Removed __styleString and updateStyleString out of THREE.Color.

Using * ( 1 / scale ) instead of / scale in JSONLoader.
This commit is contained in:
Mr.doob
2011-05-04 17:34:49 +09:00
parent ef38d481bf
commit e87caabbf8
11 changed files with 524 additions and 546 deletions
+281 -279
View File
@@ -1,8 +1,7 @@
// Three.js r40 - http://github.com/mrdoob/three.js
var THREE=THREE||{};if(!window.Int32Array){window.Int32Array=Array;window.Float32Array=Array}THREE.Color=function(b){this.setHex(b)};
THREE.Color.prototype={autoUpdate:!0,copy:function(b){this.r=b.r;this.g=b.g;this.b=b.b;this.hex=b.hex;this.__styleString=b.__styleString},setRGB:function(b,d,c){this.r=b;this.g=d;this.b=c;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(b,d,c){var f,g,h,j,k,m;if(c==0)f=g=h=0;else{j=Math.floor(b*6);k=b*6-j;b=c*(1-d);m=c*(1-d*k);d=c*(1-d*(1-k));switch(j){case 1:f=m;g=c;h=b;break;case 2:f=b;g=c;h=d;break;case 3:f=b;g=m;h=c;break;case 4:f=d;g=b;h=c;break;case 5:f=c;g=b;
h=m;break;case 6:case 0:f=c;g=d;h=b}}this.r=f;this.g=g;this.b=h;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(b){this.hex=~~b&16777215;if(this.autoUpdate){this.updateRGB();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGB:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+","+~~(this.g*
255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)}};THREE.Vector2=function(b,d){this.set(b||0,d||0)};
THREE.Color.prototype={copy:function(b){this.r=b.r;this.g=b.g;this.b=b.b;this.hex=b.hex},setHex:function(b){this.hex=~~b&16777215;this.updateRGB()},setRGB:function(b,d,c){this.r=b;this.g=d;this.b=c;this.updateHex()},setHSV:function(b,d,c){var f,g,h,j,k,m;if(c==0)f=g=h=0;else{j=Math.floor(b*6);k=b*6-j;b=c*(1-d);m=c*(1-d*k);d=c*(1-d*(1-k));switch(j){case 1:f=m;g=c;h=b;break;case 2:f=b;g=c;h=d;break;case 3:f=b;g=m;h=c;break;case 4:f=d;g=b;h=c;break;case 5:f=c;g=b;h=m;break;case 6:case 0:f=c;g=d;h=b}}this.setRGB(f,
g,h)},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGB:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},clone:function(){return new THREE.Color(this.hex)}};THREE.Vector2=function(b,d){this.set(b||0,d||0)};
THREE.Vector2.prototype={set:function(b,d){this.x=b;this.y=d;return this},copy:function(b){this.set(b.x,b.y);return this},addSelf:function(b){this.set(this.x+b.x,this.y+b.y);return this},add:function(b,d){this.set(b.x+d.x,b.y+d.y);return this},subSelf:function(b){this.set(this.x-b.x,this.y-b.y);return this},sub:function(b,d){this.set(b.x-d.x,b.y-d.y);return this},multiplyScalar:function(b){this.set(this.x*b,this.y*b);return this},negate:function(){this.set(-this.x,-this.y);return this},unit:function(){this.multiplyScalar(1/
this.length());return this},length:function(){return Math.sqrt(this.lengthSq())},lengthSq:function(){return this.x*this.x+this.y*this.y},clone:function(){return new THREE.Vector2(this.x,this.y)}};THREE.Vector3=function(b,d,c){this.set(b||0,d||0,c||0)};
THREE.Vector3.prototype={set:function(b,d,c){this.x=b;this.y=d;this.z=c;return this},copy:function(b){this.set(b.x,b.y,b.z);return this},add:function(b,d){this.set(b.x+d.x,b.y+d.y,b.z+d.z);return this},addSelf:function(b){this.set(this.x+b.x,this.y+b.y,this.z+b.z);return this},addScalar:function(b){this.set(this.x+b,this.y+b,this.z+b);return this},sub:function(b,d){this.set(b.x-d.x,b.y-d.y,b.z-d.z);return this},subSelf:function(b){this.set(this.x-b.x,this.y-b.y,this.z-b.z);return this},cross:function(b,
@@ -12,21 +11,21 @@ this.length();b>0?this.multiplyScalar(1/b):this.set(0,0,0);return this},setPosit
1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(b,d,c,f){this.set(b||0,d||0,c||0,f||1)};
THREE.Vector4.prototype={set:function(b,d,c,f){this.x=b;this.y=d;this.z=c;this.w=f;return this},copy:function(b){this.set(b.x,b.y,b.z,b.w||1);return this},add:function(b,d){this.set(b.x+d.x,b.y+d.y,b.z+d.z,b.w+d.w);return this},addSelf:function(b){this.set(this.x+b.x,this.y+b.y,this.z+b.z,this.w+b.w);return this},sub:function(b,d){this.set(b.x-d.x,b.y-d.y,b.z-d.z,b.w-d.w);return this},subSelf:function(b){this.set(this.x-b.x,this.y-b.y,this.z-b.z,this.w-b.w);return this},multiplyScalar:function(b){this.set(this.x*
b,this.y*b,this.z*b,this.w*b);return this},divideScalar:function(b){this.set(this.x/b,this.y/b,this.z/b,this.w/b);return this},lerpSelf:function(b,d){this.set(this.x+(b.x-this.x)*d,this.y+(b.y-this.y)*d,this.z+(b.z-this.z)*d,this.w+(b.w-this.w)*d)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Ray=function(b,d){this.origin=b||new THREE.Vector3;this.direction=d||new THREE.Vector3};
THREE.Ray.prototype={intersectScene:function(b){var d,c,f=b.objects,g=[];b=0;for(d=f.length;b<d;b++){c=f[b];c instanceof THREE.Mesh&&(g=g.concat(this.intersectObject(c)))}g.sort(function(h,j){return h.distance-j.distance});return g},intersectObject:function(b){function d(G,B,R,E){E=E.clone().subSelf(B);R=R.clone().subSelf(B);var P=G.clone().subSelf(B);G=E.dot(E);B=E.dot(R);E=E.dot(P);var L=R.dot(R);R=R.dot(P);P=1/(G*L-B*B);L=(L*E-B*R)*P;G=(G*R-B*E)*P;return L>0&&G>0&&L+G<1}var c,f,g,h,j,k,m,o,t,p,
y,u=b.geometry,z=u.vertices,H=[];c=0;for(f=u.faces.length;c<f;c++){g=u.faces[c];p=this.origin.clone();y=this.direction.clone();m=b.matrixWorld;h=m.multiplyVector3(z[g.a].position.clone());j=m.multiplyVector3(z[g.b].position.clone());k=m.multiplyVector3(z[g.c].position.clone());m=g instanceof THREE.Face4?m.multiplyVector3(z[g.d].position.clone()):null;o=b.matrixRotationWorld.multiplyVector3(g.normal.clone());t=y.dot(o);if(b.doubleSided||(b.flipSided?t>0:t<0)){o=o.dot((new THREE.Vector3).sub(h,p))/
t;p=p.addSelf(y.multiplyScalar(o));if(g instanceof THREE.Face3){if(d(p,h,j,k)){g={distance:this.origin.distanceTo(p),point:p,face:g,object:b};H.push(g)}}else if(g instanceof THREE.Face4&&(d(p,h,j,m)||d(p,j,k,m))){g={distance:this.origin.distanceTo(p),point:p,face:g,object:b};H.push(g)}}}return H}};
THREE.Rectangle=function(){function b(){h=f-d;j=g-c}var d,c,f,g,h,j,k=!0;this.getX=function(){return d};this.getY=function(){return c};this.getWidth=function(){return h};this.getHeight=function(){return j};this.getLeft=function(){return d};this.getTop=function(){return c};this.getRight=function(){return f};this.getBottom=function(){return g};this.set=function(m,o,t,p){k=!1;d=m;c=o;f=t;g=p;b()};this.addPoint=function(m,o){if(k){k=!1;d=m;c=o;f=m;g=o}else{d=d<m?d:m;c=c<o?c:o;f=f>m?f:m;g=g>o?g:o}b()};
this.add3Points=function(m,o,t,p,y,u){if(k){k=!1;d=m<t?m<y?m:y:t<y?t:y;c=o<p?o<u?o:u:p<u?p:u;f=m>t?m>y?m:y:t>y?t:y;g=o>p?o>u?o:u:p>u?p:u}else{d=m<t?m<y?m<d?m:d:y<d?y:d:t<y?t<d?t:d:y<d?y:d;c=o<p?o<u?o<c?o:c:u<c?u:c:p<u?p<c?p:c:u<c?u:c;f=m>t?m>y?m>f?m:f:y>f?y:f:t>y?t>f?t:f:y>f?y:f;g=o>p?o>u?o>g?o:g:u>g?u:g:p>u?p>g?p:g:u>g?u:g}b()};this.addRectangle=function(m){if(k){k=!1;d=m.getLeft();c=m.getTop();f=m.getRight();g=m.getBottom()}else{d=d<m.getLeft()?d:m.getLeft();c=c<m.getTop()?c:m.getTop();f=f>m.getRight()?
THREE.Ray.prototype={intersectScene:function(b){var d,c,f=b.objects,g=[];b=0;for(d=f.length;b<d;b++){c=f[b];c instanceof THREE.Mesh&&(g=g.concat(this.intersectObject(c)))}g.sort(function(h,j){return h.distance-j.distance});return g},intersectObject:function(b){function d(F,B,T,C){C=C.clone().subSelf(B);T=T.clone().subSelf(B);var V=F.clone().subSelf(B);F=C.dot(C);B=C.dot(T);C=C.dot(V);var P=T.dot(T);T=T.dot(V);V=1/(F*P-B*B);P=(P*C-B*T)*V;F=(F*T-B*C)*V;return P>0&&F>0&&P+F<1}var c,f,g,h,j,k,m,o,t,u,
w,p=b.geometry,z=p.vertices,G=[];c=0;for(f=p.faces.length;c<f;c++){g=p.faces[c];u=this.origin.clone();w=this.direction.clone();m=b.matrixWorld;h=m.multiplyVector3(z[g.a].position.clone());j=m.multiplyVector3(z[g.b].position.clone());k=m.multiplyVector3(z[g.c].position.clone());m=g instanceof THREE.Face4?m.multiplyVector3(z[g.d].position.clone()):null;o=b.matrixRotationWorld.multiplyVector3(g.normal.clone());t=w.dot(o);if(b.doubleSided||(b.flipSided?t>0:t<0)){o=o.dot((new THREE.Vector3).sub(h,u))/
t;u=u.addSelf(w.multiplyScalar(o));if(g instanceof THREE.Face3){if(d(u,h,j,k)){g={distance:this.origin.distanceTo(u),point:u,face:g,object:b};G.push(g)}}else if(g instanceof THREE.Face4&&(d(u,h,j,m)||d(u,j,k,m))){g={distance:this.origin.distanceTo(u),point:u,face:g,object:b};G.push(g)}}}return G}};
THREE.Rectangle=function(){function b(){h=f-d;j=g-c}var d,c,f,g,h,j,k=!0;this.getX=function(){return d};this.getY=function(){return c};this.getWidth=function(){return h};this.getHeight=function(){return j};this.getLeft=function(){return d};this.getTop=function(){return c};this.getRight=function(){return f};this.getBottom=function(){return g};this.set=function(m,o,t,u){k=!1;d=m;c=o;f=t;g=u;b()};this.addPoint=function(m,o){if(k){k=!1;d=m;c=o;f=m;g=o}else{d=d<m?d:m;c=c<o?c:o;f=f>m?f:m;g=g>o?g:o}b()};
this.add3Points=function(m,o,t,u,w,p){if(k){k=!1;d=m<t?m<w?m:w:t<w?t:w;c=o<u?o<p?o:p:u<p?u:p;f=m>t?m>w?m:w:t>w?t:w;g=o>u?o>p?o:p:u>p?u:p}else{d=m<t?m<w?m<d?m:d:w<d?w:d:t<w?t<d?t:d:w<d?w:d;c=o<u?o<p?o<c?o:c:p<c?p:c:u<p?u<c?u:c:p<c?p:c;f=m>t?m>w?m>f?m:f:w>f?w:f:t>w?t>f?t:f:w>f?w:f;g=o>u?o>p?o>g?o:g:p>g?p:g:u>p?u>g?u:g:p>g?p:g}b()};this.addRectangle=function(m){if(k){k=!1;d=m.getLeft();c=m.getTop();f=m.getRight();g=m.getBottom()}else{d=d<m.getLeft()?d:m.getLeft();c=c<m.getTop()?c:m.getTop();f=f>m.getRight()?
f:m.getRight();g=g>m.getBottom()?g:m.getBottom()}b()};this.inflate=function(m){d-=m;c-=m;f+=m;g+=m;b()};this.minSelf=function(m){d=d>m.getLeft()?d:m.getLeft();c=c>m.getTop()?c:m.getTop();f=f<m.getRight()?f:m.getRight();g=g<m.getBottom()?g:m.getBottom();b()};this.instersects=function(m){return Math.min(f,m.getRight())-Math.max(d,m.getLeft())>=0&&Math.min(g,m.getBottom())-Math.max(c,m.getTop())>=0};this.empty=function(){k=!0;g=f=c=d=0;b()};this.isEmpty=function(){return k}};
THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var b,d=this.m;b=d[1];d[1]=d[3];d[3]=b;b=d[2];d[2]=d[6];d[6]=b;b=d[5];d[5]=d[7];d[7]=b;return this},transposeIntoArray:function(b){var d=this.m;b[0]=d[0];b[1]=d[3];b[2]=d[6];b[3]=d[1];b[4]=d[4];b[5]=d[7];b[6]=d[2];b[7]=d[5];b[8]=d[8];return this}};
THREE.Matrix4=function(b,d,c,f,g,h,j,k,m,o,t,p,y,u,z,H){this.set(b||1,d||0,c||0,f||0,g||0,h||1,j||0,k||0,m||0,o||0,t||1,p||0,y||0,u||0,z||0,H||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
THREE.Matrix4.prototype={set:function(b,d,c,f,g,h,j,k,m,o,t,p,y,u,z,H){this.n11=b;this.n12=d;this.n13=c;this.n14=f;this.n21=g;this.n22=h;this.n23=j;this.n24=k;this.n31=m;this.n32=o;this.n33=t;this.n34=p;this.n41=y;this.n42=u;this.n43=z;this.n44=H;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b,d,c){var f=THREE.Matrix4.__v1,
THREE.Matrix4=function(b,d,c,f,g,h,j,k,m,o,t,u,w,p,z,G){this.set(b||1,d||0,c||0,f||0,g||0,h||1,j||0,k||0,m||0,o||0,t||1,u||0,w||0,p||0,z||0,G||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
THREE.Matrix4.prototype={set:function(b,d,c,f,g,h,j,k,m,o,t,u,w,p,z,G){this.n11=b;this.n12=d;this.n13=c;this.n14=f;this.n21=g;this.n22=h;this.n23=j;this.n24=k;this.n31=m;this.n32=o;this.n33=t;this.n34=u;this.n41=w;this.n42=p;this.n43=z;this.n44=G;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b,d,c){var f=THREE.Matrix4.__v1,
g=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;h.sub(b,d).normalize();if(h.length()===0)h.z=1;f.cross(c,h).normalize();if(f.length()===0){h.x+=1.0E-4;f.cross(c,h).normalize()}g.cross(h,f).normalize();this.n11=f.x;this.n12=g.x;this.n13=h.x;this.n21=f.y;this.n22=g.y;this.n23=h.y;this.n31=f.z;this.n32=g.z;this.n33=h.z;return this},multiplyVector3:function(b){var d=b.x,c=b.y,f=b.z,g=1/(this.n41*d+this.n42*c+this.n43*f+this.n44);b.x=(this.n11*d+this.n12*c+this.n13*f+this.n14)*g;b.y=(this.n21*d+this.n22*c+this.n23*
f+this.n24)*g;b.z=(this.n31*d+this.n32*c+this.n33*f+this.n34)*g;return b},multiplyVector4:function(b){var d=b.x,c=b.y,f=b.z,g=b.w;b.x=this.n11*d+this.n12*c+this.n13*f+this.n14*g;b.y=this.n21*d+this.n22*c+this.n23*f+this.n24*g;b.z=this.n31*d+this.n32*c+this.n33*f+this.n34*g;b.w=this.n41*d+this.n42*c+this.n43*f+this.n44*g;return b},rotateAxis:function(b){var d=b.x,c=b.y,f=b.z;b.x=d*this.n11+c*this.n12+f*this.n13;b.y=d*this.n21+c*this.n22+f*this.n23;b.z=d*this.n31+c*this.n32+f*this.n33;b.normalize();
return b},crossVector:function(b){var d=new THREE.Vector4;d.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;d.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;d.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;d.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return d},multiply:function(b,d){var c=b.n11,f=b.n12,g=b.n13,h=b.n14,j=b.n21,k=b.n22,m=b.n23,o=b.n24,t=b.n31,p=b.n32,y=b.n33,u=b.n34,z=b.n41,H=b.n42,G=b.n43,B=b.n44,R=d.n11,E=d.n12,P=d.n13,L=d.n14,O=d.n21,sa=d.n22,
oa=d.n23,ta=d.n24,ha=d.n31,fa=d.n32,e=d.n33,qa=d.n34;this.n11=c*R+f*O+g*ha;this.n12=c*E+f*sa+g*fa;this.n13=c*P+f*oa+g*e;this.n14=c*L+f*ta+g*qa+h;this.n21=j*R+k*O+m*ha;this.n22=j*E+k*sa+m*fa;this.n23=j*P+k*oa+m*e;this.n24=j*L+k*ta+m*qa+o;this.n31=t*R+p*O+y*ha;this.n32=t*E+p*sa+y*fa;this.n33=t*P+p*oa+y*e;this.n34=t*L+p*ta+y*qa+u;this.n41=z*R+H*O+G*ha;this.n42=z*E+H*sa+G*fa;this.n43=z*P+H*oa+G*e;this.n44=z*L+H*ta+G*qa+B;return this},multiplyToArray:function(b,d,c){this.multiply(b,d);c[0]=this.n11;c[1]=
return b},crossVector:function(b){var d=new THREE.Vector4;d.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;d.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;d.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;d.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return d},multiply:function(b,d){var c=b.n11,f=b.n12,g=b.n13,h=b.n14,j=b.n21,k=b.n22,m=b.n23,o=b.n24,t=b.n31,u=b.n32,w=b.n33,p=b.n34,z=b.n41,G=b.n42,F=b.n43,B=b.n44,T=d.n11,C=d.n12,V=d.n13,P=d.n14,Q=d.n21,ka=d.n22,
ea=d.n23,pa=d.n24,aa=d.n31,oa=d.n32,e=d.n33,xa=d.n34;this.n11=c*T+f*Q+g*aa;this.n12=c*C+f*ka+g*oa;this.n13=c*V+f*ea+g*e;this.n14=c*P+f*pa+g*xa+h;this.n21=j*T+k*Q+m*aa;this.n22=j*C+k*ka+m*oa;this.n23=j*V+k*ea+m*e;this.n24=j*P+k*pa+m*xa+o;this.n31=t*T+u*Q+w*aa;this.n32=t*C+u*ka+w*oa;this.n33=t*V+u*ea+w*e;this.n34=t*P+u*pa+w*xa+p;this.n41=z*T+G*Q+F*aa;this.n42=z*C+G*ka+F*oa;this.n43=z*V+G*ea+F*e;this.n44=z*P+G*pa+F*xa+B;return this},multiplyToArray:function(b,d,c){this.multiply(b,d);c[0]=this.n11;c[1]=
this.n21;c[2]=this.n31;c[3]=this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*=b;this.n23*=b;this.n24*=b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*=
b;return this},determinant:function(){var b=this.n11,d=this.n12,c=this.n13,f=this.n14,g=this.n21,h=this.n22,j=this.n23,k=this.n24,m=this.n31,o=this.n32,t=this.n33,p=this.n34,y=this.n41,u=this.n42,z=this.n43,H=this.n44;return f*j*o*y-c*k*o*y-f*h*t*y+d*k*t*y+c*h*p*y-d*j*p*y-f*j*m*u+c*k*m*u+f*g*t*u-b*k*t*u-c*g*p*u+b*j*p*u+f*h*m*z-d*k*m*z-f*g*o*z+b*k*o*z+d*g*p*z-b*h*p*z-c*h*m*H+d*j*m*H+c*g*o*H-b*j*o*H-d*g*t*H+b*h*t*H},transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31=
b;return this},determinant:function(){var b=this.n11,d=this.n12,c=this.n13,f=this.n14,g=this.n21,h=this.n22,j=this.n23,k=this.n24,m=this.n31,o=this.n32,t=this.n33,u=this.n34,w=this.n41,p=this.n42,z=this.n43,G=this.n44;return f*j*o*w-c*k*o*w-f*h*t*w+d*k*t*w+c*h*u*w-d*j*u*w-f*j*m*p+c*k*m*p+f*g*t*p-b*k*t*p-c*g*u*p+b*j*u*p+f*h*m*z-d*k*m*z-f*g*o*z+b*k*o*z+d*g*u*z-b*h*u*z-c*h*m*G+d*j*m*G+c*g*o*G-b*j*o*G-d*g*t*G+b*h*t*G},transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31=
this.n13;this.n13=b;b=this.n32;this.n32=this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31;b.n32=this.n32;b.n33=this.n33;b.n34=this.n34;b.n41=this.n41;b.n42=this.n42;b.n43=this.n43;b.n44=this.n44;return b},flatten:function(){this.flat[0]=
this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(b){b[0]=this.n11;b[1]=this.n21;b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;
b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return b},flattenToArrayOffset:function(b,d){b[d]=this.n11;b[d+1]=this.n21;b[d+2]=this.n31;b[d+3]=this.n41;b[d+4]=this.n12;b[d+5]=this.n22;b[d+6]=this.n32;b[d+7]=this.n42;b[d+8]=this.n13;b[d+9]=this.n23;b[d+10]=this.n33;b[d+11]=this.n43;b[d+12]=this.n14;b[d+13]=this.n24;b[d+14]=this.n34;b[d+15]=this.n44;return b},setTranslation:function(b,d,c){this.set(1,0,0,b,0,1,0,d,0,0,1,c,0,0,
@@ -35,9 +34,9 @@ b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=t
new THREE.Vector3;this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(b){var d=b.x,c=b.y,f=b.z;b=Math.cos(d);d=Math.sin(d);var g=Math.cos(c);c=Math.sin(c);var h=Math.cos(f);f=Math.sin(f);var j=b*c,k=d*c;this.n11=g*h;this.n12=-g*f;this.n13=c;this.n21=k*h+b*f;this.n22=-k*f+b*h;this.n23=-d*g;this.n31=-j*h+d*f;this.n32=j*f+
d*h;this.n33=b*g;return this},setRotationFromQuaternion:function(b){var d=b.x,c=b.y,f=b.z,g=b.w,h=d+d,j=c+c,k=f+f;b=d*h;var m=d*j;d*=k;var o=c*j;c*=k;f*=k;h*=g;j*=g;g*=k;this.n11=1-(o+f);this.n12=m-g;this.n13=d+j;this.n21=m+g;this.n22=1-(b+f);this.n23=c-h;this.n31=d-j;this.n32=c+h;this.n33=1-(b+o);return this},scale:function(b){var d=b.x,c=b.y;b=b.z;this.n11*=d;this.n12*=c;this.n13*=b;this.n21*=d;this.n22*=c;this.n23*=b;this.n31*=d;this.n32*=c;this.n33*=b;this.n41*=d;this.n42*=c;this.n43*=b;return this},
extractPosition:function(b){this.n14=b.n14;this.n24=b.n24;this.n34=b.n34},extractRotation:function(b,d){var c=1/d.x,f=1/d.y,g=1/d.z;this.n11=b.n11*c;this.n21=b.n21*c;this.n31=b.n31*c;this.n12=b.n12*f;this.n22=b.n22*f;this.n32=b.n32*f;this.n13=b.n13*g;this.n23=b.n23*g;this.n33=b.n33*g}};
THREE.Matrix4.makeInvert=function(b,d){var c=b.n11,f=b.n12,g=b.n13,h=b.n14,j=b.n21,k=b.n22,m=b.n23,o=b.n24,t=b.n31,p=b.n32,y=b.n33,u=b.n34,z=b.n41,H=b.n42,G=b.n43,B=b.n44;d===undefined&&(d=new THREE.Matrix4);d.n11=m*u*H-o*y*H+o*p*G-k*u*G-m*p*B+k*y*B;d.n12=h*y*H-g*u*H-h*p*G+f*u*G+g*p*B-f*y*B;d.n13=g*o*H-h*m*H+h*k*G-f*o*G-g*k*B+f*m*B;d.n14=h*m*p-g*o*p-h*k*y+f*o*y+g*k*u-f*m*u;d.n21=o*y*z-m*u*z-o*t*G+j*u*G+m*t*B-j*y*B;d.n22=g*u*z-h*y*z+h*t*G-c*u*G-g*t*B+c*y*B;d.n23=h*m*z-g*o*z-h*j*G+c*o*G+g*j*B-c*m*B;
d.n24=g*o*t-h*m*t+h*j*y-c*o*y-g*j*u+c*m*u;d.n31=k*u*z-o*p*z+o*t*H-j*u*H-k*t*B+j*p*B;d.n32=h*p*z-f*u*z-h*t*H+c*u*H+f*t*B-c*p*B;d.n33=g*o*z-h*k*z+h*j*H-c*o*H-f*j*B+c*k*B;d.n34=h*k*t-f*o*t-h*j*p+c*o*p+f*j*u-c*k*u;d.n41=m*p*z-k*y*z-m*t*H+j*y*H+k*t*G-j*p*G;d.n42=f*y*z-g*p*z+g*t*H-c*y*H-f*t*G+c*p*G;d.n43=g*k*z-f*m*z-g*j*H+c*m*H+f*j*G-c*k*G;d.n44=f*m*t-g*k*t+g*j*p-c*m*p-f*j*y+c*k*y;d.multiplyScalar(1/b.determinant());return d};
THREE.Matrix4.makeInvert3x3=function(b){var d=b.m33,c=d.m,f=b.n33*b.n22-b.n32*b.n23,g=-b.n33*b.n21+b.n31*b.n23,h=b.n32*b.n21-b.n31*b.n22,j=-b.n33*b.n12+b.n32*b.n13,k=b.n33*b.n11-b.n31*b.n13,m=-b.n32*b.n11+b.n31*b.n12,o=b.n23*b.n12-b.n22*b.n13,t=-b.n23*b.n11+b.n21*b.n13,p=b.n22*b.n11-b.n21*b.n12;b=b.n11*f+b.n21*j+b.n31*o;if(b==0)throw"matrix not invertible";b=1/b;c[0]=b*f;c[1]=b*g;c[2]=b*h;c[3]=b*j;c[4]=b*k;c[5]=b*m;c[6]=b*o;c[7]=b*t;c[8]=b*p;return d};
THREE.Matrix4.makeInvert=function(b,d){var c=b.n11,f=b.n12,g=b.n13,h=b.n14,j=b.n21,k=b.n22,m=b.n23,o=b.n24,t=b.n31,u=b.n32,w=b.n33,p=b.n34,z=b.n41,G=b.n42,F=b.n43,B=b.n44;d===undefined&&(d=new THREE.Matrix4);d.n11=m*p*G-o*w*G+o*u*F-k*p*F-m*u*B+k*w*B;d.n12=h*w*G-g*p*G-h*u*F+f*p*F+g*u*B-f*w*B;d.n13=g*o*G-h*m*G+h*k*F-f*o*F-g*k*B+f*m*B;d.n14=h*m*u-g*o*u-h*k*w+f*o*w+g*k*p-f*m*p;d.n21=o*w*z-m*p*z-o*t*F+j*p*F+m*t*B-j*w*B;d.n22=g*p*z-h*w*z+h*t*F-c*p*F-g*t*B+c*w*B;d.n23=h*m*z-g*o*z-h*j*F+c*o*F+g*j*B-c*m*B;
d.n24=g*o*t-h*m*t+h*j*w-c*o*w-g*j*p+c*m*p;d.n31=k*p*z-o*u*z+o*t*G-j*p*G-k*t*B+j*u*B;d.n32=h*u*z-f*p*z-h*t*G+c*p*G+f*t*B-c*u*B;d.n33=g*o*z-h*k*z+h*j*G-c*o*G-f*j*B+c*k*B;d.n34=h*k*t-f*o*t-h*j*u+c*o*u+f*j*p-c*k*p;d.n41=m*u*z-k*w*z-m*t*G+j*w*G+k*t*F-j*u*F;d.n42=f*w*z-g*u*z+g*t*G-c*w*G-f*t*F+c*u*F;d.n43=g*k*z-f*m*z-g*j*G+c*m*G+f*j*F-c*k*F;d.n44=f*m*t-g*k*t+g*j*u-c*m*u-f*j*w+c*k*w;d.multiplyScalar(1/b.determinant());return d};
THREE.Matrix4.makeInvert3x3=function(b){var d=b.m33,c=d.m,f=b.n33*b.n22-b.n32*b.n23,g=-b.n33*b.n21+b.n31*b.n23,h=b.n32*b.n21-b.n31*b.n22,j=-b.n33*b.n12+b.n32*b.n13,k=b.n33*b.n11-b.n31*b.n13,m=-b.n32*b.n11+b.n31*b.n12,o=b.n23*b.n12-b.n22*b.n13,t=-b.n23*b.n11+b.n21*b.n13,u=b.n22*b.n11-b.n21*b.n12;b=b.n11*f+b.n21*j+b.n31*o;if(b==0)throw"matrix not invertible";b=1/b;c[0]=b*f;c[1]=b*g;c[2]=b*h;c[3]=b*j;c[4]=b*k;c[5]=b*m;c[6]=b*o;c[7]=b*t;c[8]=b*u;return d};
THREE.Matrix4.makeFrustum=function(b,d,c,f,g,h){var j;j=new THREE.Matrix4;j.n11=2*g/(d-b);j.n12=0;j.n13=(d+b)/(d-b);j.n14=0;j.n21=0;j.n22=2*g/(f-c);j.n23=(f+c)/(f-c);j.n24=0;j.n31=0;j.n32=0;j.n33=-(h+g)/(h-g);j.n34=-2*h*g/(h-g);j.n41=0;j.n42=0;j.n43=-1;j.n44=0;return j};THREE.Matrix4.makePerspective=function(b,d,c,f){var g;b=c*Math.tan(b*Math.PI/360);g=-b;return THREE.Matrix4.makeFrustum(g*d,b*d,g,b,c,f)};
THREE.Matrix4.makeOrtho=function(b,d,c,f,g,h){var j,k,m,o;j=new THREE.Matrix4;k=d-b;m=c-f;o=h-g;j.n11=2/k;j.n12=0;j.n13=0;j.n14=-((d+b)/k);j.n21=0;j.n22=2/m;j.n23=0;j.n24=-((c+f)/m);j.n31=0;j.n32=0;j.n33=-2/o;j.n34=-((h+g)/o);j.n41=0;j.n42=0;j.n43=0;j.n44=1;return j};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;
THREE.Object3D=function(){this.parent=undefined;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixAutoUpdate=!0;this.matrixWorldNeedsUpdate=!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=
@@ -49,8 +48,8 @@ this.matrixRotationWorld.extractRotation(this.matrixWorld,this.scale);this.matri
THREE.Quaternion.prototype={set:function(b,d,c,f){this.x=b;this.y=d;this.z=c;this.w=f;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;this.w=b.w;return this},setFromEuler:function(b){var d=0.5*Math.PI/360,c=b.x*d,f=b.y*d,g=b.z*d;b=Math.cos(f);f=Math.sin(f);d=Math.cos(-g);g=Math.sin(-g);var h=Math.cos(c);c=Math.sin(c);var j=b*d,k=f*g;this.w=j*h-k*c;this.x=j*c+k*h;this.y=f*d*h+b*g*c;this.z=b*g*h-f*d*c;return this},setFromAxisAngle:function(b,d){var c=d/2,f=Math.sin(c);this.x=b.x*f;this.y=
b.y*f;this.z=b.z*f;this.w=Math.cos(c);return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var b=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(b==0)this.w=this.z=this.y=this.x=0;else{b=1/b;this.x*=b;this.y*=b;this.z*=b;this.w*=b}return this},
multiplySelf:function(b){var d=this.x,c=this.y,f=this.z,g=this.w,h=b.x,j=b.y,k=b.z;b=b.w;this.x=d*b+g*h+c*k-f*j;this.y=c*b+g*j+f*h-d*k;this.z=f*b+g*k+d*j-c*h;this.w=g*b-d*h-c*j-f*k;return this},multiply:function(b,d){this.x=b.x*d.w+b.y*d.z-b.z*d.y+b.w*d.x;this.y=-b.x*d.z+b.y*d.w+b.z*d.x+b.w*d.y;this.z=b.x*d.y-b.y*d.x+b.z*d.w+b.w*d.z;this.w=-b.x*d.x-b.y*d.y-b.z*d.z+b.w*d.w;return this},multiplyVector3:function(b,d){d||(d=b);var c=b.x,f=b.y,g=b.z,h=this.x,j=this.y,k=this.z,m=this.w,o=m*c+j*g-k*f,t=
m*f+k*c-h*g,p=m*g+h*f-j*c;c=-h*c-j*f-k*g;d.x=o*m+c*-h+t*-k-p*-j;d.y=t*m+c*-j+p*-h-o*-k;d.z=p*m+c*-k+o*-j-t*-h;return d}};
THREE.Quaternion.slerp=function(b,d,c,f){var g=b.w*d.w+b.x*d.x+b.y*d.y+b.z*d.z;if(Math.abs(g)>=1){c.w=b.w;c.x=b.x;c.y=b.y;c.z=b.z;return c}var h=Math.acos(g),j=Math.sqrt(1-g*g);if(Math.abs(j)<0.0010){c.w=0.5*(b.w+d.w);c.x=0.5*(b.x+d.x);c.y=0.5*(b.y+d.y);c.z=0.5*(b.z+d.z);return c}g=Math.sin((1-f)*h)/j;f=Math.sin(f*h)/j;c.w=b.w*g+d.w*f;c.x=b.x*g+d.x*f;c.y=b.y*g+d.y*f;c.z=b.z*g+d.z*f;return c};THREE.Vertex=function(b){this.position=b||new THREE.Vector3};
m*f+k*c-h*g,u=m*g+h*f-j*c;c=-h*c-j*f-k*g;d.x=o*m+c*-h+t*-k-u*-j;d.y=t*m+c*-j+u*-h-o*-k;d.z=u*m+c*-k+o*-j-t*-h;return d}};
THREE.Quaternion.slerp=function(b,d,c,f){var g=b.w*d.w+b.x*d.x+b.y*d.y+b.z*d.z;if(Math.abs(g)>=1){c.w=b.w;c.x=b.x;c.y=b.y;c.z=b.z;return c}var h=Math.acos(g),j=Math.sqrt(1-g*g);if(Math.abs(j)<0.001){c.w=0.5*(b.w+d.w);c.x=0.5*(b.x+d.x);c.y=0.5*(b.y+d.y);c.z=0.5*(b.z+d.z);return c}g=Math.sin((1-f)*h)/j;f=Math.sin(f*h)/j;c.w=b.w*g+d.w*f;c.x=b.x*g+d.x*f;c.y=b.y*g+d.y*f;c.z=b.z*g+d.z*f;return c};THREE.Vertex=function(b){this.position=b||new THREE.Vector3};
THREE.Face3=function(b,d,c,f,g,h){this.a=b;this.b=d;this.c=c;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3};
THREE.Face4=function(b,d,c,f,g,h,j){this.a=b;this.b=d;this.c=c;this.d=f;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=j instanceof Array?j:[j];this.centroid=new THREE.Vector3};THREE.UV=function(b,d){this.set(b||0,d||0)};
THREE.UV.prototype={set:function(b,d){this.u=b;this.v=d;return this},copy:function(b){this.set(b.u,b.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1};
@@ -58,17 +57,17 @@ THREE.Geometry.prototype={computeCentroids:function(){var b,d,c;b=0;for(d=this.f
c.centroid.addSelf(this.vertices[c.d].position);c.centroid.divideScalar(4)}}},computeFaceNormals:function(b){var d,c,f,g,h,j,k=new THREE.Vector3,m=new THREE.Vector3;f=0;for(g=this.faces.length;f<g;f++){h=this.faces[f];if(b&&h.vertexNormals.length){k.set(0,0,0);d=0;for(c=h.vertexNormals.length;d<c;d++)k.addSelf(h.vertexNormals[d]);k.divideScalar(3)}else{d=this.vertices[h.a];c=this.vertices[h.b];j=this.vertices[h.c];k.sub(j.position,c.position);m.sub(d.position,c.position);k.crossSelf(m)}k.isZero()||
k.normalize();h.normal.copy(k)}},computeVertexNormals:function(){var b,d,c,f;if(this.__tmpVertices==undefined){f=this.__tmpVertices=Array(this.vertices.length);b=0;for(d=this.vertices.length;b<d;b++)f[b]=new THREE.Vector3;b=0;for(d=this.faces.length;b<d;b++){c=this.faces[b];if(c instanceof THREE.Face3)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(c instanceof THREE.Face4)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{f=
this.__tmpVertices;b=0;for(d=this.vertices.length;b<d;b++)f[b].set(0,0,0)}b=0;for(d=this.faces.length;b<d;b++){c=this.faces[b];if(c instanceof THREE.Face3){f[c.a].addSelf(c.normal);f[c.b].addSelf(c.normal);f[c.c].addSelf(c.normal)}else if(c instanceof THREE.Face4){f[c.a].addSelf(c.normal);f[c.b].addSelf(c.normal);f[c.c].addSelf(c.normal);f[c.d].addSelf(c.normal)}}b=0;for(d=this.vertices.length;b<d;b++)f[b].normalize();b=0;for(d=this.faces.length;b<d;b++){c=this.faces[b];if(c instanceof THREE.Face3){c.vertexNormals[0].copy(f[c.a]);
c.vertexNormals[1].copy(f[c.b]);c.vertexNormals[2].copy(f[c.c])}else if(c instanceof THREE.Face4){c.vertexNormals[0].copy(f[c.a]);c.vertexNormals[1].copy(f[c.b]);c.vertexNormals[2].copy(f[c.c]);c.vertexNormals[3].copy(f[c.d])}}},computeTangents:function(){function b(ga,xa,va,ra,ca,ka,pa){k=ga.vertices[xa].position;m=ga.vertices[va].position;o=ga.vertices[ra].position;t=j[ca];p=j[ka];y=j[pa];u=m.x-k.x;z=o.x-k.x;H=m.y-k.y;G=o.y-k.y;B=m.z-k.z;R=o.z-k.z;E=p.u-t.u;P=y.u-t.u;L=p.v-t.v;O=y.v-t.v;sa=1/(E*
O-P*L);fa.set((O*u-L*z)*sa,(O*H-L*G)*sa,(O*B-L*R)*sa);e.set((E*z-P*u)*sa,(E*G-P*H)*sa,(E*R-P*B)*sa);ta[xa].addSelf(fa);ta[va].addSelf(fa);ta[ra].addSelf(fa);ha[xa].addSelf(e);ha[va].addSelf(e);ha[ra].addSelf(e)}var d,c,f,g,h,j,k,m,o,t,p,y,u,z,H,G,B,R,E,P,L,O,sa,oa,ta=[],ha=[],fa=new THREE.Vector3,e=new THREE.Vector3,qa=new THREE.Vector3,Ea=new THREE.Vector3,Da=new THREE.Vector3;d=0;for(c=this.vertices.length;d<c;d++){ta[d]=new THREE.Vector3;ha[d]=new THREE.Vector3}d=0;for(c=this.faces.length;d<c;d++){h=
this.faces[d];j=this.faceVertexUvs[0][d];if(h instanceof THREE.Face3)b(this,h.a,h.b,h.c,0,1,2);else if(h instanceof THREE.Face4){b(this,h.a,h.b,h.c,0,1,2);b(this,h.a,h.b,h.d,0,1,3)}}var ea=["a","b","c","d"];d=0;for(c=this.faces.length;d<c;d++){h=this.faces[d];for(f=0;f<h.vertexNormals.length;f++){Da.copy(h.vertexNormals[f]);g=h[ea[f]];oa=ta[g];qa.copy(oa);qa.subSelf(Da.multiplyScalar(Da.dot(oa))).normalize();Ea.cross(h.vertexNormals[f],oa);g=Ea.dot(ha[g]);g=g<0?-1:1;h.vertexTangents[f]=new THREE.Vector4(qa.x,
qa.y,qa.z,g)}}this.hasTangents=!0},computeBoundingBox:function(){var b;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var d=1,c=this.vertices.length;d<c;d++){b=this.vertices[d];if(b.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=b.position.x;else if(b.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=b.position.x;
c.vertexNormals[1].copy(f[c.b]);c.vertexNormals[2].copy(f[c.c])}else if(c instanceof THREE.Face4){c.vertexNormals[0].copy(f[c.a]);c.vertexNormals[1].copy(f[c.b]);c.vertexNormals[2].copy(f[c.c]);c.vertexNormals[3].copy(f[c.d])}}},computeTangents:function(){function b(ra,fa,za,na,ua,qa,ja){k=ra.vertices[fa].position;m=ra.vertices[za].position;o=ra.vertices[na].position;t=j[ua];u=j[qa];w=j[ja];p=m.x-k.x;z=o.x-k.x;G=m.y-k.y;F=o.y-k.y;B=m.z-k.z;T=o.z-k.z;C=u.u-t.u;V=w.u-t.u;P=u.v-t.v;Q=w.v-t.v;ka=1/(C*
Q-V*P);oa.set((Q*p-P*z)*ka,(Q*G-P*F)*ka,(Q*B-P*T)*ka);e.set((C*z-V*p)*ka,(C*F-V*G)*ka,(C*T-V*B)*ka);pa[fa].addSelf(oa);pa[za].addSelf(oa);pa[na].addSelf(oa);aa[fa].addSelf(e);aa[za].addSelf(e);aa[na].addSelf(e)}var d,c,f,g,h,j,k,m,o,t,u,w,p,z,G,F,B,T,C,V,P,Q,ka,ea,pa=[],aa=[],oa=new THREE.Vector3,e=new THREE.Vector3,xa=new THREE.Vector3,sa=new THREE.Vector3,Ba=new THREE.Vector3;d=0;for(c=this.vertices.length;d<c;d++){pa[d]=new THREE.Vector3;aa[d]=new THREE.Vector3}d=0;for(c=this.faces.length;d<c;d++){h=
this.faces[d];j=this.faceVertexUvs[0][d];if(h instanceof THREE.Face3)b(this,h.a,h.b,h.c,0,1,2);else if(h instanceof THREE.Face4){b(this,h.a,h.b,h.c,0,1,2);b(this,h.a,h.b,h.d,0,1,3)}}var ga=["a","b","c","d"];d=0;for(c=this.faces.length;d<c;d++){h=this.faces[d];for(f=0;f<h.vertexNormals.length;f++){Ba.copy(h.vertexNormals[f]);g=h[ga[f]];ea=pa[g];xa.copy(ea);xa.subSelf(Ba.multiplyScalar(Ba.dot(ea))).normalize();sa.cross(h.vertexNormals[f],ea);g=sa.dot(aa[g]);g=g<0?-1:1;h.vertexTangents[f]=new THREE.Vector4(xa.x,
xa.y,xa.z,g)}}this.hasTangents=!0},computeBoundingBox:function(){var b;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var d=1,c=this.vertices.length;d<c;d++){b=this.vertices[d];if(b.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=b.position.x;else if(b.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=b.position.x;
if(b.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=b.position.y;else if(b.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=b.position.y;if(b.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=b.position.z;else if(b.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=this.boundingSphere===null?0:this.boundingSphere.radius,d=0,c=this.vertices.length;d<c;d++)b=Math.max(b,this.vertices[d].position.length());this.boundingSphere=
{radius:b}},computeEdgeFaces:function(){function b(m,o){return Math.min(m,o)+"_"+Math.max(m,o)}function d(m,o,t){if(m[o]===undefined){m[o]={set:{},array:[]};m[o].set[t]=1;m[o].array.push(t)}else if(m[o].set[t]===undefined){m[o].set[t]=1;m[o].array.push(t)}}var c,f,g,h,j,k={};c=0;for(f=this.faces.length;c<f;c++){j=this.faces[c];if(j instanceof THREE.Face3){g=b(j.a,j.b);d(k,g,c);g=b(j.b,j.c);d(k,g,c);g=b(j.a,j.c);d(k,g,c)}else if(j instanceof THREE.Face4){g=b(j.b,j.d);d(k,g,c);g=b(j.a,j.b);d(k,g,c);
g=b(j.a,j.d);d(k,g,c);g=b(j.b,j.c);d(k,g,c);g=b(j.c,j.d);d(k,g,c)}}c=0;for(f=this.edges.length;c<f;c++){j=this.edges[c];g=j.vertexIndices[0];h=j.vertexIndices[1];j.faceIndices=k[b(g,h)].array;for(g=0;g<j.faceIndices.length;g++){h=j.faceIndices[g];j.faces.push(this.faces[h])}}}};THREE.GeometryIdCounter=0;
THREE.Spline=function(b){function d(u,z,H,G,B,R,E){u=(H-u)*0.5;G=(G-z)*0.5;return(2*(z-H)+u+G)*E+(-3*(z-H)-2*u-G)*R+u*B+z}this.points=b;var c=[],f={x:0,y:0,z:0},g,h,j,k,m,o,t,p,y;this.initFromArray=function(u){this.points=[];for(var z=0;z<u.length;z++)this.points[z]={x:u[z][0],y:u[z][1],z:u[z][2]}};this.getPoint=function(u){g=(this.points.length-1)*u;h=Math.floor(g);j=g-h;c[0]=h==0?h:h-1;c[1]=h;c[2]=h>this.points.length-2?h:h+1;c[3]=h>this.points.length-3?h:h+2;o=this.points[c[0]];t=this.points[c[1]];
p=this.points[c[2]];y=this.points[c[3]];k=j*j;m=j*k;f.x=d(o.x,t.x,p.x,y.x,j,k,m);f.y=d(o.y,t.y,p.y,y.y,j,k,m);f.z=d(o.z,t.z,p.z,y.z,j,k,m);return f};this.getControlPointsArray=function(){var u,z,H=this.points.length,G=[];for(u=0;u<H;u++){z=this.points[u];G[u]=[z.x,z.y,z.z]}return G};this.getLength=function(u){var z,H,G=z=z=0,B=new THREE.Vector3,R=new THREE.Vector3,E=[],P=0;E[0]=0;u||(u=100);H=this.points.length*u;B.copy(this.points[0]);for(u=1;u<H;u++){z=u/H;position=this.getPoint(z);R.copy(position);
P+=R.distanceTo(B);B.copy(position);z*=this.points.length-1;z=Math.floor(z);if(z!=G){E[z]=P;G=z}}E[E.length]=P;return{chunks:E,total:P}};this.reparametrizeByArcLength=function(u){var z,H,G,B,R,E,P=[],L=new THREE.Vector3,O=this.getLength();P.push(L.copy(this.points[0]).clone());for(z=1;z<this.points.length;z++){H=O.chunks[z]-O.chunks[z-1];E=Math.ceil(u*H/O.total);B=(z-1)/(this.points.length-1);R=z/(this.points.length-1);for(H=1;H<E-1;H++){G=B+H*(1/E)*(R-B);position=this.getPoint(G);P.push(L.copy(position).clone())}P.push(L.copy(this.points[z]).clone())}this.points=
P}};THREE.Edge=function(b,d,c,f){this.vertices=[b,d];this.vertexIndices=[c,f];this.faces=[];this.faceIndices=[]};THREE.Camera=function(b,d,c,f,g){THREE.Object3D.call(this);this.fov=b||50;this.aspect=d||1;this.near=c||0.1;this.far=f||2E3;this.target=g||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;
THREE.Spline=function(b){function d(p,z,G,F,B,T,C){p=(G-p)*0.5;F=(F-z)*0.5;return(2*(z-G)+p+F)*C+(-3*(z-G)-2*p-F)*T+p*B+z}this.points=b;var c=[],f={x:0,y:0,z:0},g,h,j,k,m,o,t,u,w;this.initFromArray=function(p){this.points=[];for(var z=0;z<p.length;z++)this.points[z]={x:p[z][0],y:p[z][1],z:p[z][2]}};this.getPoint=function(p){g=(this.points.length-1)*p;h=Math.floor(g);j=g-h;c[0]=h==0?h:h-1;c[1]=h;c[2]=h>this.points.length-2?h:h+1;c[3]=h>this.points.length-3?h:h+2;o=this.points[c[0]];t=this.points[c[1]];
u=this.points[c[2]];w=this.points[c[3]];k=j*j;m=j*k;f.x=d(o.x,t.x,u.x,w.x,j,k,m);f.y=d(o.y,t.y,u.y,w.y,j,k,m);f.z=d(o.z,t.z,u.z,w.z,j,k,m);return f};this.getControlPointsArray=function(){var p,z,G=this.points.length,F=[];for(p=0;p<G;p++){z=this.points[p];F[p]=[z.x,z.y,z.z]}return F};this.getLength=function(p){var z,G,F=z=z=0,B=new THREE.Vector3,T=new THREE.Vector3,C=[],V=0;C[0]=0;p||(p=100);G=this.points.length*p;B.copy(this.points[0]);for(p=1;p<G;p++){z=p/G;position=this.getPoint(z);T.copy(position);
V+=T.distanceTo(B);B.copy(position);z*=this.points.length-1;z=Math.floor(z);if(z!=F){C[z]=V;F=z}}C[C.length]=V;return{chunks:C,total:V}};this.reparametrizeByArcLength=function(p){var z,G,F,B,T,C,V=[],P=new THREE.Vector3,Q=this.getLength();V.push(P.copy(this.points[0]).clone());for(z=1;z<this.points.length;z++){G=Q.chunks[z]-Q.chunks[z-1];C=Math.ceil(p*G/Q.total);B=(z-1)/(this.points.length-1);T=z/(this.points.length-1);for(G=1;G<C-1;G++){F=B+G*(1/C)*(T-B);position=this.getPoint(F);V.push(P.copy(position).clone())}V.push(P.copy(this.points[z]).clone())}this.points=
V}};THREE.Edge=function(b,d,c,f){this.vertices=[b,d];this.vertexIndices=[c,f];this.faces=[];this.faceIndices=[]};THREE.Camera=function(b,d,c,f,g){THREE.Object3D.call(this);this.fov=b||50;this.aspect=d||1;this.near=c||0.1;this.far=f||2E3;this.target=g||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;
THREE.Camera.prototype.supr=THREE.Object3D.prototype;THREE.Camera.prototype.translate=function(b,d){this.matrix.rotateAxis(d);this.position.addSelf(d.multiplyScalar(b));this.target.position.addSelf(d.multiplyScalar(b))};THREE.Camera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};
THREE.Camera.prototype.update=function(b,d,c){if(this.useTarget){this.matrix.lookAt(this.position,this.target.position,this.up);this.matrix.setPosition(this.position);b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix);THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse);d=!0}else{this.matrixAutoUpdate&&this.updateMatrix();if(d||this.matrixWorldNeedsUpdate){b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=
!1;d=!0;THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse)}}for(b=0;b<this.children.length;b++)this.children[b].update(this.matrixWorld,d,c)};THREE.Light=function(b){THREE.Object3D.call(this);this.color=new THREE.Color(b)};THREE.Light.prototype=new THREE.Object3D;THREE.Light.prototype.constructor=THREE.Light;THREE.Light.prototype.supr=THREE.Object3D.prototype;THREE.AmbientLight=function(b){THREE.Light.call(this,b)};THREE.AmbientLight.prototype=new THREE.Light;
@@ -122,13 +121,13 @@ THREE.LOD.prototype.supr=THREE.Object3D.prototype;THREE.LOD.prototype.add=functi
THREE.LOD.prototype.update=function(b,d,c){this.matrixAutoUpdate&&(d|=this.updateMatrix());if(d||this.matrixWorldNeedsUpdate){b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;d=!0}if(this.LODs.length>1){b=c.matrixWorldInverse;b=-(b.n31*this.position.x+b.n32*this.position.y+b.n33*this.position.z+b.n34);this.LODs[0].object3D.visible=!0;for(var f=1;f<this.LODs.length;f++)if(b>=this.LODs[f].visibleAtDistance){this.LODs[f-1].object3D.visible=
!1;this.LODs[f].object3D.visible=!0}else break;for(;f<this.LODs.length;f++)this.LODs[f].object3D.visible=!1}for(b=0;b<this.children.length;b++)this.children[b].update(this.matrixWorld,d,c)};THREE.ShadowVolume=function(b,d){if(b instanceof THREE.Mesh){THREE.Mesh.call(this,b.geometry,d?[new THREE.ShadowVolumeDynamicMaterial]:[new THREE.ShadowVolumeDynamicMaterial]);b.addChild(this)}else THREE.Mesh.call(this,b,d?[new THREE.ShadowVolumeDynamicMaterial]:[new THREE.ShadowVolumeDynamicMaterial]);this.calculateShadowVolumeGeometry()};
THREE.ShadowVolume.prototype=new THREE.Mesh;THREE.ShadowVolume.prototype.constructor=THREE.ShadowVolume;THREE.ShadowVolume.prototype.supr=THREE.Mesh.prototype;
THREE.ShadowVolume.prototype.calculateShadowVolumeGeometry=function(){if(this.geometry.edges&&this.geometry.edges.length){var b,d,c,f,g,h,j,k,m,o,t,p,y,u,z=new THREE.Geometry;z.vertices=this.geometry.vertices;f=z.faces=this.geometry.faces;var H=z.egdes=this.geometry.edges,G=z.edgeFaces=[];g=0;var B=[];b=0;for(d=f.length;b<d;b++){c=f[b];B.push(g);g+=c instanceof THREE.Face3?3:4;c.vertexNormals[0]=c.normal;c.vertexNormals[1]=c.normal;c.vertexNormals[2]=c.normal;if(c instanceof THREE.Face4)c.vertexNormals[3]=
c.normal}b=0;for(d=H.length;b<d;b++){k=H[b];c=k.faces[0];f=k.faces[1];g=k.faceIndices[0];h=k.faceIndices[1];j=k.vertexIndices[0];k=k.vertexIndices[1];if(c.a===j){m="a";t=B[g]+0}else if(c.b===j){m="b";t=B[g]+1}else if(c.c===j){m="c";t=B[g]+2}else if(c.d===j){m="d";t=B[g]+3}if(c.a===k){m+="a";p=B[g]+0}else if(c.b===k){m+="b";p=B[g]+1}else if(c.c===k){m+="c";p=B[g]+2}else if(c.d===k){m+="d";p=B[g]+3}if(f.a===j){o="a";y=B[h]+0}else if(f.b===j){o="b";y=B[h]+1}else if(f.c===j){o="c";y=B[h]+2}else if(f.d===
j){o="d";y=B[h]+3}if(f.a===k){o+="a";u=B[h]+0}else if(f.b===k){o+="b";u=B[h]+1}else if(f.c===k){o+="c";u=B[h]+2}else if(f.d===k){o+="d";u=B[h]+3}if(m==="ac"||m==="ad"||m==="ca"||m==="da"){if(t>p){c=t;t=p;p=c}}else if(t<p){c=t;t=p;p=c}if(o==="ac"||o==="ad"||o==="ca"||o==="da"){if(y>u){c=y;y=u;u=c}}else if(y<u){c=y;y=u;u=c}c=new THREE.Face4(t,p,y,u);c.normal.set(1,0,0);G.push(c)}this.geometry=z}else this.calculateShadowVolumeGeometryWithoutEdgeInfo(this.geometry)};
THREE.ShadowVolume.prototype.calculateShadowVolumeGeometryWithoutEdgeInfo=function(b){this.geometry=new THREE.Geometry;this.geometry.boundingSphere=b.boundingSphere;this.geometry.edgeFaces=[];var d=this.geometry.vertices,c=this.geometry.faces,f=this.geometry.edgeFaces,g=b.faces;b=b.vertices;var h=g.length,j,k,m,o,t,p=["a","b","c","d"];for(m=0;m<h;m++){k=d.length;j=g[m];if(j instanceof THREE.Face4){o=4;k=new THREE.Face4(k,k+1,k+2,k+3)}else{o=3;k=new THREE.Face3(k,k+1,k+2)}k.normal.copy(j.normal);c.push(k);
for(k=0;k<o;k++){t=b[j[p[k]]];d.push(new THREE.Vertex(t.position.clone()))}}for(h=0;h<g.length-1;h++){b=c[h];for(j=h+1;j<g.length;j++){k=c[j];k=this.facesShareEdge(d,b,k);if(k!==undefined){k=new THREE.Face4(k.indices[0],k.indices[3],k.indices[2],k.indices[1]);k.normal.set(1,0,0);f.push(k)}}}};
THREE.ShadowVolume.prototype.facesShareEdge=function(b,d,c){var f,g,h,j,k,m,o,t,p,y,u,z,H,G=0,B=["a","b","c","d"];f=d instanceof THREE.Face4?4:3;g=c instanceof THREE.Face4?4:3;for(z=0;z<f;z++){h=d[B[z]];k=b[h];for(H=0;H<g;H++){j=c[B[H]];m=b[j];if(Math.abs(k.position.x-m.position.x)<1.0E-4&&Math.abs(k.position.y-m.position.y)<1.0E-4&&Math.abs(k.position.z-m.position.z)<1.0E-4){G++;if(G===1){o=k;t=m;p=h;y=j;u=B[z]}if(G===2){u+=B[z];return u==="ad"||u==="ac"?{faces:[d,c],vertices:[o,t,m,k],indices:[p,
y,j,h],vertexTypes:[1,2,2,1],extrudable:!0}:{faces:[d,c],vertices:[o,k,m,t],indices:[p,h,j,y],vertexTypes:[1,1,2,2],extrudable:!0}}}}}};
THREE.ShadowVolume.prototype.calculateShadowVolumeGeometry=function(){if(this.geometry.edges&&this.geometry.edges.length){var b,d,c,f,g,h,j,k,m,o,t,u,w,p,z=new THREE.Geometry;z.vertices=this.geometry.vertices;f=z.faces=this.geometry.faces;var G=z.egdes=this.geometry.edges,F=z.edgeFaces=[];g=0;var B=[];b=0;for(d=f.length;b<d;b++){c=f[b];B.push(g);g+=c instanceof THREE.Face3?3:4;c.vertexNormals[0]=c.normal;c.vertexNormals[1]=c.normal;c.vertexNormals[2]=c.normal;if(c instanceof THREE.Face4)c.vertexNormals[3]=
c.normal}b=0;for(d=G.length;b<d;b++){k=G[b];c=k.faces[0];f=k.faces[1];g=k.faceIndices[0];h=k.faceIndices[1];j=k.vertexIndices[0];k=k.vertexIndices[1];if(c.a===j){m="a";t=B[g]+0}else if(c.b===j){m="b";t=B[g]+1}else if(c.c===j){m="c";t=B[g]+2}else if(c.d===j){m="d";t=B[g]+3}if(c.a===k){m+="a";u=B[g]+0}else if(c.b===k){m+="b";u=B[g]+1}else if(c.c===k){m+="c";u=B[g]+2}else if(c.d===k){m+="d";u=B[g]+3}if(f.a===j){o="a";w=B[h]+0}else if(f.b===j){o="b";w=B[h]+1}else if(f.c===j){o="c";w=B[h]+2}else if(f.d===
j){o="d";w=B[h]+3}if(f.a===k){o+="a";p=B[h]+0}else if(f.b===k){o+="b";p=B[h]+1}else if(f.c===k){o+="c";p=B[h]+2}else if(f.d===k){o+="d";p=B[h]+3}if(m==="ac"||m==="ad"||m==="ca"||m==="da"){if(t>u){c=t;t=u;u=c}}else if(t<u){c=t;t=u;u=c}if(o==="ac"||o==="ad"||o==="ca"||o==="da"){if(w>p){c=w;w=p;p=c}}else if(w<p){c=w;w=p;p=c}c=new THREE.Face4(t,u,w,p);c.normal.set(1,0,0);F.push(c)}this.geometry=z}else this.calculateShadowVolumeGeometryWithoutEdgeInfo(this.geometry)};
THREE.ShadowVolume.prototype.calculateShadowVolumeGeometryWithoutEdgeInfo=function(b){this.geometry=new THREE.Geometry;this.geometry.boundingSphere=b.boundingSphere;this.geometry.edgeFaces=[];var d=this.geometry.vertices,c=this.geometry.faces,f=this.geometry.edgeFaces,g=b.faces;b=b.vertices;var h=g.length,j,k,m,o,t,u=["a","b","c","d"];for(m=0;m<h;m++){k=d.length;j=g[m];if(j instanceof THREE.Face4){o=4;k=new THREE.Face4(k,k+1,k+2,k+3)}else{o=3;k=new THREE.Face3(k,k+1,k+2)}k.normal.copy(j.normal);c.push(k);
for(k=0;k<o;k++){t=b[j[u[k]]];d.push(new THREE.Vertex(t.position.clone()))}}for(h=0;h<g.length-1;h++){b=c[h];for(j=h+1;j<g.length;j++){k=c[j];k=this.facesShareEdge(d,b,k);if(k!==undefined){k=new THREE.Face4(k.indices[0],k.indices[3],k.indices[2],k.indices[1]);k.normal.set(1,0,0);f.push(k)}}}};
THREE.ShadowVolume.prototype.facesShareEdge=function(b,d,c){var f,g,h,j,k,m,o,t,u,w,p,z,G,F=0,B=["a","b","c","d"];f=d instanceof THREE.Face4?4:3;g=c instanceof THREE.Face4?4:3;for(z=0;z<f;z++){h=d[B[z]];k=b[h];for(G=0;G<g;G++){j=c[B[G]];m=b[j];if(Math.abs(k.position.x-m.position.x)<1.0E-4&&Math.abs(k.position.y-m.position.y)<1.0E-4&&Math.abs(k.position.z-m.position.z)<1.0E-4){F++;if(F===1){o=k;t=m;u=h;w=j;p=B[z]}if(F===2){p+=B[z];return p==="ad"||p==="ac"?{faces:[d,c],vertices:[o,t,m,k],indices:[u,
w,j,h],vertexTypes:[1,2,2,1],extrudable:!0}:{faces:[d,c],vertices:[o,k,m,t],indices:[u,h,j,w],vertexTypes:[1,1,2,2],extrudable:!0}}}}}};
THREE.Sprite=function(b){THREE.Object3D.call(this);if(b.material!==undefined){this.material=b.material;this.map=undefined;this.blending=material.blending}else if(b.map!==undefined){this.map=b.map instanceof THREE.Texture?b.map:ImageUtils.loadTexture(b.map);this.material=undefined;this.blending=b.blending!==undefined?b.blending:THREE.NormalBlending}this.useScreenCoordinates=b.useScreenCoordinates!==undefined?b.useScreenCoordinates:!0;this.mergeWith3D=b.mergeWith3D!==undefined?b.mergeWith3D:!this.useScreenCoordinates;
this.affectedByDistance=b.affectedByDistance!==undefined?b.affectedByDistance:!this.useScreenCoordinates;this.alignment=b.alignment instanceof THREE.Vector2?b.alignment:THREE.SpriteAlignment.center;this.rotation3d=this.rotation;this.rotation=0;this.opacity=1;this.uvOffset=new THREE.Vector2(0,0);this.uvScale=new THREE.Vector2(1,1)};THREE.Sprite.prototype=new THREE.Object3D;THREE.Sprite.prototype.constructor=THREE.Sprite;THREE.Sprite.prototype.supr=THREE.Object3D.prototype;
THREE.Sprite.prototype.updateMatrix=function(){this.matrix.setPosition(this.position);this.rotation3d.set(0,0,this.rotation);this.matrix.setRotationFromEuler(this.rotation3d);if(this.scale.x!==1||this.scale.y!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,this.scale.y)}this.matrixWorldNeedsUpdate=!0};THREE.SpriteAlignment={};THREE.SpriteAlignment.topLeft=new THREE.Vector2(1,-1);THREE.SpriteAlignment.topCenter=new THREE.Vector2(0,-1);
@@ -137,62 +136,64 @@ THREE.Scene=function(){THREE.Object3D.call(this);this.matrixAutoUpdate=!1;this.c
THREE.Scene.prototype.addChildRecurse=function(b){if(b instanceof THREE.Light)this.lights.indexOf(b)===-1&&this.lights.push(b);else if(b instanceof THREE.Sound)this.sounds.indexOf(b)===-1&&this.sounds.push(b);else if(!(b instanceof THREE.Camera||b instanceof THREE.Bone)&&this.objects.indexOf(b)===-1){this.objects.push(b);this.__objectsAdded.push(b)}for(var d=0;d<b.children.length;d++)this.addChildRecurse(b.children[d])};
THREE.Scene.prototype.removeChild=function(b){this.supr.removeChild.call(this,b);this.removeChildRecurse(b)};THREE.Scene.prototype.removeChildRecurse=function(b){if(b instanceof THREE.Light){var d=this.lights.indexOf(b);d!==-1&&this.lights.splice(d,1)}else if(b instanceof THREE.Sound){d=this.sounds.indexOf(b);d!==-1&&this.sounds.splice(d,1)}else if(!(b instanceof THREE.Camera)){d=this.objects.indexOf(b);if(d!==-1){this.objects.splice(d,1);this.__objectsRemoved.push(b)}}for(d=0;d<b.children.length;d++)this.removeChildRecurse(b.children[d])};
THREE.Scene.prototype.addObject=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeObject=THREE.Scene.prototype.removeChild;THREE.Scene.prototype.addLight=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeLight=THREE.Scene.prototype.removeChild;THREE.Fog=function(b,d,c){this.color=new THREE.Color(b);this.near=d||1;this.far=c||1E3};THREE.FogExp2=function(b,d){this.color=new THREE.Color(b);this.density=d!==undefined?d:2.5E-4};
THREE.Projector=function(){function b(){var fa=m[k]=m[k]||new THREE.RenderableVertex;k++;return fa}function d(fa,e){return e.z-fa.z}function c(fa,e){var qa=0,Ea=1,Da=fa.z+fa.w,ea=e.z+e.w,ga=-fa.z+fa.w,xa=-e.z+e.w;if(Da>=0&&ea>=0&&ga>=0&&xa>=0)return!0;else if(Da<0&&ea<0||ga<0&&xa<0)return!1;else{if(Da<0)qa=Math.max(qa,Da/(Da-ea));else ea<0&&(Ea=Math.min(Ea,Da/(Da-ea)));if(ga<0)qa=Math.max(qa,ga/(ga-xa));else xa<0&&(Ea=Math.min(Ea,ga/(ga-xa)));if(Ea<qa)return!1;else{fa.lerpSelf(e,qa);e.lerpSelf(fa,
1-Ea);return!0}}}var f,g,h=[],j,k,m=[],o,t,p=[],y,u=[],z,H,G=[],B,R,E=[],P=new THREE.Vector4,L=new THREE.Vector4,O=new THREE.Matrix4,sa=new THREE.Matrix4,oa=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],ta=new THREE.Vector4,ha=new THREE.Vector4;this.projectVector=function(fa,e){O.multiply(e.projectionMatrix,e.matrixWorldInverse);O.multiplyVector3(fa);return fa};this.unprojectVector=function(fa,e){O.multiply(e.matrixWorld,THREE.Matrix4.makeInvert(e.projectionMatrix));
O.multiplyVector3(fa);return fa};this.projectObjects=function(fa,e,qa){e=[];var Ea,Da,ea;g=0;Da=fa.objects;fa=0;for(Ea=Da.length;fa<Ea;fa++){ea=Da[fa];var ga;if(!(ga=!ea.visible))if(ga=ea instanceof THREE.Mesh){a:{ga=void 0;for(var xa=ea.matrixWorld,va=-ea.geometry.boundingSphere.radius*Math.max(ea.scale.x,Math.max(ea.scale.y,ea.scale.z)),ra=0;ra<6;ra++){ga=oa[ra].x*xa.n14+oa[ra].y*xa.n24+oa[ra].z*xa.n34+oa[ra].w;if(ga<=va){ga=!1;break a}}ga=!0}ga=!ga}if(!ga){ga=h[g]=h[g]||new THREE.RenderableObject;
g++;f=ga;P.copy(ea.position);O.multiplyVector3(P);f.object=ea;f.z=P.z;e.push(f)}}qa&&e.sort(d);return e};this.projectScene=function(fa,e,qa){var Ea=[],Da=e.near,ea=e.far,ga,xa,va,ra,ca,ka,pa,Fa,ja,ia,Ia,Ya,ab,Ra,Q,aa,W;R=H=y=t=0;e.matrixAutoUpdate&&e.update(undefined,!0);fa.update(undefined,!1,e);O.multiply(e.projectionMatrix,e.matrixWorldInverse);oa[0].set(O.n41-O.n11,O.n42-O.n12,O.n43-O.n13,O.n44-O.n14);oa[1].set(O.n41+O.n11,O.n42+O.n12,O.n43+O.n13,O.n44+O.n14);oa[2].set(O.n41+O.n21,O.n42+O.n22,
O.n43+O.n23,O.n44+O.n24);oa[3].set(O.n41-O.n21,O.n42-O.n22,O.n43-O.n23,O.n44-O.n24);oa[4].set(O.n41-O.n31,O.n42-O.n32,O.n43-O.n33,O.n44-O.n34);oa[5].set(O.n41+O.n31,O.n42+O.n32,O.n43+O.n33,O.n44+O.n34);for(ga=0;ga<6;ga++){ja=oa[ga];ja.divideScalar(Math.sqrt(ja.x*ja.x+ja.y*ja.y+ja.z*ja.z))}ja=this.projectObjects(fa,e,!0);fa=0;for(ga=ja.length;fa<ga;fa++){ia=ja[fa].object;if(ia.visible){Ia=ia.matrixWorld;Ya=ia.matrixRotationWorld;ab=ia.materials;Ra=ia.overdraw;k=0;if(ia instanceof THREE.Mesh){Q=ia.geometry;
ra=Q.vertices;aa=Q.faces;Q=Q.faceVertexUvs;xa=0;for(va=ra.length;xa<va;xa++){j=b();j.positionWorld.copy(ra[xa].position);Ia.multiplyVector3(j.positionWorld);j.positionScreen.copy(j.positionWorld);O.multiplyVector4(j.positionScreen);j.positionScreen.x/=j.positionScreen.w;j.positionScreen.y/=j.positionScreen.w;j.visible=j.positionScreen.z>Da&&j.positionScreen.z<ea}ra=0;for(xa=aa.length;ra<xa;ra++){va=aa[ra];if(va instanceof THREE.Face3){ca=m[va.a];ka=m[va.b];pa=m[va.c];if(ca.visible&&ka.visible&&pa.visible&&
(ia.doubleSided||ia.flipSided!=(pa.positionScreen.x-ca.positionScreen.x)*(ka.positionScreen.y-ca.positionScreen.y)-(pa.positionScreen.y-ca.positionScreen.y)*(ka.positionScreen.x-ca.positionScreen.x)<0)){Fa=p[t]=p[t]||new THREE.RenderableFace3;t++;o=Fa;o.v1.copy(ca);o.v2.copy(ka);o.v3.copy(pa)}else continue}else if(va instanceof THREE.Face4){ca=m[va.a];ka=m[va.b];pa=m[va.c];Fa=m[va.d];if(ca.visible&&ka.visible&&pa.visible&&Fa.visible&&(ia.doubleSided||ia.flipSided!=((Fa.positionScreen.x-ca.positionScreen.x)*
(ka.positionScreen.y-ca.positionScreen.y)-(Fa.positionScreen.y-ca.positionScreen.y)*(ka.positionScreen.x-ca.positionScreen.x)<0||(ka.positionScreen.x-pa.positionScreen.x)*(Fa.positionScreen.y-pa.positionScreen.y)-(ka.positionScreen.y-pa.positionScreen.y)*(Fa.positionScreen.x-pa.positionScreen.x)<0))){W=u[y]=u[y]||new THREE.RenderableFace4;y++;o=W;o.v1.copy(ca);o.v2.copy(ka);o.v3.copy(pa);o.v4.copy(Fa)}else continue}o.normalWorld.copy(va.normal);Ya.multiplyVector3(o.normalWorld);o.centroidWorld.copy(va.centroid);
Ia.multiplyVector3(o.centroidWorld);o.centroidScreen.copy(o.centroidWorld);O.multiplyVector3(o.centroidScreen);pa=va.vertexNormals;ca=0;for(ka=pa.length;ca<ka;ca++){Fa=o.vertexNormalsWorld[ca];Fa.copy(pa[ca]);Ya.multiplyVector3(Fa)}ca=0;for(ka=Q.length;ca<ka;ca++)if(W=Q[ca][ra]){pa=0;for(Fa=W.length;pa<Fa;pa++)o.uvs[ca][pa]=W[pa]}o.meshMaterials=ab;o.faceMaterials=va.materials;o.overdraw=Ra;o.z=o.centroidScreen.z;Ea.push(o)}}else if(ia instanceof THREE.Line){sa.multiply(O,Ia);ra=ia.geometry.vertices;
ca=b();ca.positionScreen.copy(ra[0].position);sa.multiplyVector4(ca.positionScreen);xa=1;for(va=ra.length;xa<va;xa++){ca=b();ca.positionScreen.copy(ra[xa].position);sa.multiplyVector4(ca.positionScreen);ka=m[k-2];ta.copy(ca.positionScreen);ha.copy(ka.positionScreen);if(c(ta,ha)){ta.multiplyScalar(1/ta.w);ha.multiplyScalar(1/ha.w);Ia=G[H]=G[H]||new THREE.RenderableLine;H++;z=Ia;z.v1.positionScreen.copy(ta);z.v2.positionScreen.copy(ha);z.z=Math.max(ta.z,ha.z);z.materials=ia.materials;Ea.push(z)}}}else if(ia instanceof
THREE.Particle){L.set(ia.matrixWorld.n14,ia.matrixWorld.n24,ia.matrixWorld.n34,1);O.multiplyVector4(L);L.z/=L.w;if(L.z>0&&L.z<1){Ia=E[R]=E[R]||new THREE.RenderableParticle;R++;B=Ia;B.x=L.x/L.w;B.y=L.y/L.w;B.z=L.z;B.rotation=ia.rotation.z;B.scale.x=ia.scale.x*Math.abs(B.x-(L.x+e.projectionMatrix.n11)/(L.w+e.projectionMatrix.n14));B.scale.y=ia.scale.y*Math.abs(B.y-(L.y+e.projectionMatrix.n22)/(L.w+e.projectionMatrix.n24));B.materials=ia.materials;Ea.push(B)}}}}qa&&Ea.sort(d);return Ea}};
THREE.DOMRenderer=function(){THREE.Renderer.call(this);var b=null,d=new THREE.Projector,c,f,g,h;this.domElement=document.createElement("div");this.setSize=function(j,k){c=j;f=k;g=c/2;h=f/2};this.render=function(j,k){var m,o,t,p,y,u,z,H;b=d.projectScene(j,k);m=0;for(o=b.length;m<o;m++){y=b[m];if(y instanceof THREE.RenderableParticle){z=y.x*g+g;H=y.y*h+h;t=0;for(p=y.material.length;t<p;t++){u=y.material[t];if(u instanceof THREE.ParticleDOMMaterial){u=u.domElement;u.style.left=z+"px";u.style.top=H+"px"}}}}}};
THREE.CanvasRenderer=function(){function b(ya){if(z!=ya)p.globalAlpha=z=ya}function d(ya){if(H!=ya){switch(ya){case THREE.NormalBlending:p.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:p.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:p.globalCompositeOperation="darker"}H=ya}}function c(ya){if(G!=ya)p.strokeStyle=G=ya}var f=this,g=null,h=new THREE.Projector,j=document.createElement("canvas"),k,m,o,t,p=j.getContext("2d"),y=new THREE.Color(0),u=0,z=
1,H=0,G=null,B=null,R=null,E=null,P=null,L,O,sa,oa,ta=new THREE.RenderableVertex,ha=new THREE.RenderableVertex,fa,e,qa,Ea,Da,ea,ga,xa,va,ra,ca,ka,pa=new THREE.Color,Fa=new THREE.Color,ja=new THREE.Color,ia=new THREE.Color,Ia=new THREE.Color,Ya,ab,Ra,Q,aa,W,T,La,db,n,C=new THREE.Rectangle,w=new THREE.Rectangle,v=new THREE.Rectangle,A=!1,K=new THREE.Color,J=new THREE.Color,I=new THREE.Color,S=new THREE.Color,D=new THREE.Vector3,M,N,Z,V,Aa,Ka,Ba=16;M=document.createElement("canvas");M.width=M.height=
2;N=M.getContext("2d");N.fillStyle="rgba(0,0,0,1)";N.fillRect(0,0,2,2);Z=N.getImageData(0,0,2,2);V=Z.data;Aa=document.createElement("canvas");Aa.width=Aa.height=Ba;Ka=Aa.getContext("2d");Ka.translate(-Ba/2,-Ba/2);Ka.scale(Ba,Ba);Ba--;this.domElement=j;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.data={vertices:0,faces:0};this.setSize=function(ya,Oa){k=ya;m=Oa;o=k/2;t=m/2;j.width=k;j.height=m;C.set(-o,-t,o,t);z=1;H=0;P=E=R=B=G=null};this.setClearColor=function(ya,Oa){y=ya;u=Oa};
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xa){o=ga;t=xa;p=o/2;y=t/2;m.setAttribute("viewBox",-p+" "+-y+" "+o+" "+t);m.setAttribute("width",o);m.setAttribute("height",t);B.set(-p,-y,p,y)};this.clear=function(){for(;m.childNodes.length>0;)m.removeChild(m.childNodes[0])};this.render=function(ga,xa){var va,ra,ca,ka,pa,Fa,ja,ia;this.autoClear&&this.clear();h.data.vertices=0;h.data.faces=0;j=k.projectScene(ga,xa,this.sortElements);Da=Ea=0;if(E=ga.lights.length>0){ja=ga.lights;O.setRGB(0,0,0);sa.setRGB(0,0,0);oa.setRGB(0,0,0);va=0;for(ra=ja.length;va<
ra;va++){ca=ja[va];ka=ca.color;if(ca instanceof THREE.AmbientLight){O.r+=ka.r;O.g+=ka.g;O.b+=ka.b}else if(ca instanceof THREE.DirectionalLight){sa.r+=ka.r;sa.g+=ka.g;sa.b+=ka.b}else if(ca instanceof THREE.PointLight){oa.r+=ka.r;oa.g+=ka.g;oa.b+=ka.b}}}va=0;for(ra=j.length;va<ra;va++){ja=j[va];R.empty();if(ja instanceof THREE.RenderableParticle){u=ja;u.x*=p;u.y*=-y;ca=0;for(ka=ja.materials.length;ca<ka;)ca++}else if(ja instanceof THREE.RenderableLine){u=ja.v1;z=ja.v2;u.positionScreen.x*=p;u.positionScreen.y*=
-y;z.positionScreen.x*=p;z.positionScreen.y*=-y;R.addPoint(u.positionScreen.x,u.positionScreen.y);R.addPoint(z.positionScreen.x,z.positionScreen.y);if(B.instersects(R)){ca=0;for(ka=ja.materials.length;ca<ka;)if((ia=ja.materials[ca++])&&ia.opacity!=0){pa=u;Fa=z;var Ia=Da++;if(e[Ia]==null){e[Ia]=document.createElementNS("http://www.w3.org/2000/svg","line");ea==0&&e[Ia].setAttribute("shape-rendering","crispEdges")}qa=e[Ia];qa.setAttribute("x1",pa.positionScreen.x);qa.setAttribute("y1",pa.positionScreen.y);
qa.setAttribute("x2",Fa.positionScreen.x);qa.setAttribute("y2",Fa.positionScreen.y);if(ia instanceof THREE.LineBasicMaterial){P.__styleString=ia.color.__styleString;qa.setAttribute("style","fill: none; stroke: "+P.__styleString+"; stroke-width: "+ia.linewidth+"; stroke-opacity: "+ia.opacity+"; stroke-linecap: "+ia.linecap+"; stroke-linejoin: "+ia.linejoin);m.appendChild(qa)}}}}else if(ja instanceof THREE.RenderableFace3){u=ja.v1;z=ja.v2;H=ja.v3;u.positionScreen.x*=p;u.positionScreen.y*=-y;z.positionScreen.x*=
p;z.positionScreen.y*=-y;H.positionScreen.x*=p;H.positionScreen.y*=-y;R.addPoint(u.positionScreen.x,u.positionScreen.y);R.addPoint(z.positionScreen.x,z.positionScreen.y);R.addPoint(H.positionScreen.x,H.positionScreen.y);if(B.instersects(R)){ca=0;for(ka=ja.meshMaterials.length;ca<ka;){ia=ja.meshMaterials[ca++];if(ia instanceof THREE.MeshFaceMaterial){pa=0;for(Fa=ja.faceMaterials.length;pa<Fa;)(ia=ja.faceMaterials[pa++])&&ia.opacity!=0&&d(u,z,H,ja,ia,ga)}else ia&&ia.opacity!=0&&d(u,z,H,ja,ia,ga)}}}else if(ja instanceof
THREE.RenderableFace4){u=ja.v1;z=ja.v2;H=ja.v3;G=ja.v4;u.positionScreen.x*=p;u.positionScreen.y*=-y;z.positionScreen.x*=p;z.positionScreen.y*=-y;H.positionScreen.x*=p;H.positionScreen.y*=-y;G.positionScreen.x*=p;G.positionScreen.y*=-y;R.addPoint(u.positionScreen.x,u.positionScreen.y);R.addPoint(z.positionScreen.x,z.positionScreen.y);R.addPoint(H.positionScreen.x,H.positionScreen.y);R.addPoint(G.positionScreen.x,G.positionScreen.y);if(B.instersects(R)){ca=0;for(ka=ja.meshMaterials.length;ca<ka;){ia=
ja.meshMaterials[ca++];if(ia instanceof THREE.MeshFaceMaterial){pa=0;for(Fa=ja.faceMaterials.length;pa<Fa;)(ia=ja.faceMaterials[pa++])&&ia.opacity!=0&&c(u,z,H,G,ja,ia,ga)}else ia&&ia.opacity!=0&&c(u,z,H,G,ja,ia,ga)}}}}}};
THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform int combine;\n#endif",
envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( envMap, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",
map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, gl_PointCoord );\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D lightMap;\n#endif",
lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\n#endif",lightmap_fragment:"#ifdef USE_LIGHTMAP\ngl_FragColor = gl_FragColor * texture2D( lightMap, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\n#endif",
