mirror of
https://github.com/wahyd4/three.js.git
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Added WebGL version of pointlights example (including Walt's head mesh with vertex normals).
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<!DOCTYPE HTML>
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<html lang="en">
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<head>
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<title>three.js - point light WebGL</title>
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<meta charset="utf-8">
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<style type="text/css">
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body {
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background-color: #000;
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margin: 0px;
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overflow: hidden;
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}
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#info {
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position: absolute;
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top: 0px; width: 100%;
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color: #ffffff;
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padding: 5px;
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font-family: Monospace;
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font-size: 13px;
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text-align: center;
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}
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a {
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color: #ff0080;
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text-decoration: none;
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}
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a:hover {
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color: #0080ff;
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}
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</style>
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</head>
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<body>
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<div id="container"></div>
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<div id="info">
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<a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - point lights WebGL demo.<br />
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Walt Disney head by <a href="http://www.davidoreilly.com/2009/01/walt-disneys-head-on-a-plate" target="_blank">David OReilly</a>
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</div>
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<!--
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<script type="text/javascript" src="../build/Three.js"></script>
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-->
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<script type="text/javascript" src="../src/Three.js"></script>
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<script type="text/javascript" src="../src/core/Color.js"></script>
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<script type="text/javascript" src="../src/core/Vector2.js"></script>
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<script type="text/javascript" src="../src/core/Vector3.js"></script>
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<script type="text/javascript" src="../src/core/Vector4.js"></script>
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<script type="text/javascript" src="../src/core/Rectangle.js"></script>
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<script type="text/javascript" src="../src/core/Matrix3.js"></script>
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<script type="text/javascript" src="../src/core/Matrix4.js"></script>
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<script type="text/javascript" src="../src/core/Vertex.js"></script>
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<script type="text/javascript" src="../src/core/Face3.js"></script>
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<script type="text/javascript" src="../src/core/Face4.js"></script>
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<script type="text/javascript" src="../src/core/UV.js"></script>
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<script type="text/javascript" src="../src/core/Geometry.js"></script>
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<script type="text/javascript" src="../src/cameras/Camera.js"></script>
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<script type="text/javascript" src="../src/lights/Light.js"></script>
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<script type="text/javascript" src="../src/lights/AmbientLight.js"></script>
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<script type="text/javascript" src="../src/lights/DirectionalLight.js"></script>
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<script type="text/javascript" src="../src/lights/PointLight.js"></script>
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<script type="text/javascript" src="../src/objects/Object3D.js"></script>
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<script type="text/javascript" src="../src/objects/Mesh.js"></script>
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<script type="text/javascript" src="../src/objects/Particle.js"></script>
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<script type="text/javascript" src="../src/objects/Line.js"></script>
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<script type="text/javascript" src="../src/materials/LineColorMaterial.js"></script>
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<script type="text/javascript" src="../src/materials/MeshPhongMaterial.js"></script>
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<script type="text/javascript" src="../src/materials/MeshBitmapMaterial.js"></script>
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<script type="text/javascript" src="../src/materials/MeshColorFillMaterial.js"></script>
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<script type="text/javascript" src="../src/materials/MeshColorStrokeMaterial.js"></script>
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<script type="text/javascript" src="../src/materials/MeshFaceMaterial.js"></script>
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<script type="text/javascript" src="../src/materials/ParticleCircleMaterial.js"></script>
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<script type="text/javascript" src="../src/materials/ParticleBitmapMaterial.js"></script>
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<script type="text/javascript" src="../src/scenes/Scene.js"></script>
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<script type="text/javascript" src="../src/renderers/Projector.js"></script>
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<script type="text/javascript" src="../src/renderers/CanvasRenderer.js"></script>
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<script type="text/javascript" src="../src/renderers/SVGRenderer.js"></script>
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<script type="text/javascript" src="../src/renderers/WebGLRenderer.js"></script>
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<script type="text/javascript" src="../src/renderers/renderables/RenderableFace3.js"></script>
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<script type="text/javascript" src="../src/renderers/renderables/RenderableFace4.js"></script>
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<script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script>
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<script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script>
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<!--
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-->
