mirror of
https://github.com/wahyd4/three.js.git
synced 2026-08-09 04:56:01 +10:00
Added shadows to the draggable cubes example (@spite's suggestion).
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@@ -21,7 +21,7 @@
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<script type="text/javascript">
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var container, data, stats;
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var container, stats;
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var camera, scene, projector, renderer;
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var objects = [], plane;
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@@ -50,18 +50,9 @@
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scene = new THREE.Scene();
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var light = new THREE.DirectionalLight( 0xffffff, 2 );
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light.position.x = 1;
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light.position.y = 1;
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light.position.z = 1;
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light.position.normalize();
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scene.addLight( light );
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var light = new THREE.DirectionalLight( 0xffffff );
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light.position.x = - 1;
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light.position.y = - 1;
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light.position.z = - 1;
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light.position.normalize();
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var light = new THREE.SpotLight( 0xffffff, 2 );
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light.position.set( 0, 500, 2000 );
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light.castShadow = true;
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scene.addLight( light );
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var geometry = new THREE.CubeGeometry( 40, 40, 40 );
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@@ -69,7 +60,7 @@
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for ( var i = 0; i < 200; i ++ ) {
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var object = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: Math.random() * 0xffffff } ) );
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object.position.x = Math.random() * 800 - 400;
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object.position.x = Math.random() * 1000 - 500;
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object.position.y = Math.random() * 600 - 300;
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object.position.z = Math.random() * 800 - 400;
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object.rotation.x = ( Math.random() * 360 ) * Math.PI / 180;
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@@ -78,6 +69,8 @@
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object.scale.x = Math.random() * 2 + 1;
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object.scale.y = Math.random() * 2 + 1;
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object.scale.z = Math.random() * 2 + 1;
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object.castShadow = true;
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object.receiveShadow = true;
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scene.addObject( object );
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objects.push( object );
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@@ -93,15 +86,20 @@
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renderer = new THREE.WebGLRenderer();
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renderer.sortObjects = false;
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renderer.setSize( window.innerWidth, window.innerHeight );
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container.appendChild(renderer.domElement);
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data = document.createElement( 'div' );
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data.style.position = 'absolute';
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data.style.whiteSpace = 'nowrap';
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data.style.color = '#404040';
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data.style.padding = '8px';
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data.style.backgroundColor = '#ffffff';
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container.appendChild( data );
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renderer.shadowCameraNear = 3;
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renderer.shadowCameraFar = camera.far;
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renderer.shadowCameraFov = 50;
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renderer.shadowMapBias = 0.0039;
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renderer.shadowMapDarkness = 0.5;
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renderer.shadowMapWidth = 1024;
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renderer.shadowMapHeight = 1024;
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renderer.shadowMapEnabled = true;
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renderer.shadowMapSoft = true;
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container.appendChild(renderer.domElement);
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stats = new Stats();
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stats.domElement.style.position = 'absolute';
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@@ -118,9 +116,6 @@
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event.preventDefault();
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data.style.left = ( - 20 + event.clientX) + 'px';
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data.style.top = ( 10 + event.clientY ) + 'px';
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mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1;
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mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
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@@ -151,18 +146,21 @@
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INTERSECTED = intersects[ 0 ].object;
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INTERSECTED.currentHex = INTERSECTED.materials[ 0 ].color.getHex();
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INTERSECTED.materials[ 0 ].color.setHex( 0xff0000 );
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plane.position.copy( INTERSECTED.position );
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}
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container.style.cursor = 'pointer';
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} else {
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if ( INTERSECTED ) INTERSECTED.materials[ 0 ].color.setHex( INTERSECTED.currentHex );
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INTERSECTED = null;
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container.style.cursor = 'auto';
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}
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}
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@@ -211,26 +209,10 @@
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}
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var radius = 100;
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var theta = 0;
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function render() {
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theta += 0.2;
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renderer.render( scene, camera );
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if ( INTERSECTED ) {
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data.style.visibility = 'visible';
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data.innerHTML = 'x: ' + INTERSECTED.position.x + '<br>y: ' + INTERSECTED.position.y + '<br>z: ' + INTERSECTED.position.z;
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} else {
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data.style.visibility = 'hidden';
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}
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}
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</script>
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