.lerp(n[b+2],n[c+2],j)};this.VIntZ=function(b,c,f,g,j,k,m,o,n,p){j=(j-n)/(p-n);n=this.normal_cache;c[g]=k;c[g+1]=m;c[g+2]=o+j*this.delta;c=b+this.zd*3;f[g]=this.lerp(n[b],n[c],j);f[g+1]=this.lerp(n[b+1],n[c+1],j);f[g+2]=this.lerp(n[b+2],n[c+2],j)};this.compNorm=function(b){var c=b*3;this.normal_cache[c]==0&&(this.normal_cache[c]=this.field[b-1]-this.field[b+1],this.normal_cache[c+1]=this.field[b-this.yd]-this.field[b+
|
||||
this.yd],this.normal_cache[c+2]=this.field[b-this.zd]-this.field[b+this.zd])};this.polygonize=function(b,c,f,g,j,k){var m=g+1,o=g+this.yd,n=g+this.zd,p=m+this.yd,t=m+this.zd,u=g+this.yd+this.zd,v=m+this.yd+this.zd,z=0,A=this.field[g],x=this.field[m],G=this.field[o],y=this.field[p],D=this.field[n],F=this.field[t],B=this.field[u],P=this.field[v];A<j&&(z|=1);x<j&&(z|=2);G<j&&(z|=8);y<j&&(z|=4);D<j&&(z|=16);F<j&&(z|=32);B<j&&(z|=128);P<j&&(z|=64);var K=THREE.edgeTable[z];if(K==0)return 0;var L=this.delta,
|
||||
E=b+L,M=c+L,L=f+L;K&1&&(this.compNorm(g),this.compNorm(m),this.VIntX(g*3,this.vlist,this.nlist,0,j,b,c,f,A,x));K&2&&(this.compNorm(m),this.compNorm(p),this.VIntY(m*3,this.vlist,this.nlist,3,j,E,c,f,x,y));K&4&&(this.compNorm(o),this.compNorm(p),this.VIntX(o*3,this.vlist,this.nlist,6,j,b,M,f,G,y));K&8&&(this.compNorm(g),this.compNorm(o),this.VIntY(g*3,this.vlist,this.nlist,9,j,b,c,f,A,G));K&16&&(this.compNorm(n),this.compNorm(t),this.VIntX(n*3,this.vlist,this.nlist,12,j,b,c,L,D,F));K&32&&(this.compNorm(t),
|
||||
this.compNorm(v),this.VIntY(t*3,this.vlist,this.nlist,15,j,E,c,L,F,P));K&64&&(this.compNorm(u),this.compNorm(v),this.VIntX(u*3,this.vlist,this.nlist,18,j,b,M,L,B,P));K&128&&(this.compNorm(n),this.compNorm(u),this.VIntY(n*3,this.vlist,this.nlist,21,j,b,c,L,D,B));K&256&&(this.compNorm(g),this.compNorm(n),this.VIntZ(g*3,this.vlist,this.nlist,24,j,b,c,f,A,D));K&512&&(this.compNorm(m),this.compNorm(t),this.VIntZ(m*3,this.vlist,this.nlist,27,j,E,c,f,x,F));K&1024&&(this.compNorm(p),this.compNorm(v),this.VIntZ(p*
|
||||
3,this.vlist,this.nlist,30,j,E,M,f,y,P));K&2048&&(this.compNorm(o),this.compNorm(u),this.VIntZ(o*3,this.vlist,this.nlist,33,j,b,M,f,G,B));z<<=4;for(j=g=0;THREE.triTable[z+j]!=-1;)b=z+j,c=b+1,f=b+2,this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[b],3*THREE.triTable[c],3*THREE.triTable[f],k),j+=3,g++;return g};this.posnormtriv=function(b,c,f,g,j,k){var m=this.count*3;this.positionArray[m]=b[f];this.positionArray[m+1]=b[f+1];this.positionArray[m+2]=b[f+2];this.positionArray[m+3]=b[g];this.positionArray[m+
|
||||
4]=b[g+1];this.positionArray[m+5]=b[g+2];this.positionArray[m+6]=b[j];this.positionArray[m+7]=b[j+1];this.positionArray[m+8]=b[j+2];this.normalArray[m]=c[f];this.normalArray[m+1]=c[f+1];this.normalArray[m+2]=c[f+2];this.normalArray[m+3]=c[g];this.normalArray[m+4]=c[g+1];this.normalArray[m+5]=c[g+2];this.normalArray[m+6]=c[j];this.normalArray[m+7]=c[j+1];this.normalArray[m+8]=c[j+2];this.hasNormal=this.hasPos=!0;this.count+=3;this.count>=this.maxCount-3&&k(this)};this.begin=function(){this.count=0;
|
||||
this.hasNormal=this.hasPos=!1};this.end=function(b){if(this.count!=0){for(var c=this.count*3;c<this.positionArray.length;c++)this.positionArray[c]=0;b(this)}};this.addBall=function(b,c,f,g,j){var k=this.size*Math.sqrt(g/j),m=f*this.size,o=c*this.size,n=b*this.size,p=Math.floor(m-k);p<1&&(p=1);m=Math.floor(m+k);m>this.size-1&&(m=this.size-1);var t=Math.floor(o-k);t<1&&(t=1);o=Math.floor(o+k);o>this.size-1&&(o=this.size-1);var u=Math.floor(n-k);u<1&&(u=1);k=Math.floor(n+k);k>this.size-1&&(k=this.size-
|
||||
1);for(var v,z,A,x,G,y;p<m;p++){n=this.size2*p;z=p/this.size-f;G=z*z;for(z=t;z<o;z++){A=n+this.size*z;v=z/this.size-c;y=v*v;for(v=u;v<k;v++)x=v/this.size-b,x=g/(1.0E-6+x*x+y+G)-j,x>0&&(this.field[A+v]+=x)}}};this.addPlaneX=function(b,c){var f,g,j,k,m,o=this.size,n=this.yd,p=this.zd,t=this.field,u=o*Math.sqrt(b/c);u>o&&(u=o);for(f=0;f<u;f++)if(g=f/o,g*=g,k=b/(1.0E-4+g)-c,k>0)for(g=0;g<o;g++){m=f+g*n;for(j=0;j<o;j++)t[p*j+m]+=k}};this.addPlaneY=function(b,c){var f,g,j,k,m,o,n=this.size,p=this.yd,t=
|
||||
this.zd,u=this.field,v=n*Math.sqrt(b/c);v>n&&(v=n);for(g=0;g<v;g++)if(f=g/n,f*=f,k=b/(1.0E-4+f)-c,k>0){m=g*p;for(f=0;f<n;f++){o=m+f;for(j=0;j<n;j++)u[t*j+o]+=k}}};this.addPlaneZ=function(b,c){var f,g,j,k,m,o;size=this.size;yd=this.yd;zd=this.zd;field=this.field;dist=size*Math.sqrt(b/c);dist>size&&(dist=size);for(j=0;j<dist;j++)if(f=j/size,f*=f,k=b/(1.0E-4+f)-c,k>0){m=zd*j;for(g=0;g<size;g++){o=m+g*yd;for(f=0;f<size;f++)field[o+f]+=k}}};this.reset=function(){var b;for(b=0;b<this.size3;b++)this.normal_cache[b*
|
||||
3]=0,this.field[b]=0};this.render=function(b){this.begin();var c,f,g,j,k,m,o,n,p,t=this.size-2;for(j=1;j<t;j++){p=this.size2*j;o=(j-this.halfsize)/this.halfsize;for(g=1;g<t;g++){n=p+this.size*g;m=(g-this.halfsize)/this.halfsize;for(f=1;f<t;f++)k=(f-this.halfsize)/this.halfsize,c=n+f,this.polygonize(k,m,o,c,this.isolation,b)}}this.end(b)};this.generateGeometry=function(){var b=0,c=new THREE.Geometry,f=[];this.render(function(g){var j,k,m,o,n,p,t,u;for(j=0;j<g.count;j++)t=j*3,n=t+1,u=t+2,k=g.positionArray[t],
|
||||
m=g.positionArray[n],o=g.positionArray[u],p=new THREE.Vector3(k,m,o),k=g.normalArray[t],m=g.normalArray[n],o=g.normalArray[u],t=new THREE.Vector3(k,m,o),t.normalize(),n=new THREE.Vertex(p),c.vertices.push(n),f.push(t);nfaces=g.count/3;for(j=0;j<nfaces;j++)t=(b+j)*3,n=t+1,u=t+2,p=f[t],k=f[n],m=f[u],t=new THREE.Face3(t,n,u,[p,k,m]),c.faces.push(t);b+=nfaces;g.count=0});return c};this.init(b)};THREE.MarchingCubes.prototype=new THREE.Object3D;THREE.MarchingCubes.prototype.constructor=THREE.MarchingCubes;
|
||||
THREE.edgeTable=new Int32Array([0,265,515,778,1030,1295,1541,1804,2060,2309,2575,2822,3082,3331,3593,3840,400,153,915,666,1430,1183,1941,1692,2460,2197,2975,2710,3482,3219,3993,3728,560,825,51,314,1590,1855,1077,1340,2620,2869,2111,2358,3642,3891,3129,3376,928,681,419,170,1958,1711,1445,1196,2988,2725,2479,2214,4010,3747,3497,3232,1120,1385,1635,1898,102,367,613,876,3180,3429,3695,3942,2154,2403,2665,2912,1520,1273,2035,1786,502,255,1013,764,3580,3317,4095,3830,2554,2291,3065,2800,1616,1881,1107,
|
||||
1370,598,863,85,348,3676,3925,3167,3414,2650,2899,2137,2384,1984,1737,1475,1226,966,719,453,204,4044,3781,3535,3270,3018,2755,2505,2240,2240,2505,2755,3018,3270,3535,3781,4044,204,453,719,966,1226,1475,1737,1984,2384,2137,2899,2650,3414,3167,3925,3676,348,85,863,598,1370,1107,1881,1616,2800,3065,2291,2554,3830,4095,3317,3580,764,1013,255,502,1786,2035,1273,1520,2912,2665,2403,2154,3942,3695,3429,3180,876,613,367,102,1898,1635,1385,1120,3232,3497,3747,4010,2214,2479,2725,2988,1196,1445,1711,1958,170,
|
||||
419,681,928,3376,3129,3891,3642,2358,2111,2869,2620,1340,1077,1855,1590,314,51,825,560,3728,3993,3219,3482,2710,2975,2197,2460,1692,1941,1183,1430,666,915,153,400,3840,3593,3331,3082,2822,2575,2309,2060,1804,1541,1295,1030,778,515,265,0]);
|
||||
@@ -540,26 +543,26 @@ THREE.triTable=new Int32Array([-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0
|
||||
4,1,4,0,7,4,11,-1,-1,-1,-1,3,1,4,3,4,8,1,10,4,7,4,11,10,11,4,-1,4,11,7,9,11,4,9,2,11,9,1,2,-1,-1,-1,-1,9,7,4,9,11,7,9,1,11,2,11,1,0,8,3,-1,11,7,4,11,4,2,2,4,0,-1,-1,-1,-1,-1,-1,-1,11,7,4,11,4,2,8,3,4,3,2,4,-1,-1,-1,-1,2,9,10,2,7,9,2,3,7,7,4,9,-1,-1,-1,-1,9,10,7,9,7,4,10,2,7,8,7,0,2,0,7,-1,3,7,10,3,10,2,7,4,10,1,10,0,4,0,10,-1,1,10,2,8,7,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,9,1,4,1,7,7,1,3,-1,-1,-1,-1,-1,-1,-1,4,9,1,4,1,7,0,8,1,8,7,1,-1,-1,-1,-1,4,0,3,7,4,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,8,7,-1,-1,-1,
|
||||
-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,10,8,10,11,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,0,9,3,9,11,11,9,10,-1,-1,-1,-1,-1,-1,-1,0,1,10,0,10,8,8,10,11,-1,-1,-1,-1,-1,-1,-1,3,1,10,11,3,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,2,11,1,11,9,9,11,8,-1,-1,-1,-1,-1,-1,-1,3,0,9,3,9,11,1,2,9,2,11,9,-1,-1,-1,-1,0,2,11,8,0,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,2,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,3,8,2,8,10,10,8,9,-1,-1,-1,-1,-1,-1,-1,9,10,2,0,9,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,3,8,2,8,10,0,1,8,1,10,8,-1,-1,-1,-1,1,10,
|
||||
2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,3,8,9,1,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,9,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,3,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1]);
|
||||
THREE.Trident=function(b){function c(c){return new THREE.Mesh(new THREE.Cylinder(30,0.1,b.length/20,b.length/5),new THREE.MeshBasicMaterial({color:c}))}function d(b,c){var d=new THREE.Geometry;d.vertices=[new THREE.Vertex,new THREE.Vertex(b)];return new THREE.Line(d,new THREE.LineBasicMaterial({color:c}))}THREE.Object3D.call(this);var e=Math.PI/2,g,b=b||THREE.Trident.defaultParams;if(b!==THREE.Trident.defaultParams)for(g in THREE.Trident.defaultParams)b.hasOwnProperty(g)||(b[g]=THREE.Trident.defaultParams[g]);
|
||||
this.scale=new THREE.Vector3(b.scale,b.scale,b.scale);this.addChild(d(new THREE.Vector3(b.length,0,0),b.xAxisColor));this.addChild(d(new THREE.Vector3(0,b.length,0),b.yAxisColor));this.addChild(d(new THREE.Vector3(0,0,b.length),b.zAxisColor));if(b.showArrows)g=c(b.xAxisColor),g.rotation.y=-e,g.position.x=b.length,this.addChild(g),g=c(b.yAxisColor),g.rotation.x=e,g.position.y=b.length,this.addChild(g),g=c(b.zAxisColor),g.rotation.y=Math.PI,g.position.z=b.length,this.addChild(g)};
|
||||
THREE.Trident=function(b){function c(c){return new THREE.Mesh(new THREE.CylinderGeometry(30,0.1,b.length/20,b.length/5),new THREE.MeshBasicMaterial({color:c}))}function d(b,c){var d=new THREE.Geometry;d.vertices=[new THREE.Vertex,new THREE.Vertex(b)];return new THREE.Line(d,new THREE.LineBasicMaterial({color:c}))}THREE.Object3D.call(this);var e=Math.PI/2,f,b=b||THREE.Trident.defaultParams;if(b!==THREE.Trident.defaultParams)for(f in THREE.Trident.defaultParams)b.hasOwnProperty(f)||(b[f]=THREE.Trident.defaultParams[f]);
|
||||
this.scale=new THREE.Vector3(b.scale,b.scale,b.scale);this.addChild(d(new THREE.Vector3(b.length,0,0),b.xAxisColor));this.addChild(d(new THREE.Vector3(0,b.length,0),b.yAxisColor));this.addChild(d(new THREE.Vector3(0,0,b.length),b.zAxisColor));if(b.showArrows)f=c(b.xAxisColor),f.rotation.y=-e,f.position.x=b.length,this.addChild(f),f=c(b.yAxisColor),f.rotation.x=e,f.position.y=b.length,this.addChild(f),f=c(b.zAxisColor),f.rotation.y=Math.PI,f.position.z=b.length,this.addChild(f)};
|
||||
THREE.Trident.prototype=new THREE.Object3D;THREE.Trident.prototype.constructor=THREE.Trident;THREE.Trident.defaultParams={xAxisColor:16711680,yAxisColor:65280,zAxisColor:255,showArrows:!0,length:100,scale:1};THREE.PlaneCollider=function(b,c){this.point=b;this.normal=c};THREE.SphereCollider=function(b,c){this.center=b;this.radius=c;this.radiusSq=c*c};THREE.BoxCollider=function(b,c){this.min=b;this.max=c;this.dynamic=!0;this.normal=new THREE.Vector3};
|
||||
THREE.MeshCollider=function(b,c){this.mesh=b;this.box=c;this.numFaces=this.mesh.geometry.faces.length;this.normal=new THREE.Vector3};THREE.CollisionSystem=function(){this.collisionNormal=new THREE.Vector3;this.colliders=[];this.hits=[]};THREE.Collisions=new THREE.CollisionSystem;THREE.CollisionSystem.prototype.merge=function(b){this.colliders=this.colliders.concat(b.colliders);this.hits=this.hits.concat(b.hits)};
|
||||
THREE.CollisionSystem.prototype.rayCastAll=function(b){b.direction.normalize();this.hits.length=0;var c,d,e,g,f=0;c=0;for(d=this.colliders.length;c<d;c++)if(g=this.colliders[c],e=this.rayCast(b,g),e<Number.MAX_VALUE)g.distance=e,e>f?this.hits.push(g):this.hits.unshift(g),f=e;return this.hits};
|
||||
THREE.CollisionSystem.prototype.rayCastAll=function(b){b.direction.normalize();this.hits.length=0;var c,d,e,f,g=0;c=0;for(d=this.colliders.length;c<d;c++)if(f=this.colliders[c],e=this.rayCast(b,f),e<Number.MAX_VALUE)f.distance=e,e>g?this.hits.push(f):this.hits.unshift(f),g=e;return this.hits};
|
||||
THREE.CollisionSystem.prototype.rayCastNearest=function(b){var c=this.rayCastAll(b);if(c.length==0)return null;for(var d=0;c[d]instanceof THREE.MeshCollider;){var e=this.rayMesh(b,c[d]);if(e.dist<Number.MAX_VALUE){c[d].distance=e.dist;c[d].faceIndex=e.faceIndex;break}d++}if(d>c.length)return null;return c[d]};
|
||||
THREE.CollisionSystem.prototype.rayCast=function(b,c){if(c instanceof THREE.PlaneCollider)return this.rayPlane(b,c);else if(c instanceof THREE.SphereCollider)return this.raySphere(b,c);else if(c instanceof THREE.BoxCollider)return this.rayBox(b,c);else if(c instanceof THREE.MeshCollider&&c.box)return this.rayBox(b,c.box)};
|
||||
THREE.CollisionSystem.prototype.rayMesh=function(b,c){for(var d=this.makeRayLocal(b,c.mesh),e=Number.MAX_VALUE,g,f=0;f<c.numFaces;f++){var j=c.mesh.geometry.faces[f],k=c.mesh.geometry.vertices[j.a].position,m=c.mesh.geometry.vertices[j.b].position,n=c.mesh.geometry.vertices[j.c].position,o=j instanceof THREE.Face4?c.mesh.geometry.vertices[j.d].position:null;j instanceof THREE.Face3?(j=this.rayTriangle(d,k,m,n,e,this.collisionNormal),j<e&&(e=j,g=f,c.normal.copy(this.collisionNormal),c.normal.normalize())):
|
||||
j instanceof THREE.Face4&&(j=this.rayTriangle(d,k,m,o,e,this.collisionNormal),j<e&&(e=j,g=f,c.normal.copy(this.collisionNormal),c.normal.normalize()),j=this.rayTriangle(d,m,n,o,e,this.collisionNormal),j<e&&(e=j,g=f,c.normal.copy(this.collisionNormal),c.normal.normalize()))}return{dist:e,faceIndex:g}};
|
||||
THREE.CollisionSystem.prototype.rayTriangle=function(b,c,d,e,g,f){var j=THREE.CollisionSystem.__v1,k=THREE.CollisionSystem.__v2;f.set(0,0,0);j.sub(d,c);k.sub(e,d);f.cross(j,k);k=f.dot(b.direction);if(!(k<0))return Number.MAX_VALUE;j=f.dot(c)-f.dot(b.origin);if(!(j<=0))return Number.MAX_VALUE;if(!(j>=k*g))return Number.MAX_VALUE;j/=k;k=THREE.CollisionSystem.__v3;k.copy(b.direction);k.multiplyScalar(j);k.addSelf(b.origin);Math.abs(f.x)>Math.abs(f.y)?Math.abs(f.x)>Math.abs(f.z)?(b=k.y-c.y,f=d.y-c.y,
|
||||
g=e.y-c.y,k=k.z-c.z,d=d.z-c.z,e=e.z-c.z):(b=k.x-c.x,f=d.x-c.x,g=e.x-c.x,k=k.y-c.y,d=d.y-c.y,e=e.y-c.y):Math.abs(f.y)>Math.abs(f.z)?(b=k.x-c.x,f=d.x-c.x,g=e.x-c.x,k=k.z-c.z,d=d.z-c.z,e=e.z-c.z):(b=k.x-c.x,f=d.x-c.x,g=e.x-c.x,k=k.y-c.y,d=d.y-c.y,e=e.y-c.y);c=f*e-d*g;if(c==0)return Number.MAX_VALUE;c=1/c;e=(b*e-k*g)*c;if(!(e>=0))return Number.MAX_VALUE;c*=f*k-d*b;if(!(c>=0))return Number.MAX_VALUE;if(!(1-e-c>=0))return Number.MAX_VALUE;return j};
|
||||
THREE.CollisionSystem.prototype.rayMesh=function(b,c){for(var d=this.makeRayLocal(b,c.mesh),e=Number.MAX_VALUE,f,g=0;g<c.numFaces;g++){var j=c.mesh.geometry.faces[g],k=c.mesh.geometry.vertices[j.a].position,m=c.mesh.geometry.vertices[j.b].position,o=c.mesh.geometry.vertices[j.c].position,n=j instanceof THREE.Face4?c.mesh.geometry.vertices[j.d].position:null;j instanceof THREE.Face3?(j=this.rayTriangle(d,k,m,o,e,this.collisionNormal),j<e&&(e=j,f=g,c.normal.copy(this.collisionNormal),c.normal.normalize())):
|
||||
j instanceof THREE.Face4&&(j=this.rayTriangle(d,k,m,n,e,this.collisionNormal),j<e&&(e=j,f=g,c.normal.copy(this.collisionNormal),c.normal.normalize()),j=this.rayTriangle(d,m,o,n,e,this.collisionNormal),j<e&&(e=j,f=g,c.normal.copy(this.collisionNormal),c.normal.normalize()))}return{dist:e,faceIndex:f}};
|
||||
THREE.CollisionSystem.prototype.rayTriangle=function(b,c,d,e,f,g){var j=THREE.CollisionSystem.__v1,k=THREE.CollisionSystem.__v2;g.set(0,0,0);j.sub(d,c);k.sub(e,d);g.cross(j,k);k=g.dot(b.direction);if(!(k<0))return Number.MAX_VALUE;j=g.dot(c)-g.dot(b.origin);if(!(j<=0))return Number.MAX_VALUE;if(!(j>=k*f))return Number.MAX_VALUE;j/=k;k=THREE.CollisionSystem.__v3;k.copy(b.direction);k.multiplyScalar(j);k.addSelf(b.origin);Math.abs(g.x)>Math.abs(g.y)?Math.abs(g.x)>Math.abs(g.z)?(b=k.y-c.y,g=d.y-c.y,
|
||||
f=e.y-c.y,k=k.z-c.z,d=d.z-c.z,e=e.z-c.z):(b=k.x-c.x,g=d.x-c.x,f=e.x-c.x,k=k.y-c.y,d=d.y-c.y,e=e.y-c.y):Math.abs(g.y)>Math.abs(g.z)?(b=k.x-c.x,g=d.x-c.x,f=e.x-c.x,k=k.z-c.z,d=d.z-c.z,e=e.z-c.z):(b=k.x-c.x,g=d.x-c.x,f=e.x-c.x,k=k.y-c.y,d=d.y-c.y,e=e.y-c.y);c=g*e-d*f;if(c==0)return Number.MAX_VALUE;c=1/c;e=(b*e-k*f)*c;if(!(e>=0))return Number.MAX_VALUE;c*=g*k-d*b;if(!(c>=0))return Number.MAX_VALUE;if(!(1-e-c>=0))return Number.MAX_VALUE;return j};
|
||||
THREE.CollisionSystem.prototype.makeRayLocal=function(b,c){var d=THREE.CollisionSystem.__m;THREE.Matrix4.makeInvert(c.matrixWorld,d);var e=THREE.CollisionSystem.__r;e.origin.copy(b.origin);e.direction.copy(b.direction);d.multiplyVector3(e.origin);d.rotateAxis(e.direction);e.direction.normalize();return e};
|
||||
THREE.CollisionSystem.prototype.rayBox=function(b,c){var d;c.dynamic&&c.mesh&&c.mesh.matrixWorld?d=this.makeRayLocal(b,c.mesh):(d=THREE.CollisionSystem.__r,d.origin.copy(b.origin),d.direction.copy(b.direction));var e=0,g=0,f=0,j=0,k=0,m=0,n=!0;d.origin.x<c.min.x?(e=c.min.x-d.origin.x,e/=d.direction.x,n=!1,j=-1):d.origin.x>c.max.x&&(e=c.max.x-d.origin.x,e/=d.direction.x,n=!1,j=1);d.origin.y<c.min.y?(g=c.min.y-d.origin.y,g/=d.direction.y,n=!1,k=-1):d.origin.y>c.max.y&&(g=c.max.y-d.origin.y,g/=d.direction.y,
|
||||
n=!1,k=1);d.origin.z<c.min.z?(f=c.min.z-d.origin.z,f/=d.direction.z,n=!1,m=-1):d.origin.z>c.max.z&&(f=c.max.z-d.origin.z,f/=d.direction.z,n=!1,m=1);if(n)return-1;n=0;g>e&&(n=1,e=g);f>e&&(n=2,e=f);switch(n){case 0:k=d.origin.y+d.direction.y*e;if(k<c.min.y||k>c.max.y)return Number.MAX_VALUE;d=d.origin.z+d.direction.z*e;if(d<c.min.z||d>c.max.z)return Number.MAX_VALUE;c.normal.set(j,0,0);break;case 1:j=d.origin.x+d.direction.x*e;if(j<c.min.x||j>c.max.x)return Number.MAX_VALUE;d=d.origin.z+d.direction.z*
|
||||
THREE.CollisionSystem.prototype.rayBox=function(b,c){var d;c.dynamic&&c.mesh&&c.mesh.matrixWorld?d=this.makeRayLocal(b,c.mesh):(d=THREE.CollisionSystem.__r,d.origin.copy(b.origin),d.direction.copy(b.direction));var e=0,f=0,g=0,j=0,k=0,m=0,o=!0;d.origin.x<c.min.x?(e=c.min.x-d.origin.x,e/=d.direction.x,o=!1,j=-1):d.origin.x>c.max.x&&(e=c.max.x-d.origin.x,e/=d.direction.x,o=!1,j=1);d.origin.y<c.min.y?(f=c.min.y-d.origin.y,f/=d.direction.y,o=!1,k=-1):d.origin.y>c.max.y&&(f=c.max.y-d.origin.y,f/=d.direction.y,
|
||||
o=!1,k=1);d.origin.z<c.min.z?(g=c.min.z-d.origin.z,g/=d.direction.z,o=!1,m=-1):d.origin.z>c.max.z&&(g=c.max.z-d.origin.z,g/=d.direction.z,o=!1,m=1);if(o)return-1;o=0;f>e&&(o=1,e=f);g>e&&(o=2,e=g);switch(o){case 0:k=d.origin.y+d.direction.y*e;if(k<c.min.y||k>c.max.y)return Number.MAX_VALUE;d=d.origin.z+d.direction.z*e;if(d<c.min.z||d>c.max.z)return Number.MAX_VALUE;c.normal.set(j,0,0);break;case 1:j=d.origin.x+d.direction.x*e;if(j<c.min.x||j>c.max.x)return Number.MAX_VALUE;d=d.origin.z+d.direction.z*
|
||||
e;if(d<c.min.z||d>c.max.z)return Number.MAX_VALUE;c.normal.set(0,k,0);break;case 2:j=d.origin.x+d.direction.x*e;if(j<c.min.x||j>c.max.x)return Number.MAX_VALUE;k=d.origin.y+d.direction.y*e;if(k<c.min.y||k>c.max.y)return Number.MAX_VALUE;c.normal.set(0,0,m)}return e};THREE.CollisionSystem.prototype.rayPlane=function(b,c){var d=b.direction.dot(c.normal),e=c.point.dot(c.normal);if(d<0)d=(e-b.origin.dot(c.normal))/d;else return Number.MAX_VALUE;return d>0?d:Number.MAX_VALUE};
|
||||
THREE.CollisionSystem.prototype.raySphere=function(b,c){var d=c.center.clone().subSelf(b.origin);if(d.lengthSq<c.radiusSq)return-1;var e=d.dot(b.direction.clone());if(e<=0)return Number.MAX_VALUE;d=c.radiusSq-(d.lengthSq()-e*e);if(d>=0)return Math.abs(e)-Math.sqrt(d);return Number.MAX_VALUE};THREE.CollisionSystem.__v1=new THREE.Vector3;THREE.CollisionSystem.__v2=new THREE.Vector3;THREE.CollisionSystem.__v3=new THREE.Vector3;THREE.CollisionSystem.__nr=new THREE.Vector3;THREE.CollisionSystem.__m=new THREE.Matrix4;
|
||||
THREE.CollisionSystem.__r=new THREE.Ray;THREE.CollisionUtils={};THREE.CollisionUtils.MeshOBB=function(b){b.geometry.computeBoundingBox();var c=b.geometry.boundingBox,d=new THREE.Vector3(c.x[0],c.y[0],c.z[0]),c=new THREE.Vector3(c.x[1],c.y[1],c.z[1]),d=new THREE.BoxCollider(d,c);d.mesh=b;return d};THREE.CollisionUtils.MeshAABB=function(b){var c=THREE.CollisionUtils.MeshOBB(b);c.min.addSelf(b.position);c.max.addSelf(b.position);c.dynamic=!1;return c};
|
||||
THREE.CollisionUtils.MeshColliderWBox=function(b){return new THREE.MeshCollider(b,THREE.CollisionUtils.MeshOBB(b))};
|
||||
THREE.AnaglyphWebGLRenderer=function(b){THREE.WebGLRenderer.call(this,b);var c=this,d=this.setSize,e=this.render,g=new THREE.Camera,f=new THREE.Camera,b={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},j=new THREE.WebGLRenderTarget(512,512,b),k=new THREE.WebGLRenderTarget(512,512,b),m=new THREE.Camera(53,1,1,1E4);m.position.z=2;_material=new THREE.MeshShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:j},mapRight:{type:"t",value:1,texture:k}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",
|
||||
fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"});var n=new THREE.Scene;n.addObject(new THREE.Mesh(new THREE.Plane(2,2),_material));this.setSize=function(b,e){d.call(c,b,e);j.width=b;j.height=e;k.width=b;k.height=e};this.render=
|
||||
function(b,d){g.projectionMatrix=d.projectionMatrix;g.position.copy(d.position);g.target.position.copy(d.target.position);g.translateX(-10);f.projectionMatrix=d.projectionMatrix;f.position.copy(d.position);f.target.position.copy(d.target.position);f.translateX(10);e.call(c,b,g,j,!0);e.call(c,b,f,k,!0);e.call(c,n,m)}};THREE.AnaglyphWebGLRenderer.prototype=new THREE.WebGLRenderer;THREE.AnaglyphWebGLRenderer.prototype.constructor=THREE.AnaglyphWebGLRenderer;
|
||||
THREE.CrosseyedWebGLRenderer=function(b){THREE.WebGLRenderer.call(this,b);this.autoClear=!1;var c=this,d=this.setSize,e=this.render,g,f,j=new THREE.Camera,k=new THREE.Camera;c.separation=10;if(b&&b.separation!==void 0)c.separation=b.separation;(new THREE.Camera(53,window.innerWidth/2/window.innerHeight,1,1E4)).position.z=-10;this.setSize=function(b,e){d.call(c,b,e);g=b/2;f=e};this.render=function(b,d){this.clear();j.fov=d.fov;j.aspect=0.5*d.aspect;j.near=d.near;j.far=d.far;j.updateProjectionMatrix();
|
||||
j.position.copy(d.position);j.target.position.copy(d.target.position);j.translateX(c.separation);k.projectionMatrix=j.projectionMatrix;k.position.copy(d.position);k.target.position.copy(d.target.position);k.translateX(-c.separation);this.setViewport(0,0,g,f);e.call(c,b,j);this.setViewport(g,0,g,f);e.call(c,b,k,!1)}};THREE.CrosseyedWebGLRenderer.prototype=new THREE.WebGLRenderer;THREE.CrosseyedWebGLRenderer.prototype.constructor=THREE.CrosseyedWebGLRenderer;
|
||||
if(THREE.WebGLRenderer)THREE.AnaglyphWebGLRenderer=function(b){THREE.WebGLRenderer.call(this,b);var c=this,d=this.setSize,e=this.render,f=new THREE.Camera,g=new THREE.Camera,b={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},j=new THREE.WebGLRenderTarget(512,512,b),k=new THREE.WebGLRenderTarget(512,512,b),m=new THREE.Camera(53,1,1,1E4);m.position.z=2;_material=new THREE.MeshShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:j},mapRight:{type:"t",value:1,
|
||||
texture:k}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"});var o=
|
||||
new THREE.Scene;o.addObject(new THREE.Mesh(new THREE.PlaneGeometry(2,2),_material));this.setSize=function(b,e){d.call(c,b,e);j.width=b;j.height=e;k.width=b;k.height=e};this.render=function(b,d){f.projectionMatrix=d.projectionMatrix;f.position.copy(d.position);f.target.position.copy(d.target.position);f.translateX(-10);g.projectionMatrix=d.projectionMatrix;g.position.copy(d.position);g.target.position.copy(d.target.position);g.translateX(10);e.call(c,b,f,j,!0);e.call(c,b,g,k,!0);e.call(c,o,m)}};
|
||||
if(THREE.WebGLRenderer)THREE.CrosseyedWebGLRenderer=function(b){THREE.WebGLRenderer.call(this,b);this.autoClear=!1;var c=this,d=this.setSize,e=this.render,f,g,j=new THREE.Camera,k=new THREE.Camera;c.separation=10;if(b&&b.separation!==void 0)c.separation=b.separation;(new THREE.Camera(53,window.innerWidth/2/window.innerHeight,1,1E4)).position.z=-10;this.setSize=function(b,e){d.call(c,b,e);f=b/2;g=e};this.render=function(b,d){this.clear();j.fov=d.fov;j.aspect=0.5*d.aspect;j.near=d.near;j.far=d.far;
|
||||
j.updateProjectionMatrix();j.position.copy(d.position);j.target.position.copy(d.target.position);j.translateX(c.separation);k.projectionMatrix=j.projectionMatrix;k.position.copy(d.position);k.target.position.copy(d.target.position);k.translateX(-c.separation);this.setViewport(0,0,f,g);e.call(c,b,j);this.setViewport(f,0,f,g);e.call(c,b,k,!1)}};
|
||||
|
||||
+153
-150
@@ -1,13 +1,13 @@
|
||||
// ThreeExtras.js r41/ROME - http://github.com/mrdoob/three.js
|
||||
THREE.ColorUtils={adjustHSV:function(a,b,c,d){var e=THREE.ColorUtils.__hsv;THREE.ColorUtils.rgbToHsv(a,e);e.h=THREE.ColorUtils.clamp(e.h+b,0,1);e.s=THREE.ColorUtils.clamp(e.s+c,0,1);e.v=THREE.ColorUtils.clamp(e.v+d,0,1);a.setHSV(e.h,e.s,e.v)},rgbToHsv:function(a,b){var c=a.r,d=a.g,e=a.b,f=Math.max(Math.max(c,d),e),g=Math.min(Math.min(c,d),e);if(g==f)g=c=0;else{var j=f-g,g=j/f,c=c==f?(d-e)/j:d==f?2+(e-c)/j:4+(c-d)/j;c/=6;c<0&&(c+=1);c>1&&(c-=1)}b===void 0&&(b={h:0,s:0,v:0});b.h=c;b.s=g;b.v=f;return b},
|
||||
THREE.ColorUtils={adjustHSV:function(a,b,c,e){var d=THREE.ColorUtils.__hsv;THREE.ColorUtils.rgbToHsv(a,d);d.h=THREE.ColorUtils.clamp(d.h+b,0,1);d.s=THREE.ColorUtils.clamp(d.s+c,0,1);d.v=THREE.ColorUtils.clamp(d.v+e,0,1);a.setHSV(d.h,d.s,d.v)},rgbToHsv:function(a,b){var c=a.r,e=a.g,d=a.b,f=Math.max(Math.max(c,e),d),g=Math.min(Math.min(c,e),d);if(g==f)g=c=0;else{var j=f-g,g=j/f,c=c==f?(e-d)/j:e==f?2+(d-c)/j:4+(c-e)/j;c/=6;c<0&&(c+=1);c>1&&(c-=1)}b===void 0&&(b={h:0,s:0,v:0});b.h=c;b.s=g;b.v=f;return b},
|
||||
clamp:function(a,b,c){return a<b?b:a>c?c:a}};THREE.ColorUtils.__hsv={h:0,s:0,v:0};
|
||||
var GeometryUtils={merge:function(a,b){var c=b instanceof THREE.Mesh,d=a.vertices.length,e=c?b.geometry:b,f=a.vertices,g=e.vertices,j=a.faces,h=e.faces,k=a.faceVertexUvs[0],e=e.faceVertexUvs[0];c&&b.matrixAutoUpdate&&b.updateMatrix();for(var l=0,m=g.length;l<m;l++){var n=new THREE.Vertex(g[l].position.clone());c&&b.matrix.multiplyVector3(n.position);f.push(n)}l=0;for(m=h.length;l<m;l++){var g=h[l],o,t,v=g.vertexNormals,n=g.vertexColors;g instanceof THREE.Face3?o=new THREE.Face3(g.a+d,g.b+d,g.c+d):
|
||||
g instanceof THREE.Face4&&(o=new THREE.Face4(g.a+d,g.b+d,g.c+d,g.d+d));o.normal.copy(g.normal);c=0;for(f=v.length;c<f;c++)t=v[c],o.vertexNormals.push(t.clone());o.color.copy(g.color);c=0;for(f=n.length;c<f;c++)t=n[c],o.vertexColors.push(t.clone());o.materials=g.materials.slice();o.centroid.copy(g.centroid);j.push(o)}l=0;for(m=e.length;l<m;l++){d=e[l];j=[];c=0;for(f=d.length;c<f;c++)j.push(new THREE.UV(d[c].u,d[c].v));k.push(j)}}};
|
||||
THREE.ImageUtils={loadTexture:function(a,b,c){var d=new Image,e=new THREE.Texture(d,b);d.onload=function(){e.needsUpdate=!0;c&&c(this)};d.src=a;return e},loadTextureCube:function(a,b,c){var d,e=[],f=new THREE.Texture(e,b),b=e.loadCount=0;for(d=a.length;b<d;++b)e[b]=new Image,e[b].onload=function(){e.loadCount+=1;if(e.loadCount==6)f.needsUpdate=!0;c&&c(this)},e[b].src=a[b];return f}};
|
||||
THREE.SceneUtils={addMesh:function(a,b,c,d,e,f,g,j,h,k){b=new THREE.Mesh(b,k);b.scale.x=b.scale.y=b.scale.z=c;b.position.x=d;b.position.y=e;b.position.z=f;b.rotation.x=g;b.rotation.y=j;b.rotation.z=h;a.addObject(b);return b},addPanoramaCubeWebGL:function(a,b,c){var d=THREE.ShaderUtils.lib.cube;d.uniforms.tCube.texture=c;c=new THREE.MeshShaderMaterial({fragmentShader:d.fragmentShader,vertexShader:d.vertexShader,uniforms:d.uniforms});b=new THREE.Mesh(new THREE.Cube(b,b,b,1,1,1,null,!0),c);a.addObject(b);
|
||||
return b},addPanoramaCube:function(a,b,c){var d=[];d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[0])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[1])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[2])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[3])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[4])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[5])}));b=new THREE.Mesh(new THREE.Cube(b,b,b,1,1,d,!0),
|
||||
new THREE.MeshFaceMaterial);a.addObject(b);return b},addPanoramaCubePlanes:function(a,b,c){var d=b/2,b=new THREE.Plane(b,b),e=Math.PI,f=Math.PI/2;THREE.SceneUtils.addMesh(a,b,1,0,0,-d,0,0,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[5])}));THREE.SceneUtils.addMesh(a,b,1,-d,0,0,0,f,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[0])}));THREE.SceneUtils.addMesh(a,b,1,d,0,0,0,-f,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[1])}));THREE.SceneUtils.addMesh(a,b,1,0,d,0,f,0,e,
|
||||
new THREE.MeshBasicMaterial({map:new THREE.Texture(c[2])}));THREE.SceneUtils.addMesh(a,b,1,0,-d,0,-f,0,e,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[3])}))},showHierarchy:function(a,b){THREE.SceneUtils.traverseHierarchy(a,function(a){a.visible=b})},traverseHierarchy:function(a,b){var c,d,e=a.children.length;for(d=0;d<e;d++)c=a.children[d],b(c),THREE.SceneUtils.traverseHierarchy(c,b)}};
|
||||
var GeometryUtils={merge:function(a,b){var c=b instanceof THREE.Mesh,e=a.vertices.length,d=c?b.geometry:b,f=a.vertices,g=d.vertices,j=a.faces,h=d.faces,k=a.faceVertexUvs[0],d=d.faceVertexUvs[0];c&&b.matrixAutoUpdate&&b.updateMatrix();for(var l=0,m=g.length;l<m;l++){var n=new THREE.Vertex(g[l].position.clone());c&&b.matrix.multiplyVector3(n.position);f.push(n)}l=0;for(m=h.length;l<m;l++){var g=h[l],o,u,t=g.vertexNormals,n=g.vertexColors;g instanceof THREE.Face3?o=new THREE.Face3(g.a+e,g.b+e,g.c+e):
|
||||
g instanceof THREE.Face4&&(o=new THREE.Face4(g.a+e,g.b+e,g.c+e,g.d+e));o.normal.copy(g.normal);c=0;for(f=t.length;c<f;c++)u=t[c],o.vertexNormals.push(u.clone());o.color.copy(g.color);c=0;for(f=n.length;c<f;c++)u=n[c],o.vertexColors.push(u.clone());o.materials=g.materials.slice();o.centroid.copy(g.centroid);j.push(o)}l=0;for(m=d.length;l<m;l++){e=d[l];j=[];c=0;for(f=e.length;c<f;c++)j.push(new THREE.UV(e[c].u,e[c].v));k.push(j)}}};
|
||||
THREE.ImageUtils={loadTexture:function(a,b,c){var e=new Image,d=new THREE.Texture(e,b);e.onload=function(){d.needsUpdate=!0;c&&c(this)};e.src=a;return d},loadTextureCube:function(a,b,c){var e,d=[],f=new THREE.Texture(d,b),b=d.loadCount=0;for(e=a.length;b<e;++b)d[b]=new Image,d[b].onload=function(){d.loadCount+=1;if(d.loadCount==6)f.needsUpdate=!0;c&&c(this)},d[b].src=a[b];return f}};
|
||||
THREE.SceneUtils={addMesh:function(a,b,c,e,d,f,g,j,h,k){b=new THREE.Mesh(b,k);b.scale.x=b.scale.y=b.scale.z=c;b.position.x=e;b.position.y=d;b.position.z=f;b.rotation.x=g;b.rotation.y=j;b.rotation.z=h;a.addObject(b);return b},addPanoramaCubeWebGL:function(a,b,c){var e=THREE.ShaderUtils.lib.cube;e.uniforms.tCube.texture=c;c=new THREE.MeshShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:e.uniforms});b=new THREE.Mesh(new THREE.CubeGeometry(b,b,b,1,1,1,null,!0),c);a.addObject(b);
|
||||
return b},addPanoramaCube:function(a,b,c){var e=[];e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[0])}));e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[1])}));e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[2])}));e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[3])}));e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[4])}));e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[5])}));b=new THREE.Mesh(new THREE.Cube(b,b,b,1,1,e,!0),
|
||||
new THREE.MeshFaceMaterial);a.addObject(b);return b},addPanoramaCubePlanes:function(a,b,c){var e=b/2,b=new THREE.Plane(b,b),d=Math.PI,f=Math.PI/2;THREE.SceneUtils.addMesh(a,b,1,0,0,-e,0,0,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[5])}));THREE.SceneUtils.addMesh(a,b,1,-e,0,0,0,f,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[0])}));THREE.SceneUtils.addMesh(a,b,1,e,0,0,0,-f,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[1])}));THREE.SceneUtils.addMesh(a,b,1,0,e,0,f,0,d,
|
||||
new THREE.MeshBasicMaterial({map:new THREE.Texture(c[2])}));THREE.SceneUtils.addMesh(a,b,1,0,-e,0,-f,0,d,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[3])}))},showHierarchy:function(a,b){THREE.SceneUtils.traverseHierarchy(a,function(a){a.visible=b})},traverseHierarchy:function(a,b){var c,e,d=a.children.length;for(e=0;e<d;e++)c=a.children[e],b(c),THREE.SceneUtils.traverseHierarchy(c,b)}};
|
||||
THREE.ShaderUtils={lib:{fresnel:{uniforms:{mRefractionRatio:{type:"f",value:1.02},mFresnelBias:{type:"f",value:0.1},mFresnelPower:{type:"f",value:2},mFresnelScale:{type:"f",value:1},tCube:{type:"t",value:1,texture:null}},fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\nvec4 refractedColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nrefractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;\nrefractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;\nrefractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;\nrefractedColor.a = 1.0;\ngl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );\n}",
|
||||
vertexShader:"uniform float mRefractionRatio;\nuniform float mFresnelBias;\nuniform float mFresnelScale;\nuniform float mFresnelPower;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = normalize ( mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal );\nvec3 I = mPosition.xyz - cameraPosition;\nvReflect = reflect( I, nWorld );\nvRefract[0] = refract( normalize( I ), nWorld, mRefractionRatio );\nvRefract[1] = refract( normalize( I ), nWorld, mRefractionRatio * 0.99 );\nvRefract[2] = refract( normalize( I ), nWorld, mRefractionRatio * 0.98 );\nvReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), nWorld ), mFresnelPower );\ngl_Position = projectionMatrix * mvPosition;\n}"},
|
||||
normal:{uniforms:{enableAO:{type:"i",value:0},enableDiffuse:{type:"i",value:0},enableSpecular:{type:"i",value:0},tDiffuse:{type:"t",value:0,texture:null},tNormal:{type:"t",value:2,texture:null},tSpecular:{type:"t",value:3,texture:null},tAO:{type:"t",value:4,texture:null},uNormalScale:{type:"f",value:1},tDisplacement:{type:"t",value:5,texture:null},uDisplacementBias:{type:"f",value:-0.5},uDisplacementScale:{type:"f",value:2.5},uPointLightPos:{type:"v3",value:new THREE.Vector3},uPointLightColor:{type:"c",
|
||||
@@ -17,163 +17,166 @@ cube:{uniforms:{tCube:{type:"t",value:1,texture:null}},vertexShader:"varying vec
|
||||
value:0,texture:null},uImageIncrement:{type:"v2",value:new THREE.Vector2(0.001953125,0)},cKernel:{type:"fv1",value:[]}},vertexShader:"varying vec2 vUv;\nuniform vec2 uImageIncrement;\nvoid main(void) {\nvUv = uv - ((KERNEL_SIZE - 1.0) / 2.0) * uImageIncrement;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform vec2 uImageIncrement;\nuniform float cKernel[KERNEL_SIZE];\nvoid main(void) {\nvec2 imageCoord = vUv;\nvec4 sum = vec4( 0.0, 0.0, 0.0, 0.0 );\nfor( int i=0; i<KERNEL_SIZE; ++i ) {\nsum += texture2D( tDiffuse, imageCoord ) * cKernel[i];\nimageCoord += uImageIncrement;\n}\ngl_FragColor = sum;\n}"},
|
||||
film:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},time:{type:"f",value:0},nIntensity:{type:"f",value:0.5},sIntensity:{type:"f",value:0.05},sCount:{type:"f",value:4096},grayscale:{type:"i",value:1}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float time;\nuniform bool grayscale;\nuniform float nIntensity;\nuniform float sIntensity;\nuniform float sCount;\nvoid main() {\nvec4 cTextureScreen = texture2D( tDiffuse, vUv );\nfloat x = vUv.x * vUv.y * time * 1000.0;\nx = mod( x, 13.0 ) * mod( x, 123.0 );\nfloat dx = mod( x, 0.01 );\nvec3 cResult = cTextureScreen.rgb + cTextureScreen.rgb * clamp( 0.1 + dx * 100.0, 0.0, 1.0 );\nvec2 sc = vec2( sin( vUv.y * sCount ), cos( vUv.y * sCount ) );\ncResult += cTextureScreen.rgb * vec3( sc.x, sc.y, sc.x ) * sIntensity;\ncResult = cTextureScreen.rgb + clamp( nIntensity, 0.0,1.0 ) * ( cResult - cTextureScreen.rgb );\nif( grayscale ) {\ncResult = vec3( cResult.r * 0.3 + cResult.g * 0.59 + cResult.b * 0.11 );\n}\ngl_FragColor = vec4( cResult, cTextureScreen.a );\n}"},
|
||||
screen:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},opacity:{type:"f",value:1}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float opacity;\nvoid main() {\nvec4 texel = texture2D( tDiffuse, vUv );\ngl_FragColor = opacity * texel;\n}"},basic:{uniforms:{},vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",
|
||||
fragmentShader:"void main() {\ngl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );\n}"}},buildKernel:function(a){var b,c,d,e,f=2*Math.ceil(a*3)+1;f>25&&(f=25);e=(f-1)*0.5;c=Array(f);for(b=d=0;b<f;++b)c[b]=Math.exp(-((b-e)*(b-e))/(2*a*a)),d+=c[b];for(b=0;b<f;++b)c[b]/=d;return c}};
|
||||
THREE.AnimationHandler=function(){var a=[],b={},c={update:function(c){for(var b=0;b<a.length;b++)a[b].update(c)},addToUpdate:function(c){a.indexOf(c)===-1&&a.push(c)},removeFromUpdate:function(c){c=a.indexOf(c);c!==-1&&a.splice(c,1)},add:function(a){b[a.name]!==void 0&&console.log("THREE.AnimationHandler.add: Warning! "+a.name+" already exists in library. Overwriting.");b[a.name]=a;if(a.initialized!==!0){for(var c=0;c<a.hierarchy.length;c++){for(var d=0;d<a.hierarchy[c].keys.length;d++){if(a.hierarchy[c].keys[d].time<
|
||||
0)a.hierarchy[c].keys[d].time=0;if(a.hierarchy[c].keys[d].rot!==void 0&&!(a.hierarchy[c].keys[d].rot instanceof THREE.Quaternion)){var j=a.hierarchy[c].keys[d].rot;a.hierarchy[c].keys[d].rot=new THREE.Quaternion(j[0],j[1],j[2],j[3])}}if(a.hierarchy[c].keys[0].morphTargets!==void 0){j={};for(d=0;d<a.hierarchy[c].keys.length;d++)for(var h=0;h<a.hierarchy[c].keys[d].morphTargets.length;h++){var k=a.hierarchy[c].keys[d].morphTargets[h];j[k]=-1}a.hierarchy[c].usedMorphTargets=j;for(d=0;d<a.hierarchy[c].keys.length;d++){var l=
|
||||
{};for(k in j){for(h=0;h<a.hierarchy[c].keys[d].morphTargets.length;h++)if(a.hierarchy[c].keys[d].morphTargets[h]===k){l[k]=a.hierarchy[c].keys[d].morphTargetsInfluences[h];break}h===a.hierarchy[c].keys[d].morphTargets.length&&(l[k]=0)}a.hierarchy[c].keys[d].morphTargetsInfluences=l}}for(d=1;d<a.hierarchy[c].keys.length;d++)a.hierarchy[c].keys[d].time===a.hierarchy[c].keys[d-1].time&&(a.hierarchy[c].keys.splice(d,1),d--);for(d=1;d<a.hierarchy[c].keys.length;d++)a.hierarchy[c].keys[d].index=d}d=parseInt(a.length*
|
||||
a.fps,10);a.JIT={};a.JIT.hierarchy=[];for(c=0;c<a.hierarchy.length;c++)a.JIT.hierarchy.push(Array(d));a.initialized=!0}},get:function(a){if(typeof a==="string")return b[a]?b[a]:(console.log("THREE.AnimationHandler.get: Couldn't find animation "+a),null)},parse:function(a){var c=[];if(a instanceof THREE.SkinnedMesh)for(var b=0;b<a.bones.length;b++)c.push(a.bones[b]);else d(a,c);return c}},d=function(a,c){c.push(a);for(var b=0;b<a.children.length;b++)d(a.children[b],c)};c.LINEAR=0;c.CATMULLROM=1;c.CATMULLROM_FORWARD=
|
||||
2;return c}();THREE.Animation=function(a,b,c,d){this.root=a;this.data=THREE.AnimationHandler.get(b);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.timeScale=1;this.isPlaying=!1;this.loop=this.isPaused=!0;this.interpolationType=c!==void 0?c:THREE.AnimationHandler.LINEAR;this.JITCompile=d!==void 0?d:!0;this.points=[];this.target=new THREE.Vector3};
|
||||
THREE.Animation.prototype.play=function(a,b){if(!this.isPlaying){this.isPlaying=!0;this.loop=a!==void 0?a:!0;this.currentTime=b!==void 0?b:0;var c,d=this.hierarchy.length,e;for(c=0;c<d;c++){e=this.hierarchy[c];if(this.interpolationType!==THREE.AnimationHandler.CATMULLROM_FORWARD)e.useQuaternion=!0;e.matrixAutoUpdate=!0;if(e.animationCache===void 0)e.animationCache={},e.animationCache.prevKey={pos:0,rot:0,scl:0},e.animationCache.nextKey={pos:0,rot:0,scl:0},e.animationCache.originalMatrix=e instanceof
|
||||
THREE.Bone?e.skinMatrix:e.matrix;var f=e.animationCache.prevKey;e=e.animationCache.nextKey;f.pos=this.data.hierarchy[c].keys[0];f.rot=this.data.hierarchy[c].keys[0];f.scl=this.data.hierarchy[c].keys[0];e.pos=this.getNextKeyWith("pos",c,1);e.rot=this.getNextKeyWith("rot",c,1);e.scl=this.getNextKeyWith("scl",c,1)}this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};
|
||||
fragmentShader:"void main() {\ngl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );\n}"}},buildKernel:function(a){var b,c,e,d,f=2*Math.ceil(a*3)+1;f>25&&(f=25);d=(f-1)*0.5;c=Array(f);for(b=e=0;b<f;++b)c[b]=Math.exp(-((b-d)*(b-d))/(2*a*a)),e+=c[b];for(b=0;b<f;++b)c[b]/=e;return c}};
|
||||
THREE.AnimationHandler=function(){var a=[],b={},c={update:function(c){for(var b=0;b<a.length;b++)a[b].update(c)},addToUpdate:function(c){a.indexOf(c)===-1&&a.push(c)},removeFromUpdate:function(c){c=a.indexOf(c);c!==-1&&a.splice(c,1)},add:function(a){b[a.name]!==void 0&&console.log("THREE.AnimationHandler.add: Warning! "+a.name+" already exists in library. Overwriting.");b[a.name]=a;if(a.initialized!==!0){for(var c=0;c<a.hierarchy.length;c++){for(var e=0;e<a.hierarchy[c].keys.length;e++){if(a.hierarchy[c].keys[e].time<
|
||||
0)a.hierarchy[c].keys[e].time=0;if(a.hierarchy[c].keys[e].rot!==void 0&&!(a.hierarchy[c].keys[e].rot instanceof THREE.Quaternion)){var j=a.hierarchy[c].keys[e].rot;a.hierarchy[c].keys[e].rot=new THREE.Quaternion(j[0],j[1],j[2],j[3])}}if(a.hierarchy[c].keys[0].morphTargets!==void 0){j={};for(e=0;e<a.hierarchy[c].keys.length;e++)for(var h=0;h<a.hierarchy[c].keys[e].morphTargets.length;h++){var k=a.hierarchy[c].keys[e].morphTargets[h];j[k]=-1}a.hierarchy[c].usedMorphTargets=j;for(e=0;e<a.hierarchy[c].keys.length;e++){var l=
|
||||
{};for(k in j){for(h=0;h<a.hierarchy[c].keys[e].morphTargets.length;h++)if(a.hierarchy[c].keys[e].morphTargets[h]===k){l[k]=a.hierarchy[c].keys[e].morphTargetsInfluences[h];break}h===a.hierarchy[c].keys[e].morphTargets.length&&(l[k]=0)}a.hierarchy[c].keys[e].morphTargetsInfluences=l}}for(e=1;e<a.hierarchy[c].keys.length;e++)a.hierarchy[c].keys[e].time===a.hierarchy[c].keys[e-1].time&&(a.hierarchy[c].keys.splice(e,1),e--);for(e=1;e<a.hierarchy[c].keys.length;e++)a.hierarchy[c].keys[e].index=e}e=parseInt(a.length*
|
||||
a.fps,10);a.JIT={};a.JIT.hierarchy=[];for(c=0;c<a.hierarchy.length;c++)a.JIT.hierarchy.push(Array(e));a.initialized=!0}},get:function(a){if(typeof a==="string")return b[a]?b[a]:(console.log("THREE.AnimationHandler.get: Couldn't find animation "+a),null)},parse:function(a){var c=[];if(a instanceof THREE.SkinnedMesh)for(var b=0;b<a.bones.length;b++)c.push(a.bones[b]);else e(a,c);return c}},e=function(a,c){c.push(a);for(var b=0;b<a.children.length;b++)e(a.children[b],c)};c.LINEAR=0;c.CATMULLROM=1;c.CATMULLROM_FORWARD=
|
||||
2;return c}();THREE.Animation=function(a,b,c,e){this.root=a;this.data=THREE.AnimationHandler.get(b);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.timeScale=1;this.isPlaying=!1;this.loop=this.isPaused=!0;this.interpolationType=c!==void 0?c:THREE.AnimationHandler.LINEAR;this.JITCompile=e!==void 0?e:!0;this.points=[];this.target=new THREE.Vector3};
|
||||
THREE.Animation.prototype.play=function(a,b){if(!this.isPlaying){this.isPlaying=!0;this.loop=a!==void 0?a:!0;this.currentTime=b!==void 0?b:0;var c,e=this.hierarchy.length,d;for(c=0;c<e;c++){d=this.hierarchy[c];if(this.interpolationType!==THREE.AnimationHandler.CATMULLROM_FORWARD)d.useQuaternion=!0;d.matrixAutoUpdate=!0;if(d.animationCache===void 0)d.animationCache={},d.animationCache.prevKey={pos:0,rot:0,scl:0},d.animationCache.nextKey={pos:0,rot:0,scl:0},d.animationCache.originalMatrix=d instanceof
|
||||
THREE.Bone?d.skinMatrix:d.matrix;var f=d.animationCache.prevKey;d=d.animationCache.nextKey;f.pos=this.data.hierarchy[c].keys[0];f.rot=this.data.hierarchy[c].keys[0];f.scl=this.data.hierarchy[c].keys[0];d.pos=this.getNextKeyWith("pos",c,1);d.rot=this.getNextKeyWith("rot",c,1);d.scl=this.getNextKeyWith("scl",c,1)}this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};
|
||||
THREE.Animation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
|
||||
THREE.Animation.prototype.stop=function(){this.isPaused=this.isPlaying=!1;THREE.AnimationHandler.removeFromUpdate(this);for(var a=0;a<this.hierarchy.length;a++)if(this.hierarchy[a].animationCache!==void 0)this.hierarchy[a]instanceof THREE.Bone?this.hierarchy[a].skinMatrix=this.hierarchy[a].animationCache.originalMatrix:this.hierarchy[a].matrix=this.hierarchy[a].animationCache.originalMatrix,delete this.hierarchy[a].animationCache};
|
||||
THREE.Animation.prototype.update=function(a){if(this.isPlaying){var b=["pos","rot","scl"],c,d,e,f,g,j,h,k,l=this.data.JIT.hierarchy,m,n;this.currentTime+=a*this.timeScale;n=this.currentTime;m=this.currentTime%=this.data.length;k=parseInt(Math.min(m*this.data.fps,this.data.length*this.data.fps),10);for(var o=0,t=this.hierarchy.length;o<t;o++)if(a=this.hierarchy[o],h=a.animationCache,this.JITCompile&&l[o][k]!==void 0)a instanceof THREE.Bone?(a.skinMatrix=l[o][k],a.matrixAutoUpdate=!1,a.matrixWorldNeedsUpdate=
|
||||
!1):(a.matrix=l[o][k],a.matrixAutoUpdate=!1,a.matrixWorldNeedsUpdate=!0);else{if(this.JITCompile)a instanceof THREE.Bone?a.skinMatrix=a.animationCache.originalMatrix:a.matrix=a.animationCache.originalMatrix;for(var v=0;v<3;v++){c=b[v];g=h.prevKey[c];j=h.nextKey[c];if(j.time<=n){if(m<n)if(this.loop){g=this.data.hierarchy[o].keys[0];for(j=this.getNextKeyWith(c,o,1);j.time<m;)g=j,j=this.getNextKeyWith(c,o,j.index+1)}else{this.stop();return}else{do g=j,j=this.getNextKeyWith(c,o,j.index+1);while(j.time<
|
||||
m)}h.prevKey[c]=g;h.nextKey[c]=j}a.matrixAutoUpdate=!0;a.matrixWorldNeedsUpdate=!0;d=(m-g.time)/(j.time-g.time);e=g[c];f=j[c];if(d<0||d>1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+d+" on bone "+o),d=d<0?0:1;if(c==="pos")if(c=a.position,this.interpolationType===THREE.AnimationHandler.LINEAR)c.x=e[0]+(f[0]-e[0])*d,c.y=e[1]+(f[1]-e[1])*d,c.z=e[2]+(f[2]-e[2])*d;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]=
|
||||
this.getPrevKeyWith("pos",o,g.index-1).pos,this.points[1]=e,this.points[2]=f,this.points[3]=this.getNextKeyWith("pos",o,j.index+1).pos,d=d*0.33+0.33,e=this.interpolateCatmullRom(this.points,d),c.x=e[0],c.y=e[1],c.z=e[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)d=this.interpolateCatmullRom(this.points,d*1.01),this.target.set(d[0],d[1],d[2]),this.target.subSelf(c),this.target.y=0,this.target.normalize(),d=Math.atan2(this.target.x,this.target.z),a.rotation.set(0,d,0)}else if(c===
|
||||
"rot")THREE.Quaternion.slerp(e,f,a.quaternion,d);else if(c==="scl")c=a.scale,c.x=e[0]+(f[0]-e[0])*d,c.y=e[1]+(f[1]-e[1])*d,c.z=e[2]+(f[2]-e[2])*d}}if(this.JITCompile&&l[0][k]===void 0){this.hierarchy[0].update(void 0,!0);for(o=0;o<this.hierarchy.length;o++)l[o][k]=this.hierarchy[o]instanceof THREE.Bone?this.hierarchy[o].skinMatrix.clone():this.hierarchy[o].matrix.clone()}}};
|
||||
THREE.Animation.prototype.interpolateCatmullRom=function(a,b){var c=[],d=[],e,f,g,j,h,k;e=(a.length-1)*b;f=Math.floor(e);e-=f;c[0]=f==0?f:f-1;c[1]=f;c[2]=f>a.length-2?f:f+1;c[3]=f>a.length-3?f:f+2;f=a[c[0]];j=a[c[1]];h=a[c[2]];k=a[c[3]];c=e*e;g=e*c;d[0]=this.interpolate(f[0],j[0],h[0],k[0],e,c,g);d[1]=this.interpolate(f[1],j[1],h[1],k[1],e,c,g);d[2]=this.interpolate(f[2],j[2],h[2],k[2],e,c,g);return d};
|
||||
THREE.Animation.prototype.interpolate=function(a,b,c,d,e,f,g){a=(c-a)*0.5;d=(d-b)*0.5;return(2*(b-c)+a+d)*g+(-3*(b-c)-2*a-d)*f+a*e+b};THREE.Animation.prototype.getNextKeyWith=function(a,b,c){var d=this.data.hierarchy[b].keys;for(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c=c<d.length-1?c:d.length-1:c%=d.length;c<d.length;c++)if(d[c][a]!==void 0)return d[c];return this.data.hierarchy[b].keys[0]};
|
||||
THREE.Animation.prototype.getPrevKeyWith=function(a,b,c){for(var d=this.data.hierarchy[b].keys,c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c>0?c:0:c>=0?c:c+d.length;c>=0;c--)if(d[c][a]!==void 0)return d[c];return this.data.hierarchy[b].keys[d.length-1]};
|
||||
THREE.Animation.prototype.update=function(a){if(this.isPlaying){var b=["pos","rot","scl"],c,e,d,f,g,j,h,k,l=this.data.JIT.hierarchy,m,n;this.currentTime+=a*this.timeScale;n=this.currentTime;m=this.currentTime%=this.data.length;k=parseInt(Math.min(m*this.data.fps,this.data.length*this.data.fps),10);for(var o=0,u=this.hierarchy.length;o<u;o++)if(a=this.hierarchy[o],h=a.animationCache,this.JITCompile&&l[o][k]!==void 0)a instanceof THREE.Bone?(a.skinMatrix=l[o][k],a.matrixAutoUpdate=!1,a.matrixWorldNeedsUpdate=
|
||||
!1):(a.matrix=l[o][k],a.matrixAutoUpdate=!1,a.matrixWorldNeedsUpdate=!0);else{if(this.JITCompile)a instanceof THREE.Bone?a.skinMatrix=a.animationCache.originalMatrix:a.matrix=a.animationCache.originalMatrix;for(var t=0;t<3;t++){c=b[t];g=h.prevKey[c];j=h.nextKey[c];if(j.time<=n){if(m<n)if(this.loop){g=this.data.hierarchy[o].keys[0];for(j=this.getNextKeyWith(c,o,1);j.time<m;)g=j,j=this.getNextKeyWith(c,o,j.index+1)}else{this.stop();return}else{do g=j,j=this.getNextKeyWith(c,o,j.index+1);while(j.time<
|
||||
m)}h.prevKey[c]=g;h.nextKey[c]=j}a.matrixAutoUpdate=!0;a.matrixWorldNeedsUpdate=!0;e=(m-g.time)/(j.time-g.time);d=g[c];f=j[c];if(e<0||e>1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+e+" on bone "+o),e=e<0?0:1;if(c==="pos")if(c=a.position,this.interpolationType===THREE.AnimationHandler.LINEAR)c.x=d[0]+(f[0]-d[0])*e,c.y=d[1]+(f[1]-d[1])*e,c.z=d[2]+(f[2]-d[2])*e;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]=
|
||||
this.getPrevKeyWith("pos",o,g.index-1).pos,this.points[1]=d,this.points[2]=f,this.points[3]=this.getNextKeyWith("pos",o,j.index+1).pos,e=e*0.33+0.33,d=this.interpolateCatmullRom(this.points,e),c.x=d[0],c.y=d[1],c.z=d[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)e=this.interpolateCatmullRom(this.points,e*1.01),this.target.set(e[0],e[1],e[2]),this.target.subSelf(c),this.target.y=0,this.target.normalize(),e=Math.atan2(this.target.x,this.target.z),a.rotation.set(0,e,0)}else if(c===
|
||||
"rot")THREE.Quaternion.slerp(d,f,a.quaternion,e);else if(c==="scl")c=a.scale,c.x=d[0]+(f[0]-d[0])*e,c.y=d[1]+(f[1]-d[1])*e,c.z=d[2]+(f[2]-d[2])*e}}if(this.JITCompile&&l[0][k]===void 0){this.hierarchy[0].update(void 0,!0);for(o=0;o<this.hierarchy.length;o++)l[o][k]=this.hierarchy[o]instanceof THREE.Bone?this.hierarchy[o].skinMatrix.clone():this.hierarchy[o].matrix.clone()}}};
|
||||
THREE.Animation.prototype.interpolateCatmullRom=function(a,b){var c=[],e=[],d,f,g,j,h,k;d=(a.length-1)*b;f=Math.floor(d);d-=f;c[0]=f==0?f:f-1;c[1]=f;c[2]=f>a.length-2?f:f+1;c[3]=f>a.length-3?f:f+2;f=a[c[0]];j=a[c[1]];h=a[c[2]];k=a[c[3]];c=d*d;g=d*c;e[0]=this.interpolate(f[0],j[0],h[0],k[0],d,c,g);e[1]=this.interpolate(f[1],j[1],h[1],k[1],d,c,g);e[2]=this.interpolate(f[2],j[2],h[2],k[2],d,c,g);return e};
|
||||
THREE.Animation.prototype.interpolate=function(a,b,c,e,d,f,g){a=(c-a)*0.5;e=(e-b)*0.5;return(2*(b-c)+a+e)*g+(-3*(b-c)-2*a-e)*f+a*d+b};THREE.Animation.prototype.getNextKeyWith=function(a,b,c){var e=this.data.hierarchy[b].keys;for(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c=c<e.length-1?c:e.length-1:c%=e.length;c<e.length;c++)if(e[c][a]!==void 0)return e[c];return this.data.hierarchy[b].keys[0]};
|
||||
THREE.Animation.prototype.getPrevKeyWith=function(a,b,c){for(var e=this.data.hierarchy[b].keys,c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c>0?c:0:c>=0?c:c+e.length;c>=0;c--)if(e[c][a]!==void 0)return e[c];return this.data.hierarchy[b].keys[e.length-1]};
|
||||
THREE.QuakeCamera=function(a){function b(a,b){return function(){b.apply(a,arguments)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.movementSpeed=1;this.lookSpeed=0.0050;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=3.14;this.domElement=document;this.lastUpdate=(new Date).getTime();this.tdiff=0;if(a){if(a.movementSpeed!==void 0)this.movementSpeed=
|
||||
a.movementSpeed;if(a.lookSpeed!==void 0)this.lookSpeed=a.lookSpeed;if(a.noFly!==void 0)this.noFly=a.noFly;if(a.lookVertical!==void 0)this.lookVertical=a.lookVertical;if(a.autoForward!==void 0)this.autoForward=a.autoForward;if(a.activeLook!==void 0)this.activeLook=a.activeLook;if(a.heightSpeed!==void 0)this.heightSpeed=a.heightSpeed;if(a.heightCoef!==void 0)this.heightCoef=a.heightCoef;if(a.heightMin!==void 0)this.heightMin=a.heightMin;if(a.heightMax!==void 0)this.heightMax=a.heightMax;if(a.constrainVertical!==
|
||||
void 0)this.constrainVertical=a.constrainVertical;if(a.verticalMin!==void 0)this.verticalMin=a.verticalMin;if(a.verticalMax!==void 0)this.verticalMax=a.verticalMax;if(a.domElement!==void 0)this.domElement=a.domElement}this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=this.autoSpeedFactor=0;this.mouseDragOn=this.freeze=this.moveRight=this.moveLeft=this.moveBackward=this.moveForward=!1;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;this.onMouseDown=function(a){a.preventDefault();
|
||||
a.stopPropagation();if(this.activeLook)switch(a.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}this.mouseDragOn=!0};this.onMouseUp=function(a){a.preventDefault();a.stopPropagation();if(this.activeLook)switch(a.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.mouseDragOn=!1};this.onMouseMove=function(a){this.mouseX=a.clientX-this.windowHalfX;this.mouseY=a.clientY-this.windowHalfY};this.onKeyDown=function(a){switch(a.keyCode){case 38:case 87:this.moveForward=
|
||||
!0;break;case 37:case 65:this.moveLeft=!0;break;case 40:case 83:this.moveBackward=!0;break;case 39:case 68:this.moveRight=!0;break;case 81:this.freeze=!this.freeze}};this.onKeyUp=function(a){switch(a.keyCode){case 38:case 87:this.moveForward=!1;break;case 37:case 65:this.moveLeft=!1;break;case 40:case 83:this.moveBackward=!1;break;case 39:case 68:this.moveRight=!1}};this.update=function(){var a=(new Date).getTime();this.tdiff=(a-this.lastUpdate)/1E3;this.lastUpdate=a;if(!this.freeze){this.autoSpeedFactor=
|
||||
this.heightSpeed?this.tdiff*((this.position.y<this.heightMin?this.heightMin:this.position.y>this.heightMax?this.heightMax:this.position.y)-this.heightMin)*this.heightCoef:0;var b=this.tdiff*this.movementSpeed;(this.moveForward||this.autoForward&&!this.moveBackward)&&this.translateZ(-(b+this.autoSpeedFactor));this.moveBackward&&this.translateZ(b);this.moveLeft&&this.translateX(-b);this.moveRight&&this.translateX(b);b=this.tdiff*this.lookSpeed;this.activeLook||(b=0);this.lon+=this.mouseX*b;this.lookVertical&&
|
||||
(this.lat-=this.mouseY*b);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;var a=this.target.position,e=this.position;a.x=e.x+100*Math.sin(this.phi)*Math.cos(this.theta);a.y=e.y+100*Math.cos(this.phi);a.z=e.z+100*Math.sin(this.phi)*Math.sin(this.theta)}this.lon+=this.mouseX*b;this.lookVertical&&(this.lat-=this.mouseY*b);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;if(this.constrainVertical)this.phi=