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<script type="text/javascript" src="obj/walt/WaltHead.js"></script>
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<script type="text/javascript" src="geometry/primitives/Sphere.js"></script>
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<script type="text/javascript" src="js/Stats.js"></script>
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<script type="text/javascript">
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var camera, scene, renderer,
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particle1, particle2, particle2,
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light1, light2, light3,
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object;
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init();
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setInterval( loop, 1000 / 60 );
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function init() {
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var container = document.getElementById( 'container' );
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camera = new THREE.Camera( 65, window.innerWidth / window.innerHeight, 1, 1000 );
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camera.position.z = 100;
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scene = new THREE.Scene();
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//object = new THREE.Mesh( new WaltHead(), [ new THREE.MeshColorStrokeMaterial( 0xffffff ) ] );
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//object = new THREE.Mesh( new WaltHead(), new THREE.MeshColorFillMaterial( 0xffffff ) );
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object = new THREE.Mesh( new WaltHead(), new THREE.MeshPhongMaterial( 0x555555, 0x555555, 0xffffff, 50, 1.0 ) );
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object.scale.x = object.scale.y = object.scale.z = 0.80;
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object.overdraw = true;
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scene.addObject( object );
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/*
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var directionalLight = new THREE.DirectionalLight( 0x111111, 0.9 );
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directionalLight.position.x = 1;
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directionalLight.position.y = 1;
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directionalLight.position.z = 2;
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directionalLight.position.normalize();
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scene.addLight( directionalLight );
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*/
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scene.addLight( new THREE.AmbientLight( 0x00020 ) );
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scene.addLight( new THREE.AmbientLight( 0x00000 ) );
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light1 = new THREE.PointLight( 0xff0040 );
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scene.addLight( light1 );
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light2 = new THREE.PointLight( 0x0040ff );
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scene.addLight( light2 );
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light3 = new THREE.PointLight( 0x80ff80 );
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scene.addLight( light3 );
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var l1 = new THREE.Mesh( new Sphere( 1, 16, 8, 1 ), new THREE.MeshColorFillMaterial( 0xff0040 ) );
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l1.position = light1.position;
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scene.addObject( l1 );
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var l2 = new THREE.Mesh( new Sphere( 1, 16, 8, 1 ), new THREE.MeshColorFillMaterial( 0x0040ff ) );
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l2.position = light2.position;
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scene.addObject( l2 );
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var l3 = new THREE.Mesh( new Sphere( 1, 16, 8, 1 ), new THREE.MeshColorFillMaterial( 0x80ff80 ) );
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l3.position = light3.position;
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scene.addObject( l3 );
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//renderer = new THREE.CanvasRenderer();
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renderer = new THREE.WebGLRenderer( );
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renderer.setSize( window.innerWidth, window.innerHeight );
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container.appendChild( renderer.domElement );
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/*
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stats = new Stats();
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stats.domElement.style.position = 'absolute';
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stats.domElement.style.top = '0px';
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stats.domElement.style.zIndex = 100;
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container.appendChild( stats.domElement );
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*/
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}
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function loop() {
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var time = new Date().getTime() * 0.0005;
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object.rotation.y -= 0.01;
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light1.position.x = Math.sin( time * 0.7 ) * 30;
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light1.position.y = Math.cos( time * 0.5 ) * 40;
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light1.position.z = Math.cos( time * 0.3 ) * 30;
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light2.position.x = Math.cos( time * 0.3 ) * 30;
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light2.position.y = Math.sin( time * 0.5 ) * 40;
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light2.position.z = Math.sin( time * 0.7 ) * 30;
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light3.position.x = Math.sin( time * 0.7 ) * 30;
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light3.position.y = Math.cos( time * 0.3 ) * 40;
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light3.position.z = Math.sin( time * 0.5 ) * 30;
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renderer.render(scene, camera);
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//stats.update();
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}
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</script>
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</body>
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</html>
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@@ -0,0 +1,3 @@
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<Files *.js>
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SetOutputFilter DEFLATE
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</Files>
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# Material Count: 1
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newmtl lambert2SG.001
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Ns 92.156863
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Ka 0.000000 0.000000 0.000000
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Kd 0.640000 0.640000 0.640000
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Ks 0.250000 0.250000 0.250000
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Ni 1.000000
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d 1.000000
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illum 2
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File diff suppressed because it is too large
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