THREE.Projector=function(){function b(){var oa=m[k]=m[k]||new THREE.RenderableVertex;k++;return oa}function d(oa,e){return e.z-oa.z}function c(oa,e){var xa=0,sa=1,Ba=oa.z+oa.w,ga=e.z+e.w,ra=-oa.z+oa.w,fa=-e.z+e.w;if(Ba>=0&&ga>=0&&ra>=0&&fa>=0)return!0;else if(Ba<0&&ga<0||ra<0&&fa<0)return!1;else{if(Ba<0)xa=Math.max(xa,Ba/(Ba-ga));else ga<0&&(sa=Math.min(sa,Ba/(Ba-ga)));if(ra<0)xa=Math.max(xa,ra/(ra-fa));else fa<0&&(sa=Math.min(sa,ra/(ra-fa)));if(sa<xa)return!1;else{oa.lerpSelf(e,xa);e.lerpSelf(oa,
1-sa);return!0}}}var f,g,h=[],j,k,m=[],o,t,u=[],w,p=[],z,G,F=[],B,T,C=[],V=new THREE.Vector4,P=new THREE.Vector4,Q=new THREE.Matrix4,ka=new THREE.Matrix4,ea=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],pa=new THREE.Vector4,aa=new THREE.Vector4;this.projectVector=function(oa,e){Q.multiply(e.projectionMatrix,e.matrixWorldInverse);Q.multiplyVector3(oa);return oa};this.unprojectVector=function(oa,e){Q.multiply(e.matrixWorld,THREE.Matrix4.makeInvert(e.projectionMatrix));
Q.multiplyVector3(oa);return oa};this.projectObjects=function(oa,e,xa){e=[];var sa,Ba,ga;g=0;Ba=oa.objects;oa=0;for(sa=Ba.length;oa<sa;oa++){ga=Ba[oa];var ra;if(!(ra=!ga.visible))if(ra=ga instanceof THREE.Mesh){a:{ra=void 0;for(var fa=ga.matrixWorld,za=-ga.geometry.boundingSphere.radius*Math.max(ga.scale.x,Math.max(ga.scale.y,ga.scale.z)),na=0;na<6;na++){ra=ea[na].x*fa.n14+ea[na].y*fa.n24+ea[na].z*fa.n34+ea[na].w;if(ra<=za){ra=!1;break a}}ra=!0}ra=!ra}if(!ra){ra=h[g]=h[g]||new THREE.RenderableObject;
g++;f=ra;V.copy(ga.position);Q.multiplyVector3(V);f.object=ga;f.z=V.z;e.push(f)}}xa&&e.sort(d);return e};this.projectScene=function(oa,e,xa){var sa=[],Ba=e.near,ga=e.far,ra,fa,za,na,ua,qa,ja,Fa,Aa,ha,va,Ja,Sa,Wa,O,Z,R;T=G=w=t=0;e.matrixAutoUpdate&&e.update(undefined,!0);oa.update(undefined,!1,e);Q.multiply(e.projectionMatrix,e.matrixWorldInverse);ea[0].set(Q.n41-Q.n11,Q.n42-Q.n12,Q.n43-Q.n13,Q.n44-Q.n14);ea[1].set(Q.n41+Q.n11,Q.n42+Q.n12,Q.n43+Q.n13,Q.n44+Q.n14);ea[2].set(Q.n41+Q.n21,Q.n42+Q.n22,
Q.n43+Q.n23,Q.n44+Q.n24);ea[3].set(Q.n41-Q.n21,Q.n42-Q.n22,Q.n43-Q.n23,Q.n44-Q.n24);ea[4].set(Q.n41-Q.n31,Q.n42-Q.n32,Q.n43-Q.n33,Q.n44-Q.n34);ea[5].set(Q.n41+Q.n31,Q.n42+Q.n32,Q.n43+Q.n33,Q.n44+Q.n34);for(ra=0;ra<6;ra++){Aa=ea[ra];Aa.divideScalar(Math.sqrt(Aa.x*Aa.x+Aa.y*Aa.y+Aa.z*Aa.z))}Aa=this.projectObjects(oa,e,!0);oa=0;for(ra=Aa.length;oa<ra;oa++){ha=Aa[oa].object;if(ha.visible){va=ha.matrixWorld;Ja=ha.matrixRotationWorld;Sa=ha.materials;Wa=ha.overdraw;k=0;if(ha instanceof THREE.Mesh){O=ha.geometry;
na=O.vertices;Z=O.faces;O=O.faceVertexUvs;fa=0;for(za=na.length;fa<za;fa++){j=b();j.positionWorld.copy(na[fa].position);va.multiplyVector3(j.positionWorld);j.positionScreen.copy(j.positionWorld);Q.multiplyVector4(j.positionScreen);j.positionScreen.x/=j.positionScreen.w;j.positionScreen.y/=j.positionScreen.w;j.visible=j.positionScreen.z>Ba&&j.positionScreen.z<ga}na=0;for(fa=Z.length;na<fa;na++){za=Z[na];if(za instanceof THREE.Face3){ua=m[za.a];qa=m[za.b];ja=m[za.c];if(ua.visible&&qa.visible&&ja.visible&&
(ha.doubleSided||ha.flipSided!=(ja.positionScreen.x-ua.positionScreen.x)*(qa.positionScreen.y-ua.positionScreen.y)-(ja.positionScreen.y-ua.positionScreen.y)*(qa.positionScreen.x-ua.positionScreen.x)<0)){Fa=u[t]=u[t]||new THREE.RenderableFace3;t++;o=Fa;o.v1.copy(ua);o.v2.copy(qa);o.v3.copy(ja)}else continue}else if(za instanceof THREE.Face4){ua=m[za.a];qa=m[za.b];ja=m[za.c];Fa=m[za.d];if(ua.visible&&qa.visible&&ja.visible&&Fa.visible&&(ha.doubleSided||ha.flipSided!=((Fa.positionScreen.x-ua.positionScreen.x)*
(qa.positionScreen.y-ua.positionScreen.y)-(Fa.positionScreen.y-ua.positionScreen.y)*(qa.positionScreen.x-ua.positionScreen.x)<0||(qa.positionScreen.x-ja.positionScreen.x)*(Fa.positionScreen.y-ja.positionScreen.y)-(qa.positionScreen.y-ja.positionScreen.y)*(Fa.positionScreen.x-ja.positionScreen.x)<0))){R=p[w]=p[w]||new THREE.RenderableFace4;w++;o=R;o.v1.copy(ua);o.v2.copy(qa);o.v3.copy(ja);o.v4.copy(Fa)}else continue}o.normalWorld.copy(za.normal);Ja.multiplyVector3(o.normalWorld);o.centroidWorld.copy(za.centroid);
va.multiplyVector3(o.centroidWorld);o.centroidScreen.copy(o.centroidWorld);Q.multiplyVector3(o.centroidScreen);ja=za.vertexNormals;ua=0;for(qa=ja.length;ua<qa;ua++){Fa=o.vertexNormalsWorld[ua];Fa.copy(ja[ua]);Ja.multiplyVector3(Fa)}ua=0;for(qa=O.length;ua<qa;ua++)if(R=O[ua][na]){ja=0;for(Fa=R.length;ja<Fa;ja++)o.uvs[ua][ja]=R[ja]}o.meshMaterials=Sa;o.faceMaterials=za.materials;o.overdraw=Wa;o.z=o.centroidScreen.z;sa.push(o)}}else if(ha instanceof THREE.Line){ka.multiply(Q,va);na=ha.geometry.vertices;
ua=b();ua.positionScreen.copy(na[0].position);ka.multiplyVector4(ua.positionScreen);fa=1;for(za=na.length;fa<za;fa++){ua=b();ua.positionScreen.copy(na[fa].position);ka.multiplyVector4(ua.positionScreen);qa=m[k-2];pa.copy(ua.positionScreen);aa.copy(qa.positionScreen);if(c(pa,aa)){pa.multiplyScalar(1/pa.w);aa.multiplyScalar(1/aa.w);va=F[G]=F[G]||new THREE.RenderableLine;G++;z=va;z.v1.positionScreen.copy(pa);z.v2.positionScreen.copy(aa);z.z=Math.max(pa.z,aa.z);z.materials=ha.materials;sa.push(z)}}}else if(ha instanceof
THREE.Particle){P.set(ha.matrixWorld.n14,ha.matrixWorld.n24,ha.matrixWorld.n34,1);Q.multiplyVector4(P);P.z/=P.w;if(P.z>0&&P.z<1){va=C[T]=C[T]||new THREE.RenderableParticle;T++;B=va;B.x=P.x/P.w;B.y=P.y/P.w;B.z=P.z;B.rotation=ha.rotation.z;B.scale.x=ha.scale.x*Math.abs(B.x-(P.x+e.projectionMatrix.n11)/(P.w+e.projectionMatrix.n14));B.scale.y=ha.scale.y*Math.abs(B.y-(P.y+e.projectionMatrix.n22)/(P.w+e.projectionMatrix.n24));B.materials=ha.materials;sa.push(B)}}}}xa&&sa.sort(d);return sa}};
THREE.DOMRenderer=function(){THREE.Renderer.call(this);var b=null,d=new THREE.Projector,c,f,g,h;this.domElement=document.createElement("div");this.setSize=function(j,k){c=j;f=k;g=c/2;h=f/2};this.render=function(j,k){var m,o,t,u,w,p,z,G;b=d.projectScene(j,k);m=0;for(o=b.length;m<o;m++){w=b[m];if(w instanceof THREE.RenderableParticle){z=w.x*g+g;G=w.y*h+h;t=0;for(u=w.material.length;t<u;t++){p=w.material[t];if(p instanceof THREE.ParticleDOMMaterial){p=p.domElement;p.style.left=z+"px";p.style.top=G+"px"}}}}}};
THREE.CanvasRenderer=function(){function b(ma){if(F!=ma)p.globalAlpha=F=ma}function d(ma){if(B!=ma){switch(ma){case THREE.NormalBlending:p.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:p.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:p.globalCompositeOperation="darker"}B=ma}}function c(ma){if(T!=ma.hex){T=ma.hex;p.strokeStyle="#"+g(T.toString(16))}}function f(ma){if(C!=ma.hex){C=ma.hex;p.fillStyle="#"+g(C.toString(16))}}function g(ma){for(;ma.length<
6;)ma="0"+ma;return ma}var h=this,j=null,k=new THREE.Projector,m=document.createElement("canvas"),o,t,u,w,p=m.getContext("2d"),z=new THREE.Color(0),G=0,F=1,B=0,T=null,C=null,V=null,P=null,Q=null,ka,ea,pa,aa,oa=new THREE.RenderableVertex,e=new THREE.RenderableVertex,xa,sa,Ba,ga,ra,fa,za,na,ua,qa,ja,Fa,Aa=new THREE.Color(0),ha=new THREE.Color(0),va=new THREE.Color(0),Ja=new THREE.Color(0),Sa=new THREE.Color(0),Wa,O,Z,R,S,Ma,bb,n,D,y,x=new THREE.Rectangle,A=new THREE.Rectangle,K=new THREE.Rectangle,
M=!1,I=new THREE.Color,N=new THREE.Color,H=new THREE.Color,L=new THREE.Color,J=new THREE.Vector3,$,X,Ca,Ha,Da,La,Xa=16;$=document.createElement("canvas");$.width=$.height=2;X=$.getContext("2d");X.fillStyle="rgba(0,0,0,1)";X.fillRect(0,0,2,2);Ca=X.getImageData(0,0,2,2);Ha=Ca.data;Da=document.createElement("canvas");Da.width=Da.height=Xa;La=Da.getContext("2d");La.translate(-Xa/2,-Xa/2);La.scale(Xa,Xa);Xa--;this.domElement=m;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.data={vertices:0,
faces:0};this.setSize=function(ma,ya){o=ma;t=ya;u=o/2;w=t/2;m.width=o;m.height=t;x.set(-u,-w,u,w);F=1;B=0;Q=P=V=C=T=null};this.setClearColor=function(ma,ya){z=ma;G=ya};this.setClearColorHex=function(ma,ya){z.setHex(ma);G=ya};this.clear=function(){p.setTransform(1,0,0,-1,u,w);if(!A.isEmpty()){A.inflate(1);A.minSelf(x);if(z.hex==0&&G==0)p.clearRect(A.getX(),A.getY(),A.getWidth(),A.getHeight());else{d(THREE.NormalBlending);b(1);p.fillStyle="rgba("+Math.floor(z.r*255)+","+Math.floor(z.g*255)+","+Math.floor(z.b*
255)+","+G+")";p.fillRect(A.getX(),A.getY(),A.getWidth(),A.getHeight())}A.empty()}};this.render=function(ma,ya){function Ga(U){var la,ia,ca,wa=U.lights;N.setRGB(0,0,0);H.setRGB(0,0,0);L.setRGB(0,0,0);U=0;for(la=wa.length;U<la;U++){ia=wa[U];ca=ia.color;if(ia instanceof THREE.AmbientLight){N.r+=ca.r;N.g+=ca.g;N.b+=ca.b}else if(ia instanceof THREE.DirectionalLight){H.r+=ca.r;H.g+=ca.g;H.b+=ca.b}else if(ia instanceof THREE.PointLight){L.r+=ca.r;L.g+=ca.g;L.b+=ca.b}}}function Pa(U,la,ia,ca){var wa,Na,
ta,W,Ka=U.lights;U=0;for(wa=Ka.length;U<wa;U++){Na=Ka[U];ta=Na.color;if(Na instanceof THREE.DirectionalLight){W=ia.dot(Na.position);if(!(W<=0)){W*=Na.intensity;ca.r+=ta.r*W;ca.g+=ta.g*W;ca.b+=ta.b*W}}else if(Na instanceof THREE.PointLight){W=ia.dot(J.sub(Na.position,la).normalize());if(!(W<=0)){W*=Na.distance==0?1:1-Math.min(la.distanceTo(Na.position)/Na.distance,1);if(W!=0){W*=Na.intensity;ca.r+=ta.r*W;ca.g+=ta.g*W;ca.b+=ta.b*W}}}}}function E(U,la,ia){b(ia.opacity);d(ia.blending);var ca,wa,Na,ta,
W,Ka;if(ia instanceof THREE.ParticleBasicMaterial){if(ia.map){ta=ia.map.image;W=ta.width>>1;Ka=ta.height>>1;ia=la.scale.x*u;Na=la.scale.y*w;ca=ia*W;wa=Na*Ka;K.set(U.x-ca,U.y-wa,U.x+ca,U.y+wa);if(x.instersects(K)){p.save();p.translate(U.x,U.y);p.rotate(-la.rotation);p.scale(ia,-Na);p.translate(-W,-Ka);p.drawImage(ta,0,0);p.restore()}}}else if(ia instanceof THREE.ParticleCanvasMaterial){ca=la.scale.x*u;wa=la.scale.y*w;K.set(U.x-ca,U.y-wa,U.x+ca,U.y+wa);if(x.instersects(K)){c(ia.color);f(ia.color);p.save();
p.translate(U.x,U.y);p.rotate(-la.rotation);p.scale(ca,wa);ia.program(p);p.restore()}}}function da(U,la,ia,ca){b(ca.opacity);d(ca.blending);p.beginPath();p.moveTo(U.positionScreen.x,U.positionScreen.y);p.lineTo(la.positionScreen.x,la.positionScreen.y);p.closePath();if(ca instanceof THREE.LineBasicMaterial){U=ca.linewidth;if(V!=U)p.lineWidth=V=U;U=ca.linecap;if(P!=U)p.lineCap=P=U;U=ca.linejoin;if(Q!=U)p.lineJoin=Q=U;c(ca.color);p.stroke();K.inflate(ca.linewidth*2)}}function v(U,la,ia,ca,wa,Na,ta,W,
Ka){h.data.vertices+=3;h.data.faces++;b(W.opacity);d(W.blending);xa=U.positionScreen.x;sa=U.positionScreen.y;Ba=la.positionScreen.x;ga=la.positionScreen.y;ra=ia.positionScreen.x;fa=ia.positionScreen.y;gb(xa,sa,Ba,ga,ra,fa);if(W instanceof THREE.MeshBasicMaterial)if(W.map){if(W.map.mapping instanceof THREE.UVMapping){R=ta.uvs[0];db(xa,sa,Ba,ga,ra,fa,W.map.image,R[ca].u,R[ca].v,R[wa].u,R[wa].v,R[Na].u,R[Na].v)}}else if(W.envMap){if(W.envMap.mapping instanceof THREE.SphericalReflectionMapping){U=ya.matrixWorldInverse;
J.copy(ta.vertexNormalsWorld[0]);S=(J.x*U.n11+J.y*U.n12+J.z*U.n13)*0.5+0.5;Ma=-(J.x*U.n21+J.y*U.n22+J.z*U.n23)*0.5+0.5;J.copy(ta.vertexNormalsWorld[1]);bb=(J.x*U.n11+J.y*U.n12+J.z*U.n13)*0.5+0.5;n=-(J.x*U.n21+J.y*U.n22+J.z*U.n23)*0.5+0.5;J.copy(ta.vertexNormalsWorld[2]);D=(J.x*U.n11+J.y*U.n12+J.z*U.n13)*0.5+0.5;y=-(J.x*U.n21+J.y*U.n22+J.z*U.n23)*0.5+0.5;db(xa,sa,Ba,ga,ra,fa,W.envMap.image,S,Ma,bb,n,D,y)}}else W.wireframe?Ta(W.color,W.wireframeLinewidth,W.wireframeLinecap,W.wireframeLinejoin):fb(W.color);
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Ta(Aa,W.wireframeLinewidth,W.wireframeLinecap,W.wireframeLinejoin):fb(Aa)}}function ab(U,la,ia,ca,wa,Na,ta,W,Ka){h.data.vertices+=4;h.data.faces++;b(W.opacity);d(W.blending);if(W.map||W.envMap){v(U,la,ca,0,1,3,ta,W,Ka);v(wa,ia,Na,1,2,3,ta,W,Ka)}else{xa=U.positionScreen.x;sa=U.positionScreen.y;Ba=la.positionScreen.x;ga=la.positionScreen.y;ra=ia.positionScreen.x;fa=ia.positionScreen.y;za=ca.positionScreen.x;na=ca.positionScreen.y;ua=wa.positionScreen.x;qa=wa.positionScreen.y;ja=Na.positionScreen.x;
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Pa(Ka,ta.v4.positionWorld,ta.vertexNormalsWorld[3],Ja);Pa(Ka,ta.v3.positionWorld,ta.vertexNormalsWorld[2],Sa);Z=$a(ha,va,Ja,Sa);gb(xa,sa,Ba,ga,za,na);db(xa,sa,Ba,ga,za,na,Z,0,0,1,0,0,1);gb(ua,qa,ra,fa,ja,Fa);db(ua,qa,ra,fa,ja,Fa,Z,1,0,1,1,0,1)}else{I.r=N.r;I.g=N.g;I.b=N.b;Pa(Ka,ta.centroidWorld,ta.normalWorld,I);Aa.r=Math.max(0,Math.min(W.color.r*I.r,1));Aa.g=Math.max(0,Math.min(W.color.g*I.g,1));Aa.b=Math.max(0,Math.min(W.color.b*I.b,1));Aa.updateHex();Ua(xa,sa,Ba,ga,ra,fa,za,na);W.wireframe?Ta(Aa,
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O=ya.far;ha.r=ha.g=ha.b=1-Za(U.positionScreen.z,Wa,O);va.r=va.g=va.b=1-Za(la.positionScreen.z,Wa,O);Ja.r=Ja.g=Ja.b=1-Za(ca.positionScreen.z,Wa,O);Sa.r=Sa.g=Sa.b=1-Za(ia.positionScreen.z,Wa,O);Z=$a(ha,va,Ja,Sa);gb(xa,sa,Ba,ga,za,na);db(xa,sa,Ba,ga,za,na,Z,0,0,1,0,0,1);gb(ua,qa,ra,fa,ja,Fa);db(ua,qa,ra,fa,ja,Fa,Z,1,0,1,1,0,1)}}}function gb(U,la,ia,ca,wa,Na){p.beginPath();p.moveTo(U,la);p.lineTo(ia,ca);p.lineTo(wa,Na);p.lineTo(U,la);p.closePath()}function Ua(U,la,ia,ca,wa,Na,ta,W){p.beginPath();p.moveTo(U,
la);p.lineTo(ia,ca);p.lineTo(wa,Na);p.lineTo(ta,W);p.lineTo(U,la);p.closePath()}function Ta(U,la,ia,ca){if(V!=la)p.lineWidth=V=la;if(P!=ia)p.lineCap=P=ia;if(Q!=ca)p.lineJoin=Q=ca;c(U);p.stroke();K.inflate(la*2)}function fb(U){f(U);p.fill()}function db(U,la,ia,ca,wa,Na,ta,W,Ka,kb,Ra,ib,mb){var eb,jb;eb=ta.width-1;jb=ta.height-1;W*=eb;Ka*=jb;kb*=eb;Ra*=jb;ib*=eb;mb*=jb;ia-=U;ca-=la;wa-=U;Na-=la;kb-=W;Ra-=Ka;ib-=W;mb-=Ka;eb=kb*mb-ib*Ra;if(eb!=0){jb=1/eb;eb=(mb*ia-Ra*wa)*jb;Ra=(mb*ca-Ra*Na)*jb;ia=(kb*
wa-ib*ia)*jb;ca=(kb*Na-ib*ca)*jb;U=U-eb*W-ia*Ka;la=la-Ra*W-ca*Ka;p.save();p.transform(eb,Ra,ia,ca,U,la);p.clip();p.drawImage(ta,0,0);p.restore()}}function $a(U,la,ia,ca){var wa=~~(U.r*255),Na=~~(U.g*255);U=~~(U.b*255);var ta=~~(la.r*255),W=~~(la.g*255);la=~~(la.b*255);var Ka=~~(ia.r*255),kb=~~(ia.g*255);ia=~~(ia.b*255);var Ra=~~(ca.r*255),ib=~~(ca.g*255);ca=~~(ca.b*255);Ha[0]=wa<0?0:wa>255?255:wa;Ha[1]=Na<0?0:Na>255?255:Na;Ha[2]=U<0?0:U>255?255:U;Ha[4]=ta<0?0:ta>255?255:ta;Ha[5]=W<0?0:W>255?255:W;
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this.clear():p.setTransform(1,0,0,-1,u,w);h.data.vertices=0;h.data.faces=0;j=k.projectScene(ma,ya,this.sortElements);(M=ma.lights.length>0)&&Ga(ma);Va=0;for(Y=j.length;Va<Y;Va++){Ea=j[Va];K.empty();if(Ea instanceof THREE.RenderableParticle){ka=Ea;ka.x*=u;ka.y*=w;Qa=0;for(hb=Ea.materials.length;Qa<hb;){Ia=Ea.materials[Qa++];Ia.opacity!=0&&E(ka,Ea,Ia,ma)}}else if(Ea instanceof THREE.RenderableLine){ka=Ea.v1;ea=Ea.v2;ka.positionScreen.x*=u;ka.positionScreen.y*=w;ea.positionScreen.x*=u;ea.positionScreen.y*=
w;K.addPoint(ka.positionScreen.x,ka.positionScreen.y);K.addPoint(ea.positionScreen.x,ea.positionScreen.y);if(x.instersects(K)){Qa=0;for(hb=Ea.materials.length;Qa<hb;){Ia=Ea.materials[Qa++];Ia.opacity!=0&&da(ka,ea,Ea,Ia,ma)}}}else if(Ea instanceof THREE.RenderableFace3){ka=Ea.v1;ea=Ea.v2;pa=Ea.v3;ka.positionScreen.x*=u;ka.positionScreen.y*=w;ea.positionScreen.x*=u;ea.positionScreen.y*=w;pa.positionScreen.x*=u;pa.positionScreen.y*=w;if(Ea.overdraw){Ya(ka.positionScreen,ea.positionScreen);Ya(ea.positionScreen,
pa.positionScreen);Ya(pa.positionScreen,ka.positionScreen)}K.add3Points(ka.positionScreen.x,ka.positionScreen.y,ea.positionScreen.x,ea.positionScreen.y,pa.positionScreen.x,pa.positionScreen.y);if(x.instersects(K)){Qa=0;for(hb=Ea.meshMaterials.length;Qa<hb;){Ia=Ea.meshMaterials[Qa++];if(Ia instanceof THREE.MeshFaceMaterial){lb=0;for(cb=Ea.faceMaterials.length;lb<cb;)(Ia=Ea.faceMaterials[lb++])&&Ia.opacity!=0&&v(ka,ea,pa,0,1,2,Ea,Ia,ma)}else Ia.opacity!=0&&v(ka,ea,pa,0,1,2,Ea,Ia,ma)}}}else if(Ea instanceof
THREE.RenderableFace4){ka=Ea.v1;ea=Ea.v2;pa=Ea.v3;aa=Ea.v4;ka.positionScreen.x*=u;ka.positionScreen.y*=w;ea.positionScreen.x*=u;ea.positionScreen.y*=w;pa.positionScreen.x*=u;pa.positionScreen.y*=w;aa.positionScreen.x*=u;aa.positionScreen.y*=w;oa.positionScreen.copy(ea.positionScreen);e.positionScreen.copy(aa.positionScreen);if(Ea.overdraw){Ya(ka.positionScreen,ea.positionScreen);Ya(ea.positionScreen,aa.positionScreen);Ya(aa.positionScreen,ka.positionScreen);Ya(pa.positionScreen,oa.positionScreen);
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0&&ab(ka,ea,pa,aa,oa,e,Ea,Ia,ma)}}}A.addRectangle(K)}p.setTransform(1,0,0,1,0,0)}};
THREE.SVGRenderer=function(){function b(fa,za,na){var ua,qa,ja,Fa;ua=0;for(qa=fa.lights.length;ua<qa;ua++){ja=fa.lights[ua];if(ja instanceof THREE.DirectionalLight){Fa=za.normalWorld.dot(ja.position)*ja.intensity;if(Fa>0){na.r+=ja.color.r*Fa;na.g+=ja.color.g*Fa;na.b+=ja.color.b*Fa}}else if(ja instanceof THREE.PointLight){oa.sub(ja.position,za.centroidWorld);oa.normalize();Fa=za.normalWorld.dot(oa)*ja.intensity;if(Fa>0){na.r+=ja.color.r*Fa;na.g+=ja.color.g*Fa;na.b+=ja.color.b*Fa}}}}function d(fa,za,
na,ua,qa,ja){j.data.vertices+=3;j.data.faces++;sa=f(Ba++);sa.setAttribute("d","M "+fa.positionScreen.x+" "+fa.positionScreen.y+" L "+za.positionScreen.x+" "+za.positionScreen.y+" L "+na.positionScreen.x+","+na.positionScreen.y+"z");if(qa instanceof THREE.MeshBasicMaterial)P.hex=qa.color.hex;else if(qa instanceof THREE.MeshLambertMaterial)if(V){Q.r=ka.r;Q.g=ka.g;Q.b=ka.b;b(ja,ua,Q);P.r=Math.max(0,Math.min(qa.color.r*Q.r,1));P.g=Math.max(0,Math.min(qa.color.g*Q.g,1));P.b=Math.max(0,Math.min(qa.color.b*
Q.b,1));P.updateHex()}else P.hex=qa.color.hex;else if(qa instanceof THREE.MeshDepthMaterial){aa=1-qa.__2near/(qa.__farPlusNear-ua.z*qa.__farMinusNear);P.setRGB(aa,aa,aa)}else qa instanceof THREE.MeshNormalMaterial&&P.setRGB(g(ua.normalWorld.x),g(ua.normalWorld.y),g(ua.normalWorld.z));qa.wireframe?sa.setAttribute("style","fill: none; stroke: #"+h(P.hex.toString(16))+"; stroke-width: "+qa.wireframeLinewidth+"; stroke-opacity: "+qa.opacity+"; stroke-linecap: "+qa.wireframeLinecap+"; stroke-linejoin: "+
qa.wireframeLinejoin):sa.setAttribute("style","fill: #"+h(P.hex.toString(16))+"; fill-opacity: "+qa.opacity);o.appendChild(sa)}function c(fa,za,na,ua,qa,ja,Fa){j.data.vertices+=4;j.data.faces++;sa=f(Ba++);sa.setAttribute("d","M "+fa.positionScreen.x+" "+fa.positionScreen.y+" L "+za.positionScreen.x+" "+za.positionScreen.y+" L "+na.positionScreen.x+","+na.positionScreen.y+" L "+ua.positionScreen.x+","+ua.positionScreen.y+"z");if(ja instanceof THREE.MeshBasicMaterial)P.hex=ja.color.hex;else if(ja instanceof
THREE.MeshLambertMaterial)if(V){Q.r=ka.r;Q.g=ka.g;Q.b=ka.b;b(Fa,qa,Q);P.r=Math.max(0,Math.min(ja.color.r*Q.r,1));P.g=Math.max(0,Math.min(ja.color.g*Q.g,1));P.b=Math.max(0,Math.min(ja.color.b*Q.b,1));P.updateHex()}else P.hex=ja.color.hex;else if(ja instanceof THREE.MeshDepthMaterial){aa=1-ja.__2near/(ja.__farPlusNear-qa.z*ja.__farMinusNear);P.setRGB(aa,aa,aa)}else ja instanceof THREE.MeshNormalMaterial&&P.setRGB(g(qa.normalWorld.x),g(qa.normalWorld.y),g(qa.normalWorld.z));ja.wireframe?sa.setAttribute("style",
"fill: none; stroke: #"+h(P.hex.toString(16))+"; stroke-width: "+ja.wireframeLinewidth+"; stroke-opacity: "+ja.opacity+"; stroke-linecap: "+ja.wireframeLinecap+"; stroke-linejoin: "+ja.wireframeLinejoin):sa.setAttribute("style","fill: #"+h(P.hex.toString(16))+"; fill-opacity: "+ja.opacity);o.appendChild(sa)}function f(fa){if(e[fa]==null){e[fa]=document.createElementNS("http://www.w3.org/2000/svg","path");ra==0&&e[fa].setAttribute("shape-rendering","crispEdges")}return e[fa]}function g(fa){fa=(fa+
1)*0.5;return fa<0?0:fa>1?1:fa}function h(fa){for(;fa.length<6;)fa="0"+fa;return fa}var j=this,k=null,m=new THREE.Projector,o=document.createElementNS("http://www.w3.org/2000/svg","svg"),t,u,w,p,z,G,F,B,T=new THREE.Rectangle,C=new THREE.Rectangle,V=!1,P=new THREE.Color(16777215),Q=new THREE.Color(16777215),ka=new THREE.Color(0),ea=new THREE.Color(0),pa=new THREE.Color(0),aa,oa=new THREE.Vector3,e=[],xa=[],sa,Ba,ga,ra=1;this.domElement=o;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.data=
{vertices:0,faces:0};this.setQuality=function(fa){switch(fa){case "high":ra=1;break;case "low":ra=0}};this.setSize=function(fa,za){t=fa;u=za;w=t/2;p=u/2;o.setAttribute("viewBox",-w+" "+-p+" "+t+" "+u);o.setAttribute("width",t);o.setAttribute("height",u);T.set(-w,-p,w,p)};this.clear=function(){for(;o.childNodes.length>0;)o.removeChild(o.childNodes[0])};this.render=function(fa,za){var na,ua,qa,ja,Fa,Aa,ha,va;this.autoClear&&this.clear();j.data.vertices=0;j.data.faces=0;k=m.projectScene(fa,za,this.sortElements);
ga=Ba=0;if(V=fa.lights.length>0){ha=fa.lights;ka.setRGB(0,0,0);ea.setRGB(0,0,0);pa.setRGB(0,0,0);na=0;for(ua=ha.length;na<ua;na++){qa=ha[na];ja=qa.color;if(qa instanceof THREE.AmbientLight){ka.r+=ja.r;ka.g+=ja.g;ka.b+=ja.b}else if(qa instanceof THREE.DirectionalLight){ea.r+=ja.r;ea.g+=ja.g;ea.b+=ja.b}else if(qa instanceof THREE.PointLight){pa.r+=ja.r;pa.g+=ja.g;pa.b+=ja.b}}}na=0;for(ua=k.length;na<ua;na++){ha=k[na];C.empty();if(ha instanceof THREE.RenderableParticle){z=ha;z.x*=w;z.y*=-p;qa=0;for(ja=
ha.materials.length;qa<ja;)qa++}else if(ha instanceof THREE.RenderableLine){z=ha.v1;G=ha.v2;z.positionScreen.x*=w;z.positionScreen.y*=-p;G.positionScreen.x*=w;G.positionScreen.y*=-p;C.addPoint(z.positionScreen.x,z.positionScreen.y);C.addPoint(G.positionScreen.x,G.positionScreen.y);if(T.instersects(C)){qa=0;for(ja=ha.materials.length;qa<ja;)if((va=ha.materials[qa++])&&va.opacity!=0){Fa=z;Aa=G;var Ja=ga++;if(xa[Ja]==null){xa[Ja]=document.createElementNS("http://www.w3.org/2000/svg","line");ra==0&&xa[Ja].setAttribute("shape-rendering",
"crispEdges")}sa=xa[Ja];sa.setAttribute("x1",Fa.positionScreen.x);sa.setAttribute("y1",Fa.positionScreen.y);sa.setAttribute("x2",Aa.positionScreen.x);sa.setAttribute("y2",Aa.positionScreen.y);if(va instanceof THREE.LineBasicMaterial){sa.setAttribute("style","fill: none; stroke: ##"+h(va.color.hex.toString(16))+"; stroke-width: "+va.linewidth+"; stroke-opacity: "+va.opacity+"; stroke-linecap: "+va.linecap+"; stroke-linejoin: "+va.linejoin);o.appendChild(sa)}}}}else if(ha instanceof THREE.RenderableFace3){z=
ha.v1;G=ha.v2;F=ha.v3;z.positionScreen.x*=w;z.positionScreen.y*=-p;G.positionScreen.x*=w;G.positionScreen.y*=-p;F.positionScreen.x*=w;F.positionScreen.y*=-p;C.addPoint(z.positionScreen.x,z.positionScreen.y);C.addPoint(G.positionScreen.x,G.positionScreen.y);C.addPoint(F.positionScreen.x,F.positionScreen.y);if(T.instersects(C)){qa=0;for(ja=ha.meshMaterials.length;qa<ja;){va=ha.meshMaterials[qa++];if(va instanceof THREE.MeshFaceMaterial){Fa=0;for(Aa=ha.faceMaterials.length;Fa<Aa;)(va=ha.faceMaterials[Fa++])&&
va.opacity!=0&&d(z,G,F,ha,va,fa)}else va&&va.opacity!=0&&d(z,G,F,ha,va,fa)}}}else if(ha instanceof THREE.RenderableFace4){z=ha.v1;G=ha.v2;F=ha.v3;B=ha.v4;z.positionScreen.x*=w;z.positionScreen.y*=-p;G.positionScreen.x*=w;G.positionScreen.y*=-p;F.positionScreen.x*=w;F.positionScreen.y*=-p;B.positionScreen.x*=w;B.positionScreen.y*=-p;C.addPoint(z.positionScreen.x,z.positionScreen.y);C.addPoint(G.positionScreen.x,G.positionScreen.y);C.addPoint(F.positionScreen.x,F.positionScreen.y);C.addPoint(B.positionScreen.x,
B.positionScreen.y);if(T.instersects(C)){qa=0;for(ja=ha.meshMaterials.length;qa<ja;){va=ha.meshMaterials[qa++];if(va instanceof THREE.MeshFaceMaterial){Fa=0;for(Aa=ha.faceMaterials.length;Fa<Aa;)(va=ha.faceMaterials[Fa++])&&va.opacity!=0&&c(z,G,F,B,ha,va,fa)}else va&&va.opacity!=0&&c(z,G,F,B,ha,va,fa)}}}}}};
THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform int combine;\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( envMap, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",
envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",
map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, gl_PointCoord );\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D lightMap;\n#endif",lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\n#endif",
lightmap_fragment:"#ifdef USE_LIGHTMAP\ngl_FragColor = gl_FragColor * texture2D( lightMap, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\n#endif",
lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nfloat pointLightWeighting = max( dot( transformedNormal, lVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting * lDistance;\n#ifdef PHONG\nvPointLight[ i ] = vec4( lVector, lDistance );\n#endif\n}\n#endif\n}",
lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mColor = vec4( diffuse, opacity );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec3 pointVector = normalize( vPointLight[ i ].xyz );\nvec3 pointHalfVector = normalize( vPointLight[ i ].xyz + vViewPosition );\nfloat pointDistance = vPointLight[ i ].w;\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse += mColor * pointDiffuseWeight * pointDistance;\npointSpecular += mSpecular * pointSpecularWeight * pointDistance;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif\ngl_FragColor = gl_FragColor * totalLight;",
color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\nvColor = color;\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\nuniform mat4 boneGlobalMatrices[ MAX_BONES ];\n#endif",skinning_vertex:"#ifdef USE_SKINNING\ngl_Position = ( boneGlobalMatrices[ int( skinIndex.x ) ] * skinVertexA ) * skinWeight.x;\ngl_Position += ( boneGlobalMatrices[ int( skinIndex.y ) ] * skinVertexB ) * skinWeight.y;\ngl_Position = projectionMatrix * viewMatrix * objectMatrix * gl_Position;\n#endif",
@@ -219,121 +220,122 @@ THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.Shade
"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;",THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,
THREE.ShaderChunk.default_vertex,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["uniform float size;\nuniform float scale;",
THREE.ShaderChunk.color_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}};
THREE.WebGLRenderer=function(b){function d(n,C,w){var v,A,K,J=n.vertices,I=J.length,S=n.colors,D=S.length,M=n.__vertexArray,N=n.__colorArray,Z=n.__sortArray,V=n.__dirtyVertices,Aa=n.__dirtyColors;if(w.sortParticles){Ia.multiplySelf(w.matrixWorld);for(v=0;v<I;v++){A=J[v].position;Ra.copy(A);Ia.multiplyVector3(Ra);Z[v]=[Ra.z,v]}Z.sort(function(Ka,Ba){return Ba[0]-Ka[0]});for(v=0;v<I;v++){A=J[Z[v][1]].position;K=v*3;M[K]=A.x;M[K+1]=A.y;M[K+2]=A.z}for(v=0;v<D;v++){K=v*3;color=S[Z[v][1]];N[K]=color.r;
N[K+1]=color.g;N[K+2]=color.b}}else{if(V)for(v=0;v<I;v++){A=J[v].position;K=v*3;M[K]=A.x;M[K+1]=A.y;M[K+2]=A.z}if(Aa)for(v=0;v<D;v++){color=S[v];K=v*3;N[K]=color.r;N[K+1]=color.g;N[K+2]=color.b}}if(V||w.sortParticles){e.bindBuffer(e.ARRAY_BUFFER,n.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,M,C)}if(Aa||w.sortParticles){e.bindBuffer(e.ARRAY_BUFFER,n.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,N,C)}}function c(n,C,w,v,A){v.program||fa.initMaterial(v,C,w,A);var K=v.program,J=K.uniforms,I=v.uniforms;
if(K!=Da){e.useProgram(K);Da=K}e.uniformMatrix4fv(J.projectionMatrix,!1,Ya);if(w&&(v instanceof THREE.MeshBasicMaterial||v instanceof THREE.MeshLambertMaterial||v instanceof THREE.MeshPhongMaterial||v instanceof THREE.LineBasicMaterial||v instanceof THREE.ParticleBasicMaterial||v.fog)){I.fogColor.value=w.color;if(w instanceof THREE.Fog){I.fogNear.value=w.near;I.fogFar.value=w.far}else if(w instanceof THREE.FogExp2)I.fogDensity.value=w.density}if(v instanceof THREE.MeshPhongMaterial||v instanceof THREE.MeshLambertMaterial||
v.lights){var S,D,M=0,N=0,Z=0,V,Aa,Ka,Ba,ya=Q,Oa=ya.directional.colors,Ga=ya.directional.positions,za=ya.point.colors,Ha=ya.point.positions,Ua=ya.point.distances,F=0,da=0;w=D=Ba=0;for(S=C.length;w<S;w++){D=C[w];V=D.color;Aa=D.position;Ka=D.intensity;Ba=D.distance;if(D instanceof THREE.AmbientLight){M+=V.r;N+=V.g;Z+=V.b}else if(D instanceof THREE.DirectionalLight){Ba=F*3;Oa[Ba]=V.r*Ka;Oa[Ba+1]=V.g*Ka;Oa[Ba+2]=V.b*Ka;Ga[Ba]=Aa.x;Ga[Ba+1]=Aa.y;Ga[Ba+2]=Aa.z;F+=1}else if(D instanceof THREE.PointLight){D=
da*3;za[D]=V.r*Ka;za[D+1]=V.g*Ka;za[D+2]=V.b*Ka;Ha[D]=Aa.x;Ha[D+1]=Aa.y;Ha[D+2]=Aa.z;Ua[da]=Ba;da+=1}}for(w=F*3;w<Oa.length;w++)Oa[w]=0;for(w=da*3;w<za.length;w++)za[w]=0;ya.point.length=da;ya.directional.length=F;ya.ambient[0]=M;ya.ambient[1]=N;ya.ambient[2]=Z;w=Q;I.enableLighting.value=w.directional.length+w.point.length;I.ambientLightColor.value=w.ambient;I.directionalLightColor.value=w.directional.colors;I.directionalLightDirection.value=w.directional.positions;I.pointLightColor.value=w.point.colors;
I.pointLightPosition.value=w.point.positions;I.pointLightDistance.value=w.point.distances}if(v instanceof THREE.MeshBasicMaterial||v instanceof THREE.MeshLambertMaterial||v instanceof THREE.MeshPhongMaterial){I.diffuse.value=v.color;I.opacity.value=v.opacity;I.map.texture=v.map;I.lightMap.texture=v.lightMap;I.envMap.texture=v.envMap;I.reflectivity.value=v.reflectivity;I.refractionRatio.value=v.refractionRatio;I.combine.value=v.combine;I.useRefract.value=v.envMap&&v.envMap.mapping instanceof THREE.CubeRefractionMapping}if(v instanceof
THREE.LineBasicMaterial){I.diffuse.value=v.color;I.opacity.value=v.opacity}else if(v instanceof THREE.ParticleBasicMaterial){I.psColor.value=v.color;I.opacity.value=v.opacity;I.size.value=v.size;I.scale.value=qa.height/2;I.map.texture=v.map}else if(v instanceof THREE.MeshPhongMaterial){I.ambient.value=v.ambient;I.specular.value=v.specular;I.shininess.value=v.shininess}else if(v instanceof THREE.MeshDepthMaterial){I.mNear.value=n.near;I.mFar.value=n.far;I.opacity.value=v.opacity}else if(v instanceof
THREE.MeshNormalMaterial)I.opacity.value=v.opacity;for(var x in I)if(N=K.uniforms[x]){S=I[x];M=S.type;w=S.value;if(M=="i")e.uniform1i(N,w);else if(M=="f")e.uniform1f(N,w);else if(M=="fv1")e.uniform1fv(N,w);else if(M=="fv")e.uniform3fv(N,w);else if(M=="v2")e.uniform2f(N,w.x,w.y);else if(M=="v3")e.uniform3f(N,w.x,w.y,w.z);else if(M=="v4")e.uniform4f(N,w.x,w.y,w.z,w.w);else if(M=="c")e.uniform3f(N,w.r,w.g,w.b);else if(M=="t"){e.uniform1i(N,w);if(S=S.texture)if(S.image instanceof Array&&S.image.length==
6){if(S.image.length==6){if(S.needsUpdate){if(S.__webglInit){e.bindTexture(e.TEXTURE_CUBE_MAP,S.image.__webglTextureCube);for(M=0;M<6;++M)e.texSubImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+M,0,0,0,e.RGBA,e.UNSIGNED_BYTE,S.image[M])}else{S.image.__webglTextureCube=e.createTexture();e.bindTexture(e.TEXTURE_CUBE_MAP,S.image.__webglTextureCube);for(M=0;M<6;++M)e.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+M,0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,S.image[M]);S.__webglInit=!0}L(e.TEXTURE_CUBE_MAP,S,S.image[0]);e.bindTexture(e.TEXTURE_CUBE_MAP,
null);S.needsUpdate=!1}e.activeTexture(e.TEXTURE0+w);e.bindTexture(e.TEXTURE_CUBE_MAP,S.image.__webglTextureCube)}}else O(S,w)}}e.uniformMatrix4fv(J.modelViewMatrix,!1,A._modelViewMatrixArray);e.uniformMatrix3fv(J.normalMatrix,!1,A._normalMatrixArray);(v instanceof THREE.MeshShaderMaterial||v instanceof THREE.MeshPhongMaterial||v.envMap)&&J.cameraPosition!==null&&e.uniform3f(J.cameraPosition,n.position.x,n.position.y,n.position.z);(v instanceof THREE.MeshShaderMaterial||v.envMap||v.skinning)&&J.objectMatrix!==
null&&e.uniformMatrix4fv(J.objectMatrix,!1,A._objectMatrixArray);(v instanceof THREE.MeshPhongMaterial||v instanceof THREE.MeshLambertMaterial||v instanceof THREE.MeshShaderMaterial||v.skinning)&&J.viewMatrix!==null&&e.uniformMatrix4fv(J.viewMatrix,!1,ab);if(v instanceof THREE.ShadowVolumeDynamicMaterial){n=I.directionalLightDirection.value;n[0]=-C[1].position.x;n[1]=-C[1].position.y;n[2]=-C[1].position.z;e.uniform3fv(J.directionalLightDirection,n);e.uniformMatrix4fv(J.objectMatrix,!1,A._objectMatrixArray);
e.uniformMatrix4fv(J.viewMatrix,!1,ab)}if(v.skinning){e.uniformMatrix4fv(J.cameraInverseMatrix,!1,ab);e.uniformMatrix4fv(J.boneGlobalMatrices,!1,A.boneMatrices)}return K}function f(n,C,w,v,A,K){if(v.opacity!=0){var J;n=c(n,C,w,v,K).attributes;if(!v.morphTargets&&n.position>=0){e.bindBuffer(e.ARRAY_BUFFER,A.__webglVertexBuffer);e.vertexAttribPointer(n.position,3,e.FLOAT,!1,0,0)}else{C=v.program.attributes;if(K.morphTargetBase!==-1){e.bindBuffer(e.ARRAY_BUFFER,A.__webglMorphTargetsBuffers[K.morphTargetBase]);
e.vertexAttribPointer(C.position,3,e.FLOAT,!1,0,0)}else if(C.position>=0){e.bindBuffer(e.ARRAY_BUFFER,A.__webglVertexBuffer);e.vertexAttribPointer(C.position,3,e.FLOAT,!1,0,0)}if(K.morphTargetForcedOrder.length){w=0;for(var I=K.morphTargetForcedOrder,S=K.morphTargetInfluences;w<v.numSupportedMorphTargets&&w<I.length;){e.bindBuffer(e.ARRAY_BUFFER,A.__webglMorphTargetsBuffers[I[w]]);e.vertexAttribPointer(C["morphTarget"+w],3,e.FLOAT,!1,0,0);K.__webglMorphTargetInfluences[w]=S[I[w]];w++}}else{I=[];var D=
-1,M=0;S=K.morphTargetInfluences;var N,Z=S.length;w=0;for(K.morphTargetBase!==-1&&(I[K.morphTargetBase]=!0);w<v.numSupportedMorphTargets;){for(N=0;N<Z;N++)if(!I[N]&&S[N]>D){M=N;D=S[M]}e.bindBuffer(e.ARRAY_BUFFER,A.__webglMorphTargetsBuffers[M]);e.vertexAttribPointer(C["morphTarget"+w],3,e.FLOAT,!1,0,0);K.__webglMorphTargetInfluences[w]=D;I[M]=1;D=-1;w++}}v.program.uniforms.morphTargetInfluences!==null&&e.uniform1fv(v.program.uniforms.morphTargetInfluences,K.__webglMorphTargetInfluences)}if(v.attributes)for(J in v.attributes)if(n[J]>=
0){C=v.attributes[J];e.bindBuffer(e.ARRAY_BUFFER,C.buffer);e.vertexAttribPointer(n[J],C.size,e.FLOAT,!1,0,0)}if(n.color>=0){e.bindBuffer(e.ARRAY_BUFFER,A.__webglColorBuffer);e.vertexAttribPointer(n.color,3,e.FLOAT,!1,0,0)}if(n.normal>=0){e.bindBuffer(e.ARRAY_BUFFER,A.__webglNormalBuffer);e.vertexAttribPointer(n.normal,3,e.FLOAT,!1,0,0)}if(n.tangent>=0){e.bindBuffer(e.ARRAY_BUFFER,A.__webglTangentBuffer);e.vertexAttribPointer(n.tangent,4,e.FLOAT,!1,0,0)}if(n.uv>=0)if(A.__webglUVBuffer){e.bindBuffer(e.ARRAY_BUFFER,
A.__webglUVBuffer);e.vertexAttribPointer(n.uv,2,e.FLOAT,!1,0,0);e.enableVertexAttribArray(n.uv)}else e.disableVertexAttribArray(n.uv);if(n.uv2>=0)if(A.__webglUV2Buffer){e.bindBuffer(e.ARRAY_BUFFER,A.__webglUV2Buffer);e.vertexAttribPointer(n.uv2,2,e.FLOAT,!1,0,0);e.enableVertexAttribArray(n.uv2)}else e.disableVertexAttribArray(n.uv2);if(v.skinning&&n.skinVertexA>=0&&n.skinVertexB>=0&&n.skinIndex>=0&&n.skinWeight>=0){e.bindBuffer(e.ARRAY_BUFFER,A.__webglSkinVertexABuffer);e.vertexAttribPointer(n.skinVertexA,
4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,A.__webglSkinVertexBBuffer);e.vertexAttribPointer(n.skinVertexB,4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,A.__webglSkinIndicesBuffer);e.vertexAttribPointer(n.skinIndex,4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,A.__webglSkinWeightsBuffer);e.vertexAttribPointer(n.skinWeight,4,e.FLOAT,!1,0,0)}if(K instanceof THREE.Mesh){if(v.wireframe){e.lineWidth(v.wireframeLinewidth);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,A.__webglLineBuffer);e.drawElements(e.LINES,
A.__webglLineCount,e.UNSIGNED_SHORT,0)}else{e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,A.__webglFaceBuffer);e.drawElements(e.TRIANGLES,A.__webglFaceCount,e.UNSIGNED_SHORT,0)}fa.data.vertices+=A.__webglFaceCount;fa.data.faces+=A.__webglFaceCount/3;fa.data.drawCalls++}else if(K instanceof THREE.Line){K=K.type==THREE.LineStrip?e.LINE_STRIP:e.LINES;e.lineWidth(v.linewidth);e.drawArrays(K,0,A.__webglLineCount);fa.data.drawCalls++}else if(K instanceof THREE.ParticleSystem){e.drawArrays(e.POINTS,0,A.__webglParticleCount);
fa.data.drawCalls++}else if(K instanceof THREE.Ribbon){e.drawArrays(e.TRIANGLE_STRIP,0,A.__webglVertexCount);fa.data.drawCalls++}}}function g(n,C,w){if(!n.__webglVertexBuffer)n.__webglVertexBuffer=e.createBuffer();if(!n.__webglNormalBuffer)n.__webglNormalBuffer=e.createBuffer();if(n.hasPos){e.bindBuffer(e.ARRAY_BUFFER,n.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,n.positionArray,e.DYNAMIC_DRAW);e.enableVertexAttribArray(C.attributes.position);e.vertexAttribPointer(C.attributes.position,3,e.FLOAT,
!1,0,0)}if(n.hasNormal){e.bindBuffer(e.ARRAY_BUFFER,n.__webglNormalBuffer);if(w==THREE.FlatShading){var v,A,K,J,I,S,D,M,N,Z,V=n.count*3;for(Z=0;Z<V;Z+=9){w=n.normalArray;v=w[Z];A=w[Z+1];K=w[Z+2];J=w[Z+3];S=w[Z+4];M=w[Z+5];I=w[Z+6];D=w[Z+7];N=w[Z+8];v=(v+J+I)/3;A=(A+S+D)/3;K=(K+M+N)/3;w[Z]=v;w[Z+1]=A;w[Z+2]=K;w[Z+3]=v;w[Z+4]=A;w[Z+5]=K;w[Z+6]=v;w[Z+7]=A;w[Z+8]=K}}e.bufferData(e.ARRAY_BUFFER,n.normalArray,e.DYNAMIC_DRAW);e.enableVertexAttribArray(C.attributes.normal);e.vertexAttribPointer(C.attributes.normal,
3,e.FLOAT,!1,0,0)}e.drawArrays(e.TRIANGLES,0,n.count);n.count=0}function h(n){if(xa!=n.doubleSided){n.doubleSided?e.disable(e.CULL_FACE):e.enable(e.CULL_FACE);xa=n.doubleSided}if(va!=n.flipSided){n.flipSided?e.frontFace(e.CW):e.frontFace(e.CCW);va=n.flipSided}}function j(n){if(ca!=n){n?e.enable(e.DEPTH_TEST):e.disable(e.DEPTH_TEST);ca=n}}function k(n){ia[0].set(n.n41-n.n11,n.n42-n.n12,n.n43-n.n13,n.n44-n.n14);ia[1].set(n.n41+n.n11,n.n42+n.n12,n.n43+n.n13,n.n44+n.n14);ia[2].set(n.n41+n.n21,n.n42+n.n22,
n.n43+n.n23,n.n44+n.n24);ia[3].set(n.n41-n.n21,n.n42-n.n22,n.n43-n.n23,n.n44-n.n24);ia[4].set(n.n41-n.n31,n.n42-n.n32,n.n43-n.n33,n.n44-n.n34);ia[5].set(n.n41+n.n31,n.n42+n.n32,n.n43+n.n33,n.n44+n.n34);var C;for(n=0;n<6;n++){C=ia[n];C.divideScalar(Math.sqrt(C.x*C.x+C.y*C.y+C.z*C.z))}}function m(n){for(var C=n.matrixWorld,w=-n.geometry.boundingSphere.radius*Math.max(n.scale.x,Math.max(n.scale.y,n.scale.z)),v=0;v<6;v++){n=ia[v].x*C.n14+ia[v].y*C.n24+ia[v].z*C.n34+ia[v].w;if(n<=w)return!1}return!0}function o(n,
C){n.list[n.count]=C;n.count+=1}function t(n){var C,w,v=n.object,A=n.opaque,K=n.transparent;K.count=0;n=A.count=0;for(C=v.materials.length;n<C;n++){w=v.materials[n];w.transparent?o(K,w):o(A,w)}}function p(n){var C,w,v,A,K=n.object,J=n.buffer,I=n.opaque,S=n.transparent;S.count=0;n=I.count=0;for(v=K.materials.length;n<v;n++){C=K.materials[n];if(C instanceof THREE.MeshFaceMaterial){C=0;for(w=J.materials.length;C<w;C++)(A=J.materials[C])&&(A.transparent?o(S,A):o(I,A))}else(A=C)&&(A.transparent?o(S,A):
o(I,A))}}function y(n,C){return C.z-n.z}function u(n){e.enable(e.POLYGON_OFFSET_FILL);e.polygonOffset(0.1,1);e.enable(e.STENCIL_TEST);e.enable(e.DEPTH_TEST);e.depthMask(!1);e.colorMask(!1,!1,!1,!1);e.stencilFunc(e.ALWAYS,1,255);e.stencilOpSeparate(e.BACK,e.KEEP,e.INCR,e.KEEP);e.stencilOpSeparate(e.FRONT,e.KEEP,e.DECR,e.KEEP);var C,w=n.lights.length,v,A=n.lights,K=[],J,I,S,D,M,N=n.__webglShadowVolumes.length;for(C=0;C<w;C++){v=n.lights[C];if(v instanceof THREE.DirectionalLight&&v.castShadow){K[0]=
-v.position.x;K[1]=-v.position.y;K[2]=-v.position.z;for(M=0;M<N;M++){v=n.__webglShadowVolumes[M].object;J=n.__webglShadowVolumes[M].buffer;I=v.materials[0];I.program||fa.initMaterial(I,A,undefined,v);I=I.program;S=I.uniforms;D=I.attributes;if(Da!==I){e.useProgram(I);Da=I;e.uniformMatrix4fv(S.projectionMatrix,!1,Ya);e.uniformMatrix4fv(S.viewMatrix,!1,ab);e.uniform3fv(S.directionalLightDirection,K)}v.matrixWorld.flattenToArray(v._objectMatrixArray);e.uniformMatrix4fv(S.objectMatrix,!1,v._objectMatrixArray);
e.bindBuffer(e.ARRAY_BUFFER,J.__webglVertexBuffer);e.vertexAttribPointer(D.position,3,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,J.__webglNormalBuffer);e.vertexAttribPointer(D.normal,3,e.FLOAT,!1,0,0);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,J.__webglFaceBuffer);e.cullFace(e.FRONT);e.drawElements(e.TRIANGLES,J.__webglFaceCount,e.UNSIGNED_SHORT,0);e.cullFace(e.BACK);e.drawElements(e.TRIANGLES,J.__webglFaceCount,e.UNSIGNED_SHORT,0)}}}e.disable(e.POLYGON_OFFSET_FILL);e.colorMask(!0,!0,!0,!0);e.stencilFunc(e.NOTEQUAL,
0,255);e.stencilOp(e.KEEP,e.KEEP,e.KEEP);e.disable(e.DEPTH_TEST);ra="";Da=W.program;e.useProgram(W.program);e.uniformMatrix4fv(W.projectionLocation,!1,Ya);e.uniform1f(W.darknessLocation,W.darkness);e.bindBuffer(e.ARRAY_BUFFER,W.vertexBuffer);e.vertexAttribPointer(W.vertexLocation,3,e.FLOAT,!1,0,0);e.enableVertexAttribArray(W.vertexLocation);e.blendFunc(e.ONE,e.ONE_MINUS_SRC_ALPHA);e.blendEquation(e.FUNC_ADD);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,W.elementBuffer);e.drawElements(e.TRIANGLES,6,e.UNSIGNED_SHORT,
0);e.disable(e.STENCIL_TEST);e.enable(e.DEPTH_TEST);e.depthMask(ga)}function z(n,C){var w,v,A;w=_sprite.attributes;var K=_sprite.uniforms,J=ja/Fa,I,S=[],D=Fa*0.5,M=ja*0.5,N=!0;e.useProgram(_sprite.program);Da=_sprite.program;ra="";if(!db){e.enableVertexAttribArray(_sprite.attributes.position);e.enableVertexAttribArray(_sprite.attributes.uv);db=!0}e.disable(e.CULL_FACE);e.enable(e.BLEND);e.depthMask(!0);e.bindBuffer(e.ARRAY_BUFFER,_sprite.vertexBuffer);e.vertexAttribPointer(w.position,2,e.FLOAT,!1,
16,0);e.vertexAttribPointer(w.uv,2,e.FLOAT,!1,16,8);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,_sprite.elementBuffer);e.uniformMatrix4fv(K.projectionMatrix,!1,Ya);e.activeTexture(e.TEXTURE0);e.uniform1i(K.map,0);w=0;for(v=n.__webglSprites.length;w<v;w++){A=n.__webglSprites[w];if(A.useScreenCoordinates)A.z=-A.position.z;else{A._modelViewMatrix.multiplyToArray(C.matrixWorldInverse,A.matrixWorld,A._modelViewMatrixArray);A.z=-A._modelViewMatrix.n34}}n.__webglSprites.sort(y);w=0;for(v=n.__webglSprites.length;w<
v;w++){A=n.__webglSprites[w];if(A.material===undefined&&A.map&&A.map.image&&A.map.image.width){if(A.useScreenCoordinates){e.uniform1i(K.useScreenCoordinates,1);e.uniform3f(K.screenPosition,(A.position.x-D)/D,(M-A.position.y)/M,Math.max(0,Math.min(1,A.position.z)))}else{e.uniform1i(K.useScreenCoordinates,0);e.uniform1i(K.affectedByDistance,A.affectedByDistance?1:0);e.uniformMatrix4fv(K.modelViewMatrix,!1,A._modelViewMatrixArray)}I=A.map.image.width/(A.affectedByDistance?1:ja);S[0]=I*J*A.scale.x;S[1]=
I*A.scale.y;e.uniform2f(K.uvScale,A.uvScale.x,A.uvScale.y);e.uniform2f(K.uvOffset,A.uvOffset.x,A.uvOffset.y);e.uniform2f(K.alignment,A.alignment.x,A.alignment.y);e.uniform1f(K.opacity,A.opacity);e.uniform1f(K.rotation,A.rotation);e.uniform2fv(K.scale,S);if(A.mergeWith3D&&!N){e.enable(e.DEPTH_TEST);N=!0}else if(!A.mergeWith3D&&N){e.disable(e.DEPTH_TEST);N=!1}P(A.blending);O(A.map,0);e.drawElements(e.TRIANGLES,6,e.UNSIGNED_SHORT,0)}}e.enable(e.CULL_FACE);e.enable(e.DEPTH_TEST);e.depthMask(ga)}function H(n,
C){var w,v,A=n.__webglLensFlares.length,K,J,I,S=new THREE.Vector3,D=ja/Fa,M=Fa*0.5,N=ja*0.5,Z=16/ja,V=[Z*D,Z],Aa=[1,1,0],Ka=[1,1],Ba=T.uniforms;w=T.attributes;e.useProgram(T.program);Da=T.program;ra="";if(!La){e.enableVertexAttribArray(T.attributes.vertex);e.enableVertexAttribArray(T.attributes.uv);La=!0}e.uniform1i(Ba.occlusionMap,0);e.uniform1i(Ba.map,1);e.bindBuffer(e.ARRAY_BUFFER,T.vertexBuffer);e.vertexAttribPointer(w.vertex,2,e.FLOAT,!1,16,0);e.vertexAttribPointer(w.uv,2,e.FLOAT,!1,16,8);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,
T.elementBuffer);e.disable(e.CULL_FACE);e.depthMask(!1);e.activeTexture(e.TEXTURE0);e.bindTexture(e.TEXTURE_2D,T.occlusionTexture);e.activeTexture(e.TEXTURE1);for(v=0;v<A;v++){w=n.__webglLensFlares[v].object;S.set(w.matrixWorld.n14,w.matrixWorld.n24,w.matrixWorld.n34);C.matrixWorldInverse.multiplyVector3(S);C.projectionMatrix.multiplyVector3(S);Aa[0]=S.x;Aa[1]=S.y;Aa[2]=S.z;Ka[0]=Aa[0]*M+M;Ka[1]=Aa[1]*N+N;if(T.hasVertexTexture||Ka[0]>0&&Ka[0]<Fa&&Ka[1]>0&&Ka[1]<ja){e.bindTexture(e.TEXTURE_2D,T.tempTexture);
e.copyTexImage2D(e.TEXTURE_2D,0,e.RGB,Ka[0]-8,Ka[1]-8,16,16,0);e.uniform1i(Ba.renderType,0);e.uniform2fv(Ba.scale,V);e.uniform3fv(Ba.screenPosition,Aa);e.disable(e.BLEND);e.enable(e.DEPTH_TEST);e.drawElements(e.TRIANGLES,6,e.UNSIGNED_SHORT,0);e.bindTexture(e.TEXTURE_2D,T.occlusionTexture);e.copyTexImage2D(e.TEXTURE_2D,0,e.RGBA,Ka[0]-8,Ka[1]-8,16,16,0);e.uniform1i(Ba.renderType,1);e.disable(e.DEPTH_TEST);e.bindTexture(e.TEXTURE_2D,T.tempTexture);e.drawElements(e.TRIANGLES,6,e.UNSIGNED_SHORT,0);w.positionScreen.x=
Aa[0];w.positionScreen.y=Aa[1];w.positionScreen.z=Aa[2];w.customUpdateCallback?w.customUpdateCallback(w):w.updateLensFlares();e.uniform1i(Ba.renderType,2);e.enable(e.BLEND);K=0;for(J=w.lensFlares.length;K<J;K++){I=w.lensFlares[K];if(I.opacity>0.0010&&I.scale>0.0010){Aa[0]=I.x;Aa[1]=I.y;Aa[2]=I.z;Z=I.size*I.scale/ja;V[0]=Z*D;V[1]=Z;e.uniform3fv(Ba.screenPosition,Aa);e.uniform2fv(Ba.scale,V);e.uniform1f(Ba.rotation,I.rotation);e.uniform1f(Ba.opacity,I.opacity);P(I.blending);O(I.texture,1);e.drawElements(e.TRIANGLES,
6,e.UNSIGNED_SHORT,0)}}}}e.enable(e.CULL_FACE);e.enable(e.DEPTH_TEST);e.depthMask(ga)}function G(n,C){n._modelViewMatrix.multiplyToArray(C.matrixWorldInverse,n.matrixWorld,n._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(n._modelViewMatrix).transposeIntoArray(n._normalMatrixArray)}function B(n){var C,w,v,A,K;if(n instanceof THREE.Mesh){w=n.geometry;for(C in w.geometryGroups){v=w.geometryGroups[C];K=!1;for(A in v.__webglCustomAttributes)if(v.__webglCustomAttributes[A].needsUpdate){K=!0;break}if(w.__dirtyVertices||
w.__dirtyMorphTargets||w.__dirtyElements||w.__dirtyUvs||w.__dirtyNormals||w.__dirtyColors||w.__dirtyTangents||K){K=e.DYNAMIC_DRAW;var J=void 0,I=void 0,S=void 0,D=void 0;S=void 0;var M=void 0,N=void 0,Z=void 0,V=void 0,Aa=void 0,Ka=void 0,Ba=void 0,ya=void 0,Oa=void 0,Ga=void 0,za=void 0,Ha=void 0,Ua=void 0;N=void 0;Z=void 0;D=void 0;V=void 0;D=void 0;var F=void 0,da=void 0;N=void 0;F=void 0;da=void 0;var x=void 0,bb=void 0;F=void 0;da=void 0;x=void 0;bb=void 0;F=void 0;da=void 0;x=void 0;bb=void 0;
F=void 0;da=void 0;x=void 0;D=void 0;V=void 0;M=void 0;S=void 0;S=void 0;F=void 0;da=void 0;x=void 0;var eb=void 0,Na=0,Pa=0,ib=0,fb=0,Za=0,$a=0,Ma=0,cb=0,Ca=0,U=0,Qa=0;da=F=0;var Sa=v.__vertexArray,kb=v.__uvArray,Xa=v.__uv2Array,X=v.__normalArray,ma=v.__tangentArray,na=v.__colorArray,$=v.__skinVertexAArray,wa=v.__skinVertexBArray,ua=v.__skinIndexArray,la=v.__skinWeightArray,Y=v.__morphTargetsArrays,Ja=v.__webglCustomAttributes;x=void 0;var Va=v.__faceArray,Ta=v.__lineArray,jb=v.__needsSmoothNormals;
Ka=v.__vertexColorType;Aa=v.__uvType;Ba=v.__normalType;var Wa=n.geometry,gb=Wa.__dirtyVertices,hb=Wa.__dirtyElements,rb=Wa.__dirtyUvs,sb=Wa.__dirtyNormals,tb=Wa.__dirtyTangents,ub=Wa.__dirtyColors,vb=Wa.__dirtyMorphTargets,nb=Wa.vertices,wb=v.faces,zb=Wa.faces,xb=Wa.faceVertexUvs[0],yb=Wa.faceVertexUvs[1],ob=Wa.skinVerticesA,pb=Wa.skinVerticesB,qb=Wa.skinIndices,lb=Wa.skinWeights,mb=n instanceof THREE.ShadowVolume?Wa.edgeFaces:undefined;morphTargets=Wa.morphTargets;if(Ja)for(eb in Ja){Ja[eb].offset=
0;Ja[eb].offsetSrc=0}J=0;for(I=wb.length;J<I;J++){S=wb[J];D=zb[S];xb&&(ya=xb[S]);yb&&(Oa=yb[S]);S=D.vertexNormals;M=D.normal;N=D.vertexColors;Z=D.color;V=D.vertexTangents;if(D instanceof THREE.Face3){if(gb){Ga=nb[D.a].position;za=nb[D.b].position;Ha=nb[D.c].position;Sa[Pa]=Ga.x;Sa[Pa+1]=Ga.y;Sa[Pa+2]=Ga.z;Sa[Pa+3]=za.x;Sa[Pa+4]=za.y;Sa[Pa+5]=za.z;Sa[Pa+6]=Ha.x;Sa[Pa+7]=Ha.y;Sa[Pa+8]=Ha.z;Pa+=9}if(Ja)for(eb in Ja){x=Ja[eb];if(x.needsUpdate){F=x.offset;da=x.offsetSrc;if(x.size===1){if(x.boundTo===undefined||
x.boundTo==="vertices"){x.array[F+0]=x.value[D.a];x.array[F+1]=x.value[D.b];x.array[F+2]=x.value[D.c]}else if(x.boundTo==="faces"){x.array[F+0]=x.value[da];x.array[F+1]=x.value[da];x.array[F+2]=x.value[da];x.offsetSrc++}else if(x.boundTo==="faceVertices"){x.array[F+0]=x.value[da+0];x.array[F+1]=x.value[da+1];x.array[F+2]=x.value[da+2];x.offsetSrc+=3}x.offset+=3}else{if(x.boundTo===undefined||x.boundTo==="vertices"){Ga=x.value[D.a];za=x.value[D.b];Ha=x.value[D.c]}else if(x.boundTo==="faces"){Ga=x.value[da];
za=x.value[da];Ha=x.value[da];x.offsetSrc++}else if(x.boundTo==="faceVertices"){Ga=x.value[da+0];za=x.value[da+1];Ha=x.value[da+2];x.offsetSrc+=3}if(x.size===2){x.array[F+0]=Ga.x;x.array[F+1]=Ga.y;x.array[F+2]=za.x;x.array[F+3]=za.y;x.array[F+4]=Ha.x;x.array[F+5]=Ha.y;x.offset+=6}else if(x.size===3){if(x.type==="c"){x.array[F+0]=Ga.r;x.array[F+1]=Ga.g;x.array[F+2]=Ga.b;x.array[F+3]=za.r;x.array[F+4]=za.g;x.array[F+5]=za.b;x.array[F+6]=Ha.r;x.array[F+7]=Ha.g;x.array[F+8]=Ha.b}else{x.array[F+0]=Ga.x;
x.array[F+1]=Ga.y;x.array[F+2]=Ga.z;x.array[F+3]=za.x;x.array[F+4]=za.y;x.array[F+5]=za.z;x.array[F+6]=Ha.x;x.array[F+7]=Ha.y;x.array[F+8]=Ha.z}x.offset+=9}else{x.array[F+0]=Ga.x;x.array[F+1]=Ga.y;x.array[F+2]=Ga.z;x.array[F+3]=Ga.w;x.array[F+4]=za.x;x.array[F+5]=za.y;x.array[F+6]=za.z;x.array[F+7]=za.w;x.array[F+8]=Ha.x;x.array[F+9]=Ha.y;x.array[F+10]=Ha.z;x.array[F+11]=Ha.w;x.offset+=12}}}}if(vb){F=0;for(da=morphTargets.length;F<da;F++){Ga=morphTargets[F].vertices[D.a].position;za=morphTargets[F].vertices[D.b].position;
Ha=morphTargets[F].vertices[D.c].position;x=Y[F];x[Qa+0]=Ga.x;x[Qa+1]=Ga.y;x[Qa+2]=Ga.z;x[Qa+3]=za.x;x[Qa+4]=za.y;x[Qa+5]=za.z;x[Qa+6]=Ha.x;x[Qa+7]=Ha.y;x[Qa+8]=Ha.z}Qa+=9}if(lb.length){F=lb[D.a];da=lb[D.b];x=lb[D.c];la[U]=F.x;la[U+1]=F.y;la[U+2]=F.z;la[U+3]=F.w;la[U+4]=da.x;la[U+5]=da.y;la[U+6]=da.z;la[U+7]=da.w;la[U+8]=x.x;la[U+9]=x.y;la[U+10]=x.z;la[U+11]=x.w;F=qb[D.a];da=qb[D.b];x=qb[D.c];ua[U]=F.x;ua[U+1]=F.y;ua[U+2]=F.z;ua[U+3]=F.w;ua[U+4]=da.x;ua[U+5]=da.y;ua[U+6]=da.z;ua[U+7]=da.w;ua[U+8]=
x.x;ua[U+9]=x.y;ua[U+10]=x.z;ua[U+11]=x.w;F=ob[D.a];da=ob[D.b];x=ob[D.c];$[U]=F.x;$[U+1]=F.y;$[U+2]=F.z;$[U+3]=1;$[U+4]=da.x;$[U+5]=da.y;$[U+6]=da.z;$[U+7]=1;$[U+8]=x.x;$[U+9]=x.y;$[U+10]=x.z;$[U+11]=1;F=pb[D.a];da=pb[D.b];x=pb[D.c];wa[U]=F.x;wa[U+1]=F.y;wa[U+2]=F.z;wa[U+3]=1;wa[U+4]=da.x;wa[U+5]=da.y;wa[U+6]=da.z;wa[U+7]=1;wa[U+8]=x.x;wa[U+9]=x.y;wa[U+10]=x.z;wa[U+11]=1;U+=12}if(ub&&Ka){if(N.length==3&&Ka==THREE.VertexColors){D=N[0];F=N[1];da=N[2]}else da=F=D=Z;na[Ca]=D.r;na[Ca+1]=D.g;na[Ca+2]=D.b;
na[Ca+3]=F.r;na[Ca+4]=F.g;na[Ca+5]=F.b;na[Ca+6]=da.r;na[Ca+7]=da.g;na[Ca+8]=da.b;Ca+=9}if(tb&&Wa.hasTangents){N=V[0];Z=V[1];D=V[2];ma[Ma]=N.x;ma[Ma+1]=N.y;ma[Ma+2]=N.z;ma[Ma+3]=N.w;ma[Ma+4]=Z.x;ma[Ma+5]=Z.y;ma[Ma+6]=Z.z;ma[Ma+7]=Z.w;ma[Ma+8]=D.x;ma[Ma+9]=D.y;ma[Ma+10]=D.z;ma[Ma+11]=D.w;Ma+=12}if(sb&&Ba)if(S.length==3&&jb)for(V=0;V<3;V++){M=S[V];X[$a]=M.x;X[$a+1]=M.y;X[$a+2]=M.z;$a+=3}else for(V=0;V<3;V++){X[$a]=M.x;X[$a+1]=M.y;X[$a+2]=M.z;$a+=3}if(rb&&ya!==undefined&&Aa)for(V=0;V<3;V++){S=ya[V];kb[ib]=
S.u;kb[ib+1]=S.v;ib+=2}if(rb&&Oa!==undefined&&Aa)for(V=0;V<3;V++){S=Oa[V];Xa[fb]=S.u;Xa[fb+1]=S.v;fb+=2}if(hb){Va[Za]=Na;Va[Za+1]=Na+1;Va[Za+2]=Na+2;Za+=3;Ta[cb]=Na;Ta[cb+1]=Na+1;Ta[cb+2]=Na;Ta[cb+3]=Na+2;Ta[cb+4]=Na+1;Ta[cb+5]=Na+2;cb+=6;Na+=3}}else if(D instanceof THREE.Face4){if(gb){Ga=nb[D.a].position;za=nb[D.b].position;Ha=nb[D.c].position;Ua=nb[D.d].position;Sa[Pa]=Ga.x;Sa[Pa+1]=Ga.y;Sa[Pa+2]=Ga.z;Sa[Pa+3]=za.x;Sa[Pa+4]=za.y;Sa[Pa+5]=za.z;Sa[Pa+6]=Ha.x;Sa[Pa+7]=Ha.y;Sa[Pa+8]=Ha.z;Sa[Pa+9]=Ua.x;
Sa[Pa+10]=Ua.y;Sa[Pa+11]=Ua.z;Pa+=12}if(Ja)for(eb in Ja){x=Ja[eb];if(x.needsUpdate){F=x.offset;da=x.offsetSrc;if(x.size===1){if(x.boundTo===undefined||x.boundTo==="vertices"){x.array[F+0]=x.value[D.a];x.array[F+1]=x.value[D.b];x.array[F+2]=x.value[D.c];x.array[F+3]=x.value[D.d]}else if(x.boundTo==="faces"){x.array[F+0]=x.value[da];x.array[F+1]=x.value[da];x.array[F+2]=x.value[da];x.array[F+3]=x.value[da];x.offsetSrc++}else if(x.boundTo==="faceVertices"){x.array[F+0]=x.value[da+0];x.array[F+1]=x.value[da+
1];x.array[F+2]=x.value[da+2];x.array[F+3]=x.value[da+3];x.offsetSrc+=4}x.offset+=4}else{if(x.boundTo===undefined||x.boundTo==="vertices"){Ga=x.value[D.a];za=x.value[D.b];Ha=x.value[D.c];Ua=x.value[D.d]}else if(x.boundTo==="faces"){Ga=x.value[da];za=x.value[da];Ha=x.value[da];Ua=x.value[da];x.offsetSrc++}else if(x.boundTo==="faceVertices"){Ga=x.value[da+0];za=x.value[da+1];Ha=x.value[da+2];Ua=x.value[da+3];x.offsetSrc+=4}if(x.size===2){x.array[F+0]=Ga.x;x.array[F+1]=Ga.y;x.array[F+2]=za.x;x.array[F+
3]=za.y;x.array[F+4]=Ha.x;x.array[F+5]=Ha.y;x.array[F+6]=Ua.x;x.array[F+7]=Ua.y;x.offset+=8}else if(x.size===3){if(x.type==="c"){x.array[F+0]=Ga.r;x.array[F+1]=Ga.g;x.array[F+2]=Ga.b;x.array[F+3]=za.r;x.array[F+4]=za.g;x.array[F+5]=za.b;x.array[F+6]=Ha.r;x.array[F+7]=Ha.g;x.array[F+8]=Ha.b;x.array[F+9]=Ua.r;x.array[F+10]=Ua.g;x.array[F+11]=Ua.b}else{x.array[F+0]=Ga.x;x.array[F+1]=Ga.y;x.array[F+2]=Ga.z;x.array[F+3]=za.x;x.array[F+4]=za.y;x.array[F+5]=za.z;x.array[F+6]=Ha.x;x.array[F+7]=Ha.y;x.array[F+
8]=Ha.z;x.array[F+9]=Ua.x;x.array[F+10]=Ua.y;x.array[F+11]=Ua.z}x.offset+=12}else{x.array[F+0]=Ga.x;x.array[F+1]=Ga.y;x.array[F+2]=Ga.z;x.array[F+3]=Ga.w;x.array[F+4]=za.x;x.array[F+5]=za.y;x.array[F+6]=za.z;x.array[F+7]=za.w;x.array[F+8]=Ha.x;x.array[F+9]=Ha.y;x.array[F+10]=Ha.z;x.array[F+11]=Ha.w;x.array[F+12]=Ua.x;x.array[F+13]=Ua.y;x.array[F+14]=Ua.z;x.array[F+15]=Ua.w;x.offset+=16}}}}if(vb){F=0;for(da=morphTargets.length;F<da;F++){Ga=morphTargets[F].vertices[D.a].position;za=morphTargets[F].vertices[D.b].position;
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Aa)for(V=0;V<4;V++){S=Oa[V];Xa[fb]=S.u;Xa[fb+1]=S.v;fb+=2}if(hb){Va[Za]=Na;Va[Za+1]=Na+1;Va[Za+2]=Na+3;Va[Za+3]=Na+1;Va[Za+4]=Na+2;Va[Za+5]=Na+3;Za+=6;Ta[cb]=Na;Ta[cb+1]=Na+1;Ta[cb+2]=Na;Ta[cb+3]=Na+3;Ta[cb+4]=Na+1;Ta[cb+5]=Na+2;Ta[cb+6]=Na+2;Ta[cb+7]=Na+3;cb+=8;Na+=4}}}if(mb){J=0;for(I=mb.length;J<I;J++){Va[Za]=mb[J].a;Va[Za+1]=mb[J].b;Va[Za+2]=mb[J].c;Va[Za+3]=mb[J].a;Va[Za+4]=mb[J].c;Va[Za+5]=mb[J].d;Za+=6}}if(gb){e.bindBuffer(e.ARRAY_BUFFER,v.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,Sa,
K)}if(Ja)for(eb in Ja){x=Ja[eb];if(x.needsUpdate){e.bindBuffer(e.ARRAY_BUFFER,x.buffer);e.bufferData(e.ARRAY_BUFFER,x.array,K);x.needsUpdate=!1}}if(vb){F=0;for(da=morphTargets.length;F<da;F++){e.bindBuffer(e.ARRAY_BUFFER,v.__webglMorphTargetsBuffers[F]);e.bufferData(e.ARRAY_BUFFER,Y[F],K)}}if(ub&&Ca>0){e.bindBuffer(e.ARRAY_BUFFER,v.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,na,K)}if(sb){e.bindBuffer(e.ARRAY_BUFFER,v.__webglNormalBuffer);e.bufferData(e.ARRAY_BUFFER,X,K)}if(tb&&Wa.hasTangents){e.bindBuffer(e.ARRAY_BUFFER,
v.__webglTangentBuffer);e.bufferData(e.ARRAY_BUFFER,ma,K)}if(rb&&ib>0){e.bindBuffer(e.ARRAY_BUFFER,v.__webglUVBuffer);e.bufferData(e.ARRAY_BUFFER,kb,K)}if(rb&&fb>0){e.bindBuffer(e.ARRAY_BUFFER,v.__webglUV2Buffer);e.bufferData(e.ARRAY_BUFFER,Xa,K)}if(hb){e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,v.__webglFaceBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,Va,K);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,v.__webglLineBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,Ta,K)}if(U>0){e.bindBuffer(e.ARRAY_BUFFER,v.__webglSkinVertexABuffer);
e.bufferData(e.ARRAY_BUFFER,$,K);e.bindBuffer(e.ARRAY_BUFFER,v.__webglSkinVertexBBuffer);e.bufferData(e.ARRAY_BUFFER,wa,K);e.bindBuffer(e.ARRAY_BUFFER,v.__webglSkinIndicesBuffer);e.bufferData(e.ARRAY_BUFFER,ua,K);e.bindBuffer(e.ARRAY_BUFFER,v.__webglSkinWeightsBuffer);e.bufferData(e.ARRAY_BUFFER,la,K)}}}w.__dirtyVertices=!1;w.__dirtyMorphTargets=!1;w.__dirtyElements=!1;w.__dirtyUvs=!1;w.__dirtyNormals=!1;w.__dirtyTangents=!1;w.__dirtyColors=!1}else if(n instanceof THREE.Ribbon){w=n.geometry;if(w.__dirtyVertices||
w.__dirtyColors){n=w;C=e.DYNAMIC_DRAW;Ka=n.vertices;v=n.colors;Ba=Ka.length;K=v.length;ya=n.__vertexArray;J=n.__colorArray;Oa=n.__dirtyColors;if(n.__dirtyVertices){for(I=0;I<Ba;I++){Aa=Ka[I].position;A=I*3;ya[A]=Aa.x;ya[A+1]=Aa.y;ya[A+2]=Aa.z}e.bindBuffer(e.ARRAY_BUFFER,n.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,ya,C)}if(Oa){for(I=0;I<K;I++){color=v[I];A=I*3;J[A]=color.r;J[A+1]=color.g;J[A+2]=color.b}e.bindBuffer(e.ARRAY_BUFFER,n.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,J,C)}}w.__dirtyVertices=
!1;w.__dirtyColors=!1}else if(n instanceof THREE.Line){w=n.geometry;if(w.__dirtyVertices||w.__dirtyColors){n=w;C=e.DYNAMIC_DRAW;Ka=n.vertices;v=n.colors;Ba=Ka.length;K=v.length;ya=n.__vertexArray;J=n.__colorArray;Oa=n.__dirtyColors;if(n.__dirtyVertices){for(I=0;I<Ba;I++){Aa=Ka[I].position;A=I*3;ya[A]=Aa.x;ya[A+1]=Aa.y;ya[A+2]=Aa.z}e.bindBuffer(e.ARRAY_BUFFER,n.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,ya,C)}if(Oa){for(I=0;I<K;I++){color=v[I];A=I*3;J[A]=color.r;J[A+1]=color.g;J[A+2]=color.b}e.bindBuffer(e.ARRAY_BUFFER,
n.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,J,C)}}w.__dirtyVertices=!1;w.__dirtyColors=!1}else if(n instanceof THREE.ParticleSystem){w=n.geometry;(w.__dirtyVertices||w.__dirtyColors||n.sortParticles)&&d(w,e.DYNAMIC_DRAW,n);w.__dirtyVertices=!1;w.__dirtyColors=!1}}function R(n){function C(Z){var V=[];w=0;for(v=Z.length;w<v;w++)Z[w]==undefined?V.push("undefined"):V.push(Z[w].id);return V.join("_")}var w,v,A,K,J,I,S,D,M={},N=n.morphTargets!==undefined?n.morphTargets.length:0;n.geometryGroups={};
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n.geometryGroups[D].vertices+=J}}function E(n,C,w){n.push({buffer:C,object:w,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function P(n){if(n!=ra){switch(n){case THREE.AdditiveBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE);break;case THREE.SubtractiveBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ZERO,e.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ZERO,e.SRC_COLOR);break;default:e.blendEquationSeparate(e.FUNC_ADD,
e.FUNC_ADD);e.blendFuncSeparate(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA,e.ONE,e.ONE_MINUS_SRC_ALPHA)}ra=n}}function L(n,C,w){if((w.width&w.width-1)==0&&(w.height&w.height-1)==0){e.texParameteri(n,e.TEXTURE_WRAP_S,ha(C.wrapS));e.texParameteri(n,e.TEXTURE_WRAP_T,ha(C.wrapT));e.texParameteri(n,e.TEXTURE_MAG_FILTER,ha(C.magFilter));e.texParameteri(n,e.TEXTURE_MIN_FILTER,ha(C.minFilter));e.generateMipmap(n)}else{e.texParameteri(n,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE);e.texParameteri(n,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE);
e.texParameteri(n,e.TEXTURE_MAG_FILTER,ta(C.magFilter));e.texParameteri(n,e.TEXTURE_MIN_FILTER,ta(C.minFilter))}}function O(n,C){if(n.needsUpdate){if(n.__webglInit){e.bindTexture(e.TEXTURE_2D,n.__webglTexture);e.texSubImage2D(e.TEXTURE_2D,0,0,0,e.RGBA,e.UNSIGNED_BYTE,n.image)}else{n.__webglTexture=e.createTexture();e.bindTexture(e.TEXTURE_2D,n.__webglTexture);e.texImage2D(e.TEXTURE_2D,0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,n.image);n.__webglInit=!0}L(e.TEXTURE_2D,n,n.image);e.bindTexture(e.TEXTURE_2D,null);
