initial subdivision geometry - needs debuggin and more testings

This commit is contained in:
zz85
2011-09-29 04:04:27 +08:00
parent 3e8c66f6e1
commit ea634d0ff1
+482
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<!doctype html>
<html lang="en">
<head>
<title>three.js canvas - geometry - cube</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
font-family: Monospace;
background-color: #f0f0f0;
margin: 0px;
overflow: hidden;
}
</style>
</head>
<body>
<script src="../build/Three.js"></script>
<script src="js/RequestAnimationFrame.js"></script>
<script src="js/Stats.js"></script>
<script src="../src/core/Geometry.js"></script>
<script src="../src/extras/geometries/CubeGeometry.js"></script>
<script>
var container, stats;
var camera, scene, renderer;
var cube, plane;
var targetRotation = 0;
var targetRotationOnMouseDown = 0;
var mouseX = 0;
var mouseXOnMouseDown = 0;
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;
/*
* @author zz85 / https://github.com/zz85
* Smooth Geometry (SmoothMesh) using Catmull-Clark Subdivision Surfaces
* Readings:
* http://en.wikipedia.org/wiki/Catmull%E2%80%93Clark_subdivision_surface
* http://www.rorydriscoll.com/2008/08/01/catmull-clark-subdivision-the-basics/
*/
//
THREE.SubdivisionGeometry = function( oldGeometry ) {
THREE.Geometry.call( this );
var scope = this;
function v( x, y, z ) {
scope.vertices.push( new THREE.Vertex( new THREE.Vector3( x, y, z ) ) );
}
function f4( a, b, c, d ) {
scope.faces.push( new THREE.Face4( a, b, c, d ) );
}
function edge_hash( a, b ) {
return Math.min( a, b ) + "_" + Math.max( a, b );
};
var originalPoints = oldGeometry.vertices;
var originalFaces = oldGeometry.faces;
var newPoints = originalPoints.concat(); // Vertices
var facePoints = [], edgePoints = {};
// Step 1
// For each face, add a face point
// Set each face point to be the centroid of all original points for the respective face.
var i, il, face;
for (i=0, il = originalFaces.length; i<il ;i++) {
face = originalFaces[i];
facePoints.push(face.centroid);
newPoints.push( new THREE.Vertex(face.centroid) );
}
// Step 2
// For each edge, add an edge point.
// Set each edge point to be the average of the two neighbouring face points and its two original endpoints.
oldGeometry.computeEdgeFaces();
var edges = oldGeometry.edges, edge, faceIndexA, faceIndexB, avg;
console.log('edges', edges.length);
var vfMap = oldGeometry.vfMap;
console.log('vfMap', vfMap);
var edgeInfo;
var edgeCount = 0;
var originalVerticesLength = originalPoints.length;
var edgeVertex, edgeVertexA, edgeVertexB;
for (i in vfMap) {
edgeInfo = vfMap[i];
edge = edgeInfo.array;
faceIndexA = edge[0]; // face index a
faceIndexB = edge[1]; // face index b
avg = new THREE.Vector3();
avg.addSelf(facePoints[faceIndexA]);
avg.addSelf(facePoints[faceIndexB]);
edgeVertex = i.split('_');
edgeVertexA = edgeVertex[0];
edgeVertexB = edgeVertex[1];
avg.addSelf(originalPoints[edgeVertexA].position);
avg.addSelf(originalPoints[edgeVertexB].position);
avg.multiplyScalar(0.25);
edgePoints[i] = originalVerticesLength + originalFaces.length + edgeCount;
newPoints.push( new THREE.Vertex(avg) );
console.log(edge, i);
edgeCount ++;
}
// Step 3
// For each face point, add an edge for every edge of the face,
// connecting the face point to each edge point for the face.
