mirror of
https://github.com/wahyd4/three.js.git
synced 2026-08-09 04:56:01 +10:00
Updated some examples to the new camera setup.
Got stuck on the PathCamera/PathControls one. Maybe it's time to rewrite this...
This commit is contained in:
@@ -26,7 +26,7 @@
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var camera, scene, renderer;
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var cube, plane;
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var cube, plane, target = new THREE.Vector3();
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var targetRotation = 0;
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var targetRotationOnMouseDown = 0;
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@@ -61,11 +61,10 @@
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container = document.createElement( 'div' );
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document.body.appendChild( container );
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camera = new THREE.Camera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
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camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
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camera.position.x = 1000;
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camera.position.y = 1000;
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camera.position.z = 1000;
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camera.useTarget = true;
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scene = new THREE.Scene();
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@@ -208,12 +207,14 @@
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if ( pitchUp ) camera.rotation.x += 0.01; // camera.rotateX( 1 );
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if ( pitchDown ) camera.rotation.x -= 0.01; // camera.rotateX( - 1 );
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if ( yawLeft ) camera.target.position.x -= 10; // camera.rotation.y += 0.01; // camera.rotateY( 1 );
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if ( yawRight ) camera.target.position.x += 10; // camera.rotation.y -= 0.01; // camera.rotateY( - 1 );
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if ( yawLeft ) target.x -= 10; // camera.rotation.y += 0.01; // camera.rotateY( 1 );
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if ( yawRight ) target.x += 10; // camera.rotation.y -= 0.01; // camera.rotateY( - 1 );
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if ( rollLeft ) camera.rotation.z += 0.01; // camera.rotateZ( 1 );
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if ( rollRight ) camera.rotation.z -= 0.01; // camera.rotateZ( - 1 );
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camera.lookAt( target );
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debugContext.clearRect( - 256, - 256, 512, 512 );
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debugContext.beginPath();
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@@ -227,9 +228,9 @@
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// camera
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debugContext.moveTo( camera.position.x * 0.1, camera.position.z * 0.1 );
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debugContext.lineTo( camera.target.position.x * 0.1, camera.target.position.z * 0.1 );
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debugContext.lineTo( target.x * 0.1, target.z * 0.1 );
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debugContext.rect( camera.position.x * 0.1 - 5, camera.position.z * 0.1 - 5, 10, 10 );
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debugContext.rect( camera.target.position.x * 0.1 - 5, camera.target.position.z * 0.1 - 5, 10, 10 );
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debugContext.rect( target.x * 0.1 - 5, target.z * 0.1 - 5, 10, 10 );
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debugContext.rect( - 50, - 50, 100, 100 );
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for ( var i = 1; i < scene.objects.length; i++ ) {
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@@ -56,7 +56,7 @@
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var container = document.getElementById( 'container' );
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camera = new THREE.Camera( 50, window.innerWidth / window.innerHeight, 1, 2000 );
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camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 2000 );
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camera.position.z = 1000;
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scene = new THREE.Scene();
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@@ -59,7 +59,7 @@
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var container = document.getElementById( 'container' );
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camera = new THREE.Camera( 65, window.innerWidth / window.innerHeight, 1, 1000 );
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camera = new THREE.PerspectiveCamera( 65, window.innerWidth / window.innerHeight, 1, 1000 );
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camera.position.z = 100;
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scene = new THREE.Scene();
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@@ -61,9 +61,8 @@
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info.innerHTML = '<a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - video demo. playing <a href="http://durian.blender.org/" target="_blank">sintel</a> trailer';
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container.appendChild(info);
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camera = new THREE.Camera( 45, window.innerWidth / window.innerHeight, 1, 10000 );
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camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 10000 );
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camera.position.z = 1000;
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camera.useTarget = true;
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scene = new THREE.Scene();
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@@ -190,11 +189,12 @@
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camera.position.x += ( mouseX - camera.position.x ) * 0.05;
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camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
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camera.lookAt( scene.origin );
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if ( video.readyState === video.HAVE_ENOUGH_DATA ) {
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imageContext.drawImage( video, 0, 0 );
