mirror of
https://github.com/wahyd4/three.js.git
synced 2026-08-09 04:56:01 +10:00
205 lines
5.2 KiB
HTML
205 lines
5.2 KiB
HTML
<!doctype html>
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<html lang="en">
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<head>
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<title>three.js webgl - level-of-details</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<style>
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body {
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background:#000;
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color:#fff;
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padding:0;
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margin:0;
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font-weight: bold;
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overflow:hidden;
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}
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#info {
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position: absolute;
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top: 0px; width: 100%;
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color: #ffffff;
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padding: 5px;
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font-family: Monospace;
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font-size: 13px;
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text-align: center;
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z-index:100;
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}
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a { color:red }
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</style>
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</head>
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<body>
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<div id="info">
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<a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - level-of-details WebGL example
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</div>
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<script src="../build/Three.js"></script>
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<script src="js/Detector.js"></script>
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<script src="js/RequestAnimationFrame.js"></script>
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<script src="js/Stats.js"></script>
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<!--
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<script src="../src/extras/geometries/Curve.js"></script>
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<script src="../src/extras/geometries/CurvePath.js"></script>
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<script src="../src/extras/geometries/Path.js"></script>
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<script src="../src/extras/geometries/Shape.js"></script>
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<script src="../src/extras/geometries/TextPath.js"></script>
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<script src="../src/extras/geometries/ExtrudeGeometry.js"></script>
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<script src="../src/extras/geometries/TextGeometry.js"></script>
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-->
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<!-- load the font file from canvas-text -->
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<script src="fonts/helvetiker_regular.typeface.js"></script>
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<script>
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if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
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var container, stats;
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var camera, scene, renderer;
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var geometry, objects;
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var mouseX = 0, mouseY = 0;
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var windowHalfX = window.innerWidth / 2;
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var windowHalfY = window.innerHeight / 2;
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document.addEventListener( 'mousemove', onDocumentMouseMove, false );
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init();
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animate();
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function init() {
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container = document.createElement( 'div' );
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document.body.appendChild( container );
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camera = new THREE.Camera( 45, window.innerWidth / window.innerHeight, 1, 15000 );
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camera.position.z = 1000;
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scene = new THREE.Scene();
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scene.fog = new THREE.Fog( 0x000000, 1, 15000 );
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var light = new THREE.PointLight( 0xff2200 );
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light.position.set( 0, 0, 0 );
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scene.add( light );
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var light = new THREE.DirectionalLight( 0xffffff );
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light.position.set( 0, 0, 1 );
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light.position.normalize();
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scene.add( light );
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var wireMaterial = new THREE.MeshLambertMaterial( { color: 0xffffff, opacity: 0.5, wireframe: true } );
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function getOptionsWithSegments(x,b, bevel) {
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return {
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size: 80,
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height: 20,
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curveSegments: x,
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font: "helvetiker",
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bevelSegments: b,
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bevelEnabled: bevel,
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bevelThickness:8,
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bevelSize: 3,
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steps: 1,
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amount: 20,
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};
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};
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var theText = "&"; // Try $ :)
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// we could use TextPath and ExtrudeGeometry if we wish to optimize stuff futher
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var geometry = [
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[ new THREE.TextGeometry( theText, getOptionsWithSegments(8, 6, true)),
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300, [ new THREE.MeshPhongMaterial( { color: 0xffee00 } ), wireMaterial ] ],
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[ new THREE.TextGeometry( theText, getOptionsWithSegments(5,2, true)),
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800, [ new THREE.MeshLambertMaterial( { color: 0xffaa00 } ), wireMaterial ]],
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[ new THREE.TextGeometry( theText, getOptionsWithSegments(2,1, true)),
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1000, [ new THREE.MeshLambertMaterial( { color: 0x005500 } ), wireMaterial ] ],
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[ new THREE.TextGeometry( theText, getOptionsWithSegments(2,1,false)),
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2000, [ new THREE.MeshLambertMaterial( { color: 0x0055ff } ), wireMaterial ]],
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[ new THREE.TextGeometry( theText, getOptionsWithSegments(1,1, false)),
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10000, [ new THREE.MeshLambertMaterial( { color: 0xff1100 } ), wireMaterial ]]
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];
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var i, j, mesh, lod;
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for ( j = 0; j < 1000; j ++ ) {
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lod = new THREE.LOD();
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for ( i = 0; i < geometry.length; i++ ) {
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mesh = new THREE.Mesh( geometry[ i ][ 0 ], geometry[ i ][ 2 ] );
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mesh.scale.set( 1.5, 1.5, 1.5 );
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mesh.updateMatrix();
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mesh.matrixAutoUpdate = false;
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lod.addLevel( mesh, geometry[ i ][ 1 ] );
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}
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lod.position.x = 10000 * ( 0.5 - Math.random() );
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lod.position.y = 7500 * ( 0.5 - Math.random() );
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lod.position.z = 10000 * ( 0.5 - Math.random() );
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lod.updateMatrix();
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lod.matrixAutoUpdate = false;
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scene.add( lod );
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}
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renderer = new THREE.WebGLRenderer( { clearColor:0x000000, clearAlpha: 1 } );
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renderer.setSize( window.innerWidth, window.innerHeight );
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renderer.sortObjects = false;
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container.appendChild( renderer.domElement );
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}
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function onDocumentMouseMove(event) {
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mouseX = ( event.clientX - windowHalfX ) * 10;
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mouseY = ( event.clientY - windowHalfY ) * 10;
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}
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function animate() {
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requestAnimationFrame( animate );
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render();
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}
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function render() {
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camera.position.x += ( mouseX - camera.position.x ) * .005;
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camera.position.y += ( - mouseY - camera.position.y ) * .01;
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renderer.render( scene, camera );
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}
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function log( text ) {
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var e = document.getElementById("log");
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e.innerHTML = text + "<br/>" + e.innerHTML;
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}
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</script>
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</body>
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</html>
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