Updated HTML of the rest of the examples.

This commit is contained in:
Mr.doob
2011-09-20 19:27:01 -07:00
parent 19d8261174
commit bbb65a768c
76 changed files with 652 additions and 570 deletions
@@ -1,8 +1,9 @@
<!doctype html>
<html>
<html lang="en">
<head>
<meta charset="utf-8" />
<title>three.js webgl - custom attributes [particles]</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
color: #ffffff;
@@ -1,8 +1,9 @@
<!doctype html>
<html>
<html lang="en">
<head>
<meta charset="utf-8" />
<title>three.js webgl - custom attributes [particles][billboards]</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
color: #ffffff;
@@ -1,8 +1,9 @@
<!doctype html>
<html>
<html lang="en">
<head>
<meta charset="utf-8" />
<title>three.js webgl - custom attributes [particles][billboards][alphatest]</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
color: #ffffff;
+228 -217
View File
@@ -1,332 +1,343 @@
<!DOCTYPE html>
<html>
<title>three.js webgl - fly camera - earth</title>
<style type="text/css">
body {
background:#000;
color: #eee;
padding:0;
margin:0;
font-weight:bold;
overflow:hidden;
<!doctype html>
<html lang="en">
<head>
<title>three.js webgl - fly camera - earth</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
background:#000;
color: #eee;
padding:0;
margin:0;
font-weight:bold;
overflow:hidden;
font-family:Monospace;
font-size:13px;
text-align:center;
}
font-family:Monospace;
font-size:13px;
text-align:center;
}
#info {
position: absolute;
top: 0px; width: 100%;
padding: 5px;
z-index:100;
}
#info {
position: absolute;
top: 0px; width: 100%;
padding: 5px;
z-index:100;
}
a {
a {
color: #0080ff;
}
color: #0080ff;
}
b { color:orange }
b { color:orange }
</style>
</style>
<script src="../build/Three.js"></script>
<script src="../build/Three.js"></script>
<script src="js/ShaderExtras.js"></script>
<script src="js/ShaderExtras.js"></script>
<script src="js/postprocessing/EffectComposer.js"></script>
<script src="js/postprocessing/ShaderPass.js"></script>
<script src="js/postprocessing/MaskPass.js"></script>
<script src="js/postprocessing/RenderPass.js"></script>
<script src="js/postprocessing/FilmPass.js"></script>
<script src="js/postprocessing/EffectComposer.js"></script>
<script src="js/postprocessing/ShaderPass.js"></script>
<script src="js/postprocessing/MaskPass.js"></script>
<script src="js/postprocessing/RenderPass.js"></script>
<script src="js/postprocessing/FilmPass.js"></script>
<script src="js/Detector.js"></script>
<script src="js/RequestAnimationFrame.js"></script>
<script src="js/Stats.js"></script>
<script src="js/Detector.js"></script>
<script src="js/RequestAnimationFrame.js"></script>
<script src="js/Stats.js"></script>
</head>
</head>
<body>
<body>
<div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - earth [fly camera]<br/><br/>
<b>WASD</b> move, <b>R|F</b> up | down, <b>Q|E</b> roll, <b>up|down</b> pitch, <b>left|right</b> yaw<br/>
</div>
<div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - earth [fly camera]<br/><br/>
<b>WASD</b> move, <b>R|F</b> up | down, <b>Q|E</b> roll, <b>up|down</b> pitch, <b>left|right</b> yaw<br/>
</div>
<script>
<script>
if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
var radius = 6371;
var tilt = 0.41;
var rotationSpeed = 0.02;
var radius = 6371;
var tilt = 0.41;
var rotationSpeed = 0.02;
var cloudsScale = 1.005;
var moonScale = 0.23;
var cloudsScale = 1.005;
var moonScale = 0.23;
var MARGIN = 0;
var SCREEN_HEIGHT = window.innerHeight - MARGIN * 2;
var SCREEN_WIDTH = window.innerWidth;
var MARGIN = 0;
var SCREEN_HEIGHT = window.innerHeight - MARGIN * 2;
var SCREEN_WIDTH = window.innerWidth;
var container, stats;
var camera, scene, sceneCube, renderer;
var geometry, meshPlanet, meshClouds, meshMoon;
var dirLight, pointLight, ambientLight;
var lastUpdate = new Date().getTime();
var container, stats;
var camera, scene, sceneCube, renderer;
var geometry, meshPlanet, meshClouds, meshMoon;
var dirLight, pointLight, ambientLight;
var lastUpdate = new Date().getTime();
var delta, d, dPlanet, dMoon, dMoonVec = new THREE.Vector3();
var delta, d, dPlanet, dMoon, dMoonVec = new THREE.Vector3();
init();
animate();
init();
animate();
function init() {
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
container = document.createElement( 'div' );
document.body.appendChild( container );
camera = new THREE.FlyCamera({
camera = new THREE.FlyCamera({
fov: 25,
aspect: SCREEN_WIDTH / SCREEN_HEIGHT,
movementSpeed: 1000,
domElement: container,
rollSpeed: Math.PI / 24,
autoForward: false,
dragToLook: false,
near: 50,
far: 1e7
fov: 25,
aspect: SCREEN_WIDTH / SCREEN_HEIGHT,
movementSpeed: 1000,
domElement: container,
rollSpeed: Math.PI / 24,
autoForward: false,
dragToLook: false,
near: 50,
far: 1e7
});
});
camera.position.z = radius * 5;
camera.position.z = radius * 5;
scene = new THREE.Scene();
scene.fog = new THREE.FogExp2( 0x000000, 0.00000025 );
scene = new THREE.Scene();
scene.fog = new THREE.FogExp2( 0x000000, 0.00000025 );
dirLight = new THREE.DirectionalLight( 0xffffff );
dirLight.position.set( -1, 0, 1 );
dirLight.position.normalize();
scene.add( dirLight );
dirLight = new THREE.DirectionalLight( 0xffffff );
dirLight.position.set( -1, 0, 1 );
dirLight.position.normalize();
scene.add( dirLight );
ambientLight = new THREE.AmbientLight( 0x000000 );
scene.add( ambientLight );
