Added normal + ambient occlusion + displacement mapping demo.

A lot of things going on in this commit:

- added tangents computation for geometries
    - mesh must have UV coordinates
    - to be called explicitly once geometry is loaded like this: geometry.computeTangents()
    - tangents are stored in Vertex objects
    - quads are not solved properly (though workaround hack seems to work at least somehow, as far as each vertex appears at least somewhere)

- extended VBOs in WebGLRenderer to include tangent streams (when available)

- added "normal" shader to ShaderUtils (to be used with MeshShaderMaterial)
   - Blinn-Phong with one directional and one point light (7 varyings gone, just one spare)
   - normal maps are in tangent space
   - displacement maps use simple luminance value (could be changed if better precision is needed)

- displacement mapping uses vertex texture fetch
    - this requires GPU with Shader Model 3.0
    - not currently supported in ANGLE
    - for this, added "supportsVertexTextures" method to WebGLRenderer API, so that application can handle this
This commit is contained in:
alteredq
2010-12-09 12:27:49 +01:00
parent 1da8ee0df9
commit ac5276b41f
15 changed files with 1075 additions and 371 deletions
+120 -115
View File
@@ -5,59 +5,62 @@ THREE.Color.prototype={setRGB:function(a,b,d){this.r=a;this.g=b;this.b=d;if(this
THREE.Vector2.prototype={set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x*
this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,b,d){this.x=a||0;this.y=b||0;this.z=d||0};
THREE.Vector3.prototype={set:function(a,b,d){this.x=a;this.y=b;this.z=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},
cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,d=this.y,g=this.z;this.x=d*a.z-g*a.y;this.y=g*a.x-b*a.z;this.z=b*a.y-d*a.x;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=
cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,d=this.y,f=this.z;this.x=d*a.z-f*a.y;this.y=f*a.x-b*a.z;this.z=b*a.y-d*a.x;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=
a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var b=this.x-a.x,d=this.y-a.y;a=this.z-a.z;return Math.sqrt(b*b+d*d+a*a)},distanceToSquared:function(a){var b=this.x-a.x,d=this.y-a.y;a=this.z-a.z;return b*b+d*d+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a=
Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}};
THREE.Vector4=function(a,b,d,g){this.x=a||0;this.y=b||0;this.z=d||0;this.w=g||1};
THREE.Vector4.prototype={set:function(a,b,d,g){this.x=a;this.y=b;this.z=d;this.w=g;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
THREE.Vector4=function(a,b,d,f){this.x=a||0;this.y=b||0;this.z=d||0;this.w=f||1};
THREE.Vector4.prototype={set:function(a,b,d,f){this.x=a;this.y=b;this.z=d;this.w=f;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
THREE.Ray.prototype={intersectScene:function(a){var b,d,g=a.objects,j=[];a=0;for(b=g.length;a<b;a++){d=g[a];if(d instanceof THREE.Mesh)j=j.concat(this.intersectObject(d))}j.sort(function(n,m){return n.distance-m.distance});return j},intersectObject:function(a){function b(L,N,O,v){v=v.clone().subSelf(N);O=O.clone().subSelf(N);var f=L.clone().subSelf(N);L=v.dot(v);N=v.dot(O);v=v.dot(f);var k=O.dot(O);O=O.dot(f);f=1/(L*k-N*N);k=(k*v-N*O)*f;L=(L*O-N*v)*f;return k>0&&L>0&&k+L<1}var d,g,j,n,m,l,o,c,F,D,
w,x=a.geometry,I=x.vertices,G=[];d=0;for(g=x.faces.length;d<g;d++){j=x.faces[d];D=this.origin.clone();w=this.direction.clone();n=a.matrix.multiplyVector3(I[j.a].position.clone());m=a.matrix.multiplyVector3(I[j.b].position.clone());l=a.matrix.multiplyVector3(I[j.c].position.clone());o=j instanceof THREE.Face4?a.matrix.multiplyVector3(I[j.d].position.clone()):null;c=a.rotationMatrix.multiplyVector3(j.normal.clone());F=w.dot(c);if(F<0){c=c.dot((new THREE.Vector3).sub(n,D))/F;D=D.addSelf(w.multiplyScalar(c));
if(j instanceof THREE.Face3){if(b(D,n,m,l)){j={distance:this.origin.distanceTo(D),point:D,face:j,object:a};G.push(j)}}else if(j instanceof THREE.Face4)if(b(D,n,m,o)||b(D,m,l,o)){j={distance:this.origin.distanceTo(D),point:D,face:j,object:a};G.push(j)}}}return G}};
THREE.Rectangle=function(){function a(){n=g-b;m=j-d}var b,d,g,j,n,m,l=true;this.getX=function(){return b};this.getY=function(){return d};this.getWidth=function(){return n};this.getHeight=function(){return m};this.getLeft=function(){return b};this.getTop=function(){return d};this.getRight=function(){return g};this.getBottom=function(){return j};this.set=function(o,c,F,D){l=false;b=o;d=c;g=F;j=D;a()};this.addPoint=function(o,c){if(l){l=false;b=o;d=c;g=o;j=c}else{b=Math.min(b,o);d=Math.min(d,c);g=Math.max(g,
o);j=Math.max(j,c)}a()};this.addRectangle=function(o){if(l){l=false;b=o.getLeft();d=o.getTop();g=o.getRight();j=o.getBottom()}else{b=Math.min(b,o.getLeft());d=Math.min(d,o.getTop());g=Math.max(g,o.getRight());j=Math.max(j,o.getBottom())}a()};this.inflate=function(o){b-=o;d-=o;g+=o;j+=o;a()};this.minSelf=function(o){b=Math.max(b,o.getLeft());d=Math.max(d,o.getTop());g=Math.min(g,o.getRight());j=Math.min(j,o.getBottom());a()};this.instersects=function(o){return Math.min(g,o.getRight())-Math.max(b,o.getLeft())>=
0&&Math.min(j,o.getBottom())-Math.max(d,o.getTop())>=0};this.empty=function(){l=true;j=g=d=b=0;a()};this.isEmpty=function(){return l};this.toString=function(){return"THREE.Rectangle ( left: "+b+", right: "+g+", top: "+d+", bottom: "+j+", width: "+n+", height: "+m+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}};
THREE.Ray.prototype={intersectScene:function(a){var b,d,f=a.objects,j=[];a=0;for(b=f.length;a<b;a++){d=f[a];if(d instanceof THREE.Mesh)j=j.concat(this.intersectObject(d))}j.sort(function(m,n){return m.distance-n.distance});return j},intersectObject:function(a){function b(J,L,M,u){u=u.clone().subSelf(L);M=M.clone().subSelf(L);var e=J.clone().subSelf(L);J=u.dot(u);L=u.dot(M);u=u.dot(e);var k=M.dot(M);M=M.dot(e);e=1/(J*k-L*L);k=(k*u-L*M)*e;J=(J*M-L*u)*e;return k>0&&J>0&&k+J<1}var d,f,j,m,n,l,o,c,E,C,
x,z=a.geometry,H=z.vertices,G=[];d=0;for(f=z.faces.length;d<f;d++){j=z.faces[d];C=this.origin.clone();x=this.direction.clone();m=a.matrix.multiplyVector3(H[j.a].position.clone());n=a.matrix.multiplyVector3(H[j.b].position.clone());l=a.matrix.multiplyVector3(H[j.c].position.clone());o=j instanceof THREE.Face4?a.matrix.multiplyVector3(H[j.d].position.clone()):null;c=a.rotationMatrix.multiplyVector3(j.normal.clone());E=x.dot(c);if(E<0){c=c.dot((new THREE.Vector3).sub(m,C))/E;C=C.addSelf(x.multiplyScalar(c));
if(j instanceof THREE.Face3){if(b(C,m,n,l)){j={distance:this.origin.distanceTo(C),point:C,face:j,object:a};G.push(j)}}else if(j instanceof THREE.Face4)if(b(C,m,n,o)||b(C,n,l,o)){j={distance:this.origin.distanceTo(C),point:C,face:j,object:a};G.push(j)}}}return G}};
THREE.Rectangle=function(){function a(){m=f-b;n=j-d}var b,d,f,j,m,n,l=true;this.getX=function(){return b};this.getY=function(){return d};this.getWidth=function(){return m};this.getHeight=function(){return n};this.getLeft=function(){return b};this.getTop=function(){return d};this.getRight=function(){return f};this.getBottom=function(){return j};this.set=function(o,c,E,C){l=false;b=o;d=c;f=E;j=C;a()};this.addPoint=function(o,c){if(l){l=false;b=o;d=c;f=o;j=c}else{b=Math.min(b,o);d=Math.min(d,c);f=Math.max(f,
o);j=Math.max(j,c)}a()};this.addRectangle=function(o){if(l){l=false;b=o.getLeft();d=o.getTop();f=o.getRight();j=o.getBottom()}else{b=Math.min(b,o.getLeft());d=Math.min(d,o.getTop());f=Math.max(f,o.getRight());j=Math.max(j,o.getBottom())}a()};this.inflate=function(o){b-=o;d-=o;f+=o;j+=o;a()};this.minSelf=function(o){b=Math.max(b,o.getLeft());d=Math.max(d,o.getTop());f=Math.min(f,o.getRight());j=Math.min(j,o.getBottom());a()};this.instersects=function(o){return Math.min(f,o.getRight())-Math.max(b,o.getLeft())>=
0&&Math.min(j,o.getBottom())-Math.max(d,o.getTop())>=0};this.empty=function(){l=true;j=f=d=b=0;a()};this.isEmpty=function(){return l};this.toString=function(){return"THREE.Rectangle ( left: "+b+", right: "+f+", top: "+d+", bottom: "+j+", width: "+m+", height: "+n+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}};
THREE.Matrix4=function(){};
THREE.Matrix4.prototype={n11:1,n12:0,n13:0,n14:0,n21:0,n22:1,n23:0,n24:0,n31:0,n32:0,n33:1,n34:0,n41:0,n42:0,n43:0,n44:1,identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=
a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44},lookAt:function(a,b,d){var g=new THREE.Vector3,j=new THREE.Vector3,n=new THREE.Vector3;n.sub(a,b).normalize();g.cross(d,n).normalize();j.cross(n,g).normalize();this.n11=g.x;this.n12=g.y;this.n13=g.z;this.n14=-g.dot(a);this.n21=j.x;this.n22=j.y;this.n23=j.z;this.n24=-j.dot(a);this.n31=n.x;this.n32=n.y;this.n33=n.z;this.n34=-n.dot(a);this.n43=this.n42=this.n41=0;this.n44=1},multiplyVector3:function(a){var b=a.x,d=a.y,g=a.z,j=1/(this.n41*b+this.n42*
d+this.n43*g+this.n44);a.x=(this.n11*b+this.n12*d+this.n13*g+this.n14)*j;a.y=(this.n21*b+this.n22*d+this.n23*g+this.n24)*j;a.z=(this.n31*b+this.n32*d+this.n33*g+this.n34)*j;return a},multiplyVector4:function(a){var b=a.x,d=a.y,g=a.z,j=a.w;a.x=this.n11*b+this.n12*d+this.n13*g+this.n14*j;a.y=this.n21*b+this.n22*d+this.n23*g+this.n24*j;a.z=this.n31*b+this.n32*d+this.n33*g+this.n34*j;a.w=this.n41*b+this.n42*d+this.n43*g+this.n44*j;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*
a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var d=a.n11,g=a.n12,j=a.n13,n=a.n14,m=a.n21,l=a.n22,o=a.n23,c=a.n24,F=a.n31,D=a.n32,w=a.n33,x=a.n34,I=a.n41,G=a.n42,L=a.n43,N=a.n44,O=b.n11,v=b.n12,f=b.n13,k=b.n14,e=b.n21,p=b.n22,h=b.n23,i=b.n24,s=b.n31,r=b.n32,M=b.n33,A=b.n34,H=b.n41,Q=b.n42,u=b.n43,
R=b.n44;this.n11=d*O+g*e+j*s+n*H;this.n12=d*v+g*p+j*r+n*Q;this.n13=d*f+g*h+j*M+n*u;this.n14=d*k+g*i+j*A+n*R;this.n21=m*O+l*e+o*s+c*H;this.n22=m*v+l*p+o*r+c*Q;this.n23=m*f+l*h+o*M+c*u;this.n24=m*k+l*i+o*A+c*R;this.n31=F*O+D*e+w*s+x*H;this.n32=F*v+D*p+w*r+x*Q;this.n33=F*f+D*h+w*M+x*u;this.n34=F*k+D*i+w*A+x*R;this.n41=I*O+G*e+L*s+N*H;this.n42=I*v+G*p+L*r+N*Q;this.n43=I*f+G*h+L*M+N*u;this.n44=I*k+G*i+L*A+N*R},multiplySelf:function(a){var b=this.n11,d=this.n12,g=this.n13,j=this.n14,n=this.n21,m=this.n22,
l=this.n23,o=this.n24,c=this.n31,F=this.n32,D=this.n33,w=this.n34,x=this.n41,I=this.n42,G=this.n43,L=this.n44;this.n11=b*a.n11+d*a.n21+g*a.n31+j*a.n41;this.n12=b*a.n12+d*a.n22+g*a.n32+j*a.n42;this.n13=b*a.n13+d*a.n23+g*a.n33+j*a.n43;this.n14=b*a.n14+d*a.n24+g*a.n34+j*a.n44;this.n21=n*a.n11+m*a.n21+l*a.n31+o*a.n41;this.n22=n*a.n12+m*a.n22+l*a.n32+o*a.n42;this.n23=n*a.n13+m*a.n23+l*a.n33+o*a.n43;this.n24=n*a.n14+m*a.n24+l*a.n34+o*a.n44;this.n31=c*a.n11+F*a.n21+D*a.n31+w*a.n41;this.n32=c*a.n12+F*a.n22+
D*a.n32+w*a.n42;this.n33=c*a.n13+F*a.n23+D*a.n33+w*a.n43;this.n34=c*a.n14+F*a.n24+D*a.n34+w*a.n44;this.n41=x*a.n11+I*a.n21+G*a.n31+L*a.n41;this.n42=x*a.n12+I*a.n22+G*a.n32+L*a.n42;this.n43=x*a.n13+I*a.n23+G*a.n33+L*a.n43;this.n44=x*a.n14+I*a.n24+G*a.n34+L*a.n44},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a},determinant:function(){return this.n14*
a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44},lookAt:function(a,b,d){var f=new THREE.Vector3,j=new THREE.Vector3,m=new THREE.Vector3;m.sub(a,b).normalize();f.cross(d,m).normalize();j.cross(m,f).normalize();this.n11=f.x;this.n12=f.y;this.n13=f.z;this.n14=-f.dot(a);this.n21=j.x;this.n22=j.y;this.n23=j.z;this.n24=-j.dot(a);this.n31=m.x;this.n32=m.y;this.n33=m.z;this.n34=-m.dot(a);this.n43=this.n42=this.n41=0;this.n44=1},multiplyVector3:function(a){var b=a.x,d=a.y,f=a.z,j=1/(this.n41*b+this.n42*
d+this.n43*f+this.n44);a.x=(this.n11*b+this.n12*d+this.n13*f+this.n14)*j;a.y=(this.n21*b+this.n22*d+this.n23*f+this.n24)*j;a.z=(this.n31*b+this.n32*d+this.n33*f+this.n34)*j;return a},multiplyVector4:function(a){var b=a.x,d=a.y,f=a.z,j=a.w;a.x=this.n11*b+this.n12*d+this.n13*f+this.n14*j;a.y=this.n21*b+this.n22*d+this.n23*f+this.n24*j;a.z=this.n31*b+this.n32*d+this.n33*f+this.n34*j;a.w=this.n41*b+this.n42*d+this.n43*f+this.n44*j;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*
a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var d=a.n11,f=a.n12,j=a.n13,m=a.n14,n=a.n21,l=a.n22,o=a.n23,c=a.n24,E=a.n31,C=a.n32,x=a.n33,z=a.n34,H=a.n41,G=a.n42,J=a.n43,L=a.n44,M=b.n11,u=b.n12,e=b.n13,k=b.n14,g=b.n21,q=b.n22,h=b.n23,i=b.n24,r=b.n31,p=b.n32,D=b.n33,w=b.n34,I=b.n41,S=b.n42,t=b.n43,
O=b.n44;this.n11=d*M+f*g+j*r+m*I;this.n12=d*u+f*q+j*p+m*S;this.n13=d*e+f*h+j*D+m*t;this.n14=d*k+f*i+j*w+m*O;this.n21=n*M+l*g+o*r+c*I;this.n22=n*u+l*q+o*p+c*S;this.n23=n*e+l*h+o*D+c*t;this.n24=n*k+l*i+o*w+c*O;this.n31=E*M+C*g+x*r+z*I;this.n32=E*u+C*q+x*p+z*S;this.n33=E*e+C*h+x*D+z*t;this.n34=E*k+C*i+x*w+z*O;this.n41=H*M+G*g+J*r+L*I;this.n42=H*u+G*q+J*p+L*S;this.n43=H*e+G*h+J*D+L*t;this.n44=H*k+G*i+J*w+L*O},multiplySelf:function(a){var b=this.n11,d=this.n12,f=this.n13,j=this.n14,m=this.n21,n=this.n22,
l=this.n23,o=this.n24,c=this.n31,E=this.n32,C=this.n33,x=this.n34,z=this.n41,H=this.n42,G=this.n43,J=this.n44;this.n11=b*a.n11+d*a.n21+f*a.n31+j*a.n41;this.n12=b*a.n12+d*a.n22+f*a.n32+j*a.n42;this.n13=b*a.n13+d*a.n23+f*a.n33+j*a.n43;this.n14=b*a.n14+d*a.n24+f*a.n34+j*a.n44;this.n21=m*a.n11+n*a.n21+l*a.n31+o*a.n41;this.n22=m*a.n12+n*a.n22+l*a.n32+o*a.n42;this.n23=m*a.n13+n*a.n23+l*a.n33+o*a.n43;this.n24=m*a.n14+n*a.n24+l*a.n34+o*a.n44;this.n31=c*a.n11+E*a.n21+C*a.n31+x*a.n41;this.n32=c*a.n12+E*a.n22+
C*a.n32+x*a.n42;this.n33=c*a.n13+E*a.n23+C*a.n33+x*a.n43;this.n34=c*a.n14+E*a.n24+C*a.n34+x*a.n44;this.n41=z*a.n11+H*a.n21+G*a.n31+J*a.n41;this.n42=z*a.n12+H*a.n22+G*a.n32+J*a.n42;this.n43=z*a.n13+H*a.n23+G*a.n33+J*a.n43;this.n44=z*a.n14+H*a.n24+G*a.n34+J*a.n44},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a},determinant:function(){return this.n14*
this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34*this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*
this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(b,d,g){var j=b[d];b[d]=b[g];b[g]=j}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,
this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(b,d,f){var j=b[d];b[d]=b[f];b[f]=j}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,
"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12,this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]},
toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,b,d){var g=new THREE.Matrix4;g.n14=a;g.n24=b;g.n34=d;return g};THREE.Matrix4.scaleMatrix=function(a,b,d){var g=new THREE.Matrix4;g.n11=a;g.n22=b;g.n33=d;return g};
toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,b,d){var f=new THREE.Matrix4;f.n14=a;f.n24=b;f.n34=d;return f};THREE.Matrix4.scaleMatrix=function(a,b,d){var f=new THREE.Matrix4;f.n11=a;f.n22=b;f.n33=d;return f};
THREE.Matrix4.rotationXMatrix=function(a){var b=new THREE.Matrix4;b.n22=b.n33=Math.cos(a);b.n32=Math.sin(a);b.n23=-b.n32;return b};THREE.Matrix4.rotationYMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n33=Math.cos(a);b.n13=Math.sin(a);b.n31=-b.n13;return b};THREE.Matrix4.rotationZMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n22=Math.cos(a);b.n21=Math.sin(a);b.n12=-b.n21;return b};
THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var d=new THREE.Matrix4,g=Math.cos(b),j=Math.sin(b),n=1-g,m=a.x,l=a.y,o=a.z;d.n11=n*m*m+g;d.n12=n*m*l-j*o;d.n13=n*m*o+j*l;d.n21=n*m*l+j*o;d.n22=n*l*l+g;d.n23=n*l*o-j*m;d.n31=n*m*o-j*l;d.n32=n*l*o+j*m;d.n33=n*o*o+g;return d};
THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var d=new THREE.Matrix4,f=Math.cos(b),j=Math.sin(b),m=1-f,n=a.x,l=a.y,o=a.z;d.n11=m*n*n+f;d.n12=m*n*l-j*o;d.n13=m*n*o+j*l;d.n21=m*n*l+j*o;d.n22=m*l*l+f;d.n23=m*l*o-j*n;d.n31=m*n*o-j*l;d.n32=m*l*o+j*n;d.n33=m*o*o+f;return d};
THREE.Matrix4.makeInvert=function(a){var b=new THREE.Matrix4;b.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;b.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;b.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;b.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12*
a.n23*a.n34;b.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;b.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;b.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;b.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;b.n31=a.n22*a.n34*a.n41-a.n24*a.n32*
a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;b.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;b.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;b.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;b.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22*
a.n31*a.n43-a.n21*a.n32*a.n43;b.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;b.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;b.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;b.multiplyScalar(1/a.determinant());return b};
THREE.Matrix4.makeInvert3x3=function(a){var b=a.flatten();a=new THREE.Matrix3;var d=b[10]*b[5]-b[6]*b[9],g=-b[10]*b[1]+b[2]*b[9],j=b[6]*b[1]-b[2]*b[5],n=-b[10]*b[4]+b[6]*b[8],m=b[10]*b[0]-b[2]*b[8],l=-b[6]*b[0]+b[2]*b[4],o=b[9]*b[4]-b[5]*b[8],c=-b[9]*b[0]+b[1]*b[8],F=b[5]*b[0]-b[1]*b[4];b=b[0]*d+b[1]*n+b[2]*o;if(b==0)throw"matrix not invertible";b=1/b;a.m[0]=b*d;a.m[1]=b*g;a.m[2]=b*j;a.m[3]=b*n;a.m[4]=b*m;a.m[5]=b*l;a.m[6]=b*o;a.m[7]=b*c;a.m[8]=b*F;return a};
THREE.Matrix4.makeFrustum=function(a,b,d,g,j,n){var m,l,o;m=new THREE.Matrix4;l=2*j/(b-a);o=2*j/(g-d);a=(b+a)/(b-a);d=(g+d)/(g-d);g=-(n+j)/(n-j);j=-2*n*j/(n-j);m.n11=l;m.n12=0;m.n13=a;m.n14=0;m.n21=0;m.n22=o;m.n23=d;m.n24=0;m.n31=0;m.n32=0;m.n33=g;m.n34=j;m.n41=0;m.n42=0;m.n43=-1;m.n44=0;return m};THREE.Matrix4.makePerspective=function(a,b,d,g){var j;a=d*Math.tan(a*Math.PI/360);j=-a;return THREE.Matrix4.makeFrustum(j*b,a*b,j,a,d,g)};
THREE.Matrix4.makeOrtho=function(a,b,d,g,j,n){var m,l,o,c;m=new THREE.Matrix4;l=b-a;o=d-g;c=n-j;a=(b+a)/l;d=(d+g)/o;j=(n+j)/c;m.n11=2/l;m.n12=0;m.n13=0;m.n14=-a;m.n21=0;m.n22=2/o;m.n23=0;m.n24=-d;m.n31=0;m.n32=0;m.n33=-2/c;m.n34=-j;m.n41=0;m.n42=0;m.n43=0;m.n44=1;return m};
THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}};
THREE.Face3=function(a,b,d,g,j){this.a=a;this.b=b;this.c=d;this.centroid=new THREE.Vector3;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.material=j instanceof Array?j:[j]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}};
THREE.Face4=function(a,b,d,g,j,n){this.a=a;this.b=b;this.c=d;this.d=g;this.centroid=new THREE.Vector3;this.normal=j instanceof THREE.Vector3?j:new THREE.Vector3;this.vertexNormals=j instanceof Array?j:[];this.material=n instanceof Array?n:[n]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};
THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[];this.geometryChunks={}};
THREE.Matrix4.makeInvert3x3=function(a){var b=a.flatten();a=new THREE.Matrix3;var d=b[10]*b[5]-b[6]*b[9],f=-b[10]*b[1]+b[2]*b[9],j=b[6]*b[1]-b[2]*b[5],m=-b[10]*b[4]+b[6]*b[8],n=b[10]*b[0]-b[2]*b[8],l=-b[6]*b[0]+b[2]*b[4],o=b[9]*b[4]-b[5]*b[8],c=-b[9]*b[0]+b[1]*b[8],E=b[5]*b[0]-b[1]*b[4];b=b[0]*d+b[1]*m+b[2]*o;if(b==0)throw"matrix not invertible";b=1/b;a.m[0]=b*d;a.m[1]=b*f;a.m[2]=b*j;a.m[3]=b*m;a.m[4]=b*n;a.m[5]=b*l;a.m[6]=b*o;a.m[7]=b*c;a.m[8]=b*E;return a};
THREE.Matrix4.makeFrustum=function(a,b,d,f,j,m){var n,l,o;n=new THREE.Matrix4;l=2*j/(b-a);o=2*j/(f-d);a=(b+a)/(b-a);d=(f+d)/(f-d);f=-(m+j)/(m-j);j=-2*m*j/(m-j);n.n11=l;n.n12=0;n.n13=a;n.n14=0;n.n21=0;n.n22=o;n.n23=d;n.n24=0;n.n31=0;n.n32=0;n.n33=f;n.n34=j;n.n41=0;n.n42=0;n.n43=-1;n.n44=0;return n};THREE.Matrix4.makePerspective=function(a,b,d,f){var j;a=d*Math.tan(a*Math.PI/360);j=-a;return THREE.Matrix4.makeFrustum(j*b,a*b,j,a,d,f)};
THREE.Matrix4.makeOrtho=function(a,b,d,f,j,m){var n,l,o,c;n=new THREE.Matrix4;l=b-a;o=d-f;c=m-j;a=(b+a)/l;d=(d+f)/o;j=(m+j)/c;n.n11=2/l;n.n12=0;n.n13=0;n.n14=-a;n.n21=0;n.n22=2/o;n.n23=0;n.n24=-d;n.n31=0;n.n32=0;n.n33=-2/c;n.n34=-j;n.n41=0;n.n42=0;n.n43=0;n.n44=1;return n};
THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}};
THREE.Face3=function(a,b,d,f,j){this.a=a;this.b=b;this.c=d;this.centroid=new THREE.Vector3;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.material=j instanceof Array?j:[j]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}};
THREE.Face4=function(a,b,d,f,j,m){this.a=a;this.b=b;this.c=d;this.d=f;this.centroid=new THREE.Vector3;this.normal=j instanceof THREE.Vector3?j:new THREE.Vector3;this.vertexNormals=j instanceof Array?j:[];this.material=m instanceof Array?m:[m]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};
THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[];this.geometryChunks={};this.hasTangents=false};
THREE.Geometry.prototype={computeCentroids:function(){var a,b,d;a=0;for(b=this.faces.length;a<b;a++){d=this.faces[a];d.centroid.set(0,0,0);if(d instanceof THREE.Face3){d.centroid.addSelf(this.vertices[d.a].position);d.centroid.addSelf(this.vertices[d.b].position);d.centroid.addSelf(this.vertices[d.c].position);d.centroid.divideScalar(3)}else if(d instanceof THREE.Face4){d.centroid.addSelf(this.vertices[d.a].position);d.centroid.addSelf(this.vertices[d.b].position);d.centroid.addSelf(this.vertices[d.c].position);
d.centroid.addSelf(this.vertices[d.d].position);d.centroid.divideScalar(4)}}},computeNormals:function(a){var b,d,g,j,n,m,l=new THREE.Vector3,o=new THREE.Vector3;g=0;for(j=this.vertices.length;g<j;g++){n=this.vertices[g];n.normal.set(0,0,0)}g=0;for(j=this.faces.length;g<j;g++){n=this.faces[g];if(a&&n.vertexNormals.length){l.set(0,0,0);b=0;for(d=n.normal.length;b<d;b++)l.addSelf(n.vertexNormals[b]);l.divideScalar(3)}else{b=this.vertices[n.a];d=this.vertices[n.b];m=this.vertices[n.c];l.sub(m.position,
d.position);o.sub(b.position,d.position);l.crossSelf(o)}l.isZero()||l.normalize();n.normal.copy(l)}},computeVertexNormals:function(){var a,b=[],d,g;a=0;for(vl=this.vertices.length;a<vl;a++)b[a]=new THREE.Vector3;a=0;for(d=this.faces.length;a<d;a++){g=this.faces[a];if(g instanceof THREE.Face3){b[g.a].addSelf(g.normal);b[g.b].addSelf(g.normal);b[g.c].addSelf(g.normal)}else if(g instanceof THREE.Face4){b[g.a].addSelf(g.normal);b[g.b].addSelf(g.normal);b[g.c].addSelf(g.normal);b[g.d].addSelf(g.normal)}}a=
0;for(vl=this.vertices.length;a<vl;a++)b[a].normalize();a=0;for(d=this.faces.length;a<d;a++){g=this.faces[a];if(g instanceof THREE.Face3){g.vertexNormals[0]=b[g.a].clone();g.vertexNormals[1]=b[g.b].clone();g.vertexNormals[2]=b[g.c].clone()}else if(g instanceof THREE.Face4){g.vertexNormals[0]=b[g.a].clone();g.vertexNormals[1]=b[g.b].clone();g.vertexNormals[2]=b[g.c].clone();g.vertexNormals[3]=b[g.d].clone()}}},computeBoundingBox:function(){if(this.vertices.length>0){this.bbox={x:[this.vertices[0].position.x,
this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var a=1,b=this.vertices.length;a<b;a++){vertex=this.vertices[a];if(vertex.position.x<this.bbox.x[0])this.bbox.x[0]=vertex.position.x;else if(vertex.position.x>this.bbox.x[1])this.bbox.x[1]=vertex.position.x;if(vertex.position.y<this.bbox.y[0])this.bbox.y[0]=vertex.position.y;else if(vertex.position.y>this.bbox.y[1])this.bbox.y[1]=vertex.position.y;
if(vertex.position.z<this.bbox.z[0])this.bbox.z[0]=vertex.position.z;else if(vertex.position.z>this.bbox.z[1])this.bbox.z[1]=vertex.position.z}}},sortFacesByMaterial:function(){function a(F){var D=[];b=0;for(d=F.length;b<d;b++)F[b]==undefined?D.push("undefined"):D.push(F[b].toString());return D.join("_")}var b,d,g,j,n,m,l,o,c={};g=0;for(j=this.faces.length;g<j;g++){n=this.faces[g];m=n.material;l=a(m);if(c[l]==undefined)c[l]={hash:l,counter:0};o=c[l].hash+"_"+c[l].counter;if(this.geometryChunks[o]==
undefined)this.geometryChunks[o]={faces:[],material:m,vertices:0};n=n instanceof THREE.Face3?3:4;if(this.geometryChunks[o].vertices+n>65535){c[l].counter+=1;o=c[l].hash+"_"+c[l].counter;if(this.geometryChunks[o]==undefined)this.geometryChunks[o]={faces:[],material:m,vertices:0}}this.geometryChunks[o].faces.push(g);this.geometryChunks[o].vertices+=n}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}};
THREE.Camera=function(a,b,d,g){this.position=new THREE.Vector3(0,0,0);this.target={position:new THREE.Vector3(0,0,0)};this.up=new THREE.Vector3(0,1,0);this.matrix=new THREE.Matrix4;this.projectionMatrix=THREE.Matrix4.makePerspective(a,b,d,g);this.autoUpdateMatrix=true;this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.toString=function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)};
d.centroid.addSelf(this.vertices[d.d].position);d.centroid.divideScalar(4)}}},computeNormals:function(a){var b,d,f,j,m,n,l=new THREE.Vector3,o=new THREE.Vector3;f=0;for(j=this.vertices.length;f<j;f++){m=this.vertices[f];m.normal.set(0,0,0)}f=0;for(j=this.faces.length;f<j;f++){m=this.faces[f];if(a&&m.vertexNormals.length){l.set(0,0,0);b=0;for(d=m.normal.length;b<d;b++)l.addSelf(m.vertexNormals[b]);l.divideScalar(3)}else{b=this.vertices[m.a];d=this.vertices[m.b];n=this.vertices[m.c];l.sub(n.position,
d.position);o.sub(b.position,d.position);l.crossSelf(o)}l.isZero()||l.normalize();m.normal.copy(l)}},computeVertexNormals:function(){var a,b=[],d,f;a=0;for(vl=this.vertices.length;a<vl;a++)b[a]=new THREE.Vector3;a=0;for(d=this.faces.length;a<d;a++){f=this.faces[a];if(f instanceof THREE.Face3){b[f.a].addSelf(f.normal);b[f.b].addSelf(f.normal);b[f.c].addSelf(f.normal)}else if(f instanceof THREE.Face4){b[f.a].addSelf(f.normal);b[f.b].addSelf(f.normal);b[f.c].addSelf(f.normal);b[f.d].addSelf(f.normal)}}a=
0;for(vl=this.vertices.length;a<vl;a++)b[a].normalize();a=0;for(d=this.faces.length;a<d;a++){f=this.faces[a];if(f instanceof THREE.Face3){f.vertexNormals[0]=b[f.a].clone();f.vertexNormals[1]=b[f.b].clone();f.vertexNormals[2]=b[f.c].clone()}else if(f instanceof THREE.Face4){f.vertexNormals[0]=b[f.a].clone();f.vertexNormals[1]=b[f.b].clone();f.vertexNormals[2]=b[f.c].clone();f.vertexNormals[3]=b[f.d].clone()}}},computeTangents:function(){function a(w,I,S,t){m=w.vertices[I].position;n=w.vertices[S].position;
l=w.vertices[t].position;o=j[0];c=j[1];E=j[2];C=n.x-m.x;x=l.x-m.x;z=n.y-m.y;H=l.y-m.y;G=n.z-m.z;J=l.z-m.z;L=c.u-o.u;M=E.u-o.u;u=c.v-o.v;e=E.v-o.v;k=1/(L*e-M*u);i.set((e*C-u*x)*k,(e*z-u*H)*k,(e*G-u*J)*k);r.set((L*x-M*C)*k,(L*H-M*z)*k,(L*J-M*G)*k);q[I].addSelf(i);q[S].addSelf(i);q[t].addSelf(i);h[I].addSelf(r);h[S].addSelf(r);h[t].addSelf(r)}var b,d,f,j,m,n,l,o,c,E,C,x,z,H,G,J,L,M,u,e,k,g,q=[],h=[],i=new THREE.Vector3,r=new THREE.Vector3,p=new THREE.Vector3,D=new THREE.Vector3;g=new THREE.Vector3;b=
0;for(d=this.vertices.length;b<d;b++){q[b]=new THREE.Vector3;h[b]=new THREE.Vector3}b=0;for(d=this.faces.length;b<d;b++){f=this.faces[b];j=this.uvs[b];if(f instanceof THREE.Face3){a(this,f.a,f.b,f.c);this.vertices[f.a].normal.copy(f.vertexNormals[0]);this.vertices[f.b].normal.copy(f.vertexNormals[1]);this.vertices[f.c].normal.copy(f.vertexNormals[2])}else if(f instanceof THREE.Face4){a(this,f.a,f.b,f.c);this.vertices[f.a].normal.copy(f.vertexNormals[0]);this.vertices[f.b].normal.copy(f.vertexNormals[1]);
this.vertices[f.c].normal.copy(f.vertexNormals[2]);this.vertices[f.d].normal.copy(f.vertexNormals[3])}}b=0;for(d=this.vertices.length;b<d;b++){g.copy(this.vertices[b].normal);f=q[b];p.copy(f);p.subSelf(g.multiplyScalar(g.dot(f))).normalize();D.cross(this.vertices[b].normal,f);test=D.dot(h[b]);f=test<0?-1:1;this.vertices[b].tangent.set(p.x,p.y,p.z,f)}this.hasTangents=true},computeBoundingBox:function(){if(this.vertices.length>0){this.bbox={x:[this.vertices[0].position.x,this.vertices[0].position.x],
y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var a=1,b=this.vertices.length;a<b;a++){vertex=this.vertices[a];if(vertex.position.x<this.bbox.x[0])this.bbox.x[0]=vertex.position.x;else if(vertex.position.x>this.bbox.x[1])this.bbox.x[1]=vertex.position.x;if(vertex.position.y<this.bbox.y[0])this.bbox.y[0]=vertex.position.y;else if(vertex.position.y>this.bbox.y[1])this.bbox.y[1]=vertex.position.y;if(vertex.position.z<this.bbox.z[0])this.bbox.z[0]=
vertex.position.z;else if(vertex.position.z>this.bbox.z[1])this.bbox.z[1]=vertex.position.z}}},sortFacesByMaterial:function(){function a(E){var C=[];b=0;for(d=E.length;b<d;b++)E[b]==undefined?C.push("undefined"):C.push(E[b].toString());return C.join("_")}var b,d,f,j,m,n,l,o,c={};f=0;for(j=this.faces.length;f<j;f++){m=this.faces[f];n=m.material;l=a(n);if(c[l]==undefined)c[l]={hash:l,counter:0};o=c[l].hash+"_"+c[l].counter;if(this.geometryChunks[o]==undefined)this.geometryChunks[o]={faces:[],material:n,
vertices:0};m=m instanceof THREE.Face3?3:4;if(this.geometryChunks[o].vertices+m>65535){c[l].counter+=1;o=c[l].hash+"_"+c[l].counter;if(this.geometryChunks[o]==undefined)this.geometryChunks[o]={faces:[],material:n,vertices:0}}this.geometryChunks[o].faces.push(f);this.geometryChunks[o].vertices+=m}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}};
THREE.Camera=function(a,b,d,f){this.position=new THREE.Vector3(0,0,0);this.target={position:new THREE.Vector3(0,0,0)};this.up=new THREE.Vector3(0,1,0);this.matrix=new THREE.Matrix4;this.projectionMatrix=THREE.Matrix4.makePerspective(a,b,d,f);this.autoUpdateMatrix=true;this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.toString=function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)};
THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;
THREE.PointLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.PointLight;
THREE.Object3D=function(){this.id=THREE.Object3DCounter.value++;this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.translationMatrix=new THREE.Matrix4;this.rotationMatrix=new THREE.Matrix4;this.scaleMatrix=new THREE.Matrix4;this.screen=new THREE.Vector3;this.autoUpdateMatrix=this.visible=true;this.updateMatrix=function(){this.matrixPosition=THREE.Matrix4.translationMatrix(this.position.x,this.position.y,this.position.z);
this.rotationMatrix=THREE.Matrix4.rotationXMatrix(this.rotation.x);this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationYMatrix(this.rotation.y));this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationZMatrix(this.rotation.z));this.scaleMatrix=THREE.Matrix4.scaleMatrix(this.scale.x,this.scale.y,this.scale.z);this.matrix.copy(this.matrixPosition);this.matrix.multiplySelf(this.rotationMatrix);this.matrix.multiplySelf(this.scaleMatrix)}};THREE.Object3DCounter={value:0};
THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a instanceof Array?a:[a];this.autoUpdateMatrix=false};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.Line=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b instanceof Array?b:[b]};THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
THREE.Mesh=function(a,b,d){THREE.Object3D.call(this);this.geometry=a;this.material=b instanceof Array?b:[b];this.overdraw=this.doubleSided=this.flipSided=false;d&&this.normalizeUVs();this.geometry.computeBoundingBox()};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;
THREE.Mesh.prototype.normalizeUVs=function(){var a,b,d,g,j;a=0;for(b=this.geometry.uvs.length;a<b;a++){j=this.geometry.uvs[a];d=0;for(g=j.length;d<g;d++){if(j[d].u!=1)j[d].u-=Math.floor(j[d].u);if(j[d].v!=1)j[d].v-=Math.floor(j[d].v)}}};THREE.FlatShading=0;THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;
THREE.Mesh.prototype.normalizeUVs=function(){var a,b,d,f,j;a=0;for(b=this.geometry.uvs.length;a<b;a++){j=this.geometry.uvs[a];d=0;for(f=j.length;d<f;d++){if(j[d].u!=1)j[d].u-=Math.floor(j[d].u);if(j[d].v!=1)j[d].v-=Math.floor(j[d].v)}}};THREE.FlatShading=0;THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;
THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;this.linejoin=this.linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin}this.toString=function(){return"THREE.LineBasicMaterial (<br/>color: "+
this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>linewidth: "+this.linewidth+"<br/>linecap: "+this.linecap+"<br/>linejoin: "+this.linejoin+"<br/>)"}};
THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(15658734);this.env_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=
@@ -82,91 +85,93 @@ undefined)this.uniforms=a.uniforms;if(a.shading!==undefined)this.shading=a.shadi
THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleBasicMaterial (<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>opacity: "+this.opacity+"<br/>blending: "+
this.blending+"<br/>)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleCircleMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};
THREE.ParticleDOMMaterial=function(a){this.domElement=a;this.toString=function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};
THREE.Texture=function(a,b,d,g,j,n){this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrap_s=d!==undefined?d:THREE.ClampToEdgeWrapping;this.wrap_t=g!==undefined?g:THREE.ClampToEdgeWrapping;this.mag_filter=j!==undefined?j:THREE.LinearFilter;this.min_filter=n!==undefined?n:THREE.LinearMipMapLinearFilter;this.toString=function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>wrap_s: "+this.wrap_s+"<br/>wrap_t: "+this.wrap_t+"<br/>mag_filter: "+this.mag_filter+"<br/>min_filter: "+
THREE.Texture=function(a,b,d,f,j,m){this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrap_s=d!==undefined?d:THREE.ClampToEdgeWrapping;this.wrap_t=f!==undefined?f:THREE.ClampToEdgeWrapping;this.mag_filter=j!==undefined?j:THREE.LinearFilter;this.min_filter=m!==undefined?m:THREE.LinearMipMapLinearFilter;this.toString=function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>wrap_s: "+this.wrap_s+"<br/>wrap_t: "+this.wrap_t+"<br/>mag_filter: "+this.mag_filter+"<br/>min_filter: "+
this.min_filter+"<br/>)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};
THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};
THREE.Scene=function(){this.objects=[];this.lights=[];this.addObject=function(a){this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
THREE.Projector=function(){function a(O,v){var f=0,k=1,e=O.z+O.w,p=v.z+v.w,h=-O.z+O.w,i=-v.z+v.w;if(e>=0&&p>=0&&h>=0&&i>=0)return true;else if(e<0&&p<0||h<0&&i<0)return false;else{if(e<0)f=Math.max(f,e/(e-p));else if(p<0)k=Math.min(k,e/(e-p));if(h<0)f=Math.max(f,h/(h-i));else if(i<0)k=Math.min(k,h/(h-i));if(k<f)return false;else{O.lerpSelf(v,f);v.lerpSelf(O,1-k);return true}}}var b=null,d,g,j,n=[],m,l,o=[],c,F,D=[],w=new THREE.Vector4,x=new THREE.Matrix4,I=new THREE.Matrix4,G=new THREE.Vector4,L=
new THREE.Vector4,N;this.projectScene=function(O,v){var f,k,e,p,h,i,s,r,M,A,H,Q,u,R,y,z,E;b=[];j=l=F=0;v.autoUpdateMatrix&&v.updateMatrix();x.multiply(v.projectionMatrix,v.matrix);s=O.objects;f=0;for(k=s.length;f<k;f++){r=s[f];r.autoUpdateMatrix&&r.updateMatrix();M=r.matrix;A=r.rotationMatrix;H=r.material;Q=r.overdraw;if(r instanceof THREE.Mesh){u=r.geometry.vertices;e=0;for(p=u.length;e<p;e++){R=u[e];R.positionWorld.copy(R.position);M.multiplyVector3(R.positionWorld);y=R.positionScreen;y.copy(R.positionWorld);
x.multiplyVector4(y);y.multiplyScalar(1/y.w);R.__visible=y.z>0&&y.z<1}R=r.geometry.faces;e=0;for(p=R.length;e<p;e++){y=R[e];if(y instanceof THREE.Face3){h=u[y.a];i=u[y.b];z=u[y.c];if(h.__visible&&i.__visible&&z.__visible)if(r.doubleSided||r.flipSided!=(z.positionScreen.x-h.positionScreen.x)*(i.positionScreen.y-h.positionScreen.y)-(z.positionScreen.y-h.positionScreen.y)*(i.positionScreen.x-h.positionScreen.x)<0){d=n[j]=n[j]||new THREE.RenderableFace3;d.v1.positionWorld.copy(h.positionWorld);d.v2.positionWorld.copy(i.positionWorld);
d.v3.positionWorld.copy(z.positionWorld);d.v1.positionScreen.copy(h.positionScreen);d.v2.positionScreen.copy(i.positionScreen);d.v3.positionScreen.copy(z.positionScreen);d.normalWorld.copy(y.normal);A.multiplyVector3(d.normalWorld);d.centroidWorld.copy(y.centroid);M.multiplyVector3(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);x.multiplyVector3(d.centroidScreen);z=y.vertexNormals;N=d.vertexNormalsWorld;h=0;for(i=z.length;h<i;h++){E=N[h]=N[h]||new THREE.Vector3;E.copy(z[h]);A.multiplyVector3(E)}d.z=
d.centroidScreen.z;d.meshMaterial=H;d.faceMaterial=y.material;d.overdraw=Q;if(r.geometry.uvs[e]){d.uvs[0]=r.geometry.uvs[e][0];d.uvs[1]=r.geometry.uvs[e][1];d.uvs[2]=r.geometry.uvs[e][2]}b.push(d);j++}}else if(y instanceof THREE.Face4){h=u[y.a];i=u[y.b];z=u[y.c];E=u[y.d];if(h.__visible&&i.__visible&&z.__visible&&E.__visible)if(r.doubleSided||r.flipSided!=((E.positionScreen.x-h.positionScreen.x)*(i.positionScreen.y-h.positionScreen.y)-(E.positionScreen.y-h.positionScreen.y)*(i.positionScreen.x-h.positionScreen.x)<
0||(i.positionScreen.x-z.positionScreen.x)*(E.positionScreen.y-z.positionScreen.y)-(i.positionScreen.y-z.positionScreen.y)*(E.positionScreen.x-z.positionScreen.x)<0)){d=n[j]=n[j]||new THREE.RenderableFace3;d.v1.positionWorld.copy(h.positionWorld);d.v2.positionWorld.copy(i.positionWorld);d.v3.positionWorld.copy(E.positionWorld);d.v1.positionScreen.copy(h.positionScreen);d.v2.positionScreen.copy(i.positionScreen);d.v3.positionScreen.copy(E.positionScreen);d.normalWorld.copy(y.normal);A.multiplyVector3(d.normalWorld);
d.centroidWorld.copy(y.centroid);M.multiplyVector3(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);x.multiplyVector3(d.centroidScreen);d.z=d.centroidScreen.z;d.meshMaterial=H;d.faceMaterial=y.material;d.overdraw=Q;if(r.geometry.uvs[e]){d.uvs[0]=r.geometry.uvs[e][0];d.uvs[1]=r.geometry.uvs[e][1];d.uvs[2]=r.geometry.uvs[e][3]}b.push(d);j++;g=n[j]=n[j]||new THREE.RenderableFace3;g.v1.positionWorld.copy(i.positionWorld);g.v2.positionWorld.copy(z.positionWorld);g.v3.positionWorld.copy(E.positionWorld);
g.v1.positionScreen.copy(i.positionScreen);g.v2.positionScreen.copy(z.positionScreen);g.v3.positionScreen.copy(E.positionScreen);g.normalWorld.copy(d.normalWorld);g.centroidWorld.copy(d.centroidWorld);g.centroidScreen.copy(d.centroidScreen);g.z=g.centroidScreen.z;g.meshMaterial=H;g.faceMaterial=y.material;g.overdraw=Q;if(r.geometry.uvs[e]){g.uvs[0]=r.geometry.uvs[e][1];g.uvs[1]=r.geometry.uvs[e][2];g.uvs[2]=r.geometry.uvs[e][3]}b.push(g);j++}}}}else if(r instanceof THREE.Line){I.multiply(x,M);u=r.geometry.vertices;
R=u[0];R.positionScreen.copy(R.position);I.multiplyVector4(R.positionScreen);e=1;for(p=u.length;e<p;e++){h=u[e];h.positionScreen.copy(h.position);I.multiplyVector4(h.positionScreen);i=u[e-1];G.copy(h.positionScreen);L.copy(i.positionScreen);if(a(G,L)){G.multiplyScalar(1/G.w);L.multiplyScalar(1/L.w);m=o[l]=o[l]||new THREE.RenderableLine;m.v1.positionScreen.copy(G);m.v2.positionScreen.copy(L);m.z=Math.max(G.z,L.z);m.material=r.material;b.push(m);l++}}}else if(r instanceof THREE.Particle){w.set(r.position.x,
r.position.y,r.position.z,1);x.multiplyVector4(w);w.z/=w.w;if(w.z>0&&w.z<1){c=D[F]=D[F]||new THREE.RenderableParticle;c.x=w.x/w.w;c.y=w.y/w.w;c.z=w.z;c.rotation=r.rotation.z;c.scale.x=r.scale.x*Math.abs(c.x-(w.x+v.projectionMatrix.n11)/(w.w+v.projectionMatrix.n14));c.scale.y=r.scale.y*Math.abs(c.y-(w.y+v.projectionMatrix.n22)/(w.w+v.projectionMatrix.n24));c.material=r.material;b.push(c);F++}}}b.sort(function(W,J){return J.z-W.z});return b};this.unprojectVector=function(O,v){var f=new THREE.Matrix4;
f.multiply(THREE.Matrix4.makeInvert(v.matrix),THREE.Matrix4.makeInvert(v.projectionMatrix));f.multiplyVector3(O);return O}};
THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,d,g,j,n;this.domElement=document.createElement("div");this.setSize=function(m,l){d=m;g=l;j=d/2;n=g/2};this.render=function(m,l){var o,c,F,D,w,x,I,G;a=b.projectScene(m,l);o=0;for(c=a.length;o<c;o++){w=a[o];if(w instanceof THREE.RenderableParticle){I=w.x*j+j;G=w.y*n+n;F=0;for(D=w.material.length;F<D;F++){x=w.material[F];if(x instanceof THREE.ParticleDOMMaterial){x=x.domElement;x.style.left=I+"px";x.style.top=G+"px"}}}}}};
THREE.CanvasRenderer=function(){var a=null,b=new THREE.Projector,d=document.createElement("canvas"),g,j,n,m,l=d.getContext("2d"),o=1,c=0,F=null,D=null,w=1,x=Math.min,I=Math.max,G,L,N,O,v,f,k,e,p,h=new THREE.Color,i=new THREE.Color,s=new THREE.Color,r=new THREE.Color,M=new THREE.Color,A,H,Q,u,R,y,z,E,W,J,B=new THREE.Rectangle,U=new THREE.Rectangle,X=new THREE.Rectangle,S=false,P=new THREE.Color,Z=new THREE.Color,ia=new THREE.Color,ja=new THREE.Color,La=Math.PI*2,Y=new THREE.Vector3,na,oa,Ca,ba,pa,
va,la=16;na=document.createElement("canvas");na.width=na.height=2;oa=na.getContext("2d");oa.fillStyle="rgba(0,0,0,1)";oa.fillRect(0,0,2,2);Ca=oa.getImageData(0,0,2,2);ba=Ca.data;pa=document.createElement("canvas");pa.width=pa.height=la;va=pa.getContext("2d");va.translate(-la/2,-la/2);va.scale(la,la);la--;this.domElement=d;this.autoClear=true;this.setSize=function(fa,wa){g=fa;j=wa;n=g/2;m=j/2;d.width=g;d.height=j;B.set(-n,-m,n,m)};this.clear=function(){if(!U.isEmpty()){U.inflate(1);U.minSelf(B);l.clearRect(U.getX(),
U.getY(),U.getWidth(),U.getHeight());U.empty()}};this.render=function(fa,wa){function Ma(q){var T,K,t,C=q.lights;Z.setRGB(0,0,0);ia.setRGB(0,0,0);ja.setRGB(0,0,0);q=0;for(T=C.length;q<T;q++){K=C[q];t=K.color;if(K instanceof THREE.AmbientLight){Z.r+=t.r;Z.g+=t.g;Z.b+=t.b}else if(K instanceof THREE.DirectionalLight){ia.r+=t.r;ia.g+=t.g;ia.b+=t.b}else if(K instanceof THREE.PointLight){ja.r+=t.r;ja.g+=t.g;ja.b+=t.b}}}function xa(q,T,K,t){var C,V,aa,ca,da=q.lights;q=0;for(C=da.length;q<C;q++){V=da[q];
aa=V.color;ca=V.intensity;if(V instanceof THREE.DirectionalLight){V=K.dot(V.position)*ca;if(V>0){t.r+=aa.r*V;t.g+=aa.g*V;t.b+=aa.b*V}}else if(V instanceof THREE.PointLight){Y.sub(V.position,T);Y.normalize();V=K.dot(Y)*ca;if(V>0){t.r+=aa.r*V;t.g+=aa.g*V;t.b+=aa.b*V}}}}function Na(q,T,K){if(K.opacity!=0){Da(K.opacity);ya(K.blending);var t,C,V,aa,ca,da;if(K instanceof THREE.ParticleBasicMaterial){if(K.map){aa=K.map;ca=aa.width>>1;da=aa.height>>1;C=T.scale.x*n;V=T.scale.y*m;K=C*ca;t=V*da;X.set(q.x-K,
q.y-t,q.x+K,q.y+t);if(B.instersects(X)){l.save();l.translate(q.x,q.y);l.rotate(-T.rotation);l.scale(C,-V);l.translate(-ca,-da);l.drawImage(aa,0,0);l.restore()}}}else if(K instanceof THREE.ParticleCircleMaterial){if(S){P.r=Z.r+ia.r+ja.r;P.g=Z.g+ia.g+ja.g;P.b=Z.b+ia.b+ja.b;h.r=K.color.r*P.r;h.g=K.color.g*P.g;h.b=K.color.b*P.b;h.updateStyleString()}else h.__styleString=K.color.__styleString;K=T.scale.x*n;t=T.scale.y*m;X.set(q.x-K,q.y-t,q.x+K,q.y+t);if(B.instersects(X)){C=h.__styleString;if(D!=C)l.fillStyle=
D=C;l.save();l.translate(q.x,q.y);l.rotate(-T.rotation);l.scale(K,t);l.beginPath();l.arc(0,0,1,0,La,true);l.closePath();l.fill();l.restore()}}}}function Oa(q,T,K,t){if(t.opacity!=0){Da(t.opacity);ya(t.blending);l.beginPath();l.moveTo(q.positionScreen.x,q.positionScreen.y);l.lineTo(T.positionScreen.x,T.positionScreen.y);l.closePath();if(t instanceof THREE.LineBasicMaterial){h.__styleString=t.color.__styleString;q=t.linewidth;if(w!=q)l.lineWidth=w=q;q=h.__styleString;if(F!=q)l.strokeStyle=F=q;l.stroke();
X.inflate(t.linewidth*2)}}}function Ha(q,T,K,t,C,V){if(C.opacity!=0){Da(C.opacity);ya(C.blending);O=q.positionScreen.x;v=q.positionScreen.y;f=T.positionScreen.x;k=T.positionScreen.y;e=K.positionScreen.x;p=K.positionScreen.y;l.beginPath();l.moveTo(O,v);l.lineTo(f,k);l.lineTo(e,p);l.lineTo(O,v);l.closePath();if(C instanceof THREE.MeshBasicMaterial)if(C.map)C.map.image.loaded&&C.map.mapping instanceof THREE.UVMapping&&qa(O,v,f,k,e,p,C.map.image,t.uvs[0].u,t.uvs[0].v,t.uvs[1].u,t.uvs[1].v,t.uvs[2].u,
t.uvs[2].v);else if(C.env_map){if(C.env_map.image.loaded)if(C.env_map.mapping instanceof THREE.SphericalReflectionMapping){q=wa.matrix;Y.copy(t.vertexNormalsWorld[0]);R=(Y.x*q.n11+Y.y*q.n12+Y.z*q.n13)*0.5+0.5;y=-(Y.x*q.n21+Y.y*q.n22+Y.z*q.n23)*0.5+0.5;Y.copy(t.vertexNormalsWorld[1]);z=(Y.x*q.n11+Y.y*q.n12+Y.z*q.n13)*0.5+0.5;E=-(Y.x*q.n21+Y.y*q.n22+Y.z*q.n23)*0.5+0.5;Y.copy(t.vertexNormalsWorld[2]);W=(Y.x*q.n11+Y.y*q.n12+Y.z*q.n13)*0.5+0.5;J=-(Y.x*q.n21+Y.y*q.n22+Y.z*q.n23)*0.5+0.5;qa(O,v,f,k,e,p,
C.env_map.image,R,y,z,E,W,J)}}else C.wireframe?za(C.color.__styleString,C.wireframe_linewidth):Aa(C.color.__styleString);else if(C instanceof THREE.MeshLambertMaterial){if(C.map&&!C.wireframe){C.map.mapping instanceof THREE.UVMapping&&qa(O,v,f,k,e,p,C.map.image,t.uvs[0].u,t.uvs[0].v,t.uvs[1].u,t.uvs[1].v,t.uvs[2].u,t.uvs[2].v);ya(THREE.SubtractiveBlending)}if(S)if(!C.wireframe&&C.shading==THREE.SmoothShading&&t.vertexNormalsWorld.length==3){i.r=s.r=r.r=Z.r;i.g=s.g=r.g=Z.g;i.b=s.b=r.b=Z.b;xa(V,t.v1.positionWorld,
t.vertexNormalsWorld[0],i);xa(V,t.v2.positionWorld,t.vertexNormalsWorld[1],s);xa(V,t.v3.positionWorld,t.vertexNormalsWorld[2],r);M.r=(s.r+r.r)*0.5;M.g=(s.g+r.g)*0.5;M.b=(s.b+r.b)*0.5;u=Ia(i,s,r,M);qa(O,v,f,k,e,p,u,0,0,1,0,0,1)}else{P.r=Z.r;P.g=Z.g;P.b=Z.b;xa(V,t.centroidWorld,t.normalWorld,P);h.r=C.color.r*P.r;h.g=C.color.g*P.g;h.b=C.color.b*P.b;h.updateStyleString();C.wireframe?za(h.__styleString,C.wireframe_linewidth):Aa(h.__styleString)}else C.wireframe?za(C.color.__styleString,C.wireframe_linewidth):
Aa(C.color.__styleString)}else if(C instanceof THREE.MeshDepthMaterial){A=C.__2near;H=C.__farPlusNear;Q=C.__farMinusNear;i.r=i.g=i.b=1-A/(H-q.positionScreen.z*Q);s.r=s.g=s.b=1-A/(H-T.positionScreen.z*Q);r.r=r.g=r.b=1-A/(H-K.positionScreen.z*Q);M.r=(s.r+r.r)*0.5;M.g=(s.g+r.g)*0.5;M.b=(s.b+r.b)*0.5;u=Ia(i,s,r,M);qa(O,v,f,k,e,p,u,0,0,1,0,0,1)}else if(C instanceof THREE.MeshNormalMaterial){h.r=Ea(t.normalWorld.x);h.g=Ea(t.normalWorld.y);h.b=Ea(t.normalWorld.z);h.updateStyleString();C.wireframe?za(h.__styleString,
C.wireframe_linewidth):Aa(h.__styleString)}}}function za(q,T){if(F!=q)l.strokeStyle=F=q;if(w!=T)l.lineWidth=w=T;l.stroke();X.inflate(T*2)}function Aa(q){if(D!=q)l.fillStyle=D=q;l.fill()}function qa(q,T,K,t,C,V,aa,ca,da,ra,ha,sa,ta){var ka,ga;ka=aa.width-1;ga=aa.height-1;ca*=ka;da*=ga;ra*=ka;ha*=ga;sa*=ka;ta*=ga;K-=q;t-=T;C-=q;V-=T;ra-=ca;ha-=da;sa-=ca;ta-=da;ga=1/(ra*ta-sa*ha);ka=(ta*K-ha*C)*ga;ha=(ta*t-ha*V)*ga;K=(ra*C-sa*K)*ga;t=(ra*V-sa*t)*ga;q=q-ka*ca-K*da;T=T-ha*ca-t*da;l.save();l.transform(ka,
ha,K,t,q,T);l.clip();l.drawImage(aa,0,0);l.restore()}function Da(q){if(o!=q)l.globalAlpha=o=q}function ya(q){if(c!=q){switch(q){case THREE.NormalBlending:l.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:l.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:l.globalCompositeOperation="darker"}c=q}}function Ia(q,T,K,t){ba[0]=I(0,x(255,~~(q.r*255)));ba[1]=I(0,x(255,~~(q.g*255)));ba[2]=I(0,x(255,~~(q.b*255)));ba[4]=I(0,x(255,~~(T.r*255)));ba[5]=I(0,x(255,
~~(T.g*255)));ba[6]=I(0,x(255,~~(T.b*255)));ba[8]=I(0,x(255,~~(K.r*255)));ba[9]=I(0,x(255,~~(K.g*255)));ba[10]=I(0,x(255,~~(K.b*255)));ba[12]=I(0,x(255,~~(t.r*255)));ba[13]=I(0,x(255,~~(t.g*255)));ba[14]=I(0,x(255,~~(t.b*255)));oa.putImageData(Ca,0,0);va.drawImage(na,0,0);return pa}function Ea(q){return q<0?x((1+q)*0.5,0.5):0.5+x(q*0.5,0.5)}function Fa(q,T){var K=T.x-q.x,t=T.y-q.y,C=1/Math.sqrt(K*K+t*t);K*=C;t*=C;T.x+=K;T.y+=t;q.x-=K;q.y-=t}var Ba,Ja,$,ea,ma,Ga,Ka,ua;l.setTransform(1,0,0,-1,n,m);
this.autoClear&&this.clear();a=b.projectScene(fa,wa);(S=fa.lights.length>0)&&Ma(fa);Ba=0;for(Ja=a.length;Ba<Ja;Ba++){$=a[Ba];X.empty();if($ instanceof THREE.RenderableParticle){G=$;G.x*=n;G.y*=m;ea=0;for(ma=$.material.length;ea<ma;ea++)Na(G,$,$.material[ea],fa)}else if($ instanceof THREE.RenderableLine){G=$.v1;L=$.v2;G.positionScreen.x*=n;G.positionScreen.y*=m;L.positionScreen.x*=n;L.positionScreen.y*=m;X.addPoint(G.positionScreen.x,G.positionScreen.y);X.addPoint(L.positionScreen.x,L.positionScreen.y);
if(B.instersects(X)){ea=0;for(ma=$.material.length;ea<ma;)Oa(G,L,$,$.material[ea++],fa)}}else if($ instanceof THREE.RenderableFace3){G=$.v1;L=$.v2;N=$.v3;G.positionScreen.x*=n;G.positionScreen.y*=m;L.positionScreen.x*=n;L.positionScreen.y*=m;N.positionScreen.x*=n;N.positionScreen.y*=m;if($.overdraw){Fa(G.positionScreen,L.positionScreen);Fa(L.positionScreen,N.positionScreen);Fa(N.positionScreen,G.positionScreen)}X.addPoint(G.positionScreen.x,G.positionScreen.y);X.addPoint(L.positionScreen.x,L.positionScreen.y);
X.addPoint(N.positionScreen.x,N.positionScreen.y);if(B.instersects(X)){ea=0;for(ma=$.meshMaterial.length;ea<ma;){ua=$.meshMaterial[ea++];if(ua instanceof THREE.MeshFaceMaterial){Ga=0;for(Ka=$.faceMaterial.length;Ga<Ka;)(ua=$.faceMaterial[Ga++])&&Ha(G,L,N,$,ua,fa)}else Ha(G,L,N,$,ua,fa)}}}U.addRectangle(X)}l.setTransform(1,0,0,1,0,0)}};
THREE.SVGRenderer=function(){function a(y,z,E){var W,J,B,U;W=0;for(J=y.lights.length;W<J;W++){B=y.lights[W];if(B instanceof THREE.DirectionalLight){U=z.normalWorld.dot(B.position)*B.intensity;if(U>0){E.r+=B.color.r*U;E.g+=B.color.g*U;E.b+=B.color.b*U}}else if(B instanceof THREE.PointLight){i.sub(B.position,z.centroidWorld);i.normalize();U=z.normalWorld.dot(i)*B.intensity;if(U>0){E.r+=B.color.r*U;E.g+=B.color.g*U;E.b+=B.color.b*U}}}}function b(y,z,E,W,J,B){A=g(H++);A.setAttribute("d","M "+y.positionScreen.x+
" "+y.positionScreen.y+" L "+z.positionScreen.x+" "+z.positionScreen.y+" L "+E.positionScreen.x+","+E.positionScreen.y+"z");if(J instanceof THREE.MeshBasicMaterial)v.__styleString=J.color.__styleString;else if(J instanceof THREE.MeshLambertMaterial)if(O){f.r=k.r;f.g=k.g;f.b=k.b;a(B,W,f);v.r=J.color.r*f.r;v.g=J.color.g*f.g;v.b=J.color.b*f.b;v.updateStyleString()}else v.__styleString=J.color.__styleString;else if(J instanceof THREE.MeshDepthMaterial){h=1-J.__2near/(J.__farPlusNear-W.z*J.__farMinusNear);
v.setRGB(h,h,h)}else J instanceof THREE.MeshNormalMaterial&&v.setRGB(j(W.normalWorld.x),j(W.normalWorld.y),j(W.normalWorld.z));J.wireframe?A.setAttribute("style","fill: none; stroke: "+v.__styleString+"; stroke-width: "+J.wireframe_linewidth+"; stroke-opacity: "+J.opacity+"; stroke-linecap: "+J.wireframe_linecap+"; stroke-linejoin: "+J.wireframe_linejoin):A.setAttribute("style","fill: "+v.__styleString+"; fill-opacity: "+J.opacity);l.appendChild(A)}function d(y,z,E,W,J,B,U){A=g(H++);A.setAttribute("d",