n.needsUpdate=!1}e.activeTexture(e.TEXTURE0+C);e.bindTexture(e.TEXTURE_2D,n.__webglTexture)}function sa(n){if(n&&!n.__webglFramebuffer){if(n.depthBuffer===undefined)n.depthBuffer=!0;if(n.stencilBuffer===undefined)n.stencilBuffer=!0;n.__webglFramebuffer=e.createFramebuffer();n.__webglRenderbuffer=e.createRenderbuffer();n.__webglTexture=e.createTexture();e.bindTexture(e.TEXTURE_2D,n.__webglTexture);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,ha(n.wrapS));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,
ha(n.wrapT));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,ha(n.magFilter));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,ha(n.minFilter));e.texImage2D(e.TEXTURE_2D,0,ha(n.format),n.width,n.height,0,ha(n.format),ha(n.type),null);e.bindRenderbuffer(e.RENDERBUFFER,n.__webglRenderbuffer);e.bindFramebuffer(e.FRAMEBUFFER,n.__webglFramebuffer);e.framebufferTexture2D(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0,e.TEXTURE_2D,n.__webglTexture,0);if(n.depthBuffer&&!n.stencilBuffer){e.renderbufferStorage(e.RENDERBUFFER,
e.DEPTH_COMPONENT16,n.width,n.height);e.framebufferRenderbuffer(e.FRAMEBUFFER,e.DEPTH_ATTACHMENT,e.RENDERBUFFER,n.__webglRenderbuffer)}else if(n.depthBuffer&&n.stencilBuffer){e.renderbufferStorage(e.RENDERBUFFER,e.DEPTH_STENCIL,n.width,n.height);e.framebufferRenderbuffer(e.FRAMEBUFFER,e.DEPTH_STENCIL_ATTACHMENT,e.RENDERBUFFER,n.__webglRenderbuffer)}else e.renderbufferStorage(e.RENDERBUFFER,e.RGBA4,n.width,n.height);e.bindTexture(e.TEXTURE_2D,null);e.bindRenderbuffer(e.RENDERBUFFER,null);e.bindFramebuffer(e.FRAMEBUFFER,
null)}var C,w;if(n){C=n.__webglFramebuffer;w=n.width;n=n.height}else{C=null;w=Fa;n=ja}if(C!=ea){e.bindFramebuffer(e.FRAMEBUFFER,C);e.viewport(ka,pa,w,n);ea=C}}function oa(n,C){var w;if(n=="fragment")w=e.createShader(e.FRAGMENT_SHADER);else n=="vertex"&&(w=e.createShader(e.VERTEX_SHADER));e.shaderSource(w,C);e.compileShader(w);if(!e.getShaderParameter(w,e.COMPILE_STATUS)){console.error(e.getShaderInfoLog(w));console.error(C);return null}return w}function ta(n){switch(n){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return e.NEAREST;
default:return e.LINEAR}}function ha(n){switch(n){case THREE.RepeatWrapping:return e.REPEAT;case THREE.ClampToEdgeWrapping:return e.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return e.MIRRORED_REPEAT;case THREE.NearestFilter:return e.NEAREST;case THREE.NearestMipMapNearestFilter:return e.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return e.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return e.LINEAR;case THREE.LinearMipMapNearestFilter:return e.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return e.LINEAR_MIPMAP_LINEAR;
case THREE.ByteType:return e.BYTE;case THREE.UnsignedByteType:return e.UNSIGNED_BYTE;case THREE.ShortType:return e.SHORT;case THREE.UnsignedShortType:return e.UNSIGNED_SHORT;case THREE.IntType:return e.INT;case THREE.UnsignedShortType:return e.UNSIGNED_INT;case THREE.FloatType:return e.FLOAT;case THREE.AlphaFormat:return e.ALPHA;case THREE.RGBFormat:return e.RGB;case THREE.RGBAFormat:return e.RGBA;case THREE.LuminanceFormat:return e.LUMINANCE;case THREE.LuminanceAlphaFormat:return e.LUMINANCE_ALPHA}return 0}
var fa=this,e,qa=document.createElement("canvas"),Ea=[],Da=null,ea=null,ga=!0,xa=null,va=null,ra=null,ca=null,ka=0,pa=0,Fa=0,ja=0,ia=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],Ia=new THREE.Matrix4,Ya=new Float32Array(16),ab=new Float32Array(16),Ra=new THREE.Vector4,Q={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}};b=b||{};stencil=b.stencil!==undefined?b.stencil:!0;
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e.getParameter(e.VERSION)+" | "+e.getParameter(e.VENDOR)+" | "+e.getParameter(e.RENDERER)+" | "+e.getParameter(e.SHADING_LANGUAGE_VERSION));e.clearColor(0,0,0,1);e.clearDepth(1);e.enable(e.DEPTH_TEST);e.depthFunc(e.LEQUAL);e.frontFace(e.CCW);e.cullFace(e.BACK);e.enable(e.CULL_FACE);e.enable(e.BLEND);e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA);e.clearColor(C.r,C.g,C.b,w)})(antialias,clearColor,clearAlpha,stencil);this.context=e;var aa=e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>
0;if(stencil){var W={};W.vertices=new Float32Array(12);W.faces=new Uint16Array(6);W.darkness=0.5;W.vertices[0]=-20;W.vertices[1]=-20;W.vertices[2]=-1;W.vertices[3]=20;W.vertices[4]=-20;W.vertices[5]=-1;W.vertices[6]=20;W.vertices[7]=20;W.vertices[8]=-1;W.vertices[9]=-20;W.vertices[10]=20;W.vertices[11]=-1;W.faces[0]=0;W.faces[1]=1;W.faces[2]=2;W.faces[3]=0;W.faces[4]=2;W.faces[5]=3;W.vertexBuffer=e.createBuffer();W.elementBuffer=e.createBuffer();e.bindBuffer(e.ARRAY_BUFFER,W.vertexBuffer);e.bufferData(e.ARRAY_BUFFER,
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T.vertexBuffer=e.createBuffer();T.elementBuffer=e.createBuffer();T.tempTexture=e.createTexture();T.occlusionTexture=e.createTexture();e.bindBuffer(e.ARRAY_BUFFER,T.vertexBuffer);e.bufferData(e.ARRAY_BUFFER,T.vertices,e.STATIC_DRAW);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,T.elementBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,T.faces,e.STATIC_DRAW);e.bindTexture(e.TEXTURE_2D,T.tempTexture);e.texImage2D(e.TEXTURE_2D,0,e.RGB,16,16,0,e.RGB,e.UNSIGNED_BYTE,null);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,
e.CLAMP_TO_EDGE);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST);e.bindTexture(e.TEXTURE_2D,T.occlusionTexture);e.texImage2D(e.TEXTURE_2D,0,e.RGBA,16,16,0,e.RGBA,e.UNSIGNED_BYTE,null);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST);
e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST);if(e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=0){T.hasVertexTexture=!1;T.program=e.createProgram();e.attachShader(T.program,oa("fragment",THREE.ShaderLib.lensFlare.fragmentShader));e.attachShader(T.program,oa("vertex",THREE.ShaderLib.lensFlare.vertexShader))}else{T.hasVertexTexture=!0;T.program=e.createProgram();e.attachShader(T.program,oa("fragment",THREE.ShaderLib.lensFlareVertexTexture.fragmentShader));e.attachShader(T.program,
oa("vertex",THREE.ShaderLib.lensFlareVertexTexture.vertexShader))}e.linkProgram(T.program);T.attributes={};T.uniforms={};T.attributes.vertex=e.getAttribLocation(T.program,"position");T.attributes.uv=e.getAttribLocation(T.program,"UV");T.uniforms.renderType=e.getUniformLocation(T.program,"renderType");T.uniforms.map=e.getUniformLocation(T.program,"map");T.uniforms.occlusionMap=e.getUniformLocation(T.program,"occlusionMap");T.uniforms.opacity=e.getUniformLocation(T.program,"opacity");T.uniforms.scale=
e.getUniformLocation(T.program,"scale");T.uniforms.rotation=e.getUniformLocation(T.program,"rotation");T.uniforms.screenPosition=e.getUniformLocation(T.program,"screenPosition");var La=!1;_sprite={};_sprite.vertices=new Float32Array(16);_sprite.faces=new Uint16Array(6);b=0;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;_sprite.vertices[b++]=
1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;b=0;_sprite.faces[b++]=0;_sprite.faces[b++]=1;_sprite.faces[b++]=2;_sprite.faces[b++]=0;_sprite.faces[b++]=2;_sprite.faces[b++]=3;_sprite.vertexBuffer=e.createBuffer();_sprite.elementBuffer=e.createBuffer();e.bindBuffer(e.ARRAY_BUFFER,_sprite.vertexBuffer);e.bufferData(e.ARRAY_BUFFER,_sprite.vertices,e.STATIC_DRAW);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,_sprite.elementBuffer);
e.bufferData(e.ELEMENT_ARRAY_BUFFER,_sprite.faces,e.STATIC_DRAW);_sprite.program=e.createProgram();e.attachShader(_sprite.program,oa("fragment",THREE.ShaderLib.sprite.fragmentShader));e.attachShader(_sprite.program,oa("vertex",THREE.ShaderLib.sprite.vertexShader));e.linkProgram(_sprite.program);_sprite.attributes={};_sprite.uniforms={};_sprite.attributes.position=e.getAttribLocation(_sprite.program,"position");_sprite.attributes.uv=e.getAttribLocation(_sprite.program,"uv");_sprite.uniforms.uvOffset=
e.getUniformLocation(_sprite.program,"uvOffset");_sprite.uniforms.uvScale=e.getUniformLocation(_sprite.program,"uvScale");_sprite.uniforms.rotation=e.getUniformLocation(_sprite.program,"rotation");_sprite.uniforms.scale=e.getUniformLocation(_sprite.program,"scale");_sprite.uniforms.alignment=e.getUniformLocation(_sprite.program,"alignment");_sprite.uniforms.map=e.getUniformLocation(_sprite.program,"map");_sprite.uniforms.opacity=e.getUniformLocation(_sprite.program,"opacity");_sprite.uniforms.useScreenCoordinates=
e.getUniformLocation(_sprite.program,"useScreenCoordinates");_sprite.uniforms.affectedByDistance=e.getUniformLocation(_sprite.program,"affectedByDistance");_sprite.uniforms.screenPosition=e.getUniformLocation(_sprite.program,"screenPosition");_sprite.uniforms.modelViewMatrix=e.getUniformLocation(_sprite.program,"modelViewMatrix");_sprite.uniforms.projectionMatrix=e.getUniformLocation(_sprite.program,"projectionMatrix");var db=!1;this.setSize=function(n,C){qa.width=n;qa.height=C;this.setViewport(0,
0,qa.width,qa.height)};this.setViewport=function(n,C,w,v){ka=n;pa=C;Fa=w;ja=v;e.viewport(ka,pa,Fa,ja)};this.setScissor=function(n,C,w,v){e.scissor(n,C,w,v)};this.enableScissorTest=function(n){n?e.enable(e.SCISSOR_TEST):e.disable(e.SCISSOR_TEST)};this.enableDepthBufferWrite=function(n){ga=n;e.depthMask(n)};this.setClearColorHex=function(n,C){var w=new THREE.Color(n);e.clearColor(w.r,w.g,w.b,C)};this.setClearColor=function(n,C){e.clearColor(n.r,n.g,n.b,C)};this.clear=function(){e.clear(e.COLOR_BUFFER_BIT|
e.DEPTH_BUFFER_BIT|e.STENCIL_BUFFER_BIT)};this.setStencilShadowDarkness=function(n){W.darkness=n};this.getContext=function(){return e};this.initMaterial=function(n,C,w,v){var A,K,J;if(n instanceof THREE.MeshDepthMaterial)J="depth";else if(n instanceof THREE.ShadowVolumeDynamicMaterial)J="shadowVolumeDynamic";else if(n instanceof THREE.MeshNormalMaterial)J="normal";else if(n instanceof THREE.MeshBasicMaterial)J="basic";else if(n instanceof THREE.MeshLambertMaterial)J="lambert";else if(n instanceof
THREE.MeshPhongMaterial)J="phong";else if(n instanceof THREE.LineBasicMaterial)J="basic";else n instanceof THREE.ParticleBasicMaterial&&(J="particle_basic");if(J){var I=THREE.ShaderLib[J];n.uniforms=THREE.UniformsUtils.clone(I.uniforms);n.vertexShader=I.vertexShader;n.fragmentShader=I.fragmentShader}var S,D,M;S=M=I=0;for(D=C.length;S<D;S++){K=C[S];K instanceof THREE.DirectionalLight&&M++;K instanceof THREE.PointLight&&I++}if(I+M<=4)C=M;else{C=Math.ceil(4*M/(I+M));I=4-C}K={directional:C,point:I};M=
50;if(v!==undefined&&v instanceof THREE.SkinnedMesh)M=v.bones.length;var N;a:{S=n.fragmentShader;D=n.vertexShader;I=n.uniforms;C=n.attributes;w={map:!!n.map,envMap:!!n.envMap,lightMap:!!n.lightMap,vertexColors:n.vertexColors,fog:w,sizeAttenuation:n.sizeAttenuation,skinning:n.skinning,morphTargets:n.morphTargets,maxMorphTargets:this.maxMorphTargets,maxDirLights:K.directional,maxPointLights:K.point,maxBones:M};var Z;K=[];if(J)K.push(J);else{K.push(S);K.push(D)}for(Z in w){K.push(Z);K.push(w[Z])}J=K.join();
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prefix_vertex=[aa?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+w.maxDirLights,"#define MAX_POINT_LIGHTS "+w.maxPointLights,"#define MAX_BONES "+w.maxBones,w.map?"#define USE_MAP":"",w.envMap?"#define USE_ENVMAP":"",w.lightMap?"#define USE_LIGHTMAP":"",w.vertexColors?"#define USE_COLOR":"",w.skinning?"#define USE_SKINNING":"",w.morphTargets?"#define USE_MORPHTARGETS":"",w.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
e.attachShader(Z,oa("fragment",prefix_fragment+S));e.attachShader(Z,oa("vertex",prefix_vertex+D));e.linkProgram(Z);e.getProgramParameter(Z,e.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+e.getProgramParameter(Z,e.VALIDATE_STATUS)+", gl error ["+e.getError()+"]");Z.uniforms={};Z.attributes={};var V;S=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(V in I)S.push(V);
V=S;I=0;for(S=V.length;I<S;I++){D=V[I];Z.uniforms[D]=e.getUniformLocation(Z,D)}S=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(V=0;V<w.maxMorphTargets;V++)S.push("morphTarget"+V);for(N in C)S.push(N);N=S;V=0;for(C=N.length;V<C;V++){w=N[V];Z.attributes[w]=e.getAttribLocation(Z,w)}Ea.push({program:Z,code:J});N=Z}n.program=N;N=n.program.attributes;e.enableVertexAttribArray(N.position);N.color>=0&&e.enableVertexAttribArray(N.color);N.normal>=
0&&e.enableVertexAttribArray(N.normal);N.tangent>=0&&e.enableVertexAttribArray(N.tangent);if(n.skinning&&N.skinVertexA>=0&&N.skinVertexB>=0&&N.skinIndex>=0&&N.skinWeight>=0){e.enableVertexAttribArray(N.skinVertexA);e.enableVertexAttribArray(N.skinVertexB);e.enableVertexAttribArray(N.skinIndex);e.enableVertexAttribArray(N.skinWeight)}for(A in n.attributes)N[A]>=0&&e.enableVertexAttribArray(N[A]);if(n.morphTargets){n.numSupportedMorphTargets=0;if(N.morphTarget0>=0){e.enableVertexAttribArray(N.morphTarget0);
n.numSupportedMorphTargets++}if(N.morphTarget1>=0){e.enableVertexAttribArray(N.morphTarget1);n.numSupportedMorphTargets++}if(N.morphTarget2>=0){e.enableVertexAttribArray(N.morphTarget2);n.numSupportedMorphTargets++}if(N.morphTarget3>=0){e.enableVertexAttribArray(N.morphTarget3);n.numSupportedMorphTargets++}if(N.morphTarget4>=0){e.enableVertexAttribArray(N.morphTarget4);n.numSupportedMorphTargets++}if(N.morphTarget5>=0){e.enableVertexAttribArray(N.morphTarget5);n.numSupportedMorphTargets++}if(N.morphTarget6>=
0){e.enableVertexAttribArray(N.morphTarget6);n.numSupportedMorphTargets++}if(N.morphTarget7>=0){e.enableVertexAttribArray(N.morphTarget7);n.numSupportedMorphTargets++}v.__webglMorphTargetInfluences=new Float32Array(this.maxMorphTargets);n=0;for(A=this.maxMorphTargets;n<A;n++)v.__webglMorphTargetInfluences[n]=0}};this.render=function(n,C,w,v){var A,K,J,I,S,D,M,N,Z=n.lights,V=n.fog;fa.data.vertices=0;fa.data.faces=0;fa.data.drawCalls=0;C.matrixAutoUpdate&&C.update(undefined,!0);n.update(undefined,!1,
C);C.matrixWorldInverse.flattenToArray(ab);C.projectionMatrix.flattenToArray(Ya);Ia.multiply(C.projectionMatrix,C.matrixWorldInverse);k(Ia);this.initWebGLObjects(n);sa(w);(this.autoClear||v)&&this.clear();S=n.__webglObjects.length;for(v=0;v<S;v++){A=n.__webglObjects[v];M=A.object;if(M.visible)if(!(M instanceof THREE.Mesh)||m(M)){M.matrixWorld.flattenToArray(M._objectMatrixArray);G(M,C);p(A);A.render=!0;if(this.sortObjects){Ra.copy(M.position);Ia.multiplyVector3(Ra);A.z=Ra.z}}else A.render=!1;else A.render=
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h(M);for(A=0;A<J.count;A++){I=J.list[A];j(I.depthTest);K=c(C,Z,V,I,M);M.render(function(Aa){g(Aa,K,I.shading)})}}}for(v=0;v<S;v++){A=n.__webglObjects[v];if(A.render){M=A.object;N=A.buffer;J=A.transparent;h(M);for(A=0;A<J.count;A++){I=J.list[A];P(I.blending);j(I.depthTest);f(C,Z,V,I,N,M)}}}for(v=0;v<D;v++){A=n.__webglObjectsImmediate[v];M=A.object;if(M.visible){J=A.transparent;h(M);for(A=0;A<J.count;A++){I=J.list[A];P(I.blending);j(I.depthTest);K=c(C,Z,V,I,M);M.render(function(Aa){g(Aa,K,I.shading)})}}}n.__webglSprites.length&&
z(n,C);stencil&&n.__webglShadowVolumes.length&&n.lights.length&&u(n);n.__webglLensFlares.length&&H(n,C);if(w&&w.minFilter!==THREE.NearestFilter&&w.minFilter!==THREE.LinearFilter){e.bindTexture(e.TEXTURE_2D,w.__webglTexture);e.generateMipmap(e.TEXTURE_2D);e.bindTexture(e.TEXTURE_2D,null)}};this.initWebGLObjects=function(n){if(!n.__webglObjects){n.__webglObjects=[];n.__webglObjectsImmediate=[];n.__webglShadowVolumes=[];n.__webglLensFlares=[];n.__webglSprites=[]}for(;n.__objectsAdded.length;){var C=
n.__objectsAdded[0],w=n,v=void 0,A=void 0,K=void 0;if(C._modelViewMatrix==undefined){C._modelViewMatrix=new THREE.Matrix4;C._normalMatrixArray=new Float32Array(9);C._modelViewMatrixArray=new Float32Array(16);C._objectMatrixArray=new Float32Array(16);C.matrixWorld.flattenToArray(C._objectMatrixArray)}if(C instanceof THREE.Mesh){A=C.geometry;A.geometryGroups==undefined&&R(A);for(v in A.geometryGroups){K=A.geometryGroups[v];if(!K.__webglVertexBuffer){var J=K;J.__webglVertexBuffer=e.createBuffer();J.__webglNormalBuffer=
e.createBuffer();J.__webglTangentBuffer=e.createBuffer();J.__webglColorBuffer=e.createBuffer();J.__webglUVBuffer=e.createBuffer();J.__webglUV2Buffer=e.createBuffer();J.__webglSkinVertexABuffer=e.createBuffer();J.__webglSkinVertexBBuffer=e.createBuffer();J.__webglSkinIndicesBuffer=e.createBuffer();J.__webglSkinWeightsBuffer=e.createBuffer();J.__webglFaceBuffer=e.createBuffer();J.__webglLineBuffer=e.createBuffer();if(J.numMorphTargets){var I=void 0,S=void 0;J.__webglMorphTargetsBuffers=[];I=0;for(S=
J.numMorphTargets;I<S;I++)J.__webglMorphTargetsBuffers.push(e.createBuffer())}J=K;I=C;var D=void 0,M=void 0,N=void 0;N=void 0;var Z=void 0,V=void 0,Aa=void 0,Ka=Aa=S=0;M=void 0;N=void 0;var Ba=void 0;D=void 0;M=void 0;Z=I.geometry;Ba=Z.faces;V=J.faces;D=0;for(M=V.length;D<M;D++){N=V[D];N=Ba[N];if(N instanceof THREE.Face3){S+=3;Aa+=1;Ka+=3}else if(N instanceof THREE.Face4){S+=4;Aa+=2;Ka+=4}}D=J;M=I;Ba=void 0;V=void 0;var ya=void 0,Oa=void 0;ya=void 0;N=[];Ba=0;for(V=M.materials.length;Ba<V;Ba++){ya=
M.materials[Ba];if(ya instanceof THREE.MeshFaceMaterial){ya=0;for(l=D.materials.length;ya<l;ya++)(Oa=D.materials[ya])&&N.push(Oa)}else(Oa=ya)&&N.push(Oa)}D=N;a:{M=void 0;Ba=void 0;V=D.length;for(M=0;M<V;M++){Ba=D[M];if(Ba.map||Ba.lightMap||Ba instanceof THREE.MeshShaderMaterial){M=!0;break a}}M=!1}a:{Ba=D;V=void 0;N=void 0;ya=Ba.length;for(V=0;V<ya;V++){N=Ba[V];if(!(N instanceof THREE.MeshBasicMaterial&&!N.envMap||N instanceof THREE.MeshDepthMaterial)){Ba=N&&N.shading!=undefined&&N.shading==THREE.SmoothShading?
THREE.SmoothShading:THREE.FlatShading;break a}}Ba=!1}a:{V=void 0;N=void 0;ya=D.length;for(V=0;V<ya;V++){N=D[V];if(N.vertexColors){N=N.vertexColors;break a}}N=!1}J.__vertexArray=new Float32Array(S*3);if(Ba)J.__normalArray=new Float32Array(S*3);if(Z.hasTangents)J.__tangentArray=new Float32Array(S*4);if(N)J.__colorArray=new Float32Array(S*3);if(M){if(Z.faceUvs.length>0||Z.faceVertexUvs.length>0)J.__uvArray=new Float32Array(S*2);if(Z.faceUvs.length>1||Z.faceVertexUvs.length>1)J.__uv2Array=new Float32Array(S*
2)}if(I.geometry.skinWeights.length&&I.geometry.skinIndices.length){J.__skinVertexAArray=new Float32Array(S*4);J.__skinVertexBArray=new Float32Array(S*4);J.__skinIndexArray=new Float32Array(S*4);J.__skinWeightArray=new Float32Array(S*4)}J.__faceArray=new Uint16Array(Aa*3+(I.geometry.edgeFaces?I.geometry.edgeFaces.length*6:0));J.__lineArray=new Uint16Array(Ka*2);if(J.numMorphTargets){J.__morphTargetsArrays=[];Z=0;for(V=J.numMorphTargets;Z<V;Z++)J.__morphTargetsArrays.push(new Float32Array(S*3))}J.__needsSmoothNormals=
Ba==THREE.SmoothShading;J.__uvType=M;J.__vertexColorType=N;J.__normalType=Ba;J.__webglFaceCount=Aa*3+(I.geometry.edgeFaces?I.geometry.edgeFaces.length*6:0);J.__webglLineCount=Ka*2;Z=0;for(V=D.length;Z<V;Z++)if(D[Z].attributes){J.__webglCustomAttributes={};for(a in D[Z].attributes){M=D[Z].attributes[a];if(!M.__webglInitialized||M.createUniqueBuffers){M.__webglInitialized=!0;Aa=1;if(M.type==="v2")Aa=2;else if(M.type==="v3")Aa=3;else if(M.type==="v4")Aa=4;else M.type==="c"&&(Aa=3);M.size=Aa;M.needsUpdate=
!0;M.array=new Float32Array(S*Aa);M.buffer=e.createBuffer();M.buffer.belongsToAttribute=a}J.__webglCustomAttributes[a]=M}}A.__dirtyVertices=!0;A.__dirtyMorphTargets=!0;A.__dirtyElements=!0;A.__dirtyUvs=!0;A.__dirtyNormals=!0;A.__dirtyTangents=!0;A.__dirtyColors=!0}C instanceof THREE.ShadowVolume?E(w.__webglShadowVolumes,K,C):E(w.__webglObjects,K,C)}}else if(C instanceof THREE.LensFlare)E(w.__webglLensFlares,undefined,C);else if(C instanceof THREE.Ribbon){A=C.geometry;if(!A.__webglVertexBuffer){v=
A;v.__webglVertexBuffer=e.createBuffer();v.__webglColorBuffer=e.createBuffer();v=A;K=v.vertices.length;v.__vertexArray=new Float32Array(K*3);v.__colorArray=new Float32Array(K*3);v.__webglVertexCount=K;A.__dirtyVertices=!0;A.__dirtyColors=!0}E(w.__webglObjects,A,C)}else if(C instanceof THREE.Line){A=C.geometry;if(!A.__webglVertexBuffer){v=A;v.__webglVertexBuffer=e.createBuffer();v.__webglColorBuffer=e.createBuffer();v=A;K=v.vertices.length;v.__vertexArray=new Float32Array(K*3);v.__colorArray=new Float32Array(K*
3);v.__webglLineCount=K;A.__dirtyVertices=!0;A.__dirtyColors=!0}E(w.__webglObjects,A,C)}else if(C instanceof THREE.ParticleSystem){A=C.geometry;if(!A.__webglVertexBuffer){v=A;v.__webglVertexBuffer=e.createBuffer();v.__webglColorBuffer=e.createBuffer();v=A;K=v.vertices.length;v.__vertexArray=new Float32Array(K*3);v.__colorArray=new Float32Array(K*3);v.__sortArray=[];v.__webglParticleCount=K;A.__dirtyVertices=!0;A.__dirtyColors=!0}E(w.__webglObjects,A,C)}else if(THREE.MarchingCubes!==undefined&&C instanceof
THREE.MarchingCubes)w.__webglObjectsImmediate.push({object:C,opaque:{list:[],count:0},transparent:{list:[],count:0}});else C instanceof THREE.Sprite&&w.__webglSprites.push(C);n.__objectsAdded.splice(0,1)}for(;n.__objectsRemoved.length;){C=n.__objectsRemoved[0];w=n;A=void 0;v=void 0;if(C instanceof THREE.Mesh)for(A=w.__webglObjects.length-1;A>=0;A--){v=w.__webglObjects[A].object;if(C==v){w.__webglObjects.splice(A,1);break}}else if(C instanceof THREE.Sprite)for(A=w.__webglSprites.length-1;A>=0;A--){v=
w.__webglSprites[A];if(C==v){w.__webglSprites.splice(A,1);break}}n.__objectsRemoved.splice(0,1)}C=0;for(w=n.__webglObjects.length;C<w;C++)B(n.__webglObjects[C].object,n);C=0;for(w=n.__webglShadowVolumes.length;C<w;C++)B(n.__webglShadowVolumes[C].object,n);C=0;for(w=n.__webglLensFlares.length;C<w;C++)B(n.__webglLensFlares[C].object,n)};this.setFaceCulling=function(n,C){if(n){!C||C=="ccw"?e.frontFace(e.CCW):e.frontFace(e.CW);if(n=="back")e.cullFace(e.BACK);else n=="front"?e.cullFace(e.FRONT):e.cullFace(e.FRONT_AND_BACK);
e.enable(e.CULL_FACE)}else e.disable(e.CULL_FACE)};this.supportsVertexTextures=function(){return aa}};
THREE.WebGLRenderer=function(b){function d(n,D,y){var x,A,K,M=n.vertices,I=M.length,N=n.colors,H=N.length,L=n.__vertexArray,J=n.__colorArray,$=n.__sortArray,X=n.__dirtyVertices,Ca=n.__dirtyColors;if(y.sortParticles){va.multiplySelf(y.matrixWorld);for(x=0;x<I;x++){A=M[x].position;Wa.copy(A);va.multiplyVector3(Wa);$[x]=[Wa.z,x]}$.sort(function(Ha,Da){return Da[0]-Ha[0]});for(x=0;x<I;x++){A=M[$[x][1]].position;K=x*3;L[K]=A.x;L[K+1]=A.y;L[K+2]=A.z}for(x=0;x<H;x++){K=x*3;color=N[$[x][1]];J[K]=color.r;
J[K+1]=color.g;J[K+2]=color.b}}else{if(X)for(x=0;x<I;x++){A=M[x].position;K=x*3;L[K]=A.x;L[K+1]=A.y;L[K+2]=A.z}if(Ca)for(x=0;x<H;x++){color=N[x];K=x*3;J[K]=color.r;J[K+1]=color.g;J[K+2]=color.b}}if(X||y.sortParticles){e.bindBuffer(e.ARRAY_BUFFER,n.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,L,D)}if(Ca||y.sortParticles){e.bindBuffer(e.ARRAY_BUFFER,n.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,J,D)}}function c(n,D,y,x,A){x.program||oa.initMaterial(x,D,y,A);var K=x.program,M=K.uniforms,I=x.uniforms;
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x.lights){var N,H,L=0,J=0,$=0,X,Ca,Ha,Da,La=O,Xa=La.directional.colors,ma=La.directional.positions,ya=La.point.colors,Ga=La.point.positions,Pa=La.point.distances,E=0,da=0;y=H=Da=0;for(N=D.length;y<N;y++){H=D[y];X=H.color;Ca=H.position;Ha=H.intensity;Da=H.distance;if(H instanceof THREE.AmbientLight){L+=X.r;J+=X.g;$+=X.b}else if(H instanceof THREE.DirectionalLight){Da=E*3;Xa[Da]=X.r*Ha;Xa[Da+1]=X.g*Ha;Xa[Da+2]=X.b*Ha;ma[Da]=Ca.x;ma[Da+1]=Ca.y;ma[Da+2]=Ca.z;E+=1}else if(H instanceof THREE.PointLight){H=
da*3;ya[H]=X.r*Ha;ya[H+1]=X.g*Ha;ya[H+2]=X.b*Ha;Ga[H]=Ca.x;Ga[H+1]=Ca.y;Ga[H+2]=Ca.z;Pa[da]=Da;da+=1}}for(y=E*3;y<Xa.length;y++)Xa[y]=0;for(y=da*3;y<ya.length;y++)ya[y]=0;La.point.length=da;La.directional.length=E;La.ambient[0]=L;La.ambient[1]=J;La.ambient[2]=$;y=O;I.enableLighting.value=y.directional.length+y.point.length;I.ambientLightColor.value=y.ambient;I.directionalLightColor.value=y.directional.colors;I.directionalLightDirection.value=y.directional.positions;I.pointLightColor.value=y.point.colors;
I.pointLightPosition.value=y.point.positions;I.pointLightDistance.value=y.point.distances}if(x instanceof THREE.MeshBasicMaterial||x instanceof THREE.MeshLambertMaterial||x instanceof THREE.MeshPhongMaterial){I.diffuse.value=x.color;I.opacity.value=x.opacity;I.map.texture=x.map;I.lightMap.texture=x.lightMap;I.envMap.texture=x.envMap;I.reflectivity.value=x.reflectivity;I.refractionRatio.value=x.refractionRatio;I.combine.value=x.combine;I.useRefract.value=x.envMap&&x.envMap.mapping instanceof THREE.CubeRefractionMapping}if(x instanceof
THREE.LineBasicMaterial){I.diffuse.value=x.color;I.opacity.value=x.opacity}else if(x instanceof THREE.ParticleBasicMaterial){I.psColor.value=x.color;I.opacity.value=x.opacity;I.size.value=x.size;I.scale.value=xa.height/2;I.map.texture=x.map}else if(x instanceof THREE.MeshPhongMaterial){I.ambient.value=x.ambient;I.specular.value=x.specular;I.shininess.value=x.shininess}else if(x instanceof THREE.MeshDepthMaterial){I.mNear.value=n.near;I.mFar.value=n.far;I.opacity.value=x.opacity}else if(x instanceof
THREE.MeshNormalMaterial)I.opacity.value=x.opacity;for(var v in I)if(J=K.uniforms[v]){N=I[v];L=N.type;y=N.value;if(L=="i")e.uniform1i(J,y);else if(L=="f")e.uniform1f(J,y);else if(L=="fv1")e.uniform1fv(J,y);else if(L=="fv")e.uniform3fv(J,y);else if(L=="v2")e.uniform2f(J,y.x,y.y);else if(L=="v3")e.uniform3f(J,y.x,y.y,y.z);else if(L=="v4")e.uniform4f(J,y.x,y.y,y.z,y.w);else if(L=="c")e.uniform3f(J,y.r,y.g,y.b);else if(L=="t"){e.uniform1i(J,y);if(N=N.texture)if(N.image instanceof Array&&N.image.length==
6){if(N.image.length==6){if(N.needsUpdate){if(N.__webglInit){e.bindTexture(e.TEXTURE_CUBE_MAP,N.image.__webglTextureCube);for(L=0;L<6;++L)e.texSubImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+L,0,0,0,e.RGBA,e.UNSIGNED_BYTE,N.image[L])}else{N.image.__webglTextureCube=e.createTexture();e.bindTexture(e.TEXTURE_CUBE_MAP,N.image.__webglTextureCube);for(L=0;L<6;++L)e.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+L,0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,N.image[L]);N.__webglInit=!0}P(e.TEXTURE_CUBE_MAP,N,N.image[0]);e.bindTexture(e.TEXTURE_CUBE_MAP,
null);N.needsUpdate=!1}e.activeTexture(e.TEXTURE0+y);e.bindTexture(e.TEXTURE_CUBE_MAP,N.image.__webglTextureCube)}}else Q(N,y)}}e.uniformMatrix4fv(M.modelViewMatrix,!1,A._modelViewMatrixArray);e.uniformMatrix3fv(M.normalMatrix,!1,A._normalMatrixArray);(x instanceof THREE.MeshShaderMaterial||x instanceof THREE.MeshPhongMaterial||x.envMap)&&M.cameraPosition!==null&&e.uniform3f(M.cameraPosition,n.position.x,n.position.y,n.position.z);(x instanceof THREE.MeshShaderMaterial||x.envMap||x.skinning)&&M.objectMatrix!==
null&&e.uniformMatrix4fv(M.objectMatrix,!1,A._objectMatrixArray);(x instanceof THREE.MeshPhongMaterial||x instanceof THREE.MeshLambertMaterial||x instanceof THREE.MeshShaderMaterial||x.skinning)&&M.viewMatrix!==null&&e.uniformMatrix4fv(M.viewMatrix,!1,Sa);if(x instanceof THREE.ShadowVolumeDynamicMaterial){n=I.directionalLightDirection.value;n[0]=-D[1].position.x;n[1]=-D[1].position.y;n[2]=-D[1].position.z;e.uniform3fv(M.directionalLightDirection,n);e.uniformMatrix4fv(M.objectMatrix,!1,A._objectMatrixArray);
e.uniformMatrix4fv(M.viewMatrix,!1,Sa)}if(x.skinning){e.uniformMatrix4fv(M.cameraInverseMatrix,!1,Sa);e.uniformMatrix4fv(M.boneGlobalMatrices,!1,A.boneMatrices)}return K}function f(n,D,y,x,A,K){if(x.opacity!=0){var M;n=c(n,D,y,x,K).attributes;if(!x.morphTargets&&n.position>=0){e.bindBuffer(e.ARRAY_BUFFER,A.__webglVertexBuffer);e.vertexAttribPointer(n.position,3,e.FLOAT,!1,0,0)}else{D=x.program.attributes;if(K.morphTargetBase!==-1){e.bindBuffer(e.ARRAY_BUFFER,A.__webglMorphTargetsBuffers[K.morphTargetBase]);
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-1,L=0;N=K.morphTargetInfluences;var J,$=N.length;y=0;for(K.morphTargetBase!==-1&&(I[K.morphTargetBase]=!0);y<x.numSupportedMorphTargets;){for(J=0;J<$;J++)if(!I[J]&&N[J]>H){L=J;H=N[L]}e.bindBuffer(e.ARRAY_BUFFER,A.__webglMorphTargetsBuffers[L]);e.vertexAttribPointer(D["morphTarget"+y],3,e.FLOAT,!1,0,0);K.__webglMorphTargetInfluences[y]=H;I[L]=1;H=-1;y++}}x.program.uniforms.morphTargetInfluences!==null&&e.uniform1fv(x.program.uniforms.morphTargetInfluences,K.__webglMorphTargetInfluences)}if(x.attributes)for(M in x.attributes)if(n[M]>=
0){D=x.attributes[M];e.bindBuffer(e.ARRAY_BUFFER,D.buffer);e.vertexAttribPointer(n[M],D.size,e.FLOAT,!1,0,0)}if(n.color>=0){e.bindBuffer(e.ARRAY_BUFFER,A.__webglColorBuffer);e.vertexAttribPointer(n.color,3,e.FLOAT,!1,0,0)}if(n.normal>=0){e.bindBuffer(e.ARRAY_BUFFER,A.__webglNormalBuffer);e.vertexAttribPointer(n.normal,3,e.FLOAT,!1,0,0)}if(n.tangent>=0){e.bindBuffer(e.ARRAY_BUFFER,A.__webglTangentBuffer);e.vertexAttribPointer(n.tangent,4,e.FLOAT,!1,0,0)}if(n.uv>=0)if(A.__webglUVBuffer){e.bindBuffer(e.ARRAY_BUFFER,
A.__webglUVBuffer);e.vertexAttribPointer(n.uv,2,e.FLOAT,!1,0,0);e.enableVertexAttribArray(n.uv)}else e.disableVertexAttribArray(n.uv);if(n.uv2>=0)if(A.__webglUV2Buffer){e.bindBuffer(e.ARRAY_BUFFER,A.__webglUV2Buffer);e.vertexAttribPointer(n.uv2,2,e.FLOAT,!1,0,0);e.enableVertexAttribArray(n.uv2)}else e.disableVertexAttribArray(n.uv2);if(x.skinning&&n.skinVertexA>=0&&n.skinVertexB>=0&&n.skinIndex>=0&&n.skinWeight>=0){e.bindBuffer(e.ARRAY_BUFFER,A.__webglSkinVertexABuffer);e.vertexAttribPointer(n.skinVertexA,
4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,A.__webglSkinVertexBBuffer);e.vertexAttribPointer(n.skinVertexB,4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,A.__webglSkinIndicesBuffer);e.vertexAttribPointer(n.skinIndex,4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,A.__webglSkinWeightsBuffer);e.vertexAttribPointer(n.skinWeight,4,e.FLOAT,!1,0,0)}if(K instanceof THREE.Mesh){if(x.wireframe){e.lineWidth(x.wireframeLinewidth);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,A.__webglLineBuffer);e.drawElements(e.LINES,
A.__webglLineCount,e.UNSIGNED_SHORT,0)}else{e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,A.__webglFaceBuffer);e.drawElements(e.TRIANGLES,A.__webglFaceCount,e.UNSIGNED_SHORT,0)}oa.data.vertices+=A.__webglFaceCount;oa.data.faces+=A.__webglFaceCount/3;oa.data.drawCalls++}else if(K instanceof THREE.Line){K=K.type==THREE.LineStrip?e.LINE_STRIP:e.LINES;e.lineWidth(x.linewidth);e.drawArrays(K,0,A.__webglLineCount);oa.data.drawCalls++}else if(K instanceof THREE.ParticleSystem){e.drawArrays(e.POINTS,0,A.__webglParticleCount);
oa.data.drawCalls++}else if(K instanceof THREE.Ribbon){e.drawArrays(e.TRIANGLE_STRIP,0,A.__webglVertexCount);oa.data.drawCalls++}}}function g(n,D,y){if(!n.__webglVertexBuffer)n.__webglVertexBuffer=e.createBuffer();if(!n.__webglNormalBuffer)n.__webglNormalBuffer=e.createBuffer();if(n.hasPos){e.bindBuffer(e.ARRAY_BUFFER,n.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,n.positionArray,e.DYNAMIC_DRAW);e.enableVertexAttribArray(D.attributes.position);e.vertexAttribPointer(D.attributes.position,3,e.FLOAT,
!1,0,0)}if(n.hasNormal){e.bindBuffer(e.ARRAY_BUFFER,n.__webglNormalBuffer);if(y==THREE.FlatShading){var x,A,K,M,I,N,H,L,J,$,X=n.count*3;for($=0;$<X;$+=9){y=n.normalArray;x=y[$];A=y[$+1];K=y[$+2];M=y[$+3];N=y[$+4];L=y[$+5];I=y[$+6];H=y[$+7];J=y[$+8];x=(x+M+I)/3;A=(A+N+H)/3;K=(K+L+J)/3;y[$]=x;y[$+1]=A;y[$+2]=K;y[$+3]=x;y[$+4]=A;y[$+5]=K;y[$+6]=x;y[$+7]=A;y[$+8]=K}}e.bufferData(e.ARRAY_BUFFER,n.normalArray,e.DYNAMIC_DRAW);e.enableVertexAttribArray(D.attributes.normal);e.vertexAttribPointer(D.attributes.normal,
3,e.FLOAT,!1,0,0)}e.drawArrays(e.TRIANGLES,0,n.count);n.count=0}function h(n){if(fa!=n.doubleSided){n.doubleSided?e.disable(e.CULL_FACE):e.enable(e.CULL_FACE);fa=n.doubleSided}if(za!=n.flipSided){n.flipSided?e.frontFace(e.CW):e.frontFace(e.CCW);za=n.flipSided}}function j(n){if(ua!=n){n?e.enable(e.DEPTH_TEST):e.disable(e.DEPTH_TEST);ua=n}}function k(n){ha[0].set(n.n41-n.n11,n.n42-n.n12,n.n43-n.n13,n.n44-n.n14);ha[1].set(n.n41+n.n11,n.n42+n.n12,n.n43+n.n13,n.n44+n.n14);ha[2].set(n.n41+n.n21,n.n42+n.n22,
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D){n.list[n.count]=D;n.count+=1}function t(n){var D,y,x=n.object,A=n.opaque,K=n.transparent;K.count=0;n=A.count=0;for(D=x.materials.length;n<D;n++){y=x.materials[n];y.transparent?o(K,y):o(A,y)}}function u(n){var D,y,x,A,K=n.object,M=n.buffer,I=n.opaque,N=n.transparent;N.count=0;n=I.count=0;for(x=K.materials.length;n<x;n++){D=K.materials[n];if(D instanceof THREE.MeshFaceMaterial){D=0;for(y=M.materials.length;D<y;D++)(A=M.materials[D])&&(A.transparent?o(N,A):o(I,A))}else(A=D)&&(A.transparent?o(N,A):
o(I,A))}}function w(n,D){return D.z-n.z}function p(n){e.enable(e.POLYGON_OFFSET_FILL);e.polygonOffset(0.1,1);e.enable(e.STENCIL_TEST);e.enable(e.DEPTH_TEST);e.depthMask(!1);e.colorMask(!1,!1,!1,!1);e.stencilFunc(e.ALWAYS,1,255);e.stencilOpSeparate(e.BACK,e.KEEP,e.INCR,e.KEEP);e.stencilOpSeparate(e.FRONT,e.KEEP,e.DECR,e.KEEP);var D,y=n.lights.length,x,A=n.lights,K=[],M,I,N,H,L,J=n.__webglShadowVolumes.length;for(D=0;D<y;D++){x=n.lights[D];if(x instanceof THREE.DirectionalLight&&x.castShadow){K[0]=
-x.position.x;K[1]=-x.position.y;K[2]=-x.position.z;for(L=0;L<J;L++){x=n.__webglShadowVolumes[L].object;M=n.__webglShadowVolumes[L].buffer;I=x.materials[0];I.program||oa.initMaterial(I,A,undefined,x);I=I.program;N=I.uniforms;H=I.attributes;if(Ba!==I){e.useProgram(I);Ba=I;e.uniformMatrix4fv(N.projectionMatrix,!1,Ja);e.uniformMatrix4fv(N.viewMatrix,!1,Sa);e.uniform3fv(N.directionalLightDirection,K)}x.matrixWorld.flattenToArray(x._objectMatrixArray);e.uniformMatrix4fv(N.objectMatrix,!1,x._objectMatrixArray);
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0,255);e.stencilOp(e.KEEP,e.KEEP,e.KEEP);e.disable(e.DEPTH_TEST);na="";Ba=R.program;e.useProgram(R.program);e.uniformMatrix4fv(R.projectionLocation,!1,Ja);e.uniform1f(R.darknessLocation,R.darkness);e.bindBuffer(e.ARRAY_BUFFER,R.vertexBuffer);e.vertexAttribPointer(R.vertexLocation,3,e.FLOAT,!1,0,0);e.enableVertexAttribArray(R.vertexLocation);e.blendFunc(e.ONE,e.ONE_MINUS_SRC_ALPHA);e.blendEquation(e.FUNC_ADD);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,R.elementBuffer);e.drawElements(e.TRIANGLES,6,e.UNSIGNED_SHORT,
0);e.disable(e.STENCIL_TEST);e.enable(e.DEPTH_TEST);e.depthMask(ra)}function z(n,D){var y,x,A;y=_sprite.attributes;var K=_sprite.uniforms,M=Aa/Fa,I,N=[],H=Fa*0.5,L=Aa*0.5,J=!0;e.useProgram(_sprite.program);Ba=_sprite.program;na="";if(!bb){e.enableVertexAttribArray(_sprite.attributes.position);e.enableVertexAttribArray(_sprite.attributes.uv);bb=!0}e.disable(e.CULL_FACE);e.enable(e.BLEND);e.depthMask(!0);e.bindBuffer(e.ARRAY_BUFFER,_sprite.vertexBuffer);e.vertexAttribPointer(y.position,2,e.FLOAT,!1,
16,0);e.vertexAttribPointer(y.uv,2,e.FLOAT,!1,16,8);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,_sprite.elementBuffer);e.uniformMatrix4fv(K.projectionMatrix,!1,Ja);e.activeTexture(e.TEXTURE0);e.uniform1i(K.map,0);y=0;for(x=n.__webglSprites.length;y<x;y++){A=n.__webglSprites[y];if(A.useScreenCoordinates)A.z=-A.position.z;else{A._modelViewMatrix.multiplyToArray(D.matrixWorldInverse,A.matrixWorld,A._modelViewMatrixArray);A.z=-A._modelViewMatrix.n34}}n.__webglSprites.sort(w);y=0;for(x=n.__webglSprites.length;y<
x;y++){A=n.__webglSprites[y];if(A.material===undefined&&A.map&&A.map.image&&A.map.image.width){if(A.useScreenCoordinates){e.uniform1i(K.useScreenCoordinates,1);e.uniform3f(K.screenPosition,(A.position.x-H)/H,(L-A.position.y)/L,Math.max(0,Math.min(1,A.position.z)))}else{e.uniform1i(K.useScreenCoordinates,0);e.uniform1i(K.affectedByDistance,A.affectedByDistance?1:0);e.uniformMatrix4fv(K.modelViewMatrix,!1,A._modelViewMatrixArray)}I=A.map.image.width/(A.affectedByDistance?1:Aa);N[0]=I*M*A.scale.x;N[1]=
I*A.scale.y;e.uniform2f(K.uvScale,A.uvScale.x,A.uvScale.y);e.uniform2f(K.uvOffset,A.uvOffset.x,A.uvOffset.y);e.uniform2f(K.alignment,A.alignment.x,A.alignment.y);e.uniform1f(K.opacity,A.opacity);e.uniform1f(K.rotation,A.rotation);e.uniform2fv(K.scale,N);if(A.mergeWith3D&&!J){e.enable(e.DEPTH_TEST);J=!0}else if(!A.mergeWith3D&&J){e.disable(e.DEPTH_TEST);J=!1}V(A.blending);Q(A.map,0);e.drawElements(e.TRIANGLES,6,e.UNSIGNED_SHORT,0)}}e.enable(e.CULL_FACE);e.enable(e.DEPTH_TEST);e.depthMask(ra)}function G(n,
D){var y,x,A=n.__webglLensFlares.length,K,M,I,N=new THREE.Vector3,H=Aa/Fa,L=Fa*0.5,J=Aa*0.5,$=16/Aa,X=[$*H,$],Ca=[1,1,0],Ha=[1,1],Da=S.uniforms;y=S.attributes;e.useProgram(S.program);Ba=S.program;na="";if(!Ma){e.enableVertexAttribArray(S.attributes.vertex);e.enableVertexAttribArray(S.attributes.uv);Ma=!0}e.uniform1i(Da.occlusionMap,0);e.uniform1i(Da.map,1);e.bindBuffer(e.ARRAY_BUFFER,S.vertexBuffer);e.vertexAttribPointer(y.vertex,2,e.FLOAT,!1,16,0);e.vertexAttribPointer(y.uv,2,e.FLOAT,!1,16,8);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,
S.elementBuffer);e.disable(e.CULL_FACE);e.depthMask(!1);e.activeTexture(e.TEXTURE0);e.bindTexture(e.TEXTURE_2D,S.occlusionTexture);e.activeTexture(e.TEXTURE1);for(x=0;x<A;x++){y=n.__webglLensFlares[x].object;N.set(y.matrixWorld.n14,y.matrixWorld.n24,y.matrixWorld.n34);D.matrixWorldInverse.multiplyVector3(N);D.projectionMatrix.multiplyVector3(N);Ca[0]=N.x;Ca[1]=N.y;Ca[2]=N.z;Ha[0]=Ca[0]*L+L;Ha[1]=Ca[1]*J+J;if(S.hasVertexTexture||Ha[0]>0&&Ha[0]<Fa&&Ha[1]>0&&Ha[1]<Aa){e.bindTexture(e.TEXTURE_2D,S.tempTexture);
e.copyTexImage2D(e.TEXTURE_2D,0,e.RGB,Ha[0]-8,Ha[1]-8,16,16,0);e.uniform1i(Da.renderType,0);e.uniform2fv(Da.scale,X);e.uniform3fv(Da.screenPosition,Ca);e.disable(e.BLEND);e.enable(e.DEPTH_TEST);e.drawElements(e.TRIANGLES,6,e.UNSIGNED_SHORT,0);e.bindTexture(e.TEXTURE_2D,S.occlusionTexture);e.copyTexImage2D(e.TEXTURE_2D,0,e.RGBA,Ha[0]-8,Ha[1]-8,16,16,0);e.uniform1i(Da.renderType,1);e.disable(e.DEPTH_TEST);e.bindTexture(e.TEXTURE_2D,S.tempTexture);e.drawElements(e.TRIANGLES,6,e.UNSIGNED_SHORT,0);y.positionScreen.x=
Ca[0];y.positionScreen.y=Ca[1];y.positionScreen.z=Ca[2];y.customUpdateCallback?y.customUpdateCallback(y):y.updateLensFlares();e.uniform1i(Da.renderType,2);e.enable(e.BLEND);K=0;for(M=y.lensFlares.length;K<M;K++){I=y.lensFlares[K];if(I.opacity>0.001&&I.scale>0.001){Ca[0]=I.x;Ca[1]=I.y;Ca[2]=I.z;$=I.size*I.scale/Aa;X[0]=$*H;X[1]=$;e.uniform3fv(Da.screenPosition,Ca);e.uniform2fv(Da.scale,X);e.uniform1f(Da.rotation,I.rotation);e.uniform1f(Da.opacity,I.opacity);V(I.blending);Q(I.texture,1);e.drawElements(e.TRIANGLES,
6,e.UNSIGNED_SHORT,0)}}}}e.enable(e.CULL_FACE);e.enable(e.DEPTH_TEST);e.depthMask(ra)}function F(n,D){n._modelViewMatrix.multiplyToArray(D.matrixWorldInverse,n.matrixWorld,n._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(n._modelViewMatrix).transposeIntoArray(n._normalMatrixArray)}function B(n){var D,y,x,A,K;if(n instanceof THREE.Mesh){y=n.geometry;for(D in y.geometryGroups){x=y.geometryGroups[D];K=!1;for(A in x.__webglCustomAttributes)if(x.__webglCustomAttributes[A].needsUpdate){K=!0;break}if(y.__dirtyVertices||
y.__dirtyMorphTargets||y.__dirtyElements||y.__dirtyUvs||y.__dirtyNormals||y.__dirtyColors||y.__dirtyTangents||K){K=e.DYNAMIC_DRAW;var M=void 0,I=void 0,N=void 0,H=void 0;N=void 0;var L=void 0,J=void 0,$=void 0,X=void 0,Ca=void 0,Ha=void 0,Da=void 0,La=void 0,Xa=void 0,ma=void 0,ya=void 0,Ga=void 0,Pa=void 0;J=void 0;$=void 0;H=void 0;X=void 0;H=void 0;var E=void 0,da=void 0;J=void 0;E=void 0;da=void 0;var v=void 0,ab=void 0;E=void 0;da=void 0;v=void 0;ab=void 0;E=void 0;da=void 0;v=void 0;ab=void 0;
E=void 0;da=void 0;v=void 0;H=void 0;X=void 0;L=void 0;N=void 0;N=void 0;E=void 0;da=void 0;v=void 0;var gb=void 0,Ua=0,Ta=0,fb=0,db=0,$a=0,Za=0,Oa=0,Ya=0,Va=0,Y=0,Ea=0;da=E=0;var Qa=x.__vertexArray,hb=x.__uvArray,lb=x.__uv2Array,cb=x.__normalArray,Ia=x.__tangentArray,U=x.__colorArray,la=x.__skinVertexAArray,ia=x.__skinVertexBArray,ca=x.__skinIndexArray,wa=x.__skinWeightArray,Na=x.__morphTargetsArrays,ta=x.__webglCustomAttributes;v=void 0;var W=x.__faceArray,Ka=x.__lineArray,kb=x.__needsSmoothNormals;
Ha=x.__vertexColorType;Ca=x.__uvType;Da=x.__normalType;var Ra=n.geometry,ib=Ra.__dirtyVertices,mb=Ra.__dirtyElements,eb=Ra.__dirtyUvs,jb=Ra.__dirtyNormals,tb=Ra.__dirtyTangents,ub=Ra.__dirtyColors,vb=Ra.__dirtyMorphTargets,pb=Ra.vertices,wb=x.faces,zb=Ra.faces,xb=Ra.faceVertexUvs[0],yb=Ra.faceVertexUvs[1],qb=Ra.skinVerticesA,rb=Ra.skinVerticesB,sb=Ra.skinIndices,nb=Ra.skinWeights,ob=n instanceof THREE.ShadowVolume?Ra.edgeFaces:undefined;morphTargets=Ra.morphTargets;if(ta)for(gb in ta){ta[gb].offset=
0;ta[gb].offsetSrc=0}M=0;for(I=wb.length;M<I;M++){N=wb[M];H=zb[N];xb&&(La=xb[N]);yb&&(Xa=yb[N]);N=H.vertexNormals;L=H.normal;J=H.vertexColors;$=H.color;X=H.vertexTangents;if(H instanceof THREE.Face3){if(ib){ma=pb[H.a].position;ya=pb[H.b].position;Ga=pb[H.c].position;Qa[Ta]=ma.x;Qa[Ta+1]=ma.y;Qa[Ta+2]=ma.z;Qa[Ta+3]=ya.x;Qa[Ta+4]=ya.y;Qa[Ta+5]=ya.z;Qa[Ta+6]=Ga.x;Qa[Ta+7]=Ga.y;Qa[Ta+8]=Ga.z;Ta+=9}if(ta)for(gb in ta){v=ta[gb];if(v.needsUpdate){E=v.offset;da=v.offsetSrc;if(v.size===1){if(v.boundTo===undefined||
v.boundTo==="vertices"){v.array[E+0]=v.value[H.a];v.array[E+1]=v.value[H.b];v.array[E+2]=v.value[H.c]}else if(v.boundTo==="faces"){v.array[E+0]=v.value[da];v.array[E+1]=v.value[da];v.array[E+2]=v.value[da];v.offsetSrc++}else if(v.boundTo==="faceVertices"){v.array[E+0]=v.value[da+0];v.array[E+1]=v.value[da+1];v.array[E+2]=v.value[da+2];v.offsetSrc+=3}v.offset+=3}else{if(v.boundTo===undefined||v.boundTo==="vertices"){ma=v.value[H.a];ya=v.value[H.b];Ga=v.value[H.c]}else if(v.boundTo==="faces"){ma=v.value[da];
ya=v.value[da];Ga=v.value[da];v.offsetSrc++}else if(v.boundTo==="faceVertices"){ma=v.value[da+0];ya=v.value[da+1];Ga=v.value[da+2];v.offsetSrc+=3}if(v.size===2){v.array[E+0]=ma.x;v.array[E+1]=ma.y;v.array[E+2]=ya.x;v.array[E+3]=ya.y;v.array[E+4]=Ga.x;v.array[E+5]=Ga.y;v.offset+=6}else if(v.size===3){if(v.type==="c"){v.array[E+0]=ma.r;v.array[E+1]=ma.g;v.array[E+2]=ma.b;v.array[E+3]=ya.r;v.array[E+4]=ya.g;v.array[E+5]=ya.b;v.array[E+6]=Ga.r;v.array[E+7]=Ga.g;v.array[E+8]=Ga.b}else{v.array[E+0]=ma.x;
v.array[E+1]=ma.y;v.array[E+2]=ma.z;v.array[E+3]=ya.x;v.array[E+4]=ya.y;v.array[E+5]=ya.z;v.array[E+6]=Ga.x;v.array[E+7]=Ga.y;v.array[E+8]=Ga.z}v.offset+=9}else{v.array[E+0]=ma.x;v.array[E+1]=ma.y;v.array[E+2]=ma.z;v.array[E+3]=ma.w;v.array[E+4]=ya.x;v.array[E+5]=ya.y;v.array[E+6]=ya.z;v.array[E+7]=ya.w;v.array[E+8]=Ga.x;v.array[E+9]=Ga.y;v.array[E+10]=Ga.z;v.array[E+11]=Ga.w;v.offset+=12}}}}if(vb){E=0;for(da=morphTargets.length;E<da;E++){ma=morphTargets[E].vertices[H.a].position;ya=morphTargets[E].vertices[H.b].position;
Ga=morphTargets[E].vertices[H.c].position;v=Na[E];v[Ea+0]=ma.x;v[Ea+1]=ma.y;v[Ea+2]=ma.z;v[Ea+3]=ya.x;v[Ea+4]=ya.y;v[Ea+5]=ya.z;v[Ea+6]=Ga.x;v[Ea+7]=Ga.y;v[Ea+8]=Ga.z}Ea+=9}if(nb.length){E=nb[H.a];da=nb[H.b];v=nb[H.c];wa[Y]=E.x;wa[Y+1]=E.y;wa[Y+2]=E.z;wa[Y+3]=E.w;wa[Y+4]=da.x;wa[Y+5]=da.y;wa[Y+6]=da.z;wa[Y+7]=da.w;wa[Y+8]=v.x;wa[Y+9]=v.y;wa[Y+10]=v.z;wa[Y+11]=v.w;E=sb[H.a];da=sb[H.b];v=sb[H.c];ca[Y]=E.x;ca[Y+1]=E.y;ca[Y+2]=E.z;ca[Y+3]=E.w;ca[Y+4]=da.x;ca[Y+5]=da.y;ca[Y+6]=da.z;ca[Y+7]=da.w;ca[Y+8]=
v.x;ca[Y+9]=v.y;ca[Y+10]=v.z;ca[Y+11]=v.w;E=qb[H.a];da=qb[H.b];v=qb[H.c];la[Y]=E.x;la[Y+1]=E.y;la[Y+2]=E.z;la[Y+3]=1;la[Y+4]=da.x;la[Y+5]=da.y;la[Y+6]=da.z;la[Y+7]=1;la[Y+8]=v.x;la[Y+9]=v.y;la[Y+10]=v.z;la[Y+11]=1;E=rb[H.a];da=rb[H.b];v=rb[H.c];ia[Y]=E.x;ia[Y+1]=E.y;ia[Y+2]=E.z;ia[Y+3]=1;ia[Y+4]=da.x;ia[Y+5]=da.y;ia[Y+6]=da.z;ia[Y+7]=1;ia[Y+8]=v.x;ia[Y+9]=v.y;ia[Y+10]=v.z;ia[Y+11]=1;Y+=12}if(ub&&Ha){if(J.length==3&&Ha==THREE.VertexColors){H=J[0];E=J[1];da=J[2]}else da=E=H=$;U[Va]=H.r;U[Va+1]=H.g;
U[Va+2]=H.b;U[Va+3]=E.r;U[Va+4]=E.g;U[Va+5]=E.b;U[Va+6]=da.r;U[Va+7]=da.g;U[Va+8]=da.b;Va+=9}if(tb&&Ra.hasTangents){J=X[0];$=X[1];H=X[2];Ia[Oa]=J.x;Ia[Oa+1]=J.y;Ia[Oa+2]=J.z;Ia[Oa+3]=J.w;Ia[Oa+4]=$.x;Ia[Oa+5]=$.y;Ia[Oa+6]=$.z;Ia[Oa+7]=$.w;Ia[Oa+8]=H.x;Ia[Oa+9]=H.y;Ia[Oa+10]=H.z;Ia[Oa+11]=H.w;Oa+=12}if(jb&&Da)if(N.length==3&&kb)for(X=0;X<3;X++){L=N[X];cb[Za]=L.x;cb[Za+1]=L.y;cb[Za+2]=L.z;Za+=3}else for(X=0;X<3;X++){cb[Za]=L.x;cb[Za+1]=L.y;cb[Za+2]=L.z;Za+=3}if(eb&&La!==undefined&&Ca)for(X=0;X<3;X++){N=
La[X];hb[fb]=N.u;hb[fb+1]=N.v;fb+=2}if(eb&&Xa!==undefined&&Ca)for(X=0;X<3;X++){N=Xa[X];lb[db]=N.u;lb[db+1]=N.v;db+=2}if(mb){W[$a]=Ua;W[$a+1]=Ua+1;W[$a+2]=Ua+2;$a+=3;Ka[Ya]=Ua;Ka[Ya+1]=Ua+1;Ka[Ya+2]=Ua;Ka[Ya+3]=Ua+2;Ka[Ya+4]=Ua+1;Ka[Ya+5]=Ua+2;Ya+=6;Ua+=3}}else if(H instanceof THREE.Face4){if(ib){ma=pb[H.a].position;ya=pb[H.b].position;Ga=pb[H.c].position;Pa=pb[H.d].position;Qa[Ta]=ma.x;Qa[Ta+1]=ma.y;Qa[Ta+2]=ma.z;Qa[Ta+3]=ya.x;Qa[Ta+4]=ya.y;Qa[Ta+5]=ya.z;Qa[Ta+6]=Ga.x;Qa[Ta+7]=Ga.y;Qa[Ta+8]=Ga.z;
Qa[Ta+9]=Pa.x;Qa[Ta+10]=Pa.y;Qa[Ta+11]=Pa.z;Ta+=12}if(ta)for(gb in ta){v=ta[gb];if(v.needsUpdate){E=v.offset;da=v.offsetSrc;if(v.size===1){if(v.boundTo===undefined||v.boundTo==="vertices"){v.array[E+0]=v.value[H.a];v.array[E+1]=v.value[H.b];v.array[E+2]=v.value[H.c];v.array[E+3]=v.value[H.d]}else if(v.boundTo==="faces"){v.array[E+0]=v.value[da];v.array[E+1]=v.value[da];v.array[E+2]=v.value[da];v.array[E+3]=v.value[da];v.offsetSrc++}else if(v.boundTo==="faceVertices"){v.array[E+0]=v.value[da+0];v.array[E+
1]=v.value[da+1];v.array[E+2]=v.value[da+2];v.array[E+3]=v.value[da+3];v.offsetSrc+=4}v.offset+=4}else{if(v.boundTo===undefined||v.boundTo==="vertices"){ma=v.value[H.a];ya=v.value[H.b];Ga=v.value[H.c];Pa=v.value[H.d]}else if(v.boundTo==="faces"){ma=v.value[da];ya=v.value[da];Ga=v.value[da];Pa=v.value[da];v.offsetSrc++}else if(v.boundTo==="faceVertices"){ma=v.value[da+0];ya=v.value[da+1];Ga=v.value[da+2];Pa=v.value[da+3];v.offsetSrc+=4}if(v.size===2){v.array[E+0]=ma.x;v.array[E+1]=ma.y;v.array[E+2]=
ya.x;v.array[E+3]=ya.y;v.array[E+4]=Ga.x;v.array[E+5]=Ga.y;v.array[E+6]=Pa.x;v.array[E+7]=Pa.y;v.offset+=8}else if(v.size===3){if(v.type==="c"){v.array[E+0]=ma.r;v.array[E+1]=ma.g;v.array[E+2]=ma.b;v.array[E+3]=ya.r;v.array[E+4]=ya.g;v.array[E+5]=ya.b;v.array[E+6]=Ga.r;v.array[E+7]=Ga.g;v.array[E+8]=Ga.b;v.array[E+9]=Pa.r;v.array[E+10]=Pa.g;v.array[E+11]=Pa.b}else{v.array[E+0]=ma.x;v.array[E+1]=ma.y;v.array[E+2]=ma.z;v.array[E+3]=ya.x;v.array[E+4]=ya.y;v.array[E+5]=ya.z;v.array[E+6]=Ga.x;v.array[E+
7]=Ga.y;v.array[E+8]=Ga.z;v.array[E+9]=Pa.x;v.array[E+10]=Pa.y;v.array[E+11]=Pa.z}v.offset+=12}else{v.array[E+0]=ma.x;v.array[E+1]=ma.y;v.array[E+2]=ma.z;v.array[E+3]=ma.w;v.array[E+4]=ya.x;v.array[E+5]=ya.y;v.array[E+6]=ya.z;v.array[E+7]=ya.w;v.array[E+8]=Ga.x;v.array[E+9]=Ga.y;v.array[E+10]=Ga.z;v.array[E+11]=Ga.w;v.array[E+12]=Pa.x;v.array[E+13]=Pa.y;v.array[E+14]=Pa.z;v.array[E+15]=Pa.w;v.offset+=16}}}}if(vb){E=0;for(da=morphTargets.length;E<da;E++){ma=morphTargets[E].vertices[H.a].position;ya=
morphTargets[E].vertices[H.b].position;Ga=morphTargets[E].vertices[H.c].position;Pa=morphTargets[E].vertices[H.d].position;v=Na[E];v[Ea+0]=ma.x;v[Ea+1]=ma.y;v[Ea+2]=ma.z;v[Ea+3]=ya.x;v[Ea+4]=ya.y;v[Ea+5]=ya.z;v[Ea+6]=Ga.x;v[Ea+7]=Ga.y;v[Ea+8]=Ga.z;v[Ea+9]=Pa.x;v[Ea+10]=Pa.y;v[Ea+11]=Pa.z}Ea+=12}if(nb.length){E=nb[H.a];da=nb[H.b];v=nb[H.c];ab=nb[H.d];wa[Y]=E.x;wa[Y+1]=E.y;wa[Y+2]=E.z;wa[Y+3]=E.w;wa[Y+4]=da.x;wa[Y+5]=da.y;wa[Y+6]=da.z;wa[Y+7]=da.w;wa[Y+8]=v.x;wa[Y+9]=v.y;wa[Y+10]=v.z;wa[Y+11]=v.w;wa[Y+
12]=ab.x;wa[Y+13]=ab.y;wa[Y+14]=ab.z;wa[Y+15]=ab.w;E=sb[H.a];da=sb[H.b];v=sb[H.c];ab=sb[H.d];ca[Y]=E.x;ca[Y+1]=E.y;ca[Y+2]=E.z;ca[Y+3]=E.w;ca[Y+4]=da.x;ca[Y+5]=da.y;ca[Y+6]=da.z;ca[Y+7]=da.w;ca[Y+8]=v.x;ca[Y+9]=v.y;ca[Y+10]=v.z;ca[Y+11]=v.w;ca[Y+12]=ab.x;ca[Y+13]=ab.y;ca[Y+14]=ab.z;ca[Y+15]=ab.w;E=qb[H.a];da=qb[H.b];v=qb[H.c];ab=qb[H.d];la[Y]=E.x;la[Y+1]=E.y;la[Y+2]=E.z;la[Y+3]=1;la[Y+4]=da.x;la[Y+5]=da.y;la[Y+6]=da.z;la[Y+7]=1;la[Y+8]=v.x;la[Y+9]=v.y;la[Y+10]=v.z;la[Y+11]=1;la[Y+12]=ab.x;la[Y+13]=
ab.y;la[Y+14]=ab.z;la[Y+15]=1;E=rb[H.a];da=rb[H.b];v=rb[H.c];H=rb[H.d];ia[Y]=E.x;ia[Y+1]=E.y;ia[Y+2]=E.z;ia[Y+3]=1;ia[Y+4]=da.x;ia[Y+5]=da.y;ia[Y+6]=da.z;ia[Y+7]=1;ia[Y+8]=v.x;ia[Y+9]=v.y;ia[Y+10]=v.z;ia[Y+11]=1;ia[Y+12]=H.x;ia[Y+13]=H.y;ia[Y+14]=H.z;ia[Y+15]=1;Y+=16}if(ub&&Ha){if(J.length==4&&Ha==THREE.VertexColors){H=J[0];E=J[1];da=J[2];J=J[3]}else J=da=E=H=$;U[Va]=H.r;U[Va+1]=H.g;U[Va+2]=H.b;U[Va+3]=E.r;U[Va+4]=E.g;U[Va+5]=E.b;U[Va+6]=da.r;U[Va+7]=da.g;U[Va+8]=da.b;U[Va+9]=J.r;U[Va+10]=J.g;U[Va+
11]=J.b;Va+=12}if(tb&&Ra.hasTangents){J=X[0];$=X[1];H=X[2];X=X[3];Ia[Oa]=J.x;Ia[Oa+1]=J.y;Ia[Oa+2]=J.z;Ia[Oa+3]=J.w;Ia[Oa+4]=$.x;Ia[Oa+5]=$.y;Ia[Oa+6]=$.z;Ia[Oa+7]=$.w;Ia[Oa+8]=H.x;Ia[Oa+9]=H.y;Ia[Oa+10]=H.z;Ia[Oa+11]=H.w;Ia[Oa+12]=X.x;Ia[Oa+13]=X.y;Ia[Oa+14]=X.z;Ia[Oa+15]=X.w;Oa+=16}if(jb&&Da)if(N.length==4&&kb)for(X=0;X<4;X++){L=N[X];cb[Za]=L.x;cb[Za+1]=L.y;cb[Za+2]=L.z;Za+=3}else for(X=0;X<4;X++){cb[Za]=L.x;cb[Za+1]=L.y;cb[Za+2]=L.z;Za+=3}if(eb&&La!==undefined&&Ca)for(X=0;X<4;X++){N=La[X];hb[fb]=
N.u;hb[fb+1]=N.v;fb+=2}if(eb&&Xa!==undefined&&Ca)for(X=0;X<4;X++){N=Xa[X];lb[db]=N.u;lb[db+1]=N.v;db+=2}if(mb){W[$a]=Ua;W[$a+1]=Ua+1;W[$a+2]=Ua+3;W[$a+3]=Ua+1;W[$a+4]=Ua+2;W[$a+5]=Ua+3;$a+=6;Ka[Ya]=Ua;Ka[Ya+1]=Ua+1;Ka[Ya+2]=Ua;Ka[Ya+3]=Ua+3;Ka[Ya+4]=Ua+1;Ka[Ya+5]=Ua+2;Ka[Ya+6]=Ua+2;Ka[Ya+7]=Ua+3;Ya+=8;Ua+=4}}}if(ob){M=0;for(I=ob.length;M<I;M++){W[$a]=ob[M].a;W[$a+1]=ob[M].b;W[$a+2]=ob[M].c;W[$a+3]=ob[M].a;W[$a+4]=ob[M].c;W[$a+5]=ob[M].d;$a+=6}}if(ib){e.bindBuffer(e.ARRAY_BUFFER,x.__webglVertexBuffer);
e.bufferData(e.ARRAY_BUFFER,Qa,K)}if(ta)for(gb in ta){v=ta[gb];if(v.needsUpdate){e.bindBuffer(e.ARRAY_BUFFER,v.buffer);e.bufferData(e.ARRAY_BUFFER,v.array,K);v.needsUpdate=!1}}if(vb){E=0;for(da=morphTargets.length;E<da;E++){e.bindBuffer(e.ARRAY_BUFFER,x.__webglMorphTargetsBuffers[E]);e.bufferData(e.ARRAY_BUFFER,Na[E],K)}}if(ub&&Va>0){e.bindBuffer(e.ARRAY_BUFFER,x.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,U,K)}if(jb){e.bindBuffer(e.ARRAY_BUFFER,x.__webglNormalBuffer);e.bufferData(e.ARRAY_BUFFER,
cb,K)}if(tb&&Ra.hasTangents){e.bindBuffer(e.ARRAY_BUFFER,x.__webglTangentBuffer);e.bufferData(e.ARRAY_BUFFER,Ia,K)}if(eb&&fb>0){e.bindBuffer(e.ARRAY_BUFFER,x.__webglUVBuffer);e.bufferData(e.ARRAY_BUFFER,hb,K)}if(eb&&db>0){e.bindBuffer(e.ARRAY_BUFFER,x.__webglUV2Buffer);e.bufferData(e.ARRAY_BUFFER,lb,K)}if(mb){e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,x.__webglFaceBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,W,K);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,x.__webglLineBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,
Ka,K)}if(Y>0){e.bindBuffer(e.ARRAY_BUFFER,x.__webglSkinVertexABuffer);e.bufferData(e.ARRAY_BUFFER,la,K);e.bindBuffer(e.ARRAY_BUFFER,x.__webglSkinVertexBBuffer);e.bufferData(e.ARRAY_BUFFER,ia,K);e.bindBuffer(e.ARRAY_BUFFER,x.__webglSkinIndicesBuffer);e.bufferData(e.ARRAY_BUFFER,ca,K);e.bindBuffer(e.ARRAY_BUFFER,x.__webglSkinWeightsBuffer);e.bufferData(e.ARRAY_BUFFER,wa,K)}}}y.__dirtyVertices=!1;y.__dirtyMorphTargets=!1;y.__dirtyElements=!1;y.__dirtyUvs=!1;y.__dirtyNormals=!1;y.__dirtyTangents=!1;y.__dirtyColors=
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"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
e.attachShader($,ea("fragment",prefix_fragment+N));e.attachShader($,ea("vertex",prefix_vertex+H));e.linkProgram($);e.getProgramParameter($,e.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+e.getProgramParameter($,e.VALIDATE_STATUS)+", gl error ["+e.getError()+"]");$.uniforms={};$.attributes={};var X;N=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(X in I)N.push(X);
X=N;I=0;for(N=X.length;I<N;I++){H=X[I];$.uniforms[H]=e.getUniformLocation($,H)}N=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(X=0;X<y.maxMorphTargets;X++)N.push("morphTarget"+X);for(J in D)N.push(J);J=N;X=0;for(D=J.length;X<D;X++){y=J[X];$.attributes[y]=e.getAttribLocation($,y)}sa.push({program:$,code:M});J=$}n.program=J;J=n.program.attributes;e.enableVertexAttribArray(J.position);J.color>=0&&e.enableVertexAttribArray(J.color);J.normal>=
0&&e.enableVertexAttribArray(J.normal);J.tangent>=0&&e.enableVertexAttribArray(J.tangent);if(n.skinning&&J.skinVertexA>=0&&J.skinVertexB>=0&&J.skinIndex>=0&&J.skinWeight>=0){e.enableVertexAttribArray(J.skinVertexA);e.enableVertexAttribArray(J.skinVertexB);e.enableVertexAttribArray(J.skinIndex);e.enableVertexAttribArray(J.skinWeight)}for(A in n.attributes)J[A]>=0&&e.enableVertexAttribArray(J[A]);if(n.morphTargets){n.numSupportedMorphTargets=0;if(J.morphTarget0>=0){e.enableVertexAttribArray(J.morphTarget0);
n.numSupportedMorphTargets++}if(J.morphTarget1>=0){e.enableVertexAttribArray(J.morphTarget1);n.numSupportedMorphTargets++}if(J.morphTarget2>=0){e.enableVertexAttribArray(J.morphTarget2);n.numSupportedMorphTargets++}if(J.morphTarget3>=0){e.enableVertexAttribArray(J.morphTarget3);n.numSupportedMorphTargets++}if(J.morphTarget4>=0){e.enableVertexAttribArray(J.morphTarget4);n.numSupportedMorphTargets++}if(J.morphTarget5>=0){e.enableVertexAttribArray(J.morphTarget5);n.numSupportedMorphTargets++}if(J.morphTarget6>=
0){e.enableVertexAttribArray(J.morphTarget6);n.numSupportedMorphTargets++}if(J.morphTarget7>=0){e.enableVertexAttribArray(J.morphTarget7);n.numSupportedMorphTargets++}x.__webglMorphTargetInfluences=new Float32Array(this.maxMorphTargets);n=0;for(A=this.maxMorphTargets;n<A;n++)x.__webglMorphTargetInfluences[n]=0}};this.render=function(n,D,y,x){var A,K,M,I,N,H,L,J,$=n.lights,X=n.fog;oa.data.vertices=0;oa.data.faces=0;oa.data.drawCalls=0;D.matrixAutoUpdate&&D.update(undefined,!0);n.update(undefined,!1,
D);D.matrixWorldInverse.flattenToArray(Sa);D.projectionMatrix.flattenToArray(Ja);va.multiply(D.projectionMatrix,D.matrixWorldInverse);k(va);this.initWebGLObjects(n);ka(y);(this.autoClear||x)&&this.clear();N=n.__webglObjects.length;for(x=0;x<N;x++){A=n.__webglObjects[x];L=A.object;if(L.visible)if(!(L instanceof THREE.Mesh)||m(L)){L.matrixWorld.flattenToArray(L._objectMatrixArray);F(L,D);u(A);A.render=!0;if(this.sortObjects){Wa.copy(L.position);va.multiplyVector3(Wa);A.z=Wa.z}}else A.render=!1;else A.render=
!1}this.sortObjects&&n.__webglObjects.sort(w);H=n.__webglObjectsImmediate.length;for(x=0;x<H;x++){A=n.__webglObjectsImmediate[x];L=A.object;if(L.visible){L.matrixAutoUpdate&&L.matrixWorld.flattenToArray(L._objectMatrixArray);F(L,D);t(A)}}V(THREE.NormalBlending);for(x=0;x<N;x++){A=n.__webglObjects[x];if(A.render){L=A.object;J=A.buffer;M=A.opaque;h(L);for(A=0;A<M.count;A++){I=M.list[A];j(I.depthTest);f(D,$,X,I,J,L)}}}for(x=0;x<H;x++){A=n.__webglObjectsImmediate[x];L=A.object;if(L.visible){M=A.opaque;
h(L);for(A=0;A<M.count;A++){I=M.list[A];j(I.depthTest);K=c(D,$,X,I,L);L.render(function(Ca){g(Ca,K,I.shading)})}}}for(x=0;x<N;x++){A=n.__webglObjects[x];if(A.render){L=A.object;J=A.buffer;M=A.transparent;h(L);for(A=0;A<M.count;A++){I=M.list[A];V(I.blending);j(I.depthTest);f(D,$,X,I,J,L)}}}for(x=0;x<H;x++){A=n.__webglObjectsImmediate[x];L=A.object;if(L.visible){M=A.transparent;h(L);for(A=0;A<M.count;A++){I=M.list[A];V(I.blending);j(I.depthTest);K=c(D,$,X,I,L);L.render(function(Ca){g(Ca,K,I.shading)})}}}n.__webglSprites.length&&
z(n,D);stencil&&n.__webglShadowVolumes.length&&n.lights.length&&p(n);n.__webglLensFlares.length&&G(n,D);if(y&&y.minFilter!==THREE.NearestFilter&&y.minFilter!==THREE.LinearFilter){e.bindTexture(e.TEXTURE_2D,y.__webglTexture);e.generateMipmap(e.TEXTURE_2D);e.bindTexture(e.TEXTURE_2D,null)}};this.initWebGLObjects=function(n){if(!n.__webglObjects){n.__webglObjects=[];n.__webglObjectsImmediate=[];n.__webglShadowVolumes=[];n.__webglLensFlares=[];n.__webglSprites=[]}for(;n.__objectsAdded.length;){var D=
n.__objectsAdded[0],y=n,x=void 0,A=void 0,K=void 0;if(D._modelViewMatrix==undefined){D._modelViewMatrix=new THREE.Matrix4;D._normalMatrixArray=new Float32Array(9);D._modelViewMatrixArray=new Float32Array(16);D._objectMatrixArray=new Float32Array(16);D.matrixWorld.flattenToArray(D._objectMatrixArray)}if(D instanceof THREE.Mesh){A=D.geometry;A.geometryGroups==undefined&&T(A);for(x in A.geometryGroups){K=A.geometryGroups[x];if(!K.__webglVertexBuffer){var M=K;M.__webglVertexBuffer=e.createBuffer();M.__webglNormalBuffer=
e.createBuffer();M.__webglTangentBuffer=e.createBuffer();M.__webglColorBuffer=e.createBuffer();M.__webglUVBuffer=e.createBuffer();M.__webglUV2Buffer=e.createBuffer();M.__webglSkinVertexABuffer=e.createBuffer();M.__webglSkinVertexBBuffer=e.createBuffer();M.__webglSkinIndicesBuffer=e.createBuffer();M.__webglSkinWeightsBuffer=e.createBuffer();M.__webglFaceBuffer=e.createBuffer();M.__webglLineBuffer=e.createBuffer();if(M.numMorphTargets){var I=void 0,N=void 0;M.__webglMorphTargetsBuffers=[];I=0;for(N=
M.numMorphTargets;I<N;I++)M.__webglMorphTargetsBuffers.push(e.createBuffer())}M=K;I=D;var H=void 0,L=void 0,J=void 0;J=void 0;var $=void 0,X=void 0,Ca=void 0,Ha=Ca=N=0;L=void 0;J=void 0;var Da=void 0;H=void 0;L=void 0;$=I.geometry;Da=$.faces;X=M.faces;H=0;for(L=X.length;H<L;H++){J=X[H];J=Da[J];if(J instanceof THREE.Face3){N+=3;Ca+=1;Ha+=3}else if(J instanceof THREE.Face4){N+=4;Ca+=2;Ha+=4}}H=M;L=I;Da=void 0;X=void 0;var La=void 0,Xa=void 0;La=void 0;J=[];Da=0;for(X=L.materials.length;Da<X;Da++){La=
L.materials[Da];if(La instanceof THREE.MeshFaceMaterial){La=0;for(l=H.materials.length;La<l;La++)(Xa=H.materials[La])&&J.push(Xa)}else(Xa=La)&&J.push(Xa)}H=J;a:{L=void 0;Da=void 0;X=H.length;for(L=0;L<X;L++){Da=H[L];if(Da.map||Da.lightMap||Da instanceof THREE.MeshShaderMaterial){L=!0;break a}}L=!1}a:{Da=H;X=void 0;J=void 0;La=Da.length;for(X=0;X<La;X++){J=Da[X];if(!(J instanceof THREE.MeshBasicMaterial&&!J.envMap||J instanceof THREE.MeshDepthMaterial)){Da=J&&J.shading!=undefined&&J.shading==THREE.SmoothShading?