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if ( texture ) texture.needsUpdate = true;
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if ( textureReflection ) textureReflection.needsUpdate = true;
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@@ -44,9 +44,8 @@
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container = document.createElement( 'div' );
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document.body.appendChild( container );
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camera = new THREE.Camera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
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camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
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camera.position.z = 1000;
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camera.useTarget = true;
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scene = new THREE.Scene();
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@@ -135,6 +134,7 @@
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camera.position.x += ( mouseX - camera.position.x ) * .05;
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camera.position.y += ( - mouseY - camera.position.y ) * .05;
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camera.lookAt( scene.origin );
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renderer.render( scene, camera );
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@@ -40,9 +40,8 @@
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container = document.createElement( 'div' );
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document.body.appendChild( container );
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camera = new THREE.Camera( 75, window.innerWidth / window.innerHeight, 1, 3000 );
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camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 3000 );
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camera.position.z = 1000;
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camera.useTarget = true;
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scene = new THREE.Scene();
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@@ -128,6 +127,7 @@
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camera.position.x += ( mouseX - camera.position.x ) * 0.05;
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camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
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camera.lookAt( scene.origin );
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group.rotation.x += 0.01;
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group.rotation.y += 0.02;
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@@ -62,10 +62,10 @@
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info.style.top = '10px';
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info.style.width = '100%';
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info.style.textAlign = 'center';
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info.innerHTML = 'Three.js with Love. Simple Particle Systems with Shapes by <a href="http://www.lab4games.net/zz85/blog">zz85</a><br/>Move your mouse. Click to pause/resume.';
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info.innerHTML = 'Three.js with Love. Simple Particle Systems with Shapes by <a href="http://www.lab4games.net/zz85/blog">zz85</a><br>Move your mouse.';
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container.appendChild( info );
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camera = new THREE.Camera( 50, window.innerWidth / window.innerHeight, 1, 1000 );
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camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 1000 );
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camera.position.y = 150;
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camera.position.z = 700;
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@@ -73,17 +73,16 @@
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// Get text from hash
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var theText = "THREE.JS";
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var string = "THREE.JS";
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var hash = document.location.hash.substr( 1 );
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if ( hash.length !== 0 ) {
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theText = hash;
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string = hash;
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}
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var text3d = new THREE.TextGeometry( theText, {
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var text3d = new THREE.TextGeometry( string, {
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size: 80,
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height: 20,
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@@ -95,35 +94,36 @@
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text3d.computeBoundingBox();
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var centerOffset = -0.5 * ( text3d.boundingBox.x[ 1 ] - text3d.boundingBox.x[ 0 ] );
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var textMaterial = new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff, wireframe: false } );
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var textMaterial = new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff, wireframe: false } );
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text = new THREE.Mesh( text3d, textMaterial );
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// Potentially, we can extract the vertices or faces of the text to generate particles too.
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// Geo > Vertices > Position
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text.doubleSided = false;
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text.position.x = centerOffset;
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text.position.y = 100;
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text.position.z = 0;
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text.doubleSided = false;
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text.rotation.x = 0;
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text.rotation.y = Math.PI * 2;
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text.position.x = centerOffset;
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text.position.y = 100;
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text.position.z = 0;
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text.rotation.x = 0;