"M "+y.positionScreen.x+" "+y.positionScreen.y+" L "+z.positionScreen.x+" "+z.positionScreen.y+" L "+E.positionScreen.x+","+E.positionScreen.y+" L "+W.positionScreen.x+","+W.positionScreen.y+"z");if(B instanceof THREE.MeshBasicMaterial)v.__styleString=B.color.__styleString;else if(B instanceof THREE.MeshLambertMaterial)if(O){f.r=k.r;f.g=k.g;f.b=k.b;a(U,J,f);v.r=B.color.r*f.r;v.g=B.color.g*f.g;v.b=B.color.b*f.b;v.updateStyleString()}else v.__styleString=B.color.__styleString;else if(B instanceof THREE.MeshDepthMaterial){h=
1-B.__2near/(B.__farPlusNear-J.z*B.__farMinusNear);v.setRGB(h,h,h)}else B instanceof THREE.MeshNormalMaterial&&v.setRGB(j(J.normalWorld.x),j(J.normalWorld.y),j(J.normalWorld.z));B.wireframe?A.setAttribute("style","fill: none; stroke: "+v.__styleString+"; stroke-width: "+B.wireframe_linewidth+"; stroke-opacity: "+B.opacity+"; stroke-linecap: "+B.wireframe_linecap+"; stroke-linejoin: "+B.wireframe_linejoin):A.setAttribute("style","fill: "+v.__styleString+"; fill-opacity: "+B.opacity);l.appendChild(A)}
function g(y){if(s[y]==null){s[y]=document.createElementNS("http://www.w3.org/2000/svg","path");R==0&&s[y].setAttribute("shape-rendering","crispEdges");return s[y]}return s[y]}function j(y){return y<0?Math.min((1+y)*0.5,0.5):0.5+Math.min(y*0.5,0.5)}var n=null,m=new THREE.Projector,l=document.createElementNS("http://www.w3.org/2000/svg","svg"),o,c,F,D,w,x,I,G,L=new THREE.Rectangle,N=new THREE.Rectangle,O=false,v=new THREE.Color(16777215),f=new THREE.Color(16777215),k=new THREE.Color(0),e=new THREE.Color(0),
p=new THREE.Color(0),h,i=new THREE.Vector3,s=[],r=[],M=[],A,H,Q,u,R=1;this.domElement=l;this.autoClear=true;this.setQuality=function(y){switch(y){case "high":R=1;break;case "low":R=0}};this.setSize=function(y,z){o=y;c=z;F=o/2;D=c/2;l.setAttribute("viewBox",-F+" "+-D+" "+o+" "+c);l.setAttribute("width",o);l.setAttribute("height",c);L.set(-F,-D,F,D)};this.clear=function(){for(;l.childNodes.length>0;)l.removeChild(l.childNodes[0])};this.render=function(y,z){var E,W,J,B,U,X,S,P;this.autoClear&&this.clear();
n=m.projectScene(y,z);u=Q=H=0;if(O=y.lights.length>0){S=y.lights;k.setRGB(0,0,0);e.setRGB(0,0,0);p.setRGB(0,0,0);E=0;for(W=S.length;E<W;E++){J=S[E];B=J.color;if(J instanceof THREE.AmbientLight){k.r+=B.r;k.g+=B.g;k.b+=B.b}else if(J instanceof THREE.DirectionalLight){e.r+=B.r;e.g+=B.g;e.b+=B.b}else if(J instanceof THREE.PointLight){p.r+=B.r;p.g+=B.g;p.b+=B.b}}}E=0;for(W=n.length;E<W;E++){S=n[E];N.empty();if(S instanceof THREE.RenderableParticle){w=S;w.x*=F;w.y*=-D;J=0;for(B=S.material.length;J<B;J++)if(P=
S.material[J]){U=w;X=S;P=P;var Z=Q++;if(r[Z]==null){r[Z]=document.createElementNS("http://www.w3.org/2000/svg","circle");R==0&&r[Z].setAttribute("shape-rendering","crispEdges")}A=r[Z];A.setAttribute("cx",U.x);A.setAttribute("cy",U.y);A.setAttribute("r",X.scale.x*F);if(P instanceof THREE.ParticleCircleMaterial){if(O){f.r=k.r+e.r+p.r;f.g=k.g+e.g+p.g;f.b=k.b+e.b+p.b;v.r=P.color.r*f.r;v.g=P.color.g*f.g;v.b=P.color.b*f.b;v.updateStyleString()}else v=P.color;A.setAttribute("style","fill: "+v.__styleString)}l.appendChild(A)}}else if(S instanceof
THREE.RenderableLine){w=S.v1;x=S.v2;w.positionScreen.x*=F;w.positionScreen.y*=-D;x.positionScreen.x*=F;x.positionScreen.y*=-D;N.addPoint(w.positionScreen.x,w.positionScreen.y);N.addPoint(x.positionScreen.x,x.positionScreen.y);if(L.instersects(N)){J=0;for(B=S.material.length;J<B;)if(P=S.material[J++]){U=w;X=x;P=P;Z=u++;if(M[Z]==null){M[Z]=document.createElementNS("http://www.w3.org/2000/svg","line");R==0&&M[Z].setAttribute("shape-rendering","crispEdges")}A=M[Z];A.setAttribute("x1",U.positionScreen.x);
A.setAttribute("y1",U.positionScreen.y);A.setAttribute("x2",X.positionScreen.x);A.setAttribute("y2",X.positionScreen.y);if(P instanceof THREE.LineBasicMaterial){v.__styleString=P.color.__styleString;A.setAttribute("style","fill: none; stroke: "+v.__styleString+"; stroke-width: "+P.linewidth+"; stroke-opacity: "+P.opacity+"; stroke-linecap: "+P.linecap+"; stroke-linejoin: "+P.linejoin);l.appendChild(A)}}}}else if(S instanceof THREE.RenderableFace3){w=S.v1;x=S.v2;I=S.v3;w.positionScreen.x*=F;w.positionScreen.y*=
-D;x.positionScreen.x*=F;x.positionScreen.y*=-D;I.positionScreen.x*=F;I.positionScreen.y*=-D;N.addPoint(w.positionScreen.x,w.positionScreen.y);N.addPoint(x.positionScreen.x,x.positionScreen.y);N.addPoint(I.positionScreen.x,I.positionScreen.y);if(L.instersects(N)){J=0;for(B=S.meshMaterial.length;J<B;){P=S.meshMaterial[J++];if(P instanceof THREE.MeshFaceMaterial){U=0;for(X=S.faceMaterial.length;U<X;)(P=S.faceMaterial[U++])&&b(w,x,I,S,P,y)}else P&&b(w,x,I,S,P,y)}}}else if(S instanceof THREE.RenderableFace4){w=
S.v1;x=S.v2;I=S.v3;G=S.v4;w.positionScreen.x*=F;w.positionScreen.y*=-D;x.positionScreen.x*=F;x.positionScreen.y*=-D;I.positionScreen.x*=F;I.positionScreen.y*=-D;G.positionScreen.x*=F;G.positionScreen.y*=-D;N.addPoint(w.positionScreen.x,w.positionScreen.y);N.addPoint(x.positionScreen.x,x.positionScreen.y);N.addPoint(I.positionScreen.x,I.positionScreen.y);N.addPoint(G.positionScreen.x,G.positionScreen.y);if(L.instersects(N)){J=0;for(B=S.meshMaterial.length;J<B;){P=S.meshMaterial[J++];if(P instanceof
THREE.MeshFaceMaterial){U=0;for(X=S.faceMaterial.length;U<X;)(P=S.faceMaterial[U++])&&d(w,x,I,G,S,P,y)}else P&&d(w,x,I,G,S,P,y)}}}}}};
THREE.WebGLRenderer=function(a){function b(f,k){var e=c.createProgram();c.attachShader(e,m("fragment","#ifdef GL_ES\nprecision highp float;\n#endif\nuniform mat4 viewMatrix;\n"+f));c.attachShader(e,m("vertex","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"+k));c.linkProgram(e);c.getProgramParameter(e,
c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(e,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");e.uniforms={};e.attributes={};return e}function d(f,k){if(f.image.length==6){if(!f.image.__webGLTextureCube&&!f.image.__cubeMapInitialized&&f.image.loadCount==6){f.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,f.image.__webGLTextureCube);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,
c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);for(var e=0;e<6;++e)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+e,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,f.image[e]);c.generateMipmap(c.TEXTURE_CUBE_MAP);c.bindTexture(c.TEXTURE_CUBE_MAP,null);f.image.__cubeMapInitialized=true}c.activeTexture(c.TEXTURE0+k);c.bindTexture(c.TEXTURE_CUBE_MAP,f.image.__webGLTextureCube)}}function g(f,
k){if(!f.__webGLTexture&&f.image.loaded){f.__webGLTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,f.__webGLTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,f.image);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,l(f.wrap_s));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,l(f.wrap_t));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,l(f.mag_filter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,l(f.min_filter));c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,null)}c.activeTexture(c.TEXTURE0+
k);c.bindTexture(c.TEXTURE_2D,f.__webGLTexture)}function j(f,k){var e,p,h;e=0;for(p=k.length;e<p;e++){h=k[e];f.uniforms[h]=c.getUniformLocation(f,h)}}function n(f,k){var e,p,h;e=0;for(p=k.length;e<p;e++){h=k[e];f.attributes[h]=c.getAttribLocation(f,h);f.attributes[h]>=0&&c.enableVertexAttribArray(f.attributes[h])}}function m(f,k){var e;if(f=="fragment")e=c.createShader(c.FRAGMENT_SHADER);else if(f=="vertex")e=c.createShader(c.VERTEX_SHADER);c.shaderSource(e,k);c.compileShader(e);if(!c.getShaderParameter(e,
c.COMPILE_STATUS)){alert(c.getShaderInfoLog(e));return null}return e}function l(f){switch(f){case THREE.RepeatWrapping:return c.REPEAT;case THREE.ClampToEdgeWrapping:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return c.MIRRORED_REPEAT;case THREE.NearestFilter:return c.NEAREST;case THREE.NearestMipMapNearestFilter:return c.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return c.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return c.LINEAR;case THREE.LinearMipMapNearestFilter:return c.LINEAR_MIPMAP_NEAREST;
case THREE.LinearMipMapLinearFilter:return c.LINEAR_MIPMAP_LINEAR}return 0}var o=document.createElement("canvas"),c,F,D,w=new THREE.Matrix4,x,I=new Float32Array(16),G=new Float32Array(16),L=new Float32Array(16),N=new Float32Array(9),O=new Float32Array(16);a=function(f,k){if(f){var e,p,h,i=pointLights=maxDirLights=maxPointLights=0;e=0;for(p=f.lights.length;e<p;e++){h=f.lights[e];h instanceof THREE.DirectionalLight&&i++;h instanceof THREE.PointLight&&pointLights++}if(pointLights+i<=k){maxDirLights=
i;maxPointLights=pointLights}else{maxDirLights=Math.ceil(k*i/(pointLights+i));maxPointLights=k-maxDirLights}return{directional:maxDirLights,point:maxPointLights}}return{directional:1,point:k-1}}(a,4);this.domElement=o;this.autoClear=true;try{c=o.getContext("experimental-webgl",{antialias:true})}catch(v){}if(!c){alert("WebGL not supported");throw"cannot create webgl context";}c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);
c.enable(c.BLEND);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.clearColor(0,0,0,0);F=D=function(f,k){var e=[f?"#define MAX_DIR_LIGHTS "+f:"",k?"#define MAX_POINT_LIGHTS "+k:"","uniform bool enableLighting;\nuniform bool useRefract;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;\nuniform vec3 ambientLightColor;",f?"uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];":"",f?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"",k?"uniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];":
"",k?"uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",k?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform float mRefractionRatio;\nvoid main(void) {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec3 transformedNormal = normalize( normalMatrix * normal );\nif ( !enableLighting ) {\nvLightWeighting = vec3( 1.0, 1.0, 1.0 );\n} else {\nvLightWeighting = ambientLightColor;",
f?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",f?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",f?"float directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );":"",f?"vLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;":"",f?"}":"",k?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",k?"vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );":"",k?"vPointLightVector[ i ] = normalize( lPosition.xyz - mvPosition.xyz );":
THREE.Projector=function(){function a(M,u){var e=0,k=1,g=M.z+M.w,q=u.z+u.w,h=-M.z+M.w,i=-u.z+u.w;if(g>=0&&q>=0&&h>=0&&i>=0)return true;else if(g<0&&q<0||h<0&&i<0)return false;else{if(g<0)e=Math.max(e,g/(g-q));else if(q<0)k=Math.min(k,g/(g-q));if(h<0)e=Math.max(e,h/(h-i));else if(i<0)k=Math.min(k,h/(h-i));if(k<e)return false;else{M.lerpSelf(u,e);u.lerpSelf(M,1-k);return true}}}var b=null,d,f,j,m=[],n,l,o=[],c,E,C=[],x=new THREE.Vector4,z=new THREE.Matrix4,H=new THREE.Matrix4,G=new THREE.Vector4,J=
new THREE.Vector4,L;this.projectScene=function(M,u){var e,k,g,q,h,i,r,p,D,w,I,S,t,O,B,P,Q;b=[];j=l=E=0;u.autoUpdateMatrix&&u.updateMatrix();z.multiply(u.projectionMatrix,u.matrix);r=M.objects;e=0;for(k=r.length;e<k;e++){p=r[e];p.autoUpdateMatrix&&p.updateMatrix();D=p.matrix;w=p.rotationMatrix;I=p.material;S=p.overdraw;if(p instanceof THREE.Mesh){t=p.geometry.vertices;g=0;for(q=t.length;g<q;g++){O=t[g];O.positionWorld.copy(O.position);D.multiplyVector3(O.positionWorld);B=O.positionScreen;B.copy(O.positionWorld);
z.multiplyVector4(B);B.multiplyScalar(1/B.w);O.__visible=B.z>0&&B.z<1}O=p.geometry.faces;g=0;for(q=O.length;g<q;g++){B=O[g];if(B instanceof THREE.Face3){h=t[B.a];i=t[B.b];P=t[B.c];if(h.__visible&&i.__visible&&P.__visible)if(p.doubleSided||p.flipSided!=(P.positionScreen.x-h.positionScreen.x)*(i.positionScreen.y-h.positionScreen.y)-(P.positionScreen.y-h.positionScreen.y)*(i.positionScreen.x-h.positionScreen.x)<0){d=m[j]=m[j]||new THREE.RenderableFace3;d.v1.positionWorld.copy(h.positionWorld);d.v2.positionWorld.copy(i.positionWorld);
d.v3.positionWorld.copy(P.positionWorld);d.v1.positionScreen.copy(h.positionScreen);d.v2.positionScreen.copy(i.positionScreen);d.v3.positionScreen.copy(P.positionScreen);d.normalWorld.copy(B.normal);w.multiplyVector3(d.normalWorld);d.centroidWorld.copy(B.centroid);D.multiplyVector3(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);z.multiplyVector3(d.centroidScreen);P=B.vertexNormals;L=d.vertexNormalsWorld;h=0;for(i=P.length;h<i;h++){Q=L[h]=L[h]||new THREE.Vector3;Q.copy(P[h]);w.multiplyVector3(Q)}d.z=
d.centroidScreen.z;d.meshMaterial=I;d.faceMaterial=B.material;d.overdraw=S;if(p.geometry.uvs[g]){d.uvs[0]=p.geometry.uvs[g][0];d.uvs[1]=p.geometry.uvs[g][1];d.uvs[2]=p.geometry.uvs[g][2]}b.push(d);j++}}else if(B instanceof THREE.Face4){h=t[B.a];i=t[B.b];P=t[B.c];Q=t[B.d];if(h.__visible&&i.__visible&&P.__visible&&Q.__visible)if(p.doubleSided||p.flipSided!=((Q.positionScreen.x-h.positionScreen.x)*(i.positionScreen.y-h.positionScreen.y)-(Q.positionScreen.y-h.positionScreen.y)*(i.positionScreen.x-h.positionScreen.x)<
0||(i.positionScreen.x-P.positionScreen.x)*(Q.positionScreen.y-P.positionScreen.y)-(i.positionScreen.y-P.positionScreen.y)*(Q.positionScreen.x-P.positionScreen.x)<0)){d=m[j]=m[j]||new THREE.RenderableFace3;d.v1.positionWorld.copy(h.positionWorld);d.v2.positionWorld.copy(i.positionWorld);d.v3.positionWorld.copy(Q.positionWorld);d.v1.positionScreen.copy(h.positionScreen);d.v2.positionScreen.copy(i.positionScreen);d.v3.positionScreen.copy(Q.positionScreen);d.normalWorld.copy(B.normal);w.multiplyVector3(d.normalWorld);
d.centroidWorld.copy(B.centroid);D.multiplyVector3(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);z.multiplyVector3(d.centroidScreen);d.z=d.centroidScreen.z;d.meshMaterial=I;d.faceMaterial=B.material;d.overdraw=S;if(p.geometry.uvs[g]){d.uvs[0]=p.geometry.uvs[g][0];d.uvs[1]=p.geometry.uvs[g][1];d.uvs[2]=p.geometry.uvs[g][3]}b.push(d);j++;f=m[j]=m[j]||new THREE.RenderableFace3;f.v1.positionWorld.copy(i.positionWorld);f.v2.positionWorld.copy(P.positionWorld);f.v3.positionWorld.copy(Q.positionWorld);
f.v1.positionScreen.copy(i.positionScreen);f.v2.positionScreen.copy(P.positionScreen);f.v3.positionScreen.copy(Q.positionScreen);f.normalWorld.copy(d.normalWorld);f.centroidWorld.copy(d.centroidWorld);f.centroidScreen.copy(d.centroidScreen);f.z=f.centroidScreen.z;f.meshMaterial=I;f.faceMaterial=B.material;f.overdraw=S;if(p.geometry.uvs[g]){f.uvs[0]=p.geometry.uvs[g][1];f.uvs[1]=p.geometry.uvs[g][2];f.uvs[2]=p.geometry.uvs[g][3]}b.push(f);j++}}}}else if(p instanceof THREE.Line){H.multiply(z,D);t=p.geometry.vertices;
O=t[0];O.positionScreen.copy(O.position);H.multiplyVector4(O.positionScreen);g=1;for(q=t.length;g<q;g++){h=t[g];h.positionScreen.copy(h.position);H.multiplyVector4(h.positionScreen);i=t[g-1];G.copy(h.positionScreen);J.copy(i.positionScreen);if(a(G,J)){G.multiplyScalar(1/G.w);J.multiplyScalar(1/J.w);n=o[l]=o[l]||new THREE.RenderableLine;n.v1.positionScreen.copy(G);n.v2.positionScreen.copy(J);n.z=Math.max(G.z,J.z);n.material=p.material;b.push(n);l++}}}else if(p instanceof THREE.Particle){x.set(p.position.x,
p.position.y,p.position.z,1);z.multiplyVector4(x);x.z/=x.w;if(x.z>0&&x.z<1){c=C[E]=C[E]||new THREE.RenderableParticle;c.x=x.x/x.w;c.y=x.y/x.w;c.z=x.z;c.rotation=p.rotation.z;c.scale.x=p.scale.x*Math.abs(c.x-(x.x+u.projectionMatrix.n11)/(x.w+u.projectionMatrix.n14));c.scale.y=p.scale.y*Math.abs(c.y-(x.y+u.projectionMatrix.n22)/(x.w+u.projectionMatrix.n24));c.material=p.material;b.push(c);E++}}}b.sort(function(K,y){return y.z-K.z});return b};this.unprojectVector=function(M,u){var e=new THREE.Matrix4;
e.multiply(THREE.Matrix4.makeInvert(u.matrix),THREE.Matrix4.makeInvert(u.projectionMatrix));e.multiplyVector3(M);return M}};
THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,d,f,j,m;this.domElement=document.createElement("div");this.setSize=function(n,l){d=n;f=l;j=d/2;m=f/2};this.render=function(n,l){var o,c,E,C,x,z,H,G;a=b.projectScene(n,l);o=0;for(c=a.length;o<c;o++){x=a[o];if(x instanceof THREE.RenderableParticle){H=x.x*j+j;G=x.y*m+m;E=0;for(C=x.material.length;E<C;E++){z=x.material[E];if(z instanceof THREE.ParticleDOMMaterial){z=z.domElement;z.style.left=H+"px";z.style.top=G+"px"}}}}}};
THREE.CanvasRenderer=function(){var a=null,b=new THREE.Projector,d=document.createElement("canvas"),f,j,m,n,l=d.getContext("2d"),o=1,c=0,E=null,C=null,x=1,z=Math.min,H=Math.max,G,J,L,M,u,e,k,g,q,h=new THREE.Color,i=new THREE.Color,r=new THREE.Color,p=new THREE.Color,D=new THREE.Color,w,I,S,t,O,B,P,Q,K,y,A=new THREE.Rectangle,V=new THREE.Rectangle,X=new THREE.Rectangle,T=false,R=new THREE.Color,Z=new THREE.Color,ia=new THREE.Color,ja=new THREE.Color,La=Math.PI*2,Y=new THREE.Vector3,na,oa,Ca,ba,pa,
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s.y-v,s.x+N,s.y+v);if(A.instersects(X)){l.save();l.translate(s.x,s.y);l.rotate(-U.rotation);l.scale(F,-W);l.translate(-ca,-da);l.drawImage(aa,0,0);l.restore()}}}else if(N instanceof THREE.ParticleCircleMaterial){if(T){R.r=Z.r+ia.r+ja.r;R.g=Z.g+ia.g+ja.g;R.b=Z.b+ia.b+ja.b;h.r=N.color.r*R.r;h.g=N.color.g*R.g;h.b=N.color.b*R.b;h.updateStyleString()}else h.__styleString=N.color.__styleString;N=U.scale.x*m;v=U.scale.y*n;X.set(s.x-N,s.y-v,s.x+N,s.y+v);if(A.instersects(X)){F=h.__styleString;if(C!=F)l.fillStyle=
C=F;l.save();l.translate(s.x,s.y);l.rotate(-U.rotation);l.scale(N,v);l.beginPath();l.arc(0,0,1,0,La,true);l.closePath();l.fill();l.restore()}}}}function Oa(s,U,N,v){if(v.opacity!=0){Da(v.opacity);ya(v.blending);l.beginPath();l.moveTo(s.positionScreen.x,s.positionScreen.y);l.lineTo(U.positionScreen.x,U.positionScreen.y);l.closePath();if(v instanceof THREE.LineBasicMaterial){h.__styleString=v.color.__styleString;s=v.linewidth;if(x!=s)l.lineWidth=x=s;s=h.__styleString;if(E!=s)l.strokeStyle=E=s;l.stroke();
X.inflate(v.linewidth*2)}}}function Ha(s,U,N,v,F,W){if(F.opacity!=0){Da(F.opacity);ya(F.blending);M=s.positionScreen.x;u=s.positionScreen.y;e=U.positionScreen.x;k=U.positionScreen.y;g=N.positionScreen.x;q=N.positionScreen.y;l.beginPath();l.moveTo(M,u);l.lineTo(e,k);l.lineTo(g,q);l.lineTo(M,u);l.closePath();if(F instanceof THREE.MeshBasicMaterial)if(F.map)F.map.image.loaded&&F.map.mapping instanceof THREE.UVMapping&&qa(M,u,e,k,g,q,F.map.image,v.uvs[0].u,v.uvs[0].v,v.uvs[1].u,v.uvs[1].v,v.uvs[2].u,
v.uvs[2].v);else if(F.env_map){if(F.env_map.image.loaded)if(F.env_map.mapping instanceof THREE.SphericalReflectionMapping){s=wa.matrix;Y.copy(v.vertexNormalsWorld[0]);O=(Y.x*s.n11+Y.y*s.n12+Y.z*s.n13)*0.5+0.5;B=-(Y.x*s.n21+Y.y*s.n22+Y.z*s.n23)*0.5+0.5;Y.copy(v.vertexNormalsWorld[1]);P=(Y.x*s.n11+Y.y*s.n12+Y.z*s.n13)*0.5+0.5;Q=-(Y.x*s.n21+Y.y*s.n22+Y.z*s.n23)*0.5+0.5;Y.copy(v.vertexNormalsWorld[2]);K=(Y.x*s.n11+Y.y*s.n12+Y.z*s.n13)*0.5+0.5;y=-(Y.x*s.n21+Y.y*s.n22+Y.z*s.n23)*0.5+0.5;qa(M,u,e,k,g,q,
F.env_map.image,O,B,P,Q,K,y)}}else F.wireframe?za(F.color.__styleString,F.wireframe_linewidth):Aa(F.color.__styleString);else if(F instanceof THREE.MeshLambertMaterial){if(F.map&&!F.wireframe){F.map.mapping instanceof THREE.UVMapping&&qa(M,u,e,k,g,q,F.map.image,v.uvs[0].u,v.uvs[0].v,v.uvs[1].u,v.uvs[1].v,v.uvs[2].u,v.uvs[2].v);ya(THREE.SubtractiveBlending)}if(T)if(!F.wireframe&&F.shading==THREE.SmoothShading&&v.vertexNormalsWorld.length==3){i.r=r.r=p.r=Z.r;i.g=r.g=p.g=Z.g;i.b=r.b=p.b=Z.b;xa(W,v.v1.positionWorld,
v.vertexNormalsWorld[0],i);xa(W,v.v2.positionWorld,v.vertexNormalsWorld[1],r);xa(W,v.v3.positionWorld,v.vertexNormalsWorld[2],p);D.r=(r.r+p.r)*0.5;D.g=(r.g+p.g)*0.5;D.b=(r.b+p.b)*0.5;t=Ia(i,r,p,D);qa(M,u,e,k,g,q,t,0,0,1,0,0,1)}else{R.r=Z.r;R.g=Z.g;R.b=Z.b;xa(W,v.centroidWorld,v.normalWorld,R);h.r=F.color.r*R.r;h.g=F.color.g*R.g;h.b=F.color.b*R.b;h.updateStyleString();F.wireframe?za(h.__styleString,F.wireframe_linewidth):Aa(h.__styleString)}else F.wireframe?za(F.color.__styleString,F.wireframe_linewidth):
Aa(F.color.__styleString)}else if(F instanceof THREE.MeshDepthMaterial){w=F.__2near;I=F.__farPlusNear;S=F.__farMinusNear;i.r=i.g=i.b=1-w/(I-s.positionScreen.z*S);r.r=r.g=r.b=1-w/(I-U.positionScreen.z*S);p.r=p.g=p.b=1-w/(I-N.positionScreen.z*S);D.r=(r.r+p.r)*0.5;D.g=(r.g+p.g)*0.5;D.b=(r.b+p.b)*0.5;t=Ia(i,r,p,D);qa(M,u,e,k,g,q,t,0,0,1,0,0,1)}else if(F instanceof THREE.MeshNormalMaterial){h.r=Ea(v.normalWorld.x);h.g=Ea(v.normalWorld.y);h.b=Ea(v.normalWorld.z);h.updateStyleString();F.wireframe?za(h.__styleString,
F.wireframe_linewidth):Aa(h.__styleString)}}}function za(s,U){if(E!=s)l.strokeStyle=E=s;if(x!=U)l.lineWidth=x=U;l.stroke();X.inflate(U*2)}function Aa(s){if(C!=s)l.fillStyle=C=s;l.fill()}function qa(s,U,N,v,F,W,aa,ca,da,ra,ha,sa,ta){var ka,ga;ka=aa.width-1;ga=aa.height-1;ca*=ka;da*=ga;ra*=ka;ha*=ga;sa*=ka;ta*=ga;N-=s;v-=U;F-=s;W-=U;ra-=ca;ha-=da;sa-=ca;ta-=da;ga=1/(ra*ta-sa*ha);ka=(ta*N-ha*F)*ga;ha=(ta*v-ha*W)*ga;N=(ra*F-sa*N)*ga;v=(ra*W-sa*v)*ga;s=s-ka*ca-N*da;U=U-ha*ca-v*da;l.save();l.transform(ka,
ha,N,v,s,U);l.clip();l.drawImage(aa,0,0);l.restore()}function Da(s){if(o!=s)l.globalAlpha=o=s}function ya(s){if(c!=s){switch(s){case THREE.NormalBlending:l.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:l.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:l.globalCompositeOperation="darker"}c=s}}function Ia(s,U,N,v){ba[0]=H(0,z(255,~~(s.r*255)));ba[1]=H(0,z(255,~~(s.g*255)));ba[2]=H(0,z(255,~~(s.b*255)));ba[4]=H(0,z(255,~~(U.r*255)));ba[5]=H(0,z(255,
~~(U.g*255)));ba[6]=H(0,z(255,~~(U.b*255)));ba[8]=H(0,z(255,~~(N.r*255)));ba[9]=H(0,z(255,~~(N.g*255)));ba[10]=H(0,z(255,~~(N.b*255)));ba[12]=H(0,z(255,~~(v.r*255)));ba[13]=H(0,z(255,~~(v.g*255)));ba[14]=H(0,z(255,~~(v.b*255)));oa.putImageData(Ca,0,0);va.drawImage(na,0,0);return pa}function Ea(s){return s<0?z((1+s)*0.5,0.5):0.5+z(s*0.5,0.5)}function Fa(s,U){var N=U.x-s.x,v=U.y-s.y,F=1/Math.sqrt(N*N+v*v);N*=F;v*=F;U.x+=N;U.y+=v;s.x-=N;s.y-=v}var Ba,Ja,$,ea,ma,Ga,Ka,ua;l.setTransform(1,0,0,-1,m,n);
this.autoClear&&this.clear();a=b.projectScene(fa,wa);(T=fa.lights.length>0)&&Ma(fa);Ba=0;for(Ja=a.length;Ba<Ja;Ba++){$=a[Ba];X.empty();if($ instanceof THREE.RenderableParticle){G=$;G.x*=m;G.y*=n;ea=0;for(ma=$.material.length;ea<ma;ea++)Na(G,$,$.material[ea],fa)}else if($ instanceof THREE.RenderableLine){G=$.v1;J=$.v2;G.positionScreen.x*=m;G.positionScreen.y*=n;J.positionScreen.x*=m;J.positionScreen.y*=n;X.addPoint(G.positionScreen.x,G.positionScreen.y);X.addPoint(J.positionScreen.x,J.positionScreen.y);
if(A.instersects(X)){ea=0;for(ma=$.material.length;ea<ma;)Oa(G,J,$,$.material[ea++],fa)}}else if($ instanceof THREE.RenderableFace3){G=$.v1;J=$.v2;L=$.v3;G.positionScreen.x*=m;G.positionScreen.y*=n;J.positionScreen.x*=m;J.positionScreen.y*=n;L.positionScreen.x*=m;L.positionScreen.y*=n;if($.overdraw){Fa(G.positionScreen,J.positionScreen);Fa(J.positionScreen,L.positionScreen);Fa(L.positionScreen,G.positionScreen)}X.addPoint(G.positionScreen.x,G.positionScreen.y);X.addPoint(J.positionScreen.x,J.positionScreen.y);
X.addPoint(L.positionScreen.x,L.positionScreen.y);if(A.instersects(X)){ea=0;for(ma=$.meshMaterial.length;ea<ma;){ua=$.meshMaterial[ea++];if(ua instanceof THREE.MeshFaceMaterial){Ga=0;for(Ka=$.faceMaterial.length;Ga<Ka;)(ua=$.faceMaterial[Ga++])&&Ha(G,J,L,$,ua,fa)}else Ha(G,J,L,$,ua,fa)}}}V.addRectangle(X)}l.setTransform(1,0,0,1,0,0)}};
THREE.SVGRenderer=function(){function a(B,P,Q){var K,y,A,V;K=0;for(y=B.lights.length;K<y;K++){A=B.lights[K];if(A instanceof THREE.DirectionalLight){V=P.normalWorld.dot(A.position)*A.intensity;if(V>0){Q.r+=A.color.r*V;Q.g+=A.color.g*V;Q.b+=A.color.b*V}}else if(A instanceof THREE.PointLight){i.sub(A.position,P.centroidWorld);i.normalize();V=P.normalWorld.dot(i)*A.intensity;if(V>0){Q.r+=A.color.r*V;Q.g+=A.color.g*V;Q.b+=A.color.b*V}}}}function b(B,P,Q,K,y,A){w=f(I++);w.setAttribute("d","M "+B.positionScreen.x+
" "+B.positionScreen.y+" L "+P.positionScreen.x+" "+P.positionScreen.y+" L "+Q.positionScreen.x+","+Q.positionScreen.y+"z");if(y instanceof THREE.MeshBasicMaterial)u.__styleString=y.color.__styleString;else if(y instanceof THREE.MeshLambertMaterial)if(M){e.r=k.r;e.g=k.g;e.b=k.b;a(A,K,e);u.r=y.color.r*e.r;u.g=y.color.g*e.g;u.b=y.color.b*e.b;u.updateStyleString()}else u.__styleString=y.color.__styleString;else if(y instanceof THREE.MeshDepthMaterial){h=1-y.__2near/(y.__farPlusNear-K.z*y.__farMinusNear);
u.setRGB(h,h,h)}else y instanceof THREE.MeshNormalMaterial&&u.setRGB(j(K.normalWorld.x),j(K.normalWorld.y),j(K.normalWorld.z));y.wireframe?w.setAttribute("style","fill: none; stroke: "+u.__styleString+"; stroke-width: "+y.wireframe_linewidth+"; stroke-opacity: "+y.opacity+"; stroke-linecap: "+y.wireframe_linecap+"; stroke-linejoin: "+y.wireframe_linejoin):w.setAttribute("style","fill: "+u.__styleString+"; fill-opacity: "+y.opacity);l.appendChild(w)}function d(B,P,Q,K,y,A,V){w=f(I++);w.setAttribute("d",
"M "+B.positionScreen.x+" "+B.positionScreen.y+" L "+P.positionScreen.x+" "+P.positionScreen.y+" L "+Q.positionScreen.x+","+Q.positionScreen.y+" L "+K.positionScreen.x+","+K.positionScreen.y+"z");if(A instanceof THREE.MeshBasicMaterial)u.__styleString=A.color.__styleString;else if(A instanceof THREE.MeshLambertMaterial)if(M){e.r=k.r;e.g=k.g;e.b=k.b;a(V,y,e);u.r=A.color.r*e.r;u.g=A.color.g*e.g;u.b=A.color.b*e.b;u.updateStyleString()}else u.__styleString=A.color.__styleString;else if(A instanceof THREE.MeshDepthMaterial){h=
1-A.__2near/(A.__farPlusNear-y.z*A.__farMinusNear);u.setRGB(h,h,h)}else A instanceof THREE.MeshNormalMaterial&&u.setRGB(j(y.normalWorld.x),j(y.normalWorld.y),j(y.normalWorld.z));A.wireframe?w.setAttribute("style","fill: none; stroke: "+u.__styleString+"; stroke-width: "+A.wireframe_linewidth+"; stroke-opacity: "+A.opacity+"; stroke-linecap: "+A.wireframe_linecap+"; stroke-linejoin: "+A.wireframe_linejoin):w.setAttribute("style","fill: "+u.__styleString+"; fill-opacity: "+A.opacity);l.appendChild(w)}
function f(B){if(r[B]==null){r[B]=document.createElementNS("http://www.w3.org/2000/svg","path");O==0&&r[B].setAttribute("shape-rendering","crispEdges");return r[B]}return r[B]}function j(B){return B<0?Math.min((1+B)*0.5,0.5):0.5+Math.min(B*0.5,0.5)}var m=null,n=new THREE.Projector,l=document.createElementNS("http://www.w3.org/2000/svg","svg"),o,c,E,C,x,z,H,G,J=new THREE.Rectangle,L=new THREE.Rectangle,M=false,u=new THREE.Color(16777215),e=new THREE.Color(16777215),k=new THREE.Color(0),g=new THREE.Color(0),
q=new THREE.Color(0),h,i=new THREE.Vector3,r=[],p=[],D=[],w,I,S,t,O=1;this.domElement=l;this.autoClear=true;this.setQuality=function(B){switch(B){case "high":O=1;break;case "low":O=0}};this.setSize=function(B,P){o=B;c=P;E=o/2;C=c/2;l.setAttribute("viewBox",-E+" "+-C+" "+o+" "+c);l.setAttribute("width",o);l.setAttribute("height",c);J.set(-E,-C,E,C)};this.clear=function(){for(;l.childNodes.length>0;)l.removeChild(l.childNodes[0])};this.render=function(B,P){var Q,K,y,A,V,X,T,R;this.autoClear&&this.clear();
m=n.projectScene(B,P);t=S=I=0;if(M=B.lights.length>0){T=B.lights;k.setRGB(0,0,0);g.setRGB(0,0,0);q.setRGB(0,0,0);Q=0;for(K=T.length;Q<K;Q++){y=T[Q];A=y.color;if(y instanceof THREE.AmbientLight){k.r+=A.r;k.g+=A.g;k.b+=A.b}else if(y instanceof THREE.DirectionalLight){g.r+=A.r;g.g+=A.g;g.b+=A.b}else if(y instanceof THREE.PointLight){q.r+=A.r;q.g+=A.g;q.b+=A.b}}}Q=0;for(K=m.length;Q<K;Q++){T=m[Q];L.empty();if(T instanceof THREE.RenderableParticle){x=T;x.x*=E;x.y*=-C;y=0;for(A=T.material.length;y<A;y++)if(R=
T.material[y]){V=x;X=T;R=R;var Z=S++;if(p[Z]==null){p[Z]=document.createElementNS("http://www.w3.org/2000/svg","circle");O==0&&p[Z].setAttribute("shape-rendering","crispEdges")}w=p[Z];w.setAttribute("cx",V.x);w.setAttribute("cy",V.y);w.setAttribute("r",X.scale.x*E);if(R instanceof THREE.ParticleCircleMaterial){if(M){e.r=k.r+g.r+q.r;e.g=k.g+g.g+q.g;e.b=k.b+g.b+q.b;u.r=R.color.r*e.r;u.g=R.color.g*e.g;u.b=R.color.b*e.b;u.updateStyleString()}else u=R.color;w.setAttribute("style","fill: "+u.__styleString)}l.appendChild(w)}}else if(T instanceof
THREE.RenderableLine){x=T.v1;z=T.v2;x.positionScreen.x*=E;x.positionScreen.y*=-C;z.positionScreen.x*=E;z.positionScreen.y*=-C;L.addPoint(x.positionScreen.x,x.positionScreen.y);L.addPoint(z.positionScreen.x,z.positionScreen.y);if(J.instersects(L)){y=0;for(A=T.material.length;y<A;)if(R=T.material[y++]){V=x;X=z;R=R;Z=t++;if(D[Z]==null){D[Z]=document.createElementNS("http://www.w3.org/2000/svg","line");O==0&&D[Z].setAttribute("shape-rendering","crispEdges")}w=D[Z];w.setAttribute("x1",V.positionScreen.x);
w.setAttribute("y1",V.positionScreen.y);w.setAttribute("x2",X.positionScreen.x);w.setAttribute("y2",X.positionScreen.y);if(R instanceof THREE.LineBasicMaterial){u.__styleString=R.color.__styleString;w.setAttribute("style","fill: none; stroke: "+u.__styleString+"; stroke-width: "+R.linewidth+"; stroke-opacity: "+R.opacity+"; stroke-linecap: "+R.linecap+"; stroke-linejoin: "+R.linejoin);l.appendChild(w)}}}}else if(T instanceof THREE.RenderableFace3){x=T.v1;z=T.v2;H=T.v3;x.positionScreen.x*=E;x.positionScreen.y*=
-C;z.positionScreen.x*=E;z.positionScreen.y*=-C;H.positionScreen.x*=E;H.positionScreen.y*=-C;L.addPoint(x.positionScreen.x,x.positionScreen.y);L.addPoint(z.positionScreen.x,z.positionScreen.y);L.addPoint(H.positionScreen.x,H.positionScreen.y);if(J.instersects(L)){y=0;for(A=T.meshMaterial.length;y<A;){R=T.meshMaterial[y++];if(R instanceof THREE.MeshFaceMaterial){V=0;for(X=T.faceMaterial.length;V<X;)(R=T.faceMaterial[V++])&&b(x,z,H,T,R,B)}else R&&b(x,z,H,T,R,B)}}}else if(T instanceof THREE.RenderableFace4){x=
T.v1;z=T.v2;H=T.v3;G=T.v4;x.positionScreen.x*=E;x.positionScreen.y*=-C;z.positionScreen.x*=E;z.positionScreen.y*=-C;H.positionScreen.x*=E;H.positionScreen.y*=-C;G.positionScreen.x*=E;G.positionScreen.y*=-C;L.addPoint(x.positionScreen.x,x.positionScreen.y);L.addPoint(z.positionScreen.x,z.positionScreen.y);L.addPoint(H.positionScreen.x,H.positionScreen.y);L.addPoint(G.positionScreen.x,G.positionScreen.y);if(J.instersects(L)){y=0;for(A=T.meshMaterial.length;y<A;){R=T.meshMaterial[y++];if(R instanceof
THREE.MeshFaceMaterial){V=0;for(X=T.faceMaterial.length;V<X;)(R=T.faceMaterial[V++])&&d(x,z,H,G,T,R,B)}else R&&d(x,z,H,G,T,R,B)}}}}}};
THREE.WebGLRenderer=function(a){function b(e,k){var g=c.createProgram(),q=[c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"].join("\n");c.attachShader(g,n("fragment","#ifdef GL_ES\nprecision highp float;\n#endif\nuniform mat4 viewMatrix;\n"+
e));c.attachShader(g,n("vertex",q+k));c.linkProgram(g);c.getProgramParameter(g,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(g,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");g.uniforms={};g.attributes={};return g}function d(e,k){if(e.image.length==6){if(!e.image.__webGLTextureCube&&!e.image.__cubeMapInitialized&&e.image.loadCount==6){e.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,e.image.__webGLTextureCube);c.texParameteri(c.TEXTURE_CUBE_MAP,
c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);for(var g=0;g<6;++g)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+g,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,e.image[g]);c.generateMipmap(c.TEXTURE_CUBE_MAP);c.bindTexture(c.TEXTURE_CUBE_MAP,null);e.image.__cubeMapInitialized=true}c.activeTexture(c.TEXTURE0+k);c.bindTexture(c.TEXTURE_CUBE_MAP,
e.image.__webGLTextureCube)}}function f(e,k){if(!e.__webGLTexture&&e.image.loaded){e.__webGLTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,e.__webGLTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,e.image);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,l(e.wrap_s));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,l(e.wrap_t));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,l(e.mag_filter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,l(e.min_filter));c.generateMipmap(c.TEXTURE_2D);
c.bindTexture(c.TEXTURE_2D,null)}c.activeTexture(c.TEXTURE0+k);c.bindTexture(c.TEXTURE_2D,e.__webGLTexture)}function j(e,k){var g,q,h;g=0;for(q=k.length;g<q;g++){h=k[g];e.uniforms[h]=c.getUniformLocation(e,h)}}function m(e,k){var g,q,h;g=0;for(q=k.length;g<q;g++){h=k[g];e.attributes[h]=c.getAttribLocation(e,h);e.attributes[h]>=0&&c.enableVertexAttribArray(e.attributes[h])}}function n(e,k){var g;if(e=="fragment")g=c.createShader(c.FRAGMENT_SHADER);else if(e=="vertex")g=c.createShader(c.VERTEX_SHADER);
c.shaderSource(g,k);c.compileShader(g);if(!c.getShaderParameter(g,c.COMPILE_STATUS)){alert(c.getShaderInfoLog(g));return null}return g}function l(e){switch(e){case THREE.RepeatWrapping:return c.REPEAT;case THREE.ClampToEdgeWrapping:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return c.MIRRORED_REPEAT;case THREE.NearestFilter:return c.NEAREST;case THREE.NearestMipMapNearestFilter:return c.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return c.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return c.LINEAR;
case THREE.LinearMipMapNearestFilter:return c.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return c.LINEAR_MIPMAP_LINEAR}return 0}var o=document.createElement("canvas"),c,E,C,x=new THREE.Matrix4,z,H=new Float32Array(16),G=new Float32Array(16),J=new Float32Array(16),L=new Float32Array(9),M=new Float32Array(16);a=function(e,k){if(e){var g,q,h,i=pointLights=maxDirLights=maxPointLights=0;g=0;for(q=e.lights.length;g<q;g++){h=e.lights[g];h instanceof THREE.DirectionalLight&&i++;h instanceof
THREE.PointLight&&pointLights++}if(pointLights+i<=k){maxDirLights=i;maxPointLights=pointLights}else{maxDirLights=Math.ceil(k*i/(pointLights+i));maxPointLights=k-maxDirLights}return{directional:maxDirLights,point:maxPointLights}}return{directional:1,point:k-1}}(a,4);this.domElement=o;this.autoClear=true;try{c=o.getContext("experimental-webgl",{antialias:true})}catch(u){}if(!c){alert("WebGL not supported");throw"cannot create webgl context";}c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);
c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.clearColor(0,0,0,0);E=C=function(e,k){var g=[e?"#define MAX_DIR_LIGHTS "+e:"",k?"#define MAX_POINT_LIGHTS "+k:"","uniform bool enableLighting;\nuniform bool useRefract;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;\nuniform vec3 ambientLightColor;",e?"uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];":"",e?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":
"",k?"uniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];":"",k?"uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",k?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform float mRefractionRatio;\nvoid main(void) {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec3 transformedNormal = normalize( normalMatrix * normal );\nif ( !enableLighting ) {\nvLightWeighting = vec3( 1.0, 1.0, 1.0 );\n} else {\nvLightWeighting = ambientLightColor;",
e?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",e?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",e?"float directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );":"",e?"vLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;":"",e?"}":"",k?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",k?"vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );":"",k?"vPointLightVector[ i ] = normalize( lPosition.xyz - mvPosition.xyz );":
"",k?"float pointLightWeighting = max( dot( transformedNormal, vPointLightVector[ i ] ), 0.0 );":"",k?"vLightWeighting += pointLightColor[ i ] * pointLightWeighting;":"",k?"}":"","}\nvNormal = transformedNormal;\nvUv = uv;\nif ( useRefract ) {\nvReflect = refract( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz), mRefractionRatio );\n} else {\nvReflect = reflect( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz) );\n}\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n"),
p=[f?"#define MAX_DIR_LIGHTS "+f:"",k?"#define MAX_POINT_LIGHTS "+k:"","uniform int material;\nuniform bool enableMap;\nuniform bool enableCubeMap;\nuniform bool mixEnvMap;\nuniform samplerCube tCube;\nuniform float mReflectivity;\nuniform sampler2D tMap;\nuniform vec4 mColor;\nuniform float mOpacity;\nuniform vec4 mAmbient;\nuniform vec4 mSpecular;\nuniform float mShininess;\nuniform float m2Near;\nuniform float mFarPlusNear;\nuniform float mFarMinusNear;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;",
f?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",k?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform vec3 cameraPosition;\nvoid main() {\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nvec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nif ( enableMap ) {\nmapColor = texture2D( tMap, vUv );\n}\nif ( enableCubeMap ) {\ncubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\n}\nif ( material == 5 ) { \nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( -wPos.x, wPos.yz ) );\n} else if ( material == 4 ) { \ngl_FragColor = vec4( 0.5*normalize( vNormal ) + vec3(0.5, 0.5, 0.5), mOpacity );\n} else if ( material == 3 ) { \nfloat w = 0.5;\ngl_FragColor = vec4( w, w, w, mOpacity );\n} else if ( material == 2 ) { \nvec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );",
q=[e?"#define MAX_DIR_LIGHTS "+e:"",k?"#define MAX_POINT_LIGHTS "+k:"","uniform int material;\nuniform bool enableMap;\nuniform bool enableCubeMap;\nuniform bool mixEnvMap;\nuniform samplerCube tCube;\nuniform float mReflectivity;\nuniform sampler2D tMap;\nuniform vec4 mColor;\nuniform float mOpacity;\nuniform vec4 mAmbient;\nuniform vec4 mSpecular;\nuniform float mShininess;\nuniform float m2Near;\nuniform float mFarPlusNear;\nuniform float mFarMinusNear;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;",
e?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",k?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform vec3 cameraPosition;\nvoid main() {\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nvec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nif ( enableMap ) {\nmapColor = texture2D( tMap, vUv );\n}\nif ( enableCubeMap ) {\ncubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\n}\nif ( material == 5 ) { \nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( -wPos.x, wPos.yz ) );\n} else if ( material == 4 ) { \ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, mOpacity );\n} else if ( material == 3 ) { \nfloat w = 0.5;\ngl_FragColor = vec4( w, w, w, mOpacity );\n} else if ( material == 2 ) { \nvec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );",
k?"vec4 pointDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );":"",k?"vec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",k?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",k?"vec3 pointVector = normalize( vPointLightVector[ i ] );":"",k?"vec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );":"",k?"float pointDotNormalHalf = dot( normal, pointHalfVector );":"",k?"float pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );":"",k?"float pointSpecularWeight = 0.0;":"",k?"if ( pointDotNormalHalf >= 0.0 )":
"",k?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",k?"pointDiffuse += mColor * pointDiffuseWeight;":"",k?"pointSpecular += mSpecular * pointSpecularWeight;":"",k?"}":"",f?"vec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );":"",f?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",f?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",f?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",f?"vec3 dirVector = normalize( lDirection.xyz );":"",f?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );":
"",f?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",f?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",f?"float dirSpecularWeight = 0.0;":"",f?"if ( dirDotNormalHalf >= 0.0 )":"",f?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",f?"dirDiffuse += mColor * dirDiffuseWeight;":"",f?"dirSpecular += mSpecular * dirSpecularWeight;":"",f?"}":"","vec4 totalLight = mAmbient;",f?"totalLight += dirDiffuse + dirSpecular;":"",k?"totalLight += pointDiffuse + pointSpecular;":
"",k?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",k?"pointDiffuse += mColor * pointDiffuseWeight;":"",k?"pointSpecular += mSpecular * pointSpecularWeight;":"",k?"}":"",e?"vec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",e?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",e?"vec3 dirVector = normalize( lDirection.xyz );":"",e?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );":
"",e?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",e?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",e?"float dirSpecularWeight = 0.0;":"",e?"if ( dirDotNormalHalf >= 0.0 )":"",e?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",e?"dirDiffuse += mColor * dirDiffuseWeight;":"",e?"dirSpecular += mSpecular * dirSpecularWeight;":"",e?"}":"","vec4 totalLight = mAmbient;",e?"totalLight += dirDiffuse + dirSpecular;":"",k?"totalLight += pointDiffuse + pointSpecular;":
"","if ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n} else if ( material == 1 ) {\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mColor.rgb * mapColor.rgb * vLightWeighting, cubeColor.rgb, mReflectivity ), mColor.a * mapColor.a );\n} else {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n}\n} else {\nif ( mixEnvMap ) {\ngl_FragColor = mix( mColor * mapColor, cubeColor, mReflectivity );\n} else {\ngl_FragColor = mColor * mapColor * cubeColor;\n}\n}\n}"].join("\n");
e=b(p,e);c.useProgram(e);j(e,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract","m2Near","mFarPlusNear","mFarMinusNear"]);f&&j(e,["directionalLightNumber","directionalLightColor","directionalLightDirection"]);k&&j(e,["pointLightNumber","pointLightColor",
"pointLightPosition"]);c.uniform1i(e.uniforms.enableMap,0);c.uniform1i(e.uniforms.tMap,0);c.uniform1i(e.uniforms.enableCubeMap,0);c.uniform1i(e.uniforms.tCube,1);c.uniform1i(e.uniforms.mixEnvMap,0);c.uniform1i(e.uniforms.useRefract,0);n(e,["position","normal","uv"]);return e}(a.directional,a.point);this.setSize=function(f,k){o.width=f;o.height=k;c.viewport(0,0,o.width,o.height)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.setupLights=function(f,k){var e,p,h,i,s,r=[],
M=[],A=[];i=[];s=[];c.uniform1i(f.uniforms.enableLighting,k.length);e=0;for(p=k.length;e<p;e++){h=k[e];if(h instanceof THREE.AmbientLight)r.push(h);else if(h instanceof THREE.DirectionalLight)A.push(h);else h instanceof THREE.PointLight&&M.push(h)}e=h=i=s=0;for(p=r.length;e<p;e++){h+=r[e].color.r;i+=r[e].color.g;s+=r[e].color.b}c.uniform3f(f.uniforms.ambientLightColor,h,i,s);i=[];s=[];e=0;for(p=A.length;e<p;e++){h=A[e];i.push(h.color.r*h.intensity);i.push(h.color.g*h.intensity);i.push(h.color.b*h.intensity);
s.push(h.position.x);s.push(h.position.y);s.push(h.position.z)}if(A.length){c.uniform1i(f.uniforms.directionalLightNumber,A.length);c.uniform3fv(f.uniforms.directionalLightDirection,s);c.uniform3fv(f.uniforms.directionalLightColor,i)}i=[];s=[];e=0;for(p=M.length;e<p;e++){h=M[e];i.push(h.color.r*h.intensity);i.push(h.color.g*h.intensity);i.push(h.color.b*h.intensity);s.push(h.position.x);s.push(h.position.y);s.push(h.position.z)}if(M.length){c.uniform1i(f.uniforms.pointLightNumber,M.length);c.uniform3fv(f.uniforms.pointLightPosition,
s);c.uniform3fv(f.uniforms.pointLightColor,i)}};this.createBuffers=function(f,k){var e,p,h,i,s,r,M,A,H=[],Q=[],u=[],R=[],y=[],z=0,E=f.geometry.geometryChunks[k],W;h=false;e=0;for(p=f.material.length;e<p;e++){meshMaterial=f.material[e];if(meshMaterial instanceof THREE.MeshFaceMaterial){s=0;for(W=E.material.length;s<W;s++)if(E.material[s]&&E.material[s].shading!=undefined&&E.material[s].shading==THREE.SmoothShading){h=true;break}}else if(meshMaterial&&meshMaterial.shading!=undefined&&meshMaterial.shading==
THREE.SmoothShading){h=true;break}if(h)break}W=h;e=0;for(p=E.faces.length;e<p;e++){h=E.faces[e];i=f.geometry.faces[h];s=i.vertexNormals;faceNormal=i.normal;h=f.geometry.uvs[h];if(i instanceof THREE.Face3){r=f.geometry.vertices[i.a].position;M=f.geometry.vertices[i.b].position;A=f.geometry.vertices[i.c].position;u.push(r.x,r.y,r.z);u.push(M.x,M.y,M.z);u.push(A.x,A.y,A.z);if(s.length==3&&W)for(i=0;i<3;i++)R.push(s[i].x,s[i].y,s[i].z);else for(i=0;i<3;i++)R.push(faceNormal.x,faceNormal.y,faceNormal.z);
if(h)for(i=0;i<3;i++)y.push(h[i].u,h[i].v);H.push(z,z+1,z+2);Q.push(z,z+1);Q.push(z,z+2);Q.push(z+1,z+2);z+=3}else if(i instanceof THREE.Face4){r=f.geometry.vertices[i.a].position;M=f.geometry.vertices[i.b].position;A=f.geometry.vertices[i.c].position;i=f.geometry.vertices[i.d].position;u.push(r.x,r.y,r.z);u.push(M.x,M.y,M.z);u.push(A.x,A.y,A.z);u.push(i.x,i.y,i.z);if(s.length==4&&W)for(i=0;i<4;i++)R.push(s[i].x,s[i].y,s[i].z);else for(i=0;i<4;i++)R.push(faceNormal.x,faceNormal.y,faceNormal.z);if(h)for(i=
0;i<4;i++)y.push(h[i].u,h[i].v);H.push(z,z+1,z+2);H.push(z,z+2,z+3);Q.push(z,z+1);Q.push(z,z+2);Q.push(z,z+3);Q.push(z+1,z+2);Q.push(z+2,z+3);z+=4}}if(u.length){E.__webGLVertexBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,E.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(u),c.STATIC_DRAW);E.__webGLNormalBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,E.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(R),c.STATIC_DRAW);if(y.length>0){E.__webGLUVBuffer=c.createBuffer();
c.bindBuffer(c.ARRAY_BUFFER,E.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(y),c.STATIC_DRAW)}E.__webGLFaceBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,E.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(H),c.STATIC_DRAW);E.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,E.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(Q),c.STATIC_DRAW);E.__webGLFaceCount=H.length;E.__webGLLineCount=Q.length}};this.renderBuffer=
function(f,k,e,p){var h,i,s,r,M,A,H,Q,u;if(e instanceof THREE.MeshShaderMaterial){if(!e.program){e.program=b(e.fragment_shader,e.vertex_shader);H=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(u in e.uniforms)H.push(u);j(e.program,H);n(e.program,["position","normal","uv"])}u=e.program}else u=D;if(u!=F){c.useProgram(u);F=u}u==D&&this.setupLights(u,k);this.loadCamera(u,f);this.loadMatrices(u);if(e instanceof THREE.MeshShaderMaterial){s=e.wireframe;
r=e.wireframe_linewidth;f=u;k=e.uniforms;var R;for(h in k){Q=k[h].type;H=k[h].value;R=f.uniforms[h];if(Q=="i")c.uniform1i(R,H);else if(Q=="f")c.uniform1f(R,H);else if(Q=="v3")c.uniform3f(R,H.x,H.y,H.z);else if(Q=="c")c.uniform3f(R,H.r,H.g,H.b);else if(Q=="t"){c.uniform1i(R,H);if(Q=k[h].texture)Q.image instanceof Array&&Q.image.length==6?d(Q,H):g(Q,H)}}}if(e instanceof THREE.MeshPhongMaterial||e instanceof THREE.MeshLambertMaterial||e instanceof THREE.MeshBasicMaterial){h=e.color;i=e.opacity;s=e.wireframe;
r=e.wireframe_linewidth;M=e.map;A=e.env_map;k=e.combine==THREE.MixOperation;f=e.reflectivity;Q=e.env_map&&e.env_map.mapping instanceof THREE.CubeRefractionMapping;H=e.refraction_ratio;c.uniform4f(u.uniforms.mColor,h.r*i,h.g*i,h.b*i,i);c.uniform1i(u.uniforms.mixEnvMap,k);c.uniform1f(u.uniforms.mReflectivity,f);c.uniform1i(u.uniforms.useRefract,Q);c.uniform1f(u.uniforms.mRefractionRatio,H)}if(e instanceof THREE.MeshNormalMaterial){i=e.opacity;c.uniform1f(u.uniforms.mOpacity,i);c.uniform1i(u.uniforms.material,
4)}else if(e instanceof THREE.MeshDepthMaterial){i=e.opacity;s=e.wireframe;r=e.wireframe_linewidth;c.uniform1f(u.uniforms.mOpacity,i);c.uniform1f(u.uniforms.m2Near,e.__2near);c.uniform1f(u.uniforms.mFarPlusNear,e.__farPlusNear);c.uniform1f(u.uniforms.mFarMinusNear,e.__farMinusNear);c.uniform1i(u.uniforms.material,3)}else if(e instanceof THREE.MeshPhongMaterial){h=e.ambient;f=e.specular;e=e.shininess;c.uniform4f(u.uniforms.mAmbient,h.r,h.g,h.b,i);c.uniform4f(u.uniforms.mSpecular,f.r,f.g,f.b,i);c.uniform1f(u.uniforms.mShininess,
e);c.uniform1i(u.uniforms.material,2)}else if(e instanceof THREE.MeshLambertMaterial)c.uniform1i(u.uniforms.material,1);else if(e instanceof THREE.MeshBasicMaterial)c.uniform1i(u.uniforms.material,0);else if(e instanceof THREE.MeshCubeMaterial){c.uniform1i(u.uniforms.material,5);A=e.env_map}if(M){g(M,0);c.uniform1i(u.uniforms.tMap,0);c.uniform1i(u.uniforms.enableMap,1)}else c.uniform1i(u.uniforms.enableMap,0);if(A){d(A,1);c.uniform1i(u.uniforms.tCube,1);c.uniform1i(u.uniforms.enableCubeMap,1)}else c.uniform1i(u.uniforms.enableCubeMap,
0);i=u.attributes;c.bindBuffer(c.ARRAY_BUFFER,p.__webGLVertexBuffer);c.vertexAttribPointer(i.position,3,c.FLOAT,false,0,0);c.bindBuffer(c.ARRAY_BUFFER,p.__webGLNormalBuffer);c.vertexAttribPointer(i.normal,3,c.FLOAT,false,0,0);if(i.uv>=0)if(p.__webGLUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,p.__webGLUVBuffer);c.enableVertexAttribArray(i.uv);c.vertexAttribPointer(i.uv,2,c.FLOAT,false,0,0)}else c.disableVertexAttribArray(i.uv);if(s){c.lineWidth(r);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,p.__webGLLineBuffer);
c.drawElements(c.LINES,p.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,p.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,p.__webGLFaceCount,c.UNSIGNED_SHORT,0)}};this.renderPass=function(f,k,e,p,h,i){var s,r,M,A,H;M=0;for(A=e.material.length;M<A;M++){s=e.material[M];if(s instanceof THREE.MeshFaceMaterial){s=0;for(r=p.material.length;s<r;s++)if((H=p.material[s])&&H.blending==h&&H.opacity<1==i){this.setBlending(H.blending);this.renderBuffer(f,k,H,p)}}else if((H=s)&&H.blending==
h&&H.opacity<1==i){this.setBlending(H.blending);this.renderBuffer(f,k,H,p)}}};this.render=function(f,k){var e,p,h,i,s=f.lights;this.initWebGLObjects(f);this.autoClear&&this.clear();k.autoUpdateMatrix&&k.updateMatrix();e=0;for(p=f.__webGLObjects.length;e<p;e++){h=f.__webGLObjects[e];i=h.object;h=h.buffer;if(i.visible){this.setupMatrices(i,k);this.renderPass(k,s,i,h,THREE.NormalBlending,false)}}e=0;for(p=f.__webGLObjects.length;e<p;e++){h=f.__webGLObjects[e];i=h.object;h=h.buffer;if(i.visible){this.setupMatrices(i,
k);this.renderPass(k,s,i,h,THREE.AdditiveBlending,false);this.renderPass(k,s,i,h,THREE.SubtractiveBlending,false);this.renderPass(k,s,i,h,THREE.AdditiveBlending,true);this.renderPass(k,s,i,h,THREE.SubtractiveBlending,true);this.renderPass(k,s,i,h,THREE.NormalBlending,true)}}};this.initWebGLObjects=function(f){var k,e,p,h,i,s;if(!f.__webGLObjects){f.__webGLObjects=[];f.__webGLObjectsMap={}}k=0;for(e=f.objects.length;k<e;k++){p=f.objects[k];if(f.__webGLObjectsMap[p.id]==undefined)f.__webGLObjectsMap[p.id]=
