Added forgotten FlyCamera.

This commit is contained in:
alteredq
2011-04-11 00:39:50 +02:00
parent bdbf1f78c5
commit bcd21b1191
+288
View File
@@ -0,0 +1,288 @@
/**
* @author James Baicoianu / http://www.baicoianu.com/
* parameters = {
* fov: <float>,
* aspect: <float>,
* near: <float>,
* far: <float>,
* target: <THREE.Object3D>,
* movementSpeed: <float>,
* rollSpeed: <float>,
* noFly: <bool>,
* lookVertical: <bool>,
* autoForward: <bool>,
* heightSpeed: <bool>,
* heightCoef: <float>,
* heightMin: <float>,
* heightMax: <float>,
* domElement: <HTMLElement>,
* }
*/
THREE.FlyCamera = function ( parameters ) {
THREE.Camera.call( this, parameters.fov, parameters.aspect, parameters.near, parameters.far, parameters.target );
this.tmpQuaternion = new THREE.Quaternion();
this.tdiff = 0;
this.movementSpeed = 1.0;
this.rollSpeed = 0.005;
this.dragToLook = false;
this.domElement = document;
if ( parameters ) {
if ( parameters.movementSpeed !== undefined ) this.movementSpeed = parameters.movementSpeed;
if ( parameters.rollSpeed !== undefined ) this.rollSpeed = parameters.rollSpeed;
if ( parameters.dragToLook !== undefined ) this.dragToLook = parameters.dragToLook;
if ( parameters.domElement !== undefined ) this.domElement = parameters.domElement;
}
this.useTarget = false;
this.useQuaternion = true;
this.mouseStatus = 0;
this.moveState = { up: 0, down: 0, left: 0, right: 0, forward: 0, back: 0, pitchUp: 0, pitchDown: 0, yawLeft: 0, yawRight: 0, rollLeft: 0, rollRight: 0 };
this.moveVector = new THREE.Vector3( 0, 0, 0 );
this.rotationVector = new THREE.Vector3( 0, 0, 0 );
this.lastUpdate = new Date().getTime();
this.handleEvent = function ( event ) {
if ( typeof this[ event.type ] == 'function' ) {
this[ event.type ]( event );
}
};
this.keydown = function( event ) {
if ( event.altKey ) {
return;
}
switch( event.keyCode ) {
case 16: /* shift */ this.movementSpeedMultiplier = .1; break;
case 87: /*W*/ this.moveState.forward = 1; break;
case 83: /*S*/ this.moveState.back = 1; break;
case 65: /*A*/ this.moveState.left = 1; break;
case 68: /*D*/ this.moveState.right = 1; break;
case 82: /*R*/ this.moveState.up = 1; break;
case 70: /*F*/ this.moveState.down = 1; break;
case 38: /*up*/ this.moveState.pitchUp = 1; break;
case 40: /*down*/ this.moveState.pitchDown = 1; break;
case 37: /*left*/ this.moveState.yawLeft = 1; break;
case 39: /*right*/ this.moveState.yawRight = 1; break;
case 81: /*Q*/ this.moveState.rollLeft = 1; break;
case 69: /*E*/ this.moveState.rollRight = 1; break;
}
this.updateMovementVector();
this.updateRotationVector();
};
this.keyup = function( event ) {
switch( event.keyCode ) {
case 16: /* shift */ this.movementSpeedMultiplier = 1; break;
case 87: /*W*/ this.moveState.forward = 0; break;
case 83: /*S*/ this.moveState.back = 0; break;
case 65: /*A*/ this.moveState.left = 0; break;
case 68: /*D*/ this.moveState.right = 0; break;
case 82: /*R*/ this.moveState.up = 0; break;
case 70: /*F*/ this.moveState.down = 0; break;
case 38: /*up*/ this.moveState.pitchUp = 0; break;
case 40: /*down*/ this.moveState.pitchDown = 0; break;
case 37: /*left*/ this.moveState.yawLeft = 0; break;
case 39: /*right*/ this.moveState.yawRight = 0; break;
case 81: /*Q*/ this.moveState.rollLeft = 0; break;
case 69: /*E*/ this.moveState.rollRight = 0; break;
}
this.updateMovementVector();
this.updateRotationVector();
};
this.mousedown = function(event) {
event.preventDefault();
event.stopPropagation();
if ( this.dragToLook ) {
this.mouseStatus ++;
