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@@ -1,8 +1,7 @@
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// Three.js r40 - http://github.com/mrdoob/three.js
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var THREE=THREE||{};if(!window.Int32Array){window.Int32Array=Array;window.Float32Array=Array}THREE.Color=function(b){this.setHex(b)};
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THREE.Color.prototype={autoUpdate:!0,copy:function(b){this.r=b.r;this.g=b.g;this.b=b.b;this.hex=b.hex;this.__styleString=b.__styleString},setRGB:function(b,d,c){this.r=b;this.g=d;this.b=c;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(b,d,c){var f,g,h,j,k,m;if(c==0)f=g=h=0;else{j=Math.floor(b*6);k=b*6-j;b=c*(1-d);m=c*(1-d*k);d=c*(1-d*(1-k));switch(j){case 1:f=m;g=c;h=b;break;case 2:f=b;g=c;h=d;break;case 3:f=b;g=m;h=c;break;case 4:f=d;g=b;h=c;break;case 5:f=c;g=b;
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h=m;break;case 6:case 0:f=c;g=d;h=b}}this.r=f;this.g=g;this.b=h;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(b){this.hex=~~b&16777215;if(this.autoUpdate){this.updateRGB();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGB:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+","+~~(this.g*
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255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)}};THREE.Vector2=function(b,d){this.set(b||0,d||0)};
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THREE.Color.prototype={copy:function(b){this.r=b.r;this.g=b.g;this.b=b.b;this.hex=b.hex},setHex:function(b){this.hex=~~b&16777215;this.updateRGB()},setRGB:function(b,d,c){this.r=b;this.g=d;this.b=c;this.updateHex()},setHSV:function(b,d,c){var f,g,h,j,k,m;if(c==0)f=g=h=0;else{j=Math.floor(b*6);k=b*6-j;b=c*(1-d);m=c*(1-d*k);d=c*(1-d*(1-k));switch(j){case 1:f=m;g=c;h=b;break;case 2:f=b;g=c;h=d;break;case 3:f=b;g=m;h=c;break;case 4:f=d;g=b;h=c;break;case 5:f=c;g=b;h=m;break;case 6:case 0:f=c;g=d;h=b}}this.setRGB(f,
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g,h)},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGB:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},clone:function(){return new THREE.Color(this.hex)}};THREE.Vector2=function(b,d){this.set(b||0,d||0)};
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THREE.Vector2.prototype={set:function(b,d){this.x=b;this.y=d;return this},copy:function(b){this.set(b.x,b.y);return this},addSelf:function(b){this.set(this.x+b.x,this.y+b.y);return this},add:function(b,d){this.set(b.x+d.x,b.y+d.y);return this},subSelf:function(b){this.set(this.x-b.x,this.y-b.y);return this},sub:function(b,d){this.set(b.x-d.x,b.y-d.y);return this},multiplyScalar:function(b){this.set(this.x*b,this.y*b);return this},negate:function(){this.set(-this.x,-this.y);return this},unit:function(){this.multiplyScalar(1/
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this.length());return this},length:function(){return Math.sqrt(this.lengthSq())},lengthSq:function(){return this.x*this.x+this.y*this.y},clone:function(){return new THREE.Vector2(this.x,this.y)}};THREE.Vector3=function(b,d,c){this.set(b||0,d||0,c||0)};
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THREE.Vector3.prototype={set:function(b,d,c){this.x=b;this.y=d;this.z=c;return this},copy:function(b){this.set(b.x,b.y,b.z);return this},add:function(b,d){this.set(b.x+d.x,b.y+d.y,b.z+d.z);return this},addSelf:function(b){this.set(this.x+b.x,this.y+b.y,this.z+b.z);return this},addScalar:function(b){this.set(this.x+b,this.y+b,this.z+b);return this},sub:function(b,d){this.set(b.x-d.x,b.y-d.y,b.z-d.z);return this},subSelf:function(b){this.set(this.x-b.x,this.y-b.y,this.z-b.z);return this},cross:function(b,
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@@ -12,21 +11,21 @@ this.length();b>0?this.multiplyScalar(1/b):this.set(0,0,0);return this},setPosit
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1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(b,d,c,f){this.set(b||0,d||0,c||0,f||1)};
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THREE.Vector4.prototype={set:function(b,d,c,f){this.x=b;this.y=d;this.z=c;this.w=f;return this},copy:function(b){this.set(b.x,b.y,b.z,b.w||1);return this},add:function(b,d){this.set(b.x+d.x,b.y+d.y,b.z+d.z,b.w+d.w);return this},addSelf:function(b){this.set(this.x+b.x,this.y+b.y,this.z+b.z,this.w+b.w);return this},sub:function(b,d){this.set(b.x-d.x,b.y-d.y,b.z-d.z,b.w-d.w);return this},subSelf:function(b){this.set(this.x-b.x,this.y-b.y,this.z-b.z,this.w-b.w);return this},multiplyScalar:function(b){this.set(this.x*
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b,this.y*b,this.z*b,this.w*b);return this},divideScalar:function(b){this.set(this.x/b,this.y/b,this.z/b,this.w/b);return this},lerpSelf:function(b,d){this.set(this.x+(b.x-this.x)*d,this.y+(b.y-this.y)*d,this.z+(b.z-this.z)*d,this.w+(b.w-this.w)*d)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Ray=function(b,d){this.origin=b||new THREE.Vector3;this.direction=d||new THREE.Vector3};
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THREE.Ray.prototype={intersectScene:function(b){var d,c,f=b.objects,g=[];b=0;for(d=f.length;b<d;b++){c=f[b];c instanceof THREE.Mesh&&(g=g.concat(this.intersectObject(c)))}g.sort(function(h,j){return h.distance-j.distance});return g},intersectObject:function(b){function d(G,B,R,E){E=E.clone().subSelf(B);R=R.clone().subSelf(B);var P=G.clone().subSelf(B);G=E.dot(E);B=E.dot(R);E=E.dot(P);var L=R.dot(R);R=R.dot(P);P=1/(G*L-B*B);L=(L*E-B*R)*P;G=(G*R-B*E)*P;return L>0&&G>0&&L+G<1}var c,f,g,h,j,k,m,o,t,p,
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y,u=b.geometry,z=u.vertices,H=[];c=0;for(f=u.faces.length;c<f;c++){g=u.faces[c];p=this.origin.clone();y=this.direction.clone();m=b.matrixWorld;h=m.multiplyVector3(z[g.a].position.clone());j=m.multiplyVector3(z[g.b].position.clone());k=m.multiplyVector3(z[g.c].position.clone());m=g instanceof THREE.Face4?m.multiplyVector3(z[g.d].position.clone()):null;o=b.matrixRotationWorld.multiplyVector3(g.normal.clone());t=y.dot(o);if(b.doubleSided||(b.flipSided?t>0:t<0)){o=o.dot((new THREE.Vector3).sub(h,p))/
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t;p=p.addSelf(y.multiplyScalar(o));if(g instanceof THREE.Face3){if(d(p,h,j,k)){g={distance:this.origin.distanceTo(p),point:p,face:g,object:b};H.push(g)}}else if(g instanceof THREE.Face4&&(d(p,h,j,m)||d(p,j,k,m))){g={distance:this.origin.distanceTo(p),point:p,face:g,object:b};H.push(g)}}}return H}};
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THREE.Rectangle=function(){function b(){h=f-d;j=g-c}var d,c,f,g,h,j,k=!0;this.getX=function(){return d};this.getY=function(){return c};this.getWidth=function(){return h};this.getHeight=function(){return j};this.getLeft=function(){return d};this.getTop=function(){return c};this.getRight=function(){return f};this.getBottom=function(){return g};this.set=function(m,o,t,p){k=!1;d=m;c=o;f=t;g=p;b()};this.addPoint=function(m,o){if(k){k=!1;d=m;c=o;f=m;g=o}else{d=d<m?d:m;c=c<o?c:o;f=f>m?f:m;g=g>o?g:o}b()};
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this.add3Points=function(m,o,t,p,y,u){if(k){k=!1;d=m<t?m<y?m:y:t<y?t:y;c=o<p?o<u?o:u:p<u?p:u;f=m>t?m>y?m:y:t>y?t:y;g=o>p?o>u?o:u:p>u?p:u}else{d=m<t?m<y?m<d?m:d:y<d?y:d:t<y?t<d?t:d:y<d?y:d;c=o<p?o<u?o<c?o:c:u<c?u:c:p<u?p<c?p:c:u<c?u:c;f=m>t?m>y?m>f?m:f:y>f?y:f:t>y?t>f?t:f:y>f?y:f;g=o>p?o>u?o>g?o:g:u>g?u:g:p>u?p>g?p:g:u>g?u:g}b()};this.addRectangle=function(m){if(k){k=!1;d=m.getLeft();c=m.getTop();f=m.getRight();g=m.getBottom()}else{d=d<m.getLeft()?d:m.getLeft();c=c<m.getTop()?c:m.getTop();f=f>m.getRight()?
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THREE.Ray.prototype={intersectScene:function(b){var d,c,f=b.objects,g=[];b=0;for(d=f.length;b<d;b++){c=f[b];c instanceof THREE.Mesh&&(g=g.concat(this.intersectObject(c)))}g.sort(function(h,j){return h.distance-j.distance});return g},intersectObject:function(b){function d(F,B,T,C){C=C.clone().subSelf(B);T=T.clone().subSelf(B);var V=F.clone().subSelf(B);F=C.dot(C);B=C.dot(T);C=C.dot(V);var P=T.dot(T);T=T.dot(V);V=1/(F*P-B*B);P=(P*C-B*T)*V;F=(F*T-B*C)*V;return P>0&&F>0&&P+F<1}var c,f,g,h,j,k,m,o,t,u,
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w,p=b.geometry,z=p.vertices,G=[];c=0;for(f=p.faces.length;c<f;c++){g=p.faces[c];u=this.origin.clone();w=this.direction.clone();m=b.matrixWorld;h=m.multiplyVector3(z[g.a].position.clone());j=m.multiplyVector3(z[g.b].position.clone());k=m.multiplyVector3(z[g.c].position.clone());m=g instanceof THREE.Face4?m.multiplyVector3(z[g.d].position.clone()):null;o=b.matrixRotationWorld.multiplyVector3(g.normal.clone());t=w.dot(o);if(b.doubleSided||(b.flipSided?t>0:t<0)){o=o.dot((new THREE.Vector3).sub(h,u))/
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t;u=u.addSelf(w.multiplyScalar(o));if(g instanceof THREE.Face3){if(d(u,h,j,k)){g={distance:this.origin.distanceTo(u),point:u,face:g,object:b};G.push(g)}}else if(g instanceof THREE.Face4&&(d(u,h,j,m)||d(u,j,k,m))){g={distance:this.origin.distanceTo(u),point:u,face:g,object:b};G.push(g)}}}return G}};
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THREE.Rectangle=function(){function b(){h=f-d;j=g-c}var d,c,f,g,h,j,k=!0;this.getX=function(){return d};this.getY=function(){return c};this.getWidth=function(){return h};this.getHeight=function(){return j};this.getLeft=function(){return d};this.getTop=function(){return c};this.getRight=function(){return f};this.getBottom=function(){return g};this.set=function(m,o,t,u){k=!1;d=m;c=o;f=t;g=u;b()};this.addPoint=function(m,o){if(k){k=!1;d=m;c=o;f=m;g=o}else{d=d<m?d:m;c=c<o?c:o;f=f>m?f:m;g=g>o?g:o}b()};
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this.add3Points=function(m,o,t,u,w,p){if(k){k=!1;d=m<t?m<w?m:w:t<w?t:w;c=o<u?o<p?o:p:u<p?u:p;f=m>t?m>w?m:w:t>w?t:w;g=o>u?o>p?o:p:u>p?u:p}else{d=m<t?m<w?m<d?m:d:w<d?w:d:t<w?t<d?t:d:w<d?w:d;c=o<u?o<p?o<c?o:c:p<c?p:c:u<p?u<c?u:c:p<c?p:c;f=m>t?m>w?m>f?m:f:w>f?w:f:t>w?t>f?t:f:w>f?w:f;g=o>u?o>p?o>g?o:g:p>g?p:g:u>p?u>g?u:g:p>g?p:g}b()};this.addRectangle=function(m){if(k){k=!1;d=m.getLeft();c=m.getTop();f=m.getRight();g=m.getBottom()}else{d=d<m.getLeft()?d:m.getLeft();c=c<m.getTop()?c:m.getTop();f=f>m.getRight()?
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f:m.getRight();g=g>m.getBottom()?g:m.getBottom()}b()};this.inflate=function(m){d-=m;c-=m;f+=m;g+=m;b()};this.minSelf=function(m){d=d>m.getLeft()?d:m.getLeft();c=c>m.getTop()?c:m.getTop();f=f<m.getRight()?f:m.getRight();g=g<m.getBottom()?g:m.getBottom();b()};this.instersects=function(m){return Math.min(f,m.getRight())-Math.max(d,m.getLeft())>=0&&Math.min(g,m.getBottom())-Math.max(c,m.getTop())>=0};this.empty=function(){k=!0;g=f=c=d=0;b()};this.isEmpty=function(){return k}};
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THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var b,d=this.m;b=d[1];d[1]=d[3];d[3]=b;b=d[2];d[2]=d[6];d[6]=b;b=d[5];d[5]=d[7];d[7]=b;return this},transposeIntoArray:function(b){var d=this.m;b[0]=d[0];b[1]=d[3];b[2]=d[6];b[3]=d[1];b[4]=d[4];b[5]=d[7];b[6]=d[2];b[7]=d[5];b[8]=d[8];return this}};
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THREE.Matrix4=function(b,d,c,f,g,h,j,k,m,o,t,p,y,u,z,H){this.set(b||1,d||0,c||0,f||0,g||0,h||1,j||0,k||0,m||0,o||0,t||1,p||0,y||0,u||0,z||0,H||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
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THREE.Matrix4.prototype={set:function(b,d,c,f,g,h,j,k,m,o,t,p,y,u,z,H){this.n11=b;this.n12=d;this.n13=c;this.n14=f;this.n21=g;this.n22=h;this.n23=j;this.n24=k;this.n31=m;this.n32=o;this.n33=t;this.n34=p;this.n41=y;this.n42=u;this.n43=z;this.n44=H;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b,d,c){var f=THREE.Matrix4.__v1,
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THREE.Matrix4=function(b,d,c,f,g,h,j,k,m,o,t,u,w,p,z,G){this.set(b||1,d||0,c||0,f||0,g||0,h||1,j||0,k||0,m||0,o||0,t||1,u||0,w||0,p||0,z||0,G||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
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THREE.Matrix4.prototype={set:function(b,d,c,f,g,h,j,k,m,o,t,u,w,p,z,G){this.n11=b;this.n12=d;this.n13=c;this.n14=f;this.n21=g;this.n22=h;this.n23=j;this.n24=k;this.n31=m;this.n32=o;this.n33=t;this.n34=u;this.n41=w;this.n42=p;this.n43=z;this.n44=G;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b,d,c){var f=THREE.Matrix4.__v1,
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g=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;h.sub(b,d).normalize();if(h.length()===0)h.z=1;f.cross(c,h).normalize();if(f.length()===0){h.x+=1.0E-4;f.cross(c,h).normalize()}g.cross(h,f).normalize();this.n11=f.x;this.n12=g.x;this.n13=h.x;this.n21=f.y;this.n22=g.y;this.n23=h.y;this.n31=f.z;this.n32=g.z;this.n33=h.z;return this},multiplyVector3:function(b){var d=b.x,c=b.y,f=b.z,g=1/(this.n41*d+this.n42*c+this.n43*f+this.n44);b.x=(this.n11*d+this.n12*c+this.n13*f+this.n14)*g;b.y=(this.n21*d+this.n22*c+this.n23*
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f+this.n24)*g;b.z=(this.n31*d+this.n32*c+this.n33*f+this.n34)*g;return b},multiplyVector4:function(b){var d=b.x,c=b.y,f=b.z,g=b.w;b.x=this.n11*d+this.n12*c+this.n13*f+this.n14*g;b.y=this.n21*d+this.n22*c+this.n23*f+this.n24*g;b.z=this.n31*d+this.n32*c+this.n33*f+this.n34*g;b.w=this.n41*d+this.n42*c+this.n43*f+this.n44*g;return b},rotateAxis:function(b){var d=b.x,c=b.y,f=b.z;b.x=d*this.n11+c*this.n12+f*this.n13;b.y=d*this.n21+c*this.n22+f*this.n23;b.z=d*this.n31+c*this.n32+f*this.n33;b.normalize();
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return b},crossVector:function(b){var d=new THREE.Vector4;d.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;d.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;d.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;d.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return d},multiply:function(b,d){var c=b.n11,f=b.n12,g=b.n13,h=b.n14,j=b.n21,k=b.n22,m=b.n23,o=b.n24,t=b.n31,p=b.n32,y=b.n33,u=b.n34,z=b.n41,H=b.n42,G=b.n43,B=b.n44,R=d.n11,E=d.n12,P=d.n13,L=d.n14,O=d.n21,sa=d.n22,
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oa=d.n23,ta=d.n24,ha=d.n31,fa=d.n32,e=d.n33,qa=d.n34;this.n11=c*R+f*O+g*ha;this.n12=c*E+f*sa+g*fa;this.n13=c*P+f*oa+g*e;this.n14=c*L+f*ta+g*qa+h;this.n21=j*R+k*O+m*ha;this.n22=j*E+k*sa+m*fa;this.n23=j*P+k*oa+m*e;this.n24=j*L+k*ta+m*qa+o;this.n31=t*R+p*O+y*ha;this.n32=t*E+p*sa+y*fa;this.n33=t*P+p*oa+y*e;this.n34=t*L+p*ta+y*qa+u;this.n41=z*R+H*O+G*ha;this.n42=z*E+H*sa+G*fa;this.n43=z*P+H*oa+G*e;this.n44=z*L+H*ta+G*qa+B;return this},multiplyToArray:function(b,d,c){this.multiply(b,d);c[0]=this.n11;c[1]=
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return b},crossVector:function(b){var d=new THREE.Vector4;d.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;d.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;d.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;d.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return d},multiply:function(b,d){var c=b.n11,f=b.n12,g=b.n13,h=b.n14,j=b.n21,k=b.n22,m=b.n23,o=b.n24,t=b.n31,u=b.n32,w=b.n33,p=b.n34,z=b.n41,G=b.n42,F=b.n43,B=b.n44,T=d.n11,C=d.n12,V=d.n13,P=d.n14,Q=d.n21,ka=d.n22,
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ea=d.n23,pa=d.n24,aa=d.n31,oa=d.n32,e=d.n33,xa=d.n34;this.n11=c*T+f*Q+g*aa;this.n12=c*C+f*ka+g*oa;this.n13=c*V+f*ea+g*e;this.n14=c*P+f*pa+g*xa+h;this.n21=j*T+k*Q+m*aa;this.n22=j*C+k*ka+m*oa;this.n23=j*V+k*ea+m*e;this.n24=j*P+k*pa+m*xa+o;this.n31=t*T+u*Q+w*aa;this.n32=t*C+u*ka+w*oa;this.n33=t*V+u*ea+w*e;this.n34=t*P+u*pa+w*xa+p;this.n41=z*T+G*Q+F*aa;this.n42=z*C+G*ka+F*oa;this.n43=z*V+G*ea+F*e;this.n44=z*P+G*pa+F*xa+B;return this},multiplyToArray:function(b,d,c){this.multiply(b,d);c[0]=this.n11;c[1]=
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this.n21;c[2]=this.n31;c[3]=this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*=b;this.n23*=b;this.n24*=b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*=
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b;return this},determinant:function(){var b=this.n11,d=this.n12,c=this.n13,f=this.n14,g=this.n21,h=this.n22,j=this.n23,k=this.n24,m=this.n31,o=this.n32,t=this.n33,p=this.n34,y=this.n41,u=this.n42,z=this.n43,H=this.n44;return f*j*o*y-c*k*o*y-f*h*t*y+d*k*t*y+c*h*p*y-d*j*p*y-f*j*m*u+c*k*m*u+f*g*t*u-b*k*t*u-c*g*p*u+b*j*p*u+f*h*m*z-d*k*m*z-f*g*o*z+b*k*o*z+d*g*p*z-b*h*p*z-c*h*m*H+d*j*m*H+c*g*o*H-b*j*o*H-d*g*t*H+b*h*t*H},transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31=
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b;return this},determinant:function(){var b=this.n11,d=this.n12,c=this.n13,f=this.n14,g=this.n21,h=this.n22,j=this.n23,k=this.n24,m=this.n31,o=this.n32,t=this.n33,u=this.n34,w=this.n41,p=this.n42,z=this.n43,G=this.n44;return f*j*o*w-c*k*o*w-f*h*t*w+d*k*t*w+c*h*u*w-d*j*u*w-f*j*m*p+c*k*m*p+f*g*t*p-b*k*t*p-c*g*u*p+b*j*u*p+f*h*m*z-d*k*m*z-f*g*o*z+b*k*o*z+d*g*u*z-b*h*u*z-c*h*m*G+d*j*m*G+c*g*o*G-b*j*o*G-d*g*t*G+b*h*t*G},transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31=
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this.n13;this.n13=b;b=this.n32;this.n32=this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31;b.n32=this.n32;b.n33=this.n33;b.n34=this.n34;b.n41=this.n41;b.n42=this.n42;b.n43=this.n43;b.n44=this.n44;return b},flatten:function(){this.flat[0]=
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this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(b){b[0]=this.n11;b[1]=this.n21;b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;
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b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return b},flattenToArrayOffset:function(b,d){b[d]=this.n11;b[d+1]=this.n21;b[d+2]=this.n31;b[d+3]=this.n41;b[d+4]=this.n12;b[d+5]=this.n22;b[d+6]=this.n32;b[d+7]=this.n42;b[d+8]=this.n13;b[d+9]=this.n23;b[d+10]=this.n33;b[d+11]=this.n43;b[d+12]=this.n14;b[d+13]=this.n24;b[d+14]=this.n34;b[d+15]=this.n44;return b},setTranslation:function(b,d,c){this.set(1,0,0,b,0,1,0,d,0,0,1,c,0,0,
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@@ -35,9 +34,9 @@ b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=t
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new THREE.Vector3;this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(b){var d=b.x,c=b.y,f=b.z;b=Math.cos(d);d=Math.sin(d);var g=Math.cos(c);c=Math.sin(c);var h=Math.cos(f);f=Math.sin(f);var j=b*c,k=d*c;this.n11=g*h;this.n12=-g*f;this.n13=c;this.n21=k*h+b*f;this.n22=-k*f+b*h;this.n23=-d*g;this.n31=-j*h+d*f;this.n32=j*f+
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d*h;this.n33=b*g;return this},setRotationFromQuaternion:function(b){var d=b.x,c=b.y,f=b.z,g=b.w,h=d+d,j=c+c,k=f+f;b=d*h;var m=d*j;d*=k;var o=c*j;c*=k;f*=k;h*=g;j*=g;g*=k;this.n11=1-(o+f);this.n12=m-g;this.n13=d+j;this.n21=m+g;this.n22=1-(b+f);this.n23=c-h;this.n31=d-j;this.n32=c+h;this.n33=1-(b+o);return this},scale:function(b){var d=b.x,c=b.y;b=b.z;this.n11*=d;this.n12*=c;this.n13*=b;this.n21*=d;this.n22*=c;this.n23*=b;this.n31*=d;this.n32*=c;this.n33*=b;this.n41*=d;this.n42*=c;this.n43*=b;return this},
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extractPosition:function(b){this.n14=b.n14;this.n24=b.n24;this.n34=b.n34},extractRotation:function(b,d){var c=1/d.x,f=1/d.y,g=1/d.z;this.n11=b.n11*c;this.n21=b.n21*c;this.n31=b.n31*c;this.n12=b.n12*f;this.n22=b.n22*f;this.n32=b.n32*f;this.n13=b.n13*g;this.n23=b.n23*g;this.n33=b.n33*g}};
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THREE.Matrix4.makeInvert=function(b,d){var c=b.n11,f=b.n12,g=b.n13,h=b.n14,j=b.n21,k=b.n22,m=b.n23,o=b.n24,t=b.n31,p=b.n32,y=b.n33,u=b.n34,z=b.n41,H=b.n42,G=b.n43,B=b.n44;d===undefined&&(d=new THREE.Matrix4);d.n11=m*u*H-o*y*H+o*p*G-k*u*G-m*p*B+k*y*B;d.n12=h*y*H-g*u*H-h*p*G+f*u*G+g*p*B-f*y*B;d.n13=g*o*H-h*m*H+h*k*G-f*o*G-g*k*B+f*m*B;d.n14=h*m*p-g*o*p-h*k*y+f*o*y+g*k*u-f*m*u;d.n21=o*y*z-m*u*z-o*t*G+j*u*G+m*t*B-j*y*B;d.n22=g*u*z-h*y*z+h*t*G-c*u*G-g*t*B+c*y*B;d.n23=h*m*z-g*o*z-h*j*G+c*o*G+g*j*B-c*m*B;
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d.n24=g*o*t-h*m*t+h*j*y-c*o*y-g*j*u+c*m*u;d.n31=k*u*z-o*p*z+o*t*H-j*u*H-k*t*B+j*p*B;d.n32=h*p*z-f*u*z-h*t*H+c*u*H+f*t*B-c*p*B;d.n33=g*o*z-h*k*z+h*j*H-c*o*H-f*j*B+c*k*B;d.n34=h*k*t-f*o*t-h*j*p+c*o*p+f*j*u-c*k*u;d.n41=m*p*z-k*y*z-m*t*H+j*y*H+k*t*G-j*p*G;d.n42=f*y*z-g*p*z+g*t*H-c*y*H-f*t*G+c*p*G;d.n43=g*k*z-f*m*z-g*j*H+c*m*H+f*j*G-c*k*G;d.n44=f*m*t-g*k*t+g*j*p-c*m*p-f*j*y+c*k*y;d.multiplyScalar(1/b.determinant());return d};
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THREE.Matrix4.makeInvert3x3=function(b){var d=b.m33,c=d.m,f=b.n33*b.n22-b.n32*b.n23,g=-b.n33*b.n21+b.n31*b.n23,h=b.n32*b.n21-b.n31*b.n22,j=-b.n33*b.n12+b.n32*b.n13,k=b.n33*b.n11-b.n31*b.n13,m=-b.n32*b.n11+b.n31*b.n12,o=b.n23*b.n12-b.n22*b.n13,t=-b.n23*b.n11+b.n21*b.n13,p=b.n22*b.n11-b.n21*b.n12;b=b.n11*f+b.n21*j+b.n31*o;if(b==0)throw"matrix not invertible";b=1/b;c[0]=b*f;c[1]=b*g;c[2]=b*h;c[3]=b*j;c[4]=b*k;c[5]=b*m;c[6]=b*o;c[7]=b*t;c[8]=b*p;return d};
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THREE.Matrix4.makeInvert=function(b,d){var c=b.n11,f=b.n12,g=b.n13,h=b.n14,j=b.n21,k=b.n22,m=b.n23,o=b.n24,t=b.n31,u=b.n32,w=b.n33,p=b.n34,z=b.n41,G=b.n42,F=b.n43,B=b.n44;d===undefined&&(d=new THREE.Matrix4);d.n11=m*p*G-o*w*G+o*u*F-k*p*F-m*u*B+k*w*B;d.n12=h*w*G-g*p*G-h*u*F+f*p*F+g*u*B-f*w*B;d.n13=g*o*G-h*m*G+h*k*F-f*o*F-g*k*B+f*m*B;d.n14=h*m*u-g*o*u-h*k*w+f*o*w+g*k*p-f*m*p;d.n21=o*w*z-m*p*z-o*t*F+j*p*F+m*t*B-j*w*B;d.n22=g*p*z-h*w*z+h*t*F-c*p*F-g*t*B+c*w*B;d.n23=h*m*z-g*o*z-h*j*F+c*o*F+g*j*B-c*m*B;
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d.n24=g*o*t-h*m*t+h*j*w-c*o*w-g*j*p+c*m*p;d.n31=k*p*z-o*u*z+o*t*G-j*p*G-k*t*B+j*u*B;d.n32=h*u*z-f*p*z-h*t*G+c*p*G+f*t*B-c*u*B;d.n33=g*o*z-h*k*z+h*j*G-c*o*G-f*j*B+c*k*B;d.n34=h*k*t-f*o*t-h*j*u+c*o*u+f*j*p-c*k*p;d.n41=m*u*z-k*w*z-m*t*G+j*w*G+k*t*F-j*u*F;d.n42=f*w*z-g*u*z+g*t*G-c*w*G-f*t*F+c*u*F;d.n43=g*k*z-f*m*z-g*j*G+c*m*G+f*j*F-c*k*F;d.n44=f*m*t-g*k*t+g*j*u-c*m*u-f*j*w+c*k*w;d.multiplyScalar(1/b.determinant());return d};
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THREE.Matrix4.makeInvert3x3=function(b){var d=b.m33,c=d.m,f=b.n33*b.n22-b.n32*b.n23,g=-b.n33*b.n21+b.n31*b.n23,h=b.n32*b.n21-b.n31*b.n22,j=-b.n33*b.n12+b.n32*b.n13,k=b.n33*b.n11-b.n31*b.n13,m=-b.n32*b.n11+b.n31*b.n12,o=b.n23*b.n12-b.n22*b.n13,t=-b.n23*b.n11+b.n21*b.n13,u=b.n22*b.n11-b.n21*b.n12;b=b.n11*f+b.n21*j+b.n31*o;if(b==0)throw"matrix not invertible";b=1/b;c[0]=b*f;c[1]=b*g;c[2]=b*h;c[3]=b*j;c[4]=b*k;c[5]=b*m;c[6]=b*o;c[7]=b*t;c[8]=b*u;return d};
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THREE.Matrix4.makeFrustum=function(b,d,c,f,g,h){var j;j=new THREE.Matrix4;j.n11=2*g/(d-b);j.n12=0;j.n13=(d+b)/(d-b);j.n14=0;j.n21=0;j.n22=2*g/(f-c);j.n23=(f+c)/(f-c);j.n24=0;j.n31=0;j.n32=0;j.n33=-(h+g)/(h-g);j.n34=-2*h*g/(h-g);j.n41=0;j.n42=0;j.n43=-1;j.n44=0;return j};THREE.Matrix4.makePerspective=function(b,d,c,f){var g;b=c*Math.tan(b*Math.PI/360);g=-b;return THREE.Matrix4.makeFrustum(g*d,b*d,g,b,c,f)};
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THREE.Matrix4.makeOrtho=function(b,d,c,f,g,h){var j,k,m,o;j=new THREE.Matrix4;k=d-b;m=c-f;o=h-g;j.n11=2/k;j.n12=0;j.n13=0;j.n14=-((d+b)/k);j.n21=0;j.n22=2/m;j.n23=0;j.n24=-((c+f)/m);j.n31=0;j.n32=0;j.n33=-2/o;j.n34=-((h+g)/o);j.n41=0;j.n42=0;j.n43=0;j.n44=1;return j};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;
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THREE.Object3D=function(){this.parent=undefined;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixAutoUpdate=!0;this.matrixWorldNeedsUpdate=!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=
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@@ -49,8 +48,8 @@ this.matrixRotationWorld.extractRotation(this.matrixWorld,this.scale);this.matri
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THREE.Quaternion.prototype={set:function(b,d,c,f){this.x=b;this.y=d;this.z=c;this.w=f;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;this.w=b.w;return this},setFromEuler:function(b){var d=0.5*Math.PI/360,c=b.x*d,f=b.y*d,g=b.z*d;b=Math.cos(f);f=Math.sin(f);d=Math.cos(-g);g=Math.sin(-g);var h=Math.cos(c);c=Math.sin(c);var j=b*d,k=f*g;this.w=j*h-k*c;this.x=j*c+k*h;this.y=f*d*h+b*g*c;this.z=b*g*h-f*d*c;return this},setFromAxisAngle:function(b,d){var c=d/2,f=Math.sin(c);this.x=b.x*f;this.y=
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b.y*f;this.z=b.z*f;this.w=Math.cos(c);return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var b=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(b==0)this.w=this.z=this.y=this.x=0;else{b=1/b;this.x*=b;this.y*=b;this.z*=b;this.w*=b}return this},
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multiplySelf:function(b){var d=this.x,c=this.y,f=this.z,g=this.w,h=b.x,j=b.y,k=b.z;b=b.w;this.x=d*b+g*h+c*k-f*j;this.y=c*b+g*j+f*h-d*k;this.z=f*b+g*k+d*j-c*h;this.w=g*b-d*h-c*j-f*k;return this},multiply:function(b,d){this.x=b.x*d.w+b.y*d.z-b.z*d.y+b.w*d.x;this.y=-b.x*d.z+b.y*d.w+b.z*d.x+b.w*d.y;this.z=b.x*d.y-b.y*d.x+b.z*d.w+b.w*d.z;this.w=-b.x*d.x-b.y*d.y-b.z*d.z+b.w*d.w;return this},multiplyVector3:function(b,d){d||(d=b);var c=b.x,f=b.y,g=b.z,h=this.x,j=this.y,k=this.z,m=this.w,o=m*c+j*g-k*f,t=
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m*f+k*c-h*g,p=m*g+h*f-j*c;c=-h*c-j*f-k*g;d.x=o*m+c*-h+t*-k-p*-j;d.y=t*m+c*-j+p*-h-o*-k;d.z=p*m+c*-k+o*-j-t*-h;return d}};
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THREE.Quaternion.slerp=function(b,d,c,f){var g=b.w*d.w+b.x*d.x+b.y*d.y+b.z*d.z;if(Math.abs(g)>=1){c.w=b.w;c.x=b.x;c.y=b.y;c.z=b.z;return c}var h=Math.acos(g),j=Math.sqrt(1-g*g);if(Math.abs(j)<0.0010){c.w=0.5*(b.w+d.w);c.x=0.5*(b.x+d.x);c.y=0.5*(b.y+d.y);c.z=0.5*(b.z+d.z);return c}g=Math.sin((1-f)*h)/j;f=Math.sin(f*h)/j;c.w=b.w*g+d.w*f;c.x=b.x*g+d.x*f;c.y=b.y*g+d.y*f;c.z=b.z*g+d.z*f;return c};THREE.Vertex=function(b){this.position=b||new THREE.Vector3};
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m*f+k*c-h*g,u=m*g+h*f-j*c;c=-h*c-j*f-k*g;d.x=o*m+c*-h+t*-k-u*-j;d.y=t*m+c*-j+u*-h-o*-k;d.z=u*m+c*-k+o*-j-t*-h;return d}};
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THREE.Quaternion.slerp=function(b,d,c,f){var g=b.w*d.w+b.x*d.x+b.y*d.y+b.z*d.z;if(Math.abs(g)>=1){c.w=b.w;c.x=b.x;c.y=b.y;c.z=b.z;return c}var h=Math.acos(g),j=Math.sqrt(1-g*g);if(Math.abs(j)<0.001){c.w=0.5*(b.w+d.w);c.x=0.5*(b.x+d.x);c.y=0.5*(b.y+d.y);c.z=0.5*(b.z+d.z);return c}g=Math.sin((1-f)*h)/j;f=Math.sin(f*h)/j;c.w=b.w*g+d.w*f;c.x=b.x*g+d.x*f;c.y=b.y*g+d.y*f;c.z=b.z*g+d.z*f;return c};THREE.Vertex=function(b){this.position=b||new THREE.Vector3};
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THREE.Face3=function(b,d,c,f,g,h){this.a=b;this.b=d;this.c=c;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3};
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THREE.Face4=function(b,d,c,f,g,h,j){this.a=b;this.b=d;this.c=c;this.d=f;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=j instanceof Array?j:[j];this.centroid=new THREE.Vector3};THREE.UV=function(b,d){this.set(b||0,d||0)};
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THREE.UV.prototype={set:function(b,d){this.u=b;this.v=d;return this},copy:function(b){this.set(b.u,b.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1};
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@@ -58,17 +57,17 @@ THREE.Geometry.prototype={computeCentroids:function(){var b,d,c;b=0;for(d=this.f
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c.centroid.addSelf(this.vertices[c.d].position);c.centroid.divideScalar(4)}}},computeFaceNormals:function(b){var d,c,f,g,h,j,k=new THREE.Vector3,m=new THREE.Vector3;f=0;for(g=this.faces.length;f<g;f++){h=this.faces[f];if(b&&h.vertexNormals.length){k.set(0,0,0);d=0;for(c=h.vertexNormals.length;d<c;d++)k.addSelf(h.vertexNormals[d]);k.divideScalar(3)}else{d=this.vertices[h.a];c=this.vertices[h.b];j=this.vertices[h.c];k.sub(j.position,c.position);m.sub(d.position,c.position);k.crossSelf(m)}k.isZero()||
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k.normalize();h.normal.copy(k)}},computeVertexNormals:function(){var b,d,c,f;if(this.__tmpVertices==undefined){f=this.__tmpVertices=Array(this.vertices.length);b=0;for(d=this.vertices.length;b<d;b++)f[b]=new THREE.Vector3;b=0;for(d=this.faces.length;b<d;b++){c=this.faces[b];if(c instanceof THREE.Face3)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(c instanceof THREE.Face4)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{f=
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this.__tmpVertices;b=0;for(d=this.vertices.length;b<d;b++)f[b].set(0,0,0)}b=0;for(d=this.faces.length;b<d;b++){c=this.faces[b];if(c instanceof THREE.Face3){f[c.a].addSelf(c.normal);f[c.b].addSelf(c.normal);f[c.c].addSelf(c.normal)}else if(c instanceof THREE.Face4){f[c.a].addSelf(c.normal);f[c.b].addSelf(c.normal);f[c.c].addSelf(c.normal);f[c.d].addSelf(c.normal)}}b=0;for(d=this.vertices.length;b<d;b++)f[b].normalize();b=0;for(d=this.faces.length;b<d;b++){c=this.faces[b];if(c instanceof THREE.Face3){c.vertexNormals[0].copy(f[c.a]);
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c.vertexNormals[1].copy(f[c.b]);c.vertexNormals[2].copy(f[c.c])}else if(c instanceof THREE.Face4){c.vertexNormals[0].copy(f[c.a]);c.vertexNormals[1].copy(f[c.b]);c.vertexNormals[2].copy(f[c.c]);c.vertexNormals[3].copy(f[c.d])}}},computeTangents:function(){function b(ga,xa,va,ra,ca,ka,pa){k=ga.vertices[xa].position;m=ga.vertices[va].position;o=ga.vertices[ra].position;t=j[ca];p=j[ka];y=j[pa];u=m.x-k.x;z=o.x-k.x;H=m.y-k.y;G=o.y-k.y;B=m.z-k.z;R=o.z-k.z;E=p.u-t.u;P=y.u-t.u;L=p.v-t.v;O=y.v-t.v;sa=1/(E*
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O-P*L);fa.set((O*u-L*z)*sa,(O*H-L*G)*sa,(O*B-L*R)*sa);e.set((E*z-P*u)*sa,(E*G-P*H)*sa,(E*R-P*B)*sa);ta[xa].addSelf(fa);ta[va].addSelf(fa);ta[ra].addSelf(fa);ha[xa].addSelf(e);ha[va].addSelf(e);ha[ra].addSelf(e)}var d,c,f,g,h,j,k,m,o,t,p,y,u,z,H,G,B,R,E,P,L,O,sa,oa,ta=[],ha=[],fa=new THREE.Vector3,e=new THREE.Vector3,qa=new THREE.Vector3,Ea=new THREE.Vector3,Da=new THREE.Vector3;d=0;for(c=this.vertices.length;d<c;d++){ta[d]=new THREE.Vector3;ha[d]=new THREE.Vector3}d=0;for(c=this.faces.length;d<c;d++){h=
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this.faces[d];j=this.faceVertexUvs[0][d];if(h instanceof THREE.Face3)b(this,h.a,h.b,h.c,0,1,2);else if(h instanceof THREE.Face4){b(this,h.a,h.b,h.c,0,1,2);b(this,h.a,h.b,h.d,0,1,3)}}var ea=["a","b","c","d"];d=0;for(c=this.faces.length;d<c;d++){h=this.faces[d];for(f=0;f<h.vertexNormals.length;f++){Da.copy(h.vertexNormals[f]);g=h[ea[f]];oa=ta[g];qa.copy(oa);qa.subSelf(Da.multiplyScalar(Da.dot(oa))).normalize();Ea.cross(h.vertexNormals[f],oa);g=Ea.dot(ha[g]);g=g<0?-1:1;h.vertexTangents[f]=new THREE.Vector4(qa.x,
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qa.y,qa.z,g)}}this.hasTangents=!0},computeBoundingBox:function(){var b;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var d=1,c=this.vertices.length;d<c;d++){b=this.vertices[d];if(b.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=b.position.x;else if(b.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=b.position.x;
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c.vertexNormals[1].copy(f[c.b]);c.vertexNormals[2].copy(f[c.c])}else if(c instanceof THREE.Face4){c.vertexNormals[0].copy(f[c.a]);c.vertexNormals[1].copy(f[c.b]);c.vertexNormals[2].copy(f[c.c]);c.vertexNormals[3].copy(f[c.d])}}},computeTangents:function(){function b(ra,fa,za,na,ua,qa,ja){k=ra.vertices[fa].position;m=ra.vertices[za].position;o=ra.vertices[na].position;t=j[ua];u=j[qa];w=j[ja];p=m.x-k.x;z=o.x-k.x;G=m.y-k.y;F=o.y-k.y;B=m.z-k.z;T=o.z-k.z;C=u.u-t.u;V=w.u-t.u;P=u.v-t.v;Q=w.v-t.v;ka=1/(C*
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Q-V*P);oa.set((Q*p-P*z)*ka,(Q*G-P*F)*ka,(Q*B-P*T)*ka);e.set((C*z-V*p)*ka,(C*F-V*G)*ka,(C*T-V*B)*ka);pa[fa].addSelf(oa);pa[za].addSelf(oa);pa[na].addSelf(oa);aa[fa].addSelf(e);aa[za].addSelf(e);aa[na].addSelf(e)}var d,c,f,g,h,j,k,m,o,t,u,w,p,z,G,F,B,T,C,V,P,Q,ka,ea,pa=[],aa=[],oa=new THREE.Vector3,e=new THREE.Vector3,xa=new THREE.Vector3,sa=new THREE.Vector3,Ba=new THREE.Vector3;d=0;for(c=this.vertices.length;d<c;d++){pa[d]=new THREE.Vector3;aa[d]=new THREE.Vector3}d=0;for(c=this.faces.length;d<c;d++){h=
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this.faces[d];j=this.faceVertexUvs[0][d];if(h instanceof THREE.Face3)b(this,h.a,h.b,h.c,0,1,2);else if(h instanceof THREE.Face4){b(this,h.a,h.b,h.c,0,1,2);b(this,h.a,h.b,h.d,0,1,3)}}var ga=["a","b","c","d"];d=0;for(c=this.faces.length;d<c;d++){h=this.faces[d];for(f=0;f<h.vertexNormals.length;f++){Ba.copy(h.vertexNormals[f]);g=h[ga[f]];ea=pa[g];xa.copy(ea);xa.subSelf(Ba.multiplyScalar(Ba.dot(ea))).normalize();sa.cross(h.vertexNormals[f],ea);g=sa.dot(aa[g]);g=g<0?-1:1;h.vertexTangents[f]=new THREE.Vector4(xa.x,
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xa.y,xa.z,g)}}this.hasTangents=!0},computeBoundingBox:function(){var b;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var d=1,c=this.vertices.length;d<c;d++){b=this.vertices[d];if(b.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=b.position.x;else if(b.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=b.position.x;
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if(b.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=b.position.y;else if(b.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=b.position.y;if(b.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=b.position.z;else if(b.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=this.boundingSphere===null?0:this.boundingSphere.radius,d=0,c=this.vertices.length;d<c;d++)b=Math.max(b,this.vertices[d].position.length());this.boundingSphere=
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{radius:b}},computeEdgeFaces:function(){function b(m,o){return Math.min(m,o)+"_"+Math.max(m,o)}function d(m,o,t){if(m[o]===undefined){m[o]={set:{},array:[]};m[o].set[t]=1;m[o].array.push(t)}else if(m[o].set[t]===undefined){m[o].set[t]=1;m[o].array.push(t)}}var c,f,g,h,j,k={};c=0;for(f=this.faces.length;c<f;c++){j=this.faces[c];if(j instanceof THREE.Face3){g=b(j.a,j.b);d(k,g,c);g=b(j.b,j.c);d(k,g,c);g=b(j.a,j.c);d(k,g,c)}else if(j instanceof THREE.Face4){g=b(j.b,j.d);d(k,g,c);g=b(j.a,j.b);d(k,g,c);
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g=b(j.a,j.d);d(k,g,c);g=b(j.b,j.c);d(k,g,c);g=b(j.c,j.d);d(k,g,c)}}c=0;for(f=this.edges.length;c<f;c++){j=this.edges[c];g=j.vertexIndices[0];h=j.vertexIndices[1];j.faceIndices=k[b(g,h)].array;for(g=0;g<j.faceIndices.length;g++){h=j.faceIndices[g];j.faces.push(this.faces[h])}}}};THREE.GeometryIdCounter=0;
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THREE.Spline=function(b){function d(u,z,H,G,B,R,E){u=(H-u)*0.5;G=(G-z)*0.5;return(2*(z-H)+u+G)*E+(-3*(z-H)-2*u-G)*R+u*B+z}this.points=b;var c=[],f={x:0,y:0,z:0},g,h,j,k,m,o,t,p,y;this.initFromArray=function(u){this.points=[];for(var z=0;z<u.length;z++)this.points[z]={x:u[z][0],y:u[z][1],z:u[z][2]}};this.getPoint=function(u){g=(this.points.length-1)*u;h=Math.floor(g);j=g-h;c[0]=h==0?h:h-1;c[1]=h;c[2]=h>this.points.length-2?h:h+1;c[3]=h>this.points.length-3?h:h+2;o=this.points[c[0]];t=this.points[c[1]];
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p=this.points[c[2]];y=this.points[c[3]];k=j*j;m=j*k;f.x=d(o.x,t.x,p.x,y.x,j,k,m);f.y=d(o.y,t.y,p.y,y.y,j,k,m);f.z=d(o.z,t.z,p.z,y.z,j,k,m);return f};this.getControlPointsArray=function(){var u,z,H=this.points.length,G=[];for(u=0;u<H;u++){z=this.points[u];G[u]=[z.x,z.y,z.z]}return G};this.getLength=function(u){var z,H,G=z=z=0,B=new THREE.Vector3,R=new THREE.Vector3,E=[],P=0;E[0]=0;u||(u=100);H=this.points.length*u;B.copy(this.points[0]);for(u=1;u<H;u++){z=u/H;position=this.getPoint(z);R.copy(position);
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P+=R.distanceTo(B);B.copy(position);z*=this.points.length-1;z=Math.floor(z);if(z!=G){E[z]=P;G=z}}E[E.length]=P;return{chunks:E,total:P}};this.reparametrizeByArcLength=function(u){var z,H,G,B,R,E,P=[],L=new THREE.Vector3,O=this.getLength();P.push(L.copy(this.points[0]).clone());for(z=1;z<this.points.length;z++){H=O.chunks[z]-O.chunks[z-1];E=Math.ceil(u*H/O.total);B=(z-1)/(this.points.length-1);R=z/(this.points.length-1);for(H=1;H<E-1;H++){G=B+H*(1/E)*(R-B);position=this.getPoint(G);P.push(L.copy(position).clone())}P.push(L.copy(this.points[z]).clone())}this.points=
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P}};THREE.Edge=function(b,d,c,f){this.vertices=[b,d];this.vertexIndices=[c,f];this.faces=[];this.faceIndices=[]};THREE.Camera=function(b,d,c,f,g){THREE.Object3D.call(this);this.fov=b||50;this.aspect=d||1;this.near=c||0.1;this.far=f||2E3;this.target=g||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;
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THREE.Spline=function(b){function d(p,z,G,F,B,T,C){p=(G-p)*0.5;F=(F-z)*0.5;return(2*(z-G)+p+F)*C+(-3*(z-G)-2*p-F)*T+p*B+z}this.points=b;var c=[],f={x:0,y:0,z:0},g,h,j,k,m,o,t,u,w;this.initFromArray=function(p){this.points=[];for(var z=0;z<p.length;z++)this.points[z]={x:p[z][0],y:p[z][1],z:p[z][2]}};this.getPoint=function(p){g=(this.points.length-1)*p;h=Math.floor(g);j=g-h;c[0]=h==0?h:h-1;c[1]=h;c[2]=h>this.points.length-2?h:h+1;c[3]=h>this.points.length-3?h:h+2;o=this.points[c[0]];t=this.points[c[1]];
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u=this.points[c[2]];w=this.points[c[3]];k=j*j;m=j*k;f.x=d(o.x,t.x,u.x,w.x,j,k,m);f.y=d(o.y,t.y,u.y,w.y,j,k,m);f.z=d(o.z,t.z,u.z,w.z,j,k,m);return f};this.getControlPointsArray=function(){var p,z,G=this.points.length,F=[];for(p=0;p<G;p++){z=this.points[p];F[p]=[z.x,z.y,z.z]}return F};this.getLength=function(p){var z,G,F=z=z=0,B=new THREE.Vector3,T=new THREE.Vector3,C=[],V=0;C[0]=0;p||(p=100);G=this.points.length*p;B.copy(this.points[0]);for(p=1;p<G;p++){z=p/G;position=this.getPoint(z);T.copy(position);
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V+=T.distanceTo(B);B.copy(position);z*=this.points.length-1;z=Math.floor(z);if(z!=F){C[z]=V;F=z}}C[C.length]=V;return{chunks:C,total:V}};this.reparametrizeByArcLength=function(p){var z,G,F,B,T,C,V=[],P=new THREE.Vector3,Q=this.getLength();V.push(P.copy(this.points[0]).clone());for(z=1;z<this.points.length;z++){G=Q.chunks[z]-Q.chunks[z-1];C=Math.ceil(p*G/Q.total);B=(z-1)/(this.points.length-1);T=z/(this.points.length-1);for(G=1;G<C-1;G++){F=B+G*(1/C)*(T-B);position=this.getPoint(F);V.push(P.copy(position).clone())}V.push(P.copy(this.points[z]).clone())}this.points=
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V}};THREE.Edge=function(b,d,c,f){this.vertices=[b,d];this.vertexIndices=[c,f];this.faces=[];this.faceIndices=[]};THREE.Camera=function(b,d,c,f,g){THREE.Object3D.call(this);this.fov=b||50;this.aspect=d||1;this.near=c||0.1;this.far=f||2E3;this.target=g||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;
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THREE.Camera.prototype.supr=THREE.Object3D.prototype;THREE.Camera.prototype.translate=function(b,d){this.matrix.rotateAxis(d);this.position.addSelf(d.multiplyScalar(b));this.target.position.addSelf(d.multiplyScalar(b))};THREE.Camera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};
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THREE.Camera.prototype.update=function(b,d,c){if(this.useTarget){this.matrix.lookAt(this.position,this.target.position,this.up);this.matrix.setPosition(this.position);b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix);THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse);d=!0}else{this.matrixAutoUpdate&&this.updateMatrix();if(d||this.matrixWorldNeedsUpdate){b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=
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!1;d=!0;THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse)}}for(b=0;b<this.children.length;b++)this.children[b].update(this.matrixWorld,d,c)};THREE.Light=function(b){THREE.Object3D.call(this);this.color=new THREE.Color(b)};THREE.Light.prototype=new THREE.Object3D;THREE.Light.prototype.constructor=THREE.Light;THREE.Light.prototype.supr=THREE.Object3D.prototype;THREE.AmbientLight=function(b){THREE.Light.call(this,b)};THREE.AmbientLight.prototype=new THREE.Light;
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@@ -122,13 +121,13 @@ THREE.LOD.prototype.supr=THREE.Object3D.prototype;THREE.LOD.prototype.add=functi
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THREE.LOD.prototype.update=function(b,d,c){this.matrixAutoUpdate&&(d|=this.updateMatrix());if(d||this.matrixWorldNeedsUpdate){b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;d=!0}if(this.LODs.length>1){b=c.matrixWorldInverse;b=-(b.n31*this.position.x+b.n32*this.position.y+b.n33*this.position.z+b.n34);this.LODs[0].object3D.visible=!0;for(var f=1;f<this.LODs.length;f++)if(b>=this.LODs[f].visibleAtDistance){this.LODs[f-1].object3D.visible=
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!1;this.LODs[f].object3D.visible=!0}else break;for(;f<this.LODs.length;f++)this.LODs[f].object3D.visible=!1}for(b=0;b<this.children.length;b++)this.children[b].update(this.matrixWorld,d,c)};THREE.ShadowVolume=function(b,d){if(b instanceof THREE.Mesh){THREE.Mesh.call(this,b.geometry,d?[new THREE.ShadowVolumeDynamicMaterial]:[new THREE.ShadowVolumeDynamicMaterial]);b.addChild(this)}else THREE.Mesh.call(this,b,d?[new THREE.ShadowVolumeDynamicMaterial]:[new THREE.ShadowVolumeDynamicMaterial]);this.calculateShadowVolumeGeometry()};
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THREE.ShadowVolume.prototype=new THREE.Mesh;THREE.ShadowVolume.prototype.constructor=THREE.ShadowVolume;THREE.ShadowVolume.prototype.supr=THREE.Mesh.prototype;
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THREE.ShadowVolume.prototype.calculateShadowVolumeGeometry=function(){if(this.geometry.edges&&this.geometry.edges.length){var b,d,c,f,g,h,j,k,m,o,t,p,y,u,z=new THREE.Geometry;z.vertices=this.geometry.vertices;f=z.faces=this.geometry.faces;var H=z.egdes=this.geometry.edges,G=z.edgeFaces=[];g=0;var B=[];b=0;for(d=f.length;b<d;b++){c=f[b];B.push(g);g+=c instanceof THREE.Face3?3:4;c.vertexNormals[0]=c.normal;c.vertexNormals[1]=c.normal;c.vertexNormals[2]=c.normal;if(c instanceof THREE.Face4)c.vertexNormals[3]=
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c.normal}b=0;for(d=H.length;b<d;b++){k=H[b];c=k.faces[0];f=k.faces[1];g=k.faceIndices[0];h=k.faceIndices[1];j=k.vertexIndices[0];k=k.vertexIndices[1];if(c.a===j){m="a";t=B[g]+0}else if(c.b===j){m="b";t=B[g]+1}else if(c.c===j){m="c";t=B[g]+2}else if(c.d===j){m="d";t=B[g]+3}if(c.a===k){m+="a";p=B[g]+0}else if(c.b===k){m+="b";p=B[g]+1}else if(c.c===k){m+="c";p=B[g]+2}else if(c.d===k){m+="d";p=B[g]+3}if(f.a===j){o="a";y=B[h]+0}else if(f.b===j){o="b";y=B[h]+1}else if(f.c===j){o="c";y=B[h]+2}else if(f.d===
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j){o="d";y=B[h]+3}if(f.a===k){o+="a";u=B[h]+0}else if(f.b===k){o+="b";u=B[h]+1}else if(f.c===k){o+="c";u=B[h]+2}else if(f.d===k){o+="d";u=B[h]+3}if(m==="ac"||m==="ad"||m==="ca"||m==="da"){if(t>p){c=t;t=p;p=c}}else if(t<p){c=t;t=p;p=c}if(o==="ac"||o==="ad"||o==="ca"||o==="da"){if(y>u){c=y;y=u;u=c}}else if(y<u){c=y;y=u;u=c}c=new THREE.Face4(t,p,y,u);c.normal.set(1,0,0);G.push(c)}this.geometry=z}else this.calculateShadowVolumeGeometryWithoutEdgeInfo(this.geometry)};
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THREE.ShadowVolume.prototype.calculateShadowVolumeGeometryWithoutEdgeInfo=function(b){this.geometry=new THREE.Geometry;this.geometry.boundingSphere=b.boundingSphere;this.geometry.edgeFaces=[];var d=this.geometry.vertices,c=this.geometry.faces,f=this.geometry.edgeFaces,g=b.faces;b=b.vertices;var h=g.length,j,k,m,o,t,p=["a","b","c","d"];for(m=0;m<h;m++){k=d.length;j=g[m];if(j instanceof THREE.Face4){o=4;k=new THREE.Face4(k,k+1,k+2,k+3)}else{o=3;k=new THREE.Face3(k,k+1,k+2)}k.normal.copy(j.normal);c.push(k);
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for(k=0;k<o;k++){t=b[j[p[k]]];d.push(new THREE.Vertex(t.position.clone()))}}for(h=0;h<g.length-1;h++){b=c[h];for(j=h+1;j<g.length;j++){k=c[j];k=this.facesShareEdge(d,b,k);if(k!==undefined){k=new THREE.Face4(k.indices[0],k.indices[3],k.indices[2],k.indices[1]);k.normal.set(1,0,0);f.push(k)}}}};
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THREE.ShadowVolume.prototype.facesShareEdge=function(b,d,c){var f,g,h,j,k,m,o,t,p,y,u,z,H,G=0,B=["a","b","c","d"];f=d instanceof THREE.Face4?4:3;g=c instanceof THREE.Face4?4:3;for(z=0;z<f;z++){h=d[B[z]];k=b[h];for(H=0;H<g;H++){j=c[B[H]];m=b[j];if(Math.abs(k.position.x-m.position.x)<1.0E-4&&Math.abs(k.position.y-m.position.y)<1.0E-4&&Math.abs(k.position.z-m.position.z)<1.0E-4){G++;if(G===1){o=k;t=m;p=h;y=j;u=B[z]}if(G===2){u+=B[z];return u==="ad"||u==="ac"?{faces:[d,c],vertices:[o,t,m,k],indices:[p,
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y,j,h],vertexTypes:[1,2,2,1],extrudable:!0}:{faces:[d,c],vertices:[o,k,m,t],indices:[p,h,j,y],vertexTypes:[1,1,2,2],extrudable:!0}}}}}};
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THREE.ShadowVolume.prototype.calculateShadowVolumeGeometry=function(){if(this.geometry.edges&&this.geometry.edges.length){var b,d,c,f,g,h,j,k,m,o,t,u,w,p,z=new THREE.Geometry;z.vertices=this.geometry.vertices;f=z.faces=this.geometry.faces;var G=z.egdes=this.geometry.edges,F=z.edgeFaces=[];g=0;var B=[];b=0;for(d=f.length;b<d;b++){c=f[b];B.push(g);g+=c instanceof THREE.Face3?3:4;c.vertexNormals[0]=c.normal;c.vertexNormals[1]=c.normal;c.vertexNormals[2]=c.normal;if(c instanceof THREE.Face4)c.vertexNormals[3]=
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c.normal}b=0;for(d=G.length;b<d;b++){k=G[b];c=k.faces[0];f=k.faces[1];g=k.faceIndices[0];h=k.faceIndices[1];j=k.vertexIndices[0];k=k.vertexIndices[1];if(c.a===j){m="a";t=B[g]+0}else if(c.b===j){m="b";t=B[g]+1}else if(c.c===j){m="c";t=B[g]+2}else if(c.d===j){m="d";t=B[g]+3}if(c.a===k){m+="a";u=B[g]+0}else if(c.b===k){m+="b";u=B[g]+1}else if(c.c===k){m+="c";u=B[g]+2}else if(c.d===k){m+="d";u=B[g]+3}if(f.a===j){o="a";w=B[h]+0}else if(f.b===j){o="b";w=B[h]+1}else if(f.c===j){o="c";w=B[h]+2}else if(f.d===
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j){o="d";w=B[h]+3}if(f.a===k){o+="a";p=B[h]+0}else if(f.b===k){o+="b";p=B[h]+1}else if(f.c===k){o+="c";p=B[h]+2}else if(f.d===k){o+="d";p=B[h]+3}if(m==="ac"||m==="ad"||m==="ca"||m==="da"){if(t>u){c=t;t=u;u=c}}else if(t<u){c=t;t=u;u=c}if(o==="ac"||o==="ad"||o==="ca"||o==="da"){if(w>p){c=w;w=p;p=c}}else if(w<p){c=w;w=p;p=c}c=new THREE.Face4(t,u,w,p);c.normal.set(1,0,0);F.push(c)}this.geometry=z}else this.calculateShadowVolumeGeometryWithoutEdgeInfo(this.geometry)};
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THREE.ShadowVolume.prototype.calculateShadowVolumeGeometryWithoutEdgeInfo=function(b){this.geometry=new THREE.Geometry;this.geometry.boundingSphere=b.boundingSphere;this.geometry.edgeFaces=[];var d=this.geometry.vertices,c=this.geometry.faces,f=this.geometry.edgeFaces,g=b.faces;b=b.vertices;var h=g.length,j,k,m,o,t,u=["a","b","c","d"];for(m=0;m<h;m++){k=d.length;j=g[m];if(j instanceof THREE.Face4){o=4;k=new THREE.Face4(k,k+1,k+2,k+3)}else{o=3;k=new THREE.Face3(k,k+1,k+2)}k.normal.copy(j.normal);c.push(k);
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for(k=0;k<o;k++){t=b[j[u[k]]];d.push(new THREE.Vertex(t.position.clone()))}}for(h=0;h<g.length-1;h++){b=c[h];for(j=h+1;j<g.length;j++){k=c[j];k=this.facesShareEdge(d,b,k);if(k!==undefined){k=new THREE.Face4(k.indices[0],k.indices[3],k.indices[2],k.indices[1]);k.normal.set(1,0,0);f.push(k)}}}};
