Mr.doob
5697084e64
Moved RequestAnimationFrame.js code right into src/Three.js.
2011-11-29 03:29:13 +01:00
Mr.doob
a0bc0e0661
Removed unneeded code in canvas_materials_depth example.
2011-11-13 21:24:56 +01:00
Mr.doob
ec00f298be
CanvasRenderer and SVGRenderer using single-material system.
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Also moved `.overdraw` to Material.
Code is much simpler now :)
2011-10-23 13:50:55 +02:00
Mr.doob
1e5fc98582
Reworking Scene Graph setup.
2011-10-09 01:13:46 +02:00
Mr.doob
309c484321
Updated some examples to the new camera setup.
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Got stuck on the PathCamera/PathControls one. Maybe it's time to rewrite this...
2011-10-04 05:24:56 +02:00
Mr.doob
ad31ff1214
Fixed the rest of the examples.
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Found out that CrosseyedWebGLRenderer probably wouldn't work for target-less cameras.
Something weird going on with `webgl_scene_test.html` and `webgl_scene_test_blender.html`. For some reason cubes dissapear.
2011-10-02 06:33:32 +02:00
Mr.doob
99713c72ae
Fixed some more examples.
2011-10-01 23:27:54 +02:00
Mr.doob
19d8261174
More examples clean up.
2011-09-20 18:31:13 -07:00
Mr.doob
71c2df1649
Updated HTML of some examples.
2011-09-20 15:59:12 -07:00
Mr.doob
a940f05427
Updated examples with the new .add/.remove methods.
2011-09-05 23:16:56 +02:00
Mr.doob
0b910d7c31
* Simplified THREE.Color.
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* Realised that canvas.context has a createPattern method which allows CanvasRenderer to support tiled textures \o/ (Examples where there is a CanvasRenderer and a WebGLRenderer at the same time may get errors because CanvasRenderer now uses texture.needsUpdate too).
2011-08-11 03:57:23 +02:00
Mr.doob
bfdb10a85a
Updated all examples so they use the renamed geometry classes.
2011-06-13 18:33:53 +02:00
Mr.doob
76e7ea3461
Added namespace to all the objects that missed it (geometries, uniforms, etc)
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WebGLRenderer antialias is off by default (considering Firefox doesn't support it...)
Formatting clean up here and there
2011-04-09 12:38:39 +01:00
alteredq
04a7ac496c
Added SceneUtils.traverseHierarchy and SceneUtils.showHierarchy.
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Also cleaned up examples from individual includes, only sandboxes and ubiquity now include individual files.
2011-03-17 00:22:20 +01:00
Mr.doob
5aa43cd1cd
All canvas examples are now using RequestAnimationFrame.js
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Webgl examples next.
2011-02-22 01:54:03 +00:00
Mr.doob
4912f59cc6
Compiled new build.
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Renamed examples.
2011-02-20 04:11:47 +00:00