var facePt, currentVerticeIndex;
var hashAB, hashBC, hashCD, hashDA, hashCA;
for (i=0, il = facePoints.length; i<il ;i++) { // for every face
facePt = facePoints[i];
face = originalFaces[i];
currentVerticeIndex = originalVerticesLength+ i;
console.log('face', face, facePt);
if ( face instanceof THREE.Face3 ) {
// create 3 face4s
hashAB = edge_hash( face.a, face.b );
hashBC = edge_hash( face.b, face.c );
hashCA = edge_hash( face.c, face.a );
f4( currentVerticeIndex, edgePoints[hashAB], face.b, edgePoints[hashBC]);
f4( currentVerticeIndex, edgePoints[hashBC], face.c, edgePoints[hashCA]);
f4( currentVerticeIndex, edgePoints[hashCA], face.a, edgePoints[hashAB]);
} else if ( face instanceof THREE.Face4 ) {
// create 4 face4s
hashAB = edge_hash( face.a, face.b );
hashBC = edge_hash( face.b, face.c );
hashCD = edge_hash( face.c, face.d );
hashDA = edge_hash( face.d, face.a );
// f4( currentVerticeIndex, edgePoints[hashAB], face.b, edgePoints[hashBC]);
// f4( currentVerticeIndex, edgePoints[hashBC], face.c, edgePoints[hashCD]);
// f4( currentVerticeIndex, edgePoints[hashCD], face.d, edgePoints[hashDA]);
// f4( currentVerticeIndex, edgePoints[hashDA], face.a, edgePoints[hashAB]);
f4( face.a, edgePoints[hashAB], currentVerticeIndex, edgePoints[hashDA]);
f4( face.b, edgePoints[hashBC], currentVerticeIndex, edgePoints[hashAB]);
f4( face.c, edgePoints[hashCD], currentVerticeIndex, edgePoints[hashBC]);
f4( face.d, edgePoints[hashDA], currentVerticeIndex, edgePoints[hashCD]);
} else {
console.log('face should be a face!', face);
}
}
scope.vertices = newPoints;
console.log('original ', oldGeometry.vertices.length, oldGeometry.faces.length );
console.log('newPoints', newPoints, 'faces', this.faces, newPoints.length, this.faces.length );
// Step 4
// For each original point P,
// take the average F of all n face points for faces touching P,
// and take the average R of all n edge midpoints for edges touching P,
// where each edge midpoint is the average of its two endpoint vertices.
// Move each original point to the point
var vertexEdgeMap = {};
var vertexFaceMap = {};
var addVertexEdgeMap = function(vertex, edge) {
if (vertexEdgeMap[vertex]===undefined) {
vertexEdgeMap[vertex] = [];
}
vertexEdgeMap[vertex].push(edge);
};
var addVertexFaceMap = function(vertex, face) {
if (vertexFaceMap[vertex]===undefined) {
vertexFaceMap[vertex] = {};
}
vertexFaceMap[vertex][face] = null;
};
for (i in vfMap) {
edgeInfo = vfMap[i];
edgeVertex = i.split('_');
edgeVertexA = edgeVertex[0];
edgeVertexB = edgeVertex[1];
addVertexEdgeMap(edgeVertexA,edgeInfo );
addVertexEdgeMap(edgeVertexB,edgeInfo );
edge = edgeInfo.array;
faceIndexA = edge[0]; // face index a
faceIndexB = edge[1]; // face index b
addVertexFaceMap(edgeVertexA, faceIndexA);
addVertexFaceMap(edgeVertexA, faceIndexB);
addVertexFaceMap(edgeVertexB, faceIndexA);
addVertexFaceMap(edgeVertexB, faceIndexB);
}
console.log('vertexEdgeMap',vertexEdgeMap, 'vertexFaceMap', vertexFaceMap);
var F = new THREE.Vector3();
var R = new THREE.Vector3();
var j, n;
for (i=0, il = originalPoints.length; i<il; i++) {
// (F + 2R + (n-3)P) / n
F.set(0,0,0);
R.set(0,0,0);
var newPos = new THREE.Vector3(0,0,0);
var z =0;
for (j in vertexFaceMap[i]) {
F.addSelf(facePoints[j]);
}
F.divideScalar(z);
n = vertexEdgeMap[i].length;
for (j=0; j<n;j++) {
edge = vertexEdgeMap[i][j].array
var midPt = originalPoints[edge[0]].position.clone().addSelf(originalPoints[edge[1]].position).divideScalar(2);
R.addSelf(midPt);
// R.addSelf(originalPoints[edge[0]].position);
// R.addSelf(originalPoints[edge[1]].position);
}
newPos.addSelf(originalPoints[i].position);
newPos.multiplyScalar(n - 3);
newPos.addSelf(F);
newPos.addSelf(R.multiplyScalar(2));
newPos.divideScalar(n);
this.vertices[i].position = newPos;
}
console.log('HEY', this);
this.computeCentroids();
this.computeFaceNormals();