|
||||
(this.phi-0)*(this.verticalMax-this.verticalMin)/3.14+this.verticalMin;a=this.target.position;e=this.position;a.x=e.x+100*Math.sin(this.phi)*Math.cos(this.theta);a.y=e.y+100*Math.cos(this.phi);a.z=e.z+100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this)};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",b(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",b(this,this.onMouseDown),
|
||||
(this.lat-=this.mouseY*b);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;var a=this.target.position,d=this.position;a.x=d.x+100*Math.sin(this.phi)*Math.cos(this.theta);a.y=d.y+100*Math.cos(this.phi);a.z=d.z+100*Math.sin(this.phi)*Math.sin(this.theta)}this.lon+=this.mouseX*b;this.lookVertical&&(this.lat-=this.mouseY*b);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;if(this.constrainVertical)this.phi=
|
||||
(this.phi-0)*(this.verticalMax-this.verticalMin)/3.14+this.verticalMin;a=this.target.position;d=this.position;a.x=d.x+100*Math.sin(this.phi)*Math.cos(this.theta);a.y=d.y+100*Math.cos(this.phi);a.z=d.z+100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this)};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",b(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",b(this,this.onMouseDown),
|
||||
!1);this.domElement.addEventListener("mouseup",b(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",b(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",b(this,this.onKeyUp),!1)};THREE.QuakeCamera.prototype=new THREE.Camera;THREE.QuakeCamera.prototype.constructor=THREE.QuakeCamera;THREE.QuakeCamera.prototype.supr=THREE.Camera.prototype;
|
||||
THREE.QuakeCamera.prototype.translate=function(a,b){this.matrix.rotateAxis(b);if(this.noFly)b.y=0;this.position.addSelf(b.multiplyScalar(a));this.target.position.addSelf(b.multiplyScalar(a))};
|
||||
THREE.PathCamera=function(a){function b(a,c,b,d){var f={name:b,fps:0.6,length:d,hierarchy:[]},e,g=c.getControlPointsArray(),j=c.getLength(),h=g.length,w=0;e=h-1;c={parent:-1,keys:[]};c.keys[0]={time:0,pos:g[0],rot:[0,0,0,1],scl:[1,1,1]};c.keys[e]={time:d,pos:g[e],rot:[0,0,0,1],scl:[1,1,1]};for(e=1;e<h-1;e++)w=d*j.chunks[e]/j.total,c.keys[e]={time:w,pos:g[e]};f.hierarchy[0]=c;THREE.AnimationHandler.add(f);return new THREE.Animation(a,b,THREE.AnimationHandler.CATMULLROM_FORWARD,!1)}function c(a,c){var b,
|
||||
d,f=new THREE.Geometry;for(b=0;b<a.points.length*c;b++)d=b/(a.points.length*c),d=a.getPoint(d),f.vertices[b]=new THREE.Vertex(new THREE.Vector3(d.x,d.y,d.z));return f}function d(a,b){var d=c(b,10),f=c(b,10),e=new THREE.LineBasicMaterial({color:16711680,linewidth:3});lineObj=new THREE.Line(d,e);particleObj=new THREE.ParticleSystem(f,new THREE.ParticleBasicMaterial({color:16755200,size:3}));lineObj.scale.set(1,1,1);a.addChild(lineObj);particleObj.scale.set(1,1,1);a.addChild(particleObj);f=new THREE.Sphere(1,
|
||||
16,8);e=new THREE.MeshBasicMaterial({color:65280});for(i=0;i<b.points.length;i++)d=new THREE.Mesh(f,e),d.position.copy(b.points[i]),d.updateMatrix(),a.addChild(d)}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.id="PathCamera"+THREE.PathCameraIdCounter++;this.duration=1E4;this.waypoints=[];this.useConstantSpeed=!0;this.resamplingCoef=50;this.debugPath=new THREE.Object3D;this.debugDummy=new THREE.Object3D;this.animationParent=new THREE.Object3D;this.lookSpeed=0.0050;this.lookHorizontal=
|
||||
THREE.PathCamera=function(a){function b(a,c,b,e){var f={name:b,fps:0.6,length:e,hierarchy:[]},d,g=c.getControlPointsArray(),j=c.getLength(),h=g.length,w=0;d=h-1;c={parent:-1,keys:[]};c.keys[0]={time:0,pos:g[0],rot:[0,0,0,1],scl:[1,1,1]};c.keys[d]={time:e,pos:g[d],rot:[0,0,0,1],scl:[1,1,1]};for(d=1;d<h-1;d++)w=e*j.chunks[d]/j.total,c.keys[d]={time:w,pos:g[d]};f.hierarchy[0]=c;THREE.AnimationHandler.add(f);return new THREE.Animation(a,b,THREE.AnimationHandler.CATMULLROM_FORWARD,!1)}function c(a,c){var b,
|
||||
e,d=new THREE.Geometry;for(b=0;b<a.points.length*c;b++)e=b/(a.points.length*c),e=a.getPoint(e),d.vertices[b]=new THREE.Vertex(new THREE.Vector3(e.x,e.y,e.z));return d}function e(a,b){var e=c(b,10),d=c(b,10),f=new THREE.LineBasicMaterial({color:16711680,linewidth:3});lineObj=new THREE.Line(e,f);particleObj=new THREE.ParticleSystem(d,new THREE.ParticleBasicMaterial({color:16755200,size:3}));lineObj.scale.set(1,1,1);a.addChild(lineObj);particleObj.scale.set(1,1,1);a.addChild(particleObj);d=new THREE.SphereGeometry(1,
|
||||
16,8);f=new THREE.MeshBasicMaterial({color:65280});for(i=0;i<b.points.length;i++)e=new THREE.Mesh(d,f),e.position.copy(b.points[i]),e.updateMatrix(),a.addChild(e)}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.id="PathCamera"+THREE.PathCameraIdCounter++;this.duration=1E4;this.waypoints=[];this.useConstantSpeed=!0;this.resamplingCoef=50;this.debugPath=new THREE.Object3D;this.debugDummy=new THREE.Object3D;this.animationParent=new THREE.Object3D;this.lookSpeed=0.0050;this.lookHorizontal=
|
||||
this.lookVertical=!0;this.verticalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.horizontalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.domElement=document;if(a){if(a.duration!==void 0)this.duration=a.duration*1E3;if(a.waypoints!==void 0)this.waypoints=a.waypoints;if(a.useConstantSpeed!==void 0)this.useConstantSpeed=a.useConstantSpeed;if(a.resamplingCoef!==void 0)this.resamplingCoef=a.resamplingCoef;if(a.createDebugPath!==void 0)this.createDebugPath=a.createDebugPath;if(a.createDebugDummy!==
|
||||
void 0)this.createDebugDummy=a.createDebugDummy;if(a.lookSpeed!==void 0)this.lookSpeed=a.lookSpeed;if(a.lookVertical!==void 0)this.lookVertical=a.lookVertical;if(a.lookHorizontal!==void 0)this.lookHorizontal=a.lookHorizontal;if(a.verticalAngleMap!==void 0)this.verticalAngleMap=a.verticalAngleMap;if(a.horizontalAngleMap!==void 0)this.horizontalAngleMap=a.horizontalAngleMap;if(a.domElement!==void 0)this.domElement=a.domElement}this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=0;this.windowHalfX=
|
||||
window.innerWidth/2;this.windowHalfY=window.innerHeight/2;var e=Math.PI*2,f=Math.PI/180;this.update=function(a,c,b){var d,g;this.lookHorizontal&&(this.lon+=this.mouseX*this.lookSpeed);this.lookVertical&&(this.lat-=this.mouseY*this.lookSpeed);this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*f;this.theta=this.lon*f;d=this.phi%e;this.phi=d>=0?d:d+e;d=this.verticalAngleMap.srcRange;g=this.verticalAngleMap.dstRange;var j=g[1]-g[0];this.phi=
|
||||
TWEEN.Easing.Quadratic.EaseInOut(((this.phi-d[0])*(g[1]-g[0])/(d[1]-d[0])+g[0]-g[0])/j)*j+g[0];d=this.horizontalAngleMap.srcRange;g=this.horizontalAngleMap.dstRange;j=g[1]-g[0];this.theta=TWEEN.Easing.Quadratic.EaseInOut(((this.theta-d[0])*(g[1]-g[0])/(d[1]-d[0])+g[0]-g[0])/j)*j+g[0];d=this.target.position;d.x=100*Math.sin(this.phi)*Math.cos(this.theta);d.y=100*Math.cos(this.phi);d.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,a,c,b)};this.onMouseMove=function(a){this.mouseX=
|
||||
a.clientX-this.windowHalfX;this.mouseY=a.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var a=new THREE.MeshLambertMaterial({color:30719}),g=new THREE.MeshLambertMaterial({color:65280}),j=new THREE.Cube(10,10,20),h=new THREE.Cube(2,2,10);this.animationParent=new THREE.Mesh(j,a);a=new THREE.Mesh(h,g);a.position.set(0,10,0);this.animation=b(this.animationParent,
|
||||
this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(a)}else this.animation=b(this.animationParent,this.spline,this.id,this.duration),this.animationParent.addChild(this.target),this.animationParent.addChild(this);this.createDebugPath&&d(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(a,c){return function(){c.apply(a,arguments)}}(this,this.onMouseMove),!1)};
|
||||
THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0;
|
||||
window.innerWidth/2;this.windowHalfY=window.innerHeight/2;var d=Math.PI*2,f=Math.PI/180;this.update=function(a,c,b){var e,g;this.lookHorizontal&&(this.lon+=this.mouseX*this.lookSpeed);this.lookVertical&&(this.lat-=this.mouseY*this.lookSpeed);this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*f;this.theta=this.lon*f;e=this.phi%d;this.phi=e>=0?e:e+d;e=this.verticalAngleMap.srcRange;g=this.verticalAngleMap.dstRange;var j=g[1]-g[0];this.phi=
|
||||
TWEEN.Easing.Quadratic.EaseInOut(((this.phi-e[0])*(g[1]-g[0])/(e[1]-e[0])+g[0]-g[0])/j)*j+g[0];e=this.horizontalAngleMap.srcRange;g=this.horizontalAngleMap.dstRange;j=g[1]-g[0];this.theta=TWEEN.Easing.Quadratic.EaseInOut(((this.theta-e[0])*(g[1]-g[0])/(e[1]-e[0])+g[0]-g[0])/j)*j+g[0];e=this.target.position;e.x=100*Math.sin(this.phi)*Math.cos(this.theta);e.y=100*Math.cos(this.phi);e.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,a,c,b)};this.onMouseMove=function(a){this.mouseX=
|
||||
a.clientX-this.windowHalfX;this.mouseY=a.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var a=new THREE.MeshLambertMaterial({color:30719}),g=new THREE.MeshLambertMaterial({color:65280}),j=new THREE.CubeGeometry(10,10,20),h=new THREE.CubeGeometry(2,2,10);this.animationParent=new THREE.Mesh(j,a);a=new THREE.Mesh(h,g);a.position.set(0,10,0);this.animation=
|
||||
b(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(a)}else this.animation=b(this.animationParent,this.spline,this.id,this.duration),this.animationParent.addChild(this.target),this.animationParent.addChild(this);this.createDebugPath&&e(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(a,c){return function(){c.apply(a,arguments)}}(this,this.onMouseMove),
|
||||
!1)};THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0;
|
||||
THREE.FlyCamera=function(a){function b(a,b){return function(){b.apply(a,arguments)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.tmpQuaternion=new THREE.Quaternion;this.movementSpeed=1;this.rollSpeed=0.0050;this.autoForward=this.dragToLook=!1;this.domElement=document;if(a){if(a.movementSpeed!==void 0)this.movementSpeed=a.movementSpeed;if(a.rollSpeed!==void 0)this.rollSpeed=a.rollSpeed;if(a.dragToLook!==void 0)this.dragToLook=a.dragToLook;if(a.autoForward!==void 0)this.autoForward=
|
||||
a.autoForward;if(a.domElement!==void 0)this.domElement=a.domElement}this.useTarget=!1;this.useQuaternion=!0;this.mouseStatus=0;this.moveState={up:0,down:0,left:0,right:0,forward:0,back:0,pitchUp:0,pitchDown:0,yawLeft:0,yawRight:0,rollLeft:0,rollRight:0};this.moveVector=new THREE.Vector3(0,0,0);this.rotationVector=new THREE.Vector3(0,0,0);this.lastUpdate=-1;this.tdiff=0;this.handleEvent=function(a){if(typeof this[a.type]=="function")this[a.type](a)};this.keydown=function(a){if(!a.altKey){switch(a.keyCode){case 16:this.movementSpeedMultiplier=
|
||||
0.1;break;case 87:this.moveState.forward=1;break;case 83:this.moveState.back=1;break;case 65:this.moveState.left=1;break;case 68:this.moveState.right=1;break;case 82:this.moveState.up=1;break;case 70:this.moveState.down=1;break;case 38:this.moveState.pitchUp=1;break;case 40:this.moveState.pitchDown=1;break;case 37:this.moveState.yawLeft=1;break;case 39:this.moveState.yawRight=1;break;case 81:this.moveState.rollLeft=1;break;case 69:this.moveState.rollRight=1}this.updateMovementVector();this.updateRotationVector()}};
|
||||
this.keyup=function(a){switch(a.keyCode){case 16:this.movementSpeedMultiplier=1;break;case 87:this.moveState.forward=0;break;case 83:this.moveState.back=0;break;case 65:this.moveState.left=0;break;case 68:this.moveState.right=0;break;case 82:this.moveState.up=0;break;case 70:this.moveState.down=0;break;case 38:this.moveState.pitchUp=0;break;case 40:this.moveState.pitchDown=0;break;case 37:this.moveState.yawLeft=0;break;case 39:this.moveState.yawRight=0;break;case 81:this.moveState.rollLeft=0;break;
|
||||
case 69:this.moveState.rollRight=0}this.updateMovementVector();this.updateRotationVector()};this.mousedown=function(a){a.preventDefault();a.stopPropagation();if(this.dragToLook)this.mouseStatus++;else switch(a.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}};this.mousemove=function(a){if(!this.dragToLook||this.mouseStatus>0){var b=this.getContainerDimensions(),e=b.size[0]/2,f=b.size[1]/2;this.moveState.yawLeft=-(a.clientX-b.offset[0]-e)/e;this.moveState.pitchDown=(a.clientY-
|
||||
case 69:this.moveState.rollRight=0}this.updateMovementVector();this.updateRotationVector()};this.mousedown=function(a){a.preventDefault();a.stopPropagation();if(this.dragToLook)this.mouseStatus++;else switch(a.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}};this.mousemove=function(a){if(!this.dragToLook||this.mouseStatus>0){var b=this.getContainerDimensions(),d=b.size[0]/2,f=b.size[1]/2;this.moveState.yawLeft=-(a.clientX-b.offset[0]-d)/d;this.moveState.pitchDown=(a.clientY-
|
||||
b.offset[1]-f)/f;this.updateRotationVector()}};this.mouseup=function(a){a.preventDefault();a.stopPropagation();if(this.dragToLook)this.mouseStatus--,this.moveState.yawLeft=this.moveState.pitchDown=0;else switch(a.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.updateRotationVector()};this.update=function(){var a=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=a;this.tdiff=(a-this.lastUpdate)/1E3;this.lastUpdate=a;var a=this.tdiff*this.movementSpeed,b=this.tdiff*
|
||||
this.rollSpeed;this.translateX(this.moveVector.x*a);this.translateY(this.moveVector.y*a);this.translateZ(this.moveVector.z*a);this.tmpQuaternion.set(this.rotationVector.x*b,this.rotationVector.y*b,this.rotationVector.z*b,1).normalize();this.quaternion.multiplySelf(this.tmpQuaternion);this.matrix.setPosition(this.position);this.matrix.setRotationFromQuaternion(this.quaternion);this.matrixWorldNeedsUpdate=!0;this.supr.update.call(this)};this.updateMovementVector=function(){var a=this.moveState.forward||
|
||||
this.autoForward&&!this.moveState.back?1:0;this.moveVector.x=-this.moveState.left+this.moveState.right;this.moveVector.y=-this.moveState.down+this.moveState.up;this.moveVector.z=-a+this.moveState.back};this.updateRotationVector=function(){this.rotationVector.x=-this.moveState.pitchDown+this.moveState.pitchUp;this.rotationVector.y=-this.moveState.yawRight+this.moveState.yawLeft;this.rotationVector.z=-this.moveState.rollRight+this.moveState.rollLeft};this.getContainerDimensions=function(){return this.domElement!=
|
||||
document?{size:[this.domElement.offsetWidth,this.domElement.offsetHeight],offset:[this.domElement.offsetLeft,this.domElement.offsetTop]}:{size:[window.innerWidth,window.innerHeight],offset:[0,0]}};this.domElement.addEventListener("mousemove",b(this,this.mousemove),!1);this.domElement.addEventListener("mousedown",b(this,this.mousedown),!1);this.domElement.addEventListener("mouseup",b(this,this.mouseup),!1);window.addEventListener("keydown",b(this,this.keydown),!1);window.addEventListener("keyup",b(this,
|
||||
this.keyup),!1);this.updateMovementVector();this.updateRotationVector()};THREE.FlyCamera.prototype=new THREE.Camera;THREE.FlyCamera.prototype.constructor=THREE.FlyCamera;THREE.FlyCamera.prototype.supr=THREE.Camera.prototype;
|
||||
THREE.RollCamera=function(a,b,c,d){THREE.Camera.call(this,a,b,c,d);this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.domElement=document;this.matrixAutoUpdate=this.useTarget=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;this.lastUpdate=-1;this.delta=0;var e=new THREE.Vector3,f=new THREE.Vector3,g=new THREE.Vector3,j=new THREE.Matrix4,h=!1,k=1,l=0,m=0,n=0,o=0,t=0,v=window.innerWidth/2,u=window.innerHeight/2;this.update=
|
||||
function(){var a=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=a;this.delta=(a-this.lastUpdate)/1E3;this.lastUpdate=a;this.mouseLook&&(a=this.delta*this.lookSpeed,this.rotateHorizontally(a*o),this.rotateVertically(a*t));a=this.delta*this.movementSpeed;this.translateZ(a*(l>0||this.autoForward&&!(l<0)?1:l));this.translateX(a*m);this.translateY(a*n);h&&(this.roll+=this.rollSpeed*this.delta*k);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize();
|
||||
else if(this.forward.y<this.constrainVertical[0])this.forward.y=this.constrainVertical[0],this.forward.normalize();g.copy(this.forward);f.set(0,1,0);e.cross(f,g).normalize();f.cross(g,e).normalize();this.matrix.n11=e.x;this.matrix.n12=f.x;this.matrix.n13=g.x;this.matrix.n21=e.y;this.matrix.n22=f.y;this.matrix.n23=g.y;this.matrix.n31=e.z;this.matrix.n32=f.z;this.matrix.n33=g.z;j.identity();j.n11=Math.cos(this.roll);j.n12=-Math.sin(this.roll);j.n21=Math.sin(this.roll);j.n22=Math.cos(this.roll);this.matrix.multiplySelf(j);
|
||||
THREE.RollCamera=function(a,b,c,e){THREE.Camera.call(this,a,b,c,e);this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.domElement=document;this.matrixAutoUpdate=this.useTarget=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;this.lastUpdate=-1;this.delta=0;var d=new THREE.Vector3,f=new THREE.Vector3,g=new THREE.Vector3,j=new THREE.Matrix4,h=!1,k=1,l=0,m=0,n=0,o=0,u=0,t=window.innerWidth/2,v=window.innerHeight/2;this.update=
|
||||
function(){var a=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=a;this.delta=(a-this.lastUpdate)/1E3;this.lastUpdate=a;this.mouseLook&&(a=this.delta*this.lookSpeed,this.rotateHorizontally(a*o),this.rotateVertically(a*u));a=this.delta*this.movementSpeed;this.translateZ(a*(l>0||this.autoForward&&!(l<0)?1:l));this.translateX(a*m);this.translateY(a*n);h&&(this.roll+=this.rollSpeed*this.delta*k);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize();
|
||||
else if(this.forward.y<this.constrainVertical[0])this.forward.y=this.constrainVertical[0],this.forward.normalize();g.copy(this.forward);f.set(0,1,0);d.cross(f,g).normalize();f.cross(g,d).normalize();this.matrix.n11=d.x;this.matrix.n12=f.x;this.matrix.n13=g.x;this.matrix.n21=d.y;this.matrix.n22=f.y;this.matrix.n23=g.y;this.matrix.n31=d.z;this.matrix.n32=f.z;this.matrix.n33=g.z;j.identity();j.n11=Math.cos(this.roll);j.n12=-Math.sin(this.roll);j.n21=Math.sin(this.roll);j.n22=Math.cos(this.roll);this.matrix.multiplySelf(j);
|
||||
this.matrixWorldNeedsUpdate=!0;this.matrix.n14=this.position.x;this.matrix.n24=this.position.y;this.matrix.n34=this.position.z;this.supr.update.call(this)};this.translateX=function(a){this.position.x+=this.matrix.n11*a;this.position.y+=this.matrix.n21*a;this.position.z+=this.matrix.n31*a};this.translateY=function(a){this.position.x+=this.matrix.n12*a;this.position.y+=this.matrix.n22*a;this.position.z+=this.matrix.n32*a};this.translateZ=function(a){this.position.x-=this.matrix.n13*a;this.position.y-=
|
||||
this.matrix.n23*a;this.position.z-=this.matrix.n33*a};this.rotateHorizontally=function(a){e.set(this.matrix.n11,this.matrix.n21,this.matrix.n31);e.multiplyScalar(a);this.forward.subSelf(e);this.forward.normalize()};this.rotateVertically=function(a){f.set(this.matrix.n12,this.matrix.n22,this.matrix.n32);f.multiplyScalar(a);this.forward.addSelf(f);this.forward.normalize()};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",
|
||||
function(a){o=(a.clientX-v)/window.innerWidth;t=(a.clientY-u)/window.innerHeight},!1);this.domElement.addEventListener("mousedown",function(a){a.preventDefault();a.stopPropagation();switch(a.button){case 0:l=1;break;case 2:l=-1}},!1);this.domElement.addEventListener("mouseup",function(a){a.preventDefault();a.stopPropagation();switch(a.button){case 0:l=0;break;case 2:l=0}},!1);this.domElement.addEventListener("keydown",function(a){switch(a.keyCode){case 38:case 87:l=1;break;case 37:case 65:m=-1;break;
|
||||
this.matrix.n23*a;this.position.z-=this.matrix.n33*a};this.rotateHorizontally=function(a){d.set(this.matrix.n11,this.matrix.n21,this.matrix.n31);d.multiplyScalar(a);this.forward.subSelf(d);this.forward.normalize()};this.rotateVertically=function(a){f.set(this.matrix.n12,this.matrix.n22,this.matrix.n32);f.multiplyScalar(a);this.forward.addSelf(f);this.forward.normalize()};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",
|
||||
function(a){o=(a.clientX-t)/window.innerWidth;u=(a.clientY-v)/window.innerHeight},!1);this.domElement.addEventListener("mousedown",function(a){a.preventDefault();a.stopPropagation();switch(a.button){case 0:l=1;break;case 2:l=-1}},!1);this.domElement.addEventListener("mouseup",function(a){a.preventDefault();a.stopPropagation();switch(a.button){case 0:l=0;break;case 2:l=0}},!1);this.domElement.addEventListener("keydown",function(a){switch(a.keyCode){case 38:case 87:l=1;break;case 37:case 65:m=-1;break;
|
||||
case 40:case 83:l=-1;break;case 39:case 68:m=1;break;case 81:h=!0;k=1;break;case 69:h=!0;k=-1;break;case 82:n=1;break;case 70:n=-1}},!1);this.domElement.addEventListener("keyup",function(a){switch(a.keyCode){case 38:case 87:l=0;break;case 37:case 65:m=0;break;case 40:case 83:l=0;break;case 39:case 68:m=0;break;case 81:h=!1;break;case 69:h=!1;break;case 82:n=0;break;case 70:n=0}},!1)};THREE.RollCamera.prototype=new THREE.Camera;THREE.RollCamera.prototype.constructor=THREE.RollCamera;
|
||||
THREE.RollCamera.prototype.supr=THREE.Camera.prototype;
|
||||
THREE.TrackballCamera=function(a){function b(a,c){return function(){c.apply(a,arguments)}}a=a||{};THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.domElement=a.domElement||document;this.screen=a.screen||{width:window.innerWidth,height:window.innerHeight,offsetLeft:0,offsetTop:0};this.radius=a.radius||(this.screen.width+this.screen.height)/4;this.rotateSpeed=a.rotateSpeed||1;this.zoomSpeed=a.zoomSpeed||1.2;this.panSpeed=a.panSpeed||0.3;this.noZoom=a.noZoom||!1;this.noPan=a.noPan||
|
||||
!1;this.staticMoving=a.staticMoving||!1;this.dynamicDampingFactor=a.dynamicDampingFactor||0.2;this.minDistance=a.minDistance||0;this.maxDistance=a.maxDistance||Infinity;this.keys=a.keys||[65,83,68];this.useTarget=!0;var c=!1,d=this.STATE.NONE,e=new THREE.Vector3,f=new THREE.Vector3,g=new THREE.Vector3,j=new THREE.Vector2,h=new THREE.Vector2,k=new THREE.Vector2,l=new THREE.Vector2;this.handleEvent=function(a){if(typeof this[a.type]=="function")this[a.type](a)};this.getMouseOnScreen=function(a,c){return new THREE.Vector2((a-
|
||||
this.screen.offsetLeft)/this.radius*0.5,(c-this.screen.offsetTop)/this.radius*0.5)};this.getMouseProjectionOnBall=function(a,c){var b=new THREE.Vector3((a-this.screen.width*0.5-this.screen.offsetLeft)/this.radius,(this.screen.height*0.5+this.screen.offsetTop-c)/this.radius,0),d=b.length();d>1?b.normalize():b.z=Math.sqrt(1-d*d);e=this.position.clone().subSelf(this.target.position);d=this.up.clone().setLength(b.y);d.addSelf(this.up.clone().crossSelf(e).setLength(b.x));d.addSelf(e.setLength(b.z));return d};
|
||||
this.rotateCamera=function(){var a=Math.acos(f.dot(g)/f.length()/g.length());if(a){var c=(new THREE.Vector3).cross(f,g).normalize(),b=new THREE.Quaternion;a*=this.rotateSpeed;b.setFromAxisAngle(c,-a);b.multiplyVector3(e);b.multiplyVector3(this.up);b.multiplyVector3(g);this.staticMoving?f=g:(b.setFromAxisAngle(c,a*(this.dynamicDampingFactor-1)),b.multiplyVector3(f))}};this.zoomCamera=function(){var a=1+(h.y-j.y)*this.zoomSpeed;a!==1&&a>0&&(e.multiplyScalar(a),this.staticMoving?j=h:j.y+=(h.y-j.y)*this.dynamicDampingFactor)};
|
||||
this.panCamera=function(){var a=l.clone().subSelf(k);if(a.lengthSq()){a.multiplyScalar(e.length()*this.panSpeed);var c=e.clone().crossSelf(this.up).setLength(a.x);c.addSelf(this.up.clone().setLength(a.y));this.position.addSelf(c);this.target.position.addSelf(c);this.staticMoving?k=l:k.addSelf(a.sub(l,k).multiplyScalar(this.dynamicDampingFactor))}};this.checkDistances=function(){if(!this.noZoom||!this.noPan)this.position.lengthSq()>this.maxDistance*this.maxDistance&&this.position.setLength(this.maxDistance),
|
||||
e.lengthSq()<this.minDistance*this.minDistance&&this.position.add(this.target.position,e.setLength(this.minDistance))};this.update=function(a,c,b){e=this.position.clone().subSelf(this.target.position);this.rotateCamera();this.noZoom||this.zoomCamera();this.noPan||this.panCamera();this.position.add(this.target.position,e);this.checkDistances();this.supr.update.call(this,a,c,b)};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",
|
||||
b(this,function(a){c&&(f=g=this.getMouseProjectionOnBall(a.clientX,a.clientY),j=h=this.getMouseOnScreen(a.clientX,a.clientY),k=l=this.getMouseOnScreen(a.clientX,a.clientY),c=!1);d!==this.STATE.NONE&&(d===this.STATE.ROTATE?g=this.getMouseProjectionOnBall(a.clientX,a.clientY):d===this.STATE.ZOOM&&!this.noZoom?h=this.getMouseOnScreen(a.clientX,a.clientY):d===this.STATE.PAN&&!this.noPan&&(l=this.getMouseOnScreen(a.clientX,a.clientY)))}),!1);this.domElement.addEventListener("mousedown",b(this,function(a){a.preventDefault();
|
||||
a.stopPropagation();if(d===this.STATE.NONE)d=a.button,d===this.STATE.ROTATE?f=g=this.getMouseProjectionOnBall(a.clientX,a.clientY):d===this.STATE.ZOOM&&!this.noZoom?j=h=this.getMouseOnScreen(a.clientX,a.clientY):this.noPan||(k=l=this.getMouseOnScreen(a.clientX,a.clientY))}),!1);this.domElement.addEventListener("mouseup",b(this,function(a){a.preventDefault();a.stopPropagation();d=this.STATE.NONE}),!1);window.addEventListener("keydown",b(this,function(a){if(d===this.STATE.NONE){if(a.keyCode===this.keys[this.STATE.ROTATE])d=
|
||||
this.STATE.ROTATE;else if(a.keyCode===this.keys[this.STATE.ZOOM]&&!this.noZoom)d=this.STATE.ZOOM;else if(a.keyCode===this.keys[this.STATE.PAN]&&!this.noPan)d=this.STATE.PAN;d!==this.STATE.NONE&&(c=!0)}}),!1);window.addEventListener("keyup",b(this,function(){if(d!==this.STATE.NONE)d=this.STATE.NONE}),!1)};THREE.TrackballCamera.prototype=new THREE.Camera;THREE.TrackballCamera.prototype.constructor=THREE.TrackballCamera;THREE.TrackballCamera.prototype.supr=THREE.Camera.prototype;
|
||||
!1;this.staticMoving=a.staticMoving||!1;this.dynamicDampingFactor=a.dynamicDampingFactor||0.2;this.minDistance=a.minDistance||0;this.maxDistance=a.maxDistance||Infinity;this.keys=a.keys||[65,83,68];this.useTarget=!0;var c=!1,e=this.STATE.NONE,d=new THREE.Vector3,f=new THREE.Vector3,g=new THREE.Vector3,j=new THREE.Vector2,h=new THREE.Vector2,k=new THREE.Vector2,l=new THREE.Vector2;this.handleEvent=function(a){if(typeof this[a.type]=="function")this[a.type](a)};this.getMouseOnScreen=function(a,c){return new THREE.Vector2((a-
|
||||
this.screen.offsetLeft)/this.radius*0.5,(c-this.screen.offsetTop)/this.radius*0.5)};this.getMouseProjectionOnBall=function(a,c){var b=new THREE.Vector3((a-this.screen.width*0.5-this.screen.offsetLeft)/this.radius,(this.screen.height*0.5+this.screen.offsetTop-c)/this.radius,0),e=b.length();e>1?b.normalize():b.z=Math.sqrt(1-e*e);d=this.position.clone().subSelf(this.target.position);e=this.up.clone().setLength(b.y);e.addSelf(this.up.clone().crossSelf(d).setLength(b.x));e.addSelf(d.setLength(b.z));return e};
|
||||
this.rotateCamera=function(){var a=Math.acos(f.dot(g)/f.length()/g.length());if(a){var c=(new THREE.Vector3).cross(f,g).normalize(),b=new THREE.Quaternion;a*=this.rotateSpeed;b.setFromAxisAngle(c,-a);b.multiplyVector3(d);b.multiplyVector3(this.up);b.multiplyVector3(g);this.staticMoving?f=g:(b.setFromAxisAngle(c,a*(this.dynamicDampingFactor-1)),b.multiplyVector3(f))}};this.zoomCamera=function(){var a=1+(h.y-j.y)*this.zoomSpeed;a!==1&&a>0&&(d.multiplyScalar(a),this.staticMoving?j=h:j.y+=(h.y-j.y)*this.dynamicDampingFactor)};
|
||||
this.panCamera=function(){var a=l.clone().subSelf(k);if(a.lengthSq()){a.multiplyScalar(d.length()*this.panSpeed);var c=d.clone().crossSelf(this.up).setLength(a.x);c.addSelf(this.up.clone().setLength(a.y));this.position.addSelf(c);this.target.position.addSelf(c);this.staticMoving?k=l:k.addSelf(a.sub(l,k).multiplyScalar(this.dynamicDampingFactor))}};this.checkDistances=function(){if(!this.noZoom||!this.noPan)this.position.lengthSq()>this.maxDistance*this.maxDistance&&this.position.setLength(this.maxDistance),
|
||||
d.lengthSq()<this.minDistance*this.minDistance&&this.position.add(this.target.position,d.setLength(this.minDistance))};this.update=function(a,c,b){d=this.position.clone().subSelf(this.target.position);this.rotateCamera();this.noZoom||this.zoomCamera();this.noPan||this.panCamera();this.position.add(this.target.position,d);this.checkDistances();this.supr.update.call(this,a,c,b)};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",
|
||||
b(this,function(a){c&&(f=g=this.getMouseProjectionOnBall(a.clientX,a.clientY),j=h=this.getMouseOnScreen(a.clientX,a.clientY),k=l=this.getMouseOnScreen(a.clientX,a.clientY),c=!1);e!==this.STATE.NONE&&(e===this.STATE.ROTATE?g=this.getMouseProjectionOnBall(a.clientX,a.clientY):e===this.STATE.ZOOM&&!this.noZoom?h=this.getMouseOnScreen(a.clientX,a.clientY):e===this.STATE.PAN&&!this.noPan&&(l=this.getMouseOnScreen(a.clientX,a.clientY)))}),!1);this.domElement.addEventListener("mousedown",b(this,function(a){a.preventDefault();
|
||||
a.stopPropagation();if(e===this.STATE.NONE)e=a.button,e===this.STATE.ROTATE?f=g=this.getMouseProjectionOnBall(a.clientX,a.clientY):e===this.STATE.ZOOM&&!this.noZoom?j=h=this.getMouseOnScreen(a.clientX,a.clientY):this.noPan||(k=l=this.getMouseOnScreen(a.clientX,a.clientY))}),!1);this.domElement.addEventListener("mouseup",b(this,function(a){a.preventDefault();a.stopPropagation();e=this.STATE.NONE}),!1);window.addEventListener("keydown",b(this,function(a){if(e===this.STATE.NONE){if(a.keyCode===this.keys[this.STATE.ROTATE])e=
|
||||
this.STATE.ROTATE;else if(a.keyCode===this.keys[this.STATE.ZOOM]&&!this.noZoom)e=this.STATE.ZOOM;else if(a.keyCode===this.keys[this.STATE.PAN]&&!this.noPan)e=this.STATE.PAN;e!==this.STATE.NONE&&(c=!0)}}),!1);window.addEventListener("keyup",b(this,function(){if(e!==this.STATE.NONE)e=this.STATE.NONE}),!1)};THREE.TrackballCamera.prototype=new THREE.Camera;THREE.TrackballCamera.prototype.constructor=THREE.TrackballCamera;THREE.TrackballCamera.prototype.supr=THREE.Camera.prototype;
|
||||
THREE.TrackballCamera.prototype.STATE={NONE:-1,ROTATE:0,ZOOM:1,PAN:2};
|
||||
THREE.Cube=function(a,b,c,d,e,f,g,j,h){function k(a,c,b,g,j,h,k,m){var o,n,t=d||1,v=e||1,L=j/2,G=h/2,M=l.vertices.length;if(a=="x"&&c=="y"||a=="y"&&c=="x")o="z";else if(a=="x"&&c=="z"||a=="z"&&c=="x")o="y",v=f||1;else if(a=="z"&&c=="y"||a=="y"&&c=="z")o="x",t=f||1;var H=t+1,A=v+1;j/=t;var I=h/v;for(n=0;n<A;n++)for(h=0;h<H;h++){var K=new THREE.Vector3;K[a]=(h*j-L)*b;K[c]=(n*I-G)*g;K[o]=k;l.vertices.push(new THREE.Vertex(K))}for(n=0;n<v;n++)for(h=0;h<t;h++)l.faces.push(new THREE.Face4(h+H*n+M,h+H*(n+
|
||||
1)+M,h+1+H*(n+1)+M,h+1+H*n+M,null,null,m)),l.faceVertexUvs[0].push([new THREE.UV(h/t,n/v),new THREE.UV(h/t,(n+1)/v),new THREE.UV((h+1)/t,(n+1)/v),new THREE.UV((h+1)/t,n/v)])}THREE.Geometry.call(this);var l=this,m=a/2,n=b/2,o=c/2,j=j?-1:1;if(g!==void 0)if(g instanceof Array)this.materials=g;else{this.materials=[];for(var t=0;t<6;t++)this.materials.push([g])}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(h!=void 0)for(var v in h)this.sides[v]!=void 0&&(this.sides[v]=h[v]);
|
||||
this.sides.px&&k("z","y",1*j,-1,c,b,-m,this.materials[0]);this.sides.nx&&k("z","y",-1*j,-1,c,b,m,this.materials[1]);this.sides.py&&k("x","z",1*j,1,a,c,n,this.materials[2]);this.sides.ny&&k("x","z",1*j,-1,a,c,-n,this.materials[3]);this.sides.pz&&k("x","y",1*j,-1,a,b,o,this.materials[4]);this.sides.nz&&k("x","y",-1*j,-1,a,b,-o,this.materials[5]);(function(){for(var a=[],c=[],b=0,d=l.vertices.length;b<d;b++){for(var f=l.vertices[b],e=!1,g=0,j=a.length;g<j;g++){var h=a[g];if(f.position.x==h.position.x&&
|
||||
f.position.y==h.position.y&&f.position.z==h.position.z){c[b]=g;e=!0;break}}if(!e)c[b]=a.length,a.push(new THREE.Vertex(f.position.clone()))}b=0;for(d=l.faces.length;b<d;b++)f=l.faces[b],f.a=c[f.a],f.b=c[f.b],f.c=c[f.c],f.d=c[f.d];l.vertices=a})();this.computeCentroids();this.computeFaceNormals()};THREE.Cube.prototype=new THREE.Geometry;THREE.Cube.prototype.constructor=THREE.Cube;
|
||||
THREE.Cylinder=function(a,b,c,d,e,f){function g(a,c,b){j.vertices.push(new THREE.Vertex(new THREE.Vector3(a,c,b)))}THREE.Geometry.call(this);var j=this,h,k=Math.PI*2,l=d/2;for(h=0;h<a;h++)g(Math.sin(k*h/a)*b,Math.cos(k*h/a)*b,-l);for(h=0;h<a;h++)g(Math.sin(k*h/a)*c,Math.cos(k*h/a)*c,l);for(h=0;h<a;h++)j.faces.push(new THREE.Face4(h,h+a,a+(h+1)%a,(h+1)%a));if(c>0){g(0,0,-l-(f||0));for(h=a;h<a+a/2;h++)j.faces.push(new THREE.Face4(2*a,(2*h-2*a)%a,(2*h-2*a+1)%a,(2*h-2*a+2)%a))}if(b>0){g(0,0,l+(e||0));
|
||||
for(h=a+a/2;h<2*a;h++)j.faces.push(new THREE.Face4(2*a+1,(2*h-2*a+2)%a+a,(2*h-2*a+1)%a+a,(2*h-2*a)%a+a))}h=0;for(a=this.faces.length;h<a;h++){var b=[],c=this.faces[h],e=this.vertices[c.a],f=this.vertices[c.b],l=this.vertices[c.c],m=this.vertices[c.d];b.push(new THREE.UV(0.5+Math.atan2(e.position.x,e.position.y)/k,0.5+e.position.z/d));b.push(new THREE.UV(0.5+Math.atan2(f.position.x,f.position.y)/k,0.5+f.position.z/d));b.push(new THREE.UV(0.5+Math.atan2(l.position.x,l.position.y)/k,0.5+l.position.z/
|
||||
d));c instanceof THREE.Face4&&b.push(new THREE.UV(0.5+Math.atan2(m.position.x,m.position.y)/k,0.5+m.position.z/d));this.faceVertexUvs[0].push(b)}this.computeCentroids();this.computeFaceNormals()};THREE.Cylinder.prototype=new THREE.Geometry;THREE.Cylinder.prototype.constructor=THREE.Cylinder;
|
||||
THREE.Icosahedron=function(a){function b(a,c,b){var d=Math.sqrt(a*a+c*c+b*b);return e.vertices.push(new THREE.Vertex(new THREE.Vector3(a/d,c/d,b/d)))-1}function c(a,c,b,d){d.faces.push(new THREE.Face3(a,c,b))}function d(a,c){var d=e.vertices[a].position,f=e.vertices[c].position;return b((d.x+f.x)/2,(d.y+f.y)/2,(d.z+f.z)/2)}var e=this,f=new THREE.Geometry,g;this.subdivisions=a||0;THREE.Geometry.call(this);a=(1+Math.sqrt(5))/2;b(-1,a,0);b(1,a,0);b(-1,-a,0);b(1,-a,0);b(0,-1,a);b(0,1,a);b(0,-1,-a);b(0,
|
||||
1,-a);b(a,0,-1);b(a,0,1);b(-a,0,-1);b(-a,0,1);c(0,11,5,f);c(0,5,1,f);c(0,1,7,f);c(0,7,10,f);c(0,10,11,f);c(1,5,9,f);c(5,11,4,f);c(11,10,2,f);c(10,7,6,f);c(7,1,8,f);c(3,9,4,f);c(3,4,2,f);c(3,2,6,f);c(3,6,8,f);c(3,8,9,f);c(4,9,5,f);c(2,4,11,f);c(6,2,10,f);c(8,6,7,f);c(9,8,1,f);for(a=0;a<this.subdivisions;a++){g=new THREE.Geometry;for(var j in f.faces){var h=d(f.faces[j].a,f.faces[j].b),k=d(f.faces[j].b,f.faces[j].c),l=d(f.faces[j].c,f.faces[j].a);c(f.faces[j].a,h,l,g);c(f.faces[j].b,k,h,g);c(f.faces[j].c,
|
||||
l,k,g);c(h,k,l,g)}f.faces=g.faces}e.faces=f.faces;delete f;delete g;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.Icosahedron.prototype=new THREE.Geometry;THREE.Icosahedron.prototype.constructor=THREE.Icosahedron;
|
||||
THREE.Lathe=function(a,b,c){THREE.Geometry.call(this);this.steps=b||12;this.angle=c||2*Math.PI;for(var b=this.angle/this.steps,c=[],d=[],e=[],f=[],g=(new THREE.Matrix4).setRotationZ(b),j=0;j<a.length;j++)this.vertices.push(new THREE.Vertex(a[j])),c[j]=a[j].clone(),d[j]=this.vertices.length-1;for(var h=0;h<=this.angle+0.0010;h+=b){for(j=0;j<c.length;j++)h<this.angle?(c[j]=g.multiplyVector3(c[j].clone()),this.vertices.push(new THREE.Vertex(c[j])),e[j]=this.vertices.length-1):e=f;h==0&&(f=d);for(j=0;j<
|
||||
d.length-1;j++)this.faces.push(new THREE.Face4(e[j],e[j+1],d[j+1],d[j])),this.faceVertexUvs[0].push([new THREE.UV(1-h/this.angle,j/a.length),new THREE.UV(1-h/this.angle,(j+1)/a.length),new THREE.UV(1-(h-b)/this.angle,(j+1)/a.length),new THREE.UV(1-(h-b)/this.angle,j/a.length)]);d=e;e=[]}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.Lathe.prototype=new THREE.Geometry;THREE.Lathe.prototype.constructor=THREE.Lathe;
|
||||
THREE.Plane=function(a,b,c,d){THREE.Geometry.call(this);var e,f=a/2,g=b/2,c=c||1,d=d||1,j=c+1,h=d+1;a/=c;var k=b/d;for(e=0;e<h;e++)for(b=0;b<j;b++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(b*a-f,-(e*k-g),0)));for(e=0;e<d;e++)for(b=0;b<c;b++)this.faces.push(new THREE.Face4(b+j*e,b+j*(e+1),b+1+j*(e+1),b+1+j*e)),this.faceVertexUvs[0].push([new THREE.UV(b/c,e/d),new THREE.UV(b/c,(e+1)/d),new THREE.UV((b+1)/c,(e+1)/d),new THREE.UV((b+1)/c,e/d)]);this.computeCentroids();this.computeFaceNormals()};
|
||||
THREE.Plane.prototype=new THREE.Geometry;THREE.Plane.prototype.constructor=THREE.Plane;
|
||||
THREE.Sphere=function(a,b,c){THREE.Geometry.call(this);for(var d,e=Math.PI,f=Math.max(3,b||8),g=Math.max(2,c||6),b=[],c=0;c<g+1;c++){d=c/g;var j=a*Math.cos(d*e),h=a*Math.sin(d*e),k=[],l=0;for(d=0;d<f;d++){var m=2*d/f,n=h*Math.sin(m*e),m=h*Math.cos(m*e);(c==0||c==g)&&d>0||(l=this.vertices.push(new THREE.Vertex(new THREE.Vector3(m,j,n)))-1);k.push(l)}b.push(k)}for(var o,t,v,e=b.length,c=0;c<e;c++)if(f=b[c].length,c>0)for(d=0;d<f;d++){k=d==f-1;g=b[c][k?0:d+1];j=b[c][k?f-1:d];h=b[c-1][k?f-1:d];k=b[c-
|
||||
1][k?0:d+1];n=c/(e-1);o=(c-1)/(e-1);t=(d+1)/f;var m=d/f,l=new THREE.UV(1-t,n),n=new THREE.UV(1-m,n),m=new THREE.UV(1-m,o),u=new THREE.UV(1-t,o);c<b.length-1&&(o=this.vertices[g].position.clone(),t=this.vertices[j].position.clone(),v=this.vertices[h].position.clone(),o.normalize(),t.normalize(),v.normalize(),this.faces.push(new THREE.Face3(g,j,h,[new THREE.Vector3(o.x,o.y,o.z),new THREE.Vector3(t.x,t.y,t.z),new THREE.Vector3(v.x,v.y,v.z)])),this.faceVertexUvs[0].push([l,n,m]));c>1&&(o=this.vertices[g].position.clone(),
|
||||
t=this.vertices[h].position.clone(),v=this.vertices[k].position.clone(),o.normalize(),t.normalize(),v.normalize(),this.faces.push(new THREE.Face3(g,h,k,[new THREE.Vector3(o.x,o.y,o.z),new THREE.Vector3(t.x,t.y,t.z),new THREE.Vector3(v.x,v.y,v.z)])),this.faceVertexUvs[0].push([l,m,u]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:a}};THREE.Sphere.prototype=new THREE.Geometry;THREE.Sphere.prototype.constructor=THREE.Sphere;
|
||||
THREE.Torus=function(a,b,c,d){THREE.Geometry.call(this);this.radius=a||100;this.tube=b||40;this.segmentsR=c||8;this.segmentsT=d||6;a=[];for(b=0;b<=this.segmentsR;++b)for(c=0;c<=this.segmentsT;++c){var d=c/this.segmentsT*2*Math.PI,e=b/this.segmentsR*2*Math.PI;this.vertices.push(new THREE.Vertex(new THREE.Vector3((this.radius+this.tube*Math.cos(e))*Math.cos(d),(this.radius+this.tube*Math.cos(e))*Math.sin(d),this.tube*Math.sin(e))));a.push([c/this.segmentsT,1-b/this.segmentsR])}for(b=1;b<=this.segmentsR;++b)for(c=
|
||||
1;c<=this.segmentsT;++c){var d=(this.segmentsT+1)*b+c,e=(this.segmentsT+1)*b+c-1,f=(this.segmentsT+1)*(b-1)+c-1,g=(this.segmentsT+1)*(b-1)+c;this.faces.push(new THREE.Face4(d,e,f,g));this.faceVertexUvs[0].push([new THREE.UV(a[d][0],a[d][1]),new THREE.UV(a[e][0],a[e][1]),new THREE.UV(a[f][0],a[f][1]),new THREE.UV(a[g][0],a[g][1])])}delete a;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.Torus.prototype=new THREE.Geometry;THREE.Torus.prototype.constructor=THREE.Torus;
|
||||
THREE.TorusKnot=function(a,b,c,d,e,f,g){function j(a,c,b,d,f,e){c=b/d*a;b=Math.cos(c);return new THREE.Vector3(f*(2+b)*0.5*Math.cos(a),f*(2+b)*Math.sin(a)*0.5,e*f*Math.sin(c)*0.5)}THREE.Geometry.call(this);this.radius=a||200;this.tube=b||40;this.segmentsR=c||64;this.segmentsT=d||8;this.p=e||2;this.q=f||3;this.heightScale=g||1;this.grid=Array(this.segmentsR);c=new THREE.Vector3;d=new THREE.Vector3;f=new THREE.Vector3;for(a=0;a<this.segmentsR;++a){this.grid[a]=Array(this.segmentsT);for(b=0;b<this.segmentsT;++b){var h=
|
||||
a/this.segmentsR*2*this.p*Math.PI,g=b/this.segmentsT*2*Math.PI,e=j(h,g,this.q,this.p,this.radius,this.heightScale),h=j(h+0.01,g,this.q,this.p,this.radius,this.heightScale);c.x=h.x-e.x;c.y=h.y-e.y;c.z=h.z-e.z;d.x=h.x+e.x;d.y=h.y+e.y;d.z=h.z+e.z;f.cross(c,d);d.cross(f,c);f.normalize();d.normalize();h=-this.tube*Math.cos(g);g=this.tube*Math.sin(g);e.x+=h*d.x+g*f.x;e.y+=h*d.y+g*f.y;e.z+=h*d.z+g*f.z;this.grid[a][b]=this.vertices.push(new THREE.Vertex(new THREE.Vector3(e.x,e.y,e.z)))-1}}for(a=0;a<this.segmentsR;++a)for(b=
|
||||
0;b<this.segmentsT;++b){var d=(a+1)%this.segmentsR,f=(b+1)%this.segmentsT,e=this.grid[a][b],c=this.grid[d][b],d=this.grid[d][f],f=this.grid[a][f],g=new THREE.UV(a/this.segmentsR,b/this.segmentsT),h=new THREE.UV((a+1)/this.segmentsR,b/this.segmentsT),k=new THREE.UV((a+1)/this.segmentsR,(b+1)/this.segmentsT),l=new THREE.UV(a/this.segmentsR,(b+1)/this.segmentsT);this.faces.push(new THREE.Face4(e,c,d,f));this.faceVertexUvs[0].push([g,h,k,l])}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};
|
||||
THREE.TorusKnot.prototype=new THREE.Geometry;THREE.TorusKnot.prototype.constructor=THREE.TorusKnot;THREE.Text=function(a,b){THREE.Geometry.call(this);this.parameters=b||{};this.set(a)};THREE.Text.prototype=new THREE.Geometry;THREE.Text.prototype.constructor=THREE.Text;
|
||||
THREE.Text.prototype.set=function(a,b){this.text=a;var b=b||this.parameters,c=b.height!==void 0?b.height:50,d=b.curveSegments!==void 0?b.curveSegments:4,e=b.font!==void 0?b.font:"helvetiker",f=b.weight!==void 0?b.weight:"normal",g=b.style!==void 0?b.style:"normal";THREE.FontUtils.size=b.size!==void 0?b.size:100;THREE.FontUtils.divisions=d;THREE.FontUtils.face=e;THREE.FontUtils.weight=f;THREE.FontUtils.style=g;var e=THREE.FontUtils.drawText(a),d=e.points,j=e.faces,e=e.contour;this.vertices=[];this.faces=
|
||||
[];for(var h,g=d.length,k=j.length,f=0;f<g;f++)h=d[f],this.vertices.push(new THREE.Vertex(new THREE.Vector3(h.x,h.y,0)));for(f=0;f<g;f++)h=d[f],this.vertices.push(new THREE.Vertex(new THREE.Vector3(h.x,h.y,c)));for(f=0;f<k;f++)c=j[f],this.faces.push(new THREE.Face3(c[2],c[1],c[0]));for(f=0;f<k;f++)c=j[f],this.faces.push(new THREE.Face3(c[0]+g,c[1]+g,c[2]+g));for(var f=e.length,l;--f>0;){if(l){if(l.equals(e[f])){l=null;continue}}else l=e[f];for(c=0;c<g;c++)if(d[c].equals(e[f]))break;for(j=0;j<g;j++)if(d[j].equals(e[f-
|
||||
1]))break;this.faces.push(new THREE.Face4(c,j,j+g,c+g))}this.computeCentroids();this.computeFaceNormals()};
|
||||
THREE.CubeGeometry=function(a,b,c,e,d,f,g,j,h){function k(a,c,b,g,j,h,k,m){var o,n,u=e||1,t=d||1,L=j/2,G=h/2,M=l.vertices.length;if(a=="x"&&c=="y"||a=="y"&&c=="x")o="z";else if(a=="x"&&c=="z"||a=="z"&&c=="x")o="y",t=f||1;else if(a=="z"&&c=="y"||a=="y"&&c=="z")o="x",u=f||1;var H=u+1,A=t+1;j/=u;var I=h/t;for(n=0;n<A;n++)for(h=0;h<H;h++){var K=new THREE.Vector3;K[a]=(h*j-L)*b;K[c]=(n*I-G)*g;K[o]=k;l.vertices.push(new THREE.Vertex(K))}for(n=0;n<t;n++)for(h=0;h<u;h++)l.faces.push(new THREE.Face4(h+H*n+
|
||||
M,h+H*(n+1)+M,h+1+H*(n+1)+M,h+1+H*n+M,null,null,m)),l.faceVertexUvs[0].push([new THREE.UV(h/u,n/t),new THREE.UV(h/u,(n+1)/t),new THREE.UV((h+1)/u,(n+1)/t),new THREE.UV((h+1)/u,n/t)])}THREE.Geometry.call(this);var l=this,m=a/2,n=b/2,o=c/2,j=j?-1:1;if(g!==void 0)if(g instanceof Array)this.materials=g;else{this.materials=[];for(var u=0;u<6;u++)this.materials.push([g])}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(h!=void 0)for(var t in h)this.sides[t]!=void 0&&(this.sides[t]=
|
||||
h[t]);this.sides.px&&k("z","y",1*j,-1,c,b,-m,this.materials[0]);this.sides.nx&&k("z","y",-1*j,-1,c,b,m,this.materials[1]);this.sides.py&&k("x","z",1*j,1,a,c,n,this.materials[2]);this.sides.ny&&k("x","z",1*j,-1,a,c,-n,this.materials[3]);this.sides.pz&&k("x","y",1*j,-1,a,b,o,this.materials[4]);this.sides.nz&&k("x","y",-1*j,-1,a,b,-o,this.materials[5]);(function(){for(var a=[],c=[],b=0,e=l.vertices.length;b<e;b++){for(var d=l.vertices[b],f=!1,g=0,j=a.length;g<j;g++){var h=a[g];if(d.position.x==h.position.x&&
|
||||
d.position.y==h.position.y&&d.position.z==h.position.z){c[b]=g;f=!0;break}}if(!f)c[b]=a.length,a.push(new THREE.Vertex(d.position.clone()))}b=0;for(e=l.faces.length;b<e;b++)d=l.faces[b],d.a=c[d.a],d.b=c[d.b],d.c=c[d.c],d.d=c[d.d];l.vertices=a})();this.computeCentroids();this.computeFaceNormals()};THREE.CubeGeometry.prototype=new THREE.Geometry;THREE.CubeGeometry.prototype.constructor=THREE.CubeGeometry;
|
||||
THREE.CylinderGeometry=function(a,b,c,e,d,f){function g(a,c,b){j.vertices.push(new THREE.Vertex(new THREE.Vector3(a,c,b)))}THREE.Geometry.call(this);var j=this,h,k=Math.PI*2,l=e/2;for(h=0;h<a;h++)g(Math.sin(k*h/a)*b,Math.cos(k*h/a)*b,-l);for(h=0;h<a;h++)g(Math.sin(k*h/a)*c,Math.cos(k*h/a)*c,l);for(h=0;h<a;h++)j.faces.push(new THREE.Face4(h,h+a,a+(h+1)%a,(h+1)%a));if(c>0){g(0,0,-l-(f||0));for(h=a;h<a+a/2;h++)j.faces.push(new THREE.Face4(2*a,(2*h-2*a)%a,(2*h-2*a+1)%a,(2*h-2*a+2)%a))}if(b>0){g(0,0,l+
|
||||
(d||0));for(h=a+a/2;h<2*a;h++)j.faces.push(new THREE.Face4(2*a+1,(2*h-2*a+2)%a+a,(2*h-2*a+1)%a+a,(2*h-2*a)%a+a))}h=0;for(a=this.faces.length;h<a;h++){var b=[],c=this.faces[h],d=this.vertices[c.a],f=this.vertices[c.b],l=this.vertices[c.c],m=this.vertices[c.d];b.push(new THREE.UV(0.5+Math.atan2(d.position.x,d.position.y)/k,0.5+d.position.z/e));b.push(new THREE.UV(0.5+Math.atan2(f.position.x,f.position.y)/k,0.5+f.position.z/e));b.push(new THREE.UV(0.5+Math.atan2(l.position.x,l.position.y)/k,0.5+l.position.z/
|
||||
e));c instanceof THREE.Face4&&b.push(new THREE.UV(0.5+Math.atan2(m.position.x,m.position.y)/k,0.5+m.position.z/e));this.faceVertexUvs[0].push(b)}this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=new THREE.Geometry;THREE.CylinderGeometry.prototype.constructor=THREE.CylinderGeometry;
|
||||
THREE.IcosahedronGeometry=function(a){function b(a,c,b){var e=Math.sqrt(a*a+c*c+b*b);return d.vertices.push(new THREE.Vertex(new THREE.Vector3(a/e,c/e,b/e)))-1}function c(a,c,b,e){e.faces.push(new THREE.Face3(a,c,b))}function e(a,c){var e=d.vertices[a].position,f=d.vertices[c].position;return b((e.x+f.x)/2,(e.y+f.y)/2,(e.z+f.z)/2)}var d=this,f=new THREE.Geometry,g;this.subdivisions=a||0;THREE.Geometry.call(this);a=(1+Math.sqrt(5))/2;b(-1,a,0);b(1,a,0);b(-1,-a,0);b(1,-a,0);b(0,-1,a);b(0,1,a);b(0,-1,
|
||||
-a);b(0,1,-a);b(a,0,-1);b(a,0,1);b(-a,0,-1);b(-a,0,1);c(0,11,5,f);c(0,5,1,f);c(0,1,7,f);c(0,7,10,f);c(0,10,11,f);c(1,5,9,f);c(5,11,4,f);c(11,10,2,f);c(10,7,6,f);c(7,1,8,f);c(3,9,4,f);c(3,4,2,f);c(3,2,6,f);c(3,6,8,f);c(3,8,9,f);c(4,9,5,f);c(2,4,11,f);c(6,2,10,f);c(8,6,7,f);c(9,8,1,f);for(a=0;a<this.subdivisions;a++){g=new THREE.Geometry;for(var j in f.faces){var h=e(f.faces[j].a,f.faces[j].b),k=e(f.faces[j].b,f.faces[j].c),l=e(f.faces[j].c,f.faces[j].a);c(f.faces[j].a,h,l,g);c(f.faces[j].b,k,h,g);
|
||||
c(f.faces[j].c,l,k,g);c(h,k,l,g)}f.faces=g.faces}d.faces=f.faces;delete f;delete g;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.IcosahedronGeometry.prototype=new THREE.Geometry;THREE.IcosahedronGeometry.prototype.constructor=THREE.IcosahedronGeometry;
|
||||
THREE.LatheGeometry=function(a,b,c){THREE.Geometry.call(this);this.steps=b||12;this.angle=c||2*Math.PI;for(var b=this.angle/this.steps,c=[],e=[],d=[],f=[],g=(new THREE.Matrix4).setRotationZ(b),j=0;j<a.length;j++)this.vertices.push(new THREE.Vertex(a[j])),c[j]=a[j].clone(),e[j]=this.vertices.length-1;for(var h=0;h<=this.angle+0.0010;h+=b){for(j=0;j<c.length;j++)h<this.angle?(c[j]=g.multiplyVector3(c[j].clone()),this.vertices.push(new THREE.Vertex(c[j])),d[j]=this.vertices.length-1):d=f;h==0&&(f=e);
|
||||
for(j=0;j<e.length-1;j++)this.faces.push(new THREE.Face4(d[j],d[j+1],e[j+1],e[j])),this.faceVertexUvs[0].push([new THREE.UV(1-h/this.angle,j/a.length),new THREE.UV(1-h/this.angle,(j+1)/a.length),new THREE.UV(1-(h-b)/this.angle,(j+1)/a.length),new THREE.UV(1-(h-b)/this.angle,j/a.length)]);e=d;d=[]}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.LatheGeometry.prototype=new THREE.Geometry;THREE.LatheGeometry.prototype.constructor=THREE.LatheGeometry;
|
||||
THREE.PlaneGeometry=function(a,b,c,e){THREE.Geometry.call(this);var d,f=a/2,g=b/2,c=c||1,e=e||1,j=c+1,h=e+1;a/=c;var k=b/e;for(d=0;d<h;d++)for(b=0;b<j;b++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(b*a-f,-(d*k-g),0)));for(d=0;d<e;d++)for(b=0;b<c;b++)this.faces.push(new THREE.Face4(b+j*d,b+j*(d+1),b+1+j*(d+1),b+1+j*d)),this.faceVertexUvs[0].push([new THREE.UV(b/c,d/e),new THREE.UV(b/c,(d+1)/e),new THREE.UV((b+1)/c,(d+1)/e),new THREE.UV((b+1)/c,d/e)]);this.computeCentroids();this.computeFaceNormals()};
|
||||
THREE.PlaneGeometry.prototype=new THREE.Geometry;THREE.PlaneGeometry.prototype.constructor=THREE.PlaneGeometry;
|
||||
THREE.SphereGeometry=function(a,b,c){THREE.Geometry.call(this);for(var a=a||50,e,d=Math.PI,f=Math.max(3,b||8),g=Math.max(2,c||6),b=[],c=0;c<g+1;c++){e=c/g;var j=a*Math.cos(e*d),h=a*Math.sin(e*d),k=[],l=0;for(e=0;e<f;e++){var m=2*e/f,n=h*Math.sin(m*d),m=h*Math.cos(m*d);(c==0||c==g)&&e>0||(l=this.vertices.push(new THREE.Vertex(new THREE.Vector3(m,j,n)))-1);k.push(l)}b.push(k)}for(var o,u,t,d=b.length,c=0;c<d;c++)if(f=b[c].length,c>0)for(e=0;e<f;e++){k=e==f-1;g=b[c][k?0:e+1];j=b[c][k?f-1:e];h=b[c-1][k?
|
||||
f-1:e];k=b[c-1][k?0:e+1];n=c/(d-1);o=(c-1)/(d-1);u=(e+1)/f;var m=e/f,l=new THREE.UV(1-u,n),n=new THREE.UV(1-m,n),m=new THREE.UV(1-m,o),v=new THREE.UV(1-u,o);c<b.length-1&&(o=this.vertices[g].position.clone(),u=this.vertices[j].position.clone(),t=this.vertices[h].position.clone(),o.normalize(),u.normalize(),t.normalize(),this.faces.push(new THREE.Face3(g,j,h,[new THREE.Vector3(o.x,o.y,o.z),new THREE.Vector3(u.x,u.y,u.z),new THREE.Vector3(t.x,t.y,t.z)])),this.faceVertexUvs[0].push([l,n,m]));c>1&&(o=
|
||||
this.vertices[g].position.clone(),u=this.vertices[h].position.clone(),t=this.vertices[k].position.clone(),o.normalize(),u.normalize(),t.normalize(),this.faces.push(new THREE.Face3(g,h,k,[new THREE.Vector3(o.x,o.y,o.z),new THREE.Vector3(u.x,u.y,u.z),new THREE.Vector3(t.x,t.y,t.z)])),this.faceVertexUvs[0].push([l,m,v]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:a}};THREE.SphereGeometry.prototype=new THREE.Geometry;
|
||||
THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry;THREE.TextGeometry=function(a,b){THREE.Geometry.call(this);this.parameters=b||{};this.set(a)};THREE.TextGeometry.prototype=new THREE.Geometry;THREE.TextGeometry.prototype.constructor=THREE.TextGeometry;
|
||||
THREE.TextGeometry.prototype.set=function(a,b){function c(a,c,b){u.vertices.push(new THREE.Vertex(new THREE.Vector3(a,c,b)))}function e(a,c,b,e){u.faces.push(new THREE.Face4(a,c,b,e))}this.text=a;var b=b||this.parameters,d=b.height!==void 0?b.height:50,f=b.curveSegments!==void 0?b.curveSegments:4,g=b.font!==void 0?b.font:"helvetiker",j=b.weight!==void 0?b.weight:"normal",h=b.style!==void 0?b.style:"normal",k=b.bezelThickness!==void 0?b.bezelThickness:10,l=b.bezelSize!==void 0?b.bezelSize:8,m=b.bezelEnabled!==
|
||||
void 0?b.bezelEnabled:!1;THREE.FontUtils.size=b.size!==void 0?b.size:100;THREE.FontUtils.divisions=f;THREE.FontUtils.face=g;THREE.FontUtils.weight=j;THREE.FontUtils.style=h;THREE.FontUtils.bezelSize=l;var j=THREE.FontUtils.drawText(a),f=j.points,n=j.faces,g=j.contour,o=j.bezel,u=this;u.vertices=[];u.faces=[];for(var t,h=f.length,v=n.length,l=o.length,j=0;j<h;j++)t=f[j],c(t.x,t.y,0);for(j=0;j<h;j++)t=f[j],c(t.x,t.y,d);if(m){for(j=0;j<l;j++)t=o[j],c(t.x,t.y,k);for(j=0;j<l;j++)t=o[j],c(t.x,t.y,d-k)}for(j=
|
||||
0;j<v;j++)d=n[j],u.faces.push(new THREE.Face3(d[2],d[1],d[0]));for(j=0;j<v;j++)d=n[j],u.faces.push(new THREE.Face3(d[0]+h,d[1]+h,d[2]+h));var x;if(m)for(j=o.length;--j>0;){if(x){if(x.equals(g[j])){x=null;continue}}else x=g[j];k=h*2+j;n=k-1;e(k,n,n+l,k+l);for(m=0;m<h;m++)if(f[m].equals(g[j]))break;for(d=0;d<h;d++)if(f[d].equals(g[j-1]))break;e(m,d,n,k);e(k+l,n+l,d+h,m+h)}else for(j=g.length;--j>0;){if(x){if(x.equals(g[j])){x=null;continue}}else x=g[j];for(m=0;m<h;m++)if(f[m].equals(g[j]))break;for(d=
|
||||
0;d<h;d++)if(f[d].equals(g[j-1]))break;e(m,d,d+h,m+h)}this.computeCentroids();this.computeFaceNormals()};
|
||||
THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},loadFace:function(a){var b=a.familyName.toLowerCase();this.faces[b]=this.faces[b]||{};this.faces[b][a.cssFontWeight]=this.faces[b][a.cssFontWeight]||{};this.faces[b][a.cssFontWeight][a.cssFontStyle]=a;return this.faces[b][a.cssFontWeight][a.cssFontStyle]=a},extractPoints:function(a,b){if(a.length<3)return console.log("not valid polygon"),
|
||||
{points:a,faces:[]};var c,d,e,f,g=[],j;for(j in b){a=b[j];f=[];for(c in a)d=a[c],f.push(d.x+","+d.y);var h,k;k=f.slice(1).indexOf(f[0]);var l=this.Triangulate.area(a.slice(0,k+1))<0;d=[];for(k=-1;k<f.length;){h=k+1;k=f[h];k=f.slice(h+1).indexOf(k)+h;if(k<=h)break;var m=a.slice(h,k+1);l?this.Triangulate.area(m)<0?(h>0&&g.push({shape:e,holes:d}),e=m,d=[]):d.push(m):this.Triangulate.area(m)<0?(g.push({shape:m,holes:d}),d=[]):d.push(m);k++}l&&g.push({shape:e,holes:d})}var n,o,t,v,u,x;f=[];for(j=0;j<g.length;j++){h=
|
||||
g[j];e=h.shape;d=h.holes;for(l=0;l<d.length;l++){k=d[l];t=Number.POSITIVE_INFINITY;for(m=0;m<k.length;m++){u=k[m];for(c=0;c<e.length;c++)v=e[c],v=u.distanceTo(v),v<t&&(t=v,n=m,o=c)}c=o-1>=0?o-1:e.length-1;var m=n-1>=0?n-1:k.length-1,w=[];w.push(k[n]);w.push(e[o]);w.push(e[c]);t=this.Triangulate.area(w);var p=[];p.push(k[n]);p.push(k[m]);p.push(e[o]);u=this.Triangulate.area(p);v=o;x=n;o+=1;n+=-1;o<0&&(o+=e.length);o%=e.length;n<0&&(n+=k.length);n%=e.length;c=o-1>=0?o-1:e.length-1;m=n-1>=0?n-1:k.length-
|
||||
1;w=[];w.push(k[n]);w.push(e[o]);w.push(e[c]);w=this.Triangulate.area(w);p=[];p.push(k[n]);p.push(k[m]);p.push(e[o]);p=this.Triangulate.area(p);t+u>w+p&&(o=v,n=x,o<0&&(o+=e.length),o%=e.length,n<0&&(n+=k.length),n%=e.length,c=o-1>=0?o-1:e.length-1,m=n-1>=0?n-1:k.length-1);t=e.slice(0,o);u=e.slice(o);v=k.slice(n);x=k.slice(0,n);f.push(k[n]);f.push(e[o]);f.push(e[c]);f.push(k[n]);f.push(k[m]);f.push(e[o]);e=t.concat(v).concat(x).concat(u)}h.shape=e}a=[];n=[];for(j=l=0;j<g.length;j++){h=g[j];e=h.shape;
|
||||
a=a.concat(e);h=THREE.FontUtils.Triangulate(e,!0);for(o=0;o<h.length;o++)d=h[o],d[0]+=l,d[1]+=l,d[2]+=l;n=n.concat(h);l+=e.length}var y;for(o=0;o<f.length/3;o++){d=[];for(g=0;g<3;g++){j=!1;for(e=0;e<a.length&&!j;e++)y=o*3+g,a[e].equals(f[y])&&(d.push(e),j=!0);j||(a.push(f[y]),d.push(a.length-1),console.log("not found"))}n.push(d)}return{points:a,faces:n}},drawText:function(a){var b=[],c=[],d;d=this.getFace();for(var e=this.size/d.resolution,f=0,g=String(a).split(""),j=g.length,a=0;a<j;a++){var h=
|
||||
this.extractGlyphPoints(g[a],d,e,f);f+=h.offset;b.push(h.points);c=c.concat(h.points)}e=f/2;for(d=0;d<c.length;d++)c[d].x-=e;b=this.extractPoints(c,b);b.contour=c;return b},b2p0:function(a,b){var c=1-a;return c*c*b},b2p1:function(a,b){return 2*(1-a)*a*b},b2p2:function(a,b){return a*a*b},b2:function(a,b,c,d){return this.b2p0(a,b)+this.b2p1(a,c)+this.b2p2(a,d)},b3p0:function(a,b){var c=1-a;return c*c*c*b},b3p1:function(a,b){var c=1-a;return 3*c*c*a*b},b3p2:function(a,b){return 3*(1-a)*a*a*b},b3p3:function(a,
|
||||
b){return a*a*a*b},b3:function(a,b,c,d,e){return this.b3p0(a,b)+this.b3p1(a,c)+this.b3p2(a,d)+this.b3p3(a,e)},extractGlyphPoints:function(a,b,c,d){var e=[],f,g,j,h,k,l,m,n,o,t,v=b.glyphs[a]||b.glyphs[ctxt.options.fallbackCharacter];if(v){if(v.o){b=v._cachedOutline||(v._cachedOutline=v.o.split(" "));j=b.length;for(a=0;a<j;)switch(g=b[a++],g){case "m":g=b[a++]*c+d;h=b[a++]*c;e.push(new THREE.Vector2(g,h));break;case "l":g=b[a++]*c+d;h=b[a++]*c;e.push(new THREE.Vector2(g,h));break;case "q":g=b[a++]*