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THREE.ShadowVolume.prototype.facesShareEdge=function(b,d,c){var f,g,h,j,k,m,o,t,u,w,p,z,G,F=0,B=["a","b","c","d"];f=d instanceof THREE.Face4?4:3;g=c instanceof THREE.Face4?4:3;for(z=0;z<f;z++){h=d[B[z]];k=b[h];for(G=0;G<g;G++){j=c[B[G]];m=b[j];if(Math.abs(k.position.x-m.position.x)<1.0E-4&&Math.abs(k.position.y-m.position.y)<1.0E-4&&Math.abs(k.position.z-m.position.z)<1.0E-4){F++;if(F===1){o=k;t=m;u=h;w=j;p=B[z]}if(F===2){p+=B[z];return p==="ad"||p==="ac"?{faces:[d,c],vertices:[o,t,m,k],indices:[u,
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w,j,h],vertexTypes:[1,2,2,1],extrudable:!0}:{faces:[d,c],vertices:[o,k,m,t],indices:[u,h,j,w],vertexTypes:[1,1,2,2],extrudable:!0}}}}}};
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THREE.Sprite=function(b){THREE.Object3D.call(this);if(b.material!==undefined){this.material=b.material;this.map=undefined;this.blending=material.blending}else if(b.map!==undefined){this.map=b.map instanceof THREE.Texture?b.map:ImageUtils.loadTexture(b.map);this.material=undefined;this.blending=b.blending!==undefined?b.blending:THREE.NormalBlending}this.useScreenCoordinates=b.useScreenCoordinates!==undefined?b.useScreenCoordinates:!0;this.mergeWith3D=b.mergeWith3D!==undefined?b.mergeWith3D:!this.useScreenCoordinates;
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this.affectedByDistance=b.affectedByDistance!==undefined?b.affectedByDistance:!this.useScreenCoordinates;this.alignment=b.alignment instanceof THREE.Vector2?b.alignment:THREE.SpriteAlignment.center;this.rotation3d=this.rotation;this.rotation=0;this.opacity=1;this.uvOffset=new THREE.Vector2(0,0);this.uvScale=new THREE.Vector2(1,1)};THREE.Sprite.prototype=new THREE.Object3D;THREE.Sprite.prototype.constructor=THREE.Sprite;THREE.Sprite.prototype.supr=THREE.Object3D.prototype;
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THREE.Sprite.prototype.updateMatrix=function(){this.matrix.setPosition(this.position);this.rotation3d.set(0,0,this.rotation);this.matrix.setRotationFromEuler(this.rotation3d);if(this.scale.x!==1||this.scale.y!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,this.scale.y)}this.matrixWorldNeedsUpdate=!0};THREE.SpriteAlignment={};THREE.SpriteAlignment.topLeft=new THREE.Vector2(1,-1);THREE.SpriteAlignment.topCenter=new THREE.Vector2(0,-1);
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@@ -137,62 +136,64 @@ THREE.Scene=function(){THREE.Object3D.call(this);this.matrixAutoUpdate=!1;this.c
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THREE.Scene.prototype.addChildRecurse=function(b){if(b instanceof THREE.Light)this.lights.indexOf(b)===-1&&this.lights.push(b);else if(b instanceof THREE.Sound)this.sounds.indexOf(b)===-1&&this.sounds.push(b);else if(!(b instanceof THREE.Camera||b instanceof THREE.Bone)&&this.objects.indexOf(b)===-1){this.objects.push(b);this.__objectsAdded.push(b)}for(var d=0;d<b.children.length;d++)this.addChildRecurse(b.children[d])};
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THREE.Scene.prototype.removeChild=function(b){this.supr.removeChild.call(this,b);this.removeChildRecurse(b)};THREE.Scene.prototype.removeChildRecurse=function(b){if(b instanceof THREE.Light){var d=this.lights.indexOf(b);d!==-1&&this.lights.splice(d,1)}else if(b instanceof THREE.Sound){d=this.sounds.indexOf(b);d!==-1&&this.sounds.splice(d,1)}else if(!(b instanceof THREE.Camera)){d=this.objects.indexOf(b);if(d!==-1){this.objects.splice(d,1);this.__objectsRemoved.push(b)}}for(d=0;d<b.children.length;d++)this.removeChildRecurse(b.children[d])};
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THREE.Scene.prototype.addObject=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeObject=THREE.Scene.prototype.removeChild;THREE.Scene.prototype.addLight=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeLight=THREE.Scene.prototype.removeChild;THREE.Fog=function(b,d,c){this.color=new THREE.Color(b);this.near=d||1;this.far=c||1E3};THREE.FogExp2=function(b,d){this.color=new THREE.Color(b);this.density=d!==undefined?d:2.5E-4};
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THREE.Projector=function(){function b(){var fa=m[k]=m[k]||new THREE.RenderableVertex;k++;return fa}function d(fa,e){return e.z-fa.z}function c(fa,e){var qa=0,Ea=1,Da=fa.z+fa.w,ea=e.z+e.w,ga=-fa.z+fa.w,xa=-e.z+e.w;if(Da>=0&&ea>=0&&ga>=0&&xa>=0)return!0;else if(Da<0&&ea<0||ga<0&&xa<0)return!1;else{if(Da<0)qa=Math.max(qa,Da/(Da-ea));else ea<0&&(Ea=Math.min(Ea,Da/(Da-ea)));if(ga<0)qa=Math.max(qa,ga/(ga-xa));else xa<0&&(Ea=Math.min(Ea,ga/(ga-xa)));if(Ea<qa)return!1;else{fa.lerpSelf(e,qa);e.lerpSelf(fa,
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1-Ea);return!0}}}var f,g,h=[],j,k,m=[],o,t,p=[],y,u=[],z,H,G=[],B,R,E=[],P=new THREE.Vector4,L=new THREE.Vector4,O=new THREE.Matrix4,sa=new THREE.Matrix4,oa=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],ta=new THREE.Vector4,ha=new THREE.Vector4;this.projectVector=function(fa,e){O.multiply(e.projectionMatrix,e.matrixWorldInverse);O.multiplyVector3(fa);return fa};this.unprojectVector=function(fa,e){O.multiply(e.matrixWorld,THREE.Matrix4.makeInvert(e.projectionMatrix));
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O.multiplyVector3(fa);return fa};this.projectObjects=function(fa,e,qa){e=[];var Ea,Da,ea;g=0;Da=fa.objects;fa=0;for(Ea=Da.length;fa<Ea;fa++){ea=Da[fa];var ga;if(!(ga=!ea.visible))if(ga=ea instanceof THREE.Mesh){a:{ga=void 0;for(var xa=ea.matrixWorld,va=-ea.geometry.boundingSphere.radius*Math.max(ea.scale.x,Math.max(ea.scale.y,ea.scale.z)),ra=0;ra<6;ra++){ga=oa[ra].x*xa.n14+oa[ra].y*xa.n24+oa[ra].z*xa.n34+oa[ra].w;if(ga<=va){ga=!1;break a}}ga=!0}ga=!ga}if(!ga){ga=h[g]=h[g]||new THREE.RenderableObject;
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g++;f=ga;P.copy(ea.position);O.multiplyVector3(P);f.object=ea;f.z=P.z;e.push(f)}}qa&&e.sort(d);return e};this.projectScene=function(fa,e,qa){var Ea=[],Da=e.near,ea=e.far,ga,xa,va,ra,ca,ka,pa,Fa,ja,ia,Ia,Ya,ab,Ra,Q,aa,W;R=H=y=t=0;e.matrixAutoUpdate&&e.update(undefined,!0);fa.update(undefined,!1,e);O.multiply(e.projectionMatrix,e.matrixWorldInverse);oa[0].set(O.n41-O.n11,O.n42-O.n12,O.n43-O.n13,O.n44-O.n14);oa[1].set(O.n41+O.n11,O.n42+O.n12,O.n43+O.n13,O.n44+O.n14);oa[2].set(O.n41+O.n21,O.n42+O.n22,
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O.n43+O.n23,O.n44+O.n24);oa[3].set(O.n41-O.n21,O.n42-O.n22,O.n43-O.n23,O.n44-O.n24);oa[4].set(O.n41-O.n31,O.n42-O.n32,O.n43-O.n33,O.n44-O.n34);oa[5].set(O.n41+O.n31,O.n42+O.n32,O.n43+O.n33,O.n44+O.n34);for(ga=0;ga<6;ga++){ja=oa[ga];ja.divideScalar(Math.sqrt(ja.x*ja.x+ja.y*ja.y+ja.z*ja.z))}ja=this.projectObjects(fa,e,!0);fa=0;for(ga=ja.length;fa<ga;fa++){ia=ja[fa].object;if(ia.visible){Ia=ia.matrixWorld;Ya=ia.matrixRotationWorld;ab=ia.materials;Ra=ia.overdraw;k=0;if(ia instanceof THREE.Mesh){Q=ia.geometry;
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ra=Q.vertices;aa=Q.faces;Q=Q.faceVertexUvs;xa=0;for(va=ra.length;xa<va;xa++){j=b();j.positionWorld.copy(ra[xa].position);Ia.multiplyVector3(j.positionWorld);j.positionScreen.copy(j.positionWorld);O.multiplyVector4(j.positionScreen);j.positionScreen.x/=j.positionScreen.w;j.positionScreen.y/=j.positionScreen.w;j.visible=j.positionScreen.z>Da&&j.positionScreen.z<ea}ra=0;for(xa=aa.length;ra<xa;ra++){va=aa[ra];if(va instanceof THREE.Face3){ca=m[va.a];ka=m[va.b];pa=m[va.c];if(ca.visible&&ka.visible&&pa.visible&&
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(ia.doubleSided||ia.flipSided!=(pa.positionScreen.x-ca.positionScreen.x)*(ka.positionScreen.y-ca.positionScreen.y)-(pa.positionScreen.y-ca.positionScreen.y)*(ka.positionScreen.x-ca.positionScreen.x)<0)){Fa=p[t]=p[t]||new THREE.RenderableFace3;t++;o=Fa;o.v1.copy(ca);o.v2.copy(ka);o.v3.copy(pa)}else continue}else if(va instanceof THREE.Face4){ca=m[va.a];ka=m[va.b];pa=m[va.c];Fa=m[va.d];if(ca.visible&&ka.visible&&pa.visible&&Fa.visible&&(ia.doubleSided||ia.flipSided!=((Fa.positionScreen.x-ca.positionScreen.x)*
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(ka.positionScreen.y-ca.positionScreen.y)-(Fa.positionScreen.y-ca.positionScreen.y)*(ka.positionScreen.x-ca.positionScreen.x)<0||(ka.positionScreen.x-pa.positionScreen.x)*(Fa.positionScreen.y-pa.positionScreen.y)-(ka.positionScreen.y-pa.positionScreen.y)*(Fa.positionScreen.x-pa.positionScreen.x)<0))){W=u[y]=u[y]||new THREE.RenderableFace4;y++;o=W;o.v1.copy(ca);o.v2.copy(ka);o.v3.copy(pa);o.v4.copy(Fa)}else continue}o.normalWorld.copy(va.normal);Ya.multiplyVector3(o.normalWorld);o.centroidWorld.copy(va.centroid);
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Ia.multiplyVector3(o.centroidWorld);o.centroidScreen.copy(o.centroidWorld);O.multiplyVector3(o.centroidScreen);pa=va.vertexNormals;ca=0;for(ka=pa.length;ca<ka;ca++){Fa=o.vertexNormalsWorld[ca];Fa.copy(pa[ca]);Ya.multiplyVector3(Fa)}ca=0;for(ka=Q.length;ca<ka;ca++)if(W=Q[ca][ra]){pa=0;for(Fa=W.length;pa<Fa;pa++)o.uvs[ca][pa]=W[pa]}o.meshMaterials=ab;o.faceMaterials=va.materials;o.overdraw=Ra;o.z=o.centroidScreen.z;Ea.push(o)}}else if(ia instanceof THREE.Line){sa.multiply(O,Ia);ra=ia.geometry.vertices;
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ca=b();ca.positionScreen.copy(ra[0].position);sa.multiplyVector4(ca.positionScreen);xa=1;for(va=ra.length;xa<va;xa++){ca=b();ca.positionScreen.copy(ra[xa].position);sa.multiplyVector4(ca.positionScreen);ka=m[k-2];ta.copy(ca.positionScreen);ha.copy(ka.positionScreen);if(c(ta,ha)){ta.multiplyScalar(1/ta.w);ha.multiplyScalar(1/ha.w);Ia=G[H]=G[H]||new THREE.RenderableLine;H++;z=Ia;z.v1.positionScreen.copy(ta);z.v2.positionScreen.copy(ha);z.z=Math.max(ta.z,ha.z);z.materials=ia.materials;Ea.push(z)}}}else if(ia instanceof
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THREE.Particle){L.set(ia.matrixWorld.n14,ia.matrixWorld.n24,ia.matrixWorld.n34,1);O.multiplyVector4(L);L.z/=L.w;if(L.z>0&&L.z<1){Ia=E[R]=E[R]||new THREE.RenderableParticle;R++;B=Ia;B.x=L.x/L.w;B.y=L.y/L.w;B.z=L.z;B.rotation=ia.rotation.z;B.scale.x=ia.scale.x*Math.abs(B.x-(L.x+e.projectionMatrix.n11)/(L.w+e.projectionMatrix.n14));B.scale.y=ia.scale.y*Math.abs(B.y-(L.y+e.projectionMatrix.n22)/(L.w+e.projectionMatrix.n24));B.materials=ia.materials;Ea.push(B)}}}}qa&&Ea.sort(d);return Ea}};
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THREE.DOMRenderer=function(){THREE.Renderer.call(this);var b=null,d=new THREE.Projector,c,f,g,h;this.domElement=document.createElement("div");this.setSize=function(j,k){c=j;f=k;g=c/2;h=f/2};this.render=function(j,k){var m,o,t,p,y,u,z,H;b=d.projectScene(j,k);m=0;for(o=b.length;m<o;m++){y=b[m];if(y instanceof THREE.RenderableParticle){z=y.x*g+g;H=y.y*h+h;t=0;for(p=y.material.length;t<p;t++){u=y.material[t];if(u instanceof THREE.ParticleDOMMaterial){u=u.domElement;u.style.left=z+"px";u.style.top=H+"px"}}}}}};
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THREE.CanvasRenderer=function(){function b(ya){if(z!=ya)p.globalAlpha=z=ya}function d(ya){if(H!=ya){switch(ya){case THREE.NormalBlending:p.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:p.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:p.globalCompositeOperation="darker"}H=ya}}function c(ya){if(G!=ya)p.strokeStyle=G=ya}var f=this,g=null,h=new THREE.Projector,j=document.createElement("canvas"),k,m,o,t,p=j.getContext("2d"),y=new THREE.Color(0),u=0,z=
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1,H=0,G=null,B=null,R=null,E=null,P=null,L,O,sa,oa,ta=new THREE.RenderableVertex,ha=new THREE.RenderableVertex,fa,e,qa,Ea,Da,ea,ga,xa,va,ra,ca,ka,pa=new THREE.Color,Fa=new THREE.Color,ja=new THREE.Color,ia=new THREE.Color,Ia=new THREE.Color,Ya,ab,Ra,Q,aa,W,T,La,db,n,C=new THREE.Rectangle,w=new THREE.Rectangle,v=new THREE.Rectangle,A=!1,K=new THREE.Color,J=new THREE.Color,I=new THREE.Color,S=new THREE.Color,D=new THREE.Vector3,M,N,Z,V,Aa,Ka,Ba=16;M=document.createElement("canvas");M.width=M.height=
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2;N=M.getContext("2d");N.fillStyle="rgba(0,0,0,1)";N.fillRect(0,0,2,2);Z=N.getImageData(0,0,2,2);V=Z.data;Aa=document.createElement("canvas");Aa.width=Aa.height=Ba;Ka=Aa.getContext("2d");Ka.translate(-Ba/2,-Ba/2);Ka.scale(Ba,Ba);Ba--;this.domElement=j;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.data={vertices:0,faces:0};this.setSize=function(ya,Oa){k=ya;m=Oa;o=k/2;t=m/2;j.width=k;j.height=m;C.set(-o,-t,o,t);z=1;H=0;P=E=R=B=G=null};this.setClearColor=function(ya,Oa){y=ya;u=Oa};
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this.setClearColorHex=function(ya,Oa){y.setHex(ya);u=Oa};this.clear=function(){p.setTransform(1,0,0,-1,o,t);if(!w.isEmpty()){w.inflate(1);w.minSelf(C);if(y.hex==0&&u==0)p.clearRect(w.getX(),w.getY(),w.getWidth(),w.getHeight());else{d(THREE.NormalBlending);b(1);p.fillStyle="rgba("+Math.floor(y.r*255)+","+Math.floor(y.g*255)+","+Math.floor(y.b*255)+","+u+")";p.fillRect(w.getX(),w.getY(),w.getWidth(),w.getHeight())}w.empty()}};this.render=function(ya,Oa){function Ga(X){var ma,na,$,wa=X.lights;J.setRGB(0,
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0,0);I.setRGB(0,0,0);S.setRGB(0,0,0);X=0;for(ma=wa.length;X<ma;X++){na=wa[X];$=na.color;if(na instanceof THREE.AmbientLight){J.r+=$.r;J.g+=$.g;J.b+=$.b}else if(na instanceof THREE.DirectionalLight){I.r+=$.r;I.g+=$.g;I.b+=$.b}else if(na instanceof THREE.PointLight){S.r+=$.r;S.g+=$.g;S.b+=$.b}}}function za(X,ma,na,$){var wa,ua,la,Y,Ja=X.lights;X=0;for(wa=Ja.length;X<wa;X++){ua=Ja[X];la=ua.color;if(ua instanceof THREE.DirectionalLight){Y=na.dot(ua.position);if(!(Y<=0)){Y*=ua.intensity;$.r+=la.r*Y;$.g+=
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la.g*Y;$.b+=la.b*Y}}else if(ua instanceof THREE.PointLight){Y=na.dot(D.sub(ua.position,ma).normalize());if(!(Y<=0)){Y*=ua.distance==0?1:1-Math.min(ma.distanceTo(ua.position)/ua.distance,1);if(Y!=0){Y*=ua.intensity;$.r+=la.r*Y;$.g+=la.g*Y;$.b+=la.b*Y}}}}}function Ha(X,ma,na){b(na.opacity);d(na.blending);var $,wa,ua,la,Y,Ja;if(na instanceof THREE.ParticleBasicMaterial){if(na.map){la=na.map.image;Y=la.width>>1;Ja=la.height>>1;na=ma.scale.x*o;ua=ma.scale.y*t;$=na*Y;wa=ua*Ja;v.set(X.x-$,X.y-wa,X.x+$,X.y+
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wa);if(C.instersects(v)){p.save();p.translate(X.x,X.y);p.rotate(-ma.rotation);p.scale(na,-ua);p.translate(-Y,-Ja);p.drawImage(la,0,0);p.restore()}}}else if(na instanceof THREE.ParticleCanvasMaterial){$=ma.scale.x*o;wa=ma.scale.y*t;v.set(X.x-$,X.y-wa,X.x+$,X.y+wa);if(C.instersects(v)){c(na.color.__styleString);ua=na.color.__styleString;if(B!=ua)p.fillStyle=B=ua;p.save();p.translate(X.x,X.y);p.rotate(-ma.rotation);p.scale($,wa);na.program(p);p.restore()}}}function Ua(X,ma,na,$){b($.opacity);d($.blending);
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p.beginPath();p.moveTo(X.positionScreen.x,X.positionScreen.y);p.lineTo(ma.positionScreen.x,ma.positionScreen.y);p.closePath();if($ instanceof THREE.LineBasicMaterial){pa.__styleString=$.color.__styleString;X=$.linewidth;if(R!=X)p.lineWidth=R=X;X=$.linecap;if(E!=X)p.lineCap=E=X;X=$.linejoin;if(P!=X)p.lineJoin=P=X;c(pa.__styleString);p.stroke();v.inflate($.linewidth*2)}}function F(X,ma,na,$,wa,ua,la,Y,Ja){f.data.vertices+=3;f.data.faces++;b(Y.opacity);d(Y.blending);fa=X.positionScreen.x;e=X.positionScreen.y;
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qa=ma.positionScreen.x;Ea=ma.positionScreen.y;Da=na.positionScreen.x;ea=na.positionScreen.y;x(fa,e,qa,Ea,Da,ea);if(Y instanceof THREE.MeshBasicMaterial)if(Y.map){if(Y.map.mapping instanceof THREE.UVMapping){Q=la.uvs[0];Pa(fa,e,qa,Ea,Da,ea,Y.map.image,Q[$].u,Q[$].v,Q[wa].u,Q[wa].v,Q[ua].u,Q[ua].v)}}else if(Y.envMap){if(Y.envMap.mapping instanceof THREE.SphericalReflectionMapping){X=Oa.matrixWorldInverse;D.copy(la.vertexNormalsWorld[0]);aa=(D.x*X.n11+D.y*X.n12+D.z*X.n13)*0.5+0.5;W=-(D.x*X.n21+D.y*X.n22+
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D.z*X.n23)*0.5+0.5;D.copy(la.vertexNormalsWorld[1]);T=(D.x*X.n11+D.y*X.n12+D.z*X.n13)*0.5+0.5;La=-(D.x*X.n21+D.y*X.n22+D.z*X.n23)*0.5+0.5;D.copy(la.vertexNormalsWorld[2]);db=(D.x*X.n11+D.y*X.n12+D.z*X.n13)*0.5+0.5;n=-(D.x*X.n21+D.y*X.n22+D.z*X.n23)*0.5+0.5;Pa(fa,e,qa,Ea,Da,ea,Y.envMap.image,aa,W,T,La,db,n)}}else Y.wireframe?eb(Y.color.__styleString,Y.wireframeLinewidth,Y.wireframeLinecap,Y.wireframeLinejoin):Na(Y.color.__styleString);else if(Y instanceof THREE.MeshLambertMaterial){if(Y.map&&!Y.wireframe){if(Y.map.mapping instanceof
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THREE.UVMapping){Q=la.uvs[0];Pa(fa,e,qa,Ea,Da,ea,Y.map.image,Q[$].u,Q[$].v,Q[wa].u,Q[wa].v,Q[ua].u,Q[ua].v)}d(THREE.SubtractiveBlending)}if(A)if(!Y.wireframe&&Y.shading==THREE.SmoothShading&&la.vertexNormalsWorld.length==3){Fa.r=ja.r=ia.r=J.r;Fa.g=ja.g=ia.g=J.g;Fa.b=ja.b=ia.b=J.b;za(Ja,la.v1.positionWorld,la.vertexNormalsWorld[0],Fa);za(Ja,la.v2.positionWorld,la.vertexNormalsWorld[1],ja);za(Ja,la.v3.positionWorld,la.vertexNormalsWorld[2],ia);Ia.r=(ja.r+ia.r)*0.5;Ia.g=(ja.g+ia.g)*0.5;Ia.b=(ja.b+ia.b)*
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0.5;Ra=ib(Fa,ja,ia,Ia);Pa(fa,e,qa,Ea,Da,ea,Ra,0,0,1,0,0,1)}else{K.r=J.r;K.g=J.g;K.b=J.b;za(Ja,la.centroidWorld,la.normalWorld,K);pa.r=Y.color.r*K.r;pa.g=Y.color.g*K.g;pa.b=Y.color.b*K.b;pa.updateStyleString();Y.wireframe?eb(pa.__styleString,Y.wireframeLinewidth,Y.wireframeLinecap,Y.wireframeLinejoin):Na(pa.__styleString)}else Y.wireframe?eb(Y.color.__styleString,Y.wireframeLinewidth,Y.wireframeLinecap,Y.wireframeLinejoin):Na(Y.color.__styleString)}else if(Y instanceof THREE.MeshDepthMaterial){Ya=
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Oa.near;ab=Oa.far;Fa.r=Fa.g=Fa.b=1-fb(X.positionScreen.z,Ya,ab);ja.r=ja.g=ja.b=1-fb(ma.positionScreen.z,Ya,ab);ia.r=ia.g=ia.b=1-fb(na.positionScreen.z,Ya,ab);Ia.r=(ja.r+ia.r)*0.5;Ia.g=(ja.g+ia.g)*0.5;Ia.b=(ja.b+ia.b)*0.5;Ra=ib(Fa,ja,ia,Ia);Pa(fa,e,qa,Ea,Da,ea,Ra,0,0,1,0,0,1)}else if(Y instanceof THREE.MeshNormalMaterial){pa.r=Za(la.normalWorld.x);pa.g=Za(la.normalWorld.y);pa.b=Za(la.normalWorld.z);pa.updateStyleString();Y.wireframe?eb(pa.__styleString,Y.wireframeLinewidth,Y.wireframeLinecap,Y.wireframeLinejoin):
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Na(pa.__styleString)}}function da(X,ma,na,$,wa,ua,la,Y,Ja){f.data.vertices+=4;f.data.faces++;b(Y.opacity);d(Y.blending);if(Y.map||Y.envMap){F(X,ma,$,0,1,3,la,Y,Ja);F(wa,na,ua,1,2,3,la,Y,Ja)}else{fa=X.positionScreen.x;e=X.positionScreen.y;qa=ma.positionScreen.x;Ea=ma.positionScreen.y;Da=na.positionScreen.x;ea=na.positionScreen.y;ga=$.positionScreen.x;xa=$.positionScreen.y;va=wa.positionScreen.x;ra=wa.positionScreen.y;ca=ua.positionScreen.x;ka=ua.positionScreen.y;if(Y instanceof THREE.MeshBasicMaterial){bb(fa,
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e,qa,Ea,Da,ea,ga,xa);Y.wireframe?eb(Y.color.__styleString,Y.wireframeLinewidth,Y.wireframeLinecap,Y.wireframeLinejoin):Na(Y.color.__styleString)}else if(Y instanceof THREE.MeshLambertMaterial)if(A)if(!Y.wireframe&&Y.shading==THREE.SmoothShading&&la.vertexNormalsWorld.length==4){Fa.r=ja.r=ia.r=Ia.r=J.r;Fa.g=ja.g=ia.g=Ia.g=J.g;Fa.b=ja.b=ia.b=Ia.b=J.b;za(Ja,la.v1.positionWorld,la.vertexNormalsWorld[0],Fa);za(Ja,la.v2.positionWorld,la.vertexNormalsWorld[1],ja);za(Ja,la.v4.positionWorld,la.vertexNormalsWorld[3],
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ia);za(Ja,la.v3.positionWorld,la.vertexNormalsWorld[2],Ia);Ra=ib(Fa,ja,ia,Ia);x(fa,e,qa,Ea,ga,xa);Pa(fa,e,qa,Ea,ga,xa,Ra,0,0,1,0,0,1);x(va,ra,Da,ea,ca,ka);Pa(va,ra,Da,ea,ca,ka,Ra,1,0,1,1,0,1)}else{K.r=J.r;K.g=J.g;K.b=J.b;za(Ja,la.centroidWorld,la.normalWorld,K);pa.r=Y.color.r*K.r;pa.g=Y.color.g*K.g;pa.b=Y.color.b*K.b;pa.updateStyleString();bb(fa,e,qa,Ea,Da,ea,ga,xa);Y.wireframe?eb(pa.__styleString,Y.wireframeLinewidth,Y.wireframeLinecap,Y.wireframeLinejoin):Na(pa.__styleString)}else{bb(fa,e,qa,Ea,
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Da,ea,ga,xa);Y.wireframe?eb(Y.color.__styleString,Y.wireframeLinewidth,Y.wireframeLinecap,Y.wireframeLinejoin):Na(Y.color.__styleString)}else if(Y instanceof THREE.MeshNormalMaterial){pa.r=Za(la.normalWorld.x);pa.g=Za(la.normalWorld.y);pa.b=Za(la.normalWorld.z);pa.updateStyleString();bb(fa,e,qa,Ea,Da,ea,ga,xa);Y.wireframe?eb(pa.__styleString,Y.wireframeLinewidth,Y.wireframeLinecap,Y.wireframeLinejoin):Na(pa.__styleString)}else if(Y instanceof THREE.MeshDepthMaterial){Ya=Oa.near;ab=Oa.far;Fa.r=Fa.g=
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Fa.b=1-fb(X.positionScreen.z,Ya,ab);ja.r=ja.g=ja.b=1-fb(ma.positionScreen.z,Ya,ab);ia.r=ia.g=ia.b=1-fb($.positionScreen.z,Ya,ab);Ia.r=Ia.g=Ia.b=1-fb(na.positionScreen.z,Ya,ab);Ra=ib(Fa,ja,ia,Ia);x(fa,e,qa,Ea,ga,xa);Pa(fa,e,qa,Ea,ga,xa,Ra,0,0,1,0,0,1);x(va,ra,Da,ea,ca,ka);Pa(va,ra,Da,ea,ca,ka,Ra,1,0,1,1,0,1)}}}function x(X,ma,na,$,wa,ua){p.beginPath();p.moveTo(X,ma);p.lineTo(na,$);p.lineTo(wa,ua);p.lineTo(X,ma);p.closePath()}function bb(X,ma,na,$,wa,ua,la,Y){p.beginPath();p.moveTo(X,ma);p.lineTo(na,
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$);p.lineTo(wa,ua);p.lineTo(la,Y);p.lineTo(X,ma);p.closePath()}function eb(X,ma,na,$){if(R!=ma)p.lineWidth=R=ma;if(E!=na)p.lineCap=E=na;if(P!=$)p.lineJoin=P=$;c(X);p.stroke();v.inflate(ma*2)}function Na(X){if(B!=X)p.fillStyle=B=X;p.fill()}function Pa(X,ma,na,$,wa,ua,la,Y,Ja,Va,Ta,jb,Wa){var gb,hb;gb=la.width-1;hb=la.height-1;Y*=gb;Ja*=hb;Va*=gb;Ta*=hb;jb*=gb;Wa*=hb;na-=X;$-=ma;wa-=X;ua-=ma;Va-=Y;Ta-=Ja;jb-=Y;Wa-=Ja;gb=Va*Wa-jb*Ta;if(gb!=0){hb=1/gb;gb=(Wa*na-Ta*wa)*hb;Ta=(Wa*$-Ta*ua)*hb;na=(Va*wa-
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jb*na)*hb;$=(Va*ua-jb*$)*hb;X=X-gb*Y-na*Ja;ma=ma-Ta*Y-$*Ja;p.save();p.transform(gb,Ta,na,$,X,ma);p.clip();p.drawImage(la,0,0);p.restore()}}function ib(X,ma,na,$){var wa=~~(X.r*255),ua=~~(X.g*255);X=~~(X.b*255);var la=~~(ma.r*255),Y=~~(ma.g*255);ma=~~(ma.b*255);var Ja=~~(na.r*255),Va=~~(na.g*255);na=~~(na.b*255);var Ta=~~($.r*255),jb=~~($.g*255);$=~~($.b*255);V[0]=wa<0?0:wa>255?255:wa;V[1]=ua<0?0:ua>255?255:ua;V[2]=X<0?0:X>255?255:X;V[4]=la<0?0:la>255?255:la;V[5]=Y<0?0:Y>255?255:Y;V[6]=ma<0?0:ma>255?
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255:ma;V[8]=Ja<0?0:Ja>255?255:Ja;V[9]=Va<0?0:Va>255?255:Va;V[10]=na<0?0:na>255?255:na;V[12]=Ta<0?0:Ta>255?255:Ta;V[13]=jb<0?0:jb>255?255:jb;V[14]=$<0?0:$>255?255:$;N.putImageData(Z,0,0);Ka.drawImage(M,0,0);return Aa}function fb(X,ma,na){X=(X-ma)/(na-ma);return X*X*(3-2*X)}function Za(X){X=(X+1)*0.5;return X<0?0:X>1?1:X}function $a(X,ma){var na=ma.x-X.x,$=ma.y-X.y,wa=1/Math.sqrt(na*na+$*$);na*=wa;$*=wa;ma.x+=na;ma.y+=$;X.x-=na;X.y-=$}var Ma,cb,Ca,U,Qa,Sa,kb,Xa;this.autoClear?this.clear():p.setTransform(1,
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0,0,-1,o,t);f.data.vertices=0;f.data.faces=0;g=h.projectScene(ya,Oa,this.sortElements);(A=ya.lights.length>0)&&Ga(ya);Ma=0;for(cb=g.length;Ma<cb;Ma++){Ca=g[Ma];v.empty();if(Ca instanceof THREE.RenderableParticle){L=Ca;L.x*=o;L.y*=t;U=0;for(Qa=Ca.materials.length;U<Qa;){Xa=Ca.materials[U++];Xa.opacity!=0&&Ha(L,Ca,Xa,ya)}}else if(Ca instanceof THREE.RenderableLine){L=Ca.v1;O=Ca.v2;L.positionScreen.x*=o;L.positionScreen.y*=t;O.positionScreen.x*=o;O.positionScreen.y*=t;v.addPoint(L.positionScreen.x,L.positionScreen.y);
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v.addPoint(O.positionScreen.x,O.positionScreen.y);if(C.instersects(v)){U=0;for(Qa=Ca.materials.length;U<Qa;){Xa=Ca.materials[U++];Xa.opacity!=0&&Ua(L,O,Ca,Xa,ya)}}}else if(Ca instanceof THREE.RenderableFace3){L=Ca.v1;O=Ca.v2;sa=Ca.v3;L.positionScreen.x*=o;L.positionScreen.y*=t;O.positionScreen.x*=o;O.positionScreen.y*=t;sa.positionScreen.x*=o;sa.positionScreen.y*=t;if(Ca.overdraw){$a(L.positionScreen,O.positionScreen);$a(O.positionScreen,sa.positionScreen);$a(sa.positionScreen,L.positionScreen)}v.add3Points(L.positionScreen.x,
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L.positionScreen.y,O.positionScreen.x,O.positionScreen.y,sa.positionScreen.x,sa.positionScreen.y);if(C.instersects(v)){U=0;for(Qa=Ca.meshMaterials.length;U<Qa;){Xa=Ca.meshMaterials[U++];if(Xa instanceof THREE.MeshFaceMaterial){Sa=0;for(kb=Ca.faceMaterials.length;Sa<kb;)(Xa=Ca.faceMaterials[Sa++])&&Xa.opacity!=0&&F(L,O,sa,0,1,2,Ca,Xa,ya)}else Xa.opacity!=0&&F(L,O,sa,0,1,2,Ca,Xa,ya)}}}else if(Ca instanceof THREE.RenderableFace4){L=Ca.v1;O=Ca.v2;sa=Ca.v3;oa=Ca.v4;L.positionScreen.x*=o;L.positionScreen.y*=
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t;O.positionScreen.x*=o;O.positionScreen.y*=t;sa.positionScreen.x*=o;sa.positionScreen.y*=t;oa.positionScreen.x*=o;oa.positionScreen.y*=t;ta.positionScreen.copy(O.positionScreen);ha.positionScreen.copy(oa.positionScreen);if(Ca.overdraw){$a(L.positionScreen,O.positionScreen);$a(O.positionScreen,oa.positionScreen);$a(oa.positionScreen,L.positionScreen);$a(sa.positionScreen,ta.positionScreen);$a(sa.positionScreen,ha.positionScreen)}v.addPoint(L.positionScreen.x,L.positionScreen.y);v.addPoint(O.positionScreen.x,
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O.positionScreen.y);v.addPoint(sa.positionScreen.x,sa.positionScreen.y);v.addPoint(oa.positionScreen.x,oa.positionScreen.y);if(C.instersects(v)){U=0;for(Qa=Ca.meshMaterials.length;U<Qa;){Xa=Ca.meshMaterials[U++];if(Xa instanceof THREE.MeshFaceMaterial){Sa=0;for(kb=Ca.faceMaterials.length;Sa<kb;)(Xa=Ca.faceMaterials[Sa++])&&Xa.opacity!=0&&da(L,O,sa,oa,ta,ha,Ca,Xa,ya)}else Xa.opacity!=0&&da(L,O,sa,oa,ta,ha,Ca,Xa,ya)}}}w.addRectangle(v)}p.setTransform(1,0,0,1,0,0)}};
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THREE.SVGRenderer=function(){function b(ga,xa,va){var ra,ca,ka,pa;ra=0;for(ca=ga.lights.length;ra<ca;ra++){ka=ga.lights[ra];if(ka instanceof THREE.DirectionalLight){pa=xa.normalWorld.dot(ka.position)*ka.intensity;if(pa>0){va.r+=ka.color.r*pa;va.g+=ka.color.g*pa;va.b+=ka.color.b*pa}}else if(ka instanceof THREE.PointLight){ha.sub(ka.position,xa.centroidWorld);ha.normalize();pa=xa.normalWorld.dot(ha)*ka.intensity;if(pa>0){va.r+=ka.color.r*pa;va.g+=ka.color.g*pa;va.b+=ka.color.b*pa}}}}function d(ga,xa,
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va,ra,ca,ka){h.data.vertices+=3;h.data.faces++;qa=f(Ea++);qa.setAttribute("d","M "+ga.positionScreen.x+" "+ga.positionScreen.y+" L "+xa.positionScreen.x+" "+xa.positionScreen.y+" L "+va.positionScreen.x+","+va.positionScreen.y+"z");if(ca instanceof THREE.MeshBasicMaterial)P.__styleString=ca.color.__styleString;else if(ca instanceof THREE.MeshLambertMaterial)if(E){L.r=O.r;L.g=O.g;L.b=O.b;b(ka,ra,L);P.r=ca.color.r*L.r;P.g=ca.color.g*L.g;P.b=ca.color.b*L.b;P.updateStyleString()}else P.__styleString=
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ca.color.__styleString;else if(ca instanceof THREE.MeshDepthMaterial){ta=1-ca.__2near/(ca.__farPlusNear-ra.z*ca.__farMinusNear);P.setRGB(ta,ta,ta)}else ca instanceof THREE.MeshNormalMaterial&&P.setRGB(g(ra.normalWorld.x),g(ra.normalWorld.y),g(ra.normalWorld.z));ca.wireframe?qa.setAttribute("style","fill: none; stroke: "+P.__styleString+"; stroke-width: "+ca.wireframeLinewidth+"; stroke-opacity: "+ca.opacity+"; stroke-linecap: "+ca.wireframeLinecap+"; stroke-linejoin: "+ca.wireframeLinejoin):qa.setAttribute("style",
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|
"fill: "+P.__styleString+"; fill-opacity: "+ca.opacity);m.appendChild(qa)}function c(ga,xa,va,ra,ca,ka,pa){h.data.vertices+=4;h.data.faces++;qa=f(Ea++);qa.setAttribute("d","M "+ga.positionScreen.x+" "+ga.positionScreen.y+" L "+xa.positionScreen.x+" "+xa.positionScreen.y+" L "+va.positionScreen.x+","+va.positionScreen.y+" L "+ra.positionScreen.x+","+ra.positionScreen.y+"z");if(ka instanceof THREE.MeshBasicMaterial)P.__styleString=ka.color.__styleString;else if(ka instanceof THREE.MeshLambertMaterial)if(E){L.r=
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O.r;L.g=O.g;L.b=O.b;b(pa,ca,L);P.r=ka.color.r*L.r;P.g=ka.color.g*L.g;P.b=ka.color.b*L.b;P.updateStyleString()}else P.__styleString=ka.color.__styleString;else if(ka instanceof THREE.MeshDepthMaterial){ta=1-ka.__2near/(ka.__farPlusNear-ca.z*ka.__farMinusNear);P.setRGB(ta,ta,ta)}else ka instanceof THREE.MeshNormalMaterial&&P.setRGB(g(ca.normalWorld.x),g(ca.normalWorld.y),g(ca.normalWorld.z));ka.wireframe?qa.setAttribute("style","fill: none; stroke: "+P.__styleString+"; stroke-width: "+ka.wireframeLinewidth+
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|
"; stroke-opacity: "+ka.opacity+"; stroke-linecap: "+ka.wireframeLinecap+"; stroke-linejoin: "+ka.wireframeLinejoin):qa.setAttribute("style","fill: "+P.__styleString+"; fill-opacity: "+ka.opacity);m.appendChild(qa)}function f(ga){if(fa[ga]==null){fa[ga]=document.createElementNS("http://www.w3.org/2000/svg","path");ea==0&&fa[ga].setAttribute("shape-rendering","crispEdges")}return fa[ga]}function g(ga){return ga<0?Math.min((1+ga)*0.5,0.5):0.5+Math.min(ga*0.5,0.5)}var h=this,j=null,k=new THREE.Projector,
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m=document.createElementNS("http://www.w3.org/2000/svg","svg"),o,t,p,y,u,z,H,G,B=new THREE.Rectangle,R=new THREE.Rectangle,E=!1,P=new THREE.Color(16777215),L=new THREE.Color(16777215),O=new THREE.Color(0),sa=new THREE.Color(0),oa=new THREE.Color(0),ta,ha=new THREE.Vector3,fa=[],e=[],qa,Ea,Da,ea=1;this.domElement=m;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.data={vertices:0,faces:0};this.setQuality=function(ga){switch(ga){case "high":ea=1;break;case "low":ea=0}};this.setSize=function(ga,
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xa){o=ga;t=xa;p=o/2;y=t/2;m.setAttribute("viewBox",-p+" "+-y+" "+o+" "+t);m.setAttribute("width",o);m.setAttribute("height",t);B.set(-p,-y,p,y)};this.clear=function(){for(;m.childNodes.length>0;)m.removeChild(m.childNodes[0])};this.render=function(ga,xa){var va,ra,ca,ka,pa,Fa,ja,ia;this.autoClear&&this.clear();h.data.vertices=0;h.data.faces=0;j=k.projectScene(ga,xa,this.sortElements);Da=Ea=0;if(E=ga.lights.length>0){ja=ga.lights;O.setRGB(0,0,0);sa.setRGB(0,0,0);oa.setRGB(0,0,0);va=0;for(ra=ja.length;va<
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ra;va++){ca=ja[va];ka=ca.color;if(ca instanceof THREE.AmbientLight){O.r+=ka.r;O.g+=ka.g;O.b+=ka.b}else if(ca instanceof THREE.DirectionalLight){sa.r+=ka.r;sa.g+=ka.g;sa.b+=ka.b}else if(ca instanceof THREE.PointLight){oa.r+=ka.r;oa.g+=ka.g;oa.b+=ka.b}}}va=0;for(ra=j.length;va<ra;va++){ja=j[va];R.empty();if(ja instanceof THREE.RenderableParticle){u=ja;u.x*=p;u.y*=-y;ca=0;for(ka=ja.materials.length;ca<ka;)ca++}else if(ja instanceof THREE.RenderableLine){u=ja.v1;z=ja.v2;u.positionScreen.x*=p;u.positionScreen.y*=
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-y;z.positionScreen.x*=p;z.positionScreen.y*=-y;R.addPoint(u.positionScreen.x,u.positionScreen.y);R.addPoint(z.positionScreen.x,z.positionScreen.y);if(B.instersects(R)){ca=0;for(ka=ja.materials.length;ca<ka;)if((ia=ja.materials[ca++])&&ia.opacity!=0){pa=u;Fa=z;var Ia=Da++;if(e[Ia]==null){e[Ia]=document.createElementNS("http://www.w3.org/2000/svg","line");ea==0&&e[Ia].setAttribute("shape-rendering","crispEdges")}qa=e[Ia];qa.setAttribute("x1",pa.positionScreen.x);qa.setAttribute("y1",pa.positionScreen.y);
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qa.setAttribute("x2",Fa.positionScreen.x);qa.setAttribute("y2",Fa.positionScreen.y);if(ia instanceof THREE.LineBasicMaterial){P.__styleString=ia.color.__styleString;qa.setAttribute("style","fill: none; stroke: "+P.__styleString+"; stroke-width: "+ia.linewidth+"; stroke-opacity: "+ia.opacity+"; stroke-linecap: "+ia.linecap+"; stroke-linejoin: "+ia.linejoin);m.appendChild(qa)}}}}else if(ja instanceof THREE.RenderableFace3){u=ja.v1;z=ja.v2;H=ja.v3;u.positionScreen.x*=p;u.positionScreen.y*=-y;z.positionScreen.x*=
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p;z.positionScreen.y*=-y;H.positionScreen.x*=p;H.positionScreen.y*=-y;R.addPoint(u.positionScreen.x,u.positionScreen.y);R.addPoint(z.positionScreen.x,z.positionScreen.y);R.addPoint(H.positionScreen.x,H.positionScreen.y);if(B.instersects(R)){ca=0;for(ka=ja.meshMaterials.length;ca<ka;){ia=ja.meshMaterials[ca++];if(ia instanceof THREE.MeshFaceMaterial){pa=0;for(Fa=ja.faceMaterials.length;pa<Fa;)(ia=ja.faceMaterials[pa++])&&ia.opacity!=0&&d(u,z,H,ja,ia,ga)}else ia&&ia.opacity!=0&&d(u,z,H,ja,ia,ga)}}}else if(ja instanceof
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THREE.RenderableFace4){u=ja.v1;z=ja.v2;H=ja.v3;G=ja.v4;u.positionScreen.x*=p;u.positionScreen.y*=-y;z.positionScreen.x*=p;z.positionScreen.y*=-y;H.positionScreen.x*=p;H.positionScreen.y*=-y;G.positionScreen.x*=p;G.positionScreen.y*=-y;R.addPoint(u.positionScreen.x,u.positionScreen.y);R.addPoint(z.positionScreen.x,z.positionScreen.y);R.addPoint(H.positionScreen.x,H.positionScreen.y);R.addPoint(G.positionScreen.x,G.positionScreen.y);if(B.instersects(R)){ca=0;for(ka=ja.meshMaterials.length;ca<ka;){ia=
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ja.meshMaterials[ca++];if(ia instanceof THREE.MeshFaceMaterial){pa=0;for(Fa=ja.faceMaterials.length;pa<Fa;)(ia=ja.faceMaterials[pa++])&&ia.opacity!=0&&c(u,z,H,G,ja,ia,ga)}else ia&&ia.opacity!=0&&c(u,z,H,G,ja,ia,ga)}}}}}};
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THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform int combine;\n#endif",
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envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( envMap, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",
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map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, gl_PointCoord );\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D lightMap;\n#endif",
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lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\n#endif",lightmap_fragment:"#ifdef USE_LIGHTMAP\ngl_FragColor = gl_FragColor * texture2D( lightMap, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\n#endif",
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THREE.Projector=function(){function b(){var oa=m[k]=m[k]||new THREE.RenderableVertex;k++;return oa}function d(oa,e){return e.z-oa.z}function c(oa,e){var xa=0,sa=1,Ba=oa.z+oa.w,ga=e.z+e.w,ra=-oa.z+oa.w,fa=-e.z+e.w;if(Ba>=0&&ga>=0&&ra>=0&&fa>=0)return!0;else if(Ba<0&&ga<0||ra<0&&fa<0)return!1;else{if(Ba<0)xa=Math.max(xa,Ba/(Ba-ga));else ga<0&&(sa=Math.min(sa,Ba/(Ba-ga)));if(ra<0)xa=Math.max(xa,ra/(ra-fa));else fa<0&&(sa=Math.min(sa,ra/(ra-fa)));if(sa<xa)return!1;else{oa.lerpSelf(e,xa);e.lerpSelf(oa,
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1-sa);return!0}}}var f,g,h=[],j,k,m=[],o,t,u=[],w,p=[],z,G,F=[],B,T,C=[],V=new THREE.Vector4,P=new THREE.Vector4,Q=new THREE.Matrix4,ka=new THREE.Matrix4,ea=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],pa=new THREE.Vector4,aa=new THREE.Vector4;this.projectVector=function(oa,e){Q.multiply(e.projectionMatrix,e.matrixWorldInverse);Q.multiplyVector3(oa);return oa};this.unprojectVector=function(oa,e){Q.multiply(e.matrixWorld,THREE.Matrix4.makeInvert(e.projectionMatrix));
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Q.multiplyVector3(oa);return oa};this.projectObjects=function(oa,e,xa){e=[];var sa,Ba,ga;g=0;Ba=oa.objects;oa=0;for(sa=Ba.length;oa<sa;oa++){ga=Ba[oa];var ra;if(!(ra=!ga.visible))if(ra=ga instanceof THREE.Mesh){a:{ra=void 0;for(var fa=ga.matrixWorld,za=-ga.geometry.boundingSphere.radius*Math.max(ga.scale.x,Math.max(ga.scale.y,ga.scale.z)),na=0;na<6;na++){ra=ea[na].x*fa.n14+ea[na].y*fa.n24+ea[na].z*fa.n34+ea[na].w;if(ra<=za){ra=!1;break a}}ra=!0}ra=!ra}if(!ra){ra=h[g]=h[g]||new THREE.RenderableObject;
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g++;f=ra;V.copy(ga.position);Q.multiplyVector3(V);f.object=ga;f.z=V.z;e.push(f)}}xa&&e.sort(d);return e};this.projectScene=function(oa,e,xa){var sa=[],Ba=e.near,ga=e.far,ra,fa,za,na,ua,qa,ja,Fa,Aa,ha,va,Ja,Sa,Wa,O,Z,R;T=G=w=t=0;e.matrixAutoUpdate&&e.update(undefined,!0);oa.update(undefined,!1,e);Q.multiply(e.projectionMatrix,e.matrixWorldInverse);ea[0].set(Q.n41-Q.n11,Q.n42-Q.n12,Q.n43-Q.n13,Q.n44-Q.n14);ea[1].set(Q.n41+Q.n11,Q.n42+Q.n12,Q.n43+Q.n13,Q.n44+Q.n14);ea[2].set(Q.n41+Q.n21,Q.n42+Q.n22,
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Q.n43+Q.n23,Q.n44+Q.n24);ea[3].set(Q.n41-Q.n21,Q.n42-Q.n22,Q.n43-Q.n23,Q.n44-Q.n24);ea[4].set(Q.n41-Q.n31,Q.n42-Q.n32,Q.n43-Q.n33,Q.n44-Q.n34);ea[5].set(Q.n41+Q.n31,Q.n42+Q.n32,Q.n43+Q.n33,Q.n44+Q.n34);for(ra=0;ra<6;ra++){Aa=ea[ra];Aa.divideScalar(Math.sqrt(Aa.x*Aa.x+Aa.y*Aa.y+Aa.z*Aa.z))}Aa=this.projectObjects(oa,e,!0);oa=0;for(ra=Aa.length;oa<ra;oa++){ha=Aa[oa].object;if(ha.visible){va=ha.matrixWorld;Ja=ha.matrixRotationWorld;Sa=ha.materials;Wa=ha.overdraw;k=0;if(ha instanceof THREE.Mesh){O=ha.geometry;
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na=O.vertices;Z=O.faces;O=O.faceVertexUvs;fa=0;for(za=na.length;fa<za;fa++){j=b();j.positionWorld.copy(na[fa].position);va.multiplyVector3(j.positionWorld);j.positionScreen.copy(j.positionWorld);Q.multiplyVector4(j.positionScreen);j.positionScreen.x/=j.positionScreen.w;j.positionScreen.y/=j.positionScreen.w;j.visible=j.positionScreen.z>Ba&&j.positionScreen.z<ga}na=0;for(fa=Z.length;na<fa;na++){za=Z[na];if(za instanceof THREE.Face3){ua=m[za.a];qa=m[za.b];ja=m[za.c];if(ua.visible&&qa.visible&&ja.visible&&
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(ha.doubleSided||ha.flipSided!=(ja.positionScreen.x-ua.positionScreen.x)*(qa.positionScreen.y-ua.positionScreen.y)-(ja.positionScreen.y-ua.positionScreen.y)*(qa.positionScreen.x-ua.positionScreen.x)<0)){Fa=u[t]=u[t]||new THREE.RenderableFace3;t++;o=Fa;o.v1.copy(ua);o.v2.copy(qa);o.v3.copy(ja)}else continue}else if(za instanceof THREE.Face4){ua=m[za.a];qa=m[za.b];ja=m[za.c];Fa=m[za.d];if(ua.visible&&qa.visible&&ja.visible&&Fa.visible&&(ha.doubleSided||ha.flipSided!=((Fa.positionScreen.x-ua.positionScreen.x)*
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(qa.positionScreen.y-ua.positionScreen.y)-(Fa.positionScreen.y-ua.positionScreen.y)*(qa.positionScreen.x-ua.positionScreen.x)<0||(qa.positionScreen.x-ja.positionScreen.x)*(Fa.positionScreen.y-ja.positionScreen.y)-(qa.positionScreen.y-ja.positionScreen.y)*(Fa.positionScreen.x-ja.positionScreen.x)<0))){R=p[w]=p[w]||new THREE.RenderableFace4;w++;o=R;o.v1.copy(ua);o.v2.copy(qa);o.v3.copy(ja);o.v4.copy(Fa)}else continue}o.normalWorld.copy(za.normal);Ja.multiplyVector3(o.normalWorld);o.centroidWorld.copy(za.centroid);
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va.multiplyVector3(o.centroidWorld);o.centroidScreen.copy(o.centroidWorld);Q.multiplyVector3(o.centroidScreen);ja=za.vertexNormals;ua=0;for(qa=ja.length;ua<qa;ua++){Fa=o.vertexNormalsWorld[ua];Fa.copy(ja[ua]);Ja.multiplyVector3(Fa)}ua=0;for(qa=O.length;ua<qa;ua++)if(R=O[ua][na]){ja=0;for(Fa=R.length;ja<Fa;ja++)o.uvs[ua][ja]=R[ja]}o.meshMaterials=Sa;o.faceMaterials=za.materials;o.overdraw=Wa;o.z=o.centroidScreen.z;sa.push(o)}}else if(ha instanceof THREE.Line){ka.multiply(Q,va);na=ha.geometry.vertices;
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ua=b();ua.positionScreen.copy(na[0].position);ka.multiplyVector4(ua.positionScreen);fa=1;for(za=na.length;fa<za;fa++){ua=b();ua.positionScreen.copy(na[fa].position);ka.multiplyVector4(ua.positionScreen);qa=m[k-2];pa.copy(ua.positionScreen);aa.copy(qa.positionScreen);if(c(pa,aa)){pa.multiplyScalar(1/pa.w);aa.multiplyScalar(1/aa.w);va=F[G]=F[G]||new THREE.RenderableLine;G++;z=va;z.v1.positionScreen.copy(pa);z.v2.positionScreen.copy(aa);z.z=Math.max(pa.z,aa.z);z.materials=ha.materials;sa.push(z)}}}else if(ha instanceof
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THREE.Particle){P.set(ha.matrixWorld.n14,ha.matrixWorld.n24,ha.matrixWorld.n34,1);Q.multiplyVector4(P);P.z/=P.w;if(P.z>0&&P.z<1){va=C[T]=C[T]||new THREE.RenderableParticle;T++;B=va;B.x=P.x/P.w;B.y=P.y/P.w;B.z=P.z;B.rotation=ha.rotation.z;B.scale.x=ha.scale.x*Math.abs(B.x-(P.x+e.projectionMatrix.n11)/(P.w+e.projectionMatrix.n14));B.scale.y=ha.scale.y*Math.abs(B.y-(P.y+e.projectionMatrix.n22)/(P.w+e.projectionMatrix.n24));B.materials=ha.materials;sa.push(B)}}}}xa&&sa.sort(d);return sa}};
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THREE.DOMRenderer=function(){THREE.Renderer.call(this);var b=null,d=new THREE.Projector,c,f,g,h;this.domElement=document.createElement("div");this.setSize=function(j,k){c=j;f=k;g=c/2;h=f/2};this.render=function(j,k){var m,o,t,u,w,p,z,G;b=d.projectScene(j,k);m=0;for(o=b.length;m<o;m++){w=b[m];if(w instanceof THREE.RenderableParticle){z=w.x*g+g;G=w.y*h+h;t=0;for(u=w.material.length;t<u;t++){p=w.material[t];if(p instanceof THREE.ParticleDOMMaterial){p=p.domElement;p.style.left=z+"px";p.style.top=G+"px"}}}}}};
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THREE.CanvasRenderer=function(){function b(ma){if(F!=ma)p.globalAlpha=F=ma}function d(ma){if(B!=ma){switch(ma){case THREE.NormalBlending:p.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:p.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:p.globalCompositeOperation="darker"}B=ma}}function c(ma){if(T!=ma.hex){T=ma.hex;p.strokeStyle="#"+g(T.toString(16))}}function f(ma){if(C!=ma.hex){C=ma.hex;p.fillStyle="#"+g(C.toString(16))}}function g(ma){for(;ma.length<
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6;)ma="0"+ma;return ma}var h=this,j=null,k=new THREE.Projector,m=document.createElement("canvas"),o,t,u,w,p=m.getContext("2d"),z=new THREE.Color(0),G=0,F=1,B=0,T=null,C=null,V=null,P=null,Q=null,ka,ea,pa,aa,oa=new THREE.RenderableVertex,e=new THREE.RenderableVertex,xa,sa,Ba,ga,ra,fa,za,na,ua,qa,ja,Fa,Aa=new THREE.Color(0),ha=new THREE.Color(0),va=new THREE.Color(0),Ja=new THREE.Color(0),Sa=new THREE.Color(0),Wa,O,Z,R,S,Ma,bb,n,D,y,x=new THREE.Rectangle,A=new THREE.Rectangle,K=new THREE.Rectangle,
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M=!1,I=new THREE.Color,N=new THREE.Color,H=new THREE.Color,L=new THREE.Color,J=new THREE.Vector3,$,X,Ca,Ha,Da,La,Xa=16;$=document.createElement("canvas");$.width=$.height=2;X=$.getContext("2d");X.fillStyle="rgba(0,0,0,1)";X.fillRect(0,0,2,2);Ca=X.getImageData(0,0,2,2);Ha=Ca.data;Da=document.createElement("canvas");Da.width=Da.height=Xa;La=Da.getContext("2d");La.translate(-Xa/2,-Xa/2);La.scale(Xa,Xa);Xa--;this.domElement=m;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.data={vertices:0,
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faces:0};this.setSize=function(ma,ya){o=ma;t=ya;u=o/2;w=t/2;m.width=o;m.height=t;x.set(-u,-w,u,w);F=1;B=0;Q=P=V=C=T=null};this.setClearColor=function(ma,ya){z=ma;G=ya};this.setClearColorHex=function(ma,ya){z.setHex(ma);G=ya};this.clear=function(){p.setTransform(1,0,0,-1,u,w);if(!A.isEmpty()){A.inflate(1);A.minSelf(x);if(z.hex==0&&G==0)p.clearRect(A.getX(),A.getY(),A.getWidth(),A.getHeight());else{d(THREE.NormalBlending);b(1);p.fillStyle="rgba("+Math.floor(z.r*255)+","+Math.floor(z.g*255)+","+Math.floor(z.b*
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255)+","+G+")";p.fillRect(A.getX(),A.getY(),A.getWidth(),A.getHeight())}A.empty()}};this.render=function(ma,ya){function Ga(U){var la,ia,ca,wa=U.lights;N.setRGB(0,0,0);H.setRGB(0,0,0);L.setRGB(0,0,0);U=0;for(la=wa.length;U<la;U++){ia=wa[U];ca=ia.color;if(ia instanceof THREE.AmbientLight){N.r+=ca.r;N.g+=ca.g;N.b+=ca.b}else if(ia instanceof THREE.DirectionalLight){H.r+=ca.r;H.g+=ca.g;H.b+=ca.b}else if(ia instanceof THREE.PointLight){L.r+=ca.r;L.g+=ca.g;L.b+=ca.b}}}function Pa(U,la,ia,ca){var wa,Na,
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ta,W,Ka=U.lights;U=0;for(wa=Ka.length;U<wa;U++){Na=Ka[U];ta=Na.color;if(Na instanceof THREE.DirectionalLight){W=ia.dot(Na.position);if(!(W<=0)){W*=Na.intensity;ca.r+=ta.r*W;ca.g+=ta.g*W;ca.b+=ta.b*W}}else if(Na instanceof THREE.PointLight){W=ia.dot(J.sub(Na.position,la).normalize());if(!(W<=0)){W*=Na.distance==0?1:1-Math.min(la.distanceTo(Na.position)/Na.distance,1);if(W!=0){W*=Na.intensity;ca.r+=ta.r*W;ca.g+=ta.g*W;ca.b+=ta.b*W}}}}}function E(U,la,ia){b(ia.opacity);d(ia.blending);var ca,wa,Na,ta,
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W,Ka;if(ia instanceof THREE.ParticleBasicMaterial){if(ia.map){ta=ia.map.image;W=ta.width>>1;Ka=ta.height>>1;ia=la.scale.x*u;Na=la.scale.y*w;ca=ia*W;wa=Na*Ka;K.set(U.x-ca,U.y-wa,U.x+ca,U.y+wa);if(x.instersects(K)){p.save();p.translate(U.x,U.y);p.rotate(-la.rotation);p.scale(ia,-Na);p.translate(-W,-Ka);p.drawImage(ta,0,0);p.restore()}}}else if(ia instanceof THREE.ParticleCanvasMaterial){ca=la.scale.x*u;wa=la.scale.y*w;K.set(U.x-ca,U.y-wa,U.x+ca,U.y+wa);if(x.instersects(K)){c(ia.color);f(ia.color);p.save();
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p.translate(U.x,U.y);p.rotate(-la.rotation);p.scale(ca,wa);ia.program(p);p.restore()}}}function da(U,la,ia,ca){b(ca.opacity);d(ca.blending);p.beginPath();p.moveTo(U.positionScreen.x,U.positionScreen.y);p.lineTo(la.positionScreen.x,la.positionScreen.y);p.closePath();if(ca instanceof THREE.LineBasicMaterial){U=ca.linewidth;if(V!=U)p.lineWidth=V=U;U=ca.linecap;if(P!=U)p.lineCap=P=U;U=ca.linejoin;if(Q!=U)p.lineJoin=Q=U;c(ca.color);p.stroke();K.inflate(ca.linewidth*2)}}function v(U,la,ia,ca,wa,Na,ta,W,
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Ka){h.data.vertices+=3;h.data.faces++;b(W.opacity);d(W.blending);xa=U.positionScreen.x;sa=U.positionScreen.y;Ba=la.positionScreen.x;ga=la.positionScreen.y;ra=ia.positionScreen.x;fa=ia.positionScreen.y;gb(xa,sa,Ba,ga,ra,fa);if(W instanceof THREE.MeshBasicMaterial)if(W.map){if(W.map.mapping instanceof THREE.UVMapping){R=ta.uvs[0];db(xa,sa,Ba,ga,ra,fa,W.map.image,R[ca].u,R[ca].v,R[wa].u,R[wa].v,R[Na].u,R[Na].v)}}else if(W.envMap){if(W.envMap.mapping instanceof THREE.SphericalReflectionMapping){U=ya.matrixWorldInverse;
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J.copy(ta.vertexNormalsWorld[0]);S=(J.x*U.n11+J.y*U.n12+J.z*U.n13)*0.5+0.5;Ma=-(J.x*U.n21+J.y*U.n22+J.z*U.n23)*0.5+0.5;J.copy(ta.vertexNormalsWorld[1]);bb=(J.x*U.n11+J.y*U.n12+J.z*U.n13)*0.5+0.5;n=-(J.x*U.n21+J.y*U.n22+J.z*U.n23)*0.5+0.5;J.copy(ta.vertexNormalsWorld[2]);D=(J.x*U.n11+J.y*U.n12+J.z*U.n13)*0.5+0.5;y=-(J.x*U.n21+J.y*U.n22+J.z*U.n23)*0.5+0.5;db(xa,sa,Ba,ga,ra,fa,W.envMap.image,S,Ma,bb,n,D,y)}}else W.wireframe?Ta(W.color,W.wireframeLinewidth,W.wireframeLinecap,W.wireframeLinejoin):fb(W.color);
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else if(W instanceof THREE.MeshLambertMaterial){if(W.map&&!W.wireframe){if(W.map.mapping instanceof THREE.UVMapping){R=ta.uvs[0];db(xa,sa,Ba,ga,ra,fa,W.map.image,R[ca].u,R[ca].v,R[wa].u,R[wa].v,R[Na].u,R[Na].v)}d(THREE.SubtractiveBlending)}if(M)if(!W.wireframe&&W.shading==THREE.SmoothShading&&ta.vertexNormalsWorld.length==3){ha.r=va.r=Ja.r=N.r;ha.g=va.g=Ja.g=N.g;ha.b=va.b=Ja.b=N.b;Pa(Ka,ta.v1.positionWorld,ta.vertexNormalsWorld[0],ha);Pa(Ka,ta.v2.positionWorld,ta.vertexNormalsWorld[1],va);Pa(Ka,ta.v3.positionWorld,
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ta.vertexNormalsWorld[2],Ja);Sa.r=(va.r+Ja.r)*0.5;Sa.g=(va.g+Ja.g)*0.5;Sa.b=(va.b+Ja.b)*0.5;Z=$a(ha,va,Ja,Sa);db(xa,sa,Ba,ga,ra,fa,Z,0,0,1,0,0,1)}else{I.r=N.r;I.g=N.g;I.b=N.b;Pa(Ka,ta.centroidWorld,ta.normalWorld,I);Aa.r=Math.max(0,Math.min(W.color.r*I.r,1));Aa.g=Math.max(0,Math.min(W.color.g*I.g,1));Aa.b=Math.max(0,Math.min(W.color.b*I.b,1));Aa.updateHex();W.wireframe?Ta(Aa,W.wireframeLinewidth,W.wireframeLinecap,W.wireframeLinejoin):fb(Aa)}else W.wireframe?Ta(W.color,W.wireframeLinewidth,W.wireframeLinecap,
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W.wireframeLinejoin):fb(W.color)}else if(W instanceof THREE.MeshDepthMaterial){Wa=ya.near;O=ya.far;ha.r=ha.g=ha.b=1-Za(U.positionScreen.z,Wa,O);va.r=va.g=va.b=1-Za(la.positionScreen.z,Wa,O);Ja.r=Ja.g=Ja.b=1-Za(ia.positionScreen.z,Wa,O);Sa.r=(va.r+Ja.r)*0.5;Sa.g=(va.g+Ja.g)*0.5;Sa.b=(va.b+Ja.b)*0.5;Z=$a(ha,va,Ja,Sa);db(xa,sa,Ba,ga,ra,fa,Z,0,0,1,0,0,1)}else if(W instanceof THREE.MeshNormalMaterial){Aa.r=Oa(ta.normalWorld.x);Aa.g=Oa(ta.normalWorld.y);Aa.b=Oa(ta.normalWorld.z);Aa.updateHex();W.wireframe?