THREE.SmoothShading:THREE.FlatShading;break a}}Da=!1}a:{X=void 0;J=void 0;La=H.length;for(X=0;X<La;X++){J=H[X];if(J.vertexColors){J=J.vertexColors;break a}}J=!1}M.__vertexArray=new Float32Array(N*3);if(Da)M.__normalArray=new Float32Array(N*3);if($.hasTangents)M.__tangentArray=new Float32Array(N*4);if(J)M.__colorArray=new Float32Array(N*3);if(L){if($.faceUvs.length>0||$.faceVertexUvs.length>0)M.__uvArray=new Float32Array(N*2);if($.faceUvs.length>1||$.faceVertexUvs.length>1)M.__uv2Array=new Float32Array(N*
2)}if(I.geometry.skinWeights.length&&I.geometry.skinIndices.length){M.__skinVertexAArray=new Float32Array(N*4);M.__skinVertexBArray=new Float32Array(N*4);M.__skinIndexArray=new Float32Array(N*4);M.__skinWeightArray=new Float32Array(N*4)}M.__faceArray=new Uint16Array(Ca*3+(I.geometry.edgeFaces?I.geometry.edgeFaces.length*6:0));M.__lineArray=new Uint16Array(Ha*2);if(M.numMorphTargets){M.__morphTargetsArrays=[];$=0;for(X=M.numMorphTargets;$<X;$++)M.__morphTargetsArrays.push(new Float32Array(N*3))}M.__needsSmoothNormals=
Da==THREE.SmoothShading;M.__uvType=L;M.__vertexColorType=J;M.__normalType=Da;M.__webglFaceCount=Ca*3+(I.geometry.edgeFaces?I.geometry.edgeFaces.length*6:0);M.__webglLineCount=Ha*2;$=0;for(X=H.length;$<X;$++)if(H[$].attributes){M.__webglCustomAttributes={};for(a in H[$].attributes){L=H[$].attributes[a];if(!L.__webglInitialized||L.createUniqueBuffers){L.__webglInitialized=!0;Ca=1;if(L.type==="v2")Ca=2;else if(L.type==="v3")Ca=3;else if(L.type==="v4")Ca=4;else L.type==="c"&&(Ca=3);L.size=Ca;L.needsUpdate=
!0;L.array=new Float32Array(N*Ca);L.buffer=e.createBuffer();L.buffer.belongsToAttribute=a}M.__webglCustomAttributes[a]=L}}A.__dirtyVertices=!0;A.__dirtyMorphTargets=!0;A.__dirtyElements=!0;A.__dirtyUvs=!0;A.__dirtyNormals=!0;A.__dirtyTangents=!0;A.__dirtyColors=!0}D instanceof THREE.ShadowVolume?C(y.__webglShadowVolumes,K,D):C(y.__webglObjects,K,D)}}else if(D instanceof THREE.LensFlare)C(y.__webglLensFlares,undefined,D);else if(D instanceof THREE.Ribbon){A=D.geometry;if(!A.__webglVertexBuffer){x=
A;x.__webglVertexBuffer=e.createBuffer();x.__webglColorBuffer=e.createBuffer();x=A;K=x.vertices.length;x.__vertexArray=new Float32Array(K*3);x.__colorArray=new Float32Array(K*3);x.__webglVertexCount=K;A.__dirtyVertices=!0;A.__dirtyColors=!0}C(y.__webglObjects,A,D)}else if(D instanceof THREE.Line){A=D.geometry;if(!A.__webglVertexBuffer){x=A;x.__webglVertexBuffer=e.createBuffer();x.__webglColorBuffer=e.createBuffer();x=A;K=x.vertices.length;x.__vertexArray=new Float32Array(K*3);x.__colorArray=new Float32Array(K*
3);x.__webglLineCount=K;A.__dirtyVertices=!0;A.__dirtyColors=!0}C(y.__webglObjects,A,D)}else if(D instanceof THREE.ParticleSystem){A=D.geometry;if(!A.__webglVertexBuffer){x=A;x.__webglVertexBuffer=e.createBuffer();x.__webglColorBuffer=e.createBuffer();x=A;K=x.vertices.length;x.__vertexArray=new Float32Array(K*3);x.__colorArray=new Float32Array(K*3);x.__sortArray=[];x.__webglParticleCount=K;A.__dirtyVertices=!0;A.__dirtyColors=!0}C(y.__webglObjects,A,D)}else if(THREE.MarchingCubes!==undefined&&D instanceof
THREE.MarchingCubes)y.__webglObjectsImmediate.push({object:D,opaque:{list:[],count:0},transparent:{list:[],count:0}});else D instanceof THREE.Sprite&&y.__webglSprites.push(D);n.__objectsAdded.splice(0,1)}for(;n.__objectsRemoved.length;){D=n.__objectsRemoved[0];y=n;A=void 0;x=void 0;if(D instanceof THREE.Mesh)for(A=y.__webglObjects.length-1;A>=0;A--){x=y.__webglObjects[A].object;if(D==x){y.__webglObjects.splice(A,1);break}}else if(D instanceof THREE.Sprite)for(A=y.__webglSprites.length-1;A>=0;A--){x=
y.__webglSprites[A];if(D==x){y.__webglSprites.splice(A,1);break}}n.__objectsRemoved.splice(0,1)}D=0;for(y=n.__webglObjects.length;D<y;D++)B(n.__webglObjects[D].object,n);D=0;for(y=n.__webglShadowVolumes.length;D<y;D++)B(n.__webglShadowVolumes[D].object,n);D=0;for(y=n.__webglLensFlares.length;D<y;D++)B(n.__webglLensFlares[D].object,n)};this.setFaceCulling=function(n,D){if(n){!D||D=="ccw"?e.frontFace(e.CCW):e.frontFace(e.CW);if(n=="back")e.cullFace(e.BACK);else n=="front"?e.cullFace(e.FRONT):e.cullFace(e.FRONT_AND_BACK);
e.enable(e.CULL_FACE)}else e.disable(e.CULL_FACE)};this.supportsVertexTextures=function(){return Z}};
THREE.WebGLRenderTarget=function(b,d,c){this.width=b;this.height=d;c=c||{};this.wrapS=c.wrapS!==undefined?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=c.wrapT!==undefined?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=c.magFilter!==undefined?c.magFilter:THREE.LinearFilter;this.minFilter=c.minFilter!==undefined?c.minFilter:THREE.LinearMipMapLinearFilter;this.format=c.format!==undefined?c.format:THREE.RGBAFormat;this.type=c.type!==undefined?c.type:THREE.UnsignedByteType;this.depthBuffer=c.depthBuffer!==
undefined?c.depthBuffer:!0;this.stencilBuffer=c.stencilBuffer!==undefined?c.stencilBuffer:!0};
THREE.SoundRenderer=function(){this.volume=1;this.domElement=document.createElement("div");this.domElement.id="THREESound";this.cameraPosition=new THREE.Vector3;this.soundPosition=new THREE.Vector3;this.render=function(b,d,c){c&&b.update(undefined,!1,d);c=b.sounds;var f,g=c.length;for(f=0;f<g;f++){b=c[f];this.soundPosition.set(b.matrixWorld.n14,b.matrixWorld.n24,b.matrixWorld.n34);this.soundPosition.subSelf(d.position);if(b.isPlaying&&b.isLoaded){b.isAddedToDOM||b.addToDOM(this.domElement);b.calculateVolumeAndPan(this.soundPosition)}}}};
@@ -350,18 +352,18 @@ THREE.Animation.prototype.play=function(b,d){if(!this.isPlaying){this.isPlaying=
g instanceof THREE.Bone?g.skinMatrix:g.matrix}var h=g.animationCache.prevKey;g=g.animationCache.nextKey;h.pos=this.data.hierarchy[c].keys[0];h.rot=this.data.hierarchy[c].keys[0];h.scl=this.data.hierarchy[c].keys[0];g.pos=this.getNextKeyWith("pos",c,1);g.rot=this.getNextKeyWith("rot",c,1);g.scl=this.getNextKeyWith("scl",c,1)}this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};
THREE.Animation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
THREE.Animation.prototype.stop=function(){this.isPlaying=!1;this.isPaused=!1;THREE.AnimationHandler.removeFromUpdate(this);for(var b=0;b<this.hierarchy.length;b++)if(this.hierarchy[b].animationCache!==undefined){if(this.hierarchy[b]instanceof THREE.Bone)this.hierarchy[b].skinMatrix=this.hierarchy[b].animationCache.originalMatrix;else this.hierarchy[b].matrix=this.hierarchy[b].animationCache.originalMatrix;delete this.hierarchy[b].animationCache}};
THREE.Animation.prototype.update=function(b){if(this.isPlaying){var d=["pos","rot","scl"],c,f,g,h,j,k,m,o,t=this.data.JIT.hierarchy,p,y;this.currentTime+=b*this.timeScale;y=this.currentTime;p=this.currentTime%=this.data.length;o=parseInt(Math.min(p*this.data.fps,this.data.length*this.data.fps),10);for(var u=0,z=this.hierarchy.length;u<z;u++){b=this.hierarchy[u];m=b.animationCache;if(this.JITCompile&&t[u][o]!==undefined)if(b instanceof THREE.Bone){b.skinMatrix=t[u][o];b.matrixAutoUpdate=!1;b.matrixWorldNeedsUpdate=
!1}else{b.matrix=t[u][o];b.matrixAutoUpdate=!1;b.matrixWorldNeedsUpdate=!0}else{if(this.JITCompile)if(b instanceof THREE.Bone)b.skinMatrix=b.animationCache.originalMatrix;else b.matrix=b.animationCache.originalMatrix;for(var H=0;H<3;H++){c=d[H];j=m.prevKey[c];k=m.nextKey[c];if(k.time<=y){if(p<y)if(this.loop){j=this.data.hierarchy[u].keys[0];for(k=this.getNextKeyWith(c,u,1);k.time<p;){j=k;k=this.getNextKeyWith(c,u,k.index+1)}}else{this.stop();return}else{do{j=k;k=this.getNextKeyWith(c,u,k.index+1)}while(k.time<
p)}m.prevKey[c]=j;m.nextKey[c]=k}b.matrixAutoUpdate=!0;b.matrixWorldNeedsUpdate=!0;f=(p-j.time)/(k.time-j.time);g=j[c];h=k[c];if(f<0||f>1){console.log("THREE.Animation.update: Warning! Scale out of bounds:"+f+" on bone "+u);f=f<0?0:1}if(c==="pos"){c=b.position;if(this.interpolationType===THREE.AnimationHandler.LINEAR){c.x=g[0]+(h[0]-g[0])*f;c.y=g[1]+(h[1]-g[1])*f;c.z=g[2]+(h[2]-g[2])*f}else if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){this.points[0]=
this.getPrevKeyWith("pos",u,j.index-1).pos;this.points[1]=g;this.points[2]=h;this.points[3]=this.getNextKeyWith("pos",u,k.index+1).pos;f=f*0.33+0.33;g=this.interpolateCatmullRom(this.points,f);c.x=g[0];c.y=g[1];c.z=g[2];if(this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){f=this.interpolateCatmullRom(this.points,f*1.01);this.target.set(f[0],f[1],f[2]);this.target.subSelf(c);this.target.y=0;this.target.normalize();f=Math.atan2(this.target.x,this.target.z);b.rotation.set(0,f,0)}}}else if(c===
"rot")THREE.Quaternion.slerp(g,h,b.quaternion,f);else if(c==="scl"){c=b.scale;c.x=g[0]+(h[0]-g[0])*f;c.y=g[1]+(h[1]-g[1])*f;c.z=g[2]+(h[2]-g[2])*f}}}}if(this.JITCompile&&t[0][o]===undefined){this.hierarchy[0].update(undefined,!0);for(u=0;u<this.hierarchy.length;u++)t[u][o]=this.hierarchy[u]instanceof THREE.Bone?this.hierarchy[u].skinMatrix.clone():this.hierarchy[u].matrix.clone()}}};
THREE.Animation.prototype.update=function(b){if(this.isPlaying){var d=["pos","rot","scl"],c,f,g,h,j,k,m,o,t=this.data.JIT.hierarchy,u,w;this.currentTime+=b*this.timeScale;w=this.currentTime;u=this.currentTime%=this.data.length;o=parseInt(Math.min(u*this.data.fps,this.data.length*this.data.fps),10);for(var p=0,z=this.hierarchy.length;p<z;p++){b=this.hierarchy[p];m=b.animationCache;if(this.JITCompile&&t[p][o]!==undefined)if(b instanceof THREE.Bone){b.skinMatrix=t[p][o];b.matrixAutoUpdate=!1;b.matrixWorldNeedsUpdate=
!1}else{b.matrix=t[p][o];b.matrixAutoUpdate=!1;b.matrixWorldNeedsUpdate=!0}else{if(this.JITCompile)if(b instanceof THREE.Bone)b.skinMatrix=b.animationCache.originalMatrix;else b.matrix=b.animationCache.originalMatrix;for(var G=0;G<3;G++){c=d[G];j=m.prevKey[c];k=m.nextKey[c];if(k.time<=w){if(u<w)if(this.loop){j=this.data.hierarchy[p].keys[0];for(k=this.getNextKeyWith(c,p,1);k.time<u;){j=k;k=this.getNextKeyWith(c,p,k.index+1)}}else{this.stop();return}else{do{j=k;k=this.getNextKeyWith(c,p,k.index+1)}while(k.time<
u)}m.prevKey[c]=j;m.nextKey[c]=k}b.matrixAutoUpdate=!0;b.matrixWorldNeedsUpdate=!0;f=(u-j.time)/(k.time-j.time);g=j[c];h=k[c];if(f<0||f>1){console.log("THREE.Animation.update: Warning! Scale out of bounds:"+f+" on bone "+p);f=f<0?0:1}if(c==="pos"){c=b.position;if(this.interpolationType===THREE.AnimationHandler.LINEAR){c.x=g[0]+(h[0]-g[0])*f;c.y=g[1]+(h[1]-g[1])*f;c.z=g[2]+(h[2]-g[2])*f}else if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){this.points[0]=
this.getPrevKeyWith("pos",p,j.index-1).pos;this.points[1]=g;this.points[2]=h;this.points[3]=this.getNextKeyWith("pos",p,k.index+1).pos;f=f*0.33+0.33;g=this.interpolateCatmullRom(this.points,f);c.x=g[0];c.y=g[1];c.z=g[2];if(this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){f=this.interpolateCatmullRom(this.points,f*1.01);this.target.set(f[0],f[1],f[2]);this.target.subSelf(c);this.target.y=0;this.target.normalize();f=Math.atan2(this.target.x,this.target.z);b.rotation.set(0,f,0)}}}else if(c===
"rot")THREE.Quaternion.slerp(g,h,b.quaternion,f);else if(c==="scl"){c=b.scale;c.x=g[0]+(h[0]-g[0])*f;c.y=g[1]+(h[1]-g[1])*f;c.z=g[2]+(h[2]-g[2])*f}}}}if(this.JITCompile&&t[0][o]===undefined){this.hierarchy[0].update(undefined,!0);for(p=0;p<this.hierarchy.length;p++)t[p][o]=this.hierarchy[p]instanceof THREE.Bone?this.hierarchy[p].skinMatrix.clone():this.hierarchy[p].matrix.clone()}}};
THREE.Animation.prototype.interpolateCatmullRom=function(b,d){var c=[],f=[],g,h,j,k,m,o;g=(b.length-1)*d;h=Math.floor(g);g-=h;c[0]=h==0?h:h-1;c[1]=h;c[2]=h>b.length-2?h:h+1;c[3]=h>b.length-3?h:h+2;h=b[c[0]];k=b[c[1]];m=b[c[2]];o=b[c[3]];c=g*g;j=g*c;f[0]=this.interpolate(h[0],k[0],m[0],o[0],g,c,j);f[1]=this.interpolate(h[1],k[1],m[1],o[1],g,c,j);f[2]=this.interpolate(h[2],k[2],m[2],o[2],g,c,j);return f};
THREE.Animation.prototype.interpolate=function(b,d,c,f,g,h,j){b=(c-b)*0.5;f=(f-d)*0.5;return(2*(d-c)+b+f)*j+(-3*(d-c)-2*b-f)*h+b*g+d};THREE.Animation.prototype.getNextKeyWith=function(b,d,c){var f=this.data.hierarchy[d].keys;if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)c=c<f.length-1?c:f.length-1;else c%=f.length;for(;c<f.length;c++)if(f[c][b]!==undefined)return f[c];return this.data.hierarchy[d].keys[0]};
THREE.Animation.prototype.getPrevKeyWith=function(b,d,c){var f=this.data.hierarchy[d].keys;for(c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c>0?c:0:c>=0?c:c+f.length;c>=0;c--)if(f[c][b]!==undefined)return f[c];return this.data.hierarchy[d].keys[f.length-1]};
THREE.ColorUtils={adjustHSV:function(b,d,c,f){var g=THREE.ColorUtils.__hsv;THREE.ColorUtils.rgbToHsv(b,g);g.h=THREE.ColorUtils.clamp(g.h+d,0,1);g.s=THREE.ColorUtils.clamp(g.s+c,0,1);g.v=THREE.ColorUtils.clamp(g.v+f,0,1);b.setHSV(g.h,g.s,g.v)},rgbToHsv:function(b,d){var c=b.r,f=b.g,g=b.b,h=Math.max(Math.max(c,f),g),j=Math.min(Math.min(c,f),g);if(j==h)j=c=0;else{var k=h-j;j=k/h;c=c==h?(f-g)/k:f==h?2+(g-c)/k:4+(c-f)/k;c/=6;c<0&&(c+=1);c>1&&(c-=1)}d===undefined&&(d={h:0,s:0,v:0});d.h=c;d.s=j;d.v=h;return d},
clamp:function(b,d,c){return b<d?d:b>c?c:b}};THREE.ColorUtils.__hsv={h:0,s:0,v:0};
var GeometryUtils={merge:function(b,d){var c=d instanceof THREE.Mesh,f=b.vertices.length,g=c?d.geometry:d,h=b.vertices,j=g.vertices,k=b.faces,m=g.faces,o=b.faceVertexUvs[0];g=g.faceVertexUvs[0];c&&d.matrixAutoUpdate&&d.updateMatrix();for(var t=0,p=j.length;t<p;t++){var y=new THREE.Vertex(j[t].position.clone());c&&d.matrix.multiplyVector3(y.position);h.push(y)}t=0;for(p=m.length;t<p;t++){j=m[t];var u,z,H=j.vertexNormals;y=j.vertexColors;if(j instanceof THREE.Face3)u=new THREE.Face3(j.a+f,j.b+f,j.c+
f);else j instanceof THREE.Face4&&(u=new THREE.Face4(j.a+f,j.b+f,j.c+f,j.d+f));u.normal.copy(j.normal);c=0;for(h=H.length;c<h;c++){z=H[c];u.vertexNormals.push(z.clone())}u.color.copy(j.color);c=0;for(h=y.length;c<h;c++){z=y[c];u.vertexColors.push(z.clone())}u.materials=j.materials.slice();u.centroid.copy(j.centroid);k.push(u)}t=0;for(p=g.length;t<p;t++){f=g[t];k=[];c=0;for(h=f.length;c<h;c++)k.push(new THREE.UV(f[c].u,f[c].v));o.push(k)}}};
var GeometryUtils={merge:function(b,d){var c=d instanceof THREE.Mesh,f=b.vertices.length,g=c?d.geometry:d,h=b.vertices,j=g.vertices,k=b.faces,m=g.faces,o=b.faceVertexUvs[0];g=g.faceVertexUvs[0];c&&d.matrixAutoUpdate&&d.updateMatrix();for(var t=0,u=j.length;t<u;t++){var w=new THREE.Vertex(j[t].position.clone());c&&d.matrix.multiplyVector3(w.position);h.push(w)}t=0;for(u=m.length;t<u;t++){j=m[t];var p,z,G=j.vertexNormals;w=j.vertexColors;if(j instanceof THREE.Face3)p=new THREE.Face3(j.a+f,j.b+f,j.c+
f);else j instanceof THREE.Face4&&(p=new THREE.Face4(j.a+f,j.b+f,j.c+f,j.d+f));p.normal.copy(j.normal);c=0;for(h=G.length;c<h;c++){z=G[c];p.vertexNormals.push(z.clone())}p.color.copy(j.color);c=0;for(h=w.length;c<h;c++){z=w[c];p.vertexColors.push(z.clone())}p.materials=j.materials.slice();p.centroid.copy(j.centroid);k.push(p)}t=0;for(u=g.length;t<u;t++){f=g[t];k=[];c=0;for(h=f.length;c<h;c++)k.push(new THREE.UV(f[c].u,f[c].v));o.push(k)}}};
THREE.ImageUtils={loadTexture:function(b,d,c){var f=new Image,g=new THREE.Texture(f,d);f.onload=function(){g.needsUpdate=!0;c&&c(this)};f.src=b;return g},loadTextureCube:function(b,d,c){var f,g=[],h=new THREE.Texture(g,d);d=g.loadCount=0;for(f=b.length;d<f;++d){g[d]=new Image;g[d].onload=function(){g.loadCount+=1;if(g.loadCount==6)h.needsUpdate=!0;c&&c(this)};g[d].src=b[d]}return h}};
THREE.SceneUtils={addMesh:function(b,d,c,f,g,h,j,k,m,o){d=new THREE.Mesh(d,o);d.scale.x=d.scale.y=d.scale.z=c;d.position.x=f;d.position.y=g;d.position.z=h;d.rotation.x=j;d.rotation.y=k;d.rotation.z=m;b.addObject(d);return d},addPanoramaCubeWebGL:function(b,d,c){var f=THREE.ShaderUtils.lib.cube;f.uniforms.tCube.texture=c;c=new THREE.MeshShaderMaterial({fragmentShader:f.fragmentShader,vertexShader:f.vertexShader,uniforms:f.uniforms});d=new THREE.Mesh(new THREE.Cube(d,d,d,1,1,1,null,!0),c);b.addObject(d);
return d},addPanoramaCube:function(b,d,c){var f=[];f.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[0])}));f.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[1])}));f.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[2])}));f.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[3])}));f.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[4])}));f.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[5])}));d=new THREE.Mesh(new THREE.Cube(d,d,d,1,1,f,!0),
@@ -377,7 +379,7 @@ value:0,texture:null},uImageIncrement:{type:"v2",value:new THREE.Vector2(0.00195
film:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},time:{type:"f",value:0},nIntensity:{type:"f",value:0.5},sIntensity:{type:"f",value:0.05},sCount:{type:"f",value:4096},grayscale:{type:"i",value:1}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float time;\nuniform bool grayscale;\nuniform float nIntensity;\nuniform float sIntensity;\nuniform float sCount;\nvoid main() {\nvec4 cTextureScreen = texture2D( tDiffuse, vUv );\nfloat x = vUv.x * vUv.y * time * 1000.0;\nx = mod( x, 13.0 ) * mod( x, 123.0 );\nfloat dx = mod( x, 0.01 );\nvec3 cResult = cTextureScreen.rgb + cTextureScreen.rgb * clamp( 0.1 + dx * 100.0, 0.0, 1.0 );\nvec2 sc = vec2( sin( vUv.y * sCount ), cos( vUv.y * sCount ) );\ncResult += cTextureScreen.rgb * vec3( sc.x, sc.y, sc.x ) * sIntensity;\ncResult = cTextureScreen.rgb + clamp( nIntensity, 0.0,1.0 ) * ( cResult - cTextureScreen.rgb );\nif( grayscale ) {\ncResult = vec3( cResult.r * 0.3 + cResult.g * 0.59 + cResult.b * 0.11 );\n}\ngl_FragColor = vec4( cResult, cTextureScreen.a );\n}"},
screen:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},opacity:{type:"f",value:1}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float opacity;\nvoid main() {\nvec4 texel = texture2D( tDiffuse, vUv );\ngl_FragColor = opacity * texel;\n}"},basic:{uniforms:{},vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",
fragmentShader:"void main() {\ngl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );\n}"}},buildKernel:function(b){var d,c,f,g,h=2*Math.ceil(b*3)+1;h>25&&(h=25);g=(h-1)*0.5;c=Array(h);for(d=f=0;d<h;++d){c[d]=Math.exp(-((d-g)*(d-g))/(2*b*b));f+=c[d]}for(d=0;d<h;++d)c[d]/=f;return c}};
THREE.QuakeCamera=function(b){function d(c,f){return function(){f.apply(c,arguments)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.movementSpeed=1;this.lookSpeed=0.0050;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=3.14;this.domElement=document;this.lastUpdate=(new Date).getTime();this.tdiff=0;if(b){if(b.movementSpeed!==undefined)this.movementSpeed=
THREE.QuakeCamera=function(b){function d(c,f){return function(){f.apply(c,arguments)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.movementSpeed=1;this.lookSpeed=0.005;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=3.14;this.domElement=document;this.lastUpdate=(new Date).getTime();this.tdiff=0;if(b){if(b.movementSpeed!==undefined)this.movementSpeed=
b.movementSpeed;if(b.lookSpeed!==undefined)this.lookSpeed=b.lookSpeed;if(b.noFly!==undefined)this.noFly=b.noFly;if(b.lookVertical!==undefined)this.lookVertical=b.lookVertical;if(b.autoForward!==undefined)this.autoForward=b.autoForward;if(b.activeLook!==undefined)this.activeLook=b.activeLook;if(b.heightSpeed!==undefined)this.heightSpeed=b.heightSpeed;if(b.heightCoef!==undefined)this.heightCoef=b.heightCoef;if(b.heightMin!==undefined)this.heightMin=b.heightMin;if(b.heightMax!==undefined)this.heightMax=
b.heightMax;if(b.constrainVertical!==undefined)this.constrainVertical=b.constrainVertical;if(b.verticalMin!==undefined)this.verticalMin=b.verticalMin;if(b.verticalMax!==undefined)this.verticalMax=b.verticalMax;if(b.domElement!==undefined)this.domElement=b.domElement}this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=this.autoSpeedFactor=0;this.moveForward=!1;this.moveBackward=!1;this.moveLeft=!1;this.moveRight=!1;this.freeze=!1;this.mouseDragOn=!1;this.windowHalfX=window.innerWidth/2;this.windowHalfY=
window.innerHeight/2;this.onMouseDown=function(c){c.preventDefault();c.stopPropagation();if(this.activeLook)switch(c.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}this.mouseDragOn=!0};this.onMouseUp=function(c){c.preventDefault();c.stopPropagation();if(this.activeLook)switch(c.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.mouseDragOn=!1};this.onMouseMove=function(c){this.mouseX=c.clientX-this.windowHalfX;this.mouseY=c.clientY-this.windowHalfY};this.onKeyDown=
@@ -387,16 +389,16 @@ this.activeLook||(f=0);this.lon+=this.mouseX*f;this.lookVertical&&(this.lat-=thi
(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;if(this.constrainVertical)this.phi=(this.phi-0)*(this.verticalMax-this.verticalMin)/3.14+this.verticalMin;c=this.target.position;g=this.position;c.x=g.x+100*Math.sin(this.phi)*Math.cos(this.theta);c.y=g.y+100*Math.cos(this.phi);c.z=g.z+100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this)};this.domElement.addEventListener("contextmenu",function(c){c.preventDefault()},!1);this.domElement.addEventListener("mousemove",d(this,
this.onMouseMove),!1);this.domElement.addEventListener("mousedown",d(this,this.onMouseDown),!1);this.domElement.addEventListener("mouseup",d(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",d(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",d(this,this.onKeyUp),!1)};THREE.QuakeCamera.prototype=new THREE.Camera;THREE.QuakeCamera.prototype.constructor=THREE.QuakeCamera;THREE.QuakeCamera.prototype.supr=THREE.Camera.prototype;
THREE.QuakeCamera.prototype.translate=function(b,d){this.matrix.rotateAxis(d);if(this.noFly)d.y=0;this.position.addSelf(d.multiplyScalar(b));this.target.position.addSelf(d.multiplyScalar(b))};
THREE.PathCamera=function(b){function d(o,t,p,y){var u={name:p,fps:0.6,length:y,hierarchy:[]},z,H=t.getControlPointsArray(),G=t.getLength(),B=H.length,R=0;z=B-1;t={parent:-1,keys:[]};t.keys[0]={time:0,pos:H[0],rot:[0,0,0,1],scl:[1,1,1]};t.keys[z]={time:y,pos:H[z],rot:[0,0,0,1],scl:[1,1,1]};for(z=1;z<B-1;z++){R=y*G.chunks[z]/G.total;t.keys[z]={time:R,pos:H[z]}}u.hierarchy[0]=t;THREE.AnimationHandler.add(u);return new THREE.Animation(o,p,THREE.AnimationHandler.CATMULLROM_FORWARD,!1)}function c(o,t){var p,
y,u=new THREE.Geometry;for(p=0;p<o.points.length*t;p++){y=p/(o.points.length*t);y=o.getPoint(y);u.vertices[p]=new THREE.Vertex(new THREE.Vector3(y.x,y.y,y.z))}return u}function f(o,t){var p=c(t,10),y=c(t,10),u=new THREE.LineBasicMaterial({color:16711680,linewidth:3});lineObj=new THREE.Line(p,u);particleObj=new THREE.ParticleSystem(y,new THREE.ParticleBasicMaterial({color:16755200,size:3}));lineObj.scale.set(1,1,1);o.addChild(lineObj);particleObj.scale.set(1,1,1);o.addChild(particleObj);y=new THREE.Sphere(1,
16,8);u=new THREE.MeshBasicMaterial({color:65280});for(i=0;i<t.points.length;i++){p=new THREE.Mesh(y,u);p.position.copy(t.points[i]);p.updateMatrix();o.addChild(p)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.id="PathCamera"+THREE.PathCameraIdCounter++;this.duration=1E4;this.waypoints=[];this.useConstantSpeed=!0;this.resamplingCoef=50;this.debugPath=new THREE.Object3D;this.debugDummy=new THREE.Object3D;this.animationParent=new THREE.Object3D;this.lookSpeed=0.0050;this.lookVertical=
THREE.PathCamera=function(b){function d(o,t,u,w){var p={name:u,fps:0.6,length:w,hierarchy:[]},z,G=t.getControlPointsArray(),F=t.getLength(),B=G.length,T=0;z=B-1;t={parent:-1,keys:[]};t.keys[0]={time:0,pos:G[0],rot:[0,0,0,1],scl:[1,1,1]};t.keys[z]={time:w,pos:G[z],rot:[0,0,0,1],scl:[1,1,1]};for(z=1;z<B-1;z++){T=w*F.chunks[z]/F.total;t.keys[z]={time:T,pos:G[z]}}p.hierarchy[0]=t;THREE.AnimationHandler.add(p);return new THREE.Animation(o,u,THREE.AnimationHandler.CATMULLROM_FORWARD,!1)}function c(o,t){var u,
w,p=new THREE.Geometry;for(u=0;u<o.points.length*t;u++){w=u/(o.points.length*t);w=o.getPoint(w);p.vertices[u]=new THREE.Vertex(new THREE.Vector3(w.x,w.y,w.z))}return p}function f(o,t){var u=c(t,10),w=c(t,10),p=new THREE.LineBasicMaterial({color:16711680,linewidth:3});lineObj=new THREE.Line(u,p);particleObj=new THREE.ParticleSystem(w,new THREE.ParticleBasicMaterial({color:16755200,size:3}));lineObj.scale.set(1,1,1);o.addChild(lineObj);particleObj.scale.set(1,1,1);o.addChild(particleObj);w=new THREE.Sphere(1,
16,8);p=new THREE.MeshBasicMaterial({color:65280});for(i=0;i<t.points.length;i++){u=new THREE.Mesh(w,p);u.position.copy(t.points[i]);u.updateMatrix();o.addChild(u)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.id="PathCamera"+THREE.PathCameraIdCounter++;this.duration=1E4;this.waypoints=[];this.useConstantSpeed=!0;this.resamplingCoef=50;this.debugPath=new THREE.Object3D;this.debugDummy=new THREE.Object3D;this.animationParent=new THREE.Object3D;this.lookSpeed=0.005;this.lookVertical=
!0;this.lookHorizontal=!0;this.verticalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.horizontalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.domElement=document;if(b){if(b.duration!==undefined)this.duration=b.duration*1E3;if(b.waypoints!==undefined)this.waypoints=b.waypoints;if(b.useConstantSpeed!==undefined)this.useConstantSpeed=b.useConstantSpeed;if(b.resamplingCoef!==undefined)this.resamplingCoef=b.resamplingCoef;if(b.createDebugPath!==undefined)this.createDebugPath=b.createDebugPath;
if(b.createDebugDummy!==undefined)this.createDebugDummy=b.createDebugDummy;if(b.lookSpeed!==undefined)this.lookSpeed=b.lookSpeed;if(b.lookVertical!==undefined)this.lookVertical=b.lookVertical;if(b.lookHorizontal!==undefined)this.lookHorizontal=b.lookHorizontal;if(b.verticalAngleMap!==undefined)this.verticalAngleMap=b.verticalAngleMap;if(b.horizontalAngleMap!==undefined)this.horizontalAngleMap=b.horizontalAngleMap;if(b.domElement!==undefined)this.domElement=b.domElement}this.theta=this.phi=this.lon=
this.lat=this.mouseY=this.mouseX=0;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;var g=Math.PI*2,h=Math.PI/180;this.update=function(o,t,p){var y,u;this.lookHorizontal&&(this.lon+=this.mouseX*this.lookSpeed);this.lookVertical&&(this.lat-=this.mouseY*this.lookSpeed);this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*h;this.theta=this.lon*h;y=this.phi%g;this.phi=y>=0?y:y+g;y=this.verticalAngleMap.srcRange;u=this.verticalAngleMap.dstRange;
this.phi=(this.phi-y[0])*(u[1]-u[0])/(y[1]-y[0])+u[0];y=this.horizontalAngleMap.srcRange;u=this.horizontalAngleMap.dstRange;this.theta=(this.theta-y[0])*(u[1]-u[0])/(y[1]-y[0])+u[0];y=this.target.position;y.x=100*Math.sin(this.phi)*Math.cos(this.theta);y.y=100*Math.cos(this.phi);y.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,o,t,p)};this.onMouseMove=function(o){this.mouseX=o.clientX-this.windowHalfX;this.mouseY=o.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);
this.lat=this.mouseY=this.mouseX=0;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;var g=Math.PI*2,h=Math.PI/180;this.update=function(o,t,u){var w,p;this.lookHorizontal&&(this.lon+=this.mouseX*this.lookSpeed);this.lookVertical&&(this.lat-=this.mouseY*this.lookSpeed);this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*h;this.theta=this.lon*h;w=this.phi%g;this.phi=w>=0?w:w+g;w=this.verticalAngleMap.srcRange;p=this.verticalAngleMap.dstRange;
this.phi=(this.phi-w[0])*(p[1]-p[0])/(w[1]-w[0])+p[0];w=this.horizontalAngleMap.srcRange;p=this.horizontalAngleMap.dstRange;this.theta=(this.theta-w[0])*(p[1]-p[0])/(w[1]-w[0])+p[0];w=this.target.position;w.x=100*Math.sin(this.phi)*Math.cos(this.theta);w.y=100*Math.cos(this.phi);w.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,o,t,u)};this.onMouseMove=function(o){this.mouseX=o.clientX-this.windowHalfX;this.mouseY=o.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);
this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){b=new THREE.MeshLambertMaterial({color:30719});var j=new THREE.MeshLambertMaterial({color:65280}),k=new THREE.Cube(10,10,20),m=new THREE.Cube(2,2,10);this.animationParent=new THREE.Mesh(k,b);b=new THREE.Mesh(m,j);b.position.set(0,10,0);this.animation=d(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(b)}else{this.animation=
d(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this.target);this.animationParent.addChild(this)}this.createDebugPath&&f(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(o,t){return function(){t.apply(o,arguments)}}(this,this.onMouseMove),!1)};THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0;
THREE.FlyCamera=function(b){function d(c,f){return function(){f.apply(c,arguments)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.tmpQuaternion=new THREE.Quaternion;this.movementSpeed=1;this.rollSpeed=0.0050;this.dragToLook=!1;this.autoForward=!1;this.domElement=document;if(b){if(b.movementSpeed!==undefined)this.movementSpeed=b.movementSpeed;if(b.rollSpeed!==undefined)this.rollSpeed=b.rollSpeed;if(b.dragToLook!==undefined)this.dragToLook=b.dragToLook;if(b.autoForward!==undefined)this.autoForward=
THREE.FlyCamera=function(b){function d(c,f){return function(){f.apply(c,arguments)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.tmpQuaternion=new THREE.Quaternion;this.movementSpeed=1;this.rollSpeed=0.005;this.dragToLook=!1;this.autoForward=!1;this.domElement=document;if(b){if(b.movementSpeed!==undefined)this.movementSpeed=b.movementSpeed;if(b.rollSpeed!==undefined)this.rollSpeed=b.rollSpeed;if(b.dragToLook!==undefined)this.dragToLook=b.dragToLook;if(b.autoForward!==undefined)this.autoForward=
b.autoForward;if(b.domElement!==undefined)this.domElement=b.domElement}this.useTarget=!1;this.useQuaternion=!0;this.mouseStatus=0;this.moveState={up:0,down:0,left:0,right:0,forward:0,back:0,pitchUp:0,pitchDown:0,yawLeft:0,yawRight:0,rollLeft:0,rollRight:0};this.moveVector=new THREE.Vector3(0,0,0);this.rotationVector=new THREE.Vector3(0,0,0);this.lastUpdate=-1;this.tdiff=0;this.handleEvent=function(c){if(typeof this[c.type]=="function")this[c.type](c)};this.keydown=function(c){if(!c.altKey){switch(c.keyCode){case 16:this.movementSpeedMultiplier=
0.1;break;case 87:this.moveState.forward=1;break;case 83:this.moveState.back=1;break;case 65:this.moveState.left=1;break;case 68:this.moveState.right=1;break;case 82:this.moveState.up=1;break;case 70:this.moveState.down=1;break;case 38:this.moveState.pitchUp=1;break;case 40:this.moveState.pitchDown=1;break;case 37:this.moveState.yawLeft=1;break;case 39:this.moveState.yawRight=1;break;case 81:this.moveState.rollLeft=1;break;case 69:this.moveState.rollRight=1}this.updateMovementVector();this.updateRotationVector()}};
this.keyup=function(c){switch(c.keyCode){case 16:this.movementSpeedMultiplier=1;break;case 87:this.moveState.forward=0;break;case 83:this.moveState.back=0;break;case 65:this.moveState.left=0;break;case 68:this.moveState.right=0;break;case 82:this.moveState.up=0;break;case 70:this.moveState.down=0;break;case 38:this.moveState.pitchUp=0;break;case 40:this.moveState.pitchDown=0;break;case 37:this.moveState.yawLeft=0;break;case 39:this.moveState.yawRight=0;break;case 81:this.moveState.rollLeft=0;break;
@@ -406,91 +408,91 @@ this.rollSpeed;this.translateX(this.moveVector.x*c);this.translateY(this.moveVec
this.autoForward&&!this.moveState.back?1:0;this.moveVector.x=-this.moveState.left+this.moveState.right;this.moveVector.y=-this.moveState.down+this.moveState.up;this.moveVector.z=-c+this.moveState.back};this.updateRotationVector=function(){this.rotationVector.x=-this.moveState.pitchDown+this.moveState.pitchUp;this.rotationVector.y=-this.moveState.yawRight+this.moveState.yawLeft;this.rotationVector.z=-this.moveState.rollRight+this.moveState.rollLeft};this.getContainerDimensions=function(){return this.domElement!=
document?{size:[this.domElement.offsetWidth,this.domElement.offsetHeight],offset:[this.domElement.offsetLeft,this.domElement.offsetTop]}:{size:[window.innerWidth,window.innerHeight],offset:[0,0]}};this.domElement.addEventListener("mousemove",d(this,this.mousemove),!1);this.domElement.addEventListener("mousedown",d(this,this.mousedown),!1);this.domElement.addEventListener("mouseup",d(this,this.mouseup),!1);window.addEventListener("keydown",d(this,this.keydown),!1);window.addEventListener("keyup",d(this,
this.keyup),!1);this.updateMovementVector();this.updateRotationVector()};THREE.FlyCamera.prototype=new THREE.Camera;THREE.FlyCamera.prototype.constructor=THREE.FlyCamera;THREE.FlyCamera.prototype.supr=THREE.Camera.prototype;
THREE.RollCamera=function(b,d,c,f){THREE.Camera.call(this,b,d,c,f);this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.domElement=document;this.useTarget=!1;this.matrixAutoUpdate=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;this.lastUpdate=-1;this.delta=0;var g=new THREE.Vector3,h=new THREE.Vector3,j=new THREE.Vector3,k=new THREE.Matrix4,m=!1,o=1,t=0,p=0,y=0,u=0,z=0,H=window.innerWidth/2,G=window.innerHeight/2;this.update=
function(){var B=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=B;this.delta=(B-this.lastUpdate)/1E3;this.lastUpdate=B;if(this.mouseLook){B=this.delta*this.lookSpeed;this.rotateHorizontally(B*u);this.rotateVertically(B*z)}B=this.delta*this.movementSpeed;this.translateZ(B*(t>0||this.autoForward&&!(t<0)?1:t));this.translateX(B*p);this.translateY(B*y);m&&(this.roll+=this.rollSpeed*this.delta*o);if(this.forward.y>this.constrainVertical[1]){this.forward.y=this.constrainVertical[1];this.forward.normalize()}else if(this.forward.y<
THREE.RollCamera=function(b,d,c,f){THREE.Camera.call(this,b,d,c,f);this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.domElement=document;this.useTarget=!1;this.matrixAutoUpdate=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;this.lastUpdate=-1;this.delta=0;var g=new THREE.Vector3,h=new THREE.Vector3,j=new THREE.Vector3,k=new THREE.Matrix4,m=!1,o=1,t=0,u=0,w=0,p=0,z=0,G=window.innerWidth/2,F=window.innerHeight/2;this.update=
function(){var B=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=B;this.delta=(B-this.lastUpdate)/1E3;this.lastUpdate=B;if(this.mouseLook){B=this.delta*this.lookSpeed;this.rotateHorizontally(B*p);this.rotateVertically(B*z)}B=this.delta*this.movementSpeed;this.translateZ(B*(t>0||this.autoForward&&!(t<0)?1:t));this.translateX(B*u);this.translateY(B*w);m&&(this.roll+=this.rollSpeed*this.delta*o);if(this.forward.y>this.constrainVertical[1]){this.forward.y=this.constrainVertical[1];this.forward.normalize()}else if(this.forward.y<
this.constrainVertical[0]){this.forward.y=this.constrainVertical[0];this.forward.normalize()}j.copy(this.forward);h.set(0,1,0);g.cross(h,j).normalize();h.cross(j,g).normalize();this.matrix.n11=g.x;this.matrix.n12=h.x;this.matrix.n13=j.x;this.matrix.n21=g.y;this.matrix.n22=h.y;this.matrix.n23=j.y;this.matrix.n31=g.z;this.matrix.n32=h.z;this.matrix.n33=j.z;k.identity();k.n11=Math.cos(this.roll);k.n12=-Math.sin(this.roll);k.n21=Math.sin(this.roll);k.n22=Math.cos(this.roll);this.matrix.multiplySelf(k);
this.matrixWorldNeedsUpdate=!0;this.matrix.n14=this.position.x;this.matrix.n24=this.position.y;this.matrix.n34=this.position.z;this.supr.update.call(this)};this.translateX=function(B){this.position.x+=this.matrix.n11*B;this.position.y+=this.matrix.n21*B;this.position.z+=this.matrix.n31*B};this.translateY=function(B){this.position.x+=this.matrix.n12*B;this.position.y+=this.matrix.n22*B;this.position.z+=this.matrix.n32*B};this.translateZ=function(B){this.position.x-=this.matrix.n13*B;this.position.y-=
this.matrix.n23*B;this.position.z-=this.matrix.n33*B};this.rotateHorizontally=function(B){g.set(this.matrix.n11,this.matrix.n21,this.matrix.n31);g.multiplyScalar(B);this.forward.subSelf(g);this.forward.normalize()};this.rotateVertically=function(B){h.set(this.matrix.n12,this.matrix.n22,this.matrix.n32);h.multiplyScalar(B);this.forward.addSelf(h);this.forward.normalize()};this.domElement.addEventListener("contextmenu",function(B){B.preventDefault()},!1);this.domElement.addEventListener("mousemove",
function(B){u=(B.clientX-H)/window.innerWidth;z=(B.clientY-G)/window.innerHeight},!1);this.domElement.addEventListener("mousedown",function(B){B.preventDefault();B.stopPropagation();switch(B.button){case 0:t=1;break;case 2:t=-1}},!1);this.domElement.addEventListener("mouseup",function(B){B.preventDefault();B.stopPropagation();switch(B.button){case 0:t=0;break;case 2:t=0}},!1);this.domElement.addEventListener("keydown",function(B){switch(B.keyCode){case 38:case 87:t=1;break;case 37:case 65:p=-1;break;
case 40:case 83:t=-1;break;case 39:case 68:p=1;break;case 81:m=!0;o=1;break;case 69:m=!0;o=-1;break;case 82:y=1;break;case 70:y=-1}},!1);this.domElement.addEventListener("keyup",function(B){switch(B.keyCode){case 38:case 87:t=0;break;case 37:case 65:p=0;break;case 40:case 83:t=0;break;case 39:case 68:p=0;break;case 81:m=!1;break;case 69:m=!1;break;case 82:y=0;break;case 70:y=0}},!1)};THREE.RollCamera.prototype=new THREE.Camera;THREE.RollCamera.prototype.constructor=THREE.RollCamera;
function(B){p=(B.clientX-G)/window.innerWidth;z=(B.clientY-F)/window.innerHeight},!1);this.domElement.addEventListener("mousedown",function(B){B.preventDefault();B.stopPropagation();switch(B.button){case 0:t=1;break;case 2:t=-1}},!1);this.domElement.addEventListener("mouseup",function(B){B.preventDefault();B.stopPropagation();switch(B.button){case 0:t=0;break;case 2:t=0}},!1);this.domElement.addEventListener("keydown",function(B){switch(B.keyCode){case 38:case 87:t=1;break;case 37:case 65:u=-1;break;
case 40:case 83:t=-1;break;case 39:case 68:u=1;break;case 81:m=!0;o=1;break;case 69:m=!0;o=-1;break;case 82:w=1;break;case 70:w=-1}},!1);this.domElement.addEventListener("keyup",function(B){switch(B.keyCode){case 38:case 87:t=0;break;case 37:case 65:u=0;break;case 40:case 83:t=0;break;case 39:case 68:u=0;break;case 81:m=!1;break;case 69:m=!1;break;case 82:w=0;break;case 70:w=0}},!1)};THREE.RollCamera.prototype=new THREE.Camera;THREE.RollCamera.prototype.constructor=THREE.RollCamera;
THREE.RollCamera.prototype.supr=THREE.Camera.prototype;
THREE.Cube=function(b,d,c,f,g,h,j,k,m){function o(G,B,R,E,P,L,O,sa){var oa,ta,ha=f||1,fa=g||1,e=P/2,qa=L/2,Ea=t.vertices.length;if(G=="x"&&B=="y"||G=="y"&&B=="x")oa="z";else if(G=="x"&&B=="z"||G=="z"&&B=="x"){oa="y";fa=h||1}else if(G=="z"&&B=="y"||G=="y"&&B=="z"){oa="x";ha=h||1}var Da=ha+1,ea=fa+1;P/=ha;var ga=L/fa;for(ta=0;ta<ea;ta++)for(L=0;L<Da;L++){var xa=new THREE.Vector3;xa[G]=(L*P-e)*R;xa[B]=(ta*ga-qa)*E;xa[oa]=O;t.vertices.push(new THREE.Vertex(xa))}for(ta=0;ta<fa;ta++)for(L=0;L<ha;L++){t.faces.push(new THREE.Face4(L+
Da*ta+Ea,L+Da*(ta+1)+Ea,L+1+Da*(ta+1)+Ea,L+1+Da*ta+Ea,null,null,sa));t.faceVertexUvs[0].push([new THREE.UV(L/ha,ta/fa),new THREE.UV(L/ha,(ta+1)/fa),new THREE.UV((L+1)/ha,(ta+1)/fa),new THREE.UV((L+1)/ha,ta/fa)])}}THREE.Geometry.call(this);var t=this,p=b/2,y=d/2,u=c/2;k=k?-1:1;if(j!==undefined)if(j instanceof Array)this.materials=j;else{this.materials=[];for(var z=0;z<6;z++)this.materials.push([j])}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(m!=undefined)for(var H in m)this.sides[H]!=
undefined&&(this.sides[H]=m[H]);this.sides.px&&o("z","y",1*k,-1,c,d,-p,this.materials[0]);this.sides.nx&&o("z","y",-1*k,-1,c,d,p,this.materials[1]);this.sides.py&&o("x","z",1*k,1,b,c,y,this.materials[2]);this.sides.ny&&o("x","z",1*k,-1,b,c,-y,this.materials[3]);this.sides.pz&&o("x","y",1*k,-1,b,d,u,this.materials[4]);this.sides.nz&&o("x","y",-1*k,-1,b,d,-u,this.materials[5]);(function(){for(var G=[],B=[],R=0,E=t.vertices.length;R<E;R++){for(var P=t.vertices[R],L=!1,O=0,sa=G.length;O<sa;O++){var oa=
G[O];if(P.position.x==oa.position.x&&P.position.y==oa.position.y&&P.position.z==oa.position.z){B[R]=O;L=!0;break}}if(!L){B[R]=G.length;G.push(new THREE.Vertex(P.position.clone()))}}R=0;for(E=t.faces.length;R<E;R++){P=t.faces[R];P.a=B[P.a];P.b=B[P.b];P.c=B[P.c];P.d=B[P.d]}t.vertices=G})();this.computeCentroids();this.computeFaceNormals()};THREE.Cube.prototype=new THREE.Geometry;THREE.Cube.prototype.constructor=THREE.Cube;
THREE.Cylinder=function(b,d,c,f,g,h){function j(y,u,z){k.vertices.push(new THREE.Vertex(new THREE.Vector3(y,u,z)))}THREE.Geometry.call(this);var k=this,m,o=Math.PI*2,t=f/2;for(m=0;m<b;m++)j(Math.sin(o*m/b)*d,Math.cos(o*m/b)*d,-t);for(m=0;m<b;m++)j(Math.sin(o*m/b)*c,Math.cos(o*m/b)*c,t);for(m=0;m<b;m++)k.faces.push(new THREE.Face4(m,m+b,b+(m+1)%b,(m+1)%b));if(c>0){j(0,0,-t-(h||0));for(m=b;m<b+b/2;m++)k.faces.push(new THREE.Face4(2*b,(2*m-2*b)%b,(2*m-2*b+1)%b,(2*m-2*b+2)%b))}if(d>0){j(0,0,t+(g||0));
for(m=b+b/2;m<2*b;m++)k.faces.push(new THREE.Face4(2*b+1,(2*m-2*b+2)%b+b,(2*m-2*b+1)%b+b,(2*m-2*b)%b+b))}m=0;for(b=this.faces.length;m<b;m++){d=[];c=this.faces[m];g=this.vertices[c.a];h=this.vertices[c.b];t=this.vertices[c.c];var p=this.vertices[c.d];d.push(new THREE.UV(0.5+Math.atan2(g.position.x,g.position.y)/o,0.5+g.position.z/f));d.push(new THREE.UV(0.5+Math.atan2(h.position.x,h.position.y)/o,0.5+h.position.z/f));d.push(new THREE.UV(0.5+Math.atan2(t.position.x,t.position.y)/o,0.5+t.position.z/
f));c instanceof THREE.Face4&&d.push(new THREE.UV(0.5+Math.atan2(p.position.x,p.position.y)/o,0.5+p.position.z/f));this.faceVertexUvs[0].push(d)}this.computeCentroids();this.computeFaceNormals()};THREE.Cylinder.prototype=new THREE.Geometry;THREE.Cylinder.prototype.constructor=THREE.Cylinder;
THREE.Icosahedron=function(b){function d(p,y,u){var z=Math.sqrt(p*p+y*y+u*u);return g.vertices.push(new THREE.Vertex(new THREE.Vector3(p/z,y/z,u/z)))-1}function c(p,y,u,z){z.faces.push(new THREE.Face3(p,y,u))}function f(p,y){var u=g.vertices[p].position,z=g.vertices[y].position;return d((u.x+z.x)/2,(u.y+z.y)/2,(u.z+z.z)/2)}var g=this,h=new THREE.Geometry,j;this.subdivisions=b||0;THREE.Geometry.call(this);b=(1+Math.sqrt(5))/2;d(-1,b,0);d(1,b,0);d(-1,-b,0);d(1,-b,0);d(0,-1,b);d(0,1,b);d(0,-1,-b);d(0,
THREE.Cube=function(b,d,c,f,g,h,j,k,m){function o(F,B,T,C,V,P,Q,ka){var ea,pa,aa=f||1,oa=g||1,e=V/2,xa=P/2,sa=t.vertices.length;if(F=="x"&&B=="y"||F=="y"&&B=="x")ea="z";else if(F=="x"&&B=="z"||F=="z"&&B=="x"){ea="y";oa=h||1}else if(F=="z"&&B=="y"||F=="y"&&B=="z"){ea="x";aa=h||1}var Ba=aa+1,ga=oa+1;V/=aa;var ra=P/oa;for(pa=0;pa<ga;pa++)for(P=0;P<Ba;P++){var fa=new THREE.Vector3;fa[F]=(P*V-e)*T;fa[B]=(pa*ra-xa)*C;fa[ea]=Q;t.vertices.push(new THREE.Vertex(fa))}for(pa=0;pa<oa;pa++)for(P=0;P<aa;P++){t.faces.push(new THREE.Face4(P+
Ba*pa+sa,P+Ba*(pa+1)+sa,P+1+Ba*(pa+1)+sa,P+1+Ba*pa+sa,null,null,ka));t.faceVertexUvs[0].push([new THREE.UV(P/aa,pa/oa),new THREE.UV(P/aa,(pa+1)/oa),new THREE.UV((P+1)/aa,(pa+1)/oa),new THREE.UV((P+1)/aa,pa/oa)])}}THREE.Geometry.call(this);var t=this,u=b/2,w=d/2,p=c/2;k=k?-1:1;if(j!==undefined)if(j instanceof Array)this.materials=j;else{this.materials=[];for(var z=0;z<6;z++)this.materials.push([j])}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(m!=undefined)for(var G in m)this.sides[G]!=
undefined&&(this.sides[G]=m[G]);this.sides.px&&o("z","y",1*k,-1,c,d,-u,this.materials[0]);this.sides.nx&&o("z","y",-1*k,-1,c,d,u,this.materials[1]);this.sides.py&&o("x","z",1*k,1,b,c,w,this.materials[2]);this.sides.ny&&o("x","z",1*k,-1,b,c,-w,this.materials[3]);this.sides.pz&&o("x","y",1*k,-1,b,d,p,this.materials[4]);this.sides.nz&&o("x","y",-1*k,-1,b,d,-p,this.materials[5]);(function(){for(var F=[],B=[],T=0,C=t.vertices.length;T<C;T++){for(var V=t.vertices[T],P=!1,Q=0,ka=F.length;Q<ka;Q++){var ea=
F[Q];if(V.position.x==ea.position.x&&V.position.y==ea.position.y&&V.position.z==ea.position.z){B[T]=Q;P=!0;break}}if(!P){B[T]=F.length;F.push(new THREE.Vertex(V.position.clone()))}}T=0;for(C=t.faces.length;T<C;T++){V=t.faces[T];V.a=B[V.a];V.b=B[V.b];V.c=B[V.c];V.d=B[V.d]}t.vertices=F})();this.computeCentroids();this.computeFaceNormals()};THREE.Cube.prototype=new THREE.Geometry;THREE.Cube.prototype.constructor=THREE.Cube;
THREE.Cylinder=function(b,d,c,f,g,h){function j(w,p,z){k.vertices.push(new THREE.Vertex(new THREE.Vector3(w,p,z)))}THREE.Geometry.call(this);var k=this,m,o=Math.PI*2,t=f/2;for(m=0;m<b;m++)j(Math.sin(o*m/b)*d,Math.cos(o*m/b)*d,-t);for(m=0;m<b;m++)j(Math.sin(o*m/b)*c,Math.cos(o*m/b)*c,t);for(m=0;m<b;m++)k.faces.push(new THREE.Face4(m,m+b,b+(m+1)%b,(m+1)%b));if(c>0){j(0,0,-t-(h||0));for(m=b;m<b+b/2;m++)k.faces.push(new THREE.Face4(2*b,(2*m-2*b)%b,(2*m-2*b+1)%b,(2*m-2*b+2)%b))}if(d>0){j(0,0,t+(g||0));
for(m=b+b/2;m<2*b;m++)k.faces.push(new THREE.Face4(2*b+1,(2*m-2*b+2)%b+b,(2*m-2*b+1)%b+b,(2*m-2*b)%b+b))}m=0;for(b=this.faces.length;m<b;m++){d=[];c=this.faces[m];g=this.vertices[c.a];h=this.vertices[c.b];t=this.vertices[c.c];var u=this.vertices[c.d];d.push(new THREE.UV(0.5+Math.atan2(g.position.x,g.position.y)/o,0.5+g.position.z/f));d.push(new THREE.UV(0.5+Math.atan2(h.position.x,h.position.y)/o,0.5+h.position.z/f));d.push(new THREE.UV(0.5+Math.atan2(t.position.x,t.position.y)/o,0.5+t.position.z/
f));c instanceof THREE.Face4&&d.push(new THREE.UV(0.5+Math.atan2(u.position.x,u.position.y)/o,0.5+u.position.z/f));this.faceVertexUvs[0].push(d)}this.computeCentroids();this.computeFaceNormals()};THREE.Cylinder.prototype=new THREE.Geometry;THREE.Cylinder.prototype.constructor=THREE.Cylinder;
THREE.Icosahedron=function(b){function d(u,w,p){var z=Math.sqrt(u*u+w*w+p*p);return g.vertices.push(new THREE.Vertex(new THREE.Vector3(u/z,w/z,p/z)))-1}function c(u,w,p,z){z.faces.push(new THREE.Face3(u,w,p))}function f(u,w){var p=g.vertices[u].position,z=g.vertices[w].position;return d((p.x+z.x)/2,(p.y+z.y)/2,(p.z+z.z)/2)}var g=this,h=new THREE.Geometry,j;this.subdivisions=b||0;THREE.Geometry.call(this);b=(1+Math.sqrt(5))/2;d(-1,b,0);d(1,b,0);d(-1,-b,0);d(1,-b,0);d(0,-1,b);d(0,1,b);d(0,-1,-b);d(0,
1,-b);d(b,0,-1);d(b,0,1);d(-b,0,-1);d(-b,0,1);c(0,11,5,h);c(0,5,1,h);c(0,1,7,h);c(0,7,10,h);c(0,10,11,h);c(1,5,9,h);c(5,11,4,h);c(11,10,2,h);c(10,7,6,h);c(7,1,8,h);c(3,9,4,h);c(3,4,2,h);c(3,2,6,h);c(3,6,8,h);c(3,8,9,h);c(4,9,5,h);c(2,4,11,h);c(6,2,10,h);c(8,6,7,h);c(9,8,1,h);for(b=0;b<this.subdivisions;b++){j=new THREE.Geometry;for(var k in h.faces){var m=f(h.faces[k].a,h.faces[k].b),o=f(h.faces[k].b,h.faces[k].c),t=f(h.faces[k].c,h.faces[k].a);c(h.faces[k].a,m,t,j);c(h.faces[k].b,o,m,j);c(h.faces[k].c,
t,o,j);c(m,o,t,j)}h.faces=j.faces}g.faces=h.faces;delete h;delete j;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.Icosahedron.prototype=new THREE.Geometry;THREE.Icosahedron.prototype.constructor=THREE.Icosahedron;
THREE.Lathe=function(b,d,c){THREE.Geometry.call(this);this.steps=d||12;this.angle=c||2*Math.PI;d=this.angle/this.steps;c=[];for(var f=[],g=[],h=[],j=(new THREE.Matrix4).setRotationZ(d),k=0;k<b.length;k++){this.vertices.push(new THREE.Vertex(b[k]));c[k]=b[k].clone();f[k]=this.vertices.length-1}for(var m=0;m<=this.angle+0.0010;m+=d){for(k=0;k<c.length;k++)if(m<this.angle){c[k]=j.multiplyVector3(c[k].clone());this.vertices.push(new THREE.Vertex(c[k]));g[k]=this.vertices.length-1}else g=h;m==0&&(h=f);
THREE.Lathe=function(b,d,c){THREE.Geometry.call(this);this.steps=d||12;this.angle=c||2*Math.PI;d=this.angle/this.steps;c=[];for(var f=[],g=[],h=[],j=(new THREE.Matrix4).setRotationZ(d),k=0;k<b.length;k++){this.vertices.push(new THREE.Vertex(b[k]));c[k]=b[k].clone();f[k]=this.vertices.length-1}for(var m=0;m<=this.angle+0.001;m+=d){for(k=0;k<c.length;k++)if(m<this.angle){c[k]=j.multiplyVector3(c[k].clone());this.vertices.push(new THREE.Vertex(c[k]));g[k]=this.vertices.length-1}else g=h;m==0&&(h=f);
for(k=0;k<f.length-1;k++){this.faces.push(new THREE.Face4(g[k],g[k+1],f[k+1],f[k]));this.faceVertexUvs[0].push([new THREE.UV(1-m/this.angle,k/b.length),new THREE.UV(1-m/this.angle,(k+1)/b.length),new THREE.UV(1-(m-d)/this.angle,(k+1)/b.length),new THREE.UV(1-(m-d)/this.angle,k/b.length)])}f=g;g=[]}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.Lathe.prototype=new THREE.Geometry;THREE.Lathe.prototype.constructor=THREE.Lathe;
THREE.Plane=function(b,d,c,f){THREE.Geometry.call(this);var g,h=b/2,j=d/2;c=c||1;f=f||1;var k=c+1,m=f+1;b/=c;var o=d/f;for(g=0;g<m;g++)for(d=0;d<k;d++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(d*b-h,-(g*o-j),0)));for(g=0;g<f;g++)for(d=0;d<c;d++){this.faces.push(new THREE.Face4(d+k*g,d+k*(g+1),d+1+k*(g+1),d+1+k*g));this.faceVertexUvs[0].push([new THREE.UV(d/c,g/f),new THREE.UV(d/c,(g+1)/f),new THREE.UV((d+1)/c,(g+1)/f),new THREE.UV((d+1)/c,g/f)])}this.computeCentroids();this.computeFaceNormals()};
THREE.Plane.prototype=new THREE.Geometry;THREE.Plane.prototype.constructor=THREE.Plane;
THREE.Sphere=function(b,d,c){THREE.Geometry.call(this);var f,g=Math.PI,h=Math.max(3,d||8),j=Math.max(2,c||6);d=[];for(c=0;c<j+1;c++){f=c/j;var k=b*Math.cos(f*g),m=b*Math.sin(f*g),o=[],t=0;for(f=0;f<h;f++){var p=2*f/h,y=m*Math.sin(p*g);p=m*Math.cos(p*g);(c==0||c==j)&&f>0||(t=this.vertices.push(new THREE.Vertex(new THREE.Vector3(p,k,y)))-1);o.push(t)}d.push(o)}var u,z,H;g=d.length;for(c=0;c<g;c++){h=d[c].length;if(c>0)for(f=0;f<h;f++){o=f==h-1;j=d[c][o?0:f+1];k=d[c][o?h-1:f];m=d[c-1][o?h-1:f];o=d[c-
1][o?0:f+1];y=c/(g-1);u=(c-1)/(g-1);z=(f+1)/h;p=f/h;t=new THREE.UV(1-z,y);y=new THREE.UV(1-p,y);p=new THREE.UV(1-p,u);var G=new THREE.UV(1-z,u);if(c<d.length-1){u=this.vertices[j].position.clone();z=this.vertices[k].position.clone();H=this.vertices[m].position.clone();u.normalize();z.normalize();H.normalize();this.faces.push(new THREE.Face3(j,k,m,[new THREE.Vector3(u.x,u.y,u.z),new THREE.Vector3(z.x,z.y,z.z),new THREE.Vector3(H.x,H.y,H.z)]));this.faceVertexUvs[0].push([t,y,p])}if(c>1){u=this.vertices[j].position.clone();
z=this.vertices[m].position.clone();H=this.vertices[o].position.clone();u.normalize();z.normalize();H.normalize();this.faces.push(new THREE.Face3(j,m,o,[new THREE.Vector3(u.x,u.y,u.z),new THREE.Vector3(z.x,z.y,z.z),new THREE.Vector3(H.x,H.y,H.z)]));this.faceVertexUvs[0].push([t,p,G])}}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:b}};THREE.Sphere.prototype=new THREE.Geometry;THREE.Sphere.prototype.constructor=THREE.Sphere;
THREE.Sphere=function(b,d,c){THREE.Geometry.call(this);var f,g=Math.PI,h=Math.max(3,d||8),j=Math.max(2,c||6);d=[];for(c=0;c<j+1;c++){f=c/j;var k=b*Math.cos(f*g),m=b*Math.sin(f*g),o=[],t=0;for(f=0;f<h;f++){var u=2*f/h,w=m*Math.sin(u*g);u=m*Math.cos(u*g);(c==0||c==j)&&f>0||(t=this.vertices.push(new THREE.Vertex(new THREE.Vector3(u,k,w)))-1);o.push(t)}d.push(o)}var p,z,G;g=d.length;for(c=0;c<g;c++){h=d[c].length;if(c>0)for(f=0;f<h;f++){o=f==h-1;j=d[c][o?0:f+1];k=d[c][o?h-1:f];m=d[c-1][o?h-1:f];o=d[c-
1][o?0:f+1];w=c/(g-1);p=(c-1)/(g-1);z=(f+1)/h;u=f/h;t=new THREE.UV(1-z,w);w=new THREE.UV(1-u,w);u=new THREE.UV(1-u,p);var F=new THREE.UV(1-z,p);if(c<d.length-1){p=this.vertices[j].position.clone();z=this.vertices[k].position.clone();G=this.vertices[m].position.clone();p.normalize();z.normalize();G.normalize();this.faces.push(new THREE.Face3(j,k,m,[new THREE.Vector3(p.x,p.y,p.z),new THREE.Vector3(z.x,z.y,z.z),new THREE.Vector3(G.x,G.y,G.z)]));this.faceVertexUvs[0].push([t,w,u])}if(c>1){p=this.vertices[j].position.clone();
z=this.vertices[m].position.clone();G=this.vertices[o].position.clone();p.normalize();z.normalize();G.normalize();this.faces.push(new THREE.Face3(j,m,o,[new THREE.Vector3(p.x,p.y,p.z),new THREE.Vector3(z.x,z.y,z.z),new THREE.Vector3(G.x,G.y,G.z)]));this.faceVertexUvs[0].push([t,u,F])}}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:b}};THREE.Sphere.prototype=new THREE.Geometry;THREE.Sphere.prototype.constructor=THREE.Sphere;
THREE.Torus=function(b,d,c,f){THREE.Geometry.call(this);this.radius=b||100;this.tube=d||40;this.segmentsR=c||8;this.segmentsT=f||6;b=[];for(d=0;d<=this.segmentsR;++d)for(c=0;c<=this.segmentsT;++c){f=c/this.segmentsT*2*Math.PI;var g=d/this.segmentsR*2*Math.PI;this.vertices.push(new THREE.Vertex(new THREE.Vector3((this.radius+this.tube*Math.cos(g))*Math.cos(f),(this.radius+this.tube*Math.cos(g))*Math.sin(f),this.tube*Math.sin(g))));b.push([c/this.segmentsT,1-d/this.segmentsR])}for(d=1;d<=this.segmentsR;++d)for(c=
1;c<=this.segmentsT;++c){f=(this.segmentsT+1)*d+c;g=(this.segmentsT+1)*d+c-1;var h=(this.segmentsT+1)*(d-1)+c-1,j=(this.segmentsT+1)*(d-1)+c;this.faces.push(new THREE.Face4(f,g,h,j));this.faceVertexUvs[0].push([new THREE.UV(b[f][0],b[f][1]),new THREE.UV(b[g][0],b[g][1]),new THREE.UV(b[h][0],b[h][1]),new THREE.UV(b[j][0],b[j][1])])}delete b;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.Torus.prototype=new THREE.Geometry;THREE.Torus.prototype.constructor=THREE.Torus;
THREE.TorusKnot=function(b,d,c,f,g,h,j){function k(p,y,u,z,H,G){y=u/z*p;u=Math.cos(y);return new THREE.Vector3(H*(2+u)*0.5*Math.cos(p),H*(2+u)*Math.sin(p)*0.5,G*H*Math.sin(y)*0.5)}THREE.Geometry.call(this);this.radius=b||200;this.tube=d||40;this.segmentsR=c||64;this.segmentsT=f||8;this.p=g||2;this.q=h||3;this.heightScale=j||1;this.grid=Array(this.segmentsR);c=new THREE.Vector3;f=new THREE.Vector3;h=new THREE.Vector3;for(b=0;b<this.segmentsR;++b){this.grid[b]=Array(this.segmentsT);for(d=0;d<this.segmentsT;++d){var m=
THREE.TorusKnot=function(b,d,c,f,g,h,j){function k(u,w,p,z,G,F){w=p/z*u;p=Math.cos(w);return new THREE.Vector3(G*(2+p)*0.5*Math.cos(u),G*(2+p)*Math.sin(u)*0.5,F*G*Math.sin(w)*0.5)}THREE.Geometry.call(this);this.radius=b||200;this.tube=d||40;this.segmentsR=c||64;this.segmentsT=f||8;this.p=g||2;this.q=h||3;this.heightScale=j||1;this.grid=Array(this.segmentsR);c=new THREE.Vector3;f=new THREE.Vector3;h=new THREE.Vector3;for(b=0;b<this.segmentsR;++b){this.grid[b]=Array(this.segmentsT);for(d=0;d<this.segmentsT;++d){var m=
b/this.segmentsR*2*this.p*Math.PI;j=d/this.segmentsT*2*Math.PI;g=k(m,j,this.q,this.p,this.radius,this.heightScale);m=k(m+0.01,j,this.q,this.p,this.radius,this.heightScale);c.x=m.x-g.x;c.y=m.y-g.y;c.z=m.z-g.z;f.x=m.x+g.x;f.y=m.y+g.y;f.z=m.z+g.z;h.cross(c,f);f.cross(h,c);h.normalize();f.normalize();m=-this.tube*Math.cos(j);j=this.tube*Math.sin(j);g.x+=m*f.x+j*h.x;g.y+=m*f.y+j*h.y;g.z+=m*f.z+j*h.z;this.grid[b][d]=this.vertices.push(new THREE.Vertex(new THREE.Vector3(g.x,g.y,g.z)))-1}}for(b=0;b<this.segmentsR;++b)for(d=
0;d<this.segmentsT;++d){f=(b+1)%this.segmentsR;h=(d+1)%this.segmentsT;g=this.grid[b][d];c=this.grid[f][d];f=this.grid[f][h];h=this.grid[b][h];j=new THREE.UV(b/this.segmentsR,d/this.segmentsT);m=new THREE.UV((b+1)/this.segmentsR,d/this.segmentsT);var o=new THREE.UV((b+1)/this.segmentsR,(d+1)/this.segmentsT),t=new THREE.UV(b/this.segmentsR,(d+1)/this.segmentsT);this.faces.push(new THREE.Face4(g,c,f,h));this.faceVertexUvs[0].push([j,m,o,t])}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};
THREE.TorusKnot.prototype=new THREE.Geometry;THREE.TorusKnot.prototype.constructor=THREE.TorusKnot;THREE.Loader=function(b){this.statusDomElement=(this.showStatus=b)?THREE.Loader.prototype.addStatusElement():null;this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}};
THREE.Loader.prototype={addStatusElement:function(){var b=document.createElement("div");b.style.position="absolute";b.style.right="0px";b.style.top="0px";b.style.fontSize="0.8em";b.style.textAlign="left";b.style.background="rgba(0,0,0,0.25)";b.style.color="#fff";b.style.width="120px";b.style.padding="0.5em 0.5em 0.5em 0.5em";b.style.zIndex=1E3;b.innerHTML="Loading ...";return b},updateProgress:function(b){var d="Loaded ";d+=b.total?(100*b.loaded/b.total).toFixed(0)+"%":(b.loaded/1E3).toFixed(2)+" KB";
this.statusDomElement.innerHTML=d},extractUrlbase:function(b){b=b.split("/");b.pop();return b.join("/")},init_materials:function(b,d,c){b.materials=[];for(var f=0;f<d.length;++f)b.materials[f]=[THREE.Loader.prototype.createMaterial(d[f],c)]},createMaterial:function(b,d){function c(k){k=Math.log(k)/Math.LN2;return Math.floor(k)==k}function f(k,m){var o=new Image;o.onload=function(){if(!c(this.width)||!c(this.height)){var t=Math.pow(2,Math.round(Math.log(this.width)/Math.LN2)),p=Math.pow(2,Math.round(Math.log(this.height)/
Math.LN2));k.image.width=t;k.image.height=p;k.image.getContext("2d").drawImage(this,0,0,t,p)}else k.image=this;k.needsUpdate=!0};o.src=m}var g,h,j;g="MeshLambertMaterial";h={color:15658734,opacity:1,map:null,lightMap:null,wireframe:b.wireframe};if(b.shading)if(b.shading=="Phong")g="MeshPhongMaterial";else b.shading=="Basic"&&(g="MeshBasicMaterial");if(b.blending)if(b.blending=="Additive")h.blending=THREE.AdditiveBlending;else if(b.blending=="Subtractive")h.blending=THREE.SubtractiveBlending;else if(b.blending==
this.statusDomElement.innerHTML=d},extractUrlbase:function(b){b=b.split("/");b.pop();return b.join("/")},init_materials:function(b,d,c){b.materials=[];for(var f=0;f<d.length;++f)b.materials[f]=[THREE.Loader.prototype.createMaterial(d[f],c)]},createMaterial:function(b,d){function c(k){k=Math.log(k)/Math.LN2;return Math.floor(k)==k}function f(k,m){var o=new Image;o.onload=function(){if(!c(this.width)||!c(this.height)){var t=Math.pow(2,Math.round(Math.log(this.width)/Math.LN2)),u=Math.pow(2,Math.round(Math.log(this.height)/
Math.LN2));k.image.width=t;k.image.height=u;k.image.getContext("2d").drawImage(this,0,0,t,u)}else k.image=this;k.needsUpdate=!0};o.src=m}var g,h,j;g="MeshLambertMaterial";h={color:15658734,opacity:1,map:null,lightMap:null,wireframe:b.wireframe};if(b.shading)if(b.shading=="Phong")g="MeshPhongMaterial";else b.shading=="Basic"&&(g="MeshBasicMaterial");if(b.blending)if(b.blending=="Additive")h.blending=THREE.AdditiveBlending;else if(b.blending=="Subtractive")h.blending=THREE.SubtractiveBlending;else if(b.blending==
"Multiply")h.blending=THREE.MultiplyBlending;if(b.transparent!==undefined||b.opacity<1)h.transparent=b.transparent;if(b.depthTest!==undefined)h.depthTest=b.depthTest;if(b.vertexColors!==undefined)if(b.vertexColors=="face")h.vertexColors=THREE.FaceColors;else if(b.vertexColors)h.vertexColors=THREE.VertexColors;if(b.mapDiffuse&&d){j=document.createElement("canvas");h.map=new THREE.Texture(j);h.map.sourceFile=b.mapDiffuse;f(h.map,d+"/"+b.mapDiffuse)}else if(b.colorDiffuse){j=(b.colorDiffuse[0]*255<<
16)+(b.colorDiffuse[1]*255<<8)+b.colorDiffuse[2]*255;h.color=j;h.opacity=b.transparency}else if(b.DbgColor)h.color=b.DbgColor;if(b.mapLightmap&&d){j=document.createElement("canvas");h.lightMap=new THREE.Texture(j);h.lightMap.sourceFile=b.mapLightmap;f(h.lightMap,d+"/"+b.mapLightmap)}return new THREE[g](h)}};THREE.JSONLoader=function(b){THREE.Loader.call(this,b)};THREE.JSONLoader.prototype=new THREE.Loader;THREE.JSONLoader.prototype.constructor=THREE.JSONLoader;THREE.JSONLoader.prototype.supr=THREE.Loader.prototype;
THREE.JSONLoader.prototype.load=function(b){var d=this,c=b.model,f=b.callback,g=b.texture_path?b.texture_path:this.extractUrlbase(c);b=new Worker(c);b.onmessage=function(h){d.createModel(h.data,f,g);d.onLoadComplete()};this.onLoadStart();b.postMessage((new Date).getTime())};
THREE.JSONLoader.prototype.createModel=function(b,d,c){var f=new THREE.Geometry,g=b.scale!==undefined?b.scale:1;this.init_materials(f,b.materials,c);(function(h){if(b.version===undefined||b.version!=2)console.error("Deprecated file format.");else{var j,k,m,o,t,p,y,u,z,H,G,B,R,E,P=b.faces;p=b.vertices;var L=b.normals,O=b.colors,sa=0;for(j=0;j<b.uvs.length;j++)b.uvs[j].length&&sa++;for(j=0;j<sa;j++){f.faceUvs[j]=[];f.faceVertexUvs[j]=[]}o=0;for(t=p.length;o<t;){y=new THREE.Vertex;y.position.x=p[o++]/
h;y.position.y=p[o++]/h;y.position.z=p[o++]/h;f.vertices.push(y)}o=0;for(t=P.length;o<t;){h=P[o++];p=h&1;m=h&2;j=h&4;k=h&8;u=h&16;y=h&32;H=h&64;h&=128;if(p){G=new THREE.Face4;G.a=P[o++];G.b=P[o++];G.c=P[o++];G.d=P[o++];p=4}else{G=new THREE.Face3;G.a=P[o++];G.b=P[o++];G.c=P[o++];p=3}if(m){m=P[o++];G.materials=f.materials[m]}m=f.faces.length;if(j)for(j=0;j<sa;j++){B=b.uvs[j];z=P[o++];E=B[z*2];z=B[z*2+1];f.faceUvs[j][m]=new THREE.UV(E,z)}if(k)for(j=0;j<sa;j++){B=b.uvs[j];R=[];for(k=0;k<p;k++){z=P[o++];
E=B[z*2];z=B[z*2+1];R[k]=new THREE.UV(E,z)}f.faceVertexUvs[j][m]=R}if(u){u=P[o++]*3;k=new THREE.Vector3;k.x=L[u++];k.y=L[u++];k.z=L[u];G.normal=k}if(y)for(j=0;j<p;j++){u=P[o++]*3;k=new THREE.Vector3;k.x=L[u++];k.y=L[u++];k.z=L[u];G.vertexNormals.push(k)}if(H){y=P[o++];y=new THREE.Color(O[y]);G.color=y}if(h)for(j=0;j<p;j++){y=P[o++];y=new THREE.Color(O[y]);G.vertexColors.push(y)}f.faces.push(G)}}})(g);(function(){var h,j,k,m;if(b.skinWeights){h=0;for(j=b.skinWeights.length;h<j;h+=2){k=b.skinWeights[h];
m=b.skinWeights[h+1];f.skinWeights.push(new THREE.Vector4(k,m,0,0))}}if(b.skinIndices){h=0;for(j=b.skinIndices.length;h<j;h+=2){k=b.skinIndices[h];m=b.skinIndices[h+1];f.skinIndices.push(new THREE.Vector4(k,m,0,0))}}f.bones=b.bones;f.animation=b.animation})();(function(h){if(b.morphTargets!==undefined){var j,k,m,o,t,p,y,u,z;j=0;for(k=b.morphTargets.length;j<k;j++){f.morphTargets[j]={};f.morphTargets[j].name=b.morphTargets[j].name;f.morphTargets[j].vertices=[];u=f.morphTargets[j].vertices;z=b.morphTargets[j].vertices;
m=0;for(o=z.length;m<o;m+=3){t=z[m]/h;p=z[m+1]/h;y=z[m+2]/h;u.push(new THREE.Vertex(new THREE.Vector3(t,p,y)))}}}if(b.morphColors!==undefined){j=0;for(k=b.morphColors.length;j<k;j++){f.morphColors[j]={};f.morphColors[j].name=b.morphColors[j].name;f.morphColors[j].colors=[];o=f.morphColors[j].colors;t=b.morphColors[j].colors;h=0;for(m=t.length;h<m;h+=3){p=new THREE.Color(16755200);p.setRGB(t[h],t[h+1],t[h+2]);o.push(p)}}}})(g);(function(){if(b.edges!==undefined){var h,j,k;for(h=0;h<b.edges.length;h+=
THREE.JSONLoader.prototype.createModel=function(b,d,c){var f=new THREE.Geometry,g=b.scale!==undefined?1/b.scale:1;this.init_materials(f,b.materials,c);(function(h){if(b.version===undefined||b.version!=2)console.error("Deprecated file format.");else{var j,k,m,o,t,u,w,p,z,G,F,B,T,C,V=b.faces;u=b.vertices;var P=b.normals,Q=b.colors,ka=0;for(j=0;j<b.uvs.length;j++)b.uvs[j].length&&ka++;for(j=0;j<ka;j++){f.faceUvs[j]=[];f.faceVertexUvs[j]=[]}o=0;for(t=u.length;o<t;){w=new THREE.Vertex;w.position.x=u[o++]*
h;w.position.y=u[o++]*h;w.position.z=u[o++]*h;f.vertices.push(w)}o=0;for(t=V.length;o<t;){h=V[o++];u=h&1;m=h&2;j=h&4;k=h&8;p=h&16;w=h&32;G=h&64;h&=128;if(u){F=new THREE.Face4;F.a=V[o++];F.b=V[o++];F.c=V[o++];F.d=V[o++];u=4}else{F=new THREE.Face3;F.a=V[o++];F.b=V[o++];F.c=V[o++];u=3}if(m){m=V[o++];F.materials=f.materials[m]}m=f.faces.length;if(j)for(j=0;j<ka;j++){B=b.uvs[j];z=V[o++];C=B[z*2];z=B[z*2+1];f.faceUvs[j][m]=new THREE.UV(C,z)}if(k)for(j=0;j<ka;j++){B=b.uvs[j];T=[];for(k=0;k<u;k++){z=V[o++];
C=B[z*2];z=B[z*2+1];T[k]=new THREE.UV(C,z)}f.faceVertexUvs[j][m]=T}if(p){p=V[o++]*3;k=new THREE.Vector3;k.x=P[p++];k.y=P[p++];k.z=P[p];F.normal=k}if(w)for(j=0;j<u;j++){p=V[o++]*3;k=new THREE.Vector3;k.x=P[p++];k.y=P[p++];k.z=P[p];F.vertexNormals.push(k)}if(G){w=V[o++];w=new THREE.Color(Q[w]);F.color=w}if(h)for(j=0;j<u;j++){w=V[o++];w=new THREE.Color(Q[w]);F.vertexColors.push(w)}f.faces.push(F)}}})(g);(function(){var h,j,k,m;if(b.skinWeights){h=0;for(j=b.skinWeights.length;h<j;h+=2){k=b.skinWeights[h];
m=b.skinWeights[h+1];f.skinWeights.push(new THREE.Vector4(k,m,0,0))}}if(b.skinIndices){h=0;for(j=b.skinIndices.length;h<j;h+=2){k=b.skinIndices[h];m=b.skinIndices[h+1];f.skinIndices.push(new THREE.Vector4(k,m,0,0))}}f.bones=b.bones;f.animation=b.animation})();(function(h){if(b.morphTargets!==undefined){var j,k,m,o,t,u,w,p,z;j=0;for(k=b.morphTargets.length;j<k;j++){f.morphTargets[j]={};f.morphTargets[j].name=b.morphTargets[j].name;f.morphTargets[j].vertices=[];p=f.morphTargets[j].vertices;z=b.morphTargets[j].vertices;
m=0;for(o=z.length;m<o;m+=3){t=z[m]*h;u=z[m+1]*h;w=z[m+2]*h;p.push(new THREE.Vertex(new THREE.Vector3(t,u,w)))}}}if(b.morphColors!==undefined){j=0;for(k=b.morphColors.length;j<k;j++){f.morphColors[j]={};f.morphColors[j].name=b.morphColors[j].name;f.morphColors[j].colors=[];o=f.morphColors[j].colors;t=b.morphColors[j].colors;h=0;for(m=t.length;h<m;h+=3){u=new THREE.Color(16755200);u.setRGB(t[h],t[h+1],t[h+2]);o.push(u)}}}})(g);(function(){if(b.edges!==undefined){var h,j,k;for(h=0;h<b.edges.length;h+=
2){j=b.edges[h];k=b.edges[h+1];f.edges.push(new THREE.Edge(f.vertices[j],f.vertices[k],j,k))}}})();f.computeFaceNormals();d(f)};THREE.BinaryLoader=function(b){THREE.Loader.call(this,b)};THREE.BinaryLoader.prototype=new THREE.Loader;THREE.BinaryLoader.prototype.constructor=THREE.BinaryLoader;THREE.BinaryLoader.prototype.supr=THREE.Loader.prototype;
THREE.BinaryLoader.prototype={load:function(b){var d=b.model,c=b.callback,f=b.texture_path?b.texture_path:THREE.Loader.prototype.extractUrlbase(d),g=b.bin_path?b.bin_path:THREE.Loader.prototype.extractUrlbase(d);b=(new Date).getTime();d=new Worker(d);var h=this.showProgress?THREE.Loader.prototype.updateProgress:null;d.onmessage=function(j){THREE.BinaryLoader.prototype.loadAjaxBuffers(j.data.buffers,j.data.materials,c,g,f,h)};d.onerror=function(j){alert("worker.onerror: "+j.message+"\n"+j.data);j.preventDefault()};
d.postMessage(b)},loadAjaxBuffers:function(b,d,c,f,g,h){var j=new XMLHttpRequest,k=f+"/"+b,m=0;j.onreadystatechange=function(){if(j.readyState==4)j.status==200||j.status==0?THREE.BinaryLoader.prototype.createBinModel(j.responseText,c,g,d):alert("Couldn't load ["+k+"] ["+j.status+"]");else if(j.readyState==3){if(h){m==0&&(m=j.getResponseHeader("Content-Length"));h({total:m,loaded:j.responseText.length})}}else j.readyState==2&&(m=j.getResponseHeader("Content-Length"))};j.open("GET",k,!0);j.overrideMimeType("text/plain; charset=x-user-defined");
j.setRequestHeader("Content-Type","text/plain");j.send(null)},createBinModel:function(b,d,c,f){var g=function(h){function j(Q,aa){var W=t(Q,aa),T=t(Q,aa+1),La=t(Q,aa+2),db=t(Q,aa+3),n=(db<<1&255|La>>7)-127;W|=(La&127)<<16|T<<8;if(W==0&&n==-127)return 0;return(1-2*(db>>7))*(1+W*Math.pow(2,-23))*Math.pow(2,n)}function k(Q,aa){var W=t(Q,aa),T=t(Q,aa+1),La=t(Q,aa+2);return(t(Q,aa+3)<<24)+(La<<16)+(T<<8)+W}function m(Q,aa){var W=t(Q,aa);return(t(Q,aa+1)<<8)+W}function o(Q,aa){var W=t(Q,aa);return W>127?
