mirror of
https://github.com/wahyd4/three.js.git
synced 2026-08-09 04:56:01 +10:00
Renamed scene.center to scene.origin as per @pyrotechnick suggestion.
This commit is contained in:
+1
-1
@@ -142,7 +142,7 @@ THREE.Sprite=function(b){THREE.Object3D.call(this);this.color=b.color!==void 0?n
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!this.useScreenCoordinates;this.scaleByViewport=b.scaleByViewport!==void 0?b.scaleByViewport:!this.affectedByDistance;this.alignment=b.alignment instanceof THREE.Vector2?b.alignment:THREE.SpriteAlignment.center;this.rotation3d=this.rotation;this.rotation=0;this.opacity=1;this.uvOffset=new THREE.Vector2(0,0);this.uvScale=new THREE.Vector2(1,1)};THREE.Sprite.prototype=new THREE.Object3D;THREE.Sprite.prototype.constructor=THREE.Sprite;THREE.Sprite.prototype.supr=THREE.Object3D.prototype;
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THREE.Sprite.prototype.updateMatrix=function(){this.matrix.setPosition(this.position);this.rotation3d.set(0,0,this.rotation);this.matrix.setRotationFromEuler(this.rotation3d);if(this.scale.x!==1||this.scale.y!==1)this.matrix.scale(this.scale),this.boundRadiusScale=Math.max(this.scale.x,this.scale.y);this.matrixWorldNeedsUpdate=!0};THREE.SpriteAlignment={};THREE.SpriteAlignment.topLeft=new THREE.Vector2(1,-1);THREE.SpriteAlignment.topCenter=new THREE.Vector2(0,-1);
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THREE.SpriteAlignment.topRight=new THREE.Vector2(-1,-1);THREE.SpriteAlignment.centerLeft=new THREE.Vector2(1,0);THREE.SpriteAlignment.center=new THREE.Vector2(0,0);THREE.SpriteAlignment.centerRight=new THREE.Vector2(-1,0);THREE.SpriteAlignment.bottomLeft=new THREE.Vector2(1,1);THREE.SpriteAlignment.bottomCenter=new THREE.Vector2(0,1);THREE.SpriteAlignment.bottomRight=new THREE.Vector2(-1,1);
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THREE.Scene=function(){THREE.Object3D.call(this);this.matrixAutoUpdate=!1;this.fog=null;this.center=new THREE.Vector3;this.collisions=this.overrideMaterial=null;this.objects=[];this.lights=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=new THREE.Object3D;THREE.Scene.prototype.constructor=THREE.Scene;THREE.Scene.prototype.supr=THREE.Object3D.prototype;THREE.Scene.prototype.add=function(b){this.supr.add.call(this,b);this.addChildRecurse(b)};
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THREE.Scene=function(){THREE.Object3D.call(this);this.matrixAutoUpdate=!1;this.fog=null;this.origin=new THREE.Vector3;this.collisions=this.overrideMaterial=null;this.objects=[];this.lights=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=new THREE.Object3D;THREE.Scene.prototype.constructor=THREE.Scene;THREE.Scene.prototype.supr=THREE.Object3D.prototype;THREE.Scene.prototype.add=function(b){this.supr.add.call(this,b);this.addChildRecurse(b)};
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THREE.Scene.prototype.addChildRecurse=function(b){if(b instanceof THREE.Light)this.lights.indexOf(b)===-1&&this.lights.push(b);else if(!(b instanceof THREE.Camera||b instanceof THREE.Bone)&&this.objects.indexOf(b)===-1){this.objects.push(b);this.__objectsAdded.push(b);var c=this.__objectsRemoved.indexOf(b);c!==-1&&this.__objectsRemoved.splice(c,1)}for(c=0;c<b.children.length;c++)this.addChildRecurse(b.children[c])};THREE.Scene.prototype.remove=function(b){this.supr.remove.call(this,b);this.removeChildRecurse(b)};
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THREE.Scene.prototype.removeChildRecurse=function(b){if(b instanceof THREE.Light){var c=this.lights.indexOf(b);c!==-1&&this.lights.splice(c,1)}else b instanceof THREE.Camera||(c=this.objects.indexOf(b),c!==-1&&(this.objects.splice(c,1),this.__objectsRemoved.push(b),c=this.__objectsAdded.indexOf(b),c!==-1&&this.__objectsAdded.splice(c,1)));for(c=0;c<b.children.length;c++)this.removeChildRecurse(b.children[c])};
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THREE.Scene.prototype.addChild=function(b){console.warn("DEPRECATED: Scene.addChild() is now Scene.add().");this.add(b)};THREE.Scene.prototype.addObject=function(b){console.warn("DEPRECATED: Scene.addObject() is now Scene.add().");this.add(b)};THREE.Scene.prototype.addLight=function(b){console.warn("DEPRECATED: Scene.addLight() is now Scene.add().");this.add(b)};THREE.Scene.prototype.removeChild=function(b){console.warn("DEPRECATED: Scene.removeChild() is now Scene.remove().");this.remove(b)};
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@@ -118,7 +118,7 @@ THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material
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c}};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.Mesh.prototype.supr=THREE.Object3D.prototype;THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(this.morphTargetDictionary[a]!==void 0)return this.morphTargetDictionary[a];console.log("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};