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Ta(Aa,W.wireframeLinewidth,W.wireframeLinecap,W.wireframeLinejoin):fb(Aa)}}function ab(U,la,ia,ca,wa,Na,ta,W,Ka){h.data.vertices+=4;h.data.faces++;b(W.opacity);d(W.blending);if(W.map||W.envMap){v(U,la,ca,0,1,3,ta,W,Ka);v(wa,ia,Na,1,2,3,ta,W,Ka)}else{xa=U.positionScreen.x;sa=U.positionScreen.y;Ba=la.positionScreen.x;ga=la.positionScreen.y;ra=ia.positionScreen.x;fa=ia.positionScreen.y;za=ca.positionScreen.x;na=ca.positionScreen.y;ua=wa.positionScreen.x;qa=wa.positionScreen.y;ja=Na.positionScreen.x;
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Fa=Na.positionScreen.y;if(W instanceof THREE.MeshBasicMaterial){Ua(xa,sa,Ba,ga,ra,fa,za,na);W.wireframe?Ta(W.color,W.wireframeLinewidth,W.wireframeLinecap,W.wireframeLinejoin):fb(W.color)}else if(W instanceof THREE.MeshLambertMaterial)if(M)if(!W.wireframe&&W.shading==THREE.SmoothShading&&ta.vertexNormalsWorld.length==4){ha.r=va.r=Ja.r=Sa.r=N.r;ha.g=va.g=Ja.g=Sa.g=N.g;ha.b=va.b=Ja.b=Sa.b=N.b;Pa(Ka,ta.v1.positionWorld,ta.vertexNormalsWorld[0],ha);Pa(Ka,ta.v2.positionWorld,ta.vertexNormalsWorld[1],va);
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Pa(Ka,ta.v4.positionWorld,ta.vertexNormalsWorld[3],Ja);Pa(Ka,ta.v3.positionWorld,ta.vertexNormalsWorld[2],Sa);Z=$a(ha,va,Ja,Sa);gb(xa,sa,Ba,ga,za,na);db(xa,sa,Ba,ga,za,na,Z,0,0,1,0,0,1);gb(ua,qa,ra,fa,ja,Fa);db(ua,qa,ra,fa,ja,Fa,Z,1,0,1,1,0,1)}else{I.r=N.r;I.g=N.g;I.b=N.b;Pa(Ka,ta.centroidWorld,ta.normalWorld,I);Aa.r=Math.max(0,Math.min(W.color.r*I.r,1));Aa.g=Math.max(0,Math.min(W.color.g*I.g,1));Aa.b=Math.max(0,Math.min(W.color.b*I.b,1));Aa.updateHex();Ua(xa,sa,Ba,ga,ra,fa,za,na);W.wireframe?Ta(Aa,
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W.wireframeLinewidth,W.wireframeLinecap,W.wireframeLinejoin):fb(Aa)}else{Ua(xa,sa,Ba,ga,ra,fa,za,na);W.wireframe?Ta(W.color,W.wireframeLinewidth,W.wireframeLinecap,W.wireframeLinejoin):fb(W.color)}else if(W instanceof THREE.MeshNormalMaterial){Aa.r=Oa(ta.normalWorld.x);Aa.g=Oa(ta.normalWorld.y);Aa.b=Oa(ta.normalWorld.z);Aa.updateHex();Ua(xa,sa,Ba,ga,ra,fa,za,na);W.wireframe?Ta(Aa,W.wireframeLinewidth,W.wireframeLinecap,W.wireframeLinejoin):fb(Aa)}else if(W instanceof THREE.MeshDepthMaterial){Wa=ya.near;
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O=ya.far;ha.r=ha.g=ha.b=1-Za(U.positionScreen.z,Wa,O);va.r=va.g=va.b=1-Za(la.positionScreen.z,Wa,O);Ja.r=Ja.g=Ja.b=1-Za(ca.positionScreen.z,Wa,O);Sa.r=Sa.g=Sa.b=1-Za(ia.positionScreen.z,Wa,O);Z=$a(ha,va,Ja,Sa);gb(xa,sa,Ba,ga,za,na);db(xa,sa,Ba,ga,za,na,Z,0,0,1,0,0,1);gb(ua,qa,ra,fa,ja,Fa);db(ua,qa,ra,fa,ja,Fa,Z,1,0,1,1,0,1)}}}function gb(U,la,ia,ca,wa,Na){p.beginPath();p.moveTo(U,la);p.lineTo(ia,ca);p.lineTo(wa,Na);p.lineTo(U,la);p.closePath()}function Ua(U,la,ia,ca,wa,Na,ta,W){p.beginPath();p.moveTo(U,
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la);p.lineTo(ia,ca);p.lineTo(wa,Na);p.lineTo(ta,W);p.lineTo(U,la);p.closePath()}function Ta(U,la,ia,ca){if(V!=la)p.lineWidth=V=la;if(P!=ia)p.lineCap=P=ia;if(Q!=ca)p.lineJoin=Q=ca;c(U);p.stroke();K.inflate(la*2)}function fb(U){f(U);p.fill()}function db(U,la,ia,ca,wa,Na,ta,W,Ka,kb,Ra,ib,mb){var eb,jb;eb=ta.width-1;jb=ta.height-1;W*=eb;Ka*=jb;kb*=eb;Ra*=jb;ib*=eb;mb*=jb;ia-=U;ca-=la;wa-=U;Na-=la;kb-=W;Ra-=Ka;ib-=W;mb-=Ka;eb=kb*mb-ib*Ra;if(eb!=0){jb=1/eb;eb=(mb*ia-Ra*wa)*jb;Ra=(mb*ca-Ra*Na)*jb;ia=(kb*
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wa-ib*ia)*jb;ca=(kb*Na-ib*ca)*jb;U=U-eb*W-ia*Ka;la=la-Ra*W-ca*Ka;p.save();p.transform(eb,Ra,ia,ca,U,la);p.clip();p.drawImage(ta,0,0);p.restore()}}function $a(U,la,ia,ca){var wa=~~(U.r*255),Na=~~(U.g*255);U=~~(U.b*255);var ta=~~(la.r*255),W=~~(la.g*255);la=~~(la.b*255);var Ka=~~(ia.r*255),kb=~~(ia.g*255);ia=~~(ia.b*255);var Ra=~~(ca.r*255),ib=~~(ca.g*255);ca=~~(ca.b*255);Ha[0]=wa<0?0:wa>255?255:wa;Ha[1]=Na<0?0:Na>255?255:Na;Ha[2]=U<0?0:U>255?255:U;Ha[4]=ta<0?0:ta>255?255:ta;Ha[5]=W<0?0:W>255?255:W;
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Ha[6]=la<0?0:la>255?255:la;Ha[8]=Ka<0?0:Ka>255?255:Ka;Ha[9]=kb<0?0:kb>255?255:kb;Ha[10]=ia<0?0:ia>255?255:ia;Ha[12]=Ra<0?0:Ra>255?255:Ra;Ha[13]=ib<0?0:ib>255?255:ib;Ha[14]=ca<0?0:ca>255?255:ca;X.putImageData(Ca,0,0);La.drawImage($,0,0);return Da}function Za(U,la,ia){U=(U-la)/(ia-la);return U*U*(3-2*U)}function Oa(U){U=(U+1)*0.5;return U<0?0:U>1?1:U}function Ya(U,la){var ia=la.x-U.x,ca=la.y-U.y,wa=1/Math.sqrt(ia*ia+ca*ca);ia*=wa;ca*=wa;la.x+=ia;la.y+=ca;U.x-=ia;U.y-=ca}var Va,Y,Ea,Qa,hb,lb,cb,Ia;this.autoClear?
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this.clear():p.setTransform(1,0,0,-1,u,w);h.data.vertices=0;h.data.faces=0;j=k.projectScene(ma,ya,this.sortElements);(M=ma.lights.length>0)&&Ga(ma);Va=0;for(Y=j.length;Va<Y;Va++){Ea=j[Va];K.empty();if(Ea instanceof THREE.RenderableParticle){ka=Ea;ka.x*=u;ka.y*=w;Qa=0;for(hb=Ea.materials.length;Qa<hb;){Ia=Ea.materials[Qa++];Ia.opacity!=0&&E(ka,Ea,Ia,ma)}}else if(Ea instanceof THREE.RenderableLine){ka=Ea.v1;ea=Ea.v2;ka.positionScreen.x*=u;ka.positionScreen.y*=w;ea.positionScreen.x*=u;ea.positionScreen.y*=
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w;K.addPoint(ka.positionScreen.x,ka.positionScreen.y);K.addPoint(ea.positionScreen.x,ea.positionScreen.y);if(x.instersects(K)){Qa=0;for(hb=Ea.materials.length;Qa<hb;){Ia=Ea.materials[Qa++];Ia.opacity!=0&&da(ka,ea,Ea,Ia,ma)}}}else if(Ea instanceof THREE.RenderableFace3){ka=Ea.v1;ea=Ea.v2;pa=Ea.v3;ka.positionScreen.x*=u;ka.positionScreen.y*=w;ea.positionScreen.x*=u;ea.positionScreen.y*=w;pa.positionScreen.x*=u;pa.positionScreen.y*=w;if(Ea.overdraw){Ya(ka.positionScreen,ea.positionScreen);Ya(ea.positionScreen,
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pa.positionScreen);Ya(pa.positionScreen,ka.positionScreen)}K.add3Points(ka.positionScreen.x,ka.positionScreen.y,ea.positionScreen.x,ea.positionScreen.y,pa.positionScreen.x,pa.positionScreen.y);if(x.instersects(K)){Qa=0;for(hb=Ea.meshMaterials.length;Qa<hb;){Ia=Ea.meshMaterials[Qa++];if(Ia instanceof THREE.MeshFaceMaterial){lb=0;for(cb=Ea.faceMaterials.length;lb<cb;)(Ia=Ea.faceMaterials[lb++])&&Ia.opacity!=0&&v(ka,ea,pa,0,1,2,Ea,Ia,ma)}else Ia.opacity!=0&&v(ka,ea,pa,0,1,2,Ea,Ia,ma)}}}else if(Ea instanceof
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THREE.RenderableFace4){ka=Ea.v1;ea=Ea.v2;pa=Ea.v3;aa=Ea.v4;ka.positionScreen.x*=u;ka.positionScreen.y*=w;ea.positionScreen.x*=u;ea.positionScreen.y*=w;pa.positionScreen.x*=u;pa.positionScreen.y*=w;aa.positionScreen.x*=u;aa.positionScreen.y*=w;oa.positionScreen.copy(ea.positionScreen);e.positionScreen.copy(aa.positionScreen);if(Ea.overdraw){Ya(ka.positionScreen,ea.positionScreen);Ya(ea.positionScreen,aa.positionScreen);Ya(aa.positionScreen,ka.positionScreen);Ya(pa.positionScreen,oa.positionScreen);
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Ya(pa.positionScreen,e.positionScreen)}K.addPoint(ka.positionScreen.x,ka.positionScreen.y);K.addPoint(ea.positionScreen.x,ea.positionScreen.y);K.addPoint(pa.positionScreen.x,pa.positionScreen.y);K.addPoint(aa.positionScreen.x,aa.positionScreen.y);if(x.instersects(K)){Qa=0;for(hb=Ea.meshMaterials.length;Qa<hb;){Ia=Ea.meshMaterials[Qa++];if(Ia instanceof THREE.MeshFaceMaterial){lb=0;for(cb=Ea.faceMaterials.length;lb<cb;)(Ia=Ea.faceMaterials[lb++])&&Ia.opacity!=0&&ab(ka,ea,pa,aa,oa,e,Ea,Ia,ma)}else Ia.opacity!=
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0&&ab(ka,ea,pa,aa,oa,e,Ea,Ia,ma)}}}A.addRectangle(K)}p.setTransform(1,0,0,1,0,0)}};
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THREE.SVGRenderer=function(){function b(fa,za,na){var ua,qa,ja,Fa;ua=0;for(qa=fa.lights.length;ua<qa;ua++){ja=fa.lights[ua];if(ja instanceof THREE.DirectionalLight){Fa=za.normalWorld.dot(ja.position)*ja.intensity;if(Fa>0){na.r+=ja.color.r*Fa;na.g+=ja.color.g*Fa;na.b+=ja.color.b*Fa}}else if(ja instanceof THREE.PointLight){oa.sub(ja.position,za.centroidWorld);oa.normalize();Fa=za.normalWorld.dot(oa)*ja.intensity;if(Fa>0){na.r+=ja.color.r*Fa;na.g+=ja.color.g*Fa;na.b+=ja.color.b*Fa}}}}function d(fa,za,
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na,ua,qa,ja){j.data.vertices+=3;j.data.faces++;sa=f(Ba++);sa.setAttribute("d","M "+fa.positionScreen.x+" "+fa.positionScreen.y+" L "+za.positionScreen.x+" "+za.positionScreen.y+" L "+na.positionScreen.x+","+na.positionScreen.y+"z");if(qa instanceof THREE.MeshBasicMaterial)P.hex=qa.color.hex;else if(qa instanceof THREE.MeshLambertMaterial)if(V){Q.r=ka.r;Q.g=ka.g;Q.b=ka.b;b(ja,ua,Q);P.r=Math.max(0,Math.min(qa.color.r*Q.r,1));P.g=Math.max(0,Math.min(qa.color.g*Q.g,1));P.b=Math.max(0,Math.min(qa.color.b*
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Q.b,1));P.updateHex()}else P.hex=qa.color.hex;else if(qa instanceof THREE.MeshDepthMaterial){aa=1-qa.__2near/(qa.__farPlusNear-ua.z*qa.__farMinusNear);P.setRGB(aa,aa,aa)}else qa instanceof THREE.MeshNormalMaterial&&P.setRGB(g(ua.normalWorld.x),g(ua.normalWorld.y),g(ua.normalWorld.z));qa.wireframe?sa.setAttribute("style","fill: none; stroke: #"+h(P.hex.toString(16))+"; stroke-width: "+qa.wireframeLinewidth+"; stroke-opacity: "+qa.opacity+"; stroke-linecap: "+qa.wireframeLinecap+"; stroke-linejoin: "+
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qa.wireframeLinejoin):sa.setAttribute("style","fill: #"+h(P.hex.toString(16))+"; fill-opacity: "+qa.opacity);o.appendChild(sa)}function c(fa,za,na,ua,qa,ja,Fa){j.data.vertices+=4;j.data.faces++;sa=f(Ba++);sa.setAttribute("d","M "+fa.positionScreen.x+" "+fa.positionScreen.y+" L "+za.positionScreen.x+" "+za.positionScreen.y+" L "+na.positionScreen.x+","+na.positionScreen.y+" L "+ua.positionScreen.x+","+ua.positionScreen.y+"z");if(ja instanceof THREE.MeshBasicMaterial)P.hex=ja.color.hex;else if(ja instanceof
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THREE.MeshLambertMaterial)if(V){Q.r=ka.r;Q.g=ka.g;Q.b=ka.b;b(Fa,qa,Q);P.r=Math.max(0,Math.min(ja.color.r*Q.r,1));P.g=Math.max(0,Math.min(ja.color.g*Q.g,1));P.b=Math.max(0,Math.min(ja.color.b*Q.b,1));P.updateHex()}else P.hex=ja.color.hex;else if(ja instanceof THREE.MeshDepthMaterial){aa=1-ja.__2near/(ja.__farPlusNear-qa.z*ja.__farMinusNear);P.setRGB(aa,aa,aa)}else ja instanceof THREE.MeshNormalMaterial&&P.setRGB(g(qa.normalWorld.x),g(qa.normalWorld.y),g(qa.normalWorld.z));ja.wireframe?sa.setAttribute("style",
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|
"fill: none; stroke: #"+h(P.hex.toString(16))+"; stroke-width: "+ja.wireframeLinewidth+"; stroke-opacity: "+ja.opacity+"; stroke-linecap: "+ja.wireframeLinecap+"; stroke-linejoin: "+ja.wireframeLinejoin):sa.setAttribute("style","fill: #"+h(P.hex.toString(16))+"; fill-opacity: "+ja.opacity);o.appendChild(sa)}function f(fa){if(e[fa]==null){e[fa]=document.createElementNS("http://www.w3.org/2000/svg","path");ra==0&&e[fa].setAttribute("shape-rendering","crispEdges")}return e[fa]}function g(fa){fa=(fa+
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1)*0.5;return fa<0?0:fa>1?1:fa}function h(fa){for(;fa.length<6;)fa="0"+fa;return fa}var j=this,k=null,m=new THREE.Projector,o=document.createElementNS("http://www.w3.org/2000/svg","svg"),t,u,w,p,z,G,F,B,T=new THREE.Rectangle,C=new THREE.Rectangle,V=!1,P=new THREE.Color(16777215),Q=new THREE.Color(16777215),ka=new THREE.Color(0),ea=new THREE.Color(0),pa=new THREE.Color(0),aa,oa=new THREE.Vector3,e=[],xa=[],sa,Ba,ga,ra=1;this.domElement=o;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.data=
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|
{vertices:0,faces:0};this.setQuality=function(fa){switch(fa){case "high":ra=1;break;case "low":ra=0}};this.setSize=function(fa,za){t=fa;u=za;w=t/2;p=u/2;o.setAttribute("viewBox",-w+" "+-p+" "+t+" "+u);o.setAttribute("width",t);o.setAttribute("height",u);T.set(-w,-p,w,p)};this.clear=function(){for(;o.childNodes.length>0;)o.removeChild(o.childNodes[0])};this.render=function(fa,za){var na,ua,qa,ja,Fa,Aa,ha,va;this.autoClear&&this.clear();j.data.vertices=0;j.data.faces=0;k=m.projectScene(fa,za,this.sortElements);
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|
ga=Ba=0;if(V=fa.lights.length>0){ha=fa.lights;ka.setRGB(0,0,0);ea.setRGB(0,0,0);pa.setRGB(0,0,0);na=0;for(ua=ha.length;na<ua;na++){qa=ha[na];ja=qa.color;if(qa instanceof THREE.AmbientLight){ka.r+=ja.r;ka.g+=ja.g;ka.b+=ja.b}else if(qa instanceof THREE.DirectionalLight){ea.r+=ja.r;ea.g+=ja.g;ea.b+=ja.b}else if(qa instanceof THREE.PointLight){pa.r+=ja.r;pa.g+=ja.g;pa.b+=ja.b}}}na=0;for(ua=k.length;na<ua;na++){ha=k[na];C.empty();if(ha instanceof THREE.RenderableParticle){z=ha;z.x*=w;z.y*=-p;qa=0;for(ja=
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ha.materials.length;qa<ja;)qa++}else if(ha instanceof THREE.RenderableLine){z=ha.v1;G=ha.v2;z.positionScreen.x*=w;z.positionScreen.y*=-p;G.positionScreen.x*=w;G.positionScreen.y*=-p;C.addPoint(z.positionScreen.x,z.positionScreen.y);C.addPoint(G.positionScreen.x,G.positionScreen.y);if(T.instersects(C)){qa=0;for(ja=ha.materials.length;qa<ja;)if((va=ha.materials[qa++])&&va.opacity!=0){Fa=z;Aa=G;var Ja=ga++;if(xa[Ja]==null){xa[Ja]=document.createElementNS("http://www.w3.org/2000/svg","line");ra==0&&xa[Ja].setAttribute("shape-rendering",
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"crispEdges")}sa=xa[Ja];sa.setAttribute("x1",Fa.positionScreen.x);sa.setAttribute("y1",Fa.positionScreen.y);sa.setAttribute("x2",Aa.positionScreen.x);sa.setAttribute("y2",Aa.positionScreen.y);if(va instanceof THREE.LineBasicMaterial){sa.setAttribute("style","fill: none; stroke: ##"+h(va.color.hex.toString(16))+"; stroke-width: "+va.linewidth+"; stroke-opacity: "+va.opacity+"; stroke-linecap: "+va.linecap+"; stroke-linejoin: "+va.linejoin);o.appendChild(sa)}}}}else if(ha instanceof THREE.RenderableFace3){z=
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|
ha.v1;G=ha.v2;F=ha.v3;z.positionScreen.x*=w;z.positionScreen.y*=-p;G.positionScreen.x*=w;G.positionScreen.y*=-p;F.positionScreen.x*=w;F.positionScreen.y*=-p;C.addPoint(z.positionScreen.x,z.positionScreen.y);C.addPoint(G.positionScreen.x,G.positionScreen.y);C.addPoint(F.positionScreen.x,F.positionScreen.y);if(T.instersects(C)){qa=0;for(ja=ha.meshMaterials.length;qa<ja;){va=ha.meshMaterials[qa++];if(va instanceof THREE.MeshFaceMaterial){Fa=0;for(Aa=ha.faceMaterials.length;Fa<Aa;)(va=ha.faceMaterials[Fa++])&&
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va.opacity!=0&&d(z,G,F,ha,va,fa)}else va&&va.opacity!=0&&d(z,G,F,ha,va,fa)}}}else if(ha instanceof THREE.RenderableFace4){z=ha.v1;G=ha.v2;F=ha.v3;B=ha.v4;z.positionScreen.x*=w;z.positionScreen.y*=-p;G.positionScreen.x*=w;G.positionScreen.y*=-p;F.positionScreen.x*=w;F.positionScreen.y*=-p;B.positionScreen.x*=w;B.positionScreen.y*=-p;C.addPoint(z.positionScreen.x,z.positionScreen.y);C.addPoint(G.positionScreen.x,G.positionScreen.y);C.addPoint(F.positionScreen.x,F.positionScreen.y);C.addPoint(B.positionScreen.x,
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B.positionScreen.y);if(T.instersects(C)){qa=0;for(ja=ha.meshMaterials.length;qa<ja;){va=ha.meshMaterials[qa++];if(va instanceof THREE.MeshFaceMaterial){Fa=0;for(Aa=ha.faceMaterials.length;Fa<Aa;)(va=ha.faceMaterials[Fa++])&&va.opacity!=0&&c(z,G,F,B,ha,va,fa)}else va&&va.opacity!=0&&c(z,G,F,B,ha,va,fa)}}}}}};
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THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
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envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform int combine;\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( envMap, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",
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envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",
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map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, gl_PointCoord );\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D lightMap;\n#endif",lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\n#endif",
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lightmap_fragment:"#ifdef USE_LIGHTMAP\ngl_FragColor = gl_FragColor * texture2D( lightMap, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\n#endif",
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lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nfloat pointLightWeighting = max( dot( transformedNormal, lVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting * lDistance;\n#ifdef PHONG\nvPointLight[ i ] = vec4( lVector, lDistance );\n#endif\n}\n#endif\n}",
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lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mColor = vec4( diffuse, opacity );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec3 pointVector = normalize( vPointLight[ i ].xyz );\nvec3 pointHalfVector = normalize( vPointLight[ i ].xyz + vViewPosition );\nfloat pointDistance = vPointLight[ i ].w;\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse += mColor * pointDiffuseWeight * pointDistance;\npointSpecular += mSpecular * pointSpecularWeight * pointDistance;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif\ngl_FragColor = gl_FragColor * totalLight;",
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color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\nvColor = color;\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\nuniform mat4 boneGlobalMatrices[ MAX_BONES ];\n#endif",skinning_vertex:"#ifdef USE_SKINNING\ngl_Position = ( boneGlobalMatrices[ int( skinIndex.x ) ] * skinVertexA ) * skinWeight.x;\ngl_Position += ( boneGlobalMatrices[ int( skinIndex.y ) ] * skinVertexB ) * skinWeight.y;\ngl_Position = projectionMatrix * viewMatrix * objectMatrix * gl_Position;\n#endif",
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@@ -219,121 +220,122 @@ THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.Shade
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"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;",THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,
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THREE.ShaderChunk.default_vertex,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["uniform float size;\nuniform float scale;",
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THREE.ShaderChunk.color_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}};
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THREE.WebGLRenderer=function(b){function d(n,C,w){var v,A,K,J=n.vertices,I=J.length,S=n.colors,D=S.length,M=n.__vertexArray,N=n.__colorArray,Z=n.__sortArray,V=n.__dirtyVertices,Aa=n.__dirtyColors;if(w.sortParticles){Ia.multiplySelf(w.matrixWorld);for(v=0;v<I;v++){A=J[v].position;Ra.copy(A);Ia.multiplyVector3(Ra);Z[v]=[Ra.z,v]}Z.sort(function(Ka,Ba){return Ba[0]-Ka[0]});for(v=0;v<I;v++){A=J[Z[v][1]].position;K=v*3;M[K]=A.x;M[K+1]=A.y;M[K+2]=A.z}for(v=0;v<D;v++){K=v*3;color=S[Z[v][1]];N[K]=color.r;
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N[K+1]=color.g;N[K+2]=color.b}}else{if(V)for(v=0;v<I;v++){A=J[v].position;K=v*3;M[K]=A.x;M[K+1]=A.y;M[K+2]=A.z}if(Aa)for(v=0;v<D;v++){color=S[v];K=v*3;N[K]=color.r;N[K+1]=color.g;N[K+2]=color.b}}if(V||w.sortParticles){e.bindBuffer(e.ARRAY_BUFFER,n.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,M,C)}if(Aa||w.sortParticles){e.bindBuffer(e.ARRAY_BUFFER,n.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,N,C)}}function c(n,C,w,v,A){v.program||fa.initMaterial(v,C,w,A);var K=v.program,J=K.uniforms,I=v.uniforms;
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if(K!=Da){e.useProgram(K);Da=K}e.uniformMatrix4fv(J.projectionMatrix,!1,Ya);if(w&&(v instanceof THREE.MeshBasicMaterial||v instanceof THREE.MeshLambertMaterial||v instanceof THREE.MeshPhongMaterial||v instanceof THREE.LineBasicMaterial||v instanceof THREE.ParticleBasicMaterial||v.fog)){I.fogColor.value=w.color;if(w instanceof THREE.Fog){I.fogNear.value=w.near;I.fogFar.value=w.far}else if(w instanceof THREE.FogExp2)I.fogDensity.value=w.density}if(v instanceof THREE.MeshPhongMaterial||v instanceof THREE.MeshLambertMaterial||
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v.lights){var S,D,M=0,N=0,Z=0,V,Aa,Ka,Ba,ya=Q,Oa=ya.directional.colors,Ga=ya.directional.positions,za=ya.point.colors,Ha=ya.point.positions,Ua=ya.point.distances,F=0,da=0;w=D=Ba=0;for(S=C.length;w<S;w++){D=C[w];V=D.color;Aa=D.position;Ka=D.intensity;Ba=D.distance;if(D instanceof THREE.AmbientLight){M+=V.r;N+=V.g;Z+=V.b}else if(D instanceof THREE.DirectionalLight){Ba=F*3;Oa[Ba]=V.r*Ka;Oa[Ba+1]=V.g*Ka;Oa[Ba+2]=V.b*Ka;Ga[Ba]=Aa.x;Ga[Ba+1]=Aa.y;Ga[Ba+2]=Aa.z;F+=1}else if(D instanceof THREE.PointLight){D=
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da*3;za[D]=V.r*Ka;za[D+1]=V.g*Ka;za[D+2]=V.b*Ka;Ha[D]=Aa.x;Ha[D+1]=Aa.y;Ha[D+2]=Aa.z;Ua[da]=Ba;da+=1}}for(w=F*3;w<Oa.length;w++)Oa[w]=0;for(w=da*3;w<za.length;w++)za[w]=0;ya.point.length=da;ya.directional.length=F;ya.ambient[0]=M;ya.ambient[1]=N;ya.ambient[2]=Z;w=Q;I.enableLighting.value=w.directional.length+w.point.length;I.ambientLightColor.value=w.ambient;I.directionalLightColor.value=w.directional.colors;I.directionalLightDirection.value=w.directional.positions;I.pointLightColor.value=w.point.colors;
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I.pointLightPosition.value=w.point.positions;I.pointLightDistance.value=w.point.distances}if(v instanceof THREE.MeshBasicMaterial||v instanceof THREE.MeshLambertMaterial||v instanceof THREE.MeshPhongMaterial){I.diffuse.value=v.color;I.opacity.value=v.opacity;I.map.texture=v.map;I.lightMap.texture=v.lightMap;I.envMap.texture=v.envMap;I.reflectivity.value=v.reflectivity;I.refractionRatio.value=v.refractionRatio;I.combine.value=v.combine;I.useRefract.value=v.envMap&&v.envMap.mapping instanceof THREE.CubeRefractionMapping}if(v instanceof
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THREE.LineBasicMaterial){I.diffuse.value=v.color;I.opacity.value=v.opacity}else if(v instanceof THREE.ParticleBasicMaterial){I.psColor.value=v.color;I.opacity.value=v.opacity;I.size.value=v.size;I.scale.value=qa.height/2;I.map.texture=v.map}else if(v instanceof THREE.MeshPhongMaterial){I.ambient.value=v.ambient;I.specular.value=v.specular;I.shininess.value=v.shininess}else if(v instanceof THREE.MeshDepthMaterial){I.mNear.value=n.near;I.mFar.value=n.far;I.opacity.value=v.opacity}else if(v instanceof
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THREE.MeshNormalMaterial)I.opacity.value=v.opacity;for(var x in I)if(N=K.uniforms[x]){S=I[x];M=S.type;w=S.value;if(M=="i")e.uniform1i(N,w);else if(M=="f")e.uniform1f(N,w);else if(M=="fv1")e.uniform1fv(N,w);else if(M=="fv")e.uniform3fv(N,w);else if(M=="v2")e.uniform2f(N,w.x,w.y);else if(M=="v3")e.uniform3f(N,w.x,w.y,w.z);else if(M=="v4")e.uniform4f(N,w.x,w.y,w.z,w.w);else if(M=="c")e.uniform3f(N,w.r,w.g,w.b);else if(M=="t"){e.uniform1i(N,w);if(S=S.texture)if(S.image instanceof Array&&S.image.length==
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6){if(S.image.length==6){if(S.needsUpdate){if(S.__webglInit){e.bindTexture(e.TEXTURE_CUBE_MAP,S.image.__webglTextureCube);for(M=0;M<6;++M)e.texSubImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+M,0,0,0,e.RGBA,e.UNSIGNED_BYTE,S.image[M])}else{S.image.__webglTextureCube=e.createTexture();e.bindTexture(e.TEXTURE_CUBE_MAP,S.image.__webglTextureCube);for(M=0;M<6;++M)e.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+M,0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,S.image[M]);S.__webglInit=!0}L(e.TEXTURE_CUBE_MAP,S,S.image[0]);e.bindTexture(e.TEXTURE_CUBE_MAP,
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null);S.needsUpdate=!1}e.activeTexture(e.TEXTURE0+w);e.bindTexture(e.TEXTURE_CUBE_MAP,S.image.__webglTextureCube)}}else O(S,w)}}e.uniformMatrix4fv(J.modelViewMatrix,!1,A._modelViewMatrixArray);e.uniformMatrix3fv(J.normalMatrix,!1,A._normalMatrixArray);(v instanceof THREE.MeshShaderMaterial||v instanceof THREE.MeshPhongMaterial||v.envMap)&&J.cameraPosition!==null&&e.uniform3f(J.cameraPosition,n.position.x,n.position.y,n.position.z);(v instanceof THREE.MeshShaderMaterial||v.envMap||v.skinning)&&J.objectMatrix!==
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null&&e.uniformMatrix4fv(J.objectMatrix,!1,A._objectMatrixArray);(v instanceof THREE.MeshPhongMaterial||v instanceof THREE.MeshLambertMaterial||v instanceof THREE.MeshShaderMaterial||v.skinning)&&J.viewMatrix!==null&&e.uniformMatrix4fv(J.viewMatrix,!1,ab);if(v instanceof THREE.ShadowVolumeDynamicMaterial){n=I.directionalLightDirection.value;n[0]=-C[1].position.x;n[1]=-C[1].position.y;n[2]=-C[1].position.z;e.uniform3fv(J.directionalLightDirection,n);e.uniformMatrix4fv(J.objectMatrix,!1,A._objectMatrixArray);
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e.uniformMatrix4fv(J.viewMatrix,!1,ab)}if(v.skinning){e.uniformMatrix4fv(J.cameraInverseMatrix,!1,ab);e.uniformMatrix4fv(J.boneGlobalMatrices,!1,A.boneMatrices)}return K}function f(n,C,w,v,A,K){if(v.opacity!=0){var J;n=c(n,C,w,v,K).attributes;if(!v.morphTargets&&n.position>=0){e.bindBuffer(e.ARRAY_BUFFER,A.__webglVertexBuffer);e.vertexAttribPointer(n.position,3,e.FLOAT,!1,0,0)}else{C=v.program.attributes;if(K.morphTargetBase!==-1){e.bindBuffer(e.ARRAY_BUFFER,A.__webglMorphTargetsBuffers[K.morphTargetBase]);
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e.vertexAttribPointer(C.position,3,e.FLOAT,!1,0,0)}else if(C.position>=0){e.bindBuffer(e.ARRAY_BUFFER,A.__webglVertexBuffer);e.vertexAttribPointer(C.position,3,e.FLOAT,!1,0,0)}if(K.morphTargetForcedOrder.length){w=0;for(var I=K.morphTargetForcedOrder,S=K.morphTargetInfluences;w<v.numSupportedMorphTargets&&w<I.length;){e.bindBuffer(e.ARRAY_BUFFER,A.__webglMorphTargetsBuffers[I[w]]);e.vertexAttribPointer(C["morphTarget"+w],3,e.FLOAT,!1,0,0);K.__webglMorphTargetInfluences[w]=S[I[w]];w++}}else{I=[];var D=
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-1,M=0;S=K.morphTargetInfluences;var N,Z=S.length;w=0;for(K.morphTargetBase!==-1&&(I[K.morphTargetBase]=!0);w<v.numSupportedMorphTargets;){for(N=0;N<Z;N++)if(!I[N]&&S[N]>D){M=N;D=S[M]}e.bindBuffer(e.ARRAY_BUFFER,A.__webglMorphTargetsBuffers[M]);e.vertexAttribPointer(C["morphTarget"+w],3,e.FLOAT,!1,0,0);K.__webglMorphTargetInfluences[w]=D;I[M]=1;D=-1;w++}}v.program.uniforms.morphTargetInfluences!==null&&e.uniform1fv(v.program.uniforms.morphTargetInfluences,K.__webglMorphTargetInfluences)}if(v.attributes)for(J in v.attributes)if(n[J]>=
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0){C=v.attributes[J];e.bindBuffer(e.ARRAY_BUFFER,C.buffer);e.vertexAttribPointer(n[J],C.size,e.FLOAT,!1,0,0)}if(n.color>=0){e.bindBuffer(e.ARRAY_BUFFER,A.__webglColorBuffer);e.vertexAttribPointer(n.color,3,e.FLOAT,!1,0,0)}if(n.normal>=0){e.bindBuffer(e.ARRAY_BUFFER,A.__webglNormalBuffer);e.vertexAttribPointer(n.normal,3,e.FLOAT,!1,0,0)}if(n.tangent>=0){e.bindBuffer(e.ARRAY_BUFFER,A.__webglTangentBuffer);e.vertexAttribPointer(n.tangent,4,e.FLOAT,!1,0,0)}if(n.uv>=0)if(A.__webglUVBuffer){e.bindBuffer(e.ARRAY_BUFFER,
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A.__webglUVBuffer);e.vertexAttribPointer(n.uv,2,e.FLOAT,!1,0,0);e.enableVertexAttribArray(n.uv)}else e.disableVertexAttribArray(n.uv);if(n.uv2>=0)if(A.__webglUV2Buffer){e.bindBuffer(e.ARRAY_BUFFER,A.__webglUV2Buffer);e.vertexAttribPointer(n.uv2,2,e.FLOAT,!1,0,0);e.enableVertexAttribArray(n.uv2)}else e.disableVertexAttribArray(n.uv2);if(v.skinning&&n.skinVertexA>=0&&n.skinVertexB>=0&&n.skinIndex>=0&&n.skinWeight>=0){e.bindBuffer(e.ARRAY_BUFFER,A.__webglSkinVertexABuffer);e.vertexAttribPointer(n.skinVertexA,
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4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,A.__webglSkinVertexBBuffer);e.vertexAttribPointer(n.skinVertexB,4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,A.__webglSkinIndicesBuffer);e.vertexAttribPointer(n.skinIndex,4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,A.__webglSkinWeightsBuffer);e.vertexAttribPointer(n.skinWeight,4,e.FLOAT,!1,0,0)}if(K instanceof THREE.Mesh){if(v.wireframe){e.lineWidth(v.wireframeLinewidth);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,A.__webglLineBuffer);e.drawElements(e.LINES,
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A.__webglLineCount,e.UNSIGNED_SHORT,0)}else{e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,A.__webglFaceBuffer);e.drawElements(e.TRIANGLES,A.__webglFaceCount,e.UNSIGNED_SHORT,0)}fa.data.vertices+=A.__webglFaceCount;fa.data.faces+=A.__webglFaceCount/3;fa.data.drawCalls++}else if(K instanceof THREE.Line){K=K.type==THREE.LineStrip?e.LINE_STRIP:e.LINES;e.lineWidth(v.linewidth);e.drawArrays(K,0,A.__webglLineCount);fa.data.drawCalls++}else if(K instanceof THREE.ParticleSystem){e.drawArrays(e.POINTS,0,A.__webglParticleCount);
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fa.data.drawCalls++}else if(K instanceof THREE.Ribbon){e.drawArrays(e.TRIANGLE_STRIP,0,A.__webglVertexCount);fa.data.drawCalls++}}}function g(n,C,w){if(!n.__webglVertexBuffer)n.__webglVertexBuffer=e.createBuffer();if(!n.__webglNormalBuffer)n.__webglNormalBuffer=e.createBuffer();if(n.hasPos){e.bindBuffer(e.ARRAY_BUFFER,n.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,n.positionArray,e.DYNAMIC_DRAW);e.enableVertexAttribArray(C.attributes.position);e.vertexAttribPointer(C.attributes.position,3,e.FLOAT,
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!1,0,0)}if(n.hasNormal){e.bindBuffer(e.ARRAY_BUFFER,n.__webglNormalBuffer);if(w==THREE.FlatShading){var v,A,K,J,I,S,D,M,N,Z,V=n.count*3;for(Z=0;Z<V;Z+=9){w=n.normalArray;v=w[Z];A=w[Z+1];K=w[Z+2];J=w[Z+3];S=w[Z+4];M=w[Z+5];I=w[Z+6];D=w[Z+7];N=w[Z+8];v=(v+J+I)/3;A=(A+S+D)/3;K=(K+M+N)/3;w[Z]=v;w[Z+1]=A;w[Z+2]=K;w[Z+3]=v;w[Z+4]=A;w[Z+5]=K;w[Z+6]=v;w[Z+7]=A;w[Z+8]=K}}e.bufferData(e.ARRAY_BUFFER,n.normalArray,e.DYNAMIC_DRAW);e.enableVertexAttribArray(C.attributes.normal);e.vertexAttribPointer(C.attributes.normal,
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3,e.FLOAT,!1,0,0)}e.drawArrays(e.TRIANGLES,0,n.count);n.count=0}function h(n){if(xa!=n.doubleSided){n.doubleSided?e.disable(e.CULL_FACE):e.enable(e.CULL_FACE);xa=n.doubleSided}if(va!=n.flipSided){n.flipSided?e.frontFace(e.CW):e.frontFace(e.CCW);va=n.flipSided}}function j(n){if(ca!=n){n?e.enable(e.DEPTH_TEST):e.disable(e.DEPTH_TEST);ca=n}}function k(n){ia[0].set(n.n41-n.n11,n.n42-n.n12,n.n43-n.n13,n.n44-n.n14);ia[1].set(n.n41+n.n11,n.n42+n.n12,n.n43+n.n13,n.n44+n.n14);ia[2].set(n.n41+n.n21,n.n42+n.n22,
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n.n43+n.n23,n.n44+n.n24);ia[3].set(n.n41-n.n21,n.n42-n.n22,n.n43-n.n23,n.n44-n.n24);ia[4].set(n.n41-n.n31,n.n42-n.n32,n.n43-n.n33,n.n44-n.n34);ia[5].set(n.n41+n.n31,n.n42+n.n32,n.n43+n.n33,n.n44+n.n34);var C;for(n=0;n<6;n++){C=ia[n];C.divideScalar(Math.sqrt(C.x*C.x+C.y*C.y+C.z*C.z))}}function m(n){for(var C=n.matrixWorld,w=-n.geometry.boundingSphere.radius*Math.max(n.scale.x,Math.max(n.scale.y,n.scale.z)),v=0;v<6;v++){n=ia[v].x*C.n14+ia[v].y*C.n24+ia[v].z*C.n34+ia[v].w;if(n<=w)return!1}return!0}function o(n,
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C){n.list[n.count]=C;n.count+=1}function t(n){var C,w,v=n.object,A=n.opaque,K=n.transparent;K.count=0;n=A.count=0;for(C=v.materials.length;n<C;n++){w=v.materials[n];w.transparent?o(K,w):o(A,w)}}function p(n){var C,w,v,A,K=n.object,J=n.buffer,I=n.opaque,S=n.transparent;S.count=0;n=I.count=0;for(v=K.materials.length;n<v;n++){C=K.materials[n];if(C instanceof THREE.MeshFaceMaterial){C=0;for(w=J.materials.length;C<w;C++)(A=J.materials[C])&&(A.transparent?o(S,A):o(I,A))}else(A=C)&&(A.transparent?o(S,A):
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o(I,A))}}function y(n,C){return C.z-n.z}function u(n){e.enable(e.POLYGON_OFFSET_FILL);e.polygonOffset(0.1,1);e.enable(e.STENCIL_TEST);e.enable(e.DEPTH_TEST);e.depthMask(!1);e.colorMask(!1,!1,!1,!1);e.stencilFunc(e.ALWAYS,1,255);e.stencilOpSeparate(e.BACK,e.KEEP,e.INCR,e.KEEP);e.stencilOpSeparate(e.FRONT,e.KEEP,e.DECR,e.KEEP);var C,w=n.lights.length,v,A=n.lights,K=[],J,I,S,D,M,N=n.__webglShadowVolumes.length;for(C=0;C<w;C++){v=n.lights[C];if(v instanceof THREE.DirectionalLight&&v.castShadow){K[0]=
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-v.position.x;K[1]=-v.position.y;K[2]=-v.position.z;for(M=0;M<N;M++){v=n.__webglShadowVolumes[M].object;J=n.__webglShadowVolumes[M].buffer;I=v.materials[0];I.program||fa.initMaterial(I,A,undefined,v);I=I.program;S=I.uniforms;D=I.attributes;if(Da!==I){e.useProgram(I);Da=I;e.uniformMatrix4fv(S.projectionMatrix,!1,Ya);e.uniformMatrix4fv(S.viewMatrix,!1,ab);e.uniform3fv(S.directionalLightDirection,K)}v.matrixWorld.flattenToArray(v._objectMatrixArray);e.uniformMatrix4fv(S.objectMatrix,!1,v._objectMatrixArray);
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e.bindBuffer(e.ARRAY_BUFFER,J.__webglVertexBuffer);e.vertexAttribPointer(D.position,3,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,J.__webglNormalBuffer);e.vertexAttribPointer(D.normal,3,e.FLOAT,!1,0,0);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,J.__webglFaceBuffer);e.cullFace(e.FRONT);e.drawElements(e.TRIANGLES,J.__webglFaceCount,e.UNSIGNED_SHORT,0);e.cullFace(e.BACK);e.drawElements(e.TRIANGLES,J.__webglFaceCount,e.UNSIGNED_SHORT,0)}}}e.disable(e.POLYGON_OFFSET_FILL);e.colorMask(!0,!0,!0,!0);e.stencilFunc(e.NOTEQUAL,
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0,255);e.stencilOp(e.KEEP,e.KEEP,e.KEEP);e.disable(e.DEPTH_TEST);ra="";Da=W.program;e.useProgram(W.program);e.uniformMatrix4fv(W.projectionLocation,!1,Ya);e.uniform1f(W.darknessLocation,W.darkness);e.bindBuffer(e.ARRAY_BUFFER,W.vertexBuffer);e.vertexAttribPointer(W.vertexLocation,3,e.FLOAT,!1,0,0);e.enableVertexAttribArray(W.vertexLocation);e.blendFunc(e.ONE,e.ONE_MINUS_SRC_ALPHA);e.blendEquation(e.FUNC_ADD);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,W.elementBuffer);e.drawElements(e.TRIANGLES,6,e.UNSIGNED_SHORT,
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0);e.disable(e.STENCIL_TEST);e.enable(e.DEPTH_TEST);e.depthMask(ga)}function z(n,C){var w,v,A;w=_sprite.attributes;var K=_sprite.uniforms,J=ja/Fa,I,S=[],D=Fa*0.5,M=ja*0.5,N=!0;e.useProgram(_sprite.program);Da=_sprite.program;ra="";if(!db){e.enableVertexAttribArray(_sprite.attributes.position);e.enableVertexAttribArray(_sprite.attributes.uv);db=!0}e.disable(e.CULL_FACE);e.enable(e.BLEND);e.depthMask(!0);e.bindBuffer(e.ARRAY_BUFFER,_sprite.vertexBuffer);e.vertexAttribPointer(w.position,2,e.FLOAT,!1,
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16,0);e.vertexAttribPointer(w.uv,2,e.FLOAT,!1,16,8);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,_sprite.elementBuffer);e.uniformMatrix4fv(K.projectionMatrix,!1,Ya);e.activeTexture(e.TEXTURE0);e.uniform1i(K.map,0);w=0;for(v=n.__webglSprites.length;w<v;w++){A=n.__webglSprites[w];if(A.useScreenCoordinates)A.z=-A.position.z;else{A._modelViewMatrix.multiplyToArray(C.matrixWorldInverse,A.matrixWorld,A._modelViewMatrixArray);A.z=-A._modelViewMatrix.n34}}n.__webglSprites.sort(y);w=0;for(v=n.__webglSprites.length;w<
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v;w++){A=n.__webglSprites[w];if(A.material===undefined&&A.map&&A.map.image&&A.map.image.width){if(A.useScreenCoordinates){e.uniform1i(K.useScreenCoordinates,1);e.uniform3f(K.screenPosition,(A.position.x-D)/D,(M-A.position.y)/M,Math.max(0,Math.min(1,A.position.z)))}else{e.uniform1i(K.useScreenCoordinates,0);e.uniform1i(K.affectedByDistance,A.affectedByDistance?1:0);e.uniformMatrix4fv(K.modelViewMatrix,!1,A._modelViewMatrixArray)}I=A.map.image.width/(A.affectedByDistance?1:ja);S[0]=I*J*A.scale.x;S[1]=
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I*A.scale.y;e.uniform2f(K.uvScale,A.uvScale.x,A.uvScale.y);e.uniform2f(K.uvOffset,A.uvOffset.x,A.uvOffset.y);e.uniform2f(K.alignment,A.alignment.x,A.alignment.y);e.uniform1f(K.opacity,A.opacity);e.uniform1f(K.rotation,A.rotation);e.uniform2fv(K.scale,S);if(A.mergeWith3D&&!N){e.enable(e.DEPTH_TEST);N=!0}else if(!A.mergeWith3D&&N){e.disable(e.DEPTH_TEST);N=!1}P(A.blending);O(A.map,0);e.drawElements(e.TRIANGLES,6,e.UNSIGNED_SHORT,0)}}e.enable(e.CULL_FACE);e.enable(e.DEPTH_TEST);e.depthMask(ga)}function H(n,
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C){var w,v,A=n.__webglLensFlares.length,K,J,I,S=new THREE.Vector3,D=ja/Fa,M=Fa*0.5,N=ja*0.5,Z=16/ja,V=[Z*D,Z],Aa=[1,1,0],Ka=[1,1],Ba=T.uniforms;w=T.attributes;e.useProgram(T.program);Da=T.program;ra="";if(!La){e.enableVertexAttribArray(T.attributes.vertex);e.enableVertexAttribArray(T.attributes.uv);La=!0}e.uniform1i(Ba.occlusionMap,0);e.uniform1i(Ba.map,1);e.bindBuffer(e.ARRAY_BUFFER,T.vertexBuffer);e.vertexAttribPointer(w.vertex,2,e.FLOAT,!1,16,0);e.vertexAttribPointer(w.uv,2,e.FLOAT,!1,16,8);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,
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T.elementBuffer);e.disable(e.CULL_FACE);e.depthMask(!1);e.activeTexture(e.TEXTURE0);e.bindTexture(e.TEXTURE_2D,T.occlusionTexture);e.activeTexture(e.TEXTURE1);for(v=0;v<A;v++){w=n.__webglLensFlares[v].object;S.set(w.matrixWorld.n14,w.matrixWorld.n24,w.matrixWorld.n34);C.matrixWorldInverse.multiplyVector3(S);C.projectionMatrix.multiplyVector3(S);Aa[0]=S.x;Aa[1]=S.y;Aa[2]=S.z;Ka[0]=Aa[0]*M+M;Ka[1]=Aa[1]*N+N;if(T.hasVertexTexture||Ka[0]>0&&Ka[0]<Fa&&Ka[1]>0&&Ka[1]<ja){e.bindTexture(e.TEXTURE_2D,T.tempTexture);
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e.copyTexImage2D(e.TEXTURE_2D,0,e.RGB,Ka[0]-8,Ka[1]-8,16,16,0);e.uniform1i(Ba.renderType,0);e.uniform2fv(Ba.scale,V);e.uniform3fv(Ba.screenPosition,Aa);e.disable(e.BLEND);e.enable(e.DEPTH_TEST);e.drawElements(e.TRIANGLES,6,e.UNSIGNED_SHORT,0);e.bindTexture(e.TEXTURE_2D,T.occlusionTexture);e.copyTexImage2D(e.TEXTURE_2D,0,e.RGBA,Ka[0]-8,Ka[1]-8,16,16,0);e.uniform1i(Ba.renderType,1);e.disable(e.DEPTH_TEST);e.bindTexture(e.TEXTURE_2D,T.tempTexture);e.drawElements(e.TRIANGLES,6,e.UNSIGNED_SHORT,0);w.positionScreen.x=
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Aa[0];w.positionScreen.y=Aa[1];w.positionScreen.z=Aa[2];w.customUpdateCallback?w.customUpdateCallback(w):w.updateLensFlares();e.uniform1i(Ba.renderType,2);e.enable(e.BLEND);K=0;for(J=w.lensFlares.length;K<J;K++){I=w.lensFlares[K];if(I.opacity>0.0010&&I.scale>0.0010){Aa[0]=I.x;Aa[1]=I.y;Aa[2]=I.z;Z=I.size*I.scale/ja;V[0]=Z*D;V[1]=Z;e.uniform3fv(Ba.screenPosition,Aa);e.uniform2fv(Ba.scale,V);e.uniform1f(Ba.rotation,I.rotation);e.uniform1f(Ba.opacity,I.opacity);P(I.blending);O(I.texture,1);e.drawElements(e.TRIANGLES,
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6,e.UNSIGNED_SHORT,0)}}}}e.enable(e.CULL_FACE);e.enable(e.DEPTH_TEST);e.depthMask(ga)}function G(n,C){n._modelViewMatrix.multiplyToArray(C.matrixWorldInverse,n.matrixWorld,n._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(n._modelViewMatrix).transposeIntoArray(n._normalMatrixArray)}function B(n){var C,w,v,A,K;if(n instanceof THREE.Mesh){w=n.geometry;for(C in w.geometryGroups){v=w.geometryGroups[C];K=!1;for(A in v.__webglCustomAttributes)if(v.__webglCustomAttributes[A].needsUpdate){K=!0;break}if(w.__dirtyVertices||