} else {
switch ( event.button ) {
case 0: this.moveForward = true; break;
case 2: this.moveBackward = true; break;
}
}
};
this.mousemove = function( event ) {
if ( !this.dragToLook || this.mouseStatus > 0 ) {
var container = this.getContainerDimensions();
var halfWidth = container.size[ 0 ] / 2;
var halfHeight = container.size[ 1 ] / 2;
this.moveState.yawLeft = - ( ( event.clientX - container.offset[ 0 ] ) - halfWidth ) / halfWidth;
this.moveState.pitchDown = ( ( event.clientY - container.offset[ 1 ] ) - halfHeight ) / halfHeight;
this.updateRotationVector();
}
};
this.mouseup = function( event ) {
event.preventDefault();
event.stopPropagation();
if ( this.dragToLook ) {
this.mouseStatus --;
//this.mouseX = this.mouseY = 0;
this.moveState.yawLeft = this.moveState.pitchDown = 0;
} else {
switch ( event.button ) {
case 0: this.moveForward = false; break;
case 2: this.moveBackward = false; break;
}
}
this.updateRotationVector();
};
this.update = function( parentMatrixWorld, forceUpdate, camera ) {
var now = new Date().getTime();
this.tdiff = ( now - this.lastUpdate ) / 1000;
this.lastUpdate = now;
//this.position.addSelf( this.moveVector.multiplyScalar( tdiff ) );
var moveMult = this.tdiff * this.movementSpeed;
var rotMult = this.tdiff * this.rollSpeed;
this.translateX( this.moveVector.x * moveMult );
this.translateY( this.moveVector.y * moveMult );
this.translateZ( this.moveVector.z * moveMult );
this.tmpQuaternion.set( this.rotationVector.x * rotMult, this.rotationVector.y * rotMult, this.rotationVector.z * rotMult, 1 ).normalize();
this.quaternion.multiplySelf( this.tmpQuaternion );
this.matrix.setPosition( this.position );
this.matrix.setRotationFromQuaternion( this.quaternion );
this.matrixWorldNeedsUpdate = true;
this.supr.update.call( this );
};
this.updateMovementVector = function() {
this.moveVector.x = ( -this.moveState.left + this.moveState.right );
this.moveVector.y = ( -this.moveState.down + this.moveState.up );
this.moveVector.z = ( -this.moveState.forward + this.moveState.back );
//console.log( 'move:', [ this.moveVector.x, this.moveVector.y, this.moveVector.z ] );
};
this.updateRotationVector = function() {
this.rotationVector.x = ( -this.moveState.pitchDown + this.moveState.pitchUp );
this.rotationVector.y = ( -this.moveState.yawRight + this.moveState.yawLeft );
this.rotationVector.z = ( -this.moveState.rollRight + this.moveState.rollLeft );
//console.log( 'rotate:', [ this.rotationVector.x, this.rotationVector.y, this.rotationVector.z ] );
};
this.getContainerDimensions = function() {
if ( this.domElement != document ) {
return {
size : [ this.domElement.offsetWidth, this.domElement.offsetHeight ],
offset : [ this.domElement.offsetLeft, this.domElement.offsetTop ]
};
} else {
return {
size : [ window.innerWidth, window.innerHeight ],
offset : [ 0, 0 ]
};
}
};
function bind( scope, fn ) {
return function () {
fn.apply( scope, arguments );
};
};
this.domElement.addEventListener( 'mousemove', bind( this, this.mousemove ), false );
this.domElement.addEventListener( 'mousedown', bind( this, this.mousedown ), false );
this.domElement.addEventListener( 'mouseup', bind( this, this.mouseup ), false );
window.addEventListener( 'keydown', bind( this, this.keydown ), false );
window.addEventListener( 'keyup', bind( this, this.keyup ), false );
};
THREE.FlyCamera.prototype = new THREE.Camera();
THREE.FlyCamera.prototype.constructor = THREE.FlyCamera;
THREE.FlyCamera.prototype.supr = THREE.Camera.prototype;