{};s=f.__webGLObjectsMap[p.id];if(p instanceof THREE.Mesh)for(i in p.geometry.geometryChunks){h=p.geometry.geometryChunks[i];h.__webGLVertexBuffer||this.createBuffers(p,i);if(s[i]==undefined){h={buffer:h,object:p};f.__webGLObjects.push(h);s[i]=1}}}};this.removeObject=function(f,k){var e,p;for(e=f.__webGLObjects.length-1;e>=0;e--){p=f.__webGLObjects[e].object;k==p&&f.__webGLObjects.splice(e,1)}};this.setupMatrices=function(f,k){f.autoUpdateMatrix&&f.updateMatrix();w.multiply(k.matrix,f.matrix);I.set(k.matrix.flatten());
G.set(w.flatten());L.set(k.projectionMatrix.flatten());x=THREE.Matrix4.makeInvert3x3(w).transpose();N.set(x.m);O.set(f.matrix.flatten())};this.loadMatrices=function(f){c.uniformMatrix4fv(f.uniforms.viewMatrix,false,I);c.uniformMatrix4fv(f.uniforms.modelViewMatrix,false,G);c.uniformMatrix4fv(f.uniforms.projectionMatrix,false,L);c.uniformMatrix3fv(f.uniforms.normalMatrix,false,N);c.uniformMatrix4fv(f.uniforms.objectMatrix,false,O)};this.loadCamera=function(f,k){c.uniform3f(f.uniforms.cameraPosition,
k.position.x,k.position.y,k.position.z)};this.setBlending=function(f){switch(f){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(f,k){if(f){!k||k=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(f=="back")c.cullFace(c.BACK);else f=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);
c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)}};THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterial=this.meshMaterial=null;this.overdraw=false;this.uvs=[null,null,null]};
THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.material=null};
g=b(q,g);c.useProgram(g);j(g,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract","m2Near","mFarPlusNear","mFarMinusNear"]);e&&j(g,["directionalLightNumber","directionalLightColor","directionalLightDirection"]);k&&j(g,["pointLightNumber","pointLightColor",
"pointLightPosition"]);c.uniform1i(g.uniforms.enableMap,0);c.uniform1i(g.uniforms.tMap,0);c.uniform1i(g.uniforms.enableCubeMap,0);c.uniform1i(g.uniforms.tCube,1);c.uniform1i(g.uniforms.mixEnvMap,0);c.uniform1i(g.uniforms.useRefract,0);m(g,["position","normal","uv"]);return g}(a.directional,a.point);this.setSize=function(e,k){o.width=e;o.height=k;c.viewport(0,0,o.width,o.height)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.setupLights=function(e,k){var g,q,h,i,r,p=[],
D=[],w=[];i=[];r=[];c.uniform1i(e.uniforms.enableLighting,k.length);g=0;for(q=k.length;g<q;g++){h=k[g];if(h instanceof THREE.AmbientLight)p.push(h);else if(h instanceof THREE.DirectionalLight)w.push(h);else h instanceof THREE.PointLight&&D.push(h)}g=h=i=r=0;for(q=p.length;g<q;g++){h+=p[g].color.r;i+=p[g].color.g;r+=p[g].color.b}c.uniform3f(e.uniforms.ambientLightColor,h,i,r);i=[];r=[];g=0;for(q=w.length;g<q;g++){h=w[g];i.push(h.color.r*h.intensity);i.push(h.color.g*h.intensity);i.push(h.color.b*h.intensity);
r.push(h.position.x);r.push(h.position.y);r.push(h.position.z)}if(w.length){c.uniform1i(e.uniforms.directionalLightNumber,w.length);c.uniform3fv(e.uniforms.directionalLightDirection,r);c.uniform3fv(e.uniforms.directionalLightColor,i)}i=[];r=[];g=0;for(q=D.length;g<q;g++){h=D[g];i.push(h.color.r*h.intensity);i.push(h.color.g*h.intensity);i.push(h.color.b*h.intensity);r.push(h.position.x);r.push(h.position.y);r.push(h.position.z)}if(D.length){c.uniform1i(e.uniforms.pointLightNumber,D.length);c.uniform3fv(e.uniforms.pointLightPosition,
r);c.uniform3fv(e.uniforms.pointLightColor,i)}};this.createBuffers=function(e,k){var g,q,h,i,r,p,D,w,I,S=[],t=[],O=[],B=[],P=[],Q=[],K=0,y=e.geometry.geometryChunks[k],A;h=false;g=0;for(q=e.material.length;g<q;g++){meshMaterial=e.material[g];if(meshMaterial instanceof THREE.MeshFaceMaterial){r=0;for(A=y.material.length;r<A;r++)if(y.material[r]&&y.material[r].shading!=undefined&&y.material[r].shading==THREE.SmoothShading){h=true;break}}else if(meshMaterial&&meshMaterial.shading!=undefined&&meshMaterial.shading==
THREE.SmoothShading){h=true;break}if(h)break}A=h;g=0;for(q=y.faces.length;g<q;g++){h=y.faces[g];i=e.geometry.faces[h];r=i.vertexNormals;faceNormal=i.normal;h=e.geometry.uvs[h];if(i instanceof THREE.Face3){p=e.geometry.vertices[i.a].position;D=e.geometry.vertices[i.b].position;w=e.geometry.vertices[i.c].position;O.push(p.x,p.y,p.z);O.push(D.x,D.y,D.z);O.push(w.x,w.y,w.z);if(e.geometry.hasTangents){p=e.geometry.vertices[i.a].tangent;D=e.geometry.vertices[i.b].tangent;w=e.geometry.vertices[i.c].tangent;
P.push(p.x,p.y,p.z,p.w);P.push(D.x,D.y,D.z,D.w);P.push(w.x,w.y,w.z,w.w)}if(r.length==3&&A)for(i=0;i<3;i++)B.push(r[i].x,r[i].y,r[i].z);else for(i=0;i<3;i++)B.push(faceNormal.x,faceNormal.y,faceNormal.z);if(h)for(i=0;i<3;i++)Q.push(h[i].u,h[i].v);S.push(K,K+1,K+2);t.push(K,K+1);t.push(K,K+2);t.push(K+1,K+2);K+=3}else if(i instanceof THREE.Face4){p=e.geometry.vertices[i.a].position;D=e.geometry.vertices[i.b].position;w=e.geometry.vertices[i.c].position;I=e.geometry.vertices[i.d].position;O.push(p.x,
p.y,p.z);O.push(D.x,D.y,D.z);O.push(w.x,w.y,w.z);O.push(I.x,I.y,I.z);if(e.geometry.hasTangents){p=e.geometry.vertices[i.a].tangent;D=e.geometry.vertices[i.b].tangent;w=e.geometry.vertices[i.c].tangent;i=e.geometry.vertices[i.d].tangent;P.push(p.x,p.y,p.z,p.w);P.push(D.x,D.y,D.z,D.w);P.push(w.x,w.y,w.z,w.w);P.push(i.x,i.y,i.z,i.w)}if(r.length==4&&A)for(i=0;i<4;i++)B.push(r[i].x,r[i].y,r[i].z);else for(i=0;i<4;i++)B.push(faceNormal.x,faceNormal.y,faceNormal.z);if(h)for(i=0;i<4;i++)Q.push(h[i].u,h[i].v);
S.push(K,K+1,K+2);S.push(K,K+2,K+3);t.push(K,K+1);t.push(K,K+2);t.push(K,K+3);t.push(K+1,K+2);t.push(K+2,K+3);K+=4}}if(O.length){y.__webGLVertexBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,y.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(O),c.STATIC_DRAW);y.__webGLNormalBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,y.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(B),c.STATIC_DRAW);if(e.geometry.hasTangents){y.__webGLTangentBuffer=c.createBuffer();
c.bindBuffer(c.ARRAY_BUFFER,y.__webGLTangentBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(P),c.STATIC_DRAW)}if(Q.length>0){y.__webGLUVBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,y.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(Q),c.STATIC_DRAW)}y.__webGLFaceBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,y.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(S),c.STATIC_DRAW);y.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,
y.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(t),c.STATIC_DRAW);y.__webGLFaceCount=S.length;y.__webGLLineCount=t.length}};this.renderBuffer=function(e,k,g,q){var h,i,r,p,D,w,I,S,t;if(g instanceof THREE.MeshShaderMaterial){if(!g.program){g.program=b(g.fragment_shader,g.vertex_shader);I=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(t in g.uniforms)I.push(t);j(g.program,I);m(g.program,["position","normal","uv","tangent"])}t=
g.program}else t=C;if(t!=E){c.useProgram(t);E=t}t==C&&this.setupLights(t,k);this.loadCamera(t,e);this.loadMatrices(t);if(g instanceof THREE.MeshShaderMaterial){r=g.wireframe;p=g.wireframe_linewidth;e=t;k=g.uniforms;var O;for(h in k){S=k[h].type;I=k[h].value;O=e.uniforms[h];if(S=="i")c.uniform1i(O,I);else if(S=="f")c.uniform1f(O,I);else if(S=="v3")c.uniform3f(O,I.x,I.y,I.z);else if(S=="c")c.uniform3f(O,I.r,I.g,I.b);else if(S=="t"){c.uniform1i(O,I);if(S=k[h].texture)S.image instanceof Array&&S.image.length==
6?d(S,I):f(S,I)}}}if(g instanceof THREE.MeshPhongMaterial||g instanceof THREE.MeshLambertMaterial||g instanceof THREE.MeshBasicMaterial){h=g.color;i=g.opacity;r=g.wireframe;p=g.wireframe_linewidth;D=g.map;w=g.env_map;k=g.combine==THREE.MixOperation;e=g.reflectivity;S=g.env_map&&g.env_map.mapping instanceof THREE.CubeRefractionMapping;I=g.refraction_ratio;c.uniform4f(t.uniforms.mColor,h.r*i,h.g*i,h.b*i,i);c.uniform1i(t.uniforms.mixEnvMap,k);c.uniform1f(t.uniforms.mReflectivity,e);c.uniform1i(t.uniforms.useRefract,
S);c.uniform1f(t.uniforms.mRefractionRatio,I)}if(g instanceof THREE.MeshNormalMaterial){i=g.opacity;c.uniform1f(t.uniforms.mOpacity,i);c.uniform1i(t.uniforms.material,4)}else if(g instanceof THREE.MeshDepthMaterial){i=g.opacity;r=g.wireframe;p=g.wireframe_linewidth;c.uniform1f(t.uniforms.mOpacity,i);c.uniform1f(t.uniforms.m2Near,g.__2near);c.uniform1f(t.uniforms.mFarPlusNear,g.__farPlusNear);c.uniform1f(t.uniforms.mFarMinusNear,g.__farMinusNear);c.uniform1i(t.uniforms.material,3)}else if(g instanceof
THREE.MeshPhongMaterial){h=g.ambient;e=g.specular;g=g.shininess;c.uniform4f(t.uniforms.mAmbient,h.r,h.g,h.b,i);c.uniform4f(t.uniforms.mSpecular,e.r,e.g,e.b,i);c.uniform1f(t.uniforms.mShininess,g);c.uniform1i(t.uniforms.material,2)}else if(g instanceof THREE.MeshLambertMaterial)c.uniform1i(t.uniforms.material,1);else if(g instanceof THREE.MeshBasicMaterial)c.uniform1i(t.uniforms.material,0);else if(g instanceof THREE.MeshCubeMaterial){c.uniform1i(t.uniforms.material,5);w=g.env_map}if(D){f(D,0);c.uniform1i(t.uniforms.tMap,
0);c.uniform1i(t.uniforms.enableMap,1)}else c.uniform1i(t.uniforms.enableMap,0);if(w){d(w,1);c.uniform1i(t.uniforms.tCube,1);c.uniform1i(t.uniforms.enableCubeMap,1)}else c.uniform1i(t.uniforms.enableCubeMap,0);i=t.attributes;c.bindBuffer(c.ARRAY_BUFFER,q.__webGLVertexBuffer);c.vertexAttribPointer(i.position,3,c.FLOAT,false,0,0);c.bindBuffer(c.ARRAY_BUFFER,q.__webGLNormalBuffer);c.vertexAttribPointer(i.normal,3,c.FLOAT,false,0,0);if(i.tangent>=0){c.bindBuffer(c.ARRAY_BUFFER,q.__webGLTangentBuffer);
c.vertexAttribPointer(i.tangent,4,c.FLOAT,false,0,0)}if(i.uv>=0)if(q.__webGLUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,q.__webGLUVBuffer);c.enableVertexAttribArray(i.uv);c.vertexAttribPointer(i.uv,2,c.FLOAT,false,0,0)}else c.disableVertexAttribArray(i.uv);if(r){c.lineWidth(p);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,q.__webGLLineBuffer);c.drawElements(c.LINES,q.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,q.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,q.__webGLFaceCount,c.UNSIGNED_SHORT,
0)}};this.renderPass=function(e,k,g,q,h,i){var r,p,D,w,I;D=0;for(w=g.material.length;D<w;D++){r=g.material[D];if(r instanceof THREE.MeshFaceMaterial){r=0;for(p=q.material.length;r<p;r++)if((I=q.material[r])&&I.blending==h&&I.opacity<1==i){this.setBlending(I.blending);this.renderBuffer(e,k,I,q)}}else if((I=r)&&I.blending==h&&I.opacity<1==i){this.setBlending(I.blending);this.renderBuffer(e,k,I,q)}}};this.render=function(e,k){var g,q,h,i,r=e.lights;this.initWebGLObjects(e);this.autoClear&&this.clear();
k.autoUpdateMatrix&&k.updateMatrix();g=0;for(q=e.__webGLObjects.length;g<q;g++){h=e.__webGLObjects[g];i=h.object;h=h.buffer;if(i.visible){this.setupMatrices(i,k);this.renderPass(k,r,i,h,THREE.NormalBlending,false)}}g=0;for(q=e.__webGLObjects.length;g<q;g++){h=e.__webGLObjects[g];i=h.object;h=h.buffer;if(i.visible){this.setupMatrices(i,k);this.renderPass(k,r,i,h,THREE.AdditiveBlending,false);this.renderPass(k,r,i,h,THREE.SubtractiveBlending,false);this.renderPass(k,r,i,h,THREE.AdditiveBlending,true);
this.renderPass(k,r,i,h,THREE.SubtractiveBlending,true);this.renderPass(k,r,i,h,THREE.NormalBlending,true)}}};this.initWebGLObjects=function(e){var k,g,q,h,i,r;if(!e.__webGLObjects){e.__webGLObjects=[];e.__webGLObjectsMap={}}k=0;for(g=e.objects.length;k<g;k++){q=e.objects[k];if(e.__webGLObjectsMap[q.id]==undefined)e.__webGLObjectsMap[q.id]={};r=e.__webGLObjectsMap[q.id];if(q instanceof THREE.Mesh)for(i in q.geometry.geometryChunks){h=q.geometry.geometryChunks[i];h.__webGLVertexBuffer||this.createBuffers(q,
i);if(r[i]==undefined){h={buffer:h,object:q};e.__webGLObjects.push(h);r[i]=1}}}};this.removeObject=function(e,k){var g,q;for(g=e.__webGLObjects.length-1;g>=0;g--){q=e.__webGLObjects[g].object;k==q&&e.__webGLObjects.splice(g,1)}};this.setupMatrices=function(e,k){e.autoUpdateMatrix&&e.updateMatrix();x.multiply(k.matrix,e.matrix);H.set(k.matrix.flatten());G.set(x.flatten());J.set(k.projectionMatrix.flatten());z=THREE.Matrix4.makeInvert3x3(x).transpose();L.set(z.m);M.set(e.matrix.flatten())};this.loadMatrices=
function(e){c.uniformMatrix4fv(e.uniforms.viewMatrix,false,H);c.uniformMatrix4fv(e.uniforms.modelViewMatrix,false,G);c.uniformMatrix4fv(e.uniforms.projectionMatrix,false,J);c.uniformMatrix3fv(e.uniforms.normalMatrix,false,L);c.uniformMatrix4fv(e.uniforms.objectMatrix,false,M)};this.loadCamera=function(e,k){c.uniform3f(e.uniforms.cameraPosition,k.position.x,k.position.y,k.position.z)};this.setBlending=function(e){switch(e){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE);
break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(e,k){if(e){!k||k=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(e=="back")c.cullFace(c.BACK);else e=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)};this.supportsVertexTextures=function(){return c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterial=this.meshMaterial=null;this.overdraw=false;this.uvs=[null,null,null]};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};
THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.material=null};
+121 -116
View File
@@ -5,59 +5,62 @@ THREE.Color.prototype={setRGB:function(a,b,d){this.r=a;this.g=b;this.b=d;if(this
THREE.Vector2.prototype={set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x*
this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,b,d){this.x=a||0;this.y=b||0;this.z=d||0};
THREE.Vector3.prototype={set:function(a,b,d){this.x=a;this.y=b;this.z=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},
cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,d=this.y,g=this.z;this.x=d*a.z-g*a.y;this.y=g*a.x-b*a.z;this.z=b*a.y-d*a.x;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=
cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,d=this.y,f=this.z;this.x=d*a.z-f*a.y;this.y=f*a.x-b*a.z;this.z=b*a.y-d*a.x;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=
a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var b=this.x-a.x,d=this.y-a.y;a=this.z-a.z;return Math.sqrt(b*b+d*d+a*a)},distanceToSquared:function(a){var b=this.x-a.x,d=this.y-a.y;a=this.z-a.z;return b*b+d*d+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a=
Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}};
THREE.Vector4=function(a,b,d,g){this.x=a||0;this.y=b||0;this.z=d||0;this.w=g||1};
THREE.Vector4.prototype={set:function(a,b,d,g){this.x=a;this.y=b;this.z=d;this.w=g;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
THREE.Vector4=function(a,b,d,f){this.x=a||0;this.y=b||0;this.z=d||0;this.w=f||1};
THREE.Vector4.prototype={set:function(a,b,d,f){this.x=a;this.y=b;this.z=d;this.w=f;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
THREE.Ray.prototype={intersectScene:function(a){var b,d,g=a.objects,j=[];a=0;for(b=g.length;a<b;a++){d=g[a];if(d instanceof THREE.Mesh)j=j.concat(this.intersectObject(d))}j.sort(function(n,m){return n.distance-m.distance});return j},intersectObject:function(a){function b(L,N,O,v){v=v.clone().subSelf(N);O=O.clone().subSelf(N);var f=L.clone().subSelf(N);L=v.dot(v);N=v.dot(O);v=v.dot(f);var l=O.dot(O);O=O.dot(f);f=1/(L*l-N*N);l=(l*v-N*O)*f;L=(L*O-N*v)*f;return l>0&&L>0&&l+L<1}var d,g,j,n,m,k,o,c,F,D,
w,x=a.geometry,I=x.vertices,G=[];d=0;for(g=x.faces.length;d<g;d++){j=x.faces[d];D=this.origin.clone();w=this.direction.clone();n=a.matrix.multiplyVector3(I[j.a].position.clone());m=a.matrix.multiplyVector3(I[j.b].position.clone());k=a.matrix.multiplyVector3(I[j.c].position.clone());o=j instanceof THREE.Face4?a.matrix.multiplyVector3(I[j.d].position.clone()):null;c=a.rotationMatrix.multiplyVector3(j.normal.clone());F=w.dot(c);if(F<0){c=c.dot((new THREE.Vector3).sub(n,D))/F;D=D.addSelf(w.multiplyScalar(c));
if(j instanceof THREE.Face3){if(b(D,n,m,k)){j={distance:this.origin.distanceTo(D),point:D,face:j,object:a};G.push(j)}}else if(j instanceof THREE.Face4)if(b(D,n,m,o)||b(D,m,k,o)){j={distance:this.origin.distanceTo(D),point:D,face:j,object:a};G.push(j)}}}return G}};
THREE.Rectangle=function(){function a(){n=g-b;m=j-d}var b,d,g,j,n,m,k=true;this.getX=function(){return b};this.getY=function(){return d};this.getWidth=function(){return n};this.getHeight=function(){return m};this.getLeft=function(){return b};this.getTop=function(){return d};this.getRight=function(){return g};this.getBottom=function(){return j};this.set=function(o,c,F,D){k=false;b=o;d=c;g=F;j=D;a()};this.addPoint=function(o,c){if(k){k=false;b=o;d=c;g=o;j=c}else{b=Math.min(b,o);d=Math.min(d,c);g=Math.max(g,
o);j=Math.max(j,c)}a()};this.addRectangle=function(o){if(k){k=false;b=o.getLeft();d=o.getTop();g=o.getRight();j=o.getBottom()}else{b=Math.min(b,o.getLeft());d=Math.min(d,o.getTop());g=Math.max(g,o.getRight());j=Math.max(j,o.getBottom())}a()};this.inflate=function(o){b-=o;d-=o;g+=o;j+=o;a()};this.minSelf=function(o){b=Math.max(b,o.getLeft());d=Math.max(d,o.getTop());g=Math.min(g,o.getRight());j=Math.min(j,o.getBottom());a()};this.instersects=function(o){return Math.min(g,o.getRight())-Math.max(b,o.getLeft())>=
0&&Math.min(j,o.getBottom())-Math.max(d,o.getTop())>=0};this.empty=function(){k=true;j=g=d=b=0;a()};this.isEmpty=function(){return k};this.toString=function(){return"THREE.Rectangle ( left: "+b+", right: "+g+", top: "+d+", bottom: "+j+", width: "+n+", height: "+m+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}};
THREE.Ray.prototype={intersectScene:function(a){var b,d,f=a.objects,j=[];a=0;for(b=f.length;a<b;a++){d=f[a];if(d instanceof THREE.Mesh)j=j.concat(this.intersectObject(d))}j.sort(function(m,n){return m.distance-n.distance});return j},intersectObject:function(a){function b(J,L,M,u){u=u.clone().subSelf(L);M=M.clone().subSelf(L);var e=J.clone().subSelf(L);J=u.dot(u);L=u.dot(M);u=u.dot(e);var l=M.dot(M);M=M.dot(e);e=1/(J*l-L*L);l=(l*u-L*M)*e;J=(J*M-L*u)*e;return l>0&&J>0&&l+J<1}var d,f,j,m,n,k,o,c,E,C,
x,z=a.geometry,H=z.vertices,G=[];d=0;for(f=z.faces.length;d<f;d++){j=z.faces[d];C=this.origin.clone();x=this.direction.clone();m=a.matrix.multiplyVector3(H[j.a].position.clone());n=a.matrix.multiplyVector3(H[j.b].position.clone());k=a.matrix.multiplyVector3(H[j.c].position.clone());o=j instanceof THREE.Face4?a.matrix.multiplyVector3(H[j.d].position.clone()):null;c=a.rotationMatrix.multiplyVector3(j.normal.clone());E=x.dot(c);if(E<0){c=c.dot((new THREE.Vector3).sub(m,C))/E;C=C.addSelf(x.multiplyScalar(c));
if(j instanceof THREE.Face3){if(b(C,m,n,k)){j={distance:this.origin.distanceTo(C),point:C,face:j,object:a};G.push(j)}}else if(j instanceof THREE.Face4)if(b(C,m,n,o)||b(C,n,k,o)){j={distance:this.origin.distanceTo(C),point:C,face:j,object:a};G.push(j)}}}return G}};
THREE.Rectangle=function(){function a(){m=f-b;n=j-d}var b,d,f,j,m,n,k=true;this.getX=function(){return b};this.getY=function(){return d};this.getWidth=function(){return m};this.getHeight=function(){return n};this.getLeft=function(){return b};this.getTop=function(){return d};this.getRight=function(){return f};this.getBottom=function(){return j};this.set=function(o,c,E,C){k=false;b=o;d=c;f=E;j=C;a()};this.addPoint=function(o,c){if(k){k=false;b=o;d=c;f=o;j=c}else{b=Math.min(b,o);d=Math.min(d,c);f=Math.max(f,
o);j=Math.max(j,c)}a()};this.addRectangle=function(o){if(k){k=false;b=o.getLeft();d=o.getTop();f=o.getRight();j=o.getBottom()}else{b=Math.min(b,o.getLeft());d=Math.min(d,o.getTop());f=Math.max(f,o.getRight());j=Math.max(j,o.getBottom())}a()};this.inflate=function(o){b-=o;d-=o;f+=o;j+=o;a()};this.minSelf=function(o){b=Math.max(b,o.getLeft());d=Math.max(d,o.getTop());f=Math.min(f,o.getRight());j=Math.min(j,o.getBottom());a()};this.instersects=function(o){return Math.min(f,o.getRight())-Math.max(b,o.getLeft())>=
0&&Math.min(j,o.getBottom())-Math.max(d,o.getTop())>=0};this.empty=function(){k=true;j=f=d=b=0;a()};this.isEmpty=function(){return k};this.toString=function(){return"THREE.Rectangle ( left: "+b+", right: "+f+", top: "+d+", bottom: "+j+", width: "+m+", height: "+n+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}};
THREE.Matrix4=function(){};
THREE.Matrix4.prototype={n11:1,n12:0,n13:0,n14:0,n21:0,n22:1,n23:0,n24:0,n31:0,n32:0,n33:1,n34:0,n41:0,n42:0,n43:0,n44:1,identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=
a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44},lookAt:function(a,b,d){var g=new THREE.Vector3,j=new THREE.Vector3,n=new THREE.Vector3;n.sub(a,b).normalize();g.cross(d,n).normalize();j.cross(n,g).normalize();this.n11=g.x;this.n12=g.y;this.n13=g.z;this.n14=-g.dot(a);this.n21=j.x;this.n22=j.y;this.n23=j.z;this.n24=-j.dot(a);this.n31=n.x;this.n32=n.y;this.n33=n.z;this.n34=-n.dot(a);this.n43=this.n42=this.n41=0;this.n44=1},multiplyVector3:function(a){var b=a.x,d=a.y,g=a.z,j=1/(this.n41*b+this.n42*
d+this.n43*g+this.n44);a.x=(this.n11*b+this.n12*d+this.n13*g+this.n14)*j;a.y=(this.n21*b+this.n22*d+this.n23*g+this.n24)*j;a.z=(this.n31*b+this.n32*d+this.n33*g+this.n34)*j;return a},multiplyVector4:function(a){var b=a.x,d=a.y,g=a.z,j=a.w;a.x=this.n11*b+this.n12*d+this.n13*g+this.n14*j;a.y=this.n21*b+this.n22*d+this.n23*g+this.n24*j;a.z=this.n31*b+this.n32*d+this.n33*g+this.n34*j;a.w=this.n41*b+this.n42*d+this.n43*g+this.n44*j;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*
a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var d=a.n11,g=a.n12,j=a.n13,n=a.n14,m=a.n21,k=a.n22,o=a.n23,c=a.n24,F=a.n31,D=a.n32,w=a.n33,x=a.n34,I=a.n41,G=a.n42,L=a.n43,N=a.n44,O=b.n11,v=b.n12,f=b.n13,l=b.n14,e=b.n21,q=b.n22,h=b.n23,i=b.n24,s=b.n31,r=b.n32,M=b.n33,B=b.n34,H=b.n41,Q=b.n42,u=b.n43,
R=b.n44;this.n11=d*O+g*e+j*s+n*H;this.n12=d*v+g*q+j*r+n*Q;this.n13=d*f+g*h+j*M+n*u;this.n14=d*l+g*i+j*B+n*R;this.n21=m*O+k*e+o*s+c*H;this.n22=m*v+k*q+o*r+c*Q;this.n23=m*f+k*h+o*M+c*u;this.n24=m*l+k*i+o*B+c*R;this.n31=F*O+D*e+w*s+x*H;this.n32=F*v+D*q+w*r+x*Q;this.n33=F*f+D*h+w*M+x*u;this.n34=F*l+D*i+w*B+x*R;this.n41=I*O+G*e+L*s+N*H;this.n42=I*v+G*q+L*r+N*Q;this.n43=I*f+G*h+L*M+N*u;this.n44=I*l+G*i+L*B+N*R},multiplySelf:function(a){var b=this.n11,d=this.n12,g=this.n13,j=this.n14,n=this.n21,m=this.n22,
k=this.n23,o=this.n24,c=this.n31,F=this.n32,D=this.n33,w=this.n34,x=this.n41,I=this.n42,G=this.n43,L=this.n44;this.n11=b*a.n11+d*a.n21+g*a.n31+j*a.n41;this.n12=b*a.n12+d*a.n22+g*a.n32+j*a.n42;this.n13=b*a.n13+d*a.n23+g*a.n33+j*a.n43;this.n14=b*a.n14+d*a.n24+g*a.n34+j*a.n44;this.n21=n*a.n11+m*a.n21+k*a.n31+o*a.n41;this.n22=n*a.n12+m*a.n22+k*a.n32+o*a.n42;this.n23=n*a.n13+m*a.n23+k*a.n33+o*a.n43;this.n24=n*a.n14+m*a.n24+k*a.n34+o*a.n44;this.n31=c*a.n11+F*a.n21+D*a.n31+w*a.n41;this.n32=c*a.n12+F*a.n22+
D*a.n32+w*a.n42;this.n33=c*a.n13+F*a.n23+D*a.n33+w*a.n43;this.n34=c*a.n14+F*a.n24+D*a.n34+w*a.n44;this.n41=x*a.n11+I*a.n21+G*a.n31+L*a.n41;this.n42=x*a.n12+I*a.n22+G*a.n32+L*a.n42;this.n43=x*a.n13+I*a.n23+G*a.n33+L*a.n43;this.n44=x*a.n14+I*a.n24+G*a.n34+L*a.n44},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a},determinant:function(){return this.n14*
a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44},lookAt:function(a,b,d){var f=new THREE.Vector3,j=new THREE.Vector3,m=new THREE.Vector3;m.sub(a,b).normalize();f.cross(d,m).normalize();j.cross(m,f).normalize();this.n11=f.x;this.n12=f.y;this.n13=f.z;this.n14=-f.dot(a);this.n21=j.x;this.n22=j.y;this.n23=j.z;this.n24=-j.dot(a);this.n31=m.x;this.n32=m.y;this.n33=m.z;this.n34=-m.dot(a);this.n43=this.n42=this.n41=0;this.n44=1},multiplyVector3:function(a){var b=a.x,d=a.y,f=a.z,j=1/(this.n41*b+this.n42*
d+this.n43*f+this.n44);a.x=(this.n11*b+this.n12*d+this.n13*f+this.n14)*j;a.y=(this.n21*b+this.n22*d+this.n23*f+this.n24)*j;a.z=(this.n31*b+this.n32*d+this.n33*f+this.n34)*j;return a},multiplyVector4:function(a){var b=a.x,d=a.y,f=a.z,j=a.w;a.x=this.n11*b+this.n12*d+this.n13*f+this.n14*j;a.y=this.n21*b+this.n22*d+this.n23*f+this.n24*j;a.z=this.n31*b+this.n32*d+this.n33*f+this.n34*j;a.w=this.n41*b+this.n42*d+this.n43*f+this.n44*j;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*
a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var d=a.n11,f=a.n12,j=a.n13,m=a.n14,n=a.n21,k=a.n22,o=a.n23,c=a.n24,E=a.n31,C=a.n32,x=a.n33,z=a.n34,H=a.n41,G=a.n42,J=a.n43,L=a.n44,M=b.n11,u=b.n12,e=b.n13,l=b.n14,g=b.n21,q=b.n22,h=b.n23,i=b.n24,s=b.n31,p=b.n32,D=b.n33,w=b.n34,I=b.n41,S=b.n42,t=b.n43,
O=b.n44;this.n11=d*M+f*g+j*s+m*I;this.n12=d*u+f*q+j*p+m*S;this.n13=d*e+f*h+j*D+m*t;this.n14=d*l+f*i+j*w+m*O;this.n21=n*M+k*g+o*s+c*I;this.n22=n*u+k*q+o*p+c*S;this.n23=n*e+k*h+o*D+c*t;this.n24=n*l+k*i+o*w+c*O;this.n31=E*M+C*g+x*s+z*I;this.n32=E*u+C*q+x*p+z*S;this.n33=E*e+C*h+x*D+z*t;this.n34=E*l+C*i+x*w+z*O;this.n41=H*M+G*g+J*s+L*I;this.n42=H*u+G*q+J*p+L*S;this.n43=H*e+G*h+J*D+L*t;this.n44=H*l+G*i+J*w+L*O},multiplySelf:function(a){var b=this.n11,d=this.n12,f=this.n13,j=this.n14,m=this.n21,n=this.n22,
k=this.n23,o=this.n24,c=this.n31,E=this.n32,C=this.n33,x=this.n34,z=this.n41,H=this.n42,G=this.n43,J=this.n44;this.n11=b*a.n11+d*a.n21+f*a.n31+j*a.n41;this.n12=b*a.n12+d*a.n22+f*a.n32+j*a.n42;this.n13=b*a.n13+d*a.n23+f*a.n33+j*a.n43;this.n14=b*a.n14+d*a.n24+f*a.n34+j*a.n44;this.n21=m*a.n11+n*a.n21+k*a.n31+o*a.n41;this.n22=m*a.n12+n*a.n22+k*a.n32+o*a.n42;this.n23=m*a.n13+n*a.n23+k*a.n33+o*a.n43;this.n24=m*a.n14+n*a.n24+k*a.n34+o*a.n44;this.n31=c*a.n11+E*a.n21+C*a.n31+x*a.n41;this.n32=c*a.n12+E*a.n22+
C*a.n32+x*a.n42;this.n33=c*a.n13+E*a.n23+C*a.n33+x*a.n43;this.n34=c*a.n14+E*a.n24+C*a.n34+x*a.n44;this.n41=z*a.n11+H*a.n21+G*a.n31+J*a.n41;this.n42=z*a.n12+H*a.n22+G*a.n32+J*a.n42;this.n43=z*a.n13+H*a.n23+G*a.n33+J*a.n43;this.n44=z*a.n14+H*a.n24+G*a.n34+J*a.n44},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a},determinant:function(){return this.n14*
this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34*this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*
this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(b,d,g){var j=b[d];b[d]=b[g];b[g]=j}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,
this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(b,d,f){var j=b[d];b[d]=b[f];b[f]=j}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,
"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12,this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]},
toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,b,d){var g=new THREE.Matrix4;g.n14=a;g.n24=b;g.n34=d;return g};THREE.Matrix4.scaleMatrix=function(a,b,d){var g=new THREE.Matrix4;g.n11=a;g.n22=b;g.n33=d;return g};
toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,b,d){var f=new THREE.Matrix4;f.n14=a;f.n24=b;f.n34=d;return f};THREE.Matrix4.scaleMatrix=function(a,b,d){var f=new THREE.Matrix4;f.n11=a;f.n22=b;f.n33=d;return f};
THREE.Matrix4.rotationXMatrix=function(a){var b=new THREE.Matrix4;b.n22=b.n33=Math.cos(a);b.n32=Math.sin(a);b.n23=-b.n32;return b};THREE.Matrix4.rotationYMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n33=Math.cos(a);b.n13=Math.sin(a);b.n31=-b.n13;return b};THREE.Matrix4.rotationZMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n22=Math.cos(a);b.n21=Math.sin(a);b.n12=-b.n21;return b};
THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var d=new THREE.Matrix4,g=Math.cos(b),j=Math.sin(b),n=1-g,m=a.x,k=a.y,o=a.z;d.n11=n*m*m+g;d.n12=n*m*k-j*o;d.n13=n*m*o+j*k;d.n21=n*m*k+j*o;d.n22=n*k*k+g;d.n23=n*k*o-j*m;d.n31=n*m*o-j*k;d.n32=n*k*o+j*m;d.n33=n*o*o+g;return d};
THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var d=new THREE.Matrix4,f=Math.cos(b),j=Math.sin(b),m=1-f,n=a.x,k=a.y,o=a.z;d.n11=m*n*n+f;d.n12=m*n*k-j*o;d.n13=m*n*o+j*k;d.n21=m*n*k+j*o;d.n22=m*k*k+f;d.n23=m*k*o-j*n;d.n31=m*n*o-j*k;d.n32=m*k*o+j*n;d.n33=m*o*o+f;return d};
THREE.Matrix4.makeInvert=function(a){var b=new THREE.Matrix4;b.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;b.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;b.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;b.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12*
a.n23*a.n34;b.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;b.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;b.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;b.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;b.n31=a.n22*a.n34*a.n41-a.n24*a.n32*
a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;b.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;b.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;b.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;b.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22*
a.n31*a.n43-a.n21*a.n32*a.n43;b.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;b.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;b.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;b.multiplyScalar(1/a.determinant());return b};
THREE.Matrix4.makeInvert3x3=function(a){var b=a.flatten();a=new THREE.Matrix3;var d=b[10]*b[5]-b[6]*b[9],g=-b[10]*b[1]+b[2]*b[9],j=b[6]*b[1]-b[2]*b[5],n=-b[10]*b[4]+b[6]*b[8],m=b[10]*b[0]-b[2]*b[8],k=-b[6]*b[0]+b[2]*b[4],o=b[9]*b[4]-b[5]*b[8],c=-b[9]*b[0]+b[1]*b[8],F=b[5]*b[0]-b[1]*b[4];b=b[0]*d+b[1]*n+b[2]*o;if(b==0)throw"matrix not invertible";b=1/b;a.m[0]=b*d;a.m[1]=b*g;a.m[2]=b*j;a.m[3]=b*n;a.m[4]=b*m;a.m[5]=b*k;a.m[6]=b*o;a.m[7]=b*c;a.m[8]=b*F;return a};
THREE.Matrix4.makeFrustum=function(a,b,d,g,j,n){var m,k,o;m=new THREE.Matrix4;k=2*j/(b-a);o=2*j/(g-d);a=(b+a)/(b-a);d=(g+d)/(g-d);g=-(n+j)/(n-j);j=-2*n*j/(n-j);m.n11=k;m.n12=0;m.n13=a;m.n14=0;m.n21=0;m.n22=o;m.n23=d;m.n24=0;m.n31=0;m.n32=0;m.n33=g;m.n34=j;m.n41=0;m.n42=0;m.n43=-1;m.n44=0;return m};THREE.Matrix4.makePerspective=function(a,b,d,g){var j;a=d*Math.tan(a*Math.PI/360);j=-a;return THREE.Matrix4.makeFrustum(j*b,a*b,j,a,d,g)};
THREE.Matrix4.makeOrtho=function(a,b,d,g,j,n){var m,k,o,c;m=new THREE.Matrix4;k=b-a;o=d-g;c=n-j;a=(b+a)/k;d=(d+g)/o;j=(n+j)/c;m.n11=2/k;m.n12=0;m.n13=0;m.n14=-a;m.n21=0;m.n22=2/o;m.n23=0;m.n24=-d;m.n31=0;m.n32=0;m.n33=-2/c;m.n34=-j;m.n41=0;m.n42=0;m.n43=0;m.n44=1;return m};
THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}};
THREE.Face3=function(a,b,d,g,j){this.a=a;this.b=b;this.c=d;this.centroid=new THREE.Vector3;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.material=j instanceof Array?j:[j]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}};
THREE.Face4=function(a,b,d,g,j,n){this.a=a;this.b=b;this.c=d;this.d=g;this.centroid=new THREE.Vector3;this.normal=j instanceof THREE.Vector3?j:new THREE.Vector3;this.vertexNormals=j instanceof Array?j:[];this.material=n instanceof Array?n:[n]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};
THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[];this.geometryChunks={}};
THREE.Matrix4.makeInvert3x3=function(a){var b=a.flatten();a=new THREE.Matrix3;var d=b[10]*b[5]-b[6]*b[9],f=-b[10]*b[1]+b[2]*b[9],j=b[6]*b[1]-b[2]*b[5],m=-b[10]*b[4]+b[6]*b[8],n=b[10]*b[0]-b[2]*b[8],k=-b[6]*b[0]+b[2]*b[4],o=b[9]*b[4]-b[5]*b[8],c=-b[9]*b[0]+b[1]*b[8],E=b[5]*b[0]-b[1]*b[4];b=b[0]*d+b[1]*m+b[2]*o;if(b==0)throw"matrix not invertible";b=1/b;a.m[0]=b*d;a.m[1]=b*f;a.m[2]=b*j;a.m[3]=b*m;a.m[4]=b*n;a.m[5]=b*k;a.m[6]=b*o;a.m[7]=b*c;a.m[8]=b*E;return a};
THREE.Matrix4.makeFrustum=function(a,b,d,f,j,m){var n,k,o;n=new THREE.Matrix4;k=2*j/(b-a);o=2*j/(f-d);a=(b+a)/(b-a);d=(f+d)/(f-d);f=-(m+j)/(m-j);j=-2*m*j/(m-j);n.n11=k;n.n12=0;n.n13=a;n.n14=0;n.n21=0;n.n22=o;n.n23=d;n.n24=0;n.n31=0;n.n32=0;n.n33=f;n.n34=j;n.n41=0;n.n42=0;n.n43=-1;n.n44=0;return n};THREE.Matrix4.makePerspective=function(a,b,d,f){var j;a=d*Math.tan(a*Math.PI/360);j=-a;return THREE.Matrix4.makeFrustum(j*b,a*b,j,a,d,f)};
THREE.Matrix4.makeOrtho=function(a,b,d,f,j,m){var n,k,o,c;n=new THREE.Matrix4;k=b-a;o=d-f;c=m-j;a=(b+a)/k;d=(d+f)/o;j=(m+j)/c;n.n11=2/k;n.n12=0;n.n13=0;n.n14=-a;n.n21=0;n.n22=2/o;n.n23=0;n.n24=-d;n.n31=0;n.n32=0;n.n33=-2/c;n.n34=-j;n.n41=0;n.n42=0;n.n43=0;n.n44=1;return n};
THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}};
THREE.Face3=function(a,b,d,f,j){this.a=a;this.b=b;this.c=d;this.centroid=new THREE.Vector3;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.material=j instanceof Array?j:[j]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}};
THREE.Face4=function(a,b,d,f,j,m){this.a=a;this.b=b;this.c=d;this.d=f;this.centroid=new THREE.Vector3;this.normal=j instanceof THREE.Vector3?j:new THREE.Vector3;this.vertexNormals=j instanceof Array?j:[];this.material=m instanceof Array?m:[m]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};
THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[];this.geometryChunks={};this.hasTangents=false};
THREE.Geometry.prototype={computeCentroids:function(){var a,b,d;a=0;for(b=this.faces.length;a<b;a++){d=this.faces[a];d.centroid.set(0,0,0);if(d instanceof THREE.Face3){d.centroid.addSelf(this.vertices[d.a].position);d.centroid.addSelf(this.vertices[d.b].position);d.centroid.addSelf(this.vertices[d.c].position);d.centroid.divideScalar(3)}else if(d instanceof THREE.Face4){d.centroid.addSelf(this.vertices[d.a].position);d.centroid.addSelf(this.vertices[d.b].position);d.centroid.addSelf(this.vertices[d.c].position);
d.centroid.addSelf(this.vertices[d.d].position);d.centroid.divideScalar(4)}}},computeNormals:function(a){var b,d,g,j,n,m,k=new THREE.Vector3,o=new THREE.Vector3;g=0;for(j=this.vertices.length;g<j;g++){n=this.vertices[g];n.normal.set(0,0,0)}g=0;for(j=this.faces.length;g<j;g++){n=this.faces[g];if(a&&n.vertexNormals.length){k.set(0,0,0);b=0;for(d=n.normal.length;b<d;b++)k.addSelf(n.vertexNormals[b]);k.divideScalar(3)}else{b=this.vertices[n.a];d=this.vertices[n.b];m=this.vertices[n.c];k.sub(m.position,
d.position);o.sub(b.position,d.position);k.crossSelf(o)}k.isZero()||k.normalize();n.normal.copy(k)}},computeVertexNormals:function(){var a,b=[],d,g;a=0;for(vl=this.vertices.length;a<vl;a++)b[a]=new THREE.Vector3;a=0;for(d=this.faces.length;a<d;a++){g=this.faces[a];if(g instanceof THREE.Face3){b[g.a].addSelf(g.normal);b[g.b].addSelf(g.normal);b[g.c].addSelf(g.normal)}else if(g instanceof THREE.Face4){b[g.a].addSelf(g.normal);b[g.b].addSelf(g.normal);b[g.c].addSelf(g.normal);b[g.d].addSelf(g.normal)}}a=
0;for(vl=this.vertices.length;a<vl;a++)b[a].normalize();a=0;for(d=this.faces.length;a<d;a++){g=this.faces[a];if(g instanceof THREE.Face3){g.vertexNormals[0]=b[g.a].clone();g.vertexNormals[1]=b[g.b].clone();g.vertexNormals[2]=b[g.c].clone()}else if(g instanceof THREE.Face4){g.vertexNormals[0]=b[g.a].clone();g.vertexNormals[1]=b[g.b].clone();g.vertexNormals[2]=b[g.c].clone();g.vertexNormals[3]=b[g.d].clone()}}},computeBoundingBox:function(){if(this.vertices.length>0){this.bbox={x:[this.vertices[0].position.x,
this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var a=1,b=this.vertices.length;a<b;a++){vertex=this.vertices[a];if(vertex.position.x<this.bbox.x[0])this.bbox.x[0]=vertex.position.x;else if(vertex.position.x>this.bbox.x[1])this.bbox.x[1]=vertex.position.x;if(vertex.position.y<this.bbox.y[0])this.bbox.y[0]=vertex.position.y;else if(vertex.position.y>this.bbox.y[1])this.bbox.y[1]=vertex.position.y;
if(vertex.position.z<this.bbox.z[0])this.bbox.z[0]=vertex.position.z;else if(vertex.position.z>this.bbox.z[1])this.bbox.z[1]=vertex.position.z}}},sortFacesByMaterial:function(){function a(F){var D=[];b=0;for(d=F.length;b<d;b++)F[b]==undefined?D.push("undefined"):D.push(F[b].toString());return D.join("_")}var b,d,g,j,n,m,k,o,c={};g=0;for(j=this.faces.length;g<j;g++){n=this.faces[g];m=n.material;k=a(m);if(c[k]==undefined)c[k]={hash:k,counter:0};o=c[k].hash+"_"+c[k].counter;if(this.geometryChunks[o]==
undefined)this.geometryChunks[o]={faces:[],material:m,vertices:0};n=n instanceof THREE.Face3?3:4;if(this.geometryChunks[o].vertices+n>65535){c[k].counter+=1;o=c[k].hash+"_"+c[k].counter;if(this.geometryChunks[o]==undefined)this.geometryChunks[o]={faces:[],material:m,vertices:0}}this.geometryChunks[o].faces.push(g);this.geometryChunks[o].vertices+=n}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}};
THREE.Camera=function(a,b,d,g){this.position=new THREE.Vector3(0,0,0);this.target={position:new THREE.Vector3(0,0,0)};this.up=new THREE.Vector3(0,1,0);this.matrix=new THREE.Matrix4;this.projectionMatrix=THREE.Matrix4.makePerspective(a,b,d,g);this.autoUpdateMatrix=true;this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.toString=function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)};
d.centroid.addSelf(this.vertices[d.d].position);d.centroid.divideScalar(4)}}},computeNormals:function(a){var b,d,f,j,m,n,k=new THREE.Vector3,o=new THREE.Vector3;f=0;for(j=this.vertices.length;f<j;f++){m=this.vertices[f];m.normal.set(0,0,0)}f=0;for(j=this.faces.length;f<j;f++){m=this.faces[f];if(a&&m.vertexNormals.length){k.set(0,0,0);b=0;for(d=m.normal.length;b<d;b++)k.addSelf(m.vertexNormals[b]);k.divideScalar(3)}else{b=this.vertices[m.a];d=this.vertices[m.b];n=this.vertices[m.c];k.sub(n.position,
d.position);o.sub(b.position,d.position);k.crossSelf(o)}k.isZero()||k.normalize();m.normal.copy(k)}},computeVertexNormals:function(){var a,b=[],d,f;a=0;for(vl=this.vertices.length;a<vl;a++)b[a]=new THREE.Vector3;a=0;for(d=this.faces.length;a<d;a++){f=this.faces[a];if(f instanceof THREE.Face3){b[f.a].addSelf(f.normal);b[f.b].addSelf(f.normal);b[f.c].addSelf(f.normal)}else if(f instanceof THREE.Face4){b[f.a].addSelf(f.normal);b[f.b].addSelf(f.normal);b[f.c].addSelf(f.normal);b[f.d].addSelf(f.normal)}}a=
0;for(vl=this.vertices.length;a<vl;a++)b[a].normalize();a=0;for(d=this.faces.length;a<d;a++){f=this.faces[a];if(f instanceof THREE.Face3){f.vertexNormals[0]=b[f.a].clone();f.vertexNormals[1]=b[f.b].clone();f.vertexNormals[2]=b[f.c].clone()}else if(f instanceof THREE.Face4){f.vertexNormals[0]=b[f.a].clone();f.vertexNormals[1]=b[f.b].clone();f.vertexNormals[2]=b[f.c].clone();f.vertexNormals[3]=b[f.d].clone()}}},computeTangents:function(){function a(w,I,S,t){m=w.vertices[I].position;n=w.vertices[S].position;
k=w.vertices[t].position;o=j[0];c=j[1];E=j[2];C=n.x-m.x;x=k.x-m.x;z=n.y-m.y;H=k.y-m.y;G=n.z-m.z;J=k.z-m.z;L=c.u-o.u;M=E.u-o.u;u=c.v-o.v;e=E.v-o.v;l=1/(L*e-M*u);i.set((e*C-u*x)*l,(e*z-u*H)*l,(e*G-u*J)*l);s.set((L*x-M*C)*l,(L*H-M*z)*l,(L*J-M*G)*l);q[I].addSelf(i);q[S].addSelf(i);q[t].addSelf(i);h[I].addSelf(s);h[S].addSelf(s);h[t].addSelf(s)}var b,d,f,j,m,n,k,o,c,E,C,x,z,H,G,J,L,M,u,e,l,g,q=[],h=[],i=new THREE.Vector3,s=new THREE.Vector3,p=new THREE.Vector3,D=new THREE.Vector3;g=new THREE.Vector3;b=
0;for(d=this.vertices.length;b<d;b++){q[b]=new THREE.Vector3;h[b]=new THREE.Vector3}b=0;for(d=this.faces.length;b<d;b++){f=this.faces[b];j=this.uvs[b];if(f instanceof THREE.Face3){a(this,f.a,f.b,f.c);this.vertices[f.a].normal.copy(f.vertexNormals[0]);this.vertices[f.b].normal.copy(f.vertexNormals[1]);this.vertices[f.c].normal.copy(f.vertexNormals[2])}else if(f instanceof THREE.Face4){a(this,f.a,f.b,f.c);this.vertices[f.a].normal.copy(f.vertexNormals[0]);this.vertices[f.b].normal.copy(f.vertexNormals[1]);
this.vertices[f.c].normal.copy(f.vertexNormals[2]);this.vertices[f.d].normal.copy(f.vertexNormals[3])}}b=0;for(d=this.vertices.length;b<d;b++){g.copy(this.vertices[b].normal);f=q[b];p.copy(f);p.subSelf(g.multiplyScalar(g.dot(f))).normalize();D.cross(this.vertices[b].normal,f);test=D.dot(h[b]);f=test<0?-1:1;this.vertices[b].tangent.set(p.x,p.y,p.z,f)}this.hasTangents=true},computeBoundingBox:function(){if(this.vertices.length>0){this.bbox={x:[this.vertices[0].position.x,this.vertices[0].position.x],
y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var a=1,b=this.vertices.length;a<b;a++){vertex=this.vertices[a];if(vertex.position.x<this.bbox.x[0])this.bbox.x[0]=vertex.position.x;else if(vertex.position.x>this.bbox.x[1])this.bbox.x[1]=vertex.position.x;if(vertex.position.y<this.bbox.y[0])this.bbox.y[0]=vertex.position.y;else if(vertex.position.y>this.bbox.y[1])this.bbox.y[1]=vertex.position.y;if(vertex.position.z<this.bbox.z[0])this.bbox.z[0]=
vertex.position.z;else if(vertex.position.z>this.bbox.z[1])this.bbox.z[1]=vertex.position.z}}},sortFacesByMaterial:function(){function a(E){var C=[];b=0;for(d=E.length;b<d;b++)E[b]==undefined?C.push("undefined"):C.push(E[b].toString());return C.join("_")}var b,d,f,j,m,n,k,o,c={};f=0;for(j=this.faces.length;f<j;f++){m=this.faces[f];n=m.material;k=a(n);if(c[k]==undefined)c[k]={hash:k,counter:0};o=c[k].hash+"_"+c[k].counter;if(this.geometryChunks[o]==undefined)this.geometryChunks[o]={faces:[],material:n,
vertices:0};m=m instanceof THREE.Face3?3:4;if(this.geometryChunks[o].vertices+m>65535){c[k].counter+=1;o=c[k].hash+"_"+c[k].counter;if(this.geometryChunks[o]==undefined)this.geometryChunks[o]={faces:[],material:n,vertices:0}}this.geometryChunks[o].faces.push(f);this.geometryChunks[o].vertices+=m}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}};
THREE.Camera=function(a,b,d,f){this.position=new THREE.Vector3(0,0,0);this.target={position:new THREE.Vector3(0,0,0)};this.up=new THREE.Vector3(0,1,0);this.matrix=new THREE.Matrix4;this.projectionMatrix=THREE.Matrix4.makePerspective(a,b,d,f);this.autoUpdateMatrix=true;this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.toString=function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)};
THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;
THREE.PointLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.PointLight;
THREE.Object3D=function(){this.id=THREE.Object3DCounter.value++;this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.translationMatrix=new THREE.Matrix4;this.rotationMatrix=new THREE.Matrix4;this.scaleMatrix=new THREE.Matrix4;this.screen=new THREE.Vector3;this.autoUpdateMatrix=this.visible=true;this.updateMatrix=function(){this.matrixPosition=THREE.Matrix4.translationMatrix(this.position.x,this.position.y,this.position.z);
this.rotationMatrix=THREE.Matrix4.rotationXMatrix(this.rotation.x);this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationYMatrix(this.rotation.y));this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationZMatrix(this.rotation.z));this.scaleMatrix=THREE.Matrix4.scaleMatrix(this.scale.x,this.scale.y,this.scale.z);this.matrix.copy(this.matrixPosition);this.matrix.multiplySelf(this.rotationMatrix);this.matrix.multiplySelf(this.scaleMatrix)}};THREE.Object3DCounter={value:0};
THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a instanceof Array?a:[a];this.autoUpdateMatrix=false};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.Line=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b instanceof Array?b:[b]};THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
THREE.Mesh=function(a,b,d){THREE.Object3D.call(this);this.geometry=a;this.material=b instanceof Array?b:[b];this.overdraw=this.doubleSided=this.flipSided=false;d&&this.normalizeUVs();this.geometry.computeBoundingBox()};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;
THREE.Mesh.prototype.normalizeUVs=function(){var a,b,d,g,j;a=0;for(b=this.geometry.uvs.length;a<b;a++){j=this.geometry.uvs[a];d=0;for(g=j.length;d<g;d++){if(j[d].u!=1)j[d].u-=Math.floor(j[d].u);if(j[d].v!=1)j[d].v-=Math.floor(j[d].v)}}};THREE.FlatShading=0;THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;
THREE.Mesh.prototype.normalizeUVs=function(){var a,b,d,f,j;a=0;for(b=this.geometry.uvs.length;a<b;a++){j=this.geometry.uvs[a];d=0;for(f=j.length;d<f;d++){if(j[d].u!=1)j[d].u-=Math.floor(j[d].u);if(j[d].v!=1)j[d].v-=Math.floor(j[d].v)}}};THREE.FlatShading=0;THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;
THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;this.linejoin=this.linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin}this.toString=function(){return"THREE.LineBasicMaterial (<br/>color: "+
this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>linewidth: "+this.linewidth+"<br/>linecap: "+this.linecap+"<br/>linejoin: "+this.linejoin+"<br/>)"}};
THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(15658734);this.env_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=
@@ -82,92 +85,94 @@ undefined)this.uniforms=a.uniforms;if(a.shading!==undefined)this.shading=a.shadi
THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleBasicMaterial (<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>opacity: "+this.opacity+"<br/>blending: "+
this.blending+"<br/>)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleCircleMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};
THREE.ParticleDOMMaterial=function(a){this.domElement=a;this.toString=function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};
THREE.Texture=function(a,b,d,g,j,n){this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrap_s=d!==undefined?d:THREE.ClampToEdgeWrapping;this.wrap_t=g!==undefined?g:THREE.ClampToEdgeWrapping;this.mag_filter=j!==undefined?j:THREE.LinearFilter;this.min_filter=n!==undefined?n:THREE.LinearMipMapLinearFilter;this.toString=function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>wrap_s: "+this.wrap_s+"<br/>wrap_t: "+this.wrap_t+"<br/>mag_filter: "+this.mag_filter+"<br/>min_filter: "+
THREE.Texture=function(a,b,d,f,j,m){this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrap_s=d!==undefined?d:THREE.ClampToEdgeWrapping;this.wrap_t=f!==undefined?f:THREE.ClampToEdgeWrapping;this.mag_filter=j!==undefined?j:THREE.LinearFilter;this.min_filter=m!==undefined?m:THREE.LinearMipMapLinearFilter;this.toString=function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>wrap_s: "+this.wrap_s+"<br/>wrap_t: "+this.wrap_t+"<br/>mag_filter: "+this.mag_filter+"<br/>min_filter: "+
this.min_filter+"<br/>)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};
THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};
THREE.Scene=function(){this.objects=[];this.lights=[];this.addObject=function(a){this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
THREE.Projector=function(){function a(O,v){var f=0,l=1,e=O.z+O.w,q=v.z+v.w,h=-O.z+O.w,i=-v.z+v.w;if(e>=0&&q>=0&&h>=0&&i>=0)return true;else if(e<0&&q<0||h<0&&i<0)return false;else{if(e<0)f=Math.max(f,e/(e-q));else if(q<0)l=Math.min(l,e/(e-q));if(h<0)f=Math.max(f,h/(h-i));else if(i<0)l=Math.min(l,h/(h-i));if(l<f)return false;else{O.lerpSelf(v,f);v.lerpSelf(O,1-l);return true}}}var b=null,d,g,j,n=[],m,k,o=[],c,F,D=[],w=new THREE.Vector4,x=new THREE.Matrix4,I=new THREE.Matrix4,G=new THREE.Vector4,L=
new THREE.Vector4,N;this.projectScene=function(O,v){var f,l,e,q,h,i,s,r,M,B,H,Q,u,R,y,A,E;b=[];j=k=F=0;v.autoUpdateMatrix&&v.updateMatrix();x.multiply(v.projectionMatrix,v.matrix);s=O.objects;f=0;for(l=s.length;f<l;f++){r=s[f];r.autoUpdateMatrix&&r.updateMatrix();M=r.matrix;B=r.rotationMatrix;H=r.material;Q=r.overdraw;if(r instanceof THREE.Mesh){u=r.geometry.vertices;e=0;for(q=u.length;e<q;e++){R=u[e];R.positionWorld.copy(R.position);M.multiplyVector3(R.positionWorld);y=R.positionScreen;y.copy(R.positionWorld);
x.multiplyVector4(y);y.multiplyScalar(1/y.w);R.__visible=y.z>0&&y.z<1}R=r.geometry.faces;e=0;for(q=R.length;e<q;e++){y=R[e];if(y instanceof THREE.Face3){h=u[y.a];i=u[y.b];A=u[y.c];if(h.__visible&&i.__visible&&A.__visible)if(r.doubleSided||r.flipSided!=(A.positionScreen.x-h.positionScreen.x)*(i.positionScreen.y-h.positionScreen.y)-(A.positionScreen.y-h.positionScreen.y)*(i.positionScreen.x-h.positionScreen.x)<0){d=n[j]=n[j]||new THREE.RenderableFace3;d.v1.positionWorld.copy(h.positionWorld);d.v2.positionWorld.copy(i.positionWorld);
d.v3.positionWorld.copy(A.positionWorld);d.v1.positionScreen.copy(h.positionScreen);d.v2.positionScreen.copy(i.positionScreen);d.v3.positionScreen.copy(A.positionScreen);d.normalWorld.copy(y.normal);B.multiplyVector3(d.normalWorld);d.centroidWorld.copy(y.centroid);M.multiplyVector3(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);x.multiplyVector3(d.centroidScreen);A=y.vertexNormals;N=d.vertexNormalsWorld;h=0;for(i=A.length;h<i;h++){E=N[h]=N[h]||new THREE.Vector3;E.copy(A[h]);B.multiplyVector3(E)}d.z=
d.centroidScreen.z;d.meshMaterial=H;d.faceMaterial=y.material;d.overdraw=Q;if(r.geometry.uvs[e]){d.uvs[0]=r.geometry.uvs[e][0];d.uvs[1]=r.geometry.uvs[e][1];d.uvs[2]=r.geometry.uvs[e][2]}b.push(d);j++}}else if(y instanceof THREE.Face4){h=u[y.a];i=u[y.b];A=u[y.c];E=u[y.d];if(h.__visible&&i.__visible&&A.__visible&&E.__visible)if(r.doubleSided||r.flipSided!=((E.positionScreen.x-h.positionScreen.x)*(i.positionScreen.y-h.positionScreen.y)-(E.positionScreen.y-h.positionScreen.y)*(i.positionScreen.x-h.positionScreen.x)<
0||(i.positionScreen.x-A.positionScreen.x)*(E.positionScreen.y-A.positionScreen.y)-(i.positionScreen.y-A.positionScreen.y)*(E.positionScreen.x-A.positionScreen.x)<0)){d=n[j]=n[j]||new THREE.RenderableFace3;d.v1.positionWorld.copy(h.positionWorld);d.v2.positionWorld.copy(i.positionWorld);d.v3.positionWorld.copy(E.positionWorld);d.v1.positionScreen.copy(h.positionScreen);d.v2.positionScreen.copy(i.positionScreen);d.v3.positionScreen.copy(E.positionScreen);d.normalWorld.copy(y.normal);B.multiplyVector3(d.normalWorld);
d.centroidWorld.copy(y.centroid);M.multiplyVector3(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);x.multiplyVector3(d.centroidScreen);d.z=d.centroidScreen.z;d.meshMaterial=H;d.faceMaterial=y.material;d.overdraw=Q;if(r.geometry.uvs[e]){d.uvs[0]=r.geometry.uvs[e][0];d.uvs[1]=r.geometry.uvs[e][1];d.uvs[2]=r.geometry.uvs[e][3]}b.push(d);j++;g=n[j]=n[j]||new THREE.RenderableFace3;g.v1.positionWorld.copy(i.positionWorld);g.v2.positionWorld.copy(A.positionWorld);g.v3.positionWorld.copy(E.positionWorld);
g.v1.positionScreen.copy(i.positionScreen);g.v2.positionScreen.copy(A.positionScreen);g.v3.positionScreen.copy(E.positionScreen);g.normalWorld.copy(d.normalWorld);g.centroidWorld.copy(d.centroidWorld);g.centroidScreen.copy(d.centroidScreen);g.z=g.centroidScreen.z;g.meshMaterial=H;g.faceMaterial=y.material;g.overdraw=Q;if(r.geometry.uvs[e]){g.uvs[0]=r.geometry.uvs[e][1];g.uvs[1]=r.geometry.uvs[e][2];g.uvs[2]=r.geometry.uvs[e][3]}b.push(g);j++}}}}else if(r instanceof THREE.Line){I.multiply(x,M);u=r.geometry.vertices;
