mirror of
https://github.com/wahyd4/three.js.git
synced 2026-08-17 08:55:59 +10:00
Merge remote branch 'origin/master'
This commit is contained in:
+5
-4
@@ -242,7 +242,7 @@ f.ZERO);break;case THREE.BillboardBlending:f.blendEquation(f.FUNC_ADD);f.blendFu
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Y(z.magFilter));f.texParameteri(l,f.TEXTURE_MIN_FILTER,Y(z.minFilter));f.generateMipmap(l)}else{f.texParameteri(l,f.TEXTURE_WRAP_S,f.CLAMP_TO_EDGE);f.texParameteri(l,f.TEXTURE_WRAP_T,f.CLAMP_TO_EDGE);f.texParameteri(l,f.TEXTURE_MAG_FILTER,J(z.magFilter));f.texParameteri(l,f.TEXTURE_MIN_FILTER,J(z.minFilter))}}function y(l){if(l&&!l.__webGLFramebuffer){l.__webGLFramebuffer=f.createFramebuffer();l.__webGLRenderbuffer=f.createRenderbuffer();l.__webGLTexture=f.createTexture();f.bindRenderbuffer(f.RENDERBUFFER,
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l.__webGLRenderbuffer);f.renderbufferStorage(f.RENDERBUFFER,f.DEPTH_COMPONENT16,l.width,l.height);f.bindTexture(f.TEXTURE_2D,l.__webGLTexture);f.texParameteri(f.TEXTURE_2D,f.TEXTURE_WRAP_S,Y(l.wrapS));f.texParameteri(f.TEXTURE_2D,f.TEXTURE_WRAP_T,Y(l.wrapT));f.texParameteri(f.TEXTURE_2D,f.TEXTURE_MAG_FILTER,Y(l.magFilter));f.texParameteri(f.TEXTURE_2D,f.TEXTURE_MIN_FILTER,Y(l.minFilter));f.texImage2D(f.TEXTURE_2D,0,Y(l.format),l.width,l.height,0,Y(l.format),Y(l.type),null);f.bindFramebuffer(f.FRAMEBUFFER,
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l.__webGLFramebuffer);f.framebufferTexture2D(f.FRAMEBUFFER,f.COLOR_ATTACHMENT0,f.TEXTURE_2D,l.__webGLTexture,0);f.framebufferRenderbuffer(f.FRAMEBUFFER,f.DEPTH_ATTACHMENT,f.RENDERBUFFER,l.__webGLRenderbuffer);f.bindTexture(f.TEXTURE_2D,null);f.bindRenderbuffer(f.RENDERBUFFER,null);f.bindFramebuffer(f.FRAMEBUFFER,null)}var z,p;if(l){z=l.__webGLFramebuffer;p=l.width;l=l.height}else{z=null;p=ja;l=ha}if(z!=R){f.bindFramebuffer(f.FRAMEBUFFER,z);f.viewport(ea,xa,p,l);R=z}}function L(l,z){var p;if(l=="fragment")p=
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f.createShader(f.FRAGMENT_SHADER);else l=="vertex"&&(p=f.createShader(f.VERTEX_SHADER));f.shaderSource(p,z);f.compileShader(p);if(!f.getShaderParameter(p,f.COMPILE_STATUS)){alert(f.getShaderInfoLog(p));return null}return p}function J(l){switch(l){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return f.NEAREST;case THREE.LinearFilter:case THREE.LinearMipMapNearestFilter:case THREE.LinearMipMapLinearFilter:return f.LINEAR}}function Y(l){switch(l){case THREE.RepeatWrapping:return f.REPEAT;
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f.createShader(f.FRAGMENT_SHADER);else l=="vertex"&&(p=f.createShader(f.VERTEX_SHADER));f.shaderSource(p,z);f.compileShader(p);if(!f.getShaderParameter(p,f.COMPILE_STATUS)){console.error(f.getShaderInfoLog(p));return null}return p}function J(l){switch(l){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return f.NEAREST;case THREE.LinearFilter:case THREE.LinearMipMapNearestFilter:case THREE.LinearMipMapLinearFilter:return f.LINEAR}}function Y(l){switch(l){case THREE.RepeatWrapping:return f.REPEAT;
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case THREE.ClampToEdgeWrapping:return f.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return f.MIRRORED_REPEAT;case THREE.NearestFilter:return f.NEAREST;case THREE.NearestMipMapNearestFilter:return f.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return f.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return f.LINEAR;case THREE.LinearMipMapNearestFilter:return f.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return f.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return f.BYTE;
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case THREE.UnsignedByteType:return f.UNSIGNED_BYTE;case THREE.ShortType:return f.SHORT;case THREE.UnsignedShortType:return f.UNSIGNED_SHORT;case THREE.IntType:return f.INT;case THREE.UnsignedShortType:return f.UNSIGNED_INT;case THREE.FloatType:return f.FLOAT;case THREE.AlphaFormat:return f.ALPHA;case THREE.RGBFormat:return f.RGB;case THREE.RGBAFormat:return f.RGBA;case THREE.LuminanceFormat:return f.LUMINANCE;case THREE.LuminanceAlphaFormat:return f.LUMINANCE_ALPHA}return 0}var N=document.createElement("canvas"),
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f,X=null,R=null,da=this,ga=null,I=null,ca=null,za=null,ea=0,xa=0,ja=0,ha=0,va=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],Aa=new THREE.Matrix4,ia=new Float32Array(16),aa=new Float32Array(16),qa=new THREE.Vector4,ra={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[]}},Q=!0,ma=new THREE.Color(0),ta=0;if(a){if(a.antialias!==undefined)Q=a.antialias;a.clearColor!==undefined&&ma.setHex(a.clearColor);
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@@ -253,8 +253,8 @@ else if(l instanceof THREE.LineBasicMaterial)b(l,THREE.ShaderLib.basic);else l i
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vertexColors:l.vertexColors,sizeAttenuation:l.sizeAttenuation,skinning:l.skinning,morphTargets:l.morphTargets,maxDirLights:A.directional,maxPointLights:A.point,maxBones:D};p=f.createProgram();A=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+D.maxDirLights,"#define MAX_POINT_LIGHTS "+D.maxPointLights,D.fog?"#define USE_FOG":"",D.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",D.map?"#define USE_MAP":"",D.envMap?"#define USE_ENVMAP":"",D.lightMap?"#define USE_LIGHTMAP":
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"",D.vertexColors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");D=[f.getParameter(f.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+D.maxDirLights,"#define MAX_POINT_LIGHTS "+D.maxPointLights,"#define MAX_BONES "+D.maxBones,D.map?"#define USE_MAP":"",D.envMap?"#define USE_ENVMAP":"",D.lightMap?"#define USE_LIGHTMAP":"",D.vertexColors?"#define USE_COLOR":"",D.skinning?"#define USE_SKINNING":"",D.morphTargets?"#define USE_MORPHTARGETS":
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"",D.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n"].join("\n");
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f.attachShader(p,L("fragment",A+E));f.attachShader(p,L("vertex",D+z));f.linkProgram(p);f.getProgramParameter(p,f.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+f.getProgramParameter(p,f.VALIDATE_STATUS)+", gl error ["+f.getError()+"]");p.uniforms={};p.attributes={};l.program=p;p=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(q in l.uniforms)p.push(q);q=
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l.program;E=0;for(z=p.length;E<z;E++){A=p[E];q.uniforms[A]=f.getUniformLocation(q,A)}p=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(q=0;q<this.maxMorphTargets;q++)p.push("morphTarget"+q);for(C in l.attributes)p.push(C);C=l.program;q=p;p=0;for(E=q.length;p<E;p++){z=q[p];C.attributes[z]=f.getAttribLocation(C,z)}C=l.program.attributes;f.enableVertexAttribArray(C.position);C.color>=0&&f.enableVertexAttribArray(C.color);C.normal>=0&&f.enableVertexAttribArray(C.normal);
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f.attachShader(p,L("fragment",A+E));f.attachShader(p,L("vertex",D+z));f.linkProgram(p);f.getProgramParameter(p,f.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+f.getProgramParameter(p,f.VALIDATE_STATUS)+", gl error ["+f.getError()+"]");p.uniforms={};p.attributes={};l.program=p;p=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(q in l.uniforms)p.push(q);
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q=l.program;E=0;for(z=p.length;E<z;E++){A=p[E];q.uniforms[A]=f.getUniformLocation(q,A)}p=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(q=0;q<this.maxMorphTargets;q++)p.push("morphTarget"+q);for(C in l.attributes)p.push(C);C=l.program;q=p;p=0;for(E=q.length;p<E;p++){z=q[p];C.attributes[z]=f.getAttribLocation(C,z)}C=l.program.attributes;f.enableVertexAttribArray(C.position);C.color>=0&&f.enableVertexAttribArray(C.color);C.normal>=0&&f.enableVertexAttribArray(C.normal);
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C.tangent>=0&&f.enableVertexAttribArray(C.tangent);if(l.skinning&&C.skinVertexA>=0&&C.skinVertexB>=0&&C.skinIndex>=0&&C.skinWeight>=0){f.enableVertexAttribArray(C.skinVertexA);f.enableVertexAttribArray(C.skinVertexB);f.enableVertexAttribArray(C.skinIndex);f.enableVertexAttribArray(C.skinWeight)}if(l.morphTargets){l.numSupportedMorphTargets=0;if(C.morphTarget0>=0){f.enableVertexAttribArray(C.morphTarget0);l.numSupportedMorphTargets++}if(C.morphTarget1>=0){f.enableVertexAttribArray(C.morphTarget1);
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l.numSupportedMorphTargets++}if(C.morphTarget2>=0){f.enableVertexAttribArray(C.morphTarget2);l.numSupportedMorphTargets++}if(C.morphTarget3>=0){f.enableVertexAttribArray(C.morphTarget3);l.numSupportedMorphTargets++}if(C.morphTarget4>=0){f.enableVertexAttribArray(C.morphTarget4);l.numSupportedMorphTargets++}if(C.morphTarget5>=0){f.enableVertexAttribArray(C.morphTarget5);l.numSupportedMorphTargets++}if(C.morphTarget6>=0){f.enableVertexAttribArray(C.morphTarget6);l.numSupportedMorphTargets++}if(C.morphTarget7>=