|
||||
c+d;h=b[a++]*c;m=b[a++]*c+d;n=b[a++]*c;if(f=e[e.length-1]){k=f.x;l=f.y;f=1;for(divisions=this.divisions;f<=divisions;f++){var u=f/divisions,x=THREE.FontUtils.b2(u,k,m,g),u=THREE.FontUtils.b2(u,l,n,h);e.push(new THREE.Vector2(x,u))}}break;case "b":if(g=b[a++]*c+d,h=b[a++]*c,m=b[a++]*c+d,n=b[a++]*-c,o=b[a++]*c+d,t=b[a++]*-c,f=e[e.length-1]){k=f.x;l=f.y;f=1;for(divisions=this.divisions;f<=divisions;f++)u=f/divisions,x=THREE.FontUtils.b3(u,k,m,o,g),u=THREE.FontUtils.b3(u,l,n,t,h),e.push(new THREE.Vector2(x,
|
||||
u))}}}return{offset:v.ha*c,points:e}}}};
|
||||
(function(a){var b=function(a){for(var b=a.length,e=0,f=b-1,g=0;g<b;f=g++)e+=a[f].x*a[g].y-a[g].x*a[f].y;return e*0.5};a.Triangulate=function(a,d){var e=a.length;if(e<3)return null;var f=[],g=[],j=[],h,k,l;if(b(a)>0)for(k=0;k<e;k++)g[k]=k;else for(k=0;k<e;k++)g[k]=e-1-k;var m=2*e;for(k=e-1;e>2;){if(m--<=0){console.log("Warning, unable to triangulate polygon!");if(d)return j;return f}h=k;e<=h&&(h=0);k=h+1;e<=k&&(k=0);l=k+1;e<=l&&(l=0);var n;a:{n=a;var o=h,t=k,v=l,u=e,x=g,w=void 0,p=void 0,y=void 0,
|
||||
z=void 0,C=void 0,D=void 0,E=void 0,F=void 0,B=void 0,p=n[x[o]].x,y=n[x[o]].y,z=n[x[t]].x,C=n[x[t]].y,D=n[x[v]].x,E=n[x[v]].y;if(1.0E-10>(z-p)*(E-y)-(C-y)*(D-p))n=!1;else{for(w=0;w<u;w++)if(!(w==o||w==t||w==v)){var F=n[x[w]].x,B=n[x[w]].y,J=void 0,L=void 0,G=void 0,M=void 0,H=void 0,A=void 0,I=void 0,K=void 0,N=void 0,P=void 0,Q=void 0,R=void 0,J=G=H=void 0,J=D-z,L=E-C,G=p-D,M=y-E,H=z-p,A=C-y,I=F-p,K=B-y,N=F-z,P=B-C,Q=F-D,R=B-E,J=J*P-L*N,H=H*K-A*I,G=G*R-M*Q;if(J>=0&&G>=0&&H>=0){n=!1;break a}}n=!0}}if(n){m=
|
||||
g[h];n=g[k];o=g[l];f.push(a[m]);f.push(a[n]);f.push(a[o]);j.push([g[h],g[k],g[l]]);h=k;for(l=k+1;l<e;h++,l++)g[h]=g[l];e--;m=2*e}}if(d)return j;return f};a.Triangulate.area=b;return a})(THREE.FontUtils);window._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?THREE.Loader.prototype.addStatusElement():null;this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}};
|
||||
{points:a,faces:[]};var c,e,d,f,g=[],j;for(j in b){a=b[j];f=[];for(c in a)e=a[c],f.push(e.x+","+e.y);var h,k;k=f.slice(1).indexOf(f[0]);var l=this.Triangulate.area(a.slice(0,k+1))<0;e=[];for(k=-1;k<f.length;){h=k+1;k=f[h];k=f.slice(h+1).indexOf(k)+h;if(k<=h)break;var m=a.slice(h,k+1);l?this.Triangulate.area(m)<0?(h>0&&g.push({shape:d,holes:e}),d=m,e=[]):e.push(m):this.Triangulate.area(m)<0?(g.push({shape:m,holes:e}),e=[]):e.push(m);k++}l&&g.push({shape:d,holes:e})}var n,o,u,t,v,x;f=[];for(j=0;j<g.length;j++){h=
|
||||
g[j];d=h.shape;e=h.holes;for(l=0;l<e.length;l++){k=e[l];u=Number.POSITIVE_INFINITY;for(m=0;m<k.length;m++){v=k[m];for(c=0;c<d.length;c++)t=d[c],t=v.distanceTo(t),t<u&&(u=t,n=m,o=c)}c=o-1>=0?o-1:d.length-1;var m=n-1>=0?n-1:k.length-1,w=[];w.push(k[n]);w.push(d[o]);w.push(d[c]);u=this.Triangulate.area(w);var p=[];p.push(k[n]);p.push(k[m]);p.push(d[o]);v=this.Triangulate.area(p);t=o;x=n;o+=1;n+=-1;o<0&&(o+=d.length);o%=d.length;n<0&&(n+=k.length);n%=d.length;c=o-1>=0?o-1:d.length-1;m=n-1>=0?n-1:k.length-
|
||||
1;w=[];w.push(k[n]);w.push(d[o]);w.push(d[c]);w=this.Triangulate.area(w);p=[];p.push(k[n]);p.push(k[m]);p.push(d[o]);p=this.Triangulate.area(p);u+v>w+p&&(o=t,n=x,o<0&&(o+=d.length),o%=d.length,n<0&&(n+=k.length),n%=d.length,c=o-1>=0?o-1:d.length-1,m=n-1>=0?n-1:k.length-1);u=d.slice(0,o);v=d.slice(o);t=k.slice(n);x=k.slice(0,n);f.push(k[n]);f.push(d[o]);f.push(d[c]);f.push(k[n]);f.push(k[m]);f.push(d[o]);d=u.concat(t).concat(x).concat(v)}h.shape=d}a=[];n=[];for(j=l=0;j<g.length;j++){h=g[j];d=h.shape;
|
||||
a=a.concat(d);h=THREE.FontUtils.Triangulate(d,!0);for(o=0;o<h.length;o++)e=h[o],e[0]+=l,e[1]+=l,e[2]+=l;n=n.concat(h);l+=d.length}var y;for(o=0;o<f.length/3;o++){e=[];for(g=0;g<3;g++){j=!1;for(d=0;d<a.length&&!j;d++)y=o*3+g,a[d].equals(f[y])&&(e.push(d),j=!0);j||(a.push(f[y]),e.push(a.length-1),console.log("not found"))}n.push(e)}return{points:a,faces:n}},drawText:function(a){var b=[],c=[],e,d=this.getFace(),f=this.size/d.resolution,g=0;e=String(a).split("");for(var j=e.length,a=0;a<j;a++){var h=
|
||||
this.extractGlyphPoints(e[a],d,f,g);g+=h.offset;b.push(h.points);c=c.concat(h.points)}a=g/2;for(e=0;e<c.length;e++)c[e].x-=a;b=this.extractPoints(c,b);b.contour=c;d=[];f=[];e=[];for(var g=[],j=new THREE.Vector2,k,a=c.length;--a>=0;){if(k){if(k.equals(c[a])){k=null;h=this.Triangulate.area(e)>0;g.push(h);f.push(j.divideScalar(e.length));e=[];j=new THREE.Vector2;continue}}else k=c[a];j.addSelf(c[a]);e.push(c[a])}a=c.length;e=0;for(var l;--a>=0;)h=c[a],j=f[e],h=h.clone().subSelf(j),l=this.bezelSize/h.length(),
|
||||
g[e]?l+=1:l=1-l,l=h.multiplyScalar(l).addSelf(j),d.unshift(l),k?k.equals(c[a])&&(k=null,e++):k=c[a];b.bezel=d;return b},b2p0:function(a,b){var c=1-a;return c*c*b},b2p1:function(a,b){return 2*(1-a)*a*b},b2p2:function(a,b){return a*a*b},b2:function(a,b,c,e){return this.b2p0(a,b)+this.b2p1(a,c)+this.b2p2(a,e)},b3p0:function(a,b){var c=1-a;return c*c*c*b},b3p1:function(a,b){var c=1-a;return 3*c*c*a*b},b3p2:function(a,b){return 3*(1-a)*a*a*b},b3p3:function(a,b){return a*a*a*b},b3:function(a,b,c,e,d){return this.b3p0(a,
|
||||
b)+this.b3p1(a,c)+this.b3p2(a,e)+this.b3p3(a,d)},extractGlyphPoints:function(a,b,c,e){var d=[],f,g,j,h,k,l,m,n,o,u,t=b.glyphs[a]||b.glyphs[ctxt.options.fallbackCharacter];if(t){if(t.o){b=t._cachedOutline||(t._cachedOutline=t.o.split(" "));j=b.length;for(a=0;a<j;)switch(g=b[a++],g){case "m":g=b[a++]*c+e;h=b[a++]*c;d.push(new THREE.Vector2(g,h));break;case "l":g=b[a++]*c+e;h=b[a++]*c;d.push(new THREE.Vector2(g,h));break;case "q":g=b[a++]*c+e;h=b[a++]*c;m=b[a++]*c+e;n=b[a++]*c;if(f=d[d.length-1]){k=
|
||||
f.x;l=f.y;f=1;for(divisions=this.divisions;f<=divisions;f++){var v=f/divisions,x=THREE.FontUtils.b2(v,k,m,g),v=THREE.FontUtils.b2(v,l,n,h);d.push(new THREE.Vector2(x,v))}}break;case "b":if(g=b[a++]*c+e,h=b[a++]*c,m=b[a++]*c+e,n=b[a++]*-c,o=b[a++]*c+e,u=b[a++]*-c,f=d[d.length-1]){k=f.x;l=f.y;f=1;for(divisions=this.divisions;f<=divisions;f++)v=f/divisions,x=THREE.FontUtils.b3(v,k,m,o,g),v=THREE.FontUtils.b3(v,l,n,u,h),d.push(new THREE.Vector2(x,v))}}}return{offset:t.ha*c,points:d}}}};
|
||||
(function(a){var b=function(a){for(var b=a.length,d=0,f=b-1,g=0;g<b;f=g++)d+=a[f].x*a[g].y-a[g].x*a[f].y;return d*0.5};a.Triangulate=function(a,e){var d=a.length;if(d<3)return null;var f=[],g=[],j=[],h,k,l;if(b(a)>0)for(k=0;k<d;k++)g[k]=k;else for(k=0;k<d;k++)g[k]=d-1-k;var m=2*d;for(k=d-1;d>2;){if(m--<=0){console.log("Warning, unable to triangulate polygon!");if(e)return j;return f}h=k;d<=h&&(h=0);k=h+1;d<=k&&(k=0);l=k+1;d<=l&&(l=0);var n;a:{n=a;var o=h,u=k,t=l,v=d,x=g,w=void 0,p=void 0,y=void 0,
|
||||
z=void 0,C=void 0,D=void 0,E=void 0,F=void 0,B=void 0,p=n[x[o]].x,y=n[x[o]].y,z=n[x[u]].x,C=n[x[u]].y,D=n[x[t]].x,E=n[x[t]].y;if(1.0E-10>(z-p)*(E-y)-(C-y)*(D-p))n=!1;else{for(w=0;w<v;w++)if(!(w==o||w==u||w==t)){var F=n[x[w]].x,B=n[x[w]].y,J=void 0,L=void 0,G=void 0,M=void 0,H=void 0,A=void 0,I=void 0,K=void 0,N=void 0,P=void 0,Q=void 0,R=void 0,J=G=H=void 0,J=D-z,L=E-C,G=p-D,M=y-E,H=z-p,A=C-y,I=F-p,K=B-y,N=F-z,P=B-C,Q=F-D,R=B-E,J=J*P-L*N,H=H*K-A*I,G=G*R-M*Q;if(J>=0&&G>=0&&H>=0){n=!1;break a}}n=!0}}if(n){m=
|
||||
g[h];n=g[k];o=g[l];f.push(a[m]);f.push(a[n]);f.push(a[o]);j.push([g[h],g[k],g[l]]);h=k;for(l=k+1;l<d;h++,l++)g[h]=g[l];d--;m=2*d}}if(e)return j;return f};a.Triangulate.area=b;return a})(THREE.FontUtils);window._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};
|
||||
THREE.TorusGeometry=function(a,b,c,e){THREE.Geometry.call(this);this.radius=a||100;this.tube=b||40;this.segmentsR=c||8;this.segmentsT=e||6;a=[];for(b=0;b<=this.segmentsR;++b)for(c=0;c<=this.segmentsT;++c){var e=c/this.segmentsT*2*Math.PI,d=b/this.segmentsR*2*Math.PI;this.vertices.push(new THREE.Vertex(new THREE.Vector3((this.radius+this.tube*Math.cos(d))*Math.cos(e),(this.radius+this.tube*Math.cos(d))*Math.sin(e),this.tube*Math.sin(d))));a.push([c/this.segmentsT,1-b/this.segmentsR])}for(b=1;b<=this.segmentsR;++b)for(c=
|
||||
1;c<=this.segmentsT;++c){var e=(this.segmentsT+1)*b+c,d=(this.segmentsT+1)*b+c-1,f=(this.segmentsT+1)*(b-1)+c-1,g=(this.segmentsT+1)*(b-1)+c;this.faces.push(new THREE.Face4(e,d,f,g));this.faceVertexUvs[0].push([new THREE.UV(a[e][0],a[e][1]),new THREE.UV(a[d][0],a[d][1]),new THREE.UV(a[f][0],a[f][1]),new THREE.UV(a[g][0],a[g][1])])}delete a;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.TorusGeometry.prototype=new THREE.Geometry;
|
||||
THREE.TorusGeometry.prototype.constructor=THREE.TorusGeometry;
|
||||
THREE.TorusKnotGeometry=function(a,b,c,e,d,f,g){function j(a,c,b,e,d,f){c=b/e*a;b=Math.cos(c);return new THREE.Vector3(d*(2+b)*0.5*Math.cos(a),d*(2+b)*Math.sin(a)*0.5,f*d*Math.sin(c)*0.5)}THREE.Geometry.call(this);this.radius=a||200;this.tube=b||40;this.segmentsR=c||64;this.segmentsT=e||8;this.p=d||2;this.q=f||3;this.heightScale=g||1;this.grid=Array(this.segmentsR);c=new THREE.Vector3;e=new THREE.Vector3;f=new THREE.Vector3;for(a=0;a<this.segmentsR;++a){this.grid[a]=Array(this.segmentsT);for(b=0;b<
|
||||
this.segmentsT;++b){var h=a/this.segmentsR*2*this.p*Math.PI,g=b/this.segmentsT*2*Math.PI,d=j(h,g,this.q,this.p,this.radius,this.heightScale),h=j(h+0.01,g,this.q,this.p,this.radius,this.heightScale);c.x=h.x-d.x;c.y=h.y-d.y;c.z=h.z-d.z;e.x=h.x+d.x;e.y=h.y+d.y;e.z=h.z+d.z;f.cross(c,e);e.cross(f,c);f.normalize();e.normalize();h=-this.tube*Math.cos(g);g=this.tube*Math.sin(g);d.x+=h*e.x+g*f.x;d.y+=h*e.y+g*f.y;d.z+=h*e.z+g*f.z;this.grid[a][b]=this.vertices.push(new THREE.Vertex(new THREE.Vector3(d.x,d.y,
|
||||
d.z)))-1}}for(a=0;a<this.segmentsR;++a)for(b=0;b<this.segmentsT;++b){var e=(a+1)%this.segmentsR,f=(b+1)%this.segmentsT,d=this.grid[a][b],c=this.grid[e][b],e=this.grid[e][f],f=this.grid[a][f],g=new THREE.UV(a/this.segmentsR,b/this.segmentsT),h=new THREE.UV((a+1)/this.segmentsR,b/this.segmentsT),k=new THREE.UV((a+1)/this.segmentsR,(b+1)/this.segmentsT),l=new THREE.UV(a/this.segmentsR,(b+1)/this.segmentsT);this.faces.push(new THREE.Face4(d,c,e,f));this.faceVertexUvs[0].push([g,h,k,l])}this.computeCentroids();
|
||||
this.computeFaceNormals();this.computeVertexNormals()};THREE.TorusKnotGeometry.prototype=new THREE.Geometry;THREE.TorusKnotGeometry.prototype.constructor=THREE.TorusKnotGeometry;THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?THREE.Loader.prototype.addStatusElement():null;this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}};
|
||||
THREE.Loader.prototype={addStatusElement:function(){var a=document.createElement("div");a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="rgba(0,0,0,0.25)";a.style.color="#fff";a.style.width="120px";a.style.padding="0.5em 0.5em 0.5em 0.5em";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var b="Loaded ";b+=a.total?(100*a.loaded/a.total).toFixed(0)+"%":(a.loaded/1E3).toFixed(2)+" KB";
|
||||
this.statusDomElement.innerHTML=b},extractUrlbase:function(a){a=a.split("/");a.pop();return a.join("/")},init_materials:function(a,b,c){a.materials=[];for(var d=0;d<b.length;++d)a.materials[d]=[THREE.Loader.prototype.createMaterial(b[d],c)]},createMaterial:function(a,b){function c(a){a=Math.log(a)/Math.LN2;return Math.floor(a)==a}function d(a,b){var d=new Image;d.onload=function(){if(!c(this.width)||!c(this.height)){var b=Math.pow(2,Math.round(Math.log(this.width)/Math.LN2)),d=Math.pow(2,Math.round(Math.log(this.height)/
|
||||
Math.LN2));a.image.width=b;a.image.height=d;a.image.getContext("2d").drawImage(this,0,0,b,d)}else a.image=this;a.needsUpdate=!0};d.src=b}var e,f,g;e="MeshLambertMaterial";f={color:15658734,opacity:1,map:null,lightMap:null,wireframe:a.wireframe};a.shading&&(a.shading=="Phong"?e="MeshPhongMaterial":a.shading=="Basic"&&(e="MeshBasicMaterial"));if(a.blending)if(a.blending=="Additive")f.blending=THREE.AdditiveBlending;else if(a.blending=="Subtractive")f.blending=THREE.SubtractiveBlending;else if(a.blending==
|
||||
"Multiply")f.blending=THREE.MultiplyBlending;if(a.transparent!==void 0||a.opacity<1)f.transparent=a.transparent;if(a.depthTest!==void 0)f.depthTest=a.depthTest;if(a.vertexColors!==void 0)if(a.vertexColors=="face")f.vertexColors=THREE.FaceColors;else if(a.vertexColors)f.vertexColors=THREE.VertexColors;if(a.mapDiffuse&&b)g=document.createElement("canvas"),f.map=new THREE.Texture(g),f.map.sourceFile=a.mapDiffuse,d(f.map,b+"/"+a.mapDiffuse);else if(a.colorDiffuse)g=(a.colorDiffuse[0]*255<<16)+(a.colorDiffuse[1]*
|
||||
255<<8)+a.colorDiffuse[2]*255,f.color=g,f.opacity=a.transparency;else if(a.DbgColor)f.color=a.DbgColor;if(a.mapLightmap&&b)g=document.createElement("canvas"),f.lightMap=new THREE.Texture(g),f.lightMap.sourceFile=a.mapLightmap,d(f.lightMap,b+"/"+a.mapLightmap);return new THREE[e](f)}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a)};THREE.JSONLoader.prototype=new THREE.Loader;THREE.JSONLoader.prototype.constructor=THREE.JSONLoader;THREE.JSONLoader.prototype.supr=THREE.Loader.prototype;
|
||||
THREE.JSONLoader.prototype.load=function(a){var b=this,c=a.model,d=a.callback,e=a.texture_path?a.texture_path:this.extractUrlbase(c),a=new Worker(c);a.onmessage=function(a){b.createModel(a.data,d,e);b.onLoadComplete()};this.onLoadStart();a.postMessage((new Date).getTime())};
|
||||
THREE.JSONLoader.prototype.createModel=function(a,b,c){var d=new THREE.Geometry,e=a.scale!==void 0?1/a.scale:1;this.init_materials(d,a.materials,c);(function(c){if(a.version===void 0||a.version!=2)console.error("Deprecated file format.");else{var b,e,h,k,l,m,n,o,t,v,u,x,w,p,y=a.faces;m=a.vertices;var z=a.normals,C=a.colors,D=0;for(b=0;b<a.uvs.length;b++)a.uvs[b].length&&D++;for(b=0;b<D;b++)d.faceUvs[b]=[],d.faceVertexUvs[b]=[];k=0;for(l=m.length;k<l;)n=new THREE.Vertex,n.position.x=m[k++]*c,n.position.y=
|
||||
m[k++]*c,n.position.z=m[k++]*c,d.vertices.push(n);k=0;for(l=y.length;k<l;){c=y[k++];m=c&1;h=c&2;b=c&4;e=c&8;o=c&16;n=c&32;v=c&64;c&=128;m?(u=new THREE.Face4,u.a=y[k++],u.b=y[k++],u.c=y[k++],u.d=y[k++],m=4):(u=new THREE.Face3,u.a=y[k++],u.b=y[k++],u.c=y[k++],m=3);if(h)h=y[k++],u.materials=d.materials[h];h=d.faces.length;if(b)for(b=0;b<D;b++)x=a.uvs[b],t=y[k++],p=x[t*2],t=x[t*2+1],d.faceUvs[b][h]=new THREE.UV(p,t);if(e)for(b=0;b<D;b++){x=a.uvs[b];w=[];for(e=0;e<m;e++)t=y[k++],p=x[t*2],t=x[t*2+1],w[e]=
|
||||
new THREE.UV(p,t);d.faceVertexUvs[b][h]=w}if(o)o=y[k++]*3,e=new THREE.Vector3,e.x=z[o++],e.y=z[o++],e.z=z[o],u.normal=e;if(n)for(b=0;b<m;b++)o=y[k++]*3,e=new THREE.Vector3,e.x=z[o++],e.y=z[o++],e.z=z[o],u.vertexNormals.push(e);if(v)n=y[k++],n=new THREE.Color(C[n]),u.color=n;if(c)for(b=0;b<m;b++)n=y[k++],n=new THREE.Color(C[n]),u.vertexColors.push(n);d.faces.push(u)}}})(e);(function(){var c,b,e,h;if(a.skinWeights){c=0;for(b=a.skinWeights.length;c<b;c+=2)e=a.skinWeights[c],h=a.skinWeights[c+1],d.skinWeights.push(new THREE.Vector4(e,
|
||||
h,0,0))}if(a.skinIndices){c=0;for(b=a.skinIndices.length;c<b;c+=2)e=a.skinIndices[c],h=a.skinIndices[c+1],d.skinIndices.push(new THREE.Vector4(e,h,0,0))}d.bones=a.bones;d.animation=a.animation})();(function(c){if(a.morphTargets!==void 0){var b,e,h,k,l,m,n,o,t;b=0;for(e=a.morphTargets.length;b<e;b++){d.morphTargets[b]={};d.morphTargets[b].name=a.morphTargets[b].name;d.morphTargets[b].vertices=[];o=d.morphTargets[b].vertices;t=a.morphTargets[b].vertices;h=0;for(k=t.length;h<k;h+=3)l=t[h]*c,m=t[h+1]*
|
||||
c,n=t[h+2]*c,o.push(new THREE.Vertex(new THREE.Vector3(l,m,n)))}}if(a.morphColors!==void 0){b=0;for(e=a.morphColors.length;b<e;b++){d.morphColors[b]={};d.morphColors[b].name=a.morphColors[b].name;d.morphColors[b].colors=[];k=d.morphColors[b].colors;l=a.morphColors[b].colors;c=0;for(h=l.length;c<h;c+=3)m=new THREE.Color(16755200),m.setRGB(l[c],l[c+1],l[c+2]),k.push(m)}}})(e);(function(){if(a.edges!==void 0){var c,b,e;for(c=0;c<a.edges.length;c+=2)b=a.edges[c],e=a.edges[c+1],d.edges.push(new THREE.Edge(d.vertices[b],
|
||||
d.vertices[e],b,e))}})();d.computeCentroids();d.computeFaceNormals();b(d)};THREE.BinaryLoader=function(a){THREE.Loader.call(this,a)};THREE.BinaryLoader.prototype=new THREE.Loader;THREE.BinaryLoader.prototype.constructor=THREE.BinaryLoader;THREE.BinaryLoader.prototype.supr=THREE.Loader.prototype;
|
||||
THREE.BinaryLoader.prototype={load:function(a){var b=a.model,c=a.callback,d=a.texture_path?a.texture_path:THREE.Loader.prototype.extractUrlbase(b),e=a.bin_path?a.bin_path:THREE.Loader.prototype.extractUrlbase(b),a=(new Date).getTime(),b=new Worker(b),f=this.showProgress?THREE.Loader.prototype.updateProgress:null;b.onmessage=function(a){THREE.BinaryLoader.prototype.loadAjaxBuffers(a.data.buffers,a.data.materials,c,e,d,f)};b.onerror=function(a){alert("worker.onerror: "+a.message+"\n"+a.data);a.preventDefault()};
|
||||
b.postMessage(a)},loadAjaxBuffers:function(a,b,c,d,e,f){var g=new XMLHttpRequest,j=d+"/"+a,h=0;g.onreadystatechange=function(){g.readyState==4?g.status==200||g.status==0?THREE.BinaryLoader.prototype.createBinModel(g.responseText,c,e,b):alert("Couldn't load ["+j+"] ["+g.status+"]"):g.readyState==3?f&&(h==0&&(h=g.getResponseHeader("Content-Length")),f({total:h,loaded:g.responseText.length})):g.readyState==2&&(h=g.getResponseHeader("Content-Length"))};g.open("GET",j,!0);g.overrideMimeType("text/plain; charset=x-user-defined");
|
||||
g.setRequestHeader("Content-Type","text/plain");g.send(null)},createBinModel:function(a,b,c,d){var e=function(c){function b(a,c){var d=l(a,c),e=l(a,c+1),f=l(a,c+2),g=l(a,c+3),h=(g<<1&255|f>>7)-127;d|=(f&127)<<16|e<<8;if(d==0&&h==-127)return 0;return(1-2*(g>>7))*(1+d*Math.pow(2,-23))*Math.pow(2,h)}function e(a,c){var b=l(a,c),d=l(a,c+1),f=l(a,c+2);return(l(a,c+3)<<24)+(f<<16)+(d<<8)+b}function h(a,c){var b=l(a,c);return(l(a,c+1)<<8)+b}function k(a,c){var b=l(a,c);return b>127?b-256:b}function l(a,
|
||||
c){return a.charCodeAt(c)&255}function m(c){var b,d,f;b=e(a,c);d=e(a,c+C);f=e(a,c+D);c=h(a,c+E);THREE.BinaryLoader.prototype.f3(x,b,d,f,c)}function n(c){var b,d,f,g,k,l;b=e(a,c);d=e(a,c+C);f=e(a,c+D);g=h(a,c+E);k=e(a,c+F);l=e(a,c+B);c=e(a,c+J);THREE.BinaryLoader.prototype.f3n(x,y,b,d,f,g,k,l,c)}function o(c){var b,d,f,g;b=e(a,c);d=e(a,c+L);f=e(a,c+G);g=e(a,c+M);c=h(a,c+H);THREE.BinaryLoader.prototype.f4(x,b,d,f,g,c)}function t(c){var b,d,f,g,k,l,m,n;b=e(a,c);d=e(a,c+L);f=e(a,c+G);g=e(a,c+M);k=h(a,
|
||||
c+H);l=e(a,c+A);m=e(a,c+I);n=e(a,c+K);c=e(a,c+N);THREE.BinaryLoader.prototype.f4n(x,y,b,d,f,g,k,l,m,n,c)}function v(c){var b,d;b=e(a,c);d=e(a,c+P);c=e(a,c+Q);THREE.BinaryLoader.prototype.uv3(x.faceVertexUvs[0],z[b*2],z[b*2+1],z[d*2],z[d*2+1],z[c*2],z[c*2+1])}function u(c){var b,d,f;b=e(a,c);d=e(a,c+R);f=e(a,c+X);c=e(a,c+Y);THREE.BinaryLoader.prototype.uv4(x.faceVertexUvs[0],z[b*2],z[b*2+1],z[d*2],z[d*2+1],z[f*2],z[f*2+1],z[c*2],z[c*2+1])}var x=this,w=0,p,y=[],z=[],C,D,E,F,B,J,L,G,M,H,A,I,K,N,P,Q,
|
||||
R,X,Y,S,T,U,V,W,O;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(x,d,c);p={signature:a.substr(w,8),header_bytes:l(a,w+8),vertex_coordinate_bytes:l(a,w+9),normal_coordinate_bytes:l(a,w+10),uv_coordinate_bytes:l(a,w+11),vertex_index_bytes:l(a,w+12),normal_index_bytes:l(a,w+13),uv_index_bytes:l(a,w+14),material_index_bytes:l(a,w+15),nvertices:e(a,w+16),nnormals:e(a,w+16+4),nuvs:e(a,w+16+8),ntri_flat:e(a,w+16+12),ntri_smooth:e(a,w+16+16),ntri_flat_uv:e(a,w+16+20),ntri_smooth_uv:e(a,w+
|
||||
16+24),nquad_flat:e(a,w+16+28),nquad_smooth:e(a,w+16+32),nquad_flat_uv:e(a,w+16+36),nquad_smooth_uv:e(a,w+16+40)};w+=p.header_bytes;C=p.vertex_index_bytes;D=p.vertex_index_bytes*2;E=p.vertex_index_bytes*3;F=p.vertex_index_bytes*3+p.material_index_bytes;B=p.vertex_index_bytes*3+p.material_index_bytes+p.normal_index_bytes;J=p.vertex_index_bytes*3+p.material_index_bytes+p.normal_index_bytes*2;L=p.vertex_index_bytes;G=p.vertex_index_bytes*2;M=p.vertex_index_bytes*3;H=p.vertex_index_bytes*4;A=p.vertex_index_bytes*
|
||||
this.statusDomElement.innerHTML=b},extractUrlbase:function(a){a=a.split("/");a.pop();return a.join("/")},init_materials:function(a,b,c){a.materials=[];for(var e=0;e<b.length;++e)a.materials[e]=[THREE.Loader.prototype.createMaterial(b[e],c)]},createMaterial:function(a,b){function c(a){a=Math.log(a)/Math.LN2;return Math.floor(a)==a}function e(a,b){var e=new Image;e.onload=function(){if(!c(this.width)||!c(this.height)){var b=Math.pow(2,Math.round(Math.log(this.width)/Math.LN2)),e=Math.pow(2,Math.round(Math.log(this.height)/
|
||||
Math.LN2));a.image.width=b;a.image.height=e;a.image.getContext("2d").drawImage(this,0,0,b,e)}else a.image=this;a.needsUpdate=!0};e.src=b}var d,f,g;d="MeshLambertMaterial";f={color:15658734,opacity:1,map:null,lightMap:null,wireframe:a.wireframe};a.shading&&(a.shading=="Phong"?d="MeshPhongMaterial":a.shading=="Basic"&&(d="MeshBasicMaterial"));if(a.blending)if(a.blending=="Additive")f.blending=THREE.AdditiveBlending;else if(a.blending=="Subtractive")f.blending=THREE.SubtractiveBlending;else if(a.blending==
|
||||
"Multiply")f.blending=THREE.MultiplyBlending;if(a.transparent!==void 0||a.opacity<1)f.transparent=a.transparent;if(a.depthTest!==void 0)f.depthTest=a.depthTest;if(a.vertexColors!==void 0)if(a.vertexColors=="face")f.vertexColors=THREE.FaceColors;else if(a.vertexColors)f.vertexColors=THREE.VertexColors;if(a.mapDiffuse&&b)g=document.createElement("canvas"),f.map=new THREE.Texture(g),f.map.sourceFile=a.mapDiffuse,e(f.map,b+"/"+a.mapDiffuse);else if(a.colorDiffuse)g=(a.colorDiffuse[0]*255<<16)+(a.colorDiffuse[1]*
|
||||
255<<8)+a.colorDiffuse[2]*255,f.color=g,f.opacity=a.transparency;else if(a.DbgColor)f.color=a.DbgColor;if(a.mapLightmap&&b)g=document.createElement("canvas"),f.lightMap=new THREE.Texture(g),f.lightMap.sourceFile=a.mapLightmap,e(f.lightMap,b+"/"+a.mapLightmap);return new THREE[d](f)}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a)};THREE.JSONLoader.prototype=new THREE.Loader;THREE.JSONLoader.prototype.constructor=THREE.JSONLoader;THREE.JSONLoader.prototype.supr=THREE.Loader.prototype;
|
||||
THREE.JSONLoader.prototype.load=function(a){var b=this,c=a.model,e=a.callback,d=a.texture_path?a.texture_path:this.extractUrlbase(c),a=new Worker(c);a.onmessage=function(a){b.createModel(a.data,e,d);b.onLoadComplete()};this.onLoadStart();a.postMessage((new Date).getTime())};
|
||||
THREE.JSONLoader.prototype.createModel=function(a,b,c){var e=new THREE.Geometry,d=a.scale!==void 0?1/a.scale:1;this.init_materials(e,a.materials,c);(function(c){if(a.version===void 0||a.version!=2)console.error("Deprecated file format.");else{var b,d,h,k,l,m,n,o,u,t,v,x,w,p,y=a.faces;m=a.vertices;var z=a.normals,C=a.colors,D=0;for(b=0;b<a.uvs.length;b++)a.uvs[b].length&&D++;for(b=0;b<D;b++)e.faceUvs[b]=[],e.faceVertexUvs[b]=[];k=0;for(l=m.length;k<l;)n=new THREE.Vertex,n.position.x=m[k++]*c,n.position.y=
|
||||
m[k++]*c,n.position.z=m[k++]*c,e.vertices.push(n);k=0;for(l=y.length;k<l;){c=y[k++];m=c&1;h=c&2;b=c&4;d=c&8;o=c&16;n=c&32;t=c&64;c&=128;m?(v=new THREE.Face4,v.a=y[k++],v.b=y[k++],v.c=y[k++],v.d=y[k++],m=4):(v=new THREE.Face3,v.a=y[k++],v.b=y[k++],v.c=y[k++],m=3);if(h)h=y[k++],v.materials=e.materials[h];h=e.faces.length;if(b)for(b=0;b<D;b++)x=a.uvs[b],u=y[k++],p=x[u*2],u=x[u*2+1],e.faceUvs[b][h]=new THREE.UV(p,u);if(d)for(b=0;b<D;b++){x=a.uvs[b];w=[];for(d=0;d<m;d++)u=y[k++],p=x[u*2],u=x[u*2+1],w[d]=
|
||||
new THREE.UV(p,u);e.faceVertexUvs[b][h]=w}if(o)o=y[k++]*3,d=new THREE.Vector3,d.x=z[o++],d.y=z[o++],d.z=z[o],v.normal=d;if(n)for(b=0;b<m;b++)o=y[k++]*3,d=new THREE.Vector3,d.x=z[o++],d.y=z[o++],d.z=z[o],v.vertexNormals.push(d);if(t)n=y[k++],n=new THREE.Color(C[n]),v.color=n;if(c)for(b=0;b<m;b++)n=y[k++],n=new THREE.Color(C[n]),v.vertexColors.push(n);e.faces.push(v)}}})(d);(function(){var c,b,d,h;if(a.skinWeights){c=0;for(b=a.skinWeights.length;c<b;c+=2)d=a.skinWeights[c],h=a.skinWeights[c+1],e.skinWeights.push(new THREE.Vector4(d,
|
||||
h,0,0))}if(a.skinIndices){c=0;for(b=a.skinIndices.length;c<b;c+=2)d=a.skinIndices[c],h=a.skinIndices[c+1],e.skinIndices.push(new THREE.Vector4(d,h,0,0))}e.bones=a.bones;e.animation=a.animation})();(function(c){if(a.morphTargets!==void 0){var b,d,h,k,l,m,n,o,u;b=0;for(d=a.morphTargets.length;b<d;b++){e.morphTargets[b]={};e.morphTargets[b].name=a.morphTargets[b].name;e.morphTargets[b].vertices=[];o=e.morphTargets[b].vertices;u=a.morphTargets[b].vertices;h=0;for(k=u.length;h<k;h+=3)l=u[h]*c,m=u[h+1]*
|
||||
c,n=u[h+2]*c,o.push(new THREE.Vertex(new THREE.Vector3(l,m,n)))}}if(a.morphColors!==void 0){b=0;for(d=a.morphColors.length;b<d;b++){e.morphColors[b]={};e.morphColors[b].name=a.morphColors[b].name;e.morphColors[b].colors=[];k=e.morphColors[b].colors;l=a.morphColors[b].colors;c=0;for(h=l.length;c<h;c+=3)m=new THREE.Color(16755200),m.setRGB(l[c],l[c+1],l[c+2]),k.push(m)}}})(d);(function(){if(a.edges!==void 0){var c,b,d;for(c=0;c<a.edges.length;c+=2)b=a.edges[c],d=a.edges[c+1],e.edges.push(new THREE.Edge(e.vertices[b],
|
||||
e.vertices[d],b,d))}})();e.computeCentroids();e.computeFaceNormals();b(e)};THREE.BinaryLoader=function(a){THREE.Loader.call(this,a)};THREE.BinaryLoader.prototype=new THREE.Loader;THREE.BinaryLoader.prototype.constructor=THREE.BinaryLoader;THREE.BinaryLoader.prototype.supr=THREE.Loader.prototype;
|
||||
THREE.BinaryLoader.prototype={load:function(a){var b=a.model,c=a.callback,e=a.texture_path?a.texture_path:THREE.Loader.prototype.extractUrlbase(b),d=a.bin_path?a.bin_path:THREE.Loader.prototype.extractUrlbase(b),a=(new Date).getTime(),b=new Worker(b),f=this.showProgress?THREE.Loader.prototype.updateProgress:null;b.onmessage=function(a){THREE.BinaryLoader.prototype.loadAjaxBuffers(a.data.buffers,a.data.materials,c,d,e,f)};b.onerror=function(a){alert("worker.onerror: "+a.message+"\n"+a.data);a.preventDefault()};
|
||||
b.postMessage(a)},loadAjaxBuffers:function(a,b,c,e,d,f){var g=new XMLHttpRequest,j=e+"/"+a,h=0;g.onreadystatechange=function(){g.readyState==4?g.status==200||g.status==0?THREE.BinaryLoader.prototype.createBinModel(g.responseText,c,d,b):alert("Couldn't load ["+j+"] ["+g.status+"]"):g.readyState==3?f&&(h==0&&(h=g.getResponseHeader("Content-Length")),f({total:h,loaded:g.responseText.length})):g.readyState==2&&(h=g.getResponseHeader("Content-Length"))};g.open("GET",j,!0);g.overrideMimeType("text/plain; charset=x-user-defined");
|
||||
g.setRequestHeader("Content-Type","text/plain");g.send(null)},createBinModel:function(a,b,c,e){var d=function(c){function b(a,c){var e=l(a,c),d=l(a,c+1),f=l(a,c+2),g=l(a,c+3),h=(g<<1&255|f>>7)-127;e|=(f&127)<<16|d<<8;if(e==0&&h==-127)return 0;return(1-2*(g>>7))*(1+e*Math.pow(2,-23))*Math.pow(2,h)}function d(a,c){var b=l(a,c),e=l(a,c+1),f=l(a,c+2);return(l(a,c+3)<<24)+(f<<16)+(e<<8)+b}function h(a,c){var b=l(a,c);return(l(a,c+1)<<8)+b}function k(a,c){var b=l(a,c);return b>127?b-256:b}function l(a,
|
||||
c){return a.charCodeAt(c)&255}function m(c){var b,e,f;b=d(a,c);e=d(a,c+C);f=d(a,c+D);c=h(a,c+E);THREE.BinaryLoader.prototype.f3(x,b,e,f,c)}function n(c){var b,e,f,g,k,l;b=d(a,c);e=d(a,c+C);f=d(a,c+D);g=h(a,c+E);k=d(a,c+F);l=d(a,c+B);c=d(a,c+J);THREE.BinaryLoader.prototype.f3n(x,y,b,e,f,g,k,l,c)}function o(c){var b,e,f,g;b=d(a,c);e=d(a,c+L);f=d(a,c+G);g=d(a,c+M);c=h(a,c+H);THREE.BinaryLoader.prototype.f4(x,b,e,f,g,c)}function u(c){var b,e,f,g,k,l,m,n;b=d(a,c);e=d(a,c+L);f=d(a,c+G);g=d(a,c+M);k=h(a,
|
||||
c+H);l=d(a,c+A);m=d(a,c+I);n=d(a,c+K);c=d(a,c+N);THREE.BinaryLoader.prototype.f4n(x,y,b,e,f,g,k,l,m,n,c)}function t(c){var b,e;b=d(a,c);e=d(a,c+P);c=d(a,c+Q);THREE.BinaryLoader.prototype.uv3(x.faceVertexUvs[0],z[b*2],z[b*2+1],z[e*2],z[e*2+1],z[c*2],z[c*2+1])}function v(c){var b,e,f;b=d(a,c);e=d(a,c+R);f=d(a,c+X);c=d(a,c+Y);THREE.BinaryLoader.prototype.uv4(x.faceVertexUvs[0],z[b*2],z[b*2+1],z[e*2],z[e*2+1],z[f*2],z[f*2+1],z[c*2],z[c*2+1])}var x=this,w=0,p,y=[],z=[],C,D,E,F,B,J,L,G,M,H,A,I,K,N,P,Q,
|
||||
R,X,Y,S,T,U,V,W,O;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(x,e,c);p={signature:a.substr(w,8),header_bytes:l(a,w+8),vertex_coordinate_bytes:l(a,w+9),normal_coordinate_bytes:l(a,w+10),uv_coordinate_bytes:l(a,w+11),vertex_index_bytes:l(a,w+12),normal_index_bytes:l(a,w+13),uv_index_bytes:l(a,w+14),material_index_bytes:l(a,w+15),nvertices:d(a,w+16),nnormals:d(a,w+16+4),nuvs:d(a,w+16+8),ntri_flat:d(a,w+16+12),ntri_smooth:d(a,w+16+16),ntri_flat_uv:d(a,w+16+20),ntri_smooth_uv:d(a,w+
|
||||
16+24),nquad_flat:d(a,w+16+28),nquad_smooth:d(a,w+16+32),nquad_flat_uv:d(a,w+16+36),nquad_smooth_uv:d(a,w+16+40)};w+=p.header_bytes;C=p.vertex_index_bytes;D=p.vertex_index_bytes*2;E=p.vertex_index_bytes*3;F=p.vertex_index_bytes*3+p.material_index_bytes;B=p.vertex_index_bytes*3+p.material_index_bytes+p.normal_index_bytes;J=p.vertex_index_bytes*3+p.material_index_bytes+p.normal_index_bytes*2;L=p.vertex_index_bytes;G=p.vertex_index_bytes*2;M=p.vertex_index_bytes*3;H=p.vertex_index_bytes*4;A=p.vertex_index_bytes*
|
||||
4+p.material_index_bytes;I=p.vertex_index_bytes*4+p.material_index_bytes+p.normal_index_bytes;K=p.vertex_index_bytes*4+p.material_index_bytes+p.normal_index_bytes*2;N=p.vertex_index_bytes*4+p.material_index_bytes+p.normal_index_bytes*3;P=p.uv_index_bytes;Q=p.uv_index_bytes*2;R=p.uv_index_bytes;X=p.uv_index_bytes*2;Y=p.uv_index_bytes*3;c=p.vertex_index_bytes*3+p.material_index_bytes;O=p.vertex_index_bytes*4+p.material_index_bytes;S=p.ntri_flat*c;T=p.ntri_smooth*(c+p.normal_index_bytes*3);U=p.ntri_flat_uv*
|
||||
(c+p.uv_index_bytes*3);V=p.ntri_smooth_uv*(c+p.normal_index_bytes*3+p.uv_index_bytes*3);W=p.nquad_flat*O;c=p.nquad_smooth*(O+p.normal_index_bytes*4);O=p.nquad_flat_uv*(O+p.uv_index_bytes*4);w+=function(c){for(var d,e,f,h=p.vertex_coordinate_bytes*3,j=c+p.nvertices*h;c<j;c+=h)d=b(a,c),e=b(a,c+p.vertex_coordinate_bytes),f=b(a,c+p.vertex_coordinate_bytes*2),THREE.BinaryLoader.prototype.v(x,d,e,f);return p.nvertices*h}(w);w+=function(c){for(var b,d,e,f=p.normal_coordinate_bytes*3,g=c+p.nnormals*f;c<g;c+=
|
||||
f)b=k(a,c),d=k(a,c+p.normal_coordinate_bytes),e=k(a,c+p.normal_coordinate_bytes*2),y.push(b/127,d/127,e/127);return p.nnormals*f}(w);w+=function(c){for(var d,e,f=p.uv_coordinate_bytes*2,h=c+p.nuvs*f;c<h;c+=f)d=b(a,c),e=b(a,c+p.uv_coordinate_bytes),z.push(d,e);return p.nuvs*f}(w);S=w+S;T=S+T;U=T+U;V=U+V;W=V+W;c=W+c;O=c+O;(function(a){var c,b=p.vertex_index_bytes*3+p.material_index_bytes,d=b+p.uv_index_bytes*3,e=a+p.ntri_flat_uv*d;for(c=a;c<e;c+=d)m(c),v(c+b);return e-a})(T);(function(a){var c,b=p.vertex_index_bytes*
|
||||
3+p.material_index_bytes+p.normal_index_bytes*3,d=b+p.uv_index_bytes*3,e=a+p.ntri_smooth_uv*d;for(c=a;c<e;c+=d)n(c),v(c+b);return e-a})(U);(function(a){var c,b=p.vertex_index_bytes*4+p.material_index_bytes,d=b+p.uv_index_bytes*4,e=a+p.nquad_flat_uv*d;for(c=a;c<e;c+=d)o(c),u(c+b);return e-a})(c);(function(a){var c,b=p.vertex_index_bytes*4+p.material_index_bytes+p.normal_index_bytes*4,d=b+p.uv_index_bytes*4,e=a+p.nquad_smooth_uv*d;for(c=a;c<e;c+=d)t(c),u(c+b);return e-a})(O);(function(a){var c,b=p.vertex_index_bytes*
|
||||
3+p.material_index_bytes,d=a+p.ntri_flat*b;for(c=a;c<d;c+=b)m(c);return d-a})(w);(function(a){var c,b=p.vertex_index_bytes*3+p.material_index_bytes+p.normal_index_bytes*3,d=a+p.ntri_smooth*b;for(c=a;c<d;c+=b)n(c);return d-a})(S);(function(a){var c,b=p.vertex_index_bytes*4+p.material_index_bytes,d=a+p.nquad_flat*b;for(c=a;c<d;c+=b)o(c);return d-a})(V);(function(a){var c,b=p.vertex_index_bytes*4+p.material_index_bytes+p.normal_index_bytes*4,d=a+p.nquad_smooth*b;for(c=a;c<d;c+=b)t(c);return d-a})(W);
|
||||
this.computeCentroids();this.computeFaceNormals()};e.prototype=new THREE.Geometry;e.prototype.constructor=e;b(new e(c))},v:function(a,b,c,d){a.vertices.push(new THREE.Vertex(new THREE.Vector3(b,c,d)))},f3:function(a,b,c,d,e){a.faces.push(new THREE.Face3(b,c,d,null,null,a.materials[e]))},f4:function(a,b,c,d,e,f){a.faces.push(new THREE.Face4(b,c,d,e,null,null,a.materials[f]))},f3n:function(a,b,c,d,e,f,g,j,h){var f=a.materials[f],k=b[j*3],l=b[j*3+1],j=b[j*3+2],m=b[h*3],n=b[h*3+1],h=b[h*3+2];a.faces.push(new THREE.Face3(c,
|
||||
d,e,[new THREE.Vector3(b[g*3],b[g*3+1],b[g*3+2]),new THREE.Vector3(k,l,j),new THREE.Vector3(m,n,h)],null,f))},f4n:function(a,b,c,d,e,f,g,j,h,k,l){var g=a.materials[g],m=b[h*3],n=b[h*3+1],h=b[h*3+2],o=b[k*3],t=b[k*3+1],k=b[k*3+2],v=b[l*3],u=b[l*3+1],l=b[l*3+2];a.faces.push(new THREE.Face4(c,d,e,f,[new THREE.Vector3(b[j*3],b[j*3+1],b[j*3+2]),new THREE.Vector3(m,n,h),new THREE.Vector3(o,t,k),new THREE.Vector3(v,u,l)],null,g))},uv3:function(a,b,c,d,e,f,g){var j=[];j.push(new THREE.UV(b,c));j.push(new THREE.UV(d,
|
||||
e));j.push(new THREE.UV(f,g));a.push(j)},uv4:function(a,b,c,d,e,f,g,j,h){var k=[];k.push(new THREE.UV(b,c));k.push(new THREE.UV(d,e));k.push(new THREE.UV(f,g));k.push(new THREE.UV(j,h));a.push(k)}};THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){}};
|
||||
THREE.SceneLoader.prototype={load:function(a,b){var c=this,d=new Worker(a);d.postMessage(0);var e=THREE.Loader.prototype.extractUrlbase(a);d.onmessage=function(a){function d(a,c){return c=="relativeToHTML"?a:e+"/"+a}function j(){for(o in B.objects)if(!A.objects[o])if(w=B.objects[o],w.geometry!==void 0){if(C=A.geometries[w.geometry]){F=[];for(N=0;N<w.materials.length;N++)F[N]=A.materials[w.materials[N]];p=w.position;r=w.rotation;q=w.quaternion;s=w.scale;q=0;F.length==0&&(F[0]=new THREE.MeshFaceMaterial);
|
||||
(c+p.uv_index_bytes*3);V=p.ntri_smooth_uv*(c+p.normal_index_bytes*3+p.uv_index_bytes*3);W=p.nquad_flat*O;c=p.nquad_smooth*(O+p.normal_index_bytes*4);O=p.nquad_flat_uv*(O+p.uv_index_bytes*4);w+=function(c){for(var e,d,f,h=p.vertex_coordinate_bytes*3,j=c+p.nvertices*h;c<j;c+=h)e=b(a,c),d=b(a,c+p.vertex_coordinate_bytes),f=b(a,c+p.vertex_coordinate_bytes*2),THREE.BinaryLoader.prototype.v(x,e,d,f);return p.nvertices*h}(w);w+=function(c){for(var b,e,d,f=p.normal_coordinate_bytes*3,g=c+p.nnormals*f;c<g;c+=
|
||||
f)b=k(a,c),e=k(a,c+p.normal_coordinate_bytes),d=k(a,c+p.normal_coordinate_bytes*2),y.push(b/127,e/127,d/127);return p.nnormals*f}(w);w+=function(c){for(var e,d,f=p.uv_coordinate_bytes*2,h=c+p.nuvs*f;c<h;c+=f)e=b(a,c),d=b(a,c+p.uv_coordinate_bytes),z.push(e,d);return p.nuvs*f}(w);S=w+S;T=S+T;U=T+U;V=U+V;W=V+W;c=W+c;O=c+O;(function(a){var c,b=p.vertex_index_bytes*3+p.material_index_bytes,e=b+p.uv_index_bytes*3,d=a+p.ntri_flat_uv*e;for(c=a;c<d;c+=e)m(c),t(c+b);return d-a})(T);(function(a){var c,b=p.vertex_index_bytes*
|
||||
3+p.material_index_bytes+p.normal_index_bytes*3,e=b+p.uv_index_bytes*3,d=a+p.ntri_smooth_uv*e;for(c=a;c<d;c+=e)n(c),t(c+b);return d-a})(U);(function(a){var c,b=p.vertex_index_bytes*4+p.material_index_bytes,e=b+p.uv_index_bytes*4,d=a+p.nquad_flat_uv*e;for(c=a;c<d;c+=e)o(c),v(c+b);return d-a})(c);(function(a){var c,b=p.vertex_index_bytes*4+p.material_index_bytes+p.normal_index_bytes*4,e=b+p.uv_index_bytes*4,d=a+p.nquad_smooth_uv*e;for(c=a;c<d;c+=e)u(c),v(c+b);return d-a})(O);(function(a){var c,b=p.vertex_index_bytes*
|
||||
3+p.material_index_bytes,e=a+p.ntri_flat*b;for(c=a;c<e;c+=b)m(c);return e-a})(w);(function(a){var c,b=p.vertex_index_bytes*3+p.material_index_bytes+p.normal_index_bytes*3,e=a+p.ntri_smooth*b;for(c=a;c<e;c+=b)n(c);return e-a})(S);(function(a){var c,b=p.vertex_index_bytes*4+p.material_index_bytes,e=a+p.nquad_flat*b;for(c=a;c<e;c+=b)o(c);return e-a})(V);(function(a){var c,b=p.vertex_index_bytes*4+p.material_index_bytes+p.normal_index_bytes*4,e=a+p.nquad_smooth*b;for(c=a;c<e;c+=b)u(c);return e-a})(W);
|
||||
this.computeCentroids();this.computeFaceNormals()};d.prototype=new THREE.Geometry;d.prototype.constructor=d;b(new d(c))},v:function(a,b,c,e){a.vertices.push(new THREE.Vertex(new THREE.Vector3(b,c,e)))},f3:function(a,b,c,e,d){a.faces.push(new THREE.Face3(b,c,e,null,null,a.materials[d]))},f4:function(a,b,c,e,d,f){a.faces.push(new THREE.Face4(b,c,e,d,null,null,a.materials[f]))},f3n:function(a,b,c,e,d,f,g,j,h){var f=a.materials[f],k=b[j*3],l=b[j*3+1],j=b[j*3+2],m=b[h*3],n=b[h*3+1],h=b[h*3+2];a.faces.push(new THREE.Face3(c,
|
||||
e,d,[new THREE.Vector3(b[g*3],b[g*3+1],b[g*3+2]),new THREE.Vector3(k,l,j),new THREE.Vector3(m,n,h)],null,f))},f4n:function(a,b,c,e,d,f,g,j,h,k,l){var g=a.materials[g],m=b[h*3],n=b[h*3+1],h=b[h*3+2],o=b[k*3],u=b[k*3+1],k=b[k*3+2],t=b[l*3],v=b[l*3+1],l=b[l*3+2];a.faces.push(new THREE.Face4(c,e,d,f,[new THREE.Vector3(b[j*3],b[j*3+1],b[j*3+2]),new THREE.Vector3(m,n,h),new THREE.Vector3(o,u,k),new THREE.Vector3(t,v,l)],null,g))},uv3:function(a,b,c,e,d,f,g){var j=[];j.push(new THREE.UV(b,c));j.push(new THREE.UV(e,
|
||||
d));j.push(new THREE.UV(f,g));a.push(j)},uv4:function(a,b,c,e,d,f,g,j,h){var k=[];k.push(new THREE.UV(b,c));k.push(new THREE.UV(e,d));k.push(new THREE.UV(f,g));k.push(new THREE.UV(j,h));a.push(k)}};THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){}};
|
||||
THREE.SceneLoader.prototype={load:function(a,b){var c=this,e=new Worker(a);e.postMessage(0);var d=THREE.Loader.prototype.extractUrlbase(a);e.onmessage=function(a){function e(a,c){return c=="relativeToHTML"?a:d+"/"+a}function j(){for(o in B.objects)if(!A.objects[o])if(w=B.objects[o],w.geometry!==void 0){if(C=A.geometries[w.geometry]){F=[];for(N=0;N<w.materials.length;N++)F[N]=A.materials[w.materials[N]];p=w.position;r=w.rotation;q=w.quaternion;s=w.scale;q=0;F.length==0&&(F[0]=new THREE.MeshFaceMaterial);
|
||||
F.length>1&&(F=[new THREE.MeshFaceMaterial]);object=new THREE.Mesh(C,F);object.name=o;object.position.set(p[0],p[1],p[2]);q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=w.visible;A.scene.addObject(object);A.objects[o]=object;if(w.meshCollider){var a=THREE.CollisionUtils.MeshColliderWBox(object);A.scene.collisions.colliders.push(a)}if(w.castsShadow)a=new THREE.ShadowVolume(C),A.scene.addChild(a),
|
||||
a.position=object.position,a.rotation=object.rotation,a.scale=object.scale;w.trigger&&w.trigger.toLowerCase()!="none"&&(a={type:w.trigger,object:w},A.triggers[object.name]=a)}}else p=w.position,r=w.rotation,q=w.quaternion,s=w.scale,q=0,object=new THREE.Object3D,object.name=o,object.position.set(p[0],p[1],p[2]),q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]),object.scale.set(s[0],s[1],s[2]),object.visible=w.visible!==void 0?w.visible:!1,A.scene.addObject(object),
|
||||
A.objects[o]=object,A.empties[o]=object,w.trigger&&w.trigger.toLowerCase()!="none"&&(a={type:w.trigger,object:w},A.triggers[object.name]=a)}function h(a){return function(b){A.geometries[a]=b;j();L-=1;c.onLoadComplete();l()}}function k(a){return function(c){A.geometries[a]=c}}function l(){c.callbackProgress({totalModels:M,totalTextures:H,loadedModels:M-L,loadedTextures:H-G},A);c.onLoadProgress();L==0&&G==0&&b(A)}var m,n,o,t,v,u,x,w,p,y,z,C,D,E,F,B,J,L,G,M,H,A;B=a.data;a=new THREE.BinaryLoader;J=new THREE.JSONLoader;
|
||||
A.objects[o]=object,A.empties[o]=object,w.trigger&&w.trigger.toLowerCase()!="none"&&(a={type:w.trigger,object:w},A.triggers[object.name]=a)}function h(a){return function(b){A.geometries[a]=b;j();L-=1;c.onLoadComplete();l()}}function k(a){return function(c){A.geometries[a]=c}}function l(){c.callbackProgress({totalModels:M,totalTextures:H,loadedModels:M-L,loadedTextures:H-G},A);c.onLoadProgress();L==0&&G==0&&b(A)}var m,n,o,u,t,v,x,w,p,y,z,C,D,E,F,B,J,L,G,M,H,A;B=a.data;a=new THREE.BinaryLoader;J=new THREE.JSONLoader;
|
||||
G=L=0;A={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};var I=!1;for(o in B.objects)if(w=B.objects[o],w.meshCollider){I=!0;break}if(I)A.scene.collisions=new THREE.CollisionSystem;if(B.transform){I=B.transform.position;y=B.transform.rotation;var K=B.transform.scale;I&&A.scene.position.set(I[0],I[1],I[2]);y&&A.scene.rotation.set(y[0],y[1],y[2]);K&&A.scene.scale.set(K[0],K[1],K[2]);(I||y||K)&&A.scene.updateMatrix()}I=function(){G-=
|
||||
1;l();c.onLoadComplete()};for(v in B.cameras){y=B.cameras[v];if(y.type=="perspective")D=new THREE.Camera(y.fov,y.aspect,y.near,y.far);else if(y.type=="ortho")D=new THREE.Camera,D.projectionMatrix=THREE.Matrix4.makeOrtho(y.left,y.right,y.top,y.bottom,y.near,y.far);p=y.position;y=y.target;D.position.set(p[0],p[1],p[2]);D.target.position.set(y[0],y[1],y[2]);A.cameras[v]=D}for(t in B.lights){v=B.lights[t];D=v.color!==void 0?v.color:16777215;y=v.intensity!==void 0?v.intensity:1;if(v.type=="directional")p=
|
||||
v.direction,light=new THREE.DirectionalLight(D,y),light.position.set(p[0],p[1],p[2]),light.position.normalize();else if(v.type=="point")p=v.position,light=new THREE.PointLight(D,y),light.position.set(p[0],p[1],p[2]);A.scene.addLight(light);A.lights[t]=light}for(u in B.fogs)t=B.fogs[u],t.type=="linear"?E=new THREE.Fog(0,t.near,t.far):t.type=="exp2"&&(E=new THREE.FogExp2(0,t.density)),y=t.color,E.color.setRGB(y[0],y[1],y[2]),A.fogs[u]=E;if(A.cameras&&B.defaults.camera)A.currentCamera=A.cameras[B.defaults.camera];
|
||||
if(A.fogs&&B.defaults.fog)A.scene.fog=A.fogs[B.defaults.fog];y=B.defaults.bgcolor;A.bgColor=new THREE.Color;A.bgColor.setRGB(y[0],y[1],y[2]);A.bgColorAlpha=B.defaults.bgalpha;for(m in B.geometries)if(u=B.geometries[m],u.type=="bin_mesh"||u.type=="ascii_mesh")L+=1,c.onLoadStart();M=L;for(m in B.geometries)u=B.geometries[m],u.type=="cube"?(C=new THREE.Cube(u.width,u.height,u.depth,u.segmentsWidth,u.segmentsHeight,u.segmentsDepth,null,u.flipped,u.sides),A.geometries[m]=C):u.type=="plane"?(C=new THREE.Plane(u.width,
|
||||
u.height,u.segmentsWidth,u.segmentsHeight),A.geometries[m]=C):u.type=="sphere"?(C=new THREE.Sphere(u.radius,u.segmentsWidth,u.segmentsHeight),A.geometries[m]=C):u.type=="cylinder"?(C=new THREE.Cylinder(u.numSegs,u.topRad,u.botRad,u.height,u.topOffset,u.botOffset),A.geometries[m]=C):u.type=="torus"?(C=new THREE.Torus(u.radius,u.tube,u.segmentsR,u.segmentsT),A.geometries[m]=C):u.type=="icosahedron"?(C=new THREE.Icosahedron(u.subdivisions),A.geometries[m]=C):u.type=="bin_mesh"?a.load({model:d(u.url,
|
||||
B.urlBaseType),callback:h(m)}):u.type=="ascii_mesh"?J.load({model:d(u.url,B.urlBaseType),callback:h(m)}):u.type=="embedded_mesh"&&(u=B.embeds[u.id])&&J.createModel(u,k(m),"");for(x in B.textures)if(m=B.textures[x],m.url instanceof Array){G+=m.url.length;for(a=0;a<m.url.length;a++)c.onLoadStart()}else G+=1,c.onLoadStart();H=G;for(x in B.textures){m=B.textures[x];if(m.mapping!=void 0&&THREE[m.mapping]!=void 0)m.mapping=new THREE[m.mapping];if(m.url instanceof Array){for(var a=[],N=0;N<m.url.length;N++)a[N]=
|
||||
d(m.url[N],B.urlBaseType);a=THREE.ImageUtils.loadTextureCube(a,m.mapping,I)}else{a=THREE.ImageUtils.loadTexture(d(m.url,B.urlBaseType),m.mapping,I);if(THREE[m.minFilter]!=void 0)a.minFilter=THREE[m.minFilter];if(THREE[m.magFilter]!=void 0)a.magFilter=THREE[m.magFilter]}A.textures[x]=a}for(n in B.materials){x=B.materials[n];for(z in x.parameters)if(z=="envMap"||z=="map"||z=="lightMap")x.parameters[z]=A.textures[x.parameters[z]];else if(z=="shading")x.parameters[z]=x.parameters[z]=="flat"?THREE.FlatShading:
|
||||
THREE.SmoothShading;else if(z=="blending")x.parameters[z]=THREE[x.parameters[z]]?THREE[x.parameters[z]]:THREE.NormalBlending;else if(z=="combine")x.parameters[z]=x.parameters[z]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(z=="vertexColors")if(x.parameters[z]=="face")x.parameters[z]=THREE.FaceColors;else if(x.parameters[z])x.parameters[z]=THREE.VertexColors;if(x.parameters.opacity!==void 0&&x.parameters.opacity<1)x.parameters.transparent=!0;x=new THREE[x.type](x.parameters);
|
||||
A.materials[n]=x}j();c.callbackSync(A)}}};
|
||||
1;l();c.onLoadComplete()};for(t in B.cameras){y=B.cameras[t];if(y.type=="perspective")D=new THREE.Camera(y.fov,y.aspect,y.near,y.far);else if(y.type=="ortho")D=new THREE.Camera,D.projectionMatrix=THREE.Matrix4.makeOrtho(y.left,y.right,y.top,y.bottom,y.near,y.far);p=y.position;y=y.target;D.position.set(p[0],p[1],p[2]);D.target.position.set(y[0],y[1],y[2]);A.cameras[t]=D}for(u in B.lights){t=B.lights[u];D=t.color!==void 0?t.color:16777215;y=t.intensity!==void 0?t.intensity:1;if(t.type=="directional")p=
|
||||
t.direction,light=new THREE.DirectionalLight(D,y),light.position.set(p[0],p[1],p[2]),light.position.normalize();else if(t.type=="point")p=t.position,light=new THREE.PointLight(D,y),light.position.set(p[0],p[1],p[2]);A.scene.addLight(light);A.lights[u]=light}for(v in B.fogs)u=B.fogs[v],u.type=="linear"?E=new THREE.Fog(0,u.near,u.far):u.type=="exp2"&&(E=new THREE.FogExp2(0,u.density)),y=u.color,E.color.setRGB(y[0],y[1],y[2]),A.fogs[v]=E;if(A.cameras&&B.defaults.camera)A.currentCamera=A.cameras[B.defaults.camera];
|
||||
if(A.fogs&&B.defaults.fog)A.scene.fog=A.fogs[B.defaults.fog];y=B.defaults.bgcolor;A.bgColor=new THREE.Color;A.bgColor.setRGB(y[0],y[1],y[2]);A.bgColorAlpha=B.defaults.bgalpha;for(m in B.geometries)if(v=B.geometries[m],v.type=="bin_mesh"||v.type=="ascii_mesh")L+=1,c.onLoadStart();M=L;for(m in B.geometries)v=B.geometries[m],v.type=="cube"?(C=new THREE.CubeGeometry(v.width,v.height,v.depth,v.segmentsWidth,v.segmentsHeight,v.segmentsDepth,null,v.flipped,v.sides),A.geometries[m]=C):v.type=="plane"?(C=
|
||||
new THREE.PlaneGeometry(v.width,v.height,v.segmentsWidth,v.segmentsHeight),A.geometries[m]=C):v.type=="sphere"?(C=new THREE.SphereGeometry(v.radius,v.segmentsWidth,v.segmentsHeight),A.geometries[m]=C):v.type=="cylinder"?(C=new THREE.CylinderGeometry(v.numSegs,v.topRad,v.botRad,v.height,v.topOffset,v.botOffset),A.geometries[m]=C):v.type=="torus"?(C=new THREE.TorusGeometry(v.radius,v.tube,v.segmentsR,v.segmentsT),A.geometries[m]=C):v.type=="icosahedron"?(C=new THREE.IcosahedronGeometry(v.subdivisions),
|
||||
A.geometries[m]=C):v.type=="bin_mesh"?a.load({model:e(v.url,B.urlBaseType),callback:h(m)}):v.type=="ascii_mesh"?J.load({model:e(v.url,B.urlBaseType),callback:h(m)}):v.type=="embedded_mesh"&&(v=B.embeds[v.id])&&J.createModel(v,k(m),"");for(x in B.textures)if(m=B.textures[x],m.url instanceof Array){G+=m.url.length;for(a=0;a<m.url.length;a++)c.onLoadStart()}else G+=1,c.onLoadStart();H=G;for(x in B.textures){m=B.textures[x];if(m.mapping!=void 0&&THREE[m.mapping]!=void 0)m.mapping=new THREE[m.mapping];
|
||||
if(m.url instanceof Array){for(var a=[],N=0;N<m.url.length;N++)a[N]=e(m.url[N],B.urlBaseType);a=THREE.ImageUtils.loadTextureCube(a,m.mapping,I)}else{a=THREE.ImageUtils.loadTexture(e(m.url,B.urlBaseType),m.mapping,I);if(THREE[m.minFilter]!=void 0)a.minFilter=THREE[m.minFilter];if(THREE[m.magFilter]!=void 0)a.magFilter=THREE[m.magFilter]}A.textures[x]=a}for(n in B.materials){x=B.materials[n];for(z in x.parameters)if(z=="envMap"||z=="map"||z=="lightMap")x.parameters[z]=A.textures[x.parameters[z]];else if(z==
|
||||
"shading")x.parameters[z]=x.parameters[z]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(z=="blending")x.parameters[z]=THREE[x.parameters[z]]?THREE[x.parameters[z]]:THREE.NormalBlending;else if(z=="combine")x.parameters[z]=x.parameters[z]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(z=="vertexColors")if(x.parameters[z]=="face")x.parameters[z]=THREE.FaceColors;else if(x.parameters[z])x.parameters[z]=THREE.VertexColors;if(x.parameters.opacity!==void 0&&x.parameters.opacity<
|
||||
1)x.parameters.transparent=!0;x=new THREE[x.type](x.parameters);A.materials[n]=x}j();c.callbackSync(A)}}};
|
||||
THREE.MarchingCubes=function(a,b){THREE.Object3D.call(this);this.materials=b instanceof Array?b:[b];this.init=function(a){this.isolation=80;this.size=a;this.size2=this.size*this.size;this.size3=this.size2*this.size;this.halfsize=this.size/2;this.delta=2/this.size;this.yd=this.size;this.zd=this.size2;this.field=new Float32Array(this.size3);this.normal_cache=new Float32Array(this.size3*3);this.vlist=new Float32Array(36);this.nlist=new Float32Array(36);this.firstDraw=!0;this.maxCount=4096;this.count=
|
||||
0;this.hasNormal=this.hasPos=!1;this.positionArray=new Float32Array(this.maxCount*3);this.normalArray=new Float32Array(this.maxCount*3)};this.lerp=function(a,b,e){return a+(b-a)*e};this.VIntX=function(a,b,e,f,g,j,h,k,l,m){g=(g-l)/(m-l);l=this.normal_cache;b[f]=j+g*this.delta;b[f+1]=h;b[f+2]=k;e[f]=this.lerp(l[a],l[a+3],g);e[f+1]=this.lerp(l[a+1],l[a+4],g);e[f+2]=this.lerp(l[a+2],l[a+5],g)};this.VIntY=function(a,b,e,f,g,j,h,k,l,m){g=(g-l)/(m-l);l=this.normal_cache;b[f]=j;b[f+1]=h+g*this.delta;b[f+
|
||||
2]=k;b=a+this.yd*3;e[f]=this.lerp(l[a],l[b],g);e[f+1]=this.lerp(l[a+1],l[b+1],g);e[f+2]=this.lerp(l[a+2],l[b+2],g)};this.VIntZ=function(a,b,e,f,g,j,h,k,l,m){g=(g-l)/(m-l);l=this.normal_cache;b[f]=j;b[f+1]=h;b[f+2]=k+g*this.delta;b=a+this.zd*3;e[f]=this.lerp(l[a],l[b],g);e[f+1]=this.lerp(l[a+1],l[b+1],g);e[f+2]=this.lerp(l[a+2],l[b+2],g)};this.compNorm=function(a){var b=a*3;this.normal_cache[b]==0&&(this.normal_cache[b]=this.field[a-1]-this.field[a+1],this.normal_cache[b+1]=this.field[a-this.yd]-this.field[a+
|
||||
this.yd],this.normal_cache[b+2]=this.field[a-this.zd]-this.field[a+this.zd])};this.polygonize=function(a,b,e,f,g,j){var h=f+1,k=f+this.yd,l=f+this.zd,m=h+this.yd,n=h+this.zd,o=f+this.yd+this.zd,t=h+this.yd+this.zd,v=0,u=this.field[f],x=this.field[h],w=this.field[k],p=this.field[m],y=this.field[l],z=this.field[n],C=this.field[o],D=this.field[t];u<g&&(v|=1);x<g&&(v|=2);w<g&&(v|=8);p<g&&(v|=4);y<g&&(v|=16);z<g&&(v|=32);C<g&&(v|=128);D<g&&(v|=64);var E=THREE.edgeTable[v];if(E==0)return 0;var F=this.delta,
|
||||
B=a+F,J=b+F,F=e+F;E&1&&(this.compNorm(f),this.compNorm(h),this.VIntX(f*3,this.vlist,this.nlist,0,g,a,b,e,u,x));E&2&&(this.compNorm(h),this.compNorm(m),this.VIntY(h*3,this.vlist,this.nlist,3,g,B,b,e,x,p));E&4&&(this.compNorm(k),this.compNorm(m),this.VIntX(k*3,this.vlist,this.nlist,6,g,a,J,e,w,p));E&8&&(this.compNorm(f),this.compNorm(k),this.VIntY(f*3,this.vlist,this.nlist,9,g,a,b,e,u,w));E&16&&(this.compNorm(l),this.compNorm(n),this.VIntX(l*3,this.vlist,this.nlist,12,g,a,b,F,y,z));E&32&&(this.compNorm(n),
|
||||
this.compNorm(t),this.VIntY(n*3,this.vlist,this.nlist,15,g,B,b,F,z,D));E&64&&(this.compNorm(o),this.compNorm(t),this.VIntX(o*3,this.vlist,this.nlist,18,g,a,J,F,C,D));E&128&&(this.compNorm(l),this.compNorm(o),this.VIntY(l*3,this.vlist,this.nlist,21,g,a,b,F,y,C));E&256&&(this.compNorm(f),this.compNorm(l),this.VIntZ(f*3,this.vlist,this.nlist,24,g,a,b,e,u,y));E&512&&(this.compNorm(h),this.compNorm(n),this.VIntZ(h*3,this.vlist,this.nlist,27,g,B,b,e,x,z));E&1024&&(this.compNorm(m),this.compNorm(t),this.VIntZ(m*
|
||||
3,this.vlist,this.nlist,30,g,B,J,e,p,D));E&2048&&(this.compNorm(k),this.compNorm(o),this.VIntZ(k*3,this.vlist,this.nlist,33,g,a,J,e,w,C));v<<=4;for(g=f=0;THREE.triTable[v+g]!=-1;)a=v+g,b=a+1,e=a+2,this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[a],3*THREE.triTable[b],3*THREE.triTable[e],j),g+=3,f++;return f};this.posnormtriv=function(a,b,e,f,g,j){var h=this.count*3;this.positionArray[h]=a[e];this.positionArray[h+1]=a[e+1];this.positionArray[h+2]=a[e+2];this.positionArray[h+3]=a[f];this.positionArray[h+
|
||||
4]=a[f+1];this.positionArray[h+5]=a[f+2];this.positionArray[h+6]=a[g];this.positionArray[h+7]=a[g+1];this.positionArray[h+8]=a[g+2];this.normalArray[h]=b[e];this.normalArray[h+1]=b[e+1];this.normalArray[h+2]=b[e+2];this.normalArray[h+3]=b[f];this.normalArray[h+4]=b[f+1];this.normalArray[h+5]=b[f+2];this.normalArray[h+6]=b[g];this.normalArray[h+7]=b[g+1];this.normalArray[h+8]=b[g+2];this.hasNormal=this.hasPos=!0;this.count+=3;this.count>=this.maxCount-3&&j(this)};this.begin=function(){this.count=0;
|
||||
this.hasNormal=this.hasPos=!1};this.end=function(a){if(this.count!=0){for(var b=this.count*3;b<this.positionArray.length;b++)this.positionArray[b]=0;a(this)}};this.addBall=function(a,b,e,f,g){var j=this.size*Math.sqrt(f/g),h=e*this.size,k=b*this.size,l=a*this.size,m=Math.floor(h-j);m<1&&(m=1);h=Math.floor(h+j);h>this.size-1&&(h=this.size-1);var n=Math.floor(k-j);n<1&&(n=1);k=Math.floor(k+j);k>this.size-1&&(k=this.size-1);var o=Math.floor(l-j);o<1&&(o=1);j=Math.floor(l+j);j>this.size-1&&(j=this.size-
|
||||
1);for(var t,v,u,x,w,p;m<h;m++){l=this.size2*m;v=m/this.size-e;w=v*v;for(v=n;v<k;v++){u=l+this.size*v;t=v/this.size-b;p=t*t;for(t=o;t<j;t++)x=t/this.size-a,x=f/(1.0E-6+x*x+p+w)-g,x>0&&(this.field[u+t]+=x)}}};this.addPlaneX=function(a,b){var e,f,g,j,h,k=this.size,l=this.yd,m=this.zd,n=this.field,o=k*Math.sqrt(a/b);o>k&&(o=k);for(e=0;e<o;e++)if(f=e/k,f*=f,j=a/(1.0E-4+f)-b,j>0)for(f=0;f<k;f++){h=e+f*l;for(g=0;g<k;g++)n[m*g+h]+=j}};this.addPlaneY=function(a,b){var e,f,g,j,h,k,l=this.size,m=this.yd,n=
|
||||
this.zd,o=this.field,t=l*Math.sqrt(a/b);t>l&&(t=l);for(f=0;f<t;f++)if(e=f/l,e*=e,j=a/(1.0E-4+e)-b,j>0){h=f*m;for(e=0;e<l;e++){k=h+e;for(g=0;g<l;g++)o[n*g+k]+=j}}};this.addPlaneZ=function(a,b){var e,f,g,j,h,k;size=this.size;yd=this.yd;zd=this.zd;field=this.field;dist=size*Math.sqrt(a/b);dist>size&&(dist=size);for(g=0;g<dist;g++)if(e=g/size,e*=e,j=a/(1.0E-4+e)-b,j>0){h=zd*g;for(f=0;f<size;f++){k=h+f*yd;for(e=0;e<size;e++)field[k+e]+=j}}};this.reset=function(){var a;for(a=0;a<this.size3;a++)this.normal_cache[a*
|
||||
3]=0,this.field[a]=0};this.render=function(a){this.begin();var b,e,f,g,j,h,k,l,m,n=this.size-2;for(g=1;g<n;g++){m=this.size2*g;k=(g-this.halfsize)/this.halfsize;for(f=1;f<n;f++){l=m+this.size*f;h=(f-this.halfsize)/this.halfsize;for(e=1;e<n;e++)j=(e-this.halfsize)/this.halfsize,b=l+e,this.polygonize(j,h,k,b,this.isolation,a)}}this.end(a)};this.generateGeometry=function(){var a=0,b=new THREE.Geometry,e=[];this.render(function(f){var g,j,h,k,l,m,n,o;for(g=0;g<f.count;g++)n=g*3,l=n+1,o=n+2,j=f.positionArray[n],
|
||||
h=f.positionArray[l],k=f.positionArray[o],m=new THREE.Vector3(j,h,k),j=f.normalArray[n],h=f.normalArray[l],k=f.normalArray[o],n=new THREE.Vector3(j,h,k),n.normalize(),l=new THREE.Vertex(m),b.vertices.push(l),e.push(n);nfaces=f.count/3;for(g=0;g<nfaces;g++)n=(a+g)*3,l=n+1,o=n+2,m=e[n],j=e[l],h=e[o],n=new THREE.Face3(n,l,o,[m,j,h]),b.faces.push(n);a+=nfaces;f.count=0});return b};this.init(a)};THREE.MarchingCubes.prototype=new THREE.Object3D;THREE.MarchingCubes.prototype.constructor=THREE.MarchingCubes;
|
||||
0;this.hasNormal=this.hasPos=!1;this.positionArray=new Float32Array(this.maxCount*3);this.normalArray=new Float32Array(this.maxCount*3)};this.lerp=function(a,b,d){return a+(b-a)*d};this.VIntX=function(a,b,d,f,g,j,h,k,l,m){g=(g-l)/(m-l);l=this.normal_cache;b[f]=j+g*this.delta;b[f+1]=h;b[f+2]=k;d[f]=this.lerp(l[a],l[a+3],g);d[f+1]=this.lerp(l[a+1],l[a+4],g);d[f+2]=this.lerp(l[a+2],l[a+5],g)};this.VIntY=function(a,b,d,f,g,j,h,k,l,m){g=(g-l)/(m-l);l=this.normal_cache;b[f]=j;b[f+1]=h+g*this.delta;b[f+
|
||||
