alteredq
f51d3f4da3
Fixed forgotten namespace in PathCamera.
2011-04-15 04:36:17 +02:00
alteredq
3505923be5
Changed default in OBJ converter to no alignment.
2011-04-15 04:17:36 +02:00
alteredq
67147df926
Fixed bug in RollCamera and FlyCamera.
...
Only the first update should set the last updated timestamp, not constructor.
2011-04-15 02:15:37 +02:00
Mr.doob
86c8dbf92b
Updating builds.
2011-04-14 22:16:06 +01:00
Mr.doob
6b536f0c52
Merge remote branch 'alteredq/master' into experimental
2011-04-14 22:12:23 +01:00
Mr.doob
47c71c59a1
Merge remote branch 'drojdjou/master' into experimental
2011-04-14 22:12:17 +01:00
Mr.doob
e2b8dbf285
Merging with drojdjou's branch.
2011-04-14 22:12:11 +01:00
Mr.doob
c095191b08
Merge remote branch 'empaempa/master' into experimental
2011-04-14 22:06:19 +01:00
Mr.doob
8019b3b382
Merging with empaempa's branch.
2011-04-14 22:06:07 +01:00
Bartek Drozdz
5b5a2482c1
Added example with getting normal
2011-04-14 17:48:39 +02:00
Bartek Drozdz
5c55a4f751
Fixed the normal on mesh collision.
2011-04-14 17:23:35 +02:00
alteredq
99630c2dff
Fixed few spurious globals in WebGLRenderer.
2011-04-14 16:52:23 +02:00
Mikael Emtinger
0198766fed
Added .name and .getChildByName( "objectName", doRecurse ) to Object3D. Added so scene-loader fills in .name property.
2011-04-14 16:23:21 +02:00
alteredq
86aa767a6a
Added vertical look constraint parameter to RollCamera.
2011-04-14 16:21:50 +02:00
alteredq
68f660901d
Added new callbacks for assets load tracking also to SceneLoader.
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It works both for JSON models and textures. Handling of every asynchronously loaded asset triggers calls to "onLoadStart" and "onLoadComplete" callbacks.
2011-04-14 03:27:22 +02:00
alteredq
cb3f2fff7d
Fleshed out RollCamera: refactored code out of example, add more keyboard controls, API and made it framerate independent.
2011-04-14 00:31:40 +02:00
Mr.doob
847276d4a0
Improved Detector.js a bit more.
2011-04-13 17:28:57 +01:00
Mr.doob
ce2d6603cb
Updated builds. You know, just in case...
2011-04-13 16:59:17 +01:00
Mr.doob
85ecd03787
Merge remote branch 'alteredq/master' into experimental
2011-04-13 16:56:13 +01:00
Mr.doob
b05ec5d52d
Improved Detector.js
2011-04-13 16:56:07 +01:00
alteredq
c50896f249
Updated Loader and SceneLoader to automatically set "material.transparent" flag for materials with opacity < 1.
2011-04-13 17:30:17 +02:00
alteredq
fd6da8ebcd
Merged with mrdoob's branch.
2011-04-13 12:43:36 +02:00
Mr.doob
697a05766a
Tweaked CollisionSystem.collisionNormal definition so minifier doesn't complain.
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Updated builds.
2011-04-13 11:29:06 +01:00
alteredq
691a5ea3ed
Added handling of shadow geometry to scene loader. Made default light and camera option to Blender scene exporter. Made shadow geometry invisible in exported scene.
2011-04-13 12:26:49 +02:00
Mr.doob
8b14c04362
Merge remote branch 'empaempa/master' into experimental
2011-04-13 11:24:07 +01:00
Mikael Emtinger
87a8c1e02c
Merged
2011-04-13 12:16:23 +02:00
Bartek Drozdz
8ab742ca2c
Added normal to returned collider for mesh collider tests
2011-04-13 12:16:13 +02:00
Mikael Emtinger
b56600a54e
Added .castShadow to DirectionalLight and check this in the renderStencilShadow function in WebGLRenderer. castShadow is set to false by default. Updated examples.
2011-04-13 12:14:52 +02:00
Mr.doob
964ae25886
Merge remote branch 'empaempa/master' into experimental
2011-04-12 21:23:23 +01:00
unknown
6e7cc4804f
Merge branch 'master' of https://github.com/empaempa/three.js
2011-04-12 22:20:16 +02:00
Mikael Emtinger
d10df1a509
Added functions for getPosition(), getColumnX(), getColumnY() and getColumnZ() to easier access the different components of the matrix.
2011-04-12 22:02:30 +02:00
Mr.doob
c146a02610
Updated builds.
2011-04-12 14:40:01 +01:00
Mikael Emtinger
46fdde937e
Cleaned up comments for easier reading
2011-04-12 14:57:20 +02:00
Mikael Emtinger
0e2c015a50
Optimized and renamde rotationMatrix => rollMatrix
2011-04-12 14:55:50 +02:00
Mikael Emtinger
7573456e05
Forgot built file.
2011-04-12 14:50:56 +02:00
Mikael Emtinger
9e4706567a
Merge branch 'master' of https://github.com/alteredq/three.js
2011-04-12 14:50:08 +02:00
Mikael Emtinger
b0e904eb29
Merge branch 'master' of git://github.com/mrdoob/three.js
2011-04-12 14:49:59 +02:00
Mikael Emtinger
147961f4b5
Added Roll Camera and example
2011-04-12 14:49:45 +02:00
alteredq
35344be4ec
Changed QuakeCamera to have framerate independent movement and look speed.
2011-04-12 14:33:45 +02:00
Mr.doob
92d702d95d
Added data object ( vertices, faces ) to Canvas/SVG/WebGLRenderer to get some render counts from the last render call.
2011-04-12 09:25:22 +01:00
Mr.doob
ae327f8ba1
Fixed link in terrain example. (thx joshuali)
2011-04-12 08:24:00 +01:00
alteredq
ac6e6e7fbd
Blender exporter: added custom property for selecting material type.
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For the moment it handles Basic, Lambert and Phong.
As with other custom properties, this should be persistent, saved into blend file.
2011-04-12 01:30:17 +02:00
alteredq
c94104147e
Blender exporter / scene loader: added handling of vertex colors for scene materials.
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Made mesh colliders exported from Blender invisible in scene.
Added handling of meshes with multiple materials in scenes (for the moment just by using MeshFaceMaterial where real materials come from model JSON).
2011-04-12 00:10:06 +02:00
alteredq
7e22df47aa
Synced with mrdoob's branch.
2011-04-11 21:15:02 +02:00
alteredq
af3582c9d1
Merge branch 'master' of http://github.com/mrdoob/three.js
2011-04-11 21:03:20 +02:00
alteredq
99ac869b24
Added forgotten return to Quaternion.multiply
2011-04-11 21:01:54 +02:00
Mr.doob
1622b033f0
Merge remote branch 'sroucheray/Branch_r39' into experimental
2011-04-11 19:50:58 +01:00
Mr.doob
45a7df8f95
Fixed lookAt example.
2011-04-11 16:38:01 +01:00
Mr.doob
e0e05f2962
Fixed Objec3D::lookAt
2011-04-11 16:35:46 +01:00
Mr.doob
9acde65027
Updated lookAt example so it's more obvious.
2011-04-11 16:19:50 +01:00