2431 Commits
Author SHA1 Message Date
alteredq f51d3f4da3 Fixed forgotten namespace in PathCamera. 2011-04-15 04:36:17 +02:00
alteredq 3505923be5 Changed default in OBJ converter to no alignment. 2011-04-15 04:17:36 +02:00
alteredq 67147df926 Fixed bug in RollCamera and FlyCamera.
Only the first update should set the last updated timestamp, not constructor.
2011-04-15 02:15:37 +02:00
Mr.doob 86c8dbf92b Updating builds. 2011-04-14 22:16:06 +01:00
Mr.doob 6b536f0c52 Merge remote branch 'alteredq/master' into experimental 2011-04-14 22:12:23 +01:00
Mr.doob 47c71c59a1 Merge remote branch 'drojdjou/master' into experimental 2011-04-14 22:12:17 +01:00
Mr.doob e2b8dbf285 Merging