2]=k;b=a+this.yd*3;d[f]=this.lerp(l[a],l[b],g);d[f+1]=this.lerp(l[a+1],l[b+1],g);d[f+2]=this.lerp(l[a+2],l[b+2],g)};this.VIntZ=function(a,b,d,f,g,j,h,k,l,m){g=(g-l)/(m-l);l=this.normal_cache;b[f]=j;b[f+1]=h;b[f+2]=k+g*this.delta;b=a+this.zd*3;d[f]=this.lerp(l[a],l[b],g);d[f+1]=this.lerp(l[a+1],l[b+1],g);d[f+2]=this.lerp(l[a+2],l[b+2],g)};this.compNorm=function(a){var b=a*3;this.normal_cache[b]==0&&(this.normal_cache[b]=this.field[a-1]-this.field[a+1],this.normal_cache[b+1]=this.field[a-this.yd]-this.field[a+
|
||||
this.yd],this.normal_cache[b+2]=this.field[a-this.zd]-this.field[a+this.zd])};this.polygonize=function(a,b,d,f,g,j){var h=f+1,k=f+this.yd,l=f+this.zd,m=h+this.yd,n=h+this.zd,o=f+this.yd+this.zd,u=h+this.yd+this.zd,t=0,v=this.field[f],x=this.field[h],w=this.field[k],p=this.field[m],y=this.field[l],z=this.field[n],C=this.field[o],D=this.field[u];v<g&&(t|=1);x<g&&(t|=2);w<g&&(t|=8);p<g&&(t|=4);y<g&&(t|=16);z<g&&(t|=32);C<g&&(t|=128);D<g&&(t|=64);var E=THREE.edgeTable[t];if(E==0)return 0;var F=this.delta,
|
||||
B=a+F,J=b+F,F=d+F;E&1&&(this.compNorm(f),this.compNorm(h),this.VIntX(f*3,this.vlist,this.nlist,0,g,a,b,d,v,x));E&2&&(this.compNorm(h),this.compNorm(m),this.VIntY(h*3,this.vlist,this.nlist,3,g,B,b,d,x,p));E&4&&(this.compNorm(k),this.compNorm(m),this.VIntX(k*3,this.vlist,this.nlist,6,g,a,J,d,w,p));E&8&&(this.compNorm(f),this.compNorm(k),this.VIntY(f*3,this.vlist,this.nlist,9,g,a,b,d,v,w));E&16&&(this.compNorm(l),this.compNorm(n),this.VIntX(l*3,this.vlist,this.nlist,12,g,a,b,F,y,z));E&32&&(this.compNorm(n),
|
||||
this.compNorm(u),this.VIntY(n*3,this.vlist,this.nlist,15,g,B,b,F,z,D));E&64&&(this.compNorm(o),this.compNorm(u),this.VIntX(o*3,this.vlist,this.nlist,18,g,a,J,F,C,D));E&128&&(this.compNorm(l),this.compNorm(o),this.VIntY(l*3,this.vlist,this.nlist,21,g,a,b,F,y,C));E&256&&(this.compNorm(f),this.compNorm(l),this.VIntZ(f*3,this.vlist,this.nlist,24,g,a,b,d,v,y));E&512&&(this.compNorm(h),this.compNorm(n),this.VIntZ(h*3,this.vlist,this.nlist,27,g,B,b,d,x,z));E&1024&&(this.compNorm(m),this.compNorm(u),this.VIntZ(m*
|
||||
3,this.vlist,this.nlist,30,g,B,J,d,p,D));E&2048&&(this.compNorm(k),this.compNorm(o),this.VIntZ(k*3,this.vlist,this.nlist,33,g,a,J,d,w,C));t<<=4;for(g=f=0;THREE.triTable[t+g]!=-1;)a=t+g,b=a+1,d=a+2,this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[a],3*THREE.triTable[b],3*THREE.triTable[d],j),g+=3,f++;return f};this.posnormtriv=function(a,b,d,f,g,j){var h=this.count*3;this.positionArray[h]=a[d];this.positionArray[h+1]=a[d+1];this.positionArray[h+2]=a[d+2];this.positionArray[h+3]=a[f];this.positionArray[h+
|
||||
4]=a[f+1];this.positionArray[h+5]=a[f+2];this.positionArray[h+6]=a[g];this.positionArray[h+7]=a[g+1];this.positionArray[h+8]=a[g+2];this.normalArray[h]=b[d];this.normalArray[h+1]=b[d+1];this.normalArray[h+2]=b[d+2];this.normalArray[h+3]=b[f];this.normalArray[h+4]=b[f+1];this.normalArray[h+5]=b[f+2];this.normalArray[h+6]=b[g];this.normalArray[h+7]=b[g+1];this.normalArray[h+8]=b[g+2];this.hasNormal=this.hasPos=!0;this.count+=3;this.count>=this.maxCount-3&&j(this)};this.begin=function(){this.count=0;
|
||||
this.hasNormal=this.hasPos=!1};this.end=function(a){if(this.count!=0){for(var b=this.count*3;b<this.positionArray.length;b++)this.positionArray[b]=0;a(this)}};this.addBall=function(a,b,d,f,g){var j=this.size*Math.sqrt(f/g),h=d*this.size,k=b*this.size,l=a*this.size,m=Math.floor(h-j);m<1&&(m=1);h=Math.floor(h+j);h>this.size-1&&(h=this.size-1);var n=Math.floor(k-j);n<1&&(n=1);k=Math.floor(k+j);k>this.size-1&&(k=this.size-1);var o=Math.floor(l-j);o<1&&(o=1);j=Math.floor(l+j);j>this.size-1&&(j=this.size-
|
||||
1);for(var u,t,v,x,w,p;m<h;m++){l=this.size2*m;t=m/this.size-d;w=t*t;for(t=n;t<k;t++){v=l+this.size*t;u=t/this.size-b;p=u*u;for(u=o;u<j;u++)x=u/this.size-a,x=f/(1.0E-6+x*x+p+w)-g,x>0&&(this.field[v+u]+=x)}}};this.addPlaneX=function(a,b){var d,f,g,j,h,k=this.size,l=this.yd,m=this.zd,n=this.field,o=k*Math.sqrt(a/b);o>k&&(o=k);for(d=0;d<o;d++)if(f=d/k,f*=f,j=a/(1.0E-4+f)-b,j>0)for(f=0;f<k;f++){h=d+f*l;for(g=0;g<k;g++)n[m*g+h]+=j}};this.addPlaneY=function(a,b){var d,f,g,j,h,k,l=this.size,m=this.yd,n=
|
||||
this.zd,o=this.field,u=l*Math.sqrt(a/b);u>l&&(u=l);for(f=0;f<u;f++)if(d=f/l,d*=d,j=a/(1.0E-4+d)-b,j>0){h=f*m;for(d=0;d<l;d++){k=h+d;for(g=0;g<l;g++)o[n*g+k]+=j}}};this.addPlaneZ=function(a,b){var d,f,g,j,h,k;size=this.size;yd=this.yd;zd=this.zd;field=this.field;dist=size*Math.sqrt(a/b);dist>size&&(dist=size);for(g=0;g<dist;g++)if(d=g/size,d*=d,j=a/(1.0E-4+d)-b,j>0){h=zd*g;for(f=0;f<size;f++){k=h+f*yd;for(d=0;d<size;d++)field[k+d]+=j}}};this.reset=function(){var a;for(a=0;a<this.size3;a++)this.normal_cache[a*
|
||||
3]=0,this.field[a]=0};this.render=function(a){this.begin();var b,d,f,g,j,h,k,l,m,n=this.size-2;for(g=1;g<n;g++){m=this.size2*g;k=(g-this.halfsize)/this.halfsize;for(f=1;f<n;f++){l=m+this.size*f;h=(f-this.halfsize)/this.halfsize;for(d=1;d<n;d++)j=(d-this.halfsize)/this.halfsize,b=l+d,this.polygonize(j,h,k,b,this.isolation,a)}}this.end(a)};this.generateGeometry=function(){var a=0,b=new THREE.Geometry,d=[];this.render(function(f){var g,j,h,k,l,m,n,o;for(g=0;g<f.count;g++)n=g*3,l=n+1,o=n+2,j=f.positionArray[n],
|
||||
h=f.positionArray[l],k=f.positionArray[o],m=new THREE.Vector3(j,h,k),j=f.normalArray[n],h=f.normalArray[l],k=f.normalArray[o],n=new THREE.Vector3(j,h,k),n.normalize(),l=new THREE.Vertex(m),b.vertices.push(l),d.push(n);nfaces=f.count/3;for(g=0;g<nfaces;g++)n=(a+g)*3,l=n+1,o=n+2,m=d[n],j=d[l],h=d[o],n=new THREE.Face3(n,l,o,[m,j,h]),b.faces.push(n);a+=nfaces;f.count=0});return b};this.init(a)};THREE.MarchingCubes.prototype=new THREE.Object3D;THREE.MarchingCubes.prototype.constructor=THREE.MarchingCubes;
|
||||
THREE.edgeTable=new Int32Array([0,265,515,778,1030,1295,1541,1804,2060,2309,2575,2822,3082,3331,3593,3840,400,153,915,666,1430,1183,1941,1692,2460,2197,2975,2710,3482,3219,3993,3728,560,825,51,314,1590,1855,1077,1340,2620,2869,2111,2358,3642,3891,3129,3376,928,681,419,170,1958,1711,1445,1196,2988,2725,2479,2214,4010,3747,3497,3232,1120,1385,1635,1898,102,367,613,876,3180,3429,3695,3942,2154,2403,2665,2912,1520,1273,2035,1786,502,255,1013,764,3580,3317,4095,3830,2554,2291,3065,2800,1616,1881,1107,
|
||||
1370,598,863,85,348,3676,3925,3167,3414,2650,2899,2137,2384,1984,1737,1475,1226,966,719,453,204,4044,3781,3535,3270,3018,2755,2505,2240,2240,2505,2755,3018,3270,3535,3781,4044,204,453,719,966,1226,1475,1737,1984,2384,2137,2899,2650,3414,3167,3925,3676,348,85,863,598,1370,1107,1881,1616,2800,3065,2291,2554,3830,4095,3317,3580,764,1013,255,502,1786,2035,1273,1520,2912,2665,2403,2154,3942,3695,3429,3180,876,613,367,102,1898,1635,1385,1120,3232,3497,3747,4010,2214,2479,2725,2988,1196,1445,1711,1958,170,
|
||||
419,681,928,3376,3129,3891,3642,2358,2111,2869,2620,1340,1077,1855,1590,314,51,825,560,3728,3993,3219,3482,2710,2975,2197,2460,1692,1941,1183,1430,666,915,153,400,3840,3593,3331,3082,2822,2575,2309,2060,1804,1541,1295,1030,778,515,265,0]);
|
||||
@@ -198,26 +201,26 @@ THREE.triTable=new Int32Array([-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0
|
||||
4,1,4,0,7,4,11,-1,-1,-1,-1,3,1,4,3,4,8,1,10,4,7,4,11,10,11,4,-1,4,11,7,9,11,4,9,2,11,9,1,2,-1,-1,-1,-1,9,7,4,9,11,7,9,1,11,2,11,1,0,8,3,-1,11,7,4,11,4,2,2,4,0,-1,-1,-1,-1,-1,-1,-1,11,7,4,11,4,2,8,3,4,3,2,4,-1,-1,-1,-1,2,9,10,2,7,9,2,3,7,7,4,9,-1,-1,-1,-1,9,10,7,9,7,4,10,2,7,8,7,0,2,0,7,-1,3,7,10,3,10,2,7,4,10,1,10,0,4,0,10,-1,1,10,2,8,7,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,9,1,4,1,7,7,1,3,-1,-1,-1,-1,-1,-1,-1,4,9,1,4,1,7,0,8,1,8,7,1,-1,-1,-1,-1,4,0,3,7,4,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,8,7,-1,-1,-1,
|
||||
-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,10,8,10,11,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,0,9,3,9,11,11,9,10,-1,-1,-1,-1,-1,-1,-1,0,1,10,0,10,8,8,10,11,-1,-1,-1,-1,-1,-1,-1,3,1,10,11,3,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,2,11,1,11,9,9,11,8,-1,-1,-1,-1,-1,-1,-1,3,0,9,3,9,11,1,2,9,2,11,9,-1,-1,-1,-1,0,2,11,8,0,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,2,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,3,8,2,8,10,10,8,9,-1,-1,-1,-1,-1,-1,-1,9,10,2,0,9,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,3,8,2,8,10,0,1,8,1,10,8,-1,-1,-1,-1,1,10,
|
||||
2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,3,8,9,1,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,9,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,3,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1]);
|
||||
THREE.Trident=function(a){function b(b){return new THREE.Mesh(new THREE.Cylinder(30,0.1,a.length/20,a.length/5),new THREE.MeshBasicMaterial({color:b}))}function c(a,b){var c=new THREE.Geometry;c.vertices=[new THREE.Vertex,new THREE.Vertex(a)];return new THREE.Line(c,new THREE.LineBasicMaterial({color:b}))}THREE.Object3D.call(this);var d=Math.PI/2,e,a=a||THREE.Trident.defaultParams;if(a!==THREE.Trident.defaultParams)for(e in THREE.Trident.defaultParams)a.hasOwnProperty(e)||(a[e]=THREE.Trident.defaultParams[e]);
|
||||
this.scale=new THREE.Vector3(a.scale,a.scale,a.scale);this.addChild(c(new THREE.Vector3(a.length,0,0),a.xAxisColor));this.addChild(c(new THREE.Vector3(0,a.length,0),a.yAxisColor));this.addChild(c(new THREE.Vector3(0,0,a.length),a.zAxisColor));if(a.showArrows)e=b(a.xAxisColor),e.rotation.y=-d,e.position.x=a.length,this.addChild(e),e=b(a.yAxisColor),e.rotation.x=d,e.position.y=a.length,this.addChild(e),e=b(a.zAxisColor),e.rotation.y=Math.PI,e.position.z=a.length,this.addChild(e)};
|
||||
THREE.Trident=function(a){function b(b){return new THREE.Mesh(new THREE.CylinderGeometry(30,0.1,a.length/20,a.length/5),new THREE.MeshBasicMaterial({color:b}))}function c(a,b){var c=new THREE.Geometry;c.vertices=[new THREE.Vertex,new THREE.Vertex(a)];return new THREE.Line(c,new THREE.LineBasicMaterial({color:b}))}THREE.Object3D.call(this);var e=Math.PI/2,d,a=a||THREE.Trident.defaultParams;if(a!==THREE.Trident.defaultParams)for(d in THREE.Trident.defaultParams)a.hasOwnProperty(d)||(a[d]=THREE.Trident.defaultParams[d]);
|
||||
this.scale=new THREE.Vector3(a.scale,a.scale,a.scale);this.addChild(c(new THREE.Vector3(a.length,0,0),a.xAxisColor));this.addChild(c(new THREE.Vector3(0,a.length,0),a.yAxisColor));this.addChild(c(new THREE.Vector3(0,0,a.length),a.zAxisColor));if(a.showArrows)d=b(a.xAxisColor),d.rotation.y=-e,d.position.x=a.length,this.addChild(d),d=b(a.yAxisColor),d.rotation.x=e,d.position.y=a.length,this.addChild(d),d=b(a.zAxisColor),d.rotation.y=Math.PI,d.position.z=a.length,this.addChild(d)};
|
||||
THREE.Trident.prototype=new THREE.Object3D;THREE.Trident.prototype.constructor=THREE.Trident;THREE.Trident.defaultParams={xAxisColor:16711680,yAxisColor:65280,zAxisColor:255,showArrows:!0,length:100,scale:1};THREE.PlaneCollider=function(a,b){this.point=a;this.normal=b};THREE.SphereCollider=function(a,b){this.center=a;this.radius=b;this.radiusSq=b*b};THREE.BoxCollider=function(a,b){this.min=a;this.max=b;this.dynamic=!0;this.normal=new THREE.Vector3};
|
||||
THREE.MeshCollider=function(a,b){this.mesh=a;this.box=b;this.numFaces=this.mesh.geometry.faces.length;this.normal=new THREE.Vector3};THREE.CollisionSystem=function(){this.collisionNormal=new THREE.Vector3;this.colliders=[];this.hits=[]};THREE.Collisions=new THREE.CollisionSystem;THREE.CollisionSystem.prototype.merge=function(a){this.colliders=this.colliders.concat(a.colliders);this.hits=this.hits.concat(a.hits)};
|
||||
THREE.CollisionSystem.prototype.rayCastAll=function(a){a.direction.normalize();this.hits.length=0;var b,c,d,e,f=0;b=0;for(c=this.colliders.length;b<c;b++)if(e=this.colliders[b],d=this.rayCast(a,e),d<Number.MAX_VALUE)e.distance=d,d>f?this.hits.push(e):this.hits.unshift(e),f=d;return this.hits};
|
||||
THREE.CollisionSystem.prototype.rayCastNearest=function(a){var b=this.rayCastAll(a);if(b.length==0)return null;for(var c=0;b[c]instanceof THREE.MeshCollider;){var d=this.rayMesh(a,b[c]);if(d.dist<Number.MAX_VALUE){b[c].distance=d.dist;b[c].faceIndex=d.faceIndex;break}c++}if(c>b.length)return null;return b[c]};
|
||||
THREE.CollisionSystem.prototype.rayCastAll=function(a){a.direction.normalize();this.hits.length=0;var b,c,e,d,f=0;b=0;for(c=this.colliders.length;b<c;b++)if(d=this.colliders[b],e=this.rayCast(a,d),e<Number.MAX_VALUE)d.distance=e,e>f?this.hits.push(d):this.hits.unshift(d),f=e;return this.hits};
|
||||
THREE.CollisionSystem.prototype.rayCastNearest=function(a){var b=this.rayCastAll(a);if(b.length==0)return null;for(var c=0;b[c]instanceof THREE.MeshCollider;){var e=this.rayMesh(a,b[c]);if(e.dist<Number.MAX_VALUE){b[c].distance=e.dist;b[c].faceIndex=e.faceIndex;break}c++}if(c>b.length)return null;return b[c]};
|
||||
THREE.CollisionSystem.prototype.rayCast=function(a,b){if(b instanceof THREE.PlaneCollider)return this.rayPlane(a,b);else if(b instanceof THREE.SphereCollider)return this.raySphere(a,b);else if(b instanceof THREE.BoxCollider)return this.rayBox(a,b);else if(b instanceof THREE.MeshCollider&&b.box)return this.rayBox(a,b.box)};
|
||||
THREE.CollisionSystem.prototype.rayMesh=function(a,b){for(var c=this.makeRayLocal(a,b.mesh),d=Number.MAX_VALUE,e,f=0;f<b.numFaces;f++){var g=b.mesh.geometry.faces[f],j=b.mesh.geometry.vertices[g.a].position,h=b.mesh.geometry.vertices[g.b].position,k=b.mesh.geometry.vertices[g.c].position,l=g instanceof THREE.Face4?b.mesh.geometry.vertices[g.d].position:null;g instanceof THREE.Face3?(g=this.rayTriangle(c,j,h,k,d,this.collisionNormal),g<d&&(d=g,e=f,b.normal.copy(this.collisionNormal),b.normal.normalize())):
|
||||
g instanceof THREE.Face4&&(g=this.rayTriangle(c,j,h,l,d,this.collisionNormal),g<d&&(d=g,e=f,b.normal.copy(this.collisionNormal),b.normal.normalize()),g=this.rayTriangle(c,h,k,l,d,this.collisionNormal),g<d&&(d=g,e=f,b.normal.copy(this.collisionNormal),b.normal.normalize()))}return{dist:d,faceIndex:e}};
|
||||
THREE.CollisionSystem.prototype.rayTriangle=function(a,b,c,d,e,f){var g=THREE.CollisionSystem.__v1,j=THREE.CollisionSystem.__v2;f.set(0,0,0);g.sub(c,b);j.sub(d,c);f.cross(g,j);j=f.dot(a.direction);if(!(j<0))return Number.MAX_VALUE;g=f.dot(b)-f.dot(a.origin);if(!(g<=0))return Number.MAX_VALUE;if(!(g>=j*e))return Number.MAX_VALUE;g/=j;j=THREE.CollisionSystem.__v3;j.copy(a.direction);j.multiplyScalar(g);j.addSelf(a.origin);Math.abs(f.x)>Math.abs(f.y)?Math.abs(f.x)>Math.abs(f.z)?(a=j.y-b.y,f=c.y-b.y,
|
||||
e=d.y-b.y,j=j.z-b.z,c=c.z-b.z,d=d.z-b.z):(a=j.x-b.x,f=c.x-b.x,e=d.x-b.x,j=j.y-b.y,c=c.y-b.y,d=d.y-b.y):Math.abs(f.y)>Math.abs(f.z)?(a=j.x-b.x,f=c.x-b.x,e=d.x-b.x,j=j.z-b.z,c=c.z-b.z,d=d.z-b.z):(a=j.x-b.x,f=c.x-b.x,e=d.x-b.x,j=j.y-b.y,c=c.y-b.y,d=d.y-b.y);b=f*d-c*e;if(b==0)return Number.MAX_VALUE;b=1/b;d=(a*d-j*e)*b;if(!(d>=0))return Number.MAX_VALUE;b*=f*j-c*a;if(!(b>=0))return Number.MAX_VALUE;if(!(1-d-b>=0))return Number.MAX_VALUE;return g};
|
||||
THREE.CollisionSystem.prototype.makeRayLocal=function(a,b){var c=THREE.CollisionSystem.__m;THREE.Matrix4.makeInvert(b.matrixWorld,c);var d=THREE.CollisionSystem.__r;d.origin.copy(a.origin);d.direction.copy(a.direction);c.multiplyVector3(d.origin);c.rotateAxis(d.direction);d.direction.normalize();return d};
|
||||
THREE.CollisionSystem.prototype.rayBox=function(a,b){var c;b.dynamic&&b.mesh&&b.mesh.matrixWorld?c=this.makeRayLocal(a,b.mesh):(c=THREE.CollisionSystem.__r,c.origin.copy(a.origin),c.direction.copy(a.direction));var d=0,e=0,f=0,g=0,j=0,h=0,k=!0;c.origin.x<b.min.x?(d=b.min.x-c.origin.x,d/=c.direction.x,k=!1,g=-1):c.origin.x>b.max.x&&(d=b.max.x-c.origin.x,d/=c.direction.x,k=!1,g=1);c.origin.y<b.min.y?(e=b.min.y-c.origin.y,e/=c.direction.y,k=!1,j=-1):c.origin.y>b.max.y&&(e=b.max.y-c.origin.y,e/=c.direction.y,
|
||||
k=!1,j=1);c.origin.z<b.min.z?(f=b.min.z-c.origin.z,f/=c.direction.z,k=!1,h=-1):c.origin.z>b.max.z&&(f=b.max.z-c.origin.z,f/=c.direction.z,k=!1,h=1);if(k)return-1;k=0;e>d&&(k=1,d=e);f>d&&(k=2,d=f);switch(k){case 0:j=c.origin.y+c.direction.y*d;if(j<b.min.y||j>b.max.y)return Number.MAX_VALUE;c=c.origin.z+c.direction.z*d;if(c<b.min.z||c>b.max.z)return Number.MAX_VALUE;b.normal.set(g,0,0);break;case 1:g=c.origin.x+c.direction.x*d;if(g<b.min.x||g>b.max.x)return Number.MAX_VALUE;c=c.origin.z+c.direction.z*
|
||||
d;if(c<b.min.z||c>b.max.z)return Number.MAX_VALUE;b.normal.set(0,j,0);break;case 2:g=c.origin.x+c.direction.x*d;if(g<b.min.x||g>b.max.x)return Number.MAX_VALUE;j=c.origin.y+c.direction.y*d;if(j<b.min.y||j>b.max.y)return Number.MAX_VALUE;b.normal.set(0,0,h)}return d};THREE.CollisionSystem.prototype.rayPlane=function(a,b){var c=a.direction.dot(b.normal),d=b.point.dot(b.normal);if(c<0)c=(d-a.origin.dot(b.normal))/c;else return Number.MAX_VALUE;return c>0?c:Number.MAX_VALUE};
|
||||
THREE.CollisionSystem.prototype.raySphere=function(a,b){var c=b.center.clone().subSelf(a.origin);if(c.lengthSq<b.radiusSq)return-1;var d=c.dot(a.direction.clone());if(d<=0)return Number.MAX_VALUE;c=b.radiusSq-(c.lengthSq()-d*d);if(c>=0)return Math.abs(d)-Math.sqrt(c);return Number.MAX_VALUE};THREE.CollisionSystem.__v1=new THREE.Vector3;THREE.CollisionSystem.__v2=new THREE.Vector3;THREE.CollisionSystem.__v3=new THREE.Vector3;THREE.CollisionSystem.__nr=new THREE.Vector3;THREE.CollisionSystem.__m=new THREE.Matrix4;
|
||||
THREE.CollisionSystem.prototype.rayMesh=function(a,b){for(var c=this.makeRayLocal(a,b.mesh),e=Number.MAX_VALUE,d,f=0;f<b.numFaces;f++){var g=b.mesh.geometry.faces[f],j=b.mesh.geometry.vertices[g.a].position,h=b.mesh.geometry.vertices[g.b].position,k=b.mesh.geometry.vertices[g.c].position,l=g instanceof THREE.Face4?b.mesh.geometry.vertices[g.d].position:null;g instanceof THREE.Face3?(g=this.rayTriangle(c,j,h,k,e,this.collisionNormal),g<e&&(e=g,d=f,b.normal.copy(this.collisionNormal),b.normal.normalize())):
|
||||
g instanceof THREE.Face4&&(g=this.rayTriangle(c,j,h,l,e,this.collisionNormal),g<e&&(e=g,d=f,b.normal.copy(this.collisionNormal),b.normal.normalize()),g=this.rayTriangle(c,h,k,l,e,this.collisionNormal),g<e&&(e=g,d=f,b.normal.copy(this.collisionNormal),b.normal.normalize()))}return{dist:e,faceIndex:d}};
|
||||
THREE.CollisionSystem.prototype.rayTriangle=function(a,b,c,e,d,f){var g=THREE.CollisionSystem.__v1,j=THREE.CollisionSystem.__v2;f.set(0,0,0);g.sub(c,b);j.sub(e,c);f.cross(g,j);j=f.dot(a.direction);if(!(j<0))return Number.MAX_VALUE;g=f.dot(b)-f.dot(a.origin);if(!(g<=0))return Number.MAX_VALUE;if(!(g>=j*d))return Number.MAX_VALUE;g/=j;j=THREE.CollisionSystem.__v3;j.copy(a.direction);j.multiplyScalar(g);j.addSelf(a.origin);Math.abs(f.x)>Math.abs(f.y)?Math.abs(f.x)>Math.abs(f.z)?(a=j.y-b.y,f=c.y-b.y,
|
||||
d=e.y-b.y,j=j.z-b.z,c=c.z-b.z,e=e.z-b.z):(a=j.x-b.x,f=c.x-b.x,d=e.x-b.x,j=j.y-b.y,c=c.y-b.y,e=e.y-b.y):Math.abs(f.y)>Math.abs(f.z)?(a=j.x-b.x,f=c.x-b.x,d=e.x-b.x,j=j.z-b.z,c=c.z-b.z,e=e.z-b.z):(a=j.x-b.x,f=c.x-b.x,d=e.x-b.x,j=j.y-b.y,c=c.y-b.y,e=e.y-b.y);b=f*e-c*d;if(b==0)return Number.MAX_VALUE;b=1/b;e=(a*e-j*d)*b;if(!(e>=0))return Number.MAX_VALUE;b*=f*j-c*a;if(!(b>=0))return Number.MAX_VALUE;if(!(1-e-b>=0))return Number.MAX_VALUE;return g};
|
||||
THREE.CollisionSystem.prototype.makeRayLocal=function(a,b){var c=THREE.CollisionSystem.__m;THREE.Matrix4.makeInvert(b.matrixWorld,c);var e=THREE.CollisionSystem.__r;e.origin.copy(a.origin);e.direction.copy(a.direction);c.multiplyVector3(e.origin);c.rotateAxis(e.direction);e.direction.normalize();return e};
|
||||
THREE.CollisionSystem.prototype.rayBox=function(a,b){var c;b.dynamic&&b.mesh&&b.mesh.matrixWorld?c=this.makeRayLocal(a,b.mesh):(c=THREE.CollisionSystem.__r,c.origin.copy(a.origin),c.direction.copy(a.direction));var e=0,d=0,f=0,g=0,j=0,h=0,k=!0;c.origin.x<b.min.x?(e=b.min.x-c.origin.x,e/=c.direction.x,k=!1,g=-1):c.origin.x>b.max.x&&(e=b.max.x-c.origin.x,e/=c.direction.x,k=!1,g=1);c.origin.y<b.min.y?(d=b.min.y-c.origin.y,d/=c.direction.y,k=!1,j=-1):c.origin.y>b.max.y&&(d=b.max.y-c.origin.y,d/=c.direction.y,
|
||||
k=!1,j=1);c.origin.z<b.min.z?(f=b.min.z-c.origin.z,f/=c.direction.z,k=!1,h=-1):c.origin.z>b.max.z&&(f=b.max.z-c.origin.z,f/=c.direction.z,k=!1,h=1);if(k)return-1;k=0;d>e&&(k=1,e=d);f>e&&(k=2,e=f);switch(k){case 0:j=c.origin.y+c.direction.y*e;if(j<b.min.y||j>b.max.y)return Number.MAX_VALUE;c=c.origin.z+c.direction.z*e;if(c<b.min.z||c>b.max.z)return Number.MAX_VALUE;b.normal.set(g,0,0);break;case 1:g=c.origin.x+c.direction.x*e;if(g<b.min.x||g>b.max.x)return Number.MAX_VALUE;c=c.origin.z+c.direction.z*
|
||||
e;if(c<b.min.z||c>b.max.z)return Number.MAX_VALUE;b.normal.set(0,j,0);break;case 2:g=c.origin.x+c.direction.x*e;if(g<b.min.x||g>b.max.x)return Number.MAX_VALUE;j=c.origin.y+c.direction.y*e;if(j<b.min.y||j>b.max.y)return Number.MAX_VALUE;b.normal.set(0,0,h)}return e};THREE.CollisionSystem.prototype.rayPlane=function(a,b){var c=a.direction.dot(b.normal),e=b.point.dot(b.normal);if(c<0)c=(e-a.origin.dot(b.normal))/c;else return Number.MAX_VALUE;return c>0?c:Number.MAX_VALUE};
|
||||
THREE.CollisionSystem.prototype.raySphere=function(a,b){var c=b.center.clone().subSelf(a.origin);if(c.lengthSq<b.radiusSq)return-1;var e=c.dot(a.direction.clone());if(e<=0)return Number.MAX_VALUE;c=b.radiusSq-(c.lengthSq()-e*e);if(c>=0)return Math.abs(e)-Math.sqrt(c);return Number.MAX_VALUE};THREE.CollisionSystem.__v1=new THREE.Vector3;THREE.CollisionSystem.__v2=new THREE.Vector3;THREE.CollisionSystem.__v3=new THREE.Vector3;THREE.CollisionSystem.__nr=new THREE.Vector3;THREE.CollisionSystem.__m=new THREE.Matrix4;
|
||||
THREE.CollisionSystem.__r=new THREE.Ray;THREE.CollisionUtils={};THREE.CollisionUtils.MeshOBB=function(a){a.geometry.computeBoundingBox();var b=a.geometry.boundingBox,c=new THREE.Vector3(b.x[0],b.y[0],b.z[0]),b=new THREE.Vector3(b.x[1],b.y[1],b.z[1]),c=new THREE.BoxCollider(c,b);c.mesh=a;return c};THREE.CollisionUtils.MeshAABB=function(a){var b=THREE.CollisionUtils.MeshOBB(a);b.min.addSelf(a.position);b.max.addSelf(a.position);b.dynamic=!1;return b};
|
||||
THREE.CollisionUtils.MeshColliderWBox=function(a){return new THREE.MeshCollider(a,THREE.CollisionUtils.MeshOBB(a))};
|
||||
THREE.AnaglyphWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);var b=this,c=this.setSize,d=this.render,e=new THREE.Camera,f=new THREE.Camera,a={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},g=new THREE.WebGLRenderTarget(512,512,a),j=new THREE.WebGLRenderTarget(512,512,a),h=new THREE.Camera(53,1,1,1E4);h.position.z=2;_material=new THREE.MeshShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:g},mapRight:{type:"t",value:1,texture:j}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",
|
||||
fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"});var k=new THREE.Scene;k.addObject(new THREE.Mesh(new THREE.Plane(2,2),_material));this.setSize=function(a,d){c.call(b,a,d);g.width=a;g.height=d;j.width=a;j.height=d};this.render=
|
||||
function(a,c){e.projectionMatrix=c.projectionMatrix;e.position.copy(c.position);e.target.position.copy(c.target.position);e.translateX(-10);f.projectionMatrix=c.projectionMatrix;f.position.copy(c.position);f.target.position.copy(c.target.position);f.translateX(10);d.call(b,a,e,g,!0);d.call(b,a,f,j,!0);d.call(b,k,h)}};THREE.AnaglyphWebGLRenderer.prototype=new THREE.WebGLRenderer;THREE.AnaglyphWebGLRenderer.prototype.constructor=THREE.AnaglyphWebGLRenderer;
|
||||
THREE.CrosseyedWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);this.autoClear=!1;var b=this,c=this.setSize,d=this.render,e,f,g=new THREE.Camera,j=new THREE.Camera;b.separation=10;if(a&&a.separation!==void 0)b.separation=a.separation;(new THREE.Camera(53,window.innerWidth/2/window.innerHeight,1,1E4)).position.z=-10;this.setSize=function(a,d){c.call(b,a,d);e=a/2;f=d};this.render=function(a,c){this.clear();g.fov=c.fov;g.aspect=0.5*c.aspect;g.near=c.near;g.far=c.far;g.updateProjectionMatrix();
|
||||
g.position.copy(c.position);g.target.position.copy(c.target.position);g.translateX(b.separation);j.projectionMatrix=g.projectionMatrix;j.position.copy(c.position);j.target.position.copy(c.target.position);j.translateX(-b.separation);this.setViewport(0,0,e,f);d.call(b,a,g);this.setViewport(e,0,e,f);d.call(b,a,j,!1)}};THREE.CrosseyedWebGLRenderer.prototype=new THREE.WebGLRenderer;THREE.CrosseyedWebGLRenderer.prototype.constructor=THREE.CrosseyedWebGLRenderer;
|
||||
if(THREE.WebGLRenderer)THREE.AnaglyphWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);var b=this,c=this.setSize,e=this.render,d=new THREE.Camera,f=new THREE.Camera,a={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},g=new THREE.WebGLRenderTarget(512,512,a),j=new THREE.WebGLRenderTarget(512,512,a),h=new THREE.Camera(53,1,1,1E4);h.position.z=2;_material=new THREE.MeshShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:g},mapRight:{type:"t",value:1,
|
||||
texture:j}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"});var k=
|
||||
new THREE.Scene;k.addObject(new THREE.Mesh(new THREE.PlaneGeometry(2,2),_material));this.setSize=function(a,d){c.call(b,a,d);g.width=a;g.height=d;j.width=a;j.height=d};this.render=function(a,c){d.projectionMatrix=c.projectionMatrix;d.position.copy(c.position);d.target.position.copy(c.target.position);d.translateX(-10);f.projectionMatrix=c.projectionMatrix;f.position.copy(c.position);f.target.position.copy(c.target.position);f.translateX(10);e.call(b,a,d,g,!0);e.call(b,a,f,j,!0);e.call(b,k,h)}};
|
||||
if(THREE.WebGLRenderer)THREE.CrosseyedWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);this.autoClear=!1;var b=this,c=this.setSize,e=this.render,d,f,g=new THREE.Camera,j=new THREE.Camera;b.separation=10;if(a&&a.separation!==void 0)b.separation=a.separation;(new THREE.Camera(53,window.innerWidth/2/window.innerHeight,1,1E4)).position.z=-10;this.setSize=function(a,e){c.call(b,a,e);d=a/2;f=e};this.render=function(a,c){this.clear();g.fov=c.fov;g.aspect=0.5*c.aspect;g.near=c.near;g.far=c.far;
|
||||
g.updateProjectionMatrix();g.position.copy(c.position);g.target.position.copy(c.target.position);g.translateX(b.separation);j.projectionMatrix=g.projectionMatrix;j.position.copy(c.position);j.target.position.copy(c.target.position);j.translateX(-b.separation);this.setViewport(0,0,d,f);e.call(b,a,g);this.setViewport(d,0,d,f);e.call(b,a,j,!1)}};
|
||||
|
||||
+135
-135
@@ -14,30 +14,30 @@ THREE.Vector4.prototype={set:function(b,d,e,f){this.x=b;this.y=d;this.z=e;this.w
|
||||
b.x;this.y-=b.y;this.z-=b.z;this.w-=b.w;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;this.z*=b;this.w*=b;return this},divideScalar:function(b){b?(this.x/=b,this.y/=b,this.z/=b,this.w/=b):this.set(0,0,0,1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(b){return this.x*b.x+this.y*b.y+this.z*b.z+this.w*b.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())},
|
||||
setLength:function(b){return this.normalize().multiplyScalar(b)},lerpSelf:function(b,d){this.x+=(b.x-this.x)*d;this.y+=(b.y-this.y)*d;this.z+=(b.z-this.z)*d;this.w+=(b.w-this.w)*d;return this}};THREE.Ray=function(b,d){this.origin=b||new THREE.Vector3;this.direction=d||new THREE.Vector3};
|
||||
THREE.Ray.prototype={intersectScene:function(b){return this.intersectObjects(b.objects)},intersectObjects:function(b){var d,e,f=[];d=0;for(e=b.length;d<e;d++)f=f.concat(this.intersectObject(b[d]));f.sort(function(b,d){return b.distance-d.distance});return f},intersectObject:function(b){function d(b,d,e){var f;f=e.position.clone().subSelf(b).dot(d);if(f<0)return!1;b=b.clone().addSelf(d.clone().multiplyScalar(f));return e.position.distanceTo(b)}function e(b,d,e,f){var f=f.clone().subSelf(d),e=e.clone().subSelf(d),
|
||||
h=b.clone().subSelf(d),b=f.dot(f),d=f.dot(e),f=f.dot(h),g=e.dot(e),e=e.dot(h),h=1/(b*g-d*d),g=(g*f-d*e)*h,b=(b*e-d*f)*h;return g>0&&b>0&&g+b<1}if(b instanceof THREE.Particle){var f=d(this.origin,this.direction,b);if(!f||f>b.scale.x)return[];return[{distance:f,point:b.position,face:null,object:b}]}else if(b instanceof THREE.Mesh){f=d(this.origin,this.direction,b);if(!f||f>b.geometry.boundingSphere.radius*Math.max(b.scale.x,Math.max(b.scale.y,b.scale.z)))return[];var h,i,g,j,p,k,n,v,r,q,z=b.geometry,
|
||||
C=z.vertices,D=[],f=0;for(h=z.faces.length;f<h;f++)if(i=z.faces[f],r=this.origin.clone(),q=this.direction.clone(),k=b.matrixWorld,g=k.multiplyVector3(C[i.a].position.clone()),j=k.multiplyVector3(C[i.b].position.clone()),p=k.multiplyVector3(C[i.c].position.clone()),k=i instanceof THREE.Face4?k.multiplyVector3(C[i.d].position.clone()):null,n=b.matrixRotationWorld.multiplyVector3(i.normal.clone()),v=q.dot(n),b.doubleSided||(b.flipSided?v>0:v<0))if(n=n.dot((new THREE.Vector3).sub(g,r))/v,r=r.addSelf(q.multiplyScalar(n)),
|
||||
h=b.clone().subSelf(d),b=f.dot(f),d=f.dot(e),f=f.dot(h),g=e.dot(e),e=e.dot(h),h=1/(b*g-d*d),g=(g*f-d*e)*h,b=(b*e-d*f)*h;return g>0&&b>0&&g+b<1}if(b instanceof THREE.Particle){var f=d(this.origin,this.direction,b);if(!f||f>b.scale.x)return[];return[{distance:f,point:b.position,face:null,object:b}]}else if(b instanceof THREE.Mesh){f=d(this.origin,this.direction,b);if(!f||f>b.geometry.boundingSphere.radius*Math.max(b.scale.x,Math.max(b.scale.y,b.scale.z)))return[];var h,i,g,j,p,k,n,v,r,q,y=b.geometry,
|
||||
B=y.vertices,D=[],f=0;for(h=y.faces.length;f<h;f++)if(i=y.faces[f],r=this.origin.clone(),q=this.direction.clone(),k=b.matrixWorld,g=k.multiplyVector3(B[i.a].position.clone()),j=k.multiplyVector3(B[i.b].position.clone()),p=k.multiplyVector3(B[i.c].position.clone()),k=i instanceof THREE.Face4?k.multiplyVector3(B[i.d].position.clone()):null,n=b.matrixRotationWorld.multiplyVector3(i.normal.clone()),v=q.dot(n),b.doubleSided||(b.flipSided?v>0:v<0))if(n=n.dot((new THREE.Vector3).sub(g,r))/v,r=r.addSelf(q.multiplyScalar(n)),
|
||||
i instanceof THREE.Face3)e(r,g,j,p)&&(i={distance:this.origin.distanceTo(r),point:r,face:i,object:b},D.push(i));else if(i instanceof THREE.Face4&&(e(r,g,j,k)||e(r,j,p,k)))i={distance:this.origin.distanceTo(r),point:r,face:i,object:b},D.push(i);return D}else return[]}};
|
||||
THREE.Rectangle=function(){function b(){i=f-d;g=h-e}var d,e,f,h,i,g,j=!0;this.getX=function(){return d};this.getY=function(){return e};this.getWidth=function(){return i};this.getHeight=function(){return g};this.getLeft=function(){return d};this.getTop=function(){return e};this.getRight=function(){return f};this.getBottom=function(){return h};this.set=function(g,i,n,v){j=!1;d=g;e=i;f=n;h=v;b()};this.addPoint=function(g,i){j?(j=!1,d=g,e=i,f=g,h=i):(d=d<g?d:g,e=e<i?e:i,f=f>g?f:g,h=h>i?h:i);b()};this.add3Points=
|
||||
function(g,i,n,v,r,q){j?(j=!1,d=g<n?g<r?g:r:n<r?n:r,e=i<v?i<q?i:q:v<q?v:q,f=g>n?g>r?g:r:n>r?n:r,h=i>v?i>q?i:q:v>q?v:q):(d=g<n?g<r?g<d?g:d:r<d?r:d:n<r?n<d?n:d:r<d?r:d,e=i<v?i<q?i<e?i:e:q<e?q:e:v<q?v<e?v:e:q<e?q:e,f=g>n?g>r?g>f?g:f:r>f?r:f:n>r?n>f?n:f:r>f?r:f,h=i>v?i>q?i>h?i:h:q>h?q:h:v>q?v>h?v:h:q>h?q:h);b()};this.addRectangle=function(g){j?(j=!1,d=g.getLeft(),e=g.getTop(),f=g.getRight(),h=g.getBottom()):(d=d<g.getLeft()?d:g.getLeft(),e=e<g.getTop()?e:g.getTop(),f=f>g.getRight()?f:g.getRight(),h=h>
|
||||
g.getBottom()?h:g.getBottom());b()};this.inflate=function(g){d-=g;e-=g;f+=g;h+=g;b()};this.minSelf=function(g){d=d>g.getLeft()?d:g.getLeft();e=e>g.getTop()?e:g.getTop();f=f<g.getRight()?f:g.getRight();h=h<g.getBottom()?h:g.getBottom();b()};this.instersects=function(b){return Math.min(f,b.getRight())-Math.max(d,b.getLeft())>=0&&Math.min(h,b.getBottom())-Math.max(e,b.getTop())>=0};this.empty=function(){j=!0;h=f=e=d=0;b()};this.isEmpty=function(){return j}};THREE.Matrix3=function(){this.m=[]};
|
||||
THREE.Matrix3.prototype={transpose:function(){var b,d=this.m;b=d[1];d[1]=d[3];d[3]=b;b=d[2];d[2]=d[6];d[6]=b;b=d[5];d[5]=d[7];d[7]=b;return this},transposeIntoArray:function(b){var d=this.m;b[0]=d[0];b[1]=d[3];b[2]=d[6];b[3]=d[1];b[4]=d[4];b[5]=d[7];b[6]=d[2];b[7]=d[5];b[8]=d[8];return this}};THREE.Matrix4=function(b,d,e,f,h,i,g,j,p,k,n,v,r,q,z,C){this.set(b||1,d||0,e||0,f||0,h||0,i||1,g||0,j||0,p||0,k||0,n||1,v||0,r||0,q||0,z||0,C||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
|
||||
THREE.Matrix4.prototype={set:function(b,d,e,f,h,i,g,j,p,k,n,v,r,q,z,C){this.n11=b;this.n12=d;this.n13=e;this.n14=f;this.n21=h;this.n22=i;this.n23=g;this.n24=j;this.n31=p;this.n32=k;this.n33=n;this.n34=v;this.n41=r;this.n42=q;this.n43=z;this.n44=C;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b,d,e){var f=THREE.Matrix4.__v1,
|
||||
THREE.Matrix3.prototype={transpose:function(){var b,d=this.m;b=d[1];d[1]=d[3];d[3]=b;b=d[2];d[2]=d[6];d[6]=b;b=d[5];d[5]=d[7];d[7]=b;return this},transposeIntoArray:function(b){var d=this.m;b[0]=d[0];b[1]=d[3];b[2]=d[6];b[3]=d[1];b[4]=d[4];b[5]=d[7];b[6]=d[2];b[7]=d[5];b[8]=d[8];return this}};THREE.Matrix4=function(b,d,e,f,h,i,g,j,p,k,n,v,r,q,y,B){this.set(b||1,d||0,e||0,f||0,h||0,i||1,g||0,j||0,p||0,k||0,n||1,v||0,r||0,q||0,y||0,B||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
|
||||
THREE.Matrix4.prototype={set:function(b,d,e,f,h,i,g,j,p,k,n,v,r,q,y,B){this.n11=b;this.n12=d;this.n13=e;this.n14=f;this.n21=h;this.n22=i;this.n23=g;this.n24=j;this.n31=p;this.n32=k;this.n33=n;this.n34=v;this.n41=r;this.n42=q;this.n43=y;this.n44=B;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b,d,e){var f=THREE.Matrix4.__v1,
|
||||
h=THREE.Matrix4.__v2,i=THREE.Matrix4.__v3;i.sub(b,d).normalize();if(i.length()===0)i.z=1;f.cross(e,i).normalize();f.length()===0&&(i.x+=1.0E-4,f.cross(e,i).normalize());h.cross(i,f).normalize();this.n11=f.x;this.n12=h.x;this.n13=i.x;this.n21=f.y;this.n22=h.y;this.n23=i.y;this.n31=f.z;this.n32=h.z;this.n33=i.z;return this},multiplyVector3:function(b){var d=b.x,e=b.y,f=b.z,h=1/(this.n41*d+this.n42*e+this.n43*f+this.n44);b.x=(this.n11*d+this.n12*e+this.n13*f+this.n14)*h;b.y=(this.n21*d+this.n22*e+this.n23*
|
||||
f+this.n24)*h;b.z=(this.n31*d+this.n32*e+this.n33*f+this.n34)*h;return b},multiplyVector4:function(b){var d=b.x,e=b.y,f=b.z,h=b.w;b.x=this.n11*d+this.n12*e+this.n13*f+this.n14*h;b.y=this.n21*d+this.n22*e+this.n23*f+this.n24*h;b.z=this.n31*d+this.n32*e+this.n33*f+this.n34*h;b.w=this.n41*d+this.n42*e+this.n43*f+this.n44*h;return b},rotateAxis:function(b){var d=b.x,e=b.y,f=b.z;b.x=d*this.n11+e*this.n12+f*this.n13;b.y=d*this.n21+e*this.n22+f*this.n23;b.z=d*this.n31+e*this.n32+f*this.n33;b.normalize();
|
||||
return b},crossVector:function(b){var d=new THREE.Vector4;d.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;d.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;d.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;d.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return d},multiply:function(b,d){var e=b.n11,f=b.n12,h=b.n13,i=b.n14,g=b.n21,j=b.n22,p=b.n23,k=b.n24,n=b.n31,v=b.n32,r=b.n33,q=b.n34,z=b.n41,C=b.n42,D=b.n43,y=b.n44,S=d.n11,Q=d.n12,L=d.n13,B=d.n14,x=d.n21,R=d.n22,
|
||||
J=d.n23,aa=d.n24,E=d.n31,$=d.n32,c=d.n33,ja=d.n34;this.n11=e*S+f*x+h*E;this.n12=e*Q+f*R+h*$;this.n13=e*L+f*J+h*c;this.n14=e*B+f*aa+h*ja+i;this.n21=g*S+j*x+p*E;this.n22=g*Q+j*R+p*$;this.n23=g*L+j*J+p*c;this.n24=g*B+j*aa+p*ja+k;this.n31=n*S+v*x+r*E;this.n32=n*Q+v*R+r*$;this.n33=n*L+v*J+r*c;this.n34=n*B+v*aa+r*ja+q;this.n41=z*S+C*x+D*E;this.n42=z*Q+C*R+D*$;this.n43=z*L+C*J+D*c;this.n44=z*B+C*aa+D*ja+y;return this},multiplyToArray:function(b,d,e){this.multiply(b,d);e[0]=this.n11;e[1]=this.n21;e[2]=this.n31;
|
||||
e[3]=this.n41;e[4]=this.n12;e[5]=this.n22;e[6]=this.n32;e[7]=this.n42;e[8]=this.n13;e[9]=this.n23;e[10]=this.n33;e[11]=this.n43;e[12]=this.n14;e[13]=this.n24;e[14]=this.n34;e[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*=b;this.n23*=b;this.n24*=b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*=b;return this},determinant:function(){var b=
|
||||
this.n11,d=this.n12,e=this.n13,f=this.n14,h=this.n21,i=this.n22,g=this.n23,j=this.n24,p=this.n31,k=this.n32,n=this.n33,v=this.n34,r=this.n41,q=this.n42,z=this.n43,C=this.n44;return f*g*k*r-e*j*k*r-f*i*n*r+d*j*n*r+e*i*v*r-d*g*v*r-f*g*p*q+e*j*p*q+f*h*n*q-b*j*n*q-e*h*v*q+b*g*v*q+f*i*p*z-d*j*p*z-f*h*k*z+b*j*k*z+d*h*v*z-b*i*v*z-e*i*p*C+d*g*p*C+e*h*k*C-b*g*k*C-d*h*n*C+b*i*n*C},transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31=this.n13;this.n13=b;b=this.n32;this.n32=
|
||||
this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31;b.n32=this.n32;b.n33=this.n33;b.n34=this.n34;b.n41=this.n41;b.n42=this.n42;b.n43=this.n43;b.n44=this.n44;return b},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;
|
||||
this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(b){b[0]=this.n11;b[1]=this.n21;b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;b[9]=this.n23;b[10]=
|
||||
this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return b},flattenToArrayOffset:function(b,d){b[d]=this.n11;b[d+1]=this.n21;b[d+2]=this.n31;b[d+3]=this.n41;b[d+4]=this.n12;b[d+5]=this.n22;b[d+6]=this.n32;b[d+7]=this.n42;b[d+8]=this.n13;b[d+9]=this.n23;b[d+10]=this.n33;b[d+11]=this.n43;b[d+12]=this.n14;b[d+13]=this.n24;b[d+14]=this.n34;b[d+15]=this.n44;return b},setTranslation:function(b,d,e){this.set(1,0,0,b,0,1,0,d,0,0,1,e,0,0,0,1);return this},setScale:function(b,
|
||||
d,e){this.set(b,0,0,0,0,d,0,0,0,0,e,0,0,0,0,1);return this},setRotationX:function(b){var d=Math.cos(b),b=Math.sin(b);this.set(1,0,0,0,0,d,-b,0,0,b,d,0,0,0,0,1);return this},setRotationY:function(b){var d=Math.cos(b),b=Math.sin(b);this.set(d,0,b,0,0,1,0,0,-b,0,d,0,0,0,0,1);return this},setRotationZ:function(b){var d=Math.cos(b),b=Math.sin(b);this.set(d,-b,0,0,b,d,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(b,d){var e=Math.cos(d),f=Math.sin(d),h=1-e,i=b.x,g=b.y,j=b.z,p=h*i,k=h*g;this.set(p*
|
||||
i+e,p*g-f*j,p*j+f*g,0,p*g+f*j,k*g+e,k*j-f*i,0,p*j-f*g,k*j+f*i,h*j*j+e,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position},getColumnX:function(){if(!this.columnX)this.columnX=new THREE.Vector3;this.columnX.set(this.n11,this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY=new THREE.Vector3;
|
||||
this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(b){var d=b.x,e=b.y,f=b.z,b=Math.cos(d),d=Math.sin(d),h=Math.cos(e),e=Math.sin(e),i=Math.cos(f),f=Math.sin(f),g=b*e,j=d*e;this.n11=h*i;this.n12=-h*f;this.n13=e;this.n21=j*i+b*f;this.n22=-j*f+b*i;this.n23=-d*h;this.n31=-g*i+d*f;this.n32=g*f+d*i;this.n33=b*h;return this},
|
||||
setRotationFromQuaternion:function(b){var d=b.x,e=b.y,f=b.z,h=b.w,i=d+d,g=e+e,j=f+f,b=d*i,p=d*g;d*=j;var k=e*g;e*=j;f*=j;i*=h;g*=h;h*=j;this.n11=1-(k+f);this.n12=p-h;this.n13=d+g;this.n21=p+h;this.n22=1-(b+f);this.n23=e-i;this.n31=d-g;this.n32=e+i;this.n33=1-(b+k);return this},scale:function(b){var d=b.x,e=b.y,b=b.z;this.n11*=d;this.n12*=e;this.n13*=b;this.n21*=d;this.n22*=e;this.n23*=b;this.n31*=d;this.n32*=e;this.n33*=b;this.n41*=d;this.n42*=e;this.n43*=b;return this},extractPosition:function(b){this.n14=
|
||||
return b},crossVector:function(b){var d=new THREE.Vector4;d.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;d.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;d.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;d.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return d},multiply:function(b,d){var e=b.n11,f=b.n12,h=b.n13,i=b.n14,g=b.n21,j=b.n22,p=b.n23,k=b.n24,n=b.n31,v=b.n32,r=b.n33,q=b.n34,y=b.n41,B=b.n42,D=b.n43,A=b.n44,O=d.n11,ha=d.n12,T=d.n13,E=d.n14,x=d.n21,ca=d.n22,
|
||||
M=d.n23,C=d.n24,Q=d.n31,$=d.n32,aa=d.n33,c=d.n34;this.n11=e*O+f*x+h*Q;this.n12=e*ha+f*ca+h*$;this.n13=e*T+f*M+h*aa;this.n14=e*E+f*C+h*c+i;this.n21=g*O+j*x+p*Q;this.n22=g*ha+j*ca+p*$;this.n23=g*T+j*M+p*aa;this.n24=g*E+j*C+p*c+k;this.n31=n*O+v*x+r*Q;this.n32=n*ha+v*ca+r*$;this.n33=n*T+v*M+r*aa;this.n34=n*E+v*C+r*c+q;this.n41=y*O+B*x+D*Q;this.n42=y*ha+B*ca+D*$;this.n43=y*T+B*M+D*aa;this.n44=y*E+B*C+D*c+A;return this},multiplyToArray:function(b,d,e){this.multiply(b,d);e[0]=this.n11;e[1]=this.n21;e[2]=
|
||||
this.n31;e[3]=this.n41;e[4]=this.n12;e[5]=this.n22;e[6]=this.n32;e[7]=this.n42;e[8]=this.n13;e[9]=this.n23;e[10]=this.n33;e[11]=this.n43;e[12]=this.n14;e[13]=this.n24;e[14]=this.n34;e[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*=b;this.n23*=b;this.n24*=b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*=b;return this},
|
||||
determinant:function(){var b=this.n11,d=this.n12,e=this.n13,f=this.n14,h=this.n21,i=this.n22,g=this.n23,j=this.n24,p=this.n31,k=this.n32,n=this.n33,v=this.n34,r=this.n41,q=this.n42,y=this.n43,B=this.n44;return f*g*k*r-e*j*k*r-f*i*n*r+d*j*n*r+e*i*v*r-d*g*v*r-f*g*p*q+e*j*p*q+f*h*n*q-b*j*n*q-e*h*v*q+b*g*v*q+f*i*p*y-d*j*p*y-f*h*k*y+b*j*k*y+d*h*v*y-b*i*v*y-e*i*p*B+d*g*p*B+e*h*k*B-b*g*k*B-d*h*n*B+b*i*n*B},transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31=this.n13;this.n13=
|
||||
b;b=this.n32;this.n32=this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31;b.n32=this.n32;b.n33=this.n33;b.n34=this.n34;b.n41=this.n41;b.n42=this.n42;b.n43=this.n43;b.n44=this.n44;return b},flatten:function(){this.flat[0]=this.n11;
|
||||
this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(b){b[0]=this.n11;b[1]=this.n21;b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;
|
||||
b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return b},flattenToArrayOffset:function(b,d){b[d]=this.n11;b[d+1]=this.n21;b[d+2]=this.n31;b[d+3]=this.n41;b[d+4]=this.n12;b[d+5]=this.n22;b[d+6]=this.n32;b[d+7]=this.n42;b[d+8]=this.n13;b[d+9]=this.n23;b[d+10]=this.n33;b[d+11]=this.n43;b[d+12]=this.n14;b[d+13]=this.n24;b[d+14]=this.n34;b[d+15]=this.n44;return b},setTranslation:function(b,d,e){this.set(1,0,0,b,0,1,0,d,0,0,1,e,0,0,0,1);return this},
|
||||
setScale:function(b,d,e){this.set(b,0,0,0,0,d,0,0,0,0,e,0,0,0,0,1);return this},setRotationX:function(b){var d=Math.cos(b),b=Math.sin(b);this.set(1,0,0,0,0,d,-b,0,0,b,d,0,0,0,0,1);return this},setRotationY:function(b){var d=Math.cos(b),b=Math.sin(b);this.set(d,0,b,0,0,1,0,0,-b,0,d,0,0,0,0,1);return this},setRotationZ:function(b){var d=Math.cos(b),b=Math.sin(b);this.set(d,-b,0,0,b,d,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(b,d){var e=Math.cos(d),f=Math.sin(d),h=1-e,i=b.x,g=b.y,j=
|
||||
b.z,p=h*i,k=h*g;this.set(p*i+e,p*g-f*j,p*j+f*g,0,p*g+f*j,k*g+e,k*j-f*i,0,p*j-f*g,k*j+f*i,h*j*j+e,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position},getColumnX:function(){if(!this.columnX)this.columnX=new THREE.Vector3;this.columnX.set(this.n11,this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY=
|
||||
new THREE.Vector3;this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(b){var d=b.x,e=b.y,f=b.z,b=Math.cos(d),d=Math.sin(d),h=Math.cos(e),e=Math.sin(e),i=Math.cos(f),f=Math.sin(f),g=b*e,j=d*e;this.n11=h*i;this.n12=-h*f;this.n13=e;this.n21=j*i+b*f;this.n22=-j*f+b*i;this.n23=-d*h;this.n31=-g*i+d*f;this.n32=g*f+d*i;this.n33=
|
||||
b*h;return this},setRotationFromQuaternion:function(b){var d=b.x,e=b.y,f=b.z,h=b.w,i=d+d,g=e+e,j=f+f,b=d*i,p=d*g;d*=j;var k=e*g;e*=j;f*=j;i*=h;g*=h;h*=j;this.n11=1-(k+f);this.n12=p-h;this.n13=d+g;this.n21=p+h;this.n22=1-(b+f);this.n23=e-i;this.n31=d-g;this.n32=e+i;this.n33=1-(b+k);return this},scale:function(b){var d=b.x,e=b.y,b=b.z;this.n11*=d;this.n12*=e;this.n13*=b;this.n21*=d;this.n22*=e;this.n23*=b;this.n31*=d;this.n32*=e;this.n33*=b;this.n41*=d;this.n42*=e;this.n43*=b;return this},extractPosition:function(b){this.n14=
|
||||
b.n14;this.n24=b.n24;this.n34=b.n34},extractRotation:function(b,d){var e=1/d.x,f=1/d.y,h=1/d.z;this.n11=b.n11*e;this.n21=b.n21*e;this.n31=b.n31*e;this.n12=b.n12*f;this.n22=b.n22*f;this.n32=b.n32*f;this.n13=b.n13*h;this.n23=b.n23*h;this.n33=b.n33*h}};
|
||||
THREE.Matrix4.makeInvert=function(b,d){var e=b.n11,f=b.n12,h=b.n13,i=b.n14,g=b.n21,j=b.n22,p=b.n23,k=b.n24,n=b.n31,v=b.n32,r=b.n33,q=b.n34,z=b.n41,C=b.n42,D=b.n43,y=b.n44;d===void 0&&(d=new THREE.Matrix4);d.n11=p*q*C-k*r*C+k*v*D-j*q*D-p*v*y+j*r*y;d.n12=i*r*C-h*q*C-i*v*D+f*q*D+h*v*y-f*r*y;d.n13=h*k*C-i*p*C+i*j*D-f*k*D-h*j*y+f*p*y;d.n14=i*p*v-h*k*v-i*j*r+f*k*r+h*j*q-f*p*q;d.n21=k*r*z-p*q*z-k*n*D+g*q*D+p*n*y-g*r*y;d.n22=h*q*z-i*r*z+i*n*D-e*q*D-h*n*y+e*r*y;d.n23=i*p*z-h*k*z-i*g*D+e*k*D+h*g*y-e*p*y;d.n24=
|
||||
h*k*n-i*p*n+i*g*r-e*k*r-h*g*q+e*p*q;d.n31=j*q*z-k*v*z+k*n*C-g*q*C-j*n*y+g*v*y;d.n32=i*v*z-f*q*z-i*n*C+e*q*C+f*n*y-e*v*y;d.n33=h*k*z-i*j*z+i*g*C-e*k*C-f*g*y+e*j*y;d.n34=i*j*n-f*k*n-i*g*v+e*k*v+f*g*q-e*j*q;d.n41=p*v*z-j*r*z-p*n*C+g*r*C+j*n*D-g*v*D;d.n42=f*r*z-h*v*z+h*n*C-e*r*C-f*n*D+e*v*D;d.n43=h*j*z-f*p*z-h*g*C+e*p*C+f*g*D-e*j*D;d.n44=f*p*n-h*j*n+h*g*v-e*p*v-f*g*r+e*j*r;d.multiplyScalar(1/b.determinant());return d};
|
||||
THREE.Matrix4.makeInvert=function(b,d){var e=b.n11,f=b.n12,h=b.n13,i=b.n14,g=b.n21,j=b.n22,p=b.n23,k=b.n24,n=b.n31,v=b.n32,r=b.n33,q=b.n34,y=b.n41,B=b.n42,D=b.n43,A=b.n44;d===void 0&&(d=new THREE.Matrix4);d.n11=p*q*B-k*r*B+k*v*D-j*q*D-p*v*A+j*r*A;d.n12=i*r*B-h*q*B-i*v*D+f*q*D+h*v*A-f*r*A;d.n13=h*k*B-i*p*B+i*j*D-f*k*D-h*j*A+f*p*A;d.n14=i*p*v-h*k*v-i*j*r+f*k*r+h*j*q-f*p*q;d.n21=k*r*y-p*q*y-k*n*D+g*q*D+p*n*A-g*r*A;d.n22=h*q*y-i*r*y+i*n*D-e*q*D-h*n*A+e*r*A;d.n23=i*p*y-h*k*y-i*g*D+e*k*D+h*g*A-e*p*A;d.n24=
|
||||
h*k*n-i*p*n+i*g*r-e*k*r-h*g*q+e*p*q;d.n31=j*q*y-k*v*y+k*n*B-g*q*B-j*n*A+g*v*A;d.n32=i*v*y-f*q*y-i*n*B+e*q*B+f*n*A-e*v*A;d.n33=h*k*y-i*j*y+i*g*B-e*k*B-f*g*A+e*j*A;d.n34=i*j*n-f*k*n-i*g*v+e*k*v+f*g*q-e*j*q;d.n41=p*v*y-j*r*y-p*n*B+g*r*B+j*n*D-g*v*D;d.n42=f*r*y-h*v*y+h*n*B-e*r*B-f*n*D+e*v*D;d.n43=h*j*y-f*p*y-h*g*B+e*p*B+f*g*D-e*j*D;d.n44=f*p*n-h*j*n+h*g*v-e*p*v-f*g*r+e*j*r;d.multiplyScalar(1/b.determinant());return d};
|
||||
THREE.Matrix4.makeInvert3x3=function(b){var d=b.m33,e=d.m,f=b.n33*b.n22-b.n32*b.n23,h=-b.n33*b.n21+b.n31*b.n23,i=b.n32*b.n21-b.n31*b.n22,g=-b.n33*b.n12+b.n32*b.n13,j=b.n33*b.n11-b.n31*b.n13,p=-b.n32*b.n11+b.n31*b.n12,k=b.n23*b.n12-b.n22*b.n13,n=-b.n23*b.n11+b.n21*b.n13,v=b.n22*b.n11-b.n21*b.n12,b=b.n11*f+b.n21*g+b.n31*k;b==0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");b=1/b;e[0]=b*f;e[1]=b*h;e[2]=b*i;e[3]=b*g;e[4]=b*j;e[5]=b*p;e[6]=b*k;e[7]=b*n;e[8]=b*v;return d};
|
||||
THREE.Matrix4.makeFrustum=function(b,d,e,f,h,i){var g;g=new THREE.Matrix4;g.n11=2*h/(d-b);g.n12=0;g.n13=(d+b)/(d-b);g.n14=0;g.n21=0;g.n22=2*h/(f-e);g.n23=(f+e)/(f-e);g.n24=0;g.n31=0;g.n32=0;g.n33=-(i+h)/(i-h);g.n34=-2*i*h/(i-h);g.n41=0;g.n42=0;g.n43=-1;g.n44=0;return g};THREE.Matrix4.makePerspective=function(b,d,e,f){var h,b=e*Math.tan(b*Math.PI/360);h=-b;return THREE.Matrix4.makeFrustum(h*d,b*d,h,b,e,f)};
|
||||
THREE.Matrix4.makeOrtho=function(b,d,e,f,h,i){var g,j,p,k;g=new THREE.Matrix4;j=d-b;p=e-f;k=i-h;g.n11=2/j;g.n12=0;g.n13=0;g.n14=-((d+b)/j);g.n21=0;g.n22=2/p;g.n23=0;g.n24=-((e+f)/p);g.n31=0;g.n32=0;g.n33=-2/k;g.n34=-((i+h)/k);g.n41=0;g.n42=0;g.n43=0;g.n44=1;return g};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;
|
||||
@@ -59,9 +59,9 @@ THREE.Geometry.prototype={computeCentroids:function(){var b,d,e;b=0;for(d=this.f
|
||||
e.centroid.addSelf(this.vertices[e.d].position),e.centroid.divideScalar(4))},computeFaceNormals:function(b){var d,e,f,h,i,g,j=new THREE.Vector3,p=new THREE.Vector3;f=0;for(h=this.faces.length;f<h;f++){i=this.faces[f];if(b&&i.vertexNormals.length){j.set(0,0,0);d=0;for(e=i.vertexNormals.length;d<e;d++)j.addSelf(i.vertexNormals[d]);j.divideScalar(3)}else d=this.vertices[i.a],e=this.vertices[i.b],g=this.vertices[i.c],j.sub(g.position,e.position),p.sub(d.position,e.position),j.crossSelf(p);j.isZero()||
|
||||
j.normalize();i.normal.copy(j)}},computeVertexNormals:function(){var b,d,e,f;if(this.__tmpVertices==void 0){f=this.__tmpVertices=Array(this.vertices.length);b=0;for(d=this.vertices.length;b<d;b++)f[b]=new THREE.Vector3;b=0;for(d=this.faces.length;b<d;b++)if(e=this.faces[b],e instanceof THREE.Face3)e.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(e instanceof THREE.Face4)e.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}else{f=
|
||||
this.__tmpVertices;b=0;for(d=this.vertices.length;b<d;b++)f[b].set(0,0,0)}b=0;for(d=this.faces.length;b<d;b++)e=this.faces[b],e instanceof THREE.Face3?(f[e.a].addSelf(e.normal),f[e.b].addSelf(e.normal),f[e.c].addSelf(e.normal)):e instanceof THREE.Face4&&(f[e.a].addSelf(e.normal),f[e.b].addSelf(e.normal),f[e.c].addSelf(e.normal),f[e.d].addSelf(e.normal));b=0;for(d=this.vertices.length;b<d;b++)f[b].normalize();b=0;for(d=this.faces.length;b<d;b++)e=this.faces[b],e instanceof THREE.Face3?(e.vertexNormals[0].copy(f[e.a]),
|
||||
e.vertexNormals[1].copy(f[e.b]),e.vertexNormals[2].copy(f[e.c])):e instanceof THREE.Face4&&(e.vertexNormals[0].copy(f[e.a]),e.vertexNormals[1].copy(f[e.b]),e.vertexNormals[2].copy(f[e.c]),e.vertexNormals[3].copy(f[e.d]))},computeTangents:function(){function b(b,d,e,f,h,i,J){j=b.vertices[d].position;p=b.vertices[e].position;k=b.vertices[f].position;n=g[h];v=g[i];r=g[J];q=p.x-j.x;z=k.x-j.x;C=p.y-j.y;D=k.y-j.y;y=p.z-j.z;S=k.z-j.z;Q=v.u-n.u;L=r.u-n.u;B=v.v-n.v;x=r.v-n.v;R=1/(Q*x-L*B);$.set((x*q-B*z)*
|
||||
R,(x*C-B*D)*R,(x*y-B*S)*R);c.set((Q*z-L*q)*R,(Q*D-L*C)*R,(Q*S-L*y)*R);aa[d].addSelf($);aa[e].addSelf($);aa[f].addSelf($);E[d].addSelf(c);E[e].addSelf(c);E[f].addSelf(c)}var d,e,f,h,i,g,j,p,k,n,v,r,q,z,C,D,y,S,Q,L,B,x,R,J,aa=[],E=[],$=new THREE.Vector3,c=new THREE.Vector3,ja=new THREE.Vector3,oa=new THREE.Vector3,Ba=new THREE.Vector3;d=0;for(e=this.vertices.length;d<e;d++)aa[d]=new THREE.Vector3,E[d]=new THREE.Vector3;d=0;for(e=this.faces.length;d<e;d++)i=this.faces[d],g=this.faceVertexUvs[0][d],i instanceof
|
||||
THREE.Face3?b(this,i.a,i.b,i.c,0,1,2):i instanceof THREE.Face4&&(b(this,i.a,i.b,i.c,0,1,2),b(this,i.a,i.b,i.d,0,1,3));var ra=["a","b","c","d"];d=0;for(e=this.faces.length;d<e;d++){i=this.faces[d];for(f=0;f<i.vertexNormals.length;f++)Ba.copy(i.vertexNormals[f]),h=i[ra[f]],J=aa[h],ja.copy(J),ja.subSelf(Ba.multiplyScalar(Ba.dot(J))).normalize(),oa.cross(i.vertexNormals[f],J),h=oa.dot(E[h]),h=h<0?-1:1,i.vertexTangents[f]=new THREE.Vector4(ja.x,ja.y,ja.z,h)}this.hasTangents=!0},computeBoundingBox:function(){var b;
|
||||
e.vertexNormals[1].copy(f[e.b]),e.vertexNormals[2].copy(f[e.c])):e instanceof THREE.Face4&&(e.vertexNormals[0].copy(f[e.a]),e.vertexNormals[1].copy(f[e.b]),e.vertexNormals[2].copy(f[e.c]),e.vertexNormals[3].copy(f[e.d]))},computeTangents:function(){function b(b,c,d,e,f,h,i){j=b.vertices[c].position;p=b.vertices[d].position;k=b.vertices[e].position;n=g[f];v=g[h];r=g[i];q=p.x-j.x;y=k.x-j.x;B=p.y-j.y;D=k.y-j.y;A=p.z-j.z;O=k.z-j.z;ha=v.u-n.u;T=r.u-n.u;E=v.v-n.v;x=r.v-n.v;ca=1/(ha*x-T*E);$.set((x*q-E*
|
||||
y)*ca,(x*B-E*D)*ca,(x*A-E*O)*ca);aa.set((ha*y-T*q)*ca,(ha*D-T*B)*ca,(ha*O-T*A)*ca);C[c].addSelf($);C[d].addSelf($);C[e].addSelf($);Q[c].addSelf(aa);Q[d].addSelf(aa);Q[e].addSelf(aa)}var d,e,f,h,i,g,j,p,k,n,v,r,q,y,B,D,A,O,ha,T,E,x,ca,M,C=[],Q=[],$=new THREE.Vector3,aa=new THREE.Vector3,c=new THREE.Vector3,ta=new THREE.Vector3,ma=new THREE.Vector3;d=0;for(e=this.vertices.length;d<e;d++)C[d]=new THREE.Vector3,Q[d]=new THREE.Vector3;d=0;for(e=this.faces.length;d<e;d++)i=this.faces[d],g=this.faceVertexUvs[0][d],
|
||||
i instanceof THREE.Face3?b(this,i.a,i.b,i.c,0,1,2):i instanceof THREE.Face4&&(b(this,i.a,i.b,i.c,0,1,2),b(this,i.a,i.b,i.d,0,1,3));var Ba=["a","b","c","d"];d=0;for(e=this.faces.length;d<e;d++){i=this.faces[d];for(f=0;f<i.vertexNormals.length;f++)ma.copy(i.vertexNormals[f]),h=i[Ba[f]],M=C[h],c.copy(M),c.subSelf(ma.multiplyScalar(ma.dot(M))).normalize(),ta.cross(i.vertexNormals[f],M),h=ta.dot(Q[h]),h=h<0?-1:1,i.vertexTangents[f]=new THREE.Vector4(c.x,c.y,c.z,h)}this.hasTangents=!0},computeBoundingBox:function(){var b;
|
||||
if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var d=1,e=this.vertices.length;d<e;d++){b=this.vertices[d];if(b.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=b.position.x;else if(b.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=b.position.x;if(b.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=b.position.y;
|
||||
else if(b.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=b.position.y;if(b.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=b.position.z;else if(b.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=0,d=0,e=this.vertices.length;d<e;d++)b=Math.max(b,this.vertices[d].position.length());this.boundingSphere={radius:b}},computeEdgeFaces:function(){function b(b,d){return Math.min(b,d)+"_"+Math.max(b,d)}function d(b,d,e){b[d]===
|
||||
void 0?(b[d]={set:{},array:[]},b[d].set[e]=1,b[d].array.push(e)):b[d].set[e]===void 0&&(b[d].set[e]=1,b[d].array.push(e))}var e,f,h,i,g,j={};e=0;for(f=this.faces.length;e<f;e++)g=this.faces[e],g instanceof THREE.Face3?(h=b(g.a,g.b),d(j,h,e),h=b(g.b,g.c),d(j,h,e),h=b(g.a,g.c),d(j,h,e)):g instanceof THREE.Face4&&(h=b(g.b,g.d),d(j,h,e),h=b(g.a,g.b),d(j,h,e),h=b(g.a,g.d),d(j,h,e),h=b(g.b,g.c),d(j,h,e),h=b(g.c,g.d),d(j,h,e));e=0;for(f=this.edges.length;e<f;e++){g=this.edges[e];h=g.vertexIndices[0];i=g.vertexIndices[1];
|
||||
@@ -125,32 +125,32 @@ THREE.LOD.prototype.supr=THREE.Object3D.prototype;THREE.LOD.prototype.add=functi
|
||||
THREE.LOD.prototype.update=function(b,d,e){this.matrixAutoUpdate&&(d|=this.updateMatrix());if(d||this.matrixWorldNeedsUpdate)b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,d=!0;if(this.LODs.length>1){b=e.matrixWorldInverse;b=-(b.n31*this.position.x+b.n32*this.position.y+b.n33*this.position.z+b.n34);this.LODs[0].object3D.visible=!0;for(var f=1;f<this.LODs.length;f++)if(b>=this.LODs[f].visibleAtDistance)this.LODs[f-1].object3D.visible=!1,
|
||||
this.LODs[f].object3D.visible=!0;else break;for(;f<this.LODs.length;f++)this.LODs[f].object3D.visible=!1}for(b=0;b<this.children.length;b++)this.children[b].update(this.matrixWorld,d,e)};THREE.ShadowVolume=function(b,d){b instanceof THREE.Mesh?(THREE.Mesh.call(this,b.geometry,d?[new THREE.ShadowVolumeDynamicMaterial]:[new THREE.ShadowVolumeDynamicMaterial]),b.addChild(this)):THREE.Mesh.call(this,b,d?[new THREE.ShadowVolumeDynamicMaterial]:[new THREE.ShadowVolumeDynamicMaterial]);this.calculateShadowVolumeGeometry()};
|
||||
THREE.ShadowVolume.prototype=new THREE.Mesh;THREE.ShadowVolume.prototype.constructor=THREE.ShadowVolume;THREE.ShadowVolume.prototype.supr=THREE.Mesh.prototype;
|
||||
THREE.ShadowVolume.prototype.calculateShadowVolumeGeometry=function(){if(this.geometry.edges&&this.geometry.edges.length){var b,d,e,f,h,i,g,j,p,k,n,v,r,q,z=new THREE.Geometry;z.vertices=this.geometry.vertices;f=z.faces=this.geometry.faces;var C=z.egdes=this.geometry.edges,D=z.edgeFaces=[];h=0;var y=[];b=0;for(d=f.length;b<d;b++)if(e=f[b],y.push(h),h+=e instanceof THREE.Face3?3:4,e.vertexNormals[0]=e.normal,e.vertexNormals[1]=e.normal,e.vertexNormals[2]=e.normal,e instanceof THREE.Face4)e.vertexNormals[3]=
|
||||
e.normal;b=0;for(d=C.length;b<d;b++)j=C[b],e=j.faces[0],f=j.faces[1],h=j.faceIndices[0],i=j.faceIndices[1],g=j.vertexIndices[0],j=j.vertexIndices[1],e.a===g?(p="a",n=y[h]+0):e.b===g?(p="b",n=y[h]+1):e.c===g?(p="c",n=y[h]+2):e.d===g&&(p="d",n=y[h]+3),e.a===j?(p+="a",v=y[h]+0):e.b===j?(p+="b",v=y[h]+1):e.c===j?(p+="c",v=y[h]+2):e.d===j&&(p+="d",v=y[h]+3),f.a===g?(k="a",r=y[i]+0):f.b===g?(k="b",r=y[i]+1):f.c===g?(k="c",r=y[i]+2):f.d===g&&(k="d",r=y[i]+3),f.a===j?(k+="a",q=y[i]+0):f.b===j?(k+="b",q=y[i]+
|
||||
1):f.c===j?(k+="c",q=y[i]+2):f.d===j&&(k+="d",q=y[i]+3),p==="ac"||p==="ad"||p==="ca"||p==="da"?n>v&&(e=n,n=v,v=e):n<v&&(e=n,n=v,v=e),k==="ac"||k==="ad"||k==="ca"||k==="da"?r>q&&(e=r,r=q,q=e):r<q&&(e=r,r=q,q=e),e=new THREE.Face4(n,v,r,q),e.normal.set(1,0,0),D.push(e);this.geometry=z}else this.calculateShadowVolumeGeometryWithoutEdgeInfo(this.geometry)};
|
||||
THREE.ShadowVolume.prototype.calculateShadowVolumeGeometry=function(){if(this.geometry.edges&&this.geometry.edges.length){var b,d,e,f,h,i,g,j,p,k,n,v,r,q,y=new THREE.Geometry;y.vertices=this.geometry.vertices;f=y.faces=this.geometry.faces;var B=y.egdes=this.geometry.edges,D=y.edgeFaces=[];h=0;var A=[];b=0;for(d=f.length;b<d;b++)if(e=f[b],A.push(h),h+=e instanceof THREE.Face3?3:4,e.vertexNormals[0]=e.normal,e.vertexNormals[1]=e.normal,e.vertexNormals[2]=e.normal,e instanceof THREE.Face4)e.vertexNormals[3]=
|
||||
e.normal;b=0;for(d=B.length;b<d;b++)j=B[b],e=j.faces[0],f=j.faces[1],h=j.faceIndices[0],i=j.faceIndices[1],g=j.vertexIndices[0],j=j.vertexIndices[1],e.a===g?(p="a",n=A[h]+0):e.b===g?(p="b",n=A[h]+1):e.c===g?(p="c",n=A[h]+2):e.d===g&&(p="d",n=A[h]+3),e.a===j?(p+="a",v=A[h]+0):e.b===j?(p+="b",v=A[h]+1):e.c===j?(p+="c",v=A[h]+2):e.d===j&&(p+="d",v=A[h]+3),f.a===g?(k="a",r=A[i]+0):f.b===g?(k="b",r=A[i]+1):f.c===g?(k="c",r=A[i]+2):f.d===g&&(k="d",r=A[i]+3),f.a===j?(k+="a",q=A[i]+0):f.b===j?(k+="b",q=A[i]+
|
||||
1):f.c===j?(k+="c",q=A[i]+2):f.d===j&&(k+="d",q=A[i]+3),p==="ac"||p==="ad"||p==="ca"||p==="da"?n>v&&(e=n,n=v,v=e):n<v&&(e=n,n=v,v=e),k==="ac"||k==="ad"||k==="ca"||k==="da"?r>q&&(e=r,r=q,q=e):r<q&&(e=r,r=q,q=e),e=new THREE.Face4(n,v,r,q),e.normal.set(1,0,0),D.push(e);this.geometry=y}else this.calculateShadowVolumeGeometryWithoutEdgeInfo(this.geometry)};
|
||||
THREE.ShadowVolume.prototype.calculateShadowVolumeGeometryWithoutEdgeInfo=function(b){this.geometry=new THREE.Geometry;this.geometry.boundingSphere=b.boundingSphere;this.geometry.edgeFaces=[];var d=this.geometry.vertices,e=this.geometry.faces,f=this.geometry.edgeFaces,h=b.faces,b=b.vertices,i=h.length,g,j,p,k,n,v=["a","b","c","d"];for(p=0;p<i;p++){j=d.length;g=h[p];g instanceof THREE.Face4?(k=4,j=new THREE.Face4(j,j+1,j+2,j+3)):(k=3,j=new THREE.Face3(j,j+1,j+2));j.normal.copy(g.normal);e.push(j);
|
||||
for(j=0;j<k;j++)n=b[g[v[j]]],d.push(new THREE.Vertex(n.position.clone()))}for(i=0;i<h.length-1;i++){b=e[i];for(g=i+1;g<h.length;g++)j=e[g],j=this.facesShareEdge(d,b,j),j!==void 0&&(j=new THREE.Face4(j.indices[0],j.indices[3],j.indices[2],j.indices[1]),j.normal.set(1,0,0),f.push(j))}};
|
||||
THREE.ShadowVolume.prototype.facesShareEdge=function(b,d,e){var f,h,i,g,j,p,k,n,v,r,q,z,C,D=0,y=["a","b","c","d"];f=d instanceof THREE.Face4?4:3;h=e instanceof THREE.Face4?4:3;for(z=0;z<f;z++){i=d[y[z]];j=b[i];for(C=0;C<h;C++)if(g=e[y[C]],p=b[g],Math.abs(j.position.x-p.position.x)<1.0E-4&&Math.abs(j.position.y-p.position.y)<1.0E-4&&Math.abs(j.position.z-p.position.z)<1.0E-4&&(D++,D===1&&(k=j,n=p,v=i,r=g,q=y[z]),D===2))return q+=y[z],q==="ad"||q==="ac"?{faces:[d,e],vertices:[k,n,p,j],indices:[v,r,
|
||||
THREE.ShadowVolume.prototype.facesShareEdge=function(b,d,e){var f,h,i,g,j,p,k,n,v,r,q,y,B,D=0,A=["a","b","c","d"];f=d instanceof THREE.Face4?4:3;h=e instanceof THREE.Face4?4:3;for(y=0;y<f;y++){i=d[A[y]];j=b[i];for(B=0;B<h;B++)if(g=e[A[B]],p=b[g],Math.abs(j.position.x-p.position.x)<1.0E-4&&Math.abs(j.position.y-p.position.y)<1.0E-4&&Math.abs(j.position.z-p.position.z)<1.0E-4&&(D++,D===1&&(k=j,n=p,v=i,r=g,q=A[y]),D===2))return q+=A[y],q==="ad"||q==="ac"?{faces:[d,e],vertices:[k,n,p,j],indices:[v,r,
|
||||
g,i],vertexTypes:[1,2,2,1],extrudable:!0}:{faces:[d,e],vertices:[k,j,p,n],indices:[v,i,g,r],vertexTypes:[1,1,2,2],extrudable:!0}}};
|
||||
THREE.Sprite=function(b){THREE.Object3D.call(this);if(b.material!==void 0)this.material=b.material,this.map=void 0,this.blending=material.blending;else if(b.map!==void 0)this.map=b.map instanceof THREE.Texture?b.map:ImageUtils.loadTexture(b.map),this.material=void 0,this.blending=b.blending!==void 0?b.blending:THREE.NormalBlending;this.useScreenCoordinates=b.useScreenCoordinates!==void 0?b.useScreenCoordinates:!0;this.mergeWith3D=b.mergeWith3D!==void 0?b.mergeWith3D:!this.useScreenCoordinates;this.affectedByDistance=
|
||||
b.affectedByDistance!==void 0?b.affectedByDistance:!this.useScreenCoordinates;this.alignment=b.alignment instanceof THREE.Vector2?b.alignment:THREE.SpriteAlignment.center;this.rotation3d=this.rotation;this.rotation=0;this.opacity=1;this.uvOffset=new THREE.Vector2(0,0);this.uvScale=new THREE.Vector2(1,1)};THREE.Sprite.prototype=new THREE.Object3D;THREE.Sprite.prototype.constructor=THREE.Sprite;THREE.Sprite.prototype.supr=THREE.Object3D.prototype;
|
||||
THREE.Sprite=function(b){THREE.Object3D.call(this);if(b.material!==void 0)this.material=b.material,this.map=void 0,this.blending=material.blending;else if(b.map!==void 0)this.map=b.map instanceof THREE.Texture?b.map:THREE.ImageUtils.loadTexture(b.map),this.material=void 0,this.blending=b.blending!==void 0?b.blending:THREE.NormalBlending;this.useScreenCoordinates=b.useScreenCoordinates!==void 0?b.useScreenCoordinates:!0;this.mergeWith3D=b.mergeWith3D!==void 0?b.mergeWith3D:!this.useScreenCoordinates;
|
||||
this.affectedByDistance=b.affectedByDistance!==void 0?b.affectedByDistance:!this.useScreenCoordinates;this.alignment=b.alignment instanceof THREE.Vector2?b.alignment:THREE.SpriteAlignment.center;this.rotation3d=this.rotation;this.rotation=0;this.opacity=1;this.uvOffset=new THREE.Vector2(0,0);this.uvScale=new THREE.Vector2(1,1)};THREE.Sprite.prototype=new THREE.Object3D;THREE.Sprite.prototype.constructor=THREE.Sprite;THREE.Sprite.prototype.supr=THREE.Object3D.prototype;
|
||||
THREE.Sprite.prototype.updateMatrix=function(){this.matrix.setPosition(this.position);this.rotation3d.set(0,0,this.rotation);this.matrix.setRotationFromEuler(this.rotation3d);if(this.scale.x!==1||this.scale.y!==1)this.matrix.scale(this.scale),this.boundRadiusScale=Math.max(this.scale.x,this.scale.y);this.matrixWorldNeedsUpdate=!0};THREE.SpriteAlignment={};THREE.SpriteAlignment.topLeft=new THREE.Vector2(1,-1);THREE.SpriteAlignment.topCenter=new THREE.Vector2(0,-1);
|
||||
THREE.SpriteAlignment.topRight=new THREE.Vector2(-1,-1);THREE.SpriteAlignment.centerLeft=new THREE.Vector2(1,0);THREE.SpriteAlignment.center=new THREE.Vector2(0,0);THREE.SpriteAlignment.centerRight=new THREE.Vector2(-1,0);THREE.SpriteAlignment.bottomLeft=new THREE.Vector2(1,1);THREE.SpriteAlignment.bottomCenter=new THREE.Vector2(0,1);THREE.SpriteAlignment.bottomRight=new THREE.Vector2(-1,1);
|
||||
THREE.Scene=function(){THREE.Object3D.call(this);this.matrixAutoUpdate=!1;this.collisions=this.fog=null;this.objects=[];this.lights=[];this.sounds=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=new THREE.Object3D;THREE.Scene.prototype.constructor=THREE.Scene;THREE.Scene.prototype.supr=THREE.Object3D.prototype;THREE.Scene.prototype.addChild=function(b){this.supr.addChild.call(this,b);this.addChildRecurse(b)};
|
||||
THREE.Scene.prototype.addChildRecurse=function(b){if(b instanceof THREE.Light)this.lights.indexOf(b)===-1&&this.lights.push(b);else if(b instanceof THREE.Sound)this.sounds.indexOf(b)===-1&&this.sounds.push(b);else if(!(b instanceof THREE.Camera||b instanceof THREE.Bone)&&this.objects.indexOf(b)===-1)this.objects.push(b),this.__objectsAdded.push(b);for(var d=0;d<b.children.length;d++)this.addChildRecurse(b.children[d])};
|
||||
THREE.Scene.prototype.removeChild=function(b){this.supr.removeChild.call(this,b);this.removeChildRecurse(b)};THREE.Scene.prototype.removeChildRecurse=function(b){if(b instanceof THREE.Light){var d=this.lights.indexOf(b);d!==-1&&this.lights.splice(d,1)}else b instanceof THREE.Sound?(d=this.sounds.indexOf(b),d!==-1&&this.sounds.splice(d,1)):b instanceof THREE.Camera||(d=this.objects.indexOf(b),d!==-1&&(this.objects.splice(d,1),this.__objectsRemoved.push(b)));for(d=0;d<b.children.length;d++)this.removeChildRecurse(b.children[d])};
|
||||
THREE.Scene.prototype.addObject=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeObject=THREE.Scene.prototype.removeChild;THREE.Scene.prototype.addLight=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeLight=THREE.Scene.prototype.removeChild;THREE.Fog=function(b,d,e){this.color=new THREE.Color(b);this.near=d||1;this.far=e||1E3};THREE.FogExp2=function(b,d){this.color=new THREE.Color(b);this.density=d!==void 0?d:2.5E-4};
|
||||
THREE.Projector=function(){function b(){var b=p[j]=p[j]||new THREE.RenderableVertex;j++;return b}function d(b,c){return c.z-b.z}function e(b,c){var d=0,e=1,f=b.z+b.w,h=c.z+c.w,g=-b.z+b.w,i=-c.z+c.w;return f>=0&&h>=0&&g>=0&&i>=0?!0:f<0&&h<0||g<0&&i<0?!1:(f<0?d=Math.max(d,f/(f-h)):h<0&&(e=Math.min(e,f/(f-h))),g<0?d=Math.max(d,g/(g-i)):i<0&&(e=Math.min(e,g/(g-i))),e<d?!1:(b.lerpSelf(c,d),c.lerpSelf(b,1-e),!0))}var f,h,i=[],g,j,p=[],k,n,v=[],r,q=[],z,C,D=[],y,S,Q=[],L=new THREE.Vector4,B=new THREE.Vector4,
|
||||
x=new THREE.Matrix4,R=new THREE.Matrix4,J=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],aa=new THREE.Vector4,E=new THREE.Vector4;this.projectVector=function(b,c){x.multiply(c.projectionMatrix,c.matrixWorldInverse);x.multiplyVector3(b);return b};this.unprojectVector=function(b,c){x.multiply(c.matrixWorld,THREE.Matrix4.makeInvert(c.projectionMatrix));x.multiplyVector3(b);return b};this.projectObjects=function(b,c,e){var c=[],g,j,k;h=0;
|
||||
j=b.objects;b=0;for(g=j.length;b<g;b++){k=j[b];var p;if(!(p=!k.visible))if(p=k instanceof THREE.Mesh){a:{p=void 0;for(var n=k.matrixWorld,r=-k.geometry.boundingSphere.radius*Math.max(k.scale.x,Math.max(k.scale.y,k.scale.z)),v=0;v<6;v++)if(p=J[v].x*n.n14+J[v].y*n.n24+J[v].z*n.n34+J[v].w,p<=r){p=!1;break a}p=!0}p=!p}if(!p)p=i[h]=i[h]||new THREE.RenderableObject,h++,f=p,L.copy(k.position),x.multiplyVector3(L),f.object=k,f.z=L.z,c.push(f)}e&&c.sort(d);return c};this.projectScene=function(f,c,h){var i=
|
||||
[],L=c.near,ra=c.far,pa,ka,M,ha,F,Z,O,H,N,P,fa,la,qa,Ca,ia,sa,ta;S=C=r=n=0;c.matrixAutoUpdate&&c.update(void 0,!0);f.update(void 0,!1,c);x.multiply(c.projectionMatrix,c.matrixWorldInverse);J[0].set(x.n41-x.n11,x.n42-x.n12,x.n43-x.n13,x.n44-x.n14);J[1].set(x.n41+x.n11,x.n42+x.n12,x.n43+x.n13,x.n44+x.n14);J[2].set(x.n41+x.n21,x.n42+x.n22,x.n43+x.n23,x.n44+x.n24);J[3].set(x.n41-x.n21,x.n42-x.n22,x.n43-x.n23,x.n44-x.n24);J[4].set(x.n41-x.n31,x.n42-x.n32,x.n43-x.n33,x.n44-x.n34);J[5].set(x.n41+x.n31,x.n42+
|
||||
x.n32,x.n43+x.n33,x.n44+x.n34);for(pa=0;pa<6;pa++)N=J[pa],N.divideScalar(Math.sqrt(N.x*N.x+N.y*N.y+N.z*N.z));N=this.projectObjects(f,c,!0);f=0;for(pa=N.length;f<pa;f++)if(P=N[f].object,P.visible)if(fa=P.matrixWorld,la=P.matrixRotationWorld,qa=P.materials,Ca=P.overdraw,j=0,P instanceof THREE.Mesh){ia=P.geometry;ha=ia.vertices;sa=ia.faces;ia=ia.faceVertexUvs;ka=0;for(M=ha.length;ka<M;ka++)g=b(),g.positionWorld.copy(ha[ka].position),fa.multiplyVector3(g.positionWorld),g.positionScreen.copy(g.positionWorld),
|
||||
x.multiplyVector4(g.positionScreen),g.positionScreen.x/=g.positionScreen.w,g.positionScreen.y/=g.positionScreen.w,g.visible=g.positionScreen.z>L&&g.positionScreen.z<ra;ha=0;for(ka=sa.length;ha<ka;ha++){M=sa[ha];if(M instanceof THREE.Face3)if(F=p[M.a],Z=p[M.b],O=p[M.c],F.visible&&Z.visible&&O.visible&&(P.doubleSided||P.flipSided!=(O.positionScreen.x-F.positionScreen.x)*(Z.positionScreen.y-F.positionScreen.y)-(O.positionScreen.y-F.positionScreen.y)*(Z.positionScreen.x-F.positionScreen.x)<0))H=v[n]=
|
||||
v[n]||new THREE.RenderableFace3,n++,k=H,k.v1.copy(F),k.v2.copy(Z),k.v3.copy(O);else continue;else if(M instanceof THREE.Face4)if(F=p[M.a],Z=p[M.b],O=p[M.c],H=p[M.d],F.visible&&Z.visible&&O.visible&&H.visible&&(P.doubleSided||P.flipSided!=((H.positionScreen.x-F.positionScreen.x)*(Z.positionScreen.y-F.positionScreen.y)-(H.positionScreen.y-F.positionScreen.y)*(Z.positionScreen.x-F.positionScreen.x)<0||(Z.positionScreen.x-O.positionScreen.x)*(H.positionScreen.y-O.positionScreen.y)-(Z.positionScreen.y-
|
||||
O.positionScreen.y)*(H.positionScreen.x-O.positionScreen.x)<0)))ta=q[r]=q[r]||new THREE.RenderableFace4,r++,k=ta,k.v1.copy(F),k.v2.copy(Z),k.v3.copy(O),k.v4.copy(H);else continue;k.normalWorld.copy(M.normal);la.multiplyVector3(k.normalWorld);k.centroidWorld.copy(M.centroid);fa.multiplyVector3(k.centroidWorld);k.centroidScreen.copy(k.centroidWorld);x.multiplyVector3(k.centroidScreen);O=M.vertexNormals;F=0;for(Z=O.length;F<Z;F++)H=k.vertexNormalsWorld[F],H.copy(O[F]),la.multiplyVector3(H);F=0;for(Z=
|
||||
ia.length;F<Z;F++)if(ta=ia[F][ha]){O=0;for(H=ta.length;O<H;O++)k.uvs[F][O]=ta[O]}k.meshMaterials=qa;k.faceMaterials=M.materials;k.overdraw=Ca;k.z=k.centroidScreen.z;i.push(k)}}else if(P instanceof THREE.Line){R.multiply(x,fa);ha=P.geometry.vertices;F=b();F.positionScreen.copy(ha[0].position);R.multiplyVector4(F.positionScreen);ka=1;for(M=ha.length;ka<M;ka++)if(F=b(),F.positionScreen.copy(ha[ka].position),R.multiplyVector4(F.positionScreen),Z=p[j-2],aa.copy(F.positionScreen),E.copy(Z.positionScreen),
|
||||
e(aa,E))aa.multiplyScalar(1/aa.w),E.multiplyScalar(1/E.w),fa=D[C]=D[C]||new THREE.RenderableLine,C++,z=fa,z.v1.positionScreen.copy(aa),z.v2.positionScreen.copy(E),z.z=Math.max(aa.z,E.z),z.materials=P.materials,i.push(z)}else if(P instanceof THREE.Particle&&(B.set(P.matrixWorld.n14,P.matrixWorld.n24,P.matrixWorld.n34,1),x.multiplyVector4(B),B.z/=B.w,B.z>0&&B.z<1))fa=Q[S]=Q[S]||new THREE.RenderableParticle,S++,y=fa,y.x=B.x/B.w,y.y=B.y/B.w,y.z=B.z,y.rotation=P.rotation.z,y.scale.x=P.scale.x*Math.abs(y.x-
|
||||
(B.x+c.projectionMatrix.n11)/(B.w+c.projectionMatrix.n14)),y.scale.y=P.scale.y*Math.abs(y.y-(B.y+c.projectionMatrix.n22)/(B.w+c.projectionMatrix.n24)),y.materials=P.materials,i.push(y);h&&i.sort(d);return i}};
|
||||
THREE.Projector=function(){function b(){var b=p[j]=p[j]||new THREE.RenderableVertex;j++;return b}function d(b,d){return d.z-b.z}function e(b,d){var c=0,e=1,f=b.z+b.w,h=d.z+d.w,g=-b.z+b.w,i=-d.z+d.w;return f>=0&&h>=0&&g>=0&&i>=0?!0:f<0&&h<0||g<0&&i<0?!1:(f<0?c=Math.max(c,f/(f-h)):h<0&&(e=Math.min(e,f/(f-h))),g<0?c=Math.max(c,g/(g-i)):i<0&&(e=Math.min(e,g/(g-i))),e<c?!1:(b.lerpSelf(d,c),d.lerpSelf(b,1-e),!0))}var f,h,i=[],g,j,p=[],k,n,v=[],r,q=[],y,B,D=[],A,O,ha=[],T=new THREE.Vector4,E=new THREE.Vector4,
|
||||
x=new THREE.Matrix4,ca=new THREE.Matrix4,M=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],C=new THREE.Vector4,Q=new THREE.Vector4;this.projectVector=function(b,d){x.multiply(d.projectionMatrix,d.matrixWorldInverse);x.multiplyVector3(b);return b};this.unprojectVector=function(b,d){x.multiply(d.matrixWorld,THREE.Matrix4.makeInvert(d.projectionMatrix));x.multiplyVector3(b);return b};this.projectObjects=function(b,e,c){var e=[],g,j,k;h=0;
|
||||
j=b.objects;b=0;for(g=j.length;b<g;b++){k=j[b];var p;if(!(p=!k.visible))if(p=k instanceof THREE.Mesh){a:{p=void 0;for(var n=k.matrixWorld,r=-k.geometry.boundingSphere.radius*Math.max(k.scale.x,Math.max(k.scale.y,k.scale.z)),v=0;v<6;v++)if(p=M[v].x*n.n14+M[v].y*n.n24+M[v].z*n.n34+M[v].w,p<=r){p=!1;break a}p=!0}p=!p}if(!p)p=i[h]=i[h]||new THREE.RenderableObject,h++,f=p,T.copy(k.position),x.multiplyVector3(T),f.object=k,f.z=T.z,e.push(f)}c&&e.sort(d);return e};this.projectScene=function(f,h,c){var i=
|
||||
[],T=h.near,Ba=h.far,ia,ka,P,R,J,H,S,L,N,F,ja,la,ra,qa,pa,na,sa;O=B=r=n=0;h.matrixAutoUpdate&&h.update(void 0,!0);f.update(void 0,!1,h);x.multiply(h.projectionMatrix,h.matrixWorldInverse);M[0].set(x.n41-x.n11,x.n42-x.n12,x.n43-x.n13,x.n44-x.n14);M[1].set(x.n41+x.n11,x.n42+x.n12,x.n43+x.n13,x.n44+x.n14);M[2].set(x.n41+x.n21,x.n42+x.n22,x.n43+x.n23,x.n44+x.n24);M[3].set(x.n41-x.n21,x.n42-x.n22,x.n43-x.n23,x.n44-x.n24);M[4].set(x.n41-x.n31,x.n42-x.n32,x.n43-x.n33,x.n44-x.n34);M[5].set(x.n41+x.n31,x.n42+
|
||||
x.n32,x.n43+x.n33,x.n44+x.n34);for(ia=0;ia<6;ia++)N=M[ia],N.divideScalar(Math.sqrt(N.x*N.x+N.y*N.y+N.z*N.z));N=this.projectObjects(f,h,!0);f=0;for(ia=N.length;f<ia;f++)if(F=N[f].object,F.visible)if(ja=F.matrixWorld,la=F.matrixRotationWorld,ra=F.materials,qa=F.overdraw,j=0,F instanceof THREE.Mesh){pa=F.geometry;R=pa.vertices;na=pa.faces;pa=pa.faceVertexUvs;ka=0;for(P=R.length;ka<P;ka++)g=b(),g.positionWorld.copy(R[ka].position),ja.multiplyVector3(g.positionWorld),g.positionScreen.copy(g.positionWorld),
|
||||
x.multiplyVector4(g.positionScreen),g.positionScreen.x/=g.positionScreen.w,g.positionScreen.y/=g.positionScreen.w,g.visible=g.positionScreen.z>T&&g.positionScreen.z<Ba;R=0;for(ka=na.length;R<ka;R++){P=na[R];if(P instanceof THREE.Face3)if(J=p[P.a],H=p[P.b],S=p[P.c],J.visible&&H.visible&&S.visible&&(F.doubleSided||F.flipSided!=(S.positionScreen.x-J.positionScreen.x)*(H.positionScreen.y-J.positionScreen.y)-(S.positionScreen.y-J.positionScreen.y)*(H.positionScreen.x-J.positionScreen.x)<0))L=v[n]=v[n]||
|
||||
new THREE.RenderableFace3,n++,k=L,k.v1.copy(J),k.v2.copy(H),k.v3.copy(S);else continue;else if(P instanceof THREE.Face4)if(J=p[P.a],H=p[P.b],S=p[P.c],L=p[P.d],J.visible&&H.visible&&S.visible&&L.visible&&(F.doubleSided||F.flipSided!=((L.positionScreen.x-J.positionScreen.x)*(H.positionScreen.y-J.positionScreen.y)-(L.positionScreen.y-J.positionScreen.y)*(H.positionScreen.x-J.positionScreen.x)<0||(H.positionScreen.x-S.positionScreen.x)*(L.positionScreen.y-S.positionScreen.y)-(H.positionScreen.y-S.positionScreen.y)*
|
||||
(L.positionScreen.x-S.positionScreen.x)<0)))sa=q[r]=q[r]||new THREE.RenderableFace4,r++,k=sa,k.v1.copy(J),k.v2.copy(H),k.v3.copy(S),k.v4.copy(L);else continue;k.normalWorld.copy(P.normal);la.multiplyVector3(k.normalWorld);k.centroidWorld.copy(P.centroid);ja.multiplyVector3(k.centroidWorld);k.centroidScreen.copy(k.centroidWorld);x.multiplyVector3(k.centroidScreen);S=P.vertexNormals;J=0;for(H=S.length;J<H;J++)L=k.vertexNormalsWorld[J],L.copy(S[J]),la.multiplyVector3(L);J=0;for(H=pa.length;J<H;J++)if(sa=
|
||||
pa[J][R]){S=0;for(L=sa.length;S<L;S++)k.uvs[J][S]=sa[S]}k.meshMaterials=ra;k.faceMaterials=P.materials;k.overdraw=qa;k.z=k.centroidScreen.z;i.push(k)}}else if(F instanceof THREE.Line){ca.multiply(x,ja);R=F.geometry.vertices;J=b();J.positionScreen.copy(R[0].position);ca.multiplyVector4(J.positionScreen);ka=1;for(P=R.length;ka<P;ka++)if(J=b(),J.positionScreen.copy(R[ka].position),ca.multiplyVector4(J.positionScreen),H=p[j-2],C.copy(J.positionScreen),Q.copy(H.positionScreen),e(C,Q))C.multiplyScalar(1/
|
||||
C.w),Q.multiplyScalar(1/Q.w),ja=D[B]=D[B]||new THREE.RenderableLine,B++,y=ja,y.v1.positionScreen.copy(C),y.v2.positionScreen.copy(Q),y.z=Math.max(C.z,Q.z),y.materials=F.materials,i.push(y)}else if(F instanceof THREE.Particle&&(E.set(F.matrixWorld.n14,F.matrixWorld.n24,F.matrixWorld.n34,1),x.multiplyVector4(E),E.z/=E.w,E.z>0&&E.z<1))ja=ha[O]=ha[O]||new THREE.RenderableParticle,O++,A=ja,A.x=E.x/E.w,A.y=E.y/E.w,A.z=E.z,A.rotation=F.rotation.z,A.scale.x=F.scale.x*Math.abs(A.x-(E.x+h.projectionMatrix.n11)/
|
||||
(E.w+h.projectionMatrix.n14)),A.scale.y=F.scale.y*Math.abs(A.y-(E.y+h.projectionMatrix.n22)/(E.w+h.projectionMatrix.n24)),A.materials=F.materials,i.push(A);c&&i.sort(d);return i}};
|
||||
THREE.SoundRenderer=function(){this.volume=1;this.domElement=document.createElement("div");this.domElement.id="THREESound";this.cameraPosition=new THREE.Vector3;this.soundPosition=new THREE.Vector3;this.render=function(b,d,e){e&&b.update(void 0,!1,d);var e=b.sounds,f,h=e.length;for(f=0;f<h;f++)b=e[f],this.soundPosition.set(b.matrixWorld.n14,b.matrixWorld.n24,b.matrixWorld.n34),this.soundPosition.subSelf(d.position),b.isPlaying&&b.isLoaded&&(b.isAddedToDOM||b.addToDOM(this.domElement),b.calculateVolumeAndPan(this.soundPosition))}};
|
||||
THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
|
||||
envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform int combine;\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( envMap, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",
|
||||
@@ -183,117 +183,117 @@ THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.Shade
|
||||
"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;",THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,
|
||||
THREE.ShaderChunk.default_vertex,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["uniform float size;\nuniform float scale;",
|
||||
THREE.ShaderChunk.color_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}};
|
||||
THREE.WebGLRenderer=function(b){function d(b,d,e){var f,h,g,i=b.vertices,j=i.length,k=b.colors,p=k.length,o=b.__vertexArray,G=b.__colorArray,va=b.__sortArray,n=b.__dirtyVertices,r=b.__dirtyColors;if(e.sortParticles){P.multiplySelf(e.matrixWorld);for(f=0;f<j;f++)h=i[f].position,qa.copy(h),P.multiplyVector3(qa),va[f]=[qa.z,f];va.sort(function(b,c){return c[0]-b[0]});for(f=0;f<j;f++)h=i[va[f][1]].position,g=f*3,o[g]=h.x,o[g+1]=h.y,o[g+2]=h.z;for(f=0;f<p;f++)g=f*3,color=k[va[f][1]],G[g]=color.r,G[g+1]=
|
||||
color.g,G[g+2]=color.b}else{if(n)for(f=0;f<j;f++)h=i[f].position,g=f*3,o[g]=h.x,o[g+1]=h.y,o[g+2]=h.z;if(r)for(f=0;f<p;f++)color=k[f],g=f*3,G[g]=color.r,G[g+1]=color.g,G[g+2]=color.b}if(n||e.sortParticles)c.bindBuffer(c.ARRAY_BUFFER,b.__webglVertexBuffer),c.bufferData(c.ARRAY_BUFFER,o,d);if(r||e.sortParticles)c.bindBuffer(c.ARRAY_BUFFER,b.__webglColorBuffer),c.bufferData(c.ARRAY_BUFFER,G,d)}function e(b,d,e,f,h){f.program||$.initMaterial(f,d,e,h);var g=f.program,i=g.uniforms,j=f.uniforms;g!=oa&&(c.useProgram(g),
|
||||
oa=g);c.uniformMatrix4fv(i.projectionMatrix,!1,fa);if(e&&(f instanceof THREE.MeshBasicMaterial||f instanceof THREE.MeshLambertMaterial||f instanceof THREE.MeshPhongMaterial||f instanceof THREE.LineBasicMaterial||f instanceof THREE.ParticleBasicMaterial||f.fog))if(j.fogColor.value=e.color,e instanceof THREE.Fog)j.fogNear.value=e.near,j.fogFar.value=e.far;else if(e instanceof THREE.FogExp2)j.fogDensity.value=e.density;if(f instanceof THREE.MeshPhongMaterial||f instanceof THREE.MeshLambertMaterial||
|
||||
f.lights){var k,p,o=0,G=0,va=0,n,r,v,q,t=Ca,z=t.directional.colors,y=t.directional.positions,C=t.point.colors,I=t.point.positions,K=t.point.distances,u=0,s=0,e=p=q=0;for(k=d.length;e<k;e++)if(p=d[e],n=p.color,r=p.position,v=p.intensity,q=p.distance,p instanceof THREE.AmbientLight)o+=n.r,G+=n.g,va+=n.b;else if(p instanceof THREE.DirectionalLight)q=u*3,z[q]=n.r*v,z[q+1]=n.g*v,z[q+2]=n.b*v,y[q]=r.x,y[q+1]=r.y,y[q+2]=r.z,u+=1;else if(p instanceof THREE.PointLight)p=s*3,C[p]=n.r*v,C[p+1]=n.g*v,C[p+2]=
|
||||
n.b*v,I[p]=r.x,I[p+1]=r.y,I[p+2]=r.z,K[s]=q,s+=1;for(e=u*3;e<z.length;e++)z[e]=0;for(e=s*3;e<C.length;e++)C[e]=0;t.point.length=s;t.directional.length=u;t.ambient[0]=o;t.ambient[1]=G;t.ambient[2]=va;e=Ca;j.enableLighting.value=e.directional.length+e.point.length;j.ambientLightColor.value=e.ambient;j.directionalLightColor.value=e.directional.colors;j.directionalLightDirection.value=e.directional.positions;j.pointLightColor.value=e.point.colors;j.pointLightPosition.value=e.point.positions;j.pointLightDistance.value=
|
||||
THREE.WebGLRenderer=function(b){function d(b,d,e){var f,h,g,i=b.vertices,j=i.length,k=b.colors,p=k.length,o=b.__vertexArray,G=b.__colorArray,va=b.__sortArray,n=b.__dirtyVertices,r=b.__dirtyColors;if(e.sortParticles){ja.multiplySelf(e.matrixWorld);for(f=0;f<j;f++)h=i[f].position,qa.copy(h),ja.multiplyVector3(qa),va[f]=[qa.z,f];va.sort(function(b,c){return c[0]-b[0]});for(f=0;f<j;f++)h=i[va[f][1]].position,g=f*3,o[g]=h.x,o[g+1]=h.y,o[g+2]=h.z;for(f=0;f<p;f++)g=f*3,color=k[va[f][1]],G[g]=color.r,G[g+
|
||||
1]=color.g,G[g+2]=color.b}else{if(n)for(f=0;f<j;f++)h=i[f].position,g=f*3,o[g]=h.x,o[g+1]=h.y,o[g+2]=h.z;if(r)for(f=0;f<p;f++)color=k[f],g=f*3,G[g]=color.r,G[g+1]=color.g,G[g+2]=color.b}if(n||e.sortParticles)c.bindBuffer(c.ARRAY_BUFFER,b.__webglVertexBuffer),c.bufferData(c.ARRAY_BUFFER,o,d);if(r||e.sortParticles)c.bindBuffer(c.ARRAY_BUFFER,b.__webglColorBuffer),c.bufferData(c.ARRAY_BUFFER,G,d)}function e(b,d,e,f,h){f.program||aa.initMaterial(f,d,e,h);var g=f.program,i=g.uniforms,j=f.uniforms;g!=ma&&
|
||||
(c.useProgram(g),ma=g);c.uniformMatrix4fv(i.projectionMatrix,!1,la);if(e&&(f instanceof THREE.MeshBasicMaterial||f instanceof THREE.MeshLambertMaterial||f instanceof THREE.MeshPhongMaterial||f instanceof THREE.LineBasicMaterial||f instanceof THREE.ParticleBasicMaterial||f.fog))if(j.fogColor.value=e.color,e instanceof THREE.Fog)j.fogNear.value=e.near,j.fogFar.value=e.far;else if(e instanceof THREE.FogExp2)j.fogDensity.value=e.density;if(f instanceof THREE.MeshPhongMaterial||f instanceof THREE.MeshLambertMaterial||
|
||||
f.lights){var k,p,o=0,G=0,va=0,n,r,v,q,t=pa,y=t.directional.colors,A=t.directional.positions,B=t.point.colors,I=t.point.positions,K=t.point.distances,u=0,s=0,e=p=q=0;for(k=d.length;e<k;e++)if(p=d[e],n=p.color,r=p.position,v=p.intensity,q=p.distance,p instanceof THREE.AmbientLight)o+=n.r,G+=n.g,va+=n.b;else if(p instanceof THREE.DirectionalLight)q=u*3,y[q]=n.r*v,y[q+1]=n.g*v,y[q+2]=n.b*v,A[q]=r.x,A[q+1]=r.y,A[q+2]=r.z,u+=1;else if(p instanceof THREE.PointLight)p=s*3,B[p]=n.r*v,B[p+1]=n.g*v,B[p+2]=
|
||||
n.b*v,I[p]=r.x,I[p+1]=r.y,I[p+2]=r.z,K[s]=q,s+=1;for(e=u*3;e<y.length;e++)y[e]=0;for(e=s*3;e<B.length;e++)B[e]=0;t.point.length=s;t.directional.length=u;t.ambient[0]=o;t.ambient[1]=G;t.ambient[2]=va;e=pa;j.enableLighting.value=e.directional.length+e.point.length;j.ambientLightColor.value=e.ambient;j.directionalLightColor.value=e.directional.colors;j.directionalLightDirection.value=e.directional.positions;j.pointLightColor.value=e.point.colors;j.pointLightPosition.value=e.point.positions;j.pointLightDistance.value=
|
||||
e.point.distances}if(f instanceof THREE.MeshBasicMaterial||f instanceof THREE.MeshLambertMaterial||f instanceof THREE.MeshPhongMaterial)j.diffuse.value=f.color,j.opacity.value=f.opacity,(j.map.texture=f.map)&&j.offsetRepeat.value.set(f.map.offset.x,f.map.offset.y,f.map.repeat.x,f.map.repeat.y),j.lightMap.texture=f.lightMap,j.envMap.texture=f.envMap,j.reflectivity.value=f.reflectivity,j.refractionRatio.value=f.refractionRatio,j.combine.value=f.combine,j.useRefract.value=f.envMap&&f.envMap.mapping instanceof
|
||||
THREE.CubeRefractionMapping;if(f instanceof THREE.LineBasicMaterial)j.diffuse.value=f.color,j.opacity.value=f.opacity;else if(f instanceof THREE.ParticleBasicMaterial)j.psColor.value=f.color,j.opacity.value=f.opacity,j.size.value=f.size,j.scale.value=ia.height/2,j.map.texture=f.map;else if(f instanceof THREE.MeshPhongMaterial)j.ambient.value=f.ambient,j.specular.value=f.specular,j.shininess.value=f.shininess;else if(f instanceof THREE.MeshDepthMaterial)j.mNear.value=b.near,j.mFar.value=b.far,j.opacity.value=
|
||||
f.opacity;else if(f instanceof THREE.MeshNormalMaterial)j.opacity.value=f.opacity;for(var A in j)if(G=g.uniforms[A])if(k=j[A],o=k.type,e=k.value,o=="i")c.uniform1i(G,e);else if(o=="f")c.uniform1f(G,e);else if(o=="fv1")c.uniform1fv(G,e);else if(o=="fv")c.uniform3fv(G,e);else if(o=="v2")c.uniform2f(G,e.x,e.y);else if(o=="v3")c.uniform3f(G,e.x,e.y,e.z);else if(o=="v4")c.uniform4f(G,e.x,e.y,e.z,e.w);else if(o=="c")c.uniform3f(G,e.r,e.g,e.b);else if(o=="t"&&(c.uniform1i(G,e),k=k.texture))if(k.image instanceof
|
||||
Array&&k.image.length==6){if(k.image.length==6){if(k.needsUpdate){if(k.__webglInit){c.bindTexture(c.TEXTURE_CUBE_MAP,k.image.__webglTextureCube);for(o=0;o<6;++o)c.texSubImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+o,0,0,0,c.RGBA,c.UNSIGNED_BYTE,k.image[o])}else{k.image.__webglTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,k.image.__webglTextureCube);for(o=0;o<6;++o)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+o,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,k.image[o]);k.__webglInit=!0}B(c.TEXTURE_CUBE_MAP,
|
||||
k,k.image[0]);c.bindTexture(c.TEXTURE_CUBE_MAP,null);k.needsUpdate=!1}c.activeTexture(c.TEXTURE0+e);c.bindTexture(c.TEXTURE_CUBE_MAP,k.image.__webglTextureCube)}}else x(k,e);c.uniformMatrix4fv(i.modelViewMatrix,!1,h._modelViewMatrixArray);c.uniformMatrix3fv(i.normalMatrix,!1,h._normalMatrixArray);(f instanceof THREE.MeshShaderMaterial||f instanceof THREE.MeshPhongMaterial||f.envMap)&&i.cameraPosition!==null&&c.uniform3f(i.cameraPosition,b.position.x,b.position.y,b.position.z);(f instanceof THREE.MeshShaderMaterial||
|
||||
f.envMap||f.skinning)&&i.objectMatrix!==null&&c.uniformMatrix4fv(i.objectMatrix,!1,h._objectMatrixArray);(f instanceof THREE.MeshPhongMaterial||f instanceof THREE.MeshLambertMaterial||f instanceof THREE.MeshShaderMaterial||f.skinning)&&i.viewMatrix!==null&&c.uniformMatrix4fv(i.viewMatrix,!1,la);if(f instanceof THREE.ShadowVolumeDynamicMaterial)b=j.directionalLightDirection.value,b[0]=-d[1].position.x,b[1]=-d[1].position.y,b[2]=-d[1].position.z,c.uniform3fv(i.directionalLightDirection,b),c.uniformMatrix4fv(i.objectMatrix,
|
||||
!1,h._objectMatrixArray),c.uniformMatrix4fv(i.viewMatrix,!1,la);f.skinning&&(c.uniformMatrix4fv(i.cameraInverseMatrix,!1,la),c.uniformMatrix4fv(i.boneGlobalMatrices,!1,h.boneMatrices));return g}function f(b,d,f,h,g,i){if(h.opacity!=0){var j,b=e(b,d,f,h,i).attributes;if(!h.morphTargets&&b.position>=0)c.bindBuffer(c.ARRAY_BUFFER,g.__webglVertexBuffer),c.vertexAttribPointer(b.position,3,c.FLOAT,!1,0,0);else{d=h.program.attributes;i.morphTargetBase!==-1?(c.bindBuffer(c.ARRAY_BUFFER,g.__webglMorphTargetsBuffers[i.morphTargetBase]),
|
||||
THREE.CubeRefractionMapping;if(f instanceof THREE.LineBasicMaterial)j.diffuse.value=f.color,j.opacity.value=f.opacity;else if(f instanceof THREE.ParticleBasicMaterial)j.psColor.value=f.color,j.opacity.value=f.opacity,j.size.value=f.size,j.scale.value=na.height/2,j.map.texture=f.map;else if(f instanceof THREE.MeshPhongMaterial)j.ambient.value=f.ambient,j.specular.value=f.specular,j.shininess.value=f.shininess;else if(f instanceof THREE.MeshDepthMaterial)j.mNear.value=b.near,j.mFar.value=b.far,j.opacity.value=
|
||||
f.opacity;else if(f instanceof THREE.MeshNormalMaterial)j.opacity.value=f.opacity;for(var z in j)if(G=g.uniforms[z])if(k=j[z],o=k.type,e=k.value,o=="i")c.uniform1i(G,e);else if(o=="f")c.uniform1f(G,e);else if(o=="fv1")c.uniform1fv(G,e);else if(o=="fv")c.uniform3fv(G,e);else if(o=="v2")c.uniform2f(G,e.x,e.y);else if(o=="v3")c.uniform3f(G,e.x,e.y,e.z);else if(o=="v4")c.uniform4f(G,e.x,e.y,e.z,e.w);else if(o=="c")c.uniform3f(G,e.r,e.g,e.b);else if(o=="t"&&(c.uniform1i(G,e),k=k.texture))if(k.image instanceof
|
||||
Array&&k.image.length==6){if(k.image.length==6){if(k.needsUpdate){if(k.__webglInit){c.bindTexture(c.TEXTURE_CUBE_MAP,k.image.__webglTextureCube);for(o=0;o<6;++o)c.texSubImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+o,0,0,0,c.RGBA,c.UNSIGNED_BYTE,k.image[o])}else{k.image.__webglTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,k.image.__webglTextureCube);for(o=0;o<6;++o)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+o,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,k.image[o]);k.__webglInit=!0}x(c.TEXTURE_CUBE_MAP,
|
||||
k,k.image[0]);c.bindTexture(c.TEXTURE_CUBE_MAP,null);k.needsUpdate=!1}c.activeTexture(c.TEXTURE0+e);c.bindTexture(c.TEXTURE_CUBE_MAP,k.image.__webglTextureCube)}}else ca(k,e);c.uniformMatrix4fv(i.modelViewMatrix,!1,h._modelViewMatrixArray);c.uniformMatrix3fv(i.normalMatrix,!1,h._normalMatrixArray);(f instanceof THREE.MeshShaderMaterial||f instanceof THREE.MeshPhongMaterial||f.envMap)&&i.cameraPosition!==null&&c.uniform3f(i.cameraPosition,b.position.x,b.position.y,b.position.z);(f instanceof THREE.MeshShaderMaterial||
|
||||
f.envMap||f.skinning)&&i.objectMatrix!==null&&c.uniformMatrix4fv(i.objectMatrix,!1,h._objectMatrixArray);(f instanceof THREE.MeshPhongMaterial||f instanceof THREE.MeshLambertMaterial||f instanceof THREE.MeshShaderMaterial||f.skinning)&&i.viewMatrix!==null&&c.uniformMatrix4fv(i.viewMatrix,!1,ra);if(f instanceof THREE.ShadowVolumeDynamicMaterial)b=j.directionalLightDirection.value,b[0]=-d[1].position.x,b[1]=-d[1].position.y,b[2]=-d[1].position.z,c.uniform3fv(i.directionalLightDirection,b),c.uniformMatrix4fv(i.objectMatrix,
|
||||
!1,h._objectMatrixArray),c.uniformMatrix4fv(i.viewMatrix,!1,ra);f.skinning&&(c.uniformMatrix4fv(i.cameraInverseMatrix,!1,ra),c.uniformMatrix4fv(i.boneGlobalMatrices,!1,h.boneMatrices));return g}function f(b,d,f,h,g,i){if(h.opacity!=0){var j,b=e(b,d,f,h,i).attributes;if(!h.morphTargets&&b.position>=0)c.bindBuffer(c.ARRAY_BUFFER,g.__webglVertexBuffer),c.vertexAttribPointer(b.position,3,c.FLOAT,!1,0,0);else{d=h.program.attributes;i.morphTargetBase!==-1?(c.bindBuffer(c.ARRAY_BUFFER,g.__webglMorphTargetsBuffers[i.morphTargetBase]),
|
||||
c.vertexAttribPointer(d.position,3,c.FLOAT,!1,0,0)):d.position>=0&&(c.bindBuffer(c.ARRAY_BUFFER,g.__webglVertexBuffer),c.vertexAttribPointer(d.position,3,c.FLOAT,!1,0,0));if(i.morphTargetForcedOrder.length)for(var f=0,k=i.morphTargetForcedOrder,p=i.morphTargetInfluences;f<h.numSupportedMorphTargets&&f<k.length;)c.bindBuffer(c.ARRAY_BUFFER,g.__webglMorphTargetsBuffers[k[f]]),c.vertexAttribPointer(d["morphTarget"+f],3,c.FLOAT,!1,0,0),i.__webglMorphTargetInfluences[f]=p[k[f]],f++;else{var k=[],n=-1,
|
||||
o=0,p=i.morphTargetInfluences,G,va=p.length,f=0;for(i.morphTargetBase!==-1&&(k[i.morphTargetBase]=!0);f<h.numSupportedMorphTargets;){for(G=0;G<va;G++)!k[G]&&p[G]>n&&(o=G,n=p[o]);c.bindBuffer(c.ARRAY_BUFFER,g.__webglMorphTargetsBuffers[o]);c.vertexAttribPointer(d["morphTarget"+f],3,c.FLOAT,!1,0,0);i.__webglMorphTargetInfluences[f]=n;k[o]=1;n=-1;f++}}h.program.uniforms.morphTargetInfluences!==null&&c.uniform1fv(h.program.uniforms.morphTargetInfluences,i.__webglMorphTargetInfluences)}if(g.__webglCustomAttributes)for(j in g.__webglCustomAttributes)b[j]>=
|
||||
0&&(d=g.__webglCustomAttributes[j],c.bindBuffer(c.ARRAY_BUFFER,d.buffer),c.vertexAttribPointer(b[j],d.size,c.FLOAT,!1,0,0));b.color>=0&&(c.bindBuffer(c.ARRAY_BUFFER,g.__webglColorBuffer),c.vertexAttribPointer(b.color,3,c.FLOAT,!1,0,0));b.normal>=0&&(c.bindBuffer(c.ARRAY_BUFFER,g.__webglNormalBuffer),c.vertexAttribPointer(b.normal,3,c.FLOAT,!1,0,0));b.tangent>=0&&(c.bindBuffer(c.ARRAY_BUFFER,g.__webglTangentBuffer),c.vertexAttribPointer(b.tangent,4,c.FLOAT,!1,0,0));b.uv>=0&&(g.__webglUVBuffer?(c.bindBuffer(c.ARRAY_BUFFER,
|
||||
g.__webglUVBuffer),c.vertexAttribPointer(b.uv,2,c.FLOAT,!1,0,0),c.enableVertexAttribArray(b.uv)):c.disableVertexAttribArray(b.uv));b.uv2>=0&&(g.__webglUV2Buffer?(c.bindBuffer(c.ARRAY_BUFFER,g.__webglUV2Buffer),c.vertexAttribPointer(b.uv2,2,c.FLOAT,!1,0,0),c.enableVertexAttribArray(b.uv2)):c.disableVertexAttribArray(b.uv2));h.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0&&(c.bindBuffer(c.ARRAY_BUFFER,g.__webglSkinVertexABuffer),c.vertexAttribPointer(b.skinVertexA,4,
|
||||
c.FLOAT,!1,0,0),c.bindBuffer(c.ARRAY_BUFFER,g.__webglSkinVertexBBuffer),c.vertexAttribPointer(b.skinVertexB,4,c.FLOAT,!1,0,0),c.bindBuffer(c.ARRAY_BUFFER,g.__webglSkinIndicesBuffer),c.vertexAttribPointer(b.skinIndex,4,c.FLOAT,!1,0,0),c.bindBuffer(c.ARRAY_BUFFER,g.__webglSkinWeightsBuffer),c.vertexAttribPointer(b.skinWeight,4,c.FLOAT,!1,0,0));i instanceof THREE.Mesh?(h.wireframe?(c.lineWidth(h.wireframeLinewidth),c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,g.__webglLineBuffer),c.drawElements(c.LINES,g.__webglLineCount,
|
||||
c.UNSIGNED_SHORT,0)):(c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,g.__webglFaceBuffer),c.drawElements(c.TRIANGLES,g.__webglFaceCount,c.UNSIGNED_SHORT,0)),$.data.vertices+=g.__webglFaceCount,$.data.faces+=g.__webglFaceCount/3,$.data.drawCalls++):i instanceof THREE.Line?(i=i.type==THREE.LineStrip?c.LINE_STRIP:c.LINES,c.lineWidth(h.linewidth),c.drawArrays(i,0,g.__webglLineCount),$.data.drawCalls++):i instanceof THREE.ParticleSystem?(c.drawArrays(c.POINTS,0,g.__webglParticleCount),$.data.drawCalls++):i instanceof
|
||||
THREE.Ribbon&&(c.drawArrays(c.TRIANGLE_STRIP,0,g.__webglVertexCount),$.data.drawCalls++)}}function h(b,d,e){if(!b.__webglVertexBuffer)b.__webglVertexBuffer=c.createBuffer();if(!b.__webglNormalBuffer)b.__webglNormalBuffer=c.createBuffer();b.hasPos&&(c.bindBuffer(c.ARRAY_BUFFER,b.__webglVertexBuffer),c.bufferData(c.ARRAY_BUFFER,b.positionArray,c.DYNAMIC_DRAW),c.enableVertexAttribArray(d.attributes.position),c.vertexAttribPointer(d.attributes.position,3,c.FLOAT,!1,0,0));if(b.hasNormal){c.bindBuffer(c.ARRAY_BUFFER,
|
||||
c.UNSIGNED_SHORT,0)):(c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,g.__webglFaceBuffer),c.drawElements(c.TRIANGLES,g.__webglFaceCount,c.UNSIGNED_SHORT,0)),aa.data.vertices+=g.__webglFaceCount,aa.data.faces+=g.__webglFaceCount/3,aa.data.drawCalls++):i instanceof THREE.Line?(i=i.type==THREE.LineStrip?c.LINE_STRIP:c.LINES,c.lineWidth(h.linewidth),c.drawArrays(i,0,g.__webglLineCount),aa.data.drawCalls++):i instanceof THREE.ParticleSystem?(c.drawArrays(c.POINTS,0,g.__webglParticleCount),aa.data.drawCalls++):i instanceof
|
||||
THREE.Ribbon&&(c.drawArrays(c.TRIANGLE_STRIP,0,g.__webglVertexCount),aa.data.drawCalls++)}}function h(b,d,e){if(!b.__webglVertexBuffer)b.__webglVertexBuffer=c.createBuffer();if(!b.__webglNormalBuffer)b.__webglNormalBuffer=c.createBuffer();b.hasPos&&(c.bindBuffer(c.ARRAY_BUFFER,b.__webglVertexBuffer),c.bufferData(c.ARRAY_BUFFER,b.positionArray,c.DYNAMIC_DRAW),c.enableVertexAttribArray(d.attributes.position),c.vertexAttribPointer(d.attributes.position,3,c.FLOAT,!1,0,0));if(b.hasNormal){c.bindBuffer(c.ARRAY_BUFFER,
|
||||
b.__webglNormalBuffer);if(e==THREE.FlatShading){var f,g,h,i,j,k,p,o,G,n,r=b.count*3;for(n=0;n<r;n+=9)e=b.normalArray,f=e[n],g=e[n+1],h=e[n+2],i=e[n+3],k=e[n+4],o=e[n+5],j=e[n+6],p=e[n+7],G=e[n+8],f=(f+i+j)/3,g=(g+k+p)/3,h=(h+o+G)/3,e[n]=f,e[n+1]=g,e[n+2]=h,e[n+3]=f,e[n+4]=g,e[n+5]=h,e[n+6]=f,e[n+7]=g,e[n+8]=h}c.bufferData(c.ARRAY_BUFFER,b.normalArray,c.DYNAMIC_DRAW);c.enableVertexAttribArray(d.attributes.normal);c.vertexAttribPointer(d.attributes.normal,3,c.FLOAT,!1,0,0)}c.drawArrays(c.TRIANGLES,
|
||||
0,b.count);b.count=0}function i(b){if(pa!=b.doubleSided)b.doubleSided?c.disable(c.CULL_FACE):c.enable(c.CULL_FACE),pa=b.doubleSided;if(ka!=b.flipSided)b.flipSided?c.frontFace(c.CW):c.frontFace(c.CCW),ka=b.flipSided}function g(b){ha!=b&&(b?c.enable(c.DEPTH_TEST):c.disable(c.DEPTH_TEST),ha=b)}function j(b){N[0].set(b.n41-b.n11,b.n42-b.n12,b.n43-b.n13,b.n44-b.n14);N[1].set(b.n41+b.n11,b.n42+b.n12,b.n43+b.n13,b.n44+b.n14);N[2].set(b.n41+b.n21,b.n42+b.n22,b.n43+b.n23,b.n44+b.n24);N[3].set(b.n41-b.n21,
|
||||
b.n42-b.n22,b.n43-b.n23,b.n44-b.n24);N[4].set(b.n41-b.n31,b.n42-b.n32,b.n43-b.n33,b.n44-b.n34);N[5].set(b.n41+b.n31,b.n42+b.n32,b.n43+b.n33,b.n44+b.n34);for(var c,b=0;b<6;b++)c=N[b],c.divideScalar(Math.sqrt(c.x*c.x+c.y*c.y+c.z*c.z))}function p(b){for(var c=b.matrixWorld,d=-b.geometry.boundingSphere.radius*Math.max(b.scale.x,Math.max(b.scale.y,b.scale.z)),e=0;e<6;e++)if(b=N[e].x*c.n14+N[e].y*c.n24+N[e].z*c.n34+N[e].w,b<=d)return!1;return!0}function k(b,c){b.list[b.count]=c;b.count+=1}function n(b){var c,
|
||||
0,b.count);b.count=0}function i(b){if(ka!=b.doubleSided)b.doubleSided?c.disable(c.CULL_FACE):c.enable(c.CULL_FACE),ka=b.doubleSided;if(P!=b.flipSided)b.flipSided?c.frontFace(c.CW):c.frontFace(c.CCW),P=b.flipSided}function g(b){J!=b&&(b?c.enable(c.DEPTH_TEST):c.disable(c.DEPTH_TEST),J=b)}function j(b){F[0].set(b.n41-b.n11,b.n42-b.n12,b.n43-b.n13,b.n44-b.n14);F[1].set(b.n41+b.n11,b.n42+b.n12,b.n43+b.n13,b.n44+b.n14);F[2].set(b.n41+b.n21,b.n42+b.n22,b.n43+b.n23,b.n44+b.n24);F[3].set(b.n41-b.n21,b.n42-
|
||||
b.n22,b.n43-b.n23,b.n44-b.n24);F[4].set(b.n41-b.n31,b.n42-b.n32,b.n43-b.n33,b.n44-b.n34);F[5].set(b.n41+b.n31,b.n42+b.n32,b.n43+b.n33,b.n44+b.n34);for(var c,b=0;b<6;b++)c=F[b],c.divideScalar(Math.sqrt(c.x*c.x+c.y*c.y+c.z*c.z))}function p(b){for(var c=b.matrixWorld,d=-b.geometry.boundingSphere.radius*Math.max(b.scale.x,Math.max(b.scale.y,b.scale.z)),e=0;e<6;e++)if(b=F[e].x*c.n14+F[e].y*c.n24+F[e].z*c.n34+F[e].w,b<=d)return!1;return!0}function k(b,c){b.list[b.count]=c;b.count+=1}function n(b){var c,
|
||||
d,e=b.object,f=b.opaque,g=b.transparent;g.count=0;b=f.count=0;for(c=e.materials.length;b<c;b++)d=e.materials[b],d.transparent?k(g,d):k(f,d)}function v(b){var c,d,e,f,g=b.object,h=b.buffer,i=b.opaque,j=b.transparent;j.count=0;b=i.count=0;for(e=g.materials.length;b<e;b++)if(c=g.materials[b],c instanceof THREE.MeshFaceMaterial){c=0;for(d=h.materials.length;c<d;c++)(f=h.materials[c])&&(f.transparent?k(j,f):k(i,f))}else(f=c)&&(f.transparent?k(j,f):k(i,f))}function r(b,c){return c.z-b.z}function q(b){c.enable(c.POLYGON_OFFSET_FILL);
|
||||
c.polygonOffset(0.1,1);c.enable(c.STENCIL_TEST);c.enable(c.DEPTH_TEST);c.depthMask(!1);c.colorMask(!1,!1,!1,!1);c.stencilFunc(c.ALWAYS,1,255);c.stencilOpSeparate(c.BACK,c.KEEP,c.INCR,c.KEEP);c.stencilOpSeparate(c.FRONT,c.KEEP,c.DECR,c.KEEP);var d,e=b.lights.length,f,g=b.lights,h=[],i,j,k,p,o,n=b.__webglShadowVolumes.length;for(d=0;d<e;d++)if(f=b.lights[d],f instanceof THREE.DirectionalLight&&f.castShadow){h[0]=-f.position.x;h[1]=-f.position.y;h[2]=-f.position.z;for(o=0;o<n;o++)f=b.__webglShadowVolumes[o].object,
|
||||
i=b.__webglShadowVolumes[o].buffer,j=f.materials[0],j.program||$.initMaterial(j,g,void 0,f),j=j.program,k=j.uniforms,p=j.attributes,oa!==j&&(c.useProgram(j),oa=j,c.uniformMatrix4fv(k.projectionMatrix,!1,fa),c.uniformMatrix4fv(k.viewMatrix,!1,la),c.uniform3fv(k.directionalLightDirection,h)),f.matrixWorld.flattenToArray(f._objectMatrixArray),c.uniformMatrix4fv(k.objectMatrix,!1,f._objectMatrixArray),c.bindBuffer(c.ARRAY_BUFFER,i.__webglVertexBuffer),c.vertexAttribPointer(p.position,3,c.FLOAT,!1,0,0),
|
||||
c.bindBuffer(c.ARRAY_BUFFER,i.__webglNormalBuffer),c.vertexAttribPointer(p.normal,3,c.FLOAT,!1,0,0),c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,i.__webglFaceBuffer),c.cullFace(c.FRONT),c.drawElements(c.TRIANGLES,i.__webglFaceCount,c.UNSIGNED_SHORT,0),c.cullFace(c.BACK),c.drawElements(c.TRIANGLES,i.__webglFaceCount,c.UNSIGNED_SHORT,0)}c.disable(c.POLYGON_OFFSET_FILL);c.colorMask(!0,!0,!0,!0);c.stencilFunc(c.NOTEQUAL,0,255);c.stencilOp(c.KEEP,c.KEEP,c.KEEP);c.disable(c.DEPTH_TEST);M=-1;oa=u.program;c.useProgram(u.program);
|
||||
c.uniformMatrix4fv(u.projectionLocation,!1,fa);c.uniform1f(u.darknessLocation,u.darkness);c.bindBuffer(c.ARRAY_BUFFER,u.vertexBuffer);c.vertexAttribPointer(u.vertexLocation,3,c.FLOAT,!1,0,0);c.enableVertexAttribArray(u.vertexLocation);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.blendEquation(c.FUNC_ADD);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,u.elementBuffer);c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT,0);c.disable(c.STENCIL_TEST);c.enable(c.DEPTH_TEST);c.depthMask(ra)}function z(b,d){var e,f,g;e=_sprite.attributes;
|
||||
var h=_sprite.uniforms,i=H/O,j,k=[],p=O*0.5,o=H*0.5,n=!0;c.useProgram(_sprite.program);oa=_sprite.program;M=-1;Ea||(c.enableVertexAttribArray(_sprite.attributes.position),c.enableVertexAttribArray(_sprite.attributes.uv),Ea=!0);c.disable(c.CULL_FACE);c.enable(c.BLEND);c.depthMask(!0);c.bindBuffer(c.ARRAY_BUFFER,_sprite.vertexBuffer);c.vertexAttribPointer(e.position,2,c.FLOAT,!1,16,0);c.vertexAttribPointer(e.uv,2,c.FLOAT,!1,16,8);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,_sprite.elementBuffer);c.uniformMatrix4fv(h.projectionMatrix,
|
||||
!1,fa);c.activeTexture(c.TEXTURE0);c.uniform1i(h.map,0);e=0;for(f=b.__webglSprites.length;e<f;e++)g=b.__webglSprites[e],g.useScreenCoordinates?g.z=-g.position.z:(g._modelViewMatrix.multiplyToArray(d.matrixWorldInverse,g.matrixWorld,g._modelViewMatrixArray),g.z=-g._modelViewMatrix.n34);b.__webglSprites.sort(r);e=0;for(f=b.__webglSprites.length;e<f;e++)g=b.__webglSprites[e],g.material===void 0&&g.map&&g.map.image&&g.map.image.width&&(g.useScreenCoordinates?(c.uniform1i(h.useScreenCoordinates,1),c.uniform3f(h.screenPosition,
|
||||
(g.position.x-p)/p,(o-g.position.y)/o,Math.max(0,Math.min(1,g.position.z)))):(c.uniform1i(h.useScreenCoordinates,0),c.uniform1i(h.affectedByDistance,g.affectedByDistance?1:0),c.uniformMatrix4fv(h.modelViewMatrix,!1,g._modelViewMatrixArray)),j=g.map.image.width/(g.affectedByDistance?1:H),k[0]=j*i*g.scale.x,k[1]=j*g.scale.y,c.uniform2f(h.uvScale,g.uvScale.x,g.uvScale.y),c.uniform2f(h.uvOffset,g.uvOffset.x,g.uvOffset.y),c.uniform2f(h.alignment,g.alignment.x,g.alignment.y),c.uniform1f(h.opacity,g.opacity),
|
||||
c.uniform1f(h.rotation,g.rotation),c.uniform2fv(h.scale,k),g.mergeWith3D&&!n?(c.enable(c.DEPTH_TEST),n=!0):!g.mergeWith3D&&n&&(c.disable(c.DEPTH_TEST),n=!1),L(g.blending),x(g.map,0),c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT,0));c.enable(c.CULL_FACE);c.enable(c.DEPTH_TEST);c.depthMask(ra)}function C(b,d){var e,f,g=b.__webglLensFlares.length,h,i,j,k=new THREE.Vector3,p=H/O,o=O*0.5,n=H*0.5,r=16/H,v=[r*p,r],q=[1,1,0],z=[1,1],y=t.uniforms;e=t.attributes;c.useProgram(t.program);oa=t.program;M=-1;Fa||
|
||||
(c.enableVertexAttribArray(t.attributes.vertex),c.enableVertexAttribArray(t.attributes.uv),Fa=!0);c.uniform1i(y.occlusionMap,0);c.uniform1i(y.map,1);c.bindBuffer(c.ARRAY_BUFFER,t.vertexBuffer);c.vertexAttribPointer(e.vertex,2,c.FLOAT,!1,16,0);c.vertexAttribPointer(e.uv,2,c.FLOAT,!1,16,8);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,t.elementBuffer);c.disable(c.CULL_FACE);c.depthMask(!1);c.activeTexture(c.TEXTURE0);c.bindTexture(c.TEXTURE_2D,t.occlusionTexture);c.activeTexture(c.TEXTURE1);for(f=0;f<g;f++)if(e=
|
||||
b.__webglLensFlares[f].object,k.set(e.matrixWorld.n14,e.matrixWorld.n24,e.matrixWorld.n34),d.matrixWorldInverse.multiplyVector3(k),d.projectionMatrix.multiplyVector3(k),q[0]=k.x,q[1]=k.y,q[2]=k.z,z[0]=q[0]*o+o,z[1]=q[1]*n+n,t.hasVertexTexture||z[0]>0&&z[0]<O&&z[1]>0&&z[1]<H){c.bindTexture(c.TEXTURE_2D,t.tempTexture);c.copyTexImage2D(c.TEXTURE_2D,0,c.RGB,z[0]-8,z[1]-8,16,16,0);c.uniform1i(y.renderType,0);c.uniform2fv(y.scale,v);c.uniform3fv(y.screenPosition,q);c.disable(c.BLEND);c.enable(c.DEPTH_TEST);
|
||||
c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT,0);c.bindTexture(c.TEXTURE_2D,t.occlusionTexture);c.copyTexImage2D(c.TEXTURE_2D,0,c.RGBA,z[0]-8,z[1]-8,16,16,0);c.uniform1i(y.renderType,1);c.disable(c.DEPTH_TEST);c.bindTexture(c.TEXTURE_2D,t.tempTexture);c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT,0);e.positionScreen.x=q[0];e.positionScreen.y=q[1];e.positionScreen.z=q[2];e.customUpdateCallback?e.customUpdateCallback(e):e.updateLensFlares();c.uniform1i(y.renderType,2);c.enable(c.BLEND);h=0;for(i=e.lensFlares.length;h<
|
||||
i;h++)if(j=e.lensFlares[h],j.opacity>0.0010&&j.scale>0.0010)q[0]=j.x,q[1]=j.y,q[2]=j.z,r=j.size*j.scale/H,v[0]=r*p,v[1]=r,c.uniform3fv(y.screenPosition,q),c.uniform2fv(y.scale,v),c.uniform1f(y.rotation,j.rotation),c.uniform1f(y.opacity,j.opacity),L(j.blending),x(j.texture,1),c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT,0)}c.enable(c.CULL_FACE);c.enable(c.DEPTH_TEST);c.depthMask(ra)}function D(b,c){b._modelViewMatrix.multiplyToArray(c.matrixWorldInverse,b.matrixWorld,b._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(b._modelViewMatrix).transposeIntoArray(b._normalMatrixArray)}
|
||||
function y(b){var e,f,g,h,i;if(b instanceof THREE.Mesh){f=b.geometry;for(e in f.geometryGroups){g=f.geometryGroups[e];i=!1;for(h in g.__webglCustomAttributes)if(g.__webglCustomAttributes[h].needsUpdate){i=!0;break}if(f.__dirtyVertices||f.__dirtyMorphTargets||f.__dirtyElements||f.__dirtyUvs||f.__dirtyNormals||f.__dirtyColors||f.__dirtyTangents||i){i=b;var j=c.DYNAMIC_DRAW;if(g.__inittedArrays){var k=void 0,p=void 0,n=void 0,o=void 0,G=n=void 0,r=void 0,v=void 0,q=void 0,t=void 0,z=void 0,y=void 0,
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||||
x=void 0,C=void 0,u=void 0,I=void 0,K=void 0,D=void 0,s=o=q=o=v=r=void 0,A=void 0,m=A=s=r=void 0,F=void 0,J=m=A=s=n=n=G=q=o=m=A=s=F=m=A=s=F=m=A=s=void 0,B=0,E=0,O=0,P=0,H=0,M=0,T=0,N=0,ca=0,w=0,da=0,A=s=0,L=g.__vertexArray,Z=g.__uvArray,$=g.__uv2Array,Q=g.__normalArray,U=g.__tangentArray,ea=g.__colorArray,V=g.__skinVertexAArray,W=g.__skinVertexBArray,X=g.__skinIndexArray,Y=g.__skinWeightArray,aa=g.__morphTargetsArrays,R=g.__webglCustomAttributes,m=void 0,ma=g.__faceArray,S=g.__lineArray,ja=g.__needsSmoothNormals,
|
||||
z=g.__vertexColorType,t=g.__uvType,y=g.__normalType,ga=i.geometry,ha=ga.__dirtyVertices,ia=ga.__dirtyElements,fa=ga.__dirtyUvs,ka=ga.__dirtyNormals,na=ga.__dirtyTangents,oa=ga.__dirtyColors,pa=ga.__dirtyMorphTargets,la=ga.vertices,qa=g.faces,ra=ga.faces,sa=ga.faceVertexUvs[0],ta=ga.faceVertexUvs[1],ya=ga.skinVerticesA,za=ga.skinVerticesB,Aa=ga.skinIndices,wa=ga.skinWeights,xa=i instanceof THREE.ShadowVolume?ga.edgeFaces:void 0,ua=ga.morphTargets;if(R)for(J in R)R[J].offset=0,R[J].offsetSrc=0;k=0;
|
||||
for(p=qa.length;k<p;k++)if(n=qa[k],o=ra[n],sa&&(x=sa[n]),ta&&(C=ta[n]),n=o.vertexNormals,G=o.normal,r=o.vertexColors,v=o.color,q=o.vertexTangents,o instanceof THREE.Face3){if(ha)u=la[o.a].position,I=la[o.b].position,K=la[o.c].position,L[E]=u.x,L[E+1]=u.y,L[E+2]=u.z,L[E+3]=I.x,L[E+4]=I.y,L[E+5]=I.z,L[E+6]=K.x,L[E+7]=K.y,L[E+8]=K.z,E+=9;if(R)for(J in R)if(m=R[J],m.needsUpdate)s=m.offset,A=m.offsetSrc,m.size===1?(m.boundTo===void 0||m.boundTo==="vertices"?(m.array[s+0]=m.value[o.a],m.array[s+1]=m.value[o.b],
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||||
m.array[s+2]=m.value[o.c]):m.boundTo==="faces"?(m.array[s+0]=m.value[A],m.array[s+1]=m.value[A],m.array[s+2]=m.value[A],m.offsetSrc++):m.boundTo==="faceVertices"&&(m.array[s+0]=m.value[A+0],m.array[s+1]=m.value[A+1],m.array[s+2]=m.value[A+2],m.offsetSrc+=3),m.offset+=3):(m.boundTo===void 0||m.boundTo==="vertices"?(u=m.value[o.a],I=m.value[o.b],K=m.value[o.c]):m.boundTo==="faces"?(u=m.value[A],I=m.value[A],K=m.value[A],m.offsetSrc++):m.boundTo==="faceVertices"&&(u=m.value[A+0],I=m.value[A+1],K=m.value[A+
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||||
i=b.__webglShadowVolumes[o].buffer,j=f.materials[0],j.program||aa.initMaterial(j,g,void 0,f),j=j.program,k=j.uniforms,p=j.attributes,ma!==j&&(c.useProgram(j),ma=j,c.uniformMatrix4fv(k.projectionMatrix,!1,la),c.uniformMatrix4fv(k.viewMatrix,!1,ra),c.uniform3fv(k.directionalLightDirection,h)),f.matrixWorld.flattenToArray(f._objectMatrixArray),c.uniformMatrix4fv(k.objectMatrix,!1,f._objectMatrixArray),c.bindBuffer(c.ARRAY_BUFFER,i.__webglVertexBuffer),c.vertexAttribPointer(p.position,3,c.FLOAT,!1,0,
|
||||
0),c.bindBuffer(c.ARRAY_BUFFER,i.__webglNormalBuffer),c.vertexAttribPointer(p.normal,3,c.FLOAT,!1,0,0),c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,i.__webglFaceBuffer),c.cullFace(c.FRONT),c.drawElements(c.TRIANGLES,i.__webglFaceCount,c.UNSIGNED_SHORT,0),c.cullFace(c.BACK),c.drawElements(c.TRIANGLES,i.__webglFaceCount,c.UNSIGNED_SHORT,0)}c.disable(c.POLYGON_OFFSET_FILL);c.colorMask(!0,!0,!0,!0);c.stencilFunc(c.NOTEQUAL,0,255);c.stencilOp(c.KEEP,c.KEEP,c.KEEP);c.disable(c.DEPTH_TEST);R=-1;ma=u.program;c.useProgram(u.program);
|
||||
c.uniformMatrix4fv(u.projectionLocation,!1,la);c.uniform1f(u.darknessLocation,u.darkness);c.bindBuffer(c.ARRAY_BUFFER,u.vertexBuffer);c.vertexAttribPointer(u.vertexLocation,3,c.FLOAT,!1,0,0);c.enableVertexAttribArray(u.vertexLocation);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.blendEquation(c.FUNC_ADD);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,u.elementBuffer);c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT,0);c.disable(c.STENCIL_TEST);c.enable(c.DEPTH_TEST);c.depthMask(ia)}function y(b,d){var e,f,g;e=_sprite.attributes;
|
||||
var h=_sprite.uniforms,i=N/L,j,k=[],p=L*0.5,o=N*0.5,n=!0;c.useProgram(_sprite.program);ma=_sprite.program;R=-1;Da||(c.enableVertexAttribArray(_sprite.attributes.position),c.enableVertexAttribArray(_sprite.attributes.uv),Da=!0);c.disable(c.CULL_FACE);c.enable(c.BLEND);c.depthMask(!0);c.bindBuffer(c.ARRAY_BUFFER,_sprite.vertexBuffer);c.vertexAttribPointer(e.position,2,c.FLOAT,!1,16,0);c.vertexAttribPointer(e.uv,2,c.FLOAT,!1,16,8);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,_sprite.elementBuffer);c.uniformMatrix4fv(h.projectionMatrix,
|
||||
!1,la);c.activeTexture(c.TEXTURE0);c.uniform1i(h.map,0);e=0;for(f=b.__webglSprites.length;e<f;e++)g=b.__webglSprites[e],g.useScreenCoordinates?g.z=-g.position.z:(g._modelViewMatrix.multiplyToArray(d.matrixWorldInverse,g.matrixWorld,g._modelViewMatrixArray),g.z=-g._modelViewMatrix.n34);b.__webglSprites.sort(r);e=0;for(f=b.__webglSprites.length;e<f;e++)g=b.__webglSprites[e],g.material===void 0&&g.map&&g.map.image&&g.map.image.width&&(g.useScreenCoordinates?(c.uniform1i(h.useScreenCoordinates,1),c.uniform3f(h.screenPosition,
|
||||
(g.position.x-p)/p,(o-g.position.y)/o,Math.max(0,Math.min(1,g.position.z)))):(c.uniform1i(h.useScreenCoordinates,0),c.uniform1i(h.affectedByDistance,g.affectedByDistance?1:0),c.uniformMatrix4fv(h.modelViewMatrix,!1,g._modelViewMatrixArray)),j=g.map.image.width/(g.affectedByDistance?1:N),k[0]=j*i*g.scale.x,k[1]=j*g.scale.y,c.uniform2f(h.uvScale,g.uvScale.x,g.uvScale.y),c.uniform2f(h.uvOffset,g.uvOffset.x,g.uvOffset.y),c.uniform2f(h.alignment,g.alignment.x,g.alignment.y),c.uniform1f(h.opacity,g.opacity),
|
||||
c.uniform1f(h.rotation,g.rotation),c.uniform2fv(h.scale,k),g.mergeWith3D&&!n?(c.enable(c.DEPTH_TEST),n=!0):!g.mergeWith3D&&n&&(c.disable(c.DEPTH_TEST),n=!1),E(g.blending),ca(g.map,0),c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT,0));c.enable(c.CULL_FACE);c.enable(c.DEPTH_TEST);c.depthMask(ia)}function B(b,d){var e,f,g=b.__webglLensFlares.length,h,i,j,k=new THREE.Vector3,p=N/L,o=L*0.5,n=N*0.5,r=16/N,v=[r*p,r],q=[1,1,0],x=[1,1],y=t.uniforms;e=t.attributes;c.useProgram(t.program);ma=t.program;R=-1;Ea||
|
||||
(c.enableVertexAttribArray(t.attributes.vertex),c.enableVertexAttribArray(t.attributes.uv),Ea=!0);c.uniform1i(y.occlusionMap,0);c.uniform1i(y.map,1);c.bindBuffer(c.ARRAY_BUFFER,t.vertexBuffer);c.vertexAttribPointer(e.vertex,2,c.FLOAT,!1,16,0);c.vertexAttribPointer(e.uv,2,c.FLOAT,!1,16,8);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,t.elementBuffer);c.disable(c.CULL_FACE);c.depthMask(!1);c.activeTexture(c.TEXTURE0);c.bindTexture(c.TEXTURE_2D,t.occlusionTexture);c.activeTexture(c.TEXTURE1);for(f=0;f<g;f++)if(e=
|