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0){f.enableVertexAttribArray(C.morphTarget7);l.numSupportedMorphTargets++}n.__webGLMorphTargetInfluences=new Float32Array(this.maxMorphTargets);for(q=0;q<this.maxMorphTargets;q++)n.__webGLMorphTargetInfluences[q]=0}};this.render=function(l,z,p,n){var q,C,A,D,P,U,E,Z,ka=l.lights,na=l.fog;z.matrixAutoUpdate&&z.updateMatrix();l.update(undefined,!1,z);z.matrixWorldInverse.flattenToArray(aa);z.projectionMatrix.flattenToArray(ia);Aa.multiply(z.projectionMatrix,z.matrixWorldInverse);k(Aa);this.initWebGLObjects(l);
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@@ -304,7 +304,8 @@ THREE[k.magFilter]}I.textures[v]=o}for(m in N.materials){v=N.materials[m];for(G
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I.materials[m]=v}g();c(I)}},addMesh:function(a,c,b,d,e,g,h,j,k,m){c=new THREE.Mesh(c,m);c.scale.x=c.scale.y=c.scale.z=b;c.position.x=d;c.position.y=e;c.position.z=g;c.rotation.x=h;c.rotation.y=j;c.rotation.z=k;a.addObject(c);return c},addPanoramaCubeWebGL:function(a,c,b){var d=ShaderUtils.lib.cube;d.uniforms.tCube.texture=b;b=new THREE.MeshShaderMaterial({fragmentShader:d.fragmentShader,vertexShader:d.vertexShader,uniforms:d.uniforms});c=new THREE.Mesh(new Cube(c,c,c,1,1,1,null,!0),b);a.addObject(c);
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return c},addPanoramaCube:function(a,c,b){var d=[];d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[0])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[1])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[2])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[3])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[4])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[5])}));c=new THREE.Mesh(new Cube(c,c,c,1,1,d,!0),new THREE.MeshFaceMaterial);
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a.addObject(c);return c},addPanoramaCubePlanes:function(a,c,b){var d=c/2;c=new Plane(c,c);var e=Math.PI,g=Math.PI/2;SceneUtils.addMesh(a,c,1,0,0,-d,0,0,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(b[5])}));SceneUtils.addMesh(a,c,1,-d,0,0,0,g,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(b[0])}));SceneUtils.addMesh(a,c,1,d,0,0,0,-g,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(b[1])}));SceneUtils.addMesh(a,c,1,0,d,0,g,0,e,new THREE.MeshBasicMaterial({map:new THREE.Texture(b[2])}));
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SceneUtils.addMesh(a,c,1,0,-d,0,-g,0,e,new THREE.MeshBasicMaterial({map:new THREE.Texture(b[3])}))}},ShaderUtils={lib:{fresnel:{uniforms:{mRefractionRatio:{type:"f",value:1.02},mFresnelBias:{type:"f",value:0.1},mFresnelPower:{type:"f",value:2},mFresnelScale:{type:"f",value:1},tCube:{type:"t",value:1,texture:null}},fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\nvec4 refractedColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nrefractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;\nrefractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;\nrefractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;\nrefractedColor.a = 1.0;\ngl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );\n}",
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SceneUtils.addMesh(a,c,1,0,-d,0,-g,0,e,new THREE.MeshBasicMaterial({map:new THREE.Texture(b[3])}))},showHierarchy:function(a,c){SceneUtils.traverseHierarchy(a,function(b){b.visible=c})},traverseHierarchy:function(a,c){var b,d,e=a.children.length;for(d=0;d<e;d++){b=a.children[d];c(b);SceneUtils.traverseHierarchy(b,c)}}},ShaderUtils={lib:{fresnel:{uniforms:{mRefractionRatio:{type:"f",value:1.02},mFresnelBias:{type:"f",value:0.1},mFresnelPower:{type:"f",value:2},mFresnelScale:{type:"f",value:1},tCube:{type:"t",
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value:1,texture:null}},fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\nvec4 refractedColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nrefractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;\nrefractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;\nrefractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;\nrefractedColor.a = 1.0;\ngl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );\n}",
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vertexShader:"uniform float mRefractionRatio;\nuniform float mFresnelBias;\nuniform float mFresnelScale;\nuniform float mFresnelPower;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = normalize ( mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal );\nvec3 I = mPosition.xyz - cameraPosition;\nvReflect = reflect( I, nWorld );\nvRefract[0] = refract( normalize( I ), nWorld, mRefractionRatio );\nvRefract[1] = refract( normalize( I ), nWorld, mRefractionRatio * 0.99 );\nvRefract[2] = refract( normalize( I ), nWorld, mRefractionRatio * 0.98 );\nvReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), nWorld ), mFresnelPower );\ngl_Position = projectionMatrix * mvPosition;\n}"},
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normal:{uniforms:{enableAO:{type:"i",value:0},enableDiffuse:{type:"i",value:0},tDiffuse:{type:"t",value:0,texture:null},tNormal:{type:"t",value:2,texture:null},tAO:{type:"t",value:3,texture:null},uNormalScale:{type:"f",value:1},tDisplacement:{type:"t",value:4,texture:null},uDisplacementBias:{type:"f",value:-0.5},uDisplacementScale:{type:"f",value:2.5},uPointLightPos:{type:"v3",value:new THREE.Vector3},uPointLightColor:{type:"c",value:new THREE.Color(15658734)},uDirLightPos:{type:"v3",value:new THREE.Vector3},
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uDirLightColor:{type:"c",value:new THREE.Color(15658734)},uAmbientLightColor:{type:"c",value:new THREE.Color(328965)},uDiffuseColor:{type:"c",value:new THREE.Color(15658734)},uSpecularColor:{type:"c",value:new THREE.Color(1118481)},uAmbientColor:{type:"c",value:new THREE.Color(328965)},uShininess:{type:"f",value:30}},fragmentShader:"uniform vec3 uDirLightPos;\nuniform vec3 uAmbientLightColor;\nuniform vec3 uDirLightColor;\nuniform vec3 uPointLightColor;\nuniform vec3 uAmbientColor;\nuniform vec3 uDiffuseColor;\nuniform vec3 uSpecularColor;\nuniform float uShininess;\nuniform bool enableDiffuse;\nuniform bool enableAO;\nuniform sampler2D tDiffuse;\nuniform sampler2D tNormal;\nuniform sampler2D tAO;\nuniform float uNormalScale;\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vPointLightVector;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 diffuseTex = vec3( 1.0, 1.0, 1.0 );\nvec3 aoTex = vec3( 1.0, 1.0, 1.0 );\nvec3 normalTex = texture2D( tNormal, vUv ).xyz * 2.0 - 1.0;\nnormalTex.xy *= uNormalScale;\nnormalTex = normalize( normalTex );\nif( enableDiffuse )\ndiffuseTex = texture2D( tDiffuse, vUv ).xyz;\nif( enableAO )\naoTex = texture2D( tAO, vUv ).xyz;\nmat3 tsb = mat3( vTangent, vBinormal, vNormal );\nvec3 finalNormal = tsb * normalTex;\nvec3 normal = normalize( finalNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 pointDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec3 pointVector = normalize( vPointLightVector );\nvec3 pointHalfVector = normalize( vPointLightVector + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, uShininess );\npointDiffuse += vec4( uDiffuseColor, 1.0 ) * pointDiffuseWeight;\npointSpecular += vec4( uSpecularColor, 1.0 ) * pointSpecularWeight;\nvec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 lDirection = viewMatrix * vec4( uDirLightPos, 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, uShininess );\ndirDiffuse += vec4( uDiffuseColor, 1.0 ) * dirDiffuseWeight;\ndirSpecular += vec4( uSpecularColor, 1.0 ) * dirSpecularWeight;\nvec4 totalLight = vec4( uAmbientLightColor * uAmbientColor, 1.0 );\ntotalLight += vec4( uDirLightColor, 1.0 ) * ( dirDiffuse + dirSpecular );\ntotalLight += vec4( uPointLightColor, 1.0 ) * ( pointDiffuse + pointSpecular );\ngl_FragColor = vec4( totalLight.xyz * aoTex * diffuseTex, 1.0 );\n}",
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||||
|
||||
@@ -12,7 +12,8 @@ THREE[j.magFilter]}G.textures[p]=m}for(l in C.materials){p=C.materials[l];for(x
|
||||
G.materials[l]=p}e();d(G)}},addMesh:function(a,d,b,c,g,e,f,h,j,l){d=new THREE.Mesh(d,l);d.scale.x=d.scale.y=d.scale.z=b;d.position.x=c;d.position.y=g;d.position.z=e;d.rotation.x=f;d.rotation.y=h;d.rotation.z=j;a.addObject(d);return d},addPanoramaCubeWebGL:function(a,d,b){var c=ShaderUtils.lib.cube;c.uniforms.tCube.texture=b;b=new THREE.MeshShaderMaterial({fragmentShader:c.fragmentShader,vertexShader:c.vertexShader,uniforms:c.uniforms});d=new THREE.Mesh(new Cube(d,d,d,1,1,1,null,!0),b);a.addObject(d);
|
||||
return d},addPanoramaCube:function(a,d,b){var c=[];c.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[0])}));c.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[1])}));c.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[2])}));c.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[3])}));c.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[4])}));c.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[5])}));d=new THREE.Mesh(new Cube(d,d,d,1,1,c,!0),new THREE.MeshFaceMaterial);
|
||||
