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https://github.com/wahyd4/three.js.git
synced 2026-08-09 04:56:01 +10:00
Added draggable cubes example.
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<!DOCTYPE HTML>
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<html lang="en">
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<head>
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<title>three.js webgl - draggable cubes</title>
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<meta charset="utf-8">
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<style type="text/css">
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body {
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font-family: Monospace;
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background-color: #f0f0f0;
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margin: 0px;
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overflow: hidden;
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}
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</style>
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</head>
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<body>
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<script type="text/javascript" src="../build/Three.js"></script>
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<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
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<script type="text/javascript" src="js/Stats.js"></script>
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<script type="text/javascript">
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var container, stats;
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var camera, scene, projector, renderer;
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var objects = [], plane;
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var mouse = { x: 0, y: 0 }, INTERSECTED, SELECTED;
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init();
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animate();
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function init() {
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container = document.createElement( 'div' );
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document.body.appendChild( container );
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var info = document.createElement( 'div' );
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info.style.position = 'absolute';
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info.style.top = '10px';
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info.style.width = '100%';
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info.style.textAlign = 'center';
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info.innerHTML = '<a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> webgl - draggable cubes';
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container.appendChild( info );
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camera = new THREE.Camera( 70, window.innerWidth / window.innerHeight, 1, 10000 );
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camera.position.z = 1000;
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scene = new THREE.Scene();
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var light = new THREE.DirectionalLight( 0xffffff, 2 );
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light.position.x = 1;
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light.position.y = 1;
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light.position.z = 1;
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light.position.normalize();
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scene.addLight( light );
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var light = new THREE.DirectionalLight( 0xffffff );
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light.position.x = - 1;
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light.position.y = - 1;
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light.position.z = - 1;
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light.position.normalize();
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scene.addLight( light );
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var geometry = new THREE.CubeGeometry( 40, 40, 40 );
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for ( var i = 0; i < 200; i ++ ) {
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var object = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: Math.random() * 0xffffff } ) );
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object.position.x = Math.random() * 800 - 400;
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object.position.y = Math.random() * 600 - 300;
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object.position.z = Math.random() * 800 - 400;
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object.rotation.x = ( Math.random() * 360 ) * Math.PI / 180;
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object.rotation.y = ( Math.random() * 360 ) * Math.PI / 180;
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object.rotation.z = ( Math.random() * 360 ) * Math.PI / 180;
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object.scale.x = Math.random() * 2 + 1;
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object.scale.y = Math.random() * 2 + 1;
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object.scale.z = Math.random() * 2 + 1;
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scene.addObject( object );
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objects.push( object );
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}
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plane = new THREE.Mesh( new THREE.PlaneGeometry( 2000, 2000, 8, 8 ), new THREE.MeshBasicMaterial( { color: 0x000000, opacity: 0.5, wireframe: true } ) );
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plane.visible = false;
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scene.addObject( plane );
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projector = new THREE.Projector();
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renderer = new THREE.WebGLRenderer();
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renderer.sortObjects = false;
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renderer.setSize( window.innerWidth, window.innerHeight );
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container.appendChild(renderer.domElement);
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stats = new Stats();
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stats.domElement.style.position = 'absolute';
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stats.domElement.style.top = '0px';
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container.appendChild( stats.domElement );
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document.addEventListener( 'mousemove', onDocumentMouseMove, false );
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document.addEventListener( 'mousedown', onDocumentMouseDown, false );
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document.addEventListener( 'mouseup', onDocumentMouseUp, false );
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}
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function onDocumentMouseMove( event ) {
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event.preventDefault();
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mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1;
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mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
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//
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var vector = new THREE.Vector3( mouse.x, mouse.y, 0.5 );
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projector.unprojectVector( vector, camera );
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var ray = new THREE.Ray( camera.position, vector.subSelf( camera.position ).normalize() );
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if ( SELECTED ) {
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var intersects = ray.intersectObject( plane );
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SELECTED.position.copy( intersects[ 0 ].point );
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return;
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}
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var intersects = ray.intersectObjects( objects );
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if ( intersects.length > 0 ) {
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if ( INTERSECTED != intersects[ 0 ].object ) {
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if ( INTERSECTED ) INTERSECTED.materials[ 0 ].color.setHex( INTERSECTED.currentHex );
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INTERSECTED = intersects[ 0 ].object;
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INTERSECTED.currentHex = INTERSECTED.materials[ 0 ].color.getHex();
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INTERSECTED.materials[ 0 ].color.setHex( 0xff0000 );
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plane.position.copy( INTERSECTED.position );
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}
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} else {
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if ( INTERSECTED ) INTERSECTED.materials[ 0 ].color.setHex( INTERSECTED.currentHex );
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INTERSECTED = null;
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}
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}
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function onDocumentMouseDown( event ) {
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event.preventDefault();
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var vector = new THREE.Vector3( mouse.x, mouse.y, 0.5 );
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projector.unprojectVector( vector, camera );
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var ray = new THREE.Ray( camera.position, vector.subSelf( camera.position ).normalize() );
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var intersects = ray.intersectObjects( objects );
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if ( intersects.length > 0 ) {
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SELECTED = intersects[ 0 ].object;
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}
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}
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function onDocumentMouseUp( event ) {
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event.preventDefault();
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SELECTED = null;
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}
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//
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function animate() {
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requestAnimationFrame( animate );
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render();
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stats.update();
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}
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var radius = 100;
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var theta = 0;
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function render() {
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theta += 0.2;
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renderer.render( scene, camera );
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}
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</script>
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</body>
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</html>
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