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w.__dirtyMorphTargets||w.__dirtyElements||w.__dirtyUvs||w.__dirtyNormals||w.__dirtyColors||w.__dirtyTangents||K){K=e.DYNAMIC_DRAW;var J=void 0,I=void 0,S=void 0,D=void 0;S=void 0;var M=void 0,N=void 0,Z=void 0,V=void 0,Aa=void 0,Ka=void 0,Ba=void 0,ya=void 0,Oa=void 0,Ga=void 0,za=void 0,Ha=void 0,Ua=void 0;N=void 0;Z=void 0;D=void 0;V=void 0;D=void 0;var F=void 0,da=void 0;N=void 0;F=void 0;da=void 0;var x=void 0,bb=void 0;F=void 0;da=void 0;x=void 0;bb=void 0;F=void 0;da=void 0;x=void 0;bb=void 0;
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F=void 0;da=void 0;x=void 0;D=void 0;V=void 0;M=void 0;S=void 0;S=void 0;F=void 0;da=void 0;x=void 0;var eb=void 0,Na=0,Pa=0,ib=0,fb=0,Za=0,$a=0,Ma=0,cb=0,Ca=0,U=0,Qa=0;da=F=0;var Sa=v.__vertexArray,kb=v.__uvArray,Xa=v.__uv2Array,X=v.__normalArray,ma=v.__tangentArray,na=v.__colorArray,$=v.__skinVertexAArray,wa=v.__skinVertexBArray,ua=v.__skinIndexArray,la=v.__skinWeightArray,Y=v.__morphTargetsArrays,Ja=v.__webglCustomAttributes;x=void 0;var Va=v.__faceArray,Ta=v.__lineArray,jb=v.__needsSmoothNormals;
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Ka=v.__vertexColorType;Aa=v.__uvType;Ba=v.__normalType;var Wa=n.geometry,gb=Wa.__dirtyVertices,hb=Wa.__dirtyElements,rb=Wa.__dirtyUvs,sb=Wa.__dirtyNormals,tb=Wa.__dirtyTangents,ub=Wa.__dirtyColors,vb=Wa.__dirtyMorphTargets,nb=Wa.vertices,wb=v.faces,zb=Wa.faces,xb=Wa.faceVertexUvs[0],yb=Wa.faceVertexUvs[1],ob=Wa.skinVerticesA,pb=Wa.skinVerticesB,qb=Wa.skinIndices,lb=Wa.skinWeights,mb=n instanceof THREE.ShadowVolume?Wa.edgeFaces:undefined;morphTargets=Wa.morphTargets;if(Ja)for(eb in Ja){Ja[eb].offset=
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0;Ja[eb].offsetSrc=0}J=0;for(I=wb.length;J<I;J++){S=wb[J];D=zb[S];xb&&(ya=xb[S]);yb&&(Oa=yb[S]);S=D.vertexNormals;M=D.normal;N=D.vertexColors;Z=D.color;V=D.vertexTangents;if(D instanceof THREE.Face3){if(gb){Ga=nb[D.a].position;za=nb[D.b].position;Ha=nb[D.c].position;Sa[Pa]=Ga.x;Sa[Pa+1]=Ga.y;Sa[Pa+2]=Ga.z;Sa[Pa+3]=za.x;Sa[Pa+4]=za.y;Sa[Pa+5]=za.z;Sa[Pa+6]=Ha.x;Sa[Pa+7]=Ha.y;Sa[Pa+8]=Ha.z;Pa+=9}if(Ja)for(eb in Ja){x=Ja[eb];if(x.needsUpdate){F=x.offset;da=x.offsetSrc;if(x.size===1){if(x.boundTo===undefined||
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x.boundTo==="vertices"){x.array[F+0]=x.value[D.a];x.array[F+1]=x.value[D.b];x.array[F+2]=x.value[D.c]}else if(x.boundTo==="faces"){x.array[F+0]=x.value[da];x.array[F+1]=x.value[da];x.array[F+2]=x.value[da];x.offsetSrc++}else if(x.boundTo==="faceVertices"){x.array[F+0]=x.value[da+0];x.array[F+1]=x.value[da+1];x.array[F+2]=x.value[da+2];x.offsetSrc+=3}x.offset+=3}else{if(x.boundTo===undefined||x.boundTo==="vertices"){Ga=x.value[D.a];za=x.value[D.b];Ha=x.value[D.c]}else if(x.boundTo==="faces"){Ga=x.value[da];
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za=x.value[da];Ha=x.value[da];x.offsetSrc++}else if(x.boundTo==="faceVertices"){Ga=x.value[da+0];za=x.value[da+1];Ha=x.value[da+2];x.offsetSrc+=3}if(x.size===2){x.array[F+0]=Ga.x;x.array[F+1]=Ga.y;x.array[F+2]=za.x;x.array[F+3]=za.y;x.array[F+4]=Ha.x;x.array[F+5]=Ha.y;x.offset+=6}else if(x.size===3){if(x.type==="c"){x.array[F+0]=Ga.r;x.array[F+1]=Ga.g;x.array[F+2]=Ga.b;x.array[F+3]=za.r;x.array[F+4]=za.g;x.array[F+5]=za.b;x.array[F+6]=Ha.r;x.array[F+7]=Ha.g;x.array[F+8]=Ha.b}else{x.array[F+0]=Ga.x;
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x.array[F+1]=Ga.y;x.array[F+2]=Ga.z;x.array[F+3]=za.x;x.array[F+4]=za.y;x.array[F+5]=za.z;x.array[F+6]=Ha.x;x.array[F+7]=Ha.y;x.array[F+8]=Ha.z}x.offset+=9}else{x.array[F+0]=Ga.x;x.array[F+1]=Ga.y;x.array[F+2]=Ga.z;x.array[F+3]=Ga.w;x.array[F+4]=za.x;x.array[F+5]=za.y;x.array[F+6]=za.z;x.array[F+7]=za.w;x.array[F+8]=Ha.x;x.array[F+9]=Ha.y;x.array[F+10]=Ha.z;x.array[F+11]=Ha.w;x.offset+=12}}}}if(vb){F=0;for(da=morphTargets.length;F<da;F++){Ga=morphTargets[F].vertices[D.a].position;za=morphTargets[F].vertices[D.b].position;
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Ha=morphTargets[F].vertices[D.c].position;x=Y[F];x[Qa+0]=Ga.x;x[Qa+1]=Ga.y;x[Qa+2]=Ga.z;x[Qa+3]=za.x;x[Qa+4]=za.y;x[Qa+5]=za.z;x[Qa+6]=Ha.x;x[Qa+7]=Ha.y;x[Qa+8]=Ha.z}Qa+=9}if(lb.length){F=lb[D.a];da=lb[D.b];x=lb[D.c];la[U]=F.x;la[U+1]=F.y;la[U+2]=F.z;la[U+3]=F.w;la[U+4]=da.x;la[U+5]=da.y;la[U+6]=da.z;la[U+7]=da.w;la[U+8]=x.x;la[U+9]=x.y;la[U+10]=x.z;la[U+11]=x.w;F=qb[D.a];da=qb[D.b];x=qb[D.c];ua[U]=F.x;ua[U+1]=F.y;ua[U+2]=F.z;ua[U+3]=F.w;ua[U+4]=da.x;ua[U+5]=da.y;ua[U+6]=da.z;ua[U+7]=da.w;ua[U+8]=
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|
x.x;ua[U+9]=x.y;ua[U+10]=x.z;ua[U+11]=x.w;F=ob[D.a];da=ob[D.b];x=ob[D.c];$[U]=F.x;$[U+1]=F.y;$[U+2]=F.z;$[U+3]=1;$[U+4]=da.x;$[U+5]=da.y;$[U+6]=da.z;$[U+7]=1;$[U+8]=x.x;$[U+9]=x.y;$[U+10]=x.z;$[U+11]=1;F=pb[D.a];da=pb[D.b];x=pb[D.c];wa[U]=F.x;wa[U+1]=F.y;wa[U+2]=F.z;wa[U+3]=1;wa[U+4]=da.x;wa[U+5]=da.y;wa[U+6]=da.z;wa[U+7]=1;wa[U+8]=x.x;wa[U+9]=x.y;wa[U+10]=x.z;wa[U+11]=1;U+=12}if(ub&&Ka){if(N.length==3&&Ka==THREE.VertexColors){D=N[0];F=N[1];da=N[2]}else da=F=D=Z;na[Ca]=D.r;na[Ca+1]=D.g;na[Ca+2]=D.b;
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na[Ca+3]=F.r;na[Ca+4]=F.g;na[Ca+5]=F.b;na[Ca+6]=da.r;na[Ca+7]=da.g;na[Ca+8]=da.b;Ca+=9}if(tb&&Wa.hasTangents){N=V[0];Z=V[1];D=V[2];ma[Ma]=N.x;ma[Ma+1]=N.y;ma[Ma+2]=N.z;ma[Ma+3]=N.w;ma[Ma+4]=Z.x;ma[Ma+5]=Z.y;ma[Ma+6]=Z.z;ma[Ma+7]=Z.w;ma[Ma+8]=D.x;ma[Ma+9]=D.y;ma[Ma+10]=D.z;ma[Ma+11]=D.w;Ma+=12}if(sb&&Ba)if(S.length==3&&jb)for(V=0;V<3;V++){M=S[V];X[$a]=M.x;X[$a+1]=M.y;X[$a+2]=M.z;$a+=3}else for(V=0;V<3;V++){X[$a]=M.x;X[$a+1]=M.y;X[$a+2]=M.z;$a+=3}if(rb&&ya!==undefined&&Aa)for(V=0;V<3;V++){S=ya[V];kb[ib]=
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S.u;kb[ib+1]=S.v;ib+=2}if(rb&&Oa!==undefined&&Aa)for(V=0;V<3;V++){S=Oa[V];Xa[fb]=S.u;Xa[fb+1]=S.v;fb+=2}if(hb){Va[Za]=Na;Va[Za+1]=Na+1;Va[Za+2]=Na+2;Za+=3;Ta[cb]=Na;Ta[cb+1]=Na+1;Ta[cb+2]=Na;Ta[cb+3]=Na+2;Ta[cb+4]=Na+1;Ta[cb+5]=Na+2;cb+=6;Na+=3}}else if(D instanceof THREE.Face4){if(gb){Ga=nb[D.a].position;za=nb[D.b].position;Ha=nb[D.c].position;Ua=nb[D.d].position;Sa[Pa]=Ga.x;Sa[Pa+1]=Ga.y;Sa[Pa+2]=Ga.z;Sa[Pa+3]=za.x;Sa[Pa+4]=za.y;Sa[Pa+5]=za.z;Sa[Pa+6]=Ha.x;Sa[Pa+7]=Ha.y;Sa[Pa+8]=Ha.z;Sa[Pa+9]=Ua.x;
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Sa[Pa+10]=Ua.y;Sa[Pa+11]=Ua.z;Pa+=12}if(Ja)for(eb in Ja){x=Ja[eb];if(x.needsUpdate){F=x.offset;da=x.offsetSrc;if(x.size===1){if(x.boundTo===undefined||x.boundTo==="vertices"){x.array[F+0]=x.value[D.a];x.array[F+1]=x.value[D.b];x.array[F+2]=x.value[D.c];x.array[F+3]=x.value[D.d]}else if(x.boundTo==="faces"){x.array[F+0]=x.value[da];x.array[F+1]=x.value[da];x.array[F+2]=x.value[da];x.array[F+3]=x.value[da];x.offsetSrc++}else if(x.boundTo==="faceVertices"){x.array[F+0]=x.value[da+0];x.array[F+1]=x.value[da+
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1];x.array[F+2]=x.value[da+2];x.array[F+3]=x.value[da+3];x.offsetSrc+=4}x.offset+=4}else{if(x.boundTo===undefined||x.boundTo==="vertices"){Ga=x.value[D.a];za=x.value[D.b];Ha=x.value[D.c];Ua=x.value[D.d]}else if(x.boundTo==="faces"){Ga=x.value[da];za=x.value[da];Ha=x.value[da];Ua=x.value[da];x.offsetSrc++}else if(x.boundTo==="faceVertices"){Ga=x.value[da+0];za=x.value[da+1];Ha=x.value[da+2];Ua=x.value[da+3];x.offsetSrc+=4}if(x.size===2){x.array[F+0]=Ga.x;x.array[F+1]=Ga.y;x.array[F+2]=za.x;x.array[F+
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3]=za.y;x.array[F+4]=Ha.x;x.array[F+5]=Ha.y;x.array[F+6]=Ua.x;x.array[F+7]=Ua.y;x.offset+=8}else if(x.size===3){if(x.type==="c"){x.array[F+0]=Ga.r;x.array[F+1]=Ga.g;x.array[F+2]=Ga.b;x.array[F+3]=za.r;x.array[F+4]=za.g;x.array[F+5]=za.b;x.array[F+6]=Ha.r;x.array[F+7]=Ha.g;x.array[F+8]=Ha.b;x.array[F+9]=Ua.r;x.array[F+10]=Ua.g;x.array[F+11]=Ua.b}else{x.array[F+0]=Ga.x;x.array[F+1]=Ga.y;x.array[F+2]=Ga.z;x.array[F+3]=za.x;x.array[F+4]=za.y;x.array[F+5]=za.z;x.array[F+6]=Ha.x;x.array[F+7]=Ha.y;x.array[F+
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8]=Ha.z;x.array[F+9]=Ua.x;x.array[F+10]=Ua.y;x.array[F+11]=Ua.z}x.offset+=12}else{x.array[F+0]=Ga.x;x.array[F+1]=Ga.y;x.array[F+2]=Ga.z;x.array[F+3]=Ga.w;x.array[F+4]=za.x;x.array[F+5]=za.y;x.array[F+6]=za.z;x.array[F+7]=za.w;x.array[F+8]=Ha.x;x.array[F+9]=Ha.y;x.array[F+10]=Ha.z;x.array[F+11]=Ha.w;x.array[F+12]=Ua.x;x.array[F+13]=Ua.y;x.array[F+14]=Ua.z;x.array[F+15]=Ua.w;x.offset+=16}}}}if(vb){F=0;for(da=morphTargets.length;F<da;F++){Ga=morphTargets[F].vertices[D.a].position;za=morphTargets[F].vertices[D.b].position;
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Ha=morphTargets[F].vertices[D.c].position;Ua=morphTargets[F].vertices[D.d].position;x=Y[F];x[Qa+0]=Ga.x;x[Qa+1]=Ga.y;x[Qa+2]=Ga.z;x[Qa+3]=za.x;x[Qa+4]=za.y;x[Qa+5]=za.z;x[Qa+6]=Ha.x;x[Qa+7]=Ha.y;x[Qa+8]=Ha.z;x[Qa+9]=Ua.x;x[Qa+10]=Ua.y;x[Qa+11]=Ua.z}Qa+=12}if(lb.length){F=lb[D.a];da=lb[D.b];x=lb[D.c];bb=lb[D.d];la[U]=F.x;la[U+1]=F.y;la[U+2]=F.z;la[U+3]=F.w;la[U+4]=da.x;la[U+5]=da.y;la[U+6]=da.z;la[U+7]=da.w;la[U+8]=x.x;la[U+9]=x.y;la[U+10]=x.z;la[U+11]=x.w;la[U+12]=bb.x;la[U+13]=bb.y;la[U+14]=bb.z;
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la[U+15]=bb.w;F=qb[D.a];da=qb[D.b];x=qb[D.c];bb=qb[D.d];ua[U]=F.x;ua[U+1]=F.y;ua[U+2]=F.z;ua[U+3]=F.w;ua[U+4]=da.x;ua[U+5]=da.y;ua[U+6]=da.z;ua[U+7]=da.w;ua[U+8]=x.x;ua[U+9]=x.y;ua[U+10]=x.z;ua[U+11]=x.w;ua[U+12]=bb.x;ua[U+13]=bb.y;ua[U+14]=bb.z;ua[U+15]=bb.w;F=ob[D.a];da=ob[D.b];x=ob[D.c];bb=ob[D.d];$[U]=F.x;$[U+1]=F.y;$[U+2]=F.z;$[U+3]=1;$[U+4]=da.x;$[U+5]=da.y;$[U+6]=da.z;$[U+7]=1;$[U+8]=x.x;$[U+9]=x.y;$[U+10]=x.z;$[U+11]=1;$[U+12]=bb.x;$[U+13]=bb.y;$[U+14]=bb.z;$[U+15]=1;F=pb[D.a];da=pb[D.b];
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x=pb[D.c];D=pb[D.d];wa[U]=F.x;wa[U+1]=F.y;wa[U+2]=F.z;wa[U+3]=1;wa[U+4]=da.x;wa[U+5]=da.y;wa[U+6]=da.z;wa[U+7]=1;wa[U+8]=x.x;wa[U+9]=x.y;wa[U+10]=x.z;wa[U+11]=1;wa[U+12]=D.x;wa[U+13]=D.y;wa[U+14]=D.z;wa[U+15]=1;U+=16}if(ub&&Ka){if(N.length==4&&Ka==THREE.VertexColors){D=N[0];F=N[1];da=N[2];N=N[3]}else N=da=F=D=Z;na[Ca]=D.r;na[Ca+1]=D.g;na[Ca+2]=D.b;na[Ca+3]=F.r;na[Ca+4]=F.g;na[Ca+5]=F.b;na[Ca+6]=da.r;na[Ca+7]=da.g;na[Ca+8]=da.b;na[Ca+9]=N.r;na[Ca+10]=N.g;na[Ca+11]=N.b;Ca+=12}if(tb&&Wa.hasTangents){N=
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V[0];Z=V[1];D=V[2];V=V[3];ma[Ma]=N.x;ma[Ma+1]=N.y;ma[Ma+2]=N.z;ma[Ma+3]=N.w;ma[Ma+4]=Z.x;ma[Ma+5]=Z.y;ma[Ma+6]=Z.z;ma[Ma+7]=Z.w;ma[Ma+8]=D.x;ma[Ma+9]=D.y;ma[Ma+10]=D.z;ma[Ma+11]=D.w;ma[Ma+12]=V.x;ma[Ma+13]=V.y;ma[Ma+14]=V.z;ma[Ma+15]=V.w;Ma+=16}if(sb&&Ba)if(S.length==4&&jb)for(V=0;V<4;V++){M=S[V];X[$a]=M.x;X[$a+1]=M.y;X[$a+2]=M.z;$a+=3}else for(V=0;V<4;V++){X[$a]=M.x;X[$a+1]=M.y;X[$a+2]=M.z;$a+=3}if(rb&&ya!==undefined&&Aa)for(V=0;V<4;V++){S=ya[V];kb[ib]=S.u;kb[ib+1]=S.v;ib+=2}if(rb&&Oa!==undefined&&
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Aa)for(V=0;V<4;V++){S=Oa[V];Xa[fb]=S.u;Xa[fb+1]=S.v;fb+=2}if(hb){Va[Za]=Na;Va[Za+1]=Na+1;Va[Za+2]=Na+3;Va[Za+3]=Na+1;Va[Za+4]=Na+2;Va[Za+5]=Na+3;Za+=6;Ta[cb]=Na;Ta[cb+1]=Na+1;Ta[cb+2]=Na;Ta[cb+3]=Na+3;Ta[cb+4]=Na+1;Ta[cb+5]=Na+2;Ta[cb+6]=Na+2;Ta[cb+7]=Na+3;cb+=8;Na+=4}}}if(mb){J=0;for(I=mb.length;J<I;J++){Va[Za]=mb[J].a;Va[Za+1]=mb[J].b;Va[Za+2]=mb[J].c;Va[Za+3]=mb[J].a;Va[Za+4]=mb[J].c;Va[Za+5]=mb[J].d;Za+=6}}if(gb){e.bindBuffer(e.ARRAY_BUFFER,v.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,Sa,
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K)}if(Ja)for(eb in Ja){x=Ja[eb];if(x.needsUpdate){e.bindBuffer(e.ARRAY_BUFFER,x.buffer);e.bufferData(e.ARRAY_BUFFER,x.array,K);x.needsUpdate=!1}}if(vb){F=0;for(da=morphTargets.length;F<da;F++){e.bindBuffer(e.ARRAY_BUFFER,v.__webglMorphTargetsBuffers[F]);e.bufferData(e.ARRAY_BUFFER,Y[F],K)}}if(ub&&Ca>0){e.bindBuffer(e.ARRAY_BUFFER,v.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,na,K)}if(sb){e.bindBuffer(e.ARRAY_BUFFER,v.__webglNormalBuffer);e.bufferData(e.ARRAY_BUFFER,X,K)}if(tb&&Wa.hasTangents){e.bindBuffer(e.ARRAY_BUFFER,
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|
v.__webglTangentBuffer);e.bufferData(e.ARRAY_BUFFER,ma,K)}if(rb&&ib>0){e.bindBuffer(e.ARRAY_BUFFER,v.__webglUVBuffer);e.bufferData(e.ARRAY_BUFFER,kb,K)}if(rb&&fb>0){e.bindBuffer(e.ARRAY_BUFFER,v.__webglUV2Buffer);e.bufferData(e.ARRAY_BUFFER,Xa,K)}if(hb){e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,v.__webglFaceBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,Va,K);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,v.__webglLineBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,Ta,K)}if(U>0){e.bindBuffer(e.ARRAY_BUFFER,v.__webglSkinVertexABuffer);
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|
e.bufferData(e.ARRAY_BUFFER,$,K);e.bindBuffer(e.ARRAY_BUFFER,v.__webglSkinVertexBBuffer);e.bufferData(e.ARRAY_BUFFER,wa,K);e.bindBuffer(e.ARRAY_BUFFER,v.__webglSkinIndicesBuffer);e.bufferData(e.ARRAY_BUFFER,ua,K);e.bindBuffer(e.ARRAY_BUFFER,v.__webglSkinWeightsBuffer);e.bufferData(e.ARRAY_BUFFER,la,K)}}}w.__dirtyVertices=!1;w.__dirtyMorphTargets=!1;w.__dirtyElements=!1;w.__dirtyUvs=!1;w.__dirtyNormals=!1;w.__dirtyTangents=!1;w.__dirtyColors=!1}else if(n instanceof THREE.Ribbon){w=n.geometry;if(w.__dirtyVertices||
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|
|
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|
w.__dirtyColors){n=w;C=e.DYNAMIC_DRAW;Ka=n.vertices;v=n.colors;Ba=Ka.length;K=v.length;ya=n.__vertexArray;J=n.__colorArray;Oa=n.__dirtyColors;if(n.__dirtyVertices){for(I=0;I<Ba;I++){Aa=Ka[I].position;A=I*3;ya[A]=Aa.x;ya[A+1]=Aa.y;ya[A+2]=Aa.z}e.bindBuffer(e.ARRAY_BUFFER,n.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,ya,C)}if(Oa){for(I=0;I<K;I++){color=v[I];A=I*3;J[A]=color.r;J[A+1]=color.g;J[A+2]=color.b}e.bindBuffer(e.ARRAY_BUFFER,n.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,J,C)}}w.__dirtyVertices=
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|
|
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|
!1;w.__dirtyColors=!1}else if(n instanceof THREE.Line){w=n.geometry;if(w.__dirtyVertices||w.__dirtyColors){n=w;C=e.DYNAMIC_DRAW;Ka=n.vertices;v=n.colors;Ba=Ka.length;K=v.length;ya=n.__vertexArray;J=n.__colorArray;Oa=n.__dirtyColors;if(n.__dirtyVertices){for(I=0;I<Ba;I++){Aa=Ka[I].position;A=I*3;ya[A]=Aa.x;ya[A+1]=Aa.y;ya[A+2]=Aa.z}e.bindBuffer(e.ARRAY_BUFFER,n.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,ya,C)}if(Oa){for(I=0;I<K;I++){color=v[I];A=I*3;J[A]=color.r;J[A+1]=color.g;J[A+2]=color.b}e.bindBuffer(e.ARRAY_BUFFER,
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|
n.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,J,C)}}w.__dirtyVertices=!1;w.__dirtyColors=!1}else if(n instanceof THREE.ParticleSystem){w=n.geometry;(w.__dirtyVertices||w.__dirtyColors||n.sortParticles)&&d(w,e.DYNAMIC_DRAW,n);w.__dirtyVertices=!1;w.__dirtyColors=!1}}function R(n){function C(Z){var V=[];w=0;for(v=Z.length;w<v;w++)Z[w]==undefined?V.push("undefined"):V.push(Z[w].id);return V.join("_")}var w,v,A,K,J,I,S,D,M={},N=n.morphTargets!==undefined?n.morphTargets.length:0;n.geometryGroups={};
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|
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|
A=0;for(K=n.faces.length;A<K;A++){J=n.faces[A];I=J.materials;S=C(I);M[S]==undefined&&(M[S]={hash:S,counter:0});D=M[S].hash+"_"+M[S].counter;n.geometryGroups[D]==undefined&&(n.geometryGroups[D]={faces:[],materials:I,vertices:0,numMorphTargets:N});J=J instanceof THREE.Face3?3:4;if(n.geometryGroups[D].vertices+J>65535){M[S].counter+=1;D=M[S].hash+"_"+M[S].counter;n.geometryGroups[D]==undefined&&(n.geometryGroups[D]={faces:[],materials:I,vertices:0,numMorphTargets:N})}n.geometryGroups[D].faces.push(A);
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|
n.geometryGroups[D].vertices+=J}}function E(n,C,w){n.push({buffer:C,object:w,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function P(n){if(n!=ra){switch(n){case THREE.AdditiveBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE);break;case THREE.SubtractiveBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ZERO,e.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ZERO,e.SRC_COLOR);break;default:e.blendEquationSeparate(e.FUNC_ADD,
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|
e.FUNC_ADD);e.blendFuncSeparate(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA,e.ONE,e.ONE_MINUS_SRC_ALPHA)}ra=n}}function L(n,C,w){if((w.width&w.width-1)==0&&(w.height&w.height-1)==0){e.texParameteri(n,e.TEXTURE_WRAP_S,ha(C.wrapS));e.texParameteri(n,e.TEXTURE_WRAP_T,ha(C.wrapT));e.texParameteri(n,e.TEXTURE_MAG_FILTER,ha(C.magFilter));e.texParameteri(n,e.TEXTURE_MIN_FILTER,ha(C.minFilter));e.generateMipmap(n)}else{e.texParameteri(n,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE);e.texParameteri(n,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE);
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|
e.texParameteri(n,e.TEXTURE_MAG_FILTER,ta(C.magFilter));e.texParameteri(n,e.TEXTURE_MIN_FILTER,ta(C.minFilter))}}function O(n,C){if(n.needsUpdate){if(n.__webglInit){e.bindTexture(e.TEXTURE_2D,n.__webglTexture);e.texSubImage2D(e.TEXTURE_2D,0,0,0,e.RGBA,e.UNSIGNED_BYTE,n.image)}else{n.__webglTexture=e.createTexture();e.bindTexture(e.TEXTURE_2D,n.__webglTexture);e.texImage2D(e.TEXTURE_2D,0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,n.image);n.__webglInit=!0}L(e.TEXTURE_2D,n,n.image);e.bindTexture(e.TEXTURE_2D,null);
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|
n.needsUpdate=!1}e.activeTexture(e.TEXTURE0+C);e.bindTexture(e.TEXTURE_2D,n.__webglTexture)}function sa(n){if(n&&!n.__webglFramebuffer){if(n.depthBuffer===undefined)n.depthBuffer=!0;if(n.stencilBuffer===undefined)n.stencilBuffer=!0;n.__webglFramebuffer=e.createFramebuffer();n.__webglRenderbuffer=e.createRenderbuffer();n.__webglTexture=e.createTexture();e.bindTexture(e.TEXTURE_2D,n.__webglTexture);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,ha(n.wrapS));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,
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|
ha(n.wrapT));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,ha(n.magFilter));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,ha(n.minFilter));e.texImage2D(e.TEXTURE_2D,0,ha(n.format),n.width,n.height,0,ha(n.format),ha(n.type),null);e.bindRenderbuffer(e.RENDERBUFFER,n.__webglRenderbuffer);e.bindFramebuffer(e.FRAMEBUFFER,n.__webglFramebuffer);e.framebufferTexture2D(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0,e.TEXTURE_2D,n.__webglTexture,0);if(n.depthBuffer&&!n.stencilBuffer){e.renderbufferStorage(e.RENDERBUFFER,
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|
e.DEPTH_COMPONENT16,n.width,n.height);e.framebufferRenderbuffer(e.FRAMEBUFFER,e.DEPTH_ATTACHMENT,e.RENDERBUFFER,n.__webglRenderbuffer)}else if(n.depthBuffer&&n.stencilBuffer){e.renderbufferStorage(e.RENDERBUFFER,e.DEPTH_STENCIL,n.width,n.height);e.framebufferRenderbuffer(e.FRAMEBUFFER,e.DEPTH_STENCIL_ATTACHMENT,e.RENDERBUFFER,n.__webglRenderbuffer)}else e.renderbufferStorage(e.RENDERBUFFER,e.RGBA4,n.width,n.height);e.bindTexture(e.TEXTURE_2D,null);e.bindRenderbuffer(e.RENDERBUFFER,null);e.bindFramebuffer(e.FRAMEBUFFER,
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null)}var C,w;if(n){C=n.__webglFramebuffer;w=n.width;n=n.height}else{C=null;w=Fa;n=ja}if(C!=ea){e.bindFramebuffer(e.FRAMEBUFFER,C);e.viewport(ka,pa,w,n);ea=C}}function oa(n,C){var w;if(n=="fragment")w=e.createShader(e.FRAGMENT_SHADER);else n=="vertex"&&(w=e.createShader(e.VERTEX_SHADER));e.shaderSource(w,C);e.compileShader(w);if(!e.getShaderParameter(w,e.COMPILE_STATUS)){console.error(e.getShaderInfoLog(w));console.error(C);return null}return w}function ta(n){switch(n){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return e.NEAREST;
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|
default:return e.LINEAR}}function ha(n){switch(n){case THREE.RepeatWrapping:return e.REPEAT;case THREE.ClampToEdgeWrapping:return e.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return e.MIRRORED_REPEAT;case THREE.NearestFilter:return e.NEAREST;case THREE.NearestMipMapNearestFilter:return e.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return e.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return e.LINEAR;case THREE.LinearMipMapNearestFilter:return e.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return e.LINEAR_MIPMAP_LINEAR;
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|
case THREE.ByteType:return e.BYTE;case THREE.UnsignedByteType:return e.UNSIGNED_BYTE;case THREE.ShortType:return e.SHORT;case THREE.UnsignedShortType:return e.UNSIGNED_SHORT;case THREE.IntType:return e.INT;case THREE.UnsignedShortType:return e.UNSIGNED_INT;case THREE.FloatType:return e.FLOAT;case THREE.AlphaFormat:return e.ALPHA;case THREE.RGBFormat:return e.RGB;case THREE.RGBAFormat:return e.RGBA;case THREE.LuminanceFormat:return e.LUMINANCE;case THREE.LuminanceAlphaFormat:return e.LUMINANCE_ALPHA}return 0}
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var fa=this,e,qa=document.createElement("canvas"),Ea=[],Da=null,ea=null,ga=!0,xa=null,va=null,ra=null,ca=null,ka=0,pa=0,Fa=0,ja=0,ia=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],Ia=new THREE.Matrix4,Ya=new Float32Array(16),ab=new Float32Array(16),Ra=new THREE.Vector4,Q={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}};b=b||{};stencil=b.stencil!==undefined?b.stencil:!0;
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|
antialias=b.antialias!==undefined?b.antialias:!1;clearColor=b.clearColor!==undefined?new THREE.Color(b.clearColor):new THREE.Color(0);clearAlpha=b.clearAlpha!==undefined?b.clearAlpha:0;this.data={vertices:0,faces:0,drawCalls:0};this.maxMorphTargets=8;this.domElement=qa;this.autoClear=!0;this.sortObjects=!0;(function(n,C,w,v){try{if(!(e=qa.getContext("experimental-webgl",{antialias:n,stencil:v})))throw"Error creating WebGL context.";}catch(A){console.error(A)}console.log(navigator.userAgent+" | "+
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|
e.getParameter(e.VERSION)+" | "+e.getParameter(e.VENDOR)+" | "+e.getParameter(e.RENDERER)+" | "+e.getParameter(e.SHADING_LANGUAGE_VERSION));e.clearColor(0,0,0,1);e.clearDepth(1);e.enable(e.DEPTH_TEST);e.depthFunc(e.LEQUAL);e.frontFace(e.CCW);e.cullFace(e.BACK);e.enable(e.CULL_FACE);e.enable(e.BLEND);e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA);e.clearColor(C.r,C.g,C.b,w)})(antialias,clearColor,clearAlpha,stencil);this.context=e;var aa=e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>
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|
0;if(stencil){var W={};W.vertices=new Float32Array(12);W.faces=new Uint16Array(6);W.darkness=0.5;W.vertices[0]=-20;W.vertices[1]=-20;W.vertices[2]=-1;W.vertices[3]=20;W.vertices[4]=-20;W.vertices[5]=-1;W.vertices[6]=20;W.vertices[7]=20;W.vertices[8]=-1;W.vertices[9]=-20;W.vertices[10]=20;W.vertices[11]=-1;W.faces[0]=0;W.faces[1]=1;W.faces[2]=2;W.faces[3]=0;W.faces[4]=2;W.faces[5]=3;W.vertexBuffer=e.createBuffer();W.elementBuffer=e.createBuffer();e.bindBuffer(e.ARRAY_BUFFER,W.vertexBuffer);e.bufferData(e.ARRAY_BUFFER,
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W.vertices,e.STATIC_DRAW);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,W.elementBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,W.faces,e.STATIC_DRAW);W.program=e.createProgram();e.attachShader(W.program,oa("fragment",THREE.ShaderLib.shadowPost.fragmentShader));e.attachShader(W.program,oa("vertex",THREE.ShaderLib.shadowPost.vertexShader));e.linkProgram(W.program);W.vertexLocation=e.getAttribLocation(W.program,"position");W.projectionLocation=e.getUniformLocation(W.program,"projectionMatrix");W.darknessLocation=
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e.getUniformLocation(W.program,"darkness")}var T={};T.vertices=new Float32Array(16);T.faces=new Uint16Array(6);b=0;T.vertices[b++]=-1;T.vertices[b++]=-1;T.vertices[b++]=0;T.vertices[b++]=0;T.vertices[b++]=1;T.vertices[b++]=-1;T.vertices[b++]=1;T.vertices[b++]=0;T.vertices[b++]=1;T.vertices[b++]=1;T.vertices[b++]=1;T.vertices[b++]=1;T.vertices[b++]=-1;T.vertices[b++]=1;T.vertices[b++]=0;T.vertices[b++]=1;b=0;T.faces[b++]=0;T.faces[b++]=1;T.faces[b++]=2;T.faces[b++]=0;T.faces[b++]=2;T.faces[b++]=3;
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T.vertexBuffer=e.createBuffer();T.elementBuffer=e.createBuffer();T.tempTexture=e.createTexture();T.occlusionTexture=e.createTexture();e.bindBuffer(e.ARRAY_BUFFER,T.vertexBuffer);e.bufferData(e.ARRAY_BUFFER,T.vertices,e.STATIC_DRAW);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,T.elementBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,T.faces,e.STATIC_DRAW);e.bindTexture(e.TEXTURE_2D,T.tempTexture);e.texImage2D(e.TEXTURE_2D,0,e.RGB,16,16,0,e.RGB,e.UNSIGNED_BYTE,null);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,
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e.CLAMP_TO_EDGE);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST);e.bindTexture(e.TEXTURE_2D,T.occlusionTexture);e.texImage2D(e.TEXTURE_2D,0,e.RGBA,16,16,0,e.RGBA,e.UNSIGNED_BYTE,null);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST);
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e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST);if(e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=0){T.hasVertexTexture=!1;T.program=e.createProgram();e.attachShader(T.program,oa("fragment",THREE.ShaderLib.lensFlare.fragmentShader));e.attachShader(T.program,oa("vertex",THREE.ShaderLib.lensFlare.vertexShader))}else{T.hasVertexTexture=!0;T.program=e.createProgram();e.attachShader(T.program,oa("fragment",THREE.ShaderLib.lensFlareVertexTexture.fragmentShader));e.attachShader(T.program,
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oa("vertex",THREE.ShaderLib.lensFlareVertexTexture.vertexShader))}e.linkProgram(T.program);T.attributes={};T.uniforms={};T.attributes.vertex=e.getAttribLocation(T.program,"position");T.attributes.uv=e.getAttribLocation(T.program,"UV");T.uniforms.renderType=e.getUniformLocation(T.program,"renderType");T.uniforms.map=e.getUniformLocation(T.program,"map");T.uniforms.occlusionMap=e.getUniformLocation(T.program,"occlusionMap");T.uniforms.opacity=e.getUniformLocation(T.program,"opacity");T.uniforms.scale=
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e.getUniformLocation(T.program,"scale");T.uniforms.rotation=e.getUniformLocation(T.program,"rotation");T.uniforms.screenPosition=e.getUniformLocation(T.program,"screenPosition");var La=!1;_sprite={};_sprite.vertices=new Float32Array(16);_sprite.faces=new Uint16Array(6);b=0;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;_sprite.vertices[b++]=
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1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;b=0;_sprite.faces[b++]=0;_sprite.faces[b++]=1;_sprite.faces[b++]=2;_sprite.faces[b++]=0;_sprite.faces[b++]=2;_sprite.faces[b++]=3;_sprite.vertexBuffer=e.createBuffer();_sprite.elementBuffer=e.createBuffer();e.bindBuffer(e.ARRAY_BUFFER,_sprite.vertexBuffer);e.bufferData(e.ARRAY_BUFFER,_sprite.vertices,e.STATIC_DRAW);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,_sprite.elementBuffer);
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e.bufferData(e.ELEMENT_ARRAY_BUFFER,_sprite.faces,e.STATIC_DRAW);_sprite.program=e.createProgram();e.attachShader(_sprite.program,oa("fragment",THREE.ShaderLib.sprite.fragmentShader));e.attachShader(_sprite.program,oa("vertex",THREE.ShaderLib.sprite.vertexShader));e.linkProgram(_sprite.program);_sprite.attributes={};_sprite.uniforms={};_sprite.attributes.position=e.getAttribLocation(_sprite.program,"position");_sprite.attributes.uv=e.getAttribLocation(_sprite.program,"uv");_sprite.uniforms.uvOffset=
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e.getUniformLocation(_sprite.program,"uvOffset");_sprite.uniforms.uvScale=e.getUniformLocation(_sprite.program,"uvScale");_sprite.uniforms.rotation=e.getUniformLocation(_sprite.program,"rotation");_sprite.uniforms.scale=e.getUniformLocation(_sprite.program,"scale");_sprite.uniforms.alignment=e.getUniformLocation(_sprite.program,"alignment");_sprite.uniforms.map=e.getUniformLocation(_sprite.program,"map");_sprite.uniforms.opacity=e.getUniformLocation(_sprite.program,"opacity");_sprite.uniforms.useScreenCoordinates=
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e.getUniformLocation(_sprite.program,"useScreenCoordinates");_sprite.uniforms.affectedByDistance=e.getUniformLocation(_sprite.program,"affectedByDistance");_sprite.uniforms.screenPosition=e.getUniformLocation(_sprite.program,"screenPosition");_sprite.uniforms.modelViewMatrix=e.getUniformLocation(_sprite.program,"modelViewMatrix");_sprite.uniforms.projectionMatrix=e.getUniformLocation(_sprite.program,"projectionMatrix");var db=!1;this.setSize=function(n,C){qa.width=n;qa.height=C;this.setViewport(0,
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0,qa.width,qa.height)};this.setViewport=function(n,C,w,v){ka=n;pa=C;Fa=w;ja=v;e.viewport(ka,pa,Fa,ja)};this.setScissor=function(n,C,w,v){e.scissor(n,C,w,v)};this.enableScissorTest=function(n){n?e.enable(e.SCISSOR_TEST):e.disable(e.SCISSOR_TEST)};this.enableDepthBufferWrite=function(n){ga=n;e.depthMask(n)};this.setClearColorHex=function(n,C){var w=new THREE.Color(n);e.clearColor(w.r,w.g,w.b,C)};this.setClearColor=function(n,C){e.clearColor(n.r,n.g,n.b,C)};this.clear=function(){e.clear(e.COLOR_BUFFER_BIT|
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e.DEPTH_BUFFER_BIT|e.STENCIL_BUFFER_BIT)};this.setStencilShadowDarkness=function(n){W.darkness=n};this.getContext=function(){return e};this.initMaterial=function(n,C,w,v){var A,K,J;if(n instanceof THREE.MeshDepthMaterial)J="depth";else if(n instanceof THREE.ShadowVolumeDynamicMaterial)J="shadowVolumeDynamic";else if(n instanceof THREE.MeshNormalMaterial)J="normal";else if(n instanceof THREE.MeshBasicMaterial)J="basic";else if(n instanceof THREE.MeshLambertMaterial)J="lambert";else if(n instanceof
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THREE.MeshPhongMaterial)J="phong";else if(n instanceof THREE.LineBasicMaterial)J="basic";else n instanceof THREE.ParticleBasicMaterial&&(J="particle_basic");if(J){var I=THREE.ShaderLib[J];n.uniforms=THREE.UniformsUtils.clone(I.uniforms);n.vertexShader=I.vertexShader;n.fragmentShader=I.fragmentShader}var S,D,M;S=M=I=0;for(D=C.length;S<D;S++){K=C[S];K instanceof THREE.DirectionalLight&&M++;K instanceof THREE.PointLight&&I++}if(I+M<=4)C=M;else{C=Math.ceil(4*M/(I+M));I=4-C}K={directional:C,point:I};M=
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50;if(v!==undefined&&v instanceof THREE.SkinnedMesh)M=v.bones.length;var N;a:{S=n.fragmentShader;D=n.vertexShader;I=n.uniforms;C=n.attributes;w={map:!!n.map,envMap:!!n.envMap,lightMap:!!n.lightMap,vertexColors:n.vertexColors,fog:w,sizeAttenuation:n.sizeAttenuation,skinning:n.skinning,morphTargets:n.morphTargets,maxMorphTargets:this.maxMorphTargets,maxDirLights:K.directional,maxPointLights:K.point,maxBones:M};var Z;K=[];if(J)K.push(J);else{K.push(S);K.push(D)}for(Z in w){K.push(Z);K.push(w[Z])}J=K.join();
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Z=0;for(K=Ea.length;Z<K;Z++)if(Ea[Z].code==J){N=Ea[Z].program;break a}Z=e.createProgram();prefix_fragment=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+w.maxDirLights,"#define MAX_POINT_LIGHTS "+w.maxPointLights,w.fog?"#define USE_FOG":"",w.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",w.map?"#define USE_MAP":"",w.envMap?"#define USE_ENVMAP":"",w.lightMap?"#define USE_LIGHTMAP":"",w.vertexColors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");
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prefix_vertex=[aa?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+w.maxDirLights,"#define MAX_POINT_LIGHTS "+w.maxPointLights,"#define MAX_BONES "+w.maxBones,w.map?"#define USE_MAP":"",w.envMap?"#define USE_ENVMAP":"",w.lightMap?"#define USE_LIGHTMAP":"",w.vertexColors?"#define USE_COLOR":"",w.skinning?"#define USE_SKINNING":"",w.morphTargets?"#define USE_MORPHTARGETS":"",w.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
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e.attachShader(Z,oa("fragment",prefix_fragment+S));e.attachShader(Z,oa("vertex",prefix_vertex+D));e.linkProgram(Z);e.getProgramParameter(Z,e.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+e.getProgramParameter(Z,e.VALIDATE_STATUS)+", gl error ["+e.getError()+"]");Z.uniforms={};Z.attributes={};var V;S=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(V in I)S.push(V);
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V=S;I=0;for(S=V.length;I<S;I++){D=V[I];Z.uniforms[D]=e.getUniformLocation(Z,D)}S=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(V=0;V<w.maxMorphTargets;V++)S.push("morphTarget"+V);for(N in C)S.push(N);N=S;V=0;for(C=N.length;V<C;V++){w=N[V];Z.attributes[w]=e.getAttribLocation(Z,w)}Ea.push({program:Z,code:J});N=Z}n.program=N;N=n.program.attributes;e.enableVertexAttribArray(N.position);N.color>=0&&e.enableVertexAttribArray(N.color);N.normal>=
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0&&e.enableVertexAttribArray(N.normal);N.tangent>=0&&e.enableVertexAttribArray(N.tangent);if(n.skinning&&N.skinVertexA>=0&&N.skinVertexB>=0&&N.skinIndex>=0&&N.skinWeight>=0){e.enableVertexAttribArray(N.skinVertexA);e.enableVertexAttribArray(N.skinVertexB);e.enableVertexAttribArray(N.skinIndex);e.enableVertexAttribArray(N.skinWeight)}for(A in n.attributes)N[A]>=0&&e.enableVertexAttribArray(N[A]);if(n.morphTargets){n.numSupportedMorphTargets=0;if(N.morphTarget0>=0){e.enableVertexAttribArray(N.morphTarget0);
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n.numSupportedMorphTargets++}if(N.morphTarget1>=0){e.enableVertexAttribArray(N.morphTarget1);n.numSupportedMorphTargets++}if(N.morphTarget2>=0){e.enableVertexAttribArray(N.morphTarget2);n.numSupportedMorphTargets++}if(N.morphTarget3>=0){e.enableVertexAttribArray(N.morphTarget3);n.numSupportedMorphTargets++}if(N.morphTarget4>=0){e.enableVertexAttribArray(N.morphTarget4);n.numSupportedMorphTargets++}if(N.morphTarget5>=0){e.enableVertexAttribArray(N.morphTarget5);n.numSupportedMorphTargets++}if(N.morphTarget6>=
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0){e.enableVertexAttribArray(N.morphTarget6);n.numSupportedMorphTargets++}if(N.morphTarget7>=0){e.enableVertexAttribArray(N.morphTarget7);n.numSupportedMorphTargets++}v.__webglMorphTargetInfluences=new Float32Array(this.maxMorphTargets);n=0;for(A=this.maxMorphTargets;n<A;n++)v.__webglMorphTargetInfluences[n]=0}};this.render=function(n,C,w,v){var A,K,J,I,S,D,M,N,Z=n.lights,V=n.fog;fa.data.vertices=0;fa.data.faces=0;fa.data.drawCalls=0;C.matrixAutoUpdate&&C.update(undefined,!0);n.update(undefined,!1,
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C);C.matrixWorldInverse.flattenToArray(ab);C.projectionMatrix.flattenToArray(Ya);Ia.multiply(C.projectionMatrix,C.matrixWorldInverse);k(Ia);this.initWebGLObjects(n);sa(w);(this.autoClear||v)&&this.clear();S=n.__webglObjects.length;for(v=0;v<S;v++){A=n.__webglObjects[v];M=A.object;if(M.visible)if(!(M instanceof THREE.Mesh)||m(M)){M.matrixWorld.flattenToArray(M._objectMatrixArray);G(M,C);p(A);A.render=!0;if(this.sortObjects){Ra.copy(M.position);Ia.multiplyVector3(Ra);A.z=Ra.z}}else A.render=!1;else A.render=
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|
!1}this.sortObjects&&n.__webglObjects.sort(y);D=n.__webglObjectsImmediate.length;for(v=0;v<D;v++){A=n.__webglObjectsImmediate[v];M=A.object;if(M.visible){M.matrixAutoUpdate&&M.matrixWorld.flattenToArray(M._objectMatrixArray);G(M,C);t(A)}}P(THREE.NormalBlending);for(v=0;v<S;v++){A=n.__webglObjects[v];if(A.render){M=A.object;N=A.buffer;J=A.opaque;h(M);for(A=0;A<J.count;A++){I=J.list[A];j(I.depthTest);f(C,Z,V,I,N,M)}}}for(v=0;v<D;v++){A=n.__webglObjectsImmediate[v];M=A.object;if(M.visible){J=A.opaque;
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h(M);for(A=0;A<J.count;A++){I=J.list[A];j(I.depthTest);K=c(C,Z,V,I,M);M.render(function(Aa){g(Aa,K,I.shading)})}}}for(v=0;v<S;v++){A=n.__webglObjects[v];if(A.render){M=A.object;N=A.buffer;J=A.transparent;h(M);for(A=0;A<J.count;A++){I=J.list[A];P(I.blending);j(I.depthTest);f(C,Z,V,I,N,M)}}}for(v=0;v<D;v++){A=n.__webglObjectsImmediate[v];M=A.object;if(M.visible){J=A.transparent;h(M);for(A=0;A<J.count;A++){I=J.list[A];P(I.blending);j(I.depthTest);K=c(C,Z,V,I,M);M.render(function(Aa){g(Aa,K,I.shading)})}}}n.__webglSprites.length&&
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|
z(n,C);stencil&&n.__webglShadowVolumes.length&&n.lights.length&&u(n);n.__webglLensFlares.length&&H(n,C);if(w&&w.minFilter!==THREE.NearestFilter&&w.minFilter!==THREE.LinearFilter){e.bindTexture(e.TEXTURE_2D,w.__webglTexture);e.generateMipmap(e.TEXTURE_2D);e.bindTexture(e.TEXTURE_2D,null)}};this.initWebGLObjects=function(n){if(!n.__webglObjects){n.__webglObjects=[];n.__webglObjectsImmediate=[];n.__webglShadowVolumes=[];n.__webglLensFlares=[];n.__webglSprites=[]}for(;n.__objectsAdded.length;){var C=
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n.__objectsAdded[0],w=n,v=void 0,A=void 0,K=void 0;if(C._modelViewMatrix==undefined){C._modelViewMatrix=new THREE.Matrix4;C._normalMatrixArray=new Float32Array(9);C._modelViewMatrixArray=new Float32Array(16);C._objectMatrixArray=new Float32Array(16);C.matrixWorld.flattenToArray(C._objectMatrixArray)}if(C instanceof THREE.Mesh){A=C.geometry;A.geometryGroups==undefined&&R(A);for(v in A.geometryGroups){K=A.geometryGroups[v];if(!K.__webglVertexBuffer){var J=K;J.__webglVertexBuffer=e.createBuffer();J.__webglNormalBuffer=
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e.createBuffer();J.__webglTangentBuffer=e.createBuffer();J.__webglColorBuffer=e.createBuffer();J.__webglUVBuffer=e.createBuffer();J.__webglUV2Buffer=e.createBuffer();J.__webglSkinVertexABuffer=e.createBuffer();J.__webglSkinVertexBBuffer=e.createBuffer();J.__webglSkinIndicesBuffer=e.createBuffer();J.__webglSkinWeightsBuffer=e.createBuffer();J.__webglFaceBuffer=e.createBuffer();J.__webglLineBuffer=e.createBuffer();if(J.numMorphTargets){var I=void 0,S=void 0;J.__webglMorphTargetsBuffers=[];I=0;for(S=
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J.numMorphTargets;I<S;I++)J.__webglMorphTargetsBuffers.push(e.createBuffer())}J=K;I=C;var D=void 0,M=void 0,N=void 0;N=void 0;var Z=void 0,V=void 0,Aa=void 0,Ka=Aa=S=0;M=void 0;N=void 0;var Ba=void 0;D=void 0;M=void 0;Z=I.geometry;Ba=Z.faces;V=J.faces;D=0;for(M=V.length;D<M;D++){N=V[D];N=Ba[N];if(N instanceof THREE.Face3){S+=3;Aa+=1;Ka+=3}else if(N instanceof THREE.Face4){S+=4;Aa+=2;Ka+=4}}D=J;M=I;Ba=void 0;V=void 0;var ya=void 0,Oa=void 0;ya=void 0;N=[];Ba=0;for(V=M.materials.length;Ba<V;Ba++){ya=
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|
M.materials[Ba];if(ya instanceof THREE.MeshFaceMaterial){ya=0;for(l=D.materials.length;ya<l;ya++)(Oa=D.materials[ya])&&N.push(Oa)}else(Oa=ya)&&N.push(Oa)}D=N;a:{M=void 0;Ba=void 0;V=D.length;for(M=0;M<V;M++){Ba=D[M];if(Ba.map||Ba.lightMap||Ba instanceof THREE.MeshShaderMaterial){M=!0;break a}}M=!1}a:{Ba=D;V=void 0;N=void 0;ya=Ba.length;for(V=0;V<ya;V++){N=Ba[V];if(!(N instanceof THREE.MeshBasicMaterial&&!N.envMap||N instanceof THREE.MeshDepthMaterial)){Ba=N&&N.shading!=undefined&&N.shading==THREE.SmoothShading?