a.addObject(d);return d},addPanoramaCubePlanes:function(a,d,b){var c=d/2;d=new Plane(d,d);var g=Math.PI,e=Math.PI/2;SceneUtils.addMesh(a,d,1,0,0,-c,0,0,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(b[5])}));SceneUtils.addMesh(a,d,1,-c,0,0,0,e,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(b[0])}));SceneUtils.addMesh(a,d,1,c,0,0,0,-e,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(b[1])}));SceneUtils.addMesh(a,d,1,0,c,0,e,0,g,new THREE.MeshBasicMaterial({map:new THREE.Texture(b[2])}));
|
||||
SceneUtils.addMesh(a,d,1,0,-c,0,-e,0,g,new THREE.MeshBasicMaterial({map:new THREE.Texture(b[3])}))}},ShaderUtils={lib:{fresnel:{uniforms:{mRefractionRatio:{type:"f",value:1.02},mFresnelBias:{type:"f",value:0.1},mFresnelPower:{type:"f",value:2},mFresnelScale:{type:"f",value:1},tCube:{type:"t",value:1,texture:null}},fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\nvec4 refractedColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nrefractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;\nrefractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;\nrefractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;\nrefractedColor.a = 1.0;\ngl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );\n}",
|
||||
SceneUtils.addMesh(a,d,1,0,-c,0,-e,0,g,new THREE.MeshBasicMaterial({map:new THREE.Texture(b[3])}))},showHierarchy:function(a,d){SceneUtils.traverseHierarchy(a,function(b){b.visible=d})},traverseHierarchy:function(a,d){var b,c,g=a.children.length;for(c=0;c<g;c++){b=a.children[c];d(b);SceneUtils.traverseHierarchy(b,d)}}},ShaderUtils={lib:{fresnel:{uniforms:{mRefractionRatio:{type:"f",value:1.02},mFresnelBias:{type:"f",value:0.1},mFresnelPower:{type:"f",value:2},mFresnelScale:{type:"f",value:1},tCube:{type:"t",
|
||||
value:1,texture:null}},fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\nvec4 refractedColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nrefractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;\nrefractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;\nrefractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;\nrefractedColor.a = 1.0;\ngl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );\n}",
|
||||
vertexShader:"uniform float mRefractionRatio;\nuniform float mFresnelBias;\nuniform float mFresnelScale;\nuniform float mFresnelPower;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = normalize ( mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal );\nvec3 I = mPosition.xyz - cameraPosition;\nvReflect = reflect( I, nWorld );\nvRefract[0] = refract( normalize( I ), nWorld, mRefractionRatio );\nvRefract[1] = refract( normalize( I ), nWorld, mRefractionRatio * 0.99 );\nvRefract[2] = refract( normalize( I ), nWorld, mRefractionRatio * 0.98 );\nvReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), nWorld ), mFresnelPower );\ngl_Position = projectionMatrix * mvPosition;\n}"},
|
||||
normal:{uniforms:{enableAO:{type:"i",value:0},enableDiffuse:{type:"i",value:0},tDiffuse:{type:"t",value:0,texture:null},tNormal:{type:"t",value:2,texture:null},tAO:{type:"t",value:3,texture:null},uNormalScale:{type:"f",value:1},tDisplacement:{type:"t",value:4,texture:null},uDisplacementBias:{type:"f",value:-0.5},uDisplacementScale:{type:"f",value:2.5},uPointLightPos:{type:"v3",value:new THREE.Vector3},uPointLightColor:{type:"c",value:new THREE.Color(15658734)},uDirLightPos:{type:"v3",value:new THREE.Vector3},
|
||||
uDirLightColor:{type:"c",value:new THREE.Color(15658734)},uAmbientLightColor:{type:"c",value:new THREE.Color(328965)},uDiffuseColor:{type:"c",value:new THREE.Color(15658734)},uSpecularColor:{type:"c",value:new THREE.Color(1118481)},uAmbientColor:{type:"c",value:new THREE.Color(328965)},uShininess:{type:"f",value:30}},fragmentShader:"uniform vec3 uDirLightPos;\nuniform vec3 uAmbientLightColor;\nuniform vec3 uDirLightColor;\nuniform vec3 uPointLightColor;\nuniform vec3 uAmbientColor;\nuniform vec3 uDiffuseColor;\nuniform vec3 uSpecularColor;\nuniform float uShininess;\nuniform bool enableDiffuse;\nuniform bool enableAO;\nuniform sampler2D tDiffuse;\nuniform sampler2D tNormal;\nuniform sampler2D tAO;\nuniform float uNormalScale;\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vPointLightVector;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 diffuseTex = vec3( 1.0, 1.0, 1.0 );\nvec3 aoTex = vec3( 1.0, 1.0, 1.0 );\nvec3 normalTex = texture2D( tNormal, vUv ).xyz * 2.0 - 1.0;\nnormalTex.xy *= uNormalScale;\nnormalTex = normalize( normalTex );\nif( enableDiffuse )\ndiffuseTex = texture2D( tDiffuse, vUv ).xyz;\nif( enableAO )\naoTex = texture2D( tAO, vUv ).xyz;\nmat3 tsb = mat3( vTangent, vBinormal, vNormal );\nvec3 finalNormal = tsb * normalTex;\nvec3 normal = normalize( finalNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 pointDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec3 pointVector = normalize( vPointLightVector );\nvec3 pointHalfVector = normalize( vPointLightVector + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, uShininess );\npointDiffuse += vec4( uDiffuseColor, 1.0 ) * pointDiffuseWeight;\npointSpecular += vec4( uSpecularColor, 1.0 ) * pointSpecularWeight;\nvec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 lDirection = viewMatrix * vec4( uDirLightPos, 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, uShininess );\ndirDiffuse += vec4( uDiffuseColor, 1.0 ) * dirDiffuseWeight;\ndirSpecular += vec4( uSpecularColor, 1.0 ) * dirSpecularWeight;\nvec4 totalLight = vec4( uAmbientLightColor * uAmbientColor, 1.0 );\ntotalLight += vec4( uDirLightColor, 1.0 ) * ( dirDiffuse + dirSpecular );\ntotalLight += vec4( uPointLightColor, 1.0 ) * ( pointDiffuse + pointSpecular );\ngl_FragColor = vec4( totalLight.xyz * aoTex * diffuseTex, 1.0 );\n}",
|
||||
|
||||
+10
-10
@@ -205,17 +205,17 @@ break;case THREE.ReverseSubtractiveBlending:c.blendEquation(c.FUNC_REVERSE_SUBTR
|
||||
c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(g,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(g,c.TEXTURE_MAG_FILTER,fa(l.magFilter));c.texParameteri(g,c.TEXTURE_MIN_FILTER,fa(l.minFilter))}}function U(g){if(g&&!g.__webGLFramebuffer){g.__webGLFramebuffer=c.createFramebuffer();g.__webGLRenderbuffer=c.createRenderbuffer();g.__webGLTexture=c.createTexture();c.bindRenderbuffer(c.RENDERBUFFER,g.__webGLRenderbuffer);c.renderbufferStorage(c.RENDERBUFFER,c.DEPTH_COMPONENT16,g.width,g.height);c.bindTexture(c.TEXTURE_2D,
|
||||
g.__webGLTexture);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,ia(g.wrapS));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,ia(g.wrapT));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,ia(g.magFilter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,ia(g.minFilter));c.texImage2D(c.TEXTURE_2D,0,ia(g.format),g.width,g.height,0,ia(g.format),ia(g.type),null);c.bindFramebuffer(c.FRAMEBUFFER,g.__webGLFramebuffer);c.framebufferTexture2D(c.FRAMEBUFFER,c.COLOR_ATTACHMENT0,c.TEXTURE_2D,g.__webGLTexture,
|
||||
0);c.framebufferRenderbuffer(c.FRAMEBUFFER,c.DEPTH_ATTACHMENT,c.RENDERBUFFER,g.__webGLRenderbuffer);c.bindTexture(c.TEXTURE_2D,null);c.bindRenderbuffer(c.RENDERBUFFER,null);c.bindFramebuffer(c.FRAMEBUFFER,null)}var l,n;if(g){l=g.__webGLFramebuffer;n=g.width;g=g.height}else{l=null;n=wa;g=P}if(l!=W){c.bindFramebuffer(c.FRAMEBUFFER,l);c.viewport(L,ka,n,g);W=l}}function ha(g,l){var n;if(g=="fragment")n=c.createShader(c.FRAGMENT_SHADER);else g=="vertex"&&(n=c.createShader(c.VERTEX_SHADER));c.shaderSource(n,
|
||||
l);c.compileShader(n);if(!c.getShaderParameter(n,c.COMPILE_STATUS)){alert(c.getShaderInfoLog(n));return null}return n}function fa(g){switch(g){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return c.NEAREST;case THREE.LinearFilter:case THREE.LinearMipMapNearestFilter:case THREE.LinearMipMapLinearFilter:return c.LINEAR}}function ia(g){switch(g){case THREE.RepeatWrapping:return c.REPEAT;case THREE.ClampToEdgeWrapping:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return c.MIRRORED_REPEAT;
|
||||
case THREE.NearestFilter:return c.NEAREST;case THREE.NearestMipMapNearestFilter:return c.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return c.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return c.LINEAR;case THREE.LinearMipMapNearestFilter:return c.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return c.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return c.BYTE;case THREE.UnsignedByteType:return c.UNSIGNED_BYTE;case THREE.ShortType:return c.SHORT;case THREE.UnsignedShortType:return c.UNSIGNED_SHORT;
|
||||
case THREE.IntType:return c.INT;case THREE.UnsignedShortType:return c.UNSIGNED_INT;case THREE.FloatType:return c.FLOAT;case THREE.AlphaFormat:return c.ALPHA;case THREE.RGBFormat:return c.RGB;case THREE.RGBAFormat:return c.RGBA;case THREE.LuminanceFormat:return c.LUMINANCE;case THREE.LuminanceAlphaFormat:return c.LUMINANCE_ALPHA}return 0}var M=document.createElement("canvas"),c,ja=null,W=null,la=this,Z=null,R=null,N=null,Ba=null,L=0,ka=0,wa=0,P=0,xa=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,
|
||||