R=u[0];R.positionScreen.copy(R.position);I.multiplyVector4(R.positionScreen);e=1;for(q=u.length;e<q;e++){h=u[e];h.positionScreen.copy(h.position);I.multiplyVector4(h.positionScreen);i=u[e-1];G.copy(h.positionScreen);L.copy(i.positionScreen);if(a(G,L)){G.multiplyScalar(1/G.w);L.multiplyScalar(1/L.w);m=o[k]=o[k]||new THREE.RenderableLine;m.v1.positionScreen.copy(G);m.v2.positionScreen.copy(L);m.z=Math.max(G.z,L.z);m.material=r.material;b.push(m);k++}}}else if(r instanceof THREE.Particle){w.set(r.position.x,
r.position.y,r.position.z,1);x.multiplyVector4(w);w.z/=w.w;if(w.z>0&&w.z<1){c=D[F]=D[F]||new THREE.RenderableParticle;c.x=w.x/w.w;c.y=w.y/w.w;c.z=w.z;c.rotation=r.rotation.z;c.scale.x=r.scale.x*Math.abs(c.x-(w.x+v.projectionMatrix.n11)/(w.w+v.projectionMatrix.n14));c.scale.y=r.scale.y*Math.abs(c.y-(w.y+v.projectionMatrix.n22)/(w.w+v.projectionMatrix.n24));c.material=r.material;b.push(c);F++}}}b.sort(function(W,J){return J.z-W.z});return b};this.unprojectVector=function(O,v){var f=new THREE.Matrix4;
f.multiply(THREE.Matrix4.makeInvert(v.matrix),THREE.Matrix4.makeInvert(v.projectionMatrix));f.multiplyVector3(O);return O}};
THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,d,g,j,n;this.domElement=document.createElement("div");this.setSize=function(m,k){d=m;g=k;j=d/2;n=g/2};this.render=function(m,k){var o,c,F,D,w,x,I,G;a=b.projectScene(m,k);o=0;for(c=a.length;o<c;o++){w=a[o];if(w instanceof THREE.RenderableParticle){I=w.x*j+j;G=w.y*n+n;F=0;for(D=w.material.length;F<D;F++){x=w.material[F];if(x instanceof THREE.ParticleDOMMaterial){x=x.domElement;x.style.left=I+"px";x.style.top=G+"px"}}}}}};
THREE.CanvasRenderer=function(){var a=null,b=new THREE.Projector,d=document.createElement("canvas"),g,j,n,m,k=d.getContext("2d"),o=1,c=0,F=null,D=null,w=1,x=Math.min,I=Math.max,G,L,N,O,v,f,l,e,q,h=new THREE.Color,i=new THREE.Color,s=new THREE.Color,r=new THREE.Color,M=new THREE.Color,B,H,Q,u,R,y,A,E,W,J,z=new THREE.Rectangle,S=new THREE.Rectangle,X=new THREE.Rectangle,T=false,P=new THREE.Color,Z=new THREE.Color,ia=new THREE.Color,ja=new THREE.Color,La=Math.PI*2,Y=new THREE.Vector3,na,oa,Ca,ba,pa,
va,la=16;na=document.createElement("canvas");na.width=na.height=2;oa=na.getContext("2d");oa.fillStyle="rgba(0,0,0,1)";oa.fillRect(0,0,2,2);Ca=oa.getImageData(0,0,2,2);ba=Ca.data;pa=document.createElement("canvas");pa.width=pa.height=la;va=pa.getContext("2d");va.translate(-la/2,-la/2);va.scale(la,la);la--;this.domElement=d;this.autoClear=true;this.setSize=function(fa,wa){g=fa;j=wa;n=g/2;m=j/2;d.width=g;d.height=j;z.set(-n,-m,n,m)};this.clear=function(){if(!S.isEmpty()){S.inflate(1);S.minSelf(z);k.clearRect(S.getX(),
S.getY(),S.getWidth(),S.getHeight());S.empty()}};this.render=function(fa,wa){function Ma(p){var U,K,t,C=p.lights;Z.setRGB(0,0,0);ia.setRGB(0,0,0);ja.setRGB(0,0,0);p=0;for(U=C.length;p<U;p++){K=C[p];t=K.color;if(K instanceof THREE.AmbientLight){Z.r+=t.r;Z.g+=t.g;Z.b+=t.b}else if(K instanceof THREE.DirectionalLight){ia.r+=t.r;ia.g+=t.g;ia.b+=t.b}else if(K instanceof THREE.PointLight){ja.r+=t.r;ja.g+=t.g;ja.b+=t.b}}}function xa(p,U,K,t){var C,V,aa,ca,da=p.lights;p=0;for(C=da.length;p<C;p++){V=da[p];
aa=V.color;ca=V.intensity;if(V instanceof THREE.DirectionalLight){V=K.dot(V.position)*ca;if(V>0){t.r+=aa.r*V;t.g+=aa.g*V;t.b+=aa.b*V}}else if(V instanceof THREE.PointLight){Y.sub(V.position,U);Y.normalize();V=K.dot(Y)*ca;if(V>0){t.r+=aa.r*V;t.g+=aa.g*V;t.b+=aa.b*V}}}}function Na(p,U,K){if(K.opacity!=0){Da(K.opacity);ya(K.blending);var t,C,V,aa,ca,da;if(K instanceof THREE.ParticleBasicMaterial){if(K.map){aa=K.map;ca=aa.width>>1;da=aa.height>>1;C=U.scale.x*n;V=U.scale.y*m;K=C*ca;t=V*da;X.set(p.x-K,
p.y-t,p.x+K,p.y+t);if(!z.instersects(X))return;k.save();k.translate(p.x,p.y);k.rotate(-U.rotation);k.scale(C,-V);k.translate(-ca,-da);k.drawImage(aa,0,0);k.restore()}k.beginPath();k.moveTo(p.x-10,p.y);k.lineTo(p.x+10,p.y);k.moveTo(p.x,p.y-10);k.lineTo(p.x,p.y+10);k.closePath();k.strokeStyle="rgb(255,255,0)";k.stroke()}else if(K instanceof THREE.ParticleCircleMaterial){if(T){P.r=Z.r+ia.r+ja.r;P.g=Z.g+ia.g+ja.g;P.b=Z.b+ia.b+ja.b;h.r=K.color.r*P.r;h.g=K.color.g*P.g;h.b=K.color.b*P.b;h.updateStyleString()}else h.__styleString=
K.color.__styleString;K=U.scale.x*n;t=U.scale.y*m;X.set(p.x-K,p.y-t,p.x+K,p.y+t);if(z.instersects(X)){C=h.__styleString;if(D!=C)k.fillStyle=D=C;k.save();k.translate(p.x,p.y);k.rotate(-U.rotation);k.scale(K,t);k.beginPath();k.arc(0,0,1,0,La,true);k.closePath();k.fill();k.restore()}}}}function Oa(p,U,K,t){if(t.opacity!=0){Da(t.opacity);ya(t.blending);k.beginPath();k.moveTo(p.positionScreen.x,p.positionScreen.y);k.lineTo(U.positionScreen.x,U.positionScreen.y);k.closePath();if(t instanceof THREE.LineBasicMaterial){h.__styleString=
t.color.__styleString;p=t.linewidth;if(w!=p)k.lineWidth=w=p;p=h.__styleString;if(F!=p)k.strokeStyle=F=p;k.stroke();X.inflate(t.linewidth*2)}}}function Ha(p,U,K,t,C,V){if(C.opacity!=0){Da(C.opacity);ya(C.blending);O=p.positionScreen.x;v=p.positionScreen.y;f=U.positionScreen.x;l=U.positionScreen.y;e=K.positionScreen.x;q=K.positionScreen.y;k.beginPath();k.moveTo(O,v);k.lineTo(f,l);k.lineTo(e,q);k.lineTo(O,v);k.closePath();if(C instanceof THREE.MeshBasicMaterial)if(C.map)C.map.image.loaded&&C.map.mapping instanceof
THREE.UVMapping&&qa(O,v,f,l,e,q,C.map.image,t.uvs[0].u,t.uvs[0].v,t.uvs[1].u,t.uvs[1].v,t.uvs[2].u,t.uvs[2].v);else if(C.env_map){if(C.env_map.image.loaded)if(C.env_map.mapping instanceof THREE.SphericalReflectionMapping){p=wa.matrix;Y.copy(t.vertexNormalsWorld[0]);R=(Y.x*p.n11+Y.y*p.n12+Y.z*p.n13)*0.5+0.5;y=-(Y.x*p.n21+Y.y*p.n22+Y.z*p.n23)*0.5+0.5;Y.copy(t.vertexNormalsWorld[1]);A=(Y.x*p.n11+Y.y*p.n12+Y.z*p.n13)*0.5+0.5;E=-(Y.x*p.n21+Y.y*p.n22+Y.z*p.n23)*0.5+0.5;Y.copy(t.vertexNormalsWorld[2]);W=
(Y.x*p.n11+Y.y*p.n12+Y.z*p.n13)*0.5+0.5;J=-(Y.x*p.n21+Y.y*p.n22+Y.z*p.n23)*0.5+0.5;qa(O,v,f,l,e,q,C.env_map.image,R,y,A,E,W,J)}}else C.wireframe?za(C.color.__styleString,C.wireframe_linewidth):Aa(C.color.__styleString);else if(C instanceof THREE.MeshLambertMaterial){if(C.map&&!C.wireframe){C.map.mapping instanceof THREE.UVMapping&&qa(O,v,f,l,e,q,C.map.image,t.uvs[0].u,t.uvs[0].v,t.uvs[1].u,t.uvs[1].v,t.uvs[2].u,t.uvs[2].v);ya(THREE.SubtractiveBlending)}if(T)if(!C.wireframe&&C.shading==THREE.SmoothShading&&
t.vertexNormalsWorld.length==3){i.r=s.r=r.r=Z.r;i.g=s.g=r.g=Z.g;i.b=s.b=r.b=Z.b;xa(V,t.v1.positionWorld,t.vertexNormalsWorld[0],i);xa(V,t.v2.positionWorld,t.vertexNormalsWorld[1],s);xa(V,t.v3.positionWorld,t.vertexNormalsWorld[2],r);M.r=(s.r+r.r)*0.5;M.g=(s.g+r.g)*0.5;M.b=(s.b+r.b)*0.5;u=Ia(i,s,r,M);qa(O,v,f,l,e,q,u,0,0,1,0,0,1)}else{P.r=Z.r;P.g=Z.g;P.b=Z.b;xa(V,t.centroidWorld,t.normalWorld,P);h.r=C.color.r*P.r;h.g=C.color.g*P.g;h.b=C.color.b*P.b;h.updateStyleString();C.wireframe?za(h.__styleString,
C.wireframe_linewidth):Aa(h.__styleString)}else C.wireframe?za(C.color.__styleString,C.wireframe_linewidth):Aa(C.color.__styleString)}else if(C instanceof THREE.MeshDepthMaterial){B=C.__2near;H=C.__farPlusNear;Q=C.__farMinusNear;i.r=i.g=i.b=1-B/(H-p.positionScreen.z*Q);s.r=s.g=s.b=1-B/(H-U.positionScreen.z*Q);r.r=r.g=r.b=1-B/(H-K.positionScreen.z*Q);M.r=(s.r+r.r)*0.5;M.g=(s.g+r.g)*0.5;M.b=(s.b+r.b)*0.5;u=Ia(i,s,r,M);qa(O,v,f,l,e,q,u,0,0,1,0,0,1)}else if(C instanceof THREE.MeshNormalMaterial){h.r=
Ea(t.normalWorld.x);h.g=Ea(t.normalWorld.y);h.b=Ea(t.normalWorld.z);h.updateStyleString();C.wireframe?za(h.__styleString,C.wireframe_linewidth):Aa(h.__styleString)}}}function za(p,U){if(F!=p)k.strokeStyle=F=p;if(w!=U)k.lineWidth=w=U;k.stroke();X.inflate(U*2)}function Aa(p){if(D!=p)k.fillStyle=D=p;k.fill()}function qa(p,U,K,t,C,V,aa,ca,da,ra,ha,sa,ta){var ka,ga;ka=aa.width-1;ga=aa.height-1;ca*=ka;da*=ga;ra*=ka;ha*=ga;sa*=ka;ta*=ga;K-=p;t-=U;C-=p;V-=U;ra-=ca;ha-=da;sa-=ca;ta-=da;ga=1/(ra*ta-sa*ha);
ka=(ta*K-ha*C)*ga;ha=(ta*t-ha*V)*ga;K=(ra*C-sa*K)*ga;t=(ra*V-sa*t)*ga;p=p-ka*ca-K*da;U=U-ha*ca-t*da;k.save();k.transform(ka,ha,K,t,p,U);k.clip();k.drawImage(aa,0,0);k.restore()}function Da(p){if(o!=p)k.globalAlpha=o=p}function ya(p){if(c!=p){switch(p){case THREE.NormalBlending:k.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:k.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:k.globalCompositeOperation="darker"}c=p}}function Ia(p,U,K,t){ba[0]=I(0,x(255,
~~(p.r*255)));ba[1]=I(0,x(255,~~(p.g*255)));ba[2]=I(0,x(255,~~(p.b*255)));ba[4]=I(0,x(255,~~(U.r*255)));ba[5]=I(0,x(255,~~(U.g*255)));ba[6]=I(0,x(255,~~(U.b*255)));ba[8]=I(0,x(255,~~(K.r*255)));ba[9]=I(0,x(255,~~(K.g*255)));ba[10]=I(0,x(255,~~(K.b*255)));ba[12]=I(0,x(255,~~(t.r*255)));ba[13]=I(0,x(255,~~(t.g*255)));ba[14]=I(0,x(255,~~(t.b*255)));oa.putImageData(Ca,0,0);va.drawImage(na,0,0);return pa}function Ea(p){return p<0?x((1+p)*0.5,0.5):0.5+x(p*0.5,0.5)}function Fa(p,U){var K=U.x-p.x,t=U.y-p.y,
C=1/Math.sqrt(K*K+t*t);K*=C;t*=C;U.x+=K;U.y+=t;p.x-=K;p.y-=t}var Ba,Ja,$,ea,ma,Ga,Ka,ua;k.setTransform(1,0,0,-1,n,m);this.autoClear&&this.clear();a=b.projectScene(fa,wa);k.fillStyle="rgba(0, 255, 255, 0.5)";k.fillRect(z.getX(),z.getY(),z.getWidth(),z.getHeight());(T=fa.lights.length>0)&&Ma(fa);Ba=0;for(Ja=a.length;Ba<Ja;Ba++){$=a[Ba];X.empty();if($ instanceof THREE.RenderableParticle){G=$;G.x*=n;G.y*=m;ea=0;for(ma=$.material.length;ea<ma;ea++)Na(G,$,$.material[ea],fa)}else if($ instanceof THREE.RenderableLine){G=
$.v1;L=$.v2;G.positionScreen.x*=n;G.positionScreen.y*=m;L.positionScreen.x*=n;L.positionScreen.y*=m;X.addPoint(G.positionScreen.x,G.positionScreen.y);X.addPoint(L.positionScreen.x,L.positionScreen.y);if(z.instersects(X)){ea=0;for(ma=$.material.length;ea<ma;)Oa(G,L,$,$.material[ea++],fa)}}else if($ instanceof THREE.RenderableFace3){G=$.v1;L=$.v2;N=$.v3;G.positionScreen.x*=n;G.positionScreen.y*=m;L.positionScreen.x*=n;L.positionScreen.y*=m;N.positionScreen.x*=n;N.positionScreen.y*=m;if($.overdraw){Fa(G.positionScreen,
L.positionScreen);Fa(L.positionScreen,N.positionScreen);Fa(N.positionScreen,G.positionScreen)}X.addPoint(G.positionScreen.x,G.positionScreen.y);X.addPoint(L.positionScreen.x,L.positionScreen.y);X.addPoint(N.positionScreen.x,N.positionScreen.y);if(z.instersects(X)){ea=0;for(ma=$.meshMaterial.length;ea<ma;){ua=$.meshMaterial[ea++];if(ua instanceof THREE.MeshFaceMaterial){Ga=0;for(Ka=$.faceMaterial.length;Ga<Ka;)(ua=$.faceMaterial[Ga++])&&Ha(G,L,N,$,ua,fa)}else Ha(G,L,N,$,ua,fa)}}}S.addRectangle(X)}k.lineWidth=
1;k.strokeStyle="rgba( 255, 0, 0, 0.5 )";k.strokeRect(S.getX(),S.getY(),S.getWidth(),S.getHeight());k.setTransform(1,0,0,1,0,0)}};
THREE.SVGRenderer=function(){function a(y,A,E){var W,J,z,S;W=0;for(J=y.lights.length;W<J;W++){z=y.lights[W];if(z instanceof THREE.DirectionalLight){S=A.normalWorld.dot(z.position)*z.intensity;if(S>0){E.r+=z.color.r*S;E.g+=z.color.g*S;E.b+=z.color.b*S}}else if(z instanceof THREE.PointLight){i.sub(z.position,A.centroidWorld);i.normalize();S=A.normalWorld.dot(i)*z.intensity;if(S>0){E.r+=z.color.r*S;E.g+=z.color.g*S;E.b+=z.color.b*S}}}}function b(y,A,E,W,J,z){B=g(H++);B.setAttribute("d","M "+y.positionScreen.x+
" "+y.positionScreen.y+" L "+A.positionScreen.x+" "+A.positionScreen.y+" L "+E.positionScreen.x+","+E.positionScreen.y+"z");if(J instanceof THREE.MeshBasicMaterial)v.__styleString=J.color.__styleString;else if(J instanceof THREE.MeshLambertMaterial)if(O){f.r=l.r;f.g=l.g;f.b=l.b;a(z,W,f);v.r=J.color.r*f.r;v.g=J.color.g*f.g;v.b=J.color.b*f.b;v.updateStyleString()}else v.__styleString=J.color.__styleString;else if(J instanceof THREE.MeshDepthMaterial){h=1-J.__2near/(J.__farPlusNear-W.z*J.__farMinusNear);
v.setRGB(h,h,h)}else J instanceof THREE.MeshNormalMaterial&&v.setRGB(j(W.normalWorld.x),j(W.normalWorld.y),j(W.normalWorld.z));J.wireframe?B.setAttribute("style","fill: none; stroke: "+v.__styleString+"; stroke-width: "+J.wireframe_linewidth+"; stroke-opacity: "+J.opacity+"; stroke-linecap: "+J.wireframe_linecap+"; stroke-linejoin: "+J.wireframe_linejoin):B.setAttribute("style","fill: "+v.__styleString+"; fill-opacity: "+J.opacity);k.appendChild(B)}function d(y,A,E,W,J,z,S){B=g(H++);B.setAttribute("d",
"M "+y.positionScreen.x+" "+y.positionScreen.y+" L "+A.positionScreen.x+" "+A.positionScreen.y+" L "+E.positionScreen.x+","+E.positionScreen.y+" L "+W.positionScreen.x+","+W.positionScreen.y+"z");if(z instanceof THREE.MeshBasicMaterial)v.__styleString=z.color.__styleString;else if(z instanceof THREE.MeshLambertMaterial)if(O){f.r=l.r;f.g=l.g;f.b=l.b;a(S,J,f);v.r=z.color.r*f.r;v.g=z.color.g*f.g;v.b=z.color.b*f.b;v.updateStyleString()}else v.__styleString=z.color.__styleString;else if(z instanceof THREE.MeshDepthMaterial){h=
1-z.__2near/(z.__farPlusNear-J.z*z.__farMinusNear);v.setRGB(h,h,h)}else z instanceof THREE.MeshNormalMaterial&&v.setRGB(j(J.normalWorld.x),j(J.normalWorld.y),j(J.normalWorld.z));z.wireframe?B.setAttribute("style","fill: none; stroke: "+v.__styleString+"; stroke-width: "+z.wireframe_linewidth+"; stroke-opacity: "+z.opacity+"; stroke-linecap: "+z.wireframe_linecap+"; stroke-linejoin: "+z.wireframe_linejoin):B.setAttribute("style","fill: "+v.__styleString+"; fill-opacity: "+z.opacity);k.appendChild(B)}
function g(y){if(s[y]==null){s[y]=document.createElementNS("http://www.w3.org/2000/svg","path");R==0&&s[y].setAttribute("shape-rendering","crispEdges");return s[y]}return s[y]}function j(y){return y<0?Math.min((1+y)*0.5,0.5):0.5+Math.min(y*0.5,0.5)}var n=null,m=new THREE.Projector,k=document.createElementNS("http://www.w3.org/2000/svg","svg"),o,c,F,D,w,x,I,G,L=new THREE.Rectangle,N=new THREE.Rectangle,O=false,v=new THREE.Color(16777215),f=new THREE.Color(16777215),l=new THREE.Color(0),e=new THREE.Color(0),
q=new THREE.Color(0),h,i=new THREE.Vector3,s=[],r=[],M=[],B,H,Q,u,R=1;this.domElement=k;this.autoClear=true;this.setQuality=function(y){switch(y){case "high":R=1;break;case "low":R=0}};this.setSize=function(y,A){o=y;c=A;F=o/2;D=c/2;k.setAttribute("viewBox",-F+" "+-D+" "+o+" "+c);k.setAttribute("width",o);k.setAttribute("height",c);L.set(-F,-D,F,D)};this.clear=function(){for(;k.childNodes.length>0;)k.removeChild(k.childNodes[0])};this.render=function(y,A){var E,W,J,z,S,X,T,P;this.autoClear&&this.clear();
n=m.projectScene(y,A);u=Q=H=0;if(O=y.lights.length>0){T=y.lights;l.setRGB(0,0,0);e.setRGB(0,0,0);q.setRGB(0,0,0);E=0;for(W=T.length;E<W;E++){J=T[E];z=J.color;if(J instanceof THREE.AmbientLight){l.r+=z.r;l.g+=z.g;l.b+=z.b}else if(J instanceof THREE.DirectionalLight){e.r+=z.r;e.g+=z.g;e.b+=z.b}else if(J instanceof THREE.PointLight){q.r+=z.r;q.g+=z.g;q.b+=z.b}}}E=0;for(W=n.length;E<W;E++){T=n[E];N.empty();if(T instanceof THREE.RenderableParticle){w=T;w.x*=F;w.y*=-D;J=0;for(z=T.material.length;J<z;J++)if(P=
T.material[J]){S=w;X=T;P=P;var Z=Q++;if(r[Z]==null){r[Z]=document.createElementNS("http://www.w3.org/2000/svg","circle");R==0&&r[Z].setAttribute("shape-rendering","crispEdges")}B=r[Z];B.setAttribute("cx",S.x);B.setAttribute("cy",S.y);B.setAttribute("r",X.scale.x*F);if(P instanceof THREE.ParticleCircleMaterial){if(O){f.r=l.r+e.r+q.r;f.g=l.g+e.g+q.g;f.b=l.b+e.b+q.b;v.r=P.color.r*f.r;v.g=P.color.g*f.g;v.b=P.color.b*f.b;v.updateStyleString()}else v=P.color;B.setAttribute("style","fill: "+v.__styleString)}k.appendChild(B)}}else if(T instanceof
THREE.RenderableLine){w=T.v1;x=T.v2;w.positionScreen.x*=F;w.positionScreen.y*=-D;x.positionScreen.x*=F;x.positionScreen.y*=-D;N.addPoint(w.positionScreen.x,w.positionScreen.y);N.addPoint(x.positionScreen.x,x.positionScreen.y);if(L.instersects(N)){J=0;for(z=T.material.length;J<z;)if(P=T.material[J++]){S=w;X=x;P=P;Z=u++;if(M[Z]==null){M[Z]=document.createElementNS("http://www.w3.org/2000/svg","line");R==0&&M[Z].setAttribute("shape-rendering","crispEdges")}B=M[Z];B.setAttribute("x1",S.positionScreen.x);
B.setAttribute("y1",S.positionScreen.y);B.setAttribute("x2",X.positionScreen.x);B.setAttribute("y2",X.positionScreen.y);if(P instanceof THREE.LineBasicMaterial){v.__styleString=P.color.__styleString;B.setAttribute("style","fill: none; stroke: "+v.__styleString+"; stroke-width: "+P.linewidth+"; stroke-opacity: "+P.opacity+"; stroke-linecap: "+P.linecap+"; stroke-linejoin: "+P.linejoin);k.appendChild(B)}}}}else if(T instanceof THREE.RenderableFace3){w=T.v1;x=T.v2;I=T.v3;w.positionScreen.x*=F;w.positionScreen.y*=
-D;x.positionScreen.x*=F;x.positionScreen.y*=-D;I.positionScreen.x*=F;I.positionScreen.y*=-D;N.addPoint(w.positionScreen.x,w.positionScreen.y);N.addPoint(x.positionScreen.x,x.positionScreen.y);N.addPoint(I.positionScreen.x,I.positionScreen.y);if(L.instersects(N)){J=0;for(z=T.meshMaterial.length;J<z;){P=T.meshMaterial[J++];if(P instanceof THREE.MeshFaceMaterial){S=0;for(X=T.faceMaterial.length;S<X;)(P=T.faceMaterial[S++])&&b(w,x,I,T,P,y)}else P&&b(w,x,I,T,P,y)}}}else if(T instanceof THREE.RenderableFace4){w=
T.v1;x=T.v2;I=T.v3;G=T.v4;w.positionScreen.x*=F;w.positionScreen.y*=-D;x.positionScreen.x*=F;x.positionScreen.y*=-D;I.positionScreen.x*=F;I.positionScreen.y*=-D;G.positionScreen.x*=F;G.positionScreen.y*=-D;N.addPoint(w.positionScreen.x,w.positionScreen.y);N.addPoint(x.positionScreen.x,x.positionScreen.y);N.addPoint(I.positionScreen.x,I.positionScreen.y);N.addPoint(G.positionScreen.x,G.positionScreen.y);if(L.instersects(N)){J=0;for(z=T.meshMaterial.length;J<z;){P=T.meshMaterial[J++];if(P instanceof
THREE.MeshFaceMaterial){S=0;for(X=T.faceMaterial.length;S<X;)(P=T.faceMaterial[S++])&&d(w,x,I,G,T,P,y)}else P&&d(w,x,I,G,T,P,y)}}}}}};
THREE.WebGLRenderer=function(a){function b(f,l){var e=c.createProgram();c.attachShader(e,m("fragment","#ifdef GL_ES\nprecision highp float;\n#endif\nuniform mat4 viewMatrix;\n"+f));c.attachShader(e,m("vertex","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"+l));c.linkProgram(e);c.getProgramParameter(e,
c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(e,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");e.uniforms={};e.attributes={};return e}function d(f,l){if(f.image.length==6){if(!f.image.__webGLTextureCube&&!f.image.__cubeMapInitialized&&f.image.loadCount==6){f.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,f.image.__webGLTextureCube);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,
c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);for(var e=0;e<6;++e)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+e,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,f.image[e]);c.generateMipmap(c.TEXTURE_CUBE_MAP);c.bindTexture(c.TEXTURE_CUBE_MAP,null);f.image.__cubeMapInitialized=true}c.activeTexture(c.TEXTURE0+l);c.bindTexture(c.TEXTURE_CUBE_MAP,f.image.__webGLTextureCube)}}function g(f,
l){if(!f.__webGLTexture&&f.image.loaded){f.__webGLTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,f.__webGLTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,f.image);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,k(f.wrap_s));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,k(f.wrap_t));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,k(f.mag_filter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,k(f.min_filter));c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,null)}c.activeTexture(c.TEXTURE0+
l);c.bindTexture(c.TEXTURE_2D,f.__webGLTexture)}function j(f,l){var e,q,h;e=0;for(q=l.length;e<q;e++){h=l[e];f.uniforms[h]=c.getUniformLocation(f,h)}}function n(f,l){var e,q,h;e=0;for(q=l.length;e<q;e++){h=l[e];f.attributes[h]=c.getAttribLocation(f,h);f.attributes[h]>=0&&c.enableVertexAttribArray(f.attributes[h])}}function m(f,l){var e;if(f=="fragment")e=c.createShader(c.FRAGMENT_SHADER);else if(f=="vertex")e=c.createShader(c.VERTEX_SHADER);c.shaderSource(e,l);c.compileShader(e);if(!c.getShaderParameter(e,
c.COMPILE_STATUS)){alert(c.getShaderInfoLog(e));return null}return e}function k(f){switch(f){case THREE.RepeatWrapping:return c.REPEAT;case THREE.ClampToEdgeWrapping:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return c.MIRRORED_REPEAT;case THREE.NearestFilter:return c.NEAREST;case THREE.NearestMipMapNearestFilter:return c.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return c.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return c.LINEAR;case THREE.LinearMipMapNearestFilter:return c.LINEAR_MIPMAP_NEAREST;
case THREE.LinearMipMapLinearFilter:return c.LINEAR_MIPMAP_LINEAR}return 0}var o=document.createElement("canvas"),c,F,D,w=new THREE.Matrix4,x,I=new Float32Array(16),G=new Float32Array(16),L=new Float32Array(16),N=new Float32Array(9),O=new Float32Array(16);a=function(f,l){if(f){var e,q,h,i=pointLights=maxDirLights=maxPointLights=0;e=0;for(q=f.lights.length;e<q;e++){h=f.lights[e];h instanceof THREE.DirectionalLight&&i++;h instanceof THREE.PointLight&&pointLights++}if(pointLights+i<=l){maxDirLights=
i;maxPointLights=pointLights}else{maxDirLights=Math.ceil(l*i/(pointLights+i));maxPointLights=l-maxDirLights}return{directional:maxDirLights,point:maxPointLights}}return{directional:1,point:l-1}}(a,4);this.domElement=o;this.autoClear=true;try{c=o.getContext("experimental-webgl",{antialias:true})}catch(v){}if(!c){alert("WebGL not supported");throw"cannot create webgl context";}c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);
c.enable(c.BLEND);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.clearColor(0,0,0,0);F=D=function(f,l){var e=[f?"#define MAX_DIR_LIGHTS "+f:"",l?"#define MAX_POINT_LIGHTS "+l:"","uniform bool enableLighting;\nuniform bool useRefract;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;\nuniform vec3 ambientLightColor;",f?"uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];":"",f?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"",l?"uniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];":
"",l?"uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",l?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform float mRefractionRatio;\nvoid main(void) {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec3 transformedNormal = normalize( normalMatrix * normal );\nif ( !enableLighting ) {\nvLightWeighting = vec3( 1.0, 1.0, 1.0 );\n} else {\nvLightWeighting = ambientLightColor;",
f?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",f?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",f?"float directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );":"",f?"vLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;":"",f?"}":"",l?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",l?"vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );":"",l?"vPointLightVector[ i ] = normalize( lPosition.xyz - mvPosition.xyz );":
THREE.Projector=function(){function a(M,u){var e=0,l=1,g=M.z+M.w,q=u.z+u.w,h=-M.z+M.w,i=-u.z+u.w;if(g>=0&&q>=0&&h>=0&&i>=0)return true;else if(g<0&&q<0||h<0&&i<0)return false;else{if(g<0)e=Math.max(e,g/(g-q));else if(q<0)l=Math.min(l,g/(g-q));if(h<0)e=Math.max(e,h/(h-i));else if(i<0)l=Math.min(l,h/(h-i));if(l<e)return false;else{M.lerpSelf(u,e);u.lerpSelf(M,1-l);return true}}}var b=null,d,f,j,m=[],n,k,o=[],c,E,C=[],x=new THREE.Vector4,z=new THREE.Matrix4,H=new THREE.Matrix4,G=new THREE.Vector4,J=
new THREE.Vector4,L;this.projectScene=function(M,u){var e,l,g,q,h,i,s,p,D,w,I,S,t,O,B,P,Q;b=[];j=k=E=0;u.autoUpdateMatrix&&u.updateMatrix();z.multiply(u.projectionMatrix,u.matrix);s=M.objects;e=0;for(l=s.length;e<l;e++){p=s[e];p.autoUpdateMatrix&&p.updateMatrix();D=p.matrix;w=p.rotationMatrix;I=p.material;S=p.overdraw;if(p instanceof THREE.Mesh){t=p.geometry.vertices;g=0;for(q=t.length;g<q;g++){O=t[g];O.positionWorld.copy(O.position);D.multiplyVector3(O.positionWorld);B=O.positionScreen;B.copy(O.positionWorld);
z.multiplyVector4(B);B.multiplyScalar(1/B.w);O.__visible=B.z>0&&B.z<1}O=p.geometry.faces;g=0;for(q=O.length;g<q;g++){B=O[g];if(B instanceof THREE.Face3){h=t[B.a];i=t[B.b];P=t[B.c];if(h.__visible&&i.__visible&&P.__visible)if(p.doubleSided||p.flipSided!=(P.positionScreen.x-h.positionScreen.x)*(i.positionScreen.y-h.positionScreen.y)-(P.positionScreen.y-h.positionScreen.y)*(i.positionScreen.x-h.positionScreen.x)<0){d=m[j]=m[j]||new THREE.RenderableFace3;d.v1.positionWorld.copy(h.positionWorld);d.v2.positionWorld.copy(i.positionWorld);
d.v3.positionWorld.copy(P.positionWorld);d.v1.positionScreen.copy(h.positionScreen);d.v2.positionScreen.copy(i.positionScreen);d.v3.positionScreen.copy(P.positionScreen);d.normalWorld.copy(B.normal);w.multiplyVector3(d.normalWorld);d.centroidWorld.copy(B.centroid);D.multiplyVector3(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);z.multiplyVector3(d.centroidScreen);P=B.vertexNormals;L=d.vertexNormalsWorld;h=0;for(i=P.length;h<i;h++){Q=L[h]=L[h]||new THREE.Vector3;Q.copy(P[h]);w.multiplyVector3(Q)}d.z=
d.centroidScreen.z;d.meshMaterial=I;d.faceMaterial=B.material;d.overdraw=S;if(p.geometry.uvs[g]){d.uvs[0]=p.geometry.uvs[g][0];d.uvs[1]=p.geometry.uvs[g][1];d.uvs[2]=p.geometry.uvs[g][2]}b.push(d);j++}}else if(B instanceof THREE.Face4){h=t[B.a];i=t[B.b];P=t[B.c];Q=t[B.d];if(h.__visible&&i.__visible&&P.__visible&&Q.__visible)if(p.doubleSided||p.flipSided!=((Q.positionScreen.x-h.positionScreen.x)*(i.positionScreen.y-h.positionScreen.y)-(Q.positionScreen.y-h.positionScreen.y)*(i.positionScreen.x-h.positionScreen.x)<
0||(i.positionScreen.x-P.positionScreen.x)*(Q.positionScreen.y-P.positionScreen.y)-(i.positionScreen.y-P.positionScreen.y)*(Q.positionScreen.x-P.positionScreen.x)<0)){d=m[j]=m[j]||new THREE.RenderableFace3;d.v1.positionWorld.copy(h.positionWorld);d.v2.positionWorld.copy(i.positionWorld);d.v3.positionWorld.copy(Q.positionWorld);d.v1.positionScreen.copy(h.positionScreen);d.v2.positionScreen.copy(i.positionScreen);d.v3.positionScreen.copy(Q.positionScreen);d.normalWorld.copy(B.normal);w.multiplyVector3(d.normalWorld);
d.centroidWorld.copy(B.centroid);D.multiplyVector3(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);z.multiplyVector3(d.centroidScreen);d.z=d.centroidScreen.z;d.meshMaterial=I;d.faceMaterial=B.material;d.overdraw=S;if(p.geometry.uvs[g]){d.uvs[0]=p.geometry.uvs[g][0];d.uvs[1]=p.geometry.uvs[g][1];d.uvs[2]=p.geometry.uvs[g][3]}b.push(d);j++;f=m[j]=m[j]||new THREE.RenderableFace3;f.v1.positionWorld.copy(i.positionWorld);f.v2.positionWorld.copy(P.positionWorld);f.v3.positionWorld.copy(Q.positionWorld);
f.v1.positionScreen.copy(i.positionScreen);f.v2.positionScreen.copy(P.positionScreen);f.v3.positionScreen.copy(Q.positionScreen);f.normalWorld.copy(d.normalWorld);f.centroidWorld.copy(d.centroidWorld);f.centroidScreen.copy(d.centroidScreen);f.z=f.centroidScreen.z;f.meshMaterial=I;f.faceMaterial=B.material;f.overdraw=S;if(p.geometry.uvs[g]){f.uvs[0]=p.geometry.uvs[g][1];f.uvs[1]=p.geometry.uvs[g][2];f.uvs[2]=p.geometry.uvs[g][3]}b.push(f);j++}}}}else if(p instanceof THREE.Line){H.multiply(z,D);t=p.geometry.vertices;
O=t[0];O.positionScreen.copy(O.position);H.multiplyVector4(O.positionScreen);g=1;for(q=t.length;g<q;g++){h=t[g];h.positionScreen.copy(h.position);H.multiplyVector4(h.positionScreen);i=t[g-1];G.copy(h.positionScreen);J.copy(i.positionScreen);if(a(G,J)){G.multiplyScalar(1/G.w);J.multiplyScalar(1/J.w);n=o[k]=o[k]||new THREE.RenderableLine;n.v1.positionScreen.copy(G);n.v2.positionScreen.copy(J);n.z=Math.max(G.z,J.z);n.material=p.material;b.push(n);k++}}}else if(p instanceof THREE.Particle){x.set(p.position.x,
p.position.y,p.position.z,1);z.multiplyVector4(x);x.z/=x.w;if(x.z>0&&x.z<1){c=C[E]=C[E]||new THREE.RenderableParticle;c.x=x.x/x.w;c.y=x.y/x.w;c.z=x.z;c.rotation=p.rotation.z;c.scale.x=p.scale.x*Math.abs(c.x-(x.x+u.projectionMatrix.n11)/(x.w+u.projectionMatrix.n14));c.scale.y=p.scale.y*Math.abs(c.y-(x.y+u.projectionMatrix.n22)/(x.w+u.projectionMatrix.n24));c.material=p.material;b.push(c);E++}}}b.sort(function(K,y){return y.z-K.z});return b};this.unprojectVector=function(M,u){var e=new THREE.Matrix4;
e.multiply(THREE.Matrix4.makeInvert(u.matrix),THREE.Matrix4.makeInvert(u.projectionMatrix));e.multiplyVector3(M);return M}};
THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,d,f,j,m;this.domElement=document.createElement("div");this.setSize=function(n,k){d=n;f=k;j=d/2;m=f/2};this.render=function(n,k){var o,c,E,C,x,z,H,G;a=b.projectScene(n,k);o=0;for(c=a.length;o<c;o++){x=a[o];if(x instanceof THREE.RenderableParticle){H=x.x*j+j;G=x.y*m+m;E=0;for(C=x.material.length;E<C;E++){z=x.material[E];if(z instanceof THREE.ParticleDOMMaterial){z=z.domElement;z.style.left=H+"px";z.style.top=G+"px"}}}}}};
THREE.CanvasRenderer=function(){var a=null,b=new THREE.Projector,d=document.createElement("canvas"),f,j,m,n,k=d.getContext("2d"),o=1,c=0,E=null,C=null,x=1,z=Math.min,H=Math.max,G,J,L,M,u,e,l,g,q,h=new THREE.Color,i=new THREE.Color,s=new THREE.Color,p=new THREE.Color,D=new THREE.Color,w,I,S,t,O,B,P,Q,K,y,A=new THREE.Rectangle,T=new THREE.Rectangle,X=new THREE.Rectangle,U=false,R=new THREE.Color,Z=new THREE.Color,ia=new THREE.Color,ja=new THREE.Color,La=Math.PI*2,Y=new THREE.Vector3,na,oa,Ca,ba,pa,
va,la=16;na=document.createElement("canvas");na.width=na.height=2;oa=na.getContext("2d");oa.fillStyle="rgba(0,0,0,1)";oa.fillRect(0,0,2,2);Ca=oa.getImageData(0,0,2,2);ba=Ca.data;pa=document.createElement("canvas");pa.width=pa.height=la;va=pa.getContext("2d");va.translate(-la/2,-la/2);va.scale(la,la);la--;this.domElement=d;this.autoClear=true;this.setSize=function(fa,wa){f=fa;j=wa;m=f/2;n=j/2;d.width=f;d.height=j;A.set(-m,-n,m,n)};this.clear=function(){if(!T.isEmpty()){T.inflate(1);T.minSelf(A);k.clearRect(T.getX(),
T.getY(),T.getWidth(),T.getHeight());T.empty()}};this.render=function(fa,wa){function Ma(r){var V,N,v,F=r.lights;Z.setRGB(0,0,0);ia.setRGB(0,0,0);ja.setRGB(0,0,0);r=0;for(V=F.length;r<V;r++){N=F[r];v=N.color;if(N instanceof THREE.AmbientLight){Z.r+=v.r;Z.g+=v.g;Z.b+=v.b}else if(N instanceof THREE.DirectionalLight){ia.r+=v.r;ia.g+=v.g;ia.b+=v.b}else if(N instanceof THREE.PointLight){ja.r+=v.r;ja.g+=v.g;ja.b+=v.b}}}function xa(r,V,N,v){var F,W,aa,ca,da=r.lights;r=0;for(F=da.length;r<F;r++){W=da[r];
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N.color.__styleString;N=V.scale.x*m;v=V.scale.y*n;X.set(r.x-N,r.y-v,r.x+N,r.y+v);if(A.instersects(X)){F=h.__styleString;if(C!=F)k.fillStyle=C=F;k.save();k.translate(r.x,r.y);k.rotate(-V.rotation);k.scale(N,v);k.beginPath();k.arc(0,0,1,0,La,true);k.closePath();k.fill();k.restore()}}}}function Oa(r,V,N,v){if(v.opacity!=0){Da(v.opacity);ya(v.blending);k.beginPath();k.moveTo(r.positionScreen.x,r.positionScreen.y);k.lineTo(V.positionScreen.x,V.positionScreen.y);k.closePath();if(v instanceof THREE.LineBasicMaterial){h.__styleString=
v.color.__styleString;r=v.linewidth;if(x!=r)k.lineWidth=x=r;r=h.__styleString;if(E!=r)k.strokeStyle=E=r;k.stroke();X.inflate(v.linewidth*2)}}}function Ha(r,V,N,v,F,W){if(F.opacity!=0){Da(F.opacity);ya(F.blending);M=r.positionScreen.x;u=r.positionScreen.y;e=V.positionScreen.x;l=V.positionScreen.y;g=N.positionScreen.x;q=N.positionScreen.y;k.beginPath();k.moveTo(M,u);k.lineTo(e,l);k.lineTo(g,q);k.lineTo(M,u);k.closePath();if(F instanceof THREE.MeshBasicMaterial)if(F.map)F.map.image.loaded&&F.map.mapping instanceof
THREE.UVMapping&&qa(M,u,e,l,g,q,F.map.image,v.uvs[0].u,v.uvs[0].v,v.uvs[1].u,v.uvs[1].v,v.uvs[2].u,v.uvs[2].v);else if(F.env_map){if(F.env_map.image.loaded)if(F.env_map.mapping instanceof THREE.SphericalReflectionMapping){r=wa.matrix;Y.copy(v.vertexNormalsWorld[0]);O=(Y.x*r.n11+Y.y*r.n12+Y.z*r.n13)*0.5+0.5;B=-(Y.x*r.n21+Y.y*r.n22+Y.z*r.n23)*0.5+0.5;Y.copy(v.vertexNormalsWorld[1]);P=(Y.x*r.n11+Y.y*r.n12+Y.z*r.n13)*0.5+0.5;Q=-(Y.x*r.n21+Y.y*r.n22+Y.z*r.n23)*0.5+0.5;Y.copy(v.vertexNormalsWorld[2]);K=
(Y.x*r.n11+Y.y*r.n12+Y.z*r.n13)*0.5+0.5;y=-(Y.x*r.n21+Y.y*r.n22+Y.z*r.n23)*0.5+0.5;qa(M,u,e,l,g,q,F.env_map.image,O,B,P,Q,K,y)}}else F.wireframe?za(F.color.__styleString,F.wireframe_linewidth):Aa(F.color.__styleString);else if(F instanceof THREE.MeshLambertMaterial){if(F.map&&!F.wireframe){F.map.mapping instanceof THREE.UVMapping&&qa(M,u,e,l,g,q,F.map.image,v.uvs[0].u,v.uvs[0].v,v.uvs[1].u,v.uvs[1].v,v.uvs[2].u,v.uvs[2].v);ya(THREE.SubtractiveBlending)}if(U)if(!F.wireframe&&F.shading==THREE.SmoothShading&&
v.vertexNormalsWorld.length==3){i.r=s.r=p.r=Z.r;i.g=s.g=p.g=Z.g;i.b=s.b=p.b=Z.b;xa(W,v.v1.positionWorld,v.vertexNormalsWorld[0],i);xa(W,v.v2.positionWorld,v.vertexNormalsWorld[1],s);xa(W,v.v3.positionWorld,v.vertexNormalsWorld[2],p);D.r=(s.r+p.r)*0.5;D.g=(s.g+p.g)*0.5;D.b=(s.b+p.b)*0.5;t=Ia(i,s,p,D);qa(M,u,e,l,g,q,t,0,0,1,0,0,1)}else{R.r=Z.r;R.g=Z.g;R.b=Z.b;xa(W,v.centroidWorld,v.normalWorld,R);h.r=F.color.r*R.r;h.g=F.color.g*R.g;h.b=F.color.b*R.b;h.updateStyleString();F.wireframe?za(h.__styleString,
F.wireframe_linewidth):Aa(h.__styleString)}else F.wireframe?za(F.color.__styleString,F.wireframe_linewidth):Aa(F.color.__styleString)}else if(F instanceof THREE.MeshDepthMaterial){w=F.__2near;I=F.__farPlusNear;S=F.__farMinusNear;i.r=i.g=i.b=1-w/(I-r.positionScreen.z*S);s.r=s.g=s.b=1-w/(I-V.positionScreen.z*S);p.r=p.g=p.b=1-w/(I-N.positionScreen.z*S);D.r=(s.r+p.r)*0.5;D.g=(s.g+p.g)*0.5;D.b=(s.b+p.b)*0.5;t=Ia(i,s,p,D);qa(M,u,e,l,g,q,t,0,0,1,0,0,1)}else if(F instanceof THREE.MeshNormalMaterial){h.r=
Ea(v.normalWorld.x);h.g=Ea(v.normalWorld.y);h.b=Ea(v.normalWorld.z);h.updateStyleString();F.wireframe?za(h.__styleString,F.wireframe_linewidth):Aa(h.__styleString)}}}function za(r,V){if(E!=r)k.strokeStyle=E=r;if(x!=V)k.lineWidth=x=V;k.stroke();X.inflate(V*2)}function Aa(r){if(C!=r)k.fillStyle=C=r;k.fill()}function qa(r,V,N,v,F,W,aa,ca,da,ra,ha,sa,ta){var ka,ga;ka=aa.width-1;ga=aa.height-1;ca*=ka;da*=ga;ra*=ka;ha*=ga;sa*=ka;ta*=ga;N-=r;v-=V;F-=r;W-=V;ra-=ca;ha-=da;sa-=ca;ta-=da;ga=1/(ra*ta-sa*ha);
ka=(ta*N-ha*F)*ga;ha=(ta*v-ha*W)*ga;N=(ra*F-sa*N)*ga;v=(ra*W-sa*v)*ga;r=r-ka*ca-N*da;V=V-ha*ca-v*da;k.save();k.transform(ka,ha,N,v,r,V);k.clip();k.drawImage(aa,0,0);k.restore()}function Da(r){if(o!=r)k.globalAlpha=o=r}function ya(r){if(c!=r){switch(r){case THREE.NormalBlending:k.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:k.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:k.globalCompositeOperation="darker"}c=r}}function Ia(r,V,N,v){ba[0]=H(0,z(255,
~~(r.r*255)));ba[1]=H(0,z(255,~~(r.g*255)));ba[2]=H(0,z(255,~~(r.b*255)));ba[4]=H(0,z(255,~~(V.r*255)));ba[5]=H(0,z(255,~~(V.g*255)));ba[6]=H(0,z(255,~~(V.b*255)));ba[8]=H(0,z(255,~~(N.r*255)));ba[9]=H(0,z(255,~~(N.g*255)));ba[10]=H(0,z(255,~~(N.b*255)));ba[12]=H(0,z(255,~~(v.r*255)));ba[13]=H(0,z(255,~~(v.g*255)));ba[14]=H(0,z(255,~~(v.b*255)));oa.putImageData(Ca,0,0);va.drawImage(na,0,0);return pa}function Ea(r){return r<0?z((1+r)*0.5,0.5):0.5+z(r*0.5,0.5)}function Fa(r,V){var N=V.x-r.x,v=V.y-r.y,
F=1/Math.sqrt(N*N+v*v);N*=F;v*=F;V.x+=N;V.y+=v;r.x-=N;r.y-=v}var Ba,Ja,$,ea,ma,Ga,Ka,ua;k.setTransform(1,0,0,-1,m,n);this.autoClear&&this.clear();a=b.projectScene(fa,wa);k.fillStyle="rgba(0, 255, 255, 0.5)";k.fillRect(A.getX(),A.getY(),A.getWidth(),A.getHeight());(U=fa.lights.length>0)&&Ma(fa);Ba=0;for(Ja=a.length;Ba<Ja;Ba++){$=a[Ba];X.empty();if($ instanceof THREE.RenderableParticle){G=$;G.x*=m;G.y*=n;ea=0;for(ma=$.material.length;ea<ma;ea++)Na(G,$,$.material[ea],fa)}else if($ instanceof THREE.RenderableLine){G=
$.v1;J=$.v2;G.positionScreen.x*=m;G.positionScreen.y*=n;J.positionScreen.x*=m;J.positionScreen.y*=n;X.addPoint(G.positionScreen.x,G.positionScreen.y);X.addPoint(J.positionScreen.x,J.positionScreen.y);if(A.instersects(X)){ea=0;for(ma=$.material.length;ea<ma;)Oa(G,J,$,$.material[ea++],fa)}}else if($ instanceof THREE.RenderableFace3){G=$.v1;J=$.v2;L=$.v3;G.positionScreen.x*=m;G.positionScreen.y*=n;J.positionScreen.x*=m;J.positionScreen.y*=n;L.positionScreen.x*=m;L.positionScreen.y*=n;if($.overdraw){Fa(G.positionScreen,
J.positionScreen);Fa(J.positionScreen,L.positionScreen);Fa(L.positionScreen,G.positionScreen)}X.addPoint(G.positionScreen.x,G.positionScreen.y);X.addPoint(J.positionScreen.x,J.positionScreen.y);X.addPoint(L.positionScreen.x,L.positionScreen.y);if(A.instersects(X)){ea=0;for(ma=$.meshMaterial.length;ea<ma;){ua=$.meshMaterial[ea++];if(ua instanceof THREE.MeshFaceMaterial){Ga=0;for(Ka=$.faceMaterial.length;Ga<Ka;)(ua=$.faceMaterial[Ga++])&&Ha(G,J,L,$,ua,fa)}else Ha(G,J,L,$,ua,fa)}}}T.addRectangle(X)}k.lineWidth=
1;k.strokeStyle="rgba( 255, 0, 0, 0.5 )";k.strokeRect(T.getX(),T.getY(),T.getWidth(),T.getHeight());k.setTransform(1,0,0,1,0,0)}};
THREE.SVGRenderer=function(){function a(B,P,Q){var K,y,A,T;K=0;for(y=B.lights.length;K<y;K++){A=B.lights[K];if(A instanceof THREE.DirectionalLight){T=P.normalWorld.dot(A.position)*A.intensity;if(T>0){Q.r+=A.color.r*T;Q.g+=A.color.g*T;Q.b+=A.color.b*T}}else if(A instanceof THREE.PointLight){i.sub(A.position,P.centroidWorld);i.normalize();T=P.normalWorld.dot(i)*A.intensity;if(T>0){Q.r+=A.color.r*T;Q.g+=A.color.g*T;Q.b+=A.color.b*T}}}}function b(B,P,Q,K,y,A){w=f(I++);w.setAttribute("d","M "+B.positionScreen.x+
" "+B.positionScreen.y+" L "+P.positionScreen.x+" "+P.positionScreen.y+" L "+Q.positionScreen.x+","+Q.positionScreen.y+"z");if(y instanceof THREE.MeshBasicMaterial)u.__styleString=y.color.__styleString;else if(y instanceof THREE.MeshLambertMaterial)if(M){e.r=l.r;e.g=l.g;e.b=l.b;a(A,K,e);u.r=y.color.r*e.r;u.g=y.color.g*e.g;u.b=y.color.b*e.b;u.updateStyleString()}else u.__styleString=y.color.__styleString;else if(y instanceof THREE.MeshDepthMaterial){h=1-y.__2near/(y.__farPlusNear-K.z*y.__farMinusNear);
u.setRGB(h,h,h)}else y instanceof THREE.MeshNormalMaterial&&u.setRGB(j(K.normalWorld.x),j(K.normalWorld.y),j(K.normalWorld.z));y.wireframe?w.setAttribute("style","fill: none; stroke: "+u.__styleString+"; stroke-width: "+y.wireframe_linewidth+"; stroke-opacity: "+y.opacity+"; stroke-linecap: "+y.wireframe_linecap+"; stroke-linejoin: "+y.wireframe_linejoin):w.setAttribute("style","fill: "+u.__styleString+"; fill-opacity: "+y.opacity);k.appendChild(w)}function d(B,P,Q,K,y,A,T){w=f(I++);w.setAttribute("d",
"M "+B.positionScreen.x+" "+B.positionScreen.y+" L "+P.positionScreen.x+" "+P.positionScreen.y+" L "+Q.positionScreen.x+","+Q.positionScreen.y+" L "+K.positionScreen.x+","+K.positionScreen.y+"z");if(A instanceof THREE.MeshBasicMaterial)u.__styleString=A.color.__styleString;else if(A instanceof THREE.MeshLambertMaterial)if(M){e.r=l.r;e.g=l.g;e.b=l.b;a(T,y,e);u.r=A.color.r*e.r;u.g=A.color.g*e.g;u.b=A.color.b*e.b;u.updateStyleString()}else u.__styleString=A.color.__styleString;else if(A instanceof THREE.MeshDepthMaterial){h=
1-A.__2near/(A.__farPlusNear-y.z*A.__farMinusNear);u.setRGB(h,h,h)}else A instanceof THREE.MeshNormalMaterial&&u.setRGB(j(y.normalWorld.x),j(y.normalWorld.y),j(y.normalWorld.z));A.wireframe?w.setAttribute("style","fill: none; stroke: "+u.__styleString+"; stroke-width: "+A.wireframe_linewidth+"; stroke-opacity: "+A.opacity+"; stroke-linecap: "+A.wireframe_linecap+"; stroke-linejoin: "+A.wireframe_linejoin):w.setAttribute("style","fill: "+u.__styleString+"; fill-opacity: "+A.opacity);k.appendChild(w)}
function f(B){if(s[B]==null){s[B]=document.createElementNS("http://www.w3.org/2000/svg","path");O==0&&s[B].setAttribute("shape-rendering","crispEdges");return s[B]}return s[B]}function j(B){return B<0?Math.min((1+B)*0.5,0.5):0.5+Math.min(B*0.5,0.5)}var m=null,n=new THREE.Projector,k=document.createElementNS("http://www.w3.org/2000/svg","svg"),o,c,E,C,x,z,H,G,J=new THREE.Rectangle,L=new THREE.Rectangle,M=false,u=new THREE.Color(16777215),e=new THREE.Color(16777215),l=new THREE.Color(0),g=new THREE.Color(0),
q=new THREE.Color(0),h,i=new THREE.Vector3,s=[],p=[],D=[],w,I,S,t,O=1;this.domElement=k;this.autoClear=true;this.setQuality=function(B){switch(B){case "high":O=1;break;case "low":O=0}};this.setSize=function(B,P){o=B;c=P;E=o/2;C=c/2;k.setAttribute("viewBox",-E+" "+-C+" "+o+" "+c);k.setAttribute("width",o);k.setAttribute("height",c);J.set(-E,-C,E,C)};this.clear=function(){for(;k.childNodes.length>0;)k.removeChild(k.childNodes[0])};this.render=function(B,P){var Q,K,y,A,T,X,U,R;this.autoClear&&this.clear();
m=n.projectScene(B,P);t=S=I=0;if(M=B.lights.length>0){U=B.lights;l.setRGB(0,0,0);g.setRGB(0,0,0);q.setRGB(0,0,0);Q=0;for(K=U.length;Q<K;Q++){y=U[Q];A=y.color;if(y instanceof THREE.AmbientLight){l.r+=A.r;l.g+=A.g;l.b+=A.b}else if(y instanceof THREE.DirectionalLight){g.r+=A.r;g.g+=A.g;g.b+=A.b}else if(y instanceof THREE.PointLight){q.r+=A.r;q.g+=A.g;q.b+=A.b}}}Q=0;for(K=m.length;Q<K;Q++){U=m[Q];L.empty();if(U instanceof THREE.RenderableParticle){x=U;x.x*=E;x.y*=-C;y=0;for(A=U.material.length;y<A;y++)if(R=
U.material[y]){T=x;X=U;R=R;var Z=S++;if(p[Z]==null){p[Z]=document.createElementNS("http://www.w3.org/2000/svg","circle");O==0&&p[Z].setAttribute("shape-rendering","crispEdges")}w=p[Z];w.setAttribute("cx",T.x);w.setAttribute("cy",T.y);w.setAttribute("r",X.scale.x*E);if(R instanceof THREE.ParticleCircleMaterial){if(M){e.r=l.r+g.r+q.r;e.g=l.g+g.g+q.g;e.b=l.b+g.b+q.b;u.r=R.color.r*e.r;u.g=R.color.g*e.g;u.b=R.color.b*e.b;u.updateStyleString()}else u=R.color;w.setAttribute("style","fill: "+u.__styleString)}k.appendChild(w)}}else if(U instanceof
THREE.RenderableLine){x=U.v1;z=U.v2;x.positionScreen.x*=E;x.positionScreen.y*=-C;z.positionScreen.x*=E;z.positionScreen.y*=-C;L.addPoint(x.positionScreen.x,x.positionScreen.y);L.addPoint(z.positionScreen.x,z.positionScreen.y);if(J.instersects(L)){y=0;for(A=U.material.length;y<A;)if(R=U.material[y++]){T=x;X=z;R=R;Z=t++;if(D[Z]==null){D[Z]=document.createElementNS("http://www.w3.org/2000/svg","line");O==0&&D[Z].setAttribute("shape-rendering","crispEdges")}w=D[Z];w.setAttribute("x1",T.positionScreen.x);
w.setAttribute("y1",T.positionScreen.y);w.setAttribute("x2",X.positionScreen.x);w.setAttribute("y2",X.positionScreen.y);if(R instanceof THREE.LineBasicMaterial){u.__styleString=R.color.__styleString;w.setAttribute("style","fill: none; stroke: "+u.__styleString+"; stroke-width: "+R.linewidth+"; stroke-opacity: "+R.opacity+"; stroke-linecap: "+R.linecap+"; stroke-linejoin: "+R.linejoin);k.appendChild(w)}}}}else if(U instanceof THREE.RenderableFace3){x=U.v1;z=U.v2;H=U.v3;x.positionScreen.x*=E;x.positionScreen.y*=
-C;z.positionScreen.x*=E;z.positionScreen.y*=-C;H.positionScreen.x*=E;H.positionScreen.y*=-C;L.addPoint(x.positionScreen.x,x.positionScreen.y);L.addPoint(z.positionScreen.x,z.positionScreen.y);L.addPoint(H.positionScreen.x,H.positionScreen.y);if(J.instersects(L)){y=0;for(A=U.meshMaterial.length;y<A;){R=U.meshMaterial[y++];if(R instanceof THREE.MeshFaceMaterial){T=0;for(X=U.faceMaterial.length;T<X;)(R=U.faceMaterial[T++])&&b(x,z,H,U,R,B)}else R&&b(x,z,H,U,R,B)}}}else if(U instanceof THREE.RenderableFace4){x=
U.v1;z=U.v2;H=U.v3;G=U.v4;x.positionScreen.x*=E;x.positionScreen.y*=-C;z.positionScreen.x*=E;z.positionScreen.y*=-C;H.positionScreen.x*=E;H.positionScreen.y*=-C;G.positionScreen.x*=E;G.positionScreen.y*=-C;L.addPoint(x.positionScreen.x,x.positionScreen.y);L.addPoint(z.positionScreen.x,z.positionScreen.y);L.addPoint(H.positionScreen.x,H.positionScreen.y);L.addPoint(G.positionScreen.x,G.positionScreen.y);if(J.instersects(L)){y=0;for(A=U.meshMaterial.length;y<A;){R=U.meshMaterial[y++];if(R instanceof
THREE.MeshFaceMaterial){T=0;for(X=U.faceMaterial.length;T<X;)(R=U.faceMaterial[T++])&&d(x,z,H,G,U,R,B)}else R&&d(x,z,H,G,U,R,B)}}}}}};
THREE.WebGLRenderer=function(a){function b(e,l){var g=c.createProgram(),q=[c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"].join("\n");c.attachShader(g,n("fragment","#ifdef GL_ES\nprecision highp float;\n#endif\nuniform mat4 viewMatrix;\n"+
e));c.attachShader(g,n("vertex",q+l));c.linkProgram(g);c.getProgramParameter(g,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(g,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");g.uniforms={};g.attributes={};return g}function d(e,l){if(e.image.length==6){if(!e.image.__webGLTextureCube&&!e.image.__cubeMapInitialized&&e.image.loadCount==6){e.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,e.image.__webGLTextureCube);c.texParameteri(c.TEXTURE_CUBE_MAP,
c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);for(var g=0;g<6;++g)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+g,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,e.image[g]);c.generateMipmap(c.TEXTURE_CUBE_MAP);c.bindTexture(c.TEXTURE_CUBE_MAP,null);e.image.__cubeMapInitialized=true}c.activeTexture(c.TEXTURE0+l);c.bindTexture(c.TEXTURE_CUBE_MAP,
e.image.__webGLTextureCube)}}function f(e,l){if(!e.__webGLTexture&&e.image.loaded){e.__webGLTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,e.__webGLTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,e.image);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,k(e.wrap_s));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,k(e.wrap_t));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,k(e.mag_filter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,k(e.min_filter));c.generateMipmap(c.TEXTURE_2D);
c.bindTexture(c.TEXTURE_2D,null)}c.activeTexture(c.TEXTURE0+l);c.bindTexture(c.TEXTURE_2D,e.__webGLTexture)}function j(e,l){var g,q,h;g=0;for(q=l.length;g<q;g++){h=l[g];e.uniforms[h]=c.getUniformLocation(e,h)}}function m(e,l){var g,q,h;g=0;for(q=l.length;g<q;g++){h=l[g];e.attributes[h]=c.getAttribLocation(e,h);e.attributes[h]>=0&&c.enableVertexAttribArray(e.attributes[h])}}function n(e,l){var g;if(e=="fragment")g=c.createShader(c.FRAGMENT_SHADER);else if(e=="vertex")g=c.createShader(c.VERTEX_SHADER);
c.shaderSource(g,l);c.compileShader(g);if(!c.getShaderParameter(g,c.COMPILE_STATUS)){alert(c.getShaderInfoLog(g));return null}return g}function k(e){switch(e){case THREE.RepeatWrapping:return c.REPEAT;case THREE.ClampToEdgeWrapping:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return c.MIRRORED_REPEAT;case THREE.NearestFilter:return c.NEAREST;case THREE.NearestMipMapNearestFilter:return c.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return c.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return c.LINEAR;
case THREE.LinearMipMapNearestFilter:return c.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return c.LINEAR_MIPMAP_LINEAR}return 0}var o=document.createElement("canvas"),c,E,C,x=new THREE.Matrix4,z,H=new Float32Array(16),G=new Float32Array(16),J=new Float32Array(16),L=new Float32Array(9),M=new Float32Array(16);a=function(e,l){if(e){var g,q,h,i=pointLights=maxDirLights=maxPointLights=0;g=0;for(q=e.lights.length;g<q;g++){h=e.lights[g];h instanceof THREE.DirectionalLight&&i++;h instanceof
THREE.PointLight&&pointLights++}if(pointLights+i<=l){maxDirLights=i;maxPointLights=pointLights}else{maxDirLights=Math.ceil(l*i/(pointLights+i));maxPointLights=l-maxDirLights}return{directional:maxDirLights,point:maxPointLights}}return{directional:1,point:l-1}}(a,4);this.domElement=o;this.autoClear=true;try{c=o.getContext("experimental-webgl",{antialias:true})}catch(u){}if(!c){alert("WebGL not supported");throw"cannot create webgl context";}c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);
c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.clearColor(0,0,0,0);E=C=function(e,l){var g=[e?"#define MAX_DIR_LIGHTS "+e:"",l?"#define MAX_POINT_LIGHTS "+l:"","uniform bool enableLighting;\nuniform bool useRefract;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;\nuniform vec3 ambientLightColor;",e?"uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];":"",e?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":
"",l?"uniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];":"",l?"uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",l?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform float mRefractionRatio;\nvoid main(void) {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec3 transformedNormal = normalize( normalMatrix * normal );\nif ( !enableLighting ) {\nvLightWeighting = vec3( 1.0, 1.0, 1.0 );\n} else {\nvLightWeighting = ambientLightColor;",
e?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",e?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",e?"float directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );":"",e?"vLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;":"",e?"}":"",l?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",l?"vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );":"",l?"vPointLightVector[ i ] = normalize( lPosition.xyz - mvPosition.xyz );":
"",l?"float pointLightWeighting = max( dot( transformedNormal, vPointLightVector[ i ] ), 0.0 );":"",l?"vLightWeighting += pointLightColor[ i ] * pointLightWeighting;":"",l?"}":"","}\nvNormal = transformedNormal;\nvUv = uv;\nif ( useRefract ) {\nvReflect = refract( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz), mRefractionRatio );\n} else {\nvReflect = reflect( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz) );\n}\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n"),
q=[f?"#define MAX_DIR_LIGHTS "+f:"",l?"#define MAX_POINT_LIGHTS "+l:"","uniform int material;\nuniform bool enableMap;\nuniform bool enableCubeMap;\nuniform bool mixEnvMap;\nuniform samplerCube tCube;\nuniform float mReflectivity;\nuniform sampler2D tMap;\nuniform vec4 mColor;\nuniform float mOpacity;\nuniform vec4 mAmbient;\nuniform vec4 mSpecular;\nuniform float mShininess;\nuniform float m2Near;\nuniform float mFarPlusNear;\nuniform float mFarMinusNear;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;",
f?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",l?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform vec3 cameraPosition;\nvoid main() {\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nvec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nif ( enableMap ) {\nmapColor = texture2D( tMap, vUv );\n}\nif ( enableCubeMap ) {\ncubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\n}\nif ( material == 5 ) { \nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( -wPos.x, wPos.yz ) );\n} else if ( material == 4 ) { \ngl_FragColor = vec4( 0.5*normalize( vNormal ) + vec3(0.5, 0.5, 0.5), mOpacity );\n} else if ( material == 3 ) { \nfloat w = 0.5;\ngl_FragColor = vec4( w, w, w, mOpacity );\n} else if ( material == 2 ) { \nvec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );",