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|
THREE.SmoothShading:THREE.FlatShading;break a}}Ba=!1}a:{V=void 0;N=void 0;ya=D.length;for(V=0;V<ya;V++){N=D[V];if(N.vertexColors){N=N.vertexColors;break a}}N=!1}J.__vertexArray=new Float32Array(S*3);if(Ba)J.__normalArray=new Float32Array(S*3);if(Z.hasTangents)J.__tangentArray=new Float32Array(S*4);if(N)J.__colorArray=new Float32Array(S*3);if(M){if(Z.faceUvs.length>0||Z.faceVertexUvs.length>0)J.__uvArray=new Float32Array(S*2);if(Z.faceUvs.length>1||Z.faceVertexUvs.length>1)J.__uv2Array=new Float32Array(S*
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2)}if(I.geometry.skinWeights.length&&I.geometry.skinIndices.length){J.__skinVertexAArray=new Float32Array(S*4);J.__skinVertexBArray=new Float32Array(S*4);J.__skinIndexArray=new Float32Array(S*4);J.__skinWeightArray=new Float32Array(S*4)}J.__faceArray=new Uint16Array(Aa*3+(I.geometry.edgeFaces?I.geometry.edgeFaces.length*6:0));J.__lineArray=new Uint16Array(Ka*2);if(J.numMorphTargets){J.__morphTargetsArrays=[];Z=0;for(V=J.numMorphTargets;Z<V;Z++)J.__morphTargetsArrays.push(new Float32Array(S*3))}J.__needsSmoothNormals=
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|
Ba==THREE.SmoothShading;J.__uvType=M;J.__vertexColorType=N;J.__normalType=Ba;J.__webglFaceCount=Aa*3+(I.geometry.edgeFaces?I.geometry.edgeFaces.length*6:0);J.__webglLineCount=Ka*2;Z=0;for(V=D.length;Z<V;Z++)if(D[Z].attributes){J.__webglCustomAttributes={};for(a in D[Z].attributes){M=D[Z].attributes[a];if(!M.__webglInitialized||M.createUniqueBuffers){M.__webglInitialized=!0;Aa=1;if(M.type==="v2")Aa=2;else if(M.type==="v3")Aa=3;else if(M.type==="v4")Aa=4;else M.type==="c"&&(Aa=3);M.size=Aa;M.needsUpdate=
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|
!0;M.array=new Float32Array(S*Aa);M.buffer=e.createBuffer();M.buffer.belongsToAttribute=a}J.__webglCustomAttributes[a]=M}}A.__dirtyVertices=!0;A.__dirtyMorphTargets=!0;A.__dirtyElements=!0;A.__dirtyUvs=!0;A.__dirtyNormals=!0;A.__dirtyTangents=!0;A.__dirtyColors=!0}C instanceof THREE.ShadowVolume?E(w.__webglShadowVolumes,K,C):E(w.__webglObjects,K,C)}}else if(C instanceof THREE.LensFlare)E(w.__webglLensFlares,undefined,C);else if(C instanceof THREE.Ribbon){A=C.geometry;if(!A.__webglVertexBuffer){v=
|
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|
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|
A;v.__webglVertexBuffer=e.createBuffer();v.__webglColorBuffer=e.createBuffer();v=A;K=v.vertices.length;v.__vertexArray=new Float32Array(K*3);v.__colorArray=new Float32Array(K*3);v.__webglVertexCount=K;A.__dirtyVertices=!0;A.__dirtyColors=!0}E(w.__webglObjects,A,C)}else if(C instanceof THREE.Line){A=C.geometry;if(!A.__webglVertexBuffer){v=A;v.__webglVertexBuffer=e.createBuffer();v.__webglColorBuffer=e.createBuffer();v=A;K=v.vertices.length;v.__vertexArray=new Float32Array(K*3);v.__colorArray=new Float32Array(K*
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|
3);v.__webglLineCount=K;A.__dirtyVertices=!0;A.__dirtyColors=!0}E(w.__webglObjects,A,C)}else if(C instanceof THREE.ParticleSystem){A=C.geometry;if(!A.__webglVertexBuffer){v=A;v.__webglVertexBuffer=e.createBuffer();v.__webglColorBuffer=e.createBuffer();v=A;K=v.vertices.length;v.__vertexArray=new Float32Array(K*3);v.__colorArray=new Float32Array(K*3);v.__sortArray=[];v.__webglParticleCount=K;A.__dirtyVertices=!0;A.__dirtyColors=!0}E(w.__webglObjects,A,C)}else if(THREE.MarchingCubes!==undefined&&C instanceof
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|
THREE.MarchingCubes)w.__webglObjectsImmediate.push({object:C,opaque:{list:[],count:0},transparent:{list:[],count:0}});else C instanceof THREE.Sprite&&w.__webglSprites.push(C);n.__objectsAdded.splice(0,1)}for(;n.__objectsRemoved.length;){C=n.__objectsRemoved[0];w=n;A=void 0;v=void 0;if(C instanceof THREE.Mesh)for(A=w.__webglObjects.length-1;A>=0;A--){v=w.__webglObjects[A].object;if(C==v){w.__webglObjects.splice(A,1);break}}else if(C instanceof THREE.Sprite)for(A=w.__webglSprites.length-1;A>=0;A--){v=
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w.__webglSprites[A];if(C==v){w.__webglSprites.splice(A,1);break}}n.__objectsRemoved.splice(0,1)}C=0;for(w=n.__webglObjects.length;C<w;C++)B(n.__webglObjects[C].object,n);C=0;for(w=n.__webglShadowVolumes.length;C<w;C++)B(n.__webglShadowVolumes[C].object,n);C=0;for(w=n.__webglLensFlares.length;C<w;C++)B(n.__webglLensFlares[C].object,n)};this.setFaceCulling=function(n,C){if(n){!C||C=="ccw"?e.frontFace(e.CCW):e.frontFace(e.CW);if(n=="back")e.cullFace(e.BACK);else n=="front"?e.cullFace(e.FRONT):e.cullFace(e.FRONT_AND_BACK);
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e.enable(e.CULL_FACE)}else e.disable(e.CULL_FACE)};this.supportsVertexTextures=function(){return aa}};
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THREE.WebGLRenderer=function(b){function d(n,D,y){var x,A,K,M=n.vertices,I=M.length,N=n.colors,H=N.length,L=n.__vertexArray,J=n.__colorArray,$=n.__sortArray,X=n.__dirtyVertices,Ca=n.__dirtyColors;if(y.sortParticles){va.multiplySelf(y.matrixWorld);for(x=0;x<I;x++){A=M[x].position;Wa.copy(A);va.multiplyVector3(Wa);$[x]=[Wa.z,x]}$.sort(function(Ha,Da){return Da[0]-Ha[0]});for(x=0;x<I;x++){A=M[$[x][1]].position;K=x*3;L[K]=A.x;L[K+1]=A.y;L[K+2]=A.z}for(x=0;x<H;x++){K=x*3;color=N[$[x][1]];J[K]=color.r;
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J[K+1]=color.g;J[K+2]=color.b}}else{if(X)for(x=0;x<I;x++){A=M[x].position;K=x*3;L[K]=A.x;L[K+1]=A.y;L[K+2]=A.z}if(Ca)for(x=0;x<H;x++){color=N[x];K=x*3;J[K]=color.r;J[K+1]=color.g;J[K+2]=color.b}}if(X||y.sortParticles){e.bindBuffer(e.ARRAY_BUFFER,n.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,L,D)}if(Ca||y.sortParticles){e.bindBuffer(e.ARRAY_BUFFER,n.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,J,D)}}function c(n,D,y,x,A){x.program||oa.initMaterial(x,D,y,A);var K=x.program,M=K.uniforms,I=x.uniforms;
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if(K!=Ba){e.useProgram(K);Ba=K}e.uniformMatrix4fv(M.projectionMatrix,!1,Ja);if(y&&(x instanceof THREE.MeshBasicMaterial||x instanceof THREE.MeshLambertMaterial||x instanceof THREE.MeshPhongMaterial||x instanceof THREE.LineBasicMaterial||x instanceof THREE.ParticleBasicMaterial||x.fog)){I.fogColor.value=y.color;if(y instanceof THREE.Fog){I.fogNear.value=y.near;I.fogFar.value=y.far}else if(y instanceof THREE.FogExp2)I.fogDensity.value=y.density}if(x instanceof THREE.MeshPhongMaterial||x instanceof THREE.MeshLambertMaterial||
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x.lights){var N,H,L=0,J=0,$=0,X,Ca,Ha,Da,La=O,Xa=La.directional.colors,ma=La.directional.positions,ya=La.point.colors,Ga=La.point.positions,Pa=La.point.distances,E=0,da=0;y=H=Da=0;for(N=D.length;y<N;y++){H=D[y];X=H.color;Ca=H.position;Ha=H.intensity;Da=H.distance;if(H instanceof THREE.AmbientLight){L+=X.r;J+=X.g;$+=X.b}else if(H instanceof THREE.DirectionalLight){Da=E*3;Xa[Da]=X.r*Ha;Xa[Da+1]=X.g*Ha;Xa[Da+2]=X.b*Ha;ma[Da]=Ca.x;ma[Da+1]=Ca.y;ma[Da+2]=Ca.z;E+=1}else if(H instanceof THREE.PointLight){H=
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da*3;ya[H]=X.r*Ha;ya[H+1]=X.g*Ha;ya[H+2]=X.b*Ha;Ga[H]=Ca.x;Ga[H+1]=Ca.y;Ga[H+2]=Ca.z;Pa[da]=Da;da+=1}}for(y=E*3;y<Xa.length;y++)Xa[y]=0;for(y=da*3;y<ya.length;y++)ya[y]=0;La.point.length=da;La.directional.length=E;La.ambient[0]=L;La.ambient[1]=J;La.ambient[2]=$;y=O;I.enableLighting.value=y.directional.length+y.point.length;I.ambientLightColor.value=y.ambient;I.directionalLightColor.value=y.directional.colors;I.directionalLightDirection.value=y.directional.positions;I.pointLightColor.value=y.point.colors;
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I.pointLightPosition.value=y.point.positions;I.pointLightDistance.value=y.point.distances}if(x instanceof THREE.MeshBasicMaterial||x instanceof THREE.MeshLambertMaterial||x instanceof THREE.MeshPhongMaterial){I.diffuse.value=x.color;I.opacity.value=x.opacity;I.map.texture=x.map;I.lightMap.texture=x.lightMap;I.envMap.texture=x.envMap;I.reflectivity.value=x.reflectivity;I.refractionRatio.value=x.refractionRatio;I.combine.value=x.combine;I.useRefract.value=x.envMap&&x.envMap.mapping instanceof THREE.CubeRefractionMapping}if(x instanceof
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THREE.LineBasicMaterial){I.diffuse.value=x.color;I.opacity.value=x.opacity}else if(x instanceof THREE.ParticleBasicMaterial){I.psColor.value=x.color;I.opacity.value=x.opacity;I.size.value=x.size;I.scale.value=xa.height/2;I.map.texture=x.map}else if(x instanceof THREE.MeshPhongMaterial){I.ambient.value=x.ambient;I.specular.value=x.specular;I.shininess.value=x.shininess}else if(x instanceof THREE.MeshDepthMaterial){I.mNear.value=n.near;I.mFar.value=n.far;I.opacity.value=x.opacity}else if(x instanceof
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THREE.MeshNormalMaterial)I.opacity.value=x.opacity;for(var v in I)if(J=K.uniforms[v]){N=I[v];L=N.type;y=N.value;if(L=="i")e.uniform1i(J,y);else if(L=="f")e.uniform1f(J,y);else if(L=="fv1")e.uniform1fv(J,y);else if(L=="fv")e.uniform3fv(J,y);else if(L=="v2")e.uniform2f(J,y.x,y.y);else if(L=="v3")e.uniform3f(J,y.x,y.y,y.z);else if(L=="v4")e.uniform4f(J,y.x,y.y,y.z,y.w);else if(L=="c")e.uniform3f(J,y.r,y.g,y.b);else if(L=="t"){e.uniform1i(J,y);if(N=N.texture)if(N.image instanceof Array&&N.image.length==
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6){if(N.image.length==6){if(N.needsUpdate){if(N.__webglInit){e.bindTexture(e.TEXTURE_CUBE_MAP,N.image.__webglTextureCube);for(L=0;L<6;++L)e.texSubImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+L,0,0,0,e.RGBA,e.UNSIGNED_BYTE,N.image[L])}else{N.image.__webglTextureCube=e.createTexture();e.bindTexture(e.TEXTURE_CUBE_MAP,N.image.__webglTextureCube);for(L=0;L<6;++L)e.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+L,0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,N.image[L]);N.__webglInit=!0}P(e.TEXTURE_CUBE_MAP,N,N.image[0]);e.bindTexture(e.TEXTURE_CUBE_MAP,
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null);N.needsUpdate=!1}e.activeTexture(e.TEXTURE0+y);e.bindTexture(e.TEXTURE_CUBE_MAP,N.image.__webglTextureCube)}}else Q(N,y)}}e.uniformMatrix4fv(M.modelViewMatrix,!1,A._modelViewMatrixArray);e.uniformMatrix3fv(M.normalMatrix,!1,A._normalMatrixArray);(x instanceof THREE.MeshShaderMaterial||x instanceof THREE.MeshPhongMaterial||x.envMap)&&M.cameraPosition!==null&&e.uniform3f(M.cameraPosition,n.position.x,n.position.y,n.position.z);(x instanceof THREE.MeshShaderMaterial||x.envMap||x.skinning)&&M.objectMatrix!==
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|
null&&e.uniformMatrix4fv(M.objectMatrix,!1,A._objectMatrixArray);(x instanceof THREE.MeshPhongMaterial||x instanceof THREE.MeshLambertMaterial||x instanceof THREE.MeshShaderMaterial||x.skinning)&&M.viewMatrix!==null&&e.uniformMatrix4fv(M.viewMatrix,!1,Sa);if(x instanceof THREE.ShadowVolumeDynamicMaterial){n=I.directionalLightDirection.value;n[0]=-D[1].position.x;n[1]=-D[1].position.y;n[2]=-D[1].position.z;e.uniform3fv(M.directionalLightDirection,n);e.uniformMatrix4fv(M.objectMatrix,!1,A._objectMatrixArray);
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|
e.uniformMatrix4fv(M.viewMatrix,!1,Sa)}if(x.skinning){e.uniformMatrix4fv(M.cameraInverseMatrix,!1,Sa);e.uniformMatrix4fv(M.boneGlobalMatrices,!1,A.boneMatrices)}return K}function f(n,D,y,x,A,K){if(x.opacity!=0){var M;n=c(n,D,y,x,K).attributes;if(!x.morphTargets&&n.position>=0){e.bindBuffer(e.ARRAY_BUFFER,A.__webglVertexBuffer);e.vertexAttribPointer(n.position,3,e.FLOAT,!1,0,0)}else{D=x.program.attributes;if(K.morphTargetBase!==-1){e.bindBuffer(e.ARRAY_BUFFER,A.__webglMorphTargetsBuffers[K.morphTargetBase]);
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e.vertexAttribPointer(D.position,3,e.FLOAT,!1,0,0)}else if(D.position>=0){e.bindBuffer(e.ARRAY_BUFFER,A.__webglVertexBuffer);e.vertexAttribPointer(D.position,3,e.FLOAT,!1,0,0)}if(K.morphTargetForcedOrder.length){y=0;for(var I=K.morphTargetForcedOrder,N=K.morphTargetInfluences;y<x.numSupportedMorphTargets&&y<I.length;){e.bindBuffer(e.ARRAY_BUFFER,A.__webglMorphTargetsBuffers[I[y]]);e.vertexAttribPointer(D["morphTarget"+y],3,e.FLOAT,!1,0,0);K.__webglMorphTargetInfluences[y]=N[I[y]];y++}}else{I=[];var H=
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|
-1,L=0;N=K.morphTargetInfluences;var J,$=N.length;y=0;for(K.morphTargetBase!==-1&&(I[K.morphTargetBase]=!0);y<x.numSupportedMorphTargets;){for(J=0;J<$;J++)if(!I[J]&&N[J]>H){L=J;H=N[L]}e.bindBuffer(e.ARRAY_BUFFER,A.__webglMorphTargetsBuffers[L]);e.vertexAttribPointer(D["morphTarget"+y],3,e.FLOAT,!1,0,0);K.__webglMorphTargetInfluences[y]=H;I[L]=1;H=-1;y++}}x.program.uniforms.morphTargetInfluences!==null&&e.uniform1fv(x.program.uniforms.morphTargetInfluences,K.__webglMorphTargetInfluences)}if(x.attributes)for(M in x.attributes)if(n[M]>=
|
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|
0){D=x.attributes[M];e.bindBuffer(e.ARRAY_BUFFER,D.buffer);e.vertexAttribPointer(n[M],D.size,e.FLOAT,!1,0,0)}if(n.color>=0){e.bindBuffer(e.ARRAY_BUFFER,A.__webglColorBuffer);e.vertexAttribPointer(n.color,3,e.FLOAT,!1,0,0)}if(n.normal>=0){e.bindBuffer(e.ARRAY_BUFFER,A.__webglNormalBuffer);e.vertexAttribPointer(n.normal,3,e.FLOAT,!1,0,0)}if(n.tangent>=0){e.bindBuffer(e.ARRAY_BUFFER,A.__webglTangentBuffer);e.vertexAttribPointer(n.tangent,4,e.FLOAT,!1,0,0)}if(n.uv>=0)if(A.__webglUVBuffer){e.bindBuffer(e.ARRAY_BUFFER,
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A.__webglUVBuffer);e.vertexAttribPointer(n.uv,2,e.FLOAT,!1,0,0);e.enableVertexAttribArray(n.uv)}else e.disableVertexAttribArray(n.uv);if(n.uv2>=0)if(A.__webglUV2Buffer){e.bindBuffer(e.ARRAY_BUFFER,A.__webglUV2Buffer);e.vertexAttribPointer(n.uv2,2,e.FLOAT,!1,0,0);e.enableVertexAttribArray(n.uv2)}else e.disableVertexAttribArray(n.uv2);if(x.skinning&&n.skinVertexA>=0&&n.skinVertexB>=0&&n.skinIndex>=0&&n.skinWeight>=0){e.bindBuffer(e.ARRAY_BUFFER,A.__webglSkinVertexABuffer);e.vertexAttribPointer(n.skinVertexA,
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|
4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,A.__webglSkinVertexBBuffer);e.vertexAttribPointer(n.skinVertexB,4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,A.__webglSkinIndicesBuffer);e.vertexAttribPointer(n.skinIndex,4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,A.__webglSkinWeightsBuffer);e.vertexAttribPointer(n.skinWeight,4,e.FLOAT,!1,0,0)}if(K instanceof THREE.Mesh){if(x.wireframe){e.lineWidth(x.wireframeLinewidth);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,A.__webglLineBuffer);e.drawElements(e.LINES,
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|
|
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|
A.__webglLineCount,e.UNSIGNED_SHORT,0)}else{e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,A.__webglFaceBuffer);e.drawElements(e.TRIANGLES,A.__webglFaceCount,e.UNSIGNED_SHORT,0)}oa.data.vertices+=A.__webglFaceCount;oa.data.faces+=A.__webglFaceCount/3;oa.data.drawCalls++}else if(K instanceof THREE.Line){K=K.type==THREE.LineStrip?e.LINE_STRIP:e.LINES;e.lineWidth(x.linewidth);e.drawArrays(K,0,A.__webglLineCount);oa.data.drawCalls++}else if(K instanceof THREE.ParticleSystem){e.drawArrays(e.POINTS,0,A.__webglParticleCount);
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|
oa.data.drawCalls++}else if(K instanceof THREE.Ribbon){e.drawArrays(e.TRIANGLE_STRIP,0,A.__webglVertexCount);oa.data.drawCalls++}}}function g(n,D,y){if(!n.__webglVertexBuffer)n.__webglVertexBuffer=e.createBuffer();if(!n.__webglNormalBuffer)n.__webglNormalBuffer=e.createBuffer();if(n.hasPos){e.bindBuffer(e.ARRAY_BUFFER,n.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,n.positionArray,e.DYNAMIC_DRAW);e.enableVertexAttribArray(D.attributes.position);e.vertexAttribPointer(D.attributes.position,3,e.FLOAT,
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|
!1,0,0)}if(n.hasNormal){e.bindBuffer(e.ARRAY_BUFFER,n.__webglNormalBuffer);if(y==THREE.FlatShading){var x,A,K,M,I,N,H,L,J,$,X=n.count*3;for($=0;$<X;$+=9){y=n.normalArray;x=y[$];A=y[$+1];K=y[$+2];M=y[$+3];N=y[$+4];L=y[$+5];I=y[$+6];H=y[$+7];J=y[$+8];x=(x+M+I)/3;A=(A+N+H)/3;K=(K+L+J)/3;y[$]=x;y[$+1]=A;y[$+2]=K;y[$+3]=x;y[$+4]=A;y[$+5]=K;y[$+6]=x;y[$+7]=A;y[$+8]=K}}e.bufferData(e.ARRAY_BUFFER,n.normalArray,e.DYNAMIC_DRAW);e.enableVertexAttribArray(D.attributes.normal);e.vertexAttribPointer(D.attributes.normal,
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|
3,e.FLOAT,!1,0,0)}e.drawArrays(e.TRIANGLES,0,n.count);n.count=0}function h(n){if(fa!=n.doubleSided){n.doubleSided?e.disable(e.CULL_FACE):e.enable(e.CULL_FACE);fa=n.doubleSided}if(za!=n.flipSided){n.flipSided?e.frontFace(e.CW):e.frontFace(e.CCW);za=n.flipSided}}function j(n){if(ua!=n){n?e.enable(e.DEPTH_TEST):e.disable(e.DEPTH_TEST);ua=n}}function k(n){ha[0].set(n.n41-n.n11,n.n42-n.n12,n.n43-n.n13,n.n44-n.n14);ha[1].set(n.n41+n.n11,n.n42+n.n12,n.n43+n.n13,n.n44+n.n14);ha[2].set(n.n41+n.n21,n.n42+n.n22,
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|
n.n43+n.n23,n.n44+n.n24);ha[3].set(n.n41-n.n21,n.n42-n.n22,n.n43-n.n23,n.n44-n.n24);ha[4].set(n.n41-n.n31,n.n42-n.n32,n.n43-n.n33,n.n44-n.n34);ha[5].set(n.n41+n.n31,n.n42+n.n32,n.n43+n.n33,n.n44+n.n34);var D;for(n=0;n<6;n++){D=ha[n];D.divideScalar(Math.sqrt(D.x*D.x+D.y*D.y+D.z*D.z))}}function m(n){for(var D=n.matrixWorld,y=-n.geometry.boundingSphere.radius*Math.max(n.scale.x,Math.max(n.scale.y,n.scale.z)),x=0;x<6;x++){n=ha[x].x*D.n14+ha[x].y*D.n24+ha[x].z*D.n34+ha[x].w;if(n<=y)return!1}return!0}function o(n,
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|
D){n.list[n.count]=D;n.count+=1}function t(n){var D,y,x=n.object,A=n.opaque,K=n.transparent;K.count=0;n=A.count=0;for(D=x.materials.length;n<D;n++){y=x.materials[n];y.transparent?o(K,y):o(A,y)}}function u(n){var D,y,x,A,K=n.object,M=n.buffer,I=n.opaque,N=n.transparent;N.count=0;n=I.count=0;for(x=K.materials.length;n<x;n++){D=K.materials[n];if(D instanceof THREE.MeshFaceMaterial){D=0;for(y=M.materials.length;D<y;D++)(A=M.materials[D])&&(A.transparent?o(N,A):o(I,A))}else(A=D)&&(A.transparent?o(N,A):
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o(I,A))}}function w(n,D){return D.z-n.z}function p(n){e.enable(e.POLYGON_OFFSET_FILL);e.polygonOffset(0.1,1);e.enable(e.STENCIL_TEST);e.enable(e.DEPTH_TEST);e.depthMask(!1);e.colorMask(!1,!1,!1,!1);e.stencilFunc(e.ALWAYS,1,255);e.stencilOpSeparate(e.BACK,e.KEEP,e.INCR,e.KEEP);e.stencilOpSeparate(e.FRONT,e.KEEP,e.DECR,e.KEEP);var D,y=n.lights.length,x,A=n.lights,K=[],M,I,N,H,L,J=n.__webglShadowVolumes.length;for(D=0;D<y;D++){x=n.lights[D];if(x instanceof THREE.DirectionalLight&&x.castShadow){K[0]=
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|
|
-x.position.x;K[1]=-x.position.y;K[2]=-x.position.z;for(L=0;L<J;L++){x=n.__webglShadowVolumes[L].object;M=n.__webglShadowVolumes[L].buffer;I=x.materials[0];I.program||oa.initMaterial(I,A,undefined,x);I=I.program;N=I.uniforms;H=I.attributes;if(Ba!==I){e.useProgram(I);Ba=I;e.uniformMatrix4fv(N.projectionMatrix,!1,Ja);e.uniformMatrix4fv(N.viewMatrix,!1,Sa);e.uniform3fv(N.directionalLightDirection,K)}x.matrixWorld.flattenToArray(x._objectMatrixArray);e.uniformMatrix4fv(N.objectMatrix,!1,x._objectMatrixArray);
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|
e.bindBuffer(e.ARRAY_BUFFER,M.__webglVertexBuffer);e.vertexAttribPointer(H.position,3,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,M.__webglNormalBuffer);e.vertexAttribPointer(H.normal,3,e.FLOAT,!1,0,0);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,M.__webglFaceBuffer);e.cullFace(e.FRONT);e.drawElements(e.TRIANGLES,M.__webglFaceCount,e.UNSIGNED_SHORT,0);e.cullFace(e.BACK);e.drawElements(e.TRIANGLES,M.__webglFaceCount,e.UNSIGNED_SHORT,0)}}}e.disable(e.POLYGON_OFFSET_FILL);e.colorMask(!0,!0,!0,!0);e.stencilFunc(e.NOTEQUAL,
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|
|
0,255);e.stencilOp(e.KEEP,e.KEEP,e.KEEP);e.disable(e.DEPTH_TEST);na="";Ba=R.program;e.useProgram(R.program);e.uniformMatrix4fv(R.projectionLocation,!1,Ja);e.uniform1f(R.darknessLocation,R.darkness);e.bindBuffer(e.ARRAY_BUFFER,R.vertexBuffer);e.vertexAttribPointer(R.vertexLocation,3,e.FLOAT,!1,0,0);e.enableVertexAttribArray(R.vertexLocation);e.blendFunc(e.ONE,e.ONE_MINUS_SRC_ALPHA);e.blendEquation(e.FUNC_ADD);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,R.elementBuffer);e.drawElements(e.TRIANGLES,6,e.UNSIGNED_SHORT,
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0);e.disable(e.STENCIL_TEST);e.enable(e.DEPTH_TEST);e.depthMask(ra)}function z(n,D){var y,x,A;y=_sprite.attributes;var K=_sprite.uniforms,M=Aa/Fa,I,N=[],H=Fa*0.5,L=Aa*0.5,J=!0;e.useProgram(_sprite.program);Ba=_sprite.program;na="";if(!bb){e.enableVertexAttribArray(_sprite.attributes.position);e.enableVertexAttribArray(_sprite.attributes.uv);bb=!0}e.disable(e.CULL_FACE);e.enable(e.BLEND);e.depthMask(!0);e.bindBuffer(e.ARRAY_BUFFER,_sprite.vertexBuffer);e.vertexAttribPointer(y.position,2,e.FLOAT,!1,
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|
16,0);e.vertexAttribPointer(y.uv,2,e.FLOAT,!1,16,8);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,_sprite.elementBuffer);e.uniformMatrix4fv(K.projectionMatrix,!1,Ja);e.activeTexture(e.TEXTURE0);e.uniform1i(K.map,0);y=0;for(x=n.__webglSprites.length;y<x;y++){A=n.__webglSprites[y];if(A.useScreenCoordinates)A.z=-A.position.z;else{A._modelViewMatrix.multiplyToArray(D.matrixWorldInverse,A.matrixWorld,A._modelViewMatrixArray);A.z=-A._modelViewMatrix.n34}}n.__webglSprites.sort(w);y=0;for(x=n.__webglSprites.length;y<
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|
x;y++){A=n.__webglSprites[y];if(A.material===undefined&&A.map&&A.map.image&&A.map.image.width){if(A.useScreenCoordinates){e.uniform1i(K.useScreenCoordinates,1);e.uniform3f(K.screenPosition,(A.position.x-H)/H,(L-A.position.y)/L,Math.max(0,Math.min(1,A.position.z)))}else{e.uniform1i(K.useScreenCoordinates,0);e.uniform1i(K.affectedByDistance,A.affectedByDistance?1:0);e.uniformMatrix4fv(K.modelViewMatrix,!1,A._modelViewMatrixArray)}I=A.map.image.width/(A.affectedByDistance?1:Aa);N[0]=I*M*A.scale.x;N[1]=
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|
I*A.scale.y;e.uniform2f(K.uvScale,A.uvScale.x,A.uvScale.y);e.uniform2f(K.uvOffset,A.uvOffset.x,A.uvOffset.y);e.uniform2f(K.alignment,A.alignment.x,A.alignment.y);e.uniform1f(K.opacity,A.opacity);e.uniform1f(K.rotation,A.rotation);e.uniform2fv(K.scale,N);if(A.mergeWith3D&&!J){e.enable(e.DEPTH_TEST);J=!0}else if(!A.mergeWith3D&&J){e.disable(e.DEPTH_TEST);J=!1}V(A.blending);Q(A.map,0);e.drawElements(e.TRIANGLES,6,e.UNSIGNED_SHORT,0)}}e.enable(e.CULL_FACE);e.enable(e.DEPTH_TEST);e.depthMask(ra)}function G(n,
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D){var y,x,A=n.__webglLensFlares.length,K,M,I,N=new THREE.Vector3,H=Aa/Fa,L=Fa*0.5,J=Aa*0.5,$=16/Aa,X=[$*H,$],Ca=[1,1,0],Ha=[1,1],Da=S.uniforms;y=S.attributes;e.useProgram(S.program);Ba=S.program;na="";if(!Ma){e.enableVertexAttribArray(S.attributes.vertex);e.enableVertexAttribArray(S.attributes.uv);Ma=!0}e.uniform1i(Da.occlusionMap,0);e.uniform1i(Da.map,1);e.bindBuffer(e.ARRAY_BUFFER,S.vertexBuffer);e.vertexAttribPointer(y.vertex,2,e.FLOAT,!1,16,0);e.vertexAttribPointer(y.uv,2,e.FLOAT,!1,16,8);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,
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S.elementBuffer);e.disable(e.CULL_FACE);e.depthMask(!1);e.activeTexture(e.TEXTURE0);e.bindTexture(e.TEXTURE_2D,S.occlusionTexture);e.activeTexture(e.TEXTURE1);for(x=0;x<A;x++){y=n.__webglLensFlares[x].object;N.set(y.matrixWorld.n14,y.matrixWorld.n24,y.matrixWorld.n34);D.matrixWorldInverse.multiplyVector3(N);D.projectionMatrix.multiplyVector3(N);Ca[0]=N.x;Ca[1]=N.y;Ca[2]=N.z;Ha[0]=Ca[0]*L+L;Ha[1]=Ca[1]*J+J;if(S.hasVertexTexture||Ha[0]>0&&Ha[0]<Fa&&Ha[1]>0&&Ha[1]<Aa){e.bindTexture(e.TEXTURE_2D,S.tempTexture);
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e.copyTexImage2D(e.TEXTURE_2D,0,e.RGB,Ha[0]-8,Ha[1]-8,16,16,0);e.uniform1i(Da.renderType,0);e.uniform2fv(Da.scale,X);e.uniform3fv(Da.screenPosition,Ca);e.disable(e.BLEND);e.enable(e.DEPTH_TEST);e.drawElements(e.TRIANGLES,6,e.UNSIGNED_SHORT,0);e.bindTexture(e.TEXTURE_2D,S.occlusionTexture);e.copyTexImage2D(e.TEXTURE_2D,0,e.RGBA,Ha[0]-8,Ha[1]-8,16,16,0);e.uniform1i(Da.renderType,1);e.disable(e.DEPTH_TEST);e.bindTexture(e.TEXTURE_2D,S.tempTexture);e.drawElements(e.TRIANGLES,6,e.UNSIGNED_SHORT,0);y.positionScreen.x=
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Ca[0];y.positionScreen.y=Ca[1];y.positionScreen.z=Ca[2];y.customUpdateCallback?y.customUpdateCallback(y):y.updateLensFlares();e.uniform1i(Da.renderType,2);e.enable(e.BLEND);K=0;for(M=y.lensFlares.length;K<M;K++){I=y.lensFlares[K];if(I.opacity>0.001&&I.scale>0.001){Ca[0]=I.x;Ca[1]=I.y;Ca[2]=I.z;$=I.size*I.scale/Aa;X[0]=$*H;X[1]=$;e.uniform3fv(Da.screenPosition,Ca);e.uniform2fv(Da.scale,X);e.uniform1f(Da.rotation,I.rotation);e.uniform1f(Da.opacity,I.opacity);V(I.blending);Q(I.texture,1);e.drawElements(e.TRIANGLES,
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6,e.UNSIGNED_SHORT,0)}}}}e.enable(e.CULL_FACE);e.enable(e.DEPTH_TEST);e.depthMask(ra)}function F(n,D){n._modelViewMatrix.multiplyToArray(D.matrixWorldInverse,n.matrixWorld,n._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(n._modelViewMatrix).transposeIntoArray(n._normalMatrixArray)}function B(n){var D,y,x,A,K;if(n instanceof THREE.Mesh){y=n.geometry;for(D in y.geometryGroups){x=y.geometryGroups[D];K=!1;for(A in x.__webglCustomAttributes)if(x.__webglCustomAttributes[A].needsUpdate){K=!0;break}if(y.__dirtyVertices||
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y.__dirtyMorphTargets||y.__dirtyElements||y.__dirtyUvs||y.__dirtyNormals||y.__dirtyColors||y.__dirtyTangents||K){K=e.DYNAMIC_DRAW;var M=void 0,I=void 0,N=void 0,H=void 0;N=void 0;var L=void 0,J=void 0,$=void 0,X=void 0,Ca=void 0,Ha=void 0,Da=void 0,La=void 0,Xa=void 0,ma=void 0,ya=void 0,Ga=void 0,Pa=void 0;J=void 0;$=void 0;H=void 0;X=void 0;H=void 0;var E=void 0,da=void 0;J=void 0;E=void 0;da=void 0;var v=void 0,ab=void 0;E=void 0;da=void 0;v=void 0;ab=void 0;E=void 0;da=void 0;v=void 0;ab=void 0;
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E=void 0;da=void 0;v=void 0;H=void 0;X=void 0;L=void 0;N=void 0;N=void 0;E=void 0;da=void 0;v=void 0;var gb=void 0,Ua=0,Ta=0,fb=0,db=0,$a=0,Za=0,Oa=0,Ya=0,Va=0,Y=0,Ea=0;da=E=0;var Qa=x.__vertexArray,hb=x.__uvArray,lb=x.__uv2Array,cb=x.__normalArray,Ia=x.__tangentArray,U=x.__colorArray,la=x.__skinVertexAArray,ia=x.__skinVertexBArray,ca=x.__skinIndexArray,wa=x.__skinWeightArray,Na=x.__morphTargetsArrays,ta=x.__webglCustomAttributes;v=void 0;var W=x.__faceArray,Ka=x.__lineArray,kb=x.__needsSmoothNormals;
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Ha=x.__vertexColorType;Ca=x.__uvType;Da=x.__normalType;var Ra=n.geometry,ib=Ra.__dirtyVertices,mb=Ra.__dirtyElements,eb=Ra.__dirtyUvs,jb=Ra.__dirtyNormals,tb=Ra.__dirtyTangents,ub=Ra.__dirtyColors,vb=Ra.__dirtyMorphTargets,pb=Ra.vertices,wb=x.faces,zb=Ra.faces,xb=Ra.faceVertexUvs[0],yb=Ra.faceVertexUvs[1],qb=Ra.skinVerticesA,rb=Ra.skinVerticesB,sb=Ra.skinIndices,nb=Ra.skinWeights,ob=n instanceof THREE.ShadowVolume?Ra.edgeFaces:undefined;morphTargets=Ra.morphTargets;if(ta)for(gb in ta){ta[gb].offset=
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0;ta[gb].offsetSrc=0}M=0;for(I=wb.length;M<I;M++){N=wb[M];H=zb[N];xb&&(La=xb[N]);yb&&(Xa=yb[N]);N=H.vertexNormals;L=H.normal;J=H.vertexColors;$=H.color;X=H.vertexTangents;if(H instanceof THREE.Face3){if(ib){ma=pb[H.a].position;ya=pb[H.b].position;Ga=pb[H.c].position;Qa[Ta]=ma.x;Qa[Ta+1]=ma.y;Qa[Ta+2]=ma.z;Qa[Ta+3]=ya.x;Qa[Ta+4]=ya.y;Qa[Ta+5]=ya.z;Qa[Ta+6]=Ga.x;Qa[Ta+7]=Ga.y;Qa[Ta+8]=Ga.z;Ta+=9}if(ta)for(gb in ta){v=ta[gb];if(v.needsUpdate){E=v.offset;da=v.offsetSrc;if(v.size===1){if(v.boundTo===undefined||
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v.boundTo==="vertices"){v.array[E+0]=v.value[H.a];v.array[E+1]=v.value[H.b];v.array[E+2]=v.value[H.c]}else if(v.boundTo==="faces"){v.array[E+0]=v.value[da];v.array[E+1]=v.value[da];v.array[E+2]=v.value[da];v.offsetSrc++}else if(v.boundTo==="faceVertices"){v.array[E+0]=v.value[da+0];v.array[E+1]=v.value[da+1];v.array[E+2]=v.value[da+2];v.offsetSrc+=3}v.offset+=3}else{if(v.boundTo===undefined||v.boundTo==="vertices"){ma=v.value[H.a];ya=v.value[H.b];Ga=v.value[H.c]}else if(v.boundTo==="faces"){ma=v.value[da];
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ya=v.value[da];Ga=v.value[da];v.offsetSrc++}else if(v.boundTo==="faceVertices"){ma=v.value[da+0];ya=v.value[da+1];Ga=v.value[da+2];v.offsetSrc+=3}if(v.size===2){v.array[E+0]=ma.x;v.array[E+1]=ma.y;v.array[E+2]=ya.x;v.array[E+3]=ya.y;v.array[E+4]=Ga.x;v.array[E+5]=Ga.y;v.offset+=6}else if(v.size===3){if(v.type==="c"){v.array[E+0]=ma.r;v.array[E+1]=ma.g;v.array[E+2]=ma.b;v.array[E+3]=ya.r;v.array[E+4]=ya.g;v.array[E+5]=ya.b;v.array[E+6]=Ga.r;v.array[E+7]=Ga.g;v.array[E+8]=Ga.b}else{v.array[E+0]=ma.x;
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v.array[E+1]=ma.y;v.array[E+2]=ma.z;v.array[E+3]=ya.x;v.array[E+4]=ya.y;v.array[E+5]=ya.z;v.array[E+6]=Ga.x;v.array[E+7]=Ga.y;v.array[E+8]=Ga.z}v.offset+=9}else{v.array[E+0]=ma.x;v.array[E+1]=ma.y;v.array[E+2]=ma.z;v.array[E+3]=ma.w;v.array[E+4]=ya.x;v.array[E+5]=ya.y;v.array[E+6]=ya.z;v.array[E+7]=ya.w;v.array[E+8]=Ga.x;v.array[E+9]=Ga.y;v.array[E+10]=Ga.z;v.array[E+11]=Ga.w;v.offset+=12}}}}if(vb){E=0;for(da=morphTargets.length;E<da;E++){ma=morphTargets[E].vertices[H.a].position;ya=morphTargets[E].vertices[H.b].position;
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Ga=morphTargets[E].vertices[H.c].position;v=Na[E];v[Ea+0]=ma.x;v[Ea+1]=ma.y;v[Ea+2]=ma.z;v[Ea+3]=ya.x;v[Ea+4]=ya.y;v[Ea+5]=ya.z;v[Ea+6]=Ga.x;v[Ea+7]=Ga.y;v[Ea+8]=Ga.z}Ea+=9}if(nb.length){E=nb[H.a];da=nb[H.b];v=nb[H.c];wa[Y]=E.x;wa[Y+1]=E.y;wa[Y+2]=E.z;wa[Y+3]=E.w;wa[Y+4]=da.x;wa[Y+5]=da.y;wa[Y+6]=da.z;wa[Y+7]=da.w;wa[Y+8]=v.x;wa[Y+9]=v.y;wa[Y+10]=v.z;wa[Y+11]=v.w;E=sb[H.a];da=sb[H.b];v=sb[H.c];ca[Y]=E.x;ca[Y+1]=E.y;ca[Y+2]=E.z;ca[Y+3]=E.w;ca[Y+4]=da.x;ca[Y+5]=da.y;ca[Y+6]=da.z;ca[Y+7]=da.w;ca[Y+8]=
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v.x;ca[Y+9]=v.y;ca[Y+10]=v.z;ca[Y+11]=v.w;E=qb[H.a];da=qb[H.b];v=qb[H.c];la[Y]=E.x;la[Y+1]=E.y;la[Y+2]=E.z;la[Y+3]=1;la[Y+4]=da.x;la[Y+5]=da.y;la[Y+6]=da.z;la[Y+7]=1;la[Y+8]=v.x;la[Y+9]=v.y;la[Y+10]=v.z;la[Y+11]=1;E=rb[H.a];da=rb[H.b];v=rb[H.c];ia[Y]=E.x;ia[Y+1]=E.y;ia[Y+2]=E.z;ia[Y+3]=1;ia[Y+4]=da.x;ia[Y+5]=da.y;ia[Y+6]=da.z;ia[Y+7]=1;ia[Y+8]=v.x;ia[Y+9]=v.y;ia[Y+10]=v.z;ia[Y+11]=1;Y+=12}if(ub&&Ha){if(J.length==3&&Ha==THREE.VertexColors){H=J[0];E=J[1];da=J[2]}else da=E=H=$;U[Va]=H.r;U[Va+1]=H.g;
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U[Va+2]=H.b;U[Va+3]=E.r;U[Va+4]=E.g;U[Va+5]=E.b;U[Va+6]=da.r;U[Va+7]=da.g;U[Va+8]=da.b;Va+=9}if(tb&&Ra.hasTangents){J=X[0];$=X[1];H=X[2];Ia[Oa]=J.x;Ia[Oa+1]=J.y;Ia[Oa+2]=J.z;Ia[Oa+3]=J.w;Ia[Oa+4]=$.x;Ia[Oa+5]=$.y;Ia[Oa+6]=$.z;Ia[Oa+7]=$.w;Ia[Oa+8]=H.x;Ia[Oa+9]=H.y;Ia[Oa+10]=H.z;Ia[Oa+11]=H.w;Oa+=12}if(jb&&Da)if(N.length==3&&kb)for(X=0;X<3;X++){L=N[X];cb[Za]=L.x;cb[Za+1]=L.y;cb[Za+2]=L.z;Za+=3}else for(X=0;X<3;X++){cb[Za]=L.x;cb[Za+1]=L.y;cb[Za+2]=L.z;Za+=3}if(eb&&La!==undefined&&Ca)for(X=0;X<3;X++){N=
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La[X];hb[fb]=N.u;hb[fb+1]=N.v;fb+=2}if(eb&&Xa!==undefined&&Ca)for(X=0;X<3;X++){N=Xa[X];lb[db]=N.u;lb[db+1]=N.v;db+=2}if(mb){W[$a]=Ua;W[$a+1]=Ua+1;W[$a+2]=Ua+2;$a+=3;Ka[Ya]=Ua;Ka[Ya+1]=Ua+1;Ka[Ya+2]=Ua;Ka[Ya+3]=Ua+2;Ka[Ya+4]=Ua+1;Ka[Ya+5]=Ua+2;Ya+=6;Ua+=3}}else if(H instanceof THREE.Face4){if(ib){ma=pb[H.a].position;ya=pb[H.b].position;Ga=pb[H.c].position;Pa=pb[H.d].position;Qa[Ta]=ma.x;Qa[Ta+1]=ma.y;Qa[Ta+2]=ma.z;Qa[Ta+3]=ya.x;Qa[Ta+4]=ya.y;Qa[Ta+5]=ya.z;Qa[Ta+6]=Ga.x;Qa[Ta+7]=Ga.y;Qa[Ta+8]=Ga.z;
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Qa[Ta+9]=Pa.x;Qa[Ta+10]=Pa.y;Qa[Ta+11]=Pa.z;Ta+=12}if(ta)for(gb in ta){v=ta[gb];if(v.needsUpdate){E=v.offset;da=v.offsetSrc;if(v.size===1){if(v.boundTo===undefined||v.boundTo==="vertices"){v.array[E+0]=v.value[H.a];v.array[E+1]=v.value[H.b];v.array[E+2]=v.value[H.c];v.array[E+3]=v.value[H.d]}else if(v.boundTo==="faces"){v.array[E+0]=v.value[da];v.array[E+1]=v.value[da];v.array[E+2]=v.value[da];v.array[E+3]=v.value[da];v.offsetSrc++}else if(v.boundTo==="faceVertices"){v.array[E+0]=v.value[da+0];v.array[E+
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1]=v.value[da+1];v.array[E+2]=v.value[da+2];v.array[E+3]=v.value[da+3];v.offsetSrc+=4}v.offset+=4}else{if(v.boundTo===undefined||v.boundTo==="vertices"){ma=v.value[H.a];ya=v.value[H.b];Ga=v.value[H.c];Pa=v.value[H.d]}else if(v.boundTo==="faces"){ma=v.value[da];ya=v.value[da];Ga=v.value[da];Pa=v.value[da];v.offsetSrc++}else if(v.boundTo==="faceVertices"){ma=v.value[da+0];ya=v.value[da+1];Ga=v.value[da+2];Pa=v.value[da+3];v.offsetSrc+=4}if(v.size===2){v.array[E+0]=ma.x;v.array[E+1]=ma.y;v.array[E+2]=
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ya.x;v.array[E+3]=ya.y;v.array[E+4]=Ga.x;v.array[E+5]=Ga.y;v.array[E+6]=Pa.x;v.array[E+7]=Pa.y;v.offset+=8}else if(v.size===3){if(v.type==="c"){v.array[E+0]=ma.r;v.array[E+1]=ma.g;v.array[E+2]=ma.b;v.array[E+3]=ya.r;v.array[E+4]=ya.g;v.array[E+5]=ya.b;v.array[E+6]=Ga.r;v.array[E+7]=Ga.g;v.array[E+8]=Ga.b;v.array[E+9]=Pa.r;v.array[E+10]=Pa.g;v.array[E+11]=Pa.b}else{v.array[E+0]=ma.x;v.array[E+1]=ma.y;v.array[E+2]=ma.z;v.array[E+3]=ya.x;v.array[E+4]=ya.y;v.array[E+5]=ya.z;v.array[E+6]=Ga.x;v.array[E+
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7]=Ga.y;v.array[E+8]=Ga.z;v.array[E+9]=Pa.x;v.array[E+10]=Pa.y;v.array[E+11]=Pa.z}v.offset+=12}else{v.array[E+0]=ma.x;v.array[E+1]=ma.y;v.array[E+2]=ma.z;v.array[E+3]=ma.w;v.array[E+4]=ya.x;v.array[E+5]=ya.y;v.array[E+6]=ya.z;v.array[E+7]=ya.w;v.array[E+8]=Ga.x;v.array[E+9]=Ga.y;v.array[E+10]=Ga.z;v.array[E+11]=Ga.w;v.array[E+12]=Pa.x;v.array[E+13]=Pa.y;v.array[E+14]=Pa.z;v.array[E+15]=Pa.w;v.offset+=16}}}}if(vb){E=0;for(da=morphTargets.length;E<da;E++){ma=morphTargets[E].vertices[H.a].position;ya=
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morphTargets[E].vertices[H.b].position;Ga=morphTargets[E].vertices[H.c].position;Pa=morphTargets[E].vertices[H.d].position;v=Na[E];v[Ea+0]=ma.x;v[Ea+1]=ma.y;v[Ea+2]=ma.z;v[Ea+3]=ya.x;v[Ea+4]=ya.y;v[Ea+5]=ya.z;v[Ea+6]=Ga.x;v[Ea+7]=Ga.y;v[Ea+8]=Ga.z;v[Ea+9]=Pa.x;v[Ea+10]=Pa.y;v[Ea+11]=Pa.z}Ea+=12}if(nb.length){E=nb[H.a];da=nb[H.b];v=nb[H.c];ab=nb[H.d];wa[Y]=E.x;wa[Y+1]=E.y;wa[Y+2]=E.z;wa[Y+3]=E.w;wa[Y+4]=da.x;wa[Y+5]=da.y;wa[Y+6]=da.z;wa[Y+7]=da.w;wa[Y+8]=v.x;wa[Y+9]=v.y;wa[Y+10]=v.z;wa[Y+11]=v.w;wa[Y+
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12]=ab.x;wa[Y+13]=ab.y;wa[Y+14]=ab.z;wa[Y+15]=ab.w;E=sb[H.a];da=sb[H.b];v=sb[H.c];ab=sb[H.d];ca[Y]=E.x;ca[Y+1]=E.y;ca[Y+2]=E.z;ca[Y+3]=E.w;ca[Y+4]=da.x;ca[Y+5]=da.y;ca[Y+6]=da.z;ca[Y+7]=da.w;ca[Y+8]=v.x;ca[Y+9]=v.y;ca[Y+10]=v.z;ca[Y+11]=v.w;ca[Y+12]=ab.x;ca[Y+13]=ab.y;ca[Y+14]=ab.z;ca[Y+15]=ab.w;E=qb[H.a];da=qb[H.b];v=qb[H.c];ab=qb[H.d];la[Y]=E.x;la[Y+1]=E.y;la[Y+2]=E.z;la[Y+3]=1;la[Y+4]=da.x;la[Y+5]=da.y;la[Y+6]=da.z;la[Y+7]=1;la[Y+8]=v.x;la[Y+9]=v.y;la[Y+10]=v.z;la[Y+11]=1;la[Y+12]=ab.x;la[Y+13]=
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ab.y;la[Y+14]=ab.z;la[Y+15]=1;E=rb[H.a];da=rb[H.b];v=rb[H.c];H=rb[H.d];ia[Y]=E.x;ia[Y+1]=E.y;ia[Y+2]=E.z;ia[Y+3]=1;ia[Y+4]=da.x;ia[Y+5]=da.y;ia[Y+6]=da.z;ia[Y+7]=1;ia[Y+8]=v.x;ia[Y+9]=v.y;ia[Y+10]=v.z;ia[Y+11]=1;ia[Y+12]=H.x;ia[Y+13]=H.y;ia[Y+14]=H.z;ia[Y+15]=1;Y+=16}if(ub&&Ha){if(J.length==4&&Ha==THREE.VertexColors){H=J[0];E=J[1];da=J[2];J=J[3]}else J=da=E=H=$;U[Va]=H.r;U[Va+1]=H.g;U[Va+2]=H.b;U[Va+3]=E.r;U[Va+4]=E.g;U[Va+5]=E.b;U[Va+6]=da.r;U[Va+7]=da.g;U[Va+8]=da.b;U[Va+9]=J.r;U[Va+10]=J.g;U[Va+
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11]=J.b;Va+=12}if(tb&&Ra.hasTangents){J=X[0];$=X[1];H=X[2];X=X[3];Ia[Oa]=J.x;Ia[Oa+1]=J.y;Ia[Oa+2]=J.z;Ia[Oa+3]=J.w;Ia[Oa+4]=$.x;Ia[Oa+5]=$.y;Ia[Oa+6]=$.z;Ia[Oa+7]=$.w;Ia[Oa+8]=H.x;Ia[Oa+9]=H.y;Ia[Oa+10]=H.z;Ia[Oa+11]=H.w;Ia[Oa+12]=X.x;Ia[Oa+13]=X.y;Ia[Oa+14]=X.z;Ia[Oa+15]=X.w;Oa+=16}if(jb&&Da)if(N.length==4&&kb)for(X=0;X<4;X++){L=N[X];cb[Za]=L.x;cb[Za+1]=L.y;cb[Za+2]=L.z;Za+=3}else for(X=0;X<4;X++){cb[Za]=L.x;cb[Za+1]=L.y;cb[Za+2]=L.z;Za+=3}if(eb&&La!==undefined&&Ca)for(X=0;X<4;X++){N=La[X];hb[fb]=
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|
N.u;hb[fb+1]=N.v;fb+=2}if(eb&&Xa!==undefined&&Ca)for(X=0;X<4;X++){N=Xa[X];lb[db]=N.u;lb[db+1]=N.v;db+=2}if(mb){W[$a]=Ua;W[$a+1]=Ua+1;W[$a+2]=Ua+3;W[$a+3]=Ua+1;W[$a+4]=Ua+2;W[$a+5]=Ua+3;$a+=6;Ka[Ya]=Ua;Ka[Ya+1]=Ua+1;Ka[Ya+2]=Ua;Ka[Ya+3]=Ua+3;Ka[Ya+4]=Ua+1;Ka[Ya+5]=Ua+2;Ka[Ya+6]=Ua+2;Ka[Ya+7]=Ua+3;Ya+=8;Ua+=4}}}if(ob){M=0;for(I=ob.length;M<I;M++){W[$a]=ob[M].a;W[$a+1]=ob[M].b;W[$a+2]=ob[M].c;W[$a+3]=ob[M].a;W[$a+4]=ob[M].c;W[$a+5]=ob[M].d;$a+=6}}if(ib){e.bindBuffer(e.ARRAY_BUFFER,x.__webglVertexBuffer);
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e.bufferData(e.ARRAY_BUFFER,Qa,K)}if(ta)for(gb in ta){v=ta[gb];if(v.needsUpdate){e.bindBuffer(e.ARRAY_BUFFER,v.buffer);e.bufferData(e.ARRAY_BUFFER,v.array,K);v.needsUpdate=!1}}if(vb){E=0;for(da=morphTargets.length;E<da;E++){e.bindBuffer(e.ARRAY_BUFFER,x.__webglMorphTargetsBuffers[E]);e.bufferData(e.ARRAY_BUFFER,Na[E],K)}}if(ub&&Va>0){e.bindBuffer(e.ARRAY_BUFFER,x.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,U,K)}if(jb){e.bindBuffer(e.ARRAY_BUFFER,x.__webglNormalBuffer);e.bufferData(e.ARRAY_BUFFER,
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|
cb,K)}if(tb&&Ra.hasTangents){e.bindBuffer(e.ARRAY_BUFFER,x.__webglTangentBuffer);e.bufferData(e.ARRAY_BUFFER,Ia,K)}if(eb&&fb>0){e.bindBuffer(e.ARRAY_BUFFER,x.__webglUVBuffer);e.bufferData(e.ARRAY_BUFFER,hb,K)}if(eb&&db>0){e.bindBuffer(e.ARRAY_BUFFER,x.__webglUV2Buffer);e.bufferData(e.ARRAY_BUFFER,lb,K)}if(mb){e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,x.__webglFaceBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,W,K);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,x.__webglLineBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,
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|
Ka,K)}if(Y>0){e.bindBuffer(e.ARRAY_BUFFER,x.__webglSkinVertexABuffer);e.bufferData(e.ARRAY_BUFFER,la,K);e.bindBuffer(e.ARRAY_BUFFER,x.__webglSkinVertexBBuffer);e.bufferData(e.ARRAY_BUFFER,ia,K);e.bindBuffer(e.ARRAY_BUFFER,x.__webglSkinIndicesBuffer);e.bufferData(e.ARRAY_BUFFER,ca,K);e.bindBuffer(e.ARRAY_BUFFER,x.__webglSkinWeightsBuffer);e.bufferData(e.ARRAY_BUFFER,wa,K)}}}y.__dirtyVertices=!1;y.__dirtyMorphTargets=!1;y.__dirtyElements=!1;y.__dirtyUvs=!1;y.__dirtyNormals=!1;y.__dirtyTangents=!1;y.__dirtyColors=
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|
!1}else if(n instanceof THREE.Ribbon){y=n.geometry;if(y.__dirtyVertices||y.__dirtyColors){n=y;D=e.DYNAMIC_DRAW;Ha=n.vertices;x=n.colors;Da=Ha.length;K=x.length;La=n.__vertexArray;M=n.__colorArray;Xa=n.__dirtyColors;if(n.__dirtyVertices){for(I=0;I<Da;I++){Ca=Ha[I].position;A=I*3;La[A]=Ca.x;La[A+1]=Ca.y;La[A+2]=Ca.z}e.bindBuffer(e.ARRAY_BUFFER,n.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,La,D)}if(Xa){for(I=0;I<K;I++){color=x[I];A=I*3;M[A]=color.r;M[A+1]=color.g;M[A+2]=color.b}e.bindBuffer(e.ARRAY_BUFFER,
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n.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,M,D)}}y.__dirtyVertices=!1;y.__dirtyColors=!1}else if(n instanceof THREE.Line){y=n.geometry;if(y.__dirtyVertices||y.__dirtyColors){n=y;D=e.DYNAMIC_DRAW;Ha=n.vertices;x=n.colors;Da=Ha.length;K=x.length;La=n.__vertexArray;M=n.__colorArray;Xa=n.__dirtyColors;if(n.__dirtyVertices){for(I=0;I<Da;I++){Ca=Ha[I].position;A=I*3;La[A]=Ca.x;La[A+1]=Ca.y;La[A+2]=Ca.z}e.bindBuffer(e.ARRAY_BUFFER,n.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,La,D)}if(Xa){for(I=
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|
0;I<K;I++){color=x[I];A=I*3;M[A]=color.r;M[A+1]=color.g;M[A+2]=color.b}e.bindBuffer(e.ARRAY_BUFFER,n.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,M,D)}}y.__dirtyVertices=!1;y.__dirtyColors=!1}else if(n instanceof THREE.ParticleSystem){y=n.geometry;(y.__dirtyVertices||y.__dirtyColors||n.sortParticles)&&d(y,e.DYNAMIC_DRAW,n);y.__dirtyVertices=!1;y.__dirtyColors=!1}}function T(n){function D($){var X=[];y=0;for(x=$.length;y<x;y++)$[y]==undefined?X.push("undefined"):X.push($[y].id);return X.join("_")}
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var y,x,A,K,M,I,N,H,L={},J=n.morphTargets!==undefined?n.morphTargets.length:0;n.geometryGroups={};A=0;for(K=n.faces.length;A<K;A++){M=n.faces[A];I=M.materials;N=D(I);L[N]==undefined&&(L[N]={hash:N,counter:0});H=L[N].hash+"_"+L[N].counter;n.geometryGroups[H]==undefined&&(n.geometryGroups[H]={faces:[],materials:I,vertices:0,numMorphTargets:J});M=M instanceof THREE.Face3?3:4;if(n.geometryGroups[H].vertices+M>65535){L[N].counter+=1;H=L[N].hash+"_"+L[N].counter;n.geometryGroups[H]==undefined&&(n.geometryGroups[H]=
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|
{faces:[],materials:I,vertices:0,numMorphTargets:J})}n.geometryGroups[H].faces.push(A);n.geometryGroups[H].vertices+=M}}function C(n,D,y){n.push({buffer:D,object:y,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function V(n){if(n!=na){switch(n){case THREE.AdditiveBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE);break;case THREE.SubtractiveBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ZERO,e.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:e.blendEquation(e.FUNC_ADD);
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e.blendFunc(e.ZERO,e.SRC_COLOR);break;default:e.blendEquationSeparate(e.FUNC_ADD,e.FUNC_ADD);e.blendFuncSeparate(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA,e.ONE,e.ONE_MINUS_SRC_ALPHA)}na=n}}function P(n,D,y){if((y.width&y.width-1)==0&&(y.height&y.height-1)==0){e.texParameteri(n,e.TEXTURE_WRAP_S,aa(D.wrapS));e.texParameteri(n,e.TEXTURE_WRAP_T,aa(D.wrapT));e.texParameteri(n,e.TEXTURE_MAG_FILTER,aa(D.magFilter));e.texParameteri(n,e.TEXTURE_MIN_FILTER,aa(D.minFilter));e.generateMipmap(n)}else{e.texParameteri(n,
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e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE);e.texParameteri(n,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE);e.texParameteri(n,e.TEXTURE_MAG_FILTER,pa(D.magFilter));e.texParameteri(n,e.TEXTURE_MIN_FILTER,pa(D.minFilter))}}function Q(n,D){if(n.needsUpdate){if(n.__webglInit){e.bindTexture(e.TEXTURE_2D,n.__webglTexture);e.texSubImage2D(e.TEXTURE_2D,0,0,0,e.RGBA,e.UNSIGNED_BYTE,n.image)}else{n.__webglTexture=e.createTexture();e.bindTexture(e.TEXTURE_2D,n.__webglTexture);e.texImage2D(e.TEXTURE_2D,0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,
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n.image);n.__webglInit=!0}P(e.TEXTURE_2D,n,n.image);e.bindTexture(e.TEXTURE_2D,null);n.needsUpdate=!1}e.activeTexture(e.TEXTURE0+D);e.bindTexture(e.TEXTURE_2D,n.__webglTexture)}function ka(n){if(n&&!n.__webglFramebuffer){if(n.depthBuffer===undefined)n.depthBuffer=!0;if(n.stencilBuffer===undefined)n.stencilBuffer=!0;n.__webglFramebuffer=e.createFramebuffer();n.__webglRenderbuffer=e.createRenderbuffer();n.__webglTexture=e.createTexture();e.bindTexture(e.TEXTURE_2D,n.__webglTexture);e.texParameteri(e.TEXTURE_2D,
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e.TEXTURE_WRAP_S,aa(n.wrapS));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,aa(n.wrapT));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,aa(n.magFilter));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,aa(n.minFilter));e.texImage2D(e.TEXTURE_2D,0,aa(n.format),n.width,n.height,0,aa(n.format),aa(n.type),null);e.bindRenderbuffer(e.RENDERBUFFER,n.__webglRenderbuffer);e.bindFramebuffer(e.FRAMEBUFFER,n.__webglFramebuffer);e.framebufferTexture2D(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0,e.TEXTURE_2D,n.__webglTexture,
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0);if(n.depthBuffer&&!n.stencilBuffer){e.renderbufferStorage(e.RENDERBUFFER,e.DEPTH_COMPONENT16,n.width,n.height);e.framebufferRenderbuffer(e.FRAMEBUFFER,e.DEPTH_ATTACHMENT,e.RENDERBUFFER,n.__webglRenderbuffer)}else if(n.depthBuffer&&n.stencilBuffer){e.renderbufferStorage(e.RENDERBUFFER,e.DEPTH_STENCIL,n.width,n.height);e.framebufferRenderbuffer(e.FRAMEBUFFER,e.DEPTH_STENCIL_ATTACHMENT,e.RENDERBUFFER,n.__webglRenderbuffer)}else e.renderbufferStorage(e.RENDERBUFFER,e.RGBA4,n.width,n.height);e.bindTexture(e.TEXTURE_2D,
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null);e.bindRenderbuffer(e.RENDERBUFFER,null);e.bindFramebuffer(e.FRAMEBUFFER,null)}var D,y;if(n){D=n.__webglFramebuffer;y=n.width;n=n.height}else{D=null;y=Fa;n=Aa}if(D!=ga){e.bindFramebuffer(e.FRAMEBUFFER,D);e.viewport(qa,ja,y,n);ga=D}}function ea(n,D){var y;if(n=="fragment")y=e.createShader(e.FRAGMENT_SHADER);else n=="vertex"&&(y=e.createShader(e.VERTEX_SHADER));e.shaderSource(y,D);e.compileShader(y);if(!e.getShaderParameter(y,e.COMPILE_STATUS)){console.error(e.getShaderInfoLog(y));console.error(D);
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return null}return y}function pa(n){switch(n){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return e.NEAREST;default:return e.LINEAR}}function aa(n){switch(n){case THREE.RepeatWrapping:return e.REPEAT;case THREE.ClampToEdgeWrapping:return e.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return e.MIRRORED_REPEAT;case THREE.NearestFilter:return e.NEAREST;case THREE.NearestMipMapNearestFilter:return e.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return e.NEAREST_MIPMAP_LINEAR;
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case THREE.LinearFilter:return e.LINEAR;case THREE.LinearMipMapNearestFilter:return e.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return e.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return e.BYTE;case THREE.UnsignedByteType:return e.UNSIGNED_BYTE;case THREE.ShortType:return e.SHORT;case THREE.UnsignedShortType:return e.UNSIGNED_SHORT;case THREE.IntType:return e.INT;case THREE.UnsignedShortType:return e.UNSIGNED_INT;case THREE.FloatType:return e.FLOAT;case THREE.AlphaFormat:return e.ALPHA;