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THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a;this.skinMatrix=new THREE.Matrix4;this.hasNoneBoneChildren=!1};THREE.Bone.prototype=new THREE.Object3D;THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.supr=THREE.Object3D.prototype;
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THREE.Bone.prototype.update=function(a,b,c){this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixWorldNeedsUpdate)a?this.skinMatrix.multiply(a,this.matrix):this.skinMatrix.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,b=!0;var d,e=this.children.length;if(this.hasNoneBoneChildren){this.matrixWorld.multiply(this.skin.matrixWorld,this.skinMatrix);for(d=0;d<e;d++)a=this.children[d],a instanceof THREE.Bone?a.update(this.skinMatrix,b,c):a.update(this.matrixWorld,!0,c)}else for(d=0;d<e;d++)this.children[d].update(this.skinMatrix,
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b,c)};THREE.Bone.prototype.addChild=function(a){if(this.children.indexOf(a)===-1&&(a.parent!==void 0&&a.parent.removeChild(a),a.parent=this,this.children.push(a),!(a instanceof THREE.Bone)))this.hasNoneBoneChildren=!0};THREE.Scene=function(){THREE.Object3D.call(this);this.matrixAutoUpdate=!1;this.fog=null;this.center=new THREE.Vector3;this.collisions=this.overrideMaterial=null;this.objects=[];this.lights=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=new THREE.Object3D;
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b,c)};THREE.Bone.prototype.addChild=function(a){if(this.children.indexOf(a)===-1&&(a.parent!==void 0&&a.parent.removeChild(a),a.parent=this,this.children.push(a),!(a instanceof THREE.Bone)))this.hasNoneBoneChildren=!0};THREE.Scene=function(){THREE.Object3D.call(this);this.matrixAutoUpdate=!1;this.fog=null;this.origin=new THREE.Vector3;this.collisions=this.overrideMaterial=null;this.objects=[];this.lights=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=new THREE.Object3D;
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THREE.Scene.prototype.constructor=THREE.Scene;THREE.Scene.prototype.supr=THREE.Object3D.prototype;THREE.Scene.prototype.add=function(a){this.supr.add.call(this,a);this.addChildRecurse(a)};
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THREE.Scene.prototype.addChildRecurse=function(a){if(a instanceof THREE.Light)this.lights.indexOf(a)===-1&&this.lights.push(a);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&this.objects.indexOf(a)===-1){this.objects.push(a);this.__objectsAdded.push(a);var b=this.__objectsRemoved.indexOf(a);b!==-1&&this.__objectsRemoved.splice(b,1)}for(b=0;b<a.children.length;b++)this.addChildRecurse(a.children[b])};THREE.Scene.prototype.remove=function(a){this.supr.remove.call(this,a);this.removeChildRecurse(a)};
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THREE.Scene.prototype.removeChildRecurse=function(a){if(a instanceof THREE.Light){var b=this.lights.indexOf(a);b!==-1&&this.lights.splice(b,1)}else a instanceof THREE.Camera||(b=this.objects.indexOf(a),b!==-1&&(this.objects.splice(b,1),this.__objectsRemoved.push(a),b=this.__objectsAdded.indexOf(a),b!==-1&&this.__objectsAdded.splice(b,1)));for(b=0;b<a.children.length;b++)this.removeChildRecurse(a.children[b])};
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@@ -81,7 +81,7 @@ THREE.PerspectiveCamera.prototype.updateProjectionMatrix=function(){if(this.full
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this.far)};THREE.PerspectiveCamera.prototype.setViewOffset=function(a,b,c,d,e,g){this.fullWidth=a;this.fullHeight=b;this.x=c;this.y=d;this.width=e;this.height=g;this.updateProjectionMatrix()};THREE.ParticleDOMMaterial=function(a){THREE.Material.call(this);this.domElement=a};THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a]};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;
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THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a;this.skinMatrix=new THREE.Matrix4;this.hasNoneBoneChildren=!1};THREE.Bone.prototype=new THREE.Object3D;THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.supr=THREE.Object3D.prototype;
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THREE.Bone.prototype.update=function(a,b,c){this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixWorldNeedsUpdate)a?this.skinMatrix.multiply(a,this.matrix):this.skinMatrix.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,b=!0;var d,e=this.children.length;if(this.hasNoneBoneChildren){this.matrixWorld.multiply(this.skin.matrixWorld,this.skinMatrix);for(d=0;d<e;d++)a=this.children[d],a instanceof THREE.Bone?a.update(this.skinMatrix,b,c):a.update(this.matrixWorld,!0,c)}else for(d=0;d<e;d++)this.children[d].update(this.skinMatrix,
