Tweaked shadows in draggable cubes example.

This commit is contained in:
alteredq
2011-09-04 05:00:54 +02:00
parent 48eb624d59
commit aac91430d9
@@ -45,7 +45,7 @@
info.innerHTML = '<a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> webgl - draggable cubes';
container.appendChild( info );
camera = new THREE.Camera( 70, window.innerWidth / window.innerHeight, 1, 10000 );
camera = new THREE.Camera( 70, window.innerWidth / window.innerHeight, 1, 5000 );
camera.position.z = 1000;
scene = new THREE.Scene();
@@ -83,15 +83,15 @@
projector = new THREE.Projector();
renderer = new THREE.WebGLRenderer();
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.sortObjects = false;
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.shadowCameraNear = 3;
renderer.shadowCameraFar = camera.far;
renderer.shadowCameraFov = 50;
renderer.shadowCameraFov = 30;
renderer.shadowMapBias = 0.0039;
renderer.shadowMapBias = 0.00389;
renderer.shadowMapDarkness = 0.5;
renderer.shadowMapWidth = 1024;
renderer.shadowMapHeight = 1024;