||||
b.__webglLensFlares[f].object,k.set(e.matrixWorld.n14,e.matrixWorld.n24,e.matrixWorld.n34),d.matrixWorldInverse.multiplyVector3(k),d.projectionMatrix.multiplyVector3(k),q[0]=k.x,q[1]=k.y,q[2]=k.z,x[0]=q[0]*o+o,x[1]=q[1]*n+n,t.hasVertexTexture||x[0]>0&&x[0]<L&&x[1]>0&&x[1]<N){c.bindTexture(c.TEXTURE_2D,t.tempTexture);c.copyTexImage2D(c.TEXTURE_2D,0,c.RGB,x[0]-8,x[1]-8,16,16,0);c.uniform1i(y.renderType,0);c.uniform2fv(y.scale,v);c.uniform3fv(y.screenPosition,q);c.disable(c.BLEND);c.enable(c.DEPTH_TEST);
|
||||
c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT,0);c.bindTexture(c.TEXTURE_2D,t.occlusionTexture);c.copyTexImage2D(c.TEXTURE_2D,0,c.RGBA,x[0]-8,x[1]-8,16,16,0);c.uniform1i(y.renderType,1);c.disable(c.DEPTH_TEST);c.bindTexture(c.TEXTURE_2D,t.tempTexture);c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT,0);e.positionScreen.x=q[0];e.positionScreen.y=q[1];e.positionScreen.z=q[2];e.customUpdateCallback?e.customUpdateCallback(e):e.updateLensFlares();c.uniform1i(y.renderType,2);c.enable(c.BLEND);h=0;for(i=e.lensFlares.length;h<
|
||||
i;h++)if(j=e.lensFlares[h],j.opacity>0.0010&&j.scale>0.0010)q[0]=j.x,q[1]=j.y,q[2]=j.z,r=j.size*j.scale/N,v[0]=r*p,v[1]=r,c.uniform3fv(y.screenPosition,q),c.uniform2fv(y.scale,v),c.uniform1f(y.rotation,j.rotation),c.uniform1f(y.opacity,j.opacity),E(j.blending),ca(j.texture,1),c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT,0)}c.enable(c.CULL_FACE);c.enable(c.DEPTH_TEST);c.depthMask(ia)}function D(b,c){b._modelViewMatrix.multiplyToArray(c.matrixWorldInverse,b.matrixWorld,b._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(b._modelViewMatrix).transposeIntoArray(b._normalMatrixArray)}
|
||||
function A(b){var e,f,g,h,i;if(b instanceof THREE.Mesh){f=b.geometry;for(e in f.geometryGroups){g=f.geometryGroups[e];i=!1;for(h in g.__webglCustomAttributes)if(g.__webglCustomAttributes[h].needsUpdate){i=!0;break}if(f.__dirtyVertices||f.__dirtyMorphTargets||f.__dirtyElements||f.__dirtyUvs||f.__dirtyNormals||f.__dirtyColors||f.__dirtyTangents||i){i=b;var j=c.DYNAMIC_DRAW;if(g.__inittedArrays){var k=void 0,p=void 0,n=void 0,o=void 0,G=n=void 0,r=void 0,v=void 0,q=void 0,t=void 0,x=void 0,y=void 0,
|
||||
A=void 0,B=void 0,u=void 0,I=void 0,K=void 0,D=void 0,s=o=q=o=v=r=void 0,z=void 0,m=z=s=r=void 0,F=void 0,J=m=z=s=n=n=G=q=o=m=z=s=F=m=z=s=F=m=z=s=void 0,E=0,C=0,S=0,T=0,M=0,L=0,U=0,N=0,da=0,w=0,ea=0,z=s=0,H=g.__vertexArray,$=g.__uvArray,aa=g.__uv2Array,P=g.__normalArray,V=g.__tangentArray,fa=g.__colorArray,W=g.__skinVertexAArray,X=g.__skinVertexBArray,Y=g.__skinIndexArray,Z=g.__skinWeightArray,ca=g.__morphTargetsArrays,Q=g.__webglCustomAttributes,m=void 0,O=g.__faceArray,R=g.__lineArray,ha=g.__needsSmoothNormals,
|
||||
x=g.__vertexColorType,t=g.__uvType,y=g.__normalType,ga=i.geometry,ja=ga.__dirtyVertices,ka=ga.__dirtyElements,ia=ga.__dirtyUvs,ma=ga.__dirtyNormals,na=ga.__dirtyTangents,oa=ga.__dirtyColors,pa=ga.__dirtyMorphTargets,la=ga.vertices,qa=g.faces,sa=ga.faces,ra=ga.faceVertexUvs[0],ta=ga.faceVertexUvs[1],ya=ga.skinVerticesA,za=ga.skinVerticesB,Aa=ga.skinIndices,wa=ga.skinWeights,xa=i instanceof THREE.ShadowVolume?ga.edgeFaces:void 0,ua=ga.morphTargets;if(Q)for(J in Q)Q[J].offset=0,Q[J].offsetSrc=0;k=0;
|
||||
for(p=qa.length;k<p;k++)if(n=qa[k],o=sa[n],ra&&(A=ra[n]),ta&&(B=ta[n]),n=o.vertexNormals,G=o.normal,r=o.vertexColors,v=o.color,q=o.vertexTangents,o instanceof THREE.Face3){if(ja)u=la[o.a].position,I=la[o.b].position,K=la[o.c].position,H[C]=u.x,H[C+1]=u.y,H[C+2]=u.z,H[C+3]=I.x,H[C+4]=I.y,H[C+5]=I.z,H[C+6]=K.x,H[C+7]=K.y,H[C+8]=K.z,C+=9;if(Q)for(J in Q)if(m=Q[J],m.needsUpdate)s=m.offset,z=m.offsetSrc,m.size===1?(m.boundTo===void 0||m.boundTo==="vertices"?(m.array[s+0]=m.value[o.a],m.array[s+1]=m.value[o.b],
|
||||
m.array[s+2]=m.value[o.c]):m.boundTo==="faces"?(m.array[s+0]=m.value[z],m.array[s+1]=m.value[z],m.array[s+2]=m.value[z],m.offsetSrc++):m.boundTo==="faceVertices"&&(m.array[s+0]=m.value[z+0],m.array[s+1]=m.value[z+1],m.array[s+2]=m.value[z+2],m.offsetSrc+=3),m.offset+=3):(m.boundTo===void 0||m.boundTo==="vertices"?(u=m.value[o.a],I=m.value[o.b],K=m.value[o.c]):m.boundTo==="faces"?(u=m.value[z],I=m.value[z],K=m.value[z],m.offsetSrc++):m.boundTo==="faceVertices"&&(u=m.value[z+0],I=m.value[z+1],K=m.value[z+
|
||||
2],m.offsetSrc+=3),m.size===2?(m.array[s+0]=u.x,m.array[s+1]=u.y,m.array[s+2]=I.x,m.array[s+3]=I.y,m.array[s+4]=K.x,m.array[s+5]=K.y,m.offset+=6):m.size===3?(m.type==="c"?(m.array[s+0]=u.r,m.array[s+1]=u.g,m.array[s+2]=u.b,m.array[s+3]=I.r,m.array[s+4]=I.g,m.array[s+5]=I.b,m.array[s+6]=K.r,m.array[s+7]=K.g,m.array[s+8]=K.b):(m.array[s+0]=u.x,m.array[s+1]=u.y,m.array[s+2]=u.z,m.array[s+3]=I.x,m.array[s+4]=I.y,m.array[s+5]=I.z,m.array[s+6]=K.x,m.array[s+7]=K.y,m.array[s+8]=K.z),m.offset+=9):(m.array[s+
|
||||
0]=u.x,m.array[s+1]=u.y,m.array[s+2]=u.z,m.array[s+3]=u.w,m.array[s+4]=I.x,m.array[s+5]=I.y,m.array[s+6]=I.z,m.array[s+7]=I.w,m.array[s+8]=K.x,m.array[s+9]=K.y,m.array[s+10]=K.z,m.array[s+11]=K.w,m.offset+=12));if(pa){s=0;for(A=ua.length;s<A;s++)u=ua[s].vertices[o.a].position,I=ua[s].vertices[o.b].position,K=ua[s].vertices[o.c].position,m=aa[s],m[da+0]=u.x,m[da+1]=u.y,m[da+2]=u.z,m[da+3]=I.x,m[da+4]=I.y,m[da+5]=I.z,m[da+6]=K.x,m[da+7]=K.y,m[da+8]=K.z;da+=9}if(wa.length)s=wa[o.a],A=wa[o.b],m=wa[o.c],
|
||||
Y[w]=s.x,Y[w+1]=s.y,Y[w+2]=s.z,Y[w+3]=s.w,Y[w+4]=A.x,Y[w+5]=A.y,Y[w+6]=A.z,Y[w+7]=A.w,Y[w+8]=m.x,Y[w+9]=m.y,Y[w+10]=m.z,Y[w+11]=m.w,s=Aa[o.a],A=Aa[o.b],m=Aa[o.c],X[w]=s.x,X[w+1]=s.y,X[w+2]=s.z,X[w+3]=s.w,X[w+4]=A.x,X[w+5]=A.y,X[w+6]=A.z,X[w+7]=A.w,X[w+8]=m.x,X[w+9]=m.y,X[w+10]=m.z,X[w+11]=m.w,s=ya[o.a],A=ya[o.b],m=ya[o.c],V[w]=s.x,V[w+1]=s.y,V[w+2]=s.z,V[w+3]=1,V[w+4]=A.x,V[w+5]=A.y,V[w+6]=A.z,V[w+7]=1,V[w+8]=m.x,V[w+9]=m.y,V[w+10]=m.z,V[w+11]=1,s=za[o.a],A=za[o.b],m=za[o.c],W[w]=s.x,W[w+1]=s.y,W[w+
|
||||
2]=s.z,W[w+3]=1,W[w+4]=A.x,W[w+5]=A.y,W[w+6]=A.z,W[w+7]=1,W[w+8]=m.x,W[w+9]=m.y,W[w+10]=m.z,W[w+11]=1,w+=12;if(oa&&z)r.length==3&&z==THREE.VertexColors?(o=r[0],s=r[1],A=r[2]):A=s=o=v,ea[ca]=o.r,ea[ca+1]=o.g,ea[ca+2]=o.b,ea[ca+3]=s.r,ea[ca+4]=s.g,ea[ca+5]=s.b,ea[ca+6]=A.r,ea[ca+7]=A.g,ea[ca+8]=A.b,ca+=9;if(na&&ga.hasTangents)r=q[0],v=q[1],o=q[2],U[T]=r.x,U[T+1]=r.y,U[T+2]=r.z,U[T+3]=r.w,U[T+4]=v.x,U[T+5]=v.y,U[T+6]=v.z,U[T+7]=v.w,U[T+8]=o.x,U[T+9]=o.y,U[T+10]=o.z,U[T+11]=o.w,T+=12;if(ka&&y)if(n.length==
|
||||
3&&ja)for(q=0;q<3;q++)G=n[q],Q[M]=G.x,Q[M+1]=G.y,Q[M+2]=G.z,M+=3;else for(q=0;q<3;q++)Q[M]=G.x,Q[M+1]=G.y,Q[M+2]=G.z,M+=3;if(fa&&x!==void 0&&t)for(q=0;q<3;q++)n=x[q],Z[O]=n.u,Z[O+1]=n.v,O+=2;if(fa&&C!==void 0&&t)for(q=0;q<3;q++)n=C[q],$[P]=n.u,$[P+1]=n.v,P+=2;ia&&(ma[H]=B,ma[H+1]=B+1,ma[H+2]=B+2,H+=3,S[N]=B,S[N+1]=B+1,S[N+2]=B,S[N+3]=B+2,S[N+4]=B+1,S[N+5]=B+2,N+=6,B+=3)}else if(o instanceof THREE.Face4){if(ha)u=la[o.a].position,I=la[o.b].position,K=la[o.c].position,D=la[o.d].position,L[E]=u.x,L[E+
|
||||
1]=u.y,L[E+2]=u.z,L[E+3]=I.x,L[E+4]=I.y,L[E+5]=I.z,L[E+6]=K.x,L[E+7]=K.y,L[E+8]=K.z,L[E+9]=D.x,L[E+10]=D.y,L[E+11]=D.z,E+=12;if(R)for(J in R)if(m=R[J],m.needsUpdate)s=m.offset,A=m.offsetSrc,m.size===1?(m.boundTo===void 0||m.boundTo==="vertices"?(m.array[s+0]=m.value[o.a],m.array[s+1]=m.value[o.b],m.array[s+2]=m.value[o.c],m.array[s+3]=m.value[o.d]):m.boundTo==="faces"?(m.array[s+0]=m.value[A],m.array[s+1]=m.value[A],m.array[s+2]=m.value[A],m.array[s+3]=m.value[A],m.offsetSrc++):m.boundTo==="faceVertices"&&
|
||||
(m.array[s+0]=m.value[A+0],m.array[s+1]=m.value[A+1],m.array[s+2]=m.value[A+2],m.array[s+3]=m.value[A+3],m.offsetSrc+=4),m.offset+=4):(m.boundTo===void 0||m.boundTo==="vertices"?(u=m.value[o.a],I=m.value[o.b],K=m.value[o.c],D=m.value[o.d]):m.boundTo==="faces"?(u=m.value[A],I=m.value[A],K=m.value[A],D=m.value[A],m.offsetSrc++):m.boundTo==="faceVertices"&&(u=m.value[A+0],I=m.value[A+1],K=m.value[A+2],D=m.value[A+3],m.offsetSrc+=4),m.size===2?(m.array[s+0]=u.x,m.array[s+1]=u.y,m.array[s+2]=I.x,m.array[s+
|
||||
0]=u.x,m.array[s+1]=u.y,m.array[s+2]=u.z,m.array[s+3]=u.w,m.array[s+4]=I.x,m.array[s+5]=I.y,m.array[s+6]=I.z,m.array[s+7]=I.w,m.array[s+8]=K.x,m.array[s+9]=K.y,m.array[s+10]=K.z,m.array[s+11]=K.w,m.offset+=12));if(pa){s=0;for(z=ua.length;s<z;s++)u=ua[s].vertices[o.a].position,I=ua[s].vertices[o.b].position,K=ua[s].vertices[o.c].position,m=ca[s],m[ea+0]=u.x,m[ea+1]=u.y,m[ea+2]=u.z,m[ea+3]=I.x,m[ea+4]=I.y,m[ea+5]=I.z,m[ea+6]=K.x,m[ea+7]=K.y,m[ea+8]=K.z;ea+=9}if(wa.length)s=wa[o.a],z=wa[o.b],m=wa[o.c],
|
||||
Z[w]=s.x,Z[w+1]=s.y,Z[w+2]=s.z,Z[w+3]=s.w,Z[w+4]=z.x,Z[w+5]=z.y,Z[w+6]=z.z,Z[w+7]=z.w,Z[w+8]=m.x,Z[w+9]=m.y,Z[w+10]=m.z,Z[w+11]=m.w,s=Aa[o.a],z=Aa[o.b],m=Aa[o.c],Y[w]=s.x,Y[w+1]=s.y,Y[w+2]=s.z,Y[w+3]=s.w,Y[w+4]=z.x,Y[w+5]=z.y,Y[w+6]=z.z,Y[w+7]=z.w,Y[w+8]=m.x,Y[w+9]=m.y,Y[w+10]=m.z,Y[w+11]=m.w,s=ya[o.a],z=ya[o.b],m=ya[o.c],W[w]=s.x,W[w+1]=s.y,W[w+2]=s.z,W[w+3]=1,W[w+4]=z.x,W[w+5]=z.y,W[w+6]=z.z,W[w+7]=1,W[w+8]=m.x,W[w+9]=m.y,W[w+10]=m.z,W[w+11]=1,s=za[o.a],z=za[o.b],m=za[o.c],X[w]=s.x,X[w+1]=s.y,X[w+
|
||||
2]=s.z,X[w+3]=1,X[w+4]=z.x,X[w+5]=z.y,X[w+6]=z.z,X[w+7]=1,X[w+8]=m.x,X[w+9]=m.y,X[w+10]=m.z,X[w+11]=1,w+=12;if(oa&&x)r.length==3&&x==THREE.VertexColors?(o=r[0],s=r[1],z=r[2]):z=s=o=v,fa[da]=o.r,fa[da+1]=o.g,fa[da+2]=o.b,fa[da+3]=s.r,fa[da+4]=s.g,fa[da+5]=s.b,fa[da+6]=z.r,fa[da+7]=z.g,fa[da+8]=z.b,da+=9;if(na&&ga.hasTangents)r=q[0],v=q[1],o=q[2],V[U]=r.x,V[U+1]=r.y,V[U+2]=r.z,V[U+3]=r.w,V[U+4]=v.x,V[U+5]=v.y,V[U+6]=v.z,V[U+7]=v.w,V[U+8]=o.x,V[U+9]=o.y,V[U+10]=o.z,V[U+11]=o.w,U+=12;if(ma&&y)if(n.length==
|
||||
3&&ha)for(q=0;q<3;q++)G=n[q],P[L]=G.x,P[L+1]=G.y,P[L+2]=G.z,L+=3;else for(q=0;q<3;q++)P[L]=G.x,P[L+1]=G.y,P[L+2]=G.z,L+=3;if(ia&&A!==void 0&&t)for(q=0;q<3;q++)n=A[q],$[S]=n.u,$[S+1]=n.v,S+=2;if(ia&&B!==void 0&&t)for(q=0;q<3;q++)n=B[q],aa[T]=n.u,aa[T+1]=n.v,T+=2;ka&&(O[M]=E,O[M+1]=E+1,O[M+2]=E+2,M+=3,R[N]=E,R[N+1]=E+1,R[N+2]=E,R[N+3]=E+2,R[N+4]=E+1,R[N+5]=E+2,N+=6,E+=3)}else if(o instanceof THREE.Face4){if(ja)u=la[o.a].position,I=la[o.b].position,K=la[o.c].position,D=la[o.d].position,H[C]=u.x,H[C+
|
||||
1]=u.y,H[C+2]=u.z,H[C+3]=I.x,H[C+4]=I.y,H[C+5]=I.z,H[C+6]=K.x,H[C+7]=K.y,H[C+8]=K.z,H[C+9]=D.x,H[C+10]=D.y,H[C+11]=D.z,C+=12;if(Q)for(J in Q)if(m=Q[J],m.needsUpdate)s=m.offset,z=m.offsetSrc,m.size===1?(m.boundTo===void 0||m.boundTo==="vertices"?(m.array[s+0]=m.value[o.a],m.array[s+1]=m.value[o.b],m.array[s+2]=m.value[o.c],m.array[s+3]=m.value[o.d]):m.boundTo==="faces"?(m.array[s+0]=m.value[z],m.array[s+1]=m.value[z],m.array[s+2]=m.value[z],m.array[s+3]=m.value[z],m.offsetSrc++):m.boundTo==="faceVertices"&&
|
||||
(m.array[s+0]=m.value[z+0],m.array[s+1]=m.value[z+1],m.array[s+2]=m.value[z+2],m.array[s+3]=m.value[z+3],m.offsetSrc+=4),m.offset+=4):(m.boundTo===void 0||m.boundTo==="vertices"?(u=m.value[o.a],I=m.value[o.b],K=m.value[o.c],D=m.value[o.d]):m.boundTo==="faces"?(u=m.value[z],I=m.value[z],K=m.value[z],D=m.value[z],m.offsetSrc++):m.boundTo==="faceVertices"&&(u=m.value[z+0],I=m.value[z+1],K=m.value[z+2],D=m.value[z+3],m.offsetSrc+=4),m.size===2?(m.array[s+0]=u.x,m.array[s+1]=u.y,m.array[s+2]=I.x,m.array[s+
|
||||
3]=I.y,m.array[s+4]=K.x,m.array[s+5]=K.y,m.array[s+6]=D.x,m.array[s+7]=D.y,m.offset+=8):m.size===3?(m.type==="c"?(m.array[s+0]=u.r,m.array[s+1]=u.g,m.array[s+2]=u.b,m.array[s+3]=I.r,m.array[s+4]=I.g,m.array[s+5]=I.b,m.array[s+6]=K.r,m.array[s+7]=K.g,m.array[s+8]=K.b,m.array[s+9]=D.r,m.array[s+10]=D.g,m.array[s+11]=D.b):(m.array[s+0]=u.x,m.array[s+1]=u.y,m.array[s+2]=u.z,m.array[s+3]=I.x,m.array[s+4]=I.y,m.array[s+5]=I.z,m.array[s+6]=K.x,m.array[s+7]=K.y,m.array[s+8]=K.z,m.array[s+9]=D.x,m.array[s+
|
||||
10]=D.y,m.array[s+11]=D.z),m.offset+=12):(m.array[s+0]=u.x,m.array[s+1]=u.y,m.array[s+2]=u.z,m.array[s+3]=u.w,m.array[s+4]=I.x,m.array[s+5]=I.y,m.array[s+6]=I.z,m.array[s+7]=I.w,m.array[s+8]=K.x,m.array[s+9]=K.y,m.array[s+10]=K.z,m.array[s+11]=K.w,m.array[s+12]=D.x,m.array[s+13]=D.y,m.array[s+14]=D.z,m.array[s+15]=D.w,m.offset+=16));if(pa){s=0;for(A=ua.length;s<A;s++)u=ua[s].vertices[o.a].position,I=ua[s].vertices[o.b].position,K=ua[s].vertices[o.c].position,D=ua[s].vertices[o.d].position,m=aa[s],
|
||||
m[da+0]=u.x,m[da+1]=u.y,m[da+2]=u.z,m[da+3]=I.x,m[da+4]=I.y,m[da+5]=I.z,m[da+6]=K.x,m[da+7]=K.y,m[da+8]=K.z,m[da+9]=D.x,m[da+10]=D.y,m[da+11]=D.z;da+=12}if(wa.length)s=wa[o.a],A=wa[o.b],m=wa[o.c],F=wa[o.d],Y[w]=s.x,Y[w+1]=s.y,Y[w+2]=s.z,Y[w+3]=s.w,Y[w+4]=A.x,Y[w+5]=A.y,Y[w+6]=A.z,Y[w+7]=A.w,Y[w+8]=m.x,Y[w+9]=m.y,Y[w+10]=m.z,Y[w+11]=m.w,Y[w+12]=F.x,Y[w+13]=F.y,Y[w+14]=F.z,Y[w+15]=F.w,s=Aa[o.a],A=Aa[o.b],m=Aa[o.c],F=Aa[o.d],X[w]=s.x,X[w+1]=s.y,X[w+2]=s.z,X[w+3]=s.w,X[w+4]=A.x,X[w+5]=A.y,X[w+6]=A.z,
|
||||
X[w+7]=A.w,X[w+8]=m.x,X[w+9]=m.y,X[w+10]=m.z,X[w+11]=m.w,X[w+12]=F.x,X[w+13]=F.y,X[w+14]=F.z,X[w+15]=F.w,s=ya[o.a],A=ya[o.b],m=ya[o.c],F=ya[o.d],V[w]=s.x,V[w+1]=s.y,V[w+2]=s.z,V[w+3]=1,V[w+4]=A.x,V[w+5]=A.y,V[w+6]=A.z,V[w+7]=1,V[w+8]=m.x,V[w+9]=m.y,V[w+10]=m.z,V[w+11]=1,V[w+12]=F.x,V[w+13]=F.y,V[w+14]=F.z,V[w+15]=1,s=za[o.a],A=za[o.b],m=za[o.c],o=za[o.d],W[w]=s.x,W[w+1]=s.y,W[w+2]=s.z,W[w+3]=1,W[w+4]=A.x,W[w+5]=A.y,W[w+6]=A.z,W[w+7]=1,W[w+8]=m.x,W[w+9]=m.y,W[w+10]=m.z,W[w+11]=1,W[w+12]=o.x,W[w+13]=
|
||||
o.y,W[w+14]=o.z,W[w+15]=1,w+=16;if(oa&&z)r.length==4&&z==THREE.VertexColors?(o=r[0],s=r[1],A=r[2],r=r[3]):r=A=s=o=v,ea[ca]=o.r,ea[ca+1]=o.g,ea[ca+2]=o.b,ea[ca+3]=s.r,ea[ca+4]=s.g,ea[ca+5]=s.b,ea[ca+6]=A.r,ea[ca+7]=A.g,ea[ca+8]=A.b,ea[ca+9]=r.r,ea[ca+10]=r.g,ea[ca+11]=r.b,ca+=12;if(na&&ga.hasTangents)r=q[0],v=q[1],o=q[2],q=q[3],U[T]=r.x,U[T+1]=r.y,U[T+2]=r.z,U[T+3]=r.w,U[T+4]=v.x,U[T+5]=v.y,U[T+6]=v.z,U[T+7]=v.w,U[T+8]=o.x,U[T+9]=o.y,U[T+10]=o.z,U[T+11]=o.w,U[T+12]=q.x,U[T+13]=q.y,U[T+14]=q.z,U[T+
|
||||
15]=q.w,T+=16;if(ka&&y)if(n.length==4&&ja)for(q=0;q<4;q++)G=n[q],Q[M]=G.x,Q[M+1]=G.y,Q[M+2]=G.z,M+=3;else for(q=0;q<4;q++)Q[M]=G.x,Q[M+1]=G.y,Q[M+2]=G.z,M+=3;if(fa&&x!==void 0&&t)for(q=0;q<4;q++)n=x[q],Z[O]=n.u,Z[O+1]=n.v,O+=2;if(fa&&C!==void 0&&t)for(q=0;q<4;q++)n=C[q],$[P]=n.u,$[P+1]=n.v,P+=2;ia&&(ma[H]=B,ma[H+1]=B+1,ma[H+2]=B+3,ma[H+3]=B+1,ma[H+4]=B+2,ma[H+5]=B+3,H+=6,S[N]=B,S[N+1]=B+1,S[N+2]=B,S[N+3]=B+3,S[N+4]=B+1,S[N+5]=B+2,S[N+6]=B+2,S[N+7]=B+3,N+=8,B+=4)}if(xa){k=0;for(p=xa.length;k<p;k++)ma[H]=
|
||||
xa[k].a,ma[H+1]=xa[k].b,ma[H+2]=xa[k].c,ma[H+3]=xa[k].a,ma[H+4]=xa[k].c,ma[H+5]=xa[k].d,H+=6}ha&&(c.bindBuffer(c.ARRAY_BUFFER,g.__webglVertexBuffer),c.bufferData(c.ARRAY_BUFFER,L,j));if(R)for(J in R)if(m=R[J],m.needsUpdate)c.bindBuffer(c.ARRAY_BUFFER,m.buffer),c.bufferData(c.ARRAY_BUFFER,m.array,j),m.needsUpdate=!1;if(pa){s=0;for(A=ua.length;s<A;s++)c.bindBuffer(c.ARRAY_BUFFER,g.__webglMorphTargetsBuffers[s]),c.bufferData(c.ARRAY_BUFFER,aa[s],j)}oa&&ca>0&&(c.bindBuffer(c.ARRAY_BUFFER,g.__webglColorBuffer),
|
||||
c.bufferData(c.ARRAY_BUFFER,ea,j));ka&&(c.bindBuffer(c.ARRAY_BUFFER,g.__webglNormalBuffer),c.bufferData(c.ARRAY_BUFFER,Q,j));na&&ga.hasTangents&&(c.bindBuffer(c.ARRAY_BUFFER,g.__webglTangentBuffer),c.bufferData(c.ARRAY_BUFFER,U,j));fa&&O>0&&(c.bindBuffer(c.ARRAY_BUFFER,g.__webglUVBuffer),c.bufferData(c.ARRAY_BUFFER,Z,j));fa&&P>0&&(c.bindBuffer(c.ARRAY_BUFFER,g.__webglUV2Buffer),c.bufferData(c.ARRAY_BUFFER,$,j));ia&&(c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,g.__webglFaceBuffer),c.bufferData(c.ELEMENT_ARRAY_BUFFER,
|
||||
ma,j),c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,g.__webglLineBuffer),c.bufferData(c.ELEMENT_ARRAY_BUFFER,S,j));w>0&&(c.bindBuffer(c.ARRAY_BUFFER,g.__webglSkinVertexABuffer),c.bufferData(c.ARRAY_BUFFER,V,j),c.bindBuffer(c.ARRAY_BUFFER,g.__webglSkinVertexBBuffer),c.bufferData(c.ARRAY_BUFFER,W,j),c.bindBuffer(c.ARRAY_BUFFER,g.__webglSkinIndicesBuffer),c.bufferData(c.ARRAY_BUFFER,X,j),c.bindBuffer(c.ARRAY_BUFFER,g.__webglSkinWeightsBuffer),c.bufferData(c.ARRAY_BUFFER,Y,j));i.dynamic||(delete g.__inittedArrays,
|
||||
10]=D.y,m.array[s+11]=D.z),m.offset+=12):(m.array[s+0]=u.x,m.array[s+1]=u.y,m.array[s+2]=u.z,m.array[s+3]=u.w,m.array[s+4]=I.x,m.array[s+5]=I.y,m.array[s+6]=I.z,m.array[s+7]=I.w,m.array[s+8]=K.x,m.array[s+9]=K.y,m.array[s+10]=K.z,m.array[s+11]=K.w,m.array[s+12]=D.x,m.array[s+13]=D.y,m.array[s+14]=D.z,m.array[s+15]=D.w,m.offset+=16));if(pa){s=0;for(z=ua.length;s<z;s++)u=ua[s].vertices[o.a].position,I=ua[s].vertices[o.b].position,K=ua[s].vertices[o.c].position,D=ua[s].vertices[o.d].position,m=ca[s],
|
||||
m[ea+0]=u.x,m[ea+1]=u.y,m[ea+2]=u.z,m[ea+3]=I.x,m[ea+4]=I.y,m[ea+5]=I.z,m[ea+6]=K.x,m[ea+7]=K.y,m[ea+8]=K.z,m[ea+9]=D.x,m[ea+10]=D.y,m[ea+11]=D.z;ea+=12}if(wa.length)s=wa[o.a],z=wa[o.b],m=wa[o.c],F=wa[o.d],Z[w]=s.x,Z[w+1]=s.y,Z[w+2]=s.z,Z[w+3]=s.w,Z[w+4]=z.x,Z[w+5]=z.y,Z[w+6]=z.z,Z[w+7]=z.w,Z[w+8]=m.x,Z[w+9]=m.y,Z[w+10]=m.z,Z[w+11]=m.w,Z[w+12]=F.x,Z[w+13]=F.y,Z[w+14]=F.z,Z[w+15]=F.w,s=Aa[o.a],z=Aa[o.b],m=Aa[o.c],F=Aa[o.d],Y[w]=s.x,Y[w+1]=s.y,Y[w+2]=s.z,Y[w+3]=s.w,Y[w+4]=z.x,Y[w+5]=z.y,Y[w+6]=z.z,
|
||||
Y[w+7]=z.w,Y[w+8]=m.x,Y[w+9]=m.y,Y[w+10]=m.z,Y[w+11]=m.w,Y[w+12]=F.x,Y[w+13]=F.y,Y[w+14]=F.z,Y[w+15]=F.w,s=ya[o.a],z=ya[o.b],m=ya[o.c],F=ya[o.d],W[w]=s.x,W[w+1]=s.y,W[w+2]=s.z,W[w+3]=1,W[w+4]=z.x,W[w+5]=z.y,W[w+6]=z.z,W[w+7]=1,W[w+8]=m.x,W[w+9]=m.y,W[w+10]=m.z,W[w+11]=1,W[w+12]=F.x,W[w+13]=F.y,W[w+14]=F.z,W[w+15]=1,s=za[o.a],z=za[o.b],m=za[o.c],o=za[o.d],X[w]=s.x,X[w+1]=s.y,X[w+2]=s.z,X[w+3]=1,X[w+4]=z.x,X[w+5]=z.y,X[w+6]=z.z,X[w+7]=1,X[w+8]=m.x,X[w+9]=m.y,X[w+10]=m.z,X[w+11]=1,X[w+12]=o.x,X[w+13]=
|
||||
o.y,X[w+14]=o.z,X[w+15]=1,w+=16;if(oa&&x)r.length==4&&x==THREE.VertexColors?(o=r[0],s=r[1],z=r[2],r=r[3]):r=z=s=o=v,fa[da]=o.r,fa[da+1]=o.g,fa[da+2]=o.b,fa[da+3]=s.r,fa[da+4]=s.g,fa[da+5]=s.b,fa[da+6]=z.r,fa[da+7]=z.g,fa[da+8]=z.b,fa[da+9]=r.r,fa[da+10]=r.g,fa[da+11]=r.b,da+=12;if(na&&ga.hasTangents)r=q[0],v=q[1],o=q[2],q=q[3],V[U]=r.x,V[U+1]=r.y,V[U+2]=r.z,V[U+3]=r.w,V[U+4]=v.x,V[U+5]=v.y,V[U+6]=v.z,V[U+7]=v.w,V[U+8]=o.x,V[U+9]=o.y,V[U+10]=o.z,V[U+11]=o.w,V[U+12]=q.x,V[U+13]=q.y,V[U+14]=q.z,V[U+
|
||||
15]=q.w,U+=16;if(ma&&y)if(n.length==4&&ha)for(q=0;q<4;q++)G=n[q],P[L]=G.x,P[L+1]=G.y,P[L+2]=G.z,L+=3;else for(q=0;q<4;q++)P[L]=G.x,P[L+1]=G.y,P[L+2]=G.z,L+=3;if(ia&&A!==void 0&&t)for(q=0;q<4;q++)n=A[q],$[S]=n.u,$[S+1]=n.v,S+=2;if(ia&&B!==void 0&&t)for(q=0;q<4;q++)n=B[q],aa[T]=n.u,aa[T+1]=n.v,T+=2;ka&&(O[M]=E,O[M+1]=E+1,O[M+2]=E+3,O[M+3]=E+1,O[M+4]=E+2,O[M+5]=E+3,M+=6,R[N]=E,R[N+1]=E+1,R[N+2]=E,R[N+3]=E+3,R[N+4]=E+1,R[N+5]=E+2,R[N+6]=E+2,R[N+7]=E+3,N+=8,E+=4)}if(xa){k=0;for(p=xa.length;k<p;k++)O[M]=
|
||||
xa[k].a,O[M+1]=xa[k].b,O[M+2]=xa[k].c,O[M+3]=xa[k].a,O[M+4]=xa[k].c,O[M+5]=xa[k].d,M+=6}ja&&(c.bindBuffer(c.ARRAY_BUFFER,g.__webglVertexBuffer),c.bufferData(c.ARRAY_BUFFER,H,j));if(Q)for(J in Q)if(m=Q[J],m.needsUpdate)c.bindBuffer(c.ARRAY_BUFFER,m.buffer),c.bufferData(c.ARRAY_BUFFER,m.array,j),m.needsUpdate=!1;if(pa){s=0;for(z=ua.length;s<z;s++)c.bindBuffer(c.ARRAY_BUFFER,g.__webglMorphTargetsBuffers[s]),c.bufferData(c.ARRAY_BUFFER,ca[s],j)}oa&&da>0&&(c.bindBuffer(c.ARRAY_BUFFER,g.__webglColorBuffer),
|
||||
c.bufferData(c.ARRAY_BUFFER,fa,j));ma&&(c.bindBuffer(c.ARRAY_BUFFER,g.__webglNormalBuffer),c.bufferData(c.ARRAY_BUFFER,P,j));na&&ga.hasTangents&&(c.bindBuffer(c.ARRAY_BUFFER,g.__webglTangentBuffer),c.bufferData(c.ARRAY_BUFFER,V,j));ia&&S>0&&(c.bindBuffer(c.ARRAY_BUFFER,g.__webglUVBuffer),c.bufferData(c.ARRAY_BUFFER,$,j));ia&&T>0&&(c.bindBuffer(c.ARRAY_BUFFER,g.__webglUV2Buffer),c.bufferData(c.ARRAY_BUFFER,aa,j));ka&&(c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,g.__webglFaceBuffer),c.bufferData(c.ELEMENT_ARRAY_BUFFER,
|
||||
O,j),c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,g.__webglLineBuffer),c.bufferData(c.ELEMENT_ARRAY_BUFFER,R,j));w>0&&(c.bindBuffer(c.ARRAY_BUFFER,g.__webglSkinVertexABuffer),c.bufferData(c.ARRAY_BUFFER,W,j),c.bindBuffer(c.ARRAY_BUFFER,g.__webglSkinVertexBBuffer),c.bufferData(c.ARRAY_BUFFER,X,j),c.bindBuffer(c.ARRAY_BUFFER,g.__webglSkinIndicesBuffer),c.bufferData(c.ARRAY_BUFFER,Y,j),c.bindBuffer(c.ARRAY_BUFFER,g.__webglSkinWeightsBuffer),c.bufferData(c.ARRAY_BUFFER,Z,j));i.dynamic||(delete g.__inittedArrays,
|
||||
delete g.__colorArray,delete g.__normalArray,delete g.__tangentArray,delete g.__uvArray,delete g.__uv2Array,delete g.__faceArray,delete g.__vertexArray,delete g.__lineArray,delete g.__skinVertexAArray,delete g.__skinVertexBArray,delete g.__skinIndexArray,delete g.__skinWeightArray)}}}f.__dirtyVertices=!1;f.__dirtyMorphTargets=!1;f.__dirtyElements=!1;f.__dirtyUvs=!1;f.__dirtyNormals=!1;f.__dirtyTangents=!1;f.__dirtyColors=!1}else if(b instanceof THREE.Ribbon){f=b.geometry;if(f.__dirtyVertices||f.__dirtyColors){b=
|
||||
f;e=c.DYNAMIC_DRAW;t=b.vertices;g=b.colors;z=t.length;i=g.length;y=b.__vertexArray;j=b.__colorArray;x=b.__dirtyColors;if(b.__dirtyVertices){for(k=0;k<z;k++)p=t[k].position,h=k*3,y[h]=p.x,y[h+1]=p.y,y[h+2]=p.z;c.bindBuffer(c.ARRAY_BUFFER,b.__webglVertexBuffer);c.bufferData(c.ARRAY_BUFFER,y,e)}if(x){for(k=0;k<i;k++)color=g[k],h=k*3,j[h]=color.r,j[h+1]=color.g,j[h+2]=color.b;c.bindBuffer(c.ARRAY_BUFFER,b.__webglColorBuffer);c.bufferData(c.ARRAY_BUFFER,j,e)}}f.__dirtyVertices=!1;f.__dirtyColors=!1}else if(b instanceof
|
||||
THREE.Line){f=b.geometry;if(f.__dirtyVertices||f.__dirtyColors){b=f;e=c.DYNAMIC_DRAW;t=b.vertices;g=b.colors;z=t.length;i=g.length;y=b.__vertexArray;j=b.__colorArray;x=b.__dirtyColors;if(b.__dirtyVertices){for(k=0;k<z;k++)p=t[k].position,h=k*3,y[h]=p.x,y[h+1]=p.y,y[h+2]=p.z;c.bindBuffer(c.ARRAY_BUFFER,b.__webglVertexBuffer);c.bufferData(c.ARRAY_BUFFER,y,e)}if(x){for(k=0;k<i;k++)color=g[k],h=k*3,j[h]=color.r,j[h+1]=color.g,j[h+2]=color.b;c.bindBuffer(c.ARRAY_BUFFER,b.__webglColorBuffer);c.bufferData(c.ARRAY_BUFFER,
|
||||
j,e)}}f.__dirtyVertices=!1;f.__dirtyColors=!1}else if(b instanceof THREE.ParticleSystem)f=b.geometry,(f.__dirtyVertices||f.__dirtyColors||b.sortParticles)&&d(f,c.DYNAMIC_DRAW,b),f.__dirtyVertices=!1,f.__dirtyColors=!1}function S(b){function c(b){var f=[];d=0;for(e=b.length;d<e;d++)b[d]==void 0?f.push("undefined"):f.push(b[d].id);return f.join("_")}var d,e,f,g,h,i,j,k,o={},p=b.morphTargets!==void 0?b.morphTargets.length:0;b.geometryGroups={};f=0;for(g=b.faces.length;f<g;f++)h=b.faces[f],i=h.materials,
|
||||
j=c(i),o[j]==void 0&&(o[j]={hash:j,counter:0}),k=o[j].hash+"_"+o[j].counter,b.geometryGroups[k]==void 0&&(b.geometryGroups[k]={faces:[],materials:i,vertices:0,numMorphTargets:p}),h=h instanceof THREE.Face3?3:4,b.geometryGroups[k].vertices+h>65535&&(o[j].counter+=1,k=o[j].hash+"_"+o[j].counter,b.geometryGroups[k]==void 0&&(b.geometryGroups[k]={faces:[],materials:i,vertices:0,numMorphTargets:p})),b.geometryGroups[k].faces.push(f),b.geometryGroups[k].vertices+=h}function Q(b,c,d){b.push({buffer:c,object:d,
|
||||
opaque:{list:[],count:0},transparent:{list:[],count:0}})}function L(b){if(b!=M){switch(b){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.SRC_ALPHA,c.ONE);break;case THREE.SubtractiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ZERO,c.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ZERO,c.SRC_COLOR);break;default:c.blendEquationSeparate(c.FUNC_ADD,c.FUNC_ADD),c.blendFuncSeparate(c.SRC_ALPHA,c.ONE_MINUS_SRC_ALPHA,c.ONE,c.ONE_MINUS_SRC_ALPHA)}M=
|
||||
b}}function B(b,d,e){(e.width&e.width-1)==0&&(e.height&e.height-1)==0?(c.texParameteri(b,c.TEXTURE_WRAP_S,E(d.wrapS)),c.texParameteri(b,c.TEXTURE_WRAP_T,E(d.wrapT)),c.texParameteri(b,c.TEXTURE_MAG_FILTER,E(d.magFilter)),c.texParameteri(b,c.TEXTURE_MIN_FILTER,E(d.minFilter)),c.generateMipmap(b)):(c.texParameteri(b,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE),c.texParameteri(b,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE),c.texParameteri(b,c.TEXTURE_MAG_FILTER,aa(d.magFilter)),c.texParameteri(b,c.TEXTURE_MIN_FILTER,aa(d.minFilter)))}
|
||||
function x(b,d){if(b.needsUpdate){if(b.__webglTexture)b.__webglTexture=c.deleteTexture(b.__webglTexture);b.__webglTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,b.__webglTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,b.image);B(c.TEXTURE_2D,b,b.image);c.bindTexture(c.TEXTURE_2D,null);b.needsUpdate=!1}c.activeTexture(c.TEXTURE0+d);c.bindTexture(c.TEXTURE_2D,b.__webglTexture)}function R(b){if(b&&!b.__webglFramebuffer){if(b.depthBuffer===void 0)b.depthBuffer=!0;if(b.stencilBuffer===
|
||||
void 0)b.stencilBuffer=!0;b.__webglFramebuffer=c.createFramebuffer();b.__webglRenderbuffer=c.createRenderbuffer();b.__webglTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,b.__webglTexture);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,E(b.wrapS));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,E(b.wrapT));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,E(b.magFilter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,E(b.minFilter));c.texImage2D(c.TEXTURE_2D,0,E(b.format),b.width,b.height,0,
|
||||
E(b.format),E(b.type),null);c.bindRenderbuffer(c.RENDERBUFFER,b.__webglRenderbuffer);c.bindFramebuffer(c.FRAMEBUFFER,b.__webglFramebuffer);c.framebufferTexture2D(c.FRAMEBUFFER,c.COLOR_ATTACHMENT0,c.TEXTURE_2D,b.__webglTexture,0);b.depthBuffer&&!b.stencilBuffer?(c.renderbufferStorage(c.RENDERBUFFER,c.DEPTH_COMPONENT16,b.width,b.height),c.framebufferRenderbuffer(c.FRAMEBUFFER,c.DEPTH_ATTACHMENT,c.RENDERBUFFER,b.__webglRenderbuffer)):b.depthBuffer&&b.stencilBuffer?(c.renderbufferStorage(c.RENDERBUFFER,
|
||||
c.DEPTH_STENCIL,b.width,b.height),c.framebufferRenderbuffer(c.FRAMEBUFFER,c.DEPTH_STENCIL_ATTACHMENT,c.RENDERBUFFER,b.__webglRenderbuffer)):c.renderbufferStorage(c.RENDERBUFFER,c.RGBA4,b.width,b.height);c.bindTexture(c.TEXTURE_2D,null);c.bindRenderbuffer(c.RENDERBUFFER,null);c.bindFramebuffer(c.FRAMEBUFFER,null)}var d,e;b?(d=b.__webglFramebuffer,e=b.width,b=b.height):(d=null,e=O,b=H);d!=Ba&&(c.bindFramebuffer(c.FRAMEBUFFER,d),c.viewport(F,Z,e,b),Ba=d)}function J(b,d){var e;b=="fragment"?e=c.createShader(c.FRAGMENT_SHADER):
|
||||
b=="vertex"&&(e=c.createShader(c.VERTEX_SHADER));c.shaderSource(e,d);c.compileShader(e);if(!c.getShaderParameter(e,c.COMPILE_STATUS))return console.error(c.getShaderInfoLog(e)),console.error(d),null;return e}function aa(b){switch(b){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return c.NEAREST;default:return c.LINEAR}}function E(b){switch(b){case THREE.RepeatWrapping:return c.REPEAT;case THREE.ClampToEdgeWrapping:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return c.MIRRORED_REPEAT;
|
||||
case THREE.NearestFilter:return c.NEAREST;case THREE.NearestMipMapNearestFilter:return c.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return c.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return c.LINEAR;case THREE.LinearMipMapNearestFilter:return c.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return c.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return c.BYTE;case THREE.UnsignedByteType:return c.UNSIGNED_BYTE;case THREE.ShortType:return c.SHORT;case THREE.UnsignedShortType:return c.UNSIGNED_SHORT;
|
||||
case THREE.IntType:return c.INT;case THREE.UnsignedShortType:return c.UNSIGNED_INT;case THREE.FloatType:return c.FLOAT;case THREE.AlphaFormat:return c.ALPHA;case THREE.RGBFormat:return c.RGB;case THREE.RGBAFormat:return c.RGBA;case THREE.LuminanceFormat:return c.LUMINANCE;case THREE.LuminanceAlphaFormat:return c.LUMINANCE_ALPHA}return 0}var $=this,c,ja=[],oa=null,Ba=null,ra=!0,pa=null,ka=null,M=null,ha=null,F=0,Z=0,O=0,H=0,N=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,
|
||||
new THREE.Vector4,new THREE.Vector4],P=new THREE.Matrix4,fa=new Float32Array(16),la=new Float32Array(16),qa=new THREE.Vector4,Ca={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},b=b||{},ia=b.canvas!==void 0?b.canvas:document.createElement("canvas"),sa=b.stencil!==void 0?b.stencil:!0,ta=b.antialias!==void 0?b.antialias:!1,na=b.clearColor!==void 0?new THREE.Color(b.clearColor):new THREE.Color(0),Da=b.clearAlpha!==void 0?b.clearAlpha:
|
||||
0;this.data={vertices:0,faces:0,drawCalls:0};this.maxMorphTargets=8;this.domElement=ia;this.sortObjects=this.autoClear=!0;try{if(!(c=ia.getContext("experimental-webgl",{antialias:ta,stencil:sa})))throw"Error creating WebGL context.";}catch(Ha){console.error(Ha)}console.log(navigator.userAgent+" | "+c.getParameter(c.VERSION)+" | "+c.getParameter(c.VENDOR)+" | "+c.getParameter(c.RENDERER)+" | "+c.getParameter(c.SHADING_LANGUAGE_VERSION));c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);
|
||||
c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendEquation(c.FUNC_ADD);c.blendFunc(c.SRC_ALPHA,c.ONE_MINUS_SRC_ALPHA);c.clearColor(na.r,na.g,na.b,Da);this.context=c;var Ga=c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0;if(sa){var u={};u.vertices=new Float32Array(12);u.faces=new Uint16Array(6);u.darkness=0.5;u.vertices[0]=-20;u.vertices[1]=-20;u.vertices[2]=-1;u.vertices[3]=20;u.vertices[4]=-20;u.vertices[5]=-1;u.vertices[6]=20;u.vertices[7]=
|
||||
20;u.vertices[8]=-1;u.vertices[9]=-20;u.vertices[10]=20;u.vertices[11]=-1;u.faces[0]=0;u.faces[1]=1;u.faces[2]=2;u.faces[3]=0;u.faces[4]=2;u.faces[5]=3;u.vertexBuffer=c.createBuffer();u.elementBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,u.vertexBuffer);c.bufferData(c.ARRAY_BUFFER,u.vertices,c.STATIC_DRAW);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,u.elementBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,u.faces,c.STATIC_DRAW);u.program=c.createProgram();c.attachShader(u.program,J("fragment",THREE.ShaderLib.shadowPost.fragmentShader));
|
||||
c.attachShader(u.program,J("vertex",THREE.ShaderLib.shadowPost.vertexShader));c.linkProgram(u.program);u.vertexLocation=c.getAttribLocation(u.program,"position");u.projectionLocation=c.getUniformLocation(u.program,"projectionMatrix");u.darknessLocation=c.getUniformLocation(u.program,"darkness")}var t={};t.vertices=new Float32Array(16);t.faces=new Uint16Array(6);b=0;t.vertices[b++]=-1;t.vertices[b++]=-1;t.vertices[b++]=0;t.vertices[b++]=0;t.vertices[b++]=1;t.vertices[b++]=-1;t.vertices[b++]=1;t.vertices[b++]=
|
||||
0;t.vertices[b++]=1;t.vertices[b++]=1;t.vertices[b++]=1;t.vertices[b++]=1;t.vertices[b++]=-1;t.vertices[b++]=1;t.vertices[b++]=0;t.vertices[b++]=1;b=0;t.faces[b++]=0;t.faces[b++]=1;t.faces[b++]=2;t.faces[b++]=0;t.faces[b++]=2;t.faces[b++]=3;t.vertexBuffer=c.createBuffer();t.elementBuffer=c.createBuffer();t.tempTexture=c.createTexture();t.occlusionTexture=c.createTexture();c.bindBuffer(c.ARRAY_BUFFER,t.vertexBuffer);c.bufferData(c.ARRAY_BUFFER,t.vertices,c.STATIC_DRAW);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,
|
||||
t.elementBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,t.faces,c.STATIC_DRAW);c.bindTexture(c.TEXTURE_2D,t.tempTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGB,16,16,0,c.RGB,c.UNSIGNED_BYTE,null);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,c.NEAREST);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,c.NEAREST);c.bindTexture(c.TEXTURE_2D,t.occlusionTexture);c.texImage2D(c.TEXTURE_2D,
|
||||
0,c.RGBA,16,16,0,c.RGBA,c.UNSIGNED_BYTE,null);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,c.NEAREST);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,c.NEAREST);c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=0?(t.hasVertexTexture=!1,t.program=c.createProgram(),c.attachShader(t.program,J("fragment",THREE.ShaderLib.lensFlare.fragmentShader)),c.attachShader(t.program,
|
||||
J("vertex",THREE.ShaderLib.lensFlare.vertexShader))):(t.hasVertexTexture=!0,t.program=c.createProgram(),c.attachShader(t.program,J("fragment",THREE.ShaderLib.lensFlareVertexTexture.fragmentShader)),c.attachShader(t.program,J("vertex",THREE.ShaderLib.lensFlareVertexTexture.vertexShader)));c.linkProgram(t.program);t.attributes={};t.uniforms={};t.attributes.vertex=c.getAttribLocation(t.program,"position");t.attributes.uv=c.getAttribLocation(t.program,"UV");t.uniforms.renderType=c.getUniformLocation(t.program,
|
||||
"renderType");t.uniforms.map=c.getUniformLocation(t.program,"map");t.uniforms.occlusionMap=c.getUniformLocation(t.program,"occlusionMap");t.uniforms.opacity=c.getUniformLocation(t.program,"opacity");t.uniforms.scale=c.getUniformLocation(t.program,"scale");t.uniforms.rotation=c.getUniformLocation(t.program,"rotation");t.uniforms.screenPosition=c.getUniformLocation(t.program,"screenPosition");var Fa=!1;_sprite={};_sprite.vertices=new Float32Array(16);_sprite.faces=new Uint16Array(6);b=0;_sprite.vertices[b++]=
|
||||
-1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;b=0;_sprite.faces[b++]=0;_sprite.faces[b++]=1;_sprite.faces[b++]=2;_sprite.faces[b++]=0;_sprite.faces[b++]=2;_sprite.faces[b++]=3;_sprite.vertexBuffer=
|
||||
c.createBuffer();_sprite.elementBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,_sprite.vertexBuffer);c.bufferData(c.ARRAY_BUFFER,_sprite.vertices,c.STATIC_DRAW);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,_sprite.elementBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,_sprite.faces,c.STATIC_DRAW);_sprite.program=c.createProgram();c.attachShader(_sprite.program,J("fragment",THREE.ShaderLib.sprite.fragmentShader));c.attachShader(_sprite.program,J("vertex",THREE.ShaderLib.sprite.vertexShader));c.linkProgram(_sprite.program);
|
||||
_sprite.attributes={};_sprite.uniforms={};_sprite.attributes.position=c.getAttribLocation(_sprite.program,"position");_sprite.attributes.uv=c.getAttribLocation(_sprite.program,"uv");_sprite.uniforms.uvOffset=c.getUniformLocation(_sprite.program,"uvOffset");_sprite.uniforms.uvScale=c.getUniformLocation(_sprite.program,"uvScale");_sprite.uniforms.rotation=c.getUniformLocation(_sprite.program,"rotation");_sprite.uniforms.scale=c.getUniformLocation(_sprite.program,"scale");_sprite.uniforms.alignment=
|
||||
c.getUniformLocation(_sprite.program,"alignment");_sprite.uniforms.map=c.getUniformLocation(_sprite.program,"map");_sprite.uniforms.opacity=c.getUniformLocation(_sprite.program,"opacity");_sprite.uniforms.useScreenCoordinates=c.getUniformLocation(_sprite.program,"useScreenCoordinates");_sprite.uniforms.affectedByDistance=c.getUniformLocation(_sprite.program,"affectedByDistance");_sprite.uniforms.screenPosition=c.getUniformLocation(_sprite.program,"screenPosition");_sprite.uniforms.modelViewMatrix=
|
||||
c.getUniformLocation(_sprite.program,"modelViewMatrix");_sprite.uniforms.projectionMatrix=c.getUniformLocation(_sprite.program,"projectionMatrix");var Ea=!1;this.setSize=function(b,c){ia.width=b;ia.height=c;this.setViewport(0,0,ia.width,ia.height)};this.setViewport=function(b,d,e,f){F=b;Z=d;O=e;H=f;c.viewport(F,Z,O,H)};this.setScissor=function(b,d,e,f){c.scissor(b,d,e,f)};this.enableScissorTest=function(b){b?c.enable(c.SCISSOR_TEST):c.disable(c.SCISSOR_TEST)};this.enableDepthBufferWrite=function(b){ra=
|
||||
b;c.depthMask(b)};this.setClearColorHex=function(b,d){na.setHex(b);Da=d;c.clearColor(na.r,na.g,na.b,Da)};this.setClearColor=function(b,d){na.copy(b);Da=d;c.clearColor(na.r,na.g,na.b,Da)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT|c.STENCIL_BUFFER_BIT)};this.setStencilShadowDarkness=function(b){u.darkness=b};this.getContext=function(){return c};this.initMaterial=function(b,d,e,f){var g,h,i;b instanceof THREE.MeshDepthMaterial?i="depth":b instanceof THREE.ShadowVolumeDynamicMaterial?
|
||||
i="shadowVolumeDynamic":b instanceof THREE.MeshNormalMaterial?i="normal":b instanceof THREE.MeshBasicMaterial?i="basic":b instanceof THREE.MeshLambertMaterial?i="lambert":b instanceof THREE.MeshPhongMaterial?i="phong":b instanceof THREE.LineBasicMaterial?i="basic":b instanceof THREE.ParticleBasicMaterial&&(i="particle_basic");if(i){var j=THREE.ShaderLib[i];b.uniforms=THREE.UniformsUtils.clone(j.uniforms);b.vertexShader=j.vertexShader;b.fragmentShader=j.fragmentShader}var k,p,o;k=o=j=0;for(p=d.length;k<
|
||||
p;k++)h=d[k],h instanceof THREE.DirectionalLight&&o++,h instanceof THREE.PointLight&&j++;j+o<=4?d=o:(d=Math.ceil(4*o/(j+o)),j=4-d);h={directional:d,point:j};o=50;if(f!==void 0&&f instanceof THREE.SkinnedMesh)o=f.bones.length;var n;a:{k=b.fragmentShader;p=b.vertexShader;var j=b.uniforms,d=b.attributes,e={map:!!b.map,envMap:!!b.envMap,lightMap:!!b.lightMap,vertexColors:b.vertexColors,fog:e,sizeAttenuation:b.sizeAttenuation,skinning:b.skinning,morphTargets:b.morphTargets,maxMorphTargets:this.maxMorphTargets,
|
||||
maxDirLights:h.directional,maxPointLights:h.point,maxBones:o},q;h=[];i?h.push(i):(h.push(k),h.push(p));for(q in e)h.push(q),h.push(e[q]);i=h.join();q=0;for(h=ja.length;q<h;q++)if(ja[q].code==i){n=ja[q].program;break a}q=c.createProgram();h=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+e.maxDirLights,"#define MAX_POINT_LIGHTS "+e.maxPointLights,e.fog?"#define USE_FOG":"",e.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",e.map?"#define USE_MAP":"",e.envMap?"#define USE_ENVMAP":
|
||||
"",e.lightMap?"#define USE_LIGHTMAP":"",e.vertexColors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");o=[Ga?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+e.maxDirLights,"#define MAX_POINT_LIGHTS "+e.maxPointLights,"#define MAX_BONES "+e.maxBones,e.map?"#define USE_MAP":"",e.envMap?"#define USE_ENVMAP":"",e.lightMap?"#define USE_LIGHTMAP":"",e.vertexColors?"#define USE_COLOR":"",e.skinning?"#define USE_SKINNING":"",e.morphTargets?"#define USE_MORPHTARGETS":
|
||||
"",e.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
|
||||
c.attachShader(q,J("fragment",h+k));c.attachShader(q,J("vertex",o+p));c.linkProgram(q);c.getProgramParameter(q,c.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+c.getProgramParameter(q,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");q.uniforms={};q.attributes={};var r;k=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(r in j)k.push(r);r=k;j=0;for(k=
|
||||
r.length;j<k;j++)p=r[j],q.uniforms[p]=c.getUniformLocation(q,p);k=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(r=0;r<e.maxMorphTargets;r++)k.push("morphTarget"+r);for(n in d)k.push(n);n=k;r=0;for(d=n.length;r<d;r++)e=n[r],q.attributes[e]=c.getAttribLocation(q,e);ja.push({program:q,code:i});n=q}b.program=n;n=b.program.attributes;n.position>=0&&c.enableVertexAttribArray(n.position);n.color>=0&&c.enableVertexAttribArray(n.color);n.normal>=
|
||||
f;e=c.DYNAMIC_DRAW;t=b.vertices;g=b.colors;x=t.length;i=g.length;y=b.__vertexArray;j=b.__colorArray;A=b.__dirtyColors;if(b.__dirtyVertices){for(k=0;k<x;k++)p=t[k].position,h=k*3,y[h]=p.x,y[h+1]=p.y,y[h+2]=p.z;c.bindBuffer(c.ARRAY_BUFFER,b.__webglVertexBuffer);c.bufferData(c.ARRAY_BUFFER,y,e)}if(A){for(k=0;k<i;k++)color=g[k],h=k*3,j[h]=color.r,j[h+1]=color.g,j[h+2]=color.b;c.bindBuffer(c.ARRAY_BUFFER,b.__webglColorBuffer);c.bufferData(c.ARRAY_BUFFER,j,e)}}f.__dirtyVertices=!1;f.__dirtyColors=!1}else if(b instanceof
|
||||
THREE.Line){f=b.geometry;if(f.__dirtyVertices||f.__dirtyColors){b=f;e=c.DYNAMIC_DRAW;t=b.vertices;g=b.colors;x=t.length;i=g.length;y=b.__vertexArray;j=b.__colorArray;A=b.__dirtyColors;if(b.__dirtyVertices){for(k=0;k<x;k++)p=t[k].position,h=k*3,y[h]=p.x,y[h+1]=p.y,y[h+2]=p.z;c.bindBuffer(c.ARRAY_BUFFER,b.__webglVertexBuffer);c.bufferData(c.ARRAY_BUFFER,y,e)}if(A){for(k=0;k<i;k++)color=g[k],h=k*3,j[h]=color.r,j[h+1]=color.g,j[h+2]=color.b;c.bindBuffer(c.ARRAY_BUFFER,b.__webglColorBuffer);c.bufferData(c.ARRAY_BUFFER,
|
||||
j,e)}}f.__dirtyVertices=!1;f.__dirtyColors=!1}else if(b instanceof THREE.ParticleSystem)f=b.geometry,(f.__dirtyVertices||f.__dirtyColors||b.sortParticles)&&d(f,c.DYNAMIC_DRAW,b),f.__dirtyVertices=!1,f.__dirtyColors=!1}function O(b,c){var d;for(d=b.length-1;d>=0;d--)b[d].object==c&&b.splice(d,1)}function ha(b){function c(b){var f=[];d=0;for(e=b.length;d<e;d++)b[d]==void 0?f.push("undefined"):f.push(b[d].id);return f.join("_")}var d,e,f,g,h,i,j,k,o={},p=b.morphTargets!==void 0?b.morphTargets.length:
|
||||
0;b.geometryGroups={};f=0;for(g=b.faces.length;f<g;f++)h=b.faces[f],i=h.materials,j=c(i),o[j]==void 0&&(o[j]={hash:j,counter:0}),k=o[j].hash+"_"+o[j].counter,b.geometryGroups[k]==void 0&&(b.geometryGroups[k]={faces:[],materials:i,vertices:0,numMorphTargets:p}),h=h instanceof THREE.Face3?3:4,b.geometryGroups[k].vertices+h>65535&&(o[j].counter+=1,k=o[j].hash+"_"+o[j].counter,b.geometryGroups[k]==void 0&&(b.geometryGroups[k]={faces:[],materials:i,vertices:0,numMorphTargets:p})),b.geometryGroups[k].faces.push(f),
|
||||
b.geometryGroups[k].vertices+=h}function T(b,c,d){b.push({buffer:c,object:d,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function E(b){if(b!=R){switch(b){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.SRC_ALPHA,c.ONE);break;case THREE.SubtractiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ZERO,c.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ZERO,c.SRC_COLOR);break;default:c.blendEquationSeparate(c.FUNC_ADD,
|
||||
c.FUNC_ADD),c.blendFuncSeparate(c.SRC_ALPHA,c.ONE_MINUS_SRC_ALPHA,c.ONE,c.ONE_MINUS_SRC_ALPHA)}R=b}}function x(b,d,e){(e.width&e.width-1)==0&&(e.height&e.height-1)==0?(c.texParameteri(b,c.TEXTURE_WRAP_S,$(d.wrapS)),c.texParameteri(b,c.TEXTURE_WRAP_T,$(d.wrapT)),c.texParameteri(b,c.TEXTURE_MAG_FILTER,$(d.magFilter)),c.texParameteri(b,c.TEXTURE_MIN_FILTER,$(d.minFilter)),c.generateMipmap(b)):(c.texParameteri(b,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE),c.texParameteri(b,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE),c.texParameteri(b,
|
||||
c.TEXTURE_MAG_FILTER,Q(d.magFilter)),c.texParameteri(b,c.TEXTURE_MIN_FILTER,Q(d.minFilter)))}function ca(b,d){if(b.needsUpdate){if(b.__webglTexture)b.__webglTexture=c.deleteTexture(b.__webglTexture);b.__webglTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,b.__webglTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,b.image);x(c.TEXTURE_2D,b,b.image);c.bindTexture(c.TEXTURE_2D,null);b.needsUpdate=!1}c.activeTexture(c.TEXTURE0+d);c.bindTexture(c.TEXTURE_2D,b.__webglTexture)}function M(b){if(b&&
|
||||
!b.__webglFramebuffer){if(b.depthBuffer===void 0)b.depthBuffer=!0;if(b.stencilBuffer===void 0)b.stencilBuffer=!0;b.__webglFramebuffer=c.createFramebuffer();b.__webglRenderbuffer=c.createRenderbuffer();b.__webglTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,b.__webglTexture);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,$(b.wrapS));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,$(b.wrapT));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,$(b.magFilter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,
|
||||
$(b.minFilter));c.texImage2D(c.TEXTURE_2D,0,$(b.format),b.width,b.height,0,$(b.format),$(b.type),null);c.bindRenderbuffer(c.RENDERBUFFER,b.__webglRenderbuffer);c.bindFramebuffer(c.FRAMEBUFFER,b.__webglFramebuffer);c.framebufferTexture2D(c.FRAMEBUFFER,c.COLOR_ATTACHMENT0,c.TEXTURE_2D,b.__webglTexture,0);b.depthBuffer&&!b.stencilBuffer?(c.renderbufferStorage(c.RENDERBUFFER,c.DEPTH_COMPONENT16,b.width,b.height),c.framebufferRenderbuffer(c.FRAMEBUFFER,c.DEPTH_ATTACHMENT,c.RENDERBUFFER,b.__webglRenderbuffer)):
|
||||
b.depthBuffer&&b.stencilBuffer?(c.renderbufferStorage(c.RENDERBUFFER,c.DEPTH_STENCIL,b.width,b.height),c.framebufferRenderbuffer(c.FRAMEBUFFER,c.DEPTH_STENCIL_ATTACHMENT,c.RENDERBUFFER,b.__webglRenderbuffer)):c.renderbufferStorage(c.RENDERBUFFER,c.RGBA4,b.width,b.height);c.bindTexture(c.TEXTURE_2D,null);c.bindRenderbuffer(c.RENDERBUFFER,null);c.bindFramebuffer(c.FRAMEBUFFER,null)}var d,e;b?(d=b.__webglFramebuffer,e=b.width,b=b.height):(d=null,e=L,b=N);d!=Ba&&(c.bindFramebuffer(c.FRAMEBUFFER,d),c.viewport(H,
|
||||
S,e,b),Ba=d)}function C(b,d){var e;b=="fragment"?e=c.createShader(c.FRAGMENT_SHADER):b=="vertex"&&(e=c.createShader(c.VERTEX_SHADER));c.shaderSource(e,d);c.compileShader(e);if(!c.getShaderParameter(e,c.COMPILE_STATUS))return console.error(c.getShaderInfoLog(e)),console.error(d),null;return e}function Q(b){switch(b){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return c.NEAREST;default:return c.LINEAR}}function $(b){switch(b){case THREE.RepeatWrapping:return c.REPEAT;
|
||||
case THREE.ClampToEdgeWrapping:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return c.MIRRORED_REPEAT;case THREE.NearestFilter:return c.NEAREST;case THREE.NearestMipMapNearestFilter:return c.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return c.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return c.LINEAR;case THREE.LinearMipMapNearestFilter:return c.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return c.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return c.BYTE;
|
||||
case THREE.UnsignedByteType:return c.UNSIGNED_BYTE;case THREE.ShortType:return c.SHORT;case THREE.UnsignedShortType:return c.UNSIGNED_SHORT;case THREE.IntType:return c.INT;case THREE.UnsignedShortType:return c.UNSIGNED_INT;case THREE.FloatType:return c.FLOAT;case THREE.AlphaFormat:return c.ALPHA;case THREE.RGBFormat:return c.RGB;case THREE.RGBAFormat:return c.RGBA;case THREE.LuminanceFormat:return c.LUMINANCE;case THREE.LuminanceAlphaFormat:return c.LUMINANCE_ALPHA}return 0}var aa=this,c,ta=[],ma=
|
||||
null,Ba=null,ia=!0,ka=null,P=null,R=null,J=null,H=0,S=0,L=0,N=0,F=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],ja=new THREE.Matrix4,la=new Float32Array(16),ra=new Float32Array(16),qa=new THREE.Vector4,pa={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},b=b||{},na=b.canvas!==void 0?b.canvas:document.createElement("canvas"),sa=b.stencil!==void 0?b.stencil:!0,Ga=b.antialias!==
|
||||
void 0?b.antialias:!1,oa=b.clearColor!==void 0?new THREE.Color(b.clearColor):new THREE.Color(0),Ca=b.clearAlpha!==void 0?b.clearAlpha:0;this.data={vertices:0,faces:0,drawCalls:0};this.maxMorphTargets=8;this.domElement=na;this.sortObjects=this.autoClear=!0;try{if(!(c=na.getContext("experimental-webgl",{antialias:Ga,stencil:sa})))throw"Error creating WebGL context.";}catch(Ha){console.error(Ha)}console.log(navigator.userAgent+" | "+c.getParameter(c.VERSION)+" | "+c.getParameter(c.VENDOR)+" | "+c.getParameter(c.RENDERER)+
|
||||
" | "+c.getParameter(c.SHADING_LANGUAGE_VERSION));c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendEquation(c.FUNC_ADD);c.blendFunc(c.SRC_ALPHA,c.ONE_MINUS_SRC_ALPHA);c.clearColor(oa.r,oa.g,oa.b,Ca);this.context=c;var Fa=c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0;if(sa){var u={};u.vertices=new Float32Array(12);u.faces=new Uint16Array(6);u.darkness=0.5;u.vertices[0]=-20;u.vertices[1]=
|
||||
-20;u.vertices[2]=-1;u.vertices[3]=20;u.vertices[4]=-20;u.vertices[5]=-1;u.vertices[6]=20;u.vertices[7]=20;u.vertices[8]=-1;u.vertices[9]=-20;u.vertices[10]=20;u.vertices[11]=-1;u.faces[0]=0;u.faces[1]=1;u.faces[2]=2;u.faces[3]=0;u.faces[4]=2;u.faces[5]=3;u.vertexBuffer=c.createBuffer();u.elementBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,u.vertexBuffer);c.bufferData(c.ARRAY_BUFFER,u.vertices,c.STATIC_DRAW);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,u.elementBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,
|
||||
u.faces,c.STATIC_DRAW);u.program=c.createProgram();c.attachShader(u.program,C("fragment",THREE.ShaderLib.shadowPost.fragmentShader));c.attachShader(u.program,C("vertex",THREE.ShaderLib.shadowPost.vertexShader));c.linkProgram(u.program);u.vertexLocation=c.getAttribLocation(u.program,"position");u.projectionLocation=c.getUniformLocation(u.program,"projectionMatrix");u.darknessLocation=c.getUniformLocation(u.program,"darkness")}var t={};t.vertices=new Float32Array(16);t.faces=new Uint16Array(6);b=0;
|
||||
t.vertices[b++]=-1;t.vertices[b++]=-1;t.vertices[b++]=0;t.vertices[b++]=0;t.vertices[b++]=1;t.vertices[b++]=-1;t.vertices[b++]=1;t.vertices[b++]=0;t.vertices[b++]=1;t.vertices[b++]=1;t.vertices[b++]=1;t.vertices[b++]=1;t.vertices[b++]=-1;t.vertices[b++]=1;t.vertices[b++]=0;t.vertices[b++]=1;b=0;t.faces[b++]=0;t.faces[b++]=1;t.faces[b++]=2;t.faces[b++]=0;t.faces[b++]=2;t.faces[b++]=3;t.vertexBuffer=c.createBuffer();t.elementBuffer=c.createBuffer();t.tempTexture=c.createTexture();t.occlusionTexture=
|
||||
c.createTexture();c.bindBuffer(c.ARRAY_BUFFER,t.vertexBuffer);c.bufferData(c.ARRAY_BUFFER,t.vertices,c.STATIC_DRAW);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,t.elementBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,t.faces,c.STATIC_DRAW);c.bindTexture(c.TEXTURE_2D,t.tempTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGB,16,16,0,c.RGB,c.UNSIGNED_BYTE,null);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,
|
||||
c.NEAREST);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,c.NEAREST);c.bindTexture(c.TEXTURE_2D,t.occlusionTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,16,16,0,c.RGBA,c.UNSIGNED_BYTE,null);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,c.NEAREST);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,c.NEAREST);c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=0?(t.hasVertexTexture=
|
||||
!1,t.program=c.createProgram(),c.attachShader(t.program,C("fragment",THREE.ShaderLib.lensFlare.fragmentShader)),c.attachShader(t.program,C("vertex",THREE.ShaderLib.lensFlare.vertexShader))):(t.hasVertexTexture=!0,t.program=c.createProgram(),c.attachShader(t.program,C("fragment",THREE.ShaderLib.lensFlareVertexTexture.fragmentShader)),c.attachShader(t.program,C("vertex",THREE.ShaderLib.lensFlareVertexTexture.vertexShader)));c.linkProgram(t.program);t.attributes={};t.uniforms={};t.attributes.vertex=
|
||||
c.getAttribLocation(t.program,"position");t.attributes.uv=c.getAttribLocation(t.program,"UV");t.uniforms.renderType=c.getUniformLocation(t.program,"renderType");t.uniforms.map=c.getUniformLocation(t.program,"map");t.uniforms.occlusionMap=c.getUniformLocation(t.program,"occlusionMap");t.uniforms.opacity=c.getUniformLocation(t.program,"opacity");t.uniforms.scale=c.getUniformLocation(t.program,"scale");t.uniforms.rotation=c.getUniformLocation(t.program,"rotation");t.uniforms.screenPosition=c.getUniformLocation(t.program,
|
||||
"screenPosition");var Ea=!1;_sprite={};_sprite.vertices=new Float32Array(16);_sprite.faces=new Uint16Array(6);b=0;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;
|
||||
b=0;_sprite.faces[b++]=0;_sprite.faces[b++]=1;_sprite.faces[b++]=2;_sprite.faces[b++]=0;_sprite.faces[b++]=2;_sprite.faces[b++]=3;_sprite.vertexBuffer=c.createBuffer();_sprite.elementBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,_sprite.vertexBuffer);c.bufferData(c.ARRAY_BUFFER,_sprite.vertices,c.STATIC_DRAW);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,_sprite.elementBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,_sprite.faces,c.STATIC_DRAW);_sprite.program=c.createProgram();c.attachShader(_sprite.program,
|
||||
C("fragment",THREE.ShaderLib.sprite.fragmentShader));c.attachShader(_sprite.program,C("vertex",THREE.ShaderLib.sprite.vertexShader));c.linkProgram(_sprite.program);_sprite.attributes={};_sprite.uniforms={};_sprite.attributes.position=c.getAttribLocation(_sprite.program,"position");_sprite.attributes.uv=c.getAttribLocation(_sprite.program,"uv");_sprite.uniforms.uvOffset=c.getUniformLocation(_sprite.program,"uvOffset");_sprite.uniforms.uvScale=c.getUniformLocation(_sprite.program,"uvScale");_sprite.uniforms.rotation=
|
||||
c.getUniformLocation(_sprite.program,"rotation");_sprite.uniforms.scale=c.getUniformLocation(_sprite.program,"scale");_sprite.uniforms.alignment=c.getUniformLocation(_sprite.program,"alignment");_sprite.uniforms.map=c.getUniformLocation(_sprite.program,"map");_sprite.uniforms.opacity=c.getUniformLocation(_sprite.program,"opacity");_sprite.uniforms.useScreenCoordinates=c.getUniformLocation(_sprite.program,"useScreenCoordinates");_sprite.uniforms.affectedByDistance=c.getUniformLocation(_sprite.program,
|
||||
"affectedByDistance");_sprite.uniforms.screenPosition=c.getUniformLocation(_sprite.program,"screenPosition");_sprite.uniforms.modelViewMatrix=c.getUniformLocation(_sprite.program,"modelViewMatrix");_sprite.uniforms.projectionMatrix=c.getUniformLocation(_sprite.program,"projectionMatrix");var Da=!1;this.setSize=function(b,c){na.width=b;na.height=c;this.setViewport(0,0,na.width,na.height)};this.setViewport=function(b,d,e,f){H=b;S=d;L=e;N=f;c.viewport(H,S,L,N)};this.setScissor=function(b,d,e,f){c.scissor(b,
|
||||
d,e,f)};this.enableScissorTest=function(b){b?c.enable(c.SCISSOR_TEST):c.disable(c.SCISSOR_TEST)};this.enableDepthBufferWrite=function(b){ia=b;c.depthMask(b)};this.setClearColorHex=function(b,d){oa.setHex(b);Ca=d;c.clearColor(oa.r,oa.g,oa.b,Ca)};this.setClearColor=function(b,d){oa.copy(b);Ca=d;c.clearColor(oa.r,oa.g,oa.b,Ca)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT|c.STENCIL_BUFFER_BIT)};this.setStencilShadowDarkness=function(b){u.darkness=b};this.getContext=function(){return c};
|
||||
this.initMaterial=function(b,d,e,f){var g,h,i;b instanceof THREE.MeshDepthMaterial?i="depth":b instanceof THREE.ShadowVolumeDynamicMaterial?i="shadowVolumeDynamic":b instanceof THREE.MeshNormalMaterial?i="normal":b instanceof THREE.MeshBasicMaterial?i="basic":b instanceof THREE.MeshLambertMaterial?i="lambert":b instanceof THREE.MeshPhongMaterial?i="phong":b instanceof THREE.LineBasicMaterial?i="basic":b instanceof THREE.ParticleBasicMaterial&&(i="particle_basic");if(i){var j=THREE.ShaderLib[i];b.uniforms=
|
||||
THREE.UniformsUtils.clone(j.uniforms);b.vertexShader=j.vertexShader;b.fragmentShader=j.fragmentShader}var k,p,o;k=o=j=0;for(p=d.length;k<p;k++)h=d[k],h instanceof THREE.DirectionalLight&&o++,h instanceof THREE.PointLight&&j++;j+o<=4?d=o:(d=Math.ceil(4*o/(j+o)),j=4-d);h={directional:d,point:j};o=50;if(f!==void 0&&f instanceof THREE.SkinnedMesh)o=f.bones.length;var n;a:{k=b.fragmentShader;p=b.vertexShader;var j=b.uniforms,d=b.attributes,e={map:!!b.map,envMap:!!b.envMap,lightMap:!!b.lightMap,vertexColors:b.vertexColors,
|
||||
fog:e,sizeAttenuation:b.sizeAttenuation,skinning:b.skinning,morphTargets:b.morphTargets,maxMorphTargets:this.maxMorphTargets,maxDirLights:h.directional,maxPointLights:h.point,maxBones:o},q;h=[];i?h.push(i):(h.push(k),h.push(p));for(q in e)h.push(q),h.push(e[q]);i=h.join();q=0;for(h=ta.length;q<h;q++)if(ta[q].code==i){n=ta[q].program;break a}q=c.createProgram();h=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+e.maxDirLights,"#define MAX_POINT_LIGHTS "+e.maxPointLights,e.fog?
|
||||
"#define USE_FOG":"",e.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",e.map?"#define USE_MAP":"",e.envMap?"#define USE_ENVMAP":"",e.lightMap?"#define USE_LIGHTMAP":"",e.vertexColors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");o=[Fa?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+e.maxDirLights,"#define MAX_POINT_LIGHTS "+e.maxPointLights,"#define MAX_BONES "+e.maxBones,e.map?"#define USE_MAP":"",e.envMap?"#define USE_ENVMAP":"",e.lightMap?
