mirror of
https://github.com/wahyd4/three.js.git
synced 2026-08-18 01:16:20 +10:00
Clearer descriptions
This commit is contained in:
@@ -1,51 +1,69 @@
|
||||
three.js
|
||||
========
|
||||
|
||||
(Very early stage) javascript 3D engine which can use <canvas> and/org <svg> as renderer. The aim is to keep it as simple and modular as possible. I would be implementing the WebGL renderer at a later stage but contributions for this (and anything else) are more than welcome.
|
||||
#### Javascript 3D engine ####
|
||||
|
||||
### Examples
|
||||
Currently the engine only supports particles and triangles/quads with flat colors. The aim is to keep the code as simple and modular as possible.
|
||||
|
||||
At the moment the engine can render using <canvas> and <svg>. WebGL rendering would come at a later stage but contributions for this (and anything else) are more than welcome.
|
||||
|
||||
Although this allows 3D for iPhoneOS and Android platforms the performance on these devices is not too good.
|
||||
|
||||
### Examples ###
|
||||
|
||||
[](http://mrdoob.com/lab/javascript/three/geometry/cube.html)
|
||||
[](http://mrdoob.com/lab/javascript/three/particles/random.html)
|
||||
[](http://mrdoob.com/lab/javascript/three/particles/waves.html)
|
||||
[](http://mrdoob.com/lab/javascript/three/particles/floor.html)
|
||||
|
||||
### How to use
|
||||
### How to use ###
|
||||
|
||||
var camera, scene, renderer;
|
||||
We first include the library into our code.
|
||||
|
||||
init();
|
||||
setInterval(loop, 1000 / 60);
|
||||
<script type="text/javascript" src="js/three.js"></script>
|
||||
|
||||
function init()
|
||||
{
|
||||
camera = new Camera(0, 0, 1000);
|
||||
After this we have access to all the engine classes and methods.
|
||||
|
||||
scene = new Scene();
|
||||
|
||||
renderer = new CanvasRenderer();
|
||||
renderer.setSize(window.innerWidth, window.innerHeight);
|
||||
The next code initializes the engine, creates a CanvasRenderer and adds its viewport (<canvas>) directly into the document.body element.
|
||||
|
||||
for (var i = 0; i < 1000; i++)
|
||||
<script type="text/javascript">
|
||||
|
||||
var camera, scene, renderer;
|
||||
|
||||
init();
|
||||
setInterval(loop, 1000 / 60);
|
||||
|
||||
function init()
|
||||
{
|
||||
var particle = new Particle( new ColorMaterial(Math.random() * 0x808008 + 0x808080, 1) );
|
||||
particle.position.x = Math.random() * 2000 - 1000;
|
||||
particle.position.y = Math.random() * 2000 - 1000;
|
||||
particle.position.z = Math.random() * 2000 - 1000;
|
||||
particle.size = Math.random() * 10 + 5;
|
||||
particle.updateMatrix();
|
||||
scene.add( particle );
|
||||
camera = new Camera(0, 0, 1000);
|
||||
|
||||
scene = new Scene();
|
||||
|
||||
renderer = new CanvasRenderer();
|
||||
renderer.setSize(window.innerWidth, window.innerHeight);
|
||||
|
||||
for (var i = 0; i < 1000; i++)
|
||||
{
|
||||
var particle = new Particle( new ColorMaterial(Math.random() * 0x808008 + 0x808080, 1) );
|
||||
particle.position.x = Math.random() * 2000 - 1000;
|
||||
particle.position.y = Math.random() * 2000 - 1000;
|
||||
particle.position.z = Math.random() * 2000 - 1000;
|
||||
particle.size = Math.random() * 10 + 5;
|
||||
particle.updateMatrix();
|
||||
scene.add( particle );
|
||||
}
|
||||
|
||||
document.body.appendChild(renderer.viewport);
|
||||
}
|
||||
|
||||
document.body.appendChild(renderer.viewport);
|
||||
}
|
||||
function loop()
|
||||
{
|
||||
renderer.render(scene, camera);
|
||||
}
|
||||
|
||||
function loop()
|
||||
{
|
||||
renderer.render(scene, camera);
|
||||
}
|
||||
</script>
|
||||
|
||||
### Change Log
|
||||
### Change Log ###
|
||||
|
||||
2010 04 24 - **r3** (16.392 kb)
|
||||
|
||||
|
||||
Reference in New Issue
Block a user