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https://github.com/wahyd4/three.js.git
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WIP webgl text
This commit is contained in:
@@ -0,0 +1,488 @@
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<!DOCTYPE HTML>
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<html lang="en">
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<head>
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<title>three.js canvas/webgl - geometry - text</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width; initial-scale=1.0; maximum-scale=1.0; user-scalable=0;"/>
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<style type="text/css">
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body {
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font-family: Monospace;
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background-color: #000000;
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/*f0f0f0*/
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margin: 0px;
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overflow: hidden;
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}
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#info {
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position: absolute;
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top: 10px;
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width: 100%;
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padding: 5px;
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text-align: center;
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color: white;
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}
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</style>
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</head>
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<body>
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<div id="info">
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Drag to spin the text
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<br/>Simple Dynamic 3D Text WebGL Example by <a href="http://www.lab4games.net/zz85/blog">zz85</a>
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</div>
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<!--
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<script type="text/javascript" src="http://mrdoob.github.com/three.js/build/Three.js"></script>
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-->
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<script type="text/javascript" src="../build/Three.js"></script>
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<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
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<script type="text/javascript" src="js/Stats.js"></script>
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<link href="js/gui/gui.css" media="screen" rel="stylesheet" type="text/css" />
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<script type="text/javascript" src="js/gui/gui.min.js"></script>
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<script type="text/javascript" src="../src/extras/geometries/Text.js"></script>
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<!--
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<script type="text/javascript" src="helvetiker-normal-normal.js"></script>
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http://canvas-text.googlecode.com/svn-history/r41/trunk/faces/dejavu_serif-normal-normal.js
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optimer-normal-normal.js
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gentilis-normal-normal
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http://canvas-text.googlecode.com/svn-history/r41/trunk/faces/helvetiker-normal-normal.js
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<script type="text/javascript" src="http://canvas-text.googlecode.com/svn-history/r41/trunk/faces/optimer-normal-normal.js"></script>
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-->
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<script type="text/javascript" src="js/helvetiker-normal-normal.js"></script>
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<script type="text/javascript">
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var container, stats;
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var camera, scene, renderer;
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var text, plane;
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var targetRotation = 0;
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var targetRotationOnMouseDown = 0;
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var mouseX = 0;
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var mouseXOnMouseDown = 0;
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var windowHalfX = window.innerWidth / 2;
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var windowHalfY = window.innerHeight / 2;
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var mouseY = 0;
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var materials;
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init();
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animate();
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function init() {
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//ThreeFont.face = 'optimer';
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container = document.createElement( 'div' );
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document.body.appendChild( container );
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camera = new THREE.Camera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
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var originalCamPos = new THREE.Vector3(0,150,500);
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camera.position = originalCamPos;
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//camera.position.z = 500;
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//camera.target.position.y = 150;
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scene = new THREE.Scene();
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// text
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// Materials
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var materials = [];
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for ( var i = 0; i < 6; i ++ ) {
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materials.push( [ new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff , wireframe:false} ) ] );
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}
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var generatedTexture = new THREE.Texture( generateTexture() );
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generatedTexture.needsUpdate = true;
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//var
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materials = [];
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materials.push( new THREE.MeshLambertMaterial( { map: generatedTexture } ) );
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materials.push( new THREE.MeshLambertMaterial( { color: 0xdddddd, shading: THREE.FlatShading } ) );
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materials.push( new THREE.MeshPhongMaterial( { ambient: 0x030303, color: 0xdddddd, specular: 0x009900, shininess: 30, shading: THREE.FlatShading } ) );
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materials.push( new THREE.MeshNormalMaterial( ) );
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materials.push( new THREE.MeshBasicMaterial( { color: 0x665500, blending: THREE.AdditiveBlending } ) );