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text.rotation.y = Math.PI * 2;
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text.overdraw = true;
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parent = new THREE.Object3D();
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parent.add( text );
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parent.add( text );
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particleCloud = new THREE.Object3D(); // Just a group
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particleCloud.y = 800;
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parent.add( particleCloud );
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scene.add( parent );
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// Create Particle Systems
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// Heart
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var x = 0, y = 0;
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@@ -137,20 +137,20 @@
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heartShape.bezierCurveTo( x + 60, y + 77, x + 80, y + 55, x + 80, y + 35 );
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heartShape.bezierCurveTo( x + 80, y + 35, x + 80, y, x + 50, y );
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heartShape.bezierCurveTo( x + 35, y, x + 25, y + 25, x + 25, y + 25 );
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var circleLines = function ( context ) {
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context.lineWidth = 0.05; //0.05
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var circleLines = function ( context ) {
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context.lineWidth = 0.05;
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context.beginPath();
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context.arc( 0, 0, 1, 0, Math.PI*2, true );
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context.closePath();
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context.stroke();
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context.globalAlpha = 0.2;
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context.fill();
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}
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var hue = 0;
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var hearts = function ( context ) {
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context.globalAlpha = 0.5;
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var x = 0, y = 0;
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@@ -168,16 +168,16 @@
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context.lineWidth = 0.5; //0.05
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context.stroke();
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}
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var setTargetParticle = function() {
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//hearts circleLines
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var material = new THREE.ParticleCanvasMaterial( { program: hearts, blending:THREE.AdditiveBlending } );
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material.color.setHSV(hue, 0.5, 1);
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hue += 0.001;
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if (hue>1) hue-=1;
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particle = new THREE.Particle( material );
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particle.scale.x = particle.scale.y = Math.random() * 20 +20;
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@@ -185,45 +185,43 @@
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return particle;
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};
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var onParticleCreated = function(p) {
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var position = p.position;
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p.target.position = position;
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};
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var onParticleDead = function(particle) {
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particle.target.visible = false;
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particleCloud.remove(particle.target);
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};
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sparksEmitter = new SPARKS.Emitter(new SPARKS.SteadyCounter(160));
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emitterpos = new THREE.Vector3(0,0,0);
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emitterpos = new THREE.Vector3();
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sparksEmitter.addInitializer(new SPARKS.Position( new SPARKS.PointZone( emitterpos ) ) );
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sparksEmitter.addInitializer(new SPARKS.Lifetime(0,2));
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sparksEmitter.addInitializer(new SPARKS.Target(null, setTargetParticle));
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sparksEmitter.addInitializer(new SPARKS.Velocity(new SPARKS.PointZone(new THREE.Vector3(0,-50,10))));
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// TOTRY Set velocity to move away from centroid
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sparksEmitter.addAction(new SPARKS.Age());
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//sparksEmitter.addAction(new SPARKS.Accelerate(0.2));
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sparksEmitter.addAction(new SPARKS.Move());
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sparksEmitter.addAction(new SPARKS.RandomDrift(50,50,2000));
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sparksEmitter.addCallback("created", onParticleCreated);
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sparksEmitter.addCallback("dead", onParticleDead);
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sparksEmitter.start();
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// End Particles
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renderer = new THREE.CanvasRenderer();
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renderer.setSize( window.innerWidth, window.innerHeight );
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renderer.setSize( window.innerWidth, window.innerHeight );
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container.appendChild( renderer.domElement );
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@@ -239,9 +237,8 @@
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}
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//