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b,c)};THREE.Bone.prototype.addChild=function(a){if(this.children.indexOf(a)===-1&&(a.parent!==void 0&&a.parent.removeChild(a),a.parent=this,this.children.push(a),!(a instanceof THREE.Bone)))this.hasNoneBoneChildren=!0};THREE.Scene=function(){THREE.Object3D.call(this);this.matrixAutoUpdate=!1;this.fog=null;this.center=new THREE.Vector3;this.collisions=this.overrideMaterial=null;this.objects=[];this.lights=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=new THREE.Object3D;
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b,c)};THREE.Bone.prototype.addChild=function(a){if(this.children.indexOf(a)===-1&&(a.parent!==void 0&&a.parent.removeChild(a),a.parent=this,this.children.push(a),!(a instanceof THREE.Bone)))this.hasNoneBoneChildren=!0};THREE.Scene=function(){THREE.Object3D.call(this);this.matrixAutoUpdate=!1;this.fog=null;this.origin=new THREE.Vector3;this.collisions=this.overrideMaterial=null;this.objects=[];this.lights=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=new THREE.Object3D;
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THREE.Scene.prototype.constructor=THREE.Scene;THREE.Scene.prototype.supr=THREE.Object3D.prototype;THREE.Scene.prototype.add=function(a){this.supr.add.call(this,a);this.addChildRecurse(a)};
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THREE.Scene.prototype.addChildRecurse=function(a){if(a instanceof THREE.Light)this.lights.indexOf(a)===-1&&this.lights.push(a);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&this.objects.indexOf(a)===-1){this.objects.push(a);this.__objectsAdded.push(a);var b=this.__objectsRemoved.indexOf(a);b!==-1&&this.__objectsRemoved.splice(b,1)}for(b=0;b<a.children.length;b++)this.addChildRecurse(a.children[b])};THREE.Scene.prototype.remove=function(a){this.supr.remove.call(this,a);this.removeChildRecurse(a)};
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THREE.Scene.prototype.removeChildRecurse=function(a){if(a instanceof THREE.Light){var b=this.lights.indexOf(a);b!==-1&&this.lights.splice(b,1)}else a instanceof THREE.Camera||(b=this.objects.indexOf(a),b!==-1&&(this.objects.splice(b,1),this.__objectsRemoved.push(a),b=this.__objectsAdded.indexOf(a),b!==-1&&this.__objectsAdded.splice(b,1)));for(b=0;b<a.children.length;b++)this.removeChildRecurse(a.children[b])};
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@@ -113,7 +113,7 @@ THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material
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c}};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.Mesh.prototype.supr=THREE.Object3D.prototype;THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(this.morphTargetDictionary[a]!==void 0)return this.morphTargetDictionary[a];console.log("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};
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THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a;this.skinMatrix=new THREE.Matrix4;this.hasNoneBoneChildren=!1};THREE.Bone.prototype=new THREE.Object3D;THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.supr=THREE.Object3D.prototype;
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THREE.Bone.prototype.update=function(a,b,c){this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixWorldNeedsUpdate)a?this.skinMatrix.multiply(a,this.matrix):this.skinMatrix.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,b=!0;var d,e=this.children.length;if(this.hasNoneBoneChildren){this.matrixWorld.multiply(this.skin.matrixWorld,this.skinMatrix);for(d=0;d<e;d++)a=this.children[d],a instanceof THREE.Bone?a.update(this.skinMatrix,b,c):a.update(this.matrixWorld,!0,c)}else for(d=0;d<e;d++)this.children[d].update(this.skinMatrix,
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b,c)};THREE.Bone.prototype.addChild=function(a){if(this.children.indexOf(a)===-1&&(a.parent!==void 0&&a.parent.removeChild(a),a.parent=this,this.children.push(a),!(a instanceof THREE.Bone)))this.hasNoneBoneChildren=!0};THREE.Scene=function(){THREE.Object3D.call(this);this.matrixAutoUpdate=!1;this.fog=null;this.center=new THREE.Vector3;this.collisions=this.overrideMaterial=null;this.objects=[];this.lights=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=new THREE.Object3D;
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b,c)};THREE.Bone.prototype.addChild=function(a){if(this.children.indexOf(a)===-1&&(a.parent!==void 0&&a.parent.removeChild(a),a.parent=this,this.children.push(a),!(a instanceof THREE.Bone)))this.hasNoneBoneChildren=!0};THREE.Scene=function(){THREE.Object3D.call(this);this.matrixAutoUpdate=!1;this.fog=null;this.origin=new THREE.Vector3;this.collisions=this.overrideMaterial=null;this.objects=[];this.lights=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=new THREE.Object3D;