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case THREE.RGBFormat:return e.RGB;case THREE.RGBAFormat:return e.RGBA;case THREE.LuminanceFormat:return e.LUMINANCE;case THREE.LuminanceAlphaFormat:return e.LUMINANCE_ALPHA}return 0}var oa=this,e,xa=document.createElement("canvas"),sa=[],Ba=null,ga=null,ra=!0,fa=null,za=null,na=null,ua=null,qa=0,ja=0,Fa=0,Aa=0,ha=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],va=new THREE.Matrix4,Ja=new Float32Array(16),Sa=new Float32Array(16),Wa=new THREE.Vector4,
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O={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}};b=b||{};stencil=b.stencil!==undefined?b.stencil:!0;antialias=b.antialias!==undefined?b.antialias:!1;clearColor=b.clearColor!==undefined?new THREE.Color(b.clearColor):new THREE.Color(0);clearAlpha=b.clearAlpha!==undefined?b.clearAlpha:0;this.data={vertices:0,faces:0,drawCalls:0};this.maxMorphTargets=8;this.domElement=xa;this.autoClear=!0;this.sortObjects=!0;(function(n,D,y,x){try{if(!(e=
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|
xa.getContext("experimental-webgl",{antialias:n,stencil:x})))throw"Error creating WebGL context.";}catch(A){console.error(A)}console.log(navigator.userAgent+" | "+e.getParameter(e.VERSION)+" | "+e.getParameter(e.VENDOR)+" | "+e.getParameter(e.RENDERER)+" | "+e.getParameter(e.SHADING_LANGUAGE_VERSION));e.clearColor(0,0,0,1);e.clearDepth(1);e.enable(e.DEPTH_TEST);e.depthFunc(e.LEQUAL);e.frontFace(e.CCW);e.cullFace(e.BACK);e.enable(e.CULL_FACE);e.enable(e.BLEND);e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,
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|
e.ONE_MINUS_SRC_ALPHA);e.clearColor(D.r,D.g,D.b,y)})(antialias,clearColor,clearAlpha,stencil);this.context=e;var Z=e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0;if(stencil){var R={};R.vertices=new Float32Array(12);R.faces=new Uint16Array(6);R.darkness=0.5;R.vertices[0]=-20;R.vertices[1]=-20;R.vertices[2]=-1;R.vertices[3]=20;R.vertices[4]=-20;R.vertices[5]=-1;R.vertices[6]=20;R.vertices[7]=20;R.vertices[8]=-1;R.vertices[9]=-20;R.vertices[10]=20;R.vertices[11]=-1;R.faces[0]=0;R.faces[1]=1;R.faces[2]=
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2;R.faces[3]=0;R.faces[4]=2;R.faces[5]=3;R.vertexBuffer=e.createBuffer();R.elementBuffer=e.createBuffer();e.bindBuffer(e.ARRAY_BUFFER,R.vertexBuffer);e.bufferData(e.ARRAY_BUFFER,R.vertices,e.STATIC_DRAW);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,R.elementBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,R.faces,e.STATIC_DRAW);R.program=e.createProgram();e.attachShader(R.program,ea("fragment",THREE.ShaderLib.shadowPost.fragmentShader));e.attachShader(R.program,ea("vertex",THREE.ShaderLib.shadowPost.vertexShader));
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e.linkProgram(R.program);R.vertexLocation=e.getAttribLocation(R.program,"position");R.projectionLocation=e.getUniformLocation(R.program,"projectionMatrix");R.darknessLocation=e.getUniformLocation(R.program,"darkness")}var S={};S.vertices=new Float32Array(16);S.faces=new Uint16Array(6);b=0;S.vertices[b++]=-1;S.vertices[b++]=-1;S.vertices[b++]=0;S.vertices[b++]=0;S.vertices[b++]=1;S.vertices[b++]=-1;S.vertices[b++]=1;S.vertices[b++]=0;S.vertices[b++]=1;S.vertices[b++]=1;S.vertices[b++]=1;S.vertices[b++]=
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|
1;S.vertices[b++]=-1;S.vertices[b++]=1;S.vertices[b++]=0;S.vertices[b++]=1;b=0;S.faces[b++]=0;S.faces[b++]=1;S.faces[b++]=2;S.faces[b++]=0;S.faces[b++]=2;S.faces[b++]=3;S.vertexBuffer=e.createBuffer();S.elementBuffer=e.createBuffer();S.tempTexture=e.createTexture();S.occlusionTexture=e.createTexture();e.bindBuffer(e.ARRAY_BUFFER,S.vertexBuffer);e.bufferData(e.ARRAY_BUFFER,S.vertices,e.STATIC_DRAW);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,S.elementBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,S.faces,e.STATIC_DRAW);
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e.bindTexture(e.TEXTURE_2D,S.tempTexture);e.texImage2D(e.TEXTURE_2D,0,e.RGB,16,16,0,e.RGB,e.UNSIGNED_BYTE,null);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST);e.bindTexture(e.TEXTURE_2D,S.occlusionTexture);e.texImage2D(e.TEXTURE_2D,0,e.RGBA,16,16,0,e.RGBA,e.UNSIGNED_BYTE,null);e.texParameteri(e.TEXTURE_2D,
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e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST);if(e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=0){S.hasVertexTexture=!1;S.program=e.createProgram();e.attachShader(S.program,ea("fragment",THREE.ShaderLib.lensFlare.fragmentShader));e.attachShader(S.program,ea("vertex",THREE.ShaderLib.lensFlare.vertexShader))}else{S.hasVertexTexture=
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|
!0;S.program=e.createProgram();e.attachShader(S.program,ea("fragment",THREE.ShaderLib.lensFlareVertexTexture.fragmentShader));e.attachShader(S.program,ea("vertex",THREE.ShaderLib.lensFlareVertexTexture.vertexShader))}e.linkProgram(S.program);S.attributes={};S.uniforms={};S.attributes.vertex=e.getAttribLocation(S.program,"position");S.attributes.uv=e.getAttribLocation(S.program,"UV");S.uniforms.renderType=e.getUniformLocation(S.program,"renderType");S.uniforms.map=e.getUniformLocation(S.program,"map");
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S.uniforms.occlusionMap=e.getUniformLocation(S.program,"occlusionMap");S.uniforms.opacity=e.getUniformLocation(S.program,"opacity");S.uniforms.scale=e.getUniformLocation(S.program,"scale");S.uniforms.rotation=e.getUniformLocation(S.program,"rotation");S.uniforms.screenPosition=e.getUniformLocation(S.program,"screenPosition");var Ma=!1;_sprite={};_sprite.vertices=new Float32Array(16);_sprite.faces=new Uint16Array(6);b=0;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=
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|
0;_sprite.vertices[b++]=1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;b=0;_sprite.faces[b++]=0;_sprite.faces[b++]=1;_sprite.faces[b++]=2;_sprite.faces[b++]=0;_sprite.faces[b++]=2;_sprite.faces[b++]=3;_sprite.vertexBuffer=e.createBuffer();_sprite.elementBuffer=e.createBuffer();e.bindBuffer(e.ARRAY_BUFFER,
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|
_sprite.vertexBuffer);e.bufferData(e.ARRAY_BUFFER,_sprite.vertices,e.STATIC_DRAW);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,_sprite.elementBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,_sprite.faces,e.STATIC_DRAW);_sprite.program=e.createProgram();e.attachShader(_sprite.program,ea("fragment",THREE.ShaderLib.sprite.fragmentShader));e.attachShader(_sprite.program,ea("vertex",THREE.ShaderLib.sprite.vertexShader));e.linkProgram(_sprite.program);_sprite.attributes={};_sprite.uniforms={};_sprite.attributes.position=
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|
e.getAttribLocation(_sprite.program,"position");_sprite.attributes.uv=e.getAttribLocation(_sprite.program,"uv");_sprite.uniforms.uvOffset=e.getUniformLocation(_sprite.program,"uvOffset");_sprite.uniforms.uvScale=e.getUniformLocation(_sprite.program,"uvScale");_sprite.uniforms.rotation=e.getUniformLocation(_sprite.program,"rotation");_sprite.uniforms.scale=e.getUniformLocation(_sprite.program,"scale");_sprite.uniforms.alignment=e.getUniformLocation(_sprite.program,"alignment");_sprite.uniforms.map=
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|
e.getUniformLocation(_sprite.program,"map");_sprite.uniforms.opacity=e.getUniformLocation(_sprite.program,"opacity");_sprite.uniforms.useScreenCoordinates=e.getUniformLocation(_sprite.program,"useScreenCoordinates");_sprite.uniforms.affectedByDistance=e.getUniformLocation(_sprite.program,"affectedByDistance");_sprite.uniforms.screenPosition=e.getUniformLocation(_sprite.program,"screenPosition");_sprite.uniforms.modelViewMatrix=e.getUniformLocation(_sprite.program,"modelViewMatrix");_sprite.uniforms.projectionMatrix=
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|
e.getUniformLocation(_sprite.program,"projectionMatrix");var bb=!1;this.setSize=function(n,D){xa.width=n;xa.height=D;this.setViewport(0,0,xa.width,xa.height)};this.setViewport=function(n,D,y,x){qa=n;ja=D;Fa=y;Aa=x;e.viewport(qa,ja,Fa,Aa)};this.setScissor=function(n,D,y,x){e.scissor(n,D,y,x)};this.enableScissorTest=function(n){n?e.enable(e.SCISSOR_TEST):e.disable(e.SCISSOR_TEST)};this.enableDepthBufferWrite=function(n){ra=n;e.depthMask(n)};this.setClearColorHex=function(n,D){var y=new THREE.Color(n);
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|
e.clearColor(y.r,y.g,y.b,D)};this.setClearColor=function(n,D){e.clearColor(n.r,n.g,n.b,D)};this.clear=function(){e.clear(e.COLOR_BUFFER_BIT|e.DEPTH_BUFFER_BIT|e.STENCIL_BUFFER_BIT)};this.setStencilShadowDarkness=function(n){R.darkness=n};this.getContext=function(){return e};this.initMaterial=function(n,D,y,x){var A,K,M;if(n instanceof THREE.MeshDepthMaterial)M="depth";else if(n instanceof THREE.ShadowVolumeDynamicMaterial)M="shadowVolumeDynamic";else if(n instanceof THREE.MeshNormalMaterial)M="normal";
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|
else if(n instanceof THREE.MeshBasicMaterial)M="basic";else if(n instanceof THREE.MeshLambertMaterial)M="lambert";else if(n instanceof THREE.MeshPhongMaterial)M="phong";else if(n instanceof THREE.LineBasicMaterial)M="basic";else n instanceof THREE.ParticleBasicMaterial&&(M="particle_basic");if(M){var I=THREE.ShaderLib[M];n.uniforms=THREE.UniformsUtils.clone(I.uniforms);n.vertexShader=I.vertexShader;n.fragmentShader=I.fragmentShader}var N,H,L;N=L=I=0;for(H=D.length;N<H;N++){K=D[N];K instanceof THREE.DirectionalLight&&
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|
L++;K instanceof THREE.PointLight&&I++}if(I+L<=4)D=L;else{D=Math.ceil(4*L/(I+L));I=4-D}K={directional:D,point:I};L=50;if(x!==undefined&&x instanceof THREE.SkinnedMesh)L=x.bones.length;var J;a:{N=n.fragmentShader;H=n.vertexShader;I=n.uniforms;D=n.attributes;y={map:!!n.map,envMap:!!n.envMap,lightMap:!!n.lightMap,vertexColors:n.vertexColors,fog:y,sizeAttenuation:n.sizeAttenuation,skinning:n.skinning,morphTargets:n.morphTargets,maxMorphTargets:this.maxMorphTargets,maxDirLights:K.directional,maxPointLights:K.point,
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|
maxBones:L};var $;K=[];if(M)K.push(M);else{K.push(N);K.push(H)}for($ in y){K.push($);K.push(y[$])}M=K.join();$=0;for(K=sa.length;$<K;$++)if(sa[$].code==M){J=sa[$].program;break a}$=e.createProgram();prefix_fragment=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+y.maxDirLights,"#define MAX_POINT_LIGHTS "+y.maxPointLights,y.fog?"#define USE_FOG":"",y.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",y.map?"#define USE_MAP":"",y.envMap?"#define USE_ENVMAP":"",y.lightMap?"#define USE_LIGHTMAP":
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"",y.vertexColors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");prefix_vertex=[Z?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+y.maxDirLights,"#define MAX_POINT_LIGHTS "+y.maxPointLights,"#define MAX_BONES "+y.maxBones,y.map?"#define USE_MAP":"",y.envMap?"#define USE_ENVMAP":"",y.lightMap?"#define USE_LIGHTMAP":"",y.vertexColors?"#define USE_COLOR":"",y.skinning?"#define USE_SKINNING":"",y.morphTargets?"#define USE_MORPHTARGETS":"",y.sizeAttenuation?
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"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
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e.attachShader($,ea("fragment",prefix_fragment+N));e.attachShader($,ea("vertex",prefix_vertex+H));e.linkProgram($);e.getProgramParameter($,e.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+e.getProgramParameter($,e.VALIDATE_STATUS)+", gl error ["+e.getError()+"]");$.uniforms={};$.attributes={};var X;N=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(X in I)N.push(X);
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X=N;I=0;for(N=X.length;I<N;I++){H=X[I];$.uniforms[H]=e.getUniformLocation($,H)}N=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(X=0;X<y.maxMorphTargets;X++)N.push("morphTarget"+X);for(J in D)N.push(J);J=N;X=0;for(D=J.length;X<D;X++){y=J[X];$.attributes[y]=e.getAttribLocation($,y)}sa.push({program:$,code:M});J=$}n.program=J;J=n.program.attributes;e.enableVertexAttribArray(J.position);J.color>=0&&e.enableVertexAttribArray(J.color);J.normal>=
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0&&e.enableVertexAttribArray(J.normal);J.tangent>=0&&e.enableVertexAttribArray(J.tangent);if(n.skinning&&J.skinVertexA>=0&&J.skinVertexB>=0&&J.skinIndex>=0&&J.skinWeight>=0){e.enableVertexAttribArray(J.skinVertexA);e.enableVertexAttribArray(J.skinVertexB);e.enableVertexAttribArray(J.skinIndex);e.enableVertexAttribArray(J.skinWeight)}for(A in n.attributes)J[A]>=0&&e.enableVertexAttribArray(J[A]);if(n.morphTargets){n.numSupportedMorphTargets=0;if(J.morphTarget0>=0){e.enableVertexAttribArray(J.morphTarget0);
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n.numSupportedMorphTargets++}if(J.morphTarget1>=0){e.enableVertexAttribArray(J.morphTarget1);n.numSupportedMorphTargets++}if(J.morphTarget2>=0){e.enableVertexAttribArray(J.morphTarget2);n.numSupportedMorphTargets++}if(J.morphTarget3>=0){e.enableVertexAttribArray(J.morphTarget3);n.numSupportedMorphTargets++}if(J.morphTarget4>=0){e.enableVertexAttribArray(J.morphTarget4);n.numSupportedMorphTargets++}if(J.morphTarget5>=0){e.enableVertexAttribArray(J.morphTarget5);n.numSupportedMorphTargets++}if(J.morphTarget6>=
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0){e.enableVertexAttribArray(J.morphTarget6);n.numSupportedMorphTargets++}if(J.morphTarget7>=0){e.enableVertexAttribArray(J.morphTarget7);n.numSupportedMorphTargets++}x.__webglMorphTargetInfluences=new Float32Array(this.maxMorphTargets);n=0;for(A=this.maxMorphTargets;n<A;n++)x.__webglMorphTargetInfluences[n]=0}};this.render=function(n,D,y,x){var A,K,M,I,N,H,L,J,$=n.lights,X=n.fog;oa.data.vertices=0;oa.data.faces=0;oa.data.drawCalls=0;D.matrixAutoUpdate&&D.update(undefined,!0);n.update(undefined,!1,
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D);D.matrixWorldInverse.flattenToArray(Sa);D.projectionMatrix.flattenToArray(Ja);va.multiply(D.projectionMatrix,D.matrixWorldInverse);k(va);this.initWebGLObjects(n);ka(y);(this.autoClear||x)&&this.clear();N=n.__webglObjects.length;for(x=0;x<N;x++){A=n.__webglObjects[x];L=A.object;if(L.visible)if(!(L instanceof THREE.Mesh)||m(L)){L.matrixWorld.flattenToArray(L._objectMatrixArray);F(L,D);u(A);A.render=!0;if(this.sortObjects){Wa.copy(L.position);va.multiplyVector3(Wa);A.z=Wa.z}}else A.render=!1;else A.render=
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!1}this.sortObjects&&n.__webglObjects.sort(w);H=n.__webglObjectsImmediate.length;for(x=0;x<H;x++){A=n.__webglObjectsImmediate[x];L=A.object;if(L.visible){L.matrixAutoUpdate&&L.matrixWorld.flattenToArray(L._objectMatrixArray);F(L,D);t(A)}}V(THREE.NormalBlending);for(x=0;x<N;x++){A=n.__webglObjects[x];if(A.render){L=A.object;J=A.buffer;M=A.opaque;h(L);for(A=0;A<M.count;A++){I=M.list[A];j(I.depthTest);f(D,$,X,I,J,L)}}}for(x=0;x<H;x++){A=n.__webglObjectsImmediate[x];L=A.object;if(L.visible){M=A.opaque;
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h(L);for(A=0;A<M.count;A++){I=M.list[A];j(I.depthTest);K=c(D,$,X,I,L);L.render(function(Ca){g(Ca,K,I.shading)})}}}for(x=0;x<N;x++){A=n.__webglObjects[x];if(A.render){L=A.object;J=A.buffer;M=A.transparent;h(L);for(A=0;A<M.count;A++){I=M.list[A];V(I.blending);j(I.depthTest);f(D,$,X,I,J,L)}}}for(x=0;x<H;x++){A=n.__webglObjectsImmediate[x];L=A.object;if(L.visible){M=A.transparent;h(L);for(A=0;A<M.count;A++){I=M.list[A];V(I.blending);j(I.depthTest);K=c(D,$,X,I,L);L.render(function(Ca){g(Ca,K,I.shading)})}}}n.__webglSprites.length&&
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z(n,D);stencil&&n.__webglShadowVolumes.length&&n.lights.length&&p(n);n.__webglLensFlares.length&&G(n,D);if(y&&y.minFilter!==THREE.NearestFilter&&y.minFilter!==THREE.LinearFilter){e.bindTexture(e.TEXTURE_2D,y.__webglTexture);e.generateMipmap(e.TEXTURE_2D);e.bindTexture(e.TEXTURE_2D,null)}};this.initWebGLObjects=function(n){if(!n.__webglObjects){n.__webglObjects=[];n.__webglObjectsImmediate=[];n.__webglShadowVolumes=[];n.__webglLensFlares=[];n.__webglSprites=[]}for(;n.__objectsAdded.length;){var D=
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n.__objectsAdded[0],y=n,x=void 0,A=void 0,K=void 0;if(D._modelViewMatrix==undefined){D._modelViewMatrix=new THREE.Matrix4;D._normalMatrixArray=new Float32Array(9);D._modelViewMatrixArray=new Float32Array(16);D._objectMatrixArray=new Float32Array(16);D.matrixWorld.flattenToArray(D._objectMatrixArray)}if(D instanceof THREE.Mesh){A=D.geometry;A.geometryGroups==undefined&&T(A);for(x in A.geometryGroups){K=A.geometryGroups[x];if(!K.__webglVertexBuffer){var M=K;M.__webglVertexBuffer=e.createBuffer();M.__webglNormalBuffer=
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e.createBuffer();M.__webglTangentBuffer=e.createBuffer();M.__webglColorBuffer=e.createBuffer();M.__webglUVBuffer=e.createBuffer();M.__webglUV2Buffer=e.createBuffer();M.__webglSkinVertexABuffer=e.createBuffer();M.__webglSkinVertexBBuffer=e.createBuffer();M.__webglSkinIndicesBuffer=e.createBuffer();M.__webglSkinWeightsBuffer=e.createBuffer();M.__webglFaceBuffer=e.createBuffer();M.__webglLineBuffer=e.createBuffer();if(M.numMorphTargets){var I=void 0,N=void 0;M.__webglMorphTargetsBuffers=[];I=0;for(N=
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M.numMorphTargets;I<N;I++)M.__webglMorphTargetsBuffers.push(e.createBuffer())}M=K;I=D;var H=void 0,L=void 0,J=void 0;J=void 0;var $=void 0,X=void 0,Ca=void 0,Ha=Ca=N=0;L=void 0;J=void 0;var Da=void 0;H=void 0;L=void 0;$=I.geometry;Da=$.faces;X=M.faces;H=0;for(L=X.length;H<L;H++){J=X[H];J=Da[J];if(J instanceof THREE.Face3){N+=3;Ca+=1;Ha+=3}else if(J instanceof THREE.Face4){N+=4;Ca+=2;Ha+=4}}H=M;L=I;Da=void 0;X=void 0;var La=void 0,Xa=void 0;La=void 0;J=[];Da=0;for(X=L.materials.length;Da<X;Da++){La=
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L.materials[Da];if(La instanceof THREE.MeshFaceMaterial){La=0;for(l=H.materials.length;La<l;La++)(Xa=H.materials[La])&&J.push(Xa)}else(Xa=La)&&J.push(Xa)}H=J;a:{L=void 0;Da=void 0;X=H.length;for(L=0;L<X;L++){Da=H[L];if(Da.map||Da.lightMap||Da instanceof THREE.MeshShaderMaterial){L=!0;break a}}L=!1}a:{Da=H;X=void 0;J=void 0;La=Da.length;for(X=0;X<La;X++){J=Da[X];if(!(J instanceof THREE.MeshBasicMaterial&&!J.envMap||J instanceof THREE.MeshDepthMaterial)){Da=J&&J.shading!=undefined&&J.shading==THREE.SmoothShading?
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THREE.SmoothShading:THREE.FlatShading;break a}}Da=!1}a:{X=void 0;J=void 0;La=H.length;for(X=0;X<La;X++){J=H[X];if(J.vertexColors){J=J.vertexColors;break a}}J=!1}M.__vertexArray=new Float32Array(N*3);if(Da)M.__normalArray=new Float32Array(N*3);if($.hasTangents)M.__tangentArray=new Float32Array(N*4);if(J)M.__colorArray=new Float32Array(N*3);if(L){if($.faceUvs.length>0||$.faceVertexUvs.length>0)M.__uvArray=new Float32Array(N*2);if($.faceUvs.length>1||$.faceVertexUvs.length>1)M.__uv2Array=new Float32Array(N*
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2)}if(I.geometry.skinWeights.length&&I.geometry.skinIndices.length){M.__skinVertexAArray=new Float32Array(N*4);M.__skinVertexBArray=new Float32Array(N*4);M.__skinIndexArray=new Float32Array(N*4);M.__skinWeightArray=new Float32Array(N*4)}M.__faceArray=new Uint16Array(Ca*3+(I.geometry.edgeFaces?I.geometry.edgeFaces.length*6:0));M.__lineArray=new Uint16Array(Ha*2);if(M.numMorphTargets){M.__morphTargetsArrays=[];$=0;for(X=M.numMorphTargets;$<X;$++)M.__morphTargetsArrays.push(new Float32Array(N*3))}M.__needsSmoothNormals=
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Da==THREE.SmoothShading;M.__uvType=L;M.__vertexColorType=J;M.__normalType=Da;M.__webglFaceCount=Ca*3+(I.geometry.edgeFaces?I.geometry.edgeFaces.length*6:0);M.__webglLineCount=Ha*2;$=0;for(X=H.length;$<X;$++)if(H[$].attributes){M.__webglCustomAttributes={};for(a in H[$].attributes){L=H[$].attributes[a];if(!L.__webglInitialized||L.createUniqueBuffers){L.__webglInitialized=!0;Ca=1;if(L.type==="v2")Ca=2;else if(L.type==="v3")Ca=3;else if(L.type==="v4")Ca=4;else L.type==="c"&&(Ca=3);L.size=Ca;L.needsUpdate=
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!0;L.array=new Float32Array(N*Ca);L.buffer=e.createBuffer();L.buffer.belongsToAttribute=a}M.__webglCustomAttributes[a]=L}}A.__dirtyVertices=!0;A.__dirtyMorphTargets=!0;A.__dirtyElements=!0;A.__dirtyUvs=!0;A.__dirtyNormals=!0;A.__dirtyTangents=!0;A.__dirtyColors=!0}D instanceof THREE.ShadowVolume?C(y.__webglShadowVolumes,K,D):C(y.__webglObjects,K,D)}}else if(D instanceof THREE.LensFlare)C(y.__webglLensFlares,undefined,D);else if(D instanceof THREE.Ribbon){A=D.geometry;if(!A.__webglVertexBuffer){x=
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A;x.__webglVertexBuffer=e.createBuffer();x.__webglColorBuffer=e.createBuffer();x=A;K=x.vertices.length;x.__vertexArray=new Float32Array(K*3);x.__colorArray=new Float32Array(K*3);x.__webglVertexCount=K;A.__dirtyVertices=!0;A.__dirtyColors=!0}C(y.__webglObjects,A,D)}else if(D instanceof THREE.Line){A=D.geometry;if(!A.__webglVertexBuffer){x=A;x.__webglVertexBuffer=e.createBuffer();x.__webglColorBuffer=e.createBuffer();x=A;K=x.vertices.length;x.__vertexArray=new Float32Array(K*3);x.__colorArray=new Float32Array(K*
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3);x.__webglLineCount=K;A.__dirtyVertices=!0;A.__dirtyColors=!0}C(y.__webglObjects,A,D)}else if(D instanceof THREE.ParticleSystem){A=D.geometry;if(!A.__webglVertexBuffer){x=A;x.__webglVertexBuffer=e.createBuffer();x.__webglColorBuffer=e.createBuffer();x=A;K=x.vertices.length;x.__vertexArray=new Float32Array(K*3);x.__colorArray=new Float32Array(K*3);x.__sortArray=[];x.__webglParticleCount=K;A.__dirtyVertices=!0;A.__dirtyColors=!0}C(y.__webglObjects,A,D)}else if(THREE.MarchingCubes!==undefined&&D instanceof
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THREE.MarchingCubes)y.__webglObjectsImmediate.push({object:D,opaque:{list:[],count:0},transparent:{list:[],count:0}});else D instanceof THREE.Sprite&&y.__webglSprites.push(D);n.__objectsAdded.splice(0,1)}for(;n.__objectsRemoved.length;){D=n.__objectsRemoved[0];y=n;A=void 0;x=void 0;if(D instanceof THREE.Mesh)for(A=y.__webglObjects.length-1;A>=0;A--){x=y.__webglObjects[A].object;if(D==x){y.__webglObjects.splice(A,1);break}}else if(D instanceof THREE.Sprite)for(A=y.__webglSprites.length-1;A>=0;A--){x=
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y.__webglSprites[A];if(D==x){y.__webglSprites.splice(A,1);break}}n.__objectsRemoved.splice(0,1)}D=0;for(y=n.__webglObjects.length;D<y;D++)B(n.__webglObjects[D].object,n);D=0;for(y=n.__webglShadowVolumes.length;D<y;D++)B(n.__webglShadowVolumes[D].object,n);D=0;for(y=n.__webglLensFlares.length;D<y;D++)B(n.__webglLensFlares[D].object,n)};this.setFaceCulling=function(n,D){if(n){!D||D=="ccw"?e.frontFace(e.CCW):e.frontFace(e.CW);if(n=="back")e.cullFace(e.BACK);else n=="front"?e.cullFace(e.FRONT):e.cullFace(e.FRONT_AND_BACK);
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e.enable(e.CULL_FACE)}else e.disable(e.CULL_FACE)};this.supportsVertexTextures=function(){return Z}};
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THREE.WebGLRenderTarget=function(b,d,c){this.width=b;this.height=d;c=c||{};this.wrapS=c.wrapS!==undefined?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=c.wrapT!==undefined?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=c.magFilter!==undefined?c.magFilter:THREE.LinearFilter;this.minFilter=c.minFilter!==undefined?c.minFilter:THREE.LinearMipMapLinearFilter;this.format=c.format!==undefined?c.format:THREE.RGBAFormat;this.type=c.type!==undefined?c.type:THREE.UnsignedByteType;this.depthBuffer=c.depthBuffer!==
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undefined?c.depthBuffer:!0;this.stencilBuffer=c.stencilBuffer!==undefined?c.stencilBuffer:!0};
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THREE.SoundRenderer=function(){this.volume=1;this.domElement=document.createElement("div");this.domElement.id="THREESound";this.cameraPosition=new THREE.Vector3;this.soundPosition=new THREE.Vector3;this.render=function(b,d,c){c&&b.update(undefined,!1,d);c=b.sounds;var f,g=c.length;for(f=0;f<g;f++){b=c[f];this.soundPosition.set(b.matrixWorld.n14,b.matrixWorld.n24,b.matrixWorld.n34);this.soundPosition.subSelf(d.position);if(b.isPlaying&&b.isLoaded){b.isAddedToDOM||b.addToDOM(this.domElement);b.calculateVolumeAndPan(this.soundPosition)}}}};
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@@ -350,18 +352,18 @@ THREE.Animation.prototype.play=function(b,d){if(!this.isPlaying){this.isPlaying=
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g instanceof THREE.Bone?g.skinMatrix:g.matrix}var h=g.animationCache.prevKey;g=g.animationCache.nextKey;h.pos=this.data.hierarchy[c].keys[0];h.rot=this.data.hierarchy[c].keys[0];h.scl=this.data.hierarchy[c].keys[0];g.pos=this.getNextKeyWith("pos",c,1);g.rot=this.getNextKeyWith("rot",c,1);g.scl=this.getNextKeyWith("scl",c,1)}this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};
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THREE.Animation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
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THREE.Animation.prototype.stop=function(){this.isPlaying=!1;this.isPaused=!1;THREE.AnimationHandler.removeFromUpdate(this);for(var b=0;b<this.hierarchy.length;b++)if(this.hierarchy[b].animationCache!==undefined){if(this.hierarchy[b]instanceof THREE.Bone)this.hierarchy[b].skinMatrix=this.hierarchy[b].animationCache.originalMatrix;else this.hierarchy[b].matrix=this.hierarchy[b].animationCache.originalMatrix;delete this.hierarchy[b].animationCache}};
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THREE.Animation.prototype.update=function(b){if(this.isPlaying){var d=["pos","rot","scl"],c,f,g,h,j,k,m,o,t=this.data.JIT.hierarchy,p,y;this.currentTime+=b*this.timeScale;y=this.currentTime;p=this.currentTime%=this.data.length;o=parseInt(Math.min(p*this.data.fps,this.data.length*this.data.fps),10);for(var u=0,z=this.hierarchy.length;u<z;u++){b=this.hierarchy[u];m=b.animationCache;if(this.JITCompile&&t[u][o]!==undefined)if(b instanceof THREE.Bone){b.skinMatrix=t[u][o];b.matrixAutoUpdate=!1;b.matrixWorldNeedsUpdate=
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!1}else{b.matrix=t[u][o];b.matrixAutoUpdate=!1;b.matrixWorldNeedsUpdate=!0}else{if(this.JITCompile)if(b instanceof THREE.Bone)b.skinMatrix=b.animationCache.originalMatrix;else b.matrix=b.animationCache.originalMatrix;for(var H=0;H<3;H++){c=d[H];j=m.prevKey[c];k=m.nextKey[c];if(k.time<=y){if(p<y)if(this.loop){j=this.data.hierarchy[u].keys[0];for(k=this.getNextKeyWith(c,u,1);k.time<p;){j=k;k=this.getNextKeyWith(c,u,k.index+1)}}else{this.stop();return}else{do{j=k;k=this.getNextKeyWith(c,u,k.index+1)}while(k.time<
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p)}m.prevKey[c]=j;m.nextKey[c]=k}b.matrixAutoUpdate=!0;b.matrixWorldNeedsUpdate=!0;f=(p-j.time)/(k.time-j.time);g=j[c];h=k[c];if(f<0||f>1){console.log("THREE.Animation.update: Warning! Scale out of bounds:"+f+" on bone "+u);f=f<0?0:1}if(c==="pos"){c=b.position;if(this.interpolationType===THREE.AnimationHandler.LINEAR){c.x=g[0]+(h[0]-g[0])*f;c.y=g[1]+(h[1]-g[1])*f;c.z=g[2]+(h[2]-g[2])*f}else if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){this.points[0]=
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this.getPrevKeyWith("pos",u,j.index-1).pos;this.points[1]=g;this.points[2]=h;this.points[3]=this.getNextKeyWith("pos",u,k.index+1).pos;f=f*0.33+0.33;g=this.interpolateCatmullRom(this.points,f);c.x=g[0];c.y=g[1];c.z=g[2];if(this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){f=this.interpolateCatmullRom(this.points,f*1.01);this.target.set(f[0],f[1],f[2]);this.target.subSelf(c);this.target.y=0;this.target.normalize();f=Math.atan2(this.target.x,this.target.z);b.rotation.set(0,f,0)}}}else if(c===
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"rot")THREE.Quaternion.slerp(g,h,b.quaternion,f);else if(c==="scl"){c=b.scale;c.x=g[0]+(h[0]-g[0])*f;c.y=g[1]+(h[1]-g[1])*f;c.z=g[2]+(h[2]-g[2])*f}}}}if(this.JITCompile&&t[0][o]===undefined){this.hierarchy[0].update(undefined,!0);for(u=0;u<this.hierarchy.length;u++)t[u][o]=this.hierarchy[u]instanceof THREE.Bone?this.hierarchy[u].skinMatrix.clone():this.hierarchy[u].matrix.clone()}}};
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THREE.Animation.prototype.update=function(b){if(this.isPlaying){var d=["pos","rot","scl"],c,f,g,h,j,k,m,o,t=this.data.JIT.hierarchy,u,w;this.currentTime+=b*this.timeScale;w=this.currentTime;u=this.currentTime%=this.data.length;o=parseInt(Math.min(u*this.data.fps,this.data.length*this.data.fps),10);for(var p=0,z=this.hierarchy.length;p<z;p++){b=this.hierarchy[p];m=b.animationCache;if(this.JITCompile&&t[p][o]!==undefined)if(b instanceof THREE.Bone){b.skinMatrix=t[p][o];b.matrixAutoUpdate=!1;b.matrixWorldNeedsUpdate=
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!1}else{b.matrix=t[p][o];b.matrixAutoUpdate=!1;b.matrixWorldNeedsUpdate=!0}else{if(this.JITCompile)if(b instanceof THREE.Bone)b.skinMatrix=b.animationCache.originalMatrix;else b.matrix=b.animationCache.originalMatrix;for(var G=0;G<3;G++){c=d[G];j=m.prevKey[c];k=m.nextKey[c];if(k.time<=w){if(u<w)if(this.loop){j=this.data.hierarchy[p].keys[0];for(k=this.getNextKeyWith(c,p,1);k.time<u;){j=k;k=this.getNextKeyWith(c,p,k.index+1)}}else{this.stop();return}else{do{j=k;k=this.getNextKeyWith(c,p,k.index+1)}while(k.time<
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u)}m.prevKey[c]=j;m.nextKey[c]=k}b.matrixAutoUpdate=!0;b.matrixWorldNeedsUpdate=!0;f=(u-j.time)/(k.time-j.time);g=j[c];h=k[c];if(f<0||f>1){console.log("THREE.Animation.update: Warning! Scale out of bounds:"+f+" on bone "+p);f=f<0?0:1}if(c==="pos"){c=b.position;if(this.interpolationType===THREE.AnimationHandler.LINEAR){c.x=g[0]+(h[0]-g[0])*f;c.y=g[1]+(h[1]-g[1])*f;c.z=g[2]+(h[2]-g[2])*f}else if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){this.points[0]=
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this.getPrevKeyWith("pos",p,j.index-1).pos;this.points[1]=g;this.points[2]=h;this.points[3]=this.getNextKeyWith("pos",p,k.index+1).pos;f=f*0.33+0.33;g=this.interpolateCatmullRom(this.points,f);c.x=g[0];c.y=g[1];c.z=g[2];if(this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){f=this.interpolateCatmullRom(this.points,f*1.01);this.target.set(f[0],f[1],f[2]);this.target.subSelf(c);this.target.y=0;this.target.normalize();f=Math.atan2(this.target.x,this.target.z);b.rotation.set(0,f,0)}}}else if(c===
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"rot")THREE.Quaternion.slerp(g,h,b.quaternion,f);else if(c==="scl"){c=b.scale;c.x=g[0]+(h[0]-g[0])*f;c.y=g[1]+(h[1]-g[1])*f;c.z=g[2]+(h[2]-g[2])*f}}}}if(this.JITCompile&&t[0][o]===undefined){this.hierarchy[0].update(undefined,!0);for(p=0;p<this.hierarchy.length;p++)t[p][o]=this.hierarchy[p]instanceof THREE.Bone?this.hierarchy[p].skinMatrix.clone():this.hierarchy[p].matrix.clone()}}};
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THREE.Animation.prototype.interpolateCatmullRom=function(b,d){var c=[],f=[],g,h,j,k,m,o;g=(b.length-1)*d;h=Math.floor(g);g-=h;c[0]=h==0?h:h-1;c[1]=h;c[2]=h>b.length-2?h:h+1;c[3]=h>b.length-3?h:h+2;h=b[c[0]];k=b[c[1]];m=b[c[2]];o=b[c[3]];c=g*g;j=g*c;f[0]=this.interpolate(h[0],k[0],m[0],o[0],g,c,j);f[1]=this.interpolate(h[1],k[1],m[1],o[1],g,c,j);f[2]=this.interpolate(h[2],k[2],m[2],o[2],g,c,j);return f};
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THREE.Animation.prototype.interpolate=function(b,d,c,f,g,h,j){b=(c-b)*0.5;f=(f-d)*0.5;return(2*(d-c)+b+f)*j+(-3*(d-c)-2*b-f)*h+b*g+d};THREE.Animation.prototype.getNextKeyWith=function(b,d,c){var f=this.data.hierarchy[d].keys;if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)c=c<f.length-1?c:f.length-1;else c%=f.length;for(;c<f.length;c++)if(f[c][b]!==undefined)return f[c];return this.data.hierarchy[d].keys[0]};
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THREE.Animation.prototype.getPrevKeyWith=function(b,d,c){var f=this.data.hierarchy[d].keys;for(c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c>0?c:0:c>=0?c:c+f.length;c>=0;c--)if(f[c][b]!==undefined)return f[c];return this.data.hierarchy[d].keys[f.length-1]};
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THREE.ColorUtils={adjustHSV:function(b,d,c,f){var g=THREE.ColorUtils.__hsv;THREE.ColorUtils.rgbToHsv(b,g);g.h=THREE.ColorUtils.clamp(g.h+d,0,1);g.s=THREE.ColorUtils.clamp(g.s+c,0,1);g.v=THREE.ColorUtils.clamp(g.v+f,0,1);b.setHSV(g.h,g.s,g.v)},rgbToHsv:function(b,d){var c=b.r,f=b.g,g=b.b,h=Math.max(Math.max(c,f),g),j=Math.min(Math.min(c,f),g);if(j==h)j=c=0;else{var k=h-j;j=k/h;c=c==h?(f-g)/k:f==h?2+(g-c)/k:4+(c-f)/k;c/=6;c<0&&(c+=1);c>1&&(c-=1)}d===undefined&&(d={h:0,s:0,v:0});d.h=c;d.s=j;d.v=h;return d},
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clamp:function(b,d,c){return b<d?d:b>c?c:b}};THREE.ColorUtils.__hsv={h:0,s:0,v:0};
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var GeometryUtils={merge:function(b,d){var c=d instanceof THREE.Mesh,f=b.vertices.length,g=c?d.geometry:d,h=b.vertices,j=g.vertices,k=b.faces,m=g.faces,o=b.faceVertexUvs[0];g=g.faceVertexUvs[0];c&&d.matrixAutoUpdate&&d.updateMatrix();for(var t=0,p=j.length;t<p;t++){var y=new THREE.Vertex(j[t].position.clone());c&&d.matrix.multiplyVector3(y.position);h.push(y)}t=0;for(p=m.length;t<p;t++){j=m[t];var u,z,H=j.vertexNormals;y=j.vertexColors;if(j instanceof THREE.Face3)u=new THREE.Face3(j.a+f,j.b+f,j.c+
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f);else j instanceof THREE.Face4&&(u=new THREE.Face4(j.a+f,j.b+f,j.c+f,j.d+f));u.normal.copy(j.normal);c=0;for(h=H.length;c<h;c++){z=H[c];u.vertexNormals.push(z.clone())}u.color.copy(j.color);c=0;for(h=y.length;c<h;c++){z=y[c];u.vertexColors.push(z.clone())}u.materials=j.materials.slice();u.centroid.copy(j.centroid);k.push(u)}t=0;for(p=g.length;t<p;t++){f=g[t];k=[];c=0;for(h=f.length;c<h;c++)k.push(new THREE.UV(f[c].u,f[c].v));o.push(k)}}};
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var GeometryUtils={merge:function(b,d){var c=d instanceof THREE.Mesh,f=b.vertices.length,g=c?d.geometry:d,h=b.vertices,j=g.vertices,k=b.faces,m=g.faces,o=b.faceVertexUvs[0];g=g.faceVertexUvs[0];c&&d.matrixAutoUpdate&&d.updateMatrix();for(var t=0,u=j.length;t<u;t++){var w=new THREE.Vertex(j[t].position.clone());c&&d.matrix.multiplyVector3(w.position);h.push(w)}t=0;for(u=m.length;t<u;t++){j=m[t];var p,z,G=j.vertexNormals;w=j.vertexColors;if(j instanceof THREE.Face3)p=new THREE.Face3(j.a+f,j.b+f,j.c+
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f);else j instanceof THREE.Face4&&(p=new THREE.Face4(j.a+f,j.b+f,j.c+f,j.d+f));p.normal.copy(j.normal);c=0;for(h=G.length;c<h;c++){z=G[c];p.vertexNormals.push(z.clone())}p.color.copy(j.color);c=0;for(h=w.length;c<h;c++){z=w[c];p.vertexColors.push(z.clone())}p.materials=j.materials.slice();p.centroid.copy(j.centroid);k.push(p)}t=0;for(u=g.length;t<u;t++){f=g[t];k=[];c=0;for(h=f.length;c<h;c++)k.push(new THREE.UV(f[c].u,f[c].v));o.push(k)}}};
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THREE.ImageUtils={loadTexture:function(b,d,c){var f=new Image,g=new THREE.Texture(f,d);f.onload=function(){g.needsUpdate=!0;c&&c(this)};f.src=b;return g},loadTextureCube:function(b,d,c){var f,g=[],h=new THREE.Texture(g,d);d=g.loadCount=0;for(f=b.length;d<f;++d){g[d]=new Image;g[d].onload=function(){g.loadCount+=1;if(g.loadCount==6)h.needsUpdate=!0;c&&c(this)};g[d].src=b[d]}return h}};
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THREE.SceneUtils={addMesh:function(b,d,c,f,g,h,j,k,m,o){d=new THREE.Mesh(d,o);d.scale.x=d.scale.y=d.scale.z=c;d.position.x=f;d.position.y=g;d.position.z=h;d.rotation.x=j;d.rotation.y=k;d.rotation.z=m;b.addObject(d);return d},addPanoramaCubeWebGL:function(b,d,c){var f=THREE.ShaderUtils.lib.cube;f.uniforms.tCube.texture=c;c=new THREE.MeshShaderMaterial({fragmentShader:f.fragmentShader,vertexShader:f.vertexShader,uniforms:f.uniforms});d=new THREE.Mesh(new THREE.Cube(d,d,d,1,1,1,null,!0),c);b.addObject(d);
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return d},addPanoramaCube:function(b,d,c){var f=[];f.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[0])}));f.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[1])}));f.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[2])}));f.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[3])}));f.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[4])}));f.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[5])}));d=new THREE.Mesh(new THREE.Cube(d,d,d,1,1,f,!0),
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@@ -377,7 +379,7 @@ value:0,texture:null},uImageIncrement:{type:"v2",value:new THREE.Vector2(0.00195
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film:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},time:{type:"f",value:0},nIntensity:{type:"f",value:0.5},sIntensity:{type:"f",value:0.05},sCount:{type:"f",value:4096},grayscale:{type:"i",value:1}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float time;\nuniform bool grayscale;\nuniform float nIntensity;\nuniform float sIntensity;\nuniform float sCount;\nvoid main() {\nvec4 cTextureScreen = texture2D( tDiffuse, vUv );\nfloat x = vUv.x * vUv.y * time * 1000.0;\nx = mod( x, 13.0 ) * mod( x, 123.0 );\nfloat dx = mod( x, 0.01 );\nvec3 cResult = cTextureScreen.rgb + cTextureScreen.rgb * clamp( 0.1 + dx * 100.0, 0.0, 1.0 );\nvec2 sc = vec2( sin( vUv.y * sCount ), cos( vUv.y * sCount ) );\ncResult += cTextureScreen.rgb * vec3( sc.x, sc.y, sc.x ) * sIntensity;\ncResult = cTextureScreen.rgb + clamp( nIntensity, 0.0,1.0 ) * ( cResult - cTextureScreen.rgb );\nif( grayscale ) {\ncResult = vec3( cResult.r * 0.3 + cResult.g * 0.59 + cResult.b * 0.11 );\n}\ngl_FragColor = vec4( cResult, cTextureScreen.a );\n}"},
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screen:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},opacity:{type:"f",value:1}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float opacity;\nvoid main() {\nvec4 texel = texture2D( tDiffuse, vUv );\ngl_FragColor = opacity * texel;\n}"},basic:{uniforms:{},vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",
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fragmentShader:"void main() {\ngl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );\n}"}},buildKernel:function(b){var d,c,f,g,h=2*Math.ceil(b*3)+1;h>25&&(h=25);g=(h-1)*0.5;c=Array(h);for(d=f=0;d<h;++d){c[d]=Math.exp(-((d-g)*(d-g))/(2*b*b));f+=c[d]}for(d=0;d<h;++d)c[d]/=f;return c}};
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THREE.QuakeCamera=function(b){function d(c,f){return function(){f.apply(c,arguments)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.movementSpeed=1;this.lookSpeed=0.0050;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=3.14;this.domElement=document;this.lastUpdate=(new Date).getTime();this.tdiff=0;if(b){if(b.movementSpeed!==undefined)this.movementSpeed=
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THREE.QuakeCamera=function(b){function d(c,f){return function(){f.apply(c,arguments)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.movementSpeed=1;this.lookSpeed=0.005;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=3.14;this.domElement=document;this.lastUpdate=(new Date).getTime();this.tdiff=0;if(b){if(b.movementSpeed!==undefined)this.movementSpeed=
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b.movementSpeed;if(b.lookSpeed!==undefined)this.lookSpeed=b.lookSpeed;if(b.noFly!==undefined)this.noFly=b.noFly;if(b.lookVertical!==undefined)this.lookVertical=b.lookVertical;if(b.autoForward!==undefined)this.autoForward=b.autoForward;if(b.activeLook!==undefined)this.activeLook=b.activeLook;if(b.heightSpeed!==undefined)this.heightSpeed=b.heightSpeed;if(b.heightCoef!==undefined)this.heightCoef=b.heightCoef;if(b.heightMin!==undefined)this.heightMin=b.heightMin;if(b.heightMax!==undefined)this.heightMax=
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b.heightMax;if(b.constrainVertical!==undefined)this.constrainVertical=b.constrainVertical;if(b.verticalMin!==undefined)this.verticalMin=b.verticalMin;if(b.verticalMax!==undefined)this.verticalMax=b.verticalMax;if(b.domElement!==undefined)this.domElement=b.domElement}this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=this.autoSpeedFactor=0;this.moveForward=!1;this.moveBackward=!1;this.moveLeft=!1;this.moveRight=!1;this.freeze=!1;this.mouseDragOn=!1;this.windowHalfX=window.innerWidth/2;this.windowHalfY=
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window.innerHeight/2;this.onMouseDown=function(c){c.preventDefault();c.stopPropagation();if(this.activeLook)switch(c.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}this.mouseDragOn=!0};this.onMouseUp=function(c){c.preventDefault();c.stopPropagation();if(this.activeLook)switch(c.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.mouseDragOn=!1};this.onMouseMove=function(c){this.mouseX=c.clientX-this.windowHalfX;this.mouseY=c.clientY-this.windowHalfY};this.onKeyDown=
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@@ -387,16 +389,16 @@ this.activeLook||(f=0);this.lon+=this.mouseX*f;this.lookVertical&&(this.lat-=thi
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(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;if(this.constrainVertical)this.phi=(this.phi-0)*(this.verticalMax-this.verticalMin)/3.14+this.verticalMin;c=this.target.position;g=this.position;c.x=g.x+100*Math.sin(this.phi)*Math.cos(this.theta);c.y=g.y+100*Math.cos(this.phi);c.z=g.z+100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this)};this.domElement.addEventListener("contextmenu",function(c){c.preventDefault()},!1);this.domElement.addEventListener("mousemove",d(this,
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this.onMouseMove),!1);this.domElement.addEventListener("mousedown",d(this,this.onMouseDown),!1);this.domElement.addEventListener("mouseup",d(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",d(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",d(this,this.onKeyUp),!1)};THREE.QuakeCamera.prototype=new THREE.Camera;THREE.QuakeCamera.prototype.constructor=THREE.QuakeCamera;THREE.QuakeCamera.prototype.supr=THREE.Camera.prototype;
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THREE.QuakeCamera.prototype.translate=function(b,d){this.matrix.rotateAxis(d);if(this.noFly)d.y=0;this.position.addSelf(d.multiplyScalar(b));this.target.position.addSelf(d.multiplyScalar(b))};
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THREE.PathCamera=function(b){function d(o,t,p,y){var u={name:p,fps:0.6,length:y,hierarchy:[]},z,H=t.getControlPointsArray(),G=t.getLength(),B=H.length,R=0;z=B-1;t={parent:-1,keys:[]};t.keys[0]={time:0,pos:H[0],rot:[0,0,0,1],scl:[1,1,1]};t.keys[z]={time:y,pos:H[z],rot:[0,0,0,1],scl:[1,1,1]};for(z=1;z<B-1;z++){R=y*G.chunks[z]/G.total;t.keys[z]={time:R,pos:H[z]}}u.hierarchy[0]=t;THREE.AnimationHandler.add(u);return new THREE.Animation(o,p,THREE.AnimationHandler.CATMULLROM_FORWARD,!1)}function c(o,t){var p,
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y,u=new THREE.Geometry;for(p=0;p<o.points.length*t;p++){y=p/(o.points.length*t);y=o.getPoint(y);u.vertices[p]=new THREE.Vertex(new THREE.Vector3(y.x,y.y,y.z))}return u}function f(o,t){var p=c(t,10),y=c(t,10),u=new THREE.LineBasicMaterial({color:16711680,linewidth:3});lineObj=new THREE.Line(p,u);particleObj=new THREE.ParticleSystem(y,new THREE.ParticleBasicMaterial({color:16755200,size:3}));lineObj.scale.set(1,1,1);o.addChild(lineObj);particleObj.scale.set(1,1,1);o.addChild(particleObj);y=new THREE.Sphere(1,
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16,8);u=new THREE.MeshBasicMaterial({color:65280});for(i=0;i<t.points.length;i++){p=new THREE.Mesh(y,u);p.position.copy(t.points[i]);p.updateMatrix();o.addChild(p)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.id="PathCamera"+THREE.PathCameraIdCounter++;this.duration=1E4;this.waypoints=[];this.useConstantSpeed=!0;this.resamplingCoef=50;this.debugPath=new THREE.Object3D;this.debugDummy=new THREE.Object3D;this.animationParent=new THREE.Object3D;this.lookSpeed=0.0050;this.lookVertical=
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THREE.PathCamera=function(b){function d(o,t,u,w){var p={name:u,fps:0.6,length:w,hierarchy:[]},z,G=t.getControlPointsArray(),F=t.getLength(),B=G.length,T=0;z=B-1;t={parent:-1,keys:[]};t.keys[0]={time:0,pos:G[0],rot:[0,0,0,1],scl:[1,1,1]};t.keys[z]={time:w,pos:G[z],rot:[0,0,0,1],scl:[1,1,1]};for(z=1;z<B-1;z++){T=w*F.chunks[z]/F.total;t.keys[z]={time:T,pos:G[z]}}p.hierarchy[0]=t;THREE.AnimationHandler.add(p);return new THREE.Animation(o,u,THREE.AnimationHandler.CATMULLROM_FORWARD,!1)}function c(o,t){var u,
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w,p=new THREE.Geometry;for(u=0;u<o.points.length*t;u++){w=u/(o.points.length*t);w=o.getPoint(w);p.vertices[u]=new THREE.Vertex(new THREE.Vector3(w.x,w.y,w.z))}return p}function f(o,t){var u=c(t,10),w=c(t,10),p=new THREE.LineBasicMaterial({color:16711680,linewidth:3});lineObj=new THREE.Line(u,p);particleObj=new THREE.ParticleSystem(w,new THREE.ParticleBasicMaterial({color:16755200,size:3}));lineObj.scale.set(1,1,1);o.addChild(lineObj);particleObj.scale.set(1,1,1);o.addChild(particleObj);w=new THREE.Sphere(1,