ambientLight = new THREE.AmbientLight( 0x000000 );
scene.add( ambientLight );
var planetTexture = THREE.ImageUtils.loadTexture( "textures/planets/earth_atmos_2048.jpg" );
var cloudsTexture = THREE.ImageUtils.loadTexture( "textures/planets/earth_clouds_1024.png" );
var normalTexture = THREE.ImageUtils.loadTexture( "textures/planets/earth_normal_2048.jpg" );
var specularTexture = THREE.ImageUtils.loadTexture( "textures/planets/earth_specular_2048.jpg" );
var planetTexture = THREE.ImageUtils.loadTexture( "textures/planets/earth_atmos_2048.jpg" );
var cloudsTexture = THREE.ImageUtils.loadTexture( "textures/planets/earth_clouds_1024.png" );
var normalTexture = THREE.ImageUtils.loadTexture( "textures/planets/earth_normal_2048.jpg" );
var specularTexture = THREE.ImageUtils.loadTexture( "textures/planets/earth_specular_2048.jpg" );
var moonTexture = THREE.ImageUtils.loadTexture( "textures/planets/moon_1024.jpg" );
var moonTexture = THREE.ImageUtils.loadTexture( "textures/planets/moon_1024.jpg" );
var shader = THREE.ShaderUtils.lib[ "normal" ];
var uniforms = THREE.UniformsUtils.clone( shader.uniforms );
var shader = THREE.ShaderUtils.lib[ "normal" ];
var uniforms = THREE.UniformsUtils.clone( shader.uniforms );
uniforms[ "tNormal" ].texture = normalTexture;
uniforms[ "uNormalScale" ].value = 0.85;
uniforms[ "tNormal" ].texture = normalTexture;
uniforms[ "uNormalScale" ].value = 0.85;
uniforms[ "tDiffuse" ].texture = planetTexture;
uniforms[ "tSpecular" ].texture = specularTexture;
uniforms[ "tDiffuse" ].texture = planetTexture;
uniforms[ "tSpecular" ].texture = specularTexture;
uniforms[ "enableAO" ].value = false;
uniforms[ "enableDiffuse" ].value = true;
uniforms[ "enableSpecular" ].value = true;
uniforms[ "enableAO" ].value = false;
uniforms[ "enableDiffuse" ].value = true;
uniforms[ "enableSpecular" ].value = true;
uniforms[ "uDiffuseColor" ].value.setHex( 0xffffff );
uniforms[ "uSpecularColor" ].value.setHex( 0xaaaaaa );
uniforms[ "uAmbientColor" ].value.setHex( 0x000000 );
uniforms[ "uDiffuseColor" ].value.setHex( 0xffffff );
uniforms[ "uSpecularColor" ].value.setHex( 0xaaaaaa );
uniforms[ "uAmbientColor" ].value.setHex( 0x000000 );
uniforms[ "uShininess" ].value = 30;
uniforms[ "uShininess" ].value = 30;
var parameters = {
fragmentShader: shader.fragmentShader,
vertexShader: shader.vertexShader,
uniforms: uniforms,
lights: true,
fog: true
var parameters = { fragmentShader: shader.fragmentShader, vertexShader: shader.vertexShader, uniforms: uniforms, lights: true, fog: true };
var materialNormalMap = new THREE.ShaderMaterial( parameters );
};
// planet
var materialNormalMap = new THREE.ShaderMaterial( parameters );
geometry = new THREE.SphereGeometry( radius, 100, 50 );
geometry.computeTangents();
// planet
meshPlanet = new THREE.Mesh( geometry, materialNormalMap );
meshPlanet.rotation.y = 1.3;
meshPlanet.rotation.z = tilt;
scene.add( meshPlanet );
geometry = new THREE.SphereGeometry( radius, 100, 50 );
geometry.computeTangents();
// clouds
meshPlanet = new THREE.Mesh( geometry, materialNormalMap );
meshPlanet.rotation.y = 1.3;
meshPlanet.rotation.z = tilt;
scene.add( meshPlanet );
var materialClouds = new THREE.MeshLambertMaterial( { color: 0xffffff, map: cloudsTexture, transparent: true } );
// clouds
meshClouds = new THREE.Mesh( geometry, materialClouds );
meshClouds.scale.set( cloudsScale, cloudsScale, cloudsScale );
meshClouds.rotation.z = tilt;
scene.add( meshClouds );
var materialClouds = new THREE.MeshLambertMaterial( { color: 0xffffff, map: cloudsTexture, transparent: true } );
// moon
meshClouds = new THREE.Mesh( geometry, materialClouds );
meshClouds.scale.set( cloudsScale, cloudsScale, cloudsScale );
meshClouds.rotation.z = tilt;
scene.add( meshClouds );
var materialMoon = new THREE.MeshPhongMaterial( { color: 0xffffff, map: moonTexture } );
// moon
meshMoon = new THREE.Mesh( geometry, materialMoon );
meshMoon.position.set( radius * 5, 0, 0 );
meshMoon.scale.set( moonScale, moonScale, moonScale );
scene.add( meshMoon );
var materialMoon = new THREE.MeshPhongMaterial( { color: 0xffffff, map: moonTexture } );
// stars
meshMoon = new THREE.Mesh( geometry, materialMoon );
meshMoon.position.set( radius * 5, 0, 0 );
meshMoon.scale.set( moonScale, moonScale, moonScale );
scene.add( meshMoon );
var i, r = radius,
starsGeometry = [ new THREE.Geometry(), new THREE.Geometry() ];
// stars
for ( i = 0; i < 250; i ++ ) {
var i, r = radius, starsGeometry = [ new THREE.Geometry(), new THREE.Geometry() ];
vector1 = new THREE.Vector3( Math.random() * 2 - 1, Math.random() * 2 - 1, Math.random() * 2 - 1 );
vector1.multiplyScalar( r );
for ( i = 0; i < 250; i ++ ) {
starsGeometry[ 0 ].vertices.push( new THREE.Vertex( vector1 ) );
vector1 = new THREE.Vector3( Math.random() * 2 - 1, Math.random() * 2 - 1, Math.random() * 2 - 1 );
vector1.multiplyScalar( r );
}
starsGeometry[ 0 ].vertices.push( new THREE.Vertex( vector1 ) );
for ( i = 0; i < 1500; ++i ) {
}
vector1 = new THREE.Vector3( Math.random() * 2 - 1, Math.random() * 2 - 1, Math.random() * 2 - 1 );
vector1.multiplyScalar( r );
for ( i = 0; i < 1500; ++i ) {
starsGeometry[ 1 ].vertices.push( new THREE.Vertex( vector1 ) );
vector1 = new THREE.Vector3( Math.random() * 2 - 1, Math.random() * 2 - 1, Math.random() * 2 - 1 );
vector1.multiplyScalar( r );
}