|
||||
"#define USE_LIGHTMAP":"",e.vertexColors?"#define USE_COLOR":"",e.skinning?"#define USE_SKINNING":"",e.morphTargets?"#define USE_MORPHTARGETS":"",e.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
|
||||
c.attachShader(q,C("fragment",h+k));c.attachShader(q,C("vertex",o+p));c.linkProgram(q);c.getProgramParameter(q,c.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+c.getProgramParameter(q,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");q.uniforms={};q.attributes={};var r;k=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(r in j)k.push(r);r=k;j=0;for(k=
|
||||
r.length;j<k;j++)p=r[j],q.uniforms[p]=c.getUniformLocation(q,p);k=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(r=0;r<e.maxMorphTargets;r++)k.push("morphTarget"+r);for(n in d)k.push(n);n=k;r=0;for(d=n.length;r<d;r++)e=n[r],q.attributes[e]=c.getAttribLocation(q,e);ta.push({program:q,code:i});n=q}b.program=n;n=b.program.attributes;n.position>=0&&c.enableVertexAttribArray(n.position);n.color>=0&&c.enableVertexAttribArray(n.color);n.normal>=
|
||||
0&&c.enableVertexAttribArray(n.normal);n.tangent>=0&&c.enableVertexAttribArray(n.tangent);b.skinning&&n.skinVertexA>=0&&n.skinVertexB>=0&&n.skinIndex>=0&&n.skinWeight>=0&&(c.enableVertexAttribArray(n.skinVertexA),c.enableVertexAttribArray(n.skinVertexB),c.enableVertexAttribArray(n.skinIndex),c.enableVertexAttribArray(n.skinWeight));if(b.attributes)for(g in b.attributes)n[g]!==void 0&&n[g]>=0&&c.enableVertexAttribArray(n[g]);if(b.morphTargets){b.numSupportedMorphTargets=0;n.morphTarget0>=0&&(c.enableVertexAttribArray(n.morphTarget0),
|
||||
b.numSupportedMorphTargets++);n.morphTarget1>=0&&(c.enableVertexAttribArray(n.morphTarget1),b.numSupportedMorphTargets++);n.morphTarget2>=0&&(c.enableVertexAttribArray(n.morphTarget2),b.numSupportedMorphTargets++);n.morphTarget3>=0&&(c.enableVertexAttribArray(n.morphTarget3),b.numSupportedMorphTargets++);n.morphTarget4>=0&&(c.enableVertexAttribArray(n.morphTarget4),b.numSupportedMorphTargets++);n.morphTarget5>=0&&(c.enableVertexAttribArray(n.morphTarget5),b.numSupportedMorphTargets++);n.morphTarget6>=
|
||||
0&&(c.enableVertexAttribArray(n.morphTarget6),b.numSupportedMorphTargets++);n.morphTarget7>=0&&(c.enableVertexAttribArray(n.morphTarget7),b.numSupportedMorphTargets++);f.__webglMorphTargetInfluences=new Float32Array(this.maxMorphTargets);b=0;for(g=this.maxMorphTargets;b<g;b++)f.__webglMorphTargetInfluences[b]=0}};this.render=function(b,d,k,u){var t,y,x,B,E,F,o,G,H=b.lights,J=b.fog;$.data.vertices=0;$.data.faces=0;$.data.drawCalls=0;d.matrixAutoUpdate&&d.update(void 0,!0);b.update(void 0,!1,d);d.matrixWorldInverse.flattenToArray(la);
|
||||
d.projectionMatrix.flattenToArray(fa);P.multiply(d.projectionMatrix,d.matrixWorldInverse);j(P);this.initWebGLObjects(b);R(k);(this.autoClear||u)&&this.clear();E=b.__webglObjects.length;for(u=0;u<E;u++)if(t=b.__webglObjects[u],o=t.object,o.visible)if(!(o instanceof THREE.Mesh)||p(o)){if(o.matrixWorld.flattenToArray(o._objectMatrixArray),D(o,d),v(t),t.render=!0,this.sortObjects)qa.copy(o.position),P.multiplyVector3(qa),t.z=qa.z}else t.render=!1;else t.render=!1;this.sortObjects&&b.__webglObjects.sort(r);
|
||||
F=b.__webglObjectsImmediate.length;for(u=0;u<F;u++)t=b.__webglObjectsImmediate[u],o=t.object,o.visible&&(o.matrixAutoUpdate&&o.matrixWorld.flattenToArray(o._objectMatrixArray),D(o,d),n(t));L(THREE.NormalBlending);for(u=0;u<E;u++)if(t=b.__webglObjects[u],t.render){o=t.object;G=t.buffer;x=t.opaque;i(o);for(t=0;t<x.count;t++)B=x.list[t],g(B.depthTest),f(d,H,J,B,G,o)}for(u=0;u<F;u++)if(t=b.__webglObjectsImmediate[u],o=t.object,o.visible){x=t.opaque;i(o);for(t=0;t<x.count;t++)B=x.list[t],g(B.depthTest),
|
||||
y=e(d,H,J,B,o),o.render(function(b){h(b,y,B.shading)})}for(u=0;u<E;u++)if(t=b.__webglObjects[u],t.render){o=t.object;G=t.buffer;x=t.transparent;i(o);for(t=0;t<x.count;t++)B=x.list[t],L(B.blending),g(B.depthTest),f(d,H,J,B,G,o)}for(u=0;u<F;u++)if(t=b.__webglObjectsImmediate[u],o=t.object,o.visible){x=t.transparent;i(o);for(t=0;t<x.count;t++)B=x.list[t],L(B.blending),g(B.depthTest),y=e(d,H,J,B,o),o.render(function(b){h(b,y,B.shading)})}b.__webglSprites.length&&z(b,d);sa&&b.__webglShadowVolumes.length&&
|
||||
b.lights.length&&q(b);b.__webglLensFlares.length&&C(b,d);k&&k.minFilter!==THREE.NearestFilter&&k.minFilter!==THREE.LinearFilter&&(c.bindTexture(c.TEXTURE_2D,k.__webglTexture),c.generateMipmap(c.TEXTURE_2D),c.bindTexture(c.TEXTURE_2D,null))};this.initWebGLObjects=function(b){if(!b.__webglObjects)b.__webglObjects=[],b.__webglObjectsImmediate=[],b.__webglShadowVolumes=[],b.__webglLensFlares=[],b.__webglSprites=[];for(;b.__objectsAdded.length;){var d=b.__objectsAdded[0],e=b,f=void 0,g=void 0,h=void 0;
|
||||
if(d._modelViewMatrix==void 0)d._modelViewMatrix=new THREE.Matrix4,d._normalMatrixArray=new Float32Array(9),d._modelViewMatrixArray=new Float32Array(16),d._objectMatrixArray=new Float32Array(16),d.matrixWorld.flattenToArray(d._objectMatrixArray);if(d instanceof THREE.Mesh)for(f in g=d.geometry,g.geometryGroups==void 0&&S(g),g.geometryGroups){h=g.geometryGroups[f];if(!h.__webglVertexBuffer){var i=h;i.__webglVertexBuffer=c.createBuffer();i.__webglNormalBuffer=c.createBuffer();i.__webglTangentBuffer=
|
||||
c.createBuffer();i.__webglColorBuffer=c.createBuffer();i.__webglUVBuffer=c.createBuffer();i.__webglUV2Buffer=c.createBuffer();i.__webglSkinVertexABuffer=c.createBuffer();i.__webglSkinVertexBBuffer=c.createBuffer();i.__webglSkinIndicesBuffer=c.createBuffer();i.__webglSkinWeightsBuffer=c.createBuffer();i.__webglFaceBuffer=c.createBuffer();i.__webglLineBuffer=c.createBuffer();if(i.numMorphTargets){var j=void 0,k=void 0;i.__webglMorphTargetsBuffers=[];j=0;for(k=i.numMorphTargets;j<k;j++)i.__webglMorphTargetsBuffers.push(c.createBuffer())}for(var i=
|
||||
h,j=d,n=void 0,o=void 0,p=void 0,q=p=void 0,r=void 0,t=void 0,v=t=k=0,u=p=o=void 0,o=n=void 0,q=j.geometry,u=q.faces,r=i.faces,n=0,o=r.length;n<o;n++)p=r[n],p=u[p],p instanceof THREE.Face3?(k+=3,t+=1,v+=3):p instanceof THREE.Face4&&(k+=4,t+=2,v+=4);for(var n=i,o=j,x=r=u=void 0,z=void 0,x=void 0,p=[],u=0,r=o.materials.length;u<r;u++)if(x=o.materials[u],x instanceof THREE.MeshFaceMaterial){x=0;for(l=n.materials.length;x<l;x++)(z=n.materials[x])&&p.push(z)}else(z=x)&&p.push(z);n=p;a:{u=o=void 0;r=n.length;
|
||||
for(o=0;o<r;o++)if(u=n[o],u.map||u.lightMap||u instanceof THREE.MeshShaderMaterial){o=!0;break a}o=!1}a:{r=u=void 0;p=n.length;for(u=0;u<p;u++)if(r=n[u],!(r instanceof THREE.MeshBasicMaterial&&!r.envMap||r instanceof THREE.MeshDepthMaterial)){u=r&&r.shading!=void 0&&r.shading==THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading;break a}u=!1}a:{p=r=void 0;x=n.length;for(r=0;r<x;r++)if(p=n[r],p.vertexColors){p=p.vertexColors;break a}p=!1}i.__vertexArray=new Float32Array(k*3);if(u)i.__normalArray=
|
||||
new Float32Array(k*3);if(q.hasTangents)i.__tangentArray=new Float32Array(k*4);if(p)i.__colorArray=new Float32Array(k*3);if(o){if(q.faceUvs.length>0||q.faceVertexUvs.length>0)i.__uvArray=new Float32Array(k*2);if(q.faceUvs.length>1||q.faceVertexUvs.length>1)i.__uv2Array=new Float32Array(k*2)}if(j.geometry.skinWeights.length&&j.geometry.skinIndices.length)i.__skinVertexAArray=new Float32Array(k*4),i.__skinVertexBArray=new Float32Array(k*4),i.__skinIndexArray=new Float32Array(k*4),i.__skinWeightArray=
|
||||
new Float32Array(k*4);i.__faceArray=new Uint16Array(t*3+(j.geometry.edgeFaces?j.geometry.edgeFaces.length*6:0));i.__lineArray=new Uint16Array(v*2);if(i.numMorphTargets){i.__morphTargetsArrays=[];q=0;for(r=i.numMorphTargets;q<r;q++)i.__morphTargetsArrays.push(new Float32Array(k*3))}i.__needsSmoothNormals=u==THREE.SmoothShading;i.__uvType=o;i.__vertexColorType=p;i.__normalType=u;i.__webglFaceCount=t*3+(j.geometry.edgeFaces?j.geometry.edgeFaces.length*6:0);i.__webglLineCount=v*2;q=0;for(r=n.length;q<
|
||||
r;q++)if(n[q].attributes)for(a in i.__webglCustomAttributes={},n[q].attributes){o={};for(prop in n[q].attributes[a])o[prop]=n[q].attributes[a][prop];if(!o.__webglInitialized||o.createUniqueBuffers)o.__webglInitialized=!0,t=1,o.type==="v2"?t=2:o.type==="v3"?t=3:o.type==="v4"?t=4:o.type==="c"&&(t=3),o.size=t,o.needsUpdate=!0,o.array=new Float32Array(k*t),o.buffer=c.createBuffer(),o.buffer.belongsToAttribute=a;i.__webglCustomAttributes[a]=o}i.__inittedArrays=!0;g.__dirtyVertices=!0;g.__dirtyMorphTargets=
|
||||
!0;g.__dirtyElements=!0;g.__dirtyUvs=!0;g.__dirtyNormals=!0;g.__dirtyTangents=!0;g.__dirtyColors=!0}d instanceof THREE.ShadowVolume?Q(e.__webglShadowVolumes,h,d):Q(e.__webglObjects,h,d)}else if(d instanceof THREE.LensFlare)Q(e.__webglLensFlares,void 0,d);else if(d instanceof THREE.Ribbon){g=d.geometry;if(!g.__webglVertexBuffer)f=g,f.__webglVertexBuffer=c.createBuffer(),f.__webglColorBuffer=c.createBuffer(),f=g,h=f.vertices.length,f.__vertexArray=new Float32Array(h*3),f.__colorArray=new Float32Array(h*
|
||||
3),f.__webglVertexCount=h,g.__dirtyVertices=!0,g.__dirtyColors=!0;Q(e.__webglObjects,g,d)}else if(d instanceof THREE.Line){g=d.geometry;if(!g.__webglVertexBuffer)f=g,f.__webglVertexBuffer=c.createBuffer(),f.__webglColorBuffer=c.createBuffer(),f=g,h=f.vertices.length,f.__vertexArray=new Float32Array(h*3),f.__colorArray=new Float32Array(h*3),f.__webglLineCount=h,g.__dirtyVertices=!0,g.__dirtyColors=!0;Q(e.__webglObjects,g,d)}else if(d instanceof THREE.ParticleSystem){g=d.geometry;if(!g.__webglVertexBuffer)f=
|
||||
g,f.__webglVertexBuffer=c.createBuffer(),f.__webglColorBuffer=c.createBuffer(),f=g,h=f.vertices.length,f.__vertexArray=new Float32Array(h*3),f.__colorArray=new Float32Array(h*3),f.__sortArray=[],f.__webglParticleCount=h,g.__dirtyVertices=!0,g.__dirtyColors=!0;Q(e.__webglObjects,g,d)}else THREE.MarchingCubes!==void 0&&d instanceof THREE.MarchingCubes?e.__webglObjectsImmediate.push({object:d,opaque:{list:[],count:0},transparent:{list:[],count:0}}):d instanceof THREE.Sprite&&e.__webglSprites.push(d);
|
||||
b.__objectsAdded.splice(0,1)}for(;b.__objectsRemoved.length;){d=b.__objectsRemoved[0];e=b;f=g=void 0;if(d instanceof THREE.Mesh)for(g=e.__webglObjects.length-1;g>=0;g--){if(f=e.__webglObjects[g].object,d==f){e.__webglObjects.splice(g,1);break}}else if(d instanceof THREE.Sprite)for(g=e.__webglSprites.length-1;g>=0;g--)if(f=e.__webglSprites[g],d==f){e.__webglSprites.splice(g,1);break}b.__objectsRemoved.splice(0,1)}d=0;for(e=b.__webglObjects.length;d<e;d++)y(b.__webglObjects[d].object,b);d=0;for(e=b.__webglShadowVolumes.length;d<
|
||||
e;d++)y(b.__webglShadowVolumes[d].object,b);d=0;for(e=b.__webglLensFlares.length;d<e;d++)y(b.__webglLensFlares[d].object,b)};this.setFaceCulling=function(b,d){b?(!d||d=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW),b=="back"?c.cullFace(c.BACK):b=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK),c.enable(c.CULL_FACE)):c.disable(c.CULL_FACE)};this.supportsVertexTextures=function(){return Ga}};
|
||||
0&&(c.enableVertexAttribArray(n.morphTarget6),b.numSupportedMorphTargets++);n.morphTarget7>=0&&(c.enableVertexAttribArray(n.morphTarget7),b.numSupportedMorphTargets++);f.__webglMorphTargetInfluences=new Float32Array(this.maxMorphTargets);b=0;for(g=this.maxMorphTargets;b<g;b++)f.__webglMorphTargetInfluences[b]=0}};this.render=function(b,d,k,u){var t,x,A,C,F,H,o,G,J=b.lights,L=b.fog;aa.data.vertices=0;aa.data.faces=0;aa.data.drawCalls=0;d.matrixAutoUpdate&&d.update(void 0,!0);b.update(void 0,!1,d);
|
||||
d.matrixWorldInverse.flattenToArray(ra);d.projectionMatrix.flattenToArray(la);ja.multiply(d.projectionMatrix,d.matrixWorldInverse);j(ja);this.initWebGLObjects(b);M(k);(this.autoClear||u)&&this.clear();F=b.__webglObjects.length;for(u=0;u<F;u++)if(t=b.__webglObjects[u],o=t.object,o.visible)if(!(o instanceof THREE.Mesh)||p(o)){if(o.matrixWorld.flattenToArray(o._objectMatrixArray),D(o,d),v(t),t.render=!0,this.sortObjects)qa.copy(o.position),ja.multiplyVector3(qa),t.z=qa.z}else t.render=!1;else t.render=
|
||||
!1;this.sortObjects&&b.__webglObjects.sort(r);H=b.__webglObjectsImmediate.length;for(u=0;u<H;u++)t=b.__webglObjectsImmediate[u],o=t.object,o.visible&&(o.matrixAutoUpdate&&o.matrixWorld.flattenToArray(o._objectMatrixArray),D(o,d),n(t));E(THREE.NormalBlending);for(u=0;u<F;u++)if(t=b.__webglObjects[u],t.render){o=t.object;G=t.buffer;A=t.opaque;i(o);for(t=0;t<A.count;t++)C=A.list[t],g(C.depthTest),f(d,J,L,C,G,o)}for(u=0;u<H;u++)if(t=b.__webglObjectsImmediate[u],o=t.object,o.visible){A=t.opaque;i(o);for(t=
|
||||
0;t<A.count;t++)C=A.list[t],g(C.depthTest),x=e(d,J,L,C,o),o.render(function(b){h(b,x,C.shading)})}for(u=0;u<F;u++)if(t=b.__webglObjects[u],t.render){o=t.object;G=t.buffer;A=t.transparent;i(o);for(t=0;t<A.count;t++)C=A.list[t],E(C.blending),g(C.depthTest),f(d,J,L,C,G,o)}for(u=0;u<H;u++)if(t=b.__webglObjectsImmediate[u],o=t.object,o.visible){A=t.transparent;i(o);for(t=0;t<A.count;t++)C=A.list[t],E(C.blending),g(C.depthTest),x=e(d,J,L,C,o),o.render(function(b){h(b,x,C.shading)})}b.__webglSprites.length&&
|
||||
y(b,d);sa&&b.__webglShadowVolumes.length&&b.lights.length&&q(b);b.__webglLensFlares.length&&B(b,d);k&&k.minFilter!==THREE.NearestFilter&&k.minFilter!==THREE.LinearFilter&&(c.bindTexture(c.TEXTURE_2D,k.__webglTexture),c.generateMipmap(c.TEXTURE_2D),c.bindTexture(c.TEXTURE_2D,null))};this.initWebGLObjects=function(b){if(!b.__webglObjects)b.__webglObjects=[],b.__webglObjectsImmediate=[],b.__webglShadowVolumes=[],b.__webglLensFlares=[],b.__webglSprites=[];for(;b.__objectsAdded.length;){var d=b.__objectsAdded[0],
|
||||
e=b,f=void 0,g=void 0,h=void 0;if(d._modelViewMatrix==void 0)d._modelViewMatrix=new THREE.Matrix4,d._normalMatrixArray=new Float32Array(9),d._modelViewMatrixArray=new Float32Array(16),d._objectMatrixArray=new Float32Array(16),d.matrixWorld.flattenToArray(d._objectMatrixArray);if(d instanceof THREE.Mesh)for(f in g=d.geometry,g.geometryGroups==void 0&&ha(g),g.geometryGroups){h=g.geometryGroups[f];if(!h.__webglVertexBuffer){var i=h;i.__webglVertexBuffer=c.createBuffer();i.__webglNormalBuffer=c.createBuffer();
|
||||
i.__webglTangentBuffer=c.createBuffer();i.__webglColorBuffer=c.createBuffer();i.__webglUVBuffer=c.createBuffer();i.__webglUV2Buffer=c.createBuffer();i.__webglSkinVertexABuffer=c.createBuffer();i.__webglSkinVertexBBuffer=c.createBuffer();i.__webglSkinIndicesBuffer=c.createBuffer();i.__webglSkinWeightsBuffer=c.createBuffer();i.__webglFaceBuffer=c.createBuffer();i.__webglLineBuffer=c.createBuffer();if(i.numMorphTargets){var j=void 0,k=void 0;i.__webglMorphTargetsBuffers=[];j=0;for(k=i.numMorphTargets;j<
|
||||
k;j++)i.__webglMorphTargetsBuffers.push(c.createBuffer())}for(var i=h,j=d,n=void 0,o=void 0,p=void 0,q=p=void 0,r=void 0,t=void 0,v=t=k=0,u=p=o=void 0,o=n=void 0,q=j.geometry,u=q.faces,r=i.faces,n=0,o=r.length;n<o;n++)p=r[n],p=u[p],p instanceof THREE.Face3?(k+=3,t+=1,v+=3):p instanceof THREE.Face4&&(k+=4,t+=2,v+=4);for(var n=i,o=j,x=r=u=void 0,y=void 0,x=void 0,p=[],u=0,r=o.materials.length;u<r;u++)if(x=o.materials[u],x instanceof THREE.MeshFaceMaterial){x=0;for(l=n.materials.length;x<l;x++)(y=n.materials[x])&&
|
||||
p.push(y)}else(y=x)&&p.push(y);n=p;a:{u=o=void 0;r=n.length;for(o=0;o<r;o++)if(u=n[o],u.map||u.lightMap||u instanceof THREE.MeshShaderMaterial){o=!0;break a}o=!1}a:{r=u=void 0;p=n.length;for(u=0;u<p;u++)if(r=n[u],!(r instanceof THREE.MeshBasicMaterial&&!r.envMap||r instanceof THREE.MeshDepthMaterial)){u=r&&r.shading!=void 0&&r.shading==THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading;break a}u=!1}a:{p=r=void 0;x=n.length;for(r=0;r<x;r++)if(p=n[r],p.vertexColors){p=p.vertexColors;break a}p=
|
||||
!1}i.__vertexArray=new Float32Array(k*3);if(u)i.__normalArray=new Float32Array(k*3);if(q.hasTangents)i.__tangentArray=new Float32Array(k*4);if(p)i.__colorArray=new Float32Array(k*3);if(o){if(q.faceUvs.length>0||q.faceVertexUvs.length>0)i.__uvArray=new Float32Array(k*2);if(q.faceUvs.length>1||q.faceVertexUvs.length>1)i.__uv2Array=new Float32Array(k*2)}if(j.geometry.skinWeights.length&&j.geometry.skinIndices.length)i.__skinVertexAArray=new Float32Array(k*4),i.__skinVertexBArray=new Float32Array(k*4),
|
||||
i.__skinIndexArray=new Float32Array(k*4),i.__skinWeightArray=new Float32Array(k*4);i.__faceArray=new Uint16Array(t*3+(j.geometry.edgeFaces?j.geometry.edgeFaces.length*6:0));i.__lineArray=new Uint16Array(v*2);if(i.numMorphTargets){i.__morphTargetsArrays=[];q=0;for(r=i.numMorphTargets;q<r;q++)i.__morphTargetsArrays.push(new Float32Array(k*3))}i.__needsSmoothNormals=u==THREE.SmoothShading;i.__uvType=o;i.__vertexColorType=p;i.__normalType=u;i.__webglFaceCount=t*3+(j.geometry.edgeFaces?j.geometry.edgeFaces.length*
|
||||
6:0);i.__webglLineCount=v*2;q=0;for(r=n.length;q<r;q++)if(n[q].attributes)for(a in i.__webglCustomAttributes={},n[q].attributes){o={};for(prop in n[q].attributes[a])o[prop]=n[q].attributes[a][prop];if(!o.__webglInitialized||o.createUniqueBuffers)o.__webglInitialized=!0,t=1,o.type==="v2"?t=2:o.type==="v3"?t=3:o.type==="v4"?t=4:o.type==="c"&&(t=3),o.size=t,o.needsUpdate=!0,o.array=new Float32Array(k*t),o.buffer=c.createBuffer(),o.buffer.belongsToAttribute=a;i.__webglCustomAttributes[a]=o}i.__inittedArrays=
|
||||
!0;g.__dirtyVertices=!0;g.__dirtyMorphTargets=!0;g.__dirtyElements=!0;g.__dirtyUvs=!0;g.__dirtyNormals=!0;g.__dirtyTangents=!0;g.__dirtyColors=!0}d instanceof THREE.ShadowVolume?T(e.__webglShadowVolumes,h,d):T(e.__webglObjects,h,d)}else if(d instanceof THREE.LensFlare)T(e.__webglLensFlares,void 0,d);else if(d instanceof THREE.Ribbon){g=d.geometry;if(!g.__webglVertexBuffer)f=g,f.__webglVertexBuffer=c.createBuffer(),f.__webglColorBuffer=c.createBuffer(),f=g,h=f.vertices.length,f.__vertexArray=new Float32Array(h*
|
||||
3),f.__colorArray=new Float32Array(h*3),f.__webglVertexCount=h,g.__dirtyVertices=!0,g.__dirtyColors=!0;T(e.__webglObjects,g,d)}else if(d instanceof THREE.Line){g=d.geometry;if(!g.__webglVertexBuffer)f=g,f.__webglVertexBuffer=c.createBuffer(),f.__webglColorBuffer=c.createBuffer(),f=g,h=f.vertices.length,f.__vertexArray=new Float32Array(h*3),f.__colorArray=new Float32Array(h*3),f.__webglLineCount=h,g.__dirtyVertices=!0,g.__dirtyColors=!0;T(e.__webglObjects,g,d)}else if(d instanceof THREE.ParticleSystem){g=
|
||||
d.geometry;if(!g.__webglVertexBuffer)f=g,f.__webglVertexBuffer=c.createBuffer(),f.__webglColorBuffer=c.createBuffer(),f=g,h=f.vertices.length,f.__vertexArray=new Float32Array(h*3),f.__colorArray=new Float32Array(h*3),f.__sortArray=[],f.__webglParticleCount=h,g.__dirtyVertices=!0,g.__dirtyColors=!0;T(e.__webglObjects,g,d)}else THREE.MarchingCubes!==void 0&&d instanceof THREE.MarchingCubes?e.__webglObjectsImmediate.push({object:d,opaque:{list:[],count:0},transparent:{list:[],count:0}}):d instanceof
|
||||
THREE.Sprite&&e.__webglSprites.push(d);b.__objectsAdded.splice(0,1)}for(;b.__objectsRemoved.length;)d=b.__objectsRemoved[0],e=b,d instanceof THREE.ShadowVolume?O(e.__webglShadowVolumes,d):d instanceof THREE.Mesh||d instanceof THREE.ParticleSystem||d instanceof THREE.Ribbon||d instanceof THREE.Line?O(e.__webglObjects,d):d instanceof THREE.Sprite?O(e.__webglSprites,d):d instanceof THREE.LensFlare?O(e.__webglLensFlares,d):d instanceof THREE.MarchingCubes&&O(e.__webglObjectsImmediate,d),b.__objectsRemoved.splice(0,
|
||||
1);d=0;for(e=b.__webglObjects.length;d<e;d++)A(b.__webglObjects[d].object,b);d=0;for(e=b.__webglShadowVolumes.length;d<e;d++)A(b.__webglShadowVolumes[d].object,b);d=0;for(e=b.__webglLensFlares.length;d<e;d++)A(b.__webglLensFlares[d].object,b)};this.setFaceCulling=function(b,d){b?(!d||d=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW),b=="back"?c.cullFace(c.BACK):b=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK),c.enable(c.CULL_FACE)):c.disable(c.CULL_FACE)};this.supportsVertexTextures=function(){return Fa}};
|
||||
THREE.WebGLRenderTarget=function(b,d,e){this.width=b;this.height=d;e=e||{};this.wrapS=e.wrapS!==void 0?e.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=e.wrapT!==void 0?e.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=e.magFilter!==void 0?e.magFilter:THREE.LinearFilter;this.minFilter=e.minFilter!==void 0?e.minFilter:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=e.format!==void 0?e.format:THREE.RGBAFormat;this.type=e.type!==void 0?e.type:
|
||||
THREE.UnsignedByteType;this.depthBuffer=e.depthBuffer!==void 0?e.depthBuffer:!0;this.stencilBuffer=e.stencilBuffer!==void 0?e.stencilBuffer:!0};
|
||||
|
||||
@@ -71,7 +71,7 @@
|
||||
|
||||
// Cubes
|
||||
|
||||
var geometry = new THREE.Cube( 50, 50, 50 );
|
||||
var geometry = new THREE.CubeGeometry( 50, 50, 50 );
|
||||
var material = new THREE.MeshLambertMaterial( { color: 0xffffff, shading: THREE.FlatShading } );
|
||||
|
||||
for ( var i = 0; i < 100; i ++ ) {
|
||||
|
||||
@@ -70,14 +70,14 @@
|
||||
|
||||
}
|
||||
|
||||
cube = new THREE.Mesh( new THREE.Cube( 200, 200, 200, 1, 1, 1, materials ), new THREE.MeshFaceMaterial() );
|
||||
cube = new THREE.Mesh( new THREE.CubeGeometry( 200, 200, 200, 1, 1, 1, materials ), new THREE.MeshFaceMaterial() );
|
||||
cube.position.y = 150;
|
||||
cube.overdraw = true;
|
||||
scene.addObject( cube );
|
||||
|
||||
// Plane
|
||||
|
||||
plane = new THREE.Mesh( new THREE.Plane( 200, 200 ), new THREE.MeshBasicMaterial( { color: 0xe0e0e0 } ) );
|
||||
plane = new THREE.Mesh( new THREE.PlaneGeometry( 200, 200 ), new THREE.MeshBasicMaterial( { color: 0xe0e0e0 } ) );
|
||||
plane.rotation.x = - 90 * ( Math.PI / 180 );
|
||||
plane.overdraw = true;
|
||||
scene.addObject( plane );
|
||||
|
||||
@@ -63,12 +63,12 @@
|
||||
|
||||
scene = new THREE.Scene();
|
||||
|
||||
mesh = new THREE.Mesh( new THREE.Plane( 300, 300, 3, 3 ), new THREE.MeshBasicMaterial( { map: THREE.ImageUtils.loadTexture( 'textures/shadow.png' ) } ) );
|
||||
mesh = new THREE.Mesh( new THREE.PlaneGeometry( 300, 300, 3, 3 ), new THREE.MeshBasicMaterial( { map: THREE.ImageUtils.loadTexture( 'textures/shadow.png' ) } ) );
|
||||
mesh.position.y = - 250;
|
||||
mesh.rotation.x = - 90 * Math.PI / 180;
|
||||
scene.addObject(mesh);
|
||||
|
||||
mesh = new THREE.Mesh( new THREE.Sphere( 200, 20, 20 ), new THREE.MeshBasicMaterial( { map: THREE.ImageUtils.loadTexture( 'textures/land_ocean_ice_cloud_2048.jpg' ) } ) );
|
||||
mesh = new THREE.Mesh( new THREE.SphereGeometry( 200, 20, 20 ), new THREE.MeshBasicMaterial( { map: THREE.ImageUtils.loadTexture( 'textures/land_ocean_ice_cloud_2048.jpg' ) } ) );
|
||||
mesh.overdraw = true;
|
||||
scene.addObject(mesh);
|
||||
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
|
||||
scene = new THREE.Scene();
|
||||
|
||||
var geometry = new THREE.Cube( 100, 100, 100 );
|
||||
var geometry = new THREE.CubeGeometry( 100, 100, 100 );
|
||||
var material = new THREE.MeshNormalMaterial();
|
||||
|
||||
group = new THREE.Object3D();
|
||||
|
||||
@@ -76,7 +76,7 @@
|
||||
|
||||
];
|
||||
|
||||
mesh = new THREE.Mesh( new THREE.Cube( 300, 300, 300, 7, 7, 7, materials, true ), new THREE.MeshFaceMaterial() );
|
||||
mesh = new THREE.Mesh( new THREE.CubeGeometry( 300, 300, 300, 7, 7, 7, materials, true ), new THREE.MeshFaceMaterial() );
|
||||
mesh.overdraw = true;
|
||||
scene.addObject( mesh );
|
||||
|
||||
|
||||
@@ -76,7 +76,7 @@
|
||||
|
||||
];
|
||||
|
||||
mesh = new THREE.Mesh( new THREE.Cube( 300, 300, 300, 7, 7, 7, materials, true ), new THREE.MeshFaceMaterial() );
|
||||
mesh = new THREE.Mesh( new THREE.CubeGeometry( 300, 300, 300, 7, 7, 7, materials, true ), new THREE.MeshFaceMaterial() );
|
||||
mesh.overdraw = true;
|
||||
scene.addObject( mesh );
|
||||
|
||||
|
||||
@@ -70,7 +70,7 @@
|
||||
var material = new THREE.MeshBasicMaterial( { map: new THREE.Texture( generateTexture( data, 1024, 1024 ) ) } );
|
||||
|
||||
var quality = 16, step = 1024 / quality;
|
||||
var plane = new THREE.Plane( 2000, 2000, quality - 1, quality - 1 );
|
||||
var plane = new THREE.PlaneGeometry( 2000, 2000, quality - 1, quality - 1 );
|
||||
|
||||
for ( var i = 0, l = plane.vertices.length; i < l; i ++ ) {
|
||||
|
||||
|
||||
@@ -78,7 +78,7 @@
|
||||
|
||||
}
|
||||
|
||||
var text3d = new THREE.Text( theText, {
|
||||
var text3d = new THREE.TextGeometry( theText, {
|
||||
|
||||
size: 80,
|
||||
height: 20,
|
||||
@@ -104,7 +104,7 @@
|
||||
|
||||
// Plane
|
||||
|
||||
plane = new THREE.Mesh( new THREE.Plane( 800, 800 ), new THREE.MeshBasicMaterial( { color: 0xe0e0e0, wireframe:true }) );
|
||||
plane = new THREE.Mesh( new THREE.PlaneGeometry( 800, 800 ), new THREE.MeshBasicMaterial( { color: 0xe0e0e0, wireframe:true }) );
|
||||
plane.rotation.x = - 90 * ( Math.PI / 180 );
|
||||
plane.position.x = 0;
|
||||
plane.overdraw = true;
|
||||
|
||||
@@ -49,7 +49,7 @@
|
||||
|
||||
scene = new THREE.Scene();
|
||||
|
||||
var geometry = new THREE.Cube( 100, 100, 100 );
|
||||
var geometry = new THREE.CubeGeometry( 100, 100, 100 );
|
||||
|
||||
for ( var i = 0; i < 10; i ++ ) {
|
||||
|
||||
|
||||
@@ -47,7 +47,7 @@
|
||||
|
||||
scene = new THREE.Scene();
|
||||
|
||||
var geometry = new THREE.Cube( 100, 100, 100 );
|
||||
var geometry = new THREE.CubeGeometry( 100, 100, 100 );
|
||||
|
||||
for ( var i = 0; i < 20; i ++ ) {
|
||||
|
||||
|
||||
@@ -73,7 +73,7 @@
|
||||
|
||||
projector = new THREE.Projector();
|
||||
|
||||
plane = new THREE.Mesh( new THREE.Plane( 1000, 1000, 20, 20 ), new THREE.MeshFaceMaterial() );
|
||||
plane = new THREE.Mesh( new THREE.PlaneGeometry( 1000, 1000, 20, 20 ), new THREE.MeshFaceMaterial() );
|
||||
plane.rotation.x = - 90 * Math.PI / 180;
|
||||
scene.addObject( plane );
|
||||
|
||||
@@ -145,7 +145,7 @@
|
||||
|
||||
var position = new THREE.Vector3().add( intersects[ 0 ].point, intersects[ 0 ].object.matrixRotationWorld.multiplyVector3( intersects[ 0 ].face.normal.clone() ) );
|
||||
|
||||
var voxel = new THREE.Mesh( new THREE.Cube( 50, 50, 50 ), [ new THREE.MeshLambertMaterial( { color: 0x00ff80, opacity: 1, shading: THREE.FlatShading } ), new THREE.MeshFaceMaterial() ] );
|
||||
var voxel = new THREE.Mesh( new THREE.CubeGeometry( 50, 50, 50 ), [ new THREE.MeshLambertMaterial( { color: 0x00ff80, opacity: 1, shading: THREE.FlatShading } ), new THREE.MeshFaceMaterial() ] );
|
||||
voxel.position.x = Math.floor( position.x / 50 ) * 50 + 25;
|
||||
voxel.position.y = Math.floor( position.y / 50 ) * 50 + 25;
|
||||
voxel.position.z = Math.floor( position.z / 50 ) * 50 + 25;
|
||||
|
||||
@@ -65,7 +65,7 @@
|
||||
|
||||
// Spheres
|
||||
|
||||
var geometry = new THREE.Sphere( 100, 14, 7, false );
|
||||
var geometry = new THREE.SphereGeometry( 100, 14, 7, false );
|
||||
|
||||
var materials = [
|
||||
|
||||
|
||||
@@ -72,7 +72,7 @@
|
||||
|
||||
var material = new THREE.MeshDepthMaterial();
|
||||
|
||||
plane = new THREE.Mesh( new THREE.Plane( 1000, 1000, 10, 10 ), material );
|
||||
plane = new THREE.Mesh( new THREE.PlaneGeometry( 1000, 1000, 10, 10 ), material );
|
||||
plane.rotation.x = - 90 * ( Math.PI / 180 );
|
||||
plane.position.y = - 100;
|
||||
plane.doubleSided = true;
|
||||
@@ -80,7 +80,7 @@
|
||||
|
||||
// Spheres
|
||||
|
||||
geometry = new THREE.Cube( 100, 100, 100 );
|
||||
geometry = new THREE.CubeGeometry( 100, 100, 100 );
|
||||
material = new THREE.MeshDepthMaterial( { near: 1, far: 2000 } );
|
||||
|
||||
for (var i = 0; i < 20; i ++ ) {
|
||||
|
||||
@@ -104,7 +104,7 @@
|
||||
|
||||
//
|
||||
|
||||
var plane = new THREE.Plane( 480, 204, 4, 4 );
|
||||
var plane = new THREE.PlaneGeometry( 480, 204, 4, 4 );
|
||||
|
||||
mesh = new THREE.Mesh( plane, material );
|
||||
mesh.scale.x = mesh.scale.y = mesh.scale.z = 1.5;
|
||||
|
||||
@@ -74,7 +74,7 @@
|
||||
|
||||
// Spheres
|
||||
|
||||
geometry = new THREE.Sphere( 100, 26, 18 );
|
||||
geometry = new THREE.SphereGeometry( 100, 26, 18 );
|
||||
material = new THREE.MeshLambertMaterial( { color: 0xffffff, shading: THREE.FlatShading, opacity: 1 } );
|
||||
|
||||
for ( var i = 0; i < 20; i ++ ) {
|
||||
|
||||
@@ -33,13 +33,13 @@
|
||||
<script type="text/javascript" src="../src/core/UV.js"></script>
|
||||
<script type="text/javascript" src="../src/core/Geometry.js"></script>
|
||||
<script type="text/javascript" src="../src/core/Spline.js"></script>
|
||||
<script type="text/javascript" src="../src/animation/AnimationHandler.js"></script>
|
||||
<script type="text/javascript" src="../src/animation/Animation.js"></script>
|
||||
<script type="text/javascript" src="../src/core/Edge.js"></script>
|
||||
<script type="text/javascript" src="../src/cameras/Camera.js"></script>
|
||||
<script type="text/javascript" src="../src/lights/Light.js"></script>
|
||||
<script type="text/javascript" src="../src/lights/AmbientLight.js"></script>
|
||||
<script type="text/javascript" src="../src/lights/DirectionalLight.js"></script>
|
||||
<script type="text/javascript" src="../src/lights/PointLight.js"></script>
|
||||
<script type="text/javascript" src="../src/lights/LensFlare.js"></script>
|
||||
<script type="text/javascript" src="../src/materials/Material.js"></script>
|
||||
<script type="text/javascript" src="../src/materials/Mappings.js"></script>
|
||||
<script type="text/javascript" src="../src/materials/LineBasicMaterial.js"></script>
|
||||
@@ -50,12 +50,11 @@
|
||||
<script type="text/javascript" src="../src/materials/MeshNormalMaterial.js"></script>
|
||||
<script type="text/javascript" src="../src/materials/MeshFaceMaterial.js"></script>
|
||||
<script type="text/javascript" src="../src/materials/MeshShaderMaterial.js"></script>
|
||||
<script type="text/javascript" src="../src/materials/ShadowVolumeDynamicMaterial.js"></script>
|
||||
<script type="text/javascript" src="../src/materials/ParticleBasicMaterial.js"></script>
|
||||
<script type="text/javascript" src="../src/materials/ParticleCanvasMaterial.js"></script>
|
||||
<script type="text/javascript" src="../src/materials/ParticleDOMMaterial.js"></script>
|
||||
<script type="text/javascript" src="../src/materials/Texture.js"></script>
|
||||
<script type="text/javascript" src="../src/materials/RenderTarget.js"></script>
|
||||
<script type="text/javascript" src="../src/materials/Uniforms.js"></script>
|
||||
<script type="text/javascript" src="../src/objects/Particle.js"></script>
|
||||
<script type="text/javascript" src="../src/objects/ParticleSystem.js"></script>
|
||||
<script type="text/javascript" src="../src/objects/Line.js"></script>
|
||||
@@ -65,6 +64,8 @@
|
||||
<script type="text/javascript" src="../src/objects/Ribbon.js"></script>
|
||||
<script type="text/javascript" src="../src/objects/Sound.js"></script>
|
||||
<script type="text/javascript" src="../src/objects/LOD.js"></script>
|
||||
<script type="text/javascript" src="../src/objects/ShadowVolume.js"></script>
|
||||
<script type="text/javascript" src="../src/objects/Sprite.js"></script>
|
||||
<script type="text/javascript" src="../src/scenes/Scene.js"></script>
|
||||
<script type="text/javascript" src="../src/scenes/Fog.js"></script>
|
||||
<script type="text/javascript" src="../src/scenes/FogExp2.js"></script>
|
||||
@@ -74,6 +75,7 @@
|
||||
<script type="text/javascript" src="../src/renderers/SVGRenderer.js"></script>
|
||||
<script type="text/javascript" src="../src/renderers/WebGLShaders.js"></script>
|
||||
<script type="text/javascript" src="../src/renderers/WebGLRenderer.js"></script>
|
||||
<script type="text/javascript" src="../src/renderers/WebGLRenderTarget.js"></script>
|
||||
<script type="text/javascript" src="../src/renderers/SoundRenderer.js"></script>
|
||||
<script type="text/javascript" src="../src/renderers/renderables/RenderableVertex.js"></script>
|
||||
<script type="text/javascript" src="../src/renderers/renderables/RenderableFace3.js"></script>
|
||||
@@ -81,24 +83,37 @@
|
||||
<script type="text/javascript" src="../src/renderers/renderables/RenderableObject.js"></script>
|
||||
<script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script>
|
||||
<script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/ColorUtils.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/GeometryUtils.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/ImageUtils.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/SceneUtils.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/ShaderUtils.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/animation/AnimationHandler.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/animation/Animation.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/cameras/QuakeCamera.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/cameras/PathCamera.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/geometries/Cube.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/geometries/Cylinder.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/geometries/Icosahedron.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/geometries/Lathe.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/geometries/Plane.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/geometries/Sphere.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/geometries/Torus.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/geometries/TorusKnot.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/cameras/FlyCamera.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/cameras/RollCamera.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/cameras/TrackballCamera.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/geometries/CubeGeometry.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/geometries/CylinderGeometry.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/geometries/IcosahedronGeometry.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/geometries/LatheGeometry.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/geometries/PlaneGeometry.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/geometries/SphereGeometry.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/geometries/TextGeometry.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/geometries/TorusGeometry.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/geometries/TorusKnotGeometry.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/io/Loader.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/io/JSONLoader.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/io/BinaryLoader.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/io/SceneLoader.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/objects/MarchingCubes.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/objects/Trident.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/physics/Collisions.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/physics/CollisionUtils.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/renderers/AnaglyphWebGLRenderer.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/renderers/CrosseyedWebGLRenderer.js"></script>
|
||||
|
||||
<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
|
||||
<script type="text/javascript" src="js/Stats.js"></script>
|
||||
@@ -171,7 +186,7 @@
|
||||
|
||||
objects = [];
|
||||
|
||||
geometry = new THREE.Sphere( 100, 16, 8 );
|
||||
geometry = new THREE.SphereGeometry( 100, 16, 8 );
|
||||
material = new THREE.MeshBasicMaterial( { envMap: THREE.ImageUtils.loadTexture( 'textures/metal.jpg', new THREE.SphericalReflectionMapping() ) } );
|
||||
|
||||
for ( var i = 0; i < 10; i ++ ) {
|
||||
|
||||
@@ -84,7 +84,7 @@
|
||||
|
||||
// world
|
||||
|
||||
var cube = new THREE.Cube( 20, 60, 20 );
|
||||
var cube = new THREE.CubeGeometry( 20, 60, 20 );
|
||||
|
||||
cube.vertices[ 0 ].position.multiplyScalar( 0.01 );
|
||||
cube.vertices[ 1 ].position.multiplyScalar( 0.01 );
|
||||
|
||||
@@ -67,7 +67,7 @@
|
||||
|
||||
// world
|
||||
|
||||
var cube = new THREE.Cube( 20, 60, 20 );
|
||||
var cube = new THREE.CubeGeometry( 20, 60, 20 );
|
||||
|
||||
cube.vertices[ 0 ].position.multiplyScalar( 0.01 );
|
||||
cube.vertices[ 1 ].position.multiplyScalar( 0.01 );
|
||||
|
||||
@@ -84,7 +84,7 @@
|
||||
|
||||
// world
|
||||
|
||||
var cube = new THREE.Cube( 20, 60, 20 );
|
||||
var cube = new THREE.CubeGeometry( 20, 60, 20 );
|
||||
|
||||
cube.vertices[ 0 ].position.multiplyScalar( 0.01 );
|
||||
cube.vertices[ 1 ].position.multiplyScalar( 0.01 );
|
||||
|
||||
@@ -90,7 +90,7 @@
|
||||
|
||||
// Spheres
|
||||
|
||||
var geometry = new THREE.Sphere( 100, 16, 8 );
|
||||
var geometry = new THREE.SphereGeometry( 100, 16, 8 );
|
||||
var material = new THREE.MeshLambertMaterial( { color: 0xffffff, shading: THREE.FlatShading } );
|
||||
|
||||
for ( var i = 0; i < 30; i ++ ) {
|
||||
|
||||
@@ -64,10 +64,10 @@
|
||||
|
||||
scene = new THREE.Scene();
|
||||
|
||||
var geometry = new THREE.Cylinder( 3, 10, 0.1, 100 );
|
||||
var geometry = new THREE.CylinderGeometry( 3, 10, 0.1, 100 );
|
||||
var material = new THREE.MeshNormalMaterial( { shading: THREE.SmoothShading } );
|
||||
|
||||
target = new THREE.Mesh( new THREE.Sphere( 100, 20, 20 ), material );
|
||||
target = new THREE.Mesh( new THREE.SphereGeometry( 100, 20, 20 ), material );
|
||||
scene.addObject( target );
|
||||
|
||||
for ( var i = 0; i < 1000; i ++ ) {
|
||||
|
||||
@@ -96,7 +96,7 @@
|
||||
|
||||
// SPHERES
|
||||
|
||||
sphere = new THREE.Sphere( 100, 16, 8 );
|
||||
sphere = new THREE.SphereGeometry( 100, 16, 8 );
|
||||
|
||||
for ( var i = 0; i < 10; i ++ ) {
|
||||
|
||||
@@ -242,7 +242,7 @@
|
||||
for ( var i = 0; i < materials.length; i ++ ) {
|
||||
|
||||
// material
|
||||
mesh = new THREE.Mesh( new THREE.Plane( size, size ), materials[i] );
|
||||
mesh = new THREE.Mesh( new THREE.PlaneGeometry( size, size ), materials[i] );
|
||||
mesh.position.x = i * ( size + 5 ) - ( ( materials.length - 1 ) * ( size + 5 ) / 2 );
|
||||
mesh.position.y = FLOOR + size / 2 + bottom;
|
||||
mesh.position.z = -100;
|
||||
@@ -264,7 +264,7 @@
|
||||
var xm = new THREE.MeshBasicMaterial( { map: new THREE.Texture( x ) } );
|
||||
xm.map.needsUpdate = true;
|
||||
|
||||
mesh = new THREE.Mesh( new THREE.Plane( size, size ), xm );
|
||||
mesh = new THREE.Mesh( new THREE.PlaneGeometry( size, size ), xm );
|
||||
mesh.position.x = i * ( size + 5 ) - ( ( materials.length - 1 ) * ( size + 5 ) / 2 );
|
||||
mesh.position.y = FLOOR + size / 2 + bottom;
|
||||
mesh.position.z = - 99;
|
||||
|
||||
@@ -82,12 +82,12 @@
|
||||
light.position.normalize();
|
||||
scene.addLight( light );
|
||||
|
||||
var sphere = new THREE.Sphere( 20, 32, 16 );
|
||||
var sphere = new THREE.SphereGeometry( 20, 32, 16 );
|
||||
|
||||
material_sphere1 = new THREE.MeshLambertMaterial( { color: 0xffaa00, shading: THREE.FlatShading } );
|
||||
material_sphere2 = new THREE.MeshLambertMaterial( { color: 0xff2200, shading: THREE.FlatShading } );
|
||||
|
||||
var cube = new THREE.Cube( 5, 40, 5 );
|
||||
var cube = new THREE.CubeGeometry( 5, 40, 5 );
|
||||
var material_cube = new THREE.MeshLambertMaterial( { color: 0xffff00, shading: THREE.FlatShading } );
|
||||
material_cube.color.setHSV( 0.1, 0.7, 1 );
|
||||
|
||||
@@ -132,7 +132,7 @@
|
||||
material_wireframe.color.setHSV( 0.1, 0.2, 0.25 );
|
||||
|
||||
|
||||
var plane = new THREE.Plane( 1000, 1000, 100, 100 );
|
||||
var plane = new THREE.PlaneGeometry( 1000, 1000, 100, 100 );
|
||||
mesh = new THREE.Mesh( plane, material_wireframe );
|
||||
mesh.position.y = 0.1;
|
||||
mesh.rotation.x = -1.57;
|
||||
@@ -201,7 +201,7 @@
|
||||
|
||||
} );
|
||||
|
||||
postprocessing.quad = new THREE.Mesh( new THREE.Plane( window.innerWidth, window.innerHeight ), postprocessing.materialConvolution );
|
||||
postprocessing.quad = new THREE.Mesh( new THREE.PlaneGeometry( window.innerWidth, window.innerHeight ), postprocessing.materialConvolution );
|
||||
postprocessing.quad.position.z = - 500;
|
||||
postprocessing.scene.addObject( postprocessing.quad );
|
||||
|
||||
|
||||
@@ -84,30 +84,37 @@
|
||||
<script type="text/javascript" src="../src/renderers/renderables/RenderableObject.js"></script>
|
||||
<script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script>
|
||||
<script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/animation/AnimationHandler.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/animation/Animation.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/ColorUtils.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/GeometryUtils.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/ImageUtils.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/SceneUtils.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/ShaderUtils.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/animation/AnimationHandler.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/animation/Animation.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/cameras/QuakeCamera.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/cameras/PathCamera.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/cameras/FlyCamera.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/geometries/Cube.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/geometries/Cylinder.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/geometries/Icosahedron.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/geometries/Lathe.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/geometries/Plane.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/geometries/Sphere.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/geometries/Torus.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/geometries/TorusKnot.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/cameras/RollCamera.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/cameras/TrackballCamera.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/geometries/CubeGeometry.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/geometries/CylinderGeometry.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/geometries/IcosahedronGeometry.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/geometries/LatheGeometry.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/geometries/PlaneGeometry.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/geometries/SphereGeometry.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/geometries/TextGeometry.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/geometries/TorusGeometry.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/geometries/TorusKnotGeometry.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/io/Loader.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/io/JSONLoader.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/io/BinaryLoader.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/io/SceneLoader.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/objects/MarchingCubes.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/objects/Trident.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/physics/Collisions.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/physics/CollisionUtils.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/renderers/AnaglyphWebGLRenderer.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/renderers/CrosseyedWebGLRenderer.js"></script>
|
||||
|
||||
<script type="text/javascript" src="obj/Qrcode.js"></script>
|
||||
|
||||
@@ -155,7 +162,7 @@
|
||||
|
||||
// CUBES
|
||||
|
||||
var cube = new THREE.Cube( 100, 100, 100 );
|
||||
var cube = new THREE.CubeGeometry( 100, 100, 100 );
|
||||
|
||||
mesh = new THREE.Mesh( cube, new THREE.MeshBasicMaterial( { color: 0x0000ff, opacity: 0.5 } ) );
|
||||
mesh.position.x = 500;
|
||||
@@ -174,7 +181,7 @@
|
||||
|
||||
// PLANE
|
||||
|
||||
mesh = new THREE.Mesh( new THREE.Plane( 100, 100 ), new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff } ) );
|
||||
mesh = new THREE.Mesh( new THREE.PlaneGeometry( 100, 100 ), new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff } ) );
|
||||
mesh.position.y = -500;
|
||||
mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
|
||||
mesh.doubleSided = true;
|
||||
@@ -182,7 +189,7 @@
|
||||
|
||||
// CYLINDER
|
||||
|
||||
mesh = new THREE.Mesh( new THREE.Cylinder( 10, 20, 100, 200, - 50, - 20 ), new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff } ) );
|
||||
mesh = new THREE.Mesh( new THREE.CylinderGeometry( 10, 20, 100, 200, - 50, - 20 ), new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff } ) );
|
||||
mesh.position.x = -500;
|
||||
mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
|
||||
scene.addObject( mesh );
|
||||
|
||||
@@ -87,8 +87,8 @@ function init() {
|
||||
function createCube( s, p ) {
|
||||
|
||||
cube = new THREE.Mesh (
|
||||
new THREE.Cube( s,s,s, 1,1,1 ),
|
||||
new THREE.MeshLambertMaterial( { color: 0x003300 })
|
||||
new THREE.CubeGeometry( s, s, s ),
|
||||
new THREE.MeshLambertMaterial( { color: 0x003300 } )
|
||||
);
|
||||
|
||||
cube.position = p;
|
||||
|
||||
@@ -85,22 +85,20 @@
|
||||
//makeWall(-360);
|
||||
//makeWall(-480);
|
||||
|
||||
plane = new THREE.Mesh(new THREE.Plane(30000, 30000, 10, 10), new THREE.MeshLambertMaterial({
|
||||
color: 0x003300
|
||||
}));
|
||||
plane.position.y = -480;
|
||||
plane.rotation.x = Math.PI / -2;
|
||||
scene.addObject(plane);
|
||||
geoms.push(plane);
|
||||
plane = new THREE.Mesh( new THREE.PlaneGeometry( 30000, 30000, 10, 10 ), new THREE.MeshLambertMaterial( { color: 0x003300 } ) );
|
||||
plane.position.y = - 480;
|
||||
plane.rotation.x = Math.PI / - 2;
|
||||
scene.addObject( plane );
|
||||
geoms.push( plane );
|
||||
|
||||
var cplane = new THREE.PlaneCollider(plane.position, new THREE.Vector3(0, 1, 0));
|
||||
var cplane = new THREE.PlaneCollider( plane.position, new THREE.Vector3( 0, 1, 0 ) );
|
||||
cplane.mesh = plane;
|
||||
THREE.Collisions.colliders.push(cplane);
|
||||
THREE.Collisions.colliders.push( cplane );
|
||||
|
||||
stats = new Stats();
|
||||
stats.domElement.style.position = 'absolute';
|
||||
stats.domElement.style.top = '0px';
|
||||
container.appendChild( stats.domElement );
|
||||
stats = new Stats();
|
||||
stats.domElement.style.position = 'absolute';
|
||||
stats.domElement.style.top = '0px';
|
||||
container.appendChild( stats.domElement );
|
||||
|
||||
container.onmousemove = onDocumentMouseMove;
|
||||
animate();
|
||||
@@ -120,9 +118,7 @@
|
||||
}
|
||||
|
||||
function createCube(s, p){
|
||||
var cube = new THREE.Mesh(new THREE.Cube(s, s, s, 1, 1, 1), new THREE.MeshLambertMaterial({
|
||||
color: 0x003300
|
||||
}));
|
||||
var cube = new THREE.Mesh(new THREE.CubeGeometry( s, s, s ), new THREE.MeshLambertMaterial( { color: 0x003300 } ) );
|
||||
cube.position = p;
|
||||
scene.addObject(cube);
|
||||
geoms.push(cube);
|
||||
@@ -130,9 +126,7 @@
|
||||
}
|
||||
|
||||
function createSphere(rad, p){
|
||||
var sphere = new THREE.Mesh(new THREE.Sphere(rad, 10, 10), new THREE.MeshLambertMaterial({
|
||||
color: 0x003300
|
||||
}));
|
||||
var sphere = new THREE.Mesh( new THREE.SphereGeometry( rad, 10, 10 ), new THREE.MeshLambertMaterial( { color: 0x003300 } ) );
|
||||
sphere.position = p;
|
||||
scene.addObject(sphere);
|
||||
geoms.push(sphere);
|
||||
|
||||
@@ -73,10 +73,8 @@
|
||||
|
||||
scene = new THREE.Scene();
|
||||
|
||||
sphere = new THREE.Mesh(new THREE.Sphere(sphereSize, 10, 10), new THREE.MeshLambertMaterial({
|
||||
color: 0xff0000
|
||||
}));
|
||||
scene.addObject(sphere);
|
||||
sphere = new THREE.Mesh( new THREE.SphereGeometry( sphereSize, 10, 10 ), new THREE.MeshLambertMaterial( { color: 0xff0000 } ) );
|
||||
scene.addObject( sphere );
|
||||
|
||||
renderer = new THREE.WebGLRenderer();
|
||||
renderer.setSize(window.innerWidth, window.innerHeight);
|
||||
@@ -108,11 +106,10 @@
|
||||
}
|
||||
|
||||
function createCube(sx, sy, sz, p, ry){
|
||||
var cube = new THREE.Mesh(new THREE.Cube(sx, sy, sz, 1, 1, 1), new THREE.MeshLambertMaterial({
|
||||
color: 0x003300//, wireframe: true
|
||||
}));
|
||||
|
||||
var cube = new THREE.Mesh( new THREE.CubeGeometry( sx, sy, sz ), new THREE.MeshLambertMaterial( { color: 0x003300 } ) );
|
||||
cube.position = p;
|
||||
cube.rotation.y = ry;
|
||||
cube.rotation.y = ry;
|
||||
scene.addObject(cube);
|
||||
THREE.Collisions.colliders.push( THREE.CollisionUtils.MeshOBB(cube) );
|
||||
cubes.push(cube);
|
||||
|
||||
@@ -69,7 +69,7 @@ function init() {
|
||||
ray.origin.y = 10000;
|
||||
ray.direction = new THREE.Vector3(0, -1, 0);
|
||||
|
||||
sphere = new THREE.Mesh( new THREE.Sphere( sphereSize, 10, 10 ), new THREE.MeshLambertMaterial( { color: 0xff0000 } ) );
|
||||
sphere = new THREE.Mesh( new THREE.SphereGeometry( sphereSize, 10, 10 ), new THREE.MeshLambertMaterial( { color: 0xff0000 } ) );
|
||||
scene.addObject(sphere);
|
||||
camera.target = sphere;
|
||||
|
||||
|
||||
@@ -70,16 +70,14 @@
|
||||
camera.position.x = 300;
|
||||
camera.position.z = 0;
|
||||
|
||||
mouse2d = new THREE.Vector3(0, 0, 1);
|
||||
mouse2d = new THREE.Vector3( 0, 0, 1 );
|
||||
|
||||
loader = new THREE.Loader(true);
|
||||
loader = new THREE.Loader( true );
|
||||
|
||||
scene = new THREE.Scene();
|
||||
|
||||
sphere = new THREE.Mesh(new THREE.Sphere(sphereSize, 10, 10), new THREE.MeshLambertMaterial({
|
||||
color: 0xff0000
|
||||
}));
|
||||
scene.addObject(sphere);
|
||||
sphere = new THREE.Mesh( new THREE.SphereGeometry( sphereSize, 10, 10 ), new THREE.MeshLambertMaterial( { color: 0xff0000 } ) );
|
||||
scene.addObject( sphere );
|
||||
|
||||
renderer = new THREE.WebGLRenderer();
|
||||
renderer.setSize(window.innerWidth, window.innerHeight);
|
||||
@@ -105,9 +103,7 @@
|
||||
}
|
||||
|
||||
function createCube(sx, sy, sz, p){
|
||||
var cube = new THREE.Mesh(new THREE.Cube(sx, sy, sz, 1, 1, 1), new THREE.MeshLambertMaterial({
|
||||
color: 0x003300//, wireframe: true
|
||||
}));
|
||||
var cube = new THREE.Mesh(new THREE.CubeGeometry( sx, sy, sz ), new THREE.MeshLambertMaterial( { color: 0x003300 } ) );
|
||||
cube.position = p;
|
||||
scene.addObject(cube);
|
||||
THREE.Collisions.colliders.push( THREE.CollisionUtils.MeshOBB(cube) );
|
||||
|
||||
@@ -151,7 +151,7 @@
|
||||
|
||||
// planet
|
||||
|
||||
geometry = new THREE.Sphere( radius, 100, 50 );
|
||||
geometry = new THREE.SphereGeometry( radius, 100, 50 );
|
||||
geometry.computeTangents();
|
||||
|
||||
meshPlanet = new THREE.Mesh( geometry, materialNormalMap );
|
||||
@@ -344,7 +344,7 @@
|
||||
postprocessing.materialFilm.uniforms.sIntensity.value = 0.75;
|
||||
postprocessing.materialFilm.uniforms.sCount.value = 2048;
|
||||
|
||||
postprocessing.quad = new THREE.Mesh( new THREE.Plane( SCREEN_WIDTH, SCREEN_HEIGHT ), postprocessing.materialConvolution );
|
||||
postprocessing.quad = new THREE.Mesh( new THREE.PlaneGeometry( SCREEN_WIDTH, SCREEN_HEIGHT ), postprocessing.materialConvolution );
|
||||
postprocessing.quad.position.z = - 500;
|
||||
postprocessing.scene.addObject( postprocessing.quad );
|
||||
|
||||
|
||||
@@ -60,27 +60,27 @@
|
||||
new THREE.MeshBasicMaterial( { color: 0xffffff, wireframe: true, opacity: 0.1 } )
|
||||
];
|
||||
|
||||
objects[ 0 ] = object = new THREE.Mesh( new THREE.Cube( 100, 100, 100, 4, 4, 4 ), material );
|
||||
objects[ 0 ] = object = new THREE.Mesh( new THREE.CubeGeometry( 100, 100, 100, 4, 4, 4 ), material );
|
||||
object.position.x = - 200;
|
||||
object.position.z = 200;
|
||||
scene.addObject( object );
|
||||
|
||||
|
||||
objects[ 1 ] = object = new THREE.Mesh( new THREE.Cylinder( 50, 25, 75, 100 ), material );
|
||||
objects[ 1 ] = object = new THREE.Mesh( new THREE.CylinderGeometry( 50, 25, 75, 100 ), material );
|
||||
object.position.z = 200;
|
||||
scene.addObject( object );
|
||||
|
||||
objects[ 2 ] = object = new THREE.Mesh( new THREE.Icosahedron( 2 ), material );
|
||||
objects[ 2 ] = object = new THREE.Mesh( new THREE.IcosahedronGeometry( 2 ), material );
|
||||
object.position.x = 200;
|
||||
object.position.z = 200;
|
||||
object.scale.x = object.scale.y = object.scale.z = 75;
|
||||
scene.addObject( object );
|
||||
|
||||
objects[ 3 ] = object = new THREE.Mesh( new THREE.Plane( 100, 100, 4, 4 ), material );
|
||||
objects[ 3 ] = object = new THREE.Mesh( new THREE.PlaneGeometry( 100, 100, 4, 4 ), material );
|
||||
object.position.x = - 200;
|
||||
scene.addObject( object );
|
||||
|
||||
objects[ 4 ] = object = new THREE.Mesh( new THREE.Sphere( 75, 20, 10 ), material );
|
||||
objects[ 4 ] = object = new THREE.Mesh( new THREE.SphereGeometry( 75, 20, 10 ), material );
|
||||
scene.addObject( object );
|
||||
|
||||
var points = [];
|
||||
@@ -91,16 +91,16 @@
|
||||
|
||||
}
|
||||
|
||||
objects[ 5 ] = object = new THREE.Mesh( new THREE.Lathe( points, 20 ), material );
|
||||
objects[ 5 ] = object = new THREE.Mesh( new THREE.LatheGeometry( points, 20 ), material );
|
||||
object.position.x = 200;
|
||||
scene.addObject( object );
|
||||
|
||||
objects[ 6 ] = object = new THREE.Mesh( new THREE.Torus( 50, 20, 20, 20 ), material );
|
||||
objects[ 6 ] = object = new THREE.Mesh( new THREE.TorusGeometry( 50, 20, 20, 20 ), material );
|
||||
object.position.x = - 200;
|
||||
object.position.z = - 200;
|
||||
scene.addObject( object );
|
||||
|
||||
objects[ 7 ] = object = new THREE.Mesh( new THREE.TorusKnot( 50, 10, 50, 20 ), material );
|
||||
objects[ 7 ] = object = new THREE.Mesh( new THREE.TorusKnotGeometry( 50, 10, 50, 20 ), material );
|
||||
object.position.z = - 200;
|
||||
scene.addObject( object );
|
||||
|
||||
|
||||
@@ -72,7 +72,7 @@
|
||||
scene.addLight( light );
|
||||
|
||||
var shadowMaterial = new THREE.MeshBasicMaterial( { map: THREE.ImageUtils.loadTexture( 'textures/shadow.png' ) } );
|
||||
var shadowGeo = new THREE.Plane( 300, 300, 1, 1 );
|
||||
var shadowGeo = new THREE.PlaneGeometry( 300, 300, 1, 1 );
|
||||
|
||||
mesh = new THREE.Mesh( shadowGeo, shadowMaterial );
|
||||
mesh.position.y = - 250;
|
||||
@@ -95,9 +95,9 @@
|
||||
|
||||
var color, f, f2, f3, p, n, vertexIndex,
|
||||
|
||||
geometry = new THREE.Icosahedron( 1 ),
|
||||
geometry2 = new THREE.Icosahedron( 1 ),
|
||||
geometry3 = new THREE.Icosahedron( 1 );
|
||||
geometry = new THREE.IcosahedronGeometry( 1 ),
|
||||
geometry2 = new THREE.IcosahedronGeometry( 1 ),
|
||||
geometry3 = new THREE.IcosahedronGeometry( 1 );
|
||||
|
||||
for ( var i = 0; i < geometry.faces.length; i++ ) {
|
||||
|
||||
|
||||
@@ -89,7 +89,7 @@
|
||||
camera.position.y = 200;
|
||||
camera.target.position.y = camera.position.y;
|
||||
|
||||
geometry = new THREE.Plane( 20000, 20000, worldWidth - 1, worldDepth - 1 );
|
||||
geometry = new THREE.PlaneGeometry( 20000, 20000, worldWidth - 1, worldDepth - 1 );
|
||||
|
||||
var i, j, il, jl;
|
||||
|
||||
|
||||
@@ -49,7 +49,7 @@
|
||||
scene = new THREE.Scene();
|
||||
scene.fog = new THREE.Fog( 0xffffff, 1, 10000 );
|
||||
|
||||
var geometry = new THREE.Cube( 100, 100, 100 );
|
||||
var geometry = new THREE.CubeGeometry( 100, 100, 100 );
|
||||
var material = new THREE.MeshNormalMaterial();
|
||||
|
||||
group = new THREE.Object3D();
|
||||
|
||||
@@ -49,7 +49,7 @@
|
||||
scene = new THREE.Scene();
|
||||
scene.fog = new THREE.Fog( 0xffffff, 1, 10000 );
|
||||
|
||||
var geometry = new THREE.Cube( 100, 100, 100 );
|
||||
var geometry = new THREE.CubeGeometry( 100, 100, 100 );
|
||||
var material = new THREE.MeshNormalMaterial();
|
||||
|
||||
var mesh = new THREE.Mesh( geometry, material );
|
||||
|
||||
@@ -131,7 +131,7 @@
|
||||
scene.addLight( pointLight );
|
||||
|
||||
// light representation
|
||||
sphere = new THREE.Sphere( 100, 16, 8, 1 );
|
||||
sphere = new THREE.SphereGeometry( 100, 16, 8, 1 );
|
||||
lightMesh = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: 0xffaa00 } ) );
|
||||
lightMesh.scale.x = lightMesh.scale.y = lightMesh.scale.z = 0.05;
|
||||
lightMesh.position = pointLight.position;
|
||||
|
||||
@@ -109,7 +109,7 @@
|
||||
nx = ( i & 4 ) == 4;
|
||||
pz = ( i & 2 ) == 2;
|
||||
nz = ( i & 1 ) == 1;
|
||||
cubes[ i ] = new THREE.Cube( 100, 100, 100, 1, 1, 1, materials, false, { px: px, nx: nx, py: true, ny: false, pz: pz, nz: nz } );
|
||||
cubes[ i ] = new THREE.CubeGeometry( 100, 100, 100, 1, 1, 1, materials, false, { px: px, nx: nx, py: true, ny: false, pz: pz, nz: nz } );
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -371,7 +371,7 @@
|
||||
|
||||
sides = { px: px, nx: nx, py: true, ny: false, pz: pz, nz: nz };
|
||||
|
||||
cube = new THREE.Cube( 100, 100, 100, 1, 1, 1, materials, false, sides );
|
||||
cube = new THREE.CubeGeometry( 100, 100, 100, 1, 1, 1, materials, false, sides );
|
||||
|
||||
// set UV tiles
|
||||
|
||||
|
||||
@@ -83,7 +83,7 @@
|
||||
camera.position.y = data[ worldHalfWidth + worldHalfDepth * worldWidth ] + 500;
|
||||
camera.target.position.y = camera.position.y;
|
||||
|
||||
var geometry = new THREE.Plane( 7500, 7500, worldWidth - 1, worldDepth - 1 );
|
||||
var geometry = new THREE.PlaneGeometry( 7500, 7500, worldWidth - 1, worldDepth - 1 );
|
||||
|
||||
for ( var i = 0, l = geometry.vertices.length; i < l; i ++ ) {
|
||||
|
||||
|
||||
@@ -83,7 +83,7 @@
|
||||
camera.position.y = data[ worldHalfWidth + worldHalfDepth * worldWidth ] * 10 + 500;
|
||||
camera.target.position.y = camera.position.y;
|
||||
|
||||
var geometry = new THREE.Plane( 7500, 7500, worldWidth - 1, worldDepth - 1 );
|
||||
var geometry = new THREE.PlaneGeometry( 7500, 7500, worldWidth - 1, worldDepth - 1 );
|
||||
|
||||
for ( var i = 0, l = geometry.vertices.length; i < l; i ++ ) {
|
||||
|
||||
|
||||
+528
-328
@@ -1,55 +1,116 @@
|
||||
<!DOCTYPE HTML>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<title>three.js canvas/webgl - geometry - text</title>
|
||||
<title>three.js webgl - geometry - text</title>
|
||||
<meta charset="utf-8">
|
||||
<meta name="viewport" content="width=device-width; initial-scale=1.0; maximum-scale=1.0; user-scalable=0;"/>
|
||||
<style type="text/css">
|
||||
body {
|
||||
font-family: Monospace;
|
||||
background-color: #000000;
|
||||
/*f0f0f0*/
|
||||
background-color: #000;
|
||||
color: #fff;
|
||||
margin: 0px;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
#info {
|
||||
position: absolute;
|
||||
top: 10px;
|
||||
top: 10px;
|
||||
width: 100%;
|
||||
padding: 5px;
|
||||
text-align: center;
|
||||
color: white;
|
||||
z-index: 100;
|
||||
display:block;
|
||||
}
|
||||
|
||||
#info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<div id="info">
|
||||
Drag to spin the text
|
||||
<br/>Simple Dynamic 3D Text WebGL Example by <a href="http://www.lab4games.net/zz85/blog">zz85</a>
|
||||
</div>
|
||||
|
||||
|
||||
<div id="info">
|
||||
<a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - procedural 3D text by <a href="http://www.lab4games.net/zz85/blog" target="_blank">zz85</a> & alteredq
|
||||
(fonts from <a href="http://typeface.neocracy.org/">typeface.js</a> and <a href="http://en.wikipedia.org/wiki/Droid_%28font%29">Droid</a>)
|
||||
<br/>type to enter new text, drag to spin the text
|
||||
<br/><span class="button" id="color">change color</span>,
|
||||
<span class="button" id="font">change font</span>,
|
||||
<span class="button" id="weight">change weight</span>,
|
||||
<span class="button" id="bezel">change bezel</span>,
|
||||
<span class="button" id="postprocessing">change postprocessing</span>,
|
||||
<a id="permalink" href="#">permalink</a>
|
||||
</div>
|
||||
|
||||
|
||||
<script type="text/javascript" src="../build/Three.js"></script>
|
||||
|
||||
<script type="text/javascript" src="js/Detector.js"></script>
|
||||
<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
|
||||
<script type="text/javascript" src="js/Stats.js"></script>
|
||||
|
||||
|
||||
<link href="js/gui/gui.css" media="screen" rel="stylesheet" type="text/css" />
|
||||
<script type="text/javascript" src="js/gui/gui.min.js"></script>
|
||||
|
||||
<!-- load the font file from canvas-text -->
|
||||
|
||||
<!--
|
||||
|
||||
<script type="text/javascript" src="../src/extras/geometries/Text.js"></script>
|
||||
<script type="text/javascript" src="fonts/helvetiker_regular.typeface.js"></script>
|
||||
|
||||
-->
|
||||
<script type="text/javascript" src="fonts/gentilis_bold.typeface.js"></script>
|
||||
<script type="text/javascript" src="fonts/gentilis_regular.typeface.js"></script>
|
||||
<script type="text/javascript" src="fonts/optimer_bold.typeface.js"></script>
|
||||
<script type="text/javascript" src="fonts/optimer_regular.typeface.js"></script>
|
||||
<script type="text/javascript" src="fonts/helvetiker_bold.typeface.js"></script>
|
||||
<script type="text/javascript" src="fonts/helvetiker_regular.typeface.js"></script>
|
||||
<script type="text/javascript" src="fonts/droid/droid_sans_regular.typeface.js"></script>
|
||||
<script type="text/javascript" src="fonts/droid/droid_sans_bold.typeface.js"></script>
|
||||
<script type="text/javascript" src="fonts/droid/droid_serif_regular.typeface.js"></script>
|
||||
<script type="text/javascript" src="fonts/droid/droid_serif_bold.typeface.js"></script>
|
||||
|
||||
|
||||
<script type="text/javascript">
|
||||
|
||||
var container, stats;
|
||||
if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
|
||||
|
||||
var container, stats, permalink, hex, color;
|
||||
|
||||
var camera, scene, renderer;
|
||||
|
||||
var text, plane;
|
||||
var textMesh1, textMesh2, textGeo, textMaterial, parent;
|
||||
|
||||
var firstLetter = true;
|
||||
|
||||
var text = "three.js",
|
||||
|
||||
height = 20,
|
||||
size = 70,
|
||||
hover = 30,
|
||||
|
||||
curveSegments = 6,
|
||||
|
||||
bezelThickness = 2,
|
||||
bezelSize = 1.5,
|
||||
bezelEnabled = true,
|
||||
|
||||
font = "optimer", // helvetiker, optimer, gentilis, droid sans, droid serif
|
||||
weight = "bold", // normal bold
|
||||
style = "normal"; // normal italic
|
||||
|
||||
var mirror = true;
|
||||
|
||||
var fontMap = {
|
||||
"helvetiker" : 0,
|
||||
"optimer" : 1,
|
||||
"gentilis" : 2,
|
||||
"droid sans" : 3,
|
||||
"droid serif" : 4
|
||||
|
||||
};
|
||||
|
||||
var weightMap = {
|
||||
"normal" : 0,
|
||||
"bold" : 1
|
||||
}
|
||||
|
||||
var reverseFontMap = {};
|
||||
var reverseWeightMap = {};
|
||||
|
||||
for ( var i in fontMap ) reverseFontMap[ fontMap[i] ] = i;
|
||||
for ( var i in weightMap ) reverseWeightMap[ weightMap[i] ] = i;
|
||||
|
||||
var targetRotation = 0;
|
||||
var targetRotationOnMouseDown = 0;
|
||||
@@ -59,297 +120,353 @@
|
||||
|
||||
var windowHalfX = window.innerWidth / 2;
|
||||
var windowHalfY = window.innerHeight / 2;
|
||||
var mouseY = 0;
|
||||
var materials;
|
||||
|
||||
|
||||
var postprocessing = { enabled : true };
|
||||
var glow = 0.9;
|
||||
|
||||
init();
|
||||
animate();
|
||||
|
||||
function capitalize( txt ) {
|
||||
|
||||
return txt.substring( 0, 1 ).toUpperCase() + txt.substring( 1 );
|
||||
|
||||
}
|
||||
|
||||
function decimalToHex( d ) {
|
||||
|
||||
var hex = Number( d ).toString( 16 );
|
||||
hex = "000000".substr( 0, 6 - hex.length ) + hex;
|
||||
return hex.toUpperCase();
|
||||
|
||||
}
|
||||
|
||||
function init() {
|
||||
//ThreeFont.face = 'optimer';
|
||||
|
||||
container = document.createElement( 'div' );
|
||||
document.body.appendChild( container );
|
||||
|
||||
camera = new THREE.Camera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
|
||||
|
||||
var originalCamPos = new THREE.Vector3(0,150,500);
|
||||
camera.position = originalCamPos;
|
||||
//camera.position.z = 500;
|
||||
//camera.target.position.y = 150;
|
||||
permalink = document.getElementById( "permalink" );
|
||||
|
||||
camera = new THREE.Camera( 30, window.innerWidth / window.innerHeight, 1, 1500 );
|
||||
camera.position.y = 400;
|
||||
camera.position.z = 700;
|
||||
camera.target.position.y = 100;
|
||||
|
||||
scene = new THREE.Scene();
|
||||
|
||||
// text
|
||||
scene.fog = new THREE.Fog( 0x000000, 250, 1400 );
|
||||
|
||||
|
||||
var dirLight = new THREE.DirectionalLight( 0xffffff, 0.125 );
|
||||
dirLight.position.set( 0, 0, 1 );
|
||||
dirLight.position.normalize();
|
||||
scene.addLight( dirLight );
|
||||
|
||||
|
||||
|
||||
|
||||
// Materials
|
||||
|
||||
var materials = [];
|
||||
|
||||
for ( var i = 0; i < 6; i ++ ) {
|
||||
|
||||
materials.push( [ new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff , wireframe:false} ) ] );
|
||||
|
||||
}
|
||||
|
||||
var generatedTexture = new THREE.Texture( generateTexture() );
|
||||
generatedTexture.needsUpdate = true;
|
||||
|
||||
//var
|
||||
materials = [];
|
||||
materials.push( new THREE.MeshLambertMaterial( { map: generatedTexture } ) );
|
||||
materials.push( new THREE.MeshLambertMaterial( { color: 0xdddddd, shading: THREE.FlatShading } ) );
|
||||
materials.push( new THREE.MeshPhongMaterial( { ambient: 0x030303, color: 0xdddddd, specular: 0x009900, shininess: 30, shading: THREE.FlatShading } ) );
|
||||
materials.push( new THREE.MeshNormalMaterial( ) );
|
||||
materials.push( new THREE.MeshBasicMaterial( { color: 0x665500, blending: THREE.AdditiveBlending } ) );
|
||||
materials.push( new THREE.MeshBasicMaterial( { color: 0xff0000, blending: THREE.SubtractiveBlending } ) );
|
||||
|
||||
materials.push( new THREE.MeshLambertMaterial( { color: 0xdddddd, shading: THREE.SmoothShading } ) );
|
||||
materials.push( new THREE.MeshPhongMaterial( { ambient: 0x030303, color: 0xdddddd, specular: 0x009900, shininess: 30, shading: THREE.SmoothShading } ) );
|
||||
materials.push( new THREE.MeshNormalMaterial( { shading: THREE.SmoothShading } ) );
|
||||
materials.push( new THREE.MeshBasicMaterial( { color: 0xffaa00, wireframe: true } ) );
|
||||
|
||||
materials.push( new THREE.MeshDepthMaterial() );
|
||||
materials.push( new THREE.MeshBasicMaterial( { map: generatedTexture } ) );
|
||||
|
||||
|
||||
function generateTexture() {
|
||||
|
||||
var canvas = document.createElement( 'canvas' );
|
||||
canvas.width = 256;
|
||||
canvas.height = 256;
|
||||
|
||||
var context = canvas.getContext( '2d' );
|
||||
var image = context.getImageData( 0, 0, 256, 256 );
|
||||
|
||||
var x = 0, y = 0;
|
||||
|
||||
for ( var i = 0, j = 0, l = image.data.length; i < l; i += 4, j ++ ) {
|
||||
|
||||
x = j % 256;
|
||||
y = x == 0 ? y + 1 : y;
|
||||
|
||||
image.data[ i + 2 ] = Math.floor( x ^ y );
|
||||
image.data[ i + 3 ] = 255;
|
||||
|
||||
}
|
||||
|
||||
context.putImageData( image, 0, 0 );
|
||||
|
||||
return canvas;
|
||||
|
||||
}
|
||||
|
||||
var theText = "B"; //Hello three.js :)
|
||||
var hash = document.location.hash.substr(1);
|
||||
if (hash.length === 0) {
|
||||
|
||||
} else {
|
||||
theText = hash;
|
||||
}
|
||||
|
||||
//var
|
||||
text3d = new THREE.Text(theText, {
|
||||
size: 180,
|
||||
height:140,
|
||||
curveSegments:2,
|
||||
font: "optimer"
|
||||
});//dejavu sans
|
||||
|
||||
//MEsh Normal MeshBasic
|
||||
//MeshPhongMaterial MeshLambertMaterial MeshPhongMaterial
|
||||
// new THREE.MeshLambertMaterial( { color: Math.random() * 0xffffff, wireframe:false} )
|
||||
//text = new THREE.Mesh( text3d, materials[6] ); materials[3]
|
||||
//new THREE.MeshLambertMaterial( { color: Math.random() * 0xffffff, wireframe:false } )
|
||||
|
||||
// Math.random() *
|
||||
//0xf0f0f0
|
||||
|
||||
/*
|
||||
* color: <hex>,
|
||||
* ambient: <hex>,
|
||||
* specular: <hex>,
|
||||
* shininess: <float>,2
|
||||
* opacity: <float>,
|
||||
*/
|
||||
var textMaterial = new THREE.MeshPhongMaterial( { color: 0xa0a0a0, wireframe:false, opacity:1,shininess:100,ambient:0xff0000 , specular:0x00ff00,reflectivity:100});
|
||||
//textMaterial = materials[2];
|
||||
|
||||
text = new THREE.Mesh( text3d, textMaterial);
|
||||
|
||||
text.overdraw = true;
|
||||
text.doubleSided = false;
|
||||
text.position.y = 15;
|
||||
|
||||
text.position.z = 40;
|
||||
text.rotation.x = 0*Math.PI;
|
||||
text.rotation.y = Math.PI*2;
|
||||
|
||||
text.overdraw = false;
|
||||
scene.addObject( text );
|
||||
//scene.fog = new THREE.Fog( 0xffffff, 1, 10000 );
|
||||
|
||||
|
||||
ambientLight = new THREE.AmbientLight( 0xffffff ) ;
|
||||
scene.addLight(ambientLight );
|
||||
|
||||
pointLight = new THREE.PointLight( 0xffffff, 1 );
|
||||
|
||||
pointLight.position.x = 0;
|
||||
pointLight.position.y = 150;
|
||||
pointLight.position.z = 450;
|
||||
|
||||
|
||||
var pointLight = new THREE.PointLight( 0xffffff, 1.5 );
|
||||
pointLight.position.set( 0, 100, 50 );
|
||||
scene.addLight( pointLight );
|
||||
//Math.random() *
|
||||
|
||||
directionalLight = new THREE.DirectionalLight( 0xffffff );
|
||||
/*
|
||||
directionalLight.position.x = Math.random() - 0.5;
|
||||
directionalLight.position.y = Math.random() - 0.5;
|
||||
directionalLight.position.z = Math.random() - 0.5;
|
||||
*/
|
||||
directionalLight.position.x = 50;
|
||||
directionalLight.position.y = 50;
|
||||
directionalLight.position.z = 50;
|
||||
|
||||
directionalLight.position.normalize();
|
||||
directionalLight.lookAt(text);
|
||||
directionalLight.castShadow = true;
|
||||
//intensity, distance, castShadow
|
||||
|
||||
scene.addLight( directionalLight );
|
||||
|
||||
//0x202020
|
||||
|
||||
// Plane
|
||||
// ,reflectivity:1,refractionRatio:0
|
||||
//, shading:THREE.FlatShading
|
||||
//new THREE.MeshBasicMaterial( { color: 0xe0e0e0, wireframe:false} )
|
||||
//new THREE.MeshPhongMaterial( { color: 0xf0f0f0, wireframe:false,shininess:100})
|
||||
|
||||
plane = new THREE.Mesh( new THREE.Plane( 800, 800 ), textMaterial );
|
||||
plane.rotation.x = - 90 * ( Math.PI / 180 );
|
||||
plane.position.x = 0;
|
||||
plane.overdraw = true;
|
||||
|
||||
|
||||
|
||||
|
||||
scene.addObject( plane );
|
||||
//text = capitalize( font ) + " " + capitalize( weight );
|
||||
//text = "abcdefghijklmnopqrstuvwxyz0123456789";
|
||||
//text = "ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789";
|
||||
|
||||
renderer = new THREE.WebGLRenderer({antialias:true});
|
||||
renderer.setSize( window.innerWidth, window.innerHeight );
|
||||
// Get text from hash
|
||||
|
||||
var hash = document.location.hash.substr( 1 );
|
||||
|
||||
if ( hash.length !== 0 ) {
|
||||
|
||||
var colorhash = hash.substring( 0, 6 );
|
||||
var fonthash = hash.substring( 6, 7 );
|
||||
var weighthash = hash.substring( 7, 8 );
|
||||
var pphash = hash.substring( 8, 9 );
|
||||
var bezelhash = hash.substring( 9, 10 );
|
||||
var texthash = hash.substring( 11 );
|
||||
|
||||
hex = colorhash;
|
||||
pointLight.color.setHex( parseInt( colorhash, 16 ) );
|
||||
|
||||
font = reverseFontMap[ parseInt( fonthash ) ];
|
||||
weight = reverseWeightMap[ parseInt( weighthash ) ];
|
||||
|
||||
postprocessing.enabled = parseInt( pphash );
|
||||
bezelEnabled = parseInt( bezelhash );
|
||||
|
||||
text = decodeURI( texthash );
|
||||
|
||||
updatePermalink();
|
||||
|
||||
} else {
|
||||
|
||||
pointLight.color.setHSV( Math.random(), 0.95, 0.85 );
|
||||
pointLight.color.updateHex();
|
||||
hex = decimalToHex( pointLight.color.hex );
|
||||
|
||||
}
|
||||
|
||||
textGeo = new THREE.TextGeometry( text, {
|
||||
|
||||
size: size,
|
||||
height: height,
|
||||
curveSegments: curveSegments,
|
||||
|
||||
font: font,
|
||||
weight: weight,
|
||||
style: style,
|
||||
|
||||
bezelThickness: bezelThickness,
|
||||
bezelSize: bezelSize,
|
||||
bezelEnabled: bezelEnabled
|
||||
|
||||
});
|
||||
|
||||
textMaterial = new THREE.MeshPhongMaterial( { color: 0xffffff, wireframe: false } );
|
||||
|
||||
parent = new THREE.Object3D();
|
||||
|
||||
textMesh1 = new THREE.Mesh( textGeo, textMaterial );
|
||||
|
||||
textMesh1.position.x = 0;
|
||||
textMesh1.position.y = hover;
|
||||
textMesh1.position.z = 0;
|
||||
|
||||
textMesh1.rotation.x = 0;
|
||||
textMesh1.rotation.y = Math.PI * 2;
|
||||
|
||||
parent.addChild( textMesh1 );
|
||||
|
||||
if ( mirror ) {
|
||||
|
||||
textMesh2 = new THREE.Mesh( textGeo, textMaterial );
|
||||
|
||||
textMesh2.position.x = 0;
|
||||
textMesh2.position.y = -hover;
|
||||
textMesh2.position.z = height;
|
||||
|
||||
textMesh2.rotation.x = Math.PI;
|
||||
textMesh2.rotation.y = Math.PI * 2;
|
||||
|
||||
parent.addChild( textMesh2 );
|
||||
|
||||
}
|
||||
|
||||
parent.position.y = 100;
|
||||
scene.addChild( parent );
|
||||
|
||||
var plane = new THREE.Mesh( new THREE.PlaneGeometry( 10000, 10000 ), new THREE.MeshBasicMaterial( { color: 0xffffff, opacity: 0.5, transparent: true } ) );
|
||||
plane.rotation.x = -1.57;
|
||||
plane.position.y = 100;
|
||||
scene.addChild( plane );
|
||||
|
||||
renderer = new THREE.WebGLRenderer( { antialias: false } );
|
||||
renderer.setSize( window.innerWidth, window.innerHeight );
|
||||
|
||||
renderer.setClearColor( scene.fog.color, 1 );
|
||||
|
||||
container.appendChild( renderer.domElement );
|
||||
|
||||
stats = new Stats();
|
||||
stats.domElement.style.position = 'absolute';
|
||||
stats.domElement.style.top = '0px';
|
||||
container.appendChild( stats.domElement );
|
||||
//container.appendChild( stats.domElement );
|
||||
|
||||
|
||||
//mousedown
|
||||
document.addEventListener( 'mousemove', onDocumentMouseDown, false );
|
||||
document.addEventListener( 'mousedown', onDocumentMouseDown, false );
|
||||
document.addEventListener( 'touchstart', onDocumentTouchStart, false );
|
||||
document.addEventListener( 'touchmove', onDocumentTouchMove, false );
|
||||
|
||||
|
||||
var effectController = {
|
||||
document.addEventListener( 'keypress', onDocumentKeyPress, false );
|
||||
document.addEventListener( 'keydown', onDocumentKeyDown, false );
|
||||
|
||||
focus: 1.0,
|
||||
aperture: 0.025,