new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],Ha=new THREE.Matrix4,Na=new Float32Array(16),Ma=new Float32Array(16),Fa=new THREE.Vector4,va={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[]}},V=!0,sa=new THREE.Color(0),za=0;if(a){if(a.antialias!==undefined)V=a.antialias;a.clearColor!==undefined&&sa.setHex(a.clearColor);if(a.clearAlpha!==undefined)za=a.clearAlpha}this.maxMorphTargets=8;this.domElement=M;this.autoClear=!0;this.sortObjects=
|
||||
!0;(function(g,l,n){try{if(!(c=M.getContext("experimental-webgl",{antialias:g})))throw"Error creating WebGL context.";}catch(i){console.error(i)}c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.clearColor(l.r,l.g,l.b,n);_cullEnabled=!0})(V,sa,za);this.context=c;this.setSize=function(g,l){M.width=g;M.height=l;this.setViewport(0,0,M.width,M.height)};
|
||||
this.setViewport=function(g,l,n,i){L=g;ka=l;wa=n;P=i;c.viewport(L,ka,wa,P)};this.setScissor=function(g,l,n,i){c.scissor(g,l,n,i)};this.enableScissorTest=function(g){g?c.enable(c.SCISSOR_TEST):c.disable(c.SCISSOR_TEST)};this.enableDepthBufferWrite=function(g){c.depthMask(g)};this.setClearColorHex=function(g,l){var n=new THREE.Color(g);c.clearColor(n.r,n.g,n.b,l)};this.setClearColor=function(g,l){c.clearColor(g.r,g.g,g.b,l)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.initMaterial=
|
||||
function(g,l,n,i){var k,s,p;if(g instanceof THREE.MeshDepthMaterial)d(g,THREE.ShaderLib.depth);else if(g instanceof THREE.MeshNormalMaterial)d(g,THREE.ShaderLib.normal);else if(g instanceof THREE.MeshBasicMaterial)d(g,THREE.ShaderLib.basic);else if(g instanceof THREE.MeshLambertMaterial)d(g,THREE.ShaderLib.lambert);else if(g instanceof THREE.MeshPhongMaterial)d(g,THREE.ShaderLib.phong);else if(g instanceof THREE.LineBasicMaterial)d(g,THREE.ShaderLib.basic);else g instanceof THREE.ParticleBasicMaterial&&
|
||||
d(g,THREE.ShaderLib.particle_basic);var r,E,F,q;p=F=q=0;for(r=l.length;p<r;p++){E=l[p];E instanceof THREE.DirectionalLight&&F++;E instanceof THREE.PointLight&&q++}if(q+F<=4)l=F;else{l=Math.ceil(4*F/(q+F));q=4-l}p={directional:l,point:q};r=50;if(i!==undefined&&i instanceof THREE.SkinnedMesh)r=i.bones.length;q=g.fragmentShader;l=g.vertexShader;r={fog:n,map:g.map,envMap:g.envMap,lightMap:g.lightMap,vertexColors:g.vertexColors,sizeAttenuation:g.sizeAttenuation,skinning:g.skinning,morphTargets:g.morphTargets,
|
||||
maxDirLights:p.directional,maxPointLights:p.point,maxBones:r};n=c.createProgram();p=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+r.maxDirLights,"#define MAX_POINT_LIGHTS "+r.maxPointLights,r.fog?"#define USE_FOG":"",r.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",r.map?"#define USE_MAP":"",r.envMap?"#define USE_ENVMAP":"",r.lightMap?"#define USE_LIGHTMAP":"",r.vertexColors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");
|
||||
l);c.compileShader(n);if(!c.getShaderParameter(n,c.COMPILE_STATUS)){console.error(c.getShaderInfoLog(n));return null}return n}function fa(g){switch(g){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return c.NEAREST;case THREE.LinearFilter:case THREE.LinearMipMapNearestFilter:case THREE.LinearMipMapLinearFilter:return c.LINEAR}}function ia(g){switch(g){case THREE.RepeatWrapping:return c.REPEAT;case THREE.ClampToEdgeWrapping:return c.CLAMP_TO_EDGE;
|
||||
case THREE.MirroredRepeatWrapping:return c.MIRRORED_REPEAT;case THREE.NearestFilter:return c.NEAREST;case THREE.NearestMipMapNearestFilter:return c.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return c.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return c.LINEAR;case THREE.LinearMipMapNearestFilter:return c.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return c.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return c.BYTE;case THREE.UnsignedByteType:return c.UNSIGNED_BYTE;case THREE.ShortType:return c.SHORT;
|
||||
case THREE.UnsignedShortType:return c.UNSIGNED_SHORT;case THREE.IntType:return c.INT;case THREE.UnsignedShortType:return c.UNSIGNED_INT;case THREE.FloatType:return c.FLOAT;case THREE.AlphaFormat:return c.ALPHA;case THREE.RGBFormat:return c.RGB;case THREE.RGBAFormat:return c.RGBA;case THREE.LuminanceFormat:return c.LUMINANCE;case THREE.LuminanceAlphaFormat:return c.LUMINANCE_ALPHA}return 0}var M=document.createElement("canvas"),c,ja=null,W=null,la=this,Z=null,R=null,N=null,Ba=null,L=0,ka=0,wa=0,P=
|
||||
0,xa=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],Ha=new THREE.Matrix4,Na=new Float32Array(16),Ma=new Float32Array(16),Fa=new THREE.Vector4,va={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[]}},V=!0,sa=new THREE.Color(0),za=0;if(a){if(a.antialias!==undefined)V=a.antialias;a.clearColor!==undefined&&sa.setHex(a.clearColor);if(a.clearAlpha!==undefined)za=a.clearAlpha}this.maxMorphTargets=
|
||||
8;this.domElement=M;this.autoClear=!0;this.sortObjects=!0;(function(g,l,n){try{if(!(c=M.getContext("experimental-webgl",{antialias:g})))throw"Error creating WebGL context.";}catch(i){console.error(i)}c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.clearColor(l.r,l.g,l.b,n);_cullEnabled=!0})(V,sa,za);this.context=c;this.setSize=function(g,l){M.width=
|
||||
g;M.height=l;this.setViewport(0,0,M.width,M.height)};this.setViewport=function(g,l,n,i){L=g;ka=l;wa=n;P=i;c.viewport(L,ka,wa,P)};this.setScissor=function(g,l,n,i){c.scissor(g,l,n,i)};this.enableScissorTest=function(g){g?c.enable(c.SCISSOR_TEST):c.disable(c.SCISSOR_TEST)};this.enableDepthBufferWrite=function(g){c.depthMask(g)};this.setClearColorHex=function(g,l){var n=new THREE.Color(g);c.clearColor(n.r,n.g,n.b,l)};this.setClearColor=function(g,l){c.clearColor(g.r,g.g,g.b,l)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|
|
||||
c.DEPTH_BUFFER_BIT)};this.initMaterial=function(g,l,n,i){var k,s,p;if(g instanceof THREE.MeshDepthMaterial)d(g,THREE.ShaderLib.depth);else if(g instanceof THREE.MeshNormalMaterial)d(g,THREE.ShaderLib.normal);else if(g instanceof THREE.MeshBasicMaterial)d(g,THREE.ShaderLib.basic);else if(g instanceof THREE.MeshLambertMaterial)d(g,THREE.ShaderLib.lambert);else if(g instanceof THREE.MeshPhongMaterial)d(g,THREE.ShaderLib.phong);else if(g instanceof THREE.LineBasicMaterial)d(g,THREE.ShaderLib.basic);else g instanceof
|
||||
THREE.ParticleBasicMaterial&&d(g,THREE.ShaderLib.particle_basic);var r,E,F,q;p=F=q=0;for(r=l.length;p<r;p++){E=l[p];E instanceof THREE.DirectionalLight&&F++;E instanceof THREE.PointLight&&q++}if(q+F<=4)l=F;else{l=Math.ceil(4*F/(q+F));q=4-l}p={directional:l,point:q};r=50;if(i!==undefined&&i instanceof THREE.SkinnedMesh)r=i.bones.length;q=g.fragmentShader;l=g.vertexShader;r={fog:n,map:g.map,envMap:g.envMap,lightMap:g.lightMap,vertexColors:g.vertexColors,sizeAttenuation:g.sizeAttenuation,skinning:g.skinning,
|
||||
morphTargets:g.morphTargets,maxDirLights:p.directional,maxPointLights:p.point,maxBones:r};n=c.createProgram();p=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+r.maxDirLights,"#define MAX_POINT_LIGHTS "+r.maxPointLights,r.fog?"#define USE_FOG":"",r.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",r.map?"#define USE_MAP":"",r.envMap?"#define USE_ENVMAP":"",r.lightMap?"#define USE_LIGHTMAP":"",r.vertexColors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");
|
||||
r=[c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+r.maxDirLights,"#define MAX_POINT_LIGHTS "+r.maxPointLights,"#define MAX_BONES "+r.maxBones,r.map?"#define USE_MAP":"",r.envMap?"#define USE_ENVMAP":"",r.lightMap?"#define USE_LIGHTMAP":"",r.vertexColors?"#define USE_COLOR":"",r.skinning?"#define USE_SKINNING":"",r.morphTargets?"#define USE_MORPHTARGETS":"",r.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n"].join("\n");
|
||||
c.attachShader(n,ha("fragment",p+q));c.attachShader(n,ha("vertex",r+l));c.linkProgram(n);c.getProgramParameter(n,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(n,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");n.uniforms={};n.attributes={};g.program=n;n=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(k in g.uniforms)n.push(k);
|
||||
c.attachShader(n,ha("fragment",p+q));c.attachShader(n,ha("vertex",r+l));c.linkProgram(n);c.getProgramParameter(n,c.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+c.getProgramParameter(n,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");n.uniforms={};n.attributes={};g.program=n;n=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(k in g.uniforms)n.push(k);
|
||||
k=g.program;q=0;for(l=n.length;q<l;q++){p=n[q];k.uniforms[p]=c.getUniformLocation(k,p)}n=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(k=0;k<this.maxMorphTargets;k++)n.push("morphTarget"+k);for(s in g.attributes)n.push(s);s=g.program;k=n;n=0;for(q=k.length;n<q;n++){l=k[n];s.attributes[l]=c.getAttribLocation(s,l)}s=g.program.attributes;c.enableVertexAttribArray(s.position);s.color>=0&&c.enableVertexAttribArray(s.color);s.normal>=0&&c.enableVertexAttribArray(s.normal);
|
||||
s.tangent>=0&&c.enableVertexAttribArray(s.tangent);if(g.skinning&&s.skinVertexA>=0&&s.skinVertexB>=0&&s.skinIndex>=0&&s.skinWeight>=0){c.enableVertexAttribArray(s.skinVertexA);c.enableVertexAttribArray(s.skinVertexB);c.enableVertexAttribArray(s.skinIndex);c.enableVertexAttribArray(s.skinWeight)}if(g.morphTargets){g.numSupportedMorphTargets=0;if(s.morphTarget0>=0){c.enableVertexAttribArray(s.morphTarget0);g.numSupportedMorphTargets++}if(s.morphTarget1>=0){c.enableVertexAttribArray(s.morphTarget1);