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document.addEventListener( 'mousemove', onDocumentMouseMove, false );
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function onDocumentMouseDown( event ) {
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@@ -249,7 +246,7 @@
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mouseXOnMouseDown = event.clientX - windowHalfX;
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targetRotationOnMouseDown = targetRotation;
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if (sparksEmitter.isRunning()) {
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sparksEmitter.stop();
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} else {
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@@ -302,26 +299,24 @@
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stats.update();
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}
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function render() {
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timeOnShapePath += 0.0337;
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if (timeOnShapePath > 1) timeOnShapePath -= 1;
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// TODO Create a PointOnShape Action/Zone in the particle engine
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var pointOnShape = heartShape.getPointAt(timeOnShapePath);
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var pointOnShape = heartShape.getPointAt( timeOnShapePath );
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emitterpos.x = pointOnShape.x * 5 - 100;
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emitterpos.y = -pointOnShape.y * 5 + 400;
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// Pretty cool effect if you enable this
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//particleCloud.rotation.y += 0.05;
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parent.rotation.y += ( targetRotation - parent.rotation.y ) * 0.05;
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renderer.render( scene, camera );
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}
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@@ -41,9 +41,8 @@
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container = document.createElement( 'div' );
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document.body.appendChild( container );
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camera = new THREE.Camera( 75, window.innerWidth / window.innerHeight, 1, 5000 );
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camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 5000 );
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camera.position.z = 1000;
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camera.useTarget = true;
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scene = new THREE.Scene();
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@@ -174,6 +173,7 @@
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camera.position.x += ( mouseX - camera.position.x ) * 0.05;
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camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
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camera.lookAt( scene.origin );
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renderer.render( scene, camera );
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@@ -44,9 +44,8 @@
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container = document.createElement( 'div' );
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document.body.appendChild( container );
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camera = new THREE.Camera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
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camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
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camera.position.z = 1000;
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camera.useTarget = true;
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scene = new THREE.Scene();
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@@ -146,6 +145,7 @@
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camera.position.x += ( mouseX - camera.position.x ) * .05;
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camera.position.y += ( - mouseY - camera.position.y ) * .05;
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camera.lookAt( scene.origin );
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var i = 0;
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@@ -45,11 +45,9 @@
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container = document.createElement( 'div' );
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document.body.appendChild( container );
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camera = new THREE.Camera( 45, window.innerWidth / window.innerHeight, 1, 10000 );
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camera.position.z = 1000;
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camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 10000 );
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camera.position.y = 1000;
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camera.position.z = 1000;
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camera.useTarget = true;
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scene = new THREE.Scene();
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@@ -130,6 +128,8 @@
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function render() {
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camera.lookAt( scene.origin );
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renderer.render( scene, camera );
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}
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@@ -46,6 +46,8 @@
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pitchUp = false, pitchDown = false,
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rollLeft = false, rollRight = false;
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var target = new THREE.Vector3( 0, 150, 0 );
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var debugContext;
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init();
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@@ -56,11 +58,9 @@
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container = document.createElement( 'div' );
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document.body.appendChild( container );
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camera = new THREE.Camera( 45, window.innerWidth / window.innerHeight, 1, 10000 );