q=[e?"#define MAX_DIR_LIGHTS "+e:"",l?"#define MAX_POINT_LIGHTS "+l:"","uniform int material;\nuniform bool enableMap;\nuniform bool enableCubeMap;\nuniform bool mixEnvMap;\nuniform samplerCube tCube;\nuniform float mReflectivity;\nuniform sampler2D tMap;\nuniform vec4 mColor;\nuniform float mOpacity;\nuniform vec4 mAmbient;\nuniform vec4 mSpecular;\nuniform float mShininess;\nuniform float m2Near;\nuniform float mFarPlusNear;\nuniform float mFarMinusNear;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;",
e?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",l?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform vec3 cameraPosition;\nvoid main() {\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nvec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nif ( enableMap ) {\nmapColor = texture2D( tMap, vUv );\n}\nif ( enableCubeMap ) {\ncubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\n}\nif ( material == 5 ) { \nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( -wPos.x, wPos.yz ) );\n} else if ( material == 4 ) { \ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, mOpacity );\n} else if ( material == 3 ) { \nfloat w = 0.5;\ngl_FragColor = vec4( w, w, w, mOpacity );\n} else if ( material == 2 ) { \nvec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );",
l?"vec4 pointDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );":"",l?"vec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",l?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",l?"vec3 pointVector = normalize( vPointLightVector[ i ] );":"",l?"vec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );":"",l?"float pointDotNormalHalf = dot( normal, pointHalfVector );":"",l?"float pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );":"",l?"float pointSpecularWeight = 0.0;":"",l?"if ( pointDotNormalHalf >= 0.0 )":
"",l?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",l?"pointDiffuse += mColor * pointDiffuseWeight;":"",l?"pointSpecular += mSpecular * pointSpecularWeight;":"",l?"}":"",f?"vec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );":"",f?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",f?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",f?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",f?"vec3 dirVector = normalize( lDirection.xyz );":"",f?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );":
"",f?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",f?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",f?"float dirSpecularWeight = 0.0;":"",f?"if ( dirDotNormalHalf >= 0.0 )":"",f?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",f?"dirDiffuse += mColor * dirDiffuseWeight;":"",f?"dirSpecular += mSpecular * dirSpecularWeight;":"",f?"}":"","vec4 totalLight = mAmbient;",f?"totalLight += dirDiffuse + dirSpecular;":"",l?"totalLight += pointDiffuse + pointSpecular;":
"",l?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",l?"pointDiffuse += mColor * pointDiffuseWeight;":"",l?"pointSpecular += mSpecular * pointSpecularWeight;":"",l?"}":"",e?"vec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",e?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",e?"vec3 dirVector = normalize( lDirection.xyz );":"",e?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );":
"",e?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",e?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",e?"float dirSpecularWeight = 0.0;":"",e?"if ( dirDotNormalHalf >= 0.0 )":"",e?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",e?"dirDiffuse += mColor * dirDiffuseWeight;":"",e?"dirSpecular += mSpecular * dirSpecularWeight;":"",e?"}":"","vec4 totalLight = mAmbient;",e?"totalLight += dirDiffuse + dirSpecular;":"",l?"totalLight += pointDiffuse + pointSpecular;":
"","if ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n} else if ( material == 1 ) {\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mColor.rgb * mapColor.rgb * vLightWeighting, cubeColor.rgb, mReflectivity ), mColor.a * mapColor.a );\n} else {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n}\n} else {\nif ( mixEnvMap ) {\ngl_FragColor = mix( mColor * mapColor, cubeColor, mReflectivity );\n} else {\ngl_FragColor = mColor * mapColor * cubeColor;\n}\n}\n}"].join("\n");
e=b(q,e);c.useProgram(e);j(e,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract","m2Near","mFarPlusNear","mFarMinusNear"]);f&&j(e,["directionalLightNumber","directionalLightColor","directionalLightDirection"]);l&&j(e,["pointLightNumber","pointLightColor",
"pointLightPosition"]);c.uniform1i(e.uniforms.enableMap,0);c.uniform1i(e.uniforms.tMap,0);c.uniform1i(e.uniforms.enableCubeMap,0);c.uniform1i(e.uniforms.tCube,1);c.uniform1i(e.uniforms.mixEnvMap,0);c.uniform1i(e.uniforms.useRefract,0);n(e,["position","normal","uv"]);return e}(a.directional,a.point);this.setSize=function(f,l){o.width=f;o.height=l;c.viewport(0,0,o.width,o.height)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.setupLights=function(f,l){var e,q,h,i,s,r=[],
M=[],B=[];i=[];s=[];c.uniform1i(f.uniforms.enableLighting,l.length);e=0;for(q=l.length;e<q;e++){h=l[e];if(h instanceof THREE.AmbientLight)r.push(h);else if(h instanceof THREE.DirectionalLight)B.push(h);else h instanceof THREE.PointLight&&M.push(h)}e=h=i=s=0;for(q=r.length;e<q;e++){h+=r[e].color.r;i+=r[e].color.g;s+=r[e].color.b}c.uniform3f(f.uniforms.ambientLightColor,h,i,s);i=[];s=[];e=0;for(q=B.length;e<q;e++){h=B[e];i.push(h.color.r*h.intensity);i.push(h.color.g*h.intensity);i.push(h.color.b*h.intensity);
s.push(h.position.x);s.push(h.position.y);s.push(h.position.z)}if(B.length){c.uniform1i(f.uniforms.directionalLightNumber,B.length);c.uniform3fv(f.uniforms.directionalLightDirection,s);c.uniform3fv(f.uniforms.directionalLightColor,i)}i=[];s=[];e=0;for(q=M.length;e<q;e++){h=M[e];i.push(h.color.r*h.intensity);i.push(h.color.g*h.intensity);i.push(h.color.b*h.intensity);s.push(h.position.x);s.push(h.position.y);s.push(h.position.z)}if(M.length){c.uniform1i(f.uniforms.pointLightNumber,M.length);c.uniform3fv(f.uniforms.pointLightPosition,
s);c.uniform3fv(f.uniforms.pointLightColor,i)}};this.createBuffers=function(f,l){var e,q,h,i,s,r,M,B,H=[],Q=[],u=[],R=[],y=[],A=0,E=f.geometry.geometryChunks[l],W;h=false;e=0;for(q=f.material.length;e<q;e++){meshMaterial=f.material[e];if(meshMaterial instanceof THREE.MeshFaceMaterial){s=0;for(W=E.material.length;s<W;s++)if(E.material[s]&&E.material[s].shading!=undefined&&E.material[s].shading==THREE.SmoothShading){h=true;break}}else if(meshMaterial&&meshMaterial.shading!=undefined&&meshMaterial.shading==
THREE.SmoothShading){h=true;break}if(h)break}W=h;e=0;for(q=E.faces.length;e<q;e++){h=E.faces[e];i=f.geometry.faces[h];s=i.vertexNormals;faceNormal=i.normal;h=f.geometry.uvs[h];if(i instanceof THREE.Face3){r=f.geometry.vertices[i.a].position;M=f.geometry.vertices[i.b].position;B=f.geometry.vertices[i.c].position;u.push(r.x,r.y,r.z);u.push(M.x,M.y,M.z);u.push(B.x,B.y,B.z);if(s.length==3&&W)for(i=0;i<3;i++)R.push(s[i].x,s[i].y,s[i].z);else for(i=0;i<3;i++)R.push(faceNormal.x,faceNormal.y,faceNormal.z);
if(h)for(i=0;i<3;i++)y.push(h[i].u,h[i].v);H.push(A,A+1,A+2);Q.push(A,A+1);Q.push(A,A+2);Q.push(A+1,A+2);A+=3}else if(i instanceof THREE.Face4){r=f.geometry.vertices[i.a].position;M=f.geometry.vertices[i.b].position;B=f.geometry.vertices[i.c].position;i=f.geometry.vertices[i.d].position;u.push(r.x,r.y,r.z);u.push(M.x,M.y,M.z);u.push(B.x,B.y,B.z);u.push(i.x,i.y,i.z);if(s.length==4&&W)for(i=0;i<4;i++)R.push(s[i].x,s[i].y,s[i].z);else for(i=0;i<4;i++)R.push(faceNormal.x,faceNormal.y,faceNormal.z);if(h)for(i=
0;i<4;i++)y.push(h[i].u,h[i].v);H.push(A,A+1,A+2);H.push(A,A+2,A+3);Q.push(A,A+1);Q.push(A,A+2);Q.push(A,A+3);Q.push(A+1,A+2);Q.push(A+2,A+3);A+=4}}if(u.length){E.__webGLVertexBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,E.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(u),c.STATIC_DRAW);E.__webGLNormalBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,E.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(R),c.STATIC_DRAW);if(y.length>0){E.__webGLUVBuffer=c.createBuffer();
c.bindBuffer(c.ARRAY_BUFFER,E.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(y),c.STATIC_DRAW)}E.__webGLFaceBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,E.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(H),c.STATIC_DRAW);E.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,E.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(Q),c.STATIC_DRAW);E.__webGLFaceCount=H.length;E.__webGLLineCount=Q.length}};this.renderBuffer=
function(f,l,e,q){var h,i,s,r,M,B,H,Q,u;if(e instanceof THREE.MeshShaderMaterial){if(!e.program){e.program=b(e.fragment_shader,e.vertex_shader);H=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(u in e.uniforms)H.push(u);j(e.program,H);n(e.program,["position","normal","uv"])}u=e.program}else u=D;if(u!=F){c.useProgram(u);F=u}u==D&&this.setupLights(u,l);this.loadCamera(u,f);this.loadMatrices(u);if(e instanceof THREE.MeshShaderMaterial){s=e.wireframe;
r=e.wireframe_linewidth;f=u;l=e.uniforms;var R;for(h in l){Q=l[h].type;H=l[h].value;R=f.uniforms[h];if(Q=="i")c.uniform1i(R,H);else if(Q=="f")c.uniform1f(R,H);else if(Q=="v3")c.uniform3f(R,H.x,H.y,H.z);else if(Q=="c")c.uniform3f(R,H.r,H.g,H.b);else if(Q=="t"){c.uniform1i(R,H);if(Q=l[h].texture)Q.image instanceof Array&&Q.image.length==6?d(Q,H):g(Q,H)}}}if(e instanceof THREE.MeshPhongMaterial||e instanceof THREE.MeshLambertMaterial||e instanceof THREE.MeshBasicMaterial){h=e.color;i=e.opacity;s=e.wireframe;
r=e.wireframe_linewidth;M=e.map;B=e.env_map;l=e.combine==THREE.MixOperation;f=e.reflectivity;Q=e.env_map&&e.env_map.mapping instanceof THREE.CubeRefractionMapping;H=e.refraction_ratio;c.uniform4f(u.uniforms.mColor,h.r*i,h.g*i,h.b*i,i);c.uniform1i(u.uniforms.mixEnvMap,l);c.uniform1f(u.uniforms.mReflectivity,f);c.uniform1i(u.uniforms.useRefract,Q);c.uniform1f(u.uniforms.mRefractionRatio,H)}if(e instanceof THREE.MeshNormalMaterial){i=e.opacity;c.uniform1f(u.uniforms.mOpacity,i);c.uniform1i(u.uniforms.material,
4)}else if(e instanceof THREE.MeshDepthMaterial){i=e.opacity;s=e.wireframe;r=e.wireframe_linewidth;c.uniform1f(u.uniforms.mOpacity,i);c.uniform1f(u.uniforms.m2Near,e.__2near);c.uniform1f(u.uniforms.mFarPlusNear,e.__farPlusNear);c.uniform1f(u.uniforms.mFarMinusNear,e.__farMinusNear);c.uniform1i(u.uniforms.material,3)}else if(e instanceof THREE.MeshPhongMaterial){h=e.ambient;f=e.specular;e=e.shininess;c.uniform4f(u.uniforms.mAmbient,h.r,h.g,h.b,i);c.uniform4f(u.uniforms.mSpecular,f.r,f.g,f.b,i);c.uniform1f(u.uniforms.mShininess,
e);c.uniform1i(u.uniforms.material,2)}else if(e instanceof THREE.MeshLambertMaterial)c.uniform1i(u.uniforms.material,1);else if(e instanceof THREE.MeshBasicMaterial)c.uniform1i(u.uniforms.material,0);else if(e instanceof THREE.MeshCubeMaterial){c.uniform1i(u.uniforms.material,5);B=e.env_map}if(M){g(M,0);c.uniform1i(u.uniforms.tMap,0);c.uniform1i(u.uniforms.enableMap,1)}else c.uniform1i(u.uniforms.enableMap,0);if(B){d(B,1);c.uniform1i(u.uniforms.tCube,1);c.uniform1i(u.uniforms.enableCubeMap,1)}else c.uniform1i(u.uniforms.enableCubeMap,
0);i=u.attributes;c.bindBuffer(c.ARRAY_BUFFER,q.__webGLVertexBuffer);c.vertexAttribPointer(i.position,3,c.FLOAT,false,0,0);c.bindBuffer(c.ARRAY_BUFFER,q.__webGLNormalBuffer);c.vertexAttribPointer(i.normal,3,c.FLOAT,false,0,0);if(i.uv>=0)if(q.__webGLUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,q.__webGLUVBuffer);c.enableVertexAttribArray(i.uv);c.vertexAttribPointer(i.uv,2,c.FLOAT,false,0,0)}else c.disableVertexAttribArray(i.uv);if(s){c.lineWidth(r);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,q.__webGLLineBuffer);
c.drawElements(c.LINES,q.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,q.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,q.__webGLFaceCount,c.UNSIGNED_SHORT,0)}};this.renderPass=function(f,l,e,q,h,i){var s,r,M,B,H;M=0;for(B=e.material.length;M<B;M++){s=e.material[M];if(s instanceof THREE.MeshFaceMaterial){s=0;for(r=q.material.length;s<r;s++)if((H=q.material[s])&&H.blending==h&&H.opacity<1==i){this.setBlending(H.blending);this.renderBuffer(f,l,H,q)}}else if((H=s)&&H.blending==
h&&H.opacity<1==i){this.setBlending(H.blending);this.renderBuffer(f,l,H,q)}}};this.render=function(f,l){var e,q,h,i,s=f.lights;this.initWebGLObjects(f);this.autoClear&&this.clear();l.autoUpdateMatrix&&l.updateMatrix();e=0;for(q=f.__webGLObjects.length;e<q;e++){h=f.__webGLObjects[e];i=h.object;h=h.buffer;if(i.visible){this.setupMatrices(i,l);this.renderPass(l,s,i,h,THREE.NormalBlending,false)}}e=0;for(q=f.__webGLObjects.length;e<q;e++){h=f.__webGLObjects[e];i=h.object;h=h.buffer;if(i.visible){this.setupMatrices(i,
l);this.renderPass(l,s,i,h,THREE.AdditiveBlending,false);this.renderPass(l,s,i,h,THREE.SubtractiveBlending,false);this.renderPass(l,s,i,h,THREE.AdditiveBlending,true);this.renderPass(l,s,i,h,THREE.SubtractiveBlending,true);this.renderPass(l,s,i,h,THREE.NormalBlending,true)}}};this.initWebGLObjects=function(f){var l,e,q,h,i,s;if(!f.__webGLObjects){f.__webGLObjects=[];f.__webGLObjectsMap={}}l=0;for(e=f.objects.length;l<e;l++){q=f.objects[l];if(f.__webGLObjectsMap[q.id]==undefined)f.__webGLObjectsMap[q.id]=
{};s=f.__webGLObjectsMap[q.id];if(q instanceof THREE.Mesh)for(i in q.geometry.geometryChunks){h=q.geometry.geometryChunks[i];h.__webGLVertexBuffer||this.createBuffers(q,i);if(s[i]==undefined){h={buffer:h,object:q};f.__webGLObjects.push(h);s[i]=1}}}};this.removeObject=function(f,l){var e,q;for(e=f.__webGLObjects.length-1;e>=0;e--){q=f.__webGLObjects[e].object;l==q&&f.__webGLObjects.splice(e,1)}};this.setupMatrices=function(f,l){f.autoUpdateMatrix&&f.updateMatrix();w.multiply(l.matrix,f.matrix);I.set(l.matrix.flatten());
G.set(w.flatten());L.set(l.projectionMatrix.flatten());x=THREE.Matrix4.makeInvert3x3(w).transpose();N.set(x.m);O.set(f.matrix.flatten())};this.loadMatrices=function(f){c.uniformMatrix4fv(f.uniforms.viewMatrix,false,I);c.uniformMatrix4fv(f.uniforms.modelViewMatrix,false,G);c.uniformMatrix4fv(f.uniforms.projectionMatrix,false,L);c.uniformMatrix3fv(f.uniforms.normalMatrix,false,N);c.uniformMatrix4fv(f.uniforms.objectMatrix,false,O)};this.loadCamera=function(f,l){c.uniform3f(f.uniforms.cameraPosition,
l.position.x,l.position.y,l.position.z)};this.setBlending=function(f){switch(f){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(f,l){if(f){!l||l=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(f=="back")c.cullFace(c.BACK);else f=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);
c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)}};THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterial=this.meshMaterial=null;this.overdraw=false;this.uvs=[null,null,null]};
THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.material=null};
g=b(q,g);c.useProgram(g);j(g,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract","m2Near","mFarPlusNear","mFarMinusNear"]);e&&j(g,["directionalLightNumber","directionalLightColor","directionalLightDirection"]);l&&j(g,["pointLightNumber","pointLightColor",
"pointLightPosition"]);c.uniform1i(g.uniforms.enableMap,0);c.uniform1i(g.uniforms.tMap,0);c.uniform1i(g.uniforms.enableCubeMap,0);c.uniform1i(g.uniforms.tCube,1);c.uniform1i(g.uniforms.mixEnvMap,0);c.uniform1i(g.uniforms.useRefract,0);m(g,["position","normal","uv"]);return g}(a.directional,a.point);this.setSize=function(e,l){o.width=e;o.height=l;c.viewport(0,0,o.width,o.height)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.setupLights=function(e,l){var g,q,h,i,s,p=[],
D=[],w=[];i=[];s=[];c.uniform1i(e.uniforms.enableLighting,l.length);g=0;for(q=l.length;g<q;g++){h=l[g];if(h instanceof THREE.AmbientLight)p.push(h);else if(h instanceof THREE.DirectionalLight)w.push(h);else h instanceof THREE.PointLight&&D.push(h)}g=h=i=s=0;for(q=p.length;g<q;g++){h+=p[g].color.r;i+=p[g].color.g;s+=p[g].color.b}c.uniform3f(e.uniforms.ambientLightColor,h,i,s);i=[];s=[];g=0;for(q=w.length;g<q;g++){h=w[g];i.push(h.color.r*h.intensity);i.push(h.color.g*h.intensity);i.push(h.color.b*h.intensity);
s.push(h.position.x);s.push(h.position.y);s.push(h.position.z)}if(w.length){c.uniform1i(e.uniforms.directionalLightNumber,w.length);c.uniform3fv(e.uniforms.directionalLightDirection,s);c.uniform3fv(e.uniforms.directionalLightColor,i)}i=[];s=[];g=0;for(q=D.length;g<q;g++){h=D[g];i.push(h.color.r*h.intensity);i.push(h.color.g*h.intensity);i.push(h.color.b*h.intensity);s.push(h.position.x);s.push(h.position.y);s.push(h.position.z)}if(D.length){c.uniform1i(e.uniforms.pointLightNumber,D.length);c.uniform3fv(e.uniforms.pointLightPosition,
s);c.uniform3fv(e.uniforms.pointLightColor,i)}};this.createBuffers=function(e,l){var g,q,h,i,s,p,D,w,I,S=[],t=[],O=[],B=[],P=[],Q=[],K=0,y=e.geometry.geometryChunks[l],A;h=false;g=0;for(q=e.material.length;g<q;g++){meshMaterial=e.material[g];if(meshMaterial instanceof THREE.MeshFaceMaterial){s=0;for(A=y.material.length;s<A;s++)if(y.material[s]&&y.material[s].shading!=undefined&&y.material[s].shading==THREE.SmoothShading){h=true;break}}else if(meshMaterial&&meshMaterial.shading!=undefined&&meshMaterial.shading==
THREE.SmoothShading){h=true;break}if(h)break}A=h;g=0;for(q=y.faces.length;g<q;g++){h=y.faces[g];i=e.geometry.faces[h];s=i.vertexNormals;faceNormal=i.normal;h=e.geometry.uvs[h];if(i instanceof THREE.Face3){p=e.geometry.vertices[i.a].position;D=e.geometry.vertices[i.b].position;w=e.geometry.vertices[i.c].position;O.push(p.x,p.y,p.z);O.push(D.x,D.y,D.z);O.push(w.x,w.y,w.z);if(e.geometry.hasTangents){p=e.geometry.vertices[i.a].tangent;D=e.geometry.vertices[i.b].tangent;w=e.geometry.vertices[i.c].tangent;
P.push(p.x,p.y,p.z,p.w);P.push(D.x,D.y,D.z,D.w);P.push(w.x,w.y,w.z,w.w)}if(s.length==3&&A)for(i=0;i<3;i++)B.push(s[i].x,s[i].y,s[i].z);else for(i=0;i<3;i++)B.push(faceNormal.x,faceNormal.y,faceNormal.z);if(h)for(i=0;i<3;i++)Q.push(h[i].u,h[i].v);S.push(K,K+1,K+2);t.push(K,K+1);t.push(K,K+2);t.push(K+1,K+2);K+=3}else if(i instanceof THREE.Face4){p=e.geometry.vertices[i.a].position;D=e.geometry.vertices[i.b].position;w=e.geometry.vertices[i.c].position;I=e.geometry.vertices[i.d].position;O.push(p.x,
p.y,p.z);O.push(D.x,D.y,D.z);O.push(w.x,w.y,w.z);O.push(I.x,I.y,I.z);if(e.geometry.hasTangents){p=e.geometry.vertices[i.a].tangent;D=e.geometry.vertices[i.b].tangent;w=e.geometry.vertices[i.c].tangent;i=e.geometry.vertices[i.d].tangent;P.push(p.x,p.y,p.z,p.w);P.push(D.x,D.y,D.z,D.w);P.push(w.x,w.y,w.z,w.w);P.push(i.x,i.y,i.z,i.w)}if(s.length==4&&A)for(i=0;i<4;i++)B.push(s[i].x,s[i].y,s[i].z);else for(i=0;i<4;i++)B.push(faceNormal.x,faceNormal.y,faceNormal.z);if(h)for(i=0;i<4;i++)Q.push(h[i].u,h[i].v);
S.push(K,K+1,K+2);S.push(K,K+2,K+3);t.push(K,K+1);t.push(K,K+2);t.push(K,K+3);t.push(K+1,K+2);t.push(K+2,K+3);K+=4}}if(O.length){y.__webGLVertexBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,y.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(O),c.STATIC_DRAW);y.__webGLNormalBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,y.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(B),c.STATIC_DRAW);if(e.geometry.hasTangents){y.__webGLTangentBuffer=c.createBuffer();
c.bindBuffer(c.ARRAY_BUFFER,y.__webGLTangentBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(P),c.STATIC_DRAW)}if(Q.length>0){y.__webGLUVBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,y.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(Q),c.STATIC_DRAW)}y.__webGLFaceBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,y.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(S),c.STATIC_DRAW);y.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,
y.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(t),c.STATIC_DRAW);y.__webGLFaceCount=S.length;y.__webGLLineCount=t.length}};this.renderBuffer=function(e,l,g,q){var h,i,s,p,D,w,I,S,t;if(g instanceof THREE.MeshShaderMaterial){if(!g.program){g.program=b(g.fragment_shader,g.vertex_shader);I=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(t in g.uniforms)I.push(t);j(g.program,I);m(g.program,["position","normal","uv","tangent"])}t=
g.program}else t=C;if(t!=E){c.useProgram(t);E=t}t==C&&this.setupLights(t,l);this.loadCamera(t,e);this.loadMatrices(t);if(g instanceof THREE.MeshShaderMaterial){s=g.wireframe;p=g.wireframe_linewidth;e=t;l=g.uniforms;var O;for(h in l){S=l[h].type;I=l[h].value;O=e.uniforms[h];if(S=="i")c.uniform1i(O,I);else if(S=="f")c.uniform1f(O,I);else if(S=="v3")c.uniform3f(O,I.x,I.y,I.z);else if(S=="c")c.uniform3f(O,I.r,I.g,I.b);else if(S=="t"){c.uniform1i(O,I);if(S=l[h].texture)S.image instanceof Array&&S.image.length==
6?d(S,I):f(S,I)}}}if(g instanceof THREE.MeshPhongMaterial||g instanceof THREE.MeshLambertMaterial||g instanceof THREE.MeshBasicMaterial){h=g.color;i=g.opacity;s=g.wireframe;p=g.wireframe_linewidth;D=g.map;w=g.env_map;l=g.combine==THREE.MixOperation;e=g.reflectivity;S=g.env_map&&g.env_map.mapping instanceof THREE.CubeRefractionMapping;I=g.refraction_ratio;c.uniform4f(t.uniforms.mColor,h.r*i,h.g*i,h.b*i,i);c.uniform1i(t.uniforms.mixEnvMap,l);c.uniform1f(t.uniforms.mReflectivity,e);c.uniform1i(t.uniforms.useRefract,
S);c.uniform1f(t.uniforms.mRefractionRatio,I)}if(g instanceof THREE.MeshNormalMaterial){i=g.opacity;c.uniform1f(t.uniforms.mOpacity,i);c.uniform1i(t.uniforms.material,4)}else if(g instanceof THREE.MeshDepthMaterial){i=g.opacity;s=g.wireframe;p=g.wireframe_linewidth;c.uniform1f(t.uniforms.mOpacity,i);c.uniform1f(t.uniforms.m2Near,g.__2near);c.uniform1f(t.uniforms.mFarPlusNear,g.__farPlusNear);c.uniform1f(t.uniforms.mFarMinusNear,g.__farMinusNear);c.uniform1i(t.uniforms.material,3)}else if(g instanceof
THREE.MeshPhongMaterial){h=g.ambient;e=g.specular;g=g.shininess;c.uniform4f(t.uniforms.mAmbient,h.r,h.g,h.b,i);c.uniform4f(t.uniforms.mSpecular,e.r,e.g,e.b,i);c.uniform1f(t.uniforms.mShininess,g);c.uniform1i(t.uniforms.material,2)}else if(g instanceof THREE.MeshLambertMaterial)c.uniform1i(t.uniforms.material,1);else if(g instanceof THREE.MeshBasicMaterial)c.uniform1i(t.uniforms.material,0);else if(g instanceof THREE.MeshCubeMaterial){c.uniform1i(t.uniforms.material,5);w=g.env_map}if(D){f(D,0);c.uniform1i(t.uniforms.tMap,
0);c.uniform1i(t.uniforms.enableMap,1)}else c.uniform1i(t.uniforms.enableMap,0);if(w){d(w,1);c.uniform1i(t.uniforms.tCube,1);c.uniform1i(t.uniforms.enableCubeMap,1)}else c.uniform1i(t.uniforms.enableCubeMap,0);i=t.attributes;c.bindBuffer(c.ARRAY_BUFFER,q.__webGLVertexBuffer);c.vertexAttribPointer(i.position,3,c.FLOAT,false,0,0);c.bindBuffer(c.ARRAY_BUFFER,q.__webGLNormalBuffer);c.vertexAttribPointer(i.normal,3,c.FLOAT,false,0,0);if(i.tangent>=0){c.bindBuffer(c.ARRAY_BUFFER,q.__webGLTangentBuffer);
c.vertexAttribPointer(i.tangent,4,c.FLOAT,false,0,0)}if(i.uv>=0)if(q.__webGLUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,q.__webGLUVBuffer);c.enableVertexAttribArray(i.uv);c.vertexAttribPointer(i.uv,2,c.FLOAT,false,0,0)}else c.disableVertexAttribArray(i.uv);if(s){c.lineWidth(p);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,q.__webGLLineBuffer);c.drawElements(c.LINES,q.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,q.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,q.__webGLFaceCount,c.UNSIGNED_SHORT,
0)}};this.renderPass=function(e,l,g,q,h,i){var s,p,D,w,I;D=0;for(w=g.material.length;D<w;D++){s=g.material[D];if(s instanceof THREE.MeshFaceMaterial){s=0;for(p=q.material.length;s<p;s++)if((I=q.material[s])&&I.blending==h&&I.opacity<1==i){this.setBlending(I.blending);this.renderBuffer(e,l,I,q)}}else if((I=s)&&I.blending==h&&I.opacity<1==i){this.setBlending(I.blending);this.renderBuffer(e,l,I,q)}}};this.render=function(e,l){var g,q,h,i,s=e.lights;this.initWebGLObjects(e);this.autoClear&&this.clear();
l.autoUpdateMatrix&&l.updateMatrix();g=0;for(q=e.__webGLObjects.length;g<q;g++){h=e.__webGLObjects[g];i=h.object;h=h.buffer;if(i.visible){this.setupMatrices(i,l);this.renderPass(l,s,i,h,THREE.NormalBlending,false)}}g=0;for(q=e.__webGLObjects.length;g<q;g++){h=e.__webGLObjects[g];i=h.object;h=h.buffer;if(i.visible){this.setupMatrices(i,l);this.renderPass(l,s,i,h,THREE.AdditiveBlending,false);this.renderPass(l,s,i,h,THREE.SubtractiveBlending,false);this.renderPass(l,s,i,h,THREE.AdditiveBlending,true);
this.renderPass(l,s,i,h,THREE.SubtractiveBlending,true);this.renderPass(l,s,i,h,THREE.NormalBlending,true)}}};this.initWebGLObjects=function(e){var l,g,q,h,i,s;if(!e.__webGLObjects){e.__webGLObjects=[];e.__webGLObjectsMap={}}l=0;for(g=e.objects.length;l<g;l++){q=e.objects[l];if(e.__webGLObjectsMap[q.id]==undefined)e.__webGLObjectsMap[q.id]={};s=e.__webGLObjectsMap[q.id];if(q instanceof THREE.Mesh)for(i in q.geometry.geometryChunks){h=q.geometry.geometryChunks[i];h.__webGLVertexBuffer||this.createBuffers(q,
i);if(s[i]==undefined){h={buffer:h,object:q};e.__webGLObjects.push(h);s[i]=1}}}};this.removeObject=function(e,l){var g,q;for(g=e.__webGLObjects.length-1;g>=0;g--){q=e.__webGLObjects[g].object;l==q&&e.__webGLObjects.splice(g,1)}};this.setupMatrices=function(e,l){e.autoUpdateMatrix&&e.updateMatrix();x.multiply(l.matrix,e.matrix);H.set(l.matrix.flatten());G.set(x.flatten());J.set(l.projectionMatrix.flatten());z=THREE.Matrix4.makeInvert3x3(x).transpose();L.set(z.m);M.set(e.matrix.flatten())};this.loadMatrices=
function(e){c.uniformMatrix4fv(e.uniforms.viewMatrix,false,H);c.uniformMatrix4fv(e.uniforms.modelViewMatrix,false,G);c.uniformMatrix4fv(e.uniforms.projectionMatrix,false,J);c.uniformMatrix3fv(e.uniforms.normalMatrix,false,L);c.uniformMatrix4fv(e.uniforms.objectMatrix,false,M)};this.loadCamera=function(e,l){c.uniform3f(e.uniforms.cameraPosition,l.position.x,l.position.y,l.position.z)};this.setBlending=function(e){switch(e){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE);
break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(e,l){if(e){!l||l=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(e=="back")c.cullFace(c.BACK);else e=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)};this.supportsVertexTextures=function(){return c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterial=this.meshMaterial=null;this.overdraw=false;this.uvs=[null,null,null]};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};
THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.material=null};
+142 -134
View File
@@ -12,44 +12,47 @@ THREE.Vector4=function(a,b,d,e){this.x=a||0;this.y=b||0;this.z=d||0;this.w=e||1}
THREE.Vector4.prototype={set:function(a,b,d,e){this.x=a;this.y=b;this.z=d;this.w=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
THREE.Ray.prototype={intersectScene:function(a){var b,d,e=a.objects,g=[];a=0;for(b=e.length;a<b;a++){d=e[a];if(d instanceof THREE.Mesh)g=g.concat(this.intersectObject(d))}g.sort(function(j,l){return j.distance-l.distance});return g},intersectObject:function(a){function b(H,I,z,m){m=m.clone().subSelf(I);z=z.clone().subSelf(I);var h=H.clone().subSelf(I);H=m.dot(m);I=m.dot(z);m=m.dot(h);var n=z.dot(z);z=z.dot(h);h=1/(H*n-I*I);n=(n*m-I*z)*h;H=(H*z-I*m)*h;return n>0&&H>0&&n+H<1}var d,e,g,j,l,f,q,c,t,D,
r,u=a.geometry,v=u.vertices,w=[];d=0;for(e=u.faces.length;d<e;d++){g=u.faces[d];D=this.origin.clone();r=this.direction.clone();j=a.matrix.multiplyVector3(v[g.a].position.clone());l=a.matrix.multiplyVector3(v[g.b].position.clone());f=a.matrix.multiplyVector3(v[g.c].position.clone());q=g instanceof THREE.Face4?a.matrix.multiplyVector3(v[g.d].position.clone()):null;c=a.rotationMatrix.multiplyVector3(g.normal.clone());t=r.dot(c);if(t<0){c=c.dot((new THREE.Vector3).sub(j,D))/t;D=D.addSelf(r.multiplyScalar(c));
if(g instanceof THREE.Face3){if(b(D,j,l,f)){g={distance:this.origin.distanceTo(D),point:D,face:g,object:a};w.push(g)}}else if(g instanceof THREE.Face4)if(b(D,j,l,q)||b(D,l,f,q)){g={distance:this.origin.distanceTo(D),point:D,face:g,object:a};w.push(g)}}}return w}};
THREE.Rectangle=function(){function a(){j=e-b;l=g-d}var b,d,e,g,j,l,f=true;this.getX=function(){return b};this.getY=function(){return d};this.getWidth=function(){return j};this.getHeight=function(){return l};this.getLeft=function(){return b};this.getTop=function(){return d};this.getRight=function(){return e};this.getBottom=function(){return g};this.set=function(q,c,t,D){f=false;b=q;d=c;e=t;g=D;a()};this.addPoint=function(q,c){if(f){f=false;b=q;d=c;e=q;g=c}else{b=Math.min(b,q);d=Math.min(d,c);e=Math.max(e,
q);g=Math.max(g,c)}a()};this.addRectangle=function(q){if(f){f=false;b=q.getLeft();d=q.getTop();e=q.getRight();g=q.getBottom()}else{b=Math.min(b,q.getLeft());d=Math.min(d,q.getTop());e=Math.max(e,q.getRight());g=Math.max(g,q.getBottom())}a()};this.inflate=function(q){b-=q;d-=q;e+=q;g+=q;a()};this.minSelf=function(q){b=Math.max(b,q.getLeft());d=Math.max(d,q.getTop());e=Math.min(e,q.getRight());g=Math.min(g,q.getBottom());a()};this.instersects=function(q){return Math.min(e,q.getRight())-Math.max(b,q.getLeft())>=
0&&Math.min(g,q.getBottom())-Math.max(d,q.getTop())>=0};this.empty=function(){f=true;g=e=d=b=0;a()};this.isEmpty=function(){return f};this.toString=function(){return"THREE.Rectangle ( left: "+b+", right: "+e+", top: "+d+", bottom: "+g+", width: "+j+", height: "+l+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}};
THREE.Ray.prototype={intersectScene:function(a){var b,d,e=a.objects,g=[];a=0;for(b=e.length;a<b;a++){d=e[a];if(d instanceof THREE.Mesh)g=g.concat(this.intersectObject(d))}g.sort(function(j,l){return j.distance-l.distance});return g},intersectObject:function(a){function b(G,H,A,m){m=m.clone().subSelf(H);A=A.clone().subSelf(H);var h=G.clone().subSelf(H);G=m.dot(m);H=m.dot(A);m=m.dot(h);var o=A.dot(A);A=A.dot(h);h=1/(G*o-H*H);o=(o*m-H*A)*h;G=(G*A-H*m)*h;return o>0&&G>0&&o+G<1}var d,e,g,j,l,f,p,c,t,C,
r,u=a.geometry,v=u.vertices,w=[];d=0;for(e=u.faces.length;d<e;d++){g=u.faces[d];C=this.origin.clone();r=this.direction.clone();j=a.matrix.multiplyVector3(v[g.a].position.clone());l=a.matrix.multiplyVector3(v[g.b].position.clone());f=a.matrix.multiplyVector3(v[g.c].position.clone());p=g instanceof THREE.Face4?a.matrix.multiplyVector3(v[g.d].position.clone()):null;c=a.rotationMatrix.multiplyVector3(g.normal.clone());t=r.dot(c);if(t<0){c=c.dot((new THREE.Vector3).sub(j,C))/t;C=C.addSelf(r.multiplyScalar(c));
if(g instanceof THREE.Face3){if(b(C,j,l,f)){g={distance:this.origin.distanceTo(C),point:C,face:g,object:a};w.push(g)}}else if(g instanceof THREE.Face4)if(b(C,j,l,p)||b(C,l,f,p)){g={distance:this.origin.distanceTo(C),point:C,face:g,object:a};w.push(g)}}}return w}};
THREE.Rectangle=function(){function a(){j=e-b;l=g-d}var b,d,e,g,j,l,f=true;this.getX=function(){return b};this.getY=function(){return d};this.getWidth=function(){return j};this.getHeight=function(){return l};this.getLeft=function(){return b};this.getTop=function(){return d};this.getRight=function(){return e};this.getBottom=function(){return g};this.set=function(p,c,t,C){f=false;b=p;d=c;e=t;g=C;a()};this.addPoint=function(p,c){if(f){f=false;b=p;d=c;e=p;g=c}else{b=Math.min(b,p);d=Math.min(d,c);e=Math.max(e,
p);g=Math.max(g,c)}a()};this.addRectangle=function(p){if(f){f=false;b=p.getLeft();d=p.getTop();e=p.getRight();g=p.getBottom()}else{b=Math.min(b,p.getLeft());d=Math.min(d,p.getTop());e=Math.max(e,p.getRight());g=Math.max(g,p.getBottom())}a()};this.inflate=function(p){b-=p;d-=p;e+=p;g+=p;a()};this.minSelf=function(p){b=Math.max(b,p.getLeft());d=Math.max(d,p.getTop());e=Math.min(e,p.getRight());g=Math.min(g,p.getBottom());a()};this.instersects=function(p){return Math.min(e,p.getRight())-Math.max(b,p.getLeft())>=
0&&Math.min(g,p.getBottom())-Math.max(d,p.getTop())>=0};this.empty=function(){f=true;g=e=d=b=0;a()};this.isEmpty=function(){return f};this.toString=function(){return"THREE.Rectangle ( left: "+b+", right: "+e+", top: "+d+", bottom: "+g+", width: "+j+", height: "+l+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}};
THREE.Matrix4=function(){};
THREE.Matrix4.prototype={n11:1,n12:0,n13:0,n14:0,n21:0,n22:1,n23:0,n24:0,n31:0,n32:0,n33:1,n34:0,n41:0,n42:0,n43:0,n44:1,identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=
a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44},lookAt:function(a,b,d){var e=new THREE.Vector3,g=new THREE.Vector3,j=new THREE.Vector3;j.sub(a,b).normalize();e.cross(d,j).normalize();g.cross(j,e).normalize();this.n11=e.x;this.n12=e.y;this.n13=e.z;this.n14=-e.dot(a);this.n21=g.x;this.n22=g.y;this.n23=g.z;this.n24=-g.dot(a);this.n31=j.x;this.n32=j.y;this.n33=j.z;this.n34=-j.dot(a);this.n43=this.n42=this.n41=0;this.n44=1},multiplyVector3:function(a){var b=a.x,d=a.y,e=a.z,g=1/(this.n41*b+this.n42*
d+this.n43*e+this.n44);a.x=(this.n11*b+this.n12*d+this.n13*e+this.n14)*g;a.y=(this.n21*b+this.n22*d+this.n23*e+this.n24)*g;a.z=(this.n31*b+this.n32*d+this.n33*e+this.n34)*g;return a},multiplyVector4:function(a){var b=a.x,d=a.y,e=a.z,g=a.w;a.x=this.n11*b+this.n12*d+this.n13*e+this.n14*g;a.y=this.n21*b+this.n22*d+this.n23*e+this.n24*g;a.z=this.n31*b+this.n32*d+this.n33*e+this.n34*g;a.w=this.n41*b+this.n42*d+this.n43*e+this.n44*g;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*
a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var d=a.n11,e=a.n12,g=a.n13,j=a.n14,l=a.n21,f=a.n22,q=a.n23,c=a.n24,t=a.n31,D=a.n32,r=a.n33,u=a.n34,v=a.n41,w=a.n42,H=a.n43,I=a.n44,z=b.n11,m=b.n12,h=b.n13,n=b.n14,i=b.n21,y=b.n22,k=b.n23,o=b.n24,B=b.n31,A=b.n32,P=b.n33,J=b.n34,Q=b.n41,T=b.n42,E=b.n43,
U=b.n44;this.n11=d*z+e*i+g*B+j*Q;this.n12=d*m+e*y+g*A+j*T;this.n13=d*h+e*k+g*P+j*E;this.n14=d*n+e*o+g*J+j*U;this.n21=l*z+f*i+q*B+c*Q;this.n22=l*m+f*y+q*A+c*T;this.n23=l*h+f*k+q*P+c*E;this.n24=l*n+f*o+q*J+c*U;this.n31=t*z+D*i+r*B+u*Q;this.n32=t*m+D*y+r*A+u*T;this.n33=t*h+D*k+r*P+u*E;this.n34=t*n+D*o+r*J+u*U;this.n41=v*z+w*i+H*B+I*Q;this.n42=v*m+w*y+H*A+I*T;this.n43=v*h+w*k+H*P+I*E;this.n44=v*n+w*o+H*J+I*U},multiplySelf:function(a){var b=this.n11,d=this.n12,e=this.n13,g=this.n14,j=this.n21,l=this.n22,
f=this.n23,q=this.n24,c=this.n31,t=this.n32,D=this.n33,r=this.n34,u=this.n41,v=this.n42,w=this.n43,H=this.n44;this.n11=b*a.n11+d*a.n21+e*a.n31+g*a.n41;this.n12=b*a.n12+d*a.n22+e*a.n32+g*a.n42;this.n13=b*a.n13+d*a.n23+e*a.n33+g*a.n43;this.n14=b*a.n14+d*a.n24+e*a.n34+g*a.n44;this.n21=j*a.n11+l*a.n21+f*a.n31+q*a.n41;this.n22=j*a.n12+l*a.n22+f*a.n32+q*a.n42;this.n23=j*a.n13+l*a.n23+f*a.n33+q*a.n43;this.n24=j*a.n14+l*a.n24+f*a.n34+q*a.n44;this.n31=c*a.n11+t*a.n21+D*a.n31+r*a.n41;this.n32=c*a.n12+t*a.n22+
D*a.n32+r*a.n42;this.n33=c*a.n13+t*a.n23+D*a.n33+r*a.n43;this.n34=c*a.n14+t*a.n24+D*a.n34+r*a.n44;this.n41=u*a.n11+v*a.n21+w*a.n31+H*a.n41;this.n42=u*a.n12+v*a.n22+w*a.n32+H*a.n42;this.n43=u*a.n13+v*a.n23+w*a.n33+H*a.n43;this.n44=u*a.n14+v*a.n24+w*a.n34+H*a.n44},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a},determinant:function(){return this.n14*
a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var d=a.n11,e=a.n12,g=a.n13,j=a.n14,l=a.n21,f=a.n22,p=a.n23,c=a.n24,t=a.n31,C=a.n32,r=a.n33,u=a.n34,v=a.n41,w=a.n42,G=a.n43,H=a.n44,A=b.n11,m=b.n12,h=b.n13,o=b.n14,i=b.n21,x=b.n22,k=b.n23,n=b.n24,B=b.n31,y=b.n32,L=b.n33,F=b.n34,O=b.n41,V=b.n42,E=b.n43,
S=b.n44;this.n11=d*A+e*i+g*B+j*O;this.n12=d*m+e*x+g*y+j*V;this.n13=d*h+e*k+g*L+j*E;this.n14=d*o+e*n+g*F+j*S;this.n21=l*A+f*i+p*B+c*O;this.n22=l*m+f*x+p*y+c*V;this.n23=l*h+f*k+p*L+c*E;this.n24=l*o+f*n+p*F+c*S;this.n31=t*A+C*i+r*B+u*O;this.n32=t*m+C*x+r*y+u*V;this.n33=t*h+C*k+r*L+u*E;this.n34=t*o+C*n+r*F+u*S;this.n41=v*A+w*i+G*B+H*O;this.n42=v*m+w*x+G*y+H*V;this.n43=v*h+w*k+G*L+H*E;this.n44=v*o+w*n+G*F+H*S},multiplySelf:function(a){var b=this.n11,d=this.n12,e=this.n13,g=this.n14,j=this.n21,l=this.n22,
f=this.n23,p=this.n24,c=this.n31,t=this.n32,C=this.n33,r=this.n34,u=this.n41,v=this.n42,w=this.n43,G=this.n44;this.n11=b*a.n11+d*a.n21+e*a.n31+g*a.n41;this.n12=b*a.n12+d*a.n22+e*a.n32+g*a.n42;this.n13=b*a.n13+d*a.n23+e*a.n33+g*a.n43;this.n14=b*a.n14+d*a.n24+e*a.n34+g*a.n44;this.n21=j*a.n11+l*a.n21+f*a.n31+p*a.n41;this.n22=j*a.n12+l*a.n22+f*a.n32+p*a.n42;this.n23=j*a.n13+l*a.n23+f*a.n33+p*a.n43;this.n24=j*a.n14+l*a.n24+f*a.n34+p*a.n44;this.n31=c*a.n11+t*a.n21+C*a.n31+r*a.n41;this.n32=c*a.n12+t*a.n22+
C*a.n32+r*a.n42;this.n33=c*a.n13+t*a.n23+C*a.n33+r*a.n43;this.n34=c*a.n14+t*a.n24+C*a.n34+r*a.n44;this.n41=u*a.n11+v*a.n21+w*a.n31+G*a.n41;this.n42=u*a.n12+v*a.n22+w*a.n32+G*a.n42;this.n43=u*a.n13+v*a.n23+w*a.n33+G*a.n43;this.n44=u*a.n14+v*a.n24+w*a.n34+G*a.n44},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a},determinant:function(){return this.n14*
this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34*this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*
this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(b,d,e){var g=b[d];b[d]=b[e];b[e]=g}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,
"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12,this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]},
toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,b,d){var e=new THREE.Matrix4;e.n14=a;e.n24=b;e.n34=d;return e};THREE.Matrix4.scaleMatrix=function(a,b,d){var e=new THREE.Matrix4;e.n11=a;e.n22=b;e.n33=d;return e};
THREE.Matrix4.rotationXMatrix=function(a){var b=new THREE.Matrix4;b.n22=b.n33=Math.cos(a);b.n32=Math.sin(a);b.n23=-b.n32;return b};THREE.Matrix4.rotationYMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n33=Math.cos(a);b.n13=Math.sin(a);b.n31=-b.n13;return b};THREE.Matrix4.rotationZMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n22=Math.cos(a);b.n21=Math.sin(a);b.n12=-b.n21;return b};
THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var d=new THREE.Matrix4,e=Math.cos(b),g=Math.sin(b),j=1-e,l=a.x,f=a.y,q=a.z;d.n11=j*l*l+e;d.n12=j*l*f-g*q;d.n13=j*l*q+g*f;d.n21=j*l*f+g*q;d.n22=j*f*f+e;d.n23=j*f*q-g*l;d.n31=j*l*q-g*f;d.n32=j*f*q+g*l;d.n33=j*q*q+e;return d};
THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var d=new THREE.Matrix4,e=Math.cos(b),g=Math.sin(b),j=1-e,l=a.x,f=a.y,p=a.z;d.n11=j*l*l+e;d.n12=j*l*f-g*p;d.n13=j*l*p+g*f;d.n21=j*l*f+g*p;d.n22=j*f*f+e;d.n23=j*f*p-g*l;d.n31=j*l*p-g*f;d.n32=j*f*p+g*l;d.n33=j*p*p+e;return d};
THREE.Matrix4.makeInvert=function(a){var b=new THREE.Matrix4;b.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;b.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;b.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;b.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12*
a.n23*a.n34;b.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;b.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;b.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;b.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;b.n31=a.n22*a.n34*a.n41-a.n24*a.n32*
a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;b.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;b.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;b.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;b.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22*
a.n31*a.n43-a.n21*a.n32*a.n43;b.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;b.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;b.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;b.multiplyScalar(1/a.determinant());return b};
THREE.Matrix4.makeInvert3x3=function(a){var b=a.flatten();a=new THREE.Matrix3;var d=b[10]*b[5]-b[6]*b[9],e=-b[10]*b[1]+b[2]*b[9],g=b[6]*b[1]-b[2]*b[5],j=-b[10]*b[4]+b[6]*b[8],l=b[10]*b[0]-b[2]*b[8],f=-b[6]*b[0]+b[2]*b[4],q=b[9]*b[4]-b[5]*b[8],c=-b[9]*b[0]+b[1]*b[8],t=b[5]*b[0]-b[1]*b[4];b=b[0]*d+b[1]*j+b[2]*q;if(b==0)throw"matrix not invertible";b=1/b;a.m[0]=b*d;a.m[1]=b*e;a.m[2]=b*g;a.m[3]=b*j;a.m[4]=b*l;a.m[5]=b*f;a.m[6]=b*q;a.m[7]=b*c;a.m[8]=b*t;return a};
THREE.Matrix4.makeFrustum=function(a,b,d,e,g,j){var l,f,q;l=new THREE.Matrix4;f=2*g/(b-a);q=2*g/(e-d);a=(b+a)/(b-a);d=(e+d)/(e-d);e=-(j+g)/(j-g);g=-2*j*g/(j-g);l.n11=f;l.n12=0;l.n13=a;l.n14=0;l.n21=0;l.n22=q;l.n23=d;l.n24=0;l.n31=0;l.n32=0;l.n33=e;l.n34=g;l.n41=0;l.n42=0;l.n43=-1;l.n44=0;return l};THREE.Matrix4.makePerspective=function(a,b,d,e){var g;a=d*Math.tan(a*Math.PI/360);g=-a;return THREE.Matrix4.makeFrustum(g*b,a*b,g,a,d,e)};
THREE.Matrix4.makeOrtho=function(a,b,d,e,g,j){var l,f,q,c;l=new THREE.Matrix4;f=b-a;q=d-e;c=j-g;a=(b+a)/f;d=(d+e)/q;g=(j+g)/c;l.n11=2/f;l.n12=0;l.n13=0;l.n14=-a;l.n21=0;l.n22=2/q;l.n23=0;l.n24=-d;l.n31=0;l.n32=0;l.n33=-2/c;l.n34=-g;l.n41=0;l.n42=0;l.n43=0;l.n44=1;return l};
THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}};
THREE.Matrix4.makeInvert3x3=function(a){var b=a.flatten();a=new THREE.Matrix3;var d=b[10]*b[5]-b[6]*b[9],e=-b[10]*b[1]+b[2]*b[9],g=b[6]*b[1]-b[2]*b[5],j=-b[10]*b[4]+b[6]*b[8],l=b[10]*b[0]-b[2]*b[8],f=-b[6]*b[0]+b[2]*b[4],p=b[9]*b[4]-b[5]*b[8],c=-b[9]*b[0]+b[1]*b[8],t=b[5]*b[0]-b[1]*b[4];b=b[0]*d+b[1]*j+b[2]*p;if(b==0)throw"matrix not invertible";b=1/b;a.m[0]=b*d;a.m[1]=b*e;a.m[2]=b*g;a.m[3]=b*j;a.m[4]=b*l;a.m[5]=b*f;a.m[6]=b*p;a.m[7]=b*c;a.m[8]=b*t;return a};
THREE.Matrix4.makeFrustum=function(a,b,d,e,g,j){var l,f,p;l=new THREE.Matrix4;f=2*g/(b-a);p=2*g/(e-d);a=(b+a)/(b-a);d=(e+d)/(e-d);e=-(j+g)/(j-g);g=-2*j*g/(j-g);l.n11=f;l.n12=0;l.n13=a;l.n14=0;l.n21=0;l.n22=p;l.n23=d;l.n24=0;l.n31=0;l.n32=0;l.n33=e;l.n34=g;l.n41=0;l.n42=0;l.n43=-1;l.n44=0;return l};THREE.Matrix4.makePerspective=function(a,b,d,e){var g;a=d*Math.tan(a*Math.PI/360);g=-a;return THREE.Matrix4.makeFrustum(g*b,a*b,g,a,d,e)};
THREE.Matrix4.makeOrtho=function(a,b,d,e,g,j){var l,f,p,c;l=new THREE.Matrix4;f=b-a;p=d-e;c=j-g;a=(b+a)/f;d=(d+e)/p;g=(j+g)/c;l.n11=2/f;l.n12=0;l.n13=0;l.n14=-a;l.n21=0;l.n22=2/p;l.n23=0;l.n24=-d;l.n31=0;l.n32=0;l.n33=-2/c;l.n34=-g;l.n41=0;l.n42=0;l.n43=0;l.n44=1;return l};
THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}};
THREE.Face3=function(a,b,d,e,g){this.a=a;this.b=b;this.c=d;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.material=g instanceof Array?g:[g]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}};
THREE.Face4=function(a,b,d,e,g,j){this.a=a;this.b=b;this.c=d;this.d=e;this.centroid=new THREE.Vector3;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.material=j instanceof Array?j:[j]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};
THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[];this.geometryChunks={}};
THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[];this.geometryChunks={};this.hasTangents=false};
THREE.Geometry.prototype={computeCentroids:function(){var a,b,d;a=0;for(b=this.faces.length;a<b;a++){d=this.faces[a];d.centroid.set(0,0,0);if(d instanceof THREE.Face3){d.centroid.addSelf(this.vertices[d.a].position);d.centroid.addSelf(this.vertices[d.b].position);d.centroid.addSelf(this.vertices[d.c].position);d.centroid.divideScalar(3)}else if(d instanceof THREE.Face4){d.centroid.addSelf(this.vertices[d.a].position);d.centroid.addSelf(this.vertices[d.b].position);d.centroid.addSelf(this.vertices[d.c].position);
d.centroid.addSelf(this.vertices[d.d].position);d.centroid.divideScalar(4)}}},computeNormals:function(a){var b,d,e,g,j,l,f=new THREE.Vector3,q=new THREE.Vector3;e=0;for(g=this.vertices.length;e<g;e++){j=this.vertices[e];j.normal.set(0,0,0)}e=0;for(g=this.faces.length;e<g;e++){j=this.faces[e];if(a&&j.vertexNormals.length){f.set(0,0,0);b=0;for(d=j.normal.length;b<d;b++)f.addSelf(j.vertexNormals[b]);f.divideScalar(3)}else{b=this.vertices[j.a];d=this.vertices[j.b];l=this.vertices[j.c];f.sub(l.position,
d.position);q.sub(b.position,d.position);f.crossSelf(q)}f.isZero()||f.normalize();j.normal.copy(f)}},computeVertexNormals:function(){var a,b=[],d,e;a=0;for(vl=this.vertices.length;a<vl;a++)b[a]=new THREE.Vector3;a=0;for(d=this.faces.length;a<d;a++){e=this.faces[a];if(e instanceof THREE.Face3){b[e.a].addSelf(e.normal);b[e.b].addSelf(e.normal);b[e.c].addSelf(e.normal)}else if(e instanceof THREE.Face4){b[e.a].addSelf(e.normal);b[e.b].addSelf(e.normal);b[e.c].addSelf(e.normal);b[e.d].addSelf(e.normal)}}a=
0;for(vl=this.vertices.length;a<vl;a++)b[a].normalize();a=0;for(d=this.faces.length;a<d;a++){e=this.faces[a];if(e instanceof THREE.Face3){e.vertexNormals[0]=b[e.a].clone();e.vertexNormals[1]=b[e.b].clone();e.vertexNormals[2]=b[e.c].clone()}else if(e instanceof THREE.Face4){e.vertexNormals[0]=b[e.a].clone();e.vertexNormals[1]=b[e.b].clone();e.vertexNormals[2]=b[e.c].clone();e.vertexNormals[3]=b[e.d].clone()}}},computeBoundingBox:function(){if(this.vertices.length>0){this.bbox={x:[this.vertices[0].position.x,
this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var a=1,b=this.vertices.length;a<b;a++){vertex=this.vertices[a];if(vertex.position.x<this.bbox.x[0])this.bbox.x[0]=vertex.position.x;else if(vertex.position.x>this.bbox.x[1])this.bbox.x[1]=vertex.position.x;if(vertex.position.y<this.bbox.y[0])this.bbox.y[0]=vertex.position.y;else if(vertex.position.y>this.bbox.y[1])this.bbox.y[1]=vertex.position.y;
if(vertex.position.z<this.bbox.z[0])this.bbox.z[0]=vertex.position.z;else if(vertex.position.z>this.bbox.z[1])this.bbox.z[1]=vertex.position.z}}},sortFacesByMaterial:function(){function a(t){var D=[];b=0;for(d=t.length;b<d;b++)t[b]==undefined?D.push("undefined"):D.push(t[b].toString());return D.join("_")}var b,d,e,g,j,l,f,q,c={};e=0;for(g=this.faces.length;e<g;e++){j=this.faces[e];l=j.material;f=a(l);if(c[f]==undefined)c[f]={hash:f,counter:0};q=c[f].hash+"_"+c[f].counter;if(this.geometryChunks[q]==
undefined)this.geometryChunks[q]={faces:[],material:l,vertices:0};j=j instanceof THREE.Face3?3:4;if(this.geometryChunks[q].vertices+j>65535){c[f].counter+=1;q=c[f].hash+"_"+c[f].counter;if(this.geometryChunks[q]==undefined)this.geometryChunks[q]={faces:[],material:l,vertices:0}}this.geometryChunks[q].faces.push(e);this.geometryChunks[q].vertices+=j}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}};
d.centroid.addSelf(this.vertices[d.d].position);d.centroid.divideScalar(4)}}},computeNormals:function(a){var b,d,e,g,j,l,f=new THREE.Vector3,p=new THREE.Vector3;e=0;for(g=this.vertices.length;e<g;e++){j=this.vertices[e];j.normal.set(0,0,0)}e=0;for(g=this.faces.length;e<g;e++){j=this.faces[e];if(a&&j.vertexNormals.length){f.set(0,0,0);b=0;for(d=j.normal.length;b<d;b++)f.addSelf(j.vertexNormals[b]);f.divideScalar(3)}else{b=this.vertices[j.a];d=this.vertices[j.b];l=this.vertices[j.c];f.sub(l.position,
d.position);p.sub(b.position,d.position);f.crossSelf(p)}f.isZero()||f.normalize();j.normal.copy(f)}},computeVertexNormals:function(){var a,b=[],d,e;a=0;for(vl=this.vertices.length;a<vl;a++)b[a]=new THREE.Vector3;a=0;for(d=this.faces.length;a<d;a++){e=this.faces[a];if(e instanceof THREE.Face3){b[e.a].addSelf(e.normal);b[e.b].addSelf(e.normal);b[e.c].addSelf(e.normal)}else if(e instanceof THREE.Face4){b[e.a].addSelf(e.normal);b[e.b].addSelf(e.normal);b[e.c].addSelf(e.normal);b[e.d].addSelf(e.normal)}}a=
0;for(vl=this.vertices.length;a<vl;a++)b[a].normalize();a=0;for(d=this.faces.length;a<d;a++){e=this.faces[a];if(e instanceof THREE.Face3){e.vertexNormals[0]=b[e.a].clone();e.vertexNormals[1]=b[e.b].clone();e.vertexNormals[2]=b[e.c].clone()}else if(e instanceof THREE.Face4){e.vertexNormals[0]=b[e.a].clone();e.vertexNormals[1]=b[e.b].clone();e.vertexNormals[2]=b[e.c].clone();e.vertexNormals[3]=b[e.d].clone()}}},computeTangents:function(){function a(F,O,V,E){j=F.vertices[O].position;l=F.vertices[V].position;
f=F.vertices[E].position;p=g[0];c=g[1];t=g[2];C=l.x-j.x;r=f.x-j.x;u=l.y-j.y;v=f.y-j.y;w=l.z-j.z;G=f.z-j.z;H=c.u-p.u;A=t.u-p.u;m=c.v-p.v;h=t.v-p.v;o=1/(H*h-A*m);n.set((h*C-m*r)*o,(h*u-m*v)*o,(h*w-m*G)*o);B.set((H*r-A*C)*o,(H*v-A*u)*o,(H*G-A*w)*o);x[O].addSelf(n);x[V].addSelf(n);x[E].addSelf(n);k[O].addSelf(B);k[V].addSelf(B);k[E].addSelf(B)}var b,d,e,g,j,l,f,p,c,t,C,r,u,v,w,G,H,A,m,h,o,i,x=[],k=[],n=new THREE.Vector3,B=new THREE.Vector3,y=new THREE.Vector3,L=new THREE.Vector3;i=new THREE.Vector3;b=
0;for(d=this.vertices.length;b<d;b++){x[b]=new THREE.Vector3;k[b]=new THREE.Vector3}b=0;for(d=this.faces.length;b<d;b++){e=this.faces[b];g=this.uvs[b];if(e instanceof THREE.Face3){a(this,e.a,e.b,e.c);this.vertices[e.a].normal.copy(e.vertexNormals[0]);this.vertices[e.b].normal.copy(e.vertexNormals[1]);this.vertices[e.c].normal.copy(e.vertexNormals[2])}else if(e instanceof THREE.Face4){a(this,e.a,e.b,e.c);this.vertices[e.a].normal.copy(e.vertexNormals[0]);this.vertices[e.b].normal.copy(e.vertexNormals[1]);
this.vertices[e.c].normal.copy(e.vertexNormals[2]);this.vertices[e.d].normal.copy(e.vertexNormals[3])}}b=0;for(d=this.vertices.length;b<d;b++){i.copy(this.vertices[b].normal);e=x[b];y.copy(e);y.subSelf(i.multiplyScalar(i.dot(e))).normalize();L.cross(this.vertices[b].normal,e);test=L.dot(k[b]);e=test<0?-1:1;this.vertices[b].tangent.set(y.x,y.y,y.z,e)}this.hasTangents=true},computeBoundingBox:function(){if(this.vertices.length>0){this.bbox={x:[this.vertices[0].position.x,this.vertices[0].position.x],
y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var a=1,b=this.vertices.length;a<b;a++){vertex=this.vertices[a];if(vertex.position.x<this.bbox.x[0])this.bbox.x[0]=vertex.position.x;else if(vertex.position.x>this.bbox.x[1])this.bbox.x[1]=vertex.position.x;if(vertex.position.y<this.bbox.y[0])this.bbox.y[0]=vertex.position.y;else if(vertex.position.y>this.bbox.y[1])this.bbox.y[1]=vertex.position.y;if(vertex.position.z<this.bbox.z[0])this.bbox.z[0]=
vertex.position.z;else if(vertex.position.z>this.bbox.z[1])this.bbox.z[1]=vertex.position.z}}},sortFacesByMaterial:function(){function a(t){var C=[];b=0;for(d=t.length;b<d;b++)t[b]==undefined?C.push("undefined"):C.push(t[b].toString());return C.join("_")}var b,d,e,g,j,l,f,p,c={};e=0;for(g=this.faces.length;e<g;e++){j=this.faces[e];l=j.material;f=a(l);if(c[f]==undefined)c[f]={hash:f,counter:0};p=c[f].hash+"_"+c[f].counter;if(this.geometryChunks[p]==undefined)this.geometryChunks[p]={faces:[],material:l,