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THREE.Scene.prototype.constructor=THREE.Scene;THREE.Scene.prototype.supr=THREE.Object3D.prototype;THREE.Scene.prototype.add=function(a){this.supr.add.call(this,a);this.addChildRecurse(a)};
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THREE.Scene.prototype.addChildRecurse=function(a){if(a instanceof THREE.Light)this.lights.indexOf(a)===-1&&this.lights.push(a);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&this.objects.indexOf(a)===-1){this.objects.push(a);this.__objectsAdded.push(a);var b=this.__objectsRemoved.indexOf(a);b!==-1&&this.__objectsRemoved.splice(b,1)}for(b=0;b<a.children.length;b++)this.addChildRecurse(a.children[b])};THREE.Scene.prototype.remove=function(a){this.supr.remove.call(this,a);this.removeChildRecurse(a)};
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THREE.Scene.prototype.removeChildRecurse=function(a){if(a instanceof THREE.Light){var b=this.lights.indexOf(a);b!==-1&&this.lights.splice(b,1)}else a instanceof THREE.Camera||(b=this.objects.indexOf(a),b!==-1&&(this.objects.splice(b,1),this.__objectsRemoved.push(a),b=this.__objectsAdded.indexOf(a),b!==-1&&this.__objectsAdded.splice(b,1)));for(b=0;b<a.children.length;b++)this.removeChildRecurse(a.children[b])};
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@@ -141,7 +141,7 @@ THREE.Sprite=function(b){THREE.Object3D.call(this);this.color=b.color!==void 0?n
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!this.useScreenCoordinates;this.scaleByViewport=b.scaleByViewport!==void 0?b.scaleByViewport:!this.affectedByDistance;this.alignment=b.alignment instanceof THREE.Vector2?b.alignment:THREE.SpriteAlignment.center;this.rotation3d=this.rotation;this.rotation=0;this.opacity=1;this.uvOffset=new THREE.Vector2(0,0);this.uvScale=new THREE.Vector2(1,1)};THREE.Sprite.prototype=new THREE.Object3D;THREE.Sprite.prototype.constructor=THREE.Sprite;THREE.Sprite.prototype.supr=THREE.Object3D.prototype;
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THREE.Sprite.prototype.updateMatrix=function(){this.matrix.setPosition(this.position);this.rotation3d.set(0,0,this.rotation);this.matrix.setRotationFromEuler(this.rotation3d);if(this.scale.x!==1||this.scale.y!==1)this.matrix.scale(this.scale),this.boundRadiusScale=Math.max(this.scale.x,this.scale.y);this.matrixWorldNeedsUpdate=!0};THREE.SpriteAlignment={};THREE.SpriteAlignment.topLeft=new THREE.Vector2(1,-1);THREE.SpriteAlignment.topCenter=new THREE.Vector2(0,-1);
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THREE.SpriteAlignment.topRight=new THREE.Vector2(-1,-1);THREE.SpriteAlignment.centerLeft=new THREE.Vector2(1,0);THREE.SpriteAlignment.center=new THREE.Vector2(0,0);THREE.SpriteAlignment.centerRight=new THREE.Vector2(-1,0);THREE.SpriteAlignment.bottomLeft=new THREE.Vector2(1,1);THREE.SpriteAlignment.bottomCenter=new THREE.Vector2(0,1);THREE.SpriteAlignment.bottomRight=new THREE.Vector2(-1,1);
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THREE.Scene=function(){THREE.Object3D.call(this);this.matrixAutoUpdate=!1;this.fog=null;this.center=new THREE.Vector3;this.collisions=this.overrideMaterial=null;this.objects=[];this.lights=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=new THREE.Object3D;THREE.Scene.prototype.constructor=THREE.Scene;THREE.Scene.prototype.supr=THREE.Object3D.prototype;THREE.Scene.prototype.add=function(b){this.supr.add.call(this,b);this.addChildRecurse(b)};
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THREE.Scene=function(){THREE.Object3D.call(this);this.matrixAutoUpdate=!1;this.fog=null;this.origin=new THREE.Vector3;this.collisions=this.overrideMaterial=null;this.objects=[];this.lights=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=new THREE.Object3D;THREE.Scene.prototype.constructor=THREE.Scene;THREE.Scene.prototype.supr=THREE.Object3D.prototype;THREE.Scene.prototype.add=function(b){this.supr.add.call(this,b);this.addChildRecurse(b)};
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THREE.Scene.prototype.addChildRecurse=function(b){if(b instanceof THREE.Light)this.lights.indexOf(b)===-1&&this.lights.push(b);else if(!(b instanceof THREE.Camera||b instanceof THREE.Bone)&&this.objects.indexOf(b)===-1){this.objects.push(b);this.__objectsAdded.push(b);var c=this.__objectsRemoved.indexOf(b);c!==-1&&this.__objectsRemoved.splice(c,1)}for(c=0;c<b.children.length;c++)this.addChildRecurse(b.children[c])};THREE.Scene.prototype.remove=function(b){this.supr.remove.call(this,b);this.removeChildRecurse(b)};