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16,8);p=new THREE.MeshBasicMaterial({color:65280});for(i=0;i<t.points.length;i++){u=new THREE.Mesh(w,p);u.position.copy(t.points[i]);u.updateMatrix();o.addChild(u)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.id="PathCamera"+THREE.PathCameraIdCounter++;this.duration=1E4;this.waypoints=[];this.useConstantSpeed=!0;this.resamplingCoef=50;this.debugPath=new THREE.Object3D;this.debugDummy=new THREE.Object3D;this.animationParent=new THREE.Object3D;this.lookSpeed=0.005;this.lookVertical=
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!0;this.lookHorizontal=!0;this.verticalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.horizontalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.domElement=document;if(b){if(b.duration!==undefined)this.duration=b.duration*1E3;if(b.waypoints!==undefined)this.waypoints=b.waypoints;if(b.useConstantSpeed!==undefined)this.useConstantSpeed=b.useConstantSpeed;if(b.resamplingCoef!==undefined)this.resamplingCoef=b.resamplingCoef;if(b.createDebugPath!==undefined)this.createDebugPath=b.createDebugPath;
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if(b.createDebugDummy!==undefined)this.createDebugDummy=b.createDebugDummy;if(b.lookSpeed!==undefined)this.lookSpeed=b.lookSpeed;if(b.lookVertical!==undefined)this.lookVertical=b.lookVertical;if(b.lookHorizontal!==undefined)this.lookHorizontal=b.lookHorizontal;if(b.verticalAngleMap!==undefined)this.verticalAngleMap=b.verticalAngleMap;if(b.horizontalAngleMap!==undefined)this.horizontalAngleMap=b.horizontalAngleMap;if(b.domElement!==undefined)this.domElement=b.domElement}this.theta=this.phi=this.lon=
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this.lat=this.mouseY=this.mouseX=0;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;var g=Math.PI*2,h=Math.PI/180;this.update=function(o,t,p){var y,u;this.lookHorizontal&&(this.lon+=this.mouseX*this.lookSpeed);this.lookVertical&&(this.lat-=this.mouseY*this.lookSpeed);this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*h;this.theta=this.lon*h;y=this.phi%g;this.phi=y>=0?y:y+g;y=this.verticalAngleMap.srcRange;u=this.verticalAngleMap.dstRange;
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this.phi=(this.phi-y[0])*(u[1]-u[0])/(y[1]-y[0])+u[0];y=this.horizontalAngleMap.srcRange;u=this.horizontalAngleMap.dstRange;this.theta=(this.theta-y[0])*(u[1]-u[0])/(y[1]-y[0])+u[0];y=this.target.position;y.x=100*Math.sin(this.phi)*Math.cos(this.theta);y.y=100*Math.cos(this.phi);y.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,o,t,p)};this.onMouseMove=function(o){this.mouseX=o.clientX-this.windowHalfX;this.mouseY=o.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);
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this.lat=this.mouseY=this.mouseX=0;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;var g=Math.PI*2,h=Math.PI/180;this.update=function(o,t,u){var w,p;this.lookHorizontal&&(this.lon+=this.mouseX*this.lookSpeed);this.lookVertical&&(this.lat-=this.mouseY*this.lookSpeed);this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*h;this.theta=this.lon*h;w=this.phi%g;this.phi=w>=0?w:w+g;w=this.verticalAngleMap.srcRange;p=this.verticalAngleMap.dstRange;
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this.phi=(this.phi-w[0])*(p[1]-p[0])/(w[1]-w[0])+p[0];w=this.horizontalAngleMap.srcRange;p=this.horizontalAngleMap.dstRange;this.theta=(this.theta-w[0])*(p[1]-p[0])/(w[1]-w[0])+p[0];w=this.target.position;w.x=100*Math.sin(this.phi)*Math.cos(this.theta);w.y=100*Math.cos(this.phi);w.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,o,t,u)};this.onMouseMove=function(o){this.mouseX=o.clientX-this.windowHalfX;this.mouseY=o.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);
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this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){b=new THREE.MeshLambertMaterial({color:30719});var j=new THREE.MeshLambertMaterial({color:65280}),k=new THREE.Cube(10,10,20),m=new THREE.Cube(2,2,10);this.animationParent=new THREE.Mesh(k,b);b=new THREE.Mesh(m,j);b.position.set(0,10,0);this.animation=d(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(b)}else{this.animation=
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d(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this.target);this.animationParent.addChild(this)}this.createDebugPath&&f(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(o,t){return function(){t.apply(o,arguments)}}(this,this.onMouseMove),!1)};THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0;
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THREE.FlyCamera=function(b){function d(c,f){return function(){f.apply(c,arguments)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.tmpQuaternion=new THREE.Quaternion;this.movementSpeed=1;this.rollSpeed=0.0050;this.dragToLook=!1;this.autoForward=!1;this.domElement=document;if(b){if(b.movementSpeed!==undefined)this.movementSpeed=b.movementSpeed;if(b.rollSpeed!==undefined)this.rollSpeed=b.rollSpeed;if(b.dragToLook!==undefined)this.dragToLook=b.dragToLook;if(b.autoForward!==undefined)this.autoForward=
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THREE.FlyCamera=function(b){function d(c,f){return function(){f.apply(c,arguments)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.tmpQuaternion=new THREE.Quaternion;this.movementSpeed=1;this.rollSpeed=0.005;this.dragToLook=!1;this.autoForward=!1;this.domElement=document;if(b){if(b.movementSpeed!==undefined)this.movementSpeed=b.movementSpeed;if(b.rollSpeed!==undefined)this.rollSpeed=b.rollSpeed;if(b.dragToLook!==undefined)this.dragToLook=b.dragToLook;if(b.autoForward!==undefined)this.autoForward=
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b.autoForward;if(b.domElement!==undefined)this.domElement=b.domElement}this.useTarget=!1;this.useQuaternion=!0;this.mouseStatus=0;this.moveState={up:0,down:0,left:0,right:0,forward:0,back:0,pitchUp:0,pitchDown:0,yawLeft:0,yawRight:0,rollLeft:0,rollRight:0};this.moveVector=new THREE.Vector3(0,0,0);this.rotationVector=new THREE.Vector3(0,0,0);this.lastUpdate=-1;this.tdiff=0;this.handleEvent=function(c){if(typeof this[c.type]=="function")this[c.type](c)};this.keydown=function(c){if(!c.altKey){switch(c.keyCode){case 16:this.movementSpeedMultiplier=
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0.1;break;case 87:this.moveState.forward=1;break;case 83:this.moveState.back=1;break;case 65:this.moveState.left=1;break;case 68:this.moveState.right=1;break;case 82:this.moveState.up=1;break;case 70:this.moveState.down=1;break;case 38:this.moveState.pitchUp=1;break;case 40:this.moveState.pitchDown=1;break;case 37:this.moveState.yawLeft=1;break;case 39:this.moveState.yawRight=1;break;case 81:this.moveState.rollLeft=1;break;case 69:this.moveState.rollRight=1}this.updateMovementVector();this.updateRotationVector()}};
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this.keyup=function(c){switch(c.keyCode){case 16:this.movementSpeedMultiplier=1;break;case 87:this.moveState.forward=0;break;case 83:this.moveState.back=0;break;case 65:this.moveState.left=0;break;case 68:this.moveState.right=0;break;case 82:this.moveState.up=0;break;case 70:this.moveState.down=0;break;case 38:this.moveState.pitchUp=0;break;case 40:this.moveState.pitchDown=0;break;case 37:this.moveState.yawLeft=0;break;case 39:this.moveState.yawRight=0;break;case 81:this.moveState.rollLeft=0;break;
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@@ -406,91 +408,91 @@ this.rollSpeed;this.translateX(this.moveVector.x*c);this.translateY(this.moveVec
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this.autoForward&&!this.moveState.back?1:0;this.moveVector.x=-this.moveState.left+this.moveState.right;this.moveVector.y=-this.moveState.down+this.moveState.up;this.moveVector.z=-c+this.moveState.back};this.updateRotationVector=function(){this.rotationVector.x=-this.moveState.pitchDown+this.moveState.pitchUp;this.rotationVector.y=-this.moveState.yawRight+this.moveState.yawLeft;this.rotationVector.z=-this.moveState.rollRight+this.moveState.rollLeft};this.getContainerDimensions=function(){return this.domElement!=
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document?{size:[this.domElement.offsetWidth,this.domElement.offsetHeight],offset:[this.domElement.offsetLeft,this.domElement.offsetTop]}:{size:[window.innerWidth,window.innerHeight],offset:[0,0]}};this.domElement.addEventListener("mousemove",d(this,this.mousemove),!1);this.domElement.addEventListener("mousedown",d(this,this.mousedown),!1);this.domElement.addEventListener("mouseup",d(this,this.mouseup),!1);window.addEventListener("keydown",d(this,this.keydown),!1);window.addEventListener("keyup",d(this,
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this.keyup),!1);this.updateMovementVector();this.updateRotationVector()};THREE.FlyCamera.prototype=new THREE.Camera;THREE.FlyCamera.prototype.constructor=THREE.FlyCamera;THREE.FlyCamera.prototype.supr=THREE.Camera.prototype;
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THREE.RollCamera=function(b,d,c,f){THREE.Camera.call(this,b,d,c,f);this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.domElement=document;this.useTarget=!1;this.matrixAutoUpdate=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;this.lastUpdate=-1;this.delta=0;var g=new THREE.Vector3,h=new THREE.Vector3,j=new THREE.Vector3,k=new THREE.Matrix4,m=!1,o=1,t=0,p=0,y=0,u=0,z=0,H=window.innerWidth/2,G=window.innerHeight/2;this.update=
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function(){var B=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=B;this.delta=(B-this.lastUpdate)/1E3;this.lastUpdate=B;if(this.mouseLook){B=this.delta*this.lookSpeed;this.rotateHorizontally(B*u);this.rotateVertically(B*z)}B=this.delta*this.movementSpeed;this.translateZ(B*(t>0||this.autoForward&&!(t<0)?1:t));this.translateX(B*p);this.translateY(B*y);m&&(this.roll+=this.rollSpeed*this.delta*o);if(this.forward.y>this.constrainVertical[1]){this.forward.y=this.constrainVertical[1];this.forward.normalize()}else if(this.forward.y<
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THREE.RollCamera=function(b,d,c,f){THREE.Camera.call(this,b,d,c,f);this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.domElement=document;this.useTarget=!1;this.matrixAutoUpdate=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;this.lastUpdate=-1;this.delta=0;var g=new THREE.Vector3,h=new THREE.Vector3,j=new THREE.Vector3,k=new THREE.Matrix4,m=!1,o=1,t=0,u=0,w=0,p=0,z=0,G=window.innerWidth/2,F=window.innerHeight/2;this.update=
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function(){var B=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=B;this.delta=(B-this.lastUpdate)/1E3;this.lastUpdate=B;if(this.mouseLook){B=this.delta*this.lookSpeed;this.rotateHorizontally(B*p);this.rotateVertically(B*z)}B=this.delta*this.movementSpeed;this.translateZ(B*(t>0||this.autoForward&&!(t<0)?1:t));this.translateX(B*u);this.translateY(B*w);m&&(this.roll+=this.rollSpeed*this.delta*o);if(this.forward.y>this.constrainVertical[1]){this.forward.y=this.constrainVertical[1];this.forward.normalize()}else if(this.forward.y<
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this.constrainVertical[0]){this.forward.y=this.constrainVertical[0];this.forward.normalize()}j.copy(this.forward);h.set(0,1,0);g.cross(h,j).normalize();h.cross(j,g).normalize();this.matrix.n11=g.x;this.matrix.n12=h.x;this.matrix.n13=j.x;this.matrix.n21=g.y;this.matrix.n22=h.y;this.matrix.n23=j.y;this.matrix.n31=g.z;this.matrix.n32=h.z;this.matrix.n33=j.z;k.identity();k.n11=Math.cos(this.roll);k.n12=-Math.sin(this.roll);k.n21=Math.sin(this.roll);k.n22=Math.cos(this.roll);this.matrix.multiplySelf(k);
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this.matrixWorldNeedsUpdate=!0;this.matrix.n14=this.position.x;this.matrix.n24=this.position.y;this.matrix.n34=this.position.z;this.supr.update.call(this)};this.translateX=function(B){this.position.x+=this.matrix.n11*B;this.position.y+=this.matrix.n21*B;this.position.z+=this.matrix.n31*B};this.translateY=function(B){this.position.x+=this.matrix.n12*B;this.position.y+=this.matrix.n22*B;this.position.z+=this.matrix.n32*B};this.translateZ=function(B){this.position.x-=this.matrix.n13*B;this.position.y-=
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this.matrix.n23*B;this.position.z-=this.matrix.n33*B};this.rotateHorizontally=function(B){g.set(this.matrix.n11,this.matrix.n21,this.matrix.n31);g.multiplyScalar(B);this.forward.subSelf(g);this.forward.normalize()};this.rotateVertically=function(B){h.set(this.matrix.n12,this.matrix.n22,this.matrix.n32);h.multiplyScalar(B);this.forward.addSelf(h);this.forward.normalize()};this.domElement.addEventListener("contextmenu",function(B){B.preventDefault()},!1);this.domElement.addEventListener("mousemove",
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function(B){u=(B.clientX-H)/window.innerWidth;z=(B.clientY-G)/window.innerHeight},!1);this.domElement.addEventListener("mousedown",function(B){B.preventDefault();B.stopPropagation();switch(B.button){case 0:t=1;break;case 2:t=-1}},!1);this.domElement.addEventListener("mouseup",function(B){B.preventDefault();B.stopPropagation();switch(B.button){case 0:t=0;break;case 2:t=0}},!1);this.domElement.addEventListener("keydown",function(B){switch(B.keyCode){case 38:case 87:t=1;break;case 37:case 65:p=-1;break;
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case 40:case 83:t=-1;break;case 39:case 68:p=1;break;case 81:m=!0;o=1;break;case 69:m=!0;o=-1;break;case 82:y=1;break;case 70:y=-1}},!1);this.domElement.addEventListener("keyup",function(B){switch(B.keyCode){case 38:case 87:t=0;break;case 37:case 65:p=0;break;case 40:case 83:t=0;break;case 39:case 68:p=0;break;case 81:m=!1;break;case 69:m=!1;break;case 82:y=0;break;case 70:y=0}},!1)};THREE.RollCamera.prototype=new THREE.Camera;THREE.RollCamera.prototype.constructor=THREE.RollCamera;
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function(B){p=(B.clientX-G)/window.innerWidth;z=(B.clientY-F)/window.innerHeight},!1);this.domElement.addEventListener("mousedown",function(B){B.preventDefault();B.stopPropagation();switch(B.button){case 0:t=1;break;case 2:t=-1}},!1);this.domElement.addEventListener("mouseup",function(B){B.preventDefault();B.stopPropagation();switch(B.button){case 0:t=0;break;case 2:t=0}},!1);this.domElement.addEventListener("keydown",function(B){switch(B.keyCode){case 38:case 87:t=1;break;case 37:case 65:u=-1;break;
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case 40:case 83:t=-1;break;case 39:case 68:u=1;break;case 81:m=!0;o=1;break;case 69:m=!0;o=-1;break;case 82:w=1;break;case 70:w=-1}},!1);this.domElement.addEventListener("keyup",function(B){switch(B.keyCode){case 38:case 87:t=0;break;case 37:case 65:u=0;break;case 40:case 83:t=0;break;case 39:case 68:u=0;break;case 81:m=!1;break;case 69:m=!1;break;case 82:w=0;break;case 70:w=0}},!1)};THREE.RollCamera.prototype=new THREE.Camera;THREE.RollCamera.prototype.constructor=THREE.RollCamera;
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THREE.RollCamera.prototype.supr=THREE.Camera.prototype;
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THREE.Cube=function(b,d,c,f,g,h,j,k,m){function o(G,B,R,E,P,L,O,sa){var oa,ta,ha=f||1,fa=g||1,e=P/2,qa=L/2,Ea=t.vertices.length;if(G=="x"&&B=="y"||G=="y"&&B=="x")oa="z";else if(G=="x"&&B=="z"||G=="z"&&B=="x"){oa="y";fa=h||1}else if(G=="z"&&B=="y"||G=="y"&&B=="z"){oa="x";ha=h||1}var Da=ha+1,ea=fa+1;P/=ha;var ga=L/fa;for(ta=0;ta<ea;ta++)for(L=0;L<Da;L++){var xa=new THREE.Vector3;xa[G]=(L*P-e)*R;xa[B]=(ta*ga-qa)*E;xa[oa]=O;t.vertices.push(new THREE.Vertex(xa))}for(ta=0;ta<fa;ta++)for(L=0;L<ha;L++){t.faces.push(new THREE.Face4(L+
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Da*ta+Ea,L+Da*(ta+1)+Ea,L+1+Da*(ta+1)+Ea,L+1+Da*ta+Ea,null,null,sa));t.faceVertexUvs[0].push([new THREE.UV(L/ha,ta/fa),new THREE.UV(L/ha,(ta+1)/fa),new THREE.UV((L+1)/ha,(ta+1)/fa),new THREE.UV((L+1)/ha,ta/fa)])}}THREE.Geometry.call(this);var t=this,p=b/2,y=d/2,u=c/2;k=k?-1:1;if(j!==undefined)if(j instanceof Array)this.materials=j;else{this.materials=[];for(var z=0;z<6;z++)this.materials.push([j])}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(m!=undefined)for(var H in m)this.sides[H]!=
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undefined&&(this.sides[H]=m[H]);this.sides.px&&o("z","y",1*k,-1,c,d,-p,this.materials[0]);this.sides.nx&&o("z","y",-1*k,-1,c,d,p,this.materials[1]);this.sides.py&&o("x","z",1*k,1,b,c,y,this.materials[2]);this.sides.ny&&o("x","z",1*k,-1,b,c,-y,this.materials[3]);this.sides.pz&&o("x","y",1*k,-1,b,d,u,this.materials[4]);this.sides.nz&&o("x","y",-1*k,-1,b,d,-u,this.materials[5]);(function(){for(var G=[],B=[],R=0,E=t.vertices.length;R<E;R++){for(var P=t.vertices[R],L=!1,O=0,sa=G.length;O<sa;O++){var oa=
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G[O];if(P.position.x==oa.position.x&&P.position.y==oa.position.y&&P.position.z==oa.position.z){B[R]=O;L=!0;break}}if(!L){B[R]=G.length;G.push(new THREE.Vertex(P.position.clone()))}}R=0;for(E=t.faces.length;R<E;R++){P=t.faces[R];P.a=B[P.a];P.b=B[P.b];P.c=B[P.c];P.d=B[P.d]}t.vertices=G})();this.computeCentroids();this.computeFaceNormals()};THREE.Cube.prototype=new THREE.Geometry;THREE.Cube.prototype.constructor=THREE.Cube;
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THREE.Cylinder=function(b,d,c,f,g,h){function j(y,u,z){k.vertices.push(new THREE.Vertex(new THREE.Vector3(y,u,z)))}THREE.Geometry.call(this);var k=this,m,o=Math.PI*2,t=f/2;for(m=0;m<b;m++)j(Math.sin(o*m/b)*d,Math.cos(o*m/b)*d,-t);for(m=0;m<b;m++)j(Math.sin(o*m/b)*c,Math.cos(o*m/b)*c,t);for(m=0;m<b;m++)k.faces.push(new THREE.Face4(m,m+b,b+(m+1)%b,(m+1)%b));if(c>0){j(0,0,-t-(h||0));for(m=b;m<b+b/2;m++)k.faces.push(new THREE.Face4(2*b,(2*m-2*b)%b,(2*m-2*b+1)%b,(2*m-2*b+2)%b))}if(d>0){j(0,0,t+(g||0));
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for(m=b+b/2;m<2*b;m++)k.faces.push(new THREE.Face4(2*b+1,(2*m-2*b+2)%b+b,(2*m-2*b+1)%b+b,(2*m-2*b)%b+b))}m=0;for(b=this.faces.length;m<b;m++){d=[];c=this.faces[m];g=this.vertices[c.a];h=this.vertices[c.b];t=this.vertices[c.c];var p=this.vertices[c.d];d.push(new THREE.UV(0.5+Math.atan2(g.position.x,g.position.y)/o,0.5+g.position.z/f));d.push(new THREE.UV(0.5+Math.atan2(h.position.x,h.position.y)/o,0.5+h.position.z/f));d.push(new THREE.UV(0.5+Math.atan2(t.position.x,t.position.y)/o,0.5+t.position.z/
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f));c instanceof THREE.Face4&&d.push(new THREE.UV(0.5+Math.atan2(p.position.x,p.position.y)/o,0.5+p.position.z/f));this.faceVertexUvs[0].push(d)}this.computeCentroids();this.computeFaceNormals()};THREE.Cylinder.prototype=new THREE.Geometry;THREE.Cylinder.prototype.constructor=THREE.Cylinder;
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THREE.Icosahedron=function(b){function d(p,y,u){var z=Math.sqrt(p*p+y*y+u*u);return g.vertices.push(new THREE.Vertex(new THREE.Vector3(p/z,y/z,u/z)))-1}function c(p,y,u,z){z.faces.push(new THREE.Face3(p,y,u))}function f(p,y){var u=g.vertices[p].position,z=g.vertices[y].position;return d((u.x+z.x)/2,(u.y+z.y)/2,(u.z+z.z)/2)}var g=this,h=new THREE.Geometry,j;this.subdivisions=b||0;THREE.Geometry.call(this);b=(1+Math.sqrt(5))/2;d(-1,b,0);d(1,b,0);d(-1,-b,0);d(1,-b,0);d(0,-1,b);d(0,1,b);d(0,-1,-b);d(0,
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THREE.Cube=function(b,d,c,f,g,h,j,k,m){function o(F,B,T,C,V,P,Q,ka){var ea,pa,aa=f||1,oa=g||1,e=V/2,xa=P/2,sa=t.vertices.length;if(F=="x"&&B=="y"||F=="y"&&B=="x")ea="z";else if(F=="x"&&B=="z"||F=="z"&&B=="x"){ea="y";oa=h||1}else if(F=="z"&&B=="y"||F=="y"&&B=="z"){ea="x";aa=h||1}var Ba=aa+1,ga=oa+1;V/=aa;var ra=P/oa;for(pa=0;pa<ga;pa++)for(P=0;P<Ba;P++){var fa=new THREE.Vector3;fa[F]=(P*V-e)*T;fa[B]=(pa*ra-xa)*C;fa[ea]=Q;t.vertices.push(new THREE.Vertex(fa))}for(pa=0;pa<oa;pa++)for(P=0;P<aa;P++){t.faces.push(new THREE.Face4(P+
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Ba*pa+sa,P+Ba*(pa+1)+sa,P+1+Ba*(pa+1)+sa,P+1+Ba*pa+sa,null,null,ka));t.faceVertexUvs[0].push([new THREE.UV(P/aa,pa/oa),new THREE.UV(P/aa,(pa+1)/oa),new THREE.UV((P+1)/aa,(pa+1)/oa),new THREE.UV((P+1)/aa,pa/oa)])}}THREE.Geometry.call(this);var t=this,u=b/2,w=d/2,p=c/2;k=k?-1:1;if(j!==undefined)if(j instanceof Array)this.materials=j;else{this.materials=[];for(var z=0;z<6;z++)this.materials.push([j])}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(m!=undefined)for(var G in m)this.sides[G]!=
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undefined&&(this.sides[G]=m[G]);this.sides.px&&o("z","y",1*k,-1,c,d,-u,this.materials[0]);this.sides.nx&&o("z","y",-1*k,-1,c,d,u,this.materials[1]);this.sides.py&&o("x","z",1*k,1,b,c,w,this.materials[2]);this.sides.ny&&o("x","z",1*k,-1,b,c,-w,this.materials[3]);this.sides.pz&&o("x","y",1*k,-1,b,d,p,this.materials[4]);this.sides.nz&&o("x","y",-1*k,-1,b,d,-p,this.materials[5]);(function(){for(var F=[],B=[],T=0,C=t.vertices.length;T<C;T++){for(var V=t.vertices[T],P=!1,Q=0,ka=F.length;Q<ka;Q++){var ea=
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F[Q];if(V.position.x==ea.position.x&&V.position.y==ea.position.y&&V.position.z==ea.position.z){B[T]=Q;P=!0;break}}if(!P){B[T]=F.length;F.push(new THREE.Vertex(V.position.clone()))}}T=0;for(C=t.faces.length;T<C;T++){V=t.faces[T];V.a=B[V.a];V.b=B[V.b];V.c=B[V.c];V.d=B[V.d]}t.vertices=F})();this.computeCentroids();this.computeFaceNormals()};THREE.Cube.prototype=new THREE.Geometry;THREE.Cube.prototype.constructor=THREE.Cube;
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THREE.Cylinder=function(b,d,c,f,g,h){function j(w,p,z){k.vertices.push(new THREE.Vertex(new THREE.Vector3(w,p,z)))}THREE.Geometry.call(this);var k=this,m,o=Math.PI*2,t=f/2;for(m=0;m<b;m++)j(Math.sin(o*m/b)*d,Math.cos(o*m/b)*d,-t);for(m=0;m<b;m++)j(Math.sin(o*m/b)*c,Math.cos(o*m/b)*c,t);for(m=0;m<b;m++)k.faces.push(new THREE.Face4(m,m+b,b+(m+1)%b,(m+1)%b));if(c>0){j(0,0,-t-(h||0));for(m=b;m<b+b/2;m++)k.faces.push(new THREE.Face4(2*b,(2*m-2*b)%b,(2*m-2*b+1)%b,(2*m-2*b+2)%b))}if(d>0){j(0,0,t+(g||0));
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for(m=b+b/2;m<2*b;m++)k.faces.push(new THREE.Face4(2*b+1,(2*m-2*b+2)%b+b,(2*m-2*b+1)%b+b,(2*m-2*b)%b+b))}m=0;for(b=this.faces.length;m<b;m++){d=[];c=this.faces[m];g=this.vertices[c.a];h=this.vertices[c.b];t=this.vertices[c.c];var u=this.vertices[c.d];d.push(new THREE.UV(0.5+Math.atan2(g.position.x,g.position.y)/o,0.5+g.position.z/f));d.push(new THREE.UV(0.5+Math.atan2(h.position.x,h.position.y)/o,0.5+h.position.z/f));d.push(new THREE.UV(0.5+Math.atan2(t.position.x,t.position.y)/o,0.5+t.position.z/
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f));c instanceof THREE.Face4&&d.push(new THREE.UV(0.5+Math.atan2(u.position.x,u.position.y)/o,0.5+u.position.z/f));this.faceVertexUvs[0].push(d)}this.computeCentroids();this.computeFaceNormals()};THREE.Cylinder.prototype=new THREE.Geometry;THREE.Cylinder.prototype.constructor=THREE.Cylinder;
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THREE.Icosahedron=function(b){function d(u,w,p){var z=Math.sqrt(u*u+w*w+p*p);return g.vertices.push(new THREE.Vertex(new THREE.Vector3(u/z,w/z,p/z)))-1}function c(u,w,p,z){z.faces.push(new THREE.Face3(u,w,p))}function f(u,w){var p=g.vertices[u].position,z=g.vertices[w].position;return d((p.x+z.x)/2,(p.y+z.y)/2,(p.z+z.z)/2)}var g=this,h=new THREE.Geometry,j;this.subdivisions=b||0;THREE.Geometry.call(this);b=(1+Math.sqrt(5))/2;d(-1,b,0);d(1,b,0);d(-1,-b,0);d(1,-b,0);d(0,-1,b);d(0,1,b);d(0,-1,-b);d(0,
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1,-b);d(b,0,-1);d(b,0,1);d(-b,0,-1);d(-b,0,1);c(0,11,5,h);c(0,5,1,h);c(0,1,7,h);c(0,7,10,h);c(0,10,11,h);c(1,5,9,h);c(5,11,4,h);c(11,10,2,h);c(10,7,6,h);c(7,1,8,h);c(3,9,4,h);c(3,4,2,h);c(3,2,6,h);c(3,6,8,h);c(3,8,9,h);c(4,9,5,h);c(2,4,11,h);c(6,2,10,h);c(8,6,7,h);c(9,8,1,h);for(b=0;b<this.subdivisions;b++){j=new THREE.Geometry;for(var k in h.faces){var m=f(h.faces[k].a,h.faces[k].b),o=f(h.faces[k].b,h.faces[k].c),t=f(h.faces[k].c,h.faces[k].a);c(h.faces[k].a,m,t,j);c(h.faces[k].b,o,m,j);c(h.faces[k].c,
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t,o,j);c(m,o,t,j)}h.faces=j.faces}g.faces=h.faces;delete h;delete j;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.Icosahedron.prototype=new THREE.Geometry;THREE.Icosahedron.prototype.constructor=THREE.Icosahedron;
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THREE.Lathe=function(b,d,c){THREE.Geometry.call(this);this.steps=d||12;this.angle=c||2*Math.PI;d=this.angle/this.steps;c=[];for(var f=[],g=[],h=[],j=(new THREE.Matrix4).setRotationZ(d),k=0;k<b.length;k++){this.vertices.push(new THREE.Vertex(b[k]));c[k]=b[k].clone();f[k]=this.vertices.length-1}for(var m=0;m<=this.angle+0.0010;m+=d){for(k=0;k<c.length;k++)if(m<this.angle){c[k]=j.multiplyVector3(c[k].clone());this.vertices.push(new THREE.Vertex(c[k]));g[k]=this.vertices.length-1}else g=h;m==0&&(h=f);
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THREE.Lathe=function(b,d,c){THREE.Geometry.call(this);this.steps=d||12;this.angle=c||2*Math.PI;d=this.angle/this.steps;c=[];for(var f=[],g=[],h=[],j=(new THREE.Matrix4).setRotationZ(d),k=0;k<b.length;k++){this.vertices.push(new THREE.Vertex(b[k]));c[k]=b[k].clone();f[k]=this.vertices.length-1}for(var m=0;m<=this.angle+0.001;m+=d){for(k=0;k<c.length;k++)if(m<this.angle){c[k]=j.multiplyVector3(c[k].clone());this.vertices.push(new THREE.Vertex(c[k]));g[k]=this.vertices.length-1}else g=h;m==0&&(h=f);
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for(k=0;k<f.length-1;k++){this.faces.push(new THREE.Face4(g[k],g[k+1],f[k+1],f[k]));this.faceVertexUvs[0].push([new THREE.UV(1-m/this.angle,k/b.length),new THREE.UV(1-m/this.angle,(k+1)/b.length),new THREE.UV(1-(m-d)/this.angle,(k+1)/b.length),new THREE.UV(1-(m-d)/this.angle,k/b.length)])}f=g;g=[]}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.Lathe.prototype=new THREE.Geometry;THREE.Lathe.prototype.constructor=THREE.Lathe;
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THREE.Plane=function(b,d,c,f){THREE.Geometry.call(this);var g,h=b/2,j=d/2;c=c||1;f=f||1;var k=c+1,m=f+1;b/=c;var o=d/f;for(g=0;g<m;g++)for(d=0;d<k;d++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(d*b-h,-(g*o-j),0)));for(g=0;g<f;g++)for(d=0;d<c;d++){this.faces.push(new THREE.Face4(d+k*g,d+k*(g+1),d+1+k*(g+1),d+1+k*g));this.faceVertexUvs[0].push([new THREE.UV(d/c,g/f),new THREE.UV(d/c,(g+1)/f),new THREE.UV((d+1)/c,(g+1)/f),new THREE.UV((d+1)/c,g/f)])}this.computeCentroids();this.computeFaceNormals()};
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THREE.Plane.prototype=new THREE.Geometry;THREE.Plane.prototype.constructor=THREE.Plane;
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THREE.Sphere=function(b,d,c){THREE.Geometry.call(this);var f,g=Math.PI,h=Math.max(3,d||8),j=Math.max(2,c||6);d=[];for(c=0;c<j+1;c++){f=c/j;var k=b*Math.cos(f*g),m=b*Math.sin(f*g),o=[],t=0;for(f=0;f<h;f++){var p=2*f/h,y=m*Math.sin(p*g);p=m*Math.cos(p*g);(c==0||c==j)&&f>0||(t=this.vertices.push(new THREE.Vertex(new THREE.Vector3(p,k,y)))-1);o.push(t)}d.push(o)}var u,z,H;g=d.length;for(c=0;c<g;c++){h=d[c].length;if(c>0)for(f=0;f<h;f++){o=f==h-1;j=d[c][o?0:f+1];k=d[c][o?h-1:f];m=d[c-1][o?h-1:f];o=d[c-
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1][o?0:f+1];y=c/(g-1);u=(c-1)/(g-1);z=(f+1)/h;p=f/h;t=new THREE.UV(1-z,y);y=new THREE.UV(1-p,y);p=new THREE.UV(1-p,u);var G=new THREE.UV(1-z,u);if(c<d.length-1){u=this.vertices[j].position.clone();z=this.vertices[k].position.clone();H=this.vertices[m].position.clone();u.normalize();z.normalize();H.normalize();this.faces.push(new THREE.Face3(j,k,m,[new THREE.Vector3(u.x,u.y,u.z),new THREE.Vector3(z.x,z.y,z.z),new THREE.Vector3(H.x,H.y,H.z)]));this.faceVertexUvs[0].push([t,y,p])}if(c>1){u=this.vertices[j].position.clone();
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z=this.vertices[m].position.clone();H=this.vertices[o].position.clone();u.normalize();z.normalize();H.normalize();this.faces.push(new THREE.Face3(j,m,o,[new THREE.Vector3(u.x,u.y,u.z),new THREE.Vector3(z.x,z.y,z.z),new THREE.Vector3(H.x,H.y,H.z)]));this.faceVertexUvs[0].push([t,p,G])}}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:b}};THREE.Sphere.prototype=new THREE.Geometry;THREE.Sphere.prototype.constructor=THREE.Sphere;
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THREE.Sphere=function(b,d,c){THREE.Geometry.call(this);var f,g=Math.PI,h=Math.max(3,d||8),j=Math.max(2,c||6);d=[];for(c=0;c<j+1;c++){f=c/j;var k=b*Math.cos(f*g),m=b*Math.sin(f*g),o=[],t=0;for(f=0;f<h;f++){var u=2*f/h,w=m*Math.sin(u*g);u=m*Math.cos(u*g);(c==0||c==j)&&f>0||(t=this.vertices.push(new THREE.Vertex(new THREE.Vector3(u,k,w)))-1);o.push(t)}d.push(o)}var p,z,G;g=d.length;for(c=0;c<g;c++){h=d[c].length;if(c>0)for(f=0;f<h;f++){o=f==h-1;j=d[c][o?0:f+1];k=d[c][o?h-1:f];m=d[c-1][o?h-1:f];o=d[c-
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1][o?0:f+1];w=c/(g-1);p=(c-1)/(g-1);z=(f+1)/h;u=f/h;t=new THREE.UV(1-z,w);w=new THREE.UV(1-u,w);u=new THREE.UV(1-u,p);var F=new THREE.UV(1-z,p);if(c<d.length-1){p=this.vertices[j].position.clone();z=this.vertices[k].position.clone();G=this.vertices[m].position.clone();p.normalize();z.normalize();G.normalize();this.faces.push(new THREE.Face3(j,k,m,[new THREE.Vector3(p.x,p.y,p.z),new THREE.Vector3(z.x,z.y,z.z),new THREE.Vector3(G.x,G.y,G.z)]));this.faceVertexUvs[0].push([t,w,u])}if(c>1){p=this.vertices[j].position.clone();
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z=this.vertices[m].position.clone();G=this.vertices[o].position.clone();p.normalize();z.normalize();G.normalize();this.faces.push(new THREE.Face3(j,m,o,[new THREE.Vector3(p.x,p.y,p.z),new THREE.Vector3(z.x,z.y,z.z),new THREE.Vector3(G.x,G.y,G.z)]));this.faceVertexUvs[0].push([t,u,F])}}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:b}};THREE.Sphere.prototype=new THREE.Geometry;THREE.Sphere.prototype.constructor=THREE.Sphere;
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THREE.Torus=function(b,d,c,f){THREE.Geometry.call(this);this.radius=b||100;this.tube=d||40;this.segmentsR=c||8;this.segmentsT=f||6;b=[];for(d=0;d<=this.segmentsR;++d)for(c=0;c<=this.segmentsT;++c){f=c/this.segmentsT*2*Math.PI;var g=d/this.segmentsR*2*Math.PI;this.vertices.push(new THREE.Vertex(new THREE.Vector3((this.radius+this.tube*Math.cos(g))*Math.cos(f),(this.radius+this.tube*Math.cos(g))*Math.sin(f),this.tube*Math.sin(g))));b.push([c/this.segmentsT,1-d/this.segmentsR])}for(d=1;d<=this.segmentsR;++d)for(c=
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1;c<=this.segmentsT;++c){f=(this.segmentsT+1)*d+c;g=(this.segmentsT+1)*d+c-1;var h=(this.segmentsT+1)*(d-1)+c-1,j=(this.segmentsT+1)*(d-1)+c;this.faces.push(new THREE.Face4(f,g,h,j));this.faceVertexUvs[0].push([new THREE.UV(b[f][0],b[f][1]),new THREE.UV(b[g][0],b[g][1]),new THREE.UV(b[h][0],b[h][1]),new THREE.UV(b[j][0],b[j][1])])}delete b;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.Torus.prototype=new THREE.Geometry;THREE.Torus.prototype.constructor=THREE.Torus;
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THREE.TorusKnot=function(b,d,c,f,g,h,j){function k(p,y,u,z,H,G){y=u/z*p;u=Math.cos(y);return new THREE.Vector3(H*(2+u)*0.5*Math.cos(p),H*(2+u)*Math.sin(p)*0.5,G*H*Math.sin(y)*0.5)}THREE.Geometry.call(this);this.radius=b||200;this.tube=d||40;this.segmentsR=c||64;this.segmentsT=f||8;this.p=g||2;this.q=h||3;this.heightScale=j||1;this.grid=Array(this.segmentsR);c=new THREE.Vector3;f=new THREE.Vector3;h=new THREE.Vector3;for(b=0;b<this.segmentsR;++b){this.grid[b]=Array(this.segmentsT);for(d=0;d<this.segmentsT;++d){var m=
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THREE.TorusKnot=function(b,d,c,f,g,h,j){function k(u,w,p,z,G,F){w=p/z*u;p=Math.cos(w);return new THREE.Vector3(G*(2+p)*0.5*Math.cos(u),G*(2+p)*Math.sin(u)*0.5,F*G*Math.sin(w)*0.5)}THREE.Geometry.call(this);this.radius=b||200;this.tube=d||40;this.segmentsR=c||64;this.segmentsT=f||8;this.p=g||2;this.q=h||3;this.heightScale=j||1;this.grid=Array(this.segmentsR);c=new THREE.Vector3;f=new THREE.Vector3;h=new THREE.Vector3;for(b=0;b<this.segmentsR;++b){this.grid[b]=Array(this.segmentsT);for(d=0;d<this.segmentsT;++d){var m=
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b/this.segmentsR*2*this.p*Math.PI;j=d/this.segmentsT*2*Math.PI;g=k(m,j,this.q,this.p,this.radius,this.heightScale);m=k(m+0.01,j,this.q,this.p,this.radius,this.heightScale);c.x=m.x-g.x;c.y=m.y-g.y;c.z=m.z-g.z;f.x=m.x+g.x;f.y=m.y+g.y;f.z=m.z+g.z;h.cross(c,f);f.cross(h,c);h.normalize();f.normalize();m=-this.tube*Math.cos(j);j=this.tube*Math.sin(j);g.x+=m*f.x+j*h.x;g.y+=m*f.y+j*h.y;g.z+=m*f.z+j*h.z;this.grid[b][d]=this.vertices.push(new THREE.Vertex(new THREE.Vector3(g.x,g.y,g.z)))-1}}for(b=0;b<this.segmentsR;++b)for(d=
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0;d<this.segmentsT;++d){f=(b+1)%this.segmentsR;h=(d+1)%this.segmentsT;g=this.grid[b][d];c=this.grid[f][d];f=this.grid[f][h];h=this.grid[b][h];j=new THREE.UV(b/this.segmentsR,d/this.segmentsT);m=new THREE.UV((b+1)/this.segmentsR,d/this.segmentsT);var o=new THREE.UV((b+1)/this.segmentsR,(d+1)/this.segmentsT),t=new THREE.UV(b/this.segmentsR,(d+1)/this.segmentsT);this.faces.push(new THREE.Face4(g,c,f,h));this.faceVertexUvs[0].push([j,m,o,t])}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};
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THREE.TorusKnot.prototype=new THREE.Geometry;THREE.TorusKnot.prototype.constructor=THREE.TorusKnot;THREE.Loader=function(b){this.statusDomElement=(this.showStatus=b)?THREE.Loader.prototype.addStatusElement():null;this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}};
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THREE.Loader.prototype={addStatusElement:function(){var b=document.createElement("div");b.style.position="absolute";b.style.right="0px";b.style.top="0px";b.style.fontSize="0.8em";b.style.textAlign="left";b.style.background="rgba(0,0,0,0.25)";b.style.color="#fff";b.style.width="120px";b.style.padding="0.5em 0.5em 0.5em 0.5em";b.style.zIndex=1E3;b.innerHTML="Loading ...";return b},updateProgress:function(b){var d="Loaded ";d+=b.total?(100*b.loaded/b.total).toFixed(0)+"%":(b.loaded/1E3).toFixed(2)+" KB";
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this.statusDomElement.innerHTML=d},extractUrlbase:function(b){b=b.split("/");b.pop();return b.join("/")},init_materials:function(b,d,c){b.materials=[];for(var f=0;f<d.length;++f)b.materials[f]=[THREE.Loader.prototype.createMaterial(d[f],c)]},createMaterial:function(b,d){function c(k){k=Math.log(k)/Math.LN2;return Math.floor(k)==k}function f(k,m){var o=new Image;o.onload=function(){if(!c(this.width)||!c(this.height)){var t=Math.pow(2,Math.round(Math.log(this.width)/Math.LN2)),p=Math.pow(2,Math.round(Math.log(this.height)/
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Math.LN2));k.image.width=t;k.image.height=p;k.image.getContext("2d").drawImage(this,0,0,t,p)}else k.image=this;k.needsUpdate=!0};o.src=m}var g,h,j;g="MeshLambertMaterial";h={color:15658734,opacity:1,map:null,lightMap:null,wireframe:b.wireframe};if(b.shading)if(b.shading=="Phong")g="MeshPhongMaterial";else b.shading=="Basic"&&(g="MeshBasicMaterial");if(b.blending)if(b.blending=="Additive")h.blending=THREE.AdditiveBlending;else if(b.blending=="Subtractive")h.blending=THREE.SubtractiveBlending;else if(b.blending==
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this.statusDomElement.innerHTML=d},extractUrlbase:function(b){b=b.split("/");b.pop();return b.join("/")},init_materials:function(b,d,c){b.materials=[];for(var f=0;f<d.length;++f)b.materials[f]=[THREE.Loader.prototype.createMaterial(d[f],c)]},createMaterial:function(b,d){function c(k){k=Math.log(k)/Math.LN2;return Math.floor(k)==k}function f(k,m){var o=new Image;o.onload=function(){if(!c(this.width)||!c(this.height)){var t=Math.pow(2,Math.round(Math.log(this.width)/Math.LN2)),u=Math.pow(2,Math.round(Math.log(this.height)/
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Math.LN2));k.image.width=t;k.image.height=u;k.image.getContext("2d").drawImage(this,0,0,t,u)}else k.image=this;k.needsUpdate=!0};o.src=m}var g,h,j;g="MeshLambertMaterial";h={color:15658734,opacity:1,map:null,lightMap:null,wireframe:b.wireframe};if(b.shading)if(b.shading=="Phong")g="MeshPhongMaterial";else b.shading=="Basic"&&(g="MeshBasicMaterial");if(b.blending)if(b.blending=="Additive")h.blending=THREE.AdditiveBlending;else if(b.blending=="Subtractive")h.blending=THREE.SubtractiveBlending;else if(b.blending==
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"Multiply")h.blending=THREE.MultiplyBlending;if(b.transparent!==undefined||b.opacity<1)h.transparent=b.transparent;if(b.depthTest!==undefined)h.depthTest=b.depthTest;if(b.vertexColors!==undefined)if(b.vertexColors=="face")h.vertexColors=THREE.FaceColors;else if(b.vertexColors)h.vertexColors=THREE.VertexColors;if(b.mapDiffuse&&d){j=document.createElement("canvas");h.map=new THREE.Texture(j);h.map.sourceFile=b.mapDiffuse;f(h.map,d+"/"+b.mapDiffuse)}else if(b.colorDiffuse){j=(b.colorDiffuse[0]*255<<
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16)+(b.colorDiffuse[1]*255<<8)+b.colorDiffuse[2]*255;h.color=j;h.opacity=b.transparency}else if(b.DbgColor)h.color=b.DbgColor;if(b.mapLightmap&&d){j=document.createElement("canvas");h.lightMap=new THREE.Texture(j);h.lightMap.sourceFile=b.mapLightmap;f(h.lightMap,d+"/"+b.mapLightmap)}return new THREE[g](h)}};THREE.JSONLoader=function(b){THREE.Loader.call(this,b)};THREE.JSONLoader.prototype=new THREE.Loader;THREE.JSONLoader.prototype.constructor=THREE.JSONLoader;THREE.JSONLoader.prototype.supr=THREE.Loader.prototype;
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THREE.JSONLoader.prototype.load=function(b){var d=this,c=b.model,f=b.callback,g=b.texture_path?b.texture_path:this.extractUrlbase(c);b=new Worker(c);b.onmessage=function(h){d.createModel(h.data,f,g);d.onLoadComplete()};this.onLoadStart();b.postMessage((new Date).getTime())};
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THREE.JSONLoader.prototype.createModel=function(b,d,c){var f=new THREE.Geometry,g=b.scale!==undefined?b.scale:1;this.init_materials(f,b.materials,c);(function(h){if(b.version===undefined||b.version!=2)console.error("Deprecated file format.");else{var j,k,m,o,t,p,y,u,z,H,G,B,R,E,P=b.faces;p=b.vertices;var L=b.normals,O=b.colors,sa=0;for(j=0;j<b.uvs.length;j++)b.uvs[j].length&&sa++;for(j=0;j<sa;j++){f.faceUvs[j]=[];f.faceVertexUvs[j]=[]}o=0;for(t=p.length;o<t;){y=new THREE.Vertex;y.position.x=p[o++]/
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h;y.position.y=p[o++]/h;y.position.z=p[o++]/h;f.vertices.push(y)}o=0;for(t=P.length;o<t;){h=P[o++];p=h&1;m=h&2;j=h&4;k=h&8;u=h&16;y=h&32;H=h&64;h&=128;if(p){G=new THREE.Face4;G.a=P[o++];G.b=P[o++];G.c=P[o++];G.d=P[o++];p=4}else{G=new THREE.Face3;G.a=P[o++];G.b=P[o++];G.c=P[o++];p=3}if(m){m=P[o++];G.materials=f.materials[m]}m=f.faces.length;if(j)for(j=0;j<sa;j++){B=b.uvs[j];z=P[o++];E=B[z*2];z=B[z*2+1];f.faceUvs[j][m]=new THREE.UV(E,z)}if(k)for(j=0;j<sa;j++){B=b.uvs[j];R=[];for(k=0;k<p;k++){z=P[o++];
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E=B[z*2];z=B[z*2+1];R[k]=new THREE.UV(E,z)}f.faceVertexUvs[j][m]=R}if(u){u=P[o++]*3;k=new THREE.Vector3;k.x=L[u++];k.y=L[u++];k.z=L[u];G.normal=k}if(y)for(j=0;j<p;j++){u=P[o++]*3;k=new THREE.Vector3;k.x=L[u++];k.y=L[u++];k.z=L[u];G.vertexNormals.push(k)}if(H){y=P[o++];y=new THREE.Color(O[y]);G.color=y}if(h)for(j=0;j<p;j++){y=P[o++];y=new THREE.Color(O[y]);G.vertexColors.push(y)}f.faces.push(G)}}})(g);(function(){var h,j,k,m;if(b.skinWeights){h=0;for(j=b.skinWeights.length;h<j;h+=2){k=b.skinWeights[h];
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m=b.skinWeights[h+1];f.skinWeights.push(new THREE.Vector4(k,m,0,0))}}if(b.skinIndices){h=0;for(j=b.skinIndices.length;h<j;h+=2){k=b.skinIndices[h];m=b.skinIndices[h+1];f.skinIndices.push(new THREE.Vector4(k,m,0,0))}}f.bones=b.bones;f.animation=b.animation})();(function(h){if(b.morphTargets!==undefined){var j,k,m,o,t,p,y,u,z;j=0;for(k=b.morphTargets.length;j<k;j++){f.morphTargets[j]={};f.morphTargets[j].name=b.morphTargets[j].name;f.morphTargets[j].vertices=[];u=f.morphTargets[j].vertices;z=b.morphTargets[j].vertices;
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m=0;for(o=z.length;m<o;m+=3){t=z[m]/h;p=z[m+1]/h;y=z[m+2]/h;u.push(new THREE.Vertex(new THREE.Vector3(t,p,y)))}}}if(b.morphColors!==undefined){j=0;for(k=b.morphColors.length;j<k;j++){f.morphColors[j]={};f.morphColors[j].name=b.morphColors[j].name;f.morphColors[j].colors=[];o=f.morphColors[j].colors;t=b.morphColors[j].colors;h=0;for(m=t.length;h<m;h+=3){p=new THREE.Color(16755200);p.setRGB(t[h],t[h+1],t[h+2]);o.push(p)}}}})(g);(function(){if(b.edges!==undefined){var h,j,k;for(h=0;h<b.edges.length;h+=
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THREE.JSONLoader.prototype.createModel=function(b,d,c){var f=new THREE.Geometry,g=b.scale!==undefined?1/b.scale:1;this.init_materials(f,b.materials,c);(function(h){if(b.version===undefined||b.version!=2)console.error("Deprecated file format.");else{var j,k,m,o,t,u,w,p,z,G,F,B,T,C,V=b.faces;u=b.vertices;var P=b.normals,Q=b.colors,ka=0;for(j=0;j<b.uvs.length;j++)b.uvs[j].length&&ka++;for(j=0;j<ka;j++){f.faceUvs[j]=[];f.faceVertexUvs[j]=[]}o=0;for(t=u.length;o<t;){w=new THREE.Vertex;w.position.x=u[o++]*
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h;w.position.y=u[o++]*h;w.position.z=u[o++]*h;f.vertices.push(w)}o=0;for(t=V.length;o<t;){h=V[o++];u=h&1;m=h&2;j=h&4;k=h&8;p=h&16;w=h&32;G=h&64;h&=128;if(u){F=new THREE.Face4;F.a=V[o++];F.b=V[o++];F.c=V[o++];F.d=V[o++];u=4}else{F=new THREE.Face3;F.a=V[o++];F.b=V[o++];F.c=V[o++];u=3}if(m){m=V[o++];F.materials=f.materials[m]}m=f.faces.length;if(j)for(j=0;j<ka;j++){B=b.uvs[j];z=V[o++];C=B[z*2];z=B[z*2+1];f.faceUvs[j][m]=new THREE.UV(C,z)}if(k)for(j=0;j<ka;j++){B=b.uvs[j];T=[];for(k=0;k<u;k++){z=V[o++];
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C=B[z*2];z=B[z*2+1];T[k]=new THREE.UV(C,z)}f.faceVertexUvs[j][m]=T}if(p){p=V[o++]*3;k=new THREE.Vector3;k.x=P[p++];k.y=P[p++];k.z=P[p];F.normal=k}if(w)for(j=0;j<u;j++){p=V[o++]*3;k=new THREE.Vector3;k.x=P[p++];k.y=P[p++];k.z=P[p];F.vertexNormals.push(k)}if(G){w=V[o++];w=new THREE.Color(Q[w]);F.color=w}if(h)for(j=0;j<u;j++){w=V[o++];w=new THREE.Color(Q[w]);F.vertexColors.push(w)}f.faces.push(F)}}})(g);(function(){var h,j,k,m;if(b.skinWeights){h=0;for(j=b.skinWeights.length;h<j;h+=2){k=b.skinWeights[h];
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m=b.skinWeights[h+1];f.skinWeights.push(new THREE.Vector4(k,m,0,0))}}if(b.skinIndices){h=0;for(j=b.skinIndices.length;h<j;h+=2){k=b.skinIndices[h];m=b.skinIndices[h+1];f.skinIndices.push(new THREE.Vector4(k,m,0,0))}}f.bones=b.bones;f.animation=b.animation})();(function(h){if(b.morphTargets!==undefined){var j,k,m,o,t,u,w,p,z;j=0;for(k=b.morphTargets.length;j<k;j++){f.morphTargets[j]={};f.morphTargets[j].name=b.morphTargets[j].name;f.morphTargets[j].vertices=[];p=f.morphTargets[j].vertices;z=b.morphTargets[j].vertices;
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m=0;for(o=z.length;m<o;m+=3){t=z[m]*h;u=z[m+1]*h;w=z[m+2]*h;p.push(new THREE.Vertex(new THREE.Vector3(t,u,w)))}}}if(b.morphColors!==undefined){j=0;for(k=b.morphColors.length;j<k;j++){f.morphColors[j]={};f.morphColors[j].name=b.morphColors[j].name;f.morphColors[j].colors=[];o=f.morphColors[j].colors;t=b.morphColors[j].colors;h=0;for(m=t.length;h<m;h+=3){u=new THREE.Color(16755200);u.setRGB(t[h],t[h+1],t[h+2]);o.push(u)}}}})(g);(function(){if(b.edges!==undefined){var h,j,k;for(h=0;h<b.edges.length;h+=
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2){j=b.edges[h];k=b.edges[h+1];f.edges.push(new THREE.Edge(f.vertices[j],f.vertices[k],j,k))}}})();f.computeFaceNormals();d(f)};THREE.BinaryLoader=function(b){THREE.Loader.call(this,b)};THREE.BinaryLoader.prototype=new THREE.Loader;THREE.BinaryLoader.prototype.constructor=THREE.BinaryLoader;THREE.BinaryLoader.prototype.supr=THREE.Loader.prototype;
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THREE.BinaryLoader.prototype={load:function(b){var d=b.model,c=b.callback,f=b.texture_path?b.texture_path:THREE.Loader.prototype.extractUrlbase(d),g=b.bin_path?b.bin_path:THREE.Loader.prototype.extractUrlbase(d);b=(new Date).getTime();d=new Worker(d);var h=this.showProgress?THREE.Loader.prototype.updateProgress:null;d.onmessage=function(j){THREE.BinaryLoader.prototype.loadAjaxBuffers(j.data.buffers,j.data.materials,c,g,f,h)};d.onerror=function(j){alert("worker.onerror: "+j.message+"\n"+j.data);j.preventDefault()};
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d.postMessage(b)},loadAjaxBuffers:function(b,d,c,f,g,h){var j=new XMLHttpRequest,k=f+"/"+b,m=0;j.onreadystatechange=function(){if(j.readyState==4)j.status==200||j.status==0?THREE.BinaryLoader.prototype.createBinModel(j.responseText,c,g,d):alert("Couldn't load ["+k+"] ["+j.status+"]");else if(j.readyState==3){if(h){m==0&&(m=j.getResponseHeader("Content-Length"));h({total:m,loaded:j.responseText.length})}}else j.readyState==2&&(m=j.getResponseHeader("Content-Length"))};j.open("GET",k,!0);j.overrideMimeType("text/plain; charset=x-user-defined");
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j.setRequestHeader("Content-Type","text/plain");j.send(null)},createBinModel:function(b,d,c,f){var g=function(h){function j(Q,aa){var W=t(Q,aa),T=t(Q,aa+1),La=t(Q,aa+2),db=t(Q,aa+3),n=(db<<1&255|La>>7)-127;W|=(La&127)<<16|T<<8;if(W==0&&n==-127)return 0;return(1-2*(db>>7))*(1+W*Math.pow(2,-23))*Math.pow(2,n)}function k(Q,aa){var W=t(Q,aa),T=t(Q,aa+1),La=t(Q,aa+2);return(t(Q,aa+3)<<24)+(La<<16)+(T<<8)+W}function m(Q,aa){var W=t(Q,aa);return(t(Q,aa+1)<<8)+W}function o(Q,aa){var W=t(Q,aa);return W>127?
