mirror of
https://github.com/wahyd4/three.js.git
synced 2026-08-09 04:56:01 +10:00
Yet more uvs tweaks.
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@@ -52,7 +52,7 @@
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<script type="text/javascript" src="../src/materials/MeshFaceMaterial.js"></script>
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<script type="text/javascript" src="../src/materials/MeshShaderMaterial.js"></script>
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<script type="text/javascript" src="../src/materials/ParticleBasicMaterial.js"></script>
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<script type="text/javascript" src="../src/materials/ParticleCircleMaterial.js"></script>
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<script type="text/javascript" src="../src/materials/ParticleCanvasMaterial.js"></script>
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<script type="text/javascript" src="../src/materials/ParticleDOMMaterial.js"></script>
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<script type="text/javascript" src="../src/materials/Texture.js"></script>
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<script type="text/javascript" src="../src/materials/RenderTarget.js"></script>
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@@ -205,18 +205,6 @@
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mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
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scene.addObject( mesh );
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// PARTICLES
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for ( var i = 0; i < 100; i ++ ) {
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particle = new THREE.Particle( new THREE.ParticleCircleMaterial( { color: Math.random() * 0xffffff } ) );
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particle.position.x = Math.random() * 1000 - 500;
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particle.position.y = Math.random() * 1000 - 500;
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particle.position.z = Math.random() * 1000 - 500;
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particle.scale.x = particle.scale.y = 10;
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scene.addObject( particle );
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}
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// LIGHTS
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@@ -6,7 +6,7 @@
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var Sphere = function ( radius, segmentsWidth, segmentsHeight ) {
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THREE.Geometry.call( this );
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var gridX = segmentsWidth || 8,
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gridY = segmentsHeight || 6;
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@@ -31,7 +31,7 @@ THREE.CanvasRenderer = function () {
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_near, _far,
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_bitmap,
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_bitmap, _uvs,
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_uv1x, _uv1y, _uv2x, _uv2y, _uv3x, _uv3y,
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_clipRect = new THREE.Rectangle(),
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@@ -504,11 +504,12 @@ THREE.CanvasRenderer = function () {
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if ( material instanceof THREE.MeshBasicMaterial ) {
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if ( material.map/* && !material.wireframe*/ ) {
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if ( material.map/* && !material.wireframe*/ ) {
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if ( material.map.mapping instanceof THREE.UVMapping ) {
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texturePath( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, material.map.image, element.uvs[ 0 ].u, element.uvs[ 0 ].v, element.uvs[ 1 ].u, element.uvs[ 1 ].v, element.uvs[ 2 ].u, element.uvs[ 2 ].v );
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_uvs = element.uvs[ 0 ];
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texturePath( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, material.map.image, _uvs[ 0 ].u, _uvs[ 0 ].v, _uvs[ 1 ].u, _uvs[ 1 ].v, _uvs[ 2 ].u, _uvs[ 2 ].v );
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}
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@@ -198,12 +198,15 @@ THREE.Projector = function() {
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for ( u = 0, ul = faceVertexUvs.length; u < ul; u ++ ) {
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uvs = faceVertexUvs[ u ];
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uvs = faceVertexUvs[ u ][ f ];
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_face3.uvs[ u ] = [];
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_face3.uvs[ u ][ 0 ] = uvs[ 0 ];
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_face3.uvs[ u ][ 1 ] = uvs[ 1 ];
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_face3.uvs[ u ][ 2 ] = uvs[ 2 ];
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if ( uvs ) {
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_face3.uvs[ u ][ 0 ] = uvs[ 0 ];
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_face3.uvs[ u ][ 1 ] = uvs[ 1 ];
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_face3.uvs[ u ][ 2 ] = uvs[ 2 ];
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}
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}
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@@ -17,7 +17,7 @@ THREE.RenderableFace3 = function () {
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this.meshMaterials = null;
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this.faceMaterials = null;
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this.overdraw = false;
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this.uvs = [];
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this.uvs = [[]];
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this.z = null;
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