vertices:0};j=j instanceof THREE.Face3?3:4;if(this.geometryChunks[p].vertices+j>65535){c[f].counter+=1;p=c[f].hash+"_"+c[f].counter;if(this.geometryChunks[p]==undefined)this.geometryChunks[p]={faces:[],material:l,vertices:0}}this.geometryChunks[p].faces.push(e);this.geometryChunks[p].vertices+=j}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}};
THREE.Camera=function(a,b,d,e){this.position=new THREE.Vector3(0,0,0);this.target={position:new THREE.Vector3(0,0,0)};this.up=new THREE.Vector3(0,1,0);this.matrix=new THREE.Matrix4;this.projectionMatrix=THREE.Matrix4.makePerspective(a,b,d,e);this.autoUpdateMatrix=true;this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.toString=function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)};
THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;
THREE.PointLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.PointLight;
@@ -86,127 +89,132 @@ THREE.Texture=function(a,b,d,e,g,j){this.image=a;this.mapping=b!==undefined?b:ne
this.min_filter+"<br/>)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};
THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};
THREE.Scene=function(){this.objects=[];this.lights=[];this.addObject=function(a){this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
THREE.Projector=function(){function a(z,m){var h=0,n=1,i=z.z+z.w,y=m.z+m.w,k=-z.z+z.w,o=-m.z+m.w;if(i>=0&&y>=0&&k>=0&&o>=0)return true;else if(i<0&&y<0||k<0&&o<0)return false;else{if(i<0)h=Math.max(h,i/(i-y));else if(y<0)n=Math.min(n,i/(i-y));if(k<0)h=Math.max(h,k/(k-o));else if(o<0)n=Math.min(n,k/(k-o));if(n<h)return false;else{z.lerpSelf(m,h);m.lerpSelf(z,1-n);return true}}}var b=null,d,e,g,j=[],l,f,q=[],c,t,D=[],r=new THREE.Vector4,u=new THREE.Matrix4,v=new THREE.Matrix4,w=new THREE.Vector4,H=
new THREE.Vector4,I;this.projectScene=function(z,m){var h,n,i,y,k,o,B,A,P,J,Q,T,E,U,K,L,N;b=[];g=f=t=0;m.autoUpdateMatrix&&m.updateMatrix();u.multiply(m.projectionMatrix,m.matrix);B=z.objects;h=0;for(n=B.length;h<n;h++){A=B[h];A.autoUpdateMatrix&&A.updateMatrix();P=A.matrix;J=A.rotationMatrix;Q=A.material;T=A.overdraw;if(A instanceof THREE.Mesh){E=A.geometry.vertices;i=0;for(y=E.length;i<y;i++){U=E[i];U.positionWorld.copy(U.position);P.multiplyVector3(U.positionWorld);K=U.positionScreen;K.copy(U.positionWorld);
u.multiplyVector4(K);K.multiplyScalar(1/K.w);U.__visible=K.z>0&&K.z<1}U=A.geometry.faces;i=0;for(y=U.length;i<y;i++){K=U[i];if(K instanceof THREE.Face3){k=E[K.a];o=E[K.b];L=E[K.c];if(k.__visible&&o.__visible&&L.__visible)if(A.doubleSided||A.flipSided!=(L.positionScreen.x-k.positionScreen.x)*(o.positionScreen.y-k.positionScreen.y)-(L.positionScreen.y-k.positionScreen.y)*(o.positionScreen.x-k.positionScreen.x)<0){d=j[g]=j[g]||new THREE.RenderableFace3;d.v1.positionWorld.copy(k.positionWorld);d.v2.positionWorld.copy(o.positionWorld);
d.v3.positionWorld.copy(L.positionWorld);d.v1.positionScreen.copy(k.positionScreen);d.v2.positionScreen.copy(o.positionScreen);d.v3.positionScreen.copy(L.positionScreen);d.normalWorld.copy(K.normal);J.multiplyVector3(d.normalWorld);d.centroidWorld.copy(K.centroid);P.multiplyVector3(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);u.multiplyVector3(d.centroidScreen);L=K.vertexNormals;I=d.vertexNormalsWorld;k=0;for(o=L.length;k<o;k++){N=I[k]=I[k]||new THREE.Vector3;N.copy(L[k]);J.multiplyVector3(N)}d.z=
d.centroidScreen.z;d.meshMaterial=Q;d.faceMaterial=K.material;d.overdraw=T;if(A.geometry.uvs[i]){d.uvs[0]=A.geometry.uvs[i][0];d.uvs[1]=A.geometry.uvs[i][1];d.uvs[2]=A.geometry.uvs[i][2]}b.push(d);g++}}else if(K instanceof THREE.Face4){k=E[K.a];o=E[K.b];L=E[K.c];N=E[K.d];if(k.__visible&&o.__visible&&L.__visible&&N.__visible)if(A.doubleSided||A.flipSided!=((N.positionScreen.x-k.positionScreen.x)*(o.positionScreen.y-k.positionScreen.y)-(N.positionScreen.y-k.positionScreen.y)*(o.positionScreen.x-k.positionScreen.x)<
0||(o.positionScreen.x-L.positionScreen.x)*(N.positionScreen.y-L.positionScreen.y)-(o.positionScreen.y-L.positionScreen.y)*(N.positionScreen.x-L.positionScreen.x)<0)){d=j[g]=j[g]||new THREE.RenderableFace3;d.v1.positionWorld.copy(k.positionWorld);d.v2.positionWorld.copy(o.positionWorld);d.v3.positionWorld.copy(N.positionWorld);d.v1.positionScreen.copy(k.positionScreen);d.v2.positionScreen.copy(o.positionScreen);d.v3.positionScreen.copy(N.positionScreen);d.normalWorld.copy(K.normal);J.multiplyVector3(d.normalWorld);
d.centroidWorld.copy(K.centroid);P.multiplyVector3(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);u.multiplyVector3(d.centroidScreen);d.z=d.centroidScreen.z;d.meshMaterial=Q;d.faceMaterial=K.material;d.overdraw=T;if(A.geometry.uvs[i]){d.uvs[0]=A.geometry.uvs[i][0];d.uvs[1]=A.geometry.uvs[i][1];d.uvs[2]=A.geometry.uvs[i][3]}b.push(d);g++;e=j[g]=j[g]||new THREE.RenderableFace3;e.v1.positionWorld.copy(o.positionWorld);e.v2.positionWorld.copy(L.positionWorld);e.v3.positionWorld.copy(N.positionWorld);
e.v1.positionScreen.copy(o.positionScreen);e.v2.positionScreen.copy(L.positionScreen);e.v3.positionScreen.copy(N.positionScreen);e.normalWorld.copy(d.normalWorld);e.centroidWorld.copy(d.centroidWorld);e.centroidScreen.copy(d.centroidScreen);e.z=e.centroidScreen.z;e.meshMaterial=Q;e.faceMaterial=K.material;e.overdraw=T;if(A.geometry.uvs[i]){e.uvs[0]=A.geometry.uvs[i][1];e.uvs[1]=A.geometry.uvs[i][2];e.uvs[2]=A.geometry.uvs[i][3]}b.push(e);g++}}}}else if(A instanceof THREE.Line){v.multiply(u,P);E=A.geometry.vertices;
U=E[0];U.positionScreen.copy(U.position);v.multiplyVector4(U.positionScreen);i=1;for(y=E.length;i<y;i++){k=E[i];k.positionScreen.copy(k.position);v.multiplyVector4(k.positionScreen);o=E[i-1];w.copy(k.positionScreen);H.copy(o.positionScreen);if(a(w,H)){w.multiplyScalar(1/w.w);H.multiplyScalar(1/H.w);l=q[f]=q[f]||new THREE.RenderableLine;l.v1.positionScreen.copy(w);l.v2.positionScreen.copy(H);l.z=Math.max(w.z,H.z);l.material=A.material;b.push(l);f++}}}else if(A instanceof THREE.Particle){r.set(A.position.x,
A.position.y,A.position.z,1);u.multiplyVector4(r);r.z/=r.w;if(r.z>0&&r.z<1){c=D[t]=D[t]||new THREE.RenderableParticle;c.x=r.x/r.w;c.y=r.y/r.w;c.z=r.z;c.rotation=A.rotation.z;c.scale.x=A.scale.x*Math.abs(c.x-(r.x+m.projectionMatrix.n11)/(r.w+m.projectionMatrix.n14));c.scale.y=A.scale.y*Math.abs(c.y-(r.y+m.projectionMatrix.n22)/(r.w+m.projectionMatrix.n24));c.material=A.material;b.push(c);t++}}}b.sort(function(Y,R){return R.z-Y.z});return b};this.unprojectVector=function(z,m){var h=new THREE.Matrix4;
h.multiply(THREE.Matrix4.makeInvert(m.matrix),THREE.Matrix4.makeInvert(m.projectionMatrix));h.multiplyVector3(z);return z}};
THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,d,e,g,j;this.domElement=document.createElement("div");this.setSize=function(l,f){d=l;e=f;g=d/2;j=e/2};this.render=function(l,f){var q,c,t,D,r,u,v,w;a=b.projectScene(l,f);q=0;for(c=a.length;q<c;q++){r=a[q];if(r instanceof THREE.RenderableParticle){v=r.x*g+g;w=r.y*j+j;t=0;for(D=r.material.length;t<D;t++){u=r.material[t];if(u instanceof THREE.ParticleDOMMaterial){u=u.domElement;u.style.left=v+"px";u.style.top=w+"px"}}}}}};
THREE.CanvasRenderer=function(){var a=null,b=new THREE.Projector,d=document.createElement("canvas"),e,g,j,l,f=d.getContext("2d"),q=1,c=0,t=null,D=null,r=1,u=Math.min,v=Math.max,w,H,I,z,m,h,n,i,y,k=new THREE.Color,o=new THREE.Color,B=new THREE.Color,A=new THREE.Color,P=new THREE.Color,J,Q,T,E,U,K,L,N,Y,R,M=new THREE.Rectangle,W=new THREE.Rectangle,p=new THREE.Rectangle,s=false,x=new THREE.Color,G=new THREE.Color,V=new THREE.Color,ba=new THREE.Color,ga=Math.PI*2,$=new THREE.Vector3,ka,pa,Da,da,qa,wa,
na=16;ka=document.createElement("canvas");ka.width=ka.height=2;pa=ka.getContext("2d");pa.fillStyle="rgba(0,0,0,1)";pa.fillRect(0,0,2,2);Da=pa.getImageData(0,0,2,2);da=Da.data;qa=document.createElement("canvas");qa.width=qa.height=na;wa=qa.getContext("2d");wa.translate(-na/2,-na/2);wa.scale(na,na);na--;this.domElement=d;this.autoClear=true;this.setSize=function(ia,xa){e=ia;g=xa;j=e/2;l=g/2;d.width=e;d.height=g;M.set(-j,-l,j,l)};this.clear=function(){if(!W.isEmpty()){W.inflate(1);W.minSelf(M);f.clearRect(W.getX(),
W.getY(),W.getWidth(),W.getHeight());W.empty()}};this.render=function(ia,xa){function Ma(C){var X,S,F,O=C.lights;G.setRGB(0,0,0);V.setRGB(0,0,0);ba.setRGB(0,0,0);C=0;for(X=O.length;C<X;C++){S=O[C];F=S.color;if(S instanceof THREE.AmbientLight){G.r+=F.r;G.g+=F.g;G.b+=F.b}else if(S instanceof THREE.DirectionalLight){V.r+=F.r;V.g+=F.g;V.b+=F.b}else if(S instanceof THREE.PointLight){ba.r+=F.r;ba.g+=F.g;ba.b+=F.b}}}function ya(C,X,S,F){var O,Z,ca,ea,fa=C.lights;C=0;for(O=fa.length;C<O;C++){Z=fa[C];ca=Z.color;
ea=Z.intensity;if(Z instanceof THREE.DirectionalLight){Z=S.dot(Z.position)*ea;if(Z>0){F.r+=ca.r*Z;F.g+=ca.g*Z;F.b+=ca.b*Z}}else if(Z instanceof THREE.PointLight){$.sub(Z.position,X);$.normalize();Z=S.dot($)*ea;if(Z>0){F.r+=ca.r*Z;F.g+=ca.g*Z;F.b+=ca.b*Z}}}}function Na(C,X,S){if(S.opacity!=0){Ea(S.opacity);za(S.blending);var F,O,Z,ca,ea,fa;if(S instanceof THREE.ParticleBasicMaterial){if(S.map){ca=S.map;ea=ca.width>>1;fa=ca.height>>1;O=X.scale.x*j;Z=X.scale.y*l;S=O*ea;F=Z*fa;p.set(C.x-S,C.y-F,C.x+S,
C.y+F);if(M.instersects(p)){f.save();f.translate(C.x,C.y);f.rotate(-X.rotation);f.scale(O,-Z);f.translate(-ea,-fa);f.drawImage(ca,0,0);f.restore()}}}else if(S instanceof THREE.ParticleCircleMaterial){if(s){x.r=G.r+V.r+ba.r;x.g=G.g+V.g+ba.g;x.b=G.b+V.b+ba.b;k.r=S.color.r*x.r;k.g=S.color.g*x.g;k.b=S.color.b*x.b;k.updateStyleString()}else k.__styleString=S.color.__styleString;S=X.scale.x*j;F=X.scale.y*l;p.set(C.x-S,C.y-F,C.x+S,C.y+F);if(M.instersects(p)){O=k.__styleString;if(D!=O)f.fillStyle=D=O;f.save();
f.translate(C.x,C.y);f.rotate(-X.rotation);f.scale(S,F);f.beginPath();f.arc(0,0,1,0,ga,true);f.closePath();f.fill();f.restore()}}}}function Oa(C,X,S,F){if(F.opacity!=0){Ea(F.opacity);za(F.blending);f.beginPath();f.moveTo(C.positionScreen.x,C.positionScreen.y);f.lineTo(X.positionScreen.x,X.positionScreen.y);f.closePath();if(F instanceof THREE.LineBasicMaterial){k.__styleString=F.color.__styleString;C=F.linewidth;if(r!=C)f.lineWidth=r=C;C=k.__styleString;if(t!=C)f.strokeStyle=t=C;f.stroke();p.inflate(F.linewidth*
2)}}}function Ia(C,X,S,F,O,Z){if(O.opacity!=0){Ea(O.opacity);za(O.blending);z=C.positionScreen.x;m=C.positionScreen.y;h=X.positionScreen.x;n=X.positionScreen.y;i=S.positionScreen.x;y=S.positionScreen.y;f.beginPath();f.moveTo(z,m);f.lineTo(h,n);f.lineTo(i,y);f.lineTo(z,m);f.closePath();if(O instanceof THREE.MeshBasicMaterial)if(O.map)O.map.image.loaded&&O.map.mapping instanceof THREE.UVMapping&&ra(z,m,h,n,i,y,O.map.image,F.uvs[0].u,F.uvs[0].v,F.uvs[1].u,F.uvs[1].v,F.uvs[2].u,F.uvs[2].v);else if(O.env_map){if(O.env_map.image.loaded)if(O.env_map.mapping instanceof
THREE.SphericalReflectionMapping){C=xa.matrix;$.copy(F.vertexNormalsWorld[0]);U=($.x*C.n11+$.y*C.n12+$.z*C.n13)*0.5+0.5;K=-($.x*C.n21+$.y*C.n22+$.z*C.n23)*0.5+0.5;$.copy(F.vertexNormalsWorld[1]);L=($.x*C.n11+$.y*C.n12+$.z*C.n13)*0.5+0.5;N=-($.x*C.n21+$.y*C.n22+$.z*C.n23)*0.5+0.5;$.copy(F.vertexNormalsWorld[2]);Y=($.x*C.n11+$.y*C.n12+$.z*C.n13)*0.5+0.5;R=-($.x*C.n21+$.y*C.n22+$.z*C.n23)*0.5+0.5;ra(z,m,h,n,i,y,O.env_map.image,U,K,L,N,Y,R)}}else O.wireframe?Aa(O.color.__styleString,O.wireframe_linewidth):
Ba(O.color.__styleString);else if(O instanceof THREE.MeshLambertMaterial){if(O.map&&!O.wireframe){O.map.mapping instanceof THREE.UVMapping&&ra(z,m,h,n,i,y,O.map.image,F.uvs[0].u,F.uvs[0].v,F.uvs[1].u,F.uvs[1].v,F.uvs[2].u,F.uvs[2].v);za(THREE.SubtractiveBlending)}if(s)if(!O.wireframe&&O.shading==THREE.SmoothShading&&F.vertexNormalsWorld.length==3){o.r=B.r=A.r=G.r;o.g=B.g=A.g=G.g;o.b=B.b=A.b=G.b;ya(Z,F.v1.positionWorld,F.vertexNormalsWorld[0],o);ya(Z,F.v2.positionWorld,F.vertexNormalsWorld[1],B);ya(Z,
F.v3.positionWorld,F.vertexNormalsWorld[2],A);P.r=(B.r+A.r)*0.5;P.g=(B.g+A.g)*0.5;P.b=(B.b+A.b)*0.5;E=Ja(o,B,A,P);ra(z,m,h,n,i,y,E,0,0,1,0,0,1)}else{x.r=G.r;x.g=G.g;x.b=G.b;ya(Z,F.centroidWorld,F.normalWorld,x);k.r=O.color.r*x.r;k.g=O.color.g*x.g;k.b=O.color.b*x.b;k.updateStyleString();O.wireframe?Aa(k.__styleString,O.wireframe_linewidth):Ba(k.__styleString)}else O.wireframe?Aa(O.color.__styleString,O.wireframe_linewidth):Ba(O.color.__styleString)}else if(O instanceof THREE.MeshDepthMaterial){J=O.__2near;
Q=O.__farPlusNear;T=O.__farMinusNear;o.r=o.g=o.b=1-J/(Q-C.positionScreen.z*T);B.r=B.g=B.b=1-J/(Q-X.positionScreen.z*T);A.r=A.g=A.b=1-J/(Q-S.positionScreen.z*T);P.r=(B.r+A.r)*0.5;P.g=(B.g+A.g)*0.5;P.b=(B.b+A.b)*0.5;E=Ja(o,B,A,P);ra(z,m,h,n,i,y,E,0,0,1,0,0,1)}else if(O instanceof THREE.MeshNormalMaterial){k.r=Fa(F.normalWorld.x);k.g=Fa(F.normalWorld.y);k.b=Fa(F.normalWorld.z);k.updateStyleString();O.wireframe?Aa(k.__styleString,O.wireframe_linewidth):Ba(k.__styleString)}}}function Aa(C,X){if(t!=C)f.strokeStyle=
t=C;if(r!=X)f.lineWidth=r=X;f.stroke();p.inflate(X*2)}function Ba(C){if(D!=C)f.fillStyle=D=C;f.fill()}function ra(C,X,S,F,O,Z,ca,ea,fa,sa,la,ta,ua){var ma,ja;ma=ca.width-1;ja=ca.height-1;ea*=ma;fa*=ja;sa*=ma;la*=ja;ta*=ma;ua*=ja;S-=C;F-=X;O-=C;Z-=X;sa-=ea;la-=fa;ta-=ea;ua-=fa;ja=1/(sa*ua-ta*la);ma=(ua*S-la*O)*ja;la=(ua*F-la*Z)*ja;S=(sa*O-ta*S)*ja;F=(sa*Z-ta*F)*ja;C=C-ma*ea-S*fa;X=X-la*ea-F*fa;f.save();f.transform(ma,la,S,F,C,X);f.clip();f.drawImage(ca,0,0);f.restore()}function Ea(C){if(q!=C)f.globalAlpha=
q=C}function za(C){if(c!=C){switch(C){case THREE.NormalBlending:f.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:f.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:f.globalCompositeOperation="darker"}c=C}}function Ja(C,X,S,F){da[0]=v(0,u(255,~~(C.r*255)));da[1]=v(0,u(255,~~(C.g*255)));da[2]=v(0,u(255,~~(C.b*255)));da[4]=v(0,u(255,~~(X.r*255)));da[5]=v(0,u(255,~~(X.g*255)));da[6]=v(0,u(255,~~(X.b*255)));da[8]=v(0,u(255,~~(S.r*255)));da[9]=v(0,u(255,
~~(S.g*255)));da[10]=v(0,u(255,~~(S.b*255)));da[12]=v(0,u(255,~~(F.r*255)));da[13]=v(0,u(255,~~(F.g*255)));da[14]=v(0,u(255,~~(F.b*255)));pa.putImageData(Da,0,0);wa.drawImage(ka,0,0);return qa}function Fa(C){return C<0?u((1+C)*0.5,0.5):0.5+u(C*0.5,0.5)}function Ga(C,X){var S=X.x-C.x,F=X.y-C.y,O=1/Math.sqrt(S*S+F*F);S*=O;F*=O;X.x+=S;X.y+=F;C.x-=S;C.y-=F}var Ca,Ka,aa,ha,oa,Ha,La,va;f.setTransform(1,0,0,-1,j,l);this.autoClear&&this.clear();a=b.projectScene(ia,xa);(s=ia.lights.length>0)&&Ma(ia);Ca=0;
for(Ka=a.length;Ca<Ka;Ca++){aa=a[Ca];p.empty();if(aa instanceof THREE.RenderableParticle){w=aa;w.x*=j;w.y*=l;ha=0;for(oa=aa.material.length;ha<oa;ha++)Na(w,aa,aa.material[ha],ia)}else if(aa instanceof THREE.RenderableLine){w=aa.v1;H=aa.v2;w.positionScreen.x*=j;w.positionScreen.y*=l;H.positionScreen.x*=j;H.positionScreen.y*=l;p.addPoint(w.positionScreen.x,w.positionScreen.y);p.addPoint(H.positionScreen.x,H.positionScreen.y);if(M.instersects(p)){ha=0;for(oa=aa.material.length;ha<oa;)Oa(w,H,aa,aa.material[ha++],
ia)}}else if(aa instanceof THREE.RenderableFace3){w=aa.v1;H=aa.v2;I=aa.v3;w.positionScreen.x*=j;w.positionScreen.y*=l;H.positionScreen.x*=j;H.positionScreen.y*=l;I.positionScreen.x*=j;I.positionScreen.y*=l;if(aa.overdraw){Ga(w.positionScreen,H.positionScreen);Ga(H.positionScreen,I.positionScreen);Ga(I.positionScreen,w.positionScreen)}p.addPoint(w.positionScreen.x,w.positionScreen.y);p.addPoint(H.positionScreen.x,H.positionScreen.y);p.addPoint(I.positionScreen.x,I.positionScreen.y);if(M.instersects(p)){ha=
0;for(oa=aa.meshMaterial.length;ha<oa;){va=aa.meshMaterial[ha++];if(va instanceof THREE.MeshFaceMaterial){Ha=0;for(La=aa.faceMaterial.length;Ha<La;)(va=aa.faceMaterial[Ha++])&&Ia(w,H,I,aa,va,ia)}else Ia(w,H,I,aa,va,ia)}}}W.addRectangle(p)}f.setTransform(1,0,0,1,0,0)}};
THREE.SVGRenderer=function(){function a(K,L,N){var Y,R,M,W;Y=0;for(R=K.lights.length;Y<R;Y++){M=K.lights[Y];if(M instanceof THREE.DirectionalLight){W=L.normalWorld.dot(M.position)*M.intensity;if(W>0){N.r+=M.color.r*W;N.g+=M.color.g*W;N.b+=M.color.b*W}}else if(M instanceof THREE.PointLight){o.sub(M.position,L.centroidWorld);o.normalize();W=L.normalWorld.dot(o)*M.intensity;if(W>0){N.r+=M.color.r*W;N.g+=M.color.g*W;N.b+=M.color.b*W}}}}function b(K,L,N,Y,R,M){J=e(Q++);J.setAttribute("d","M "+K.positionScreen.x+
" "+K.positionScreen.y+" L "+L.positionScreen.x+" "+L.positionScreen.y+" L "+N.positionScreen.x+","+N.positionScreen.y+"z");if(R instanceof THREE.MeshBasicMaterial)m.__styleString=R.color.__styleString;else if(R instanceof THREE.MeshLambertMaterial)if(z){h.r=n.r;h.g=n.g;h.b=n.b;a(M,Y,h);m.r=R.color.r*h.r;m.g=R.color.g*h.g;m.b=R.color.b*h.b;m.updateStyleString()}else m.__styleString=R.color.__styleString;else if(R instanceof THREE.MeshDepthMaterial){k=1-R.__2near/(R.__farPlusNear-Y.z*R.__farMinusNear);
m.setRGB(k,k,k)}else R instanceof THREE.MeshNormalMaterial&&m.setRGB(g(Y.normalWorld.x),g(Y.normalWorld.y),g(Y.normalWorld.z));R.wireframe?J.setAttribute("style","fill: none; stroke: "+m.__styleString+"; stroke-width: "+R.wireframe_linewidth+"; stroke-opacity: "+R.opacity+"; stroke-linecap: "+R.wireframe_linecap+"; stroke-linejoin: "+R.wireframe_linejoin):J.setAttribute("style","fill: "+m.__styleString+"; fill-opacity: "+R.opacity);f.appendChild(J)}function d(K,L,N,Y,R,M,W){J=e(Q++);J.setAttribute("d",
"M "+K.positionScreen.x+" "+K.positionScreen.y+" L "+L.positionScreen.x+" "+L.positionScreen.y+" L "+N.positionScreen.x+","+N.positionScreen.y+" L "+Y.positionScreen.x+","+Y.positionScreen.y+"z");if(M instanceof THREE.MeshBasicMaterial)m.__styleString=M.color.__styleString;else if(M instanceof THREE.MeshLambertMaterial)if(z){h.r=n.r;h.g=n.g;h.b=n.b;a(W,R,h);m.r=M.color.r*h.r;m.g=M.color.g*h.g;m.b=M.color.b*h.b;m.updateStyleString()}else m.__styleString=M.color.__styleString;else if(M instanceof THREE.MeshDepthMaterial){k=
1-M.__2near/(M.__farPlusNear-R.z*M.__farMinusNear);m.setRGB(k,k,k)}else M instanceof THREE.MeshNormalMaterial&&m.setRGB(g(R.normalWorld.x),g(R.normalWorld.y),g(R.normalWorld.z));M.wireframe?J.setAttribute("style","fill: none; stroke: "+m.__styleString+"; stroke-width: "+M.wireframe_linewidth+"; stroke-opacity: "+M.opacity+"; stroke-linecap: "+M.wireframe_linecap+"; stroke-linejoin: "+M.wireframe_linejoin):J.setAttribute("style","fill: "+m.__styleString+"; fill-opacity: "+M.opacity);f.appendChild(J)}
function e(K){if(B[K]==null){B[K]=document.createElementNS("http://www.w3.org/2000/svg","path");U==0&&B[K].setAttribute("shape-rendering","crispEdges");return B[K]}return B[K]}function g(K){return K<0?Math.min((1+K)*0.5,0.5):0.5+Math.min(K*0.5,0.5)}var j=null,l=new THREE.Projector,f=document.createElementNS("http://www.w3.org/2000/svg","svg"),q,c,t,D,r,u,v,w,H=new THREE.Rectangle,I=new THREE.Rectangle,z=false,m=new THREE.Color(16777215),h=new THREE.Color(16777215),n=new THREE.Color(0),i=new THREE.Color(0),
y=new THREE.Color(0),k,o=new THREE.Vector3,B=[],A=[],P=[],J,Q,T,E,U=1;this.domElement=f;this.autoClear=true;this.setQuality=function(K){switch(K){case "high":U=1;break;case "low":U=0}};this.setSize=function(K,L){q=K;c=L;t=q/2;D=c/2;f.setAttribute("viewBox",-t+" "+-D+" "+q+" "+c);f.setAttribute("width",q);f.setAttribute("height",c);H.set(-t,-D,t,D)};this.clear=function(){for(;f.childNodes.length>0;)f.removeChild(f.childNodes[0])};this.render=function(K,L){var N,Y,R,M,W,p,s,x;this.autoClear&&this.clear();
j=l.projectScene(K,L);E=T=Q=0;if(z=K.lights.length>0){s=K.lights;n.setRGB(0,0,0);i.setRGB(0,0,0);y.setRGB(0,0,0);N=0;for(Y=s.length;N<Y;N++){R=s[N];M=R.color;if(R instanceof THREE.AmbientLight){n.r+=M.r;n.g+=M.g;n.b+=M.b}else if(R instanceof THREE.DirectionalLight){i.r+=M.r;i.g+=M.g;i.b+=M.b}else if(R instanceof THREE.PointLight){y.r+=M.r;y.g+=M.g;y.b+=M.b}}}N=0;for(Y=j.length;N<Y;N++){s=j[N];I.empty();if(s instanceof THREE.RenderableParticle){r=s;r.x*=t;r.y*=-D;R=0;for(M=s.material.length;R<M;R++)if(x=
s.material[R]){W=r;p=s;x=x;var G=T++;if(A[G]==null){A[G]=document.createElementNS("http://www.w3.org/2000/svg","circle");U==0&&A[G].setAttribute("shape-rendering","crispEdges")}J=A[G];J.setAttribute("cx",W.x);J.setAttribute("cy",W.y);J.setAttribute("r",p.scale.x*t);if(x instanceof THREE.ParticleCircleMaterial){if(z){h.r=n.r+i.r+y.r;h.g=n.g+i.g+y.g;h.b=n.b+i.b+y.b;m.r=x.color.r*h.r;m.g=x.color.g*h.g;m.b=x.color.b*h.b;m.updateStyleString()}else m=x.color;J.setAttribute("style","fill: "+m.__styleString)}f.appendChild(J)}}else if(s instanceof
THREE.RenderableLine){r=s.v1;u=s.v2;r.positionScreen.x*=t;r.positionScreen.y*=-D;u.positionScreen.x*=t;u.positionScreen.y*=-D;I.addPoint(r.positionScreen.x,r.positionScreen.y);I.addPoint(u.positionScreen.x,u.positionScreen.y);if(H.instersects(I)){R=0;for(M=s.material.length;R<M;)if(x=s.material[R++]){W=r;p=u;x=x;G=E++;if(P[G]==null){P[G]=document.createElementNS("http://www.w3.org/2000/svg","line");U==0&&P[G].setAttribute("shape-rendering","crispEdges")}J=P[G];J.setAttribute("x1",W.positionScreen.x);
J.setAttribute("y1",W.positionScreen.y);J.setAttribute("x2",p.positionScreen.x);J.setAttribute("y2",p.positionScreen.y);if(x instanceof THREE.LineBasicMaterial){m.__styleString=x.color.__styleString;J.setAttribute("style","fill: none; stroke: "+m.__styleString+"; stroke-width: "+x.linewidth+"; stroke-opacity: "+x.opacity+"; stroke-linecap: "+x.linecap+"; stroke-linejoin: "+x.linejoin);f.appendChild(J)}}}}else if(s instanceof THREE.RenderableFace3){r=s.v1;u=s.v2;v=s.v3;r.positionScreen.x*=t;r.positionScreen.y*=
-D;u.positionScreen.x*=t;u.positionScreen.y*=-D;v.positionScreen.x*=t;v.positionScreen.y*=-D;I.addPoint(r.positionScreen.x,r.positionScreen.y);I.addPoint(u.positionScreen.x,u.positionScreen.y);I.addPoint(v.positionScreen.x,v.positionScreen.y);if(H.instersects(I)){R=0;for(M=s.meshMaterial.length;R<M;){x=s.meshMaterial[R++];if(x instanceof THREE.MeshFaceMaterial){W=0;for(p=s.faceMaterial.length;W<p;)(x=s.faceMaterial[W++])&&b(r,u,v,s,x,K)}else x&&b(r,u,v,s,x,K)}}}else if(s instanceof THREE.RenderableFace4){r=
s.v1;u=s.v2;v=s.v3;w=s.v4;r.positionScreen.x*=t;r.positionScreen.y*=-D;u.positionScreen.x*=t;u.positionScreen.y*=-D;v.positionScreen.x*=t;v.positionScreen.y*=-D;w.positionScreen.x*=t;w.positionScreen.y*=-D;I.addPoint(r.positionScreen.x,r.positionScreen.y);I.addPoint(u.positionScreen.x,u.positionScreen.y);I.addPoint(v.positionScreen.x,v.positionScreen.y);I.addPoint(w.positionScreen.x,w.positionScreen.y);if(H.instersects(I)){R=0;for(M=s.meshMaterial.length;R<M;){x=s.meshMaterial[R++];if(x instanceof
THREE.MeshFaceMaterial){W=0;for(p=s.faceMaterial.length;W<p;)(x=s.faceMaterial[W++])&&d(r,u,v,w,s,x,K)}else x&&d(r,u,v,w,s,x,K)}}}}}};
THREE.WebGLRenderer=function(a){function b(h,n){var i=c.createProgram();c.attachShader(i,l("fragment","#ifdef GL_ES\nprecision highp float;\n#endif\nuniform mat4 viewMatrix;\n"+h));c.attachShader(i,l("vertex","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"+n));c.linkProgram(i);c.getProgramParameter(i,
c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(i,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");i.uniforms={};i.attributes={};return i}function d(h,n){if(h.image.length==6){if(!h.image.__webGLTextureCube&&!h.image.__cubeMapInitialized&&h.image.loadCount==6){h.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,h.image.__webGLTextureCube);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,
c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);for(var i=0;i<6;++i)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+i,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,h.image[i]);c.generateMipmap(c.TEXTURE_CUBE_MAP);c.bindTexture(c.TEXTURE_CUBE_MAP,null);h.image.__cubeMapInitialized=true}c.activeTexture(c.TEXTURE0+n);c.bindTexture(c.TEXTURE_CUBE_MAP,h.image.__webGLTextureCube)}}function e(h,
n){if(!h.__webGLTexture&&h.image.loaded){h.__webGLTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,h.__webGLTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,h.image);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,f(h.wrap_s));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,f(h.wrap_t));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,f(h.mag_filter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,f(h.min_filter));c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,null)}c.activeTexture(c.TEXTURE0+
n);c.bindTexture(c.TEXTURE_2D,h.__webGLTexture)}function g(h,n){var i,y,k;i=0;for(y=n.length;i<y;i++){k=n[i];h.uniforms[k]=c.getUniformLocation(h,k)}}function j(h,n){var i,y,k;i=0;for(y=n.length;i<y;i++){k=n[i];h.attributes[k]=c.getAttribLocation(h,k);h.attributes[k]>=0&&c.enableVertexAttribArray(h.attributes[k])}}function l(h,n){var i;if(h=="fragment")i=c.createShader(c.FRAGMENT_SHADER);else if(h=="vertex")i=c.createShader(c.VERTEX_SHADER);c.shaderSource(i,n);c.compileShader(i);if(!c.getShaderParameter(i,
c.COMPILE_STATUS)){alert(c.getShaderInfoLog(i));return null}return i}function f(h){switch(h){case THREE.RepeatWrapping:return c.REPEAT;case THREE.ClampToEdgeWrapping:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return c.MIRRORED_REPEAT;case THREE.NearestFilter:return c.NEAREST;case THREE.NearestMipMapNearestFilter:return c.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return c.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return c.LINEAR;case THREE.LinearMipMapNearestFilter:return c.LINEAR_MIPMAP_NEAREST;
case THREE.LinearMipMapLinearFilter:return c.LINEAR_MIPMAP_LINEAR}return 0}var q=document.createElement("canvas"),c,t,D,r=new THREE.Matrix4,u,v=new Float32Array(16),w=new Float32Array(16),H=new Float32Array(16),I=new Float32Array(9),z=new Float32Array(16);a=function(h,n){if(h){var i,y,k,o=pointLights=maxDirLights=maxPointLights=0;i=0;for(y=h.lights.length;i<y;i++){k=h.lights[i];k instanceof THREE.DirectionalLight&&o++;k instanceof THREE.PointLight&&pointLights++}if(pointLights+o<=n){maxDirLights=
o;maxPointLights=pointLights}else{maxDirLights=Math.ceil(n*o/(pointLights+o));maxPointLights=n-maxDirLights}return{directional:maxDirLights,point:maxPointLights}}return{directional:1,point:n-1}}(a,4);this.domElement=q;this.autoClear=true;try{c=q.getContext("experimental-webgl",{antialias:true})}catch(m){}if(!c){alert("WebGL not supported");throw"cannot create webgl context";}c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);
c.enable(c.BLEND);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.clearColor(0,0,0,0);t=D=function(h,n){var i=[h?"#define MAX_DIR_LIGHTS "+h:"",n?"#define MAX_POINT_LIGHTS "+n:"","uniform bool enableLighting;\nuniform bool useRefract;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;\nuniform vec3 ambientLightColor;",h?"uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];":"",h?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"",n?"uniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];":
"",n?"uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",n?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform float mRefractionRatio;\nvoid main(void) {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec3 transformedNormal = normalize( normalMatrix * normal );\nif ( !enableLighting ) {\nvLightWeighting = vec3( 1.0, 1.0, 1.0 );\n} else {\nvLightWeighting = ambientLightColor;",
h?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",h?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",h?"float directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );":"",h?"vLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;":"",h?"}":"",n?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",n?"vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );":"",n?"vPointLightVector[ i ] = normalize( lPosition.xyz - mvPosition.xyz );":
"",n?"float pointLightWeighting = max( dot( transformedNormal, vPointLightVector[ i ] ), 0.0 );":"",n?"vLightWeighting += pointLightColor[ i ] * pointLightWeighting;":"",n?"}":"","}\nvNormal = transformedNormal;\nvUv = uv;\nif ( useRefract ) {\nvReflect = refract( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz), mRefractionRatio );\n} else {\nvReflect = reflect( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz) );\n}\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n"),
y=[h?"#define MAX_DIR_LIGHTS "+h:"",n?"#define MAX_POINT_LIGHTS "+n:"","uniform int material;\nuniform bool enableMap;\nuniform bool enableCubeMap;\nuniform bool mixEnvMap;\nuniform samplerCube tCube;\nuniform float mReflectivity;\nuniform sampler2D tMap;\nuniform vec4 mColor;\nuniform float mOpacity;\nuniform vec4 mAmbient;\nuniform vec4 mSpecular;\nuniform float mShininess;\nuniform float m2Near;\nuniform float mFarPlusNear;\nuniform float mFarMinusNear;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;",
h?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",n?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform vec3 cameraPosition;\nvoid main() {\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nvec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nif ( enableMap ) {\nmapColor = texture2D( tMap, vUv );\n}\nif ( enableCubeMap ) {\ncubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\n}\nif ( material == 5 ) { \nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( -wPos.x, wPos.yz ) );\n} else if ( material == 4 ) { \ngl_FragColor = vec4( 0.5*normalize( vNormal ) + vec3(0.5, 0.5, 0.5), mOpacity );\n} else if ( material == 3 ) { \nfloat w = 0.5;\ngl_FragColor = vec4( w, w, w, mOpacity );\n} else if ( material == 2 ) { \nvec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );",
n?"vec4 pointDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );":"",n?"vec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",n?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",n?"vec3 pointVector = normalize( vPointLightVector[ i ] );":"",n?"vec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );":"",n?"float pointDotNormalHalf = dot( normal, pointHalfVector );":"",n?"float pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );":"",n?"float pointSpecularWeight = 0.0;":"",n?"if ( pointDotNormalHalf >= 0.0 )":
"",n?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",n?"pointDiffuse += mColor * pointDiffuseWeight;":"",n?"pointSpecular += mSpecular * pointSpecularWeight;":"",n?"}":"",h?"vec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );":"",h?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",h?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",h?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",h?"vec3 dirVector = normalize( lDirection.xyz );":"",h?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );":
"",h?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",h?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",h?"float dirSpecularWeight = 0.0;":"",h?"if ( dirDotNormalHalf >= 0.0 )":"",h?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",h?"dirDiffuse += mColor * dirDiffuseWeight;":"",h?"dirSpecular += mSpecular * dirSpecularWeight;":"",h?"}":"","vec4 totalLight = mAmbient;",h?"totalLight += dirDiffuse + dirSpecular;":"",n?"totalLight += pointDiffuse + pointSpecular;":
THREE.Projector=function(){function a(A,m){var h=0,o=1,i=A.z+A.w,x=m.z+m.w,k=-A.z+A.w,n=-m.z+m.w;if(i>=0&&x>=0&&k>=0&&n>=0)return true;else if(i<0&&x<0||k<0&&n<0)return false;else{if(i<0)h=Math.max(h,i/(i-x));else if(x<0)o=Math.min(o,i/(i-x));if(k<0)h=Math.max(h,k/(k-n));else if(n<0)o=Math.min(o,k/(k-n));if(o<h)return false;else{A.lerpSelf(m,h);m.lerpSelf(A,1-o);return true}}}var b=null,d,e,g,j=[],l,f,p=[],c,t,C=[],r=new THREE.Vector4,u=new THREE.Matrix4,v=new THREE.Matrix4,w=new THREE.Vector4,G=
new THREE.Vector4,H;this.projectScene=function(A,m){var h,o,i,x,k,n,B,y,L,F,O,V,E,S,N,T,U;b=[];g=f=t=0;m.autoUpdateMatrix&&m.updateMatrix();u.multiply(m.projectionMatrix,m.matrix);B=A.objects;h=0;for(o=B.length;h<o;h++){y=B[h];y.autoUpdateMatrix&&y.updateMatrix();L=y.matrix;F=y.rotationMatrix;O=y.material;V=y.overdraw;if(y instanceof THREE.Mesh){E=y.geometry.vertices;i=0;for(x=E.length;i<x;i++){S=E[i];S.positionWorld.copy(S.position);L.multiplyVector3(S.positionWorld);N=S.positionScreen;N.copy(S.positionWorld);
u.multiplyVector4(N);N.multiplyScalar(1/N.w);S.__visible=N.z>0&&N.z<1}S=y.geometry.faces;i=0;for(x=S.length;i<x;i++){N=S[i];if(N instanceof THREE.Face3){k=E[N.a];n=E[N.b];T=E[N.c];if(k.__visible&&n.__visible&&T.__visible)if(y.doubleSided||y.flipSided!=(T.positionScreen.x-k.positionScreen.x)*(n.positionScreen.y-k.positionScreen.y)-(T.positionScreen.y-k.positionScreen.y)*(n.positionScreen.x-k.positionScreen.x)<0){d=j[g]=j[g]||new THREE.RenderableFace3;d.v1.positionWorld.copy(k.positionWorld);d.v2.positionWorld.copy(n.positionWorld);
d.v3.positionWorld.copy(T.positionWorld);d.v1.positionScreen.copy(k.positionScreen);d.v2.positionScreen.copy(n.positionScreen);d.v3.positionScreen.copy(T.positionScreen);d.normalWorld.copy(N.normal);F.multiplyVector3(d.normalWorld);d.centroidWorld.copy(N.centroid);L.multiplyVector3(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);u.multiplyVector3(d.centroidScreen);T=N.vertexNormals;H=d.vertexNormalsWorld;k=0;for(n=T.length;k<n;k++){U=H[k]=H[k]||new THREE.Vector3;U.copy(T[k]);F.multiplyVector3(U)}d.z=
d.centroidScreen.z;d.meshMaterial=O;d.faceMaterial=N.material;d.overdraw=V;if(y.geometry.uvs[i]){d.uvs[0]=y.geometry.uvs[i][0];d.uvs[1]=y.geometry.uvs[i][1];d.uvs[2]=y.geometry.uvs[i][2]}b.push(d);g++}}else if(N instanceof THREE.Face4){k=E[N.a];n=E[N.b];T=E[N.c];U=E[N.d];if(k.__visible&&n.__visible&&T.__visible&&U.__visible)if(y.doubleSided||y.flipSided!=((U.positionScreen.x-k.positionScreen.x)*(n.positionScreen.y-k.positionScreen.y)-(U.positionScreen.y-k.positionScreen.y)*(n.positionScreen.x-k.positionScreen.x)<
0||(n.positionScreen.x-T.positionScreen.x)*(U.positionScreen.y-T.positionScreen.y)-(n.positionScreen.y-T.positionScreen.y)*(U.positionScreen.x-T.positionScreen.x)<0)){d=j[g]=j[g]||new THREE.RenderableFace3;d.v1.positionWorld.copy(k.positionWorld);d.v2.positionWorld.copy(n.positionWorld);d.v3.positionWorld.copy(U.positionWorld);d.v1.positionScreen.copy(k.positionScreen);d.v2.positionScreen.copy(n.positionScreen);d.v3.positionScreen.copy(U.positionScreen);d.normalWorld.copy(N.normal);F.multiplyVector3(d.normalWorld);
d.centroidWorld.copy(N.centroid);L.multiplyVector3(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);u.multiplyVector3(d.centroidScreen);d.z=d.centroidScreen.z;d.meshMaterial=O;d.faceMaterial=N.material;d.overdraw=V;if(y.geometry.uvs[i]){d.uvs[0]=y.geometry.uvs[i][0];d.uvs[1]=y.geometry.uvs[i][1];d.uvs[2]=y.geometry.uvs[i][3]}b.push(d);g++;e=j[g]=j[g]||new THREE.RenderableFace3;e.v1.positionWorld.copy(n.positionWorld);e.v2.positionWorld.copy(T.positionWorld);e.v3.positionWorld.copy(U.positionWorld);
e.v1.positionScreen.copy(n.positionScreen);e.v2.positionScreen.copy(T.positionScreen);e.v3.positionScreen.copy(U.positionScreen);e.normalWorld.copy(d.normalWorld);e.centroidWorld.copy(d.centroidWorld);e.centroidScreen.copy(d.centroidScreen);e.z=e.centroidScreen.z;e.meshMaterial=O;e.faceMaterial=N.material;e.overdraw=V;if(y.geometry.uvs[i]){e.uvs[0]=y.geometry.uvs[i][1];e.uvs[1]=y.geometry.uvs[i][2];e.uvs[2]=y.geometry.uvs[i][3]}b.push(e);g++}}}}else if(y instanceof THREE.Line){v.multiply(u,L);E=y.geometry.vertices;
S=E[0];S.positionScreen.copy(S.position);v.multiplyVector4(S.positionScreen);i=1;for(x=E.length;i<x;i++){k=E[i];k.positionScreen.copy(k.position);v.multiplyVector4(k.positionScreen);n=E[i-1];w.copy(k.positionScreen);G.copy(n.positionScreen);if(a(w,G)){w.multiplyScalar(1/w.w);G.multiplyScalar(1/G.w);l=p[f]=p[f]||new THREE.RenderableLine;l.v1.positionScreen.copy(w);l.v2.positionScreen.copy(G);l.z=Math.max(w.z,G.z);l.material=y.material;b.push(l);f++}}}else if(y instanceof THREE.Particle){r.set(y.position.x,
y.position.y,y.position.z,1);u.multiplyVector4(r);r.z/=r.w;if(r.z>0&&r.z<1){c=C[t]=C[t]||new THREE.RenderableParticle;c.x=r.x/r.w;c.y=r.y/r.w;c.z=r.z;c.rotation=y.rotation.z;c.scale.x=y.scale.x*Math.abs(c.x-(r.x+m.projectionMatrix.n11)/(r.w+m.projectionMatrix.n14));c.scale.y=y.scale.y*Math.abs(c.y-(r.y+m.projectionMatrix.n22)/(r.w+m.projectionMatrix.n24));c.material=y.material;b.push(c);t++}}}b.sort(function(Q,K){return K.z-Q.z});return b};this.unprojectVector=function(A,m){var h=new THREE.Matrix4;
h.multiply(THREE.Matrix4.makeInvert(m.matrix),THREE.Matrix4.makeInvert(m.projectionMatrix));h.multiplyVector3(A);return A}};
THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,d,e,g,j;this.domElement=document.createElement("div");this.setSize=function(l,f){d=l;e=f;g=d/2;j=e/2};this.render=function(l,f){var p,c,t,C,r,u,v,w;a=b.projectScene(l,f);p=0;for(c=a.length;p<c;p++){r=a[p];if(r instanceof THREE.RenderableParticle){v=r.x*g+g;w=r.y*j+j;t=0;for(C=r.material.length;t<C;t++){u=r.material[t];if(u instanceof THREE.ParticleDOMMaterial){u=u.domElement;u.style.left=v+"px";u.style.top=w+"px"}}}}}};
THREE.CanvasRenderer=function(){var a=null,b=new THREE.Projector,d=document.createElement("canvas"),e,g,j,l,f=d.getContext("2d"),p=1,c=0,t=null,C=null,r=1,u=Math.min,v=Math.max,w,G,H,A,m,h,o,i,x,k=new THREE.Color,n=new THREE.Color,B=new THREE.Color,y=new THREE.Color,L=new THREE.Color,F,O,V,E,S,N,T,U,Q,K,M=new THREE.Rectangle,X=new THREE.Rectangle,q=new THREE.Rectangle,s=false,z=new THREE.Color,J=new THREE.Color,W=new THREE.Color,ba=new THREE.Color,ga=Math.PI*2,$=new THREE.Vector3,ka,pa,Da,da,qa,wa,
na=16;ka=document.createElement("canvas");ka.width=ka.height=2;pa=ka.getContext("2d");pa.fillStyle="rgba(0,0,0,1)";pa.fillRect(0,0,2,2);Da=pa.getImageData(0,0,2,2);da=Da.data;qa=document.createElement("canvas");qa.width=qa.height=na;wa=qa.getContext("2d");wa.translate(-na/2,-na/2);wa.scale(na,na);na--;this.domElement=d;this.autoClear=true;this.setSize=function(ia,xa){e=ia;g=xa;j=e/2;l=g/2;d.width=e;d.height=g;M.set(-j,-l,j,l)};this.clear=function(){if(!X.isEmpty()){X.inflate(1);X.minSelf(M);f.clearRect(X.getX(),
X.getY(),X.getWidth(),X.getHeight());X.empty()}};this.render=function(ia,xa){function Ma(D){var Y,R,I,P=D.lights;J.setRGB(0,0,0);W.setRGB(0,0,0);ba.setRGB(0,0,0);D=0;for(Y=P.length;D<Y;D++){R=P[D];I=R.color;if(R instanceof THREE.AmbientLight){J.r+=I.r;J.g+=I.g;J.b+=I.b}else if(R instanceof THREE.DirectionalLight){W.r+=I.r;W.g+=I.g;W.b+=I.b}else if(R instanceof THREE.PointLight){ba.r+=I.r;ba.g+=I.g;ba.b+=I.b}}}function ya(D,Y,R,I){var P,Z,ca,ea,fa=D.lights;D=0;for(P=fa.length;D<P;D++){Z=fa[D];ca=Z.color;
ea=Z.intensity;if(Z instanceof THREE.DirectionalLight){Z=R.dot(Z.position)*ea;if(Z>0){I.r+=ca.r*Z;I.g+=ca.g*Z;I.b+=ca.b*Z}}else if(Z instanceof THREE.PointLight){$.sub(Z.position,Y);$.normalize();Z=R.dot($)*ea;if(Z>0){I.r+=ca.r*Z;I.g+=ca.g*Z;I.b+=ca.b*Z}}}}function Na(D,Y,R){if(R.opacity!=0){Ea(R.opacity);za(R.blending);var I,P,Z,ca,ea,fa;if(R instanceof THREE.ParticleBasicMaterial){if(R.map){ca=R.map;ea=ca.width>>1;fa=ca.height>>1;P=Y.scale.x*j;Z=Y.scale.y*l;R=P*ea;I=Z*fa;q.set(D.x-R,D.y-I,D.x+R,
D.y+I);if(M.instersects(q)){f.save();f.translate(D.x,D.y);f.rotate(-Y.rotation);f.scale(P,-Z);f.translate(-ea,-fa);f.drawImage(ca,0,0);f.restore()}}}else if(R instanceof THREE.ParticleCircleMaterial){if(s){z.r=J.r+W.r+ba.r;z.g=J.g+W.g+ba.g;z.b=J.b+W.b+ba.b;k.r=R.color.r*z.r;k.g=R.color.g*z.g;k.b=R.color.b*z.b;k.updateStyleString()}else k.__styleString=R.color.__styleString;R=Y.scale.x*j;I=Y.scale.y*l;q.set(D.x-R,D.y-I,D.x+R,D.y+I);if(M.instersects(q)){P=k.__styleString;if(C!=P)f.fillStyle=C=P;f.save();
f.translate(D.x,D.y);f.rotate(-Y.rotation);f.scale(R,I);f.beginPath();f.arc(0,0,1,0,ga,true);f.closePath();f.fill();f.restore()}}}}function Oa(D,Y,R,I){if(I.opacity!=0){Ea(I.opacity);za(I.blending);f.beginPath();f.moveTo(D.positionScreen.x,D.positionScreen.y);f.lineTo(Y.positionScreen.x,Y.positionScreen.y);f.closePath();if(I instanceof THREE.LineBasicMaterial){k.__styleString=I.color.__styleString;D=I.linewidth;if(r!=D)f.lineWidth=r=D;D=k.__styleString;if(t!=D)f.strokeStyle=t=D;f.stroke();q.inflate(I.linewidth*
2)}}}function Ia(D,Y,R,I,P,Z){if(P.opacity!=0){Ea(P.opacity);za(P.blending);A=D.positionScreen.x;m=D.positionScreen.y;h=Y.positionScreen.x;o=Y.positionScreen.y;i=R.positionScreen.x;x=R.positionScreen.y;f.beginPath();f.moveTo(A,m);f.lineTo(h,o);f.lineTo(i,x);f.lineTo(A,m);f.closePath();if(P instanceof THREE.MeshBasicMaterial)if(P.map)P.map.image.loaded&&P.map.mapping instanceof THREE.UVMapping&&ra(A,m,h,o,i,x,P.map.image,I.uvs[0].u,I.uvs[0].v,I.uvs[1].u,I.uvs[1].v,I.uvs[2].u,I.uvs[2].v);else if(P.env_map){if(P.env_map.image.loaded)if(P.env_map.mapping instanceof
THREE.SphericalReflectionMapping){D=xa.matrix;$.copy(I.vertexNormalsWorld[0]);S=($.x*D.n11+$.y*D.n12+$.z*D.n13)*0.5+0.5;N=-($.x*D.n21+$.y*D.n22+$.z*D.n23)*0.5+0.5;$.copy(I.vertexNormalsWorld[1]);T=($.x*D.n11+$.y*D.n12+$.z*D.n13)*0.5+0.5;U=-($.x*D.n21+$.y*D.n22+$.z*D.n23)*0.5+0.5;$.copy(I.vertexNormalsWorld[2]);Q=($.x*D.n11+$.y*D.n12+$.z*D.n13)*0.5+0.5;K=-($.x*D.n21+$.y*D.n22+$.z*D.n23)*0.5+0.5;ra(A,m,h,o,i,x,P.env_map.image,S,N,T,U,Q,K)}}else P.wireframe?Aa(P.color.__styleString,P.wireframe_linewidth):
Ba(P.color.__styleString);else if(P instanceof THREE.MeshLambertMaterial){if(P.map&&!P.wireframe){P.map.mapping instanceof THREE.UVMapping&&ra(A,m,h,o,i,x,P.map.image,I.uvs[0].u,I.uvs[0].v,I.uvs[1].u,I.uvs[1].v,I.uvs[2].u,I.uvs[2].v);za(THREE.SubtractiveBlending)}if(s)if(!P.wireframe&&P.shading==THREE.SmoothShading&&I.vertexNormalsWorld.length==3){n.r=B.r=y.r=J.r;n.g=B.g=y.g=J.g;n.b=B.b=y.b=J.b;ya(Z,I.v1.positionWorld,I.vertexNormalsWorld[0],n);ya(Z,I.v2.positionWorld,I.vertexNormalsWorld[1],B);ya(Z,
I.v3.positionWorld,I.vertexNormalsWorld[2],y);L.r=(B.r+y.r)*0.5;L.g=(B.g+y.g)*0.5;L.b=(B.b+y.b)*0.5;E=Ja(n,B,y,L);ra(A,m,h,o,i,x,E,0,0,1,0,0,1)}else{z.r=J.r;z.g=J.g;z.b=J.b;ya(Z,I.centroidWorld,I.normalWorld,z);k.r=P.color.r*z.r;k.g=P.color.g*z.g;k.b=P.color.b*z.b;k.updateStyleString();P.wireframe?Aa(k.__styleString,P.wireframe_linewidth):Ba(k.__styleString)}else P.wireframe?Aa(P.color.__styleString,P.wireframe_linewidth):Ba(P.color.__styleString)}else if(P instanceof THREE.MeshDepthMaterial){F=P.__2near;
O=P.__farPlusNear;V=P.__farMinusNear;n.r=n.g=n.b=1-F/(O-D.positionScreen.z*V);B.r=B.g=B.b=1-F/(O-Y.positionScreen.z*V);y.r=y.g=y.b=1-F/(O-R.positionScreen.z*V);L.r=(B.r+y.r)*0.5;L.g=(B.g+y.g)*0.5;L.b=(B.b+y.b)*0.5;E=Ja(n,B,y,L);ra(A,m,h,o,i,x,E,0,0,1,0,0,1)}else if(P instanceof THREE.MeshNormalMaterial){k.r=Fa(I.normalWorld.x);k.g=Fa(I.normalWorld.y);k.b=Fa(I.normalWorld.z);k.updateStyleString();P.wireframe?Aa(k.__styleString,P.wireframe_linewidth):Ba(k.__styleString)}}}function Aa(D,Y){if(t!=D)f.strokeStyle=
t=D;if(r!=Y)f.lineWidth=r=Y;f.stroke();q.inflate(Y*2)}function Ba(D){if(C!=D)f.fillStyle=C=D;f.fill()}function ra(D,Y,R,I,P,Z,ca,ea,fa,sa,la,ta,ua){var ma,ja;ma=ca.width-1;ja=ca.height-1;ea*=ma;fa*=ja;sa*=ma;la*=ja;ta*=ma;ua*=ja;R-=D;I-=Y;P-=D;Z-=Y;sa-=ea;la-=fa;ta-=ea;ua-=fa;ja=1/(sa*ua-ta*la);ma=(ua*R-la*P)*ja;la=(ua*I-la*Z)*ja;R=(sa*P-ta*R)*ja;I=(sa*Z-ta*I)*ja;D=D-ma*ea-R*fa;Y=Y-la*ea-I*fa;f.save();f.transform(ma,la,R,I,D,Y);f.clip();f.drawImage(ca,0,0);f.restore()}function Ea(D){if(p!=D)f.globalAlpha=
p=D}function za(D){if(c!=D){switch(D){case THREE.NormalBlending:f.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:f.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:f.globalCompositeOperation="darker"}c=D}}function Ja(D,Y,R,I){da[0]=v(0,u(255,~~(D.r*255)));da[1]=v(0,u(255,~~(D.g*255)));da[2]=v(0,u(255,~~(D.b*255)));da[4]=v(0,u(255,~~(Y.r*255)));da[5]=v(0,u(255,~~(Y.g*255)));da[6]=v(0,u(255,~~(Y.b*255)));da[8]=v(0,u(255,~~(R.r*255)));da[9]=v(0,u(255,
~~(R.g*255)));da[10]=v(0,u(255,~~(R.b*255)));da[12]=v(0,u(255,~~(I.r*255)));da[13]=v(0,u(255,~~(I.g*255)));da[14]=v(0,u(255,~~(I.b*255)));pa.putImageData(Da,0,0);wa.drawImage(ka,0,0);return qa}function Fa(D){return D<0?u((1+D)*0.5,0.5):0.5+u(D*0.5,0.5)}function Ga(D,Y){var R=Y.x-D.x,I=Y.y-D.y,P=1/Math.sqrt(R*R+I*I);R*=P;I*=P;Y.x+=R;Y.y+=I;D.x-=R;D.y-=I}var Ca,Ka,aa,ha,oa,Ha,La,va;f.setTransform(1,0,0,-1,j,l);this.autoClear&&this.clear();a=b.projectScene(ia,xa);(s=ia.lights.length>0)&&Ma(ia);Ca=0;
for(Ka=a.length;Ca<Ka;Ca++){aa=a[Ca];q.empty();if(aa instanceof THREE.RenderableParticle){w=aa;w.x*=j;w.y*=l;ha=0;for(oa=aa.material.length;ha<oa;ha++)Na(w,aa,aa.material[ha],ia)}else if(aa instanceof THREE.RenderableLine){w=aa.v1;G=aa.v2;w.positionScreen.x*=j;w.positionScreen.y*=l;G.positionScreen.x*=j;G.positionScreen.y*=l;q.addPoint(w.positionScreen.x,w.positionScreen.y);q.addPoint(G.positionScreen.x,G.positionScreen.y);if(M.instersects(q)){ha=0;for(oa=aa.material.length;ha<oa;)Oa(w,G,aa,aa.material[ha++],
ia)}}else if(aa instanceof THREE.RenderableFace3){w=aa.v1;G=aa.v2;H=aa.v3;w.positionScreen.x*=j;w.positionScreen.y*=l;G.positionScreen.x*=j;G.positionScreen.y*=l;H.positionScreen.x*=j;H.positionScreen.y*=l;if(aa.overdraw){Ga(w.positionScreen,G.positionScreen);Ga(G.positionScreen,H.positionScreen);Ga(H.positionScreen,w.positionScreen)}q.addPoint(w.positionScreen.x,w.positionScreen.y);q.addPoint(G.positionScreen.x,G.positionScreen.y);q.addPoint(H.positionScreen.x,H.positionScreen.y);if(M.instersects(q)){ha=
0;for(oa=aa.meshMaterial.length;ha<oa;){va=aa.meshMaterial[ha++];if(va instanceof THREE.MeshFaceMaterial){Ha=0;for(La=aa.faceMaterial.length;Ha<La;)(va=aa.faceMaterial[Ha++])&&Ia(w,G,H,aa,va,ia)}else Ia(w,G,H,aa,va,ia)}}}X.addRectangle(q)}f.setTransform(1,0,0,1,0,0)}};
THREE.SVGRenderer=function(){function a(N,T,U){var Q,K,M,X;Q=0;for(K=N.lights.length;Q<K;Q++){M=N.lights[Q];if(M instanceof THREE.DirectionalLight){X=T.normalWorld.dot(M.position)*M.intensity;if(X>0){U.r+=M.color.r*X;U.g+=M.color.g*X;U.b+=M.color.b*X}}else if(M instanceof THREE.PointLight){n.sub(M.position,T.centroidWorld);n.normalize();X=T.normalWorld.dot(n)*M.intensity;if(X>0){U.r+=M.color.r*X;U.g+=M.color.g*X;U.b+=M.color.b*X}}}}function b(N,T,U,Q,K,M){F=e(O++);F.setAttribute("d","M "+N.positionScreen.x+
" "+N.positionScreen.y+" L "+T.positionScreen.x+" "+T.positionScreen.y+" L "+U.positionScreen.x+","+U.positionScreen.y+"z");if(K instanceof THREE.MeshBasicMaterial)m.__styleString=K.color.__styleString;else if(K instanceof THREE.MeshLambertMaterial)if(A){h.r=o.r;h.g=o.g;h.b=o.b;a(M,Q,h);m.r=K.color.r*h.r;m.g=K.color.g*h.g;m.b=K.color.b*h.b;m.updateStyleString()}else m.__styleString=K.color.__styleString;else if(K instanceof THREE.MeshDepthMaterial){k=1-K.__2near/(K.__farPlusNear-Q.z*K.__farMinusNear);
m.setRGB(k,k,k)}else K instanceof THREE.MeshNormalMaterial&&m.setRGB(g(Q.normalWorld.x),g(Q.normalWorld.y),g(Q.normalWorld.z));K.wireframe?F.setAttribute("style","fill: none; stroke: "+m.__styleString+"; stroke-width: "+K.wireframe_linewidth+"; stroke-opacity: "+K.opacity+"; stroke-linecap: "+K.wireframe_linecap+"; stroke-linejoin: "+K.wireframe_linejoin):F.setAttribute("style","fill: "+m.__styleString+"; fill-opacity: "+K.opacity);f.appendChild(F)}function d(N,T,U,Q,K,M,X){F=e(O++);F.setAttribute("d",
"M "+N.positionScreen.x+" "+N.positionScreen.y+" L "+T.positionScreen.x+" "+T.positionScreen.y+" L "+U.positionScreen.x+","+U.positionScreen.y+" L "+Q.positionScreen.x+","+Q.positionScreen.y+"z");if(M instanceof THREE.MeshBasicMaterial)m.__styleString=M.color.__styleString;else if(M instanceof THREE.MeshLambertMaterial)if(A){h.r=o.r;h.g=o.g;h.b=o.b;a(X,K,h);m.r=M.color.r*h.r;m.g=M.color.g*h.g;m.b=M.color.b*h.b;m.updateStyleString()}else m.__styleString=M.color.__styleString;else if(M instanceof THREE.MeshDepthMaterial){k=
1-M.__2near/(M.__farPlusNear-K.z*M.__farMinusNear);m.setRGB(k,k,k)}else M instanceof THREE.MeshNormalMaterial&&m.setRGB(g(K.normalWorld.x),g(K.normalWorld.y),g(K.normalWorld.z));M.wireframe?F.setAttribute("style","fill: none; stroke: "+m.__styleString+"; stroke-width: "+M.wireframe_linewidth+"; stroke-opacity: "+M.opacity+"; stroke-linecap: "+M.wireframe_linecap+"; stroke-linejoin: "+M.wireframe_linejoin):F.setAttribute("style","fill: "+m.__styleString+"; fill-opacity: "+M.opacity);f.appendChild(F)}
function e(N){if(B[N]==null){B[N]=document.createElementNS("http://www.w3.org/2000/svg","path");S==0&&B[N].setAttribute("shape-rendering","crispEdges");return B[N]}return B[N]}function g(N){return N<0?Math.min((1+N)*0.5,0.5):0.5+Math.min(N*0.5,0.5)}var j=null,l=new THREE.Projector,f=document.createElementNS("http://www.w3.org/2000/svg","svg"),p,c,t,C,r,u,v,w,G=new THREE.Rectangle,H=new THREE.Rectangle,A=false,m=new THREE.Color(16777215),h=new THREE.Color(16777215),o=new THREE.Color(0),i=new THREE.Color(0),
x=new THREE.Color(0),k,n=new THREE.Vector3,B=[],y=[],L=[],F,O,V,E,S=1;this.domElement=f;this.autoClear=true;this.setQuality=function(N){switch(N){case "high":S=1;break;case "low":S=0}};this.setSize=function(N,T){p=N;c=T;t=p/2;C=c/2;f.setAttribute("viewBox",-t+" "+-C+" "+p+" "+c);f.setAttribute("width",p);f.setAttribute("height",c);G.set(-t,-C,t,C)};this.clear=function(){for(;f.childNodes.length>0;)f.removeChild(f.childNodes[0])};this.render=function(N,T){var U,Q,K,M,X,q,s,z;this.autoClear&&this.clear();
j=l.projectScene(N,T);E=V=O=0;if(A=N.lights.length>0){s=N.lights;o.setRGB(0,0,0);i.setRGB(0,0,0);x.setRGB(0,0,0);U=0;for(Q=s.length;U<Q;U++){K=s[U];M=K.color;if(K instanceof THREE.AmbientLight){o.r+=M.r;o.g+=M.g;o.b+=M.b}else if(K instanceof THREE.DirectionalLight){i.r+=M.r;i.g+=M.g;i.b+=M.b}else if(K instanceof THREE.PointLight){x.r+=M.r;x.g+=M.g;x.b+=M.b}}}U=0;for(Q=j.length;U<Q;U++){s=j[U];H.empty();if(s instanceof THREE.RenderableParticle){r=s;r.x*=t;r.y*=-C;K=0;for(M=s.material.length;K<M;K++)if(z=
s.material[K]){X=r;q=s;z=z;var J=V++;if(y[J]==null){y[J]=document.createElementNS("http://www.w3.org/2000/svg","circle");S==0&&y[J].setAttribute("shape-rendering","crispEdges")}F=y[J];F.setAttribute("cx",X.x);F.setAttribute("cy",X.y);F.setAttribute("r",q.scale.x*t);if(z instanceof THREE.ParticleCircleMaterial){if(A){h.r=o.r+i.r+x.r;h.g=o.g+i.g+x.g;h.b=o.b+i.b+x.b;m.r=z.color.r*h.r;m.g=z.color.g*h.g;m.b=z.color.b*h.b;m.updateStyleString()}else m=z.color;F.setAttribute("style","fill: "+m.__styleString)}f.appendChild(F)}}else if(s instanceof
