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Don't confuse DataTexture with a Texture with ImageData.
Fixes https://github.com/mrdoob/three.js/issues/453
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@@ -4844,7 +4844,7 @@ THREE.WebGLRenderer = function ( parameters ) {
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_gl.bindTexture( _gl.TEXTURE_2D, texture.__webglTexture );
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if ( texture.constructor == THREE.DataTexture) {
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if ( texture instanceof THREE.DataTexture) {
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_gl.texImage2D( _gl.TEXTURE_2D, 0, paramThreeToGL( texture.format ), texture.image.width, texture.image.height, 0, paramThreeToGL( texture.format ), _gl.UNSIGNED_BYTE, texture.image.data );
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