Mr.doob
5697084e64
Moved RequestAnimationFrame.js code right into src/Three.js.
2011-11-29 03:29:13 +01:00
zz85
4fbb905606
Update subdivision example
2011-10-28 23:46:36 +08:00
Mr.doob
ed67da2783
Merge remote-tracking branch 'zz85/master' into dev
2011-10-25 06:39:53 +02:00
zz85
f39c58b79b
Replace THREE.ScaleModifier with geometry.applyMatrix
2011-10-24 10:42:35 +08:00
Mr.doob
6b151b552e
Merging with @alteredq's experimental branches.
2011-10-23 12:34:46 +02:00
zz85
e17dc71d5b
Added ScaleGeometry and added Monkey Head + more geometries to examples
2011-10-23 01:24:27 +08:00
zz85
24dcc76bf7
fix subdivision example
2011-10-23 01:24:27 +08:00
zz85
ed7fcf7cb3
Update Subdivision model loading
2011-10-23 01:24:27 +08:00
zz85
cfc77699d3
Adding WaltHead back to subdivision example
2011-10-23 01:24:26 +08:00
Mr.doob
330b64b080
Removed some (now gone) WaltHead.js includes.
2011-10-08 21:10:17 +02:00
zz85
94ff102c64
Updated example + merge with doob/dev
2011-10-05 14:29:30 +08:00
Mr.doob
c89e3fe49a
More breakage...
...
* Added `scene.ambientColor` and `Scene` now ignores `AmbientLights` (transferring hex for temporal backwards compatibility)
* CanvasRenderer and SVGRenderer using `scene.ambientColor`. Tried to update `WebGLRenderer` too, but the method in question doesn't seem to have access to the scene :S
* Removed `scene.origin` and updated examples that used it.
* Improved subdivision example
2011-10-05 07:26:29 +02:00
alteredq
db81e45255
Updated builds. Renamed subdivision example with webgl prefix.
2011-10-05 00:48:01 +02:00