W-256:W}function t(Q,aa){return Q.charCodeAt(aa)&255}function p(Q){var aa,W,T;aa=k(b,Q);W=k(b,Q+O);T=k(b,Q+sa);Q=m(b,Q+oa);THREE.BinaryLoader.prototype.f3(B,aa,W,T,Q)}function y(Q){var aa,W,T,La,db,n;aa=k(b,Q);W=k(b,Q+O);T=k(b,Q+sa);La=m(b,Q+oa);db=k(b,Q+ta);n=k(b,Q+ha);Q=k(b,Q+fa);THREE.BinaryLoader.prototype.f3n(B,P,aa,W,T,La,db,n,Q)}function u(Q){var aa,W,T,La;aa=k(b,Q);W=k(b,Q+e);T=k(b,Q+qa);La=k(b,Q+Ea);Q=m(b,Q+Da);THREE.BinaryLoader.prototype.f4(B,aa,W,T,La,Q)}function z(Q){var aa,W,T,La,db,
n,C,w;aa=k(b,Q);W=k(b,Q+e);T=k(b,Q+qa);La=k(b,Q+Ea);db=m(b,Q+Da);n=k(b,Q+ea);C=k(b,Q+ga);w=k(b,Q+xa);Q=k(b,Q+va);THREE.BinaryLoader.prototype.f4n(B,P,aa,W,T,La,db,n,C,w,Q)}function H(Q){var aa,W;aa=k(b,Q);W=k(b,Q+ra);Q=k(b,Q+ca);THREE.BinaryLoader.prototype.uv3(B.faceVertexUvs[0],L[aa*2],L[aa*2+1],L[W*2],L[W*2+1],L[Q*2],L[Q*2+1])}function G(Q){var aa,W,T;aa=k(b,Q);W=k(b,Q+ka);T=k(b,Q+pa);Q=k(b,Q+Fa);THREE.BinaryLoader.prototype.uv4(B.faceVertexUvs[0],L[aa*2],L[aa*2+1],L[W*2],L[W*2+1],L[T*2],L[T*2+
1],L[Q*2],L[Q*2+1])}var B=this,R=0,E,P=[],L=[],O,sa,oa,ta,ha,fa,e,qa,Ea,Da,ea,ga,xa,va,ra,ca,ka,pa,Fa,ja,ia,Ia,Ya,ab,Ra;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(B,f,h);E={signature:b.substr(R,8),header_bytes:t(b,R+8),vertex_coordinate_bytes:t(b,R+9),normal_coordinate_bytes:t(b,R+10),uv_coordinate_bytes:t(b,R+11),vertex_index_bytes:t(b,R+12),normal_index_bytes:t(b,R+13),uv_index_bytes:t(b,R+14),material_index_bytes:t(b,R+15),nvertices:k(b,R+16),nnormals:k(b,R+16+4),nuvs:k(b,
R+16+8),ntri_flat:k(b,R+16+12),ntri_smooth:k(b,R+16+16),ntri_flat_uv:k(b,R+16+20),ntri_smooth_uv:k(b,R+16+24),nquad_flat:k(b,R+16+28),nquad_smooth:k(b,R+16+32),nquad_flat_uv:k(b,R+16+36),nquad_smooth_uv:k(b,R+16+40)};R+=E.header_bytes;O=E.vertex_index_bytes;sa=E.vertex_index_bytes*2;oa=E.vertex_index_bytes*3;ta=E.vertex_index_bytes*3+E.material_index_bytes;ha=E.vertex_index_bytes*3+E.material_index_bytes+E.normal_index_bytes;fa=E.vertex_index_bytes*3+E.material_index_bytes+E.normal_index_bytes*2;
e=E.vertex_index_bytes;qa=E.vertex_index_bytes*2;Ea=E.vertex_index_bytes*3;Da=E.vertex_index_bytes*4;ea=E.vertex_index_bytes*4+E.material_index_bytes;ga=E.vertex_index_bytes*4+E.material_index_bytes+E.normal_index_bytes;xa=E.vertex_index_bytes*4+E.material_index_bytes+E.normal_index_bytes*2;va=E.vertex_index_bytes*4+E.material_index_bytes+E.normal_index_bytes*3;ra=E.uv_index_bytes;ca=E.uv_index_bytes*2;ka=E.uv_index_bytes;pa=E.uv_index_bytes*2;Fa=E.uv_index_bytes*3;h=E.vertex_index_bytes*3+E.material_index_bytes;
Ra=E.vertex_index_bytes*4+E.material_index_bytes;ja=E.ntri_flat*h;ia=E.ntri_smooth*(h+E.normal_index_bytes*3);Ia=E.ntri_flat_uv*(h+E.uv_index_bytes*3);Ya=E.ntri_smooth_uv*(h+E.normal_index_bytes*3+E.uv_index_bytes*3);ab=E.nquad_flat*Ra;h=E.nquad_smooth*(Ra+E.normal_index_bytes*4);Ra=E.nquad_flat_uv*(Ra+E.uv_index_bytes*4);R+=function(Q){for(var aa,W,T,La=E.vertex_coordinate_bytes*3,db=Q+E.nvertices*La;Q<db;Q+=La){aa=j(b,Q);W=j(b,Q+E.vertex_coordinate_bytes);T=j(b,Q+E.vertex_coordinate_bytes*2);THREE.BinaryLoader.prototype.v(B,
aa,W,T)}return E.nvertices*La}(R);R+=function(Q){for(var aa,W,T,La=E.normal_coordinate_bytes*3,db=Q+E.nnormals*La;Q<db;Q+=La){aa=o(b,Q);W=o(b,Q+E.normal_coordinate_bytes);T=o(b,Q+E.normal_coordinate_bytes*2);P.push(aa/127,W/127,T/127)}return E.nnormals*La}(R);R+=function(Q){for(var aa,W,T=E.uv_coordinate_bytes*2,La=Q+E.nuvs*T;Q<La;Q+=T){aa=j(b,Q);W=j(b,Q+E.uv_coordinate_bytes);L.push(aa,W)}return E.nuvs*T}(R);ja=R+ja;ia=ja+ia;Ia=ia+Ia;Ya=Ia+Ya;ab=Ya+ab;h=ab+h;Ra=h+Ra;(function(Q){var aa,W=E.vertex_index_bytes*
3+E.material_index_bytes,T=W+E.uv_index_bytes*3,La=Q+E.ntri_flat_uv*T;for(aa=Q;aa<La;aa+=T){p(aa);H(aa+W)}return La-Q})(ia);(function(Q){var aa,W=E.vertex_index_bytes*3+E.material_index_bytes+E.normal_index_bytes*3,T=W+E.uv_index_bytes*3,La=Q+E.ntri_smooth_uv*T;for(aa=Q;aa<La;aa+=T){y(aa);H(aa+W)}return La-Q})(Ia);(function(Q){var aa,W=E.vertex_index_bytes*4+E.material_index_bytes,T=W+E.uv_index_bytes*4,La=Q+E.nquad_flat_uv*T;for(aa=Q;aa<La;aa+=T){u(aa);G(aa+W)}return La-Q})(h);(function(Q){var aa,
W=E.vertex_index_bytes*4+E.material_index_bytes+E.normal_index_bytes*4,T=W+E.uv_index_bytes*4,La=Q+E.nquad_smooth_uv*T;for(aa=Q;aa<La;aa+=T){z(aa);G(aa+W)}return La-Q})(Ra);(function(Q){var aa,W=E.vertex_index_bytes*3+E.material_index_bytes,T=Q+E.ntri_flat*W;for(aa=Q;aa<T;aa+=W)p(aa);return T-Q})(R);(function(Q){var aa,W=E.vertex_index_bytes*3+E.material_index_bytes+E.normal_index_bytes*3,T=Q+E.ntri_smooth*W;for(aa=Q;aa<T;aa+=W)y(aa);return T-Q})(ja);(function(Q){var aa,W=E.vertex_index_bytes*4+E.material_index_bytes,
T=Q+E.nquad_flat*W;for(aa=Q;aa<T;aa+=W)u(aa);return T-Q})(Ya);(function(Q){var aa,W=E.vertex_index_bytes*4+E.material_index_bytes+E.normal_index_bytes*4,T=Q+E.nquad_smooth*W;for(aa=Q;aa<T;aa+=W)z(aa);return T-Q})(ab);this.computeCentroids();this.computeFaceNormals()};g.prototype=new THREE.Geometry;g.prototype.constructor=g;d(new g(c))},v:function(b,d,c,f){b.vertices.push(new THREE.Vertex(new THREE.Vector3(d,c,f)))},f3:function(b,d,c,f,g){b.faces.push(new THREE.Face3(d,c,f,null,null,b.materials[g]))},
f4:function(b,d,c,f,g,h){b.faces.push(new THREE.Face4(d,c,f,g,null,null,b.materials[h]))},f3n:function(b,d,c,f,g,h,j,k,m){h=b.materials[h];var o=d[k*3],t=d[k*3+1];k=d[k*3+2];var p=d[m*3],y=d[m*3+1];m=d[m*3+2];b.faces.push(new THREE.Face3(c,f,g,[new THREE.Vector3(d[j*3],d[j*3+1],d[j*3+2]),new THREE.Vector3(o,t,k),new THREE.Vector3(p,y,m)],null,h))},f4n:function(b,d,c,f,g,h,j,k,m,o,t){j=b.materials[j];var p=d[m*3],y=d[m*3+1];m=d[m*3+2];var u=d[o*3],z=d[o*3+1];o=d[o*3+2];var H=d[t*3],G=d[t*3+1];t=d[t*
3+2];b.faces.push(new THREE.Face4(c,f,g,h,[new THREE.Vector3(d[k*3],d[k*3+1],d[k*3+2]),new THREE.Vector3(p,y,m),new THREE.Vector3(u,z,o),new THREE.Vector3(H,G,t)],null,j))},uv3:function(b,d,c,f,g,h,j){var k=[];k.push(new THREE.UV(d,c));k.push(new THREE.UV(f,g));k.push(new THREE.UV(h,j));b.push(k)},uv4:function(b,d,c,f,g,h,j,k,m){var o=[];o.push(new THREE.UV(d,c));o.push(new THREE.UV(f,g));o.push(new THREE.UV(h,j));o.push(new THREE.UV(k,m));b.push(o)}};
j.setRequestHeader("Content-Type","text/plain");j.send(null)},createBinModel:function(b,d,c,f){var g=function(h){function j(O,Z){var R=t(O,Z),S=t(O,Z+1),Ma=t(O,Z+2),bb=t(O,Z+3),n=(bb<<1&255|Ma>>7)-127;R|=(Ma&127)<<16|S<<8;if(R==0&&n==-127)return 0;return(1-2*(bb>>7))*(1+R*Math.pow(2,-23))*Math.pow(2,n)}function k(O,Z){var R=t(O,Z),S=t(O,Z+1),Ma=t(O,Z+2);return(t(O,Z+3)<<24)+(Ma<<16)+(S<<8)+R}function m(O,Z){var R=t(O,Z);return(t(O,Z+1)<<8)+R}function o(O,Z){var R=t(O,Z);return R>127?R-256:R}function t(O,
Z){return O.charCodeAt(Z)&255}function u(O){var Z,R,S;Z=k(b,O);R=k(b,O+Q);S=k(b,O+ka);O=m(b,O+ea);THREE.BinaryLoader.prototype.f3(B,Z,R,S,O)}function w(O){var Z,R,S,Ma,bb,n;Z=k(b,O);R=k(b,O+Q);S=k(b,O+ka);Ma=m(b,O+ea);bb=k(b,O+pa);n=k(b,O+aa);O=k(b,O+oa);THREE.BinaryLoader.prototype.f3n(B,V,Z,R,S,Ma,bb,n,O)}function p(O){var Z,R,S,Ma;Z=k(b,O);R=k(b,O+e);S=k(b,O+xa);Ma=k(b,O+sa);O=m(b,O+Ba);THREE.BinaryLoader.prototype.f4(B,Z,R,S,Ma,O)}function z(O){var Z,R,S,Ma,bb,n,D,y;Z=k(b,O);R=k(b,O+e);S=k(b,
O+xa);Ma=k(b,O+sa);bb=m(b,O+Ba);n=k(b,O+ga);D=k(b,O+ra);y=k(b,O+fa);O=k(b,O+za);THREE.BinaryLoader.prototype.f4n(B,V,Z,R,S,Ma,bb,n,D,y,O)}function G(O){var Z,R;Z=k(b,O);R=k(b,O+na);O=k(b,O+ua);THREE.BinaryLoader.prototype.uv3(B.faceVertexUvs[0],P[Z*2],P[Z*2+1],P[R*2],P[R*2+1],P[O*2],P[O*2+1])}function F(O){var Z,R,S;Z=k(b,O);R=k(b,O+qa);S=k(b,O+ja);O=k(b,O+Fa);THREE.BinaryLoader.prototype.uv4(B.faceVertexUvs[0],P[Z*2],P[Z*2+1],P[R*2],P[R*2+1],P[S*2],P[S*2+1],P[O*2],P[O*2+1])}var B=this,T=0,C,V=[],
P=[],Q,ka,ea,pa,aa,oa,e,xa,sa,Ba,ga,ra,fa,za,na,ua,qa,ja,Fa,Aa,ha,va,Ja,Sa,Wa;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(B,f,h);C={signature:b.substr(T,8),header_bytes:t(b,T+8),vertex_coordinate_bytes:t(b,T+9),normal_coordinate_bytes:t(b,T+10),uv_coordinate_bytes:t(b,T+11),vertex_index_bytes:t(b,T+12),normal_index_bytes:t(b,T+13),uv_index_bytes:t(b,T+14),material_index_bytes:t(b,T+15),nvertices:k(b,T+16),nnormals:k(b,T+16+4),nuvs:k(b,T+16+8),ntri_flat:k(b,T+16+12),ntri_smooth:k(b,
T+16+16),ntri_flat_uv:k(b,T+16+20),ntri_smooth_uv:k(b,T+16+24),nquad_flat:k(b,T+16+28),nquad_smooth:k(b,T+16+32),nquad_flat_uv:k(b,T+16+36),nquad_smooth_uv:k(b,T+16+40)};T+=C.header_bytes;Q=C.vertex_index_bytes;ka=C.vertex_index_bytes*2;ea=C.vertex_index_bytes*3;pa=C.vertex_index_bytes*3+C.material_index_bytes;aa=C.vertex_index_bytes*3+C.material_index_bytes+C.normal_index_bytes;oa=C.vertex_index_bytes*3+C.material_index_bytes+C.normal_index_bytes*2;e=C.vertex_index_bytes;xa=C.vertex_index_bytes*
2;sa=C.vertex_index_bytes*3;Ba=C.vertex_index_bytes*4;ga=C.vertex_index_bytes*4+C.material_index_bytes;ra=C.vertex_index_bytes*4+C.material_index_bytes+C.normal_index_bytes;fa=C.vertex_index_bytes*4+C.material_index_bytes+C.normal_index_bytes*2;za=C.vertex_index_bytes*4+C.material_index_bytes+C.normal_index_bytes*3;na=C.uv_index_bytes;ua=C.uv_index_bytes*2;qa=C.uv_index_bytes;ja=C.uv_index_bytes*2;Fa=C.uv_index_bytes*3;h=C.vertex_index_bytes*3+C.material_index_bytes;Wa=C.vertex_index_bytes*4+C.material_index_bytes;
Aa=C.ntri_flat*h;ha=C.ntri_smooth*(h+C.normal_index_bytes*3);va=C.ntri_flat_uv*(h+C.uv_index_bytes*3);Ja=C.ntri_smooth_uv*(h+C.normal_index_bytes*3+C.uv_index_bytes*3);Sa=C.nquad_flat*Wa;h=C.nquad_smooth*(Wa+C.normal_index_bytes*4);Wa=C.nquad_flat_uv*(Wa+C.uv_index_bytes*4);T+=function(O){for(var Z,R,S,Ma=C.vertex_coordinate_bytes*3,bb=O+C.nvertices*Ma;O<bb;O+=Ma){Z=j(b,O);R=j(b,O+C.vertex_coordinate_bytes);S=j(b,O+C.vertex_coordinate_bytes*2);THREE.BinaryLoader.prototype.v(B,Z,R,S)}return C.nvertices*
Ma}(T);T+=function(O){for(var Z,R,S,Ma=C.normal_coordinate_bytes*3,bb=O+C.nnormals*Ma;O<bb;O+=Ma){Z=o(b,O);R=o(b,O+C.normal_coordinate_bytes);S=o(b,O+C.normal_coordinate_bytes*2);V.push(Z/127,R/127,S/127)}return C.nnormals*Ma}(T);T+=function(O){for(var Z,R,S=C.uv_coordinate_bytes*2,Ma=O+C.nuvs*S;O<Ma;O+=S){Z=j(b,O);R=j(b,O+C.uv_coordinate_bytes);P.push(Z,R)}return C.nuvs*S}(T);Aa=T+Aa;ha=Aa+ha;va=ha+va;Ja=va+Ja;Sa=Ja+Sa;h=Sa+h;Wa=h+Wa;(function(O){var Z,R=C.vertex_index_bytes*3+C.material_index_bytes,
S=R+C.uv_index_bytes*3,Ma=O+C.ntri_flat_uv*S;for(Z=O;Z<Ma;Z+=S){u(Z);G(Z+R)}return Ma-O})(ha);(function(O){var Z,R=C.vertex_index_bytes*3+C.material_index_bytes+C.normal_index_bytes*3,S=R+C.uv_index_bytes*3,Ma=O+C.ntri_smooth_uv*S;for(Z=O;Z<Ma;Z+=S){w(Z);G(Z+R)}return Ma-O})(va);(function(O){var Z,R=C.vertex_index_bytes*4+C.material_index_bytes,S=R+C.uv_index_bytes*4,Ma=O+C.nquad_flat_uv*S;for(Z=O;Z<Ma;Z+=S){p(Z);F(Z+R)}return Ma-O})(h);(function(O){var Z,R=C.vertex_index_bytes*4+C.material_index_bytes+
C.normal_index_bytes*4,S=R+C.uv_index_bytes*4,Ma=O+C.nquad_smooth_uv*S;for(Z=O;Z<Ma;Z+=S){z(Z);F(Z+R)}return Ma-O})(Wa);(function(O){var Z,R=C.vertex_index_bytes*3+C.material_index_bytes,S=O+C.ntri_flat*R;for(Z=O;Z<S;Z+=R)u(Z);return S-O})(T);(function(O){var Z,R=C.vertex_index_bytes*3+C.material_index_bytes+C.normal_index_bytes*3,S=O+C.ntri_smooth*R;for(Z=O;Z<S;Z+=R)w(Z);return S-O})(Aa);(function(O){var Z,R=C.vertex_index_bytes*4+C.material_index_bytes,S=O+C.nquad_flat*R;for(Z=O;Z<S;Z+=R)p(Z);return S-
O})(Ja);(function(O){var Z,R=C.vertex_index_bytes*4+C.material_index_bytes+C.normal_index_bytes*4,S=O+C.nquad_smooth*R;for(Z=O;Z<S;Z+=R)z(Z);return S-O})(Sa);this.computeCentroids();this.computeFaceNormals()};g.prototype=new THREE.Geometry;g.prototype.constructor=g;d(new g(c))},v:function(b,d,c,f){b.vertices.push(new THREE.Vertex(new THREE.Vector3(d,c,f)))},f3:function(b,d,c,f,g){b.faces.push(new THREE.Face3(d,c,f,null,null,b.materials[g]))},f4:function(b,d,c,f,g,h){b.faces.push(new THREE.Face4(d,
c,f,g,null,null,b.materials[h]))},f3n:function(b,d,c,f,g,h,j,k,m){h=b.materials[h];var o=d[k*3],t=d[k*3+1];k=d[k*3+2];var u=d[m*3],w=d[m*3+1];m=d[m*3+2];b.faces.push(new THREE.Face3(c,f,g,[new THREE.Vector3(d[j*3],d[j*3+1],d[j*3+2]),new THREE.Vector3(o,t,k),new THREE.Vector3(u,w,m)],null,h))},f4n:function(b,d,c,f,g,h,j,k,m,o,t){j=b.materials[j];var u=d[m*3],w=d[m*3+1];m=d[m*3+2];var p=d[o*3],z=d[o*3+1];o=d[o*3+2];var G=d[t*3],F=d[t*3+1];t=d[t*3+2];b.faces.push(new THREE.Face4(c,f,g,h,[new THREE.Vector3(d[k*
3],d[k*3+1],d[k*3+2]),new THREE.Vector3(u,w,m),new THREE.Vector3(p,z,o),new THREE.Vector3(G,F,t)],null,j))},uv3:function(b,d,c,f,g,h,j){var k=[];k.push(new THREE.UV(d,c));k.push(new THREE.UV(f,g));k.push(new THREE.UV(h,j));b.push(k)},uv4:function(b,d,c,f,g,h,j,k,m){var o=[];o.push(new THREE.UV(d,c));o.push(new THREE.UV(f,g));o.push(new THREE.UV(h,j));o.push(new THREE.UV(k,m));b.push(o)}};
THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){}};
THREE.SceneLoader.prototype={load:function(b,d){var c=this,f=new Worker(b);f.postMessage(0);var g=THREE.Loader.prototype.extractUrlbase(b);f.onmessage=function(h){function j(ra,ca){return ca=="relativeToHTML"?ra:g+"/"+ra}function k(){for(u in ha.objects)if(!ea.objects[u]){R=ha.objects[u];if(R.geometry!==undefined){if(O=ea.geometries[R.geometry]){ta=[];for(va=0;va<R.materials.length;va++)ta[va]=ea.materials[R.materials[va]];E=R.position;r=R.rotation;q=R.quaternion;s=R.scale;q=0;ta.length==0&&(ta[0]=
new THREE.MeshFaceMaterial);ta.length>1&&(ta=[new THREE.MeshFaceMaterial]);object=new THREE.Mesh(O,ta);object.name=u;object.position.set(E[0],E[1],E[2]);if(q){object.quaternion.set(q[0],q[1],q[2],q[3]);object.useQuaternion=!0}else object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=R.visible;ea.scene.addObject(object);ea.objects[u]=object;if(R.meshCollider){var ra=THREE.CollisionUtils.MeshColliderWBox(object);ea.scene.collisions.colliders.push(ra)}if(R.castsShadow){ra=
new THREE.ShadowVolume(O);ea.scene.addChild(ra);ra.position=object.position;ra.rotation=object.rotation;ra.scale=object.scale}if(R.trigger&&R.trigger.toLowerCase()!="none"){ra={type:R.trigger,object:R};ea.triggers[object.name]=ra}}}else{E=R.position;r=R.rotation;q=R.quaternion;s=R.scale;q=0;object=new THREE.Object3D;object.name=u;object.position.set(E[0],E[1],E[2]);if(q){object.quaternion.set(q[0],q[1],q[2],q[3]);object.useQuaternion=!0}else object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],
s[1],s[2]);object.visible=R.visible!==undefined?R.visible:!1;ea.scene.addObject(object);ea.objects[u]=object;ea.empties[u]=object;if(R.trigger&&R.trigger.toLowerCase()!="none"){ra={type:R.trigger,object:R};ea.triggers[object.name]=ra}}}}function m(ra){return function(ca){ea.geometries[ra]=ca;k();e-=1;c.onLoadComplete();t()}}function o(ra){return function(ca){ea.geometries[ra]=ca}}function t(){c.callbackProgress({totalModels:Ea,totalTextures:Da,loadedModels:Ea-e,loadedTextures:Da-qa},ea);c.onLoadProgress();
e==0&&qa==0&&d(ea)}var p,y,u,z,H,G,B,R,E,P,L,O,sa,oa,ta,ha,fa,e,qa,Ea,Da,ea;ha=h.data;h=new THREE.BinaryLoader;fa=new THREE.JSONLoader;qa=e=0;ea={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};var ga=!1;for(u in ha.objects){R=ha.objects[u];if(R.meshCollider){ga=!0;break}}if(ga)ea.scene.collisions=new THREE.CollisionSystem;if(ha.transform){ga=ha.transform.position;P=ha.transform.rotation;var xa=ha.transform.scale;ga&&ea.scene.position.set(ga[0],
ga[1],ga[2]);P&&ea.scene.rotation.set(P[0],P[1],P[2]);xa&&ea.scene.scale.set(xa[0],xa[1],xa[2]);(ga||P||xa)&&ea.scene.updateMatrix()}ga=function(){qa-=1;t();c.onLoadComplete()};for(H in ha.cameras){P=ha.cameras[H];if(P.type=="perspective")sa=new THREE.Camera(P.fov,P.aspect,P.near,P.far);else if(P.type=="ortho"){sa=new THREE.Camera;sa.projectionMatrix=THREE.Matrix4.makeOrtho(P.left,P.right,P.top,P.bottom,P.near,P.far)}E=P.position;P=P.target;sa.position.set(E[0],E[1],E[2]);sa.target.position.set(P[0],
P[1],P[2]);ea.cameras[H]=sa}for(z in ha.lights){H=ha.lights[z];sa=H.color!==undefined?H.color:16777215;P=H.intensity!==undefined?H.intensity:1;if(H.type=="directional"){E=H.direction;light=new THREE.DirectionalLight(sa,P);light.position.set(E[0],E[1],E[2]);light.position.normalize()}else if(H.type=="point"){E=H.position;light=new THREE.PointLight(sa,P);light.position.set(E[0],E[1],E[2])}ea.scene.addLight(light);ea.lights[z]=light}for(G in ha.fogs){z=ha.fogs[G];if(z.type=="linear")oa=new THREE.Fog(0,
z.near,z.far);else z.type=="exp2"&&(oa=new THREE.FogExp2(0,z.density));P=z.color;oa.color.setRGB(P[0],P[1],P[2]);ea.fogs[G]=oa}if(ea.cameras&&ha.defaults.camera)ea.currentCamera=ea.cameras[ha.defaults.camera];if(ea.fogs&&ha.defaults.fog)ea.scene.fog=ea.fogs[ha.defaults.fog];P=ha.defaults.bgcolor;ea.bgColor=new THREE.Color;ea.bgColor.setRGB(P[0],P[1],P[2]);ea.bgColorAlpha=ha.defaults.bgalpha;for(p in ha.geometries){G=ha.geometries[p];if(G.type=="bin_mesh"||G.type=="ascii_mesh"){e+=1;c.onLoadStart()}}Ea=
e;for(p in ha.geometries){G=ha.geometries[p];if(G.type=="cube"){O=new THREE.Cube(G.width,G.height,G.depth,G.segmentsWidth,G.segmentsHeight,G.segmentsDepth,null,G.flipped,G.sides);ea.geometries[p]=O}else if(G.type=="plane"){O=new THREE.Plane(G.width,G.height,G.segmentsWidth,G.segmentsHeight);ea.geometries[p]=O}else if(G.type=="sphere"){O=new THREE.Sphere(G.radius,G.segmentsWidth,G.segmentsHeight);ea.geometries[p]=O}else if(G.type=="cylinder"){O=new THREE.Cylinder(G.numSegs,G.topRad,G.botRad,G.height,
G.topOffset,G.botOffset);ea.geometries[p]=O}else if(G.type=="torus"){O=new THREE.Torus(G.radius,G.tube,G.segmentsR,G.segmentsT);ea.geometries[p]=O}else if(G.type=="icosahedron"){O=new THREE.Icosahedron(G.subdivisions);ea.geometries[p]=O}else if(G.type=="bin_mesh")h.load({model:j(G.url,ha.urlBaseType),callback:m(p)});else if(G.type=="ascii_mesh")fa.load({model:j(G.url,ha.urlBaseType),callback:m(p)});else if(G.type=="embedded_mesh")(G=ha.embeds[G.id])&&fa.createModel(G,o(p),"")}for(B in ha.textures){p=
ha.textures[B];if(p.url instanceof Array){qa+=p.url.length;for(h=0;h<p.url.length;h++)c.onLoadStart()}else{qa+=1;c.onLoadStart()}}Da=qa;for(B in ha.textures){p=ha.textures[B];if(p.mapping!=undefined&&THREE[p.mapping]!=undefined)p.mapping=new THREE[p.mapping];if(p.url instanceof Array){h=[];for(var va=0;va<p.url.length;va++)h[va]=j(p.url[va],ha.urlBaseType);h=THREE.ImageUtils.loadTextureCube(h,p.mapping,ga)}else{h=THREE.ImageUtils.loadTexture(j(p.url,ha.urlBaseType),p.mapping,ga);if(THREE[p.minFilter]!=
undefined)h.minFilter=THREE[p.minFilter];if(THREE[p.magFilter]!=undefined)h.magFilter=THREE[p.magFilter]}ea.textures[B]=h}for(y in ha.materials){B=ha.materials[y];for(L in B.parameters)if(L=="envMap"||L=="map"||L=="lightMap")B.parameters[L]=ea.textures[B.parameters[L]];else if(L=="shading")B.parameters[L]=B.parameters[L]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(L=="blending")B.parameters[L]=THREE[B.parameters[L]]?THREE[B.parameters[L]]:THREE.NormalBlending;else if(L=="combine")B.parameters[L]=
B.parameters[L]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(L=="vertexColors")if(B.parameters[L]=="face")B.parameters[L]=THREE.FaceColors;else if(B.parameters[L])B.parameters[L]=THREE.VertexColors;if(B.parameters.opacity!==undefined&&B.parameters.opacity<1)B.parameters.transparent=!0;B=new THREE[B.type](B.parameters);ea.materials[y]=B}k();c.callbackSync(ea)}}};
THREE.SceneLoader.prototype={load:function(b,d){var c=this,f=new Worker(b);f.postMessage(0);var g=THREE.Loader.prototype.extractUrlbase(b);f.onmessage=function(h){function j(na,ua){return ua=="relativeToHTML"?na:g+"/"+na}function k(){for(p in aa.objects)if(!ga.objects[p]){T=aa.objects[p];if(T.geometry!==undefined){if(Q=ga.geometries[T.geometry]){pa=[];for(za=0;za<T.materials.length;za++)pa[za]=ga.materials[T.materials[za]];C=T.position;r=T.rotation;q=T.quaternion;s=T.scale;q=0;pa.length==0&&(pa[0]=
new THREE.MeshFaceMaterial);pa.length>1&&(pa=[new THREE.MeshFaceMaterial]);object=new THREE.Mesh(Q,pa);object.name=p;object.position.set(C[0],C[1],C[2]);if(q){object.quaternion.set(q[0],q[1],q[2],q[3]);object.useQuaternion=!0}else object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=T.visible;ga.scene.addObject(object);ga.objects[p]=object;if(T.meshCollider){var na=THREE.CollisionUtils.MeshColliderWBox(object);ga.scene.collisions.colliders.push(na)}if(T.castsShadow){na=
new THREE.ShadowVolume(Q);ga.scene.addChild(na);na.position=object.position;na.rotation=object.rotation;na.scale=object.scale}if(T.trigger&&T.trigger.toLowerCase()!="none"){na={type:T.trigger,object:T};ga.triggers[object.name]=na}}}else{C=T.position;r=T.rotation;q=T.quaternion;s=T.scale;q=0;object=new THREE.Object3D;object.name=p;object.position.set(C[0],C[1],C[2]);if(q){object.quaternion.set(q[0],q[1],q[2],q[3]);object.useQuaternion=!0}else object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],
s[1],s[2]);object.visible=T.visible!==undefined?T.visible:!1;ga.scene.addObject(object);ga.objects[p]=object;ga.empties[p]=object;if(T.trigger&&T.trigger.toLowerCase()!="none"){na={type:T.trigger,object:T};ga.triggers[object.name]=na}}}}function m(na){return function(ua){ga.geometries[na]=ua;k();e-=1;c.onLoadComplete();t()}}function o(na){return function(ua){ga.geometries[na]=ua}}function t(){c.callbackProgress({totalModels:sa,totalTextures:Ba,loadedModels:sa-e,loadedTextures:Ba-xa},ga);c.onLoadProgress();
e==0&&xa==0&&d(ga)}var u,w,p,z,G,F,B,T,C,V,P,Q,ka,ea,pa,aa,oa,e,xa,sa,Ba,ga;aa=h.data;h=new THREE.BinaryLoader;oa=new THREE.JSONLoader;xa=e=0;ga={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};var ra=!1;for(p in aa.objects){T=aa.objects[p];if(T.meshCollider){ra=!0;break}}if(ra)ga.scene.collisions=new THREE.CollisionSystem;if(aa.transform){ra=aa.transform.position;V=aa.transform.rotation;var fa=aa.transform.scale;ra&&ga.scene.position.set(ra[0],
ra[1],ra[2]);V&&ga.scene.rotation.set(V[0],V[1],V[2]);fa&&ga.scene.scale.set(fa[0],fa[1],fa[2]);(ra||V||fa)&&ga.scene.updateMatrix()}ra=function(){xa-=1;t();c.onLoadComplete()};for(G in aa.cameras){V=aa.cameras[G];if(V.type=="perspective")ka=new THREE.Camera(V.fov,V.aspect,V.near,V.far);else if(V.type=="ortho"){ka=new THREE.Camera;ka.projectionMatrix=THREE.Matrix4.makeOrtho(V.left,V.right,V.top,V.bottom,V.near,V.far)}C=V.position;V=V.target;ka.position.set(C[0],C[1],C[2]);ka.target.position.set(V[0],
V[1],V[2]);ga.cameras[G]=ka}for(z in aa.lights){G=aa.lights[z];ka=G.color!==undefined?G.color:16777215;V=G.intensity!==undefined?G.intensity:1;if(G.type=="directional"){C=G.direction;light=new THREE.DirectionalLight(ka,V);light.position.set(C[0],C[1],C[2]);light.position.normalize()}else if(G.type=="point"){C=G.position;light=new THREE.PointLight(ka,V);light.position.set(C[0],C[1],C[2])}ga.scene.addLight(light);ga.lights[z]=light}for(F in aa.fogs){z=aa.fogs[F];if(z.type=="linear")ea=new THREE.Fog(0,
z.near,z.far);else z.type=="exp2"&&(ea=new THREE.FogExp2(0,z.density));V=z.color;ea.color.setRGB(V[0],V[1],V[2]);ga.fogs[F]=ea}if(ga.cameras&&aa.defaults.camera)ga.currentCamera=ga.cameras[aa.defaults.camera];if(ga.fogs&&aa.defaults.fog)ga.scene.fog=ga.fogs[aa.defaults.fog];V=aa.defaults.bgcolor;ga.bgColor=new THREE.Color;ga.bgColor.setRGB(V[0],V[1],V[2]);ga.bgColorAlpha=aa.defaults.bgalpha;for(u in aa.geometries){F=aa.geometries[u];if(F.type=="bin_mesh"||F.type=="ascii_mesh"){e+=1;c.onLoadStart()}}sa=
e;for(u in aa.geometries){F=aa.geometries[u];if(F.type=="cube"){Q=new THREE.Cube(F.width,F.height,F.depth,F.segmentsWidth,F.segmentsHeight,F.segmentsDepth,null,F.flipped,F.sides);ga.geometries[u]=Q}else if(F.type=="plane"){Q=new THREE.Plane(F.width,F.height,F.segmentsWidth,F.segmentsHeight);ga.geometries[u]=Q}else if(F.type=="sphere"){Q=new THREE.Sphere(F.radius,F.segmentsWidth,F.segmentsHeight);ga.geometries[u]=Q}else if(F.type=="cylinder"){Q=new THREE.Cylinder(F.numSegs,F.topRad,F.botRad,F.height,
F.topOffset,F.botOffset);ga.geometries[u]=Q}else if(F.type=="torus"){Q=new THREE.Torus(F.radius,F.tube,F.segmentsR,F.segmentsT);ga.geometries[u]=Q}else if(F.type=="icosahedron"){Q=new THREE.Icosahedron(F.subdivisions);ga.geometries[u]=Q}else if(F.type=="bin_mesh")h.load({model:j(F.url,aa.urlBaseType),callback:m(u)});else if(F.type=="ascii_mesh")oa.load({model:j(F.url,aa.urlBaseType),callback:m(u)});else if(F.type=="embedded_mesh")(F=aa.embeds[F.id])&&oa.createModel(F,o(u),"")}for(B in aa.textures){u=
aa.textures[B];if(u.url instanceof Array){xa+=u.url.length;for(h=0;h<u.url.length;h++)c.onLoadStart()}else{xa+=1;c.onLoadStart()}}Ba=xa;for(B in aa.textures){u=aa.textures[B];if(u.mapping!=undefined&&THREE[u.mapping]!=undefined)u.mapping=new THREE[u.mapping];if(u.url instanceof Array){h=[];for(var za=0;za<u.url.length;za++)h[za]=j(u.url[za],aa.urlBaseType);h=THREE.ImageUtils.loadTextureCube(h,u.mapping,ra)}else{h=THREE.ImageUtils.loadTexture(j(u.url,aa.urlBaseType),u.mapping,ra);if(THREE[u.minFilter]!=
undefined)h.minFilter=THREE[u.minFilter];if(THREE[u.magFilter]!=undefined)h.magFilter=THREE[u.magFilter]}ga.textures[B]=h}for(w in aa.materials){B=aa.materials[w];for(P in B.parameters)if(P=="envMap"||P=="map"||P=="lightMap")B.parameters[P]=ga.textures[B.parameters[P]];else if(P=="shading")B.parameters[P]=B.parameters[P]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(P=="blending")B.parameters[P]=THREE[B.parameters[P]]?THREE[B.parameters[P]]:THREE.NormalBlending;else if(P=="combine")B.parameters[P]=
B.parameters[P]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(P=="vertexColors")if(B.parameters[P]=="face")B.parameters[P]=THREE.FaceColors;else if(B.parameters[P])B.parameters[P]=THREE.VertexColors;if(B.parameters.opacity!==undefined&&B.parameters.opacity<1)B.parameters.transparent=!0;B=new THREE[B.type](B.parameters);ga.materials[w]=B}k();c.callbackSync(ga)}}};
THREE.MarchingCubes=function(b,d){THREE.Object3D.call(this);this.materials=d instanceof Array?d:[d];this.init=function(c){this.isolation=80;this.size=c;this.size2=this.size*this.size;this.size3=this.size2*this.size;this.halfsize=this.size/2;this.delta=2/this.size;this.yd=this.size;this.zd=this.size2;this.field=new Float32Array(this.size3);this.normal_cache=new Float32Array(this.size3*3);this.vlist=new Float32Array(36);this.nlist=new Float32Array(36);this.firstDraw=!0;this.maxCount=4096;this.count=
0;this.hasPos=!1;this.hasNormal=!1;this.positionArray=new Float32Array(this.maxCount*3);this.normalArray=new Float32Array(this.maxCount*3)};this.lerp=function(c,f,g){return c+(f-c)*g};this.VIntX=function(c,f,g,h,j,k,m,o,t,p){j=(j-t)/(p-t);t=this.normal_cache;f[h]=k+j*this.delta;f[h+1]=m;f[h+2]=o;g[h]=this.lerp(t[c],t[c+3],j);g[h+1]=this.lerp(t[c+1],t[c+4],j);g[h+2]=this.lerp(t[c+2],t[c+5],j)};this.VIntY=function(c,f,g,h,j,k,m,o,t,p){j=(j-t)/(p-t);t=this.normal_cache;f[h]=k;f[h+1]=m+j*this.delta;f[h+
2]=o;f=c+this.yd*3;g[h]=this.lerp(t[c],t[f],j);g[h+1]=this.lerp(t[c+1],t[f+1],j);g[h+2]=this.lerp(t[c+2],t[f+2],j)};this.VIntZ=function(c,f,g,h,j,k,m,o,t,p){j=(j-t)/(p-t);t=this.normal_cache;f[h]=k;f[h+1]=m;f[h+2]=o+j*this.delta;f=c+this.zd*3;g[h]=this.lerp(t[c],t[f],j);g[h+1]=this.lerp(t[c+1],t[f+1],j);g[h+2]=this.lerp(t[c+2],t[f+2],j)};this.compNorm=function(c){var f=c*3;if(this.normal_cache[f]==0){this.normal_cache[f]=this.field[c-1]-this.field[c+1];this.normal_cache[f+1]=this.field[c-this.yd]-
this.field[c+this.yd];this.normal_cache[f+2]=this.field[c-this.zd]-this.field[c+this.zd]}};this.polygonize=function(c,f,g,h,j,k){var m=h+1,o=h+this.yd,t=h+this.zd,p=m+this.yd,y=m+this.zd,u=h+this.yd+this.zd,z=m+this.yd+this.zd,H=0,G=this.field[h],B=this.field[m],R=this.field[o],E=this.field[p],P=this.field[t],L=this.field[y],O=this.field[u],sa=this.field[z];G<j&&(H|=1);B<j&&(H|=2);R<j&&(H|=8);E<j&&(H|=4);P<j&&(H|=16);L<j&&(H|=32);O<j&&(H|=128);sa<j&&(H|=64);var oa=THREE.edgeTable[H];if(oa==0)return 0;
var ta=this.delta,ha=c+ta,fa=f+ta;ta=g+ta;if(oa&1){this.compNorm(h);this.compNorm(m);this.VIntX(h*3,this.vlist,this.nlist,0,j,c,f,g,G,B)}if(oa&2){this.compNorm(m);this.compNorm(p);this.VIntY(m*3,this.vlist,this.nlist,3,j,ha,f,g,B,E)}if(oa&4){this.compNorm(o);this.compNorm(p);this.VIntX(o*3,this.vlist,this.nlist,6,j,c,fa,g,R,E)}if(oa&8){this.compNorm(h);this.compNorm(o);this.VIntY(h*3,this.vlist,this.nlist,9,j,c,f,g,G,R)}if(oa&16){this.compNorm(t);this.compNorm(y);this.VIntX(t*3,this.vlist,this.nlist,
12,j,c,f,ta,P,L)}if(oa&32){this.compNorm(y);this.compNorm(z);this.VIntY(y*3,this.vlist,this.nlist,15,j,ha,f,ta,L,sa)}if(oa&64){this.compNorm(u);this.compNorm(z);this.VIntX(u*3,this.vlist,this.nlist,18,j,c,fa,ta,O,sa)}if(oa&128){this.compNorm(t);this.compNorm(u);this.VIntY(t*3,this.vlist,this.nlist,21,j,c,f,ta,P,O)}if(oa&256){this.compNorm(h);this.compNorm(t);this.VIntZ(h*3,this.vlist,this.nlist,24,j,c,f,g,G,P)}if(oa&512){this.compNorm(m);this.compNorm(y);this.VIntZ(m*3,this.vlist,this.nlist,27,j,
ha,f,g,B,L)}if(oa&1024){this.compNorm(p);this.compNorm(z);this.VIntZ(p*3,this.vlist,this.nlist,30,j,ha,fa,g,E,sa)}if(oa&2048){this.compNorm(o);this.compNorm(u);this.VIntZ(o*3,this.vlist,this.nlist,33,j,c,fa,g,R,O)}H<<=4;for(j=h=0;THREE.triTable[H+j]!=-1;){c=H+j;f=c+1;g=c+2;this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[c],3*THREE.triTable[f],3*THREE.triTable[g],k);j+=3;h++}return h};this.posnormtriv=function(c,f,g,h,j,k){var m=this.count*3;this.positionArray[m]=c[g];this.positionArray[m+
0;this.hasPos=!1;this.hasNormal=!1;this.positionArray=new Float32Array(this.maxCount*3);this.normalArray=new Float32Array(this.maxCount*3)};this.lerp=function(c,f,g){return c+(f-c)*g};this.VIntX=function(c,f,g,h,j,k,m,o,t,u){j=(j-t)/(u-t);t=this.normal_cache;f[h]=k+j*this.delta;f[h+1]=m;f[h+2]=o;g[h]=this.lerp(t[c],t[c+3],j);g[h+1]=this.lerp(t[c+1],t[c+4],j);g[h+2]=this.lerp(t[c+2],t[c+5],j)};this.VIntY=function(c,f,g,h,j,k,m,o,t,u){j=(j-t)/(u-t);t=this.normal_cache;f[h]=k;f[h+1]=m+j*this.delta;f[h+
2]=o;f=c+this.yd*3;g[h]=this.lerp(t[c],t[f],j);g[h+1]=this.lerp(t[c+1],t[f+1],j);g[h+2]=this.lerp(t[c+2],t[f+2],j)};this.VIntZ=function(c,f,g,h,j,k,m,o,t,u){j=(j-t)/(u-t);t=this.normal_cache;f[h]=k;f[h+1]=m;f[h+2]=o+j*this.delta;f=c+this.zd*3;g[h]=this.lerp(t[c],t[f],j);g[h+1]=this.lerp(t[c+1],t[f+1],j);g[h+2]=this.lerp(t[c+2],t[f+2],j)};this.compNorm=function(c){var f=c*3;if(this.normal_cache[f]==0){this.normal_cache[f]=this.field[c-1]-this.field[c+1];this.normal_cache[f+1]=this.field[c-this.yd]-
this.field[c+this.yd];this.normal_cache[f+2]=this.field[c-this.zd]-this.field[c+this.zd]}};this.polygonize=function(c,f,g,h,j,k){var m=h+1,o=h+this.yd,t=h+this.zd,u=m+this.yd,w=m+this.zd,p=h+this.yd+this.zd,z=m+this.yd+this.zd,G=0,F=this.field[h],B=this.field[m],T=this.field[o],C=this.field[u],V=this.field[t],P=this.field[w],Q=this.field[p],ka=this.field[z];F<j&&(G|=1);B<j&&(G|=2);T<j&&(G|=8);C<j&&(G|=4);V<j&&(G|=16);P<j&&(G|=32);Q<j&&(G|=128);ka<j&&(G|=64);var ea=THREE.edgeTable[G];if(ea==0)return 0;
var pa=this.delta,aa=c+pa,oa=f+pa;pa=g+pa;if(ea&1){this.compNorm(h);this.compNorm(m);this.VIntX(h*3,this.vlist,this.nlist,0,j,c,f,g,F,B)}if(ea&2){this.compNorm(m);this.compNorm(u);this.VIntY(m*3,this.vlist,this.nlist,3,j,aa,f,g,B,C)}if(ea&4){this.compNorm(o);this.compNorm(u);this.VIntX(o*3,this.vlist,this.nlist,6,j,c,oa,g,T,C)}if(ea&8){this.compNorm(h);this.compNorm(o);this.VIntY(h*3,this.vlist,this.nlist,9,j,c,f,g,F,T)}if(ea&16){this.compNorm(t);this.compNorm(w);this.VIntX(t*3,this.vlist,this.nlist,
12,j,c,f,pa,V,P)}if(ea&32){this.compNorm(w);this.compNorm(z);this.VIntY(w*3,this.vlist,this.nlist,15,j,aa,f,pa,P,ka)}if(ea&64){this.compNorm(p);this.compNorm(z);this.VIntX(p*3,this.vlist,this.nlist,18,j,c,oa,pa,Q,ka)}if(ea&128){this.compNorm(t);this.compNorm(p);this.VIntY(t*3,this.vlist,this.nlist,21,j,c,f,pa,V,Q)}if(ea&256){this.compNorm(h);this.compNorm(t);this.VIntZ(h*3,this.vlist,this.nlist,24,j,c,f,g,F,V)}if(ea&512){this.compNorm(m);this.compNorm(w);this.VIntZ(m*3,this.vlist,this.nlist,27,j,
aa,f,g,B,P)}if(ea&1024){this.compNorm(u);this.compNorm(z);this.VIntZ(u*3,this.vlist,this.nlist,30,j,aa,oa,g,C,ka)}if(ea&2048){this.compNorm(o);this.compNorm(p);this.VIntZ(o*3,this.vlist,this.nlist,33,j,c,oa,g,T,Q)}G<<=4;for(j=h=0;THREE.triTable[G+j]!=-1;){c=G+j;f=c+1;g=c+2;this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[c],3*THREE.triTable[f],3*THREE.triTable[g],k);j+=3;h++}return h};this.posnormtriv=function(c,f,g,h,j,k){var m=this.count*3;this.positionArray[m]=c[g];this.positionArray[m+
1]=c[g+1];this.positionArray[m+2]=c[g+2];this.positionArray[m+3]=c[h];this.positionArray[m+4]=c[h+1];this.positionArray[m+5]=c[h+2];this.positionArray[m+6]=c[j];this.positionArray[m+7]=c[j+1];this.positionArray[m+8]=c[j+2];this.normalArray[m]=f[g];this.normalArray[m+1]=f[g+1];this.normalArray[m+2]=f[g+2];this.normalArray[m+3]=f[h];this.normalArray[m+4]=f[h+1];this.normalArray[m+5]=f[h+2];this.normalArray[m+6]=f[j];this.normalArray[m+7]=f[j+1];this.normalArray[m+8]=f[j+2];this.hasPos=!0;this.hasNormal=
!0;this.count+=3;this.count>=this.maxCount-3&&k(this)};this.begin=function(){this.count=0;this.hasPos=!1;this.hasNormal=!1};this.end=function(c){if(this.count!=0){for(var f=this.count*3;f<this.positionArray.length;f++)this.positionArray[f]=0;c(this)}};this.addBall=function(c,f,g,h,j){var k=this.size*Math.sqrt(h/j),m=g*this.size,o=f*this.size,t=c*this.size,p=Math.floor(m-k);p<1&&(p=1);m=Math.floor(m+k);m>this.size-1&&(m=this.size-1);var y=Math.floor(o-k);y<1&&(y=1);o=Math.floor(o+k);o>this.size-1&&
(o=this.size-1);var u=Math.floor(t-k);u<1&&(u=1);k=Math.floor(t+k);k>this.size-1&&(k=this.size-1);for(var z,H,G,B,R,E;p<m;p++){t=this.size2*p;H=p/this.size-g;R=H*H;for(H=y;H<o;H++){G=t+this.size*H;z=H/this.size-f;E=z*z;for(z=u;z<k;z++){B=z/this.size-c;B=h/(1.0E-6+B*B+E+R)-j;B>0&&(this.field[G+z]+=B)}}}};this.addPlaneX=function(c,f){var g,h,j,k,m,o=this.size,t=this.yd,p=this.zd,y=this.field,u=o*Math.sqrt(c/f);u>o&&(u=o);for(g=0;g<u;g++){h=g/o;h*=h;k=c/(1.0E-4+h)-f;if(k>0)for(h=0;h<o;h++){m=g+h*t;for(j=
0;j<o;j++)y[p*j+m]+=k}}};this.addPlaneY=function(c,f){var g,h,j,k,m,o,t=this.size,p=this.yd,y=this.zd,u=this.field,z=t*Math.sqrt(c/f);z>t&&(z=t);for(h=0;h<z;h++){g=h/t;g*=g;k=c/(1.0E-4+g)-f;if(k>0){m=h*p;for(g=0;g<t;g++){o=m+g;for(j=0;j<t;j++)u[y*j+o]+=k}}}};this.addPlaneZ=function(c,f){var g,h,j,k,m,o;size=this.size;yd=this.yd;zd=this.zd;field=this.field;dist=size*Math.sqrt(c/f);dist>size&&(dist=size);for(j=0;j<dist;j++){g=j/size;g*=g;k=c/(1.0E-4+g)-f;if(k>0){m=zd*j;for(h=0;h<size;h++){o=m+h*yd;
for(g=0;g<size;g++)field[o+g]+=k}}}};this.reset=function(){var c;for(c=0;c<this.size3;c++){this.normal_cache[c*3]=0;this.field[c]=0}};this.render=function(c){this.begin();var f,g,h,j,k,m,o,t,p,y=this.size-2;for(j=1;j<y;j++){p=this.size2*j;o=(j-this.halfsize)/this.halfsize;for(h=1;h<y;h++){t=p+this.size*h;m=(h-this.halfsize)/this.halfsize;for(g=1;g<y;g++){k=(g-this.halfsize)/this.halfsize;f=t+g;this.polygonize(k,m,o,f,this.isolation,c)}}}this.end(c)};this.generateGeometry=function(){var c=0,f=new THREE.Geometry,
g=[];this.render(function(h){var j,k,m,o,t,p,y,u;for(j=0;j<h.count;j++){y=j*3;t=y+1;u=y+2;k=h.positionArray[y];m=h.positionArray[t];o=h.positionArray[u];p=new THREE.Vector3(k,m,o);k=h.normalArray[y];m=h.normalArray[t];o=h.normalArray[u];y=new THREE.Vector3(k,m,o);y.normalize();t=new THREE.Vertex(p);f.vertices.push(t);g.push(y)}nfaces=h.count/3;for(j=0;j<nfaces;j++){y=(c+j)*3;t=y+1;u=y+2;p=g[y];k=g[t];m=g[u];y=new THREE.Face3(y,t,u,[p,k,m]);f.faces.push(y)}c+=nfaces;h.count=0});return f};this.init(b)};
!0;this.count+=3;this.count>=this.maxCount-3&&k(this)};this.begin=function(){this.count=0;this.hasPos=!1;this.hasNormal=!1};this.end=function(c){if(this.count!=0){for(var f=this.count*3;f<this.positionArray.length;f++)this.positionArray[f]=0;c(this)}};this.addBall=function(c,f,g,h,j){var k=this.size*Math.sqrt(h/j),m=g*this.size,o=f*this.size,t=c*this.size,u=Math.floor(m-k);u<1&&(u=1);m=Math.floor(m+k);m>this.size-1&&(m=this.size-1);var w=Math.floor(o-k);w<1&&(w=1);o=Math.floor(o+k);o>this.size-1&&
(o=this.size-1);var p=Math.floor(t-k);p<1&&(p=1);k=Math.floor(t+k);k>this.size-1&&(k=this.size-1);for(var z,G,F,B,T,C;u<m;u++){t=this.size2*u;G=u/this.size-g;T=G*G;for(G=w;G<o;G++){F=t+this.size*G;z=G/this.size-f;C=z*z;for(z=p;z<k;z++){B=z/this.size-c;B=h/(1.0E-6+B*B+C+T)-j;B>0&&(this.field[F+z]+=B)}}}};this.addPlaneX=function(c,f){var g,h,j,k,m,o=this.size,t=this.yd,u=this.zd,w=this.field,p=o*Math.sqrt(c/f);p>o&&(p=o);for(g=0;g<p;g++){h=g/o;h*=h;k=c/(1.0E-4+h)-f;if(k>0)for(h=0;h<o;h++){m=g+h*t;for(j=
0;j<o;j++)w[u*j+m]+=k}}};this.addPlaneY=function(c,f){var g,h,j,k,m,o,t=this.size,u=this.yd,w=this.zd,p=this.field,z=t*Math.sqrt(c/f);z>t&&(z=t);for(h=0;h<z;h++){g=h/t;g*=g;k=c/(1.0E-4+g)-f;if(k>0){m=h*u;for(g=0;g<t;g++){o=m+g;for(j=0;j<t;j++)p[w*j+o]+=k}}}};this.addPlaneZ=function(c,f){var g,h,j,k,m,o;size=this.size;yd=this.yd;zd=this.zd;field=this.field;dist=size*Math.sqrt(c/f);dist>size&&(dist=size);for(j=0;j<dist;j++){g=j/size;g*=g;k=c/(1.0E-4+g)-f;if(k>0){m=zd*j;for(h=0;h<size;h++){o=m+h*yd;
for(g=0;g<size;g++)field[o+g]+=k}}}};this.reset=function(){var c;for(c=0;c<this.size3;c++){this.normal_cache[c*3]=0;this.field[c]=0}};this.render=function(c){this.begin();var f,g,h,j,k,m,o,t,u,w=this.size-2;for(j=1;j<w;j++){u=this.size2*j;o=(j-this.halfsize)/this.halfsize;for(h=1;h<w;h++){t=u+this.size*h;m=(h-this.halfsize)/this.halfsize;for(g=1;g<w;g++){k=(g-this.halfsize)/this.halfsize;f=t+g;this.polygonize(k,m,o,f,this.isolation,c)}}}this.end(c)};this.generateGeometry=function(){var c=0,f=new THREE.Geometry,
g=[];this.render(function(h){var j,k,m,o,t,u,w,p;for(j=0;j<h.count;j++){w=j*3;t=w+1;p=w+2;k=h.positionArray[w];m=h.positionArray[t];o=h.positionArray[p];u=new THREE.Vector3(k,m,o);k=h.normalArray[w];m=h.normalArray[t];o=h.normalArray[p];w=new THREE.Vector3(k,m,o);w.normalize();t=new THREE.Vertex(u);f.vertices.push(t);g.push(w)}nfaces=h.count/3;for(j=0;j<nfaces;j++){w=(c+j)*3;t=w+1;p=w+2;u=g[w];k=g[t];m=g[p];w=new THREE.Face3(w,t,p,[u,k,m]);f.faces.push(w)}c+=nfaces;h.count=0});return f};this.init(b)};
THREE.MarchingCubes.prototype=new THREE.Object3D;THREE.MarchingCubes.prototype.constructor=THREE.MarchingCubes;
THREE.edgeTable=new Int32Array([0,265,515,778,1030,1295,1541,1804,2060,2309,2575,2822,3082,3331,3593,3840,400,153,915,666,1430,1183,1941,1692,2460,2197,2975,2710,3482,3219,3993,3728,560,825,51,314,1590,1855,1077,1340,2620,2869,2111,2358,3642,3891,3129,3376,928,681,419,170,1958,1711,1445,1196,2988,2725,2479,2214,4010,3747,3497,3232,1120,1385,1635,1898,102,367,613,876,3180,3429,3695,3942,2154,2403,2665,2912,1520,1273,2035,1786,502,255,1013,764,3580,3317,4095,3830,2554,2291,3065,2800,1616,1881,1107,
1370,598,863,85,348,3676,3925,3167,3414,2650,2899,2137,2384,1984,1737,1475,1226,966,719,453,204,4044,3781,3535,3270,3018,2755,2505,2240,2240,2505,2755,3018,3270,3535,3781,4044,204,453,719,966,1226,1475,1737,1984,2384,2137,2899,2650,3414,3167,3925,3676,348,85,863,598,1370,1107,1881,1616,2800,3065,2291,2554,3830,4095,3317,3580,764,1013,255,502,1786,2035,1273,1520,2912,2665,2403,2154,3942,3695,3429,3180,876,613,367,102,1898,1635,1385,1120,3232,3497,3747,4010,2214,2479,2725,2988,1196,1445,1711,1958,170,
+75 -76
View File
@@ -1,8 +1,7 @@
// ThreeCanvas.js r40 - http://github.com/mrdoob/three.js
var THREE=THREE||{};if(!window.Int32Array){window.Int32Array=Array;window.Float32Array=Array}THREE.Color=function(a){this.setHex(a)};
THREE.Color.prototype={autoUpdate:!0,copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;this.hex=a.hex;this.__styleString=a.__styleString},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(a,b,c){var d,e,h,f,k,g;if(c==0)d=e=h=0;else{f=Math.floor(a*6);k=a*6-f;a=c*(1-b);g=c*(1-b*k);b=c*(1-b*(1-k));switch(f){case 1:d=g;e=c;h=a;break;case 2:d=a;e=c;h=b;break;case 3:d=a;e=g;h=c;break;case 4:d=b;e=a;h=c;break;case 5:d=c;e=a;
h=g;break;case 6:case 0:d=c;e=b;h=a}}this.r=d;this.g=e;this.b=h;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGB();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGB:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+","+~~(this.g*
255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)}};THREE.Vector2=function(a,b){this.set(a||0,b||0)};
THREE.Color.prototype={copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;this.hex=a.hex},setHex:function(a){this.hex=~~a&16777215;this.updateRGB()},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;this.updateHex()},setHSV:function(a,b,c){var d,e,g,f,i,h;if(c==0)d=e=g=0;else{f=Math.floor(a*6);i=a*6-f;a=c*(1-b);h=c*(1-b*i);b=c*(1-b*(1-i));switch(f){case 1:d=h;e=c;g=a;break;case 2:d=a;e=c;g=b;break;case 3:d=a;e=h;g=c;break;case 4:d=b;e=a;g=c;break;case 5:d=c;e=a;g=h;break;case 6:case 0:d=c;e=b;g=a}}this.setRGB(d,
e,g)},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGB:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},clone:function(){return new THREE.Color(this.hex)}};THREE.Vector2=function(a,b){this.set(a||0,b||0)};
THREE.Vector2.prototype={set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.set(a.x,a.y);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y);return this},add:function(a,b){this.set(a.x+b.x,a.y+b.y);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y);return this},sub:function(a,b){this.set(a.x-b.x,a.y-b.y);return this},multiplyScalar:function(a){this.set(this.x*a,this.y*a);return this},negate:function(){this.set(-this.x,-this.y);return this},unit:function(){this.multiplyScalar(1/
this.length());return this},length:function(){return Math.sqrt(this.lengthSq())},lengthSq:function(){return this.x*this.x+this.y*this.y},clone:function(){return new THREE.Vector2(this.x,this.y)}};THREE.Vector3=function(a,b,c){this.set(a||0,b||0,c||0)};
THREE.Vector3.prototype={set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},copy:function(a){this.set(a.x,a.y,a.z);return this},add:function(a,b){this.set(a.x+b.x,a.y+b.y,a.z+b.z);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z);return this},addScalar:function(a){this.set(this.x+a,this.y+a,this.z+a);return this},sub:function(a,b){this.set(a.x-b.x,a.y-b.y,a.z-b.z);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z);return this},cross:function(a,
@@ -12,59 +11,59 @@ this.length();a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setPosit
1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,b,c,d){this.set(a||0,b||0,c||0,d||1)};
THREE.Vector4.prototype={set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.set(a.x,a.y,a.z,a.w||1);return this},add:function(a,b){this.set(a.x+b.x,a.y+b.y,a.z+b.z,a.w+b.w);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z,this.w+a.w);return this},sub:function(a,b){this.set(a.x-b.x,a.y-b.y,a.z-b.z,a.w-b.w);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z,this.w-a.w);return this},multiplyScalar:function(a){this.set(this.x*
a,this.y*a,this.z*a,this.w*a);return this},divideScalar:function(a){this.set(this.x/a,this.y/a,this.z/a,this.w/a);return this},lerpSelf:function(a,b){this.set(this.x+(a.x-this.x)*b,this.y+(a.y-this.y)*b,this.z+(a.z-this.z)*b,this.w+(a.w-this.w)*b)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
THREE.Ray.prototype={intersectScene:function(a){var b,c,d=a.objects,e=[];a=0;for(b=d.length;a<b;a++){c=d[a];c instanceof THREE.Mesh&&(e=e.concat(this.intersectObject(c)))}e.sort(function(h,f){return h.distance-f.distance});return e},intersectObject:function(a){function b(D,z,T,U){U=U.clone().subSelf(z);T=T.clone().subSelf(z);var X=D.clone().subSelf(z);D=U.dot(U);z=U.dot(T);U=U.dot(X);var s=T.dot(T);T=T.dot(X);X=1/(D*s-z*z);s=(s*U-z*T)*X;D=(D*T-z*U)*X;return s>0&&D>0&&s+D<1}var c,d,e,h,f,k,g,i,n,j,
p,r=a.geometry,y=r.vertices,A=[];c=0;for(d=r.faces.length;c<d;c++){e=r.faces[c];j=this.origin.clone();p=this.direction.clone();g=a.matrixWorld;h=g.multiplyVector3(y[e.a].position.clone());f=g.multiplyVector3(y[e.b].position.clone());k=g.multiplyVector3(y[e.c].position.clone());g=e instanceof THREE.Face4?g.multiplyVector3(y[e.d].position.clone()):null;i=a.matrixRotationWorld.multiplyVector3(e.normal.clone());n=p.dot(i);if(a.doubleSided||(a.flipSided?n>0:n<0)){i=i.dot((new THREE.Vector3).sub(h,j))/
n;j=j.addSelf(p.multiplyScalar(i));if(e instanceof THREE.Face3){if(b(j,h,f,k)){e={distance:this.origin.distanceTo(j),point:j,face:e,object:a};A.push(e)}}else if(e instanceof THREE.Face4&&(b(j,h,f,g)||b(j,f,k,g))){e={distance:this.origin.distanceTo(j),point:j,face:e,object:a};A.push(e)}}}return A}};
THREE.Rectangle=function(){function a(){h=d-b;f=e-c}var b,c,d,e,h,f,k=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return h};this.getHeight=function(){return f};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return e};this.set=function(g,i,n,j){k=!1;b=g;c=i;d=n;e=j;a()};this.addPoint=function(g,i){if(k){k=!1;b=g;c=i;d=g;e=i}else{b=b<g?b:g;c=c<i?c:i;d=d>g?d:g;e=e>i?e:i}a()};
this.add3Points=function(g,i,n,j,p,r){if(k){k=!1;b=g<n?g<p?g:p:n<p?n:p;c=i<j?i<r?i:r:j<r?j:r;d=g>n?g>p?g:p:n>p?n:p;e=i>j?i>r?i:r:j>r?j:r}else{b=g<n?g<p?g<b?g:b:p<b?p:b:n<p?n<b?n:b:p<b?p:b;c=i<j?i<r?i<c?i:c:r<c?r:c:j<r?j<c?j:c:r<c?r:c;d=g>n?g>p?g>d?g:d:p>d?p:d:n>p?n>d?n:d:p>d?p:d;e=i>j?i>r?i>e?i:e:r>e?r:e:j>r?j>e?j:e:r>e?r:e}a()};this.addRectangle=function(g){if(k){k=!1;b=g.getLeft();c=g.getTop();d=g.getRight();e=g.getBottom()}else{b=b<g.getLeft()?b:g.getLeft();c=c<g.getTop()?c:g.getTop();d=d>g.getRight()?
