12 Commits
Author SHA1 Message Date
Mr.doob 5697084e64 Moved RequestAnimationFrame.js code right into src/Three.js. 2011-11-29 03:29:13 +01:00
alteredq befc98a01e Refactored bounding box to use 2x Vector3 instead of custom object. 2011-11-25 03:01:00 +01:00
Mr.doob ec00f298be CanvasRenderer and SVGRenderer using single-material system.
Also moved `.overdraw` to Material.
Code is much simpler now :)
2011-10-23 13:50:55 +02:00
Mr.doob 309c484321 Updated some examples to the new camera setup.
Got stuck on the PathCamera/PathControls one. Maybe it's time to rewrite this...
2011-10-04 05:24:56 +02:00
Mr.doob ad31ff1214 Fixed the rest of the examples.
Found out that CrosseyedWebGLRenderer probably wouldn't work for target-less cameras.
Something weird going on with `webgl_scene_test.html` and `webgl_scene_test_blender.html`. For some reason cubes dissapear.
2011-10-02 06:33:32 +02:00
Mr.doob 19d8261174 More examples clean up. 2011-09-20 18:31:13 -07:00
Mr.doob 71c2df1649 Updated HTML of some examples. 2011-09-20 15:59:12 -07:00
alteredq fe83a3f052 Rebuilt libs. 2011-09-06 01:08:27 +02:00
Mr.doob a940f05427 Updated examples with the new .add/.remove methods. 2011-09-05 23:16:56 +02:00
zz85 e123cf2f5f Added webgl particle emitter with blur postprocessing example 2011-09-05 13:16:16 +08:00
zz85 1b8c878cc5 Fixed Canvas Particle artifacts 2011-08-29 11:21:25 +08:00
zz85 9ff5e00610 New Canvas & Particles Emitter Example 2011-08-29 00:54:28 +08:00