|
||||
maxblur: 1.0,
|
||||
ambientLightColor: 0.5,
|
||||
directionLightX: 1,
|
||||
directionLightY: 1,
|
||||
directionLightZ: 1,
|
||||
pointLightX: 0,
|
||||
pointLightY: 1,
|
||||
pointLightZ: 1,
|
||||
pointLightDistance: 0,
|
||||
pointLightIntensity:-1,
|
||||
text: theText,
|
||||
wireframe: false
|
||||
|
||||
};
|
||||
document.getElementById( "color" ).addEventListener( 'click', function() {
|
||||
|
||||
var textChanger = function() {
|
||||
console.log(effectController.text);
|
||||
|
||||
/*
|
||||
text3d.set(effectController.text);
|
||||
pointLight.color.setHSV( Math.random(), 0.95, 0.85 );
|
||||
pointLight.color.updateHex();
|
||||
hex = decimalToHex( pointLight.color.hex );
|
||||
|
||||
text3d.__dirtyVertices = true;
|
||||
text3d.__dirtyNormals = true;
|
||||
text3d.__dirtyColors = true;
|
||||
text3d.__dirtyElements = true;
|
||||
text3d.__dirtyMorphTargets = true;
|
||||
text3d.__dirtyNormals = true;
|
||||
text3d.__dirtyTangents = true;
|
||||
text3d.__dirtyUvs = true;
|
||||
text3d.__dirtyVertices = true;
|
||||
renderer.clear();
|
||||
updatePermalink();
|
||||
|
||||
text.matrixAutoUpdate = true;
|
||||
text.updateMatrix();
|
||||
*/
|
||||
}, false );
|
||||
|
||||
document.getElementById( "font" ).addEventListener( 'click', function() {
|
||||
|
||||
if ( font == "helvetiker" ) {
|
||||
|
||||
font = "optimer";
|
||||
|
||||
} else if ( font == "optimer" ) {
|
||||
|
||||
font = "gentilis";
|
||||
|
||||
} else if ( font == "gentilis" ) {
|
||||
|
||||
font = "droid sans";
|
||||
|
||||
} else if ( font == "droid sans" ) {
|
||||
|
||||
font = "droid serif";
|
||||
|
||||
} else {
|
||||
|
||||
scene.removeChild(text);
|
||||
text3d = new THREE.Text(effectController.text, {
|
||||
size: 80,
|
||||
height:40,
|
||||
curveSegments:2,
|
||||
font: "helvetiker" //"helvetiker"
|
||||
});
|
||||
text = new THREE.Mesh( text3d, textMaterial)
|
||||
scene.addChild(text);
|
||||
font = "helvetiker";
|
||||
|
||||
}
|
||||
|
||||
refreshText();
|
||||
|
||||
}, false );
|
||||
|
||||
document.getElementById( "weight" ).addEventListener( 'click', function() {
|
||||
|
||||
if ( weight == "bold" ) {
|
||||
|
||||
weight = "normal";
|
||||
|
||||
} else {
|
||||
|
||||
weight = "bold";
|
||||
|
||||
}
|
||||
|
||||
refreshText();
|
||||
|
||||
}, false );
|
||||
|
||||
document.getElementById( "bezel" ).addEventListener( 'click', function() {
|
||||
|
||||
bezelEnabled = !bezelEnabled;
|
||||
|
||||
refreshText();
|
||||
|
||||
}, false );
|
||||
|
||||
document.getElementById( "postprocessing" ).addEventListener( 'click', function() {
|
||||
|
||||
postprocessing.enabled = !postprocessing.enabled;
|
||||
updatePermalink();
|
||||
|
||||
}, false );
|
||||
|
||||
initPostprocessing();
|
||||
renderer.autoClear = false;
|
||||
|
||||
}
|
||||
|
||||
//
|
||||
|
||||
function boolToNum( b ) {
|
||||
|
||||
return b ? 1 : 0;
|
||||
|
||||
}
|
||||
|
||||
function updatePermalink() {
|
||||
|
||||
var link = hex + fontMap[ font ] + weightMap[ weight ] + boolToNum( postprocessing.enabled ) + boolToNum( bezelEnabled ) + "#" + encodeURI( text );
|
||||
|
||||
permalink.href = "#" + link;
|
||||
window.location.hash = link;
|
||||
|
||||
}
|
||||
|
||||
function onDocumentKeyDown( event ) {
|
||||
|
||||
if ( firstLetter ) {
|
||||
|
||||
firstLetter = false;
|
||||
text = "";
|
||||
|
||||
}
|
||||
|
||||
var keyCode = event.keyCode;
|
||||
|
||||
// backspace
|
||||
|
||||
if ( keyCode == 8 ) {
|
||||
|
||||
event.preventDefault();
|
||||
|
||||
text = text.substring( 0, text.length - 1 );
|
||||
refreshText();
|
||||
|
||||
return false;
|
||||
|
||||
}
|
||||
|
||||
var matChanger = function( ) {
|
||||
|
||||
//postprocessing.bokeh_uniforms["focus"].value = effectController.focus;
|
||||
//postprocessing.bokeh_uniforms["aperture"].value = effectController.aperture;
|
||||
//postprocessing.bokeh_uniforms["maxblur"].value = effectController.maxblur;\
|
||||
|
||||
|
||||
ambientLight.color.setHex(effectController.ambientLightColor*0xffffff);
|
||||
directionalLight.position.x = 50 * effectController.directionLightX;
|
||||
directionalLight.position.y = 50 * effectController.directionLightY;
|
||||
directionalLight.position.z = 50 * effectController.directionLightZ;
|
||||
pointLight.position.x = 500 * effectController.pointLightX;
|
||||
pointLight.position.y = 500 * effectController.pointLightY;
|
||||
pointLight.position.z = 500 * effectController.pointLightZ;
|
||||
pointLight.distance = effectController.pointLightDistance ;
|
||||
pointLight.intensity = effectController.pointLightIntensity ;
|
||||
};
|
||||
|
||||
var gui = new GUI();
|
||||
//gui.add( effectController, "focus", 0.0, 3.0, 0.025 ).onChange( matChanger );
|
||||
//gui.add( effectController, "aperture", 0.001, 0.2, 0.001 ).onChange( matChanger );
|
||||
//gui.add( effectController, "maxblur", 0.0, 3.0, 0.025 ).onChange( matChanger );
|
||||
gui.add( effectController, "text").onChange( textChanger );
|
||||
gui.add( effectController, "wireframe");
|
||||
gui.add( effectController, "ambientLightColor", 0.0, 1.0, 0.025 ).onChange( matChanger );
|
||||
gui.add( effectController, "directionLightX", -1, 1.0, 0.025 ).onChange( matChanger );
|
||||
gui.add( effectController, "directionLightY", -1, 1.0, 0.025 ).onChange( matChanger );
|
||||
gui.add( effectController, "directionLightZ", -1, 1.0, 0.025 ).onChange( matChanger );
|
||||
gui.add( effectController, "pointLightX", -1, 1.0, 0.025 ).onChange( matChanger );
|
||||
gui.add( effectController, "pointLightY", -1, 1.0, 0.025 ).onChange( matChanger );
|
||||
gui.add( effectController, "pointLightZ", -1, 1.0, 0.025 ).onChange( matChanger );
|
||||
gui.add( effectController, "pointLightDistance", -1, 1000, 0.5).onChange( matChanger );
|
||||
gui.add( effectController, "pointLightIntensity", -1, 1.0, 0.025 ).onChange( matChanger );
|
||||
gui.show();
|
||||
matChanger();
|
||||
}
|
||||
|
||||
function onDocumentKeyPress( event ) {
|
||||
|
||||
var keyCode = event.which;
|
||||
|
||||
// backspace
|
||||
|
||||
//
|
||||
if ( keyCode == 8 ) {
|
||||
|
||||
event.preventDefault();
|
||||
|
||||
} else {
|
||||
|
||||
var ch = String.fromCharCode( keyCode );
|
||||
text += ch;
|
||||
|
||||
refreshText();
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
function refreshText() {
|
||||
|
||||
updatePermalink();
|
||||
|
||||
scene.removeChild( textMesh1 );
|
||||
|
||||
textGeo = new THREE.TextGeometry( text, {
|
||||
|
||||
size: size,
|
||||
height: height,
|
||||
curveSegments: curveSegments,
|
||||
|
||||
font: font,
|
||||
weight: weight,
|
||||
style: style,
|
||||
|
||||
bezelThickness: bezelThickness,
|
||||
bezelSize: bezelSize,
|
||||
bezelEnabled: bezelEnabled
|
||||
|
||||
});
|
||||
|
||||
textMesh1 = new THREE.Mesh( textGeo, textMaterial );
|
||||
|
||||
textMesh1.position.x = 0;
|
||||
textMesh1.position.y = hover;
|
||||
textMesh1.position.z = 0;
|
||||
|
||||
textMesh1.rotation.x = 0;
|
||||
textMesh1.rotation.y = Math.PI * 2;
|
||||
|
||||
parent.addChild( textMesh1 );
|
||||
|
||||
if ( mirror ) {
|
||||
|
||||
scene.removeChild( textMesh2 );
|
||||
|
||||
textMesh2 = new THREE.Mesh( textGeo, textMaterial );
|
||||
|
||||
textMesh2.position.x = 0;
|
||||
textMesh2.position.y = -hover;
|
||||
textMesh2.position.z = height;
|
||||
|
||||
textMesh2.rotation.x = Math.PI;
|
||||
textMesh2.rotation.y = Math.PI * 2;
|
||||
|
||||
|
||||
parent.addChild( textMesh2 );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
function onDocumentMouseDown( event ) {
|
||||
|
||||
event.preventDefault();
|
||||
@@ -360,14 +477,15 @@
|
||||
|
||||
mouseXOnMouseDown = event.clientX - windowHalfX;
|
||||
targetRotationOnMouseDown = targetRotation;
|
||||
|
||||
}
|
||||
|
||||
function onDocumentMouseMove( event ) {
|
||||
|
||||
mouseX = event.clientX - windowHalfX;
|
||||
mouseY = event.clientY - windowHalfY;
|
||||
|
||||
targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.02;
|
||||
|
||||
}
|
||||
|
||||
function onDocumentMouseUp( event ) {
|
||||
@@ -375,6 +493,7 @@
|
||||
document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
|
||||
document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
|
||||
document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
|
||||
|
||||
}
|
||||
|
||||
function onDocumentMouseOut( event ) {
|
||||
@@ -382,6 +501,7 @@
|
||||
document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
|
||||
document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
|
||||
document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
|
||||
|
||||
}
|
||||
|
||||
function onDocumentTouchStart( event ) {
|
||||
@@ -394,6 +514,7 @@
|
||||
targetRotationOnMouseDown = targetRotation;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
function onDocumentTouchMove( event ) {
|
||||
@@ -406,6 +527,78 @@
|
||||
targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.05;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//
|
||||
|
||||
function initPostprocessing() {
|
||||
|
||||
postprocessing.scene = new THREE.Scene();
|
||||
|
||||
postprocessing.camera = new THREE.Camera();
|
||||
postprocessing.camera.projectionMatrix = THREE.Matrix4.makeOrtho( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, -10000, 10000 );
|
||||
postprocessing.camera.position.z = 100;
|
||||
|
||||
var pars = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat };
|
||||
postprocessing.rtTexture1 = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, pars );
|
||||
postprocessing.rtTexture2 = new THREE.WebGLRenderTarget( 512, 512, pars );
|
||||
postprocessing.rtTexture3 = new THREE.WebGLRenderTarget( 512, 512, pars );
|
||||
|
||||
var screen_shader = THREE.ShaderUtils.lib["screen"];
|
||||
var screen_uniforms = THREE.UniformsUtils.clone( screen_shader.uniforms );
|
||||
|
||||
screen_uniforms["tDiffuse"].texture = postprocessing.rtTexture1;
|
||||
screen_uniforms["opacity"].value = 1.0;
|
||||
|
||||
postprocessing.materialScreen = new THREE.MeshShaderMaterial( {
|
||||
|
||||
uniforms: screen_uniforms,
|
||||
vertexShader: screen_shader.vertexShader,
|
||||
fragmentShader: screen_shader.fragmentShader,
|
||||
blending: THREE.AdditiveBlending,
|
||||
transparent: true
|
||||
|
||||
} );
|
||||
|
||||
var convolution_shader = THREE.ShaderUtils.lib["convolution"];
|
||||
var convolution_uniforms = THREE.UniformsUtils.clone( convolution_shader.uniforms );
|
||||
|
||||
postprocessing.blurx = new THREE.Vector2( 0.001953125, 0.0 ),
|
||||
postprocessing.blury = new THREE.Vector2( 0.0, 0.001953125 );
|
||||
|
||||
convolution_uniforms["tDiffuse"].texture = postprocessing.rtTexture1;
|
||||
convolution_uniforms["uImageIncrement"].value = postprocessing.blurx;
|
||||
convolution_uniforms["cKernel"].value = THREE.ShaderUtils.buildKernel( 4.0 );
|
||||
|
||||
postprocessing.materialConvolution = new THREE.MeshShaderMaterial( {
|
||||
|
||||
uniforms: convolution_uniforms,
|
||||
vertexShader: "#define KERNEL_SIZE 25.0\n" + convolution_shader.vertexShader,
|
||||
fragmentShader: "#define KERNEL_SIZE 25\n" + convolution_shader.fragmentShader
|
||||
|
||||
} );
|
||||
|
||||
var film_shader = THREE.ShaderUtils.lib["film"];
|
||||
var film_uniforms = THREE.UniformsUtils.clone( film_shader.uniforms );
|
||||
|
||||
film_uniforms["tDiffuse"].texture = postprocessing.rtTexture1;
|
||||
|
||||
postprocessing.materialFilm = new THREE.MeshShaderMaterial( { uniforms: film_uniforms, vertexShader: film_shader.vertexShader, fragmentShader: film_shader.fragmentShader } );
|
||||
postprocessing.materialFilm.uniforms.grayscale.value = 0;
|
||||
postprocessing.materialFilm.uniforms.nIntensity.value = 0.15;
|
||||
postprocessing.materialFilm.uniforms.sIntensity.value = 0.25;
|
||||
postprocessing.materialFilm.uniforms.sCount.value = 2048;
|
||||
|
||||
//postprocessing.materialFilm.uniforms.nIntensity.value = 0;
|
||||
//postprocessing.materialFilm.uniforms.sIntensity.value = 0;
|
||||
|
||||
postprocessing.materialScreen.uniforms.opacity.value = glow;
|
||||
|
||||
postprocessing.quad = new THREE.Mesh( new THREE.PlaneGeometry( window.innerWidth, window.innerHeight ), postprocessing.materialConvolution );
|
||||
postprocessing.quad.position.z = - 500;
|
||||
postprocessing.scene.addObject( postprocessing.quad );
|
||||
|
||||
}
|
||||
|
||||
//
|
||||
@@ -419,61 +612,68 @@
|
||||
|
||||
}
|
||||
|
||||
function render() {
|
||||
|
||||
//console.log("targetRotation",targetRotation,text.rotation.y );
|
||||
var delta, time, oldTime;
|
||||
|
||||
//plane.rotation.z =
|
||||
//text.rotation.y += ( targetRotation - text.rotation.y ) * 0.05;
|
||||
function render() {
|
||||
|
||||
if ( ! oldTime ) oldTime = new Date().getTime();
|
||||
|
||||
time = new Date().getTime();
|
||||
delta = 0.1 * ( time - oldTime );
|
||||
oldTime = time;
|
||||
|
||||
//camera.position.x += ( mouseX - camera.position.x ) * 0.05;
|
||||
//camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
|
||||
//camera.position.y += ( - mouseY + 200 - camera.position.y ) * .05;
|
||||
//camera.position.z;
|
||||
parent.rotation.y += ( targetRotation - parent.rotation.y ) * 0.05;
|
||||
|
||||
//camera.useTarget = false;
|
||||
//camera.rotation.z += ( targetRotation - camera.rotation.z ) * 0.05;
|
||||
//camera.rotation.y += ( targetRotation - camera.rotation.y ) * 0.05;
|
||||
//renderer.clear();
|
||||
|
||||
camera.position.x = Math.cos(
|
||||
(mouseX - windowHalfX)/windowHalfX * Math.PI + Math.PI/2
|
||||
) * 500 + camera.target.position.x;
|
||||
|
||||
camera.position.z = -Math.sin(
|
||||
(mouseX - windowHalfX)/windowHalfX * Math.PI + Math.PI/2
|
||||
) * 500;
|
||||
|
||||
// + camera.target.position.z + Math.sin(
|
||||
//(mouseY - windowHalfY)/windowHalfY * Math.PI + Math.PI/2
|
||||
//) * 500
|
||||
|
||||
/*
|
||||
camera.position.y = Math.cos(
|
||||
(mouseY - windowHalfY)/windowHalfY * Math.PI + Math.PI/2
|
||||
) * 500 + camera.target.position.y;
|
||||
*/
|
||||
camera.position.y = (windowHalfY - mouseY)/windowHalfY *200 + camera.target.position.y;
|
||||
//
|
||||
|
||||
renderer.render( scene, camera );
|
||||
|
||||
// Camera movement
|
||||
// Camera rotation
|
||||
// Text angle
|
||||
// Text rotation
|
||||
// Keydowns
|
||||
// Settings
|
||||
// Materials
|
||||
if ( postprocessing.enabled ) {
|
||||
|
||||
renderer.clear();
|
||||
|
||||
// Render scene into texture
|
||||
|
||||
renderer.render( scene, camera, postprocessing.rtTexture1, true );
|
||||
|
||||
// Render quad with blured scene into texture (convolution pass 1)
|
||||
|
||||
postprocessing.quad.materials[ 0 ] = postprocessing.materialConvolution;
|
||||
|
||||
postprocessing.materialConvolution.uniforms.tDiffuse.texture = postprocessing.rtTexture1;
|
||||
postprocessing.materialConvolution.uniforms.uImageIncrement.value = postprocessing.blurx;
|
||||
|
||||
renderer.render( postprocessing.scene, postprocessing.camera, postprocessing.rtTexture2, true );
|
||||
|
||||
// Render quad with blured scene into texture (convolution pass 2)
|
||||
|
||||
postprocessing.materialConvolution.uniforms.tDiffuse.texture = postprocessing.rtTexture2;
|
||||
postprocessing.materialConvolution.uniforms.uImageIncrement.value = postprocessing.blury;
|
||||
|
||||
renderer.render( postprocessing.scene, postprocessing.camera, postprocessing.rtTexture3, true );
|
||||
|
||||
// Render original scene with superimposed blur to texture
|
||||
|
||||
postprocessing.quad.materials[ 0 ] = postprocessing.materialScreen;
|
||||
|
||||
postprocessing.materialScreen.uniforms.tDiffuse.texture = postprocessing.rtTexture3;
|
||||
|
||||
renderer.render( postprocessing.scene, postprocessing.camera, postprocessing.rtTexture1, false );
|
||||
|
||||
// Render to screen
|
||||
|
||||
postprocessing.materialFilm.uniforms.time.value += 0.01;
|
||||
postprocessing.quad.materials[ 0 ] = postprocessing.materialFilm;
|
||||
|
||||
postprocessing.materialScreen.uniforms.tDiffuse.texture = postprocessing.rtTexture1;
|
||||
renderer.render( postprocessing.scene, postprocessing.camera );
|
||||
|
||||
} else {
|
||||
|
||||
renderer.clear();
|
||||
renderer.render( scene, camera );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
</script>
|
||||
<script>
|
||||
var _gaq=[["_setAccount","UA-7549263-1"],["_trackPageview"]];
|
||||
(function(d,t){var g=d.createElement(t),s=d.getElementsByTagName(t)[0];g.async=1;
|
||||
g.src=("https:"==location.protocol?"//ssl":"//www")+".google-analytics.com/ga.js";
|
||||
s.parentNode.insertBefore(g,s)}(document,"script"));
|
||||
</script>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
</html>
|
||||
|
||||
@@ -143,7 +143,7 @@
|
||||
|
||||
} );
|
||||
|
||||
var plane = new THREE.Plane( 512, 768 );
|
||||
var plane = new THREE.PlaneGeometry( 512, 768 );
|
||||
|
||||
quad = new THREE.Mesh( plane, materialHDR );
|
||||
quad.position.z = -100;
|
||||
|
||||
@@ -62,7 +62,7 @@
|
||||
light.position.normalize();
|
||||
scene.addLight( light );
|
||||
|
||||
var geometry = new THREE.Cube( 20, 20, 20 );
|
||||
var geometry = new THREE.CubeGeometry( 20, 20, 20 );
|
||||
|
||||
for ( var i = 0; i < 500; i ++ ) {
|
||||
|
||||
|
||||
@@ -61,7 +61,7 @@
|
||||
|
||||
// roll-over helpers
|
||||
|
||||
rollOverGeo = new THREE.Cube( 50, 50, 50 );
|
||||
rollOverGeo = new THREE.CubeGeometry( 50, 50, 50 );
|
||||
rollOverMaterial = new THREE.MeshBasicMaterial( { color: 0xff0000, opacity: 0.5, transparent: true } );
|
||||
rollOverMesh = new THREE.Mesh( rollOverGeo, rollOverMaterial );
|
||||
scene.addObject( rollOverMesh );
|
||||
@@ -69,7 +69,7 @@
|
||||
|
||||
// cubes
|
||||
|
||||
cubeGeo = new THREE.Cube( 50, 50, 50 );
|
||||
cubeGeo = new THREE.CubeGeometry( 50, 50, 50 );
|
||||
cubeMaterial = new THREE.MeshLambertMaterial( { color: 0x00ff80, shading: THREE.FlatShading, map: THREE.ImageUtils.loadTexture( "textures/square-outline-textured.png" ) } );
|
||||
cubeMaterial.color.setHSV( 0.1, 0.7, 1.0 );
|
||||
// picking
|
||||
@@ -78,7 +78,7 @@
|
||||
|
||||
// grid
|
||||
|
||||
plane = new THREE.Mesh( new THREE.Plane( 1000, 1000, 20, 20 ), new THREE.MeshBasicMaterial( { color: 0x555555, wireframe: true } ) );
|
||||
plane = new THREE.Mesh( new THREE.PlaneGeometry( 1000, 1000, 20, 20 ), new THREE.MeshBasicMaterial( { color: 0x555555, wireframe: true } ) );
|
||||
plane.rotation.x = - 90 * Math.PI / 180;
|
||||
scene.addObject( plane );
|
||||
|
||||
|
||||
@@ -106,7 +106,7 @@
|
||||
light3 = new THREE.PointLight( 0x80ff80, 2, 50 );
|
||||
scene.addLight( light3 );
|
||||
|
||||
var sphere = new THREE.Sphere( 0.5, 16, 8 );
|
||||
var sphere = new THREE.SphereGeometry( 0.5, 16, 8 );
|
||||
|
||||
var l1 = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: 0xff0040 } ) );
|
||||
l1.position = light1.position;
|
||||
|
||||
@@ -239,7 +239,7 @@
|
||||
|
||||
} );
|
||||
|
||||
postprocessing.quad = new THREE.Mesh( new THREE.Plane( window.innerWidth, window.innerHeight ), postprocessing.materialConvolution );
|
||||
postprocessing.quad = new THREE.Mesh( new THREE.PlaneGeometry( window.innerWidth, window.innerHeight ), postprocessing.materialConvolution );
|
||||
postprocessing.quad.position.z = - 500;
|
||||
postprocessing.scene.addObject( postprocessing.quad );
|
||||
|
||||
|
||||
@@ -191,7 +191,7 @@
|
||||
|
||||
} );
|
||||
|
||||
var plane = new THREE.Plane( window.innerWidth, window.innerHeight );
|
||||
var plane = new THREE.PlaneGeometry( window.innerWidth, window.innerHeight );
|
||||
|
||||
quadScreen = new THREE.Mesh( plane, materialConvolution );
|
||||
quadScreen.position.z = -100;
|
||||
|
||||
@@ -85,10 +85,10 @@
|
||||
|
||||
var geometry = [
|
||||
|
||||
[ new THREE.Sphere( 100, 64, 32 ), 300 ],
|
||||
[ new THREE.Sphere( 100, 32, 16 ), 1000 ],
|
||||
[ new THREE.Sphere( 100, 16, 8 ), 2000 ],
|
||||
[ new THREE.Sphere( 100, 8, 4 ), 10000 ]
|
||||
[ new THREE.SphereGeometry( 100, 64, 32 ), 300 ],
|
||||
[ new THREE.SphereGeometry( 100, 32, 16 ), 1000 ],
|
||||
[ new THREE.SphereGeometry( 100, 16, 8 ), 2000 ],
|
||||
[ new THREE.SphereGeometry( 100, 8, 4 ), 10000 ]
|
||||
|
||||
];
|
||||
|
||||
|
||||
@@ -88,9 +88,9 @@
|
||||
|
||||
// Spheres geometry
|
||||
|
||||
var geometry_smooth = new THREE.Sphere( 70, 32, 16 );
|
||||
var geometry_flat = new THREE.Sphere( 70, 32, 16 );
|
||||
var geometry_pieces = new THREE.Sphere( 70, 32, 16 ); // Extra geometry to be broken down for MeshFaceMaterial
|
||||
var geometry_smooth = new THREE.SphereGeometry( 70, 32, 16 );
|
||||
var geometry_flat = new THREE.SphereGeometry( 70, 32, 16 );
|
||||
var geometry_pieces = new THREE.SphereGeometry( 70, 32, 16 ); // Extra geometry to be broken down for MeshFaceMaterial
|
||||
|
||||
for ( var i = 0, l = geometry_pieces.faces.length; i < l; i ++ ) {
|
||||
|
||||
@@ -127,7 +127,7 @@
|
||||
|
||||
}
|
||||
|
||||
particleLight = new THREE.Mesh( new THREE.Sphere( 4, 8, 8 ), new THREE.MeshBasicMaterial( { color: 0xffffff } ) );
|
||||
particleLight = new THREE.Mesh( new THREE.SphereGeometry( 4, 8, 8 ), new THREE.MeshBasicMaterial( { color: 0xffffff } ) );
|
||||
scene.addObject( particleLight );
|
||||
|
||||
// Lights
|
||||
|
||||
@@ -92,7 +92,7 @@
|
||||
scene.addLight( pointLight );
|
||||
|
||||
|
||||
sphere = new THREE.Sphere( 100, 16, 8, 1 );
|
||||
sphere = new THREE.SphereGeometry( 100, 16, 8, 1 );
|
||||
lightMesh = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: 0xffaa00 } ) );
|
||||
lightMesh.scale.x = lightMesh.scale.y = lightMesh.scale.z = 0.05;
|
||||
lightMesh.position = pointLight.position;
|
||||
|
||||
@@ -95,7 +95,7 @@
|
||||
scene.addLight( pointLight );
|
||||
|
||||
|
||||
sphere = new THREE.Sphere( 100, 16, 8, 1 );
|
||||
sphere = new THREE.SphereGeometry( 100, 16, 8, 1 );
|
||||
lightMesh = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: 0xffaa00 } ) );
|
||||
lightMesh.scale.x = lightMesh.scale.y = lightMesh.scale.z = 0.05;
|
||||
lightMesh.position = pointLight.position;
|
||||
|
||||
@@ -90,7 +90,7 @@
|
||||
scene.addLight( pointLight );
|
||||
|
||||
// light representation
|
||||
sphere = new THREE.Sphere( 100, 16, 8 );
|
||||
sphere = new THREE.SphereGeometry( 100, 16, 8 );
|
||||
lightMesh = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color:0xffaa00 } ) );
|
||||
lightMesh.position = pointLight.position;
|
||||
lightMesh.scale.x = lightMesh.scale.y = lightMesh.scale.z = 0.05;
|
||||
|
||||
@@ -77,7 +77,7 @@
|
||||
scene = new THREE.Scene();
|
||||
sceneCube = new THREE.Scene();
|
||||
|
||||
var geometry = new THREE.Sphere( 100, 32, 16 );
|
||||
var geometry = new THREE.SphereGeometry( 100, 32, 16 );
|
||||
|
||||
var path = "textures/cube/pisa/";
|
||||
var format = '.png';
|
||||
|
||||
@@ -73,7 +73,7 @@
|
||||
|
||||
scene = new THREE.Scene();
|
||||
|
||||
var geometry = new THREE.Sphere( 100, 32, 16 );
|
||||
var geometry = new THREE.SphereGeometry( 100, 32, 16 );
|
||||
|
||||
var path = "textures/cube/pisa/";
|
||||
var format = '.png';
|
||||
|
||||
@@ -76,7 +76,7 @@
|
||||
scene = new THREE.Scene();
|
||||
sceneCube = new THREE.Scene();
|
||||
|
||||
var geometry = new THREE.Sphere( 100, 32, 16 );
|
||||
var geometry = new THREE.SphereGeometry( 100, 32, 16 );
|
||||
|
||||
var path = "textures/cube/skybox/";
|
||||
var format = '.jpg';
|
||||
|
||||
@@ -75,7 +75,7 @@
|
||||
|
||||
scene = new THREE.Scene();
|
||||
|
||||
var geometry = new THREE.Sphere( 100, 32, 16 );
|
||||
var geometry = new THREE.SphereGeometry( 100, 32, 16 );
|
||||
|
||||
var path = "textures/cube/skybox/";
|
||||
var format = '.jpg';
|
||||
|
||||
@@ -81,7 +81,7 @@
|
||||
|
||||
var textureCube = THREE.ImageUtils.loadTextureCube( urls );
|
||||
var material = new THREE.MeshBasicMaterial( { color: 0xffffff, envMap: textureCube } )
|
||||
var geometry = new THREE.Sphere( 100, 96, 64 );
|
||||
var geometry = new THREE.SphereGeometry( 100, 96, 64 );
|
||||
|
||||
var mesh = new THREE.Mesh( geometry, material );
|
||||
mesh.scale.x = mesh.scale.y = mesh.scale.z = 16;
|
||||
|
||||
@@ -88,7 +88,7 @@
|
||||
scene.addLight( pointLight );
|
||||
|
||||
// light representation
|
||||
sphere = new THREE.Sphere( 100, 16, 8 );
|
||||
sphere = new THREE.SphereGeometry( 100, 16, 8 );
|
||||
lightMesh = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color:0xffaa00 } ) );
|
||||
lightMesh.position = pointLight.position;
|
||||
lightMesh.scale.x = lightMesh.scale.y = lightMesh.scale.z = 0.05;
|
||||
|
||||
@@ -40,7 +40,7 @@
|
||||
|
||||
scene = new THREE.Scene();
|
||||
|
||||
var geometry = new THREE.Plane( 100, 100 );
|
||||
var geometry = new THREE.PlaneGeometry( 100, 100 );
|
||||
|
||||
var bitmap = generateTextureBase();
|
||||
|
||||
|
||||
@@ -116,7 +116,7 @@
|
||||
|
||||
// light representation
|
||||
|
||||
var sphere = new THREE.Sphere( 100, 16, 8 );
|
||||
var sphere = new THREE.SphereGeometry( 100, 16, 8 );
|
||||
lightMesh = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color:0xffaa00 } ) );
|
||||
lightMesh.position = pointLight.position;
|
||||
lightMesh.scale.x = lightMesh.scale.y = lightMesh.scale.z = 0.05;
|
||||
|
||||
@@ -125,7 +125,7 @@
|
||||
scene.addLight( pointLight );
|
||||
|
||||
// light representation
|
||||
sphere = new THREE.Sphere( 100, 16, 8 );
|
||||
sphere = new THREE.SphereGeometry( 100, 16, 8 );
|
||||
lightMesh = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: 0xffaa00 } ) );
|
||||
lightMesh.scale.x = lightMesh.scale.y = lightMesh.scale.z = 0.05;
|
||||
lightMesh.position = pointLight.position;
|
||||
@@ -134,7 +134,7 @@
|
||||
scene.addObject( lightMesh );
|
||||
|
||||
// material samples
|
||||
sphere = new THREE.Sphere( 100, 32, 32 );
|
||||
sphere = new THREE.SphereGeometry( 100, 32, 32 );
|
||||
|
||||
var y1 = 0, y2 = - 200;
|
||||
|
||||
|
||||
@@ -79,7 +79,7 @@
|
||||
scene = new THREE.Scene();
|
||||
sceneCube = new THREE.Scene();
|
||||
|
||||
var geometry = new THREE.Sphere( 100, 32, 16 );
|
||||
var geometry = new THREE.SphereGeometry( 100, 32, 16 );
|
||||
|
||||
var path = "textures/cube/Park2/";
|
||||
var format = '.jpg';
|
||||
|
||||
@@ -123,7 +123,7 @@
|
||||
|
||||
textureCanvas2.needsUpdate = true;
|
||||
|
||||
var i, j, uvs, geometryRepeat = new THREE.Plane( 100, 100, 1, 1 );
|
||||
var i, j, uvs, geometryRepeat = new THREE.PlaneGeometry( 100, 100, 1, 1 );
|
||||
|
||||
for ( i = 0; i < geometryRepeat.faceVertexUvs[ 0 ].length; i ++ ) {
|
||||
|
||||
@@ -160,7 +160,7 @@
|
||||
scene.addObject( meshCanvas );
|
||||
scene2.addObject( meshCanvas2 );
|
||||
|
||||
var geometry = new THREE.Plane( 100, 100, 1, 1 ),
|
||||
var geometry = new THREE.PlaneGeometry( 100, 100, 1, 1 ),
|
||||
mesh = new THREE.Mesh( geometry, materialPainting ),
|
||||
mesh2 = new THREE.Mesh( geometry, materialPainting2 );
|
||||
|
||||
|
||||
@@ -130,7 +130,7 @@
|
||||
ox = i;
|
||||
oy = j;
|
||||
|
||||
geometry = new THREE.Cube( xsize, ysize, xsize );
|
||||
geometry = new THREE.CubeGeometry( xsize, ysize, xsize );
|
||||
change_uvs( geometry, ux, uy, ox, oy );
|
||||
|
||||
materials[ cube_count ] = new THREE.MeshLambertMaterial( parameters );
|
||||
@@ -242,7 +242,7 @@
|
||||
|
||||
} );
|
||||
|
||||
postprocessing.quad = new THREE.Mesh( new THREE.Plane( window.innerWidth, window.innerHeight ), postprocessing.materialConvolution );
|
||||
postprocessing.quad = new THREE.Mesh( new THREE.PlaneGeometry( window.innerWidth, window.innerHeight ), postprocessing.materialConvolution );
|
||||
postprocessing.quad.position.z = -500;
|
||||
postprocessing.scene.addObject( postprocessing.quad );
|
||||
|
||||
|
||||
@@ -109,7 +109,7 @@
|
||||
scene.addLight( light );
|
||||
|
||||
|
||||
var geometry = new THREE.Cube( 100, 100, 100 );
|
||||
var geometry = new THREE.CubeGeometry( 100, 100, 100 );
|
||||
var material = new THREE.MeshLambertMaterial( { color: 0xffffff, morphTargets: true } );
|
||||
|
||||
// construct 8 blend shapes
|
||||
|
||||
@@ -132,7 +132,7 @@
|
||||
scene.addLight( light );
|
||||
|
||||
var shadowMaterial = new THREE.MeshBasicMaterial( { map: THREE.ImageUtils.loadTexture( 'textures/shadow.png' ) } );
|
||||
var shadowGeo = new THREE.Plane( 300, 300, 1, 1 );
|
||||
var shadowGeo = new THREE.PlaneGeometry( 300, 300, 1, 1 );
|
||||
|
||||
mesh = new THREE.Mesh( shadowGeo, shadowMaterial );
|
||||
mesh.position.y = - 250;
|
||||
@@ -155,9 +155,9 @@
|
||||
|
||||
var color, f, f2, f3, p, n, vertexIndex,
|
||||
|
||||
geometry = new THREE.Icosahedron( 1 ),
|
||||
geometry2 = new THREE.Icosahedron( 1 ),
|
||||
geometry3 = new THREE.Icosahedron( 1 );
|
||||
geometry = new THREE.IcosahedronGeometry( 1 ),
|
||||
geometry2 = new THREE.IcosahedronGeometry( 1 ),
|
||||
geometry3 = new THREE.IcosahedronGeometry( 1 );
|
||||
|
||||
for ( var i = 0; i < geometry.faces.length; i++ ) {
|
||||
|
||||
|
||||
@@ -148,7 +148,7 @@
|
||||
scene.addLight( light );
|
||||
|
||||
var shadowMaterial = new THREE.MeshBasicMaterial( { map: THREE.ImageUtils.loadTexture( 'textures/shadow.png' ) } );
|
||||
var shadowGeo = new THREE.Plane( 300, 300, 1, 1 );
|
||||
var shadowGeo = new THREE.PlaneGeometry( 300, 300, 1, 1 );
|
||||
|
||||
mesh = new THREE.Mesh( shadowGeo, shadowMaterial );
|
||||
mesh.position.y = - 250;
|
||||
@@ -171,9 +171,9 @@
|
||||
|
||||
var color, f, f2, f3, p, n, vertexIndex,
|
||||
|
||||
geometry = new THREE.Icosahedron( 1 ),
|
||||
geometry2 = new THREE.Icosahedron( 1 ),
|
||||
geometry3 = new THREE.Icosahedron( 1 );
|
||||
geometry = new THREE.IcosahedronGeometry( 1 ),
|
||||
geometry2 = new THREE.IcosahedronGeometry( 1 ),
|
||||
geometry3 = new THREE.IcosahedronGeometry( 1 );
|
||||
|
||||
for ( var i = 0; i < geometry.faces.length; i++ ) {
|
||||
|
||||
|
||||
@@ -32,12 +32,6 @@
|
||||
|
||||
<p>Models by <a href="http://sketchup.google.com/3dwarehouse/details?mid=2c6fd128fca34052adc5f5b98d513da1">Reallusion</a>
|
||||
<a href="http://sketchup.google.com/3dwarehouse/details?mid=f526cc4abf7cb68d76cab47c765b7255">iClone</a>.
|
||||
|
||||
<p>Using a modified version of <a href="http://github.com/alteredq/three.js">Three.js</a> by mrdoob.
|
||||
|
||||
<br/>
|
||||
<p>Best viewed in Chrome 9 or Firefox 4 using WebGL renderer.
|
||||
<p>Canvas renderer is very slow on anything other than Chrome.
|
||||
</div>
|
||||
|
||||
<pre id="log"></pre>
|
||||
@@ -112,7 +106,7 @@
|
||||
xm.map.needsUpdate = true;
|
||||
xm.map.repeat.set( 10, 10 );
|
||||
|
||||
geometry = new THREE.Plane( 100, 100, 15, 10 );
|
||||
geometry = new THREE.PlaneGeometry( 100, 100, 15, 10 );
|
||||
|
||||
mesh = new THREE.Mesh( geometry, xm );
|
||||
mesh.position.x = 0;
|
||||
@@ -127,7 +121,7 @@
|
||||
// SPHERES
|
||||
|
||||
var material_spheres = new THREE.MeshLambertMaterial( { color: 0xdddddd } ),
|
||||
sphere = new THREE.Sphere( 100, 16, 8 );
|
||||
sphere = new THREE.SphereGeometry( 100, 16, 8 );
|
||||
|
||||
for ( var i=0; i<10; i++ ) {
|
||||
mesh = new THREE.Mesh( sphere, material_spheres );
|
||||
@@ -216,7 +210,7 @@
|
||||
for ( var i = 0; i < materials.length; i ++ ) {
|
||||
|
||||
// material
|
||||
mesh = new THREE.Mesh( new THREE.Plane( size, size ), materials[i] );
|
||||
mesh = new THREE.Mesh( new THREE.PlaneGeometry( size, size ), materials[i] );
|
||||
mesh.position.x = i * (size + 5) - ( ( materials.length - 1 )* ( size + 5 )/2);
|
||||
mesh.position.y = FLOOR + size/2 + bottom;
|
||||
mesh.position.z = -100;
|
||||
@@ -238,7 +232,7 @@
|
||||
var xm = new THREE.MeshBasicMaterial( { map: new THREE.Texture( x ) } );
|
||||
xm.map.needsUpdate = true;
|
||||
|
||||
mesh = new THREE.Mesh( new THREE.Plane( size, size ), xm );
|
||||
mesh = new THREE.Mesh( new THREE.PlaneGeometry( size, size ), xm );
|
||||
mesh.position.x = i * (size + 5) - ( ( materials.length - 1 )* ( size + 5 )/2);
|
||||
mesh.position.y = FLOOR + size/2 + bottom;
|
||||
mesh.position.z = -99;
|
||||
|
||||
@@ -59,7 +59,7 @@
|
||||
|
||||
scene = new THREE.Scene();
|
||||
|
||||
mesh = new THREE.Mesh( new THREE.Sphere( 500, 60, 40 ), new THREE.MeshBasicMaterial( { map: THREE.ImageUtils.loadTexture( 'textures/2294472375_24a3b8ef46_o.jpg' ) } ) );
|
||||
mesh = new THREE.Mesh( new THREE.SphereGeometry( 500, 60, 40 ), new THREE.MeshBasicMaterial( { map: THREE.ImageUtils.loadTexture( 'textures/2294472375_24a3b8ef46_o.jpg' ) } ) );
|
||||
mesh.scale.x = -1;
|
||||
scene.addObject( mesh );
|
||||
|
||||
|
||||
@@ -146,7 +146,7 @@
|
||||
parent = new THREE.Object3D();
|
||||
scene.addObject( parent );
|
||||
|
||||
var grid = new THREE.ParticleSystem( new THREE.Plane( 15000, 15000, 64, 64 ), new THREE.ParticleBasicMaterial( { color: 0xff0000, size: 10 } ) );
|
||||
var grid = new THREE.ParticleSystem( new THREE.PlaneGeometry( 15000, 15000, 64, 64 ), new THREE.ParticleBasicMaterial( { color: 0xff0000, size: 10 } ) );
|
||||
grid.rotation.x = 1.57;
|
||||
grid.position.y = -400;
|
||||
parent.addChild( grid );
|
||||
@@ -335,7 +335,7 @@
|
||||
|
||||
} );
|
||||
|
||||
effect.quad = new THREE.Mesh( new THREE.Plane( SCREEN_WIDTH, SCREEN_HEIGHT ), effect.materialHeat );
|
||||
effect.quad = new THREE.Mesh( new THREE.PlaneGeometry( SCREEN_WIDTH, SCREEN_HEIGHT ), effect.materialHeat );
|
||||
effect.quad.position.z = -500;
|
||||
effect.scene.addObject( effect.quad );
|
||||
|
||||
@@ -402,7 +402,7 @@
|
||||
effect.materialFilm.uniforms.sIntensity.value = 0.5;
|
||||
effect.materialFilm.uniforms.sCount.value = 1448;
|
||||
|
||||
effect.quad = new THREE.Mesh( new THREE.Plane( SCREEN_WIDTH, SCREEN_HEIGHT ), effect.materialConvolution );
|
||||
effect.quad = new THREE.Mesh( new THREE.PlaneGeometry( SCREEN_WIDTH, SCREEN_HEIGHT ), effect.materialConvolution );
|
||||
effect.quad.position.z = -500;
|
||||
effect.scene.addObject( effect.quad );
|
||||
|
||||
|
||||
@@ -173,7 +173,7 @@
|
||||
|
||||
} );
|
||||
|
||||
var plane = new THREE.Plane( window.innerWidth, window.innerHeight );
|
||||
var plane = new THREE.PlaneGeometry( window.innerWidth, window.innerHeight );
|
||||
|
||||
quadBG = new THREE.Mesh( plane, materialColor );
|
||||
quadBG.position.z = -500;
|
||||
|
||||
@@ -102,9 +102,9 @@
|
||||
|
||||
if( singleMaterial ) zmaterial = [ cubeMaterial ];
|
||||
|
||||
//var geo = new THREE.Cube( 1, 1, 1 );
|
||||
//var geo = new THREE.Icosahedron( 2 );
|
||||
var geo = new THREE.Sphere( 1, 20, 10 );
|
||||
//var geo = new THREE.CubeGeometry( 1, 1, 1 );
|
||||
//var geo = new THREE.IcosahedronGeometry( 2 );
|
||||
var geo = new THREE.SphereGeometry( 1, 20, 10 );
|
||||
|
||||
var start = new Date().getTime();
|
||||
|
||||
@@ -259,7 +259,7 @@
|
||||
|
||||
} );
|
||||
|
||||
postprocessing.quad = new THREE.Mesh( new THREE.Plane( window.innerWidth, window.innerHeight ), postprocessing.materialBokeh );
|
||||
postprocessing.quad = new THREE.Mesh( new THREE.PlaneGeometry( window.innerWidth, window.innerHeight ), postprocessing.materialBokeh );
|
||||
postprocessing.quad.position.z = - 500;
|
||||
postprocessing.scene.addObject( postprocessing.quad );
|
||||
|
||||
|
||||
@@ -270,7 +270,7 @@
|
||||
|
||||
} );
|
||||
|
||||
postprocessing.quad = new THREE.Mesh( new THREE.Plane( window.innerWidth, window.innerHeight ), postprocessing.materialConvolution );
|
||||
postprocessing.quad = new THREE.Mesh( new THREE.PlaneGeometry( window.innerWidth, window.innerHeight ), postprocessing.materialConvolution );
|
||||
postprocessing.quad.position.z = -500;
|
||||
postprocessing.scene.addObject( postprocessing.quad );
|
||||
|
||||
|
||||
@@ -150,7 +150,7 @@
|
||||
|
||||
// var mt = new THREE.MeshBasicMaterial( { color:0xffffff, map: ImageUtils.loadTexture( "textures/land_ocean_ice_cloud_2048.jpg" ) } );
|
||||
|
||||
var plane = new THREE.Plane( window.innerWidth, window.innerHeight );
|
||||
var plane = new THREE.PlaneGeometry( window.innerWidth, window.innerHeight );
|
||||
|
||||
quad = new THREE.Mesh( plane, material );
|
||||
quad.position.z = -100;
|
||||
@@ -164,7 +164,7 @@
|
||||
sceneScreen.addObject( quad );
|
||||
|
||||
var n = 5,
|
||||
geometry = new THREE.Sphere( 10, 64, 32 ),
|
||||
geometry = new THREE.SphereGeometry( 10, 64, 32 ),
|
||||
material2 = new THREE.MeshLambertMaterial( { color:0xffffff, map: rtTexture } );
|
||||
//material2 = new THREE.MeshBasicMaterial( { color:0xffffff, map: rtTexture } );
|
||||
|
||||
|
||||
+18
-11
@@ -102,30 +102,37 @@
|
||||
<script type="text/javascript" src="../src/renderers/renderables/RenderableObject.js"></script>
|
||||
<script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script>
|
||||
<script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/animation/AnimationHandler.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/animation/Animation.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/ColorUtils.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/GeometryUtils.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/ImageUtils.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/SceneUtils.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/ShaderUtils.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/animation/AnimationHandler.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/animation/Animation.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/cameras/QuakeCamera.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/cameras/PathCamera.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/cameras/FlyCamera.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/geometries/Cube.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/geometries/Cylinder.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/geometries/Icosahedron.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/geometries/Lathe.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/geometries/Plane.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/geometries/Sphere.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/geometries/Torus.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/geometries/TorusKnot.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/cameras/RollCamera.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/cameras/TrackballCamera.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/geometries/CubeGeometry.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/geometries/CylinderGeometry.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/geometries/IcosahedronGeometry.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/geometries/LatheGeometry.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/geometries/PlaneGeometry.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/geometries/SphereGeometry.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/geometries/TextGeometry.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/geometries/TorusGeometry.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/geometries/TorusKnotGeometry.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/io/Loader.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/io/JSONLoader.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/io/BinaryLoader.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/io/SceneLoader.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/objects/MarchingCubes.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/objects/Trident.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/physics/Collisions.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/physics/CollisionUtils.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/renderers/AnaglyphWebGLRenderer.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/renderers/CrosseyedWebGLRenderer.js"></script>
|
||||
|
||||
<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
|
||||
<script type="text/javascript" src="js/Stats.js"></script>
|
||||
@@ -159,7 +166,7 @@
|
||||
scene = new THREE.Scene();
|
||||
scene.fog = new THREE.Fog( 0xffffff, 1, 10000 );
|
||||
|
||||
var geometry = new THREE.Sphere( 50, 32, 16 );
|
||||
var geometry = new THREE.SphereGeometry( 50, 32, 16 );
|
||||
|
||||
var uniforms = THREE.ShaderUtils.lib[ 'basic' ].uniforms;
|
||||
var vertexShader = THREE.ShaderUtils.lib[ 'basic' ].vertexShader;
|
||||
|
||||
@@ -359,7 +359,7 @@
|
||||
var object, geometry, material, light, count = 500, range = 200;
|
||||
|
||||
material = new THREE.MeshLambertMaterial( { color:0xffffff } );
|
||||
geometry = new THREE.Cube( 5, 5, 5 );
|
||||
geometry = new THREE.CubeGeometry( 5, 5, 5 );
|
||||
|
||||
for( var i = 0; i < count; i++ ) {
|
||||
|
||||
|
||||
@@ -324,7 +324,7 @@
|
||||
var object, geometry, material, light, count = 500, range = 200;
|
||||
|
||||
material = new THREE.MeshLambertMaterial( { color:0xffffff } );
|
||||
geometry = new THREE.Cube( 5, 5, 5 );
|
||||
geometry = new THREE.CubeGeometry( 5, 5, 5 );
|
||||
|
||||
for( var i = 0; i < count; i++ ) {
|
||||
|
||||
|
||||
@@ -125,7 +125,7 @@
|
||||
|
||||
} );
|
||||
|
||||
mesh = new THREE.Mesh( new THREE.Plane( 2, 2 ), material );
|
||||
mesh = new THREE.Mesh( new THREE.PlaneGeometry( 2, 2 ), material );
|
||||
scene.addObject( mesh );
|
||||
|
||||
renderer = new THREE.WebGLRenderer();
|
||||
|
||||
@@ -228,7 +228,7 @@
|
||||
|
||||
mlib[ i ] = material;
|
||||
|
||||
mesh = new THREE.Mesh( new THREE.Cube( size, size, size, 1, 1, 1, [ mlib[ i ], mlib[ i ], mlib[ i ], mlib[ i ], mlib[ i ], mlib[ i ] ], false ), new THREE.MeshFaceMaterial() );
|
||||
mesh = new THREE.Mesh( new THREE.CubeGeometry( size, size, size, 1, 1, 1, [ mlib[ i ], mlib[ i ], mlib[ i ], mlib[ i ], mlib[ i ], mlib[ i ] ], false ), new THREE.MeshFaceMaterial() );
|
||||
mesh.position.x = i - ( params.length - 1 ) / 2;
|
||||
mesh.position.y = i % 2 - 0.5;
|
||||
scene.addObject( mesh );
|
||||
|
||||
@@ -163,7 +163,7 @@
|
||||
|
||||
} );
|
||||
|
||||
mesh = new THREE.Mesh( new THREE.Torus( size, 0.3, 30, 30 ), [ material /*, new THREE.MeshBasicMaterial( { color: 0x000000, wireframe: true, wireframeLinewidth: 2 } ) */ ] );
|
||||
mesh = new THREE.Mesh( new THREE.TorusGeometry( size, 0.3, 30, 30 ), [ material /*, new THREE.MeshBasicMaterial( { color: 0x000000, wireframe: true, wireframeLinewidth: 2 } ) */ ] );
|
||||
mesh.position.x = 0;
|
||||
mesh.position.y = 0;
|
||||
mesh.rotation.x = 0.3;
|
||||
@@ -257,7 +257,7 @@
|
||||
postprocessing.materialFilm.uniforms.sIntensity.value = 0.95;
|
||||
postprocessing.materialFilm.uniforms.sCount.value = 2048;
|
||||
|
||||
postprocessing.quad = new THREE.Mesh( new THREE.Plane( window.innerWidth, window.innerHeight ), postprocessing.materialConvolution );
|
||||
postprocessing.quad = new THREE.Mesh( new THREE.PlaneGeometry( window.innerWidth, window.innerHeight ), postprocessing.materialConvolution );
|
||||
postprocessing.quad.position.z = - 500;
|
||||
postprocessing.scene.addObject( postprocessing.quad );
|
||||
|
||||
|
||||
@@ -51,7 +51,7 @@
|
||||
|
||||
// world
|
||||
|
||||
var cube = new THREE.Cube( 300, 300, 10 );
|
||||
var cube = new THREE.CubeGeometry( 300, 300, 10 );
|
||||
var material0 = new THREE.MeshPhongMaterial( { color:0xff00ff } );
|
||||
var material1 = new THREE.MeshLambertMaterial( { color:0x00ff00 } );
|
||||
var material2 = new THREE.MeshLambertMaterial( { color:0x0000ff } );
|
||||
@@ -77,10 +77,10 @@
|
||||
|
||||
// moving objects
|
||||
|
||||
var cube = new THREE.Cube( 40, 40, 40 );
|
||||
var torus = new THREE.Torus( 40, 10 );
|
||||
var sphere = new THREE.Sphere( 40 );
|
||||
var cylinder = new THREE.Cylinder( 10, 10, 20, 40, 0, 0 );
|
||||
var cube = new THREE.CubeGeometry( 40, 40, 40 );
|
||||
var torus = new THREE.TorusGeometry( 40, 10 );
|
||||
var sphere = new THREE.SphereGeometry( 40 );
|
||||
var cylinder = new THREE.CylinderGeometry( 10, 10, 20, 40, 0, 0 );
|
||||
mesh = new THREE.Mesh( torus, material1 );
|
||||
scene.addChild( mesh );
|
||||
|
||||
@@ -98,7 +98,7 @@
|
||||
light.position.set( 0, 1, 0 );
|
||||
scene.addChild( light );
|
||||
|
||||
var cube = new THREE.Sphere( 5 );
|
||||
var cube = new THREE.SphereGeometry( 5 );
|
||||
lightCube = new THREE.Mesh( cube, material2 );
|
||||
scene.addChild( lightCube );
|
||||
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
|
||||
// world
|
||||
|
||||
var cube = new THREE.Cube( 300, 300, 10 );
|
||||
var cube = new THREE.CubeGeometry( 300, 300, 10 );
|
||||
var material0 = new THREE.MeshPhongMaterial( { color:0xff00ff } );
|
||||
var material1 = new THREE.MeshLambertMaterial( { color:0x00ff00 } );
|
||||
var material2 = new THREE.MeshLambertMaterial( { color:0x0000ff } );
|
||||
@@ -76,10 +76,10 @@
|
||||
|
||||
// moving objects
|
||||
|
||||
var cube = new THREE.Cube( 40, 40, 40 );
|
||||
var torus = new THREE.Torus( 40, 10 );
|
||||
var sphere = new THREE.Sphere( 40 );
|
||||
var cylinder = new THREE.Cylinder( 10, 10, 20, 40, 0, 0 );
|
||||
var cube = new THREE.CubeGeometry( 40, 40, 40 );
|
||||
var torus = new THREE.TorusGeometry( 40, 10 );
|
||||
var sphere = new THREE.SphereGeometry( 40 );
|
||||
var cylinder = new THREE.CylinderGeometry( 10, 10, 20, 40, 0, 0 );
|
||||
mesh = new THREE.Mesh( torus, material1 );
|
||||
scene.addChild( mesh );
|
||||
|
||||
@@ -102,7 +102,7 @@
|
||||
scene.addChild( light );
|
||||
|
||||
|
||||
var cube = new THREE.Sphere( 2 );
|
||||
var cube = new THREE.SphereGeometry( 2 );
|
||||
lightCube = new THREE.Mesh( cube, material2 );
|
||||
lightCube.visible = false;
|
||||
scene.addChild( lightCube );
|
||||
|
||||
@@ -1,651 +0,0 @@
|
||||
<!DOCTYPE HTML>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<title>three.js webgl - geometry - text</title>
|
||||
<meta charset="utf-8">
|
||||
<meta name="viewport" content="width=device-width; initial-scale=1.0; maximum-scale=1.0; user-scalable=0;"/>
|
||||
<style type="text/css">
|
||||
body {
|
||||
font-family: Monospace;
|
||||
background-color: #000;
|
||||
color: #fff;
|
||||
margin: 0px;
|
||||
overflow: hidden;
|
||||
}
|
||||
#info {
|
||||
position: absolute;
|
||||
top: 10px;
|
||||
width: 100%;
|
||||
text-align: center;
|
||||
z-index: 100;
|
||||
display:block;
|
||||
}
|
||||
#info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<div id="info">
|
||||
<a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - procedural 3D text by <a href="http://www.lab4games.net/zz85/blog" target="_blank">zz85</a> & alteredq
|
||||
(fonts from <a href="http://typeface.neocracy.org/">typeface.js</a> and <a href="http://en.wikipedia.org/wiki/Droid_%28font%29">Droid</a>)
|
||||
<br/>type to enter new text, drag to spin the text
|
||||
<br/><span class="button" id="color">change color</span>,
|
||||
<span class="button" id="font">change font</span>,
|
||||
<span class="button" id="weight">change weight</span>,
|
||||
<span class="button" id="postprocessing">change postprocessing</span>,
|
||||
<a id="permalink" href="#">permalink</a>
|
||||
</div>
|
||||
|
||||
|
||||
<script type="text/javascript" src="../build/Three.js"></script>
|
||||
|
||||
<script type="text/javascript" src="js/Detector.js"></script>
|
||||
<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
|
||||
<script type="text/javascript" src="js/Stats.js"></script>
|
||||
|
||||
<!-- load the font file from canvas-text -->
|
||||
|
||||
<!--
|
||||
|
||||
|
||||
-->
|
||||
<script type="text/javascript" src="fonts/gentilis_bold.typeface.js"></script>
|
||||
<script type="text/javascript" src="fonts/gentilis_regular.typeface.js"></script>
|
||||
<script type="text/javascript" src="fonts/optimer_bold.typeface.js"></script>
|
||||
<script type="text/javascript" src="fonts/optimer_regular.typeface.js"></script>
|
||||
<script type="text/javascript" src="fonts/helvetiker_bold.typeface.js"></script>
|
||||
<script type="text/javascript" src="fonts/helvetiker_regular.typeface.js"></script>
|
||||
<script type="text/javascript" src="fonts/droid/droid_sans_regular.typeface.js"></script>
|
||||
<script type="text/javascript" src="fonts/droid/droid_sans_bold.typeface.js"></script>
|
||||
<script type="text/javascript" src="fonts/droid/droid_serif_regular.typeface.js"></script>
|
||||
<script type="text/javascript" src="fonts/droid/droid_serif_bold.typeface.js"></script>
|
||||
|
||||
|
||||
<script type="text/javascript">
|
||||
|
||||
if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
|
||||
|
||||
var container, stats, permalink, hex, color;
|
||||
|
||||
var camera, scene, renderer;
|
||||
|
||||
var textMesh1, textMesh2, textGeo, textMaterial, parent;
|
||||
|
||||
var firstLetter = true;
|
||||
|
||||
var text = "three.js",
|
||||
height = 20,
|
||||
size = 80,
|
||||
hover = 30,
|
||||
curveSegments = 6,
|
||||
font = "optimer", // helvetiker, optimer, gentilis, droid sans, droid serif
|
||||
weight = "bold", // normal bold
|
||||
style = "normal"; // normal italic
|
||||
|
||||
var mirror = true;
|
||||
|
||||
var fontMap = {
|
||||
"helvetiker" : 0,
|
||||
"optimer" : 1,
|
||||
"gentilis" : 2,
|
||||
"droid sans" : 3,
|
||||
"droid serif" : 4
|
||||
|
||||
};
|
||||
|
||||
var weightMap = {
|
||||
"normal" : 0,
|
||||
"bold" : 1
|
||||
}
|
||||
|
||||
var reverseFontMap = {};
|
||||
var reverseWeightMap = {};
|
||||
|
||||
for ( var i in fontMap ) reverseFontMap[ fontMap[i] ] = i;
|
||||
for ( var i in weightMap ) reverseWeightMap[ weightMap[i] ] = i;
|
||||
|
||||
var targetRotation = 0;
|
||||
var targetRotationOnMouseDown = 0;
|
||||
|
||||
var mouseX = 0;
|
||||
var mouseXOnMouseDown = 0;
|
||||
|
||||
var windowHalfX = window.innerWidth / 2;
|
||||
var windowHalfY = window.innerHeight / 2;
|
||||
|
||||
var postprocessing = { enabled : true };
|
||||
var glow = 0.9;
|
||||
|
||||
init();
|
||||
animate();
|
||||
|
||||
function capitalize( txt ) {
|
||||
|
||||
return txt.substring( 0, 1 ).toUpperCase() + txt.substring( 1 );
|
||||
|
||||
}
|
||||
|
||||
function decimalToHex( d ) {
|
||||
|
||||
var hex = Number( d ).toString( 16 );
|
||||
hex = "000000".substr( 0, 6 - hex.length ) + hex;
|
||||
return hex.toUpperCase();
|
||||
|
||||
}
|
||||
|
||||
function init() {
|
||||
|
||||
container = document.createElement( 'div' );
|
||||
document.body.appendChild( container );
|
||||
|
||||
permalink = document.getElementById( "permalink" );
|
||||
|
||||
camera = new THREE.Camera( 30, window.innerWidth / window.innerHeight, 1, 1500 );
|
||||
camera.position.y = 400;
|
||||
camera.position.z = 700;
|
||||
camera.target.position.y = 100;
|
||||
|
||||
scene = new THREE.Scene();
|
||||
|
||||
scene.fog = new THREE.Fog( 0x000000, 250, 1400 );
|
||||
|
||||
var dirLight = new THREE.DirectionalLight( 0xffffff, 0.125 );
|
||||
dirLight.position.set( 0, 0, 1 );
|
||||
dirLight.position.normalize();
|
||||
scene.addLight( dirLight );
|
||||
|
||||
var pointLight = new THREE.PointLight( 0xffffff, 1.5 );
|
||||
pointLight.position.set( 0, 100, 50 );
|
||||
scene.addLight( pointLight );
|
||||
|
||||
//text = capitalize( font ) + " " + capitalize( weight );
|
||||
//text = "abcdefghijklmnopqrstuvwxyz0123456789";
|
||||
//text = "ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789";
|
||||
|
||||
// Get text from hash
|
||||
|
||||
var hash = document.location.hash.substr( 1 );
|
||||
|
||||
if ( hash.length !== 0 ) {
|
||||
|
||||
var colorhash = hash.substring( 0, 6 );
|
||||
var fonthash = hash.substring( 6, 7 );
|
||||
var weighthash = hash.substring( 7, 8 );
|
||||
var pphash = hash.substring( 8, 9 );
|
||||
var texthash = hash.substring( 10 );
|
||||
|
||||
hex = colorhash;
|
||||
pointLight.color.setHex( parseInt( colorhash, 16 ) );
|
||||
|
||||
font = reverseFontMap[ parseInt( fonthash ) ];
|
||||
weight = reverseWeightMap[ parseInt( weighthash ) ];
|
||||
|
||||
postprocessing.enabled = parseInt( pphash );
|
||||
|
||||
text = decodeURI( texthash );
|
||||
|
||||
updatePermalink();
|
||||
|
||||
} else {
|
||||
|
||||
pointLight.color.setHSV( Math.random(), 0.95, 0.85 );
|
||||
pointLight.color.updateHex();
|
||||
hex = decimalToHex( pointLight.color.hex );
|
||||
|
||||
}
|
||||
|
||||
textGeo = new THREE.Text( text, {
|
||||
|
||||
size: size,
|
||||
height: height,
|
||||
curveSegments: curveSegments,
|
||||
font: font,
|
||||
weight: weight,
|
||||
style: style
|
||||
|
||||
});
|
||||
|
||||
textMaterial = new THREE.MeshPhongMaterial( { color: 0xffffff, wireframe: false } );
|
||||
|
||||
parent = new THREE.Object3D();
|
||||
|
||||
textMesh1 = new THREE.Mesh( textGeo, textMaterial );
|
||||
|
||||
textMesh1.position.x = 0;
|
||||
textMesh1.position.y = hover;
|
||||
textMesh1.position.z = 0;
|
||||
|
||||
textMesh1.rotation.x = 0;
|
||||
textMesh1.rotation.y = Math.PI * 2;
|
||||
|
||||
parent.addChild( textMesh1 );
|
||||
|
||||
if ( mirror ) {
|
||||
|
||||
textMesh2 = new THREE.Mesh( textGeo, textMaterial );
|
||||
|
||||
textMesh2.position.x = 0;
|
||||
textMesh2.position.y = -hover;
|
||||
textMesh2.position.z = height;
|
||||
|
||||
textMesh2.rotation.x = Math.PI;
|
||||
textMesh2.rotation.y = Math.PI * 2;
|
||||
|
||||
parent.addChild( textMesh2 );
|
||||
|
||||
}
|
||||
|
||||
parent.position.y = 100;
|
||||
scene.addChild( parent );
|
||||
|
||||
var plane = new THREE.Mesh( new THREE.Plane( 10000, 10000 ), new THREE.MeshBasicMaterial( { color: 0xffffff, opacity: 0.5, transparent: true } ) );
|
||||
plane.rotation.x = -1.57;
|
||||
plane.position.y = 100;
|
||||
scene.addChild( plane );
|
||||
|
||||
renderer = new THREE.WebGLRenderer( { antialias: false } );
|
||||
renderer.setSize( window.innerWidth, window.innerHeight );
|
||||
|
||||
renderer.setClearColor( scene.fog.color, 1 );
|
||||
|
||||
container.appendChild( renderer.domElement );
|
||||
|
||||
stats = new Stats();
|
||||
stats.domElement.style.position = 'absolute';
|
||||
stats.domElement.style.top = '0px';
|
||||
//container.appendChild( stats.domElement );
|
||||
|
||||
document.addEventListener( 'mousedown', onDocumentMouseDown, false );
|
||||
document.addEventListener( 'touchstart', onDocumentTouchStart, false );
|
||||
document.addEventListener( 'touchmove', onDocumentTouchMove, false );
|
||||
document.addEventListener( 'keypress', onDocumentKeyPress, false );
|
||||
document.addEventListener( 'keydown', onDocumentKeyDown, false );
|
||||
|
||||
document.getElementById( "color" ).addEventListener( 'click', function() {
|
||||
|
||||
pointLight.color.setHSV( Math.random(), 0.95, 0.85 );
|
||||
pointLight.color.updateHex();
|
||||
hex = decimalToHex( pointLight.color.hex );
|
||||
|
||||
updatePermalink();
|
||||
|
||||
}, false );
|
||||
|
||||
document.getElementById( "font" ).addEventListener( 'click', function() {
|
||||
|
||||
if ( font == "helvetiker" ) {
|
||||
|
||||
font = "optimer";
|
||||
|
||||
} else if ( font == "optimer" ) {
|
||||
|
||||
font = "gentilis";
|
||||
|
||||
} else if ( font == "gentilis" ) {
|
||||
|
||||
font = "droid sans";
|
||||
|
||||
} else if ( font == "droid sans" ) {
|
||||
|
||||
font = "droid serif";
|
||||
|
||||
} else {
|
||||
|
||||
font = "helvetiker";
|
||||
|
||||
}
|
||||
|
||||
refreshText();
|
||||
|
||||
}, false );
|
||||
|
||||
document.getElementById( "weight" ).addEventListener( 'click', function() {
|
||||
|
||||
if ( weight == "bold" ) {
|
||||
|
||||
weight = "normal";
|
||||
|
||||
} else {
|
||||
|
||||
weight = "bold";
|
||||
|
||||
}
|
||||
|
||||
refreshText();
|
||||
|
||||
}, false );
|
||||
|
||||
document.getElementById( "postprocessing" ).addEventListener( 'click', function() {
|
||||
|
||||
postprocessing.enabled = !postprocessing.enabled;
|
||||
updatePermalink();
|
||||
|
||||
}, false );
|
||||
|
||||
initPostprocessing();
|
||||
renderer.autoClear = false;
|
||||
|
||||
}
|
||||
|
||||
//
|
||||
|
||||
function boolToNum( b ) {
|
||||
|
||||
return b ? 1 : 0;
|
||||
|
||||
}
|
||||
|
||||
function updatePermalink() {
|
||||
|
||||
var link = hex + fontMap[ font ] + weightMap[ weight ] + boolToNum( postprocessing.enabled ) + "#" + encodeURI( text );
|
||||
|
||||
permalink.href = "#" + link;
|
||||
window.location.hash = link;
|
||||
|
||||
}
|
||||
|
||||
function onDocumentKeyDown( event ) {
|
||||
|
||||
if ( firstLetter ) {
|
||||
|
||||
firstLetter = false;
|
||||
text = "";
|
||||
|
||||
}
|
||||
|
||||
var keyCode = event.keyCode;
|
||||
|
||||
// backspace
|
||||
|
||||
if ( keyCode == 8 ) {
|
||||
|
||||
event.preventDefault();
|
||||
|
||||
text = text.substring( 0, text.length - 1 );
|
||||
refreshText();
|
||||
|
||||
return false;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
function onDocumentKeyPress( event ) {
|
||||
|
||||
var keyCode = event.which;
|
||||
|
||||
// backspace
|
||||
|
||||
if ( keyCode == 8 ) {
|
||||
|
||||
event.preventDefault();
|
||||
|
||||
} else {
|
||||
|
||||
var ch = String.fromCharCode( keyCode );
|
||||
text += ch;
|
||||
|
||||
refreshText();
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
function refreshText() {
|
||||
|
||||
updatePermalink();
|
||||
|
||||
scene.removeChild( textMesh1 );
|
||||
|
||||
textGeo = new THREE.Text( text, {
|
||||
|
||||
size: size,
|
||||
height: height,
|
||||
curveSegments: curveSegments,
|
||||
font: font,
|
||||
weight: weight,
|
||||
style: style
|
||||
|
||||
});
|
||||
|
||||
textMesh1 = new THREE.Mesh( textGeo, textMaterial );
|
||||
|
||||
textMesh1.position.x = 0;
|
||||
textMesh1.position.y = hover;
|
||||
textMesh1.position.z = 0;
|
||||
|
||||
textMesh1.rotation.x = 0;
|
||||
textMesh1.rotation.y = Math.PI * 2;
|
||||
|
||||
parent.addChild( textMesh1 );
|
||||
|
||||
if ( mirror ) {
|
||||
|
||||
scene.removeChild( textMesh2 );
|
||||
|
||||
textMesh2 = new THREE.Mesh( textGeo, textMaterial );
|
||||
|
||||
textMesh2.position.x = 0;
|
||||
textMesh2.position.y = -hover;
|
||||
textMesh2.position.z = height;
|
||||
|
||||
textMesh2.rotation.x = Math.PI;
|
||||
textMesh2.rotation.y = Math.PI * 2;
|
||||
|
||||
|
||||
parent.addChild( textMesh2 );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
function onDocumentMouseDown( event ) {
|
||||
|
||||
event.preventDefault();
|
||||
|
||||
document.addEventListener( 'mousemove', onDocumentMouseMove, false );
|
||||
document.addEventListener( 'mouseup', onDocumentMouseUp, false );
|
||||
document.addEventListener( 'mouseout', onDocumentMouseOut, false );
|
||||
|
||||
mouseXOnMouseDown = event.clientX - windowHalfX;
|
||||
targetRotationOnMouseDown = targetRotation;
|
||||
|
||||
}
|
||||
|
||||
function onDocumentMouseMove( event ) {
|
||||
|
||||
mouseX = event.clientX - windowHalfX;
|
||||
|
||||
targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.02;
|
||||
|
||||
}
|
||||
|
||||
function onDocumentMouseUp( event ) {
|
||||
|
||||
document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
|
||||
document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
|
||||
document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
|
||||
|
||||
}
|
||||
|
||||
function onDocumentMouseOut( event ) {
|
||||
|
||||
document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
|
||||
document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
|
||||
document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
|
||||
|
||||
}
|
||||
|
||||
function onDocumentTouchStart( event ) {
|
||||
|
||||
if ( event.touches.length == 1 ) {
|
||||
|
||||
event.preventDefault();
|
||||
|
||||
mouseXOnMouseDown = event.touches[ 0 ].pageX - windowHalfX;
|
||||
targetRotationOnMouseDown = targetRotation;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
function onDocumentTouchMove( event ) {
|
||||
|
||||
if ( event.touches.length == 1 ) {
|
||||
|
||||
event.preventDefault();
|
||||
|
||||
mouseX = event.touches[ 0 ].pageX - windowHalfX;
|
||||
targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.05;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//
|
||||
|
||||
function initPostprocessing() {
|
||||
|
||||
postprocessing.scene = new THREE.Scene();
|
||||
|
||||
postprocessing.camera = new THREE.Camera();
|
||||
postprocessing.camera.projectionMatrix = THREE.Matrix4.makeOrtho( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, -10000, 10000 );
|
||||
postprocessing.camera.position.z = 100;
|
||||
|
||||
var pars = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat };
|
||||
postprocessing.rtTexture1 = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, pars );
|
||||
postprocessing.rtTexture2 = new THREE.WebGLRenderTarget( 512, 512, pars );
|
||||
postprocessing.rtTexture3 = new THREE.WebGLRenderTarget( 512, 512, pars );
|
||||
|
||||
var screen_shader = THREE.ShaderUtils.lib["screen"];
|
||||
var screen_uniforms = THREE.UniformsUtils.clone( screen_shader.uniforms );
|
||||
|
||||
screen_uniforms["tDiffuse"].texture = postprocessing.rtTexture1;
|
||||
screen_uniforms["opacity"].value = 1.0;
|
||||
|
||||
postprocessing.materialScreen = new THREE.MeshShaderMaterial( {
|
||||
|
||||
uniforms: screen_uniforms,
|
||||
vertexShader: screen_shader.vertexShader,
|
||||
fragmentShader: screen_shader.fragmentShader,
|
||||
blending: THREE.AdditiveBlending,
|
||||
transparent: true
|
||||
|
||||
} );
|
||||
|
||||
var convolution_shader = THREE.ShaderUtils.lib["convolution"];
|
||||
var convolution_uniforms = THREE.UniformsUtils.clone( convolution_shader.uniforms );
|
||||
|
||||
postprocessing.blurx = new THREE.Vector2( 0.001953125, 0.0 ),
|
||||
postprocessing.blury = new THREE.Vector2( 0.0, 0.001953125 );
|
||||
|
||||
convolution_uniforms["tDiffuse"].texture = postprocessing.rtTexture1;
|
||||
convolution_uniforms["uImageIncrement"].value = postprocessing.blurx;
|
||||
convolution_uniforms["cKernel"].value = THREE.ShaderUtils.buildKernel( 4.0 );
|
||||
|
||||
postprocessing.materialConvolution = new THREE.MeshShaderMaterial( {
|
||||
|
||||
uniforms: convolution_uniforms,
|
||||
vertexShader: "#define KERNEL_SIZE 25.0\n" + convolution_shader.vertexShader,
|
||||
fragmentShader: "#define KERNEL_SIZE 25\n" + convolution_shader.fragmentShader
|
||||
|
||||
} );
|
||||
|
||||
var film_shader = THREE.ShaderUtils.lib["film"];
|
||||
var film_uniforms = THREE.UniformsUtils.clone( film_shader.uniforms );
|
||||
|
||||
film_uniforms["tDiffuse"].texture = postprocessing.rtTexture1;
|
||||
|
||||
postprocessing.materialFilm = new THREE.MeshShaderMaterial( { uniforms: film_uniforms, vertexShader: film_shader.vertexShader, fragmentShader: film_shader.fragmentShader } );
|
||||
postprocessing.materialFilm.uniforms.grayscale.value = 0;
|
||||
postprocessing.materialFilm.uniforms.nIntensity.value = 0.15;
|
||||
postprocessing.materialFilm.uniforms.sIntensity.value = 0.25;
|
||||
postprocessing.materialFilm.uniforms.sCount.value = 2048;
|
||||
|
||||
//postprocessing.materialFilm.uniforms.nIntensity.value = 0;
|
||||
//postprocessing.materialFilm.uniforms.sIntensity.value = 0;
|
||||
|
||||
postprocessing.materialScreen.uniforms.opacity.value = glow;
|
||||
|
||||
postprocessing.quad = new THREE.Mesh( new THREE.Plane( window.innerWidth, window.innerHeight ), postprocessing.materialConvolution );
|
||||
postprocessing.quad.position.z = - 500;
|
||||
postprocessing.scene.addObject( postprocessing.quad );
|
||||
|
||||
}
|
||||
|
||||
//
|
||||
|
||||
function animate() {
|
||||
|
||||
requestAnimationFrame( animate );
|
||||
|
||||
render();
|
||||
stats.update();
|
||||
|
||||
}
|
||||
|
||||
var delta, time, oldTime;
|
||||
|
||||
function render() {
|
||||
|
||||
if ( ! oldTime ) oldTime = new Date().getTime();
|
||||
|
||||
time = new Date().getTime();
|
||||
delta = 0.1 * ( time - oldTime );
|
||||
oldTime = time;
|
||||
|
||||
parent.rotation.y += ( targetRotation - parent.rotation.y ) * 0.05;
|
||||
|
||||
if ( postprocessing.enabled ) {
|
||||
|
||||
renderer.clear();
|
||||
|
||||
// Render scene into texture
|
||||
|
||||
renderer.render( scene, camera, postprocessing.rtTexture1, true );
|
||||
|
||||
// Render quad with blured scene into texture (convolution pass 1)
|
||||
|
||||
postprocessing.quad.materials[ 0 ] = postprocessing.materialConvolution;
|
||||
|
||||
postprocessing.materialConvolution.uniforms.tDiffuse.texture = postprocessing.rtTexture1;
|
||||
postprocessing.materialConvolution.uniforms.uImageIncrement.value = postprocessing.blurx;
|
||||
|
||||
renderer.render( postprocessing.scene, postprocessing.camera, postprocessing.rtTexture2, true );
|
||||
|
||||
// Render quad with blured scene into texture (convolution pass 2)
|
||||
|
||||
postprocessing.materialConvolution.uniforms.tDiffuse.texture = postprocessing.rtTexture2;
|
||||
postprocessing.materialConvolution.uniforms.uImageIncrement.value = postprocessing.blury;
|
||||
|
||||
renderer.render( postprocessing.scene, postprocessing.camera, postprocessing.rtTexture3, true );
|
||||
|
||||
// Render original scene with superimposed blur to texture
|
||||
|
||||
postprocessing.quad.materials[ 0 ] = postprocessing.materialScreen;
|
||||
|
||||
postprocessing.materialScreen.uniforms.tDiffuse.texture = postprocessing.rtTexture3;
|
||||
|
||||
renderer.render( postprocessing.scene, postprocessing.camera, postprocessing.rtTexture1, false );
|
||||
|
||||
// Render to screen
|
||||
|
||||
postprocessing.materialFilm.uniforms.time.value += 0.01;
|
||||
postprocessing.quad.materials[ 0 ] = postprocessing.materialFilm;
|
||||
|
||||
postprocessing.materialScreen.uniforms.tDiffuse.texture = postprocessing.rtTexture1;
|
||||
renderer.render( postprocessing.scene, postprocessing.camera );
|
||||
|
||||
} else {
|
||||
|
||||
renderer.clear();
|
||||
renderer.render( scene, camera );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
</script>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
@@ -170,7 +170,7 @@
|
||||
|
||||
// planet
|
||||
|
||||
geometry = new THREE.Sphere( radius, 100, 50 );
|
||||
geometry = new THREE.SphereGeometry( radius, 100, 50 );
|
||||
geometry.computeTangents();
|
||||
|
||||
meshPlanet = new THREE.Mesh( geometry, materialNormalMap );
|
||||
|
||||
@@ -33,7 +33,7 @@ THREE.SceneUtils = {
|
||||
|
||||
} ),
|
||||
|
||||
mesh = new THREE.Mesh( new THREE.Cube( size, size, size, 1, 1, 1, null, true ), material );
|
||||
mesh = new THREE.Mesh( new THREE.CubeGeometry( size, size, size, 1, 1, 1, null, true ), material );
|
||||
scene.addObject( mesh );
|
||||
|
||||
return mesh;
|
||||
|
||||
@@ -281,7 +281,7 @@ THREE.PathCamera = function ( parameters ) {
|
||||
parent.addChild( particleObj );
|
||||
|
||||
var waypoint,
|
||||
geo = new THREE.Sphere( 1, 16, 8 ),
|
||||
geo = new THREE.SphereGeometry( 1, 16, 8 ),
|
||||
mat = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
|
||||
|
||||
for ( i = 0; i < spline.points.length; i++ ) {
|
||||
@@ -310,8 +310,8 @@ THREE.PathCamera = function ( parameters ) {
|
||||
|
||||
var dummyParentMaterial = new THREE.MeshLambertMaterial( { color: 0x0077ff } ),
|
||||
dummyChildMaterial = new THREE.MeshLambertMaterial( { color: 0x00ff00 } ),
|
||||
dummyParentGeo = new THREE.Cube( 10, 10, 20 ),
|
||||
dummyChildGeo = new THREE.Cube( 2, 2, 10 );
|
||||
dummyParentGeo = new THREE.CubeGeometry( 10, 10, 20 ),
|
||||
dummyChildGeo = new THREE.CubeGeometry( 2, 2, 10 );
|
||||
|
||||
this.animationParent = new THREE.Mesh( dummyParentGeo, dummyParentMaterial );
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
* based on http://papervision3d.googlecode.com/svn/trunk/as3/trunk/src/org/papervision3d/objects/primitives/Cube.as
|
||||
*/
|
||||
|
||||
THREE.Cube = function ( width, height, depth, segmentsWidth, segmentsHeight, segmentsDepth, materials, flipped, sides ) {
|
||||
THREE.CubeGeometry = function ( width, height, depth, segmentsWidth, segmentsHeight, segmentsDepth, materials, flipped, sides ) {
|
||||
|
||||
THREE.Geometry.call( this );
|
||||
|
||||
@@ -182,5 +182,5 @@ THREE.Cube = function ( width, height, depth, segmentsWidth, segmentsHeight, seg
|
||||
|
||||
};
|
||||
|
||||
THREE.Cube.prototype = new THREE.Geometry();
|
||||
THREE.Cube.prototype.constructor = THREE.Cube;
|
||||
THREE.CubeGeometry.prototype = new THREE.Geometry();
|
||||
THREE.CubeGeometry.prototype.constructor = THREE.CubeGeometry;
|
||||
@@ -4,7 +4,7 @@
|
||||
* @author fuzzthink
|
||||
*/
|
||||
|
||||
THREE.Cylinder = function ( numSegs, topRad, botRad, height, topOffset, botOffset ) {
|
||||
THREE.CylinderGeometry = function ( numSegs, topRad, botRad, height, topOffset, botOffset ) {
|
||||
|
||||
THREE.Geometry.call( this );
|
||||
|
||||
@@ -119,5 +119,5 @@ THREE.Cylinder = function ( numSegs, topRad, botRad, height, topOffset, botOffse
|
||||
|
||||
};
|
||||
|
||||
THREE.Cylinder.prototype = new THREE.Geometry();
|
||||
THREE.Cylinder.prototype.constructor = THREE.Cylinder;
|
||||
THREE.CylinderGeometry.prototype = new THREE.Geometry();
|
||||
THREE.CylinderGeometry.prototype.constructor = THREE.CylinderGeometry;
|
||||
@@ -6,7 +6,7 @@
|
||||
* so it draws the entire texture on the seam-faces, I think...
|
||||
*/
|
||||
|
||||
THREE.Icosahedron = function ( subdivisions ) {
|
||||
THREE.IcosahedronGeometry = function ( subdivisions ) {
|
||||
|
||||
var scope = this;
|
||||
var tempScope = new THREE.Geometry();
|
||||
@@ -173,5 +173,5 @@ THREE.Icosahedron = function ( subdivisions ) {
|
||||
|
||||
}
|
||||
|
||||
THREE.Icosahedron.prototype = new THREE.Geometry();
|
||||
THREE.Icosahedron.prototype.constructor = THREE.Icosahedron;
|
||||
THREE.IcosahedronGeometry.prototype = new THREE.Geometry();
|
||||
THREE.IcosahedronGeometry.prototype.constructor = THREE.IcosahedronGeometry;
|
||||
@@ -2,7 +2,7 @@
|
||||
* @author astrodud / http://astrodud.isgreat.org/
|
||||
*/
|
||||
|
||||
THREE.Lathe = function ( points, steps, angle ) {
|
||||
THREE.LatheGeometry = function ( points, steps, angle ) {
|
||||
|
||||
THREE.Geometry.call( this );
|
||||
|
||||
@@ -67,5 +67,5 @@ THREE.Lathe = function ( points, steps, angle ) {
|
||||
|
||||
};
|
||||
|
||||
THREE.Lathe.prototype = new THREE.Geometry();
|
||||
THREE.Lathe.prototype.constructor = THREE.Lathe;
|
||||
THREE.LatheGeometry.prototype = new THREE.Geometry();
|
||||
THREE.LatheGeometry.prototype.constructor = THREE.LatheGeometry;
|
||||
@@ -3,7 +3,7 @@
|
||||
* based on http://papervision3d.googlecode.com/svn/trunk/as3/trunk/src/org/papervision3d/objects/primitives/Plane.as
|
||||
*/
|
||||
|
||||
THREE.Plane = function ( width, height, segmentsWidth, segmentsHeight ) {
|
||||
THREE.PlaneGeometry = function ( width, height, segmentsWidth, segmentsHeight ) {
|
||||
|
||||
THREE.Geometry.call( this );
|
||||
|
||||
@@ -57,5 +57,5 @@ THREE.Plane = function ( width, height, segmentsWidth, segmentsHeight ) {
|
||||
|
||||
};
|
||||
|
||||
THREE.Plane.prototype = new THREE.Geometry();
|
||||
THREE.Plane.prototype.constructor = THREE.Plane;
|
||||
THREE.PlaneGeometry.prototype = new THREE.Geometry();
|
||||
THREE.PlaneGeometry.prototype.constructor = THREE.PlaneGeometry;
|
||||
@@ -3,11 +3,12 @@
|
||||
* based on http://papervision3d.googlecode.com/svn/trunk/as3/trunk/src/org/papervision3d/objects/primitives/Sphere.as
|
||||
*/
|
||||
|
||||
THREE.Sphere = function ( radius, segmentsWidth, segmentsHeight ) {
|
||||
THREE.SphereGeometry = function ( radius, segmentsWidth, segmentsHeight ) {
|
||||
|
||||
THREE.Geometry.call( this );
|
||||
|
||||
var gridX = segmentsWidth || 8,
|
||||
var radius = radius || 50,
|
||||
gridX = segmentsWidth || 8,
|
||||
gridY = segmentsHeight || 6;
|
||||
|
||||
var i, j, pi = Math.PI;
|
||||
@@ -111,5 +112,5 @@ THREE.Sphere = function ( radius, segmentsWidth, segmentsHeight ) {
|
||||
|
||||
};
|
||||
|
||||
THREE.Sphere.prototype = new THREE.Geometry();
|
||||
THREE.Sphere.prototype.constructor = THREE.Sphere;
|
||||
THREE.SphereGeometry.prototype = new THREE.Geometry();
|
||||
THREE.SphereGeometry.prototype.constructor = THREE.SphereGeometry;
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -3,7 +3,7 @@
|
||||
* based on http://code.google.com/p/away3d/source/browse/trunk/fp10/Away3DLite/src/away3dlite/primitives/Torus.as?r=2888
|
||||
*/
|
||||
|
||||
THREE.Torus = function ( radius, tube, segmentsR, segmentsT ) {
|
||||
THREE.TorusGeometry = function ( radius, tube, segmentsR, segmentsT ) {
|
||||
|
||||
THREE.Geometry.call( this );
|
||||
|
||||
@@ -74,5 +74,5 @@ THREE.Torus = function ( radius, tube, segmentsR, segmentsT ) {
|
||||
|
||||
};
|
||||
|
||||
THREE.Torus.prototype = new THREE.Geometry();
|
||||
THREE.Torus.prototype.constructor = THREE.Torus;
|
||||
THREE.TorusGeometry.prototype = new THREE.Geometry();
|
||||
THREE.TorusGeometry.prototype.constructor = THREE.TorusGeometry;
|
||||
@@ -3,7 +3,7 @@
|
||||
* based on http://code.google.com/p/away3d/source/browse/trunk/fp10/Away3D/src/away3d/primitives/TorusKnot.as?spec=svn2473&r=2473
|
||||
*/
|
||||
|
||||
THREE.TorusKnot = function ( radius, tube, segmentsR, segmentsT, p, q, heightScale ) {
|
||||
THREE.TorusKnotGeometry = function ( radius, tube, segmentsR, segmentsT, p, q, heightScale ) {
|
||||
|
||||
THREE.Geometry.call( this );
|
||||
|
||||
@@ -104,5 +104,5 @@ THREE.TorusKnot = function ( radius, tube, segmentsR, segmentsT, p, q, heightSca
|
||||
|
||||
};
|
||||
|
||||
THREE.TorusKnot.prototype = new THREE.Geometry();
|
||||
THREE.TorusKnot.prototype.constructor = THREE.TorusKnot;
|
||||
THREE.TorusKnotGeometry.prototype = new THREE.Geometry();
|
||||
THREE.TorusKnotGeometry.prototype.constructor = THREE.TorusKnotGeometry;
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user