|
||||
g.numSupportedMorphTargets++}if(s.morphTarget2>=0){c.enableVertexAttribArray(s.morphTarget2);g.numSupportedMorphTargets++}if(s.morphTarget3>=0){c.enableVertexAttribArray(s.morphTarget3);g.numSupportedMorphTargets++}if(s.morphTarget4>=0){c.enableVertexAttribArray(s.morphTarget4);g.numSupportedMorphTargets++}if(s.morphTarget5>=0){c.enableVertexAttribArray(s.morphTarget5);g.numSupportedMorphTargets++}if(s.morphTarget6>=0){c.enableVertexAttribArray(s.morphTarget6);g.numSupportedMorphTargets++}if(s.morphTarget7>=
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
<body>
|
||||
|
||||
<script type="text/javascript" src="../build/custom/ThreeCanvas.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/primitives/Cube.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/geometries/Cube.js"></script>
|
||||
|
||||
<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
|
||||
<script type="text/javascript" src="js/Stats.js"></script>
|
||||
|
||||
@@ -34,9 +34,6 @@
|
||||
<div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - earth demo</div>
|
||||
|
||||
<script type="text/javascript" src="../build/Three.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/ImageUtils.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/primitives/Plane.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/primitives/Sphere.js"></script>
|
||||
|
||||
<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
|
||||
<script type="text/javascript" src="js/Stats.js"></script>
|
||||
|
||||
@@ -15,86 +15,7 @@
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<!-- <script type="text/javascript" src="../build/Three.js"></script> -->
|
||||
|
||||
<script type="text/javascript" src="../src/Three.js"></script>
|
||||
<script type="text/javascript" src="../src/core/Color.js"></script>
|
||||
<script type="text/javascript" src="../src/core/Vector2.js"></script>
|
||||
<script type="text/javascript" src="../src/core/Vector3.js"></script>
|
||||
<script type="text/javascript" src="../src/core/Vector4.js"></script>
|
||||
<script type="text/javascript" src="../src/core/Ray.js"></script>
|
||||
<script type="text/javascript" src="../src/core/Rectangle.js"></script>
|
||||
<script type="text/javascript" src="../src/core/Matrix3.js"></script>
|
||||
<script type="text/javascript" src="../src/core/Matrix4.js"></script>
|
||||
<script type="text/javascript" src="../src/core/Object3D.js"></script>
|
||||
<script type="text/javascript" src="../src/core/Quaternion.js"></script>
|
||||
<script type="text/javascript" src="../src/core/Vertex.js"></script>
|
||||
<script type="text/javascript" src="../src/core/Face3.js"></script>
|
||||
<script type="text/javascript" src="../src/core/Face4.js"></script>
|
||||
<script type="text/javascript" src="../src/core/UV.js"></script>
|
||||
<script type="text/javascript" src="../src/core/Geometry.js"></script>
|
||||
<script type="text/javascript" src="../src/core/Spline.js"></script>
|
||||
<script type="text/javascript" src="../src/animation/AnimationHandler.js"></script>
|
||||
<script type="text/javascript" src="../src/animation/Animation.js"></script>
|
||||
<script type="text/javascript" src="../src/cameras/Camera.js"></script>
|
||||
<script type="text/javascript" src="../src/lights/Light.js"></script>
|
||||
<script type="text/javascript" src="../src/lights/AmbientLight.js"></script>
|
||||
<script type="text/javascript" src="../src/lights/DirectionalLight.js"></script>
|
||||
<script type="text/javascript" src="../src/lights/PointLight.js"></script>
|
||||
<script type="text/javascript" src="../src/materials/Material.js"></script>
|
||||
<script type="text/javascript" src="../src/materials/Mappings.js"></script>
|
||||
<script type="text/javascript" src="../src/materials/LineBasicMaterial.js"></script>
|
||||
<script type="text/javascript" src="../src/materials/MeshBasicMaterial.js"></script>
|
||||
<script type="text/javascript" src="../src/materials/MeshLambertMaterial.js"></script>
|
||||
<script type="text/javascript" src="../src/materials/MeshPhongMaterial.js"></script>
|
||||
<script type="text/javascript" src="../src/materials/MeshDepthMaterial.js"></script>
|
||||
<script type="text/javascript" src="../src/materials/MeshNormalMaterial.js"></script>
|
||||
<script type="text/javascript" src="../src/materials/MeshFaceMaterial.js"></script>
|
||||
<script type="text/javascript" src="../src/materials/MeshShaderMaterial.js"></script>
|
||||
<script type="text/javascript" src="../src/materials/ParticleBasicMaterial.js"></script>
|
||||
<script type="text/javascript" src="../src/materials/ParticleCircleMaterial.js"></script>
|
||||
<script type="text/javascript" src="../src/materials/ParticleDOMMaterial.js"></script>
|
||||
<script type="text/javascript" src="../src/materials/Texture.js"></script>
|
||||
<script type="text/javascript" src="../src/materials/RenderTarget.js"></script>
|
||||
<script type="text/javascript" src="../src/materials/Uniforms.js"></script>
|
||||
<script type="text/javascript" src="../src/objects/Particle.js"></script>
|
||||
<script type="text/javascript" src="../src/objects/ParticleSystem.js"></script>
|
||||
<script type="text/javascript" src="../src/objects/Line.js"></script>
|
||||
<script type="text/javascript" src="../src/objects/Mesh.js"></script>
|
||||
<script type="text/javascript" src="../src/objects/Bone.js"></script>
|
||||
<script type="text/javascript" src="../src/objects/SkinnedMesh.js"></script>
|
||||
<script type="text/javascript" src="../src/objects/Ribbon.js"></script>
|
||||
<script type="text/javascript" src="../src/objects/Sound.js"></script>
|
||||
<script type="text/javascript" src="../src/objects/LOD.js"></script>
|
||||
<script type="text/javascript" src="../src/scenes/Scene.js"></script>
|
||||
<script type="text/javascript" src="../src/scenes/Fog.js"></script>
|
||||
<script type="text/javascript" src="../src/scenes/FogExp2.js"></script>
|
||||
<script type="text/javascript" src="../src/renderers/Projector.js"></script>
|
||||
<script type="text/javascript" src="../src/renderers/DOMRenderer.js"></script>
|
||||
<script type="text/javascript" src="../src/renderers/CanvasRenderer.js"></script>
|
||||
<script type="text/javascript" src="../src/renderers/SVGRenderer.js"></script>
|
||||
<script type="text/javascript" src="../src/renderers/WebGLShaders.js"></script>
|
||||
<script type="text/javascript" src="../src/renderers/WebGLRenderer.js"></script>
|
||||
<script type="text/javascript" src="../src/renderers/SoundRenderer.js"></script>
|
||||
<script type="text/javascript" src="../src/renderers/renderables/RenderableObject.js"></script>
|
||||
<script type="text/javascript" src="../src/renderers/renderables/RenderableFace3.js"></script>
|
||||
<script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script>
|
||||
<script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/GeometryUtils.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/ImageUtils.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/SceneUtils.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/ShaderUtils.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/primitives/Cube.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/primitives/Cylinder.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/primitives/Plane.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/primitives/Sphere.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/primitives/Torus.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/primitives/Icosahedron.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/primitives/LathedObject.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/objects/MarchingCubes.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/cameras/QuakeCamera.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/cameras/PathCamera.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/io/Loader.js"></script>
|
||||
<script type="text/javascript" src="../build/Three.js"></script>
|
||||
|
||||
<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
|
||||
<script type="text/javascript" src="js/Stats.js"></script>
|
||||
|
||||
@@ -32,7 +32,6 @@
|
||||
<div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - panorama demo. cubemap by <a href="http://www.zfight.com/" target="_blank">Jochum Skoglund</a>.</div>
|
||||
|
||||
<script type="text/javascript" src="../build/Three.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/primitives/Cube.js"></script>
|
||||
|
||||
<script type="text/javascript">
|
||||
|
||||
|
||||
@@ -32,7 +32,6 @@
|
||||
<div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - panorama fisheye demo. cubemap by <a href="http://www.zfight.com/" target="_blank">Jochum Skoglund</a>. (mousewheel: change fov)</div>
|
||||
|
||||
<script type="text/javascript" src="../build/Three.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/primitives/Cube.js"></script>