starsGeometry[ 1 ].vertices.push( new THREE.Vertex( vector1 ) );
var stars;
var starsMaterials = [ new THREE.ParticleBasicMaterial( { color: 0x555555, size: 2, sizeAttenuation: false } ),
new THREE.ParticleBasicMaterial( { color: 0x555555, size: 1, sizeAttenuation: false } ),
new THREE.ParticleBasicMaterial( { color: 0x333333, size: 2, sizeAttenuation: false } ),
new THREE.ParticleBasicMaterial( { color: 0x3a3a3a, size: 1, sizeAttenuation: false } ),
new THREE.ParticleBasicMaterial( { color: 0x1a1a1a, size: 2, sizeAttenuation: false } ),
new THREE.ParticleBasicMaterial( { color: 0x1a1a1a, size: 1, sizeAttenuation: false } )
];
}
for ( i = 10; i < 30; i ++ ) {
var stars;
var starsMaterials = [
new THREE.ParticleBasicMaterial( { color: 0x555555, size: 2, sizeAttenuation: false } ),
new THREE.ParticleBasicMaterial( { color: 0x555555, size: 1, sizeAttenuation: false } ),
new THREE.ParticleBasicMaterial( { color: 0x333333, size: 2, sizeAttenuation: false } ),
new THREE.ParticleBasicMaterial( { color: 0x3a3a3a, size: 1, sizeAttenuation: false } ),
new THREE.ParticleBasicMaterial( { color: 0x1a1a1a, size: 2, sizeAttenuation: false } ),
new THREE.ParticleBasicMaterial( { color: 0x1a1a1a, size: 1, sizeAttenuation: false } )
];
stars = new THREE.ParticleSystem( starsGeometry[ i % 2 ], starsMaterials[ i % 6 ] );
for ( i = 10; i < 30; i ++ ) {
stars.rotation.x = Math.random() * 6;
stars.rotation.y = Math.random() * 6;
stars.rotation.z = Math.random() * 6;
stars = new THREE.ParticleSystem( starsGeometry[ i % 2 ], starsMaterials[ i % 6 ] );
s = i * 10;
stars.scale.set( s, s, s );
stars.rotation.x = Math.random() * 6;
stars.rotation.y = Math.random() * 6;
stars.rotation.z = Math.random() * 6;
stars.matrixAutoUpdate = false;
stars.updateMatrix();
s = i * 10;
stars.scale.set( s, s, s );
scene.add( stars );
stars.matrixAutoUpdate = false;
stars.updateMatrix();
}
scene.add( stars );
renderer = new THREE.WebGLRenderer( { clearAlpha: 1, clearColor: 0x000000 } );
renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
renderer.sortObjects = false;
}
renderer.autoClear = false;
renderer = new THREE.WebGLRenderer( { clearAlpha: 1, clearColor: 0x000000 } );
renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
renderer.sortObjects = false;
container.appendChild( renderer.domElement );
renderer.autoClear = false;
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
stats.domElement.style.zIndex = 100;
container.appendChild( stats.domElement );
container.appendChild( renderer.domElement );
window.addEventListener( 'resize', onWindowResize, false );
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
stats.domElement.style.zIndex = 100;
container.appendChild( stats.domElement );
// postprocessing
window.addEventListener( 'resize', onWindowResize, false );
var renderModel = new THREE.RenderPass( scene, camera );
var effectFilm = new THREE.FilmPass( 0.35, 0.75, 2048, false );
// postprocessing
effectFilm.renderToScreen = true;
var renderModel = new THREE.RenderPass( scene, camera );
var effectFilm = new THREE.FilmPass( 0.35, 0.75, 2048, false );
composer = new THREE.EffectComposer( renderer );
effectFilm.renderToScreen = true;
composer.addPass( renderModel );
composer.addPass( effectFilm );
composer = new THREE.EffectComposer( renderer );
};
composer.addPass( renderModel );
composer.addPass( effectFilm );
function onWindowResize( event ) {
};
SCREEN_HEIGHT = window.innerHeight;
SCREEN_WIDTH = window.innerWidth;
function onWindowResize( event ) {
renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
SCREEN_HEIGHT = window.innerHeight;
SCREEN_WIDTH = window.innerWidth;
camera.aspect = SCREEN_WIDTH / SCREEN_HEIGHT;
camera.updateProjectionMatrix();
renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
composer.reset();
camera.aspect = SCREEN_WIDTH / SCREEN_HEIGHT;
camera.updateProjectionMatrix();
}
composer.reset();
function cap_bottom( val, bottom ) {
}
return val < bottom ? bottom : val;
function cap_bottom( val, bottom ) {
};
return val < bottom ? bottom : val;
};
function animate() {
requestAnimationFrame( animate );
function animate() {
render();
stats.update();
requestAnimationFrame( animate );
};
render();
stats.update();
};
function cap( val, bottom ) {
return val > bottom ? val : bottom;
function cap( val, bottom ) {
};
return val > bottom ? val : bottom;
function render() {
};
// rotate the planet and clouds
function render() {
delta = this.getFrametime();
// rotate the planet and clouds
meshPlanet.rotation.y += rotationSpeed * delta;
meshClouds.rotation.y += 1.25 * rotationSpeed * delta;
delta = this.getFrametime();
// slow down as we approach the surface
meshPlanet.rotation.y += rotationSpeed * delta;
meshClouds.rotation.y += 1.25 * rotationSpeed * delta;
dPlanet = camera.position.length();
// slow down as we approach the surface
dMoonVec.sub( camera.position, meshMoon.position );
dMoon = dMoonVec.length();
dPlanet = camera.position.length();
if ( dMoon < dPlanet ) {
dMoonVec.sub( camera.position, meshMoon.position );
dMoon = dMoonVec.length();
d = ( dMoon - radius * moonScale * 1.01 );
if ( dMoon < dPlanet ) {
} else {
d = ( dMoon - radius * moonScale * 1.01 );
d = ( dPlanet - radius * 1.01 );
} else {
}
d = ( dPlanet - radius * 1.01 );
camera.movementSpeed = 0.33 * d;
}
renderer.clear();
composer.render( delta );
camera.movementSpeed = 0.33 * d;
};