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THREE.Scene.prototype.removeChildRecurse=function(b){if(b instanceof THREE.Light){var c=this.lights.indexOf(b);c!==-1&&this.lights.splice(c,1)}else b instanceof THREE.Camera||(c=this.objects.indexOf(b),c!==-1&&(this.objects.splice(c,1),this.__objectsRemoved.push(b),c=this.__objectsAdded.indexOf(b),c!==-1&&this.__objectsAdded.splice(c,1)));for(c=0;c<b.children.length;c++)this.removeChildRecurse(b.children[c])};
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THREE.Scene.prototype.addChild=function(b){console.warn("DEPRECATED: Scene.addChild() is now Scene.add().");this.add(b)};THREE.Scene.prototype.addObject=function(b){console.warn("DEPRECATED: Scene.addObject() is now Scene.add().");this.add(b)};THREE.Scene.prototype.addLight=function(b){console.warn("DEPRECATED: Scene.addLight() is now Scene.add().");this.add(b)};THREE.Scene.prototype.removeChild=function(b){console.warn("DEPRECATED: Scene.removeChild() is now Scene.remove().");this.remove(b)};
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@@ -136,7 +136,7 @@
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camera.position.x = Math.cos( timer ) * 200;
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camera.position.z = Math.sin( timer ) * 200;
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camera.lookAt( scene.center );
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camera.lookAt( scene.origin );
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renderer.render( scene, camera );
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@@ -110,7 +110,7 @@
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camera.position.x += ( mouseX - camera.position.x ) * 0.05;
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camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
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camera.lookAt( scene.center );
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camera.lookAt( scene.origin );
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mesh.rotation.y -= 0.005;
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@@ -107,7 +107,7 @@
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camera.position.x += ( mouseX - camera.position.x ) * .05;
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camera.position.y += ( - mouseY - camera.position.y ) * .05;
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camera.lookAt( scene.center );
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camera.lookAt( scene.origin );
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group.rotation.x = Math.sin( new Date().getTime() * 0.0007 ) * 0.5;
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group.rotation.y = Math.sin( new Date().getTime() * 0.0003 ) * 0.5;
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@@ -38,13 +38,13 @@
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var camera, scene, renderer;
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var fov = 75,
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texture_placeholder,
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var texture_placeholder,
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isUserInteracting = false,
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onMouseDownMouseX = 0, onMouseDownMouseY = 0,
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lon = 90, onMouseDownLon = 0,
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lat = 0, onMouseDownLat = 0,
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phi = 0, theta = 0;
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phi = 0, theta = 0,
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target = new THREE.Vector3();
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init();
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@@ -54,8 +54,7 @@
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container = document.getElementById( 'container' );
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camera = new THREE.Camera( fov, window.innerWidth / window.innerHeight, 1, 1100 );
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camera.useTarget = true;
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camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 1100 );
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scene = new THREE.Scene();
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@@ -99,19 +98,18 @@
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function loadTexture( path ) {
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var texture = new THREE.Texture( texture_placeholder ),
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material = new THREE.MeshBasicMaterial( { map: texture } ),
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image = new Image();
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var texture = new THREE.Texture( texture_placeholder );