d:g.getRight();e=e>g.getBottom()?e:g.getBottom()}a()};this.inflate=function(g){b-=g;c-=g;d+=g;e+=g;a()};this.minSelf=function(g){b=b>g.getLeft()?b:g.getLeft();c=c>g.getTop()?c:g.getTop();d=d<g.getRight()?d:g.getRight();e=e<g.getBottom()?e:g.getBottom();a()};this.instersects=function(g){return Math.min(d,g.getRight())-Math.max(b,g.getLeft())>=0&&Math.min(e,g.getBottom())-Math.max(c,g.getTop())>=0};this.empty=function(){k=!0;e=d=c=b=0;a()};this.isEmpty=function(){return k}};
THREE.Ray.prototype={intersectScene:function(a){var b,c,d=a.objects,e=[];a=0;for(b=d.length;a<b;a++){c=d[a];c instanceof THREE.Mesh&&(e=e.concat(this.intersectObject(c)))}e.sort(function(g,f){return g.distance-f.distance});return e},intersectObject:function(a){function b(D,x,W,X){X=X.clone().subSelf(x);W=W.clone().subSelf(x);var aa=D.clone().subSelf(x);D=X.dot(X);x=X.dot(W);X=X.dot(aa);var H=W.dot(W);W=W.dot(aa);aa=1/(D*H-x*x);H=(H*X-x*W)*aa;D=(D*W-x*X)*aa;return H>0&&D>0&&H+D<1}var c,d,e,g,f,i,h,
j,p,n,o,k=a.geometry,t=k.vertices,w=[];c=0;for(d=k.faces.length;c<d;c++){e=k.faces[c];n=this.origin.clone();o=this.direction.clone();h=a.matrixWorld;g=h.multiplyVector3(t[e.a].position.clone());f=h.multiplyVector3(t[e.b].position.clone());i=h.multiplyVector3(t[e.c].position.clone());h=e instanceof THREE.Face4?h.multiplyVector3(t[e.d].position.clone()):null;j=a.matrixRotationWorld.multiplyVector3(e.normal.clone());p=o.dot(j);if(a.doubleSided||(a.flipSided?p>0:p<0)){j=j.dot((new THREE.Vector3).sub(g,
n))/p;n=n.addSelf(o.multiplyScalar(j));if(e instanceof THREE.Face3){if(b(n,g,f,i)){e={distance:this.origin.distanceTo(n),point:n,face:e,object:a};w.push(e)}}else if(e instanceof THREE.Face4&&(b(n,g,f,h)||b(n,f,i,h))){e={distance:this.origin.distanceTo(n),point:n,face:e,object:a};w.push(e)}}}return w}};
THREE.Rectangle=function(){function a(){g=d-b;f=e-c}var b,c,d,e,g,f,i=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return g};this.getHeight=function(){return f};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return e};this.set=function(h,j,p,n){i=!1;b=h;c=j;d=p;e=n;a()};this.addPoint=function(h,j){if(i){i=!1;b=h;c=j;d=h;e=j}else{b=b<h?b:h;c=c<j?c:j;d=d>h?d:h;e=e>j?e:j}a()};
this.add3Points=function(h,j,p,n,o,k){if(i){i=!1;b=h<p?h<o?h:o:p<o?p:o;c=j<n?j<k?j:k:n<k?n:k;d=h>p?h>o?h:o:p>o?p:o;e=j>n?j>k?j:k:n>k?n:k}else{b=h<p?h<o?h<b?h:b:o<b?o:b:p<o?p<b?p:b:o<b?o:b;c=j<n?j<k?j<c?j:c:k<c?k:c:n<k?n<c?n:c:k<c?k:c;d=h>p?h>o?h>d?h:d:o>d?o:d:p>o?p>d?p:d:o>d?o:d;e=j>n?j>k?j>e?j:e:k>e?k:e:n>k?n>e?n:e:k>e?k:e}a()};this.addRectangle=function(h){if(i){i=!1;b=h.getLeft();c=h.getTop();d=h.getRight();e=h.getBottom()}else{b=b<h.getLeft()?b:h.getLeft();c=c<h.getTop()?c:h.getTop();d=d>h.getRight()?
d:h.getRight();e=e>h.getBottom()?e:h.getBottom()}a()};this.inflate=function(h){b-=h;c-=h;d+=h;e+=h;a()};this.minSelf=function(h){b=b>h.getLeft()?b:h.getLeft();c=c>h.getTop()?c:h.getTop();d=d<h.getRight()?d:h.getRight();e=e<h.getBottom()?e:h.getBottom();a()};this.instersects=function(h){return Math.min(d,h.getRight())-Math.max(b,h.getLeft())>=0&&Math.min(e,h.getBottom())-Math.max(c,h.getTop())>=0};this.empty=function(){i=!0;e=d=c=b=0;a()};this.isEmpty=function(){return i}};
THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,b=this.m;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};
THREE.Matrix4=function(a,b,c,d,e,h,f,k,g,i,n,j,p,r,y,A){this.set(a||1,b||0,c||0,d||0,e||0,h||1,f||0,k||0,g||0,i||0,n||1,j||0,p||0,r||0,y||0,A||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
THREE.Matrix4.prototype={set:function(a,b,c,d,e,h,f,k,g,i,n,j,p,r,y,A){this.n11=a;this.n12=b;this.n13=c;this.n14=d;this.n21=e;this.n22=h;this.n23=f;this.n24=k;this.n31=g;this.n32=i;this.n33=n;this.n34=j;this.n41=p;this.n42=r;this.n43=y;this.n44=A;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,b,c){var d=THREE.Matrix4.__v1,
e=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;h.sub(a,b).normalize();if(h.length()===0)h.z=1;d.cross(c,h).normalize();if(d.length()===0){h.x+=1.0E-4;d.cross(c,h).normalize()}e.cross(h,d).normalize();this.n11=d.x;this.n12=e.x;this.n13=h.x;this.n21=d.y;this.n22=e.y;this.n23=h.y;this.n31=d.z;this.n32=e.z;this.n33=h.z;return this},multiplyVector3:function(a){var b=a.x,c=a.y,d=a.z,e=1/(this.n41*b+this.n42*c+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*c+this.n13*d+this.n14)*e;a.y=(this.n21*b+this.n22*c+this.n23*
THREE.Matrix4=function(a,b,c,d,e,g,f,i,h,j,p,n,o,k,t,w){this.set(a||1,b||0,c||0,d||0,e||0,g||1,f||0,i||0,h||0,j||0,p||1,n||0,o||0,k||0,t||0,w||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
THREE.Matrix4.prototype={set:function(a,b,c,d,e,g,f,i,h,j,p,n,o,k,t,w){this.n11=a;this.n12=b;this.n13=c;this.n14=d;this.n21=e;this.n22=g;this.n23=f;this.n24=i;this.n31=h;this.n32=j;this.n33=p;this.n34=n;this.n41=o;this.n42=k;this.n43=t;this.n44=w;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,b,c){var d=THREE.Matrix4.__v1,
e=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,b).normalize();if(g.length()===0)g.z=1;d.cross(c,g).normalize();if(d.length()===0){g.x+=1.0E-4;d.cross(c,g).normalize()}e.cross(g,d).normalize();this.n11=d.x;this.n12=e.x;this.n13=g.x;this.n21=d.y;this.n22=e.y;this.n23=g.y;this.n31=d.z;this.n32=e.z;this.n33=g.z;return this},multiplyVector3:function(a){var b=a.x,c=a.y,d=a.z,e=1/(this.n41*b+this.n42*c+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*c+this.n13*d+this.n14)*e;a.y=(this.n21*b+this.n22*c+this.n23*
d+this.n24)*e;a.z=(this.n31*b+this.n32*c+this.n33*d+this.n34)*e;return a},multiplyVector4:function(a){var b=a.x,c=a.y,d=a.z,e=a.w;a.x=this.n11*b+this.n12*c+this.n13*d+this.n14*e;a.y=this.n21*b+this.n22*c+this.n23*d+this.n24*e;a.z=this.n31*b+this.n32*c+this.n33*d+this.n34*e;a.w=this.n41*b+this.n42*c+this.n43*d+this.n44*e;return a},rotateAxis:function(a){var b=a.x,c=a.y,d=a.z;a.x=b*this.n11+c*this.n12+d*this.n13;a.y=b*this.n21+c*this.n22+d*this.n23;a.z=b*this.n31+c*this.n32+d*this.n33;a.normalize();
return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var c=a.n11,d=a.n12,e=a.n13,h=a.n14,f=a.n21,k=a.n22,g=a.n23,i=a.n24,n=a.n31,j=a.n32,p=a.n33,r=a.n34,y=a.n41,A=a.n42,D=a.n43,z=a.n44,T=b.n11,U=b.n12,X=b.n13,s=b.n14,o=b.n21,L=b.n22,
R=b.n23,aa=b.n24,ba=b.n31,w=b.n32,u=b.n33,H=b.n34;this.n11=c*T+d*o+e*ba;this.n12=c*U+d*L+e*w;this.n13=c*X+d*R+e*u;this.n14=c*s+d*aa+e*H+h;this.n21=f*T+k*o+g*ba;this.n22=f*U+k*L+g*w;this.n23=f*X+k*R+g*u;this.n24=f*s+k*aa+g*H+i;this.n31=n*T+j*o+p*ba;this.n32=n*U+j*L+p*w;this.n33=n*X+j*R+p*u;this.n34=n*s+j*aa+p*H+r;this.n41=y*T+A*o+D*ba;this.n42=y*U+A*L+D*w;this.n43=y*X+A*R+D*u;this.n44=y*s+A*aa+D*H+z;return this},multiplyToArray:function(a,b,c){this.multiply(a,b);c[0]=this.n11;c[1]=this.n21;c[2]=this.n31;
return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var c=a.n11,d=a.n12,e=a.n13,g=a.n14,f=a.n21,i=a.n22,h=a.n23,j=a.n24,p=a.n31,n=a.n32,o=a.n33,k=a.n34,t=a.n41,w=a.n42,D=a.n43,x=a.n44,W=b.n11,X=b.n12,aa=b.n13,H=b.n14,q=b.n21,B=b.n22,
z=b.n23,L=b.n24,Y=b.n31,C=b.n32,A=b.n33,I=b.n34;this.n11=c*W+d*q+e*Y;this.n12=c*X+d*B+e*C;this.n13=c*aa+d*z+e*A;this.n14=c*H+d*L+e*I+g;this.n21=f*W+i*q+h*Y;this.n22=f*X+i*B+h*C;this.n23=f*aa+i*z+h*A;this.n24=f*H+i*L+h*I+j;this.n31=p*W+n*q+o*Y;this.n32=p*X+n*B+o*C;this.n33=p*aa+n*z+o*A;this.n34=p*H+n*L+o*I+k;this.n41=t*W+w*q+D*Y;this.n42=t*X+w*B+D*C;this.n43=t*aa+w*z+D*A;this.n44=t*H+w*L+D*I+x;return this},multiplyToArray:function(a,b,c){this.multiply(a,b);c[0]=this.n11;c[1]=this.n21;c[2]=this.n31;
c[3]=this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplySelf:function(a){this.multiply(this,a);return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=
this.n11,b=this.n12,c=this.n13,d=this.n14,e=this.n21,h=this.n22,f=this.n23,k=this.n24,g=this.n31,i=this.n32,n=this.n33,j=this.n34,p=this.n41,r=this.n42,y=this.n43,A=this.n44;return d*f*i*p-c*k*i*p-d*h*n*p+b*k*n*p+c*h*j*p-b*f*j*p-d*f*g*r+c*k*g*r+d*e*n*r-a*k*n*r-c*e*j*r+a*f*j*r+d*h*g*y-b*k*g*y-d*e*i*y+a*k*i*y+b*e*j*y-a*h*j*y-c*h*g*A+b*f*g*A+c*e*i*A-a*f*i*A-b*e*n*A+a*h*n*A},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=
this.n11,b=this.n12,c=this.n13,d=this.n14,e=this.n21,g=this.n22,f=this.n23,i=this.n24,h=this.n31,j=this.n32,p=this.n33,n=this.n34,o=this.n41,k=this.n42,t=this.n43,w=this.n44;return d*f*j*o-c*i*j*o-d*g*p*o+b*i*p*o+c*g*n*o-b*f*n*o-d*f*h*k+c*i*h*k+d*e*p*k-a*i*p*k-c*e*n*k+a*f*n*k+d*g*h*t-b*i*h*t-d*e*j*t+a*i*j*t+b*e*n*t-a*g*n*t-c*g*h*w+b*f*h*w+c*e*j*w-a*f*j*w-b*e*p*w+a*g*p*w},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=
this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;
this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=
this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,b){a[b]=this.n11;a[b+1]=this.n21;a[b+2]=this.n31;a[b+3]=this.n41;a[b+4]=this.n12;a[b+5]=this.n22;a[b+6]=this.n32;a[b+7]=this.n42;a[b+8]=this.n13;a[b+9]=this.n23;a[b+10]=this.n33;a[b+11]=this.n43;a[b+12]=this.n14;a[b+13]=this.n24;a[b+14]=this.n34;a[b+15]=this.n44;return a},setTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},setScale:function(a,
b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},setRotationX:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},setRotationY:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},setRotationZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,h=a.x,f=a.y,k=a.z,g=e*h,i=e*f;this.set(g*
h+c,g*f-d*k,g*k+d*f,0,g*f+d*k,i*f+c,i*k-d*h,0,g*k-d*f,i*k+d*h,e*k*k+c,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position},getColumnX:function(){if(!this.columnX)this.columnX=new THREE.Vector3;this.columnX.set(this.n11,this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY=new THREE.Vector3;
this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(a){var b=a.x,c=a.y,d=a.z;a=Math.cos(b);b=Math.sin(b);var e=Math.cos(c);c=Math.sin(c);var h=Math.cos(d);d=Math.sin(d);var f=a*c,k=b*c;this.n11=e*h;this.n12=-e*d;this.n13=c;this.n21=k*h+a*d;this.n22=-k*d+a*h;this.n23=-b*e;this.n31=-f*h+b*d;this.n32=f*d+b*h;this.n33=a*e;return this},
setRotationFromQuaternion:function(a){var b=a.x,c=a.y,d=a.z,e=a.w,h=b+b,f=c+c,k=d+d;a=b*h;var g=b*f;b*=k;var i=c*f;c*=k;d*=k;h*=e;f*=e;e*=k;this.n11=1-(i+d);this.n12=g-e;this.n13=b+f;this.n21=g+e;this.n22=1-(a+d);this.n23=c-h;this.n31=b-f;this.n32=c+h;this.n33=1-(a+i);return this},scale:function(a){var b=a.x,c=a.y;a=a.z;this.n11*=b;this.n12*=c;this.n13*=a;this.n21*=b;this.n22*=c;this.n23*=a;this.n31*=b;this.n32*=c;this.n33*=a;this.n41*=b;this.n42*=c;this.n43*=a;return this},extractPosition:function(a){this.n14=
b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},setRotationX:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},setRotationY:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},setRotationZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,g=a.x,f=a.y,i=a.z,h=e*g,j=e*f;this.set(h*
g+c,h*f-d*i,h*i+d*f,0,h*f+d*i,j*f+c,j*i-d*g,0,h*i-d*f,j*i+d*g,e*i*i+c,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position},getColumnX:function(){if(!this.columnX)this.columnX=new THREE.Vector3;this.columnX.set(this.n11,this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY=new THREE.Vector3;
this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(a){var b=a.x,c=a.y,d=a.z;a=Math.cos(b);b=Math.sin(b);var e=Math.cos(c);c=Math.sin(c);var g=Math.cos(d);d=Math.sin(d);var f=a*c,i=b*c;this.n11=e*g;this.n12=-e*d;this.n13=c;this.n21=i*g+a*d;this.n22=-i*d+a*g;this.n23=-b*e;this.n31=-f*g+b*d;this.n32=f*d+b*g;this.n33=a*e;return this},
setRotationFromQuaternion:function(a){var b=a.x,c=a.y,d=a.z,e=a.w,g=b+b,f=c+c,i=d+d;a=b*g;var h=b*f;b*=i;var j=c*f;c*=i;d*=i;g*=e;f*=e;e*=i;this.n11=1-(j+d);this.n12=h-e;this.n13=b+f;this.n21=h+e;this.n22=1-(a+d);this.n23=c-g;this.n31=b-f;this.n32=c+g;this.n33=1-(a+j);return this},scale:function(a){var b=a.x,c=a.y;a=a.z;this.n11*=b;this.n12*=c;this.n13*=a;this.n21*=b;this.n22*=c;this.n23*=a;this.n31*=b;this.n32*=c;this.n33*=a;this.n41*=b;this.n42*=c;this.n43*=a;return this},extractPosition:function(a){this.n14=
a.n14;this.n24=a.n24;this.n34=a.n34},extractRotation:function(a,b){var c=1/b.x,d=1/b.y,e=1/b.z;this.n11=a.n11*c;this.n21=a.n21*c;this.n31=a.n31*c;this.n12=a.n12*d;this.n22=a.n22*d;this.n32=a.n32*d;this.n13=a.n13*e;this.n23=a.n23*e;this.n33=a.n33*e}};
THREE.Matrix4.makeInvert=function(a,b){var c=a.n11,d=a.n12,e=a.n13,h=a.n14,f=a.n21,k=a.n22,g=a.n23,i=a.n24,n=a.n31,j=a.n32,p=a.n33,r=a.n34,y=a.n41,A=a.n42,D=a.n43,z=a.n44;b===undefined&&(b=new THREE.Matrix4);b.n11=g*r*A-i*p*A+i*j*D-k*r*D-g*j*z+k*p*z;b.n12=h*p*A-e*r*A-h*j*D+d*r*D+e*j*z-d*p*z;b.n13=e*i*A-h*g*A+h*k*D-d*i*D-e*k*z+d*g*z;b.n14=h*g*j-e*i*j-h*k*p+d*i*p+e*k*r-d*g*r;b.n21=i*p*y-g*r*y-i*n*D+f*r*D+g*n*z-f*p*z;b.n22=e*r*y-h*p*y+h*n*D-c*r*D-e*n*z+c*p*z;b.n23=h*g*y-e*i*y-h*f*D+c*i*D+e*f*z-c*g*z;
b.n24=e*i*n-h*g*n+h*f*p-c*i*p-e*f*r+c*g*r;b.n31=k*r*y-i*j*y+i*n*A-f*r*A-k*n*z+f*j*z;b.n32=h*j*y-d*r*y-h*n*A+c*r*A+d*n*z-c*j*z;b.n33=e*i*y-h*k*y+h*f*A-c*i*A-d*f*z+c*k*z;b.n34=h*k*n-d*i*n-h*f*j+c*i*j+d*f*r-c*k*r;b.n41=g*j*y-k*p*y-g*n*A+f*p*A+k*n*D-f*j*D;b.n42=d*p*y-e*j*y+e*n*A-c*p*A-d*n*D+c*j*D;b.n43=e*k*y-d*g*y-e*f*A+c*g*A+d*f*D-c*k*D;b.n44=d*g*n-e*k*n+e*f*j-c*g*j-d*f*p+c*k*p;b.multiplyScalar(1/a.determinant());return b};
THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,c=b.m,d=a.n33*a.n22-a.n32*a.n23,e=-a.n33*a.n21+a.n31*a.n23,h=a.n32*a.n21-a.n31*a.n22,f=-a.n33*a.n12+a.n32*a.n13,k=a.n33*a.n11-a.n31*a.n13,g=-a.n32*a.n11+a.n31*a.n12,i=a.n23*a.n12-a.n22*a.n13,n=-a.n23*a.n11+a.n21*a.n13,j=a.n22*a.n11-a.n21*a.n12;a=a.n11*d+a.n21*f+a.n31*i;if(a==0)throw"matrix not invertible";a=1/a;c[0]=a*d;c[1]=a*e;c[2]=a*h;c[3]=a*f;c[4]=a*k;c[5]=a*g;c[6]=a*i;c[7]=a*n;c[8]=a*j;return b};
THREE.Matrix4.makeFrustum=function(a,b,c,d,e,h){var f;f=new THREE.Matrix4;f.n11=2*e/(b-a);f.n12=0;f.n13=(b+a)/(b-a);f.n14=0;f.n21=0;f.n22=2*e/(d-c);f.n23=(d+c)/(d-c);f.n24=0;f.n31=0;f.n32=0;f.n33=-(h+e)/(h-e);f.n34=-2*h*e/(h-e);f.n41=0;f.n42=0;f.n43=-1;f.n44=0;return f};THREE.Matrix4.makePerspective=function(a,b,c,d){var e;a=c*Math.tan(a*Math.PI/360);e=-a;return THREE.Matrix4.makeFrustum(e*b,a*b,e,a,c,d)};
THREE.Matrix4.makeOrtho=function(a,b,c,d,e,h){var f,k,g,i;f=new THREE.Matrix4;k=b-a;g=c-d;i=h-e;f.n11=2/k;f.n12=0;f.n13=0;f.n14=-((b+a)/k);f.n21=0;f.n22=2/g;f.n23=0;f.n24=-((c+d)/g);f.n31=0;f.n32=0;f.n33=-2/i;f.n34=-((h+e)/i);f.n41=0;f.n42=0;f.n43=0;f.n44=1;return f};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;
THREE.Matrix4.makeInvert=function(a,b){var c=a.n11,d=a.n12,e=a.n13,g=a.n14,f=a.n21,i=a.n22,h=a.n23,j=a.n24,p=a.n31,n=a.n32,o=a.n33,k=a.n34,t=a.n41,w=a.n42,D=a.n43,x=a.n44;b===undefined&&(b=new THREE.Matrix4);b.n11=h*k*w-j*o*w+j*n*D-i*k*D-h*n*x+i*o*x;b.n12=g*o*w-e*k*w-g*n*D+d*k*D+e*n*x-d*o*x;b.n13=e*j*w-g*h*w+g*i*D-d*j*D-e*i*x+d*h*x;b.n14=g*h*n-e*j*n-g*i*o+d*j*o+e*i*k-d*h*k;b.n21=j*o*t-h*k*t-j*p*D+f*k*D+h*p*x-f*o*x;b.n22=e*k*t-g*o*t+g*p*D-c*k*D-e*p*x+c*o*x;b.n23=g*h*t-e*j*t-g*f*D+c*j*D+e*f*x-c*h*x;
b.n24=e*j*p-g*h*p+g*f*o-c*j*o-e*f*k+c*h*k;b.n31=i*k*t-j*n*t+j*p*w-f*k*w-i*p*x+f*n*x;b.n32=g*n*t-d*k*t-g*p*w+c*k*w+d*p*x-c*n*x;b.n33=e*j*t-g*i*t+g*f*w-c*j*w-d*f*x+c*i*x;b.n34=g*i*p-d*j*p-g*f*n+c*j*n+d*f*k-c*i*k;b.n41=h*n*t-i*o*t-h*p*w+f*o*w+i*p*D-f*n*D;b.n42=d*o*t-e*n*t+e*p*w-c*o*w-d*p*D+c*n*D;b.n43=e*i*t-d*h*t-e*f*w+c*h*w+d*f*D-c*i*D;b.n44=d*h*p-e*i*p+e*f*n-c*h*n-d*f*o+c*i*o;b.multiplyScalar(1/a.determinant());return b};
THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,c=b.m,d=a.n33*a.n22-a.n32*a.n23,e=-a.n33*a.n21+a.n31*a.n23,g=a.n32*a.n21-a.n31*a.n22,f=-a.n33*a.n12+a.n32*a.n13,i=a.n33*a.n11-a.n31*a.n13,h=-a.n32*a.n11+a.n31*a.n12,j=a.n23*a.n12-a.n22*a.n13,p=-a.n23*a.n11+a.n21*a.n13,n=a.n22*a.n11-a.n21*a.n12;a=a.n11*d+a.n21*f+a.n31*j;if(a==0)throw"matrix not invertible";a=1/a;c[0]=a*d;c[1]=a*e;c[2]=a*g;c[3]=a*f;c[4]=a*i;c[5]=a*h;c[6]=a*j;c[7]=a*p;c[8]=a*n;return b};
THREE.Matrix4.makeFrustum=function(a,b,c,d,e,g){var f;f=new THREE.Matrix4;f.n11=2*e/(b-a);f.n12=0;f.n13=(b+a)/(b-a);f.n14=0;f.n21=0;f.n22=2*e/(d-c);f.n23=(d+c)/(d-c);f.n24=0;f.n31=0;f.n32=0;f.n33=-(g+e)/(g-e);f.n34=-2*g*e/(g-e);f.n41=0;f.n42=0;f.n43=-1;f.n44=0;return f};THREE.Matrix4.makePerspective=function(a,b,c,d){var e;a=c*Math.tan(a*Math.PI/360);e=-a;return THREE.Matrix4.makeFrustum(e*b,a*b,e,a,c,d)};
THREE.Matrix4.makeOrtho=function(a,b,c,d,e,g){var f,i,h,j;f=new THREE.Matrix4;i=b-a;h=c-d;j=g-e;f.n11=2/i;f.n12=0;f.n13=0;f.n14=-((b+a)/i);f.n21=0;f.n22=2/h;f.n23=0;f.n24=-((c+d)/h);f.n31=0;f.n32=0;f.n33=-2/j;f.n34=-((g+e)/j);f.n41=0;f.n42=0;f.n43=0;f.n44=1;return f};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;
THREE.Object3D=function(){this.parent=undefined;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixAutoUpdate=!0;this.matrixWorldNeedsUpdate=!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=
!0;this._vector=new THREE.Vector3;this.name=""};
THREE.Object3D.prototype={translate:function(a,b){this.matrix.rotateAxis(b);this.position.addSelf(b.multiplyScalar(a))},translateX:function(a){this.translate(a,this._vector.set(1,0,0))},translateY:function(a){this.translate(a,this._vector.set(0,1,0))},translateZ:function(a){this.translate(a,this._vector.set(0,0,1))},lookAt:function(a){this.matrix.lookAt(a,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},addChild:function(a){if(this.children.indexOf(a)===
-1){a.parent!==undefined&&a.parent.removeChild(a);a.parent=this;this.children.push(a);for(var b=this;b.parent!==undefined;)b=b.parent;b!==undefined&&b instanceof THREE.Scene&&b.addChildRecurse(a)}},removeChild:function(a){var b=this.children.indexOf(a);if(b!==-1){a.parent=undefined;this.children.splice(b,1)}},getChildByName:function(a,b){var c,d,e;c=0;for(d=this.children.length;c<d;c++){e=this.children[c];if(e.name===a)return e;if(b){e=e.getChildByName(a,b);if(e!==undefined)return e}}},updateMatrix:function(){this.matrix.setPosition(this.position);
this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}this.matrixWorldNeedsUpdate=!0},update:function(a,b,c){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||b){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);
this.matrixRotationWorld.extractRotation(this.matrixWorld,this.scale);this.matrixWorldNeedsUpdate=!1;b=!0}a=0;for(var d=this.children.length;a<d;a++)this.children[a].update(this.matrixWorld,b,c)}};THREE.Quaternion=function(a,b,c,d){this.set(a||0,b||0,c||0,d!==undefined?d:1)};
THREE.Quaternion.prototype={set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var b=0.5*Math.PI/360,c=a.x*b,d=a.y*b,e=a.z*b;a=Math.cos(d);d=Math.sin(d);b=Math.cos(-e);e=Math.sin(-e);var h=Math.cos(c);c=Math.sin(c);var f=a*b,k=d*e;this.w=f*h-k*c;this.x=f*c+k*h;this.y=d*b*h+a*e*c;this.z=a*e*h-d*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);this.x=a.x*d;this.y=
THREE.Quaternion.prototype={set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var b=0.5*Math.PI/360,c=a.x*b,d=a.y*b,e=a.z*b;a=Math.cos(d);d=Math.sin(d);b=Math.cos(-e);e=Math.sin(-e);var g=Math.cos(c);c=Math.sin(c);var f=a*b,i=d*e;this.w=f*g-i*c;this.x=f*c+i*g;this.y=d*b*g+a*e*c;this.z=a*e*g-d*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);this.x=a.x*d;this.y=
a.y*d;this.z=a.z*d;this.w=Math.cos(c);return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a==0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x*=a;this.y*=a;this.z*=a;this.w*=a}return this},
multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,h=a.x,f=a.y,k=a.z;a=a.w;this.x=b*a+e*h+c*k-d*f;this.y=c*a+e*f+d*h-b*k;this.z=d*a+e*k+b*f-c*h;this.w=e*a-b*h-c*f-d*k;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z,h=this.x,f=this.y,k=this.z,g=this.w,i=g*c+f*e-k*d,n=
g*d+k*c-h*e,j=g*e+h*d-f*c;c=-h*c-f*d-k*e;b.x=i*g+c*-h+n*-k-j*-f;b.y=n*g+c*-f+j*-h-i*-k;b.z=j*g+c*-k+i*-f-n*-h;return b}};
THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var h=Math.acos(e),f=Math.sqrt(1-e*e);if(Math.abs(f)<0.0010){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}e=Math.sin((1-d)*h)/f;d=Math.sin(d*h)/f;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
THREE.Face3=function(a,b,c,d,e,h){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3};
THREE.Face4=function(a,b,c,d,e,h,f){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=f instanceof Array?f:[f];this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.set(a||0,b||0)};
multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,g=a.x,f=a.y,i=a.z;a=a.w;this.x=b*a+e*g+c*i-d*f;this.y=c*a+e*f+d*g-b*i;this.z=d*a+e*i+b*f-c*g;this.w=e*a-b*g-c*f-d*i;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z,g=this.x,f=this.y,i=this.z,h=this.w,j=h*c+f*e-i*d,p=
h*d+i*c-g*e,n=h*e+g*d-f*c;c=-g*c-f*d-i*e;b.x=j*h+c*-g+p*-i-n*-f;b.y=p*h+c*-f+n*-g-j*-i;b.z=n*h+c*-i+j*-f-p*-g;return b}};
THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var g=Math.acos(e),f=Math.sqrt(1-e*e);if(Math.abs(f)<0.001){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}e=Math.sin((1-d)*g)/f;d=Math.sin(d*g)/f;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
THREE.Face3=function(a,b,c,d,e,g){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materials=g instanceof Array?g:[g];this.centroid=new THREE.Vector3};
THREE.Face4=function(a,b,c,d,e,g,f){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=f instanceof Array?f:[f];this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.set(a||0,b||0)};
THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1};
THREE.Geometry.prototype={computeCentroids:function(){var a,b,c;a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];c.centroid.set(0,0,0);if(c instanceof THREE.Face3){c.centroid.addSelf(this.vertices[c.a].position);c.centroid.addSelf(this.vertices[c.b].position);c.centroid.addSelf(this.vertices[c.c].position);c.centroid.divideScalar(3)}else if(c instanceof THREE.Face4){c.centroid.addSelf(this.vertices[c.a].position);c.centroid.addSelf(this.vertices[c.b].position);c.centroid.addSelf(this.vertices[c.c].position);
c.centroid.addSelf(this.vertices[c.d].position);c.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var b,c,d,e,h,f,k=new THREE.Vector3,g=new THREE.Vector3;d=0;for(e=this.faces.length;d<e;d++){h=this.faces[d];if(a&&h.vertexNormals.length){k.set(0,0,0);b=0;for(c=h.vertexNormals.length;b<c;b++)k.addSelf(h.vertexNormals[b]);k.divideScalar(3)}else{b=this.vertices[h.a];c=this.vertices[h.b];f=this.vertices[h.c];k.sub(f.position,c.position);g.sub(b.position,c.position);k.crossSelf(g)}k.isZero()||
k.normalize();h.normal.copy(k)}},computeVertexNormals:function(){var a,b,c,d;if(this.__tmpVertices==undefined){d=this.__tmpVertices=Array(this.vertices.length);a=0;for(b=this.vertices.length;a<b;a++)d[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];if(c instanceof THREE.Face3)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(c instanceof THREE.Face4)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{d=
c.centroid.addSelf(this.vertices[c.d].position);c.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var b,c,d,e,g,f,i=new THREE.Vector3,h=new THREE.Vector3;d=0;for(e=this.faces.length;d<e;d++){g=this.faces[d];if(a&&g.vertexNormals.length){i.set(0,0,0);b=0;for(c=g.vertexNormals.length;b<c;b++)i.addSelf(g.vertexNormals[b]);i.divideScalar(3)}else{b=this.vertices[g.a];c=this.vertices[g.b];f=this.vertices[g.c];i.sub(f.position,c.position);h.sub(b.position,c.position);i.crossSelf(h)}i.isZero()||
i.normalize();g.normal.copy(i)}},computeVertexNormals:function(){var a,b,c,d;if(this.__tmpVertices==undefined){d=this.__tmpVertices=Array(this.vertices.length);a=0;for(b=this.vertices.length;a<b;a++)d[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];if(c instanceof THREE.Face3)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(c instanceof THREE.Face4)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{d=
this.__tmpVertices;a=0;for(b=this.vertices.length;a<b;a++)d[a].set(0,0,0)}a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];if(c instanceof THREE.Face3){d[c.a].addSelf(c.normal);d[c.b].addSelf(c.normal);d[c.c].addSelf(c.normal)}else if(c instanceof THREE.Face4){d[c.a].addSelf(c.normal);d[c.b].addSelf(c.normal);d[c.c].addSelf(c.normal);d[c.d].addSelf(c.normal)}}a=0;for(b=this.vertices.length;a<b;a++)d[a].normalize();a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];if(c instanceof THREE.Face3){c.vertexNormals[0].copy(d[c.a]);
c.vertexNormals[1].copy(d[c.b]);c.vertexNormals[2].copy(d[c.c])}else if(c instanceof THREE.Face4){c.vertexNormals[0].copy(d[c.a]);c.vertexNormals[1].copy(d[c.b]);c.vertexNormals[2].copy(d[c.c]);c.vertexNormals[3].copy(d[c.d])}}},computeTangents:function(){function a(E,O,S,V,F,Y,B){k=E.vertices[O].position;g=E.vertices[S].position;i=E.vertices[V].position;n=f[F];j=f[Y];p=f[B];r=g.x-k.x;y=i.x-k.x;A=g.y-k.y;D=i.y-k.y;z=g.z-k.z;T=i.z-k.z;U=j.u-n.u;X=p.u-n.u;s=j.v-n.v;o=p.v-n.v;L=1/(U*o-X*s);w.set((o*
r-s*y)*L,(o*A-s*D)*L,(o*z-s*T)*L);u.set((U*y-X*r)*L,(U*D-X*A)*L,(U*T-X*z)*L);aa[O].addSelf(w);aa[S].addSelf(w);aa[V].addSelf(w);ba[O].addSelf(u);ba[S].addSelf(u);ba[V].addSelf(u)}var b,c,d,e,h,f,k,g,i,n,j,p,r,y,A,D,z,T,U,X,s,o,L,R,aa=[],ba=[],w=new THREE.Vector3,u=new THREE.Vector3,H=new THREE.Vector3,M=new THREE.Vector3,P=new THREE.Vector3;b=0;for(c=this.vertices.length;b<c;b++){aa[b]=new THREE.Vector3;ba[b]=new THREE.Vector3}b=0;for(c=this.faces.length;b<c;b++){h=this.faces[b];f=this.faceVertexUvs[0][b];
if(h instanceof THREE.Face3)a(this,h.a,h.b,h.c,0,1,2);else if(h instanceof THREE.Face4){a(this,h.a,h.b,h.c,0,1,2);a(this,h.a,h.b,h.d,0,1,3)}}var I=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){h=this.faces[b];for(d=0;d<h.vertexNormals.length;d++){P.copy(h.vertexNormals[d]);e=h[I[d]];R=aa[e];H.copy(R);H.subSelf(P.multiplyScalar(P.dot(R))).normalize();M.cross(h.vertexNormals[d],R);e=M.dot(ba[e]);e=e<0?-1:1;h.vertexTangents[d]=new THREE.Vector4(H.x,H.y,H.z,e)}}this.hasTangents=!0},computeBoundingBox:function(){var a;
c.vertexNormals[1].copy(d[c.b]);c.vertexNormals[2].copy(d[c.c])}else if(c instanceof THREE.Face4){c.vertexNormals[0].copy(d[c.a]);c.vertexNormals[1].copy(d[c.b]);c.vertexNormals[2].copy(d[c.c]);c.vertexNormals[3].copy(d[c.d])}}},computeTangents:function(){function a(y,F,Q,S,G,ba,Z){i=y.vertices[F].position;h=y.vertices[Q].position;j=y.vertices[S].position;p=f[G];n=f[ba];o=f[Z];k=h.x-i.x;t=j.x-i.x;w=h.y-i.y;D=j.y-i.y;x=h.z-i.z;W=j.z-i.z;X=n.u-p.u;aa=o.u-p.u;H=n.v-p.v;q=o.v-p.v;B=1/(X*q-aa*H);C.set((q*
k-H*t)*B,(q*w-H*D)*B,(q*x-H*W)*B);A.set((X*t-aa*k)*B,(X*D-aa*w)*B,(X*W-aa*x)*B);L[F].addSelf(C);L[Q].addSelf(C);L[S].addSelf(C);Y[F].addSelf(A);Y[Q].addSelf(A);Y[S].addSelf(A)}var b,c,d,e,g,f,i,h,j,p,n,o,k,t,w,D,x,W,X,aa,H,q,B,z,L=[],Y=[],C=new THREE.Vector3,A=new THREE.Vector3,I=new THREE.Vector3,O=new THREE.Vector3,R=new THREE.Vector3;b=0;for(c=this.vertices.length;b<c;b++){L[b]=new THREE.Vector3;Y[b]=new THREE.Vector3}b=0;for(c=this.faces.length;b<c;b++){g=this.faces[b];f=this.faceVertexUvs[0][b];
if(g instanceof THREE.Face3)a(this,g.a,g.b,g.c,0,1,2);else if(g instanceof THREE.Face4){a(this,g.a,g.b,g.c,0,1,2);a(this,g.a,g.b,g.d,0,1,3)}}var J=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){g=this.faces[b];for(d=0;d<g.vertexNormals.length;d++){R.copy(g.vertexNormals[d]);e=g[J[d]];z=L[e];I.copy(z);I.subSelf(R.multiplyScalar(R.dot(z))).normalize();O.cross(g.vertexNormals[d],z);e=O.dot(Y[e]);e=e<0?-1:1;g.vertexTangents[d]=new THREE.Vector4(I.x,I.y,I.z,e)}}this.hasTangents=!0},computeBoundingBox:function(){var a;
if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,c=this.vertices.length;b<c;b++){a=this.vertices[b];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;
else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,b=0,c=this.vertices.length;b<c;b++)a=Math.max(a,this.vertices[b].position.length());this.boundingSphere={radius:a}},computeEdgeFaces:function(){function a(g,i){return Math.min(g,
i)+"_"+Math.max(g,i)}function b(g,i,n){if(g[i]===undefined){g[i]={set:{},array:[]};g[i].set[n]=1;g[i].array.push(n)}else if(g[i].set[n]===undefined){g[i].set[n]=1;g[i].array.push(n)}}var c,d,e,h,f,k={};c=0;for(d=this.faces.length;c<d;c++){f=this.faces[c];if(f instanceof THREE.Face3){e=a(f.a,f.b);b(k,e,c);e=a(f.b,f.c);b(k,e,c);e=a(f.a,f.c);b(k,e,c)}else if(f instanceof THREE.Face4){e=a(f.b,f.d);b(k,e,c);e=a(f.a,f.b);b(k,e,c);e=a(f.a,f.d);b(k,e,c);e=a(f.b,f.c);b(k,e,c);e=a(f.c,f.d);b(k,e,c)}}c=0;for(d=
this.edges.length;c<d;c++){f=this.edges[c];e=f.vertexIndices[0];h=f.vertexIndices[1];f.faceIndices=k[a(e,h)].array;for(e=0;e<f.faceIndices.length;e++){h=f.faceIndices[e];f.faces.push(this.faces[h])}}}};THREE.GeometryIdCounter=0;THREE.Camera=function(a,b,c,d,e){THREE.Object3D.call(this);this.fov=a||50;this.aspect=b||1;this.near=c||0.1;this.far=d||2E3;this.target=e||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};
else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,b=0,c=this.vertices.length;b<c;b++)a=Math.max(a,this.vertices[b].position.length());this.boundingSphere={radius:a}},computeEdgeFaces:function(){function a(h,j){return Math.min(h,
j)+"_"+Math.max(h,j)}function b(h,j,p){if(h[j]===undefined){h[j]={set:{},array:[]};h[j].set[p]=1;h[j].array.push(p)}else if(h[j].set[p]===undefined){h[j].set[p]=1;h[j].array.push(p)}}var c,d,e,g,f,i={};c=0;for(d=this.faces.length;c<d;c++){f=this.faces[c];if(f instanceof THREE.Face3){e=a(f.a,f.b);b(i,e,c);e=a(f.b,f.c);b(i,e,c);e=a(f.a,f.c);b(i,e,c)}else if(f instanceof THREE.Face4){e=a(f.b,f.d);b(i,e,c);e=a(f.a,f.b);b(i,e,c);e=a(f.a,f.d);b(i,e,c);e=a(f.b,f.c);b(i,e,c);e=a(f.c,f.d);b(i,e,c)}}c=0;for(d=
this.edges.length;c<d;c++){f=this.edges[c];e=f.vertexIndices[0];g=f.vertexIndices[1];f.faceIndices=i[a(e,g)].array;for(e=0;e<f.faceIndices.length;e++){g=f.faceIndices[e];f.faces.push(this.faces[g])}}}};THREE.GeometryIdCounter=0;THREE.Camera=function(a,b,c,d,e){THREE.Object3D.call(this);this.fov=a||50;this.aspect=b||1;this.near=c||0.1;this.far=d||2E3;this.target=e||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};
THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.supr=THREE.Object3D.prototype;THREE.Camera.prototype.translate=function(a,b){this.matrix.rotateAxis(b);this.position.addSelf(b.multiplyScalar(a));this.target.position.addSelf(b.multiplyScalar(a))};THREE.Camera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};
THREE.Camera.prototype.update=function(a,b,c){if(this.useTarget){this.matrix.lookAt(this.position,this.target.position,this.up);this.matrix.setPosition(this.position);a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse);b=!0}else{this.matrixAutoUpdate&&this.updateMatrix();if(b||this.matrixWorldNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=
!1;b=!0;THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse)}}for(a=0;a<this.children.length;a++)this.children[a].update(this.matrixWorld,b,c)};THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=new THREE.Object3D;THREE.Light.prototype.constructor=THREE.Light;THREE.Light.prototype.supr=THREE.Object3D.prototype;THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;
@@ -85,7 +84,7 @@ THREE.MeshDepthMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.sha
THREE.MeshNormalMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.shading=a.shading?a.shading:THREE.FlatShading;this.wireframe=a.wireframe?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth?a.wireframeLinewidth:1};THREE.MeshNormalMaterial.prototype=new THREE.Material;THREE.MeshNormalMaterial.prototype.constructor=THREE.MeshNormalMaterial;THREE.MeshFaceMaterial=function(){};
THREE.ParticleBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==undefined?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map!==undefined?a.map:null;this.size=a.size!==undefined?a.size:1;this.sizeAttenuation=a.sizeAttenuation!==undefined?a.sizeAttenuation:!0;this.vertexColors=a.vertexColors!==undefined?a.vertexColors:!1};THREE.ParticleBasicMaterial.prototype=new THREE.Material;THREE.ParticleBasicMaterial.prototype.constructor=THREE.ParticleBasicMaterial;
THREE.ParticleCanvasMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==undefined?new THREE.Color(a.color):new THREE.Color(16777215);this.program=a.program!==undefined?a.program:function(){}};THREE.ParticleCanvasMaterial.prototype=new THREE.Material;THREE.ParticleCanvasMaterial.prototype.constructor=THREE.ParticleCanvasMaterial;
THREE.Texture=function(a,b,c,d,e,h){this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrapS=c!==undefined?c:THREE.ClampToEdgeWrapping;this.wrapT=d!==undefined?d:THREE.ClampToEdgeWrapping;this.magFilter=e!==undefined?e:THREE.LinearFilter;this.minFilter=h!==undefined?h:THREE.LinearMipMapLinearFilter;this.needsUpdate=!1};THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter)}};
THREE.Texture=function(a,b,c,d,e,g){this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrapS=c!==undefined?c:THREE.ClampToEdgeWrapping;this.wrapT=d!==undefined?d:THREE.ClampToEdgeWrapping;this.magFilter=e!==undefined?e:THREE.LinearFilter;this.minFilter=g!==undefined?g:THREE.LinearMipMapLinearFilter;this.needsUpdate=!1};THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter)}};
THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;
THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a]};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.Line=function(a,b,c){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.type=c!=undefined?c:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;
THREE.Line.prototype.constructor=THREE.Line;
@@ -103,43 +102,43 @@ THREE.Scene=function(){THREE.Object3D.call(this);this.matrixAutoUpdate=!1;this.c
THREE.Scene.prototype.addChildRecurse=function(a){if(a instanceof THREE.Light)this.lights.indexOf(a)===-1&&this.lights.push(a);else if(a instanceof THREE.Sound)this.sounds.indexOf(a)===-1&&this.sounds.push(a);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&this.objects.indexOf(a)===-1){this.objects.push(a);this.__objectsAdded.push(a)}for(var b=0;b<a.children.length;b++)this.addChildRecurse(a.children[b])};
THREE.Scene.prototype.removeChild=function(a){this.supr.removeChild.call(this,a);this.removeChildRecurse(a)};THREE.Scene.prototype.removeChildRecurse=function(a){if(a instanceof THREE.Light){var b=this.lights.indexOf(a);b!==-1&&this.lights.splice(b,1)}else if(a instanceof THREE.Sound){b=this.sounds.indexOf(a);b!==-1&&this.sounds.splice(b,1)}else if(!(a instanceof THREE.Camera)){b=this.objects.indexOf(a);if(b!==-1){this.objects.splice(b,1);this.__objectsRemoved.push(a)}}for(b=0;b<a.children.length;b++)this.removeChildRecurse(a.children[b])};
THREE.Scene.prototype.addObject=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeObject=THREE.Scene.prototype.removeChild;THREE.Scene.prototype.addLight=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeLight=THREE.Scene.prototype.removeChild;
THREE.Projector=function(){function a(){var w=g[k]=g[k]||new THREE.RenderableVertex;k++;return w}function b(w,u){return u.z-w.z}function c(w,u){var H=0,M=1,P=w.z+w.w,I=u.z+u.w,E=-w.z+w.w,O=-u.z+u.w;if(P>=0&&I>=0&&E>=0&&O>=0)return!0;else if(P<0&&I<0||E<0&&O<0)return!1;else{if(P<0)H=Math.max(H,P/(P-I));else I<0&&(M=Math.min(M,P/(P-I)));if(E<0)H=Math.max(H,E/(E-O));else O<0&&(M=Math.min(M,E/(E-O)));if(M<H)return!1;else{w.lerpSelf(u,H);u.lerpSelf(w,1-M);return!0}}}var d,e,h=[],f,k,g=[],i,n,j=[],p,r=
[],y,A,D=[],z,T,U=[],X=new THREE.Vector4,s=new THREE.Vector4,o=new THREE.Matrix4,L=new THREE.Matrix4,R=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],aa=new THREE.Vector4,ba=new THREE.Vector4;this.projectVector=function(w,u){o.multiply(u.projectionMatrix,u.matrixWorldInverse);o.multiplyVector3(w);return w};this.unprojectVector=function(w,u){o.multiply(u.matrixWorld,THREE.Matrix4.makeInvert(u.projectionMatrix));o.multiplyVector3(w);return w};
this.projectObjects=function(w,u,H){u=[];var M,P,I;e=0;P=w.objects;w=0;for(M=P.length;w<M;w++){I=P[w];var E;if(!(E=!I.visible))if(E=I instanceof THREE.Mesh){a:{E=void 0;for(var O=I.matrixWorld,S=-I.geometry.boundingSphere.radius*Math.max(I.scale.x,Math.max(I.scale.y,I.scale.z)),V=0;V<6;V++){E=R[V].x*O.n14+R[V].y*O.n24+R[V].z*O.n34+R[V].w;if(E<=S){E=!1;break a}}E=!0}E=!E}if(!E){E=h[e]=h[e]||new THREE.RenderableObject;e++;d=E;X.copy(I.position);o.multiplyVector3(X);d.object=I;d.z=X.z;u.push(d)}}H&&
u.sort(b);return u};this.projectScene=function(w,u,H){var M=[],P=u.near,I=u.far,E,O,S,V,F,Y,B,Q,K,C,Z,ia,ma,ja,ca,Da,wa;T=A=p=n=0;u.matrixAutoUpdate&&u.update(undefined,!0);w.update(undefined,!1,u);o.multiply(u.projectionMatrix,u.matrixWorldInverse);R[0].set(o.n41-o.n11,o.n42-o.n12,o.n43-o.n13,o.n44-o.n14);R[1].set(o.n41+o.n11,o.n42+o.n12,o.n43+o.n13,o.n44+o.n14);R[2].set(o.n41+o.n21,o.n42+o.n22,o.n43+o.n23,o.n44+o.n24);R[3].set(o.n41-o.n21,o.n42-o.n22,o.n43-o.n23,o.n44-o.n24);R[4].set(o.n41-o.n31,
o.n42-o.n32,o.n43-o.n33,o.n44-o.n34);R[5].set(o.n41+o.n31,o.n42+o.n32,o.n43+o.n33,o.n44+o.n34);for(E=0;E<6;E++){K=R[E];K.divideScalar(Math.sqrt(K.x*K.x+K.y*K.y+K.z*K.z))}K=this.projectObjects(w,u,!0);w=0;for(E=K.length;w<E;w++){C=K[w].object;if(C.visible){Z=C.matrixWorld;ia=C.matrixRotationWorld;ma=C.materials;ja=C.overdraw;k=0;if(C instanceof THREE.Mesh){ca=C.geometry;V=ca.vertices;Da=ca.faces;ca=ca.faceVertexUvs;O=0;for(S=V.length;O<S;O++){f=a();f.positionWorld.copy(V[O].position);Z.multiplyVector3(f.positionWorld);
f.positionScreen.copy(f.positionWorld);o.multiplyVector4(f.positionScreen);f.positionScreen.x/=f.positionScreen.w;f.positionScreen.y/=f.positionScreen.w;f.visible=f.positionScreen.z>P&&f.positionScreen.z<I}V=0;for(O=Da.length;V<O;V++){S=Da[V];if(S instanceof THREE.Face3){F=g[S.a];Y=g[S.b];B=g[S.c];if(F.visible&&Y.visible&&B.visible&&(C.doubleSided||C.flipSided!=(B.positionScreen.x-F.positionScreen.x)*(Y.positionScreen.y-F.positionScreen.y)-(B.positionScreen.y-F.positionScreen.y)*(Y.positionScreen.x-
F.positionScreen.x)<0)){Q=j[n]=j[n]||new THREE.RenderableFace3;n++;i=Q;i.v1.copy(F);i.v2.copy(Y);i.v3.copy(B)}else continue}else if(S instanceof THREE.Face4){F=g[S.a];Y=g[S.b];B=g[S.c];Q=g[S.d];if(F.visible&&Y.visible&&B.visible&&Q.visible&&(C.doubleSided||C.flipSided!=((Q.positionScreen.x-F.positionScreen.x)*(Y.positionScreen.y-F.positionScreen.y)-(Q.positionScreen.y-F.positionScreen.y)*(Y.positionScreen.x-F.positionScreen.x)<0||(Y.positionScreen.x-B.positionScreen.x)*(Q.positionScreen.y-B.positionScreen.y)-
(Y.positionScreen.y-B.positionScreen.y)*(Q.positionScreen.x-B.positionScreen.x)<0))){wa=r[p]=r[p]||new THREE.RenderableFace4;p++;i=wa;i.v1.copy(F);i.v2.copy(Y);i.v3.copy(B);i.v4.copy(Q)}else continue}i.normalWorld.copy(S.normal);ia.multiplyVector3(i.normalWorld);i.centroidWorld.copy(S.centroid);Z.multiplyVector3(i.centroidWorld);i.centroidScreen.copy(i.centroidWorld);o.multiplyVector3(i.centroidScreen);B=S.vertexNormals;F=0;for(Y=B.length;F<Y;F++){Q=i.vertexNormalsWorld[F];Q.copy(B[F]);ia.multiplyVector3(Q)}F=
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Math.abs(z.x-(s.x+u.projectionMatrix.n11)/(s.w+u.projectionMatrix.n14));z.scale.y=C.scale.y*Math.abs(z.y-(s.y+u.projectionMatrix.n22)/(s.w+u.projectionMatrix.n24));z.materials=C.materials;M.push(z)}}}}H&&M.sort(b);return M}};
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ia,ma);C.r=C.g=C.b=1-Ca(t.positionScreen.z,ia,ma);Z.r=(K.r+C.r)*0.5;Z.g=(K.g+C.g)*0.5;Z.b=(K.b+C.b)*0.5;ja=Qa(Q,K,C,Z);sa(w,u,H,M,P,I,ja,0,0,1,0,0,1)}else if(l instanceof THREE.MeshNormalMaterial){B.r=Fa(v.normalWorld.x);B.g=Fa(v.normalWorld.y);B.b=Fa(v.normalWorld.z);B.updateStyleString();l.wireframe?xa(B.__styleString,l.wireframeLinewidth,l.wireframeLinecap,l.wireframeLinejoin):ya(B.__styleString)}}function $a(m,x,t,q,J,G,v,l,W){d.data.vertices+=4;d.data.faces++;a(l.opacity);b(l.blending);if(l.map||
l.envMap){Pa(m,x,q,0,1,3,v,l,W);Pa(J,t,G,1,2,3,v,l,W)}else{w=m.positionScreen.x;u=m.positionScreen.y;H=x.positionScreen.x;M=x.positionScreen.y;P=t.positionScreen.x;I=t.positionScreen.y;E=q.positionScreen.x;O=q.positionScreen.y;S=J.positionScreen.x;V=J.positionScreen.y;F=G.positionScreen.x;Y=G.positionScreen.y;if(l instanceof THREE.MeshBasicMaterial){Ra(w,u,H,M,P,I,E,O);l.wireframe?xa(l.color.__styleString,l.wireframeLinewidth,l.wireframeLinecap,l.wireframeLinejoin):ya(l.color.__styleString)}else if(l instanceof
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v.height-1;l*=qa;W*=va;ta*=qa;oa*=va;ua*=qa;La*=va;t-=m;q-=x;J-=m;G-=x;ta-=l;oa-=W;ua-=l;La-=W;qa=ta*La-ua*oa;if(qa!=0){va=1/qa;qa=(La*t-oa*J)*va;oa=(La*q-oa*G)*va;t=(ta*J-ua*t)*va;q=(ta*G-ua*q)*va;m=m-qa*l-t*W;x=x-oa*l-q*W;j.save();j.transform(qa,oa,t,q,m,x);j.clip();j.drawImage(v,0,0);j.restore()}}function Qa(m,x,t,q){var J=~~(m.r*255),G=~~(m.g*255);m=~~(m.b*255);var v=~~(x.r*255),l=~~(x.g*255);x=~~(x.b*255);var W=~~(t.r*255),ta=~~(t.g*255);t=~~(t.b*255);var oa=~~(q.r*255),ua=~~(q.g*255);q=~~(q.b*
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N.v2;s.positionScreen.x*=i;s.positionScreen.y*=n;o.positionScreen.x*=i;o.positionScreen.y*=n;fa.addPoint(s.positionScreen.x,s.positionScreen.y);fa.addPoint(o.positionScreen.x,o.positionScreen.y);if(Ba.instersects(fa)){pa=0;for(Aa=N.materials.length;pa<Aa;){ea=N.materials[pa++];ea.opacity!=0&&db(s,o,N,ea,$)}}}else if(N instanceof THREE.RenderableFace3){s=N.v1;o=N.v2;L=N.v3;s.positionScreen.x*=i;s.positionScreen.y*=n;o.positionScreen.x*=i;o.positionScreen.y*=n;L.positionScreen.x*=i;L.positionScreen.y*=
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0&&Pa(s,o,L,0,1,2,N,ea,$)}}}else if(N instanceof THREE.RenderableFace4){s=N.v1;o=N.v2;L=N.v3;R=N.v4;s.positionScreen.x*=i;s.positionScreen.y*=n;o.positionScreen.x*=i;o.positionScreen.y*=n;L.positionScreen.x*=i;L.positionScreen.y*=n;R.positionScreen.x*=i;R.positionScreen.y*=n;aa.positionScreen.copy(o.positionScreen);ba.positionScreen.copy(R.positionScreen);if(N.overdraw){za(s.positionScreen,o.positionScreen);za(o.positionScreen,R.positionScreen);za(R.positionScreen,s.positionScreen);za(L.positionScreen,
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$)}else ea.opacity!=0&&$a(s,o,L,R,aa,ba,N,ea,$)}}}ka.addRectangle(fa)}j.setTransform(1,0,0,1,0,0)}};
THREE.Projector=function(){function a(){var C=h[i]=h[i]||new THREE.RenderableVertex;i++;return C}function b(C,A){return A.z-C.z}function c(C,A){var I=0,O=1,R=C.z+C.w,J=A.z+A.w,y=-C.z+C.w,F=-A.z+A.w;if(R>=0&&J>=0&&y>=0&&F>=0)return!0;else if(R<0&&J<0||y<0&&F<0)return!1;else{if(R<0)I=Math.max(I,R/(R-J));else J<0&&(O=Math.min(O,R/(R-J)));if(y<0)I=Math.max(I,y/(y-F));else F<0&&(O=Math.min(O,y/(y-F)));if(O<I)return!1;else{C.lerpSelf(A,I);A.lerpSelf(C,1-O);return!0}}}var d,e,g=[],f,i,h=[],j,p,n=[],o,k=
[],t,w,D=[],x,W,X=[],aa=new THREE.Vector4,H=new THREE.Vector4,q=new THREE.Matrix4,B=new THREE.Matrix4,z=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],L=new THREE.Vector4,Y=new THREE.Vector4;this.projectVector=function(C,A){q.multiply(A.projectionMatrix,A.matrixWorldInverse);q.multiplyVector3(C);return C};this.unprojectVector=function(C,A){q.multiply(A.matrixWorld,THREE.Matrix4.makeInvert(A.projectionMatrix));q.multiplyVector3(C);return C};
this.projectObjects=function(C,A,I){A=[];var O,R,J;e=0;R=C.objects;C=0;for(O=R.length;C<O;C++){J=R[C];var y;if(!(y=!J.visible))if(y=J instanceof THREE.Mesh){a:{y=void 0;for(var F=J.matrixWorld,Q=-J.geometry.boundingSphere.radius*Math.max(J.scale.x,Math.max(J.scale.y,J.scale.z)),S=0;S<6;S++){y=z[S].x*F.n14+z[S].y*F.n24+z[S].z*F.n34+z[S].w;if(y<=Q){y=!1;break a}}y=!0}y=!y}if(!y){y=g[e]=g[e]||new THREE.RenderableObject;e++;d=y;aa.copy(J.position);q.multiplyVector3(aa);d.object=J;d.z=aa.z;A.push(d)}}I&&
A.sort(b);return A};this.projectScene=function(C,A,I){var O=[],R=A.near,J=A.far,y,F,Q,S,G,ba,Z,da,M,E,T,$,ea,oa,ia,ka,fa;W=w=o=p=0;A.matrixAutoUpdate&&A.update(undefined,!0);C.update(undefined,!1,A);q.multiply(A.projectionMatrix,A.matrixWorldInverse);z[0].set(q.n41-q.n11,q.n42-q.n12,q.n43-q.n13,q.n44-q.n14);z[1].set(q.n41+q.n11,q.n42+q.n12,q.n43+q.n13,q.n44+q.n14);z[2].set(q.n41+q.n21,q.n42+q.n22,q.n43+q.n23,q.n44+q.n24);z[3].set(q.n41-q.n21,q.n42-q.n22,q.n43-q.n23,q.n44-q.n24);z[4].set(q.n41-q.n31,
q.n42-q.n32,q.n43-q.n33,q.n44-q.n34);z[5].set(q.n41+q.n31,q.n42+q.n32,q.n43+q.n33,q.n44+q.n34);for(y=0;y<6;y++){M=z[y];M.divideScalar(Math.sqrt(M.x*M.x+M.y*M.y+M.z*M.z))}M=this.projectObjects(C,A,!0);C=0;for(y=M.length;C<y;C++){E=M[C].object;if(E.visible){T=E.matrixWorld;$=E.matrixRotationWorld;ea=E.materials;oa=E.overdraw;i=0;if(E instanceof THREE.Mesh){ia=E.geometry;S=ia.vertices;ka=ia.faces;ia=ia.faceVertexUvs;F=0;for(Q=S.length;F<Q;F++){f=a();f.positionWorld.copy(S[F].position);T.multiplyVector3(f.positionWorld);
f.positionScreen.copy(f.positionWorld);q.multiplyVector4(f.positionScreen);f.positionScreen.x/=f.positionScreen.w;f.positionScreen.y/=f.positionScreen.w;f.visible=f.positionScreen.z>R&&f.positionScreen.z<J}S=0;for(F=ka.length;S<F;S++){Q=ka[S];if(Q instanceof THREE.Face3){G=h[Q.a];ba=h[Q.b];Z=h[Q.c];if(G.visible&&ba.visible&&Z.visible&&(E.doubleSided||E.flipSided!=(Z.positionScreen.x-G.positionScreen.x)*(ba.positionScreen.y-G.positionScreen.y)-(Z.positionScreen.y-G.positionScreen.y)*(ba.positionScreen.x-
G.positionScreen.x)<0)){da=n[p]=n[p]||new THREE.RenderableFace3;p++;j=da;j.v1.copy(G);j.v2.copy(ba);j.v3.copy(Z)}else continue}else if(Q instanceof THREE.Face4){G=h[Q.a];ba=h[Q.b];Z=h[Q.c];da=h[Q.d];if(G.visible&&ba.visible&&Z.visible&&da.visible&&(E.doubleSided||E.flipSided!=((da.positionScreen.x-G.positionScreen.x)*(ba.positionScreen.y-G.positionScreen.y)-(da.positionScreen.y-G.positionScreen.y)*(ba.positionScreen.x-G.positionScreen.x)<0||(ba.positionScreen.x-Z.positionScreen.x)*(da.positionScreen.y-
Z.positionScreen.y)-(ba.positionScreen.y-Z.positionScreen.y)*(da.positionScreen.x-Z.positionScreen.x)<0))){fa=k[o]=k[o]||new THREE.RenderableFace4;o++;j=fa;j.v1.copy(G);j.v2.copy(ba);j.v3.copy(Z);j.v4.copy(da)}else continue}j.normalWorld.copy(Q.normal);$.multiplyVector3(j.normalWorld);j.centroidWorld.copy(Q.centroid);T.multiplyVector3(j.centroidWorld);j.centroidScreen.copy(j.centroidWorld);q.multiplyVector3(j.centroidScreen);Z=Q.vertexNormals;G=0;for(ba=Z.length;G<ba;G++){da=j.vertexNormalsWorld[G];
da.copy(Z[G]);$.multiplyVector3(da)}G=0;for(ba=ia.length;G<ba;G++)if(fa=ia[G][S]){Z=0;for(da=fa.length;Z<da;Z++)j.uvs[G][Z]=fa[Z]}j.meshMaterials=ea;j.faceMaterials=Q.materials;j.overdraw=oa;j.z=j.centroidScreen.z;O.push(j)}}else if(E instanceof THREE.Line){B.multiply(q,T);S=E.geometry.vertices;G=a();G.positionScreen.copy(S[0].position);B.multiplyVector4(G.positionScreen);F=1;for(Q=S.length;F<Q;F++){G=a();G.positionScreen.copy(S[F].position);B.multiplyVector4(G.positionScreen);ba=h[i-2];L.copy(G.positionScreen);
Y.copy(ba.positionScreen);if(c(L,Y)){L.multiplyScalar(1/L.w);Y.multiplyScalar(1/Y.w);T=D[w]=D[w]||new THREE.RenderableLine;w++;t=T;t.v1.positionScreen.copy(L);t.v2.positionScreen.copy(Y);t.z=Math.max(L.z,Y.z);t.materials=E.materials;O.push(t)}}}else if(E instanceof THREE.Particle){H.set(E.matrixWorld.n14,E.matrixWorld.n24,E.matrixWorld.n34,1);q.multiplyVector4(H);H.z/=H.w;if(H.z>0&&H.z<1){T=X[W]=X[W]||new THREE.RenderableParticle;W++;x=T;x.x=H.x/H.w;x.y=H.y/H.w;x.z=H.z;x.rotation=E.rotation.z;x.scale.x=
E.scale.x*Math.abs(x.x-(H.x+A.projectionMatrix.n11)/(H.w+A.projectionMatrix.n14));x.scale.y=E.scale.y*Math.abs(x.y-(H.y+A.projectionMatrix.n22)/(H.w+A.projectionMatrix.n24));x.materials=E.materials;O.push(x)}}}}I&&O.sort(b);return O}};
THREE.CanvasRenderer=function(){function a(U){if(D!=U)k.globalAlpha=D=U}function b(U){if(x!=U){switch(U){case THREE.NormalBlending:k.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:k.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:k.globalCompositeOperation="darker"}x=U}}function c(U){if(W!=U.hex){W=U.hex;k.strokeStyle="#"+e(W.toString(16))}}function d(U){if(X!=U.hex){X=U.hex;k.fillStyle="#"+e(X.toString(16))}}function e(U){for(;U.length<6;)U="0"+U;
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this.setSize=function(U,pa){j=U;p=pa;n=j/2;o=p/2;h.width=j;h.height=p;Ca.set(-n,-o,n,o);D=1;x=0;q=H=aa=X=W=null};this.setClearColor=function(U,pa){t=U;w=pa};this.setClearColorHex=function(U,pa){t.setHex(U);w=pa};this.clear=function(){k.setTransform(1,0,0,-1,n,o);if(!ma.isEmpty()){ma.inflate(1);ma.minSelf(Ca);if(t.hex==0&&w==0)k.clearRect(ma.getX(),ma.getY(),ma.getWidth(),ma.getHeight());else{b(THREE.NormalBlending);a(1);k.fillStyle="rgba("+Math.floor(t.r*255)+","+Math.floor(t.g*255)+","+Math.floor(t.b*
255)+","+w+")";k.fillRect(ma.getX(),ma.getY(),ma.getWidth(),ma.getHeight())}ma.empty()}};this.render=function(U,pa){function db(m){var v,s,r,K=m.lights;ja.setRGB(0,0,0);Ma.setRGB(0,0,0);Na.setRGB(0,0,0);m=0;for(v=K.length;m<v;m++){s=K[m];r=s.color;if(s instanceof THREE.AmbientLight){ja.r+=r.r;ja.g+=r.g;ja.b+=r.b}else if(s instanceof THREE.DirectionalLight){Ma.r+=r.r;Ma.g+=r.g;Ma.b+=r.b}else if(s instanceof THREE.PointLight){Na.r+=r.r;Na.g+=r.g;Na.b+=r.b}}}function ta(m,v,s,r){var K,N,u,l,V=m.lights;
m=0;for(K=V.length;m<K;m++){N=V[m];u=N.color;if(N instanceof THREE.DirectionalLight){l=s.dot(N.position);if(!(l<=0)){l*=N.intensity;r.r+=u.r*l;r.g+=u.g*l;r.b+=u.b*l}}else if(N instanceof THREE.PointLight){l=s.dot(ca.sub(N.position,v).normalize());if(!(l<=0)){l*=N.distance==0?1:1-Math.min(v.distanceTo(N.position)/N.distance,1);if(l!=0){l*=N.intensity;r.r+=u.r*l;r.g+=u.g*l;r.b+=u.b*l}}}}}function eb(m,v,s){a(s.opacity);b(s.blending);var r,K,N,u,l,V;if(s instanceof THREE.ParticleBasicMaterial){if(s.map){u=
s.map.image;l=u.width>>1;V=u.height>>1;s=v.scale.x*n;N=v.scale.y*o;r=s*l;K=N*V;ha.set(m.x-r,m.y-K,m.x+r,m.y+K);if(Ca.instersects(ha)){k.save();k.translate(m.x,m.y);k.rotate(-v.rotation);k.scale(s,-N);k.translate(-l,-V);k.drawImage(u,0,0);k.restore()}}}else if(s instanceof THREE.ParticleCanvasMaterial){r=v.scale.x*n;K=v.scale.y*o;ha.set(m.x-r,m.y-K,m.x+r,m.y+K);if(Ca.instersects(ha)){c(s.color);d(s.color);k.save();k.translate(m.x,m.y);k.rotate(-v.rotation);k.scale(r,K);s.program(k);k.restore()}}}function fb(m,
v,s,r){a(r.opacity);b(r.blending);k.beginPath();k.moveTo(m.positionScreen.x,m.positionScreen.y);k.lineTo(v.positionScreen.x,v.positionScreen.y);k.closePath();if(r instanceof THREE.LineBasicMaterial){m=r.linewidth;if(aa!=m)k.lineWidth=aa=m;m=r.linecap;if(H!=m)k.lineCap=H=m;m=r.linejoin;if(q!=m)k.lineJoin=q=m;c(r.color);k.stroke();ha.inflate(r.linewidth*2)}}function Pa(m,v,s,r,K,N,u,l,V){g.data.vertices+=3;g.data.faces++;a(l.opacity);b(l.blending);I=m.positionScreen.x;O=m.positionScreen.y;R=v.positionScreen.x;
J=v.positionScreen.y;y=s.positionScreen.x;F=s.positionScreen.y;Ka(I,O,R,J,y,F);if(l instanceof THREE.MeshBasicMaterial)if(l.map){if(l.map.mapping instanceof THREE.UVMapping){fa=u.uvs[0];ua(I,O,R,J,y,F,l.map.image,fa[r].u,fa[r].v,fa[K].u,fa[K].v,fa[N].u,fa[N].v)}}else if(l.envMap){if(l.envMap.mapping instanceof THREE.SphericalReflectionMapping){m=pa.matrixWorldInverse;ca.copy(u.vertexNormalsWorld[0]);Wa=(ca.x*m.n11+ca.y*m.n12+ca.z*m.n13)*0.5+0.5;Xa=-(ca.x*m.n21+ca.y*m.n22+ca.z*m.n23)*0.5+0.5;ca.copy(u.vertexNormalsWorld[1]);
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O,R,J,y,F,l.map.image,fa[r].u,fa[r].v,fa[K].u,fa[K].v,fa[N].u,fa[N].v)}b(THREE.SubtractiveBlending)}if(Ua)if(!l.wireframe&&l.shading==THREE.SmoothShading&&u.vertexNormalsWorld.length==3){E.r=T.r=$.r=ja.r;E.g=T.g=$.g=ja.g;E.b=T.b=$.b=ja.b;ta(V,u.v1.positionWorld,u.vertexNormalsWorld[0],E);ta(V,u.v2.positionWorld,u.vertexNormalsWorld[1],T);ta(V,u.v3.positionWorld,u.vertexNormalsWorld[2],$);ea.r=(T.r+$.r)*0.5;ea.g=(T.g+$.g)*0.5;ea.b=(T.b+$.b)*0.5;ka=Qa(E,T,$,ea);ua(I,O,R,J,y,F,ka,0,0,1,0,0,1)}else{la.r=
ja.r;la.g=ja.g;la.b=ja.b;ta(V,u.centroidWorld,u.normalWorld,la);M.r=Math.max(0,Math.min(l.color.r*la.r,1));M.g=Math.max(0,Math.min(l.color.g*la.g,1));M.b=Math.max(0,Math.min(l.color.b*la.b,1));M.updateHex();l.wireframe?ya(M,l.wireframeLinewidth,l.wireframeLinecap,l.wireframeLinejoin):za(M)}else l.wireframe?ya(l.color,l.wireframeLinewidth,l.wireframeLinecap,l.wireframeLinejoin):za(l.color)}else if(l instanceof THREE.MeshDepthMaterial){oa=pa.near;ia=pa.far;E.r=E.g=E.b=1-Da(m.positionScreen.z,oa,ia);
T.r=T.g=T.b=1-Da(v.positionScreen.z,oa,ia);$.r=$.g=$.b=1-Da(s.positionScreen.z,oa,ia);ea.r=(T.r+$.r)*0.5;ea.g=(T.g+$.g)*0.5;ea.b=(T.b+$.b)*0.5;ka=Qa(E,T,$,ea);ua(I,O,R,J,y,F,ka,0,0,1,0,0,1)}else if(l instanceof THREE.MeshNormalMaterial){M.r=Fa(u.normalWorld.x);M.g=Fa(u.normalWorld.y);M.b=Fa(u.normalWorld.z);M.updateHex();l.wireframe?ya(M,l.wireframeLinewidth,l.wireframeLinecap,l.wireframeLinejoin):za(M)}}function bb(m,v,s,r,K,N,u,l,V){g.data.vertices+=4;g.data.faces++;a(l.opacity);b(l.blending);if(l.map||
l.envMap){Pa(m,v,r,0,1,3,u,l,V);Pa(K,s,N,1,2,3,u,l,V)}else{I=m.positionScreen.x;O=m.positionScreen.y;R=v.positionScreen.x;J=v.positionScreen.y;y=s.positionScreen.x;F=s.positionScreen.y;Q=r.positionScreen.x;S=r.positionScreen.y;G=K.positionScreen.x;ba=K.positionScreen.y;Z=N.positionScreen.x;da=N.positionScreen.y;if(l instanceof THREE.MeshBasicMaterial){Ra(I,O,R,J,y,F,Q,S);l.wireframe?ya(l.color,l.wireframeLinewidth,l.wireframeLinecap,l.wireframeLinejoin):za(l.color)}else if(l instanceof THREE.MeshLambertMaterial)if(Ua)if(!l.wireframe&&
l.shading==THREE.SmoothShading&&u.vertexNormalsWorld.length==4){E.r=T.r=$.r=ea.r=ja.r;E.g=T.g=$.g=ea.g=ja.g;E.b=T.b=$.b=ea.b=ja.b;ta(V,u.v1.positionWorld,u.vertexNormalsWorld[0],E);ta(V,u.v2.positionWorld,u.vertexNormalsWorld[1],T);ta(V,u.v4.positionWorld,u.vertexNormalsWorld[3],$);ta(V,u.v3.positionWorld,u.vertexNormalsWorld[2],ea);ka=Qa(E,T,$,ea);Ka(I,O,R,J,Q,S);ua(I,O,R,J,Q,S,ka,0,0,1,0,0,1);Ka(G,ba,y,F,Z,da);ua(G,ba,y,F,Z,da,ka,1,0,1,1,0,1)}else{la.r=ja.r;la.g=ja.g;la.b=ja.b;ta(V,u.centroidWorld,
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M.updateHex();Ra(I,O,R,J,y,F,Q,S);l.wireframe?ya(M,l.wireframeLinewidth,l.wireframeLinecap,l.wireframeLinejoin):za(M)}else if(l instanceof THREE.MeshDepthMaterial){oa=pa.near;ia=pa.far;E.r=E.g=E.b=1-Da(m.positionScreen.z,oa,ia);T.r=T.g=T.b=1-Da(v.positionScreen.z,oa,ia);$.r=$.g=$.b=1-Da(r.positionScreen.z,oa,ia);ea.r=ea.g=ea.b=1-Da(s.positionScreen.z,oa,ia);ka=Qa(E,T,$,ea);Ka(I,O,R,J,Q,S);ua(I,O,R,J,Q,S,ka,0,0,1,0,0,1);Ka(G,ba,y,F,Z,da);ua(G,ba,y,F,Z,da,ka,1,0,1,1,0,1)}}}function Ka(m,v,s,r,K,N){k.beginPath();
k.moveTo(m,v);k.lineTo(s,r);k.lineTo(K,N);k.lineTo(m,v);k.closePath()}function Ra(m,v,s,r,K,N,u,l){k.beginPath();k.moveTo(m,v);k.lineTo(s,r);k.lineTo(K,N);k.lineTo(u,l);k.lineTo(m,v);k.closePath()}function ya(m,v,s,r){if(aa!=v)k.lineWidth=aa=v;if(H!=s)k.lineCap=H=s;if(q!=r)k.lineJoin=q=r;c(m);k.stroke();ha.inflate(v*2)}function za(m){d(m);k.fill()}function ua(m,v,s,r,K,N,u,l,V,va,qa,wa,La){var sa,xa;sa=u.width-1;xa=u.height-1;l*=sa;V*=xa;va*=sa;qa*=xa;wa*=sa;La*=xa;s-=m;r-=v;K-=m;N-=v;va-=l;qa-=V;
wa-=l;La-=V;sa=va*La-wa*qa;if(sa!=0){xa=1/sa;sa=(La*s-qa*K)*xa;qa=(La*r-qa*N)*xa;s=(va*K-wa*s)*xa;r=(va*N-wa*r)*xa;m=m-sa*l-s*V;v=v-qa*l-r*V;k.save();k.transform(sa,qa,s,r,m,v);k.clip();k.drawImage(u,0,0);k.restore()}}function Qa(m,v,s,r){var K=~~(m.r*255),N=~~(m.g*255);m=~~(m.b*255);var u=~~(v.r*255),l=~~(v.g*255);v=~~(v.b*255);var V=~~(s.r*255),va=~~(s.g*255);s=~~(s.b*255);var qa=~~(r.r*255),wa=~~(r.g*255);r=~~(r.b*255);na[0]=K<0?0:K>255?255:K;na[1]=N<0?0:N>255?255:N;na[2]=m<0?0:m>255?255:m;na[4]=
u<0?0:u>255?255:u;na[5]=l<0?0:l>255?255:l;na[6]=v<0?0:v>255?255:v;na[8]=V<0?0:V>255?255:V;na[9]=va<0?0:va>255?255:va;na[10]=s<0?0:s>255?255:s;na[12]=qa<0?0:qa>255?255:qa;na[13]=wa<0?0:wa>255?255:wa;na[14]=r<0?0:r>255?255:r;Ia.putImageData(Va,0,0);Oa.drawImage(Ha,0,0);return Ja}function Da(m,v,s){m=(m-v)/(s-v);return m*m*(3-2*m)}function Fa(m){m=(m+1)*0.5;return m<0?0:m>1?1:m}function Aa(m,v){var s=v.x-m.x,r=v.y-m.y,K=1/Math.sqrt(s*s+r*r);s*=K;r*=K;v.x+=s;v.y+=r;m.x-=s;m.y-=r}var Sa,cb,P,ra,Ba,Ga,
Ta,ga;this.autoClear?this.clear():k.setTransform(1,0,0,-1,n,o);g.data.vertices=0;g.data.faces=0;f=i.projectScene(U,pa,this.sortElements);(Ua=U.lights.length>0)&&db(U);Sa=0;for(cb=f.length;Sa<cb;Sa++){P=f[Sa];ha.empty();if(P instanceof THREE.RenderableParticle){B=P;B.x*=n;B.y*=o;ra=0;for(Ba=P.materials.length;ra<Ba;){ga=P.materials[ra++];ga.opacity!=0&&eb(B,P,ga,U)}}else if(P instanceof THREE.RenderableLine){B=P.v1;z=P.v2;B.positionScreen.x*=n;B.positionScreen.y*=o;z.positionScreen.x*=n;z.positionScreen.y*=
o;ha.addPoint(B.positionScreen.x,B.positionScreen.y);ha.addPoint(z.positionScreen.x,z.positionScreen.y);if(Ca.instersects(ha)){ra=0;for(Ba=P.materials.length;ra<Ba;){ga=P.materials[ra++];ga.opacity!=0&&fb(B,z,P,ga,U)}}}else if(P instanceof THREE.RenderableFace3){B=P.v1;z=P.v2;L=P.v3;B.positionScreen.x*=n;B.positionScreen.y*=o;z.positionScreen.x*=n;z.positionScreen.y*=o;L.positionScreen.x*=n;L.positionScreen.y*=o;if(P.overdraw){Aa(B.positionScreen,z.positionScreen);Aa(z.positionScreen,L.positionScreen);
Aa(L.positionScreen,B.positionScreen)}ha.add3Points(B.positionScreen.x,B.positionScreen.y,z.positionScreen.x,z.positionScreen.y,L.positionScreen.x,L.positionScreen.y);if(Ca.instersects(ha)){ra=0;for(Ba=P.meshMaterials.length;ra<Ba;){ga=P.meshMaterials[ra++];if(ga instanceof THREE.MeshFaceMaterial){Ga=0;for(Ta=P.faceMaterials.length;Ga<Ta;)(ga=P.faceMaterials[Ga++])&&ga.opacity!=0&&Pa(B,z,L,0,1,2,P,ga,U)}else ga.opacity!=0&&Pa(B,z,L,0,1,2,P,ga,U)}}}else if(P instanceof THREE.RenderableFace4){B=P.v1;
z=P.v2;L=P.v3;Y=P.v4;B.positionScreen.x*=n;B.positionScreen.y*=o;z.positionScreen.x*=n;z.positionScreen.y*=o;L.positionScreen.x*=n;L.positionScreen.y*=o;Y.positionScreen.x*=n;Y.positionScreen.y*=o;C.positionScreen.copy(z.positionScreen);A.positionScreen.copy(Y.positionScreen);if(P.overdraw){Aa(B.positionScreen,z.positionScreen);Aa(z.positionScreen,Y.positionScreen);Aa(Y.positionScreen,B.positionScreen);Aa(L.positionScreen,C.positionScreen);Aa(L.positionScreen,A.positionScreen)}ha.addPoint(B.positionScreen.x,
B.positionScreen.y);ha.addPoint(z.positionScreen.x,z.positionScreen.y);ha.addPoint(L.positionScreen.x,L.positionScreen.y);ha.addPoint(Y.positionScreen.x,Y.positionScreen.y);if(Ca.instersects(ha)){ra=0;for(Ba=P.meshMaterials.length;ra<Ba;){ga=P.meshMaterials[ra++];if(ga instanceof THREE.MeshFaceMaterial){Ga=0;for(Ta=P.faceMaterials.length;Ga<Ta;)(ga=P.faceMaterials[Ga++])&&ga.opacity!=0&&bb(B,z,L,Y,C,A,P,ga,U)}else ga.opacity!=0&&bb(B,z,L,Y,C,A,P,ga,U)}}}ma.addRectangle(ha)}k.setTransform(1,0,0,1,
