Mr.doob
5697084e64
Moved RequestAnimationFrame.js code right into src/Three.js.
2011-11-29 03:29:13 +01:00
Mr.doob
6b151b552e
Merging with @alteredq's experimental branches.
2011-10-23 12:34:46 +02:00
alteredq
064138d826
Updated more examples. Got AnaglyphWebGLRenderer and CrosseyedWebGLRenderer working.
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CrosseyedRenderer is a hack, camera must have target :S.
2011-10-05 03:25:02 +02:00
Mr.doob
ad31ff1214
Fixed the rest of the examples.
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Found out that CrosseyedWebGLRenderer probably wouldn't work for target-less cameras.
Something weird going on with `webgl_scene_test.html` and `webgl_scene_test_blender.html`. For some reason cubes dissapear.
2011-10-02 06:33:32 +02:00
alteredq
db78ffe003
Some more Math.PI instead of magic numbers.
2011-09-25 20:19:08 +02:00
Mr.doob
bbb65a768c
Updated HTML of the rest of the examples.
2011-09-20 19:27:01 -07:00
Mr.doob
19d8261174
More examples clean up.
2011-09-20 18:31:13 -07:00
Mr.doob
a940f05427
Updated examples with the new .add/.remove methods.
2011-09-05 23:16:56 +02:00
alteredq
e95ca433b2
Merged latest zz85's shapes / curves / extruded geometry updates.
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The only notable change I did was to rename ExtrudeGeometry's parameter "path" to "extrudePath" (as now there is also "bendPath").
2011-08-13 01:05:01 +02:00
zz85
3db68227d5
Fixed the fish, added a smiley to shapes demo
2011-07-31 03:58:16 +08:00
alteredq
fc6b13d9ba
Added path.createSpacedPointsGeometry() and extended shapes example to show such equidistantly sampled paths.
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Spaced points are magic that will eventually make objects follow paths with constant speed.
2011-07-21 23:06:14 +02:00
alteredq
87cc607c4f
Added createPointsGeometry for Path.
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This is a more proper way how to generate visual lines / vertices (all elements use single geometry).
Also extended shapes example to show how to use this with Line and ParticleSystem.
2011-07-21 22:00:57 +02:00
alteredq
c35cca9ecf
Changed canvas_geometry_shape => webgl_geometry_shapes.
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Also cleaned up ExtrudeGeometry.
2011-07-21 17:34:28 +02:00