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camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 10000 );
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camera.position.y = 150;
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camera.position.z = 400;
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camera.useTarget = true;
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camera.target.position.y = 150;
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scene = new THREE.Scene();
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@@ -218,12 +218,14 @@
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if ( pitchUp ) camera.rotation.x += 0.01;
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if ( pitchDown ) camera.rotation.x -= 0.01;
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if ( yawLeft ) camera.target.position.x -= 5;
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if ( yawRight ) camera.target.position.x += 5;
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if ( yawLeft ) target.x -= 5;
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if ( yawRight ) target.x += 5;
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if ( rollLeft ) camera.rotation.z += 0.01;
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if ( rollRight ) camera.rotation.z -= 0.01;
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camera.lookAt( target );
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debugContext.clearRect( -256, -256, 512, 512 );
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debugContext.beginPath();
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@@ -237,9 +239,9 @@
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// camera
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debugContext.moveTo( camera.position.x * 0.1, camera.position.z * 0.1 );
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debugContext.lineTo( camera.target.position.x * 0.1, camera.target.position.z * 0.1 );
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debugContext.lineTo( target.x * 0.1, target.z * 0.1 );
|
||||
debugContext.rect( camera.position.x * 0.1 - 5, camera.position.z * 0.1 - 5, 10, 10 );
|
||||
debugContext.rect( camera.target.position.x * 0.1 - 5, camera.target.position.z * 0.1 - 5, 10, 10 );
|
||||
debugContext.rect( target.x * 0.1 - 5, target.z * 0.1 - 5, 10, 10 );
|
||||
debugContext.rect( - 50, - 50, 100, 100 );
|
||||
|
||||
for ( var i = 0, l = objects.length; i < l; i++ ) {
|
||||
|
||||
@@ -39,48 +39,43 @@
|
||||
|
||||
<script src="../build/Three.js"></script>
|
||||
|
||||
<script src="js/RequestAnimationFrame.js"></script>
|
||||
<script src="js/Stats.js"></script>
|
||||
<script src="js/Tween.js"></script>
|
||||
|
||||
|
||||
<script>
|
||||
|
||||
var statsEnabled = true;
|
||||
|
||||
var container, stats;
|
||||
|
||||
var camera, scene, renderer;
|
||||
var camera, controls, scene, renderer;
|
||||
|
||||
var cross;
|
||||
|
||||
init();
|
||||
animate();
|
||||
|
||||
function init() {
|
||||
|
||||
// scene and camera
|
||||
|
||||
scene = new THREE.Scene();
|
||||
scene.fog = new THREE.FogExp2( 0xffffff, 0.002 );
|
||||
|
||||
var waypoints = [
|
||||
[ -500, 0, 0 ],
|
||||
[ 0, 200, 0 ],
|
||||
[ 500, 0, 0 ]
|
||||
camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );
|
||||
|
||||
];
|
||||
|
||||
camera = new THREE.PathCamera( {
|
||||
|
||||
fov: 40, aspect: window.innerWidth / window.innerHeight, near: 1, far: 1000,
|
||||
waypoints: waypoints, duration: 28,
|
||||
useConstantSpeed: true, resamplingCoef: 1,
|
||||
createDebugPath: true, createDebugDummy: true,
|
||||
lookSpeed: 0.0006, lookVertical: true, lookHorizontal: true,
|
||||
verticalAngleMap: { srcRange: [ 0, 2 * Math.PI ], dstRange: [ 1.1, 3.8 ] },
|
||||
horizontalAngleMap: { srcRange: [ 0, 2 * Math.PI ], dstRange: [ 0.3, Math.PI - 0.3 ] }
|
||||
|
||||
} );
|
||||
|
||||
camera.lon = 180;
|
||||
/*
|
||||
controls = new THREE.PathControls( camera );
|
||||
controls.waypoints = [ [ -500, 0, 0 ], [ 0, 200, 0 ], [ 500, 0, 0 ] ];
|
||||
controls.duration = 28
|
||||
controls.useConstantSpeed = true;
|
||||
controls.resamplingCoef = 1;
|
||||
controls.createDebugPath = true;
|
||||
controls.createDebugDummy = true;
|
||||
controls.lookSpeed = 0.0006;
|
||||
controls.lookVertical = true;
|
||||
controls.lookHorizontal = true;
|
||||
controls.verticalAngleMap = { srcRange: [ 0, 2 * Math.PI ], dstRange: [ 1.1, 3.8 ] };
|
||||
controls.horizontalAngleMap = { srcRange: [ 0, 2 * Math.PI ], dstRange: [ 0.3, Math.PI - 0.3 ] };
|
||||
controls.lon = 180;
|
||||
*/
|
||||
|
||||
// world
|
||||
|
||||
@@ -93,12 +88,14 @@
|
||||
|
||||
var material = new THREE.MeshLambertMaterial( { color:0xffffff } );
|
||||
|
||||
for( var i = 0; i < 500; i++ ) {
|
||||
for ( var i = 0; i < 500; i ++ ) {
|
||||
|
||||
var mesh = new THREE.Mesh( cube, material );
|
||||
mesh.position.set(( Math.random() - 0.5 ) * 1000,
|
||||
( Math.random() - 0.5 ) * 1000,
|
||||
( Math.random() - 0.5 ) * 1000 );
|
||||
mesh.position.set(
|
||||
( Math.random() - 0.5 ) * 1000,
|
||||
( Math.random() - 0.5 ) * 1000,
|
||||
( Math.random() - 0.5 ) * 1000
|
||||
);
|
||||
|
||||
mesh.updateMatrix();
|
||||
mesh.matrixAutoUpdate = false;
|
||||
@@ -106,8 +103,6 @@
|
||||
|
||||
}
|
||||
|
||||
scene.add( camera.animationParent );
|
||||
|
||||
// lights
|
||||
|
||||
light = new THREE.DirectionalLight( 0xffffff );
|
||||
@@ -131,39 +126,27 @@
|
||||
container = document.getElementById( 'container' );
|
||||
container.appendChild( renderer.domElement );
|
||||
|
||||
if ( statsEnabled ) {
|
||||
|
||||
stats = new Stats();
|
||||
stats.domElement.style.position = 'absolute';
|
||||
stats.domElement.style.top = '0px';
|
||||
stats.domElement.style.zIndex = 100;
|
||||
container.appendChild( stats.domElement );
|
||||
|
||||
}
|
||||
|
||||
setInterval( loop, 1000 / 60 );
|
||||
|
||||
camera.animation.play( true, 0 );
|
||||
stats = new Stats();
|
||||
stats.domElement.style.position = 'absolute';
|
||||
stats.domElement.style.top = '0px';
|
||||
stats.domElement.style.zIndex = 100;
|
||||
container.appendChild( stats.domElement );
|
||||
|
||||
}
|
||||
|
||||
function animate() {
|
||||
|
||||
function loop() {
|
||||
requestAnimationFrame( animate );
|
||||
|
||||
THREE.AnimationHandler.update( 1000/60 );
|
||||
render();
|
||||
stats.update();
|
||||
|
||||
/*
|
||||
cross.matrix.copy( camera.matrix );
|
||||
cross.matrix.n14 = 0;
|
||||
cross.matrix.n24 = 0;
|
||||
cross.matrix.n34 = -200;
|
||||
cross.matrixWorldNeedsUpdate = true;
|
||||
*/
|
||||
}
|
||||
|
||||
function render() {
|
||||
|
||||
renderer.render( scene, camera );
|
||||
|
||||
if ( statsEnabled ) stats.update();
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user