0,0)}};
THREE.SoundRenderer=function(){this.volume=1;this.domElement=document.createElement("div");this.domElement.id="THREESound";this.cameraPosition=new THREE.Vector3;this.soundPosition=new THREE.Vector3;this.render=function(a,b,c){c&&a.update(undefined,!1,b);c=a.sounds;var d,e=c.length;for(d=0;d<e;d++){a=c[d];this.soundPosition.set(a.matrixWorld.n14,a.matrixWorld.n24,a.matrixWorld.n34);this.soundPosition.subSelf(b.position);if(a.isPlaying&&a.isLoaded){a.isAddedToDOM||a.addToDOM(this.domElement);a.calculateVolumeAndPan(this.soundPosition)}}}};
THREE.RenderableVertex=function(){this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=!0};THREE.RenderableVertex.prototype.copy=function(a){this.positionWorld.copy(a.positionWorld);this.positionScreen.copy(a.positionScreen)};
THREE.RenderableFace3=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterials=this.meshMaterials=null;this.overdraw=!1;this.uvs=[[]];this.z=null};
+3 -4
View File
@@ -1,8 +1,7 @@
// ThreeDOM.js r40 - http://github.com/mrdoob/three.js
var THREE=THREE||{};if(!window.Int32Array){window.Int32Array=Array;window.Float32Array=Array}THREE.Color=function(a){this.setHex(a)};
THREE.Color.prototype={autoUpdate:!0,copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;this.hex=a.hex;this.__styleString=a.__styleString},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(a,b,c){var d,e,h,f,j,g;if(c==0)d=e=h=0;else{f=Math.floor(a*6);j=a*6-f;a=c*(1-b);g=c*(1-b*j);b=c*(1-b*(1-j));switch(f){case 1:d=g;e=c;h=a;break;case 2:d=a;e=c;h=b;break;case 3:d=a;e=g;h=c;break;case 4:d=b;e=a;h=c;break;case 5:d=c;e=a;
h=g;break;case 6:case 0:d=c;e=b;h=a}}this.r=d;this.g=e;this.b=h;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGB();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGB:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+","+~~(this.g*
255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)}};THREE.Vector2=function(a,b){this.set(a||0,b||0)};
THREE.Color.prototype={copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;this.hex=a.hex},setHex:function(a){this.hex=~~a&16777215;this.updateRGB()},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;this.updateHex()},setHSV:function(a,b,c){var d,e,h,f,j,g;if(c==0)d=e=h=0;else{f=Math.floor(a*6);j=a*6-f;a=c*(1-b);g=c*(1-b*j);b=c*(1-b*(1-j));switch(f){case 1:d=g;e=c;h=a;break;case 2:d=a;e=c;h=b;break;case 3:d=a;e=g;h=c;break;case 4:d=b;e=a;h=c;break;case 5:d=c;e=a;h=g;break;case 6:case 0:d=c;e=b;h=a}}this.setRGB(d,
e,h)},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGB:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},clone:function(){return new THREE.Color(this.hex)}};THREE.Vector2=function(a,b){this.set(a||0,b||0)};
THREE.Vector2.prototype={set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.set(a.x,a.y);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y);return this},add:function(a,b){this.set(a.x+b.x,a.y+b.y);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y);return this},sub:function(a,b){this.set(a.x-b.x,a.y-b.y);return this},multiplyScalar:function(a){this.set(this.x*a,this.y*a);return this},negate:function(){this.set(-this.x,-this.y);return this},unit:function(){this.multiplyScalar(1/
this.length());return this},length:function(){return Math.sqrt(this.lengthSq())},lengthSq:function(){return this.x*this.x+this.y*this.y},clone:function(){return new THREE.Vector2(this.x,this.y)}};THREE.Vector3=function(a,b,c){this.set(a||0,b||0,c||0)};
THREE.Vector3.prototype={set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},copy:function(a){this.set(a.x,a.y,a.z);return this},add:function(a,b){this.set(a.x+b.x,a.y+b.y,a.z+b.z);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z);return this},addScalar:function(a){this.set(this.x+a,this.y+a,this.z+a);return this},sub:function(a,b){this.set(a.x-b.x,a.y-b.y,a.z-b.z);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z);return this},cross:function(a,
@@ -50,7 +49,7 @@ THREE.Quaternion.prototype={set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;thi
a.y*d;this.z=a.z*d;this.w=Math.cos(c);return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a==0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x*=a;this.y*=a;this.z*=a;this.w*=a}return this},
multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,h=a.x,f=a.y,j=a.z;a=a.w;this.x=b*a+e*h+c*j-d*f;this.y=c*a+e*f+d*h-b*j;this.z=d*a+e*j+b*f-c*h;this.w=e*a-b*h-c*f-d*j;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z,h=this.x,f=this.y,j=this.z,g=this.w,i=g*c+f*e-j*d,l=
g*d+j*c-h*e,k=g*e+h*d-f*c;c=-h*c-f*d-j*e;b.x=i*g+c*-h+l*-j-k*-f;b.y=l*g+c*-f+k*-h-i*-j;b.z=k*g+c*-j+i*-f-l*-h;return b}};
THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var h=Math.acos(e),f=Math.sqrt(1-e*e);if(Math.abs(f)<0.0010){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}e=Math.sin((1-d)*h)/f;d=Math.sin(d*h)/f;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var h=Math.acos(e),f=Math.sqrt(1-e*e);if(Math.abs(f)<0.001){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}e=Math.sin((1-d)*h)/f;d=Math.sin(d*h)/f;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
THREE.Face3=function(a,b,c,d,e,h){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3};
THREE.Face4=function(a,b,c,d,e,h,f){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=f instanceof Array?f:[f];this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.set(a||0,b||0)};
THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Camera=function(a,b,c,d,e){THREE.Object3D.call(this);this.fov=a||50;this.aspect=b||1;this.near=c||0.1;this.far=d||2E3;this.target=e||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;
+8 -8
View File
@@ -35,7 +35,7 @@ value:0,texture:null},uImageIncrement:{type:"v2",value:new THREE.Vector2(0.00195
film:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},time:{type:"f",value:0},nIntensity:{type:"f",value:0.5},sIntensity:{type:"f",value:0.05},sCount:{type:"f",value:4096},grayscale:{type:"i",value:1}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float time;\nuniform bool grayscale;\nuniform float nIntensity;\nuniform float sIntensity;\nuniform float sCount;\nvoid main() {\nvec4 cTextureScreen = texture2D( tDiffuse, vUv );\nfloat x = vUv.x * vUv.y * time * 1000.0;\nx = mod( x, 13.0 ) * mod( x, 123.0 );\nfloat dx = mod( x, 0.01 );\nvec3 cResult = cTextureScreen.rgb + cTextureScreen.rgb * clamp( 0.1 + dx * 100.0, 0.0, 1.0 );\nvec2 sc = vec2( sin( vUv.y * sCount ), cos( vUv.y * sCount ) );\ncResult += cTextureScreen.rgb * vec3( sc.x, sc.y, sc.x ) * sIntensity;\ncResult = cTextureScreen.rgb + clamp( nIntensity, 0.0,1.0 ) * ( cResult - cTextureScreen.rgb );\nif( grayscale ) {\ncResult = vec3( cResult.r * 0.3 + cResult.g * 0.59 + cResult.b * 0.11 );\n}\ngl_FragColor = vec4( cResult, cTextureScreen.a );\n}"},
screen:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},opacity:{type:"f",value:1}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float opacity;\nvoid main() {\nvec4 texel = texture2D( tDiffuse, vUv );\ngl_FragColor = opacity * texel;\n}"},basic:{uniforms:{},vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",
fragmentShader:"void main() {\ngl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );\n}"}},buildKernel:function(a){var c,b,e,f,d=2*Math.ceil(a*3)+1;d>25&&(d=25);f=(d-1)*0.5;b=Array(d);for(c=e=0;c<d;++c){b[c]=Math.exp(-((c-f)*(c-f))/(2*a*a));e+=b[c]}for(c=0;c<d;++c)b[c]/=e;return b}};
THREE.QuakeCamera=function(a){function c(b,e){return function(){e.apply(b,arguments)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.movementSpeed=1;this.lookSpeed=0.0050;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=3.14;this.domElement=document;this.lastUpdate=(new Date).getTime();this.tdiff=0;if(a){if(a.movementSpeed!==undefined)this.movementSpeed=
THREE.QuakeCamera=function(a){function c(b,e){return function(){e.apply(b,arguments)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.movementSpeed=1;this.lookSpeed=0.005;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=3.14;this.domElement=document;this.lastUpdate=(new Date).getTime();this.tdiff=0;if(a){if(a.movementSpeed!==undefined)this.movementSpeed=
a.movementSpeed;if(a.lookSpeed!==undefined)this.lookSpeed=a.lookSpeed;if(a.noFly!==undefined)this.noFly=a.noFly;if(a.lookVertical!==undefined)this.lookVertical=a.lookVertical;if(a.autoForward!==undefined)this.autoForward=a.autoForward;if(a.activeLook!==undefined)this.activeLook=a.activeLook;if(a.heightSpeed!==undefined)this.heightSpeed=a.heightSpeed;if(a.heightCoef!==undefined)this.heightCoef=a.heightCoef;if(a.heightMin!==undefined)this.heightMin=a.heightMin;if(a.heightMax!==undefined)this.heightMax=
a.heightMax;if(a.constrainVertical!==undefined)this.constrainVertical=a.constrainVertical;if(a.verticalMin!==undefined)this.verticalMin=a.verticalMin;if(a.verticalMax!==undefined)this.verticalMax=a.verticalMax;if(a.domElement!==undefined)this.domElement=a.domElement}this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=this.autoSpeedFactor=0;this.moveForward=!1;this.moveBackward=!1;this.moveLeft=!1;this.moveRight=!1;this.freeze=!1;this.mouseDragOn=!1;this.windowHalfX=window.innerWidth/2;this.windowHalfY=
window.innerHeight/2;this.onMouseDown=function(b){b.preventDefault();b.stopPropagation();if(this.activeLook)switch(b.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}this.mouseDragOn=!0};this.onMouseUp=function(b){b.preventDefault();b.stopPropagation();if(this.activeLook)switch(b.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.mouseDragOn=!1};this.onMouseMove=function(b){this.mouseX=b.clientX-this.windowHalfX;this.mouseY=b.clientY-this.windowHalfY};this.onKeyDown=
@@ -47,14 +47,14 @@ this.onMouseMove),!1);this.domElement.addEventListener("mousedown",c(this,this.o
THREE.QuakeCamera.prototype.translate=function(a,c){this.matrix.rotateAxis(c);if(this.noFly)c.y=0;this.position.addSelf(c.multiplyScalar(a));this.target.position.addSelf(c.multiplyScalar(a))};
THREE.PathCamera=function(a){function c(l,k,m,p){var n={name:m,fps:0.6,length:p,hierarchy:[]},v,A=k.getControlPointsArray(),w=k.getLength(),u=A.length,y=0;v=u-1;k={parent:-1,keys:[]};k.keys[0]={time:0,pos:A[0],rot:[0,0,0,1],scl:[1,1,1]};k.keys[v]={time:p,pos:A[v],rot:[0,0,0,1],scl:[1,1,1]};for(v=1;v<u-1;v++){y=p*w.chunks[v]/w.total;k.keys[v]={time:y,pos:A[v]}}n.hierarchy[0]=k;THREE.AnimationHandler.add(n);return new THREE.Animation(l,m,THREE.AnimationHandler.CATMULLROM_FORWARD,!1)}function b(l,k){var m,
p,n=new THREE.Geometry;for(m=0;m<l.points.length*k;m++){p=m/(l.points.length*k);p=l.getPoint(p);n.vertices[m]=new THREE.Vertex(new THREE.Vector3(p.x,p.y,p.z))}return n}function e(l,k){var m=b(k,10),p=b(k,10),n=new THREE.LineBasicMaterial({color:16711680,linewidth:3});lineObj=new THREE.Line(m,n);particleObj=new THREE.ParticleSystem(p,new THREE.ParticleBasicMaterial({color:16755200,size:3}));lineObj.scale.set(1,1,1);l.addChild(lineObj);particleObj.scale.set(1,1,1);l.addChild(particleObj);p=new THREE.Sphere(1,
16,8);n=new THREE.MeshBasicMaterial({color:65280});for(i=0;i<k.points.length;i++){m=new THREE.Mesh(p,n);m.position.copy(k.points[i]);m.updateMatrix();l.addChild(m)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.id="PathCamera"+THREE.PathCameraIdCounter++;this.duration=1E4;this.waypoints=[];this.useConstantSpeed=!0;this.resamplingCoef=50;this.debugPath=new THREE.Object3D;this.debugDummy=new THREE.Object3D;this.animationParent=new THREE.Object3D;this.lookSpeed=0.0050;this.lookVertical=
16,8);n=new THREE.MeshBasicMaterial({color:65280});for(i=0;i<k.points.length;i++){m=new THREE.Mesh(p,n);m.position.copy(k.points[i]);m.updateMatrix();l.addChild(m)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.id="PathCamera"+THREE.PathCameraIdCounter++;this.duration=1E4;this.waypoints=[];this.useConstantSpeed=!0;this.resamplingCoef=50;this.debugPath=new THREE.Object3D;this.debugDummy=new THREE.Object3D;this.animationParent=new THREE.Object3D;this.lookSpeed=0.005;this.lookVertical=
!0;this.lookHorizontal=!0;this.verticalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.horizontalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.domElement=document;if(a){if(a.duration!==undefined)this.duration=a.duration*1E3;if(a.waypoints!==undefined)this.waypoints=a.waypoints;if(a.useConstantSpeed!==undefined)this.useConstantSpeed=a.useConstantSpeed;if(a.resamplingCoef!==undefined)this.resamplingCoef=a.resamplingCoef;if(a.createDebugPath!==undefined)this.createDebugPath=a.createDebugPath;
if(a.createDebugDummy!==undefined)this.createDebugDummy=a.createDebugDummy;if(a.lookSpeed!==undefined)this.lookSpeed=a.lookSpeed;if(a.lookVertical!==undefined)this.lookVertical=a.lookVertical;if(a.lookHorizontal!==undefined)this.lookHorizontal=a.lookHorizontal;if(a.verticalAngleMap!==undefined)this.verticalAngleMap=a.verticalAngleMap;if(a.horizontalAngleMap!==undefined)this.horizontalAngleMap=a.horizontalAngleMap;if(a.domElement!==undefined)this.domElement=a.domElement}this.theta=this.phi=this.lon=
this.lat=this.mouseY=this.mouseX=0;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;var f=Math.PI*2,d=Math.PI/180;this.update=function(l,k,m){var p,n;this.lookHorizontal&&(this.lon+=this.mouseX*this.lookSpeed);this.lookVertical&&(this.lat-=this.mouseY*this.lookSpeed);this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*d;this.theta=this.lon*d;p=this.phi%f;this.phi=p>=0?p:p+f;p=this.verticalAngleMap.srcRange;n=this.verticalAngleMap.dstRange;
this.phi=(this.phi-p[0])*(n[1]-n[0])/(p[1]-p[0])+n[0];p=this.horizontalAngleMap.srcRange;n=this.horizontalAngleMap.dstRange;this.theta=(this.theta-p[0])*(n[1]-n[0])/(p[1]-p[0])+n[0];p=this.target.position;p.x=100*Math.sin(this.phi)*Math.cos(this.theta);p.y=100*Math.cos(this.phi);p.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,l,k,m)};this.onMouseMove=function(l){this.mouseX=l.clientX-this.windowHalfX;this.mouseY=l.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);
this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){a=new THREE.MeshLambertMaterial({color:30719});var g=new THREE.MeshLambertMaterial({color:65280}),h=new THREE.Cube(10,10,20),j=new THREE.Cube(2,2,10);this.animationParent=new THREE.Mesh(h,a);a=new THREE.Mesh(j,g);a.position.set(0,10,0);this.animation=c(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(a)}else{this.animation=
c(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this.target);this.animationParent.addChild(this)}this.createDebugPath&&e(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(l,k){return function(){k.apply(l,arguments)}}(this,this.onMouseMove),!1)};THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0;
THREE.FlyCamera=function(a){function c(b,e){return function(){e.apply(b,arguments)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.tmpQuaternion=new THREE.Quaternion;this.movementSpeed=1;this.rollSpeed=0.0050;this.dragToLook=!1;this.autoForward=!1;this.domElement=document;if(a){if(a.movementSpeed!==undefined)this.movementSpeed=a.movementSpeed;if(a.rollSpeed!==undefined)this.rollSpeed=a.rollSpeed;if(a.dragToLook!==undefined)this.dragToLook=a.dragToLook;if(a.autoForward!==undefined)this.autoForward=
THREE.FlyCamera=function(a){function c(b,e){return function(){e.apply(b,arguments)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.tmpQuaternion=new THREE.Quaternion;this.movementSpeed=1;this.rollSpeed=0.005;this.dragToLook=!1;this.autoForward=!1;this.domElement=document;if(a){if(a.movementSpeed!==undefined)this.movementSpeed=a.movementSpeed;if(a.rollSpeed!==undefined)this.rollSpeed=a.rollSpeed;if(a.dragToLook!==undefined)this.dragToLook=a.dragToLook;if(a.autoForward!==undefined)this.autoForward=
a.autoForward;if(a.domElement!==undefined)this.domElement=a.domElement}this.useTarget=!1;this.useQuaternion=!0;this.mouseStatus=0;this.moveState={up:0,down:0,left:0,right:0,forward:0,back:0,pitchUp:0,pitchDown:0,yawLeft:0,yawRight:0,rollLeft:0,rollRight:0};this.moveVector=new THREE.Vector3(0,0,0);this.rotationVector=new THREE.Vector3(0,0,0);this.lastUpdate=-1;this.tdiff=0;this.handleEvent=function(b){if(typeof this[b.type]=="function")this[b.type](b)};this.keydown=function(b){if(!b.altKey){switch(b.keyCode){case 16:this.movementSpeedMultiplier=
0.1;break;case 87:this.moveState.forward=1;break;case 83:this.moveState.back=1;break;case 65:this.moveState.left=1;break;case 68:this.moveState.right=1;break;case 82:this.moveState.up=1;break;case 70:this.moveState.down=1;break;case 38:this.moveState.pitchUp=1;break;case 40:this.moveState.pitchDown=1;break;case 37:this.moveState.yawLeft=1;break;case 39:this.moveState.yawRight=1;break;case 81:this.moveState.rollLeft=1;break;case 69:this.moveState.rollRight=1}this.updateMovementVector();this.updateRotationVector()}};
this.keyup=function(b){switch(b.keyCode){case 16:this.movementSpeedMultiplier=1;break;case 87:this.moveState.forward=0;break;case 83:this.moveState.back=0;break;case 65:this.moveState.left=0;break;case 68:this.moveState.right=0;break;case 82:this.moveState.up=0;break;case 70:this.moveState.down=0;break;case 38:this.moveState.pitchUp=0;break;case 40:this.moveState.pitchDown=0;break;case 37:this.moveState.yawLeft=0;break;case 39:this.moveState.yawRight=0;break;case 81:this.moveState.rollLeft=0;break;
@@ -82,7 +82,7 @@ e));b instanceof THREE.Face4&&c.push(new THREE.UV(0.5+Math.atan2(m.position.x,m.
THREE.Icosahedron=function(a){function c(m,p,n){var v=Math.sqrt(m*m+p*p+n*n);return f.vertices.push(new THREE.Vertex(new THREE.Vector3(m/v,p/v,n/v)))-1}function b(m,p,n,v){v.faces.push(new THREE.Face3(m,p,n))}function e(m,p){var n=f.vertices[m].position,v=f.vertices[p].position;return c((n.x+v.x)/2,(n.y+v.y)/2,(n.z+v.z)/2)}var f=this,d=new THREE.Geometry,g;this.subdivisions=a||0;THREE.Geometry.call(this);a=(1+Math.sqrt(5))/2;c(-1,a,0);c(1,a,0);c(-1,-a,0);c(1,-a,0);c(0,-1,a);c(0,1,a);c(0,-1,-a);c(0,
1,-a);c(a,0,-1);c(a,0,1);c(-a,0,-1);c(-a,0,1);b(0,11,5,d);b(0,5,1,d);b(0,1,7,d);b(0,7,10,d);b(0,10,11,d);b(1,5,9,d);b(5,11,4,d);b(11,10,2,d);b(10,7,6,d);b(7,1,8,d);b(3,9,4,d);b(3,4,2,d);b(3,2,6,d);b(3,6,8,d);b(3,8,9,d);b(4,9,5,d);b(2,4,11,d);b(6,2,10,d);b(8,6,7,d);b(9,8,1,d);for(a=0;a<this.subdivisions;a++){g=new THREE.Geometry;for(var h in d.faces){var j=e(d.faces[h].a,d.faces[h].b),l=e(d.faces[h].b,d.faces[h].c),k=e(d.faces[h].c,d.faces[h].a);b(d.faces[h].a,j,k,g);b(d.faces[h].b,l,j,g);b(d.faces[h].c,
k,l,g);b(j,l,k,g)}d.faces=g.faces}f.faces=d.faces;delete d;delete g;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.Icosahedron.prototype=new THREE.Geometry;THREE.Icosahedron.prototype.constructor=THREE.Icosahedron;
THREE.Lathe=function(a,c,b){THREE.Geometry.call(this);this.steps=c||12;this.angle=b||2*Math.PI;c=this.angle/this.steps;b=[];for(var e=[],f=[],d=[],g=(new THREE.Matrix4).setRotationZ(c),h=0;h<a.length;h++){this.vertices.push(new THREE.Vertex(a[h]));b[h]=a[h].clone();e[h]=this.vertices.length-1}for(var j=0;j<=this.angle+0.0010;j+=c){for(h=0;h<b.length;h++)if(j<this.angle){b[h]=g.multiplyVector3(b[h].clone());this.vertices.push(new THREE.Vertex(b[h]));f[h]=this.vertices.length-1}else f=d;j==0&&(d=e);
THREE.Lathe=function(a,c,b){THREE.Geometry.call(this);this.steps=c||12;this.angle=b||2*Math.PI;c=this.angle/this.steps;b=[];for(var e=[],f=[],d=[],g=(new THREE.Matrix4).setRotationZ(c),h=0;h<a.length;h++){this.vertices.push(new THREE.Vertex(a[h]));b[h]=a[h].clone();e[h]=this.vertices.length-1}for(var j=0;j<=this.angle+0.001;j+=c){for(h=0;h<b.length;h++)if(j<this.angle){b[h]=g.multiplyVector3(b[h].clone());this.vertices.push(new THREE.Vertex(b[h]));f[h]=this.vertices.length-1}else f=d;j==0&&(d=e);
for(h=0;h<e.length-1;h++){this.faces.push(new THREE.Face4(f[h],f[h+1],e[h+1],e[h]));this.faceVertexUvs[0].push([new THREE.UV(1-j/this.angle,h/a.length),new THREE.UV(1-j/this.angle,(h+1)/a.length),new THREE.UV(1-(j-c)/this.angle,(h+1)/a.length),new THREE.UV(1-(j-c)/this.angle,h/a.length)])}e=f;f=[]}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.Lathe.prototype=new THREE.Geometry;THREE.Lathe.prototype.constructor=THREE.Lathe;
THREE.Plane=function(a,c,b,e){THREE.Geometry.call(this);var f,d=a/2,g=c/2;b=b||1;e=e||1;var h=b+1,j=e+1;a/=b;var l=c/e;for(f=0;f<j;f++)for(c=0;c<h;c++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(c*a-d,-(f*l-g),0)));for(f=0;f<e;f++)for(c=0;c<b;c++){this.faces.push(new THREE.Face4(c+h*f,c+h*(f+1),c+1+h*(f+1),c+1+h*f));this.faceVertexUvs[0].push([new THREE.UV(c/b,f/e),new THREE.UV(c/b,(f+1)/e),new THREE.UV((c+1)/b,(f+1)/e),new THREE.UV((c+1)/b,f/e)])}this.computeCentroids();this.computeFaceNormals()};
THREE.Plane.prototype=new THREE.Geometry;THREE.Plane.prototype.constructor=THREE.Plane;
@@ -101,11 +101,11 @@ Math.LN2));h.image.width=k;h.image.height=m;h.image.getContext("2d").drawImage(t
"Multiply")d.blending=THREE.MultiplyBlending;if(a.transparent!==undefined||a.opacity<1)d.transparent=a.transparent;if(a.depthTest!==undefined)d.depthTest=a.depthTest;if(a.vertexColors!==undefined)if(a.vertexColors=="face")d.vertexColors=THREE.FaceColors;else if(a.vertexColors)d.vertexColors=THREE.VertexColors;if(a.mapDiffuse&&c){g=document.createElement("canvas");d.map=new THREE.Texture(g);d.map.sourceFile=a.mapDiffuse;e(d.map,c+"/"+a.mapDiffuse)}else if(a.colorDiffuse){g=(a.colorDiffuse[0]*255<<
16)+(a.colorDiffuse[1]*255<<8)+a.colorDiffuse[2]*255;d.color=g;d.opacity=a.transparency}else if(a.DbgColor)d.color=a.DbgColor;if(a.mapLightmap&&c){g=document.createElement("canvas");d.lightMap=new THREE.Texture(g);d.lightMap.sourceFile=a.mapLightmap;e(d.lightMap,c+"/"+a.mapLightmap)}return new THREE[f](d)}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a)};THREE.JSONLoader.prototype=new THREE.Loader;THREE.JSONLoader.prototype.constructor=THREE.JSONLoader;THREE.JSONLoader.prototype.supr=THREE.Loader.prototype;
THREE.JSONLoader.prototype.load=function(a){var c=this,b=a.model,e=a.callback,f=a.texture_path?a.texture_path:this.extractUrlbase(b);a=new Worker(b);a.onmessage=function(d){c.createModel(d.data,e,f);c.onLoadComplete()};this.onLoadStart();a.postMessage((new Date).getTime())};
THREE.JSONLoader.prototype.createModel=function(a,c,b){var e=new THREE.Geometry,f=a.scale!==undefined?a.scale:1;this.init_materials(e,a.materials,b);(function(d){if(a.version===undefined||a.version!=2)console.error("Deprecated file format.");else{var g,h,j,l,k,m,p,n,v,A,w,u,y,o,z=a.faces;m=a.vertices;var B=a.normals,I=a.colors,K=0;for(g=0;g<a.uvs.length;g++)a.uvs[g].length&&K++;for(g=0;g<K;g++){e.faceUvs[g]=[];e.faceVertexUvs[g]=[]}l=0;for(k=m.length;l<k;){p=new THREE.Vertex;p.position.x=m[l++]/d;
p.position.y=m[l++]/d;p.position.z=m[l++]/d;e.vertices.push(p)}l=0;for(k=z.length;l<k;){d=z[l++];m=d&1;j=d&2;g=d&4;h=d&8;n=d&16;p=d&32;A=d&64;d&=128;if(m){w=new THREE.Face4;w.a=z[l++];w.b=z[l++];w.c=z[l++];w.d=z[l++];m=4}else{w=new THREE.Face3;w.a=z[l++];w.b=z[l++];w.c=z[l++];m=3}if(j){j=z[l++];w.materials=e.materials[j]}j=e.faces.length;if(g)for(g=0;g<K;g++){u=a.uvs[g];v=z[l++];o=u[v*2];v=u[v*2+1];e.faceUvs[g][j]=new THREE.UV(o,v)}if(h)for(g=0;g<K;g++){u=a.uvs[g];y=[];for(h=0;h<m;h++){v=z[l++];o=
u[v*2];v=u[v*2+1];y[h]=new THREE.UV(o,v)}e.faceVertexUvs[g][j]=y}if(n){n=z[l++]*3;h=new THREE.Vector3;h.x=B[n++];h.y=B[n++];h.z=B[n];w.normal=h}if(p)for(g=0;g<m;g++){n=z[l++]*3;h=new THREE.Vector3;h.x=B[n++];h.y=B[n++];h.z=B[n];w.vertexNormals.push(h)}if(A){p=z[l++];p=new THREE.Color(I[p]);w.color=p}if(d)for(g=0;g<m;g++){p=z[l++];p=new THREE.Color(I[p]);w.vertexColors.push(p)}e.faces.push(w)}}})(f);(function(){var d,g,h,j;if(a.skinWeights){d=0;for(g=a.skinWeights.length;d<g;d+=2){h=a.skinWeights[d];
THREE.JSONLoader.prototype.createModel=function(a,c,b){var e=new THREE.Geometry,f=a.scale!==undefined?1/a.scale:1;this.init_materials(e,a.materials,b);(function(d){if(a.version===undefined||a.version!=2)console.error("Deprecated file format.");else{var g,h,j,l,k,m,p,n,v,A,w,u,y,o,z=a.faces;m=a.vertices;var B=a.normals,I=a.colors,K=0;for(g=0;g<a.uvs.length;g++)a.uvs[g].length&&K++;for(g=0;g<K;g++){e.faceUvs[g]=[];e.faceVertexUvs[g]=[]}l=0;for(k=m.length;l<k;){p=new THREE.Vertex;p.position.x=m[l++]*
d;p.position.y=m[l++]*d;p.position.z=m[l++]*d;e.vertices.push(p)}l=0;for(k=z.length;l<k;){d=z[l++];m=d&1;j=d&2;g=d&4;h=d&8;n=d&16;p=d&32;A=d&64;d&=128;if(m){w=new THREE.Face4;w.a=z[l++];w.b=z[l++];w.c=z[l++];w.d=z[l++];m=4}else{w=new THREE.Face3;w.a=z[l++];w.b=z[l++];w.c=z[l++];m=3}if(j){j=z[l++];w.materials=e.materials[j]}j=e.faces.length;if(g)for(g=0;g<K;g++){u=a.uvs[g];v=z[l++];o=u[v*2];v=u[v*2+1];e.faceUvs[g][j]=new THREE.UV(o,v)}if(h)for(g=0;g<K;g++){u=a.uvs[g];y=[];for(h=0;h<m;h++){v=z[l++];
o=u[v*2];v=u[v*2+1];y[h]=new THREE.UV(o,v)}e.faceVertexUvs[g][j]=y}if(n){n=z[l++]*3;h=new THREE.Vector3;h.x=B[n++];h.y=B[n++];h.z=B[n];w.normal=h}if(p)for(g=0;g<m;g++){n=z[l++]*3;h=new THREE.Vector3;h.x=B[n++];h.y=B[n++];h.z=B[n];w.vertexNormals.push(h)}if(A){p=z[l++];p=new THREE.Color(I[p]);w.color=p}if(d)for(g=0;g<m;g++){p=z[l++];p=new THREE.Color(I[p]);w.vertexColors.push(p)}e.faces.push(w)}}})(f);(function(){var d,g,h,j;if(a.skinWeights){d=0;for(g=a.skinWeights.length;d<g;d+=2){h=a.skinWeights[d];
j=a.skinWeights[d+1];e.skinWeights.push(new THREE.Vector4(h,j,0,0))}}if(a.skinIndices){d=0;for(g=a.skinIndices.length;d<g;d+=2){h=a.skinIndices[d];j=a.skinIndices[d+1];e.skinIndices.push(new THREE.Vector4(h,j,0,0))}}e.bones=a.bones;e.animation=a.animation})();(function(d){if(a.morphTargets!==undefined){var g,h,j,l,k,m,p,n,v;g=0;for(h=a.morphTargets.length;g<h;g++){e.morphTargets[g]={};e.morphTargets[g].name=a.morphTargets[g].name;e.morphTargets[g].vertices=[];n=e.morphTargets[g].vertices;v=a.morphTargets[g].vertices;
j=0;for(l=v.length;j<l;j+=3){k=v[j]/d;m=v[j+1]/d;p=v[j+2]/d;n.push(new THREE.Vertex(new THREE.Vector3(k,m,p)))}}}if(a.morphColors!==undefined){g=0;for(h=a.morphColors.length;g<h;g++){e.morphColors[g]={};e.morphColors[g].name=a.morphColors[g].name;e.morphColors[g].colors=[];l=e.morphColors[g].colors;k=a.morphColors[g].colors;d=0;for(j=k.length;d<j;d+=3){m=new THREE.Color(16755200);m.setRGB(k[d],k[d+1],k[d+2]);l.push(m)}}}})(f);(function(){if(a.edges!==undefined){var d,g,h;for(d=0;d<a.edges.length;d+=
j=0;for(l=v.length;j<l;j+=3){k=v[j]*d;m=v[j+1]*d;p=v[j+2]*d;n.push(new THREE.Vertex(new THREE.Vector3(k,m,p)))}}}if(a.morphColors!==undefined){g=0;for(h=a.morphColors.length;g<h;g++){e.morphColors[g]={};e.morphColors[g].name=a.morphColors[g].name;e.morphColors[g].colors=[];l=e.morphColors[g].colors;k=a.morphColors[g].colors;d=0;for(j=k.length;d<j;d+=3){m=new THREE.Color(16755200);m.setRGB(k[d],k[d+1],k[d+2]);l.push(m)}}}})(f);(function(){if(a.edges!==undefined){var d,g,h;for(d=0;d<a.edges.length;d+=
2){g=a.edges[d];h=a.edges[d+1];e.edges.push(new THREE.Edge(e.vertices[g],e.vertices[h],g,h))}}})();e.computeFaceNormals();c(e)};THREE.BinaryLoader=function(a){THREE.Loader.call(this,a)};THREE.BinaryLoader.prototype=new THREE.Loader;THREE.BinaryLoader.prototype.constructor=THREE.BinaryLoader;THREE.BinaryLoader.prototype.supr=THREE.Loader.prototype;
THREE.BinaryLoader.prototype={load:function(a){var c=a.model,b=a.callback,e=a.texture_path?a.texture_path:THREE.Loader.prototype.extractUrlbase(c),f=a.bin_path?a.bin_path:THREE.Loader.prototype.extractUrlbase(c);a=(new Date).getTime();c=new Worker(c);var d=this.showProgress?THREE.Loader.prototype.updateProgress:null;c.onmessage=function(g){THREE.BinaryLoader.prototype.loadAjaxBuffers(g.data.buffers,g.data.materials,b,f,e,d)};c.onerror=function(g){alert("worker.onerror: "+g.message+"\n"+g.data);g.preventDefault()};
c.postMessage(a)},loadAjaxBuffers:function(a,c,b,e,f,d){var g=new XMLHttpRequest,h=e+"/"+a,j=0;g.onreadystatechange=function(){if(g.readyState==4)g.status==200||g.status==0?THREE.BinaryLoader.prototype.createBinModel(g.responseText,b,f,c):alert("Couldn't load ["+h+"] ["+g.status+"]");else if(g.readyState==3){if(d){j==0&&(j=g.getResponseHeader("Content-Length"));d({total:j,loaded:g.responseText.length})}}else g.readyState==2&&(j=g.getResponseHeader("Content-Length"))};g.open("GET",h,!0);g.overrideMimeType("text/plain; charset=x-user-defined");
+61 -62
View File
@@ -1,8 +1,7 @@
// ThreeSVG.js r40 - http://github.com/mrdoob/three.js
var THREE=THREE||{};if(!window.Int32Array){window.Int32Array=Array;window.Float32Array=Array}THREE.Color=function(a){this.setHex(a)};
THREE.Color.prototype={autoUpdate:!0,copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;this.hex=a.hex;this.__styleString=a.__styleString},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(a,b,c){var d,e,h,f,i,g;if(c==0)d=e=h=0;else{f=Math.floor(a*6);i=a*6-f;a=c*(1-b);g=c*(1-b*i);b=c*(1-b*(1-i));switch(f){case 1:d=g;e=c;h=a;break;case 2:d=a;e=c;h=b;break;case 3:d=a;e=g;h=c;break;case 4:d=b;e=a;h=c;break;case 5:d=c;e=a;
h=g;break;case 6:case 0:d=c;e=b;h=a}}this.r=d;this.g=e;this.b=h;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGB();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGB:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+","+~~(this.g*
255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)}};THREE.Vector2=function(a,b){this.set(a||0,b||0)};
THREE.Color.prototype={copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;this.hex=a.hex},setHex:function(a){this.hex=~~a&16777215;this.updateRGB()},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;this.updateHex()},setHSV:function(a,b,c){var d,e,g,f,j,h;if(c==0)d=e=g=0;else{f=Math.floor(a*6);j=a*6-f;a=c*(1-b);h=c*(1-b*j);b=c*(1-b*(1-j));switch(f){case 1:d=h;e=c;g=a;break;case 2:d=a;e=c;g=b;break;case 3:d=a;e=h;g=c;break;case 4:d=b;e=a;g=c;break;case 5:d=c;e=a;g=h;break;case 6:case 0:d=c;e=b;g=a}}this.setRGB(d,
e,g)},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGB:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},clone:function(){return new THREE.Color(this.hex)}};THREE.Vector2=function(a,b){this.set(a||0,b||0)};
THREE.Vector2.prototype={set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.set(a.x,a.y);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y);return this},add:function(a,b){this.set(a.x+b.x,a.y+b.y);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y);return this},sub:function(a,b){this.set(a.x-b.x,a.y-b.y);return this},multiplyScalar:function(a){this.set(this.x*a,this.y*a);return this},negate:function(){this.set(-this.x,-this.y);return this},unit:function(){this.multiplyScalar(1/
this.length());return this},length:function(){return Math.sqrt(this.lengthSq())},lengthSq:function(){return this.x*this.x+this.y*this.y},clone:function(){return new THREE.Vector2(this.x,this.y)}};THREE.Vector3=function(a,b,c){this.set(a||0,b||0,c||0)};
THREE.Vector3.prototype={set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},copy:function(a){this.set(a.x,a.y,a.z);return this},add:function(a,b){this.set(a.x+b.x,a.y+b.y,a.z+b.z);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z);return this},addScalar:function(a){this.set(this.x+a,this.y+a,this.z+a);return this},sub:function(a,b){this.set(a.x-b.x,a.y-b.y,a.z-b.z);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z);return this},cross:function(a,
@@ -12,59 +11,59 @@ this.length();a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setPosit
1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,b,c,d){this.set(a||0,b||0,c||0,d||1)};
THREE.Vector4.prototype={set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.set(a.x,a.y,a.z,a.w||1);return this},add:function(a,b){this.set(a.x+b.x,a.y+b.y,a.z+b.z,a.w+b.w);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z,this.w+a.w);return this},sub:function(a,b){this.set(a.x-b.x,a.y-b.y,a.z-b.z,a.w-b.w);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z,this.w-a.w);return this},multiplyScalar:function(a){this.set(this.x*
a,this.y*a,this.z*a,this.w*a);return this},divideScalar:function(a){this.set(this.x/a,this.y/a,this.z/a,this.w/a);return this},lerpSelf:function(a,b){this.set(this.x+(a.x-this.x)*b,this.y+(a.y-this.y)*b,this.z+(a.z-this.z)*b,this.w+(a.w-this.w)*b)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
THREE.Ray.prototype={intersectScene:function(a){var b,c,d=a.objects,e=[];a=0;for(b=d.length;a<b;a++){c=d[a];c instanceof THREE.Mesh&&(e=e.concat(this.intersectObject(c)))}e.sort(function(h,f){return h.distance-f.distance});return e},intersectObject:function(a){function b(y,u,H,I){I=I.clone().subSelf(u);H=H.clone().subSelf(u);var D=y.clone().subSelf(u);y=I.dot(I);u=I.dot(H);I=I.dot(D);var w=H.dot(H);H=H.dot(D);D=1/(y*w-u*u);w=(w*I-u*H)*D;y=(y*H-u*I)*D;return w>0&&y>0&&w+y<1}var c,d,e,h,f,i,g,j,m,k,
n,l=a.geometry,r=l.vertices,s=[];c=0;for(d=l.faces.length;c<d;c++){e=l.faces[c];k=this.origin.clone();n=this.direction.clone();g=a.matrixWorld;h=g.multiplyVector3(r[e.a].position.clone());f=g.multiplyVector3(r[e.b].position.clone());i=g.multiplyVector3(r[e.c].position.clone());g=e instanceof THREE.Face4?g.multiplyVector3(r[e.d].position.clone()):null;j=a.matrixRotationWorld.multiplyVector3(e.normal.clone());m=n.dot(j);if(a.doubleSided||(a.flipSided?m>0:m<0)){j=j.dot((new THREE.Vector3).sub(h,k))/
m;k=k.addSelf(n.multiplyScalar(j));if(e instanceof THREE.Face3){if(b(k,h,f,i)){e={distance:this.origin.distanceTo(k),point:k,face:e,object:a};s.push(e)}}else if(e instanceof THREE.Face4&&(b(k,h,f,g)||b(k,f,i,g))){e={distance:this.origin.distanceTo(k),point:k,face:e,object:a};s.push(e)}}}return s}};
THREE.Rectangle=function(){function a(){h=d-b;f=e-c}var b,c,d,e,h,f,i=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return h};this.getHeight=function(){return f};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return e};this.set=function(g,j,m,k){i=!1;b=g;c=j;d=m;e=k;a()};this.addPoint=function(g,j){if(i){i=!1;b=g;c=j;d=g;e=j}else{b=b<g?b:g;c=c<j?c:j;d=d>g?d:g;e=e>j?e:j}a()};
this.add3Points=function(g,j,m,k,n,l){if(i){i=!1;b=g<m?g<n?g:n:m<n?m:n;c=j<k?j<l?j:l:k<l?k:l;d=g>m?g>n?g:n:m>n?m:n;e=j>k?j>l?j:l:k>l?k:l}else{b=g<m?g<n?g<b?g:b:n<b?n:b:m<n?m<b?m:b:n<b?n:b;c=j<k?j<l?j<c?j:c:l<c?l:c:k<l?k<c?k:c:l<c?l:c;d=g>m?g>n?g>d?g:d:n>d?n:d:m>n?m>d?m:d:n>d?n:d;e=j>k?j>l?j>e?j:e:l>e?l:e:k>l?k>e?k:e:l>e?l:e}a()};this.addRectangle=function(g){if(i){i=!1;b=g.getLeft();c=g.getTop();d=g.getRight();e=g.getBottom()}else{b=b<g.getLeft()?b:g.getLeft();c=c<g.getTop()?c:g.getTop();d=d>g.getRight()?
d:g.getRight();e=e>g.getBottom()?e:g.getBottom()}a()};this.inflate=function(g){b-=g;c-=g;d+=g;e+=g;a()};this.minSelf=function(g){b=b>g.getLeft()?b:g.getLeft();c=c>g.getTop()?c:g.getTop();d=d<g.getRight()?d:g.getRight();e=e<g.getBottom()?e:g.getBottom();a()};this.instersects=function(g){return Math.min(d,g.getRight())-Math.max(b,g.getLeft())>=0&&Math.min(e,g.getBottom())-Math.max(c,g.getTop())>=0};this.empty=function(){i=!0;e=d=c=b=0;a()};this.isEmpty=function(){return i}};
THREE.Ray.prototype={intersectScene:function(a){var b,c,d=a.objects,e=[];a=0;for(b=d.length;a<b;a++){c=d[a];c instanceof THREE.Mesh&&(e=e.concat(this.intersectObject(c)))}e.sort(function(g,f){return g.distance-f.distance});return e},intersectObject:function(a){function b(v,w,I,D){D=D.clone().subSelf(w);I=I.clone().subSelf(w);var N=v.clone().subSelf(w);v=D.dot(D);w=D.dot(I);D=D.dot(N);var x=I.dot(I);I=I.dot(N);N=1/(v*x-w*w);x=(x*D-w*I)*N;v=(v*I-w*D)*N;return x>0&&v>0&&x+v<1}var c,d,e,g,f,j,h,i,k,n,
m,o=a.geometry,q=o.vertices,r=[];c=0;for(d=o.faces.length;c<d;c++){e=o.faces[c];n=this.origin.clone();m=this.direction.clone();h=a.matrixWorld;g=h.multiplyVector3(q[e.a].position.clone());f=h.multiplyVector3(q[e.b].position.clone());j=h.multiplyVector3(q[e.c].position.clone());h=e instanceof THREE.Face4?h.multiplyVector3(q[e.d].position.clone()):null;i=a.matrixRotationWorld.multiplyVector3(e.normal.clone());k=m.dot(i);if(a.doubleSided||(a.flipSided?k>0:k<0)){i=i.dot((new THREE.Vector3).sub(g,n))/
k;n=n.addSelf(m.multiplyScalar(i));if(e instanceof THREE.Face3){if(b(n,g,f,j)){e={distance:this.origin.distanceTo(n),point:n,face:e,object:a};r.push(e)}}else if(e instanceof THREE.Face4&&(b(n,g,f,h)||b(n,f,j,h))){e={distance:this.origin.distanceTo(n),point:n,face:e,object:a};r.push(e)}}}return r}};
THREE.Rectangle=function(){function a(){g=d-b;f=e-c}var b,c,d,e,g,f,j=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return g};this.getHeight=function(){return f};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return e};this.set=function(h,i,k,n){j=!1;b=h;c=i;d=k;e=n;a()};this.addPoint=function(h,i){if(j){j=!1;b=h;c=i;d=h;e=i}else{b=b<h?b:h;c=c<i?c:i;d=d>h?d:h;e=e>i?e:i}a()};
this.add3Points=function(h,i,k,n,m,o){if(j){j=!1;b=h<k?h<m?h:m:k<m?k:m;c=i<n?i<o?i:o:n<o?n:o;d=h>k?h>m?h:m:k>m?k:m;e=i>n?i>o?i:o:n>o?n:o}else{b=h<k?h<m?h<b?h:b:m<b?m:b:k<m?k<b?k:b:m<b?m:b;c=i<n?i<o?i<c?i:c:o<c?o:c:n<o?n<c?n:c:o<c?o:c;d=h>k?h>m?h>d?h:d:m>d?m:d:k>m?k>d?k:d:m>d?m:d;e=i>n?i>o?i>e?i:e:o>e?o:e:n>o?n>e?n:e:o>e?o:e}a()};this.addRectangle=function(h){if(j){j=!1;b=h.getLeft();c=h.getTop();d=h.getRight();e=h.getBottom()}else{b=b<h.getLeft()?b:h.getLeft();c=c<h.getTop()?c:h.getTop();d=d>h.getRight()?
d:h.getRight();e=e>h.getBottom()?e:h.getBottom()}a()};this.inflate=function(h){b-=h;c-=h;d+=h;e+=h;a()};this.minSelf=function(h){b=b>h.getLeft()?b:h.getLeft();c=c>h.getTop()?c:h.getTop();d=d<h.getRight()?d:h.getRight();e=e<h.getBottom()?e:h.getBottom();a()};this.instersects=function(h){return Math.min(d,h.getRight())-Math.max(b,h.getLeft())>=0&&Math.min(e,h.getBottom())-Math.max(c,h.getTop())>=0};this.empty=function(){j=!0;e=d=c=b=0;a()};this.isEmpty=function(){return j}};
THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,b=this.m;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};
THREE.Matrix4=function(a,b,c,d,e,h,f,i,g,j,m,k,n,l,r,s){this.set(a||1,b||0,c||0,d||0,e||0,h||1,f||0,i||0,g||0,j||0,m||1,k||0,n||0,l||0,r||0,s||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
THREE.Matrix4.prototype={set:function(a,b,c,d,e,h,f,i,g,j,m,k,n,l,r,s){this.n11=a;this.n12=b;this.n13=c;this.n14=d;this.n21=e;this.n22=h;this.n23=f;this.n24=i;this.n31=g;this.n32=j;this.n33=m;this.n34=k;this.n41=n;this.n42=l;this.n43=r;this.n44=s;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,b,c){var d=THREE.Matrix4.__v1,
e=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;h.sub(a,b).normalize();if(h.length()===0)h.z=1;d.cross(c,h).normalize();if(d.length()===0){h.x+=1.0E-4;d.cross(c,h).normalize()}e.cross(h,d).normalize();this.n11=d.x;this.n12=e.x;this.n13=h.x;this.n21=d.y;this.n22=e.y;this.n23=h.y;this.n31=d.z;this.n32=e.z;this.n33=h.z;return this},multiplyVector3:function(a){var b=a.x,c=a.y,d=a.z,e=1/(this.n41*b+this.n42*c+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*c+this.n13*d+this.n14)*e;a.y=(this.n21*b+this.n22*c+this.n23*
THREE.Matrix4=function(a,b,c,d,e,g,f,j,h,i,k,n,m,o,q,r){this.set(a||1,b||0,c||0,d||0,e||0,g||1,f||0,j||0,h||0,i||0,k||1,n||0,m||0,o||0,q||0,r||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
THREE.Matrix4.prototype={set:function(a,b,c,d,e,g,f,j,h,i,k,n,m,o,q,r){this.n11=a;this.n12=b;this.n13=c;this.n14=d;this.n21=e;this.n22=g;this.n23=f;this.n24=j;this.n31=h;this.n32=i;this.n33=k;this.n34=n;this.n41=m;this.n42=o;this.n43=q;this.n44=r;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,b,c){var d=THREE.Matrix4.__v1,
e=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,b).normalize();if(g.length()===0)g.z=1;d.cross(c,g).normalize();if(d.length()===0){g.x+=1.0E-4;d.cross(c,g).normalize()}e.cross(g,d).normalize();this.n11=d.x;this.n12=e.x;this.n13=g.x;this.n21=d.y;this.n22=e.y;this.n23=g.y;this.n31=d.z;this.n32=e.z;this.n33=g.z;return this},multiplyVector3:function(a){var b=a.x,c=a.y,d=a.z,e=1/(this.n41*b+this.n42*c+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*c+this.n13*d+this.n14)*e;a.y=(this.n21*b+this.n22*c+this.n23*
d+this.n24)*e;a.z=(this.n31*b+this.n32*c+this.n33*d+this.n34)*e;return a},multiplyVector4:function(a){var b=a.x,c=a.y,d=a.z,e=a.w;a.x=this.n11*b+this.n12*c+this.n13*d+this.n14*e;a.y=this.n21*b+this.n22*c+this.n23*d+this.n24*e;a.z=this.n31*b+this.n32*c+this.n33*d+this.n34*e;a.w=this.n41*b+this.n42*c+this.n43*d+this.n44*e;return a},rotateAxis:function(a){var b=a.x,c=a.y,d=a.z;a.x=b*this.n11+c*this.n12+d*this.n13;a.y=b*this.n21+c*this.n22+d*this.n23;a.z=b*this.n31+c*this.n32+d*this.n33;a.normalize();
return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var c=a.n11,d=a.n12,e=a.n13,h=a.n14,f=a.n21,i=a.n22,g=a.n23,j=a.n24,m=a.n31,k=a.n32,n=a.n33,l=a.n34,r=a.n41,s=a.n42,y=a.n43,u=a.n44,H=b.n11,I=b.n12,D=b.n13,w=b.n14,o=b.n21,O=b.n22,
J=b.n23,K=b.n24,P=b.n31,C=b.n32,x=b.n33,F=b.n34;this.n11=c*H+d*o+e*P;this.n12=c*I+d*O+e*C;this.n13=c*D+d*J+e*x;this.n14=c*w+d*K+e*F+h;this.n21=f*H+i*o+g*P;this.n22=f*I+i*O+g*C;this.n23=f*D+i*J+g*x;this.n24=f*w+i*K+g*F+j;this.n31=m*H+k*o+n*P;this.n32=m*I+k*O+n*C;this.n33=m*D+k*J+n*x;this.n34=m*w+k*K+n*F+l;this.n41=r*H+s*o+y*P;this.n42=r*I+s*O+y*C;this.n43=r*D+s*J+y*x;this.n44=r*w+s*K+y*F+u;return this},multiplyToArray:function(a,b,c){this.multiply(a,b);c[0]=this.n11;c[1]=this.n21;c[2]=this.n31;c[3]=
return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var c=a.n11,d=a.n12,e=a.n13,g=a.n14,f=a.n21,j=a.n22,h=a.n23,i=a.n24,k=a.n31,n=a.n32,m=a.n33,o=a.n34,q=a.n41,r=a.n42,v=a.n43,w=a.n44,I=b.n11,D=b.n12,N=b.n13,x=b.n14,l=b.n21,J=b.n22,
K=b.n23,P=b.n24,L=b.n31,B=b.n32,z=b.n33,M=b.n34;this.n11=c*I+d*l+e*L;this.n12=c*D+d*J+e*B;this.n13=c*N+d*K+e*z;this.n14=c*x+d*P+e*M+g;this.n21=f*I+j*l+h*L;this.n22=f*D+j*J+h*B;this.n23=f*N+j*K+h*z;this.n24=f*x+j*P+h*M+i;this.n31=k*I+n*l+m*L;this.n32=k*D+n*J+m*B;this.n33=k*N+n*K+m*z;this.n34=k*x+n*P+m*M+o;this.n41=q*I+r*l+v*L;this.n42=q*D+r*J+v*B;this.n43=q*N+r*K+v*z;this.n44=q*x+r*P+v*M+w;return this},multiplyToArray:function(a,b,c){this.multiply(a,b);c[0]=this.n11;c[1]=this.n21;c[2]=this.n31;c[3]=
this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplySelf:function(a){this.multiply(this,a);return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=
this.n11,b=this.n12,c=this.n13,d=this.n14,e=this.n21,h=this.n22,f=this.n23,i=this.n24,g=this.n31,j=this.n32,m=this.n33,k=this.n34,n=this.n41,l=this.n42,r=this.n43,s=this.n44;return d*f*j*n-c*i*j*n-d*h*m*n+b*i*m*n+c*h*k*n-b*f*k*n-d*f*g*l+c*i*g*l+d*e*m*l-a*i*m*l-c*e*k*l+a*f*k*l+d*h*g*r-b*i*g*r-d*e*j*r+a*i*j*r+b*e*k*r-a*h*k*r-c*h*g*s+b*f*g*s+c*e*j*s-a*f*j*s-b*e*m*s+a*h*m*s},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=
this.n11,b=this.n12,c=this.n13,d=this.n14,e=this.n21,g=this.n22,f=this.n23,j=this.n24,h=this.n31,i=this.n32,k=this.n33,n=this.n34,m=this.n41,o=this.n42,q=this.n43,r=this.n44;return d*f*i*m-c*j*i*m-d*g*k*m+b*j*k*m+c*g*n*m-b*f*n*m-d*f*h*o+c*j*h*o+d*e*k*o-a*j*k*o-c*e*n*o+a*f*n*o+d*g*h*q-b*j*h*q-d*e*i*q+a*j*i*q+b*e*n*q-a*g*n*q-c*g*h*r+b*f*h*r+c*e*i*r-a*f*i*r-b*e*k*r+a*g*k*r},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=
this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;
this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=
this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,b){a[b]=this.n11;a[b+1]=this.n21;a[b+2]=this.n31;a[b+3]=this.n41;a[b+4]=this.n12;a[b+5]=this.n22;a[b+6]=this.n32;a[b+7]=this.n42;a[b+8]=this.n13;a[b+9]=this.n23;a[b+10]=this.n33;a[b+11]=this.n43;a[b+12]=this.n14;a[b+13]=this.n24;a[b+14]=this.n34;a[b+15]=this.n44;return a},setTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},setScale:function(a,
b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},setRotationX:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},setRotationY:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},setRotationZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,h=a.x,f=a.y,i=a.z,g=e*h,j=e*f;this.set(g*
h+c,g*f-d*i,g*i+d*f,0,g*f+d*i,j*f+c,j*i-d*h,0,g*i-d*f,j*i+d*h,e*i*i+c,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position},getColumnX:function(){if(!this.columnX)this.columnX=new THREE.Vector3;this.columnX.set(this.n11,this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY=new THREE.Vector3;
this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(a){var b=a.x,c=a.y,d=a.z;a=Math.cos(b);b=Math.sin(b);var e=Math.cos(c);c=Math.sin(c);var h=Math.cos(d);d=Math.sin(d);var f=a*c,i=b*c;this.n11=e*h;this.n12=-e*d;this.n13=c;this.n21=i*h+a*d;this.n22=-i*d+a*h;this.n23=-b*e;this.n31=-f*h+b*d;this.n32=f*d+b*h;this.n33=a*e;return this},
setRotationFromQuaternion:function(a){var b=a.x,c=a.y,d=a.z,e=a.w,h=b+b,f=c+c,i=d+d;a=b*h;var g=b*f;b*=i;var j=c*f;c*=i;d*=i;h*=e;f*=e;e*=i;this.n11=1-(j+d);this.n12=g-e;this.n13=b+f;this.n21=g+e;this.n22=1-(a+d);this.n23=c-h;this.n31=b-f;this.n32=c+h;this.n33=1-(a+j);return this},scale:function(a){var b=a.x,c=a.y;a=a.z;this.n11*=b;this.n12*=c;this.n13*=a;this.n21*=b;this.n22*=c;this.n23*=a;this.n31*=b;this.n32*=c;this.n33*=a;this.n41*=b;this.n42*=c;this.n43*=a;return this},extractPosition:function(a){this.n14=
b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},setRotationX:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},setRotationY:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},setRotationZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,g=a.x,f=a.y,j=a.z,h=e*g,i=e*f;this.set(h*
g+c,h*f-d*j,h*j+d*f,0,h*f+d*j,i*f+c,i*j-d*g,0,h*j-d*f,i*j+d*g,e*j*j+c,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position},getColumnX:function(){if(!this.columnX)this.columnX=new THREE.Vector3;this.columnX.set(this.n11,this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY=new THREE.Vector3;
this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(a){var b=a.x,c=a.y,d=a.z;a=Math.cos(b);b=Math.sin(b);var e=Math.cos(c);c=Math.sin(c);var g=Math.cos(d);d=Math.sin(d);var f=a*c,j=b*c;this.n11=e*g;this.n12=-e*d;this.n13=c;this.n21=j*g+a*d;this.n22=-j*d+a*g;this.n23=-b*e;this.n31=-f*g+b*d;this.n32=f*d+b*g;this.n33=a*e;return this},
setRotationFromQuaternion:function(a){var b=a.x,c=a.y,d=a.z,e=a.w,g=b+b,f=c+c,j=d+d;a=b*g;var h=b*f;b*=j;var i=c*f;c*=j;d*=j;g*=e;f*=e;e*=j;this.n11=1-(i+d);this.n12=h-e;this.n13=b+f;this.n21=h+e;this.n22=1-(a+d);this.n23=c-g;this.n31=b-f;this.n32=c+g;this.n33=1-(a+i);return this},scale:function(a){var b=a.x,c=a.y;a=a.z;this.n11*=b;this.n12*=c;this.n13*=a;this.n21*=b;this.n22*=c;this.n23*=a;this.n31*=b;this.n32*=c;this.n33*=a;this.n41*=b;this.n42*=c;this.n43*=a;return this},extractPosition:function(a){this.n14=
a.n14;this.n24=a.n24;this.n34=a.n34},extractRotation:function(a,b){var c=1/b.x,d=1/b.y,e=1/b.z;this.n11=a.n11*c;this.n21=a.n21*c;this.n31=a.n31*c;this.n12=a.n12*d;this.n22=a.n22*d;this.n32=a.n32*d;this.n13=a.n13*e;this.n23=a.n23*e;this.n33=a.n33*e}};
THREE.Matrix4.makeInvert=function(a,b){var c=a.n11,d=a.n12,e=a.n13,h=a.n14,f=a.n21,i=a.n22,g=a.n23,j=a.n24,m=a.n31,k=a.n32,n=a.n33,l=a.n34,r=a.n41,s=a.n42,y=a.n43,u=a.n44;b===undefined&&(b=new THREE.Matrix4);b.n11=g*l*s-j*n*s+j*k*y-i*l*y-g*k*u+i*n*u;b.n12=h*n*s-e*l*s-h*k*y+d*l*y+e*k*u-d*n*u;b.n13=e*j*s-h*g*s+h*i*y-d*j*y-e*i*u+d*g*u;b.n14=h*g*k-e*j*k-h*i*n+d*j*n+e*i*l-d*g*l;b.n21=j*n*r-g*l*r-j*m*y+f*l*y+g*m*u-f*n*u;b.n22=e*l*r-h*n*r+h*m*y-c*l*y-e*m*u+c*n*u;b.n23=h*g*r-e*j*r-h*f*y+c*j*y+e*f*u-c*g*u;
b.n24=e*j*m-h*g*m+h*f*n-c*j*n-e*f*l+c*g*l;b.n31=i*l*r-j*k*r+j*m*s-f*l*s-i*m*u+f*k*u;b.n32=h*k*r-d*l*r-h*m*s+c*l*s+d*m*u-c*k*u;b.n33=e*j*r-h*i*r+h*f*s-c*j*s-d*f*u+c*i*u;b.n34=h*i*m-d*j*m-h*f*k+c*j*k+d*f*l-c*i*l;b.n41=g*k*r-i*n*r-g*m*s+f*n*s+i*m*y-f*k*y;b.n42=d*n*r-e*k*r+e*m*s-c*n*s-d*m*y+c*k*y;b.n43=e*i*r-d*g*r-e*f*s+c*g*s+d*f*y-c*i*y;b.n44=d*g*m-e*i*m+e*f*k-c*g*k-d*f*n+c*i*n;b.multiplyScalar(1/a.determinant());return b};
THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,c=b.m,d=a.n33*a.n22-a.n32*a.n23,e=-a.n33*a.n21+a.n31*a.n23,h=a.n32*a.n21-a.n31*a.n22,f=-a.n33*a.n12+a.n32*a.n13,i=a.n33*a.n11-a.n31*a.n13,g=-a.n32*a.n11+a.n31*a.n12,j=a.n23*a.n12-a.n22*a.n13,m=-a.n23*a.n11+a.n21*a.n13,k=a.n22*a.n11-a.n21*a.n12;a=a.n11*d+a.n21*f+a.n31*j;if(a==0)throw"matrix not invertible";a=1/a;c[0]=a*d;c[1]=a*e;c[2]=a*h;c[3]=a*f;c[4]=a*i;c[5]=a*g;c[6]=a*j;c[7]=a*m;c[8]=a*k;return b};
THREE.Matrix4.makeFrustum=function(a,b,c,d,e,h){var f;f=new THREE.Matrix4;f.n11=2*e/(b-a);f.n12=0;f.n13=(b+a)/(b-a);f.n14=0;f.n21=0;f.n22=2*e/(d-c);f.n23=(d+c)/(d-c);f.n24=0;f.n31=0;f.n32=0;f.n33=-(h+e)/(h-e);f.n34=-2*h*e/(h-e);f.n41=0;f.n42=0;f.n43=-1;f.n44=0;return f};THREE.Matrix4.makePerspective=function(a,b,c,d){var e;a=c*Math.tan(a*Math.PI/360);e=-a;return THREE.Matrix4.makeFrustum(e*b,a*b,e,a,c,d)};
THREE.Matrix4.makeOrtho=function(a,b,c,d,e,h){var f,i,g,j;f=new THREE.Matrix4;i=b-a;g=c-d;j=h-e;f.n11=2/i;f.n12=0;f.n13=0;f.n14=-((b+a)/i);f.n21=0;f.n22=2/g;f.n23=0;f.n24=-((c+d)/g);f.n31=0;f.n32=0;f.n33=-2/j;f.n34=-((h+e)/j);f.n41=0;f.n42=0;f.n43=0;f.n44=1;return f};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;
THREE.Matrix4.makeInvert=function(a,b){var c=a.n11,d=a.n12,e=a.n13,g=a.n14,f=a.n21,j=a.n22,h=a.n23,i=a.n24,k=a.n31,n=a.n32,m=a.n33,o=a.n34,q=a.n41,r=a.n42,v=a.n43,w=a.n44;b===undefined&&(b=new THREE.Matrix4);b.n11=h*o*r-i*m*r+i*n*v-j*o*v-h*n*w+j*m*w;b.n12=g*m*r-e*o*r-g*n*v+d*o*v+e*n*w-d*m*w;b.n13=e*i*r-g*h*r+g*j*v-d*i*v-e*j*w+d*h*w;b.n14=g*h*n-e*i*n-g*j*m+d*i*m+e*j*o-d*h*o;b.n21=i*m*q-h*o*q-i*k*v+f*o*v+h*k*w-f*m*w;b.n22=e*o*q-g*m*q+g*k*v-c*o*v-e*k*w+c*m*w;b.n23=g*h*q-e*i*q-g*f*v+c*i*v+e*f*w-c*h*w;
b.n24=e*i*k-g*h*k+g*f*m-c*i*m-e*f*o+c*h*o;b.n31=j*o*q-i*n*q+i*k*r-f*o*r-j*k*w+f*n*w;b.n32=g*n*q-d*o*q-g*k*r+c*o*r+d*k*w-c*n*w;b.n33=e*i*q-g*j*q+g*f*r-c*i*r-d*f*w+c*j*w;b.n34=g*j*k-d*i*k-g*f*n+c*i*n+d*f*o-c*j*o;b.n41=h*n*q-j*m*q-h*k*r+f*m*r+j*k*v-f*n*v;b.n42=d*m*q-e*n*q+e*k*r-c*m*r-d*k*v+c*n*v;b.n43=e*j*q-d*h*q-e*f*r+c*h*r+d*f*v-c*j*v;b.n44=d*h*k-e*j*k+e*f*n-c*h*n-d*f*m+c*j*m;b.multiplyScalar(1/a.determinant());return b};
THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,c=b.m,d=a.n33*a.n22-a.n32*a.n23,e=-a.n33*a.n21+a.n31*a.n23,g=a.n32*a.n21-a.n31*a.n22,f=-a.n33*a.n12+a.n32*a.n13,j=a.n33*a.n11-a.n31*a.n13,h=-a.n32*a.n11+a.n31*a.n12,i=a.n23*a.n12-a.n22*a.n13,k=-a.n23*a.n11+a.n21*a.n13,n=a.n22*a.n11-a.n21*a.n12;a=a.n11*d+a.n21*f+a.n31*i;if(a==0)throw"matrix not invertible";a=1/a;c[0]=a*d;c[1]=a*e;c[2]=a*g;c[3]=a*f;c[4]=a*j;c[5]=a*h;c[6]=a*i;c[7]=a*k;c[8]=a*n;return b};
THREE.Matrix4.makeFrustum=function(a,b,c,d,e,g){var f;f=new THREE.Matrix4;f.n11=2*e/(b-a);f.n12=0;f.n13=(b+a)/(b-a);f.n14=0;f.n21=0;f.n22=2*e/(d-c);f.n23=(d+c)/(d-c);f.n24=0;f.n31=0;f.n32=0;f.n33=-(g+e)/(g-e);f.n34=-2*g*e/(g-e);f.n41=0;f.n42=0;f.n43=-1;f.n44=0;return f};THREE.Matrix4.makePerspective=function(a,b,c,d){var e;a=c*Math.tan(a*Math.PI/360);e=-a;return THREE.Matrix4.makeFrustum(e*b,a*b,e,a,c,d)};
THREE.Matrix4.makeOrtho=function(a,b,c,d,e,g){var f,j,h,i;f=new THREE.Matrix4;j=b-a;h=c-d;i=g-e;f.n11=2/j;f.n12=0;f.n13=0;f.n14=-((b+a)/j);f.n21=0;f.n22=2/h;f.n23=0;f.n24=-((c+d)/h);f.n31=0;f.n32=0;f.n33=-2/i;f.n34=-((g+e)/i);f.n41=0;f.n42=0;f.n43=0;f.n44=1;return f};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;
THREE.Object3D=function(){this.parent=undefined;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixAutoUpdate=!0;this.matrixWorldNeedsUpdate=!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=
!0;this._vector=new THREE.Vector3;this.name=""};
THREE.Object3D.prototype={translate:function(a,b){this.matrix.rotateAxis(b);this.position.addSelf(b.multiplyScalar(a))},translateX:function(a){this.translate(a,this._vector.set(1,0,0))},translateY:function(a){this.translate(a,this._vector.set(0,1,0))},translateZ:function(a){this.translate(a,this._vector.set(0,0,1))},lookAt:function(a){this.matrix.lookAt(a,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},addChild:function(a){if(this.children.indexOf(a)===
-1){a.parent!==undefined&&a.parent.removeChild(a);a.parent=this;this.children.push(a);for(var b=this;b.parent!==undefined;)b=b.parent;b!==undefined&&b instanceof THREE.Scene&&b.addChildRecurse(a)}},removeChild:function(a){var b=this.children.indexOf(a);if(b!==-1){a.parent=undefined;this.children.splice(b,1)}},getChildByName:function(a,b){var c,d,e;c=0;for(d=this.children.length;c<d;c++){e=this.children[c];if(e.name===a)return e;if(b){e=e.getChildByName(a,b);if(e!==undefined)return e}}},updateMatrix:function(){this.matrix.setPosition(this.position);
this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}this.matrixWorldNeedsUpdate=!0},update:function(a,b,c){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||b){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);
this.matrixRotationWorld.extractRotation(this.matrixWorld,this.scale);this.matrixWorldNeedsUpdate=!1;b=!0}a=0;for(var d=this.children.length;a<d;a++)this.children[a].update(this.matrixWorld,b,c)}};THREE.Quaternion=function(a,b,c,d){this.set(a||0,b||0,c||0,d!==undefined?d:1)};
THREE.Quaternion.prototype={set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var b=0.5*Math.PI/360,c=a.x*b,d=a.y*b,e=a.z*b;a=Math.cos(d);d=Math.sin(d);b=Math.cos(-e);e=Math.sin(-e);var h=Math.cos(c);c=Math.sin(c);var f=a*b,i=d*e;this.w=f*h-i*c;this.x=f*c+i*h;this.y=d*b*h+a*e*c;this.z=a*e*h-d*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);this.x=a.x*d;this.y=
THREE.Quaternion.prototype={set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var b=0.5*Math.PI/360,c=a.x*b,d=a.y*b,e=a.z*b;a=Math.cos(d);d=Math.sin(d);b=Math.cos(-e);e=Math.sin(-e);var g=Math.cos(c);c=Math.sin(c);var f=a*b,j=d*e;this.w=f*g-j*c;this.x=f*c+j*g;this.y=d*b*g+a*e*c;this.z=a*e*g-d*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);this.x=a.x*d;this.y=
a.y*d;this.z=a.z*d;this.w=Math.cos(c);return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a==0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x*=a;this.y*=a;this.z*=a;this.w*=a}return this},
multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,h=a.x,f=a.y,i=a.z;a=a.w;this.x=b*a+e*h+c*i-d*f;this.y=c*a+e*f+d*h-b*i;this.z=d*a+e*i+b*f-c*h;this.w=e*a-b*h-c*f-d*i;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z,h=this.x,f=this.y,i=this.z,g=this.w,j=g*c+f*e-i*d,m=
g*d+i*c-h*e,k=g*e+h*d-f*c;c=-h*c-f*d-i*e;b.x=j*g+c*-h+m*-i-k*-f;b.y=m*g+c*-f+k*-h-j*-i;b.z=k*g+c*-i+j*-f-m*-h;return b}};
THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var h=Math.acos(e),f=Math.sqrt(1-e*e);if(Math.abs(f)<0.0010){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}e=Math.sin((1-d)*h)/f;d=Math.sin(d*h)/f;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
THREE.Face3=function(a,b,c,d,e,h){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3};
THREE.Face4=function(a,b,c,d,e,h,f){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=f instanceof Array?f:[f];this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.set(a||0,b||0)};
multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,g=a.x,f=a.y,j=a.z;a=a.w;this.x=b*a+e*g+c*j-d*f;this.y=c*a+e*f+d*g-b*j;this.z=d*a+e*j+b*f-c*g;this.w=e*a-b*g-c*f-d*j;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z,g=this.x,f=this.y,j=this.z,h=this.w,i=h*c+f*e-j*d,k=
h*d+j*c-g*e,n=h*e+g*d-f*c;c=-g*c-f*d-j*e;b.x=i*h+c*-g+k*-j-n*-f;b.y=k*h+c*-f+n*-g-i*-j;b.z=n*h+c*-j+i*-f-k*-g;return b}};
THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var g=Math.acos(e),f=Math.sqrt(1-e*e);if(Math.abs(f)<0.001){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}e=Math.sin((1-d)*g)/f;d=Math.sin(d*g)/f;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
THREE.Face3=function(a,b,c,d,e,g){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materials=g instanceof Array?g:[g];this.centroid=new THREE.Vector3};
THREE.Face4=function(a,b,c,d,e,g,f){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=f instanceof Array?f:[f];this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.set(a||0,b||0)};
THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1};
THREE.Geometry.prototype={computeCentroids:function(){var a,b,c;a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];c.centroid.set(0,0,0);if(c instanceof THREE.Face3){c.centroid.addSelf(this.vertices[c.a].position);c.centroid.addSelf(this.vertices[c.b].position);c.centroid.addSelf(this.vertices[c.c].position);c.centroid.divideScalar(3)}else if(c instanceof THREE.Face4){c.centroid.addSelf(this.vertices[c.a].position);c.centroid.addSelf(this.vertices[c.b].position);c.centroid.addSelf(this.vertices[c.c].position);
c.centroid.addSelf(this.vertices[c.d].position);c.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var b,c,d,e,h,f,i=new THREE.Vector3,g=new THREE.Vector3;d=0;for(e=this.faces.length;d<e;d++){h=this.faces[d];if(a&&h.vertexNormals.length){i.set(0,0,0);b=0;for(c=h.vertexNormals.length;b<c;b++)i.addSelf(h.vertexNormals[b]);i.divideScalar(3)}else{b=this.vertices[h.a];c=this.vertices[h.b];f=this.vertices[h.c];i.sub(f.position,c.position);g.sub(b.position,c.position);i.crossSelf(g)}i.isZero()||
i.normalize();h.normal.copy(i)}},computeVertexNormals:function(){var a,b,c,d;if(this.__tmpVertices==undefined){d=this.__tmpVertices=Array(this.vertices.length);a=0;for(b=this.vertices.length;a<b;a++)d[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];if(c instanceof THREE.Face3)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(c instanceof THREE.Face4)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{d=
c.centroid.addSelf(this.vertices[c.d].position);c.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var b,c,d,e,g,f,j=new THREE.Vector3,h=new THREE.Vector3;d=0;for(e=this.faces.length;d<e;d++){g=this.faces[d];if(a&&g.vertexNormals.length){j.set(0,0,0);b=0;for(c=g.vertexNormals.length;b<c;b++)j.addSelf(g.vertexNormals[b]);j.divideScalar(3)}else{b=this.vertices[g.a];c=this.vertices[g.b];f=this.vertices[g.c];j.sub(f.position,c.position);h.sub(b.position,c.position);j.crossSelf(h)}j.isZero()||
j.normalize();g.normal.copy(j)}},computeVertexNormals:function(){var a,b,c,d;if(this.__tmpVertices==undefined){d=this.__tmpVertices=Array(this.vertices.length);a=0;for(b=this.vertices.length;a<b;a++)d[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];if(c instanceof THREE.Face3)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(c instanceof THREE.Face4)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{d=