THREE.RenderableLine){r=s.v1;u=s.v2;r.positionScreen.x*=t;r.positionScreen.y*=-C;u.positionScreen.x*=t;u.positionScreen.y*=-C;H.addPoint(r.positionScreen.x,r.positionScreen.y);H.addPoint(u.positionScreen.x,u.positionScreen.y);if(G.instersects(H)){K=0;for(M=s.material.length;K<M;)if(z=s.material[K++]){X=r;q=u;z=z;J=E++;if(L[J]==null){L[J]=document.createElementNS("http://www.w3.org/2000/svg","line");S==0&&L[J].setAttribute("shape-rendering","crispEdges")}F=L[J];F.setAttribute("x1",X.positionScreen.x);
F.setAttribute("y1",X.positionScreen.y);F.setAttribute("x2",q.positionScreen.x);F.setAttribute("y2",q.positionScreen.y);if(z instanceof THREE.LineBasicMaterial){m.__styleString=z.color.__styleString;F.setAttribute("style","fill: none; stroke: "+m.__styleString+"; stroke-width: "+z.linewidth+"; stroke-opacity: "+z.opacity+"; stroke-linecap: "+z.linecap+"; stroke-linejoin: "+z.linejoin);f.appendChild(F)}}}}else if(s instanceof THREE.RenderableFace3){r=s.v1;u=s.v2;v=s.v3;r.positionScreen.x*=t;r.positionScreen.y*=
-C;u.positionScreen.x*=t;u.positionScreen.y*=-C;v.positionScreen.x*=t;v.positionScreen.y*=-C;H.addPoint(r.positionScreen.x,r.positionScreen.y);H.addPoint(u.positionScreen.x,u.positionScreen.y);H.addPoint(v.positionScreen.x,v.positionScreen.y);if(G.instersects(H)){K=0;for(M=s.meshMaterial.length;K<M;){z=s.meshMaterial[K++];if(z instanceof THREE.MeshFaceMaterial){X=0;for(q=s.faceMaterial.length;X<q;)(z=s.faceMaterial[X++])&&b(r,u,v,s,z,N)}else z&&b(r,u,v,s,z,N)}}}else if(s instanceof THREE.RenderableFace4){r=
s.v1;u=s.v2;v=s.v3;w=s.v4;r.positionScreen.x*=t;r.positionScreen.y*=-C;u.positionScreen.x*=t;u.positionScreen.y*=-C;v.positionScreen.x*=t;v.positionScreen.y*=-C;w.positionScreen.x*=t;w.positionScreen.y*=-C;H.addPoint(r.positionScreen.x,r.positionScreen.y);H.addPoint(u.positionScreen.x,u.positionScreen.y);H.addPoint(v.positionScreen.x,v.positionScreen.y);H.addPoint(w.positionScreen.x,w.positionScreen.y);if(G.instersects(H)){K=0;for(M=s.meshMaterial.length;K<M;){z=s.meshMaterial[K++];if(z instanceof
THREE.MeshFaceMaterial){X=0;for(q=s.faceMaterial.length;X<q;)(z=s.faceMaterial[X++])&&d(r,u,v,w,s,z,N)}else z&&d(r,u,v,w,s,z,N)}}}}}};
THREE.WebGLRenderer=function(a){function b(h,o){var i=c.createProgram(),x=[c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"].join("\n");c.attachShader(i,l("fragment","#ifdef GL_ES\nprecision highp float;\n#endif\nuniform mat4 viewMatrix;\n"+
h));c.attachShader(i,l("vertex",x+o));c.linkProgram(i);c.getProgramParameter(i,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(i,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");i.uniforms={};i.attributes={};return i}function d(h,o){if(h.image.length==6){if(!h.image.__webGLTextureCube&&!h.image.__cubeMapInitialized&&h.image.loadCount==6){h.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,h.image.__webGLTextureCube);c.texParameteri(c.TEXTURE_CUBE_MAP,
c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);for(var i=0;i<6;++i)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+i,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,h.image[i]);c.generateMipmap(c.TEXTURE_CUBE_MAP);c.bindTexture(c.TEXTURE_CUBE_MAP,null);h.image.__cubeMapInitialized=true}c.activeTexture(c.TEXTURE0+o);c.bindTexture(c.TEXTURE_CUBE_MAP,
h.image.__webGLTextureCube)}}function e(h,o){if(!h.__webGLTexture&&h.image.loaded){h.__webGLTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,h.__webGLTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,h.image);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,f(h.wrap_s));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,f(h.wrap_t));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,f(h.mag_filter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,f(h.min_filter));c.generateMipmap(c.TEXTURE_2D);
c.bindTexture(c.TEXTURE_2D,null)}c.activeTexture(c.TEXTURE0+o);c.bindTexture(c.TEXTURE_2D,h.__webGLTexture)}function g(h,o){var i,x,k;i=0;for(x=o.length;i<x;i++){k=o[i];h.uniforms[k]=c.getUniformLocation(h,k)}}function j(h,o){var i,x,k;i=0;for(x=o.length;i<x;i++){k=o[i];h.attributes[k]=c.getAttribLocation(h,k);h.attributes[k]>=0&&c.enableVertexAttribArray(h.attributes[k])}}function l(h,o){var i;if(h=="fragment")i=c.createShader(c.FRAGMENT_SHADER);else if(h=="vertex")i=c.createShader(c.VERTEX_SHADER);
c.shaderSource(i,o);c.compileShader(i);if(!c.getShaderParameter(i,c.COMPILE_STATUS)){alert(c.getShaderInfoLog(i));return null}return i}function f(h){switch(h){case THREE.RepeatWrapping:return c.REPEAT;case THREE.ClampToEdgeWrapping:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return c.MIRRORED_REPEAT;case THREE.NearestFilter:return c.NEAREST;case THREE.NearestMipMapNearestFilter:return c.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return c.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return c.LINEAR;
case THREE.LinearMipMapNearestFilter:return c.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return c.LINEAR_MIPMAP_LINEAR}return 0}var p=document.createElement("canvas"),c,t,C,r=new THREE.Matrix4,u,v=new Float32Array(16),w=new Float32Array(16),G=new Float32Array(16),H=new Float32Array(9),A=new Float32Array(16);a=function(h,o){if(h){var i,x,k,n=pointLights=maxDirLights=maxPointLights=0;i=0;for(x=h.lights.length;i<x;i++){k=h.lights[i];k instanceof THREE.DirectionalLight&&n++;k instanceof
THREE.PointLight&&pointLights++}if(pointLights+n<=o){maxDirLights=n;maxPointLights=pointLights}else{maxDirLights=Math.ceil(o*n/(pointLights+n));maxPointLights=o-maxDirLights}return{directional:maxDirLights,point:maxPointLights}}return{directional:1,point:o-1}}(a,4);this.domElement=p;this.autoClear=true;try{c=p.getContext("experimental-webgl",{antialias:true})}catch(m){}if(!c){alert("WebGL not supported");throw"cannot create webgl context";}c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);
c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.clearColor(0,0,0,0);t=C=function(h,o){var i=[h?"#define MAX_DIR_LIGHTS "+h:"",o?"#define MAX_POINT_LIGHTS "+o:"","uniform bool enableLighting;\nuniform bool useRefract;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;\nuniform vec3 ambientLightColor;",h?"uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];":"",h?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":
"",o?"uniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];":"",o?"uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",o?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform float mRefractionRatio;\nvoid main(void) {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec3 transformedNormal = normalize( normalMatrix * normal );\nif ( !enableLighting ) {\nvLightWeighting = vec3( 1.0, 1.0, 1.0 );\n} else {\nvLightWeighting = ambientLightColor;",
h?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",h?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",h?"float directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );":"",h?"vLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;":"",h?"}":"",o?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",o?"vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );":"",o?"vPointLightVector[ i ] = normalize( lPosition.xyz - mvPosition.xyz );":
"",o?"float pointLightWeighting = max( dot( transformedNormal, vPointLightVector[ i ] ), 0.0 );":"",o?"vLightWeighting += pointLightColor[ i ] * pointLightWeighting;":"",o?"}":"","}\nvNormal = transformedNormal;\nvUv = uv;\nif ( useRefract ) {\nvReflect = refract( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz), mRefractionRatio );\n} else {\nvReflect = reflect( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz) );\n}\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n"),
x=[h?"#define MAX_DIR_LIGHTS "+h:"",o?"#define MAX_POINT_LIGHTS "+o:"","uniform int material;\nuniform bool enableMap;\nuniform bool enableCubeMap;\nuniform bool mixEnvMap;\nuniform samplerCube tCube;\nuniform float mReflectivity;\nuniform sampler2D tMap;\nuniform vec4 mColor;\nuniform float mOpacity;\nuniform vec4 mAmbient;\nuniform vec4 mSpecular;\nuniform float mShininess;\nuniform float m2Near;\nuniform float mFarPlusNear;\nuniform float mFarMinusNear;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;",
h?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",o?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform vec3 cameraPosition;\nvoid main() {\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nvec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nif ( enableMap ) {\nmapColor = texture2D( tMap, vUv );\n}\nif ( enableCubeMap ) {\ncubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\n}\nif ( material == 5 ) { \nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( -wPos.x, wPos.yz ) );\n} else if ( material == 4 ) { \ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, mOpacity );\n} else if ( material == 3 ) { \nfloat w = 0.5;\ngl_FragColor = vec4( w, w, w, mOpacity );\n} else if ( material == 2 ) { \nvec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );",
o?"vec4 pointDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );":"",o?"vec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",o?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",o?"vec3 pointVector = normalize( vPointLightVector[ i ] );":"",o?"vec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );":"",o?"float pointDotNormalHalf = dot( normal, pointHalfVector );":"",o?"float pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );":"",o?"float pointSpecularWeight = 0.0;":"",o?"if ( pointDotNormalHalf >= 0.0 )":
"",o?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",o?"pointDiffuse += mColor * pointDiffuseWeight;":"",o?"pointSpecular += mSpecular * pointSpecularWeight;":"",o?"}":"",h?"vec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );":"",h?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",h?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",h?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",h?"vec3 dirVector = normalize( lDirection.xyz );":"",h?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );":
"",h?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",h?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",h?"float dirSpecularWeight = 0.0;":"",h?"if ( dirDotNormalHalf >= 0.0 )":"",h?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",h?"dirDiffuse += mColor * dirDiffuseWeight;":"",h?"dirSpecular += mSpecular * dirSpecularWeight;":"",h?"}":"","vec4 totalLight = mAmbient;",h?"totalLight += dirDiffuse + dirSpecular;":"",o?"totalLight += pointDiffuse + pointSpecular;":
"","if ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n} else if ( material == 1 ) {\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mColor.rgb * mapColor.rgb * vLightWeighting, cubeColor.rgb, mReflectivity ), mColor.a * mapColor.a );\n} else {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n}\n} else {\nif ( mixEnvMap ) {\ngl_FragColor = mix( mColor * mapColor, cubeColor, mReflectivity );\n} else {\ngl_FragColor = mColor * mapColor * cubeColor;\n}\n}\n}"].join("\n");
i=b(y,i);c.useProgram(i);g(i,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract","m2Near","mFarPlusNear","mFarMinusNear"]);h&&g(i,["directionalLightNumber","directionalLightColor","directionalLightDirection"]);n&&g(i,["pointLightNumber","pointLightColor",
"pointLightPosition"]);c.uniform1i(i.uniforms.enableMap,0);c.uniform1i(i.uniforms.tMap,0);c.uniform1i(i.uniforms.enableCubeMap,0);c.uniform1i(i.uniforms.tCube,1);c.uniform1i(i.uniforms.mixEnvMap,0);c.uniform1i(i.uniforms.useRefract,0);j(i,["position","normal","uv"]);return i}(a.directional,a.point);this.setSize=function(h,n){q.width=h;q.height=n;c.viewport(0,0,q.width,q.height)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.setupLights=function(h,n){var i,y,k,o,B,A=[],
P=[],J=[];o=[];B=[];c.uniform1i(h.uniforms.enableLighting,n.length);i=0;for(y=n.length;i<y;i++){k=n[i];if(k instanceof THREE.AmbientLight)A.push(k);else if(k instanceof THREE.DirectionalLight)J.push(k);else k instanceof THREE.PointLight&&P.push(k)}i=k=o=B=0;for(y=A.length;i<y;i++){k+=A[i].color.r;o+=A[i].color.g;B+=A[i].color.b}c.uniform3f(h.uniforms.ambientLightColor,k,o,B);o=[];B=[];i=0;for(y=J.length;i<y;i++){k=J[i];o.push(k.color.r*k.intensity);o.push(k.color.g*k.intensity);o.push(k.color.b*k.intensity);
B.push(k.position.x);B.push(k.position.y);B.push(k.position.z)}if(J.length){c.uniform1i(h.uniforms.directionalLightNumber,J.length);c.uniform3fv(h.uniforms.directionalLightDirection,B);c.uniform3fv(h.uniforms.directionalLightColor,o)}o=[];B=[];i=0;for(y=P.length;i<y;i++){k=P[i];o.push(k.color.r*k.intensity);o.push(k.color.g*k.intensity);o.push(k.color.b*k.intensity);B.push(k.position.x);B.push(k.position.y);B.push(k.position.z)}if(P.length){c.uniform1i(h.uniforms.pointLightNumber,P.length);c.uniform3fv(h.uniforms.pointLightPosition,
B);c.uniform3fv(h.uniforms.pointLightColor,o)}};this.createBuffers=function(h,n){var i,y,k,o,B,A,P,J,Q=[],T=[],E=[],U=[],K=[],L=0,N=h.geometry.geometryChunks[n],Y;k=false;i=0;for(y=h.material.length;i<y;i++){meshMaterial=h.material[i];if(meshMaterial instanceof THREE.MeshFaceMaterial){B=0;for(Y=N.material.length;B<Y;B++)if(N.material[B]&&N.material[B].shading!=undefined&&N.material[B].shading==THREE.SmoothShading){k=true;break}}else if(meshMaterial&&meshMaterial.shading!=undefined&&meshMaterial.shading==
THREE.SmoothShading){k=true;break}if(k)break}Y=k;i=0;for(y=N.faces.length;i<y;i++){k=N.faces[i];o=h.geometry.faces[k];B=o.vertexNormals;faceNormal=o.normal;k=h.geometry.uvs[k];if(o instanceof THREE.Face3){A=h.geometry.vertices[o.a].position;P=h.geometry.vertices[o.b].position;J=h.geometry.vertices[o.c].position;E.push(A.x,A.y,A.z);E.push(P.x,P.y,P.z);E.push(J.x,J.y,J.z);if(B.length==3&&Y)for(o=0;o<3;o++)U.push(B[o].x,B[o].y,B[o].z);else for(o=0;o<3;o++)U.push(faceNormal.x,faceNormal.y,faceNormal.z);
if(k)for(o=0;o<3;o++)K.push(k[o].u,k[o].v);Q.push(L,L+1,L+2);T.push(L,L+1);T.push(L,L+2);T.push(L+1,L+2);L+=3}else if(o instanceof THREE.Face4){A=h.geometry.vertices[o.a].position;P=h.geometry.vertices[o.b].position;J=h.geometry.vertices[o.c].position;o=h.geometry.vertices[o.d].position;E.push(A.x,A.y,A.z);E.push(P.x,P.y,P.z);E.push(J.x,J.y,J.z);E.push(o.x,o.y,o.z);if(B.length==4&&Y)for(o=0;o<4;o++)U.push(B[o].x,B[o].y,B[o].z);else for(o=0;o<4;o++)U.push(faceNormal.x,faceNormal.y,faceNormal.z);if(k)for(o=
0;o<4;o++)K.push(k[o].u,k[o].v);Q.push(L,L+1,L+2);Q.push(L,L+2,L+3);T.push(L,L+1);T.push(L,L+2);T.push(L,L+3);T.push(L+1,L+2);T.push(L+2,L+3);L+=4}}if(E.length){N.__webGLVertexBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,N.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(E),c.STATIC_DRAW);N.__webGLNormalBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,N.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(U),c.STATIC_DRAW);if(K.length>0){N.__webGLUVBuffer=c.createBuffer();
c.bindBuffer(c.ARRAY_BUFFER,N.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(K),c.STATIC_DRAW)}N.__webGLFaceBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,N.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(Q),c.STATIC_DRAW);N.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,N.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(T),c.STATIC_DRAW);N.__webGLFaceCount=Q.length;N.__webGLLineCount=T.length}};this.renderBuffer=
function(h,n,i,y){var k,o,B,A,P,J,Q,T,E;if(i instanceof THREE.MeshShaderMaterial){if(!i.program){i.program=b(i.fragment_shader,i.vertex_shader);Q=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(E in i.uniforms)Q.push(E);g(i.program,Q);j(i.program,["position","normal","uv"])}E=i.program}else E=D;if(E!=t){c.useProgram(E);t=E}E==D&&this.setupLights(E,n);this.loadCamera(E,h);this.loadMatrices(E);if(i instanceof THREE.MeshShaderMaterial){B=i.wireframe;
A=i.wireframe_linewidth;h=E;n=i.uniforms;var U;for(k in n){T=n[k].type;Q=n[k].value;U=h.uniforms[k];if(T=="i")c.uniform1i(U,Q);else if(T=="f")c.uniform1f(U,Q);else if(T=="v3")c.uniform3f(U,Q.x,Q.y,Q.z);else if(T=="c")c.uniform3f(U,Q.r,Q.g,Q.b);else if(T=="t"){c.uniform1i(U,Q);if(T=n[k].texture)T.image instanceof Array&&T.image.length==6?d(T,Q):e(T,Q)}}}if(i instanceof THREE.MeshPhongMaterial||i instanceof THREE.MeshLambertMaterial||i instanceof THREE.MeshBasicMaterial){k=i.color;o=i.opacity;B=i.wireframe;
A=i.wireframe_linewidth;P=i.map;J=i.env_map;n=i.combine==THREE.MixOperation;h=i.reflectivity;T=i.env_map&&i.env_map.mapping instanceof THREE.CubeRefractionMapping;Q=i.refraction_ratio;c.uniform4f(E.uniforms.mColor,k.r*o,k.g*o,k.b*o,o);c.uniform1i(E.uniforms.mixEnvMap,n);c.uniform1f(E.uniforms.mReflectivity,h);c.uniform1i(E.uniforms.useRefract,T);c.uniform1f(E.uniforms.mRefractionRatio,Q)}if(i instanceof THREE.MeshNormalMaterial){o=i.opacity;c.uniform1f(E.uniforms.mOpacity,o);c.uniform1i(E.uniforms.material,
4)}else if(i instanceof THREE.MeshDepthMaterial){o=i.opacity;B=i.wireframe;A=i.wireframe_linewidth;c.uniform1f(E.uniforms.mOpacity,o);c.uniform1f(E.uniforms.m2Near,i.__2near);c.uniform1f(E.uniforms.mFarPlusNear,i.__farPlusNear);c.uniform1f(E.uniforms.mFarMinusNear,i.__farMinusNear);c.uniform1i(E.uniforms.material,3)}else if(i instanceof THREE.MeshPhongMaterial){k=i.ambient;h=i.specular;i=i.shininess;c.uniform4f(E.uniforms.mAmbient,k.r,k.g,k.b,o);c.uniform4f(E.uniforms.mSpecular,h.r,h.g,h.b,o);c.uniform1f(E.uniforms.mShininess,
i);c.uniform1i(E.uniforms.material,2)}else if(i instanceof THREE.MeshLambertMaterial)c.uniform1i(E.uniforms.material,1);else if(i instanceof THREE.MeshBasicMaterial)c.uniform1i(E.uniforms.material,0);else if(i instanceof THREE.MeshCubeMaterial){c.uniform1i(E.uniforms.material,5);J=i.env_map}if(P){e(P,0);c.uniform1i(E.uniforms.tMap,0);c.uniform1i(E.uniforms.enableMap,1)}else c.uniform1i(E.uniforms.enableMap,0);if(J){d(J,1);c.uniform1i(E.uniforms.tCube,1);c.uniform1i(E.uniforms.enableCubeMap,1)}else c.uniform1i(E.uniforms.enableCubeMap,
0);o=E.attributes;c.bindBuffer(c.ARRAY_BUFFER,y.__webGLVertexBuffer);c.vertexAttribPointer(o.position,3,c.FLOAT,false,0,0);c.bindBuffer(c.ARRAY_BUFFER,y.__webGLNormalBuffer);c.vertexAttribPointer(o.normal,3,c.FLOAT,false,0,0);if(o.uv>=0)if(y.__webGLUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,y.__webGLUVBuffer);c.enableVertexAttribArray(o.uv);c.vertexAttribPointer(o.uv,2,c.FLOAT,false,0,0)}else c.disableVertexAttribArray(o.uv);if(B){c.lineWidth(A);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,y.__webGLLineBuffer);
c.drawElements(c.LINES,y.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,y.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,y.__webGLFaceCount,c.UNSIGNED_SHORT,0)}};this.renderPass=function(h,n,i,y,k,o){var B,A,P,J,Q;P=0;for(J=i.material.length;P<J;P++){B=i.material[P];if(B instanceof THREE.MeshFaceMaterial){B=0;for(A=y.material.length;B<A;B++)if((Q=y.material[B])&&Q.blending==k&&Q.opacity<1==o){this.setBlending(Q.blending);this.renderBuffer(h,n,Q,y)}}else if((Q=B)&&Q.blending==
k&&Q.opacity<1==o){this.setBlending(Q.blending);this.renderBuffer(h,n,Q,y)}}};this.render=function(h,n){var i,y,k,o,B=h.lights;this.initWebGLObjects(h);this.autoClear&&this.clear();n.autoUpdateMatrix&&n.updateMatrix();i=0;for(y=h.__webGLObjects.length;i<y;i++){k=h.__webGLObjects[i];o=k.object;k=k.buffer;if(o.visible){this.setupMatrices(o,n);this.renderPass(n,B,o,k,THREE.NormalBlending,false)}}i=0;for(y=h.__webGLObjects.length;i<y;i++){k=h.__webGLObjects[i];o=k.object;k=k.buffer;if(o.visible){this.setupMatrices(o,
n);this.renderPass(n,B,o,k,THREE.AdditiveBlending,false);this.renderPass(n,B,o,k,THREE.SubtractiveBlending,false);this.renderPass(n,B,o,k,THREE.AdditiveBlending,true);this.renderPass(n,B,o,k,THREE.SubtractiveBlending,true);this.renderPass(n,B,o,k,THREE.NormalBlending,true)}}};this.initWebGLObjects=function(h){var n,i,y,k,o,B;if(!h.__webGLObjects){h.__webGLObjects=[];h.__webGLObjectsMap={}}n=0;for(i=h.objects.length;n<i;n++){y=h.objects[n];if(h.__webGLObjectsMap[y.id]==undefined)h.__webGLObjectsMap[y.id]=
{};B=h.__webGLObjectsMap[y.id];if(y instanceof THREE.Mesh)for(o in y.geometry.geometryChunks){k=y.geometry.geometryChunks[o];k.__webGLVertexBuffer||this.createBuffers(y,o);if(B[o]==undefined){k={buffer:k,object:y};h.__webGLObjects.push(k);B[o]=1}}}};this.removeObject=function(h,n){var i,y;for(i=h.__webGLObjects.length-1;i>=0;i--){y=h.__webGLObjects[i].object;n==y&&h.__webGLObjects.splice(i,1)}};this.setupMatrices=function(h,n){h.autoUpdateMatrix&&h.updateMatrix();r.multiply(n.matrix,h.matrix);v.set(n.matrix.flatten());
w.set(r.flatten());H.set(n.projectionMatrix.flatten());u=THREE.Matrix4.makeInvert3x3(r).transpose();I.set(u.m);z.set(h.matrix.flatten())};this.loadMatrices=function(h){c.uniformMatrix4fv(h.uniforms.viewMatrix,false,v);c.uniformMatrix4fv(h.uniforms.modelViewMatrix,false,w);c.uniformMatrix4fv(h.uniforms.projectionMatrix,false,H);c.uniformMatrix3fv(h.uniforms.normalMatrix,false,I);c.uniformMatrix4fv(h.uniforms.objectMatrix,false,z)};this.loadCamera=function(h,n){c.uniform3f(h.uniforms.cameraPosition,
n.position.x,n.position.y,n.position.z)};this.setBlending=function(h){switch(h){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(h,n){if(h){!n||n=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(h=="back")c.cullFace(c.BACK);else h=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);
c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)}};THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterial=this.meshMaterial=null;this.overdraw=false;this.uvs=[null,null,null]};
THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.material=null};
var GeometryUtils={merge:function(a,b){var d=b instanceof THREE.Mesh,e=a.vertices.length,g=d?b.geometry:b,j=a.vertices,l=g.vertices,f=a.faces,q=g.faces,c=a.uvs;g=g.uvs;d&&b.updateMatrix();for(var t=0,D=l.length;t<D;t++){var r=new THREE.Vertex(l[t].position.clone());d&&b.matrix.multiplyVector3(r.position);j.push(r)}t=0;for(D=q.length;t<D;t++){l=q[t];var u,v=l.vertexNormals;if(l instanceof THREE.Face3)u=new THREE.Face3(l.a+e,l.b+e,l.c+e);else if(l instanceof THREE.Face4)u=new THREE.Face4(l.a+e,l.b+
e,l.c+e,l.d+e);u.centroid.copy(l.centroid);u.normal.copy(l.normal);d=0;for(j=v.length;d<j;d++){r=v[d];u.vertexNormals.push(r.clone())}u.material=l.material.slice();f.push(u)}t=0;for(D=g.length;t<D;t++){e=g[t];f=[];d=0;for(j=e.length;d<j;d++)f.push(new THREE.UV(e[d].u,e[d].v));c.push(f)}}},ImageUtils={loadTexture:function(a,b){var d=new Image;d.onload=function(){this.loaded=true};d.src=a;return new THREE.Texture(d,b)},loadArray:function(a){var b,d,e=[];b=e.loadCount=0;for(d=a.length;b<d;++b){e[b]=
new Image;e[b].loaded=0;e[b].onload=function(){e.loadCount+=1;this.loaded=true};e[b].src=a[b]}return e}},SceneUtils={addMesh:function(a,b,d,e,g,j,l,f,q,c){b=new THREE.Mesh(b,c);b.scale.x=b.scale.y=b.scale.z=d;b.position.x=e;b.position.y=g;b.position.z=j;b.rotation.x=l;b.rotation.y=f;b.rotation.z=q;a.addObject(b);return b},addPanoramaCubeWebGL:function(a,b,d){d=new THREE.MeshCubeMaterial({env_map:d});b=new THREE.Mesh(new Cube(b,b,b,1,1,null,true),d);a.addObject(b);return b},addPanoramaCube:function(a,
i=b(x,i);c.useProgram(i);g(i,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract","m2Near","mFarPlusNear","mFarMinusNear"]);h&&g(i,["directionalLightNumber","directionalLightColor","directionalLightDirection"]);o&&g(i,["pointLightNumber","pointLightColor",
"pointLightPosition"]);c.uniform1i(i.uniforms.enableMap,0);c.uniform1i(i.uniforms.tMap,0);c.uniform1i(i.uniforms.enableCubeMap,0);c.uniform1i(i.uniforms.tCube,1);c.uniform1i(i.uniforms.mixEnvMap,0);c.uniform1i(i.uniforms.useRefract,0);j(i,["position","normal","uv"]);return i}(a.directional,a.point);this.setSize=function(h,o){p.width=h;p.height=o;c.viewport(0,0,p.width,p.height)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.setupLights=function(h,o){var i,x,k,n,B,y=[],
L=[],F=[];n=[];B=[];c.uniform1i(h.uniforms.enableLighting,o.length);i=0;for(x=o.length;i<x;i++){k=o[i];if(k instanceof THREE.AmbientLight)y.push(k);else if(k instanceof THREE.DirectionalLight)F.push(k);else k instanceof THREE.PointLight&&L.push(k)}i=k=n=B=0;for(x=y.length;i<x;i++){k+=y[i].color.r;n+=y[i].color.g;B+=y[i].color.b}c.uniform3f(h.uniforms.ambientLightColor,k,n,B);n=[];B=[];i=0;for(x=F.length;i<x;i++){k=F[i];n.push(k.color.r*k.intensity);n.push(k.color.g*k.intensity);n.push(k.color.b*k.intensity);
B.push(k.position.x);B.push(k.position.y);B.push(k.position.z)}if(F.length){c.uniform1i(h.uniforms.directionalLightNumber,F.length);c.uniform3fv(h.uniforms.directionalLightDirection,B);c.uniform3fv(h.uniforms.directionalLightColor,n)}n=[];B=[];i=0;for(x=L.length;i<x;i++){k=L[i];n.push(k.color.r*k.intensity);n.push(k.color.g*k.intensity);n.push(k.color.b*k.intensity);B.push(k.position.x);B.push(k.position.y);B.push(k.position.z)}if(L.length){c.uniform1i(h.uniforms.pointLightNumber,L.length);c.uniform3fv(h.uniforms.pointLightPosition,
B);c.uniform3fv(h.uniforms.pointLightColor,n)}};this.createBuffers=function(h,o){var i,x,k,n,B,y,L,F,O,V=[],E=[],S=[],N=[],T=[],U=[],Q=0,K=h.geometry.geometryChunks[o],M;k=false;i=0;for(x=h.material.length;i<x;i++){meshMaterial=h.material[i];if(meshMaterial instanceof THREE.MeshFaceMaterial){B=0;for(M=K.material.length;B<M;B++)if(K.material[B]&&K.material[B].shading!=undefined&&K.material[B].shading==THREE.SmoothShading){k=true;break}}else if(meshMaterial&&meshMaterial.shading!=undefined&&meshMaterial.shading==
THREE.SmoothShading){k=true;break}if(k)break}M=k;i=0;for(x=K.faces.length;i<x;i++){k=K.faces[i];n=h.geometry.faces[k];B=n.vertexNormals;faceNormal=n.normal;k=h.geometry.uvs[k];if(n instanceof THREE.Face3){y=h.geometry.vertices[n.a].position;L=h.geometry.vertices[n.b].position;F=h.geometry.vertices[n.c].position;S.push(y.x,y.y,y.z);S.push(L.x,L.y,L.z);S.push(F.x,F.y,F.z);if(h.geometry.hasTangents){y=h.geometry.vertices[n.a].tangent;L=h.geometry.vertices[n.b].tangent;F=h.geometry.vertices[n.c].tangent;
T.push(y.x,y.y,y.z,y.w);T.push(L.x,L.y,L.z,L.w);T.push(F.x,F.y,F.z,F.w)}if(B.length==3&&M)for(n=0;n<3;n++)N.push(B[n].x,B[n].y,B[n].z);else for(n=0;n<3;n++)N.push(faceNormal.x,faceNormal.y,faceNormal.z);if(k)for(n=0;n<3;n++)U.push(k[n].u,k[n].v);V.push(Q,Q+1,Q+2);E.push(Q,Q+1);E.push(Q,Q+2);E.push(Q+1,Q+2);Q+=3}else if(n instanceof THREE.Face4){y=h.geometry.vertices[n.a].position;L=h.geometry.vertices[n.b].position;F=h.geometry.vertices[n.c].position;O=h.geometry.vertices[n.d].position;S.push(y.x,
y.y,y.z);S.push(L.x,L.y,L.z);S.push(F.x,F.y,F.z);S.push(O.x,O.y,O.z);if(h.geometry.hasTangents){y=h.geometry.vertices[n.a].tangent;L=h.geometry.vertices[n.b].tangent;F=h.geometry.vertices[n.c].tangent;n=h.geometry.vertices[n.d].tangent;T.push(y.x,y.y,y.z,y.w);T.push(L.x,L.y,L.z,L.w);T.push(F.x,F.y,F.z,F.w);T.push(n.x,n.y,n.z,n.w)}if(B.length==4&&M)for(n=0;n<4;n++)N.push(B[n].x,B[n].y,B[n].z);else for(n=0;n<4;n++)N.push(faceNormal.x,faceNormal.y,faceNormal.z);if(k)for(n=0;n<4;n++)U.push(k[n].u,k[n].v);
V.push(Q,Q+1,Q+2);V.push(Q,Q+2,Q+3);E.push(Q,Q+1);E.push(Q,Q+2);E.push(Q,Q+3);E.push(Q+1,Q+2);E.push(Q+2,Q+3);Q+=4}}if(S.length){K.__webGLVertexBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,K.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(S),c.STATIC_DRAW);K.__webGLNormalBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,K.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(N),c.STATIC_DRAW);if(h.geometry.hasTangents){K.__webGLTangentBuffer=c.createBuffer();
c.bindBuffer(c.ARRAY_BUFFER,K.__webGLTangentBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(T),c.STATIC_DRAW)}if(U.length>0){K.__webGLUVBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,K.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(U),c.STATIC_DRAW)}K.__webGLFaceBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,K.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(V),c.STATIC_DRAW);K.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,
K.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(E),c.STATIC_DRAW);K.__webGLFaceCount=V.length;K.__webGLLineCount=E.length}};this.renderBuffer=function(h,o,i,x){var k,n,B,y,L,F,O,V,E;if(i instanceof THREE.MeshShaderMaterial){if(!i.program){i.program=b(i.fragment_shader,i.vertex_shader);O=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(E in i.uniforms)O.push(E);g(i.program,O);j(i.program,["position","normal","uv","tangent"])}E=
i.program}else E=C;if(E!=t){c.useProgram(E);t=E}E==C&&this.setupLights(E,o);this.loadCamera(E,h);this.loadMatrices(E);if(i instanceof THREE.MeshShaderMaterial){B=i.wireframe;y=i.wireframe_linewidth;h=E;o=i.uniforms;var S;for(k in o){V=o[k].type;O=o[k].value;S=h.uniforms[k];if(V=="i")c.uniform1i(S,O);else if(V=="f")c.uniform1f(S,O);else if(V=="v3")c.uniform3f(S,O.x,O.y,O.z);else if(V=="c")c.uniform3f(S,O.r,O.g,O.b);else if(V=="t"){c.uniform1i(S,O);if(V=o[k].texture)V.image instanceof Array&&V.image.length==
6?d(V,O):e(V,O)}}}if(i instanceof THREE.MeshPhongMaterial||i instanceof THREE.MeshLambertMaterial||i instanceof THREE.MeshBasicMaterial){k=i.color;n=i.opacity;B=i.wireframe;y=i.wireframe_linewidth;L=i.map;F=i.env_map;o=i.combine==THREE.MixOperation;h=i.reflectivity;V=i.env_map&&i.env_map.mapping instanceof THREE.CubeRefractionMapping;O=i.refraction_ratio;c.uniform4f(E.uniforms.mColor,k.r*n,k.g*n,k.b*n,n);c.uniform1i(E.uniforms.mixEnvMap,o);c.uniform1f(E.uniforms.mReflectivity,h);c.uniform1i(E.uniforms.useRefract,
V);c.uniform1f(E.uniforms.mRefractionRatio,O)}if(i instanceof THREE.MeshNormalMaterial){n=i.opacity;c.uniform1f(E.uniforms.mOpacity,n);c.uniform1i(E.uniforms.material,4)}else if(i instanceof THREE.MeshDepthMaterial){n=i.opacity;B=i.wireframe;y=i.wireframe_linewidth;c.uniform1f(E.uniforms.mOpacity,n);c.uniform1f(E.uniforms.m2Near,i.__2near);c.uniform1f(E.uniforms.mFarPlusNear,i.__farPlusNear);c.uniform1f(E.uniforms.mFarMinusNear,i.__farMinusNear);c.uniform1i(E.uniforms.material,3)}else if(i instanceof
THREE.MeshPhongMaterial){k=i.ambient;h=i.specular;i=i.shininess;c.uniform4f(E.uniforms.mAmbient,k.r,k.g,k.b,n);c.uniform4f(E.uniforms.mSpecular,h.r,h.g,h.b,n);c.uniform1f(E.uniforms.mShininess,i);c.uniform1i(E.uniforms.material,2)}else if(i instanceof THREE.MeshLambertMaterial)c.uniform1i(E.uniforms.material,1);else if(i instanceof THREE.MeshBasicMaterial)c.uniform1i(E.uniforms.material,0);else if(i instanceof THREE.MeshCubeMaterial){c.uniform1i(E.uniforms.material,5);F=i.env_map}if(L){e(L,0);c.uniform1i(E.uniforms.tMap,
0);c.uniform1i(E.uniforms.enableMap,1)}else c.uniform1i(E.uniforms.enableMap,0);if(F){d(F,1);c.uniform1i(E.uniforms.tCube,1);c.uniform1i(E.uniforms.enableCubeMap,1)}else c.uniform1i(E.uniforms.enableCubeMap,0);n=E.attributes;c.bindBuffer(c.ARRAY_BUFFER,x.__webGLVertexBuffer);c.vertexAttribPointer(n.position,3,c.FLOAT,false,0,0);c.bindBuffer(c.ARRAY_BUFFER,x.__webGLNormalBuffer);c.vertexAttribPointer(n.normal,3,c.FLOAT,false,0,0);if(n.tangent>=0){c.bindBuffer(c.ARRAY_BUFFER,x.__webGLTangentBuffer);
c.vertexAttribPointer(n.tangent,4,c.FLOAT,false,0,0)}if(n.uv>=0)if(x.__webGLUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,x.__webGLUVBuffer);c.enableVertexAttribArray(n.uv);c.vertexAttribPointer(n.uv,2,c.FLOAT,false,0,0)}else c.disableVertexAttribArray(n.uv);if(B){c.lineWidth(y);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,x.__webGLLineBuffer);c.drawElements(c.LINES,x.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,x.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,x.__webGLFaceCount,c.UNSIGNED_SHORT,
0)}};this.renderPass=function(h,o,i,x,k,n){var B,y,L,F,O;L=0;for(F=i.material.length;L<F;L++){B=i.material[L];if(B instanceof THREE.MeshFaceMaterial){B=0;for(y=x.material.length;B<y;B++)if((O=x.material[B])&&O.blending==k&&O.opacity<1==n){this.setBlending(O.blending);this.renderBuffer(h,o,O,x)}}else if((O=B)&&O.blending==k&&O.opacity<1==n){this.setBlending(O.blending);this.renderBuffer(h,o,O,x)}}};this.render=function(h,o){var i,x,k,n,B=h.lights;this.initWebGLObjects(h);this.autoClear&&this.clear();
o.autoUpdateMatrix&&o.updateMatrix();i=0;for(x=h.__webGLObjects.length;i<x;i++){k=h.__webGLObjects[i];n=k.object;k=k.buffer;if(n.visible){this.setupMatrices(n,o);this.renderPass(o,B,n,k,THREE.NormalBlending,false)}}i=0;for(x=h.__webGLObjects.length;i<x;i++){k=h.__webGLObjects[i];n=k.object;k=k.buffer;if(n.visible){this.setupMatrices(n,o);this.renderPass(o,B,n,k,THREE.AdditiveBlending,false);this.renderPass(o,B,n,k,THREE.SubtractiveBlending,false);this.renderPass(o,B,n,k,THREE.AdditiveBlending,true);
this.renderPass(o,B,n,k,THREE.SubtractiveBlending,true);this.renderPass(o,B,n,k,THREE.NormalBlending,true)}}};this.initWebGLObjects=function(h){var o,i,x,k,n,B;if(!h.__webGLObjects){h.__webGLObjects=[];h.__webGLObjectsMap={}}o=0;for(i=h.objects.length;o<i;o++){x=h.objects[o];if(h.__webGLObjectsMap[x.id]==undefined)h.__webGLObjectsMap[x.id]={};B=h.__webGLObjectsMap[x.id];if(x instanceof THREE.Mesh)for(n in x.geometry.geometryChunks){k=x.geometry.geometryChunks[n];k.__webGLVertexBuffer||this.createBuffers(x,
n);if(B[n]==undefined){k={buffer:k,object:x};h.__webGLObjects.push(k);B[n]=1}}}};this.removeObject=function(h,o){var i,x;for(i=h.__webGLObjects.length-1;i>=0;i--){x=h.__webGLObjects[i].object;o==x&&h.__webGLObjects.splice(i,1)}};this.setupMatrices=function(h,o){h.autoUpdateMatrix&&h.updateMatrix();r.multiply(o.matrix,h.matrix);v.set(o.matrix.flatten());w.set(r.flatten());G.set(o.projectionMatrix.flatten());u=THREE.Matrix4.makeInvert3x3(r).transpose();H.set(u.m);A.set(h.matrix.flatten())};this.loadMatrices=
function(h){c.uniformMatrix4fv(h.uniforms.viewMatrix,false,v);c.uniformMatrix4fv(h.uniforms.modelViewMatrix,false,w);c.uniformMatrix4fv(h.uniforms.projectionMatrix,false,G);c.uniformMatrix3fv(h.uniforms.normalMatrix,false,H);c.uniformMatrix4fv(h.uniforms.objectMatrix,false,A)};this.loadCamera=function(h,o){c.uniform3f(h.uniforms.cameraPosition,o.position.x,o.position.y,o.position.z)};this.setBlending=function(h){switch(h){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE);
break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(h,o){if(h){!o||o=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(h=="back")c.cullFace(c.BACK);else h=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)};this.supportsVertexTextures=function(){return c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterial=this.meshMaterial=null;this.overdraw=false;this.uvs=[null,null,null]};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};
THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.material=null};
var GeometryUtils={merge:function(a,b){var d=b instanceof THREE.Mesh,e=a.vertices.length,g=d?b.geometry:b,j=a.vertices,l=g.vertices,f=a.faces,p=g.faces,c=a.uvs;g=g.uvs;d&&b.updateMatrix();for(var t=0,C=l.length;t<C;t++){var r=new THREE.Vertex(l[t].position.clone());d&&b.matrix.multiplyVector3(r.position);j.push(r)}t=0;for(C=p.length;t<C;t++){l=p[t];var u,v=l.vertexNormals;if(l instanceof THREE.Face3)u=new THREE.Face3(l.a+e,l.b+e,l.c+e);else if(l instanceof THREE.Face4)u=new THREE.Face4(l.a+e,l.b+
e,l.c+e,l.d+e);u.centroid.copy(l.centroid);u.normal.copy(l.normal);d=0;for(j=v.length;d<j;d++){r=v[d];u.vertexNormals.push(r.clone())}u.material=l.material.slice();f.push(u)}t=0;for(C=g.length;t<C;t++){e=g[t];f=[];d=0;for(j=e.length;d<j;d++)f.push(new THREE.UV(e[d].u,e[d].v));c.push(f)}}},ImageUtils={loadTexture:function(a,b){var d=new Image;d.onload=function(){this.loaded=true};d.src=a;return new THREE.Texture(d,b)},loadArray:function(a){var b,d,e=[];b=e.loadCount=0;for(d=a.length;b<d;++b){e[b]=
new Image;e[b].loaded=0;e[b].onload=function(){e.loadCount+=1;this.loaded=true};e[b].src=a[b]}return e}},SceneUtils={addMesh:function(a,b,d,e,g,j,l,f,p,c){b=new THREE.Mesh(b,c);b.scale.x=b.scale.y=b.scale.z=d;b.position.x=e;b.position.y=g;b.position.z=j;b.rotation.x=l;b.rotation.y=f;b.rotation.z=p;a.addObject(b);return b},addPanoramaCubeWebGL:function(a,b,d){d=new THREE.MeshCubeMaterial({env_map:d});b=new THREE.Mesh(new Cube(b,b,b,1,1,null,true),d);a.addObject(b);return b},addPanoramaCube:function(a,
b,d){var e=[];e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(d[0])}));e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(d[1])}));e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(d[2])}));e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(d[3])}));e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(d[4])}));e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(d[5])}));mesh=new THREE.Mesh(new Cube(b,b,b,1,1,e,true),new THREE.MeshFaceMaterial);a.addObject(mesh);
return mesh},addPanoramaCubePlanes:function(a,b,d){var e=b/2;b=new Plane(b,b);var g=Math.PI/2,j=Math.PI;SceneUtils.addMesh(a,b,1,0,0,-e,0,0,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(d[5])}));SceneUtils.addMesh(a,b,1,-e,0,0,0,g,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(d[0])}));SceneUtils.addMesh(a,b,1,e,0,0,0,-g,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(d[1])}));SceneUtils.addMesh(a,b,1,0,e,0,g,0,j,new THREE.MeshBasicMaterial({map:new THREE.Texture(d[2])}));SceneUtils.addMesh(a,
b,1,0,-e,0,-g,0,j,new THREE.MeshBasicMaterial({map:new THREE.Texture(d[3])}))}},ShaderUtils={lib:{fresnel:{uniforms:{mRefractionRatio:{type:"f",value:1.02},mFresnelBias:{type:"f",value:0.1},mFresnelPower:{type:"f",value:2},mFresnelScale:{type:"f",value:1},tCube:{type:"t",value:1,texture:null}},fragment_shader:"uniform samplerCube tCube;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\nvec4 refractedColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nrefractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;\nrefractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;\nrefractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;\nrefractedColor.a = 1.0;\ngl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );\n}",
vertex_shader:"uniform float mRefractionRatio;\nuniform float mFresnelBias;\nuniform float mFresnelScale;\nuniform float mFresnelPower;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main(void) {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = normalize ( mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal );\nvec3 I = mPosition.xyz - cameraPosition;\nvReflect = reflect( I, nWorld );\nvRefract[0] = refract( normalize( I ), nWorld, mRefractionRatio );\nvRefract[1] = refract( normalize( I ), nWorld, mRefractionRatio * 0.99 );\nvRefract[2] = refract( normalize( I ), nWorld, mRefractionRatio * 0.98 );\nvReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), nWorld ), mFresnelPower );\ngl_Position = projectionMatrix * mvPosition;\n}"}}},
Cube=function(a,b,d,e,g,j,l,f){function q(w,H,I,z,m,h,n,i){var y=e||1,k=g||1,o=y+1,B=k+1;m=m/y;h=h/k;var A=c.vertices.length,P;if(w=="x"&&H=="y"||w=="y"&&H=="x")P="z";else if(w=="x"&&H=="z"||w=="z"&&H=="x")P="y";else if(w=="z"&&H=="y"||w=="y"&&H=="z")P="x";for(iy=0;iy<B;iy++)for(ix=0;ix<o;ix++){var J=new THREE.Vector3;J[w]=(ix*m-t)*I;J[H]=(iy*h-D)*z;J[P]=n;c.vertices.push(new THREE.Vertex(J))}for(iy=0;iy<k;iy++)for(ix=0;ix<y;ix++){c.faces.push(new THREE.Face4(ix+o*iy+A,ix+o*(iy+1)+A,ix+1+o*(iy+1)+
A,ix+1+o*iy+A,null,i));c.uvs.push([new THREE.UV(ix/y,iy/k),new THREE.UV(ix/y,(iy+1)/k),new THREE.UV((ix+1)/y,(iy+1)/k),new THREE.UV((ix+1)/y,iy/k)])}}THREE.Geometry.call(this);var c=this,t=a/2,D=b/2,r=d/2;l=l?-1:1;if(j!==undefined)if(j instanceof Array)this.materials=j;else{this.materials=[];for(var u=0;u<6;u++)this.materials.push([j])}else this.materials=[];this.sides={px:true,nx:true,py:true,ny:true,pz:true,nz:true};if(f!=undefined)for(var v in f)if(this.sides[v]!=undefined)this.sides[v]=f[v];this.sides.px&&
q("z","y",1*l,-1,d,b,-t,this.materials[0]);this.sides.nx&&q("z","y",-1*l,-1,d,b,t,this.materials[1]);this.sides.py&&q("x","z",1*l,1,a,d,D,this.materials[2]);this.sides.ny&&q("x","z",1*l,-1,a,d,-D,this.materials[3]);this.sides.pz&&q("x","y",1*l,-1,a,b,r,this.materials[4]);this.sides.nz&&q("x","y",-1*l,-1,a,b,-r,this.materials[5]);(function(){for(var w=[],H=[],I=0,z=c.vertices.length;I<z;I++){for(var m=c.vertices[I],h=false,n=0,i=w.length;n<i;n++){var y=w[n];if(m.position.x==y.position.x&&m.position.y==
y.position.y&&m.position.z==y.position.z){H[I]=n;h=true;break}}if(!h){H[I]=w.length;w.push(new THREE.Vertex(m.position.clone()))}}I=0;for(z=c.faces.length;I<z;I++){m=c.faces[I];m.a=H[m.a];m.b=H[m.b];m.c=H[m.c];m.d=H[m.d]}c.vertices=w})();this.computeCentroids();this.computeNormals();this.sortFacesByMaterial()};Cube.prototype=new THREE.Geometry;Cube.prototype.constructor=Cube;
var Cylinder=function(a,b,d,e,g){function j(q,c,t){l.vertices.push(new THREE.Vertex(new THREE.Vector3(q,c,t)))}THREE.Geometry.call(this);var l=this,f;for(f=0;f<a;f++)j(Math.sin(6.283*f/a)*b,Math.cos(6.283*f/a)*b,0);for(f=0;f<a;f++)j(Math.sin(6.283*f/a)*d,Math.cos(6.283*f/a)*d,e);for(f=0;f<a;f++)l.faces.push(new THREE.Face4(f,f+a,a+(f+1)%a,(f+1)%a));if(d!=0){j(0,0,-g);for(f=a;f<a+a/2;f++)l.faces.push(new THREE.Face4(2*a,(2*f-2*a)%a,(2*f-2*a+1)%a,(2*f-2*a+2)%a))}if(b!=0){j(0,0,e+g);for(f=a+a/2;f<2*
vertex_shader:"uniform float mRefractionRatio;\nuniform float mFresnelBias;\nuniform float mFresnelScale;\nuniform float mFresnelPower;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main(void) {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = normalize ( mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal );\nvec3 I = mPosition.xyz - cameraPosition;\nvReflect = reflect( I, nWorld );\nvRefract[0] = refract( normalize( I ), nWorld, mRefractionRatio );\nvRefract[1] = refract( normalize( I ), nWorld, mRefractionRatio * 0.99 );\nvRefract[2] = refract( normalize( I ), nWorld, mRefractionRatio * 0.98 );\nvReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), nWorld ), mFresnelPower );\ngl_Position = projectionMatrix * mvPosition;\n}"},
normal:{uniforms:{tNormal:{type:"t",value:2,texture:null},tAO:{type:"t",value:3,texture:null},tDisplacement:{type:"t",value:4,texture:null},uDisplacementBias:{type:"f",value:-0.5},uDisplacementScale:{type:"f",value:2.5},uPointLightPos:{type:"v3",value:new THREE.Vector3},uPointLightColor:{type:"c",value:new THREE.Color(15658734)},uDirLightPos:{type:"v3",value:new THREE.Vector3},uDirLightColor:{type:"c",value:new THREE.Color(15658734)},uAmbientLightColor:{type:"c",value:new THREE.Color(328965)},uDiffuseColor:{type:"c",
value:new THREE.Color(15658734)},uSpecularColor:{type:"c",value:new THREE.Color(1118481)},uAmbientColor:{type:"c",value:new THREE.Color(328965)},uShininess:{type:"f",value:30}},fragment_shader:"uniform vec3 uDirLightPos;\nuniform vec3 uDirLightColor;\nuniform vec3 uPointLightPos;\nuniform vec3 uPointLightColor;\nuniform vec3 uAmbientColor;\nuniform vec3 uDiffuseColor;\nuniform vec3 uSpecularColor;\nuniform float uShininess;\nuniform sampler2D tNormal;\nuniform sampler2D tAO;\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;\nvarying vec3 vPointLightVector;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 normalTex = normalize( texture2D( tNormal, vUv ).xyz * 2.0 - 1.0 );\nvec3 aoTex = texture2D( tAO, vUv ).xyz;\nmat3 tsb = mat3( vTangent, vBinormal, vNormal );\nvec3 finalNormal = tsb * normalTex;\nvec3 normal = normalize( finalNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 pointDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec3 pointVector = normalize( vPointLightVector );\nvec3 pointHalfVector = normalize( vPointLightVector + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, uShininess );\npointDiffuse += vec4( uDiffuseColor, 1.0 ) * pointDiffuseWeight;\npointSpecular += vec4( uSpecularColor, 1.0 ) * pointSpecularWeight;\nvec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 lDirection = viewMatrix * vec4( uDirLightPos, 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, uShininess );\ndirDiffuse += vec4( uDiffuseColor, 1.0 ) * dirDiffuseWeight;\ndirSpecular += vec4( uSpecularColor, 1.0 ) * dirSpecularWeight;\nvec4 totalLight = vec4( uAmbientColor, 1.0 );\ntotalLight += dirDiffuse + dirSpecular;\ntotalLight += pointDiffuse + pointSpecular;\ngl_FragColor = vec4( totalLight.xyz * vLightWeighting * aoTex, 1.0 );\n}",
vertex_shader:"attribute vec4 tangent;\nuniform vec3 uDirLightPos;\nuniform vec3 uDirLightColor;\nuniform vec3 uPointLightPos;\nuniform vec3 uPointLightColor;\nuniform vec3 uAmbientLightColor;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;\nvarying vec3 vPointLightVector;\nvarying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvBinormal = normalize( vBinormal );\nvUv = uv;\nvLightWeighting = uAmbientLightColor;\nvec4 lPosition = viewMatrix * vec4( uPointLightPos, 1.0 );\nvPointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\nfloat pointLightWeighting = max( dot( vNormal, vPointLightVector ), 0.0 );\nvLightWeighting += uPointLightColor * pointLightWeighting;\nvec4 lDirection = viewMatrix * vec4( uDirLightPos, 0.0 );\nfloat directionalLightWeighting = max( dot( vNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += uDirLightColor * directionalLightWeighting;\n#ifdef VERTEX_TEXTURES\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\nvec4 displacedPosition = vec4( vNormal.xyz * df, 0.0 ) + mvPosition;\ngl_Position = projectionMatrix * displacedPosition;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif\n}"}}},
Cube=function(a,b,d,e,g,j,l,f){function p(w,G,H,A,m,h,o,i){var x=e||1,k=g||1,n=x+1,B=k+1;m=m/x;h=h/k;var y=c.vertices.length,L;if(w=="x"&&G=="y"||w=="y"&&G=="x")L="z";else if(w=="x"&&G=="z"||w=="z"&&G=="x")L="y";else if(w=="z"&&G=="y"||w=="y"&&G=="z")L="x";for(iy=0;iy<B;iy++)for(ix=0;ix<n;ix++){var F=new THREE.Vector3;F[w]=(ix*m-t)*H;F[G]=(iy*h-C)*A;F[L]=o;c.vertices.push(new THREE.Vertex(F))}for(iy=0;iy<k;iy++)for(ix=0;ix<x;ix++){c.faces.push(new THREE.Face4(ix+n*iy+y,ix+n*(iy+1)+y,ix+1+n*(iy+1)+
y,ix+1+n*iy+y,null,i));c.uvs.push([new THREE.UV(ix/x,iy/k),new THREE.UV(ix/x,(iy+1)/k),new THREE.UV((ix+1)/x,(iy+1)/k),new THREE.UV((ix+1)/x,iy/k)])}}THREE.Geometry.call(this);var c=this,t=a/2,C=b/2,r=d/2;l=l?-1:1;if(j!==undefined)if(j instanceof Array)this.materials=j;else{this.materials=[];for(var u=0;u<6;u++)this.materials.push([j])}else this.materials=[];this.sides={px:true,nx:true,py:true,ny:true,pz:true,nz:true};if(f!=undefined)for(var v in f)if(this.sides[v]!=undefined)this.sides[v]=f[v];this.sides.px&&
p("z","y",1*l,-1,d,b,-t,this.materials[0]);this.sides.nx&&p("z","y",-1*l,-1,d,b,t,this.materials[1]);this.sides.py&&p("x","z",1*l,1,a,d,C,this.materials[2]);this.sides.ny&&p("x","z",1*l,-1,a,d,-C,this.materials[3]);this.sides.pz&&p("x","y",1*l,-1,a,b,r,this.materials[4]);this.sides.nz&&p("x","y",-1*l,-1,a,b,-r,this.materials[5]);(function(){for(var w=[],G=[],H=0,A=c.vertices.length;H<A;H++){for(var m=c.vertices[H],h=false,o=0,i=w.length;o<i;o++){var x=w[o];if(m.position.x==x.position.x&&m.position.y==
x.position.y&&m.position.z==x.position.z){G[H]=o;h=true;break}}if(!h){G[H]=w.length;w.push(new THREE.Vertex(m.position.clone()))}}H=0;for(A=c.faces.length;H<A;H++){m=c.faces[H];m.a=G[m.a];m.b=G[m.b];m.c=G[m.c];m.d=G[m.d]}c.vertices=w})();this.computeCentroids();this.computeNormals();this.sortFacesByMaterial()};Cube.prototype=new THREE.Geometry;Cube.prototype.constructor=Cube;
var Cylinder=function(a,b,d,e,g){function j(p,c,t){l.vertices.push(new THREE.Vertex(new THREE.Vector3(p,c,t)))}THREE.Geometry.call(this);var l=this,f;for(f=0;f<a;f++)j(Math.sin(6.283*f/a)*b,Math.cos(6.283*f/a)*b,0);for(f=0;f<a;f++)j(Math.sin(6.283*f/a)*d,Math.cos(6.283*f/a)*d,e);for(f=0;f<a;f++)l.faces.push(new THREE.Face4(f,f+a,a+(f+1)%a,(f+1)%a));if(d!=0){j(0,0,-g);for(f=a;f<a+a/2;f++)l.faces.push(new THREE.Face4(2*a,(2*f-2*a)%a,(2*f-2*a+1)%a,(2*f-2*a+2)%a))}if(b!=0){j(0,0,e+g);for(f=a+a/2;f<2*
a;f++)l.faces.push(new THREE.Face4((2*f-2*a+2)%a+a,(2*f-2*a+1)%a+a,(2*f-2*a)%a+a,2*a+1))}this.computeCentroids();this.computeNormals();this.sortFacesByMaterial()};Cylinder.prototype=new THREE.Geometry;Cylinder.prototype.constructor=Cylinder;
var Plane=function(a,b,d,e){THREE.Geometry.call(this);var g,j=a/2,l=b/2;d=d||1;e=e||1;var f=d+1,q=e+1;a=a/d;var c=b/e;for(g=0;g<q;g++)for(b=0;b<f;b++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(b*a-j,-(g*c-l),0)));for(g=0;g<e;g++)for(b=0;b<d;b++){this.faces.push(new THREE.Face4(b+f*g,b+f*(g+1),b+1+f*(g+1),b+1+f*g));this.uvs.push([new THREE.UV(b/d,g/e),new THREE.UV(b/d,(g+1)/e),new THREE.UV((b+1)/d,(g+1)/e),new THREE.UV((b+1)/d,g/e)])}this.computeCentroids();this.computeNormals();this.sortFacesByMaterial()};
var Plane=function(a,b,d,e){THREE.Geometry.call(this);var g,j=a/2,l=b/2;d=d||1;e=e||1;var f=d+1,p=e+1;a=a/d;var c=b/e;for(g=0;g<p;g++)for(b=0;b<f;b++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(b*a-j,-(g*c-l),0)));for(g=0;g<e;g++)for(b=0;b<d;b++){this.faces.push(new THREE.Face4(b+f*g,b+f*(g+1),b+1+f*(g+1),b+1+f*g));this.uvs.push([new THREE.UV(b/d,g/e),new THREE.UV(b/d,(g+1)/e),new THREE.UV((b+1)/d,(g+1)/e),new THREE.UV((b+1)/d,g/e)])}this.computeCentroids();this.computeNormals();this.sortFacesByMaterial()};
Plane.prototype=new THREE.Geometry;Plane.prototype.constructor=Plane;
var Sphere=function(a,b,d){THREE.Geometry.call(this);var e,g=Math.max(3,b||8),j=Math.max(2,d||6);b=[];for(d=0;d<j+1;d++){e=d/j;var l=a*Math.cos(e*Math.PI),f=a*Math.sin(e*Math.PI),q=[],c=0;for(e=0;e<g;e++){var t=2*e/g,D=f*Math.sin(t*Math.PI);t=f*Math.cos(t*Math.PI);(d==0||d==j)&&e>0||(c=this.vertices.push(new THREE.Vertex(new THREE.Vector3(t,l,D)))-1);q.push(c)}b.push(q)}var r,u,v;a=b.length;for(d=0;d<a;d++){g=b[d].length;if(d>0)for(e=0;e<g;e++){q=e==g-1;j=b[d][q?0:e+1];l=b[d][q?g-1:e];f=b[d-1][q?