renderer.clear();
composer.render( delta );
function getFrametime() {
};
var now = new Date().getTime();
var tdiff = ( now - lastUpdate ) / 1000;
lastUpdate = now;
return tdiff;
function getFrametime() {
};
var now = new Date().getTime();
var tdiff = ( now - lastUpdate ) / 1000;
lastUpdate = now;
return tdiff;
</script>
</body>
};
</script>
</body>
</html>
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<!DOCTYPE HTML>
<!doctype html>
<html lang="en">
<head>
<title>three.js webgl - geometries</title>
<meta charset="utf-8">
<style type="text/css">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
font-family: Monospace;
background-color: #000;
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<!DOCTYPE HTML>
<!doctype html>
<html lang="en">
<head>
<title>three.js webgl - io blender - vertex colors</title>
<meta charset="utf-8">
<style type="text/css">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
color: #eee;
font-family:Monospace;
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<!DOCTYPE HTML>
<!doctype html>
<html lang="en">
<head>
<title>three.js webgl - geometry - vertex colors</title>
<meta charset="utf-8">
<style type="text/css">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
color: #808080;
font-family:Monospace;
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<!DOCTYPE HTML>
<!doctype html>
<html lang="en">
<head>
<title>three.js webgl - geometry - dynamic</title>
<meta charset="utf-8">
<style type="text/css">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
color: #61443e;
font-family:Monospace;
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<!DOCTYPE HTML>
<!doctype html>
<html lang="en">
<head>
<title>three.js webgl - geometry hierarchy</title>
<meta charset="utf-8">
<style type="text/css">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
background:#fff;
padding:0;
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<!DOCTYPE HTML>
<!doctype html>
<html lang="en">
<head>
<title>three.js webgl - geometry hierarchy 2</title>
<meta charset="utf-8">
<style type="text/css">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
background:#fff;
padding:0;
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<!DOCTYPE HTML>
<!doctype html>
<html lang="en">
<head>
<title>three.js webgl - geometry - large mesh</title>
<meta charset="utf-8">
<style type="text/css">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
background:#000;
color:#fff;
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<!DOCTYPE HTML>
<!doctype html>
<html lang="en">
<head>
<title>three.js webgl - geometry - minecraft</title>
<meta charset="utf-8">
<style type="text/css">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
color: #61443e;
font-family:Monospace;
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<!DOCTYPE HTML>
<!doctype html>
<html lang="en">
<head>
<title>three.js webgl - geometry - minecraft - ao</title>
<meta charset="utf-8">
<style type="text/css">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
color: #61443e;
font-family:Monospace;
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<!DOCTYPE HTML>
<!doctype html>
<html lang="en">
<head>
<title>three.js canvas - geometry - shapes</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width; initial-scale=1.0; maximum-scale=1.0; user-scalable=0;"/>
<style type="text/css">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
font-family: Monospace;
background-color: #f0f0f0;
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<!DOCTYPE HTML>
<!doctype html>
<html lang="en">
<head>
<title>three.js webgl - geometry - terrain</title>
<meta charset="utf-8">
<style type="text/css">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
color: #61443e;
font-family:Monospace;
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<!DOCTYPE HTML>
<!doctype html>
<html lang="en">
<head>
<title>three.js webgl - geometry - terrain + fog</title>
<meta charset="utf-8">
<style type="text/css">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
color: #61443e;
font-family:Monospace;
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<title>three.js webgl - geometry - text</title>
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<title>three.js webgl - materials - HDR texture</title>
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<title>three.js webgl - interactive cubes</title>
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<title>three.js webgl - draggable cubes</title>
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<title>three.js webgl - interactive - voxel painter</title>
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<title>three.js webgl - lights - point lights</title>
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<title>three.js webgl - lines - cubes - colors</title>
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<title>three.js webgl - lines - spheres</title>
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<title>three.js webgl - lines - splines</title>
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<title>three.js webgl - level-of-details</title>
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<title>three.js webgl - materials</title>
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<title>three.js webgl - materials - cube reflection [cars]</title>
