TrackballCamera first version, rotation only

This commit is contained in:
Eberhard Gräther
2011-05-28 21:50:52 +02:00
parent ce8e05b632
commit 902e31621e
+199
View File
@@ -0,0 +1,199 @@
/**
* @author Eberhard Gräther / http://egraether.com/
* parameters = {
* fov: <float>,
* aspect: <float>,
* near: <float>,
* far: <float>,
* target: <THREE.Object3D>,
* radius: <float>,
* zoomSpeed: <float>,
* panSpeed: <float>,
* noZoom: <bool>,
* noPan: <bool>,
* domElement: <HTMLElement>,
* }
*/
THREE.TrackballCamera = function ( parameters ) {
THREE.Camera.call( this, parameters.fov, parameters.aspect, parameters.near, parameters.far, parameters.target );
this.radius = ( window.innerWidth + window.innerHeight ) / 4;
this.zoomSpeed = 1.0;
this.panSpeed = 1.0;
this.noZoom = false;
this.noPan = false;
this.domElement = document;
if ( parameters ) {
if ( parameters.radius !== undefined ) this.radius = parameters.radius;
if ( parameters.zoomSpeed !== undefined ) this.zoomSpeed = parameters.zoomSpeed;
if ( parameters.panSpeed !== undefined ) this.panSpeed = parameters.panSpeed;
if ( parameters.noZoom !== undefined ) this.noZoom = parameters.noZoom;
if ( parameters.noPan !== undefined ) this.noPan = parameters.noPan;
if ( parameters.domElement !== undefined ) this.domElement = parameters.domElement;
}
this.useTarget = true;
this.mouseDragOn = false;
this.screen = this.getScreenDimensions();
this.start = new THREE.Vector3();
this.end = new THREE.Vector3();
function bind( scope, fn ) {
return function () {
fn.apply( scope, arguments );
};
};
this.domElement.addEventListener( 'mousemove', bind( this, this.mousemove ), false );
this.domElement.addEventListener( 'mousedown', bind( this, this.mousedown ), false );
this.domElement.addEventListener( 'mouseup', bind( this, this.mouseup ), false );
window.addEventListener( 'keydown', bind( this, this.keydown ), false );
window.addEventListener( 'keyup', bind( this, this.keyup ), false );
};
THREE.TrackballCamera.prototype = new THREE.Camera();
THREE.TrackballCamera.prototype.constructor = THREE.TrackballCamera;
THREE.TrackballCamera.prototype.supr = THREE.Camera.prototype;
THREE.TrackballCamera.prototype.handleEvent = function ( event ) {
if ( typeof this[ event.type ] == 'function' ) {
this[ event.type ]( event );
}
};
THREE.TrackballCamera.prototype.keydown = function( event ) {
};
THREE.TrackballCamera.prototype.keyup = function( event ) {
};
THREE.TrackballCamera.prototype.mousedown = function(event) {
event.preventDefault();
event.stopPropagation();
this.mouseDragOn = true;
this.start = this.getMouseProjectionOnBall( event.clientX, event.clientY );
};
THREE.TrackballCamera.prototype.mousemove = function( event ) {
if ( this.mouseDragOn ) {
this.end = this.getMouseProjectionOnBall( event.clientX, event.clientY );
var angle = Math.acos( this.start.dot( this.end ) / this.start.length() / this.end.length() );
if ( angle ) {
var axis = (new THREE.Vector3()).cross( this.end, this.start ).normalize(),
quaternion = new THREE.Quaternion();
quaternion.setFromAxisAngle( axis, angle );
quaternion.multiplyVector3( this.position );
quaternion.multiplyVector3( this.up );
}
}
};
THREE.TrackballCamera.prototype.mouseup = function( event ) {
event.preventDefault();
event.stopPropagation();
this.mouseDragOn = false;
};
THREE.TrackballCamera.prototype.getScreenDimensions = function() {
if ( this.domElement != document ) {
return {
width : this.domElement.offsetWidth,
height : this.domElement.offsetHeight,
offsetLeft : this.domElement.offsetLeft,
offsetTop : this.domElement.offsetTop
};
} else {
return {
width : window.innerWidth,
height : window.innerHeight,
offsetLeft : 0,
offsetTop : 0
};
}
};
THREE.TrackballCamera.prototype.getMouseProjectionOnBall = function( clientX, clientY ) {
var mouse = new THREE.Vector3(
( clientX - this.screen.width * 0.5 - this.screen.offsetLeft ) / this.radius,
( this.screen.height * 0.5 + this.screen.offsetTop - clientY ) / this.radius,
0.0
);
var length = mouse.length();
if ( length > 1.0 ) {
mouse.divideScalar( length );
} else {
mouse.z = Math.sqrt( 1.0 - length * length );
}
var projection = this.up.clone().setLength( mouse.y );
projection.addSelf( this.up.clone().crossSelf( this.position ).setLength( mouse.x ) );
projection.addSelf( this.position.clone().setLength( mouse.z ) );
return projection;
};