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var material = new THREE.MeshBasicMaterial( { map: texture } );
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var image = new Image();
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image.onload = function () {
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texture.needsUpdate = true;
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material.map.image = this;
|
||||
|
||||
|
||||
render();
|
||||
|
||||
};
|
||||
|
||||
image.src = path;
|
||||
|
||||
return material;
|
||||
@@ -152,8 +150,9 @@
|
||||
|
||||
function onDocumentMouseWheel( event ) {
|
||||
|
||||
fov -= event.wheelDeltaY * 0.05;
|
||||
camera.projectionMatrix = THREE.Matrix4.makePerspective( fov, window.innerWidth / window.innerHeight, 1, 1100 );
|
||||
camera.fov -= event.wheelDeltaY * 0.05;
|
||||
camera.updateProjectionMatrix();
|
||||
|
||||
render();
|
||||
|
||||
}
|
||||
@@ -161,7 +160,7 @@
|
||||
|
||||
function onDocumentTouchStart( event ) {
|
||||
|
||||
if( event.touches.length == 1 ) {
|
||||
if ( event.touches.length == 1 ) {
|
||||
|
||||
event.preventDefault();
|
||||
|
||||
@@ -170,12 +169,14 @@
|
||||
|
||||
onPointerDownLon = lon;
|
||||
onPointerDownLat = lat;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
function onDocumentTouchMove( event ) {
|
||||
|
||||
if( event.touches.length == 1 ) {
|
||||
if ( event.touches.length == 1 ) {
|
||||
|
||||
event.preventDefault();
|
||||
|
||||
@@ -185,6 +186,7 @@
|
||||
render();
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
function render() {
|
||||
@@ -193,9 +195,11 @@
|
||||
phi = ( 90 - lat ) * Math.PI / 180;
|
||||
theta = lon * Math.PI / 180;
|
||||
|
||||
camera.target.position.x = 500 * Math.sin( phi ) * Math.cos( theta );
|
||||
camera.target.position.y = 500 * Math.cos( phi );
|
||||
camera.target.position.z = 500 * Math.sin( phi ) * Math.sin( theta );
|
||||
target.x = 500 * Math.sin( phi ) * Math.cos( theta );
|
||||
target.y = 500 * Math.cos( phi );
|
||||
target.z = 500 * Math.sin( phi ) * Math.sin( theta );
|
||||
|
||||
camera.lookAt( target );
|
||||
|
||||
renderer.render( scene, camera );
|
||||
|
||||
|
||||
@@ -38,13 +38,13 @@
|
||||
|
||||
var camera, scene, renderer;
|
||||
|
||||
var fov = 75,
|
||||
texture_placeholder,
|
||||
var texture_placeholder,
|
||||
isUserInteracting = false,
|
||||
onMouseDownMouseX = 0, onMouseDownMouseY = 0,
|
||||
lon = 90, onMouseDownLon = 0,
|
||||
lat = 0, onMouseDownLat = 0,
|
||||
phi = 0, theta = 0;
|
||||
phi = 0, theta = 0,
|
||||
target = new THREE.Vector3();
|
||||
|
||||
init();
|
||||
|
||||
@@ -54,8 +54,7 @@
|
||||
|
||||
container = document.getElementById( 'container' );
|
||||
|
||||
camera = new THREE.Camera( fov, window.innerWidth / window.innerHeight, 1, 1100 );
|
||||
camera.useTarget = true;
|
||||
camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 1100 );
|
||||
|
||||
scene = new THREE.Scene();
|
||||
|
||||
@@ -109,20 +108,18 @@
|
||||
|
||||
function loadTexture( path ) {
|
||||
|
||||
var texture = new THREE.Texture( texture_placeholder ),
|
||||
material = new THREE.MeshBasicMaterial( { map: texture } );
|
||||
var texture = new THREE.Texture( texture_placeholder );
|
||||
var material = new THREE.MeshBasicMaterial( { map: texture } );
|
||||
|
||||
var image = new Image();
|
||||
|
||||
image.onload = function () {
|
||||
|
||||
texture.needsUpdate = true;
|
||||
material.map.image = this;
|
||||
|
||||
|
||||
render();
|
||||
|
||||
};
|
||||
|
||||
image.src = path;
|
||||
|
||||
return material;
|
||||
@@ -167,23 +164,24 @@
|
||||
|
||||
if ( event.wheelDeltaY ) {
|
||||
|
||||
fov -= event.wheelDeltaY * 0.05;
|
||||
camera.fov -= event.wheelDeltaY * 0.05;
|
||||
|
||||
// Opera / Explorer 9
|
||||
|
||||
} else if ( event.wheelDelta ) {
|
||||
|
||||
fov -= event.wheelDelta * 0.05;
|
||||
camera.fov -= event.wheelDelta * 0.05;
|
||||
|
||||
// Firefox
|
||||
|
||||
} else if ( event.detail ) {
|
||||
|
||||
fov += event.detail * 1.0;
|
||||
camera.fov -= event.detail * 0.05;
|
||||
|
||||
}
|
||||
|
||||
camera.projectionMatrix = THREE.Matrix4.makePerspective( fov, window.innerWidth / window.innerHeight, 1, 1100 );
|
||||
camera.updateProjectionMatrix();
|
||||
|
||||
render();
|
||||
|
||||
}
|
||||
@@ -191,7 +189,7 @@
|
||||
|
||||
function onDocumentTouchStart( event ) {
|
||||
|
||||
if( event.touches.length == 1 ) {
|
||||
if ( event.touches.length == 1 ) {
|
||||
|
||||
event.preventDefault();
|
||||
|
||||
@@ -200,12 +198,14 @@
|
||||
|
||||
onPointerDownLon = lon;
|
||||
onPointerDownLat = lat;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
function onDocumentTouchMove( event ) {
|
||||
|
||||
if( event.touches.length == 1 ) {
|
||||
if ( event.touches.length == 1 ) {
|
||||
|
||||