|
||||
|
||||
<script type="text/javascript">
|
||||
|
||||
|
||||
@@ -34,7 +34,6 @@
|
||||
<div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - terrain demo. <a href="geometry_terrain.html">generate another</a></div>
|
||||
|
||||
<script type="text/javascript" src="../build/Three.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/primitives/Plane.js"></script>
|
||||
|
||||
<script type="text/javascript" src="js/ImprovedNoise.js"></script>
|
||||
|
||||
|
||||
@@ -15,7 +15,6 @@
|
||||
<body>
|
||||
|
||||
<script type="text/javascript" src="../build/Three.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/primitives/Cube.js"></script>
|
||||
|
||||
<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
|
||||
<script type="text/javascript" src="js/Stats.js"></script>
|
||||
|
||||
@@ -15,7 +15,6 @@
|
||||
<body>
|
||||
|
||||
<script type="text/javascript" src="../build/Three.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/primitives/Cube.js"></script>
|
||||
|
||||
<script type="text/javascript" src="js/Tween.js"></script>
|
||||
<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
|
||||
|
||||
@@ -15,8 +15,6 @@
|
||||
<body>
|
||||
|
||||
<script type="text/javascript" src="../build/Three.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/primitives/Cube.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/primitives/Plane.js"></script>
|
||||
|
||||
<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
|
||||
<script type="text/javascript" src="js/Stats.js"></script>
|
||||
|
||||
@@ -15,8 +15,6 @@
|
||||
<body>
|
||||
|
||||
<script type="text/javascript" src="../build/Three.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/primitives/Sphere.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/ImageUtils.js"></script>
|
||||
|
||||
<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
|
||||
<script type="text/javascript" src="js/Stats.js"></script>
|
||||
|
||||
@@ -15,8 +15,6 @@
|
||||
<body>
|
||||
|
||||
<script type="text/javascript" src="../build/Three.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/primitives/Cube.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/primitives/Plane.js"></script>
|
||||
|
||||
<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
|
||||
<script type="text/javascript" src="js/Stats.js"></script>
|
||||
|
||||
@@ -16,7 +16,6 @@
|
||||
<body>
|
||||
|
||||
<script type="text/javascript" src="../build/Three.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/primitives/Plane.js"></script>
|
||||
|
||||
<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
|
||||
<script type="text/javascript" src="js/Stats.js"></script>
|
||||
|
||||
@@ -14,88 +14,7 @@
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<!-- <script type="text/javascript" src="../build/Three.js"></script> -->
|
||||
|
||||
<script type="text/javascript" src="../src/Three.js"></script>
|
||||
<script type="text/javascript" src="../src/core/Color.js"></script>
|
||||
<script type="text/javascript" src="../src/core/Vector2.js"></script>
|
||||
<script type="text/javascript" src="../src/core/Vector3.js"></script>
|
||||
<script type="text/javascript" src="../src/core/Vector4.js"></script>
|
||||
<script type="text/javascript" src="../src/core/Ray.js"></script>
|
||||
<script type="text/javascript" src="../src/core/Rectangle.js"></script>
|
||||
<script type="text/javascript" src="../src/core/Matrix3.js"></script>
|
||||
<script type="text/javascript" src="../src/core/Matrix4.js"></script>
|
||||
<script type="text/javascript" src="../src/core/Object3D.js"></script>
|
||||
<script type="text/javascript" src="../src/core/Quaternion.js"></script>
|
||||
<script type="text/javascript" src="../src/core/Vertex.js"></script>
|
||||
<script type="text/javascript" src="../src/core/Face3.js"></script>
|
||||
<script type="text/javascript" src="../src/core/Face4.js"></script>
|
||||
<script type="text/javascript" src="../src/core/UV.js"></script>
|
||||
<script type="text/javascript" src="../src/core/Geometry.js"></script>
|
||||
<script type="text/javascript" src="../src/core/Spline.js"></script>
|
||||
<script type="text/javascript" src="../src/animation/AnimationHandler.js"></script>
|
||||
<script type="text/javascript" src="../src/animation/Animation.js"></script>
|
||||
<script type="text/javascript" src="../src/cameras/Camera.js"></script>
|
||||
<script type="text/javascript" src="../src/lights/Light.js"></script>
|
||||
<script type="text/javascript" src="../src/lights/AmbientLight.js"></script>
|
||||
<script type="text/javascript" src="../src/lights/DirectionalLight.js"></script>
|
||||
<script type="text/javascript" src="../src/lights/PointLight.js"></script>
|
||||
<script type="text/javascript" src="../src/materials/Material.js"></script>
|
||||
<script type="text/javascript" src="../src/materials/Mappings.js"></script>
|
||||
<script type="text/javascript" src="../src/materials/LineBasicMaterial.js"></script>
|
||||
<script type="text/javascript" src="../src/materials/MeshBasicMaterial.js"></script>
|
||||
<script type="text/javascript" src="../src/materials/MeshLambertMaterial.js"></script>
|
||||
<script type="text/javascript" src="../src/materials/MeshPhongMaterial.js"></script>
|
||||
<script type="text/javascript" src="../src/materials/MeshDepthMaterial.js"></script>
|
||||
<script type="text/javascript" src="../src/materials/MeshNormalMaterial.js"></script>
|
||||
<script type="text/javascript" src="../src/materials/MeshFaceMaterial.js"></script>
|
||||
<script type="text/javascript" src="../src/materials/MeshShaderMaterial.js"></script>
|
||||
<script type="text/javascript" src="../src/materials/ParticleBasicMaterial.js"></script>
|
||||
<script type="text/javascript" src="../src/materials/ParticleCircleMaterial.js"></script>
|
||||
<script type="text/javascript" src="../src/materials/ParticleDOMMaterial.js"></script>
|
||||
<script type="text/javascript" src="../src/materials/Texture.js"></script>
|
||||
<script type="text/javascript" src="../src/materials/RenderTarget.js"></script>
|
||||
<script type="text/javascript" src="../src/materials/Uniforms.js"></script>
|
||||
<script type="text/javascript" src="../src/objects/Particle.js"></script>
|
||||
<script type="text/javascript" src="../src/objects/ParticleSystem.js"></script>
|
||||
<script type="text/javascript" src="../src/objects/Line.js"></script>
|
||||
<script type="text/javascript" src="../src/objects/Mesh.js"></script>
|
||||
<script type="text/javascript" src="../src/objects/Bone.js"></script>
|
||||
<script type="text/javascript" src="../src/objects/SkinnedMesh.js"></script>
|
||||
<script type="text/javascript" src="../src/objects/Ribbon.js"></script>
|
||||
<script type="text/javascript" src="../src/objects/Sound.js"></script>
|
||||
<script type="text/javascript" src="../src/objects/LOD.js"></script>
|
||||
<script type="text/javascript" src="../src/scenes/Scene.js"></script>
|
||||
<script type="text/javascript" src="../src/scenes/Fog.js"></script>
|
||||
<script type="text/javascript" src="../src/scenes/FogExp2.js"></script>
|
||||
<script type="text/javascript" src="../src/renderers/Projector.js"></script>
|
||||
<script type="text/javascript" src="../src/renderers/DOMRenderer.js"></script>
|
||||
<script type="text/javascript" src="../src/renderers/CanvasRenderer.js"></script>
|
||||
<script type="text/javascript" src="../src/renderers/SVGRenderer.js"></script>
|
||||
<script type="text/javascript" src="../src/renderers/WebGLShaders.js"></script>
|
||||
<script type="text/javascript" src="../src/renderers/WebGLRenderer.js"></script>
|
||||
<script type="text/javascript" src="../src/renderers/SoundRenderer.js"></script>
|
||||
<script type="text/javascript" src="../src/renderers/renderables/RenderableObject.js"></script>
|
||||
<script type="text/javascript" src="../src/renderers/renderables/RenderableFace3.js"></script>
|
||||
<script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script>
|
||||
<script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/GeometryUtils.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/ImageUtils.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/SceneUtils.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/ShaderUtils.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/primitives/Cube.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/primitives/Cylinder.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/primitives/Plane.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/primitives/Sphere.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/primitives/Torus.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/primitives/Icosahedron.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/primitives/LathedObject.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/objects/MarchingCubes.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/cameras/QuakeCamera.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/cameras/PathCamera.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/io/Loader.js"></script>
