13 Commits
Author SHA1 Message Date
Mr.doob 5697084e64 Moved RequestAnimationFrame.js code right into src/Three.js. 2011-11-29 03:29:13 +01:00
Mr.doob 6b151b552e Merging with @alteredq's experimental branches. 2011-10-23 12:34:46 +02:00
alteredq 064138d826 Updated more examples. Got AnaglyphWebGLRenderer and CrosseyedWebGLRenderer working.
CrosseyedRenderer is a hack, camera must have target :S.
2011-10-05 03:25:02 +02:00
Mr.doob ad31ff1214 Fixed the rest of the examples.
Found out that CrosseyedWebGLRenderer probably wouldn't work for target-less cameras.
Something weird going on with `webgl_scene_test.html` and `webgl_scene_test_blender.html`. For some reason cubes dissapear.
2011-10-02 06:33:32 +02:00
alteredq db78ffe003 Some more Math.PI instead of magic numbers. 2011-09-25 20:19:08 +02:00
Mr.doob bbb65a768c Updated HTML of the rest of the examples. 2011-09-20 19:27:01 -07:00
Mr.doob 19d8261174 More examples clean up. 2011-09-20 18:31:13 -07:00
Mr.doob a940f05427 Updated examples with the new .add/.remove methods. 2011-09-05 23:16:56 +02:00
alteredq e95ca433b2 Merged latest zz85's shapes / curves / extruded geometry updates.
The only notable change I did was to rename ExtrudeGeometry's parameter "path" to "extrudePath" (as now there is also "bendPath").
2011-08-13 01:05:01 +02:00
zz85 3db68227d5 Fixed the fish, added a smiley to shapes demo 2011-07-31 03:58:16 +08:00
alteredq fc6b13d9ba Added path.createSpacedPointsGeometry() and extended shapes example to show such equidistantly sampled paths.
Spaced points are magic that will eventually make objects follow paths with constant speed.
2011-07-21 23:06:14 +02:00
alteredq 87cc607c4f Added createPointsGeometry for Path.
This is a more proper way how to generate visual lines / vertices (all elements use single geometry).

Also extended shapes example to show how to use this with Line and ParticleSystem.
2011-07-21 22:00:57 +02:00
alteredq c35cca9ecf Changed canvas_geometry_shape => webgl_geometry_shapes.
Also cleaned up ExtrudeGeometry.
2011-07-21 17:34:28 +02:00