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<title>three.js webgl - materials - cube reflection [cars]</title>
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<title>three.js webgl - materials - cube reflection [camaro]</title>
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<title>three.js webgl - materials - cube reflection [camaro]</title>
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<title>three.js webgl - materials - cube reflection / refraction [Walt]</title>
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<title>three.js webgl - materials - cube reflection [balls]</title>
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<title>three.js webgl - materials - cube reflection [balls]</title>
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<title>three.js webgl - materials - cube refraction [balls]</title>
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<!DOCTYPE HTML>
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<title>three.js webgl - materials - cube refraction [balls]</title>
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<title>three.js webgl - materials - cube reflection [Escher]</title>
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<title>three.js webgl - materials - cube refraction [Lucy]</title>
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<title>three.js webgl - materials - grass</title>
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<title>three.js webgl - materials - normal map</title>
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<title>three.js webgl - materials - normal map [Lee Perry-Smith]</title>
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<style type="text/css">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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body {
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<title>three.js webgl - materials - shaders [Phong, Lambert]</title>
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<!DOCTYPE HTML>
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<title>three.js webgl - materials - shaders [Fresnel]</title>
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<title>three.js webgl - materials - skin [Lee Perry-Smith]</title>
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<style type="text/css">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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body {
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<head>
<title>three.js webgl - materials - texture filtering</title>
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body {
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<title>three.js webgl - materials - video</title>
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<title>three.js webgl - animation - morph targets</title>
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<title>three.js webgl - morph targets - horse</title>
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body {
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<title>three.js webgl - multiple canvases - complex</title>
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<title>three.js webgl - multiple canvases - grid</title>
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html, body {
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<title>three.js webgl - io - OBJ converter</title>
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body {
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<title>three.js webgl - equirectangular panorama demo</title>
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<title>three.js webgl - particles - billboards</title>
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<!DOCTYPE HTML>
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<head>
<title>three.js webgl - particles - billboards - colors</title>
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<head>
<title>three.js webgl - particles - dynamic - postprocessing</title>
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<head>
<title>three.js webgl - particles</title>
<meta charset="utf-8">
<style type="text/css">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<!DOCTYPE HTML>
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<head>
<title>three.js webgl - particles - shapes</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width; initial-scale=1.0; maximum-scale=1.0; user-scalable=0;"/>
<style type="text/css">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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body {
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<html lang="en">
<head>
<title>three.js webgl - particles - sprites</title>
<meta charset="utf-8">
<style type="text/css">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<!DOCTYPE HTML>
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<html lang="en">
<head>
<title>three.js webgl - performance</title>
<meta charset="utf-8">
<style type="text/css">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<!doctype html>
<html lang="en">
<head>
<title>three.js webgl - postprocessing</title>
<meta charset="utf-8">
<style type="text/css">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<!doctype html>
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<head>
<title>three.js webgl - postprocessing - depth-of-field</title>