g-1:e];q=b[d-1][q?0:e+1];D=d/(a-1);r=(d-1)/(a-1);u=(e+1)/g;t=e/g;c=new THREE.UV(1-u,D);D=new THREE.UV(1-t,D);t=new THREE.UV(1-t,r);var w=new THREE.UV(1-u,r);if(d<b.length-1){r=this.vertices[j].position.clone();u=this.vertices[l].position.clone();v=this.vertices[f].position.clone();r.normalize();u.normalize();v.normalize();this.faces.push(new THREE.Face3(j,l,f,[new THREE.Vector3(r.x,r.y,r.z),new THREE.Vector3(u.x,u.y,u.z),new THREE.Vector3(v.x,v.y,v.z)]));this.uvs.push([c,D,t])}if(d>1){r=this.vertices[j].position.clone();
u=this.vertices[f].position.clone();v=this.vertices[q].position.clone();r.normalize();u.normalize();v.normalize();this.faces.push(new THREE.Face3(j,f,q,[new THREE.Vector3(r.x,r.y,r.z),new THREE.Vector3(u.x,u.y,u.z),new THREE.Vector3(v.x,v.y,v.z)]));this.uvs.push([c,t,w])}}}this.computeCentroids();this.computeNormals();this.sortFacesByMaterial()};Sphere.prototype=new THREE.Geometry;Sphere.prototype.constructor=Sphere;
var Sphere=function(a,b,d){THREE.Geometry.call(this);var e,g=Math.max(3,b||8),j=Math.max(2,d||6);b=[];for(d=0;d<j+1;d++){e=d/j;var l=a*Math.cos(e*Math.PI),f=a*Math.sin(e*Math.PI),p=[],c=0;for(e=0;e<g;e++){var t=2*e/g,C=f*Math.sin(t*Math.PI);t=f*Math.cos(t*Math.PI);(d==0||d==j)&&e>0||(c=this.vertices.push(new THREE.Vertex(new THREE.Vector3(t,l,C)))-1);p.push(c)}b.push(p)}var r,u,v;a=b.length;for(d=0;d<a;d++){g=b[d].length;if(d>0)for(e=0;e<g;e++){p=e==g-1;j=b[d][p?0:e+1];l=b[d][p?g-1:e];f=b[d-1][p?
g-1:e];p=b[d-1][p?0:e+1];C=d/(a-1);r=(d-1)/(a-1);u=(e+1)/g;t=e/g;c=new THREE.UV(1-u,C);C=new THREE.UV(1-t,C);t=new THREE.UV(1-t,r);var w=new THREE.UV(1-u,r);if(d<b.length-1){r=this.vertices[j].position.clone();u=this.vertices[l].position.clone();v=this.vertices[f].position.clone();r.normalize();u.normalize();v.normalize();this.faces.push(new THREE.Face3(j,l,f,[new THREE.Vector3(r.x,r.y,r.z),new THREE.Vector3(u.x,u.y,u.z),new THREE.Vector3(v.x,v.y,v.z)]));this.uvs.push([c,C,t])}if(d>1){r=this.vertices[j].position.clone();
u=this.vertices[f].position.clone();v=this.vertices[p].position.clone();r.normalize();u.normalize();v.normalize();this.faces.push(new THREE.Face3(j,f,p,[new THREE.Vector3(r.x,r.y,r.z),new THREE.Vector3(u.x,u.y,u.z),new THREE.Vector3(v.x,v.y,v.z)]));this.uvs.push([c,t,w])}}}this.computeCentroids();this.computeNormals();this.sortFacesByMaterial()};Sphere.prototype=new THREE.Geometry;Sphere.prototype.constructor=Sphere;
THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?this.addStatusElement():null};
THREE.Loader.prototype={addStatusElement:function(){var a=document.createElement("div");a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="#b00";a.style.color="#fff";a.style.width="140px";a.style.padding="0.25em 0.25em 0.25em 0.5em";a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var b="Loaded ";b+=a.total?(100*a.loaded/a.total).toFixed(0)+"%":(a.loaded/1E3).toFixed(2)+" KB";this.statusDomElement.innerHTML=
b},loadAsciiOld:function(a,b){var d=document.createElement("script");d.type="text/javascript";d.onload=b;d.src=a;document.getElementsByTagName("head")[0].appendChild(d)},loadAscii:function(a,b,d){var e=(new Date).getTime();a=new Worker(a);a.onmessage=function(g){THREE.Loader.prototype.createModel(g.data,b,d)};a.postMessage(e)},loadBinary:function(a,b,d){var e=(new Date).getTime();a=new Worker(a);var g=this.showProgress?THREE.Loader.prototype.updateProgress:null;a.onmessage=function(j){THREE.Loader.prototype.loadAjaxBuffers(j.data.buffers,
j.data.materials,b,d,g)};a.onerror=function(j){alert("worker.onerror: "+j.message+"\n"+j.data);j.preventDefault()};a.postMessage(e)},loadAjaxBuffers:function(a,b,d,e,g){var j=new XMLHttpRequest,l=e+"/"+a,f=0;j.onreadystatechange=function(){if(j.readyState==4)j.status==200||j.status==0?THREE.Loader.prototype.createBinModel(j.responseText,d,e,b):alert("Couldn't load ["+l+"] ["+j.status+"]");else if(j.readyState==3){if(g){if(f==0)f=j.getResponseHeader("Content-Length");g({total:f,loaded:j.responseText.length})}}else if(j.readyState==
2)f=j.getResponseHeader("Content-Length")};j.open("GET",l,true);j.overrideMimeType("text/plain; charset=x-user-defined");j.setRequestHeader("Content-Type","text/plain");j.send(null)},createBinModel:function(a,b,d,e){var g=function(j){function l(p,s){var x=t(p,s),G=t(p,s+1),V=t(p,s+2),ba=t(p,s+3),ga=(ba<<1&255|V>>7)-127;x=(V&127)<<16|G<<8|x;if(x==0&&ga==-127)return 0;return(1-2*(ba>>7))*(1+x*Math.pow(2,-23))*Math.pow(2,ga)}function f(p,s){var x=t(p,s),G=t(p,s+1),V=t(p,s+2);return(t(p,s+3)<<24)+(V<<
16)+(G<<8)+x}function q(p,s){var x=t(p,s);return(t(p,s+1)<<8)+x}function c(p,s){var x=t(p,s);return x>127?x-256:x}function t(p,s){return p.charCodeAt(s)&255}function D(p){var s,x,G;s=f(a,p);x=f(a,p+i);G=f(a,p+y);p=q(a,p+k);THREE.Loader.prototype.f3(I,s,x,G,p)}function r(p){var s,x,G,V,ba,ga;s=f(a,p);x=f(a,p+i);G=f(a,p+y);V=q(a,p+k);ba=f(a,p+o);ga=f(a,p+B);p=f(a,p+A);THREE.Loader.prototype.f3n(I,h,s,x,G,V,ba,ga,p)}function u(p){var s,x,G,V;s=f(a,p);x=f(a,p+P);G=f(a,p+J);V=f(a,p+Q);p=q(a,p+T);THREE.Loader.prototype.f4(I,
s,x,G,V,p)}function v(p){var s,x,G,V,ba,ga,$,ka;s=f(a,p);x=f(a,p+P);G=f(a,p+J);V=f(a,p+Q);ba=q(a,p+T);ga=f(a,p+E);$=f(a,p+U);ka=f(a,p+K);p=f(a,p+L);THREE.Loader.prototype.f4n(I,h,s,x,G,V,ba,ga,$,ka,p)}function w(p){var s,x;s=f(a,p);x=f(a,p+N);p=f(a,p+Y);THREE.Loader.prototype.uv3(I,n[s*2],n[s*2+1],n[x*2],n[x*2+1],n[p*2],n[p*2+1])}function H(p){var s,x,G;s=f(a,p);x=f(a,p+R);G=f(a,p+M);p=f(a,p+W);THREE.Loader.prototype.uv4(I,n[s*2],n[s*2+1],n[x*2],n[x*2+1],n[G*2],n[G*2+1],n[p*2],n[p*2+1])}var I=this,
z=0,m,h=[],n=[],i,y,k,o,B,A,P,J,Q,T,E,U,K,L,N,Y,R,M,W;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(I,e,j);m={signature:a.substr(z,8),header_bytes:t(a,z+8),vertex_coordinate_bytes:t(a,z+9),normal_coordinate_bytes:t(a,z+10),uv_coordinate_bytes:t(a,z+11),vertex_index_bytes:t(a,z+12),normal_index_bytes:t(a,z+13),uv_index_bytes:t(a,z+14),material_index_bytes:t(a,z+15),nvertices:f(a,z+16),nnormals:f(a,z+16+4),nuvs:f(a,z+16+8),ntri_flat:f(a,z+16+12),ntri_smooth:f(a,z+16+16),ntri_flat_uv:f(a,
z+16+20),ntri_smooth_uv:f(a,z+16+24),nquad_flat:f(a,z+16+28),nquad_smooth:f(a,z+16+32),nquad_flat_uv:f(a,z+16+36),nquad_smooth_uv:f(a,z+16+40)};z+=m.header_bytes;i=m.vertex_index_bytes;y=m.vertex_index_bytes*2;k=m.vertex_index_bytes*3;o=m.vertex_index_bytes*3+m.material_index_bytes;B=m.vertex_index_bytes*3+m.material_index_bytes+m.normal_index_bytes;A=m.vertex_index_bytes*3+m.material_index_bytes+m.normal_index_bytes*2;P=m.vertex_index_bytes;J=m.vertex_index_bytes*2;Q=m.vertex_index_bytes*3;T=m.vertex_index_bytes*
4;E=m.vertex_index_bytes*4+m.material_index_bytes;U=m.vertex_index_bytes*4+m.material_index_bytes+m.normal_index_bytes;K=m.vertex_index_bytes*4+m.material_index_bytes+m.normal_index_bytes*2;L=m.vertex_index_bytes*4+m.material_index_bytes+m.normal_index_bytes*3;N=m.uv_index_bytes;Y=m.uv_index_bytes*2;R=m.uv_index_bytes;M=m.uv_index_bytes*2;W=m.uv_index_bytes*3;z+=function(p){var s,x,G,V=m.vertex_coordinate_bytes*3,ba=p+m.nvertices*V;for(p=p;p<ba;p+=V){s=l(a,p);x=l(a,p+m.vertex_coordinate_bytes);G=
l(a,p+m.vertex_coordinate_bytes*2);THREE.Loader.prototype.v(I,s,x,G)}return m.nvertices*V}(z);z+=function(p){var s,x,G,V=m.normal_coordinate_bytes*3,ba=p+m.nnormals*V;for(p=p;p<ba;p+=V){s=c(a,p);x=c(a,p+m.normal_coordinate_bytes);G=c(a,p+m.normal_coordinate_bytes*2);h.push(s/127,x/127,G/127)}return m.nnormals*V}(z);z+=function(p){var s,x,G=m.uv_coordinate_bytes*2,V=p+m.nuvs*G;for(p=p;p<V;p+=G){s=l(a,p);x=l(a,p+m.uv_coordinate_bytes);n.push(s,x)}return m.nuvs*G}(z);z+=function(p){var s,x=m.vertex_index_bytes*
3+m.material_index_bytes,G=p+m.ntri_flat*x;for(s=p;s<G;s+=x)D(s);return G-p}(z);z+=function(p){var s,x=m.vertex_index_bytes*3+m.material_index_bytes+m.normal_index_bytes*3,G=p+m.ntri_smooth*x;for(s=p;s<G;s+=x)r(s);return G-p}(z);z+=function(p){var s,x=m.vertex_index_bytes*3+m.material_index_bytes,G=x+m.uv_index_bytes*3,V=p+m.ntri_flat_uv*G;for(s=p;s<V;s+=G){D(s);w(s+x)}return V-p}(z);z+=function(p){var s,x=m.vertex_index_bytes*3+m.material_index_bytes+m.normal_index_bytes*3,G=x+m.uv_index_bytes*3,
V=p+m.ntri_smooth_uv*G;for(s=p;s<V;s+=G){r(s);w(s+x)}return V-p}(z);z+=function(p){var s,x=m.vertex_index_bytes*4+m.material_index_bytes,G=p+m.nquad_flat*x;for(s=p;s<G;s+=x)u(s);return G-p}(z);z+=function(p){var s,x=m.vertex_index_bytes*4+m.material_index_bytes+m.normal_index_bytes*4,G=p+m.nquad_smooth*x;for(s=p;s<G;s+=x)v(s);return G-p}(z);z+=function(p){var s,x=m.vertex_index_bytes*4+m.material_index_bytes,G=x+m.uv_index_bytes*4,V=p+m.nquad_flat_uv*G;for(s=p;s<V;s+=G){u(s);H(s+x)}return V-p}(z);
z+=function(p){var s,x=m.vertex_index_bytes*4+m.material_index_bytes+m.normal_index_bytes*4,G=x+m.uv_index_bytes*4,V=p+m.nquad_smooth_uv*G;for(s=p;s<V;s+=G){v(s);H(s+x)}return V-p}(z);this.computeCentroids();this.computeNormals();this.sortFacesByMaterial()};g.prototype=new THREE.Geometry;g.prototype.constructor=g;b(new g(d))},createModel:function(a,b,d){var e=function(g){var j=this;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(j,a.materials,g);(function(){var l,f,q,c,t;l=0;for(f=
a.vertices.length;l<f;l+=3){q=a.vertices[l];c=a.vertices[l+1];t=a.vertices[l+2];THREE.Loader.prototype.v(j,q,c,t)}})();(function(){function l(v,w){THREE.Loader.prototype.f3(j,v[w],v[w+1],v[w+2],v[w+3])}function f(v,w){THREE.Loader.prototype.f3n(j,a.normals,v[w],v[w+1],v[w+2],v[w+3],v[w+4],v[w+5],v[w+6])}function q(v,w){THREE.Loader.prototype.f4(j,v[w],v[w+1],v[w+2],v[w+3],v[w+4])}function c(v,w){THREE.Loader.prototype.f4n(j,a.normals,v[w],v[w+1],v[w+2],v[w+3],v[w+4],v[w+5],v[w+6],v[w+7],v[w+8])}function t(v,
w){var H,I,z;H=v[w];I=v[w+1];z=v[w+2];THREE.Loader.prototype.uv3(j,a.uvs[H*2],a.uvs[H*2+1],a.uvs[I*2],a.uvs[I*2+1],a.uvs[z*2],a.uvs[z*2+1])}function D(v,w){var H,I,z,m;H=v[w];I=v[w+1];z=v[w+2];m=v[w+3];THREE.Loader.prototype.uv4(j,a.uvs[H*2],a.uvs[H*2+1],a.uvs[I*2],a.uvs[I*2+1],a.uvs[z*2],a.uvs[z*2+1],a.uvs[m*2],a.uvs[m*2+1])}var r,u;r=0;for(u=a.triangles.length;r<u;r+=4)l(a.triangles,r);r=0;for(u=a.triangles_uv.length;r<u;r+=7){l(a.triangles_uv,r);t(a.triangles_uv,r+4)}r=0;for(u=a.triangles_n.length;r<
u;r+=7)f(a.triangles_n,r);r=0;for(u=a.triangles_n_uv.length;r<u;r+=10){f(a.triangles_n_uv,r);t(a.triangles_n_uv,r+7)}r=0;for(u=a.quads.length;r<u;r+=5)q(a.quads,r);r=0;for(u=a.quads_uv.length;r<u;r+=9){q(a.quads_uv,r);D(a.quads_uv,r+5)}r=0;for(u=a.quads_n.length;r<u;r+=9)c(a.quads_n,r);r=0;for(u=a.quads_n_uv.length;r<u;r+=13){c(a.quads_n_uv,r);D(a.quads_n_uv,r+9)}})();this.computeCentroids();this.computeNormals();this.sortFacesByMaterial()};e.prototype=new THREE.Geometry;e.prototype.constructor=e;
b(new e(d))},v:function(a,b,d,e){a.vertices.push(new THREE.Vertex(new THREE.Vector3(b,d,e)))},f3:function(a,b,d,e,g){a.faces.push(new THREE.Face3(b,d,e,null,a.materials[g]))},f4:function(a,b,d,e,g,j){a.faces.push(new THREE.Face4(b,d,e,g,null,a.materials[j]))},f3n:function(a,b,d,e,g,j,l,f,q){j=a.materials[j];var c=b[f*3],t=b[f*3+1];f=b[f*3+2];var D=b[q*3],r=b[q*3+1];q=b[q*3+2];a.faces.push(new THREE.Face3(d,e,g,[new THREE.Vector3(b[l*3],b[l*3+1],b[l*3+2]),new THREE.Vector3(c,t,f),new THREE.Vector3(D,
r,q)],j))},f4n:function(a,b,d,e,g,j,l,f,q,c,t){l=a.materials[l];var D=b[q*3],r=b[q*3+1];q=b[q*3+2];var u=b[c*3],v=b[c*3+1];c=b[c*3+2];var w=b[t*3],H=b[t*3+1];t=b[t*3+2];a.faces.push(new THREE.Face4(d,e,g,j,[new THREE.Vector3(b[f*3],b[f*3+1],b[f*3+2]),new THREE.Vector3(D,r,q),new THREE.Vector3(u,v,c),new THREE.Vector3(w,H,t)],l))},uv3:function(a,b,d,e,g,j,l){var f=[];f.push(new THREE.UV(b,d));f.push(new THREE.UV(e,g));f.push(new THREE.UV(j,l));a.uvs.push(f)},uv4:function(a,b,d,e,g,j,l,f,q){var c=[];
c.push(new THREE.UV(b,d));c.push(new THREE.UV(e,g));c.push(new THREE.UV(j,l));c.push(new THREE.UV(f,q));a.uvs.push(c)},init_materials:function(a,b,d){a.materials=[];for(var e=0;e<b.length;++e)a.materials[e]=[THREE.Loader.prototype.createMaterial(b[e],d)]},createMaterial:function(a,b){function d(j){j=Math.log(j)/Math.LN2;return Math.floor(j)==j}var e,g;if(a.map_diffuse&&b){g=document.createElement("canvas");e=new THREE.MeshLambertMaterial({map:new THREE.Texture(g)});g=new Image;g.onload=function(){if(!d(this.width)||
2)f=j.getResponseHeader("Content-Length")};j.open("GET",l,true);j.overrideMimeType("text/plain; charset=x-user-defined");j.setRequestHeader("Content-Type","text/plain");j.send(null)},createBinModel:function(a,b,d,e){var g=function(j){function l(q,s){var z=t(q,s),J=t(q,s+1),W=t(q,s+2),ba=t(q,s+3),ga=(ba<<1&255|W>>7)-127;z=(W&127)<<16|J<<8|z;if(z==0&&ga==-127)return 0;return(1-2*(ba>>7))*(1+z*Math.pow(2,-23))*Math.pow(2,ga)}function f(q,s){var z=t(q,s),J=t(q,s+1),W=t(q,s+2);return(t(q,s+3)<<24)+(W<<
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A=0,m,h=[],o=[],i,x,k,n,B,y,L,F,O,V,E,S,N,T,U,Q,K,M,X;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(H,e,j);m={signature:a.substr(A,8),header_bytes:t(a,A+8),vertex_coordinate_bytes:t(a,A+9),normal_coordinate_bytes:t(a,A+10),uv_coordinate_bytes:t(a,A+11),vertex_index_bytes:t(a,A+12),normal_index_bytes:t(a,A+13),uv_index_bytes:t(a,A+14),material_index_bytes:t(a,A+15),nvertices:f(a,A+16),nnormals:f(a,A+16+4),nuvs:f(a,A+16+8),ntri_flat:f(a,A+16+12),ntri_smooth:f(a,A+16+16),ntri_flat_uv:f(a,
A+16+20),ntri_smooth_uv:f(a,A+16+24),nquad_flat:f(a,A+16+28),nquad_smooth:f(a,A+16+32),nquad_flat_uv:f(a,A+16+36),nquad_smooth_uv:f(a,A+16+40)};A+=m.header_bytes;i=m.vertex_index_bytes;x=m.vertex_index_bytes*2;k=m.vertex_index_bytes*3;n=m.vertex_index_bytes*3+m.material_index_bytes;B=m.vertex_index_bytes*3+m.material_index_bytes+m.normal_index_bytes;y=m.vertex_index_bytes*3+m.material_index_bytes+m.normal_index_bytes*2;L=m.vertex_index_bytes;F=m.vertex_index_bytes*2;O=m.vertex_index_bytes*3;V=m.vertex_index_bytes*
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3+m.material_index_bytes,J=q+m.ntri_flat*z;for(s=q;s<J;s+=z)C(s);return J-q}(A);A+=function(q){var s,z=m.vertex_index_bytes*3+m.material_index_bytes+m.normal_index_bytes*3,J=q+m.ntri_smooth*z;for(s=q;s<J;s+=z)r(s);return J-q}(A);A+=function(q){var s,z=m.vertex_index_bytes*3+m.material_index_bytes,J=z+m.uv_index_bytes*3,W=q+m.ntri_flat_uv*J;for(s=q;s<W;s+=J){C(s);w(s+z)}return W-q}(A);A+=function(q){var s,z=m.vertex_index_bytes*3+m.material_index_bytes+m.normal_index_bytes*3,J=z+m.uv_index_bytes*3,
W=q+m.ntri_smooth_uv*J;for(s=q;s<W;s+=J){r(s);w(s+z)}return W-q}(A);A+=function(q){var s,z=m.vertex_index_bytes*4+m.material_index_bytes,J=q+m.nquad_flat*z;for(s=q;s<J;s+=z)u(s);return J-q}(A);A+=function(q){var s,z=m.vertex_index_bytes*4+m.material_index_bytes+m.normal_index_bytes*4,J=q+m.nquad_smooth*z;for(s=q;s<J;s+=z)v(s);return J-q}(A);A+=function(q){var s,z=m.vertex_index_bytes*4+m.material_index_bytes,J=z+m.uv_index_bytes*4,W=q+m.nquad_flat_uv*J;for(s=q;s<W;s+=J){u(s);G(s+z)}return W-q}(A);
A+=function(q){var s,z=m.vertex_index_bytes*4+m.material_index_bytes+m.normal_index_bytes*4,J=z+m.uv_index_bytes*4,W=q+m.nquad_smooth_uv*J;for(s=q;s<W;s+=J){v(s);G(s+z)}return W-q}(A);this.computeCentroids();this.computeNormals();this.sortFacesByMaterial()};g.prototype=new THREE.Geometry;g.prototype.constructor=g;b(new g(d))},createModel:function(a,b,d){var e=function(g){var j=this;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(j,a.materials,g);(function(){var l,f,p,c,t;l=0;for(f=
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u;r+=7)f(a.triangles_n,r);r=0;for(u=a.triangles_n_uv.length;r<u;r+=10){f(a.triangles_n_uv,r);t(a.triangles_n_uv,r+7)}r=0;for(u=a.quads.length;r<u;r+=5)p(a.quads,r);r=0;for(u=a.quads_uv.length;r<u;r+=9){p(a.quads_uv,r);C(a.quads_uv,r+5)}r=0;for(u=a.quads_n.length;r<u;r+=9)c(a.quads_n,r);r=0;for(u=a.quads_n_uv.length;r<u;r+=13){c(a.quads_n_uv,r);C(a.quads_n_uv,r+9)}})();this.computeCentroids();this.computeNormals();this.sortFacesByMaterial()};e.prototype=new THREE.Geometry;e.prototype.constructor=e;
b(new e(d))},v:function(a,b,d,e){a.vertices.push(new THREE.Vertex(new THREE.Vector3(b,d,e)))},f3:function(a,b,d,e,g){a.faces.push(new THREE.Face3(b,d,e,null,a.materials[g]))},f4:function(a,b,d,e,g,j){a.faces.push(new THREE.Face4(b,d,e,g,null,a.materials[j]))},f3n:function(a,b,d,e,g,j,l,f,p){j=a.materials[j];var c=b[f*3],t=b[f*3+1];f=b[f*3+2];var C=b[p*3],r=b[p*3+1];p=b[p*3+2];a.faces.push(new THREE.Face3(d,e,g,[new THREE.Vector3(b[l*3],b[l*3+1],b[l*3+2]),new THREE.Vector3(c,t,f),new THREE.Vector3(C,
r,p)],j))},f4n:function(a,b,d,e,g,j,l,f,p,c,t){l=a.materials[l];var C=b[p*3],r=b[p*3+1];p=b[p*3+2];var u=b[c*3],v=b[c*3+1];c=b[c*3+2];var w=b[t*3],G=b[t*3+1];t=b[t*3+2];a.faces.push(new THREE.Face4(d,e,g,j,[new THREE.Vector3(b[f*3],b[f*3+1],b[f*3+2]),new THREE.Vector3(C,r,p),new THREE.Vector3(u,v,c),new THREE.Vector3(w,G,t)],l))},uv3:function(a,b,d,e,g,j,l){var f=[];f.push(new THREE.UV(b,d));f.push(new THREE.UV(e,g));f.push(new THREE.UV(j,l));a.uvs.push(f)},uv4:function(a,b,d,e,g,j,l,f,p){var c=[];
c.push(new THREE.UV(b,d));c.push(new THREE.UV(e,g));c.push(new THREE.UV(j,l));c.push(new THREE.UV(f,p));a.uvs.push(c)},init_materials:function(a,b,d){a.materials=[];for(var e=0;e<b.length;++e)a.materials[e]=[THREE.Loader.prototype.createMaterial(b[e],d)]},createMaterial:function(a,b){function d(j){j=Math.log(j)/Math.LN2;return Math.floor(j)==j}var e,g;if(a.map_diffuse&&b){g=document.createElement("canvas");e=new THREE.MeshLambertMaterial({map:new THREE.Texture(g)});g=new Image;g.onload=function(){if(!d(this.width)||
!d(this.height)){var j=Math.pow(2,Math.round(Math.log(this.width)/Math.LN2)),l=Math.pow(2,Math.round(Math.log(this.height)/Math.LN2));e.map.image.width=j;e.map.image.height=l;e.map.image.getContext("2d").drawImage(this,0,0,j,l)}else e.map.image=this;e.map.image.loaded=1};g.src=b+"/"+a.map_diffuse}else if(a.col_diffuse){g=(a.col_diffuse[0]*255<<16)+(a.col_diffuse[1]*255<<8)+a.col_diffuse[2]*255;e=new THREE.MeshLambertMaterial({color:g,opacity:a.transparency})}else e=a.a_dbg_color?new THREE.MeshLambertMaterial({color:a.a_dbg_color}):
new THREE.MeshLambertMaterial({color:15658734});return e}};
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<!DOCTYPE HTML>
<html lang="en">
<head>
<title>three.js - webgl normal map</title>
<meta charset="utf-8">
<style type="text/css">
body {
background:#000;
color:#fff;
padding:0;
margin:0;
font-weight: bold;
overflow:hidden;
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a { color: #ffffff; }
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position: absolute;
top: 0px; width: 100%;
color: #ffffff;
padding: 5px;
font-family:Monospace;
font-size:13px;
text-align:center;
z-index:1000;
}
#oldie {
font-family:monospace;
font-size:13px;
text-align:center;
background:rgb(200,100,0);
color:#fff;
padding:1em;
width:475px;
margin:5em auto 0;
border:solid 2px #fff;
border-radius:10px;
display:none;
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#vt, #vt a { color:orange; }
.code { }
#log { position:absolute; top:50px; text-align:left; display:block; z-index:100 }
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</head>
<body>
<pre id="log"></pre>
<div id="info">
<a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - webgl (<span id="description">normal + ao + displacement</span>) map demo.
ninja head from <a href="http://developer.amd.com/archive/gpu/MeshMapper/pages/default.aspx" target="_blank">AMD GPU MeshMapper</a>
<div id="vt">displacement mapping needs vertex textures (GPU with Shader Model 3.0)<br/>
on Windows use <span class="code">Chrome --use-gl=desktop</span> or Firefox 4<br/>
please star this <a href="http://code.google.com/p/chromium/issues/detail?id=52497">Chrome issue</a> to get ANGLE support
</div>
</div>
<center>
<div id="oldie">
Sorry, your browser doesn't support <a href="http://khronos.org/webgl/wiki/Getting_a_WebGL_Implementation">WebGL</a>
and <a href="http://www.whatwg.org/specs/web-workers/current-work/">Web Workers</a>.<br/>
<br/>
Please try in
<a href="http://www.chromium.org/getting-involved/dev-channel">Chrome 9+</a> /
<a href="http://www.mozilla.com/en-US/firefox/all-beta.html">Firefox 4+</a> /
<a href="http://nightly.webkit.org/">Safari OSX 10.6+</a>
</div>
</center>
<script type="text/javascript" src="../build/ThreeExtras.js"></script>
<script type="text/javascript" src="js/Stats.js"></script>
<script type="text/javascript">
if ( !is_browser_compatible() ) {
document.getElementById( "oldie" ).style.display = "block";
}
var statsEnabled = true;
var container, stats, loader;
var camera, scene, webglRenderer;
var mesh, zmesh, lightMesh, geometry;
var mesh1, mesh2;
var directionalLight, pointLight, ambientLight;
var mouseX = 0;
var mouseY = 0;
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;
var r = 0.0;
document.addEventListener( 'mousemove', onDocumentMouseMove, false );
init();
setInterval( loop, 1000 / 60 );
function init() {
container = document.createElement('div');
document.body.appendChild(container);
camera = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 100000 );
camera.projectionMatrix = THREE.Matrix4.makeOrtho( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, -10000, 10000 );
camera.position.z = 6200;
scene = new THREE.Scene();
// LIGHTS
ambientLight = new THREE.AmbientLight( 0x111111 );
scene.addLight( ambientLight );
pointLight = new THREE.PointLight( 0xffff55 );
pointLight.position.z = 10000;
scene.addLight( pointLight );
directionalLight = new THREE.DirectionalLight( 0xaaaa88 );
directionalLight.position.x = 1;
directionalLight.position.y = 1;
directionalLight.position.z = 0.5;
directionalLight.position.normalize();
scene.addLight( directionalLight );
// light representation
var sphere = new Sphere( 100, 16, 8, 1 );
lightMesh = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color:0xffaa00 } ) );
lightMesh.position = pointLight.position;
lightMesh.scale.x = lightMesh.scale.y = lightMesh.scale.z = 0.05;
scene.addObject(lightMesh);
// common material parameters
var ambient = 0x050505, diffuse = 0x555555, specular = 0xaa6600, shininess = 10, scale = 23;
// normal map shader
var fragment_shader = ShaderUtils.lib[ "normal" ].fragment_shader;
var vertex_shader = ShaderUtils.lib[ "normal" ].vertex_shader;
var uniforms = ShaderUtils.lib[ "normal" ].uniforms;
uniforms[ "tNormal" ].texture = ImageUtils.loadTexture( "textures/normal/ninja/normal.jpg" );
uniforms[ "tAO" ].texture = ImageUtils.loadTexture( "textures/normal/ninja/ao.jpg" );
uniforms[ "tDisplacement" ].texture = ImageUtils.loadTexture( "textures/normal/ninja/displacement.jpg" );
uniforms[ "uDisplacementBias" ].value = -0.428408 * scale;
uniforms[ "uDisplacementScale" ].value = 2.436143 * scale;
uniforms[ "uPointLightPos" ].value = pointLight.position;
uniforms[ "uPointLightColor" ].value = pointLight.color;
uniforms[ "uDirLightPos" ].value = directionalLight.position;
uniforms[ "uDirLightColor" ].value = directionalLight.color;
uniforms[ "uAmbientLightColor" ].value = ambientLight.color;
uniforms[ "uDiffuseColor" ].value.setHex( diffuse );
uniforms[ "uSpecularColor" ].value.setHex( specular );
uniforms[ "uAmbientColor" ].value.setHex( ambient );
uniforms[ "uShininess" ].value = shininess;
var material1 = new THREE.MeshShaderMaterial( { fragment_shader: fragment_shader,
vertex_shader: vertex_shader,
uniforms: uniforms
} );
var material2 = new THREE.MeshPhongMaterial( { color: diffuse, specular: specular, ambient: ambient, shininess: shininess } );
loader = new THREE.Loader( true );
document.body.appendChild( loader.statusDomElement );
loader.loadBinary( "obj/ninja/NinjaLo_bin.js", function( geometry ) { createScene( geometry, scale, material1, material2 ) }, "obj/ninja" );
webglRenderer = new THREE.WebGLRenderer( scene );
webglRenderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( webglRenderer.domElement );
var description = "normal + ao" + ( webglRenderer.supportsVertexTextures() ? " + displacement" : " + <strike>displacement</strike>" );
document.getElementById( "description" ).innerHTML = description;
document.getElementById( "vt" ).style.display = webglRenderer.supportsVertexTextures() ? "none" : "block";
if ( statsEnabled ) {
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
stats.domElement.style.zIndex = 100;
container.appendChild( stats.domElement );
}
}
function createScene( geometry, scale, material1, material2 ) {
geometry.computeTangents();
mesh1 = SceneUtils.addMesh( scene, geometry, scale, -scale * 12, 0, 0, 0,0,0, material1 );
mesh2 = SceneUtils.addMesh( scene, geometry, scale, scale * 12, 0, 0, 0,0,0, material2 );
loader.statusDomElement.style.display = "none";
}
function onDocumentMouseMove(event) {
mouseX = ( event.clientX - windowHalfX ) * 10;
mouseY = ( event.clientY - windowHalfY ) * 10;
}
function loop() {
var ry = mouseX * 0.0003, rx = mouseY * 0.0003;
if( mesh1 ) {
mesh1.rotation.y = ry;
mesh1.rotation.x = rx;
}
if( mesh2 ) {
mesh2.rotation.y = ry;
mesh2.rotation.x = rx;
}
lightMesh.position.x = 2500 * Math.cos( r );
lightMesh.position.z = 2500 * Math.sin( r );
r += 0.01;
webglRenderer.render( scene, camera );
if ( statsEnabled ) stats.update();
}
function log( text ) {
var e = document.getElementById("log");
e.innerHTML = text + "<br/>" + e.innerHTML;
}
function is_browser_compatible() {
// WebGL support
try { var test = new Float32Array(1); } catch(e) { return false; }
// Web workers
return !!window.Worker;
}
</script>
</body>
</html>
+7
View File
@@ -0,0 +1,7 @@
<Files *.js>
SetOutputFilter DEFLATE
</Files>
<Files *.bin>
SetOutputFilter DEFLATE
</Files>
Binary file not shown.
+22
View File
@@ -0,0 +1,22 @@
// Converted from: ../../examples/obj/ninja/ninjaHead_Low.obj
// vertices: 4485
// faces: 4810
// materials: 0
//
// Generated with OBJ -> Three.js converter
// http://github.com/alteredq/three.js/blob/master/utils/exporters/convert_obj_threejs_slim.py
var model = {
'materials': [ {
"a_dbg_color" : 0xeeeeee,
"a_dbg_index" : 0,
"a_dbg_name" : "default"
}],
'buffers': 'NinjaLo_bin.bin',
'end': (new Date).getTime()
}
postMessage( model );
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After

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After

Width:  |  Height:  |  Size: 87 KiB

@@ -0,0 +1,2 @@
DisplacementMap Scale: 2.436143
DisplacementMap Bias : -0.428408
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After

Width:  |  Height:  |  Size: 164 KiB

+117
View File
@@ -12,6 +12,8 @@ THREE.Geometry = function () {
this.geometryChunks = {};
this.hasTangents = false;
};
THREE.Geometry.prototype = {
@@ -167,6 +169,121 @@ THREE.Geometry.prototype = {
},
computeTangents: function() {
// based on http://www.terathon.com/code/tangent.html
// tangents go to vertices
var f, fl, v, vl, face, uv, vA, vB, vC, uvA, uvB, uvC,
x1, x2, y1, y2, z1, z2,
s1, s2, t1, t2, r, t, n,
tan1 = [], tan2 = [],
sdir = new THREE.Vector3(), tdir = new THREE.Vector3(),
tmp = new THREE.Vector3(), tmp2 = new THREE.Vector3(),
n = new THREE.Vector3(), w;
for ( v = 0, vl = this.vertices.length; v < vl; v ++ ) {
tan1[ v ] = new THREE.Vector3();
tan2[ v ] = new THREE.Vector3();
}
function handleTriangle( context, a, b, c ) {
vA = context.vertices[ a ].position;
vB = context.vertices[ b ].position;
vC = context.vertices[ c ].position;
uvA = uv[ 0 ];
uvB = uv[ 1 ];
uvC = uv[ 2 ];
x1 = vB.x - vA.x;
x2 = vC.x - vA.x;
y1 = vB.y - vA.y;
y2 = vC.y - vA.y;
z1 = vB.z - vA.z;
z2 = vC.z - vA.z;
s1 = uvB.u - uvA.u;
s2 = uvC.u - uvA.u;
t1 = uvB.v - uvA.v;
t2 = uvC.v - uvA.v;
r = 1.0 / ( s1 * t2 - s2 * t1 );
sdir.set( ( t2 * x1 - t1 * x2 ) * r,
( t2 * y1 - t1 * y2 ) * r,
( t2 * z1 - t1 * z2 ) * r );
tdir.set( ( s1 * x2 - s2 * x1 ) * r,
( s1 * y2 - s2 * y1 ) * r,
( s1 * z2 - s2 * z1 ) * r );
tan1[ a ].addSelf( sdir );
tan1[ b ].addSelf( sdir );
tan1[ c ].addSelf( sdir );
tan2[ a ].addSelf( tdir );
tan2[ b ].addSelf( tdir );
tan2[ c ].addSelf( tdir );
}
for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
face = this.faces[ f ];
uv = this.uvs[ f ];
if ( face instanceof THREE.Face3 ) {
handleTriangle( this, face.a, face.b, face.c );
this.vertices[ face.a ].normal.copy( face.vertexNormals[ 0 ] );
this.vertices[ face.b ].normal.copy( face.vertexNormals[ 1 ] );
this.vertices[ face.c ].normal.copy( face.vertexNormals[ 2 ] );
} else if ( face instanceof THREE.Face4 ) {
handleTriangle( this, face.a, face.b, face.c );
// this messes up everything
// quads need to be handled differently
//handleTriangle( this, face.a, face.c, face.d );
this.vertices[ face.a ].normal.copy( face.vertexNormals[ 0 ] );
this.vertices[ face.b ].normal.copy( face.vertexNormals[ 1 ] );
this.vertices[ face.c ].normal.copy( face.vertexNormals[ 2 ] );
this.vertices[ face.d ].normal.copy( face.vertexNormals[ 3 ] );
}
}
for ( v = 0, vl = this.vertices.length; v < vl; v ++ ) {
n.copy( this.vertices[ v ].normal );
t = tan1[ v ];
// Gram-Schmidt orthogonalize
tmp.copy( t );
tmp.subSelf( n.multiplyScalar( n.dot( t ) ) ).normalize();
// Calculate handedness
tmp2.cross( this.vertices[ v ].normal, t );
test = tmp2.dot( tan2[ v ] );
w = (test < 0.0) ? -1.0 : 1.0;
this.vertices[ v ].tangent.set( tmp.x, tmp.y, tmp.z, w );
}
this.hasTangents = true;
},
computeBoundingBox: function () {
if ( this.vertices.length > 0 ) {
+2
View File
@@ -12,6 +12,8 @@ THREE.Vertex = function ( position, normal ) {
this.normalWorld = new THREE.Vector3();
this.normalScreen = new THREE.Vector3();
this.tangent = new THREE.Vector4();
this.__visible = true;
}
+195
View File
@@ -62,6 +62,201 @@ var ShaderUtils = {
"}"
].join("\n")
},
'normal' : {
uniforms: {
"tNormal": { type: "t", value: 2, texture: null },
"tAO": { type: "t", value: 3, texture: null },
"tDisplacement": { type: "t", value: 4, texture: null },
"uDisplacementBias": { type: "f", value: -0.5 },
"uDisplacementScale":{ type: "f", value: 2.5 },
"uPointLightPos": { type: "v3", value: new THREE.Vector3() },
"uPointLightColor": { type: "c", value: new THREE.Color( 0xeeeeee ) },
"uDirLightPos": { type: "v3", value: new THREE.Vector3() },
"uDirLightColor": { type: "c", value: new THREE.Color( 0xeeeeee ) },
"uAmbientLightColor":{ type: "c", value: new THREE.Color( 0x050505 ) },
"uDiffuseColor": { type: "c", value: new THREE.Color( 0xeeeeee ) },
"uSpecularColor": { type: "c", value: new THREE.Color( 0x111111 ) },
"uAmbientColor": { type: "c", value: new THREE.Color( 0x050505 ) },
"uShininess": { type: "f", value: 30 }
},
fragment_shader: [
"uniform vec3 uDirLightPos;",
"uniform vec3 uDirLightColor;",
"uniform vec3 uPointLightPos;",
"uniform vec3 uPointLightColor;",
"uniform vec3 uAmbientColor;",
"uniform vec3 uDiffuseColor;",
"uniform vec3 uSpecularColor;",
"uniform float uShininess;",
"uniform sampler2D tNormal;",
"uniform sampler2D tAO;",
"varying vec3 vTangent;",
"varying vec3 vBinormal;",
"varying vec3 vNormal;",
"varying vec2 vUv;",
"varying vec3 vLightWeighting;",
"varying vec3 vPointLightVector;",
"varying vec3 vViewPosition;",
"void main() {",
"vec3 normalTex = normalize( texture2D( tNormal, vUv ).xyz * 2.0 - 1.0 );",
"vec3 aoTex = texture2D( tAO, vUv ).xyz;",
"mat3 tsb = mat3( vTangent, vBinormal, vNormal );",
"vec3 finalNormal = tsb * normalTex;",
"vec3 normal = normalize( finalNormal );",
"vec3 viewPosition = normalize( vViewPosition );",
// point light
"vec4 pointDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );",
"vec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );",
"vec3 pointVector = normalize( vPointLightVector );",
"vec3 pointHalfVector = normalize( vPointLightVector + vViewPosition );",
"float pointDotNormalHalf = dot( normal, pointHalfVector );",
"float pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );",
"float pointSpecularWeight = 0.0;",
"if ( pointDotNormalHalf >= 0.0 )",
"pointSpecularWeight = pow( pointDotNormalHalf, uShininess );",
"pointDiffuse += vec4( uDiffuseColor, 1.0 ) * pointDiffuseWeight;",
"pointSpecular += vec4( uSpecularColor, 1.0 ) * pointSpecularWeight;",
// directional light
"vec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );",
"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );",
"vec4 lDirection = viewMatrix * vec4( uDirLightPos, 0.0 );",
"vec3 dirVector = normalize( lDirection.xyz );",
"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );",
"float dirDotNormalHalf = dot( normal, dirHalfVector );",
"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );",
"float dirSpecularWeight = 0.0;",
"if ( dirDotNormalHalf >= 0.0 )",
"dirSpecularWeight = pow( dirDotNormalHalf, uShininess );",
"dirDiffuse += vec4( uDiffuseColor, 1.0 ) * dirDiffuseWeight;",
"dirSpecular += vec4( uSpecularColor, 1.0 ) * dirSpecularWeight;",
// all lights contribution summation
"vec4 totalLight = vec4( uAmbientColor, 1.0 );",
"totalLight += dirDiffuse + dirSpecular;",
"totalLight += pointDiffuse + pointSpecular;",
"gl_FragColor = vec4( totalLight.xyz * vLightWeighting * aoTex, 1.0 );",
"}"
].join("\n"),
vertex_shader: [
"attribute vec4 tangent;",
"uniform vec3 uDirLightPos;",
"uniform vec3 uDirLightColor;",
"uniform vec3 uPointLightPos;",
"uniform vec3 uPointLightColor;",
"uniform vec3 uAmbientLightColor;",
"#ifdef VERTEX_TEXTURES",
"uniform sampler2D tDisplacement;",
"uniform float uDisplacementScale;",
"uniform float uDisplacementBias;",
"#endif",
"varying vec3 vTangent;",
"varying vec3 vBinormal;",
"varying vec3 vNormal;",
"varying vec2 vUv;",
"varying vec3 vLightWeighting;",
"varying vec3 vPointLightVector;",
"varying vec3 vViewPosition;",
"void main() {",
"vec4 mPosition = objectMatrix * vec4( position, 1.0 );",
"vViewPosition = cameraPosition - mPosition.xyz;",
"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",
"vNormal = normalize( normalMatrix * normal );",
// tangent and binormal vectors
"vTangent = normalize( normalMatrix * tangent.xyz );",
"vBinormal = cross( vNormal, vTangent ) * tangent.w;",
"vBinormal = normalize( vBinormal );",
"vUv = uv;",
// ambient light
"vLightWeighting = uAmbientLightColor;",
// point light
"vec4 lPosition = viewMatrix * vec4( uPointLightPos, 1.0 );",
"vPointLightVector = normalize( lPosition.xyz - mvPosition.xyz );",
"float pointLightWeighting = max( dot( vNormal, vPointLightVector ), 0.0 );",
"vLightWeighting += uPointLightColor * pointLightWeighting;",
// directional light
"vec4 lDirection = viewMatrix * vec4( uDirLightPos, 0.0 );",
"float directionalLightWeighting = max( dot( vNormal, normalize( lDirection.xyz ) ), 0.0 );",
"vLightWeighting += uDirLightColor * directionalLightWeighting;",
// displacement mapping
"#ifdef VERTEX_TEXTURES",
"vec3 dv = texture2D( tDisplacement, uv ).xyz;",
"float df = uDisplacementScale * dv.x + uDisplacementBias;",
"vec4 displacedPosition = vec4( vNormal.xyz * df, 0.0 ) + mvPosition;",
"gl_Position = projectionMatrix * displacedPosition;",
"#else",
"gl_Position = projectionMatrix * mvPosition;",
"#endif",
"}"
].join("\n")
}
}
+65 -6
View File
@@ -159,13 +159,14 @@ THREE.WebGLRenderer = function ( scene ) {
this.createBuffers = function ( object, g ) {
var f, fl, fi, face, vertexNormals, normal, uv, v1, v2, v3, v4, m, ml, i,
var f, fl, fi, face, vertexNormals, normal, uv, v1, v2, v3, v4, t1, t2, t3, t4, m, ml, i,
faceArray = [],
lineArray = [],
vertexArray = [],
normalArray = [],
tangentArray = [],
uvArray = [],
vertexIndex = 0,
@@ -193,8 +194,21 @@ THREE.WebGLRenderer = function ( scene ) {
vertexArray.push( v2.x, v2.y, v2.z );
vertexArray.push( v3.x, v3.y, v3.z );
if ( object.geometry.hasTangents ) {
t1 = object.geometry.vertices[ face.a ].tangent;
t2 = object.geometry.vertices[ face.b ].tangent;
t3 = object.geometry.vertices[ face.c ].tangent;
tangentArray.push( t1.x, t1.y, t1.z, t1.w );
tangentArray.push( t2.x, t2.y, t2.z, t2.w );
tangentArray.push( t3.x, t3.y, t3.z, t3.w );
}
if ( vertexNormals.length == 3 && needsSmoothNormals ) {
for ( i = 0; i < 3; i ++ ) {
normalArray.push( vertexNormals[ i ].x, vertexNormals[ i ].y, vertexNormals[ i ].z );
@@ -242,15 +256,29 @@ THREE.WebGLRenderer = function ( scene ) {
vertexArray.push( v2.x, v2.y, v2.z );
vertexArray.push( v3.x, v3.y, v3.z );
vertexArray.push( v4.x, v4.y, v4.z );
if ( object.geometry.hasTangents ) {
t1 = object.geometry.vertices[ face.a ].tangent;
t2 = object.geometry.vertices[ face.b ].tangent;
t3 = object.geometry.vertices[ face.c ].tangent;
t4 = object.geometry.vertices[ face.d ].tangent;
tangentArray.push( t1.x, t1.y, t1.z, t1.w );
tangentArray.push( t2.x, t2.y, t2.z, t2.w );
tangentArray.push( t3.x, t3.y, t3.z, t3.w );
tangentArray.push( t4.x, t4.y, t4.z, t4.w );
}
if ( vertexNormals.length == 4 && needsSmoothNormals ) {
for ( i = 0; i < 4; i ++ ) {
normalArray.push( vertexNormals[ i ].x, vertexNormals[ i ].y, vertexNormals[ i ].z );
}
} else {
for ( i = 0; i < 4; i ++ ) {
@@ -302,6 +330,14 @@ THREE.WebGLRenderer = function ( scene ) {
_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryChunk.__webGLNormalBuffer );
_gl.bufferData( _gl.ARRAY_BUFFER, new Float32Array( normalArray ), _gl.STATIC_DRAW );
if ( object.geometry.hasTangents ) {
geometryChunk.__webGLTangentBuffer = _gl.createBuffer();
_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryChunk.__webGLTangentBuffer );
_gl.bufferData( _gl.ARRAY_BUFFER, new Float32Array( tangentArray ), _gl.STATIC_DRAW );
}
if ( uvArray.length > 0 ) {
geometryChunk.__webGLUVBuffer = _gl.createBuffer();
@@ -346,7 +382,7 @@ THREE.WebGLRenderer = function ( scene ) {
}
cacheUniformLocations( material.program, identifiers );
cacheAttributeLocations( material.program, [ "position", "normal", "uv" ] );
cacheAttributeLocations( material.program, [ "position", "normal", "uv", "tangent" ] );
}
@@ -374,7 +410,6 @@ THREE.WebGLRenderer = function ( scene ) {
this.loadCamera( program, camera );
this.loadMatrices( program );
if ( material instanceof THREE.MeshShaderMaterial ) {
mWireframe = material.wireframe;
@@ -507,6 +542,15 @@ THREE.WebGLRenderer = function ( scene ) {
_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryChunk.__webGLNormalBuffer );
_gl.vertexAttribPointer( attributes.normal, 3, _gl.FLOAT, false, 0, 0 );
// tangents
if ( attributes.tangent >= 0 ) {
_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryChunk.__webGLTangentBuffer );
_gl.vertexAttribPointer( attributes.tangent, 4, _gl.FLOAT, false, 0, 0 );
}
// uvs
if ( attributes.uv >= 0 ) {
@@ -828,6 +872,19 @@ THREE.WebGLRenderer = function ( scene ) {
};
this.supportsVertexTextures = function() {
return maxVertexTextures() > 0;
};
function maxVertexTextures() {
return _gl.getParameter( _gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS );
};
function initGL() {
try {
@@ -940,7 +997,7 @@ THREE.WebGLRenderer = function ( scene ) {
"} else if ( material == 4 ) { ",
"gl_FragColor = vec4( 0.5*normalize( vNormal ) + vec3(0.5, 0.5, 0.5), mOpacity );",
"gl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, mOpacity );",
// Depth
@@ -1184,6 +1241,8 @@ THREE.WebGLRenderer = function ( scene ) {
].join("\n"),
prefix_vertex = [
maxVertexTextures() > 0 ? "#define VERTEX_TEXTURES" : "",
"uniform mat4 objectMatrix;",
"uniform mat4 modelViewMatrix;",
"uniform mat4 projectionMatrix;",