13 Commits
Author SHA1 Message Date
Mr.doob 5697084e64 Moved RequestAnimationFrame.js code right into src/Three.js. 2011-11-29 03:29:13 +01:00
zz85 4fbb905606 Update subdivision example 2011-10-28 23:46:36 +08:00
Mr.doob ed67da2783 Merge remote-tracking branch 'zz85/master' into dev 2011-10-25 06:39:53 +02:00
zz85 f39c58b79b Replace THREE.ScaleModifier with geometry.applyMatrix 2011-10-24 10:42:35 +08:00
Mr.doob 6b151b552e Merging with @alteredq's experimental branches. 2011-10-23 12:34:46 +02:00
zz85 e17dc71d5b Added ScaleGeometry and added Monkey Head + more geometries to examples 2011-10-23 01:24:27 +08:00
zz85 24dcc76bf7 fix subdivision example 2011-10-23 01:24:27 +08:00
zz85 ed7fcf7cb3 Update Subdivision model loading 2011-10-23 01:24:27 +08:00
zz85 cfc77699d3 Adding WaltHead back to subdivision example 2011-10-23 01:24:26 +08:00
Mr.doob 330b64b080 Removed some (now gone) WaltHead.js includes. 2011-10-08 21:10:17 +02:00
zz85 94ff102c64 Updated example + merge with doob/dev 2011-10-05 14:29:30 +08:00
Mr.doob c89e3fe49a More breakage...
* Added `scene.ambientColor` and `Scene` now ignores `AmbientLights` (transferring hex for temporal backwards compatibility)
* CanvasRenderer and SVGRenderer using `scene.ambientColor`. Tried to update `WebGLRenderer` too, but the method in question doesn't seem to have access to the scene :S
* Removed `scene.origin` and updated examples that used it.
* Improved subdivision example
2011-10-05 07:26:29 +02:00
alteredq db81e45255 Updated builds. Renamed subdivision example with webgl prefix. 2011-10-05 00:48:01 +02:00