mirror of
https://github.com/wahyd4/three.js.git
synced 2026-08-13 15:05:56 +10:00
Some more clean up in Projector and CanvasRenderer.
Fixed some examples that used ParticleCircleMaterial.
This commit is contained in:
@@ -73,15 +73,26 @@
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light3 = new THREE.PointLight( 0x80ff80 );
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scene.addLight( light3 );
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particle1 = new THREE.Particle( new THREE.ParticleCircleMaterial( { color: 0xff0040 } ) );
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var PI2 = Math.PI * 2;
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var program = function ( context, color ) {
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context.fillStyle = color.__styleString;
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context.beginPath();
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context.arc( 0, 0, 1, 0, PI2, true );
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context.closePath();
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context.fill();
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}
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particle1 = new THREE.Particle( new THREE.ParticleCanvasMaterial( { color: 0xff0040, program: program } ) );
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particle1.scale.x = particle1.scale.y = particle1.scale.z = 0.5;
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scene.addObject( particle1 );
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particle2 = new THREE.Particle( new THREE.ParticleCircleMaterial( { color: 0x0040ff } ) );
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particle2 = new THREE.Particle( new THREE.ParticleCanvasMaterial( { color: 0x0040ff, program: program } ) );
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particle2.scale.x = particle2.scale.y = particle2.scale.z = 0.5;
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scene.addObject( particle2 );
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particle3 = new THREE.Particle( new THREE.ParticleCircleMaterial( { color: 0x80ff80 } ) );
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particle3 = new THREE.Particle( new THREE.ParticleCanvasMaterial( { color: 0x80ff80, program: program } ) );
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particle3.scale.x = particle3.scale.y = particle3.scale.z = 0.5;
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scene.addObject( particle3 );
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@@ -41,7 +41,7 @@
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function init() {
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var container, separation = 100, amountX = 50, amountY = 50,
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particles, particle, material;
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particles, particle;
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container = document.createElement('div');
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document.body.appendChild(container);
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@@ -57,7 +57,22 @@
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// particles
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material = new THREE.ParticleCircleMaterial( { color: 0xffffff } );
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var PI2 = Math.PI * 2;
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var material = new THREE.ParticleCanvasMaterial( {
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color: 0xffffff,
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program: function ( context, color ) {
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context.fillStyle = color.__styleString;
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context.beginPath();
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context.arc( 0, 0, 1, 0, PI2, true );
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context.closePath();
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context.fill();
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}
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} );
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var geometry = new THREE.Geometry();
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for ( var i = 0; i < 100; i ++ ) {
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@@ -44,7 +44,7 @@
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function init() {
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var container, separation = 100, amountX = 50, amountY = 50,
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particles, particle, material;
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particles, particle;
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container = document.createElement('div');
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document.body.appendChild(container);
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@@ -60,9 +60,23 @@
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// particles
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material = new THREE.ParticleCircleMaterial( { color: 0xffffff, opacity: 1 } );
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var PI2 = Math.PI * 2;
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var material = new THREE.ParticleCanvasMaterial( {
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for (var i = 0; i < 1000; i++) {
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color: 0xffffff,
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program: function ( context, color ) {
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context.fillStyle = color.__styleString;
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context.beginPath();
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context.arc( 0, 0, 1, 0, PI2, true );
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context.closePath();
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context.fill();
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}
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} );
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for ( var i = 0; i < 1000; i ++ ) {
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particle = new THREE.Particle( material );
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particle.position.x = Math.random() * 2 - 1;
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@@ -14,7 +14,7 @@
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</head>
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<body>
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<script type="text/javascript" src="../build/Three.js"></script>
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<script type="text/javascript" src="../build/Three.js"></script>
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<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
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<script type="text/javascript" src="js/Stats.js"></script>
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@@ -51,7 +51,7 @@
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<script type="text/javascript" src="../src/materials/MeshFaceMaterial.js"></script>
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<script type="text/javascript" src="../src/materials/MeshShaderMaterial.js"></script>
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<script type="text/javascript" src="../src/materials/ParticleBasicMaterial.js"></script>
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<script type="text/javascript" src="../src/materials/ParticleCircleMaterial.js"></script>
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<script type="text/javascript" src="../src/materials/ParticleCanvasMaterial.js"></script>
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<script type="text/javascript" src="../src/materials/ParticleDOMMaterial.js"></script>
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<script type="text/javascript" src="../src/materials/Texture.js"></script>
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<script type="text/javascript" src="../src/materials/RenderTarget.js"></script>
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@@ -20,7 +20,7 @@ THREE.CanvasRenderer = function () {
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_contextFillStyle = null,