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<style type="text/css">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<!DOCTYPE HTML>
<!doctype html>
<html lang="en">
<head>
<title>three.js webgl - ribbons</title>
<meta charset="utf-8">
<style type="text/css">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<!doctype html>
<html lang="en">
<head>
<title>three.js webgl - render-to-texture</title>
<meta charset="utf-8">
<style type="text/css">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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color: #ffffff;
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<!DOCTYPE HTML>
<!doctype html>
<html lang="en">
<head>
<title>three.js - webgl</title>
<meta charset="utf-8">
<style type="text/css">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<!DOCTYPE HTML>
<!doctype html>
<html lang="en">
<head>
<title>three.js webgl - io - scene loader</title>
<meta charset="utf-8">
<style type="text/css">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<!DOCTYPE HTML>
<!doctype html>
<html lang="en">
<head>
<title>three.js webgl - io - scene loader [blender]</title>
<meta charset="utf-8">
<style type="text/css">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<!DOCTYPE HTML>
<!doctype html>
<html lang="en">
<head>
<title>three.js webgl - materials - shaders [Monjori]</title>
<meta charset="utf-8">
<style type="text/css">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<!doctype html>
<html lang="en">
<head>
<title>three.js webgl - materials - shaders [custom]</title>
<meta charset="utf-8">
<style type="text/css">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<html lang="en">
<head>
<title>three.js webgl - materials - shaders [lava]</title>
<meta charset="utf-8">
<style type="text/css">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
color: #ffffff;
font-family:Monospace;
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<!DOCTYPE HTML>
<!doctype html>
<html lang="en">
<head>
<title>three.js webgl - shadow map</title>
<meta charset="utf-8">
<style type="text/css">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
font-family: Monospace;
background-color: #000;
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<!DOCTYPE HTML>
<!doctype html>
<html lang="en">
<head>
<title>three.js webgl - sprites</title>
<meta charset="utf-8">
<style type="text/css">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
background:#fff;
padding:0;
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<!DOCTYPE HTML>
<!doctype html>
<html lang="en">
<head>
<title>three.js - webgl</title>
<meta charset="utf-8">
<style type="text/css">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
background:#fff;
padding:0;
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<!DOCTYPE html>
<html>
<title>three.js webgl - trackball camera - earth</title>
<!doctype html>
<html lang="en">
<head>
<title>three.js webgl - trackball camera - earth</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
background: #000;
color: #EEE;
padding: 0;
margin: 0;
font-weight: bold;
overflow: hidden;
<style type="text/css">
font-family: Monospace;
font-size: 13px;
text-align: center;
}
body {
background: #000;
color: #EEE;
padding: 0;
margin: 0;
font-weight: bold;
overflow: hidden;
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 5px;
z-index: 100;
}
font-family: Monospace;
font-size: 13px;
text-align: center;
}
a { color: green; }
b { color: green; }
</style>
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 5px;
z-index: 100;
}
<script src="../build/Three.js"></script>
<script src="js/Detector.js"></script>
<script src="js/RequestAnimationFrame.js"></script>
<script src="js/Stats.js"></script>
a { color: green; }
b { color: green; }
</head>
</style>
<body>
<script src="../build/Three.js"></script>
<script src="js/Detector.js"></script>
<script src="js/RequestAnimationFrame.js"></script>
<script src="js/Stats.js"></script>
<div id="info">
<a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - earth [trackball camera]<br/><br/>
<b>MOVE</b> mouse &amp; press <b>LEFT/A:</b> rotate, <b>MIDDLE/S:</b> zoom, <b>RIGHT/D:</b> pan
</div>
</head>
<script>
<body>
var radius = 6371,
tilt = 0.41,
rotationSpeed = 0.1,
<div id="info">
<a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - earth [trackball camera]<br/><br/>
<b>MOVE</b> mouse &amp; press <b>LEFT/A:</b> rotate, <b>MIDDLE/S:</b> zoom, <b>RIGHT/D:</b> pan
</div>
cloudsScale = 1.005,
moonScale = 0.23,
<script>
height = window.innerHeight,
width = window.innerWidth,
var radius = 6371,
tilt = 0.41,
rotationSpeed = 0.1,
container, stats,
cloudsScale = 1.005,
moonScale = 0.23,
camera, scene, renderer,
geometry, meshPlanet, meshClouds, meshMoon,
dirLight, ambientLight,
height = window.innerHeight,
width = window.innerWidth,
time = new Date().getTime();
container, stats,
window.onload = function() {
camera, scene, renderer,
geometry, meshPlanet, meshClouds, meshMoon,
dirLight, ambientLight,
if ( !Detector.webgl ) {
time = new Date().getTime();
Detector.addGetWebGLMessage();
return;
window.onload = function() {
}
if ( !Detector.webgl ) {
init();
animate();
Detector.addGetWebGLMessage();
return;
}
}
function init() {
init();
animate();
container = document.createElement( 'div' );
document.body.appendChild( container );
