19 Commits
Author SHA1 Message Date
Mr.doob 5697084e64 Moved RequestAnimationFrame.js code right into src/Three.js. 2011-11-29 03:29:13 +01:00
Mr.doob 6b151b552e Merging with @alteredq's experimental branches. 2011-10-23 12:34:46 +02:00
alteredq 064138d826 Updated more examples. Got AnaglyphWebGLRenderer and CrosseyedWebGLRenderer working.
CrosseyedRenderer is a hack, camera must have target :S.
2011-10-05 03:25:02 +02:00
Mr.doob bbb65a768c Updated HTML of the rest of the examples. 2011-09-20 19:27:01 -07:00
Mr.doob 19d8261174 More examples clean up. 2011-09-20 18:31:13 -07:00
Mr.doob a940f05427 Updated examples with the new .add/.remove methods. 2011-09-05 23:16:56 +02:00
Mr.doob 176d0f2884 Merging with @alteredq's branch. 2011-07-03 12:56:50 +02:00
Chris Killpack 2c502ae5db Switched examples over to FPCamera. 2011-06-29 10:51:14 -07:00
Mr.doob bfdb10a85a Updated all examples so they use the renamed geometry classes. 2011-06-13 18:33:53 +02:00
alteredq 35344be4ec Changed QuakeCamera to have framerate independent movement and look speed. 2011-04-12 14:33:45 +02:00
alteredq 22bd108ab1 Added FlyCamera (thanks to James Baicoianu). Added specular map to normal map shader. Added WebGL Earth FlyCamera demo.
Changed normal map shader to multiply specular component with diffuse weighting as specular highlights were appearing in the dark parts.

Changed camera look speed in minecraft and terrain demos, they were too fast - I guess as everything got faster with antialiasing off.

Reenabled antialiasing in few demos where it was too ugly without (basically anything with lines and without postprocessing).

Fixed again spurious invisible characters in empaempa's code (which are breaking everything and are hard to hunt as they look like spaces).
2011-04-10 23:13:05 +02:00
Mr.doob 76e7ea3461 Added namespace to all the objects that missed it (geometries, uniforms, etc)
WebGLRenderer antialias is off by default (considering Firefox doesn't support it...)
Formatting clean up here and there
2011-04-09 12:38:39 +01:00
alteredq cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there.
Went through all examples, all should work.

JSON files exported from Blender / converted from OBJ files still use underscored property names internally. I don't know, should these also be changed?
2011-02-28 14:52:04 +01:00
alteredq 3dc37702ce Refactored minecraft / terrain / ocean examples to use QuakeCamera.
Terrains finally have proper controls ;)
2011-02-26 00:41:33 +01:00
alteredq 3e2f4f7cc5 Merged with mrdoob's branch.
Also got uqbiquity working and fixed ugly globals bug in WebGLRenderer. Again we missed it because of consistent naming ;)
2011-02-24 01:31:33 +01:00
alteredq cff95a119c Textures are now updateable.
That was much tougher than expected. No wonder other WebGL video demos around the web are broken.

Firefox OpenGL / ANGLE and Chrome OpenGL were ok, getting it to work in Chrome ANGLE was rather tricky.

Please report if something got broken. I tried to go through all textured examples but I may have missed something.

If you want to refresh texture on WebGL side, you just set "texture.needsUpdate" flag (if you use Loader or ImageUtils.loadTexture / loadTextureCube everything is taken care of).

Flag has to be set also for canvas-based textures, sorry no escaping this :(. I tried and it lead to ugly problems (e.g. AO minecraft demo mixes several asynchronously loaded and generated images into one texture, with autodetect always something was broken).

"needsUpdate" should work also on cube textures, though it's not tested yet (also there I didn't put hack for Chrome ANGLE).
2011-02-23 23:43:32 +01:00
Mr.doob fef3c084b1 Changed build setup:
build/Three.js - Includes all renderers + extras
	build/custom/ThreeCanvas.js - Canvas renderer only
	build/custom/ThreeDOM.js - DOM renderer only
	build/custom/ThreeSVG.js - SVG renderer only
	build/custom/ThreeWebGL.js - WebGL renderer only
	build/custom/ThreeExtras.js - Extras only

Moved `THREE.Detector.js` to `examples/js/Detector.js`.

Updated examples to reflect these changes.
2011-02-23 12:35:31 +00:00
Mr.doob 9297fb975e All examples now use RequestAnimationFrame.js (pheww!) 2011-02-22 04:45:38 +00:00
Mr.doob 4912f59cc6 Compiled new build.
Renamed examples.
2011-02-20 04:11:47 +00:00