};
THREE.SubdivisionGeometry.prototype = new THREE.Geometry();
THREE.SubdivisionGeometry.prototype.constructor = THREE.SubdivisionGeometry;
// Create subdivision geometry
function subdivision(geometry) {
return new THREE.SubdivisionGeometry(geometry);
}
init();
animate();
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
var info = document.createElement( 'div' );
info.style.position = 'absolute';
info.style.top = '10px';
info.style.width = '100%';
info.style.textAlign = 'center';
info.innerHTML = 'Drag to spin the cube';
container.appendChild( info );
camera = new THREE.Camera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
camera.position.y = 150;
camera.position.z = 500;
camera.target.position.y = 150;
scene = new THREE.Scene();
// Cube
var materials = [];
for ( var i = 0; i < 6; i ++ ) {
materials.push( [ new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff, wireframe: true } ) ] );
}
geometry = new THREE.CubeGeometry( 200, 200, 200, 1, 1, 1, materials );
smooth = subdivision(geometry);
//smooth = subdivision(smooth);
var PI2 = Math.PI * 2;
var program = function ( context ) {
context.beginPath();
context.arc( 0, 0, 1, 0, PI2, true );
context.closePath();
context.fill();
}
group = new THREE.Object3D();
group.position.y = 150;
scene.add( group );
for ( var i = 0; i < smooth.vertices.length; i++ ) {
particle = new THREE.Particle( new THREE.ParticleCanvasMaterial( { color: Math.random() * 0x808008 + 0x808080, program: program } ) );
particle.position = smooth.vertices[i].position;
var pos = smooth.vertices.position
particle.scale.x = particle.scale.y = 5;
group.add( particle );
}
cube = new THREE.Mesh( smooth, new THREE.MeshBasicMaterial( { color: 0x405040, wireframe:true, opacity:0.8 } ) ); //new THREE.MeshFaceMaterial()
cube.doubleSided = true;
cube.position.y = 150;
cube.overdraw = true;
scene.add( cube );
// Plane
plane = new THREE.Mesh( new THREE.PlaneGeometry( 200, 200 ), new THREE.MeshBasicMaterial( { color: 0xe0e0e0 } ) );
plane.rotation.x = - 90 * ( Math.PI / 180 );
plane.overdraw = true;
scene.add( plane );
renderer = new THREE.CanvasRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
container.appendChild( stats.domElement );
document.addEventListener( 'mousedown', onDocumentMouseDown, false );
document.addEventListener( 'touchstart', onDocumentTouchStart, false );
document.addEventListener( 'touchmove', onDocumentTouchMove, false );
}
//
function onDocumentMouseDown( event ) {
event.preventDefault();
document.addEventListener( 'mousemove', onDocumentMouseMove, false );
document.addEventListener( 'mouseup', onDocumentMouseUp, false );
document.addEventListener( 'mouseout', onDocumentMouseOut, false );
mouseXOnMouseDown = event.clientX - windowHalfX;
targetRotationOnMouseDown = targetRotation;
}
function onDocumentMouseMove( event ) {
mouseX = event.clientX - windowHalfX;
targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.02;
}
function onDocumentMouseUp( event ) {
document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
}
function onDocumentMouseOut( event ) {
document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
}
function onDocumentTouchStart( event ) {
if ( event.touches.length == 1 ) {
event.preventDefault();
mouseXOnMouseDown = event.touches[ 0 ].pageX - windowHalfX;
targetRotationOnMouseDown = targetRotation;
}
}
function onDocumentTouchMove( event ) {
if ( event.touches.length == 1 ) {
event.preventDefault();
mouseX = event.touches[ 0 ].pageX - windowHalfX;
targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.05;
}
}
//
function animate() {
requestAnimationFrame( animate );
render();
stats.update();
}
function render() {
group.rotation.y = plane.rotation.z = cube.rotation.y += ( targetRotation - cube.rotation.y ) * 0.05;
renderer.render( scene, camera );
}
</script>
</body>
</html>