event.preventDefault();
|
||||
|
||||
@@ -215,6 +215,7 @@
|
||||
render();
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
function render() {
|
||||
@@ -223,13 +224,14 @@
|
||||
phi = ( 90 - lat ) * Math.PI / 180;
|
||||
theta = lon * Math.PI / 180;
|
||||
|
||||
camera.target.position.x = 500 * Math.sin( phi ) * Math.cos( theta );
|
||||
camera.target.position.y = 500 * Math.cos( phi );
|
||||
camera.target.position.z = 500 * Math.sin( phi ) * Math.sin( theta );
|
||||
target.x = 500 * Math.sin( phi ) * Math.cos( theta );
|
||||
target.y = 500 * Math.cos( phi );
|
||||
target.z = 500 * Math.sin( phi ) * Math.sin( theta );
|
||||
|
||||
camera.position.x = - camera.target.position.x;
|
||||
camera.position.y = - camera.target.position.y;
|
||||
camera.position.z = - camera.target.position.z;
|
||||
camera.position.x = - target.x;
|
||||
camera.position.y = - target.y;
|
||||
camera.position.z = - target.z;
|
||||
camera.lookAt( target );
|
||||
|
||||
renderer.render( scene, camera );
|
||||
|
||||
|
||||
@@ -49,8 +49,7 @@
|
||||
|
||||
var mesh;
|
||||
|
||||
var mouseX = 0;
|
||||
var mouseY = 0;
|
||||
var mouseX = 0, mouseY = 0;
|
||||
|
||||
var windowHalfX = window.innerWidth / 2;
|
||||
var windowHalfY = window.innerHeight / 2;
|
||||
@@ -62,9 +61,8 @@
|
||||
|
||||
container = document.getElementById( 'container' );
|
||||
|
||||
camera = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 10000 );
|
||||
camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 10000 );
|
||||
camera.position.z = 500;
|
||||
camera.useTarget = true;
|
||||
|
||||
scene = new THREE.Scene();
|
||||
|
||||
@@ -197,6 +195,7 @@
|
||||
|
||||
camera.position.x += ( mouseX - camera.position.x ) * 0.05;
|
||||
camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
|
||||
camera.lookAt( scene.origin );
|
||||
|
||||
renderer.render( scene, camera );
|
||||
|
||||
|
||||
@@ -59,7 +59,7 @@
|
||||
info.innerHTML = 'Simple Dynamic 3D Text Example by <a href="http://www.lab4games.net/zz85/blog">zz85</a><br/>Drag to spin the text';
|
||||
container.appendChild( info );
|
||||
|
||||
camera = new THREE.Camera( 50, window.innerWidth / window.innerHeight, 1, 1000 );
|
||||
camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 1000 );
|
||||
camera.position.y = 150;
|
||||
camera.position.z = 500;
|
||||
|
||||
|
||||
@@ -44,10 +44,9 @@
|
||||
info.innerHTML = '<a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - clickable objects';
|
||||
container.appendChild( info );
|
||||
|
||||
camera = new THREE.Camera( 70, window.innerWidth / window.innerHeight, 1, 10000 );
|
||||
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 10000 );
|
||||
camera.position.y = 300;
|
||||
camera.position.z = 500;
|
||||
camera.useTarget = true;
|
||||
|
||||
scene = new THREE.Scene();
|
||||
|
||||
@@ -151,9 +150,11 @@
|
||||
function render() {
|
||||
|
||||
theta += 0.2;
|
||||
|
||||
camera.position.x = radius * Math.sin( theta * Math.PI / 360 );
|
||||
camera.position.y = radius * Math.sin( theta * Math.PI / 360 );
|
||||
camera.position.z = radius * Math.cos( theta * Math.PI / 360 );
|
||||
camera.lookAt( scene.origin );
|
||||
|
||||
renderer.render( scene, camera );
|
||||
|
||||
|
||||
@@ -42,10 +42,9 @@
|
||||
info.innerHTML = '<a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - clickable objects';
|
||||
container.appendChild( info );
|
||||
|
||||
camera = new THREE.Camera( 70, window.innerWidth / window.innerHeight, 1, 10000 );
|
||||
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 10000 );
|
||||
camera.position.y = 300;
|
||||
camera.position.z = 500;
|
||||
camera.useTarget = true;
|
||||
|
||||
scene = new THREE.Scene();
|
||||
|
||||
@@ -139,9 +138,11 @@
|
||||
TWEEN.update();
|
||||
|
||||
theta += 0.2;
|
||||
|
||||
camera.position.x = radius * Math.sin( theta * Math.PI / 360 );
|
||||
camera.position.y = radius * Math.sin( theta * Math.PI / 360 );
|
||||
camera.position.z = radius * Math.cos( theta * Math.PI / 360 );
|
||||
camera.lookAt( scene.origin );
|
||||
|
||||
renderer.render( scene, camera );
|
||||
|
||||
|
||||
@@ -64,10 +64,9 @@
|
||||
info.innerHTML = '<a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> canvas - interactive particles';
|
||||
container.appendChild( info );
|
||||
|
||||
camera = new THREE.Camera( 70, window.innerWidth / window.innerHeight, 1, 10000 );
|
||||
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 10000 );
|
||||
camera.position.y = 300;
|
||||
camera.position.z = 500;
|
||||
camera.useTarget = true;
|
||||
|
||||
scene = new THREE.Scene();
|
||||
|
||||
@@ -130,6 +129,7 @@
|
||||
camera.position.x = radius * Math.sin( theta * Math.PI / 360 );
|
||||
camera.position.y = radius * Math.sin( theta * Math.PI / 360 );
|
||||