this.__tmpVertices;a=0;for(b=this.vertices.length;a<b;a++)d[a].set(0,0,0)}a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];if(c instanceof THREE.Face3){d[c.a].addSelf(c.normal);d[c.b].addSelf(c.normal);d[c.c].addSelf(c.normal)}else if(c instanceof THREE.Face4){d[c.a].addSelf(c.normal);d[c.b].addSelf(c.normal);d[c.c].addSelf(c.normal);d[c.d].addSelf(c.normal)}}a=0;for(b=this.vertices.length;a<b;a++)d[a].normalize();a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];if(c instanceof THREE.Face3){c.vertexNormals[0].copy(d[c.a]);
c.vertexNormals[1].copy(d[c.b]);c.vertexNormals[2].copy(d[c.c])}else if(c instanceof THREE.Face4){c.vertexNormals[0].copy(d[c.a]);c.vertexNormals[1].copy(d[c.b]);c.vertexNormals[2].copy(d[c.c]);c.vertexNormals[3].copy(d[c.d])}}},computeTangents:function(){function a(t,G,z,E,p,q,A){i=t.vertices[G].position;g=t.vertices[z].position;j=t.vertices[E].position;m=f[p];k=f[q];n=f[A];l=g.x-i.x;r=j.x-i.x;s=g.y-i.y;y=j.y-i.y;u=g.z-i.z;H=j.z-i.z;I=k.u-m.u;D=n.u-m.u;w=k.v-m.v;o=n.v-m.v;O=1/(I*o-D*w);C.set((o*
l-w*r)*O,(o*s-w*y)*O,(o*u-w*H)*O);x.set((I*r-D*l)*O,(I*y-D*s)*O,(I*H-D*u)*O);K[G].addSelf(C);K[z].addSelf(C);K[E].addSelf(C);P[G].addSelf(x);P[z].addSelf(x);P[E].addSelf(x)}var b,c,d,e,h,f,i,g,j,m,k,n,l,r,s,y,u,H,I,D,w,o,O,J,K=[],P=[],C=new THREE.Vector3,x=new THREE.Vector3,F=new THREE.Vector3,M=new THREE.Vector3,Q=new THREE.Vector3;b=0;for(c=this.vertices.length;b<c;b++){K[b]=new THREE.Vector3;P[b]=new THREE.Vector3}b=0;for(c=this.faces.length;b<c;b++){h=this.faces[b];f=this.faceVertexUvs[0][b];
if(h instanceof THREE.Face3)a(this,h.a,h.b,h.c,0,1,2);else if(h instanceof THREE.Face4){a(this,h.a,h.b,h.c,0,1,2);a(this,h.a,h.b,h.d,0,1,3)}}var L=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){h=this.faces[b];for(d=0;d<h.vertexNormals.length;d++){Q.copy(h.vertexNormals[d]);e=h[L[d]];J=K[e];F.copy(J);F.subSelf(Q.multiplyScalar(Q.dot(J))).normalize();M.cross(h.vertexNormals[d],J);e=M.dot(P[e]);e=e<0?-1:1;h.vertexTangents[d]=new THREE.Vector4(F.x,F.y,F.z,e)}}this.hasTangents=!0},computeBoundingBox:function(){var a;
c.vertexNormals[1].copy(d[c.b]);c.vertexNormals[2].copy(d[c.c])}else if(c instanceof THREE.Face4){c.vertexNormals[0].copy(d[c.a]);c.vertexNormals[1].copy(d[c.b]);c.vertexNormals[2].copy(d[c.c]);c.vertexNormals[3].copy(d[c.d])}}},computeTangents:function(){function a(F,t,C,A,y,s,p){j=F.vertices[t].position;h=F.vertices[C].position;i=F.vertices[A].position;k=f[y];n=f[s];m=f[p];o=h.x-j.x;q=i.x-j.x;r=h.y-j.y;v=i.y-j.y;w=h.z-j.z;I=i.z-j.z;D=n.u-k.u;N=m.u-k.u;x=n.v-k.v;l=m.v-k.v;J=1/(D*l-N*x);B.set((l*
o-x*q)*J,(l*r-x*v)*J,(l*w-x*I)*J);z.set((D*q-N*o)*J,(D*v-N*r)*J,(D*I-N*w)*J);P[t].addSelf(B);P[C].addSelf(B);P[A].addSelf(B);L[t].addSelf(z);L[C].addSelf(z);L[A].addSelf(z)}var b,c,d,e,g,f,j,h,i,k,n,m,o,q,r,v,w,I,D,N,x,l,J,K,P=[],L=[],B=new THREE.Vector3,z=new THREE.Vector3,M=new THREE.Vector3,G=new THREE.Vector3,Q=new THREE.Vector3;b=0;for(c=this.vertices.length;b<c;b++){P[b]=new THREE.Vector3;L[b]=new THREE.Vector3}b=0;for(c=this.faces.length;b<c;b++){g=this.faces[b];f=this.faceVertexUvs[0][b];
if(g instanceof THREE.Face3)a(this,g.a,g.b,g.c,0,1,2);else if(g instanceof THREE.Face4){a(this,g.a,g.b,g.c,0,1,2);a(this,g.a,g.b,g.d,0,1,3)}}var O=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){g=this.faces[b];for(d=0;d<g.vertexNormals.length;d++){Q.copy(g.vertexNormals[d]);e=g[O[d]];K=P[e];M.copy(K);M.subSelf(Q.multiplyScalar(Q.dot(K))).normalize();G.cross(g.vertexNormals[d],K);e=G.dot(L[e]);e=e<0?-1:1;g.vertexTangents[d]=new THREE.Vector4(M.x,M.y,M.z,e)}}this.hasTangents=!0},computeBoundingBox:function(){var a;
if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,c=this.vertices.length;b<c;b++){a=this.vertices[b];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;
else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,b=0,c=this.vertices.length;b<c;b++)a=Math.max(a,this.vertices[b].position.length());this.boundingSphere={radius:a}},computeEdgeFaces:function(){function a(g,j){return Math.min(g,
j)+"_"+Math.max(g,j)}function b(g,j,m){if(g[j]===undefined){g[j]={set:{},array:[]};g[j].set[m]=1;g[j].array.push(m)}else if(g[j].set[m]===undefined){g[j].set[m]=1;g[j].array.push(m)}}var c,d,e,h,f,i={};c=0;for(d=this.faces.length;c<d;c++){f=this.faces[c];if(f instanceof THREE.Face3){e=a(f.a,f.b);b(i,e,c);e=a(f.b,f.c);b(i,e,c);e=a(f.a,f.c);b(i,e,c)}else if(f instanceof THREE.Face4){e=a(f.b,f.d);b(i,e,c);e=a(f.a,f.b);b(i,e,c);e=a(f.a,f.d);b(i,e,c);e=a(f.b,f.c);b(i,e,c);e=a(f.c,f.d);b(i,e,c)}}c=0;for(d=
this.edges.length;c<d;c++){f=this.edges[c];e=f.vertexIndices[0];h=f.vertexIndices[1];f.faceIndices=i[a(e,h)].array;for(e=0;e<f.faceIndices.length;e++){h=f.faceIndices[e];f.faces.push(this.faces[h])}}}};THREE.GeometryIdCounter=0;THREE.Camera=function(a,b,c,d,e){THREE.Object3D.call(this);this.fov=a||50;this.aspect=b||1;this.near=c||0.1;this.far=d||2E3;this.target=e||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};
else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,b=0,c=this.vertices.length;b<c;b++)a=Math.max(a,this.vertices[b].position.length());this.boundingSphere={radius:a}},computeEdgeFaces:function(){function a(h,i){return Math.min(h,
i)+"_"+Math.max(h,i)}function b(h,i,k){if(h[i]===undefined){h[i]={set:{},array:[]};h[i].set[k]=1;h[i].array.push(k)}else if(h[i].set[k]===undefined){h[i].set[k]=1;h[i].array.push(k)}}var c,d,e,g,f,j={};c=0;for(d=this.faces.length;c<d;c++){f=this.faces[c];if(f instanceof THREE.Face3){e=a(f.a,f.b);b(j,e,c);e=a(f.b,f.c);b(j,e,c);e=a(f.a,f.c);b(j,e,c)}else if(f instanceof THREE.Face4){e=a(f.b,f.d);b(j,e,c);e=a(f.a,f.b);b(j,e,c);e=a(f.a,f.d);b(j,e,c);e=a(f.b,f.c);b(j,e,c);e=a(f.c,f.d);b(j,e,c)}}c=0;for(d=
this.edges.length;c<d;c++){f=this.edges[c];e=f.vertexIndices[0];g=f.vertexIndices[1];f.faceIndices=j[a(e,g)].array;for(e=0;e<f.faceIndices.length;e++){g=f.faceIndices[e];f.faces.push(this.faces[g])}}}};THREE.GeometryIdCounter=0;THREE.Camera=function(a,b,c,d,e){THREE.Object3D.call(this);this.fov=a||50;this.aspect=b||1;this.near=c||0.1;this.far=d||2E3;this.target=e||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};
THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.supr=THREE.Object3D.prototype;THREE.Camera.prototype.translate=function(a,b){this.matrix.rotateAxis(b);this.position.addSelf(b.multiplyScalar(a));this.target.position.addSelf(b.multiplyScalar(a))};THREE.Camera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};
THREE.Camera.prototype.update=function(a,b,c){if(this.useTarget){this.matrix.lookAt(this.position,this.target.position,this.up);this.matrix.setPosition(this.position);a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse);b=!0}else{this.matrixAutoUpdate&&this.updateMatrix();if(b||this.matrixWorldNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=
!1;b=!0;THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse)}}for(a=0;a<this.children.length;a++)this.children[a].update(this.matrixWorld,b,c)};THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=new THREE.Object3D;THREE.Light.prototype.constructor=THREE.Light;THREE.Light.prototype.supr=THREE.Object3D.prototype;THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;
@@ -99,30 +98,30 @@ THREE.Scene=function(){THREE.Object3D.call(this);this.matrixAutoUpdate=!1;this.c
THREE.Scene.prototype.addChildRecurse=function(a){if(a instanceof THREE.Light)this.lights.indexOf(a)===-1&&this.lights.push(a);else if(a instanceof THREE.Sound)this.sounds.indexOf(a)===-1&&this.sounds.push(a);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&this.objects.indexOf(a)===-1){this.objects.push(a);this.__objectsAdded.push(a)}for(var b=0;b<a.children.length;b++)this.addChildRecurse(a.children[b])};
THREE.Scene.prototype.removeChild=function(a){this.supr.removeChild.call(this,a);this.removeChildRecurse(a)};THREE.Scene.prototype.removeChildRecurse=function(a){if(a instanceof THREE.Light){var b=this.lights.indexOf(a);b!==-1&&this.lights.splice(b,1)}else if(a instanceof THREE.Sound){b=this.sounds.indexOf(a);b!==-1&&this.sounds.splice(b,1)}else if(!(a instanceof THREE.Camera)){b=this.objects.indexOf(a);if(b!==-1){this.objects.splice(b,1);this.__objectsRemoved.push(a)}}for(b=0;b<a.children.length;b++)this.removeChildRecurse(a.children[b])};
THREE.Scene.prototype.addObject=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeObject=THREE.Scene.prototype.removeChild;THREE.Scene.prototype.addLight=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeLight=THREE.Scene.prototype.removeChild;
THREE.Projector=function(){function a(){var C=g[i]=g[i]||new THREE.RenderableVertex;i++;return C}function b(C,x){return x.z-C.z}function c(C,x){var F=0,M=1,Q=C.z+C.w,L=x.z+x.w,t=-C.z+C.w,G=-x.z+x.w;if(Q>=0&&L>=0&&t>=0&&G>=0)return!0;else if(Q<0&&L<0||t<0&&G<0)return!1;else{if(Q<0)F=Math.max(F,Q/(Q-L));else L<0&&(M=Math.min(M,Q/(Q-L)));if(t<0)F=Math.max(F,t/(t-G));else G<0&&(M=Math.min(M,t/(t-G)));if(M<F)return!1;else{C.lerpSelf(x,F);x.lerpSelf(C,1-M);return!0}}}var d,e,h=[],f,i,g=[],j,m,k=[],n,l=
[],r,s,y=[],u,H,I=[],D=new THREE.Vector4,w=new THREE.Vector4,o=new THREE.Matrix4,O=new THREE.Matrix4,J=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],K=new THREE.Vector4,P=new THREE.Vector4;this.projectVector=function(C,x){o.multiply(x.projectionMatrix,x.matrixWorldInverse);o.multiplyVector3(C);return C};this.unprojectVector=function(C,x){o.multiply(x.matrixWorld,THREE.Matrix4.makeInvert(x.projectionMatrix));o.multiplyVector3(C);return C};
this.projectObjects=function(C,x,F){x=[];var M,Q,L;e=0;Q=C.objects;C=0;for(M=Q.length;C<M;C++){L=Q[C];var t;if(!(t=!L.visible))if(t=L instanceof THREE.Mesh){a:{t=void 0;for(var G=L.matrixWorld,z=-L.geometry.boundingSphere.radius*Math.max(L.scale.x,Math.max(L.scale.y,L.scale.z)),E=0;E<6;E++){t=J[E].x*G.n14+J[E].y*G.n24+J[E].z*G.n34+J[E].w;if(t<=z){t=!1;break a}}t=!0}t=!t}if(!t){t=h[e]=h[e]||new THREE.RenderableObject;e++;d=t;D.copy(L.position);o.multiplyVector3(D);d.object=L;d.z=D.z;x.push(d)}}F&&
x.sort(b);return x};this.projectScene=function(C,x,F){var M=[],Q=x.near,L=x.far,t,G,z,E,p,q,A,N,B,v,R,U,W,X,S,V,T;H=s=n=m=0;x.matrixAutoUpdate&&x.update(undefined,!0);C.update(undefined,!1,x);o.multiply(x.projectionMatrix,x.matrixWorldInverse);J[0].set(o.n41-o.n11,o.n42-o.n12,o.n43-o.n13,o.n44-o.n14);J[1].set(o.n41+o.n11,o.n42+o.n12,o.n43+o.n13,o.n44+o.n14);J[2].set(o.n41+o.n21,o.n42+o.n22,o.n43+o.n23,o.n44+o.n24);J[3].set(o.n41-o.n21,o.n42-o.n22,o.n43-o.n23,o.n44-o.n24);J[4].set(o.n41-o.n31,o.n42-
o.n32,o.n43-o.n33,o.n44-o.n34);J[5].set(o.n41+o.n31,o.n42+o.n32,o.n43+o.n33,o.n44+o.n34);for(t=0;t<6;t++){B=J[t];B.divideScalar(Math.sqrt(B.x*B.x+B.y*B.y+B.z*B.z))}B=this.projectObjects(C,x,!0);C=0;for(t=B.length;C<t;C++){v=B[C].object;if(v.visible){R=v.matrixWorld;U=v.matrixRotationWorld;W=v.materials;X=v.overdraw;i=0;if(v instanceof THREE.Mesh){S=v.geometry;E=S.vertices;V=S.faces;S=S.faceVertexUvs;G=0;for(z=E.length;G<z;G++){f=a();f.positionWorld.copy(E[G].position);R.multiplyVector3(f.positionWorld);
f.positionScreen.copy(f.positionWorld);o.multiplyVector4(f.positionScreen);f.positionScreen.x/=f.positionScreen.w;f.positionScreen.y/=f.positionScreen.w;f.visible=f.positionScreen.z>Q&&f.positionScreen.z<L}E=0;for(G=V.length;E<G;E++){z=V[E];if(z instanceof THREE.Face3){p=g[z.a];q=g[z.b];A=g[z.c];if(p.visible&&q.visible&&A.visible&&(v.doubleSided||v.flipSided!=(A.positionScreen.x-p.positionScreen.x)*(q.positionScreen.y-p.positionScreen.y)-(A.positionScreen.y-p.positionScreen.y)*(q.positionScreen.x-
p.positionScreen.x)<0)){N=k[m]=k[m]||new THREE.RenderableFace3;m++;j=N;j.v1.copy(p);j.v2.copy(q);j.v3.copy(A)}else continue}else if(z instanceof THREE.Face4){p=g[z.a];q=g[z.b];A=g[z.c];N=g[z.d];if(p.visible&&q.visible&&A.visible&&N.visible&&(v.doubleSided||v.flipSided!=((N.positionScreen.x-p.positionScreen.x)*(q.positionScreen.y-p.positionScreen.y)-(N.positionScreen.y-p.positionScreen.y)*(q.positionScreen.x-p.positionScreen.x)<0||(q.positionScreen.x-A.positionScreen.x)*(N.positionScreen.y-A.positionScreen.y)-
(q.positionScreen.y-A.positionScreen.y)*(N.positionScreen.x-A.positionScreen.x)<0))){T=l[n]=l[n]||new THREE.RenderableFace4;n++;j=T;j.v1.copy(p);j.v2.copy(q);j.v3.copy(A);j.v4.copy(N)}else continue}j.normalWorld.copy(z.normal);U.multiplyVector3(j.normalWorld);j.centroidWorld.copy(z.centroid);R.multiplyVector3(j.centroidWorld);j.centroidScreen.copy(j.centroidWorld);o.multiplyVector3(j.centroidScreen);A=z.vertexNormals;p=0;for(q=A.length;p<q;p++){N=j.vertexNormalsWorld[p];N.copy(A[p]);U.multiplyVector3(N)}p=
0;for(q=S.length;p<q;p++)if(T=S[p][E]){A=0;for(N=T.length;A<N;A++)j.uvs[p][A]=T[A]}j.meshMaterials=W;j.faceMaterials=z.materials;j.overdraw=X;j.z=j.centroidScreen.z;M.push(j)}}else if(v instanceof THREE.Line){O.multiply(o,R);E=v.geometry.vertices;p=a();p.positionScreen.copy(E[0].position);O.multiplyVector4(p.positionScreen);G=1;for(z=E.length;G<z;G++){p=a();p.positionScreen.copy(E[G].position);O.multiplyVector4(p.positionScreen);q=g[i-2];K.copy(p.positionScreen);P.copy(q.positionScreen);if(c(K,P)){K.multiplyScalar(1/
K.w);P.multiplyScalar(1/P.w);R=y[s]=y[s]||new THREE.RenderableLine;s++;r=R;r.v1.positionScreen.copy(K);r.v2.positionScreen.copy(P);r.z=Math.max(K.z,P.z);r.materials=v.materials;M.push(r)}}}else if(v instanceof THREE.Particle){w.set(v.matrixWorld.n14,v.matrixWorld.n24,v.matrixWorld.n34,1);o.multiplyVector4(w);w.z/=w.w;if(w.z>0&&w.z<1){R=I[H]=I[H]||new THREE.RenderableParticle;H++;u=R;u.x=w.x/w.w;u.y=w.y/w.w;u.z=w.z;u.rotation=v.rotation.z;u.scale.x=v.scale.x*Math.abs(u.x-(w.x+x.projectionMatrix.n11)/
(w.w+x.projectionMatrix.n14));u.scale.y=v.scale.y*Math.abs(u.y-(w.y+x.projectionMatrix.n22)/(w.w+x.projectionMatrix.n24));u.materials=v.materials;M.push(u)}}}}F&&M.sort(b);return M}};
THREE.SVGRenderer=function(){function a(t,G,z){var E,p,q,A;E=0;for(p=t.lights.length;E<p;E++){q=t.lights[E];if(q instanceof THREE.DirectionalLight){A=G.normalWorld.dot(q.position)*q.intensity;if(A>0){z.r+=q.color.r*A;z.g+=q.color.g*A;z.b+=q.color.b*A}}else if(q instanceof THREE.PointLight){P.sub(q.position,G.centroidWorld);P.normalize();A=G.normalWorld.dot(P)*q.intensity;if(A>0){z.r+=q.color.r*A;z.g+=q.color.g*A;z.b+=q.color.b*A}}}}function b(t,G,z,E,p,q){h.data.vertices+=3;h.data.faces++;F=d(M++);
F.setAttribute("d","M "+t.positionScreen.x+" "+t.positionScreen.y+" L "+G.positionScreen.x+" "+G.positionScreen.y+" L "+z.positionScreen.x+","+z.positionScreen.y+"z");if(p instanceof THREE.MeshBasicMaterial)D.__styleString=p.color.__styleString;else if(p instanceof THREE.MeshLambertMaterial)if(I){w.r=o.r;w.g=o.g;w.b=o.b;a(q,E,w);D.r=p.color.r*w.r;D.g=p.color.g*w.g;D.b=p.color.b*w.b;D.updateStyleString()}else D.__styleString=p.color.__styleString;else if(p instanceof THREE.MeshDepthMaterial){K=1-p.__2near/
(p.__farPlusNear-E.z*p.__farMinusNear);D.setRGB(K,K,K)}else p instanceof THREE.MeshNormalMaterial&&D.setRGB(e(E.normalWorld.x),e(E.normalWorld.y),e(E.normalWorld.z));p.wireframe?F.setAttribute("style","fill: none; stroke: "+D.__styleString+"; stroke-width: "+p.wireframeLinewidth+"; stroke-opacity: "+p.opacity+"; stroke-linecap: "+p.wireframeLinecap+"; stroke-linejoin: "+p.wireframeLinejoin):F.setAttribute("style","fill: "+D.__styleString+"; fill-opacity: "+p.opacity);g.appendChild(F)}function c(t,
G,z,E,p,q,A){h.data.vertices+=4;h.data.faces++;F=d(M++);F.setAttribute("d","M "+t.positionScreen.x+" "+t.positionScreen.y+" L "+G.positionScreen.x+" "+G.positionScreen.y+" L "+z.positionScreen.x+","+z.positionScreen.y+" L "+E.positionScreen.x+","+E.positionScreen.y+"z");if(q instanceof THREE.MeshBasicMaterial)D.__styleString=q.color.__styleString;else if(q instanceof THREE.MeshLambertMaterial)if(I){w.r=o.r;w.g=o.g;w.b=o.b;a(A,p,w);D.r=q.color.r*w.r;D.g=q.color.g*w.g;D.b=q.color.b*w.b;D.updateStyleString()}else D.__styleString=
q.color.__styleString;else if(q instanceof THREE.MeshDepthMaterial){K=1-q.__2near/(q.__farPlusNear-p.z*q.__farMinusNear);D.setRGB(K,K,K)}else q instanceof THREE.MeshNormalMaterial&&D.setRGB(e(p.normalWorld.x),e(p.normalWorld.y),e(p.normalWorld.z));q.wireframe?F.setAttribute("style","fill: none; stroke: "+D.__styleString+"; stroke-width: "+q.wireframeLinewidth+"; stroke-opacity: "+q.opacity+"; stroke-linecap: "+q.wireframeLinecap+"; stroke-linejoin: "+q.wireframeLinejoin):F.setAttribute("style","fill: "+
D.__styleString+"; fill-opacity: "+q.opacity);g.appendChild(F)}function d(t){if(C[t]==null){C[t]=document.createElementNS("http://www.w3.org/2000/svg","path");L==0&&C[t].setAttribute("shape-rendering","crispEdges")}return C[t]}function e(t){return t<0?Math.min((1+t)*0.5,0.5):0.5+Math.min(t*0.5,0.5)}var h=this,f=null,i=new THREE.Projector,g=document.createElementNS("http://www.w3.org/2000/svg","svg"),j,m,k,n,l,r,s,y,u=new THREE.Rectangle,H=new THREE.Rectangle,I=!1,D=new THREE.Color(16777215),w=new THREE.Color(16777215),
o=new THREE.Color(0),O=new THREE.Color(0),J=new THREE.Color(0),K,P=new THREE.Vector3,C=[],x=[],F,M,Q,L=1;this.domElement=g;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.data={vertices:0,faces:0};this.setQuality=function(t){switch(t){case "high":L=1;break;case "low":L=0}};this.setSize=function(t,G){j=t;m=G;k=j/2;n=m/2;g.setAttribute("viewBox",-k+" "+-n+" "+j+" "+m);g.setAttribute("width",j);g.setAttribute("height",m);u.set(-k,-n,k,n)};this.clear=function(){for(;g.childNodes.length>
0;)g.removeChild(g.childNodes[0])};this.render=function(t,G){var z,E,p,q,A,N,B,v;this.autoClear&&this.clear();h.data.vertices=0;h.data.faces=0;f=i.projectScene(t,G,this.sortElements);Q=M=0;if(I=t.lights.length>0){B=t.lights;o.setRGB(0,0,0);O.setRGB(0,0,0);J.setRGB(0,0,0);z=0;for(E=B.length;z<E;z++){p=B[z];q=p.color;if(p instanceof THREE.AmbientLight){o.r+=q.r;o.g+=q.g;o.b+=q.b}else if(p instanceof THREE.DirectionalLight){O.r+=q.r;O.g+=q.g;O.b+=q.b}else if(p instanceof THREE.PointLight){J.r+=q.r;J.g+=
q.g;J.b+=q.b}}}z=0;for(E=f.length;z<E;z++){B=f[z];H.empty();if(B instanceof THREE.RenderableParticle){l=B;l.x*=k;l.y*=-n;p=0;for(q=B.materials.length;p<q;)p++}else if(B instanceof THREE.RenderableLine){l=B.v1;r=B.v2;l.positionScreen.x*=k;l.positionScreen.y*=-n;r.positionScreen.x*=k;r.positionScreen.y*=-n;H.addPoint(l.positionScreen.x,l.positionScreen.y);H.addPoint(r.positionScreen.x,r.positionScreen.y);if(u.instersects(H)){p=0;for(q=B.materials.length;p<q;)if((v=B.materials[p++])&&v.opacity!=0){A=
l;N=r;var R=Q++;if(x[R]==null){x[R]=document.createElementNS("http://www.w3.org/2000/svg","line");L==0&&x[R].setAttribute("shape-rendering","crispEdges")}F=x[R];F.setAttribute("x1",A.positionScreen.x);F.setAttribute("y1",A.positionScreen.y);F.setAttribute("x2",N.positionScreen.x);F.setAttribute("y2",N.positionScreen.y);if(v instanceof THREE.LineBasicMaterial){D.__styleString=v.color.__styleString;F.setAttribute("style","fill: none; stroke: "+D.__styleString+"; stroke-width: "+v.linewidth+"; stroke-opacity: "+
v.opacity+"; stroke-linecap: "+v.linecap+"; stroke-linejoin: "+v.linejoin);g.appendChild(F)}}}}else if(B instanceof THREE.RenderableFace3){l=B.v1;r=B.v2;s=B.v3;l.positionScreen.x*=k;l.positionScreen.y*=-n;r.positionScreen.x*=k;r.positionScreen.y*=-n;s.positionScreen.x*=k;s.positionScreen.y*=-n;H.addPoint(l.positionScreen.x,l.positionScreen.y);H.addPoint(r.positionScreen.x,r.positionScreen.y);H.addPoint(s.positionScreen.x,s.positionScreen.y);if(u.instersects(H)){p=0;for(q=B.meshMaterials.length;p<
q;){v=B.meshMaterials[p++];if(v instanceof THREE.MeshFaceMaterial){A=0;for(N=B.faceMaterials.length;A<N;)(v=B.faceMaterials[A++])&&v.opacity!=0&&b(l,r,s,B,v,t)}else v&&v.opacity!=0&&b(l,r,s,B,v,t)}}}else if(B instanceof THREE.RenderableFace4){l=B.v1;r=B.v2;s=B.v3;y=B.v4;l.positionScreen.x*=k;l.positionScreen.y*=-n;r.positionScreen.x*=k;r.positionScreen.y*=-n;s.positionScreen.x*=k;s.positionScreen.y*=-n;y.positionScreen.x*=k;y.positionScreen.y*=-n;H.addPoint(l.positionScreen.x,l.positionScreen.y);
H.addPoint(r.positionScreen.x,r.positionScreen.y);H.addPoint(s.positionScreen.x,s.positionScreen.y);H.addPoint(y.positionScreen.x,y.positionScreen.y);if(u.instersects(H)){p=0;for(q=B.meshMaterials.length;p<q;){v=B.meshMaterials[p++];if(v instanceof THREE.MeshFaceMaterial){A=0;for(N=B.faceMaterials.length;A<N;)(v=B.faceMaterials[A++])&&v.opacity!=0&&c(l,r,s,y,B,v,t)}else v&&v.opacity!=0&&c(l,r,s,y,B,v,t)}}}}}};
THREE.Projector=function(){function a(){var B=h[j]=h[j]||new THREE.RenderableVertex;j++;return B}function b(B,z){return z.z-B.z}function c(B,z){var M=0,G=1,Q=B.z+B.w,O=z.z+z.w,F=-B.z+B.w,t=-z.z+z.w;if(Q>=0&&O>=0&&F>=0&&t>=0)return!0;else if(Q<0&&O<0||F<0&&t<0)return!1;else{if(Q<0)M=Math.max(M,Q/(Q-O));else O<0&&(G=Math.min(G,Q/(Q-O)));if(F<0)M=Math.max(M,F/(F-t));else t<0&&(G=Math.min(G,F/(F-t)));if(G<M)return!1;else{B.lerpSelf(z,M);z.lerpSelf(B,1-G);return!0}}}var d,e,g=[],f,j,h=[],i,k,n=[],m,o=
[],q,r,v=[],w,I,D=[],N=new THREE.Vector4,x=new THREE.Vector4,l=new THREE.Matrix4,J=new THREE.Matrix4,K=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],P=new THREE.Vector4,L=new THREE.Vector4;this.projectVector=function(B,z){l.multiply(z.projectionMatrix,z.matrixWorldInverse);l.multiplyVector3(B);return B};this.unprojectVector=function(B,z){l.multiply(z.matrixWorld,THREE.Matrix4.makeInvert(z.projectionMatrix));l.multiplyVector3(B);return B};
this.projectObjects=function(B,z,M){z=[];var G,Q,O;e=0;Q=B.objects;B=0;for(G=Q.length;B<G;B++){O=Q[B];var F;if(!(F=!O.visible))if(F=O instanceof THREE.Mesh){a:{F=void 0;for(var t=O.matrixWorld,C=-O.geometry.boundingSphere.radius*Math.max(O.scale.x,Math.max(O.scale.y,O.scale.z)),A=0;A<6;A++){F=K[A].x*t.n14+K[A].y*t.n24+K[A].z*t.n34+K[A].w;if(F<=C){F=!1;break a}}F=!0}F=!F}if(!F){F=g[e]=g[e]||new THREE.RenderableObject;e++;d=F;N.copy(O.position);l.multiplyVector3(N);d.object=O;d.z=N.z;z.push(d)}}M&&
z.sort(b);return z};this.projectScene=function(B,z,M){var G=[],Q=z.near,O=z.far,F,t,C,A,y,s,p,E,R,u,H,S,W,X,T,V,U;I=r=m=k=0;z.matrixAutoUpdate&&z.update(undefined,!0);B.update(undefined,!1,z);l.multiply(z.projectionMatrix,z.matrixWorldInverse);K[0].set(l.n41-l.n11,l.n42-l.n12,l.n43-l.n13,l.n44-l.n14);K[1].set(l.n41+l.n11,l.n42+l.n12,l.n43+l.n13,l.n44+l.n14);K[2].set(l.n41+l.n21,l.n42+l.n22,l.n43+l.n23,l.n44+l.n24);K[3].set(l.n41-l.n21,l.n42-l.n22,l.n43-l.n23,l.n44-l.n24);K[4].set(l.n41-l.n31,l.n42-
l.n32,l.n43-l.n33,l.n44-l.n34);K[5].set(l.n41+l.n31,l.n42+l.n32,l.n43+l.n33,l.n44+l.n34);for(F=0;F<6;F++){R=K[F];R.divideScalar(Math.sqrt(R.x*R.x+R.y*R.y+R.z*R.z))}R=this.projectObjects(B,z,!0);B=0;for(F=R.length;B<F;B++){u=R[B].object;if(u.visible){H=u.matrixWorld;S=u.matrixRotationWorld;W=u.materials;X=u.overdraw;j=0;if(u instanceof THREE.Mesh){T=u.geometry;A=T.vertices;V=T.faces;T=T.faceVertexUvs;t=0;for(C=A.length;t<C;t++){f=a();f.positionWorld.copy(A[t].position);H.multiplyVector3(f.positionWorld);
f.positionScreen.copy(f.positionWorld);l.multiplyVector4(f.positionScreen);f.positionScreen.x/=f.positionScreen.w;f.positionScreen.y/=f.positionScreen.w;f.visible=f.positionScreen.z>Q&&f.positionScreen.z<O}A=0;for(t=V.length;A<t;A++){C=V[A];if(C instanceof THREE.Face3){y=h[C.a];s=h[C.b];p=h[C.c];if(y.visible&&s.visible&&p.visible&&(u.doubleSided||u.flipSided!=(p.positionScreen.x-y.positionScreen.x)*(s.positionScreen.y-y.positionScreen.y)-(p.positionScreen.y-y.positionScreen.y)*(s.positionScreen.x-
y.positionScreen.x)<0)){E=n[k]=n[k]||new THREE.RenderableFace3;k++;i=E;i.v1.copy(y);i.v2.copy(s);i.v3.copy(p)}else continue}else if(C instanceof THREE.Face4){y=h[C.a];s=h[C.b];p=h[C.c];E=h[C.d];if(y.visible&&s.visible&&p.visible&&E.visible&&(u.doubleSided||u.flipSided!=((E.positionScreen.x-y.positionScreen.x)*(s.positionScreen.y-y.positionScreen.y)-(E.positionScreen.y-y.positionScreen.y)*(s.positionScreen.x-y.positionScreen.x)<0||(s.positionScreen.x-p.positionScreen.x)*(E.positionScreen.y-p.positionScreen.y)-
(s.positionScreen.y-p.positionScreen.y)*(E.positionScreen.x-p.positionScreen.x)<0))){U=o[m]=o[m]||new THREE.RenderableFace4;m++;i=U;i.v1.copy(y);i.v2.copy(s);i.v3.copy(p);i.v4.copy(E)}else continue}i.normalWorld.copy(C.normal);S.multiplyVector3(i.normalWorld);i.centroidWorld.copy(C.centroid);H.multiplyVector3(i.centroidWorld);i.centroidScreen.copy(i.centroidWorld);l.multiplyVector3(i.centroidScreen);p=C.vertexNormals;y=0;for(s=p.length;y<s;y++){E=i.vertexNormalsWorld[y];E.copy(p[y]);S.multiplyVector3(E)}y=
0;for(s=T.length;y<s;y++)if(U=T[y][A]){p=0;for(E=U.length;p<E;p++)i.uvs[y][p]=U[p]}i.meshMaterials=W;i.faceMaterials=C.materials;i.overdraw=X;i.z=i.centroidScreen.z;G.push(i)}}else if(u instanceof THREE.Line){J.multiply(l,H);A=u.geometry.vertices;y=a();y.positionScreen.copy(A[0].position);J.multiplyVector4(y.positionScreen);t=1;for(C=A.length;t<C;t++){y=a();y.positionScreen.copy(A[t].position);J.multiplyVector4(y.positionScreen);s=h[j-2];P.copy(y.positionScreen);L.copy(s.positionScreen);if(c(P,L)){P.multiplyScalar(1/
P.w);L.multiplyScalar(1/L.w);H=v[r]=v[r]||new THREE.RenderableLine;r++;q=H;q.v1.positionScreen.copy(P);q.v2.positionScreen.copy(L);q.z=Math.max(P.z,L.z);q.materials=u.materials;G.push(q)}}}else if(u instanceof THREE.Particle){x.set(u.matrixWorld.n14,u.matrixWorld.n24,u.matrixWorld.n34,1);l.multiplyVector4(x);x.z/=x.w;if(x.z>0&&x.z<1){H=D[I]=D[I]||new THREE.RenderableParticle;I++;w=H;w.x=x.x/x.w;w.y=x.y/x.w;w.z=x.z;w.rotation=u.rotation.z;w.scale.x=u.scale.x*Math.abs(w.x-(x.x+z.projectionMatrix.n11)/
(x.w+z.projectionMatrix.n14));w.scale.y=u.scale.y*Math.abs(w.y-(x.y+z.projectionMatrix.n22)/(x.w+z.projectionMatrix.n24));w.materials=u.materials;G.push(w)}}}}M&&G.sort(b);return G}};
THREE.SVGRenderer=function(){function a(t,C,A){var y,s,p,E;y=0;for(s=t.lights.length;y<s;y++){p=t.lights[y];if(p instanceof THREE.DirectionalLight){E=C.normalWorld.dot(p.position)*p.intensity;if(E>0){A.r+=p.color.r*E;A.g+=p.color.g*E;A.b+=p.color.b*E}}else if(p instanceof THREE.PointLight){B.sub(p.position,C.centroidWorld);B.normalize();E=C.normalWorld.dot(B)*p.intensity;if(E>0){A.r+=p.color.r*E;A.g+=p.color.g*E;A.b+=p.color.b*E}}}}function b(t,C,A,y,s,p){f.data.vertices+=3;f.data.faces++;G=d(Q++);
G.setAttribute("d","M "+t.positionScreen.x+" "+t.positionScreen.y+" L "+C.positionScreen.x+" "+C.positionScreen.y+" L "+A.positionScreen.x+","+A.positionScreen.y+"z");if(s instanceof THREE.MeshBasicMaterial)x.hex=s.color.hex;else if(s instanceof THREE.MeshLambertMaterial)if(N){l.r=J.r;l.g=J.g;l.b=J.b;a(p,y,l);x.r=Math.max(0,Math.min(s.color.r*l.r,1));x.g=Math.max(0,Math.min(s.color.g*l.g,1));x.b=Math.max(0,Math.min(s.color.b*l.b,1));x.updateHex()}else x.hex=s.color.hex;else if(s instanceof THREE.MeshDepthMaterial){L=
1-s.__2near/(s.__farPlusNear-y.z*s.__farMinusNear);x.setRGB(L,L,L)}else s instanceof THREE.MeshNormalMaterial&&x.setRGB(e(y.normalWorld.x),e(y.normalWorld.y),e(y.normalWorld.z));s.wireframe?G.setAttribute("style","fill: none; stroke: #"+g(x.hex.toString(16))+"; stroke-width: "+s.wireframeLinewidth+"; stroke-opacity: "+s.opacity+"; stroke-linecap: "+s.wireframeLinecap+"; stroke-linejoin: "+s.wireframeLinejoin):G.setAttribute("style","fill: #"+g(x.hex.toString(16))+"; fill-opacity: "+s.opacity);i.appendChild(G)}
function c(t,C,A,y,s,p,E){f.data.vertices+=4;f.data.faces++;G=d(Q++);G.setAttribute("d","M "+t.positionScreen.x+" "+t.positionScreen.y+" L "+C.positionScreen.x+" "+C.positionScreen.y+" L "+A.positionScreen.x+","+A.positionScreen.y+" L "+y.positionScreen.x+","+y.positionScreen.y+"z");if(p instanceof THREE.MeshBasicMaterial)x.hex=p.color.hex;else if(p instanceof THREE.MeshLambertMaterial)if(N){l.r=J.r;l.g=J.g;l.b=J.b;a(E,s,l);x.r=Math.max(0,Math.min(p.color.r*l.r,1));x.g=Math.max(0,Math.min(p.color.g*
l.g,1));x.b=Math.max(0,Math.min(p.color.b*l.b,1));x.updateHex()}else x.hex=p.color.hex;else if(p instanceof THREE.MeshDepthMaterial){L=1-p.__2near/(p.__farPlusNear-s.z*p.__farMinusNear);x.setRGB(L,L,L)}else p instanceof THREE.MeshNormalMaterial&&x.setRGB(e(s.normalWorld.x),e(s.normalWorld.y),e(s.normalWorld.z));p.wireframe?G.setAttribute("style","fill: none; stroke: #"+g(x.hex.toString(16))+"; stroke-width: "+p.wireframeLinewidth+"; stroke-opacity: "+p.opacity+"; stroke-linecap: "+p.wireframeLinecap+
"; stroke-linejoin: "+p.wireframeLinejoin):G.setAttribute("style","fill: #"+g(x.hex.toString(16))+"; fill-opacity: "+p.opacity);i.appendChild(G)}function d(t){if(z[t]==null){z[t]=document.createElementNS("http://www.w3.org/2000/svg","path");F==0&&z[t].setAttribute("shape-rendering","crispEdges")}return z[t]}function e(t){t=(t+1)*0.5;return t<0?0:t>1?1:t}function g(t){for(;t.length<6;)t="0"+t;return t}var f=this,j=null,h=new THREE.Projector,i=document.createElementNS("http://www.w3.org/2000/svg","svg"),
k,n,m,o,q,r,v,w,I=new THREE.Rectangle,D=new THREE.Rectangle,N=!1,x=new THREE.Color(16777215),l=new THREE.Color(16777215),J=new THREE.Color(0),K=new THREE.Color(0),P=new THREE.Color(0),L,B=new THREE.Vector3,z=[],M=[],G,Q,O,F=1;this.domElement=i;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.data={vertices:0,faces:0};this.setQuality=function(t){switch(t){case "high":F=1;break;case "low":F=0}};this.setSize=function(t,C){k=t;n=C;m=k/2;o=n/2;i.setAttribute("viewBox",-m+" "+-o+" "+k+" "+
n);i.setAttribute("width",k);i.setAttribute("height",n);I.set(-m,-o,m,o)};this.clear=function(){for(;i.childNodes.length>0;)i.removeChild(i.childNodes[0])};this.render=function(t,C){var A,y,s,p,E,R,u,H;this.autoClear&&this.clear();f.data.vertices=0;f.data.faces=0;j=h.projectScene(t,C,this.sortElements);O=Q=0;if(N=t.lights.length>0){u=t.lights;J.setRGB(0,0,0);K.setRGB(0,0,0);P.setRGB(0,0,0);A=0;for(y=u.length;A<y;A++){s=u[A];p=s.color;if(s instanceof THREE.AmbientLight){J.r+=p.r;J.g+=p.g;J.b+=p.b}else if(s instanceof
THREE.DirectionalLight){K.r+=p.r;K.g+=p.g;K.b+=p.b}else if(s instanceof THREE.PointLight){P.r+=p.r;P.g+=p.g;P.b+=p.b}}}A=0;for(y=j.length;A<y;A++){u=j[A];D.empty();if(u instanceof THREE.RenderableParticle){q=u;q.x*=m;q.y*=-o;s=0;for(p=u.materials.length;s<p;)s++}else if(u instanceof THREE.RenderableLine){q=u.v1;r=u.v2;q.positionScreen.x*=m;q.positionScreen.y*=-o;r.positionScreen.x*=m;r.positionScreen.y*=-o;D.addPoint(q.positionScreen.x,q.positionScreen.y);D.addPoint(r.positionScreen.x,r.positionScreen.y);
if(I.instersects(D)){s=0;for(p=u.materials.length;s<p;)if((H=u.materials[s++])&&H.opacity!=0){E=q;R=r;var S=O++;if(M[S]==null){M[S]=document.createElementNS("http://www.w3.org/2000/svg","line");F==0&&M[S].setAttribute("shape-rendering","crispEdges")}G=M[S];G.setAttribute("x1",E.positionScreen.x);G.setAttribute("y1",E.positionScreen.y);G.setAttribute("x2",R.positionScreen.x);G.setAttribute("y2",R.positionScreen.y);if(H instanceof THREE.LineBasicMaterial){G.setAttribute("style","fill: none; stroke: ##"+
g(H.color.hex.toString(16))+"; stroke-width: "+H.linewidth+"; stroke-opacity: "+H.opacity+"; stroke-linecap: "+H.linecap+"; stroke-linejoin: "+H.linejoin);i.appendChild(G)}}}}else if(u instanceof THREE.RenderableFace3){q=u.v1;r=u.v2;v=u.v3;q.positionScreen.x*=m;q.positionScreen.y*=-o;r.positionScreen.x*=m;r.positionScreen.y*=-o;v.positionScreen.x*=m;v.positionScreen.y*=-o;D.addPoint(q.positionScreen.x,q.positionScreen.y);D.addPoint(r.positionScreen.x,r.positionScreen.y);D.addPoint(v.positionScreen.x,
v.positionScreen.y);if(I.instersects(D)){s=0;for(p=u.meshMaterials.length;s<p;){H=u.meshMaterials[s++];if(H instanceof THREE.MeshFaceMaterial){E=0;for(R=u.faceMaterials.length;E<R;)(H=u.faceMaterials[E++])&&H.opacity!=0&&b(q,r,v,u,H,t)}else H&&H.opacity!=0&&b(q,r,v,u,H,t)}}}else if(u instanceof THREE.RenderableFace4){q=u.v1;r=u.v2;v=u.v3;w=u.v4;q.positionScreen.x*=m;q.positionScreen.y*=-o;r.positionScreen.x*=m;r.positionScreen.y*=-o;v.positionScreen.x*=m;v.positionScreen.y*=-o;w.positionScreen.x*=
m;w.positionScreen.y*=-o;D.addPoint(q.positionScreen.x,q.positionScreen.y);D.addPoint(r.positionScreen.x,r.positionScreen.y);D.addPoint(v.positionScreen.x,v.positionScreen.y);D.addPoint(w.positionScreen.x,w.positionScreen.y);if(I.instersects(D)){s=0;for(p=u.meshMaterials.length;s<p;){H=u.meshMaterials[s++];if(H instanceof THREE.MeshFaceMaterial){E=0;for(R=u.faceMaterials.length;E<R;)(H=u.faceMaterials[E++])&&H.opacity!=0&&c(q,r,v,w,u,H,t)}else H&&H.opacity!=0&&c(q,r,v,w,u,H,t)}}}}}};
THREE.SoundRenderer=function(){this.volume=1;this.domElement=document.createElement("div");this.domElement.id="THREESound";this.cameraPosition=new THREE.Vector3;this.soundPosition=new THREE.Vector3;this.render=function(a,b,c){c&&a.update(undefined,!1,b);c=a.sounds;var d,e=c.length;for(d=0;d<e;d++){a=c[d];this.soundPosition.set(a.matrixWorld.n14,a.matrixWorld.n24,a.matrixWorld.n34);this.soundPosition.subSelf(b.position);if(a.isPlaying&&a.isLoaded){a.isAddedToDOM||a.addToDOM(this.domElement);a.calculateVolumeAndPan(this.soundPosition)}}}};
THREE.RenderableVertex=function(){this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=!0};THREE.RenderableVertex.prototype.copy=function(a){this.positionWorld.copy(a.positionWorld);this.positionScreen.copy(a.positionScreen)};
THREE.RenderableFace3=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterials=this.meshMaterials=null;this.overdraw=!1;this.uvs=[[]];this.z=null};
+4 -5
View File
@@ -1,8 +1,7 @@
// ThreeWebGL.js r40 - http://github.com/mrdoob/three.js
var THREE=THREE||{};if(!window.Int32Array){window.Int32Array=Array;window.Float32Array=Array}THREE.Color=function(b){this.setHex(b)};
THREE.Color.prototype={autoUpdate:!0,copy:function(b){this.r=b.r;this.g=b.g;this.b=b.b;this.hex=b.hex;this.__styleString=b.__styleString},setRGB:function(b,d,e){this.r=b;this.g=d;this.b=e;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(b,d,e){var g,h,o,n,q,r;if(e==0)g=h=o=0;else{n=Math.floor(b*6);q=b*6-n;b=e*(1-d);r=e*(1-d*q);d=e*(1-d*(1-q));switch(n){case 1:g=r;h=e;o=b;break;case 2:g=b;h=e;o=d;break;case 3:g=b;h=r;o=e;break;case 4:g=d;h=b;o=e;break;case 5:g=e;h=b;
o=r;break;case 6:case 0:g=e;h=d;o=b}}this.r=g;this.g=h;this.b=o;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(b){this.hex=~~b&16777215;if(this.autoUpdate){this.updateRGB();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGB:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+","+~~(this.g*
255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)}};THREE.Vector2=function(b,d){this.set(b||0,d||0)};
THREE.Color.prototype={copy:function(b){this.r=b.r;this.g=b.g;this.b=b.b;this.hex=b.hex},setHex:function(b){this.hex=~~b&16777215;this.updateRGB()},setRGB:function(b,d,e){this.r=b;this.g=d;this.b=e;this.updateHex()},setHSV:function(b,d,e){var g,h,o,n,q,r;if(e==0)g=h=o=0;else{n=Math.floor(b*6);q=b*6-n;b=e*(1-d);r=e*(1-d*q);d=e*(1-d*(1-q));switch(n){case 1:g=r;h=e;o=b;break;case 2:g=b;h=e;o=d;break;case 3:g=b;h=r;o=e;break;case 4:g=d;h=b;o=e;break;case 5:g=e;h=b;o=r;break;case 6:case 0:g=e;h=d;o=b}}this.setRGB(g,
h,o)},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGB:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},clone:function(){return new THREE.Color(this.hex)}};THREE.Vector2=function(b,d){this.set(b||0,d||0)};
THREE.Vector2.prototype={set:function(b,d){this.x=b;this.y=d;return this},copy:function(b){this.set(b.x,b.y);return this},addSelf:function(b){this.set(this.x+b.x,this.y+b.y);return this},add:function(b,d){this.set(b.x+d.x,b.y+d.y);return this},subSelf:function(b){this.set(this.x-b.x,this.y-b.y);return this},sub:function(b,d){this.set(b.x-d.x,b.y-d.y);return this},multiplyScalar:function(b){this.set(this.x*b,this.y*b);return this},negate:function(){this.set(-this.x,-this.y);return this},unit:function(){this.multiplyScalar(1/
this.length());return this},length:function(){return Math.sqrt(this.lengthSq())},lengthSq:function(){return this.x*this.x+this.y*this.y},clone:function(){return new THREE.Vector2(this.x,this.y)}};THREE.Vector3=function(b,d,e){this.set(b||0,d||0,e||0)};
THREE.Vector3.prototype={set:function(b,d,e){this.x=b;this.y=d;this.z=e;return this},copy:function(b){this.set(b.x,b.y,b.z);return this},add:function(b,d){this.set(b.x+d.x,b.y+d.y,b.z+d.z);return this},addSelf:function(b){this.set(this.x+b.x,this.y+b.y,this.z+b.z);return this},addScalar:function(b){this.set(this.x+b,this.y+b,this.z+b);return this},sub:function(b,d){this.set(b.x-d.x,b.y-d.y,b.z-d.z);return this},subSelf:function(b){this.set(this.x-b.x,this.y-b.y,this.z-b.z);return this},cross:function(b,
@@ -50,7 +49,7 @@ THREE.Quaternion.prototype={set:function(b,d,e,g){this.x=b;this.y=d;this.z=e;thi
b.y*g;this.z=b.z*g;this.w=Math.cos(e);return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var b=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(b==0)this.w=this.z=this.y=this.x=0;else{b=1/b;this.x*=b;this.y*=b;this.z*=b;this.w*=b}return this},
multiplySelf:function(b){var d=this.x,e=this.y,g=this.z,h=this.w,o=b.x,n=b.y,q=b.z;b=b.w;this.x=d*b+h*o+e*q-g*n;this.y=e*b+h*n+g*o-d*q;this.z=g*b+h*q+d*n-e*o;this.w=h*b-d*o-e*n-g*q;return this},multiply:function(b,d){this.x=b.x*d.w+b.y*d.z-b.z*d.y+b.w*d.x;this.y=-b.x*d.z+b.y*d.w+b.z*d.x+b.w*d.y;this.z=b.x*d.y-b.y*d.x+b.z*d.w+b.w*d.z;this.w=-b.x*d.x-b.y*d.y-b.z*d.z+b.w*d.w;return this},multiplyVector3:function(b,d){d||(d=b);var e=b.x,g=b.y,h=b.z,o=this.x,n=this.y,q=this.z,r=this.w,v=r*e+n*h-q*g,E=
r*g+q*e-o*h,F=r*h+o*g-n*e;e=-o*e-n*g-q*h;d.x=v*r+e*-o+E*-q-F*-n;d.y=E*r+e*-n+F*-o-v*-q;d.z=F*r+e*-q+v*-n-E*-o;return d}};
THREE.Quaternion.slerp=function(b,d,e,g){var h=b.w*d.w+b.x*d.x+b.y*d.y+b.z*d.z;if(Math.abs(h)>=1){e.w=b.w;e.x=b.x;e.y=b.y;e.z=b.z;return e}var o=Math.acos(h),n=Math.sqrt(1-h*h);if(Math.abs(n)<0.0010){e.w=0.5*(b.w+d.w);e.x=0.5*(b.x+d.x);e.y=0.5*(b.y+d.y);e.z=0.5*(b.z+d.z);return e}h=Math.sin((1-g)*o)/n;g=Math.sin(g*o)/n;e.w=b.w*h+d.w*g;e.x=b.x*h+d.x*g;e.y=b.y*h+d.y*g;e.z=b.z*h+d.z*g;return e};THREE.Vertex=function(b){this.position=b||new THREE.Vector3};
THREE.Quaternion.slerp=function(b,d,e,g){var h=b.w*d.w+b.x*d.x+b.y*d.y+b.z*d.z;if(Math.abs(h)>=1){e.w=b.w;e.x=b.x;e.y=b.y;e.z=b.z;return e}var o=Math.acos(h),n=Math.sqrt(1-h*h);if(Math.abs(n)<0.001){e.w=0.5*(b.w+d.w);e.x=0.5*(b.x+d.x);e.y=0.5*(b.y+d.y);e.z=0.5*(b.z+d.z);return e}h=Math.sin((1-g)*o)/n;g=Math.sin(g*o)/n;e.w=b.w*h+d.w*g;e.x=b.x*h+d.x*g;e.y=b.y*h+d.y*g;e.z=b.z*h+d.z*g;return e};THREE.Vertex=function(b){this.position=b||new THREE.Vector3};
THREE.Face3=function(b,d,e,g,h,o){this.a=b;this.b=d;this.c=e;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=o instanceof Array?o:[o];this.centroid=new THREE.Vector3};
THREE.Face4=function(b,d,e,g,h,o,n){this.a=b;this.b=d;this.c=e;this.d=g;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.color=o instanceof THREE.Color?o:new THREE.Color;this.vertexColors=o instanceof Array?o:[];this.vertexTangents=[];this.materials=n instanceof Array?n:[n];this.centroid=new THREE.Vector3};THREE.UV=function(b,d){this.set(b||0,d||0)};
THREE.UV.prototype={set:function(b,d){this.u=b;this.v=d;return this},copy:function(b){this.set(b.u,b.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1};
@@ -205,7 +204,7 @@ m.rotation);c.uniform2fv(x.scale,A);if(m.mergeWith3D&&!z){c.enable(c.DEPTH_TEST)
c.enableVertexAttribArray(J.attributes.uv);qb=!0}c.uniform1i(P.occlusionMap,0);c.uniform1i(P.map,1);c.bindBuffer(c.ARRAY_BUFFER,J.vertexBuffer);c.vertexAttribPointer(j.vertex,2,c.FLOAT,!1,16,0);c.vertexAttribPointer(j.uv,2,c.FLOAT,!1,16,8);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,J.elementBuffer);c.disable(c.CULL_FACE);c.depthMask(!1);c.activeTexture(c.TEXTURE0);c.bindTexture(c.TEXTURE_2D,J.occlusionTexture);c.activeTexture(c.TEXTURE1);for(k=0;k<m;k++){j=f.__webglLensFlares[k].object;A.set(j.matrixWorld.n14,
j.matrixWorld.n24,j.matrixWorld.n34);p.matrixWorldInverse.multiplyVector3(A);p.projectionMatrix.multiplyVector3(A);O[0]=A.x;O[1]=A.y;O[2]=A.z;W[0]=O[0]*w+w;W[1]=O[1]*z+z;if(J.hasVertexTexture||W[0]>0&&W[0]<za&&W[1]>0&&W[1]<Aa){c.bindTexture(c.TEXTURE_2D,J.tempTexture);c.copyTexImage2D(c.TEXTURE_2D,0,c.RGB,W[0]-8,W[1]-8,16,16,0);c.uniform1i(P.renderType,0);c.uniform2fv(P.scale,B);c.uniform3fv(P.screenPosition,O);c.disable(c.BLEND);c.enable(c.DEPTH_TEST);c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT,
0);c.bindTexture(c.TEXTURE_2D,J.occlusionTexture);c.copyTexImage2D(c.TEXTURE_2D,0,c.RGBA,W[0]-8,W[1]-8,16,16,0);c.uniform1i(P.renderType,1);c.disable(c.DEPTH_TEST);c.bindTexture(c.TEXTURE_2D,J.tempTexture);c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT,0);j.positionScreen.x=O[0];j.positionScreen.y=O[1];j.positionScreen.z=O[2];j.customUpdateCallback?j.customUpdateCallback(j):j.updateLensFlares();c.uniform1i(P.renderType,2);c.enable(c.BLEND);x=0;for(y=j.lensFlares.length;x<y;x++){u=j.lensFlares[x];if(u.opacity>
0.0010&&u.scale>0.0010){O[0]=u.x;O[1]=u.y;O[2]=u.z;D=u.size*u.scale/Aa;B[0]=D*t;B[1]=D;c.uniform3fv(P.screenPosition,O);c.uniform2fv(P.scale,B);c.uniform1f(P.rotation,u.rotation);c.uniform1f(P.opacity,u.opacity);pa(u.blending);K(u.texture,1);c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT,0)}}}}c.enable(c.CULL_FACE);c.enable(c.DEPTH_TEST);c.depthMask(Y)}function V(f,p){f._modelViewMatrix.multiplyToArray(p.matrixWorldInverse,f.matrixWorld,f._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(f._modelViewMatrix).transposeIntoArray(f._normalMatrixArray)}
0.001&&u.scale>0.001){O[0]=u.x;O[1]=u.y;O[2]=u.z;D=u.size*u.scale/Aa;B[0]=D*t;B[1]=D;c.uniform3fv(P.screenPosition,O);c.uniform2fv(P.scale,B);c.uniform1f(P.rotation,u.rotation);c.uniform1f(P.opacity,u.opacity);pa(u.blending);K(u.texture,1);c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT,0)}}}}c.enable(c.CULL_FACE);c.enable(c.DEPTH_TEST);c.depthMask(Y)}function V(f,p){f._modelViewMatrix.multiplyToArray(p.matrixWorldInverse,f.matrixWorld,f._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(f._modelViewMatrix).transposeIntoArray(f._normalMatrixArray)}
function L(f){var p,j,k,m,x;if(f instanceof THREE.Mesh){j=f.geometry;for(p in j.geometryGroups){k=j.geometryGroups[p];x=!1;for(m in k.__webglCustomAttributes)if(k.__webglCustomAttributes[m].needsUpdate){x=!0;break}if(j.__dirtyVertices||j.__dirtyMorphTargets||j.__dirtyElements||j.__dirtyUvs||j.__dirtyNormals||j.__dirtyColors||j.__dirtyTangents||x){x=c.DYNAMIC_DRAW;var y=void 0,u=void 0,A=void 0,t=void 0;A=void 0;var w=void 0,z=void 0,D=void 0,B=void 0,O=void 0,W=void 0,P=void 0,X=void 0,Ga=void 0,
T=void 0,R=void 0,U=void 0,ta=void 0;z=void 0;D=void 0;t=void 0;B=void 0;t=void 0;var s=void 0,G=void 0;z=void 0;s=void 0;G=void 0;var i=void 0,Ka=void 0;s=void 0;G=void 0;i=void 0;Ka=void 0;s=void 0;G=void 0;i=void 0;Ka=void 0;s=void 0;G=void 0;i=void 0;t=void 0;B=void 0;w=void 0;A=void 0;A=void 0;s=void 0;G=void 0;i=void 0;var Va=void 0,ua=0,Ba=0,Za=0,$a=0,Ja=0,La=0,ea=0,Ma=0,wa=0,C=0,Ca=0;G=s=0;var Da=k.__vertexArray,gb=k.__uvArray,hb=k.__uv2Array,Qa=k.__normalArray,ia=k.__tangentArray,Ea=k.__colorArray,
ja=k.__skinVertexAArray,ka=k.__skinVertexBArray,la=k.__skinIndexArray,ma=k.__skinWeightArray,ib=k.__morphTargetsArrays,Ra=k.__webglCustomAttributes;i=void 0;var Na=k.__faceArray,Oa=k.__lineArray,rb=k.__needsSmoothNormals;W=k.__vertexColorType;O=k.__uvType;P=k.__normalType;var Ha=f.geometry,jb=Ha.__dirtyVertices,kb=Ha.__dirtyElements,fb=Ha.__dirtyUvs,lb=Ha.__dirtyNormals,mb=Ha.__dirtyTangents,nb=Ha.__dirtyColors,ob=Ha.__dirtyMorphTargets,ab=Ha.vertices,sb=k.faces,vb=Ha.faces,tb=Ha.faceVertexUvs[0],
+1 -1
View File
@@ -420,7 +420,7 @@
color = bird.materials[ 0 ].color;
color.r = color.g = color.b = ( 500 - bird.position.z ) / 1000;
color.updateStyleString();
color.updateHex();
bird.rotation.y = Math.atan2( - boid.velocity.z, boid.velocity.x );
bird.rotation.z = Math.asin( boid.velocity.y / boid.velocity.length() );
+17 -46
View File
@@ -10,15 +10,19 @@ THREE.Color = function ( hex ) {
THREE.Color.prototype = {
autoUpdate : true,
copy : function ( color ) {
this.r = color.r;
this.g = color.g;
this.b = color.b;
this.hex = color.hex;
this.__styleString = color.__styleString;
},
setHex : function ( hex ) {
this.hex = ( ~~ hex ) & 0xffffff;
this.updateRGB();
},
@@ -28,12 +32,7 @@ THREE.Color.prototype = {
this.g = g;
this.b = b;
if ( this.autoUpdate ) {
this.updateHex();
this.updateStyleString();
}
this.updateHex();
},
@@ -42,11 +41,11 @@ THREE.Color.prototype = {
// based on MochiKit implementation by Bob Ippolito
// h,s,v ranges are < 0.0 - 1.0 >
var red, green, blue, i, f, p, q, t;
var r, g, b, i, f, p, q, t;
if ( v == 0.0 ) {
red = green = blue = 0;
r = g = b = 0;
} else {
@@ -58,41 +57,19 @@ THREE.Color.prototype = {
switch ( i ) {
case 1: red = q; green = v; blue = p; break;
case 2: red = p; green = v; blue = t; break;
case 3: red = p; green = q; blue = v; break;
case 4: red = t; green = p; blue = v; break;
case 5: red = v; green = p; blue = q; break;
case 1: r = q; g = v; b = p; break;
case 2: r = p; g = v; b = t; break;
case 3: r = p; g = q; b = v; break;
case 4: r = t; g = p; b = v; break;
case 5: r = v; g = p; b = q; break;
case 6: // fall through
case 0: red = v; green = t; blue = p; break;
case 0: r = v; g = t; b = p; break;
}
}
this.r = red;
this.g = green;
this.b = blue;
if ( this.autoUpdate ) {
this.updateHex();
this.updateStyleString();
}
},
setHex : function ( hex ) {
this.hex = ( ~~ hex ) & 0xffffff;
if ( this.autoUpdate ) {
this.updateRGB();
this.updateStyleString();
}
this.setRGB( r, g, b );
},
@@ -110,12 +87,6 @@ THREE.Color.prototype = {
},
updateStyleString : function () {
this.__styleString = 'rgb(' + ~~ ( this.r * 255 ) + ',' + ~~ ( this.g * 255 ) + ',' + ~~ ( this.b * 255 ) + ')';
},
clone : function () {
return new THREE.Color( this.hex );
+7 -7
View File
@@ -46,7 +46,7 @@ THREE.JSONLoader.prototype.createModel = function ( json, callback, texture_path
var scope = this,
geometry = new THREE.Geometry(),
scale = ( json.scale !== undefined ) ? json.scale : 1.0;
scale = ( json.scale !== undefined ) ? 1.0 / json.scale : 1.0;
this.init_materials( geometry, json.materials, texture_path );
@@ -121,9 +121,9 @@ THREE.JSONLoader.prototype.createModel = function ( json, callback, texture_path
vertex = new THREE.Vertex();
vertex.position.x = vertices[ offset ++ ] / scale;
vertex.position.y = vertices[ offset ++ ] / scale;
vertex.position.z = vertices[ offset ++ ] / scale;
vertex.position.x = vertices[ offset ++ ] * scale;
vertex.position.y = vertices[ offset ++ ] * scale;
vertex.position.z = vertices[ offset ++ ] * scale;
geometry.vertices.push( vertex );
@@ -342,9 +342,9 @@ THREE.JSONLoader.prototype.createModel = function ( json, callback, texture_path
for( v = 0, vl = srcVertices.length; v < vl; v += 3 ) {
x = srcVertices[ v ] / scale;
y = srcVertices[ v + 1 ] / scale;
z = srcVertices[ v + 2 ] / scale;
x = srcVertices[ v ] * scale;
y = srcVertices[ v + 1 ] * scale;
z = srcVertices[ v + 2 ] * scale;
dstVertices.push( new THREE.Vertex( new THREE.Vector3( x, y, z ) ) );
+42 -37
View File
@@ -30,11 +30,11 @@ THREE.CanvasRenderer = function () {
_v1x, _v1y, _v2x, _v2y, _v3x, _v3y,
_v4x, _v4y, _v5x, _v5y, _v6x, _v6y,
_color = new THREE.Color(),
_color1 = new THREE.Color(),
_color2 = new THREE.Color(),
_color3 = new THREE.Color(),
_color4 = new THREE.Color(),
_color = new THREE.Color( 0x000000 ),
_color1 = new THREE.Color( 0x000000 ),
_color2 = new THREE.Color( 0x000000 ),
_color3 = new THREE.Color( 0x000000 ),
_color4 = new THREE.Color( 0x000000 ),
_near, _far,
@@ -505,8 +505,8 @@ THREE.CanvasRenderer = function () {
}
setStrokeStyle( material.color.__styleString );
setFillStyle( material.color.__styleString );
setStrokeStyle( material.color );
setFillStyle( material.color );
_context.save();
_context.translate( v1.x, v1.y );
@@ -533,12 +533,10 @@ THREE.CanvasRenderer = function () {
if ( material instanceof THREE.LineBasicMaterial ) {
_color.__styleString = material.color.__styleString;
setLineWidth( material.linewidth );
setLineCap( material.linecap );
setLineJoin( material.linejoin );
setStrokeStyle( _color.__styleString );
setStrokeStyle( material.color );
_context.stroke();
_bboxRect.inflate( material.linewidth * 2 );
@@ -602,7 +600,7 @@ THREE.CanvasRenderer = function () {
} else {
material.wireframe ? strokePath( material.color.__styleString, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin ) : fillPath( material.color.__styleString );
material.wireframe ? strokePath( material.color, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin ) : fillPath( material.color );
}
@@ -633,7 +631,7 @@ THREE.CanvasRenderer = function () {
calculateLight( scene, element.v2.positionWorld, element.vertexNormalsWorld[ 1 ], _color2 );
calculateLight( scene, element.v3.positionWorld, element.vertexNormalsWorld[ 2 ], _color3 );
_color4.r = ( _color2.r + _color3.r ) * 0.5;
_color4.r = ( _color2.r + _color3.r ) * 0.5;
_color4.g = ( _color2.g + _color3.g ) * 0.5;
_color4.b = ( _color2.b + _color3.b ) * 0.5;
@@ -649,19 +647,18 @@ THREE.CanvasRenderer = function () {
calculateLight( scene, element.centroidWorld, element.normalWorld, _light );
_color.r = material.color.r * _light.r;
_color.g = material.color.g * _light.g;
_color.b = material.color.b * _light.b;
_color.r = Math.max( 0, Math.min( material.color.r * _light.r, 1 ) );
_color.g = Math.max( 0, Math.min( material.color.g * _light.g, 1 ) );
_color.b = Math.max( 0, Math.min( material.color.b * _light.b, 1 ) );
_color.updateHex();
_color.updateStyleString();
material.wireframe ? strokePath( _color.__styleString, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin ) : fillPath( _color.__styleString );
material.wireframe ? strokePath( _color, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin ) : fillPath( _color );
}
} else {
material.wireframe ? strokePath( material.color.__styleString, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin ) : fillPath( material.color.__styleString );
material.wireframe ? strokePath( material.color, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin ) : fillPath( material.color );
}
@@ -687,9 +684,9 @@ THREE.CanvasRenderer = function () {
_color.r = normalToComponent( element.normalWorld.x );
_color.g = normalToComponent( element.normalWorld.y );
_color.b = normalToComponent( element.normalWorld.z );
_color.updateStyleString();
_color.updateHex();
material.wireframe ? strokePath( _color.__styleString, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin ) : fillPath( _color.__styleString );
material.wireframe ? strokePath( _color, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin ) : fillPath( _color );
}
@@ -725,7 +722,7 @@ THREE.CanvasRenderer = function () {
drawQuad( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, _v4x, _v4y );
material.wireframe ? strokePath( material.color.__styleString, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin ) : fillPath( material.color.__styleString );
material.wireframe ? strokePath( material.color, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin ) : fillPath( material.color );
} else if ( material instanceof THREE.MeshLambertMaterial ) {
@@ -760,15 +757,14 @@ THREE.CanvasRenderer = function () {
calculateLight( scene, element.centroidWorld, element.normalWorld, _light );
_color.r = material.color.r * _light.r;
_color.g = material.color.g * _light.g;
_color.b = material.color.b * _light.b;
_color.updateStyleString();
_color.r = Math.max( 0, Math.min( material.color.r * _light.r, 1 ) );
_color.g = Math.max( 0, Math.min( material.color.g * _light.g, 1 ) );
_color.b = Math.max( 0, Math.min( material.color.b * _light.b, 1 ) );
_color.updateHex();
drawQuad( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, _v4x, _v4y );
material.wireframe ? strokePath( _color.__styleString, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin ) : fillPath( _color.__styleString );
material.wireframe ? strokePath( _color, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin ) : fillPath( _color );
}
@@ -776,7 +772,7 @@ THREE.CanvasRenderer = function () {
drawQuad( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, _v4x, _v4y );
material.wireframe ? strokePath( material.color.__styleString, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin ) : fillPath( material.color.__styleString );
material.wireframe ? strokePath( material.color, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin ) : fillPath( material.color );
}
@@ -785,11 +781,11 @@ THREE.CanvasRenderer = function () {
_color.r = normalToComponent( element.normalWorld.x );
_color.g = normalToComponent( element.normalWorld.y );
_color.b = normalToComponent( element.normalWorld.z );
_color.updateStyleString();
_color.updateHex();
drawQuad( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, _v4x, _v4y );
material.wireframe ? strokePath( _color.__styleString, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin ) : fillPath( _color.__styleString );
material.wireframe ? strokePath( _color, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin ) : fillPath( _color );
} else if ( material instanceof THREE.MeshDepthMaterial ) {
@@ -1076,24 +1072,33 @@ THREE.CanvasRenderer = function () {
}
function setStrokeStyle( value ) {
function setStrokeStyle( color ) {
if ( _contextStrokeStyle != value ) {
if ( _contextStrokeStyle != color.hex ) {
_context.strokeStyle = _contextStrokeStyle = value;
_contextStrokeStyle = color.hex;
_context.strokeStyle = '#' + pad( _contextStrokeStyle.toString( 16 ) );
}
}
function setFillStyle( value ) {
function setFillStyle( color ) {
if ( _contextFillStyle != value ) {
if ( _contextFillStyle != color.hex ) {
_context.fillStyle = _contextFillStyle = value;
_contextFillStyle = color.hex;
_context.fillStyle = '#' + pad( _contextFillStyle.toString( 16 ) );
}
}
function pad( str ) {
while ( str.length < 6 ) str = '0' + str;
return str;
}
};
+25 -21
View File
@@ -363,9 +363,7 @@ THREE.SVGRenderer = function () {
if ( material instanceof THREE.LineBasicMaterial ) {
_color.__styleString = material.color.__styleString;
_svgNode.setAttribute( 'style', 'fill: none; stroke: ' + _color.__styleString + '; stroke-width: ' + material.linewidth + '; stroke-opacity: ' + material.opacity + '; stroke-linecap: ' + material.linecap + '; stroke-linejoin: ' + material.linejoin );
_svgNode.setAttribute( 'style', 'fill: none; stroke: #' + '#' + pad( material.color.hex.toString( 16 ) ) + '; stroke-width: ' + material.linewidth + '; stroke-opacity: ' + material.opacity + '; stroke-linecap: ' + material.linecap + '; stroke-linejoin: ' + material.linejoin );
_svg.appendChild( _svgNode );
@@ -383,7 +381,7 @@ THREE.SVGRenderer = function () {
if ( material instanceof THREE.MeshBasicMaterial ) {
_color.__styleString = material.color.__styleString;
_color.hex = material.color.hex;
} else if ( material instanceof THREE.MeshLambertMaterial ) {
@@ -395,15 +393,15 @@ THREE.SVGRenderer = function () {
calculateFaceLight( scene, element, _light );
_color.r = material.color.r * _light.r;
_color.g = material.color.g * _light.g;
_color.b = material.color.b * _light.b;
_color.r = Math.max( 0, Math.min( material.color.r * _light.r, 1 ) );
_color.g = Math.max( 0, Math.min( material.color.g * _light.g, 1 ) );
_color.b = Math.max( 0, Math.min( material.color.b * _light.b, 1 ) );
_color.updateStyleString();
_color.updateHex();
} else {
_color.__styleString = material.color.__styleString;
_color.hex = material.color.hex;
}
@@ -420,11 +418,11 @@ THREE.SVGRenderer = function () {
if ( material.wireframe ) {
_svgNode.setAttribute( 'style', 'fill: none; stroke: ' + _color.__styleString + '; stroke-width: ' + material.wireframeLinewidth + '; stroke-opacity: ' + material.opacity + '; stroke-linecap: ' + material.wireframeLinecap + '; stroke-linejoin: ' + material.wireframeLinejoin );
_svgNode.setAttribute( 'style', 'fill: none; stroke: #' + pad( _color.hex.toString( 16 ) ) + '; stroke-width: ' + material.wireframeLinewidth + '; stroke-opacity: ' + material.opacity + '; stroke-linecap: ' + material.wireframeLinecap + '; stroke-linejoin: ' + material.wireframeLinejoin );
} else {
_svgNode.setAttribute( 'style', 'fill: ' + _color.__styleString + '; fill-opacity: ' + material.opacity );
_svgNode.setAttribute( 'style', 'fill: #' + pad( _color.hex.toString( 16 ) ) + '; fill-opacity: ' + material.opacity );
}
@@ -442,7 +440,7 @@ THREE.SVGRenderer = function () {
if ( material instanceof THREE.MeshBasicMaterial ) {
_color.__styleString = material.color.__styleString;
_color.hex = material.color.hex;
} else if ( material instanceof THREE.MeshLambertMaterial ) {
@@ -454,15 +452,15 @@ THREE.SVGRenderer = function () {
calculateFaceLight( scene, element, _light );
_color.r = material.color.r * _light.r;
_color.g = material.color.g * _light.g;
_color.b = material.color.b * _light.b;
_color.r = Math.max( 0, Math.min( material.color.r * _light.r, 1 ) );
_color.g = Math.max( 0, Math.min( material.color.g * _light.g, 1 ) );
_color.b = Math.max( 0, Math.min( material.color.b * _light.b, 1 ) );
_color.updateStyleString();
_color.updateHex();
} else {
_color.__styleString = material.color.__styleString;
_color.hex = material.color.hex;
}
@@ -479,11 +477,11 @@ THREE.SVGRenderer = function () {
if ( material.wireframe ) {
_svgNode.setAttribute( 'style', 'fill: none; stroke: ' + _color.__styleString + '; stroke-width: ' + material.wireframeLinewidth + '; stroke-opacity: ' + material.opacity + '; stroke-linecap: ' + material.wireframeLinecap + '; stroke-linejoin: ' + material.wireframeLinejoin );
_svgNode.setAttribute( 'style', 'fill: none; stroke: #' + pad( _color.hex.toString( 16 ) ) + '; stroke-width: ' + material.wireframeLinewidth + '; stroke-opacity: ' + material.opacity + '; stroke-linecap: ' + material.wireframeLinecap + '; stroke-linejoin: ' + material.wireframeLinejoin );
} else {
_svgNode.setAttribute( 'style', 'fill: ' + _color.__styleString + '; fill-opacity: ' + material.opacity );
_svgNode.setAttribute( 'style', 'fill: #' + pad( _color.hex.toString( 16 ) ) + '; fill-opacity: ' + material.opacity );
}
@@ -553,9 +551,15 @@ THREE.SVGRenderer = function () {
function normalToComponent( normal ) {
// https://gist.github.com/665829
var component = ( normal + 1 ) * 0.5;
return component < 0 ? 0 : ( component > 1 ? 1 : component );
return normal < 0 ? Math.min( ( 1 + normal ) * 0.5, 0.5 ) : 0.5 + Math.min( normal * 0.5, 0.5 );
}
function pad( str ) {
while ( str.length < 6 ) str = '0' + str;
return str;
}