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_contextLineWidth = 1,
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_v1, _v2, _v3,
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_v1, _v2, _v3, _v4,
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_v1x, _v1y, _v2x, _v2y, _v3x, _v3y,
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_color = new THREE.Color(),
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@@ -248,6 +248,15 @@ THREE.CanvasRenderer = function () {
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}
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} else if ( element instanceof THREE.RenderableFace4 ) {
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_v1 = element.v1; _v2 = element.v2; _v3 = element.v3; _v4 = element.v4;
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_v1.positionScreen.x *= _canvasWidthHalf; _v1.positionScreen.y *= _canvasHeightHalf;
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_v2.positionScreen.x *= _canvasWidthHalf; _v2.positionScreen.y *= _canvasHeightHalf;
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_v3.positionScreen.x *= _canvasWidthHalf; _v3.positionScreen.y *= _canvasHeightHalf;
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_v4.positionScreen.x *= _canvasWidthHalf; _v4.positionScreen.y *= _canvasHeightHalf;
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}
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/*
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@@ -675,6 +684,37 @@ THREE.CanvasRenderer = function () {
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function texturePath( x0, y0, x1, y1, x2, y2, bitmap, u0, v0, u1, v1, u2, v2 ) {
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/*
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// http://tulrich.com/geekstuff/canvas/jsgl.js
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var m11, m12, m21, m22, dx, dy, denom,
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width = bitmap.width - 1,
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height = bitmap.height - 1;
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u0 *= width; v0 *= height;
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u1 *= width; v1 *= height;
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u2 *= width; v2 *= height;
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_context.save();
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denom = u0 * (v2 - v1) - u1 * v2 + u2 * v1 + (u1 - u2) * v0;
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if ( denom == 0 ) return;
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m11 = - (v0 * (x2 - x1) - v1 * x2 + v2 * x1 + (v1 - v2) * x0) / denom;
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m12 = (v1 * y2 + v0 * (y1 - y2) - v2 * y1 + (v2 - v1) * y0) / denom;
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m21 = (u0 * (x2 - x1) - u1 * x2 + u2 * x1 + (u1 - u2) * x0) / denom;
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m22 = - (u1 * y2 + u0 * (y1 - y2) - u2 * y1 + (u2 - u1) * y0) / denom;
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dx = (u0 * (v2 * x1 - v1 * x2) + v0 * (u1 * x2 - u2 * x1) + (u2 * v1 - u1 * v2) * x0) / denom;
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dy = (u0 * (v2 * y1 - v1 * y2) + v0 * (u1 * y2 - u2 * y1) + (u2 * v1 - u1 * v2) * y0) / denom;
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_context.transform( m11, m12, m21, m22, dx, dy );
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_context.clip();
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_context.drawImage( bitmap, 0, 0 );
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_context.restore();
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*/
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// http://extremelysatisfactorytotalitarianism.com/blog/?p=2120
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var a, b, c, d, e, f, det, idet,
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@@ -95,11 +95,12 @@ THREE.Projector = function() {
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this.projectScene = function ( scene, camera, sort ) {
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var renderList = [], near = camera.near, far = camera.far,
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o, ol, v, vl, f, fl, n, nl, objects, object,
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objectMatrix, objectMaterials,
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o, ol, v, vl, f, fl, n, nl, u, ul, objects, object,
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objectMatrix, objectMaterials, objectOverdraw,
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objectMatrixRotation,
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geometry, vertices, vertex, vertexPositionScreen,
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faces, face, faceVertexNormals, faceVertexUvs, normal, v1, v2, v3, v4;
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faces, face, faceVertexNormals, normal, faceVertexUvs, uvs,
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v1, v2, v3, v4;
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_face3Count = 0;
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_lineCount = 0;
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@@ -124,6 +125,7 @@ THREE.Projector = function() {
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objectMatrixRotation = object.matrixRotationWorld;
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objectMaterials = object.materials;
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objectOverdraw = object.overdraw;
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_vertexCount = 0;
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@@ -184,7 +186,7 @@ THREE.Projector = function() {
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faceVertexNormals = face.vertexNormals;
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_face3VertexNormals = _face3.vertexNormalsWorld;
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for ( n = 0; n < 3; n ++ ) {
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for ( n = 0, nl = faceVertexNormals.length; n < nl; n ++ ) {
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normal = _face3VertexNormals[ n ];
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normal.copy( faceVertexNormals[ n ] );
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@@ -192,18 +194,22 @@ THREE.Projector = function() {
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}
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faceVertexUvs = geometry.faceVertexUvs[ 0 ][ f ];
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faceVertexUvs = geometry.faceVertexUvs;
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if ( faceVertexUvs ) {
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for ( u = 0, ul = faceVertexUvs.length; u < ul; u ++ ) {
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_face3.uvs[ 0 ] = faceVertexUvs[ 0 ];
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_face3.uvs[ 1 ] = faceVertexUvs[ 1 ];
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_face3.uvs[ 2 ] = faceVertexUvs[ 2 ];
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uvs = faceVertexUvs[ u ];
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_face3.uvs[ u ] = [];
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_face3.uvs[ u ][ 0 ] = uvs[ 0 ];
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_face3.uvs[ u ][ 1 ] = uvs[ 1 ];
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_face3.uvs[ u ][ 2 ] = uvs[ 2 ];
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}
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_face3.meshMaterials = objectMaterials;
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_face3.faceMaterials = face.materials;
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_face3.overdraw = objectOverdraw;
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_face3.z = _face3.centroidScreen.z;
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@@ -16,6 +16,7 @@ THREE.RenderableFace3 = function () {
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this.meshMaterials = null;
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this.faceMaterials = null;
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this.overdraw = false;
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this.uvs = [];
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this.z = null;
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