}
function init() {
scene = new THREE.Scene();
container = document.createElement( 'div' );
document.body.appendChild( container );
renderer = new THREE.WebGLRenderer( { clearAlpha: 1, clearColor: 0x000000 } );
renderer.setSize( width, height );
renderer.sortObjects = false;
renderer.autoClear = false;
container.appendChild( renderer.domElement );
scene = new THREE.Scene();
camera = new THREE.TrackballCamera({
renderer = new THREE.WebGLRenderer( { clearAlpha: 1, clearColor: 0x000000 } );
renderer.setSize( width, height );
renderer.sortObjects = false;
renderer.autoClear = false;
container.appendChild( renderer.domElement );
fov: 25,
aspect: width / height,
near: 50,
far: 1e7,
rotateSpeed: 1.0,
zoomSpeed: 1.2,
panSpeed: 0.2,
camera = new THREE.TrackballCamera({
noZoom: false,
noPan: false,
fov: 25,
aspect: width / height,
near: 50,
far: 1e7,
staticMoving: false,
dynamicDampingFactor: 0.3,
rotateSpeed: 1.0,
zoomSpeed: 1.2,
panSpeed: 0.2,
minDistance: radius * 1.1,
maxDistance: radius * 100,
noZoom: false,
noPan: false,
keys: [ 65, 83, 68 ], // [ rotateKey, zoomKey, panKey ],
staticMoving: false,
dynamicDampingFactor: 0.3,
domElement: renderer.domElement,
minDistance: radius * 1.1,
maxDistance: radius * 100,
});
keys: [ 65, 83, 68 ], // [ rotateKey, zoomKey, panKey ],
camera.position.z = radius * 7;
domElement: renderer.domElement,
});
dirLight = new THREE.DirectionalLight( 0xFFFFFF );
dirLight.position.set( -1, 0, 1 );
dirLight.position.normalize();
scene.add( dirLight );
camera.position.z = radius * 7;
var planetTexture = THREE.ImageUtils.loadTexture( "textures/planets/earth_atmos_2048.jpg" ),
cloudsTexture = THREE.ImageUtils.loadTexture( "textures/planets/earth_clouds_1024.png" ),
normalTexture = THREE.ImageUtils.loadTexture( "textures/planets/earth_normal_2048.jpg" ),
specularTexture = THREE.ImageUtils.loadTexture( "textures/planets/earth_specular_2048.jpg" ),
moonTexture = THREE.ImageUtils.loadTexture( "textures/planets/moon_1024.jpg" );
var shader = THREE.ShaderUtils.lib[ "normal" ],
uniforms = THREE.UniformsUtils.clone( shader.uniforms );
dirLight = new THREE.DirectionalLight( 0xFFFFFF );
dirLight.position.set( -1, 0, 1 );
dirLight.position.normalize();
scene.add( dirLight );
uniforms[ "tNormal" ].texture = normalTexture;
uniforms[ "uNormalScale" ].value = 0.85;
var planetTexture = THREE.ImageUtils.loadTexture( "textures/planets/earth_atmos_2048.jpg" ),
cloudsTexture = THREE.ImageUtils.loadTexture( "textures/planets/earth_clouds_1024.png" ),
normalTexture = THREE.ImageUtils.loadTexture( "textures/planets/earth_normal_2048.jpg" ),
specularTexture = THREE.ImageUtils.loadTexture( "textures/planets/earth_specular_2048.jpg" ),
moonTexture = THREE.ImageUtils.loadTexture( "textures/planets/moon_1024.jpg" );
uniforms[ "tDiffuse" ].texture = planetTexture;
uniforms[ "tSpecular" ].texture = specularTexture;
var shader = THREE.ShaderUtils.lib[ "normal" ],
uniforms = THREE.UniformsUtils.clone( shader.uniforms );
uniforms[ "enableAO" ].value = false;
uniforms[ "enableDiffuse" ].value = true;
uniforms[ "enableSpecular" ].value = true;
uniforms[ "tNormal" ].texture = normalTexture;
uniforms[ "uNormalScale" ].value = 0.85;
uniforms[ "uDiffuseColor" ].value.setHex( 0xffffff );
uniforms[ "uSpecularColor" ].value.setHex( 0xaaaaaa );
uniforms[ "uAmbientColor" ].value.setHex( 0x000000 );
uniforms[ "tDiffuse" ].texture = planetTexture;
uniforms[ "tSpecular" ].texture = specularTexture;
uniforms[ "uShininess" ].value = 30;
uniforms[ "enableAO" ].value = false;
uniforms[ "enableDiffuse" ].value = true;
uniforms[ "enableSpecular" ].value = true;
var materialNormalMap = new THREE.ShaderMaterial({
fragmentShader: shader.fragmentShader,
vertexShader: shader.vertexShader,
uniforms: uniforms,
lights: true
});
uniforms[ "uDiffuseColor" ].value.setHex( 0xffffff );
uniforms[ "uSpecularColor" ].value.setHex( 0xaaaaaa );
uniforms[ "uAmbientColor" ].value.setHex( 0x000000 );
uniforms[ "uShininess" ].value = 30;
// planet
var materialNormalMap = new THREE.ShaderMaterial({
fragmentShader: shader.fragmentShader,
vertexShader: shader.vertexShader,
uniforms: uniforms,
lights: true
});
geometry = new THREE.SphereGeometry( radius, 100, 50 );
geometry.computeTangents();
meshPlanet = new THREE.Mesh( geometry, materialNormalMap );
meshPlanet.rotation.y = 1.3;
meshPlanet.rotation.z = tilt;
scene.add( meshPlanet );
// planet
geometry = new THREE.SphereGeometry( radius, 100, 50 );
geometry.computeTangents();
// clouds
meshPlanet = new THREE.Mesh( geometry, materialNormalMap );
meshPlanet.rotation.y = 1.3;
meshPlanet.rotation.z = tilt;
scene.add( meshPlanet );
var materialClouds = new THREE.MeshLambertMaterial( { color: 0xffffff, map: cloudsTexture, transparent:true } );
meshClouds = new THREE.Mesh( geometry, materialClouds );
meshClouds.scale.set( cloudsScale, cloudsScale, cloudsScale );
meshClouds.rotation.z = tilt;
scene.add( meshClouds );
// clouds
var materialClouds = new THREE.MeshLambertMaterial( { color: 0xffffff, map: cloudsTexture, transparent:true } );
// moon
meshClouds = new THREE.Mesh( geometry, materialClouds );
meshClouds.scale.set( cloudsScale, cloudsScale, cloudsScale );
meshClouds.rotation.z = tilt;
scene.add( meshClouds );
var materialMoon = new THREE.MeshPhongMaterial( { color: 0xffffff, map: moonTexture } );
meshMoon = new THREE.Mesh( geometry, materialMoon );