|
||||
|
||||
<script type="text/javascript" src="../src/extras/primitives/Sphere.js"></script>
|
||||
<script type="text/javascript" src="../build/Three.js"></script>
|
||||
|
||||
<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
|
||||
<script type="text/javascript" src="js/Stats.js"></script>
|
||||
|
||||
@@ -83,20 +83,19 @@
|
||||
<script type="text/javascript" src="../src/extras/ImageUtils.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/SceneUtils.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/ShaderUtils.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/primitives/Cube.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/primitives/Cylinder.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/primitives/Plane.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/primitives/Sphere.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/primitives/Torus.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/primitives/Icosahedron.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/primitives/LathedObject.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/objects/MarchingCubes.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/cameras/QuakeCamera.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/cameras/PathCamera.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/geometries/Cube.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/geometries/Cylinder.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/geometries/Icosahedron.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/geometries/Lathe.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/geometries/Plane.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/geometries/Sphere.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/geometries/Torus.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/geometries/TorusKnot.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/io/Loader.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/objects/MarchingCubes.js"></script>
|
||||
|
||||
<script type="text/javascript" src="../src/extras/primitives/Sphere.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/ImageUtils.js"></script>
|
||||
|
||||
<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
|
||||
<script type="text/javascript" src="js/Stats.js"></script>
|
||||
|
||||
@@ -84,17 +84,18 @@
|
||||
<script type="text/javascript" src="../src/extras/ImageUtils.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/SceneUtils.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/ShaderUtils.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/primitives/Cube.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/primitives/Cylinder.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/primitives/Plane.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/primitives/Sphere.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/primitives/Torus.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/primitives/Icosahedron.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/primitives/LathedObject.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/objects/MarchingCubes.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/cameras/QuakeCamera.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/cameras/PathCamera.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/geometries/Cube.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/geometries/Cylinder.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/geometries/Icosahedron.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/geometries/Lathe.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/geometries/Plane.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/geometries/Sphere.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/geometries/Torus.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/geometries/TorusKnot.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/io/Loader.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/objects/MarchingCubes.js"></script>
|
||||
|
||||
<script type="text/javascript" src="obj/Qrcode.js"></script>
|
||||
|
||||
|
||||
@@ -15,86 +15,8 @@
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<!-- <script type="text/javascript" src="../build/Three.js"></script> -->
|
||||
<script type="text/javascript" src="../build/Three.js"></script>
|
||||
|
||||
<script type="text/javascript" src="../src/Three.js"></script>
|
||||
<script type="text/javascript" src="../src/core/Color.js"></script>
|
||||
<script type="text/javascript" src="../src/core/Vector2.js"></script>
|
||||
<script type="text/javascript" src="../src/core/Vector3.js"></script>
|
||||
<script type="text/javascript" src="../src/core/Vector4.js"></script>
|
||||
<script type="text/javascript" src="../src/core/Ray.js"></script>
|
||||
<script type="text/javascript" src="../src/core/Rectangle.js"></script>
|
||||
<script type="text/javascript" src="../src/core/Matrix3.js"></script>
|
||||
<script type="text/javascript" src="../src/core/Matrix4.js"></script>
|
||||
<script type="text/javascript" src="../src/core/Object3D.js"></script>
|
||||
<script type="text/javascript" src="../src/core/Quaternion.js"></script>
|
||||
<script type="text/javascript" src="../src/core/Vertex.js"></script>
|
||||
<script type="text/javascript" src="../src/core/Face3.js"></script>
|
||||
<script type="text/javascript" src="../src/core/Face4.js"></script>
|
||||
<script type="text/javascript" src="../src/core/UV.js"></script>
|
||||
<script type="text/javascript" src="../src/core/Geometry.js"></script>
|
||||
<script type="text/javascript" src="../src/core/Spline.js"></script>
|
||||
<script type="text/javascript" src="../src/animation/AnimationHandler.js"></script>
|
||||
<script type="text/javascript" src="../src/animation/Animation.js"></script>
|
||||
<script type="text/javascript" src="../src/cameras/Camera.js"></script>
|
||||
<script type="text/javascript" src="../src/lights/Light.js"></script>
|
||||
<script type="text/javascript" src="../src/lights/AmbientLight.js"></script>
|
||||
<script type="text/javascript" src="../src/lights/DirectionalLight.js"></script>
|
||||
<script type="text/javascript" src="../src/lights/PointLight.js"></script>
|
||||
<script type="text/javascript" src="../src/materials/Material.js"></script>
|
||||
<script type="text/javascript" src="../src/materials/Mappings.js"></script>
|
||||
<script type="text/javascript" src="../src/materials/LineBasicMaterial.js"></script>
|
||||
<script type="text/javascript" src="../src/materials/MeshBasicMaterial.js"></script>
|
||||
<script type="text/javascript" src="../src/materials/MeshLambertMaterial.js"></script>
|
||||
<script type="text/javascript" src="../src/materials/MeshPhongMaterial.js"></script>
|
||||
<script type="text/javascript" src="../src/materials/MeshDepthMaterial.js"></script>
|
||||
<script type="text/javascript" src="../src/materials/MeshNormalMaterial.js"></script>
|
||||
<script type="text/javascript" src="../src/materials/MeshFaceMaterial.js"></script>
|
||||
<script type="text/javascript" src="../src/materials/MeshShaderMaterial.js"></script>
|
||||
<script type="text/javascript" src="../src/materials/ParticleBasicMaterial.js"></script>
|
||||
<script type="text/javascript" src="../src/materials/ParticleCircleMaterial.js"></script>
|
||||
<script type="text/javascript" src="../src/materials/ParticleDOMMaterial.js"></script>
|
||||
<script type="text/javascript" src="../src/materials/Texture.js"></script>
|
||||
<script type="text/javascript" src="../src/materials/RenderTarget.js"></script>
|
||||
<script type="text/javascript" src="../src/materials/Uniforms.js"></script>
|
||||
<script type="text/javascript" src="../src/objects/Particle.js"></script>
|
||||
<script type="text/javascript" src="../src/objects/ParticleSystem.js"></script>
|
||||
<script type="text/javascript" src="../src/objects/Line.js"></script>
|
||||
<script type="text/javascript" src="../src/objects/Mesh.js"></script>
|
||||
<script type="text/javascript" src="../src/objects/Bone.js"></script>
|
||||
<script type="text/javascript" src="../src/objects/SkinnedMesh.js"></script>
|
||||
<script type="text/javascript" src="../src/objects/Ribbon.js"></script>
|
||||
<script type="text/javascript" src="../src/objects/Sound.js"></script>
|
||||
<script type="text/javascript" src="../src/objects/LOD.js"></script>
|
||||
<script type="text/javascript" src="../src/scenes/Scene.js"></script>
|
||||
<script type="text/javascript" src="../src/scenes/Fog.js"></script>
|
||||
<script type="text/javascript" src="../src/scenes/FogExp2.js"></script>
|
||||
<script type="text/javascript" src="../src/renderers/Projector.js"></script>
|
||||
<script type="text/javascript" src="../src/renderers/DOMRenderer.js"></script>
|
||||
<script type="text/javascript" src="../src/renderers/CanvasRenderer.js"></script>
|
||||
<script type="text/javascript" src="../src/renderers/SVGRenderer.js"></script>
|
||||
<script type="text/javascript" src="../src/renderers/WebGLShaders.js"></script>