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W-256:W}function t(Q,aa){return Q.charCodeAt(aa)&255}function p(Q){var aa,W,T;aa=k(b,Q);W=k(b,Q+O);T=k(b,Q+sa);Q=m(b,Q+oa);THREE.BinaryLoader.prototype.f3(B,aa,W,T,Q)}function y(Q){var aa,W,T,La,db,n;aa=k(b,Q);W=k(b,Q+O);T=k(b,Q+sa);La=m(b,Q+oa);db=k(b,Q+ta);n=k(b,Q+ha);Q=k(b,Q+fa);THREE.BinaryLoader.prototype.f3n(B,P,aa,W,T,La,db,n,Q)}function u(Q){var aa,W,T,La;aa=k(b,Q);W=k(b,Q+e);T=k(b,Q+qa);La=k(b,Q+Ea);Q=m(b,Q+Da);THREE.BinaryLoader.prototype.f4(B,aa,W,T,La,Q)}function z(Q){var aa,W,T,La,db,
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n,C,w;aa=k(b,Q);W=k(b,Q+e);T=k(b,Q+qa);La=k(b,Q+Ea);db=m(b,Q+Da);n=k(b,Q+ea);C=k(b,Q+ga);w=k(b,Q+xa);Q=k(b,Q+va);THREE.BinaryLoader.prototype.f4n(B,P,aa,W,T,La,db,n,C,w,Q)}function H(Q){var aa,W;aa=k(b,Q);W=k(b,Q+ra);Q=k(b,Q+ca);THREE.BinaryLoader.prototype.uv3(B.faceVertexUvs[0],L[aa*2],L[aa*2+1],L[W*2],L[W*2+1],L[Q*2],L[Q*2+1])}function G(Q){var aa,W,T;aa=k(b,Q);W=k(b,Q+ka);T=k(b,Q+pa);Q=k(b,Q+Fa);THREE.BinaryLoader.prototype.uv4(B.faceVertexUvs[0],L[aa*2],L[aa*2+1],L[W*2],L[W*2+1],L[T*2],L[T*2+
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1],L[Q*2],L[Q*2+1])}var B=this,R=0,E,P=[],L=[],O,sa,oa,ta,ha,fa,e,qa,Ea,Da,ea,ga,xa,va,ra,ca,ka,pa,Fa,ja,ia,Ia,Ya,ab,Ra;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(B,f,h);E={signature:b.substr(R,8),header_bytes:t(b,R+8),vertex_coordinate_bytes:t(b,R+9),normal_coordinate_bytes:t(b,R+10),uv_coordinate_bytes:t(b,R+11),vertex_index_bytes:t(b,R+12),normal_index_bytes:t(b,R+13),uv_index_bytes:t(b,R+14),material_index_bytes:t(b,R+15),nvertices:k(b,R+16),nnormals:k(b,R+16+4),nuvs:k(b,
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R+16+8),ntri_flat:k(b,R+16+12),ntri_smooth:k(b,R+16+16),ntri_flat_uv:k(b,R+16+20),ntri_smooth_uv:k(b,R+16+24),nquad_flat:k(b,R+16+28),nquad_smooth:k(b,R+16+32),nquad_flat_uv:k(b,R+16+36),nquad_smooth_uv:k(b,R+16+40)};R+=E.header_bytes;O=E.vertex_index_bytes;sa=E.vertex_index_bytes*2;oa=E.vertex_index_bytes*3;ta=E.vertex_index_bytes*3+E.material_index_bytes;ha=E.vertex_index_bytes*3+E.material_index_bytes+E.normal_index_bytes;fa=E.vertex_index_bytes*3+E.material_index_bytes+E.normal_index_bytes*2;
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e=E.vertex_index_bytes;qa=E.vertex_index_bytes*2;Ea=E.vertex_index_bytes*3;Da=E.vertex_index_bytes*4;ea=E.vertex_index_bytes*4+E.material_index_bytes;ga=E.vertex_index_bytes*4+E.material_index_bytes+E.normal_index_bytes;xa=E.vertex_index_bytes*4+E.material_index_bytes+E.normal_index_bytes*2;va=E.vertex_index_bytes*4+E.material_index_bytes+E.normal_index_bytes*3;ra=E.uv_index_bytes;ca=E.uv_index_bytes*2;ka=E.uv_index_bytes;pa=E.uv_index_bytes*2;Fa=E.uv_index_bytes*3;h=E.vertex_index_bytes*3+E.material_index_bytes;
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Ra=E.vertex_index_bytes*4+E.material_index_bytes;ja=E.ntri_flat*h;ia=E.ntri_smooth*(h+E.normal_index_bytes*3);Ia=E.ntri_flat_uv*(h+E.uv_index_bytes*3);Ya=E.ntri_smooth_uv*(h+E.normal_index_bytes*3+E.uv_index_bytes*3);ab=E.nquad_flat*Ra;h=E.nquad_smooth*(Ra+E.normal_index_bytes*4);Ra=E.nquad_flat_uv*(Ra+E.uv_index_bytes*4);R+=function(Q){for(var aa,W,T,La=E.vertex_coordinate_bytes*3,db=Q+E.nvertices*La;Q<db;Q+=La){aa=j(b,Q);W=j(b,Q+E.vertex_coordinate_bytes);T=j(b,Q+E.vertex_coordinate_bytes*2);THREE.BinaryLoader.prototype.v(B,
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aa,W,T)}return E.nvertices*La}(R);R+=function(Q){for(var aa,W,T,La=E.normal_coordinate_bytes*3,db=Q+E.nnormals*La;Q<db;Q+=La){aa=o(b,Q);W=o(b,Q+E.normal_coordinate_bytes);T=o(b,Q+E.normal_coordinate_bytes*2);P.push(aa/127,W/127,T/127)}return E.nnormals*La}(R);R+=function(Q){for(var aa,W,T=E.uv_coordinate_bytes*2,La=Q+E.nuvs*T;Q<La;Q+=T){aa=j(b,Q);W=j(b,Q+E.uv_coordinate_bytes);L.push(aa,W)}return E.nuvs*T}(R);ja=R+ja;ia=ja+ia;Ia=ia+Ia;Ya=Ia+Ya;ab=Ya+ab;h=ab+h;Ra=h+Ra;(function(Q){var aa,W=E.vertex_index_bytes*
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3+E.material_index_bytes,T=W+E.uv_index_bytes*3,La=Q+E.ntri_flat_uv*T;for(aa=Q;aa<La;aa+=T){p(aa);H(aa+W)}return La-Q})(ia);(function(Q){var aa,W=E.vertex_index_bytes*3+E.material_index_bytes+E.normal_index_bytes*3,T=W+E.uv_index_bytes*3,La=Q+E.ntri_smooth_uv*T;for(aa=Q;aa<La;aa+=T){y(aa);H(aa+W)}return La-Q})(Ia);(function(Q){var aa,W=E.vertex_index_bytes*4+E.material_index_bytes,T=W+E.uv_index_bytes*4,La=Q+E.nquad_flat_uv*T;for(aa=Q;aa<La;aa+=T){u(aa);G(aa+W)}return La-Q})(h);(function(Q){var aa,
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W=E.vertex_index_bytes*4+E.material_index_bytes+E.normal_index_bytes*4,T=W+E.uv_index_bytes*4,La=Q+E.nquad_smooth_uv*T;for(aa=Q;aa<La;aa+=T){z(aa);G(aa+W)}return La-Q})(Ra);(function(Q){var aa,W=E.vertex_index_bytes*3+E.material_index_bytes,T=Q+E.ntri_flat*W;for(aa=Q;aa<T;aa+=W)p(aa);return T-Q})(R);(function(Q){var aa,W=E.vertex_index_bytes*3+E.material_index_bytes+E.normal_index_bytes*3,T=Q+E.ntri_smooth*W;for(aa=Q;aa<T;aa+=W)y(aa);return T-Q})(ja);(function(Q){var aa,W=E.vertex_index_bytes*4+E.material_index_bytes,
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T=Q+E.nquad_flat*W;for(aa=Q;aa<T;aa+=W)u(aa);return T-Q})(Ya);(function(Q){var aa,W=E.vertex_index_bytes*4+E.material_index_bytes+E.normal_index_bytes*4,T=Q+E.nquad_smooth*W;for(aa=Q;aa<T;aa+=W)z(aa);return T-Q})(ab);this.computeCentroids();this.computeFaceNormals()};g.prototype=new THREE.Geometry;g.prototype.constructor=g;d(new g(c))},v:function(b,d,c,f){b.vertices.push(new THREE.Vertex(new THREE.Vector3(d,c,f)))},f3:function(b,d,c,f,g){b.faces.push(new THREE.Face3(d,c,f,null,null,b.materials[g]))},
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f4:function(b,d,c,f,g,h){b.faces.push(new THREE.Face4(d,c,f,g,null,null,b.materials[h]))},f3n:function(b,d,c,f,g,h,j,k,m){h=b.materials[h];var o=d[k*3],t=d[k*3+1];k=d[k*3+2];var p=d[m*3],y=d[m*3+1];m=d[m*3+2];b.faces.push(new THREE.Face3(c,f,g,[new THREE.Vector3(d[j*3],d[j*3+1],d[j*3+2]),new THREE.Vector3(o,t,k),new THREE.Vector3(p,y,m)],null,h))},f4n:function(b,d,c,f,g,h,j,k,m,o,t){j=b.materials[j];var p=d[m*3],y=d[m*3+1];m=d[m*3+2];var u=d[o*3],z=d[o*3+1];o=d[o*3+2];var H=d[t*3],G=d[t*3+1];t=d[t*
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3+2];b.faces.push(new THREE.Face4(c,f,g,h,[new THREE.Vector3(d[k*3],d[k*3+1],d[k*3+2]),new THREE.Vector3(p,y,m),new THREE.Vector3(u,z,o),new THREE.Vector3(H,G,t)],null,j))},uv3:function(b,d,c,f,g,h,j){var k=[];k.push(new THREE.UV(d,c));k.push(new THREE.UV(f,g));k.push(new THREE.UV(h,j));b.push(k)},uv4:function(b,d,c,f,g,h,j,k,m){var o=[];o.push(new THREE.UV(d,c));o.push(new THREE.UV(f,g));o.push(new THREE.UV(h,j));o.push(new THREE.UV(k,m));b.push(o)}};
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j.setRequestHeader("Content-Type","text/plain");j.send(null)},createBinModel:function(b,d,c,f){var g=function(h){function j(O,Z){var R=t(O,Z),S=t(O,Z+1),Ma=t(O,Z+2),bb=t(O,Z+3),n=(bb<<1&255|Ma>>7)-127;R|=(Ma&127)<<16|S<<8;if(R==0&&n==-127)return 0;return(1-2*(bb>>7))*(1+R*Math.pow(2,-23))*Math.pow(2,n)}function k(O,Z){var R=t(O,Z),S=t(O,Z+1),Ma=t(O,Z+2);return(t(O,Z+3)<<24)+(Ma<<16)+(S<<8)+R}function m(O,Z){var R=t(O,Z);return(t(O,Z+1)<<8)+R}function o(O,Z){var R=t(O,Z);return R>127?R-256:R}function t(O,
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Z){return O.charCodeAt(Z)&255}function u(O){var Z,R,S;Z=k(b,O);R=k(b,O+Q);S=k(b,O+ka);O=m(b,O+ea);THREE.BinaryLoader.prototype.f3(B,Z,R,S,O)}function w(O){var Z,R,S,Ma,bb,n;Z=k(b,O);R=k(b,O+Q);S=k(b,O+ka);Ma=m(b,O+ea);bb=k(b,O+pa);n=k(b,O+aa);O=k(b,O+oa);THREE.BinaryLoader.prototype.f3n(B,V,Z,R,S,Ma,bb,n,O)}function p(O){var Z,R,S,Ma;Z=k(b,O);R=k(b,O+e);S=k(b,O+xa);Ma=k(b,O+sa);O=m(b,O+Ba);THREE.BinaryLoader.prototype.f4(B,Z,R,S,Ma,O)}function z(O){var Z,R,S,Ma,bb,n,D,y;Z=k(b,O);R=k(b,O+e);S=k(b,
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O+xa);Ma=k(b,O+sa);bb=m(b,O+Ba);n=k(b,O+ga);D=k(b,O+ra);y=k(b,O+fa);O=k(b,O+za);THREE.BinaryLoader.prototype.f4n(B,V,Z,R,S,Ma,bb,n,D,y,O)}function G(O){var Z,R;Z=k(b,O);R=k(b,O+na);O=k(b,O+ua);THREE.BinaryLoader.prototype.uv3(B.faceVertexUvs[0],P[Z*2],P[Z*2+1],P[R*2],P[R*2+1],P[O*2],P[O*2+1])}function F(O){var Z,R,S;Z=k(b,O);R=k(b,O+qa);S=k(b,O+ja);O=k(b,O+Fa);THREE.BinaryLoader.prototype.uv4(B.faceVertexUvs[0],P[Z*2],P[Z*2+1],P[R*2],P[R*2+1],P[S*2],P[S*2+1],P[O*2],P[O*2+1])}var B=this,T=0,C,V=[],
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P=[],Q,ka,ea,pa,aa,oa,e,xa,sa,Ba,ga,ra,fa,za,na,ua,qa,ja,Fa,Aa,ha,va,Ja,Sa,Wa;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(B,f,h);C={signature:b.substr(T,8),header_bytes:t(b,T+8),vertex_coordinate_bytes:t(b,T+9),normal_coordinate_bytes:t(b,T+10),uv_coordinate_bytes:t(b,T+11),vertex_index_bytes:t(b,T+12),normal_index_bytes:t(b,T+13),uv_index_bytes:t(b,T+14),material_index_bytes:t(b,T+15),nvertices:k(b,T+16),nnormals:k(b,T+16+4),nuvs:k(b,T+16+8),ntri_flat:k(b,T+16+12),ntri_smooth:k(b,
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T+16+16),ntri_flat_uv:k(b,T+16+20),ntri_smooth_uv:k(b,T+16+24),nquad_flat:k(b,T+16+28),nquad_smooth:k(b,T+16+32),nquad_flat_uv:k(b,T+16+36),nquad_smooth_uv:k(b,T+16+40)};T+=C.header_bytes;Q=C.vertex_index_bytes;ka=C.vertex_index_bytes*2;ea=C.vertex_index_bytes*3;pa=C.vertex_index_bytes*3+C.material_index_bytes;aa=C.vertex_index_bytes*3+C.material_index_bytes+C.normal_index_bytes;oa=C.vertex_index_bytes*3+C.material_index_bytes+C.normal_index_bytes*2;e=C.vertex_index_bytes;xa=C.vertex_index_bytes*
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2;sa=C.vertex_index_bytes*3;Ba=C.vertex_index_bytes*4;ga=C.vertex_index_bytes*4+C.material_index_bytes;ra=C.vertex_index_bytes*4+C.material_index_bytes+C.normal_index_bytes;fa=C.vertex_index_bytes*4+C.material_index_bytes+C.normal_index_bytes*2;za=C.vertex_index_bytes*4+C.material_index_bytes+C.normal_index_bytes*3;na=C.uv_index_bytes;ua=C.uv_index_bytes*2;qa=C.uv_index_bytes;ja=C.uv_index_bytes*2;Fa=C.uv_index_bytes*3;h=C.vertex_index_bytes*3+C.material_index_bytes;Wa=C.vertex_index_bytes*4+C.material_index_bytes;
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Aa=C.ntri_flat*h;ha=C.ntri_smooth*(h+C.normal_index_bytes*3);va=C.ntri_flat_uv*(h+C.uv_index_bytes*3);Ja=C.ntri_smooth_uv*(h+C.normal_index_bytes*3+C.uv_index_bytes*3);Sa=C.nquad_flat*Wa;h=C.nquad_smooth*(Wa+C.normal_index_bytes*4);Wa=C.nquad_flat_uv*(Wa+C.uv_index_bytes*4);T+=function(O){for(var Z,R,S,Ma=C.vertex_coordinate_bytes*3,bb=O+C.nvertices*Ma;O<bb;O+=Ma){Z=j(b,O);R=j(b,O+C.vertex_coordinate_bytes);S=j(b,O+C.vertex_coordinate_bytes*2);THREE.BinaryLoader.prototype.v(B,Z,R,S)}return C.nvertices*
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Ma}(T);T+=function(O){for(var Z,R,S,Ma=C.normal_coordinate_bytes*3,bb=O+C.nnormals*Ma;O<bb;O+=Ma){Z=o(b,O);R=o(b,O+C.normal_coordinate_bytes);S=o(b,O+C.normal_coordinate_bytes*2);V.push(Z/127,R/127,S/127)}return C.nnormals*Ma}(T);T+=function(O){for(var Z,R,S=C.uv_coordinate_bytes*2,Ma=O+C.nuvs*S;O<Ma;O+=S){Z=j(b,O);R=j(b,O+C.uv_coordinate_bytes);P.push(Z,R)}return C.nuvs*S}(T);Aa=T+Aa;ha=Aa+ha;va=ha+va;Ja=va+Ja;Sa=Ja+Sa;h=Sa+h;Wa=h+Wa;(function(O){var Z,R=C.vertex_index_bytes*3+C.material_index_bytes,
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S=R+C.uv_index_bytes*3,Ma=O+C.ntri_flat_uv*S;for(Z=O;Z<Ma;Z+=S){u(Z);G(Z+R)}return Ma-O})(ha);(function(O){var Z,R=C.vertex_index_bytes*3+C.material_index_bytes+C.normal_index_bytes*3,S=R+C.uv_index_bytes*3,Ma=O+C.ntri_smooth_uv*S;for(Z=O;Z<Ma;Z+=S){w(Z);G(Z+R)}return Ma-O})(va);(function(O){var Z,R=C.vertex_index_bytes*4+C.material_index_bytes,S=R+C.uv_index_bytes*4,Ma=O+C.nquad_flat_uv*S;for(Z=O;Z<Ma;Z+=S){p(Z);F(Z+R)}return Ma-O})(h);(function(O){var Z,R=C.vertex_index_bytes*4+C.material_index_bytes+
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C.normal_index_bytes*4,S=R+C.uv_index_bytes*4,Ma=O+C.nquad_smooth_uv*S;for(Z=O;Z<Ma;Z+=S){z(Z);F(Z+R)}return Ma-O})(Wa);(function(O){var Z,R=C.vertex_index_bytes*3+C.material_index_bytes,S=O+C.ntri_flat*R;for(Z=O;Z<S;Z+=R)u(Z);return S-O})(T);(function(O){var Z,R=C.vertex_index_bytes*3+C.material_index_bytes+C.normal_index_bytes*3,S=O+C.ntri_smooth*R;for(Z=O;Z<S;Z+=R)w(Z);return S-O})(Aa);(function(O){var Z,R=C.vertex_index_bytes*4+C.material_index_bytes,S=O+C.nquad_flat*R;for(Z=O;Z<S;Z+=R)p(Z);return S-
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O})(Ja);(function(O){var Z,R=C.vertex_index_bytes*4+C.material_index_bytes+C.normal_index_bytes*4,S=O+C.nquad_smooth*R;for(Z=O;Z<S;Z+=R)z(Z);return S-O})(Sa);this.computeCentroids();this.computeFaceNormals()};g.prototype=new THREE.Geometry;g.prototype.constructor=g;d(new g(c))},v:function(b,d,c,f){b.vertices.push(new THREE.Vertex(new THREE.Vector3(d,c,f)))},f3:function(b,d,c,f,g){b.faces.push(new THREE.Face3(d,c,f,null,null,b.materials[g]))},f4:function(b,d,c,f,g,h){b.faces.push(new THREE.Face4(d,
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c,f,g,null,null,b.materials[h]))},f3n:function(b,d,c,f,g,h,j,k,m){h=b.materials[h];var o=d[k*3],t=d[k*3+1];k=d[k*3+2];var u=d[m*3],w=d[m*3+1];m=d[m*3+2];b.faces.push(new THREE.Face3(c,f,g,[new THREE.Vector3(d[j*3],d[j*3+1],d[j*3+2]),new THREE.Vector3(o,t,k),new THREE.Vector3(u,w,m)],null,h))},f4n:function(b,d,c,f,g,h,j,k,m,o,t){j=b.materials[j];var u=d[m*3],w=d[m*3+1];m=d[m*3+2];var p=d[o*3],z=d[o*3+1];o=d[o*3+2];var G=d[t*3],F=d[t*3+1];t=d[t*3+2];b.faces.push(new THREE.Face4(c,f,g,h,[new THREE.Vector3(d[k*
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3],d[k*3+1],d[k*3+2]),new THREE.Vector3(u,w,m),new THREE.Vector3(p,z,o),new THREE.Vector3(G,F,t)],null,j))},uv3:function(b,d,c,f,g,h,j){var k=[];k.push(new THREE.UV(d,c));k.push(new THREE.UV(f,g));k.push(new THREE.UV(h,j));b.push(k)},uv4:function(b,d,c,f,g,h,j,k,m){var o=[];o.push(new THREE.UV(d,c));o.push(new THREE.UV(f,g));o.push(new THREE.UV(h,j));o.push(new THREE.UV(k,m));b.push(o)}};
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THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){}};
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THREE.SceneLoader.prototype={load:function(b,d){var c=this,f=new Worker(b);f.postMessage(0);var g=THREE.Loader.prototype.extractUrlbase(b);f.onmessage=function(h){function j(ra,ca){return ca=="relativeToHTML"?ra:g+"/"+ra}function k(){for(u in ha.objects)if(!ea.objects[u]){R=ha.objects[u];if(R.geometry!==undefined){if(O=ea.geometries[R.geometry]){ta=[];for(va=0;va<R.materials.length;va++)ta[va]=ea.materials[R.materials[va]];E=R.position;r=R.rotation;q=R.quaternion;s=R.scale;q=0;ta.length==0&&(ta[0]=
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new THREE.MeshFaceMaterial);ta.length>1&&(ta=[new THREE.MeshFaceMaterial]);object=new THREE.Mesh(O,ta);object.name=u;object.position.set(E[0],E[1],E[2]);if(q){object.quaternion.set(q[0],q[1],q[2],q[3]);object.useQuaternion=!0}else object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=R.visible;ea.scene.addObject(object);ea.objects[u]=object;if(R.meshCollider){var ra=THREE.CollisionUtils.MeshColliderWBox(object);ea.scene.collisions.colliders.push(ra)}if(R.castsShadow){ra=
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new THREE.ShadowVolume(O);ea.scene.addChild(ra);ra.position=object.position;ra.rotation=object.rotation;ra.scale=object.scale}if(R.trigger&&R.trigger.toLowerCase()!="none"){ra={type:R.trigger,object:R};ea.triggers[object.name]=ra}}}else{E=R.position;r=R.rotation;q=R.quaternion;s=R.scale;q=0;object=new THREE.Object3D;object.name=u;object.position.set(E[0],E[1],E[2]);if(q){object.quaternion.set(q[0],q[1],q[2],q[3]);object.useQuaternion=!0}else object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],
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s[1],s[2]);object.visible=R.visible!==undefined?R.visible:!1;ea.scene.addObject(object);ea.objects[u]=object;ea.empties[u]=object;if(R.trigger&&R.trigger.toLowerCase()!="none"){ra={type:R.trigger,object:R};ea.triggers[object.name]=ra}}}}function m(ra){return function(ca){ea.geometries[ra]=ca;k();e-=1;c.onLoadComplete();t()}}function o(ra){return function(ca){ea.geometries[ra]=ca}}function t(){c.callbackProgress({totalModels:Ea,totalTextures:Da,loadedModels:Ea-e,loadedTextures:Da-qa},ea);c.onLoadProgress();
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e==0&&qa==0&&d(ea)}var p,y,u,z,H,G,B,R,E,P,L,O,sa,oa,ta,ha,fa,e,qa,Ea,Da,ea;ha=h.data;h=new THREE.BinaryLoader;fa=new THREE.JSONLoader;qa=e=0;ea={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};var ga=!1;for(u in ha.objects){R=ha.objects[u];if(R.meshCollider){ga=!0;break}}if(ga)ea.scene.collisions=new THREE.CollisionSystem;if(ha.transform){ga=ha.transform.position;P=ha.transform.rotation;var xa=ha.transform.scale;ga&&ea.scene.position.set(ga[0],
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ga[1],ga[2]);P&&ea.scene.rotation.set(P[0],P[1],P[2]);xa&&ea.scene.scale.set(xa[0],xa[1],xa[2]);(ga||P||xa)&&ea.scene.updateMatrix()}ga=function(){qa-=1;t();c.onLoadComplete()};for(H in ha.cameras){P=ha.cameras[H];if(P.type=="perspective")sa=new THREE.Camera(P.fov,P.aspect,P.near,P.far);else if(P.type=="ortho"){sa=new THREE.Camera;sa.projectionMatrix=THREE.Matrix4.makeOrtho(P.left,P.right,P.top,P.bottom,P.near,P.far)}E=P.position;P=P.target;sa.position.set(E[0],E[1],E[2]);sa.target.position.set(P[0],
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P[1],P[2]);ea.cameras[H]=sa}for(z in ha.lights){H=ha.lights[z];sa=H.color!==undefined?H.color:16777215;P=H.intensity!==undefined?H.intensity:1;if(H.type=="directional"){E=H.direction;light=new THREE.DirectionalLight(sa,P);light.position.set(E[0],E[1],E[2]);light.position.normalize()}else if(H.type=="point"){E=H.position;light=new THREE.PointLight(sa,P);light.position.set(E[0],E[1],E[2])}ea.scene.addLight(light);ea.lights[z]=light}for(G in ha.fogs){z=ha.fogs[G];if(z.type=="linear")oa=new THREE.Fog(0,
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z.near,z.far);else z.type=="exp2"&&(oa=new THREE.FogExp2(0,z.density));P=z.color;oa.color.setRGB(P[0],P[1],P[2]);ea.fogs[G]=oa}if(ea.cameras&&ha.defaults.camera)ea.currentCamera=ea.cameras[ha.defaults.camera];if(ea.fogs&&ha.defaults.fog)ea.scene.fog=ea.fogs[ha.defaults.fog];P=ha.defaults.bgcolor;ea.bgColor=new THREE.Color;ea.bgColor.setRGB(P[0],P[1],P[2]);ea.bgColorAlpha=ha.defaults.bgalpha;for(p in ha.geometries){G=ha.geometries[p];if(G.type=="bin_mesh"||G.type=="ascii_mesh"){e+=1;c.onLoadStart()}}Ea=
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e;for(p in ha.geometries){G=ha.geometries[p];if(G.type=="cube"){O=new THREE.Cube(G.width,G.height,G.depth,G.segmentsWidth,G.segmentsHeight,G.segmentsDepth,null,G.flipped,G.sides);ea.geometries[p]=O}else if(G.type=="plane"){O=new THREE.Plane(G.width,G.height,G.segmentsWidth,G.segmentsHeight);ea.geometries[p]=O}else if(G.type=="sphere"){O=new THREE.Sphere(G.radius,G.segmentsWidth,G.segmentsHeight);ea.geometries[p]=O}else if(G.type=="cylinder"){O=new THREE.Cylinder(G.numSegs,G.topRad,G.botRad,G.height,
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G.topOffset,G.botOffset);ea.geometries[p]=O}else if(G.type=="torus"){O=new THREE.Torus(G.radius,G.tube,G.segmentsR,G.segmentsT);ea.geometries[p]=O}else if(G.type=="icosahedron"){O=new THREE.Icosahedron(G.subdivisions);ea.geometries[p]=O}else if(G.type=="bin_mesh")h.load({model:j(G.url,ha.urlBaseType),callback:m(p)});else if(G.type=="ascii_mesh")fa.load({model:j(G.url,ha.urlBaseType),callback:m(p)});else if(G.type=="embedded_mesh")(G=ha.embeds[G.id])&&fa.createModel(G,o(p),"")}for(B in ha.textures){p=
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ha.textures[B];if(p.url instanceof Array){qa+=p.url.length;for(h=0;h<p.url.length;h++)c.onLoadStart()}else{qa+=1;c.onLoadStart()}}Da=qa;for(B in ha.textures){p=ha.textures[B];if(p.mapping!=undefined&&THREE[p.mapping]!=undefined)p.mapping=new THREE[p.mapping];if(p.url instanceof Array){h=[];for(var va=0;va<p.url.length;va++)h[va]=j(p.url[va],ha.urlBaseType);h=THREE.ImageUtils.loadTextureCube(h,p.mapping,ga)}else{h=THREE.ImageUtils.loadTexture(j(p.url,ha.urlBaseType),p.mapping,ga);if(THREE[p.minFilter]!=
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undefined)h.minFilter=THREE[p.minFilter];if(THREE[p.magFilter]!=undefined)h.magFilter=THREE[p.magFilter]}ea.textures[B]=h}for(y in ha.materials){B=ha.materials[y];for(L in B.parameters)if(L=="envMap"||L=="map"||L=="lightMap")B.parameters[L]=ea.textures[B.parameters[L]];else if(L=="shading")B.parameters[L]=B.parameters[L]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(L=="blending")B.parameters[L]=THREE[B.parameters[L]]?THREE[B.parameters[L]]:THREE.NormalBlending;else if(L=="combine")B.parameters[L]=
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B.parameters[L]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(L=="vertexColors")if(B.parameters[L]=="face")B.parameters[L]=THREE.FaceColors;else if(B.parameters[L])B.parameters[L]=THREE.VertexColors;if(B.parameters.opacity!==undefined&&B.parameters.opacity<1)B.parameters.transparent=!0;B=new THREE[B.type](B.parameters);ea.materials[y]=B}k();c.callbackSync(ea)}}};
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THREE.SceneLoader.prototype={load:function(b,d){var c=this,f=new Worker(b);f.postMessage(0);var g=THREE.Loader.prototype.extractUrlbase(b);f.onmessage=function(h){function j(na,ua){return ua=="relativeToHTML"?na:g+"/"+na}function k(){for(p in aa.objects)if(!ga.objects[p]){T=aa.objects[p];if(T.geometry!==undefined){if(Q=ga.geometries[T.geometry]){pa=[];for(za=0;za<T.materials.length;za++)pa[za]=ga.materials[T.materials[za]];C=T.position;r=T.rotation;q=T.quaternion;s=T.scale;q=0;pa.length==0&&(pa[0]=
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new THREE.MeshFaceMaterial);pa.length>1&&(pa=[new THREE.MeshFaceMaterial]);object=new THREE.Mesh(Q,pa);object.name=p;object.position.set(C[0],C[1],C[2]);if(q){object.quaternion.set(q[0],q[1],q[2],q[3]);object.useQuaternion=!0}else object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=T.visible;ga.scene.addObject(object);ga.objects[p]=object;if(T.meshCollider){var na=THREE.CollisionUtils.MeshColliderWBox(object);ga.scene.collisions.colliders.push(na)}if(T.castsShadow){na=
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new THREE.ShadowVolume(Q);ga.scene.addChild(na);na.position=object.position;na.rotation=object.rotation;na.scale=object.scale}if(T.trigger&&T.trigger.toLowerCase()!="none"){na={type:T.trigger,object:T};ga.triggers[object.name]=na}}}else{C=T.position;r=T.rotation;q=T.quaternion;s=T.scale;q=0;object=new THREE.Object3D;object.name=p;object.position.set(C[0],C[1],C[2]);if(q){object.quaternion.set(q[0],q[1],q[2],q[3]);object.useQuaternion=!0}else object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],
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s[1],s[2]);object.visible=T.visible!==undefined?T.visible:!1;ga.scene.addObject(object);ga.objects[p]=object;ga.empties[p]=object;if(T.trigger&&T.trigger.toLowerCase()!="none"){na={type:T.trigger,object:T};ga.triggers[object.name]=na}}}}function m(na){return function(ua){ga.geometries[na]=ua;k();e-=1;c.onLoadComplete();t()}}function o(na){return function(ua){ga.geometries[na]=ua}}function t(){c.callbackProgress({totalModels:sa,totalTextures:Ba,loadedModels:sa-e,loadedTextures:Ba-xa},ga);c.onLoadProgress();
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e==0&&xa==0&&d(ga)}var u,w,p,z,G,F,B,T,C,V,P,Q,ka,ea,pa,aa,oa,e,xa,sa,Ba,ga;aa=h.data;h=new THREE.BinaryLoader;oa=new THREE.JSONLoader;xa=e=0;ga={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};var ra=!1;for(p in aa.objects){T=aa.objects[p];if(T.meshCollider){ra=!0;break}}if(ra)ga.scene.collisions=new THREE.CollisionSystem;if(aa.transform){ra=aa.transform.position;V=aa.transform.rotation;var fa=aa.transform.scale;ra&&ga.scene.position.set(ra[0],
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ra[1],ra[2]);V&&ga.scene.rotation.set(V[0],V[1],V[2]);fa&&ga.scene.scale.set(fa[0],fa[1],fa[2]);(ra||V||fa)&&ga.scene.updateMatrix()}ra=function(){xa-=1;t();c.onLoadComplete()};for(G in aa.cameras){V=aa.cameras[G];if(V.type=="perspective")ka=new THREE.Camera(V.fov,V.aspect,V.near,V.far);else if(V.type=="ortho"){ka=new THREE.Camera;ka.projectionMatrix=THREE.Matrix4.makeOrtho(V.left,V.right,V.top,V.bottom,V.near,V.far)}C=V.position;V=V.target;ka.position.set(C[0],C[1],C[2]);ka.target.position.set(V[0],
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V[1],V[2]);ga.cameras[G]=ka}for(z in aa.lights){G=aa.lights[z];ka=G.color!==undefined?G.color:16777215;V=G.intensity!==undefined?G.intensity:1;if(G.type=="directional"){C=G.direction;light=new THREE.DirectionalLight(ka,V);light.position.set(C[0],C[1],C[2]);light.position.normalize()}else if(G.type=="point"){C=G.position;light=new THREE.PointLight(ka,V);light.position.set(C[0],C[1],C[2])}ga.scene.addLight(light);ga.lights[z]=light}for(F in aa.fogs){z=aa.fogs[F];if(z.type=="linear")ea=new THREE.Fog(0,
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z.near,z.far);else z.type=="exp2"&&(ea=new THREE.FogExp2(0,z.density));V=z.color;ea.color.setRGB(V[0],V[1],V[2]);ga.fogs[F]=ea}if(ga.cameras&&aa.defaults.camera)ga.currentCamera=ga.cameras[aa.defaults.camera];if(ga.fogs&&aa.defaults.fog)ga.scene.fog=ga.fogs[aa.defaults.fog];V=aa.defaults.bgcolor;ga.bgColor=new THREE.Color;ga.bgColor.setRGB(V[0],V[1],V[2]);ga.bgColorAlpha=aa.defaults.bgalpha;for(u in aa.geometries){F=aa.geometries[u];if(F.type=="bin_mesh"||F.type=="ascii_mesh"){e+=1;c.onLoadStart()}}sa=
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e;for(u in aa.geometries){F=aa.geometries[u];if(F.type=="cube"){Q=new THREE.Cube(F.width,F.height,F.depth,F.segmentsWidth,F.segmentsHeight,F.segmentsDepth,null,F.flipped,F.sides);ga.geometries[u]=Q}else if(F.type=="plane"){Q=new THREE.Plane(F.width,F.height,F.segmentsWidth,F.segmentsHeight);ga.geometries[u]=Q}else if(F.type=="sphere"){Q=new THREE.Sphere(F.radius,F.segmentsWidth,F.segmentsHeight);ga.geometries[u]=Q}else if(F.type=="cylinder"){Q=new THREE.Cylinder(F.numSegs,F.topRad,F.botRad,F.height,
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F.topOffset,F.botOffset);ga.geometries[u]=Q}else if(F.type=="torus"){Q=new THREE.Torus(F.radius,F.tube,F.segmentsR,F.segmentsT);ga.geometries[u]=Q}else if(F.type=="icosahedron"){Q=new THREE.Icosahedron(F.subdivisions);ga.geometries[u]=Q}else if(F.type=="bin_mesh")h.load({model:j(F.url,aa.urlBaseType),callback:m(u)});else if(F.type=="ascii_mesh")oa.load({model:j(F.url,aa.urlBaseType),callback:m(u)});else if(F.type=="embedded_mesh")(F=aa.embeds[F.id])&&oa.createModel(F,o(u),"")}for(B in aa.textures){u=
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aa.textures[B];if(u.url instanceof Array){xa+=u.url.length;for(h=0;h<u.url.length;h++)c.onLoadStart()}else{xa+=1;c.onLoadStart()}}Ba=xa;for(B in aa.textures){u=aa.textures[B];if(u.mapping!=undefined&&THREE[u.mapping]!=undefined)u.mapping=new THREE[u.mapping];if(u.url instanceof Array){h=[];for(var za=0;za<u.url.length;za++)h[za]=j(u.url[za],aa.urlBaseType);h=THREE.ImageUtils.loadTextureCube(h,u.mapping,ra)}else{h=THREE.ImageUtils.loadTexture(j(u.url,aa.urlBaseType),u.mapping,ra);if(THREE[u.minFilter]!=
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undefined)h.minFilter=THREE[u.minFilter];if(THREE[u.magFilter]!=undefined)h.magFilter=THREE[u.magFilter]}ga.textures[B]=h}for(w in aa.materials){B=aa.materials[w];for(P in B.parameters)if(P=="envMap"||P=="map"||P=="lightMap")B.parameters[P]=ga.textures[B.parameters[P]];else if(P=="shading")B.parameters[P]=B.parameters[P]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(P=="blending")B.parameters[P]=THREE[B.parameters[P]]?THREE[B.parameters[P]]:THREE.NormalBlending;else if(P=="combine")B.parameters[P]=
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B.parameters[P]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(P=="vertexColors")if(B.parameters[P]=="face")B.parameters[P]=THREE.FaceColors;else if(B.parameters[P])B.parameters[P]=THREE.VertexColors;if(B.parameters.opacity!==undefined&&B.parameters.opacity<1)B.parameters.transparent=!0;B=new THREE[B.type](B.parameters);ga.materials[w]=B}k();c.callbackSync(ga)}}};
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THREE.MarchingCubes=function(b,d){THREE.Object3D.call(this);this.materials=d instanceof Array?d:[d];this.init=function(c){this.isolation=80;this.size=c;this.size2=this.size*this.size;this.size3=this.size2*this.size;this.halfsize=this.size/2;this.delta=2/this.size;this.yd=this.size;this.zd=this.size2;this.field=new Float32Array(this.size3);this.normal_cache=new Float32Array(this.size3*3);this.vlist=new Float32Array(36);this.nlist=new Float32Array(36);this.firstDraw=!0;this.maxCount=4096;this.count=
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0;this.hasPos=!1;this.hasNormal=!1;this.positionArray=new Float32Array(this.maxCount*3);this.normalArray=new Float32Array(this.maxCount*3)};this.lerp=function(c,f,g){return c+(f-c)*g};this.VIntX=function(c,f,g,h,j,k,m,o,t,p){j=(j-t)/(p-t);t=this.normal_cache;f[h]=k+j*this.delta;f[h+1]=m;f[h+2]=o;g[h]=this.lerp(t[c],t[c+3],j);g[h+1]=this.lerp(t[c+1],t[c+4],j);g[h+2]=this.lerp(t[c+2],t[c+5],j)};this.VIntY=function(c,f,g,h,j,k,m,o,t,p){j=(j-t)/(p-t);t=this.normal_cache;f[h]=k;f[h+1]=m+j*this.delta;f[h+
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2]=o;f=c+this.yd*3;g[h]=this.lerp(t[c],t[f],j);g[h+1]=this.lerp(t[c+1],t[f+1],j);g[h+2]=this.lerp(t[c+2],t[f+2],j)};this.VIntZ=function(c,f,g,h,j,k,m,o,t,p){j=(j-t)/(p-t);t=this.normal_cache;f[h]=k;f[h+1]=m;f[h+2]=o+j*this.delta;f=c+this.zd*3;g[h]=this.lerp(t[c],t[f],j);g[h+1]=this.lerp(t[c+1],t[f+1],j);g[h+2]=this.lerp(t[c+2],t[f+2],j)};this.compNorm=function(c){var f=c*3;if(this.normal_cache[f]==0){this.normal_cache[f]=this.field[c-1]-this.field[c+1];this.normal_cache[f+1]=this.field[c-this.yd]-
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this.field[c+this.yd];this.normal_cache[f+2]=this.field[c-this.zd]-this.field[c+this.zd]}};this.polygonize=function(c,f,g,h,j,k){var m=h+1,o=h+this.yd,t=h+this.zd,p=m+this.yd,y=m+this.zd,u=h+this.yd+this.zd,z=m+this.yd+this.zd,H=0,G=this.field[h],B=this.field[m],R=this.field[o],E=this.field[p],P=this.field[t],L=this.field[y],O=this.field[u],sa=this.field[z];G<j&&(H|=1);B<j&&(H|=2);R<j&&(H|=8);E<j&&(H|=4);P<j&&(H|=16);L<j&&(H|=32);O<j&&(H|=128);sa<j&&(H|=64);var oa=THREE.edgeTable[H];if(oa==0)return 0;
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var ta=this.delta,ha=c+ta,fa=f+ta;ta=g+ta;if(oa&1){this.compNorm(h);this.compNorm(m);this.VIntX(h*3,this.vlist,this.nlist,0,j,c,f,g,G,B)}if(oa&2){this.compNorm(m);this.compNorm(p);this.VIntY(m*3,this.vlist,this.nlist,3,j,ha,f,g,B,E)}if(oa&4){this.compNorm(o);this.compNorm(p);this.VIntX(o*3,this.vlist,this.nlist,6,j,c,fa,g,R,E)}if(oa&8){this.compNorm(h);this.compNorm(o);this.VIntY(h*3,this.vlist,this.nlist,9,j,c,f,g,G,R)}if(oa&16){this.compNorm(t);this.compNorm(y);this.VIntX(t*3,this.vlist,this.nlist,
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12,j,c,f,ta,P,L)}if(oa&32){this.compNorm(y);this.compNorm(z);this.VIntY(y*3,this.vlist,this.nlist,15,j,ha,f,ta,L,sa)}if(oa&64){this.compNorm(u);this.compNorm(z);this.VIntX(u*3,this.vlist,this.nlist,18,j,c,fa,ta,O,sa)}if(oa&128){this.compNorm(t);this.compNorm(u);this.VIntY(t*3,this.vlist,this.nlist,21,j,c,f,ta,P,O)}if(oa&256){this.compNorm(h);this.compNorm(t);this.VIntZ(h*3,this.vlist,this.nlist,24,j,c,f,g,G,P)}if(oa&512){this.compNorm(m);this.compNorm(y);this.VIntZ(m*3,this.vlist,this.nlist,27,j,
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ha,f,g,B,L)}if(oa&1024){this.compNorm(p);this.compNorm(z);this.VIntZ(p*3,this.vlist,this.nlist,30,j,ha,fa,g,E,sa)}if(oa&2048){this.compNorm(o);this.compNorm(u);this.VIntZ(o*3,this.vlist,this.nlist,33,j,c,fa,g,R,O)}H<<=4;for(j=h=0;THREE.triTable[H+j]!=-1;){c=H+j;f=c+1;g=c+2;this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[c],3*THREE.triTable[f],3*THREE.triTable[g],k);j+=3;h++}return h};this.posnormtriv=function(c,f,g,h,j,k){var m=this.count*3;this.positionArray[m]=c[g];this.positionArray[m+
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0;this.hasPos=!1;this.hasNormal=!1;this.positionArray=new Float32Array(this.maxCount*3);this.normalArray=new Float32Array(this.maxCount*3)};this.lerp=function(c,f,g){return c+(f-c)*g};this.VIntX=function(c,f,g,h,j,k,m,o,t,u){j=(j-t)/(u-t);t=this.normal_cache;f[h]=k+j*this.delta;f[h+1]=m;f[h+2]=o;g[h]=this.lerp(t[c],t[c+3],j);g[h+1]=this.lerp(t[c+1],t[c+4],j);g[h+2]=this.lerp(t[c+2],t[c+5],j)};this.VIntY=function(c,f,g,h,j,k,m,o,t,u){j=(j-t)/(u-t);t=this.normal_cache;f[h]=k;f[h+1]=m+j*this.delta;f[h+
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2]=o;f=c+this.yd*3;g[h]=this.lerp(t[c],t[f],j);g[h+1]=this.lerp(t[c+1],t[f+1],j);g[h+2]=this.lerp(t[c+2],t[f+2],j)};this.VIntZ=function(c,f,g,h,j,k,m,o,t,u){j=(j-t)/(u-t);t=this.normal_cache;f[h]=k;f[h+1]=m;f[h+2]=o+j*this.delta;f=c+this.zd*3;g[h]=this.lerp(t[c],t[f],j);g[h+1]=this.lerp(t[c+1],t[f+1],j);g[h+2]=this.lerp(t[c+2],t[f+2],j)};this.compNorm=function(c){var f=c*3;if(this.normal_cache[f]==0){this.normal_cache[f]=this.field[c-1]-this.field[c+1];this.normal_cache[f+1]=this.field[c-this.yd]-
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this.field[c+this.yd];this.normal_cache[f+2]=this.field[c-this.zd]-this.field[c+this.zd]}};this.polygonize=function(c,f,g,h,j,k){var m=h+1,o=h+this.yd,t=h+this.zd,u=m+this.yd,w=m+this.zd,p=h+this.yd+this.zd,z=m+this.yd+this.zd,G=0,F=this.field[h],B=this.field[m],T=this.field[o],C=this.field[u],V=this.field[t],P=this.field[w],Q=this.field[p],ka=this.field[z];F<j&&(G|=1);B<j&&(G|=2);T<j&&(G|=8);C<j&&(G|=4);V<j&&(G|=16);P<j&&(G|=32);Q<j&&(G|=128);ka<j&&(G|=64);var ea=THREE.edgeTable[G];if(ea==0)return 0;
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var pa=this.delta,aa=c+pa,oa=f+pa;pa=g+pa;if(ea&1){this.compNorm(h);this.compNorm(m);this.VIntX(h*3,this.vlist,this.nlist,0,j,c,f,g,F,B)}if(ea&2){this.compNorm(m);this.compNorm(u);this.VIntY(m*3,this.vlist,this.nlist,3,j,aa,f,g,B,C)}if(ea&4){this.compNorm(o);this.compNorm(u);this.VIntX(o*3,this.vlist,this.nlist,6,j,c,oa,g,T,C)}if(ea&8){this.compNorm(h);this.compNorm(o);this.VIntY(h*3,this.vlist,this.nlist,9,j,c,f,g,F,T)}if(ea&16){this.compNorm(t);this.compNorm(w);this.VIntX(t*3,this.vlist,this.nlist,
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12,j,c,f,pa,V,P)}if(ea&32){this.compNorm(w);this.compNorm(z);this.VIntY(w*3,this.vlist,this.nlist,15,j,aa,f,pa,P,ka)}if(ea&64){this.compNorm(p);this.compNorm(z);this.VIntX(p*3,this.vlist,this.nlist,18,j,c,oa,pa,Q,ka)}if(ea&128){this.compNorm(t);this.compNorm(p);this.VIntY(t*3,this.vlist,this.nlist,21,j,c,f,pa,V,Q)}if(ea&256){this.compNorm(h);this.compNorm(t);this.VIntZ(h*3,this.vlist,this.nlist,24,j,c,f,g,F,V)}if(ea&512){this.compNorm(m);this.compNorm(w);this.VIntZ(m*3,this.vlist,this.nlist,27,j,
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aa,f,g,B,P)}if(ea&1024){this.compNorm(u);this.compNorm(z);this.VIntZ(u*3,this.vlist,this.nlist,30,j,aa,oa,g,C,ka)}if(ea&2048){this.compNorm(o);this.compNorm(p);this.VIntZ(o*3,this.vlist,this.nlist,33,j,c,oa,g,T,Q)}G<<=4;for(j=h=0;THREE.triTable[G+j]!=-1;){c=G+j;f=c+1;g=c+2;this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[c],3*THREE.triTable[f],3*THREE.triTable[g],k);j+=3;h++}return h};this.posnormtriv=function(c,f,g,h,j,k){var m=this.count*3;this.positionArray[m]=c[g];this.positionArray[m+
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1]=c[g+1];this.positionArray[m+2]=c[g+2];this.positionArray[m+3]=c[h];this.positionArray[m+4]=c[h+1];this.positionArray[m+5]=c[h+2];this.positionArray[m+6]=c[j];this.positionArray[m+7]=c[j+1];this.positionArray[m+8]=c[j+2];this.normalArray[m]=f[g];this.normalArray[m+1]=f[g+1];this.normalArray[m+2]=f[g+2];this.normalArray[m+3]=f[h];this.normalArray[m+4]=f[h+1];this.normalArray[m+5]=f[h+2];this.normalArray[m+6]=f[j];this.normalArray[m+7]=f[j+1];this.normalArray[m+8]=f[j+2];this.hasPos=!0;this.hasNormal=
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!0;this.count+=3;this.count>=this.maxCount-3&&k(this)};this.begin=function(){this.count=0;this.hasPos=!1;this.hasNormal=!1};this.end=function(c){if(this.count!=0){for(var f=this.count*3;f<this.positionArray.length;f++)this.positionArray[f]=0;c(this)}};this.addBall=function(c,f,g,h,j){var k=this.size*Math.sqrt(h/j),m=g*this.size,o=f*this.size,t=c*this.size,p=Math.floor(m-k);p<1&&(p=1);m=Math.floor(m+k);m>this.size-1&&(m=this.size-1);var y=Math.floor(o-k);y<1&&(y=1);o=Math.floor(o+k);o>this.size-1&&
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(o=this.size-1);var u=Math.floor(t-k);u<1&&(u=1);k=Math.floor(t+k);k>this.size-1&&(k=this.size-1);for(var z,H,G,B,R,E;p<m;p++){t=this.size2*p;H=p/this.size-g;R=H*H;for(H=y;H<o;H++){G=t+this.size*H;z=H/this.size-f;E=z*z;for(z=u;z<k;z++){B=z/this.size-c;B=h/(1.0E-6+B*B+E+R)-j;B>0&&(this.field[G+z]+=B)}}}};this.addPlaneX=function(c,f){var g,h,j,k,m,o=this.size,t=this.yd,p=this.zd,y=this.field,u=o*Math.sqrt(c/f);u>o&&(u=o);for(g=0;g<u;g++){h=g/o;h*=h;k=c/(1.0E-4+h)-f;if(k>0)for(h=0;h<o;h++){m=g+h*t;for(j=
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0;j<o;j++)y[p*j+m]+=k}}};this.addPlaneY=function(c,f){var g,h,j,k,m,o,t=this.size,p=this.yd,y=this.zd,u=this.field,z=t*Math.sqrt(c/f);z>t&&(z=t);for(h=0;h<z;h++){g=h/t;g*=g;k=c/(1.0E-4+g)-f;if(k>0){m=h*p;for(g=0;g<t;g++){o=m+g;for(j=0;j<t;j++)u[y*j+o]+=k}}}};this.addPlaneZ=function(c,f){var g,h,j,k,m,o;size=this.size;yd=this.yd;zd=this.zd;field=this.field;dist=size*Math.sqrt(c/f);dist>size&&(dist=size);for(j=0;j<dist;j++){g=j/size;g*=g;k=c/(1.0E-4+g)-f;if(k>0){m=zd*j;for(h=0;h<size;h++){o=m+h*yd;
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for(g=0;g<size;g++)field[o+g]+=k}}}};this.reset=function(){var c;for(c=0;c<this.size3;c++){this.normal_cache[c*3]=0;this.field[c]=0}};this.render=function(c){this.begin();var f,g,h,j,k,m,o,t,p,y=this.size-2;for(j=1;j<y;j++){p=this.size2*j;o=(j-this.halfsize)/this.halfsize;for(h=1;h<y;h++){t=p+this.size*h;m=(h-this.halfsize)/this.halfsize;for(g=1;g<y;g++){k=(g-this.halfsize)/this.halfsize;f=t+g;this.polygonize(k,m,o,f,this.isolation,c)}}}this.end(c)};this.generateGeometry=function(){var c=0,f=new THREE.Geometry,
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g=[];this.render(function(h){var j,k,m,o,t,p,y,u;for(j=0;j<h.count;j++){y=j*3;t=y+1;u=y+2;k=h.positionArray[y];m=h.positionArray[t];o=h.positionArray[u];p=new THREE.Vector3(k,m,o);k=h.normalArray[y];m=h.normalArray[t];o=h.normalArray[u];y=new THREE.Vector3(k,m,o);y.normalize();t=new THREE.Vertex(p);f.vertices.push(t);g.push(y)}nfaces=h.count/3;for(j=0;j<nfaces;j++){y=(c+j)*3;t=y+1;u=y+2;p=g[y];k=g[t];m=g[u];y=new THREE.Face3(y,t,u,[p,k,m]);f.faces.push(y)}c+=nfaces;h.count=0});return f};this.init(b)};
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!0;this.count+=3;this.count>=this.maxCount-3&&k(this)};this.begin=function(){this.count=0;this.hasPos=!1;this.hasNormal=!1};this.end=function(c){if(this.count!=0){for(var f=this.count*3;f<this.positionArray.length;f++)this.positionArray[f]=0;c(this)}};this.addBall=function(c,f,g,h,j){var k=this.size*Math.sqrt(h/j),m=g*this.size,o=f*this.size,t=c*this.size,u=Math.floor(m-k);u<1&&(u=1);m=Math.floor(m+k);m>this.size-1&&(m=this.size-1);var w=Math.floor(o-k);w<1&&(w=1);o=Math.floor(o+k);o>this.size-1&&
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(o=this.size-1);var p=Math.floor(t-k);p<1&&(p=1);k=Math.floor(t+k);k>this.size-1&&(k=this.size-1);for(var z,G,F,B,T,C;u<m;u++){t=this.size2*u;G=u/this.size-g;T=G*G;for(G=w;G<o;G++){F=t+this.size*G;z=G/this.size-f;C=z*z;for(z=p;z<k;z++){B=z/this.size-c;B=h/(1.0E-6+B*B+C+T)-j;B>0&&(this.field[F+z]+=B)}}}};this.addPlaneX=function(c,f){var g,h,j,k,m,o=this.size,t=this.yd,u=this.zd,w=this.field,p=o*Math.sqrt(c/f);p>o&&(p=o);for(g=0;g<p;g++){h=g/o;h*=h;k=c/(1.0E-4+h)-f;if(k>0)for(h=0;h<o;h++){m=g+h*t;for(j=
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0;j<o;j++)w[u*j+m]+=k}}};this.addPlaneY=function(c,f){var g,h,j,k,m,o,t=this.size,u=this.yd,w=this.zd,p=this.field,z=t*Math.sqrt(c/f);z>t&&(z=t);for(h=0;h<z;h++){g=h/t;g*=g;k=c/(1.0E-4+g)-f;if(k>0){m=h*u;for(g=0;g<t;g++){o=m+g;for(j=0;j<t;j++)p[w*j+o]+=k}}}};this.addPlaneZ=function(c,f){var g,h,j,k,m,o;size=this.size;yd=this.yd;zd=this.zd;field=this.field;dist=size*Math.sqrt(c/f);dist>size&&(dist=size);for(j=0;j<dist;j++){g=j/size;g*=g;k=c/(1.0E-4+g)-f;if(k>0){m=zd*j;for(h=0;h<size;h++){o=m+h*yd;
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for(g=0;g<size;g++)field[o+g]+=k}}}};this.reset=function(){var c;for(c=0;c<this.size3;c++){this.normal_cache[c*3]=0;this.field[c]=0}};this.render=function(c){this.begin();var f,g,h,j,k,m,o,t,u,w=this.size-2;for(j=1;j<w;j++){u=this.size2*j;o=(j-this.halfsize)/this.halfsize;for(h=1;h<w;h++){t=u+this.size*h;m=(h-this.halfsize)/this.halfsize;for(g=1;g<w;g++){k=(g-this.halfsize)/this.halfsize;f=t+g;this.polygonize(k,m,o,f,this.isolation,c)}}}this.end(c)};this.generateGeometry=function(){var c=0,f=new THREE.Geometry,
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g=[];this.render(function(h){var j,k,m,o,t,u,w,p;for(j=0;j<h.count;j++){w=j*3;t=w+1;p=w+2;k=h.positionArray[w];m=h.positionArray[t];o=h.positionArray[p];u=new THREE.Vector3(k,m,o);k=h.normalArray[w];m=h.normalArray[t];o=h.normalArray[p];w=new THREE.Vector3(k,m,o);w.normalize();t=new THREE.Vertex(u);f.vertices.push(t);g.push(w)}nfaces=h.count/3;for(j=0;j<nfaces;j++){w=(c+j)*3;t=w+1;p=w+2;u=g[w];k=g[t];m=g[p];w=new THREE.Face3(w,t,p,[u,k,m]);f.faces.push(w)}c+=nfaces;h.count=0});return f};this.init(b)};
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THREE.MarchingCubes.prototype=new THREE.Object3D;THREE.MarchingCubes.prototype.constructor=THREE.MarchingCubes;
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THREE.edgeTable=new Int32Array([0,265,515,778,1030,1295,1541,1804,2060,2309,2575,2822,3082,3331,3593,3840,400,153,915,666,1430,1183,1941,1692,2460,2197,2975,2710,3482,3219,3993,3728,560,825,51,314,1590,1855,1077,1340,2620,2869,2111,2358,3642,3891,3129,3376,928,681,419,170,1958,1711,1445,1196,2988,2725,2479,2214,4010,3747,3497,3232,1120,1385,1635,1898,102,367,613,876,3180,3429,3695,3942,2154,2403,2665,2912,1520,1273,2035,1786,502,255,1013,764,3580,3317,4095,3830,2554,2291,3065,2800,1616,1881,1107,
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1370,598,863,85,348,3676,3925,3167,3414,2650,2899,2137,2384,1984,1737,1475,1226,966,719,453,204,4044,3781,3535,3270,3018,2755,2505,2240,2240,2505,2755,3018,3270,3535,3781,4044,204,453,719,966,1226,1475,1737,1984,2384,2137,2899,2650,3414,3167,3925,3676,348,85,863,598,1370,1107,1881,1616,2800,3065,2291,2554,3830,4095,3317,3580,764,1013,255,502,1786,2035,1273,1520,2912,2665,2403,2154,3942,3695,3429,3180,876,613,367,102,1898,1635,1385,1120,3232,3497,3747,4010,2214,2479,2725,2988,1196,1445,1711,1958,170,
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