meshMoon.position.set( radius * 5, 0, 0 );
meshMoon.scale.set( moonScale, moonScale, moonScale );
scene.add( meshMoon );
// moon
var materialMoon = new THREE.MeshPhongMaterial( { color: 0xffffff, map: moonTexture } );
// stars
meshMoon = new THREE.Mesh( geometry, materialMoon );
meshMoon.position.set( radius * 5, 0, 0 );
meshMoon.scale.set( moonScale, moonScale, moonScale );
scene.add( meshMoon );
var i,
vector,
starsGeometry = new THREE.Geometry();
for ( i = 0; i < 1500; i++ ) {
// stars
vector = new THREE.Vector3( Math.random() * 2 - 1, Math.random() * 2 - 1, Math.random() * 2 - 1 );
vector.multiplyScalar( radius );
var i,
vector,
starsGeometry = new THREE.Geometry();
starsGeometry.vertices.push( new THREE.Vertex( vector ) );
for ( i = 0; i < 1500; i++ ) {
}
vector = new THREE.Vector3( Math.random() * 2 - 1, Math.random() * 2 - 1, Math.random() * 2 - 1 );
vector.multiplyScalar( radius );
var stars,
starsMaterials = [
new THREE.ParticleBasicMaterial( { color: 0x555555, size: 2, sizeAttenuation: false } ),
new THREE.ParticleBasicMaterial( { color: 0x555555, size: 1, sizeAttenuation: false } ),
new THREE.ParticleBasicMaterial( { color: 0x333333, size: 2, sizeAttenuation: false } ),
new THREE.ParticleBasicMaterial( { color: 0x3a3a3a, size: 1, sizeAttenuation: false } ),
new THREE.ParticleBasicMaterial( { color: 0x1a1a1a, size: 2, sizeAttenuation: false } ),
new THREE.ParticleBasicMaterial( { color: 0x1a1a1a, size: 1, sizeAttenuation: false } )
];
starsGeometry.vertices.push( new THREE.Vertex( vector ) );
for ( i = 10; i < 30; i++ ) {
}
stars = new THREE.ParticleSystem( starsGeometry, starsMaterials[ i % 6 ] );
var stars,
starsMaterials = [
new THREE.ParticleBasicMaterial( { color: 0x555555, size: 2, sizeAttenuation: false } ),
new THREE.ParticleBasicMaterial( { color: 0x555555, size: 1, sizeAttenuation: false } ),
new THREE.ParticleBasicMaterial( { color: 0x333333, size: 2, sizeAttenuation: false } ),
new THREE.ParticleBasicMaterial( { color: 0x3a3a3a, size: 1, sizeAttenuation: false } ),
new THREE.ParticleBasicMaterial( { color: 0x1a1a1a, size: 2, sizeAttenuation: false } ),
new THREE.ParticleBasicMaterial( { color: 0x1a1a1a, size: 1, sizeAttenuation: false } )
];
stars.rotation.x = Math.random() * 6;
stars.rotation.y = Math.random() * 6;
stars.rotation.z = Math.random() * 6;
for ( i = 10; i < 30; i++ ) {
var s = i * 10;
stars.scale.set( s, s, s );
stars = new THREE.ParticleSystem( starsGeometry, starsMaterials[ i % 6 ] );
stars.matrixAutoUpdate = false;
stars.updateMatrix();
stars.rotation.x = Math.random() * 6;
stars.rotation.y = Math.random() * 6;
stars.rotation.z = Math.random() * 6;
scene.add( stars );
var s = i * 10;
stars.scale.set( s, s, s );
}
stars.matrixAutoUpdate = false;
stars.updateMatrix();
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
stats.domElement.style.zIndex = 100;
container.appendChild( stats.domElement );
scene.add( stars );
window.addEventListener( 'resize', onWindowResize, false );
}
};
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
stats.domElement.style.zIndex = 100;
container.appendChild( stats.domElement );
function onWindowResize( event ) {
window.addEventListener( 'resize', onWindowResize, false );
width = window.innerWidth;
height = window.innerHeight;
};
renderer.setSize( width, height );
function onWindowResize( event ) {
camera.aspect = width / height;
camera.updateProjectionMatrix();
width = window.innerWidth;
height = window.innerHeight;
camera.screen.width = width;
camera.screen.height = height;
renderer.setSize( width, height );
camera.radius = ( width + height ) / 4;
camera.aspect = width / height;
camera.updateProjectionMatrix();
};
camera.screen.width = width;
camera.screen.height = height;
function animate() {
camera.radius = ( width + height ) / 4;
requestAnimationFrame( animate );
};
render();
stats.update();
function animate() {
};
requestAnimationFrame( animate );
function render() {
render();
stats.update();
var t = new Date().getTime(),
dt = ( t - time ) / 1000;
time = t;
};
meshPlanet.rotation.y += rotationSpeed * dt;
meshClouds.rotation.y += 1.25 * rotationSpeed * dt;
function render() {
var angle = dt * rotationSpeed;
var t = new Date().getTime(),
dt = ( t - time ) / 1000;
time = t;
meshMoon.position = new THREE.Vector3(
Math.cos( angle ) * meshMoon.position.x - Math.sin( angle ) * meshMoon.position.z,
0,
Math.sin( angle ) * meshMoon.position.x + Math.cos( angle ) * meshMoon.position.z
);
meshMoon.rotation.y -= angle;
meshPlanet.rotation.y += rotationSpeed * dt;
meshClouds.rotation.y += 1.25 * rotationSpeed * dt;
renderer.clear();
renderer.render( scene, camera );
var angle = dt * rotationSpeed;
};
meshMoon.position = new THREE.Vector3(
Math.cos( angle ) * meshMoon.position.x - Math.sin( angle ) * meshMoon.position.z,
0,
Math.sin( angle ) * meshMoon.position.x + Math.cos( angle ) * meshMoon.position.z
);
meshMoon.rotation.y -= angle;
renderer.clear();
renderer.render( scene, camera );
};
</script>
</body>
</script>
</body>
</html>
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<!DOCTYPE HTML>
<!doctype html>
<html lang="en">
<head>
<title>three.js webgl - io - UTF8 loader</title>
<meta charset="utf-8">
<style type="text/css">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
font-family: Monospace;
background-color: #000;