|
||||
<script type="text/javascript" src="../src/renderers/WebGLRenderer.js"></script>
|
||||
<script type="text/javascript" src="../src/renderers/SoundRenderer.js"></script>
|
||||
<script type="text/javascript" src="../src/renderers/renderables/RenderableObject.js"></script>
|
||||
<script type="text/javascript" src="../src/renderers/renderables/RenderableFace3.js"></script>
|
||||
<script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script>
|
||||
<script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/GeometryUtils.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/ImageUtils.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/SceneUtils.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/ShaderUtils.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/primitives/Cube.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/primitives/Cylinder.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/primitives/Plane.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/primitives/Sphere.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/primitives/Torus.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/primitives/Icosahedron.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/primitives/LathedObject.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/objects/MarchingCubes.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/cameras/QuakeCamera.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/cameras/PathCamera.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/io/Loader.js"></script>
|
||||
|
||||
<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
|
||||
<script type="text/javascript" src="js/Stats.js"></script>
|
||||
|
||||
@@ -102,17 +102,18 @@
|
||||
<script type="text/javascript" src="../src/extras/ImageUtils.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/SceneUtils.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/ShaderUtils.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/primitives/Cube.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/primitives/Cylinder.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/primitives/Plane.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/primitives/Sphere.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/primitives/Torus.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/primitives/Icosahedron.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/primitives/LathedObject.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/objects/MarchingCubes.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/cameras/QuakeCamera.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/cameras/PathCamera.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/geometries/Cube.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/geometries/Cylinder.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/geometries/Icosahedron.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/geometries/Lathe.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/geometries/Plane.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/geometries/Sphere.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/geometries/Torus.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/geometries/TorusKnot.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/io/Loader.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/objects/MarchingCubes.js"></script>
|
||||
|
||||
<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
|
||||
<script type="text/javascript" src="js/Stats.js"></script>
|
||||
|
||||
@@ -462,6 +462,28 @@ var SceneUtils = {
|
||||
SceneUtils.addMesh( scene, plane, 1, 0, hsize, 0, pi2, 0, pi, new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[2] ) } ) );
|
||||
SceneUtils.addMesh( scene, plane, 1, 0, -hsize, 0, -pi2, 0, pi, new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[3] ) } ) );
|
||||
|
||||
},
|
||||
|
||||
showHierarchy : function ( root, visible ) {
|
||||
|
||||
SceneUtils.traverseHierarchy( root, function( node ) { node.visible = visible; } );
|
||||
|
||||
},
|
||||
|
||||
traverseHierarchy : function ( root, callback ) {
|
||||
|
||||
var n, i, l = root.children.length;
|
||||
|
||||
for( i = 0; i < l; i++ ) {
|
||||
|
||||
n = root.children[ i ];
|
||||
|
||||
callback( n );
|
||||
|
||||
SceneUtils.traverseHierarchy( n, callback );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
@@ -88,50 +88,50 @@ THREE.WebGLRenderer = function ( parameters ) {
|
||||
|
||||
this.context = _gl;
|
||||
|
||||
//alert( dumpObject( getGLParams() ) );
|
||||
// alert( dumpObject( getGLParams() ) );
|
||||
|
||||
this.setSize = function ( width, height ) {
|
||||
|
||||
_canvas.width = width;
|
||||
_canvas.height = height;
|
||||
|
||||
|
||||
this.setViewport( 0, 0, _canvas.width, _canvas.height );
|
||||
|
||||
};
|
||||
|
||||
this.setViewport = function ( x, y, width, height ) {
|
||||
|
||||
|
||||
_viewportX = x;
|
||||
_viewportY = y;
|
||||
|
||||
|
||||
_viewportWidth = width;
|
||||
_viewportHeight = height;
|
||||
|
||||
|
||||
_gl.viewport( _viewportX, _viewportY, _viewportWidth, _viewportHeight );
|
||||
|
||||
|
||||
};
|
||||
|
||||
|
||||
this.setScissor = function ( x, y, width, height ) {
|
||||
|
||||
_gl.scissor( x, y, width, height );
|
||||
|
||||
|
||||
};
|
||||
|
||||
|
||||
this.enableScissorTest = function ( enable ) {
|
||||
|
||||
|
||||
if ( enable )
|
||||
_gl.enable( _gl.SCISSOR_TEST );
|
||||
else
|
||||
_gl.disable( _gl.SCISSOR_TEST );
|
||||
|
||||
|
||||
};
|
||||
|
||||
|
||||
this.enableDepthBufferWrite = function ( enable ) {
|
||||
|
||||
|
||||
_gl.depthMask( enable );
|
||||
|
||||
};
|
||||
|
||||
|
||||
this.setClearColorHex = function ( hex, alpha ) {
|
||||
|
||||
var color = new THREE.Color( hex );
|
||||
@@ -2142,8 +2142,7 @@ THREE.WebGLRenderer = function ( parameters ) {
|
||||
var i, program, opaque, transparent, material,
|
||||
o, ol, oil, webglObject, object, buffer,
|
||||
lights = scene.lights,
|
||||
fog = scene.fog,
|
||||
ol;
|
||||
fog = scene.fog;
|
||||
|
||||
camera.matrixAutoUpdate && camera.updateMatrix();
|
||||
|
||||
@@ -2874,11 +2873,7 @@ THREE.WebGLRenderer = function ( parameters ) {
|
||||
|
||||
if ( !_gl.getProgramParameter( program, _gl.LINK_STATUS ) ) {
|
||||
|
||||
alert( "Could not initialise shaders\n"+
|
||||
"VALIDATE_STATUS: " + _gl.getProgramParameter( program, _gl.VALIDATE_STATUS ) + ", gl error [" + _gl.getError() + "]" );
|
||||
|
||||
//console.log( prefix_fragment + fragmentShader );
|
||||
//console.log( prefix_vertex + vertexShader );
|
||||
console.error( "Could not initialise shader\n" + "VALIDATE_STATUS: " + _gl.getProgramParameter( program, _gl.VALIDATE_STATUS ) + ", gl error [" + _gl.getError() + "]" );
|
||||
|
||||
}
|
||||
|
||||
@@ -3239,7 +3234,7 @@ THREE.WebGLRenderer = function ( parameters ) {
|
||||
|
||||
if ( !_gl.getShaderParameter( shader, _gl.COMPILE_STATUS ) ) {
|
||||
|
||||
alert( _gl.getShaderInfoLog( shader ) );
|
||||
console.error( _gl.getShaderInfoLog( shader ) );
|
||||
return null;
|
||||
|
||||
}
|
||||
@@ -3249,9 +3244,9 @@ THREE.WebGLRenderer = function ( parameters ) {
|
||||
};
|
||||
|
||||
// fallback filters for non-power-of-2 textures
|
||||
|
||||
|
||||
function filterFallback ( f ) {
|
||||
|
||||
|
||||
switch ( f ) {
|
||||
|
||||
case THREE.NearestFilter:
|
||||
|
||||
@@ -817,6 +817,8 @@ def convert_ascii(infile, morphfiles, outfile):
|
||||
elif ALIGN == "top":
|
||||
top(vertices)
|
||||
|
||||
n_vertices = len(vertices)
|
||||
|
||||
normals_string = ""
|
||||
if SHADING == "smooth":
|
||||
normals_string = ",".join(generate_normal(n) for n in normals)
|
||||
@@ -835,15 +837,19 @@ def convert_ascii(infile, morphfiles, outfile):
|
||||
|
||||
morphFaces, morphVertices, morphUvs, morphNormals, morphMaterials, morphMtllib = parse_obj(normpath)
|
||||
|
||||
if ALIGN == "center":
|
||||
center(morphVertices)
|
||||
elif ALIGN == "bottom":
|
||||
bottom(morphVertices)
|
||||
elif ALIGN == "top":
|
||||
top(morphVertices)
|
||||
|
||||
morphData.append((get_name(name), morphVertices ))
|
||||
print name, len(morphVertices)
|
||||
n_morph_vertices = len(morphVertices)
|
||||
if n_vertices != n_morph_vertices:
|
||||
print "WARNING: skipping morph [%s] with different number of vertices [%d] than the original model [%d]" % (name, n_morph_vertices, n_vertices)
|
||||
else:
|
||||
if ALIGN == "center":
|
||||
center(morphVertices)
|
||||
elif ALIGN == "bottom":
|
||||
bottom(morphVertices)
|
||||
elif ALIGN == "top":
|
||||
top(morphVertices)
|
||||
|
||||
morphData.append((get_name(name), morphVertices ))
|
||||
print "adding [%s] with %d vertices" % (name, len(morphVertices))
|
||||
|
||||
morphTargets = ""
|
||||
if len(morphData):
|
||||
@@ -1228,7 +1234,7 @@ if __name__ == "__main__":
|
||||
outfile = a
|
||||
|
||||
elif o in ("-a", "--align"):
|
||||
if a in ("top", "bottom", "center"):
|
||||
if a in ("top", "bottom", "center","none"):
|
||||
ALIGN = a
|
||||
|
||||
elif o in ("-s", "--shading"):
|
||||
|
||||
Reference in New Issue
Block a user