camera.position.z = radius * Math.cos( theta * Math.PI / 360 );
|
||||
camera.lookAt( scene.origin );
|
||||
|
||||
// find intersections
|
||||
|
||||
|
||||
@@ -27,7 +27,8 @@
|
||||
var projector, plane;
|
||||
var mouse2D, mouse3D, ray,
|
||||
rollOveredFace, isShiftDown = false,
|
||||
theta = 45, isCtrlDown = false;
|
||||
theta = 45, isCtrlDown = false,
|
||||
target = new THREE.Vector3( 0, 200, 0 );
|
||||
|
||||
init();
|
||||
animate();
|
||||
@@ -45,10 +46,8 @@
|
||||
info.innerHTML = '<a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - voxel painter<br /><strong>click</strong>: add voxel, <strong>control + click</strong>: remove voxel, <strong>shift</strong>: rotate, <a href="javascript:save();return false;">save .png</a>';
|
||||
container.appendChild( info );
|
||||
|
||||
camera = new THREE.Camera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
|
||||
camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
|
||||
camera.position.y = 800;
|
||||
camera.useTarget = true;
|
||||
camera.target.position.y = 200;
|
||||
|
||||
scene = new THREE.Scene();
|
||||
|
||||
@@ -207,6 +206,10 @@
|
||||
|
||||
}
|
||||
|
||||
camera.position.x = 1400 * Math.sin( theta * Math.PI / 360 );
|
||||
camera.position.z = 1400 * Math.cos( theta * Math.PI / 360 );
|
||||
camera.lookAt( target );
|
||||
|
||||
mouse3D = projector.unprojectVector( mouse2D.clone(), camera );
|
||||
ray.direction = mouse3D.subSelf( camera.position ).normalize();
|
||||
|
||||
@@ -228,9 +231,6 @@
|
||||
|
||||
}
|
||||
|
||||
camera.position.x = 1400 * Math.sin( theta * Math.PI / 360 );
|
||||
camera.position.z = 1400 * Math.cos( theta * Math.PI / 360 );
|
||||
|
||||
renderer.render( scene, camera );
|
||||
|
||||
}
|
||||
|
||||
@@ -58,7 +58,7 @@
|
||||
|
||||
var container = document.getElementById( 'container' );
|
||||
|
||||
camera = new THREE.Camera( 65, window.innerWidth / window.innerHeight, 1, 1000 );
|
||||
camera = new THREE.PerspectiveCamera( 65, window.innerWidth / window.innerHeight, 1, 1000 );
|
||||
camera.position.z = 100;
|
||||
|
||||
scene = new THREE.Scene();
|
||||
|
||||
@@ -58,7 +58,7 @@
|
||||
|
||||
var container = document.getElementById( 'container' );
|
||||
|
||||
camera = new THREE.Camera( 65, window.innerWidth / window.innerHeight, 1, 1000 );
|
||||
camera = new THREE.PerspectiveCamera( 65, window.innerWidth / window.innerHeight, 1, 1000 );
|
||||
camera.position.z = 100;
|
||||
|
||||
scene = new THREE.Scene();
|
||||
|
||||
@@ -46,9 +46,8 @@
|
||||
container = document.createElement('div');
|
||||
document.body.appendChild(container);
|
||||
|
||||
camera = new THREE.Camera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
|
||||
camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
|
||||
camera.position.z = 100;
|
||||
camera.useTarget = true;
|
||||
|
||||
scene = new THREE.Scene();
|
||||
|
||||
@@ -148,6 +147,7 @@
|
||||
|
||||
camera.position.x += ( mouseX - camera.position.x ) * .05;
|
||||
camera.position.y += ( - mouseY + 200 - camera.position.y ) * .05;
|
||||
camera.lookAt( scene.origin );
|
||||
|
||||
renderer.render( scene, camera );
|
||||
|
||||
|
||||
@@ -49,9 +49,8 @@
|
||||
container = document.createElement('div');
|
||||
document.body.appendChild(container);
|
||||
|
||||
camera = new THREE.Camera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000 );
|
||||
camera = new THREE.PerspectiveCamera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000 );
|
||||
camera.position.z = 1000;
|
||||
camera.useTarget = true;
|
||||
|
||||
scene = new THREE.Scene();
|
||||
|
||||
@@ -162,6 +161,7 @@
|
||||
|
||||
camera.position.x += ( mouseX - camera.position.x ) * .05;
|
||||
camera.position.y += ( - mouseY + 200 - camera.position.y ) * .05;
|
||||
camera.lookAt( scene.origin );
|
||||
|
||||
renderer.render( scene, camera );
|
||||
|
||||
|
||||
@@ -35,10 +35,9 @@
|
||||
container = document.createElement('div');
|
||||
document.body.appendChild(container);
|
||||
|
||||
camera = new THREE.Camera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
|
||||
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
|
||||
camera.position.y = 200;
|
||||
camera.position.z = 800;
|
||||
camera.useTarget = true;
|
||||
|
||||
scene = new THREE.Scene();
|
||||
|
||||
@@ -196,6 +195,7 @@
|
||||
|
||||
camera.position.x = Math.cos( timer ) * 1000;
|
||||
camera.position.z = Math.sin( timer ) * 1000;
|
||||
camera.lookAt( scene.origin );
|
||||
|
||||
for ( var i = 0, l = objects.length; i < l; i++ ) {
|
||||
|
||||
|
||||
+1
-1
@@ -11,7 +11,7 @@ THREE.Scene = function () {
|
||||
|
||||
this.fog = null;
|
||||
|
||||
this.center = new THREE.Vector3();
|
||||
this.origin = new THREE.Vector3();
|
||||
|
||||
this.overrideMaterial = null;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user