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materials.push( new THREE.MeshBasicMaterial( { color: 0xff0000, blending: THREE.SubtractiveBlending } ) );
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materials.push( new THREE.MeshLambertMaterial( { color: 0xdddddd, shading: THREE.SmoothShading } ) );
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materials.push( new THREE.MeshPhongMaterial( { ambient: 0x030303, color: 0xdddddd, specular: 0x009900, shininess: 30, shading: THREE.SmoothShading } ) );
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materials.push( new THREE.MeshNormalMaterial( { shading: THREE.SmoothShading } ) );
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materials.push( new THREE.MeshBasicMaterial( { color: 0xffaa00, wireframe: true } ) );
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materials.push( new THREE.MeshDepthMaterial() );
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materials.push( new THREE.MeshBasicMaterial( { map: generatedTexture } ) );
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function generateTexture() {
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var canvas = document.createElement( 'canvas' );
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canvas.width = 256;
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canvas.height = 256;
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var context = canvas.getContext( '2d' );
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var image = context.getImageData( 0, 0, 256, 256 );
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var x = 0, y = 0;
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for ( var i = 0, j = 0, l = image.data.length; i < l; i += 4, j ++ ) {
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x = j % 256;
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y = x == 0 ? y + 1 : y;
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image.data[ i + 2 ] = Math.floor( x ^ y );
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image.data[ i + 3 ] = 255;
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}
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context.putImageData( image, 0, 0 );
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return canvas;
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}
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var theText = "B"; //Hello three.js :)
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var hash = document.location.hash.substr(1);
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if (hash.length === 0) {
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} else {
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theText = hash;
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}
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//var
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text3d = new THREE.Text(theText, {
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size: 80,
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height:40,
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curveSegments:2,
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font: "helvetiker"
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});
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//MEsh Normal MeshBasic
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//MeshPhongMaterial MeshLambertMaterial MeshPhongMaterial
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// new THREE.MeshLambertMaterial( { color: Math.random() * 0xffffff, wireframe:false} )
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//text = new THREE.Mesh( text3d, materials[6] ); materials[3]
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//new THREE.MeshLambertMaterial( { color: Math.random() * 0xffffff, wireframe:false } )
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// Math.random() *
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//0xf0f0f0
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/*
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* color: <hex>,
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* ambient: <hex>,
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* specular: <hex>,
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* shininess: <float>,2
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* opacity: <float>,
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*/
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var textMaterial = new THREE.MeshPhongMaterial( { color: 0xa0a0a0, wireframe:false, opacity:1,shininess:100,ambient:0xff0000 , specular:0x00ff00,reflectivity:100});
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textMaterial = materials[9];
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text = new THREE.Mesh( text3d, textMaterial);
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text.overdraw = true;
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text.doubleSided = false;
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text.position.y = 15;
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text.position.z = 0;
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text.rotation.x = 0*Math.PI;
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text.rotation.y = Math.PI*2;
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text.overdraw = false;
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scene.addObject( text );
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//scene.fog = new THREE.Fog( 0xffffff, 1, 10000 );
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ambientLight = new THREE.AmbientLight( 0xffffff ) ;
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scene.addLight(ambientLight );
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pointLight = new THREE.PointLight( 0xffffff, 1 );
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pointLight.position.x = 0;
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pointLight.position.y = 150;
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pointLight.position.z = 450;
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scene.addLight( pointLight );
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//Math.random() *
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directionalLight = new THREE.DirectionalLight( 0xffffff );
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/*
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directionalLight.position.x = Math.random() - 0.5;
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directionalLight.position.y = Math.random() - 0.5;
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directionalLight.position.z = Math.random() - 0.5;
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*/
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directionalLight.position.x = 50;
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directionalLight.position.y = 50;
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directionalLight.position.z = 50;
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directionalLight.position.normalize();
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directionalLight.lookAt(text);
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directionalLight.castShadow = true;
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//intensity, distance, castShadow
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scene.addLight( directionalLight );
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//0x202020
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// Plane
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// ,reflectivity:1,refractionRatio:0
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//, shading:THREE.FlatShading
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//new THREE.MeshBasicMaterial( { color: 0xe0e0e0, wireframe:false} )
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//new THREE.MeshPhongMaterial( { color: 0xf0f0f0, wireframe:false,shininess:100})
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plane = new THREE.Mesh( new THREE.Plane( 800, 800 ), textMaterial );
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plane.rotation.x = - 90 * ( Math.PI / 180 );
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plane.position.x = 0;
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plane.overdraw = true;
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scene.addObject( plane );
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renderer = new THREE.WebGLRenderer({antialias:true});
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renderer.setSize( window.innerWidth, window.innerHeight );
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container.appendChild( renderer.domElement );
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stats = new Stats();
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stats.domElement.style.position = 'absolute';
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stats.domElement.style.top = '0px';
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container.appendChild( stats.domElement );
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//mousedown
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document.addEventListener( 'mousemove', onDocumentMouseDown, false );
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document.addEventListener( 'touchstart', onDocumentTouchStart, false );
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document.addEventListener( 'touchmove', onDocumentTouchMove, false );
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var effectController = {
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focus: 1.0,
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aperture: 0.025,
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maxblur: 1.0,
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ambientLightColor: 0.5,
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directionLightX: 1,
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directionLightY: 1,
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directionLightZ: 1,
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pointLightX: 0,
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pointLightY: 1,
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pointLightZ: 1,
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pointLightDistance: 0,
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pointLightIntensity:-1,
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text: "Hello World!",
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wireframe: false
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};
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var textChanger = function() {
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console.log(effectController.text);
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/*
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text3d.set(effectController.text);
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text3d.__dirtyVertices = true;
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text3d.__dirtyNormals = true;
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text3d.__dirtyColors = true;
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text3d.__dirtyElements = true;
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text3d.__dirtyMorphTargets = true;
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text3d.__dirtyNormals = true;
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text3d.__dirtyTangents = true;
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text3d.__dirtyUvs = true;
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text3d.__dirtyVertices = true;
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renderer.clear();
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*/
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scene.removeChild(text);
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text3d = new THREE.Text(effectController.text, {
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size: 80,
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height:40,
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curveSegments:2,
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font: "helvetiker"
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});
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text = new THREE.Mesh( text3d, textMaterial)
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scene.addChild(text);
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}
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var matChanger = function( ) {
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//postprocessing.bokeh_uniforms["focus"].value = effectController.focus;
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//postprocessing.bokeh_uniforms["aperture"].value = effectController.aperture;
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//postprocessing.bokeh_uniforms["maxblur"].value = effectController.maxblur;\
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ambientLight.color.setHex(effectController.ambientLightColor*0xffffff);
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directionalLight.position.x = 50 * effectController.directionLightX;
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directionalLight.position.y = 50 * effectController.directionLightY;
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directionalLight.position.z = 50 * effectController.directionLightZ;
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pointLight.position.x = 500 * effectController.pointLightX;
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pointLight.position.y = 500 * effectController.pointLightY;
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pointLight.position.z = 500 * effectController.pointLightZ;
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pointLight.distance = effectController.pointLightDistance ;
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pointLight.intensity = effectController.pointLightIntensity ;
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};
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var gui = new GUI();
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//gui.add( effectController, "focus", 0.0, 3.0, 0.025 ).onChange( matChanger );
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//gui.add( effectController, "aperture", 0.001, 0.2, 0.001 ).onChange( matChanger );
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//gui.add( effectController, "maxblur", 0.0, 3.0, 0.025 ).onChange( matChanger );
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gui.add( effectController, "text").onChange( textChanger );
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gui.add( effectController, "wireframe");
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gui.add( effectController, "ambientLightColor", 0.0, 1.0, 0.025 ).onChange( matChanger );
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gui.add( effectController, "directionLightX", -1, 1.0, 0.025 ).onChange( matChanger );
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gui.add( effectController, "directionLightY", -1, 1.0, 0.025 ).onChange( matChanger );
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gui.add( effectController, "directionLightZ", -1, 1.0, 0.025 ).onChange( matChanger );
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gui.add( effectController, "pointLightX", -1, 1.0, 0.025 ).onChange( matChanger );
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gui.add( effectController, "pointLightY", -1, 1.0, 0.025 ).onChange( matChanger );
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gui.add( effectController, "pointLightZ", -1, 1.0, 0.025 ).onChange( matChanger );
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gui.add( effectController, "pointLightDistance", -1, 1, 0.01 ).onChange( matChanger );
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gui.add( effectController, "pointLightIntensity", -1, 1.0, 0.025 ).onChange( matChanger );
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gui.show();
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matChanger();
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}
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//
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function onDocumentMouseDown( event ) {
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event.preventDefault();
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document.addEventListener( 'mousemove', onDocumentMouseMove, false );
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document.addEventListener( 'mouseup', onDocumentMouseUp, false );
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document.addEventListener( 'mouseout', onDocumentMouseOut, false );
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mouseXOnMouseDown = event.clientX - windowHalfX;
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targetRotationOnMouseDown = targetRotation;
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}
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function onDocumentMouseMove( event ) {
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mouseX = event.clientX - windowHalfX;
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mouseY = event.clientY - windowHalfY;
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targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.02;
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}
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function onDocumentMouseUp( event ) {
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document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
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document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
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document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
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}
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function onDocumentMouseOut( event ) {
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document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
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document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
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document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
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}
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function onDocumentTouchStart( event ) {
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if ( event.touches.length == 1 ) {
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event.preventDefault();
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mouseXOnMouseDown = event.touches[ 0 ].pageX - windowHalfX;
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targetRotationOnMouseDown = targetRotation;
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}
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}
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function onDocumentTouchMove( event ) {
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if ( event.touches.length == 1 ) {
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event.preventDefault();
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||||
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mouseX = event.touches[ 0 ].pageX - windowHalfX;
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targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.05;
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||||
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||||
}
|
||||
}
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//
|
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function animate() {
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requestAnimationFrame( animate );
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render();
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stats.update();
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}
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function render() {
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//console.log("targetRotation",targetRotation,text.rotation.y );
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//plane.rotation.z =
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//text.rotation.y += ( targetRotation - text.rotation.y ) * 0.05;
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//camera.position.x += ( mouseX - camera.position.x ) * 0.05;
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//camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
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//camera.position.y += ( - mouseY + 200 - camera.position.y ) * .05;
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//camera.position.z;
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//camera.useTarget = false;
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//camera.rotation.z += ( targetRotation - camera.rotation.z ) * 0.05;
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||||
//camera.rotation.y += ( targetRotation - camera.rotation.y ) * 0.05;
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//renderer.clear();
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||||
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||||
camera.position.x = Math.cos(
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(mouseX - windowHalfX)/windowHalfX * Math.PI + Math.PI/2
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||||
) * 500 + camera.target.position.x;
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||||
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||||
camera.position.z = -Math.sin(
|
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(mouseX - windowHalfX)/windowHalfX * Math.PI + Math.PI/2
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) * 500;
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||||
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||||
// + camera.target.position.z + Math.sin(
|
||||
//(mouseY - windowHalfY)/windowHalfY * Math.PI + Math.PI/2
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||||
//) * 500
|
||||
|
||||
/*
|
||||
camera.position.y = Math.cos(
|
||||
(mouseY - windowHalfY)/windowHalfY * Math.PI + Math.PI/2
|
||||
) * 500 + camera.target.position.y;
|
||||
*/
|
||||
camera.position.y = (windowHalfY - mouseY)/windowHalfY *200 + camera.target.position.y;
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||||
//
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||||
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||||
renderer.render( scene, camera );
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||||
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||||
// Camera movement
|
||||
// Camera rotation
|
||||
// Text angle
|
||||
// Text rotation
|
||||
// Keydowns
|
||||
// Settings
|
||||
// Materials
|
||||
}
|
||||
|
||||
</script>
|
||||
<script>
|
||||
var _gaq=[["_setAccount","UA-7549263-1"],["_trackPageview"]];
|
||||
(function(d,t){var g=d.createElement(t),s=d.getElementsByTagName(t)[0];g.async=1;
|
||||
g.src=("https:"==location.protocol?"//ssl":"//www")+".google-analytics.com/ga.js";
|
||||
s.parentNode.insertBefore(g,s)}(document,"script"));
|
||||
</script>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
Reference in New Issue
Block a user