Disabling antialias when you don't need it is always good ;)

This commit is contained in:
Mr.doob
2011-03-17 01:03:46 +00:00
parent c986eef0f9
commit a6379a26ce
4 changed files with 5 additions and 5 deletions
+2 -2
View File
@@ -70,7 +70,7 @@
sprite = ImageUtils.loadTexture( "textures/sprites/circle.png" );
for ( i = 0; i < 5000; i++ ) {
for ( i = 0; i < 10000; i++ ) {
x = 2000 * Math.random() - 1000;
y = 2000 * Math.random() - 1000;
@@ -95,7 +95,7 @@
light.position.z = 1;
scene.addLight( light );
renderer = new THREE.WebGLRenderer( { clearAlpha: 1 });
renderer = new THREE.WebGLRenderer( { antialias: false, clearAlpha: 1 });
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
@@ -99,7 +99,7 @@
light.position.z = 1;
scene.addLight( light );
renderer = new THREE.WebGLRenderer( { clearAlpha: 1 });
renderer = new THREE.WebGLRenderer( { antialias: false, clearAlpha: 1 });
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
+1 -1
View File
@@ -97,7 +97,7 @@
}
renderer = new THREE.WebGLRenderer();
renderer = new THREE.WebGLRenderer( { antialias: false } );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
+1 -1
View File
@@ -102,7 +102,7 @@
}
renderer = new THREE.WebGLRenderer( { clearAlpha: 1 });
renderer = new THREE.WebGLRenderer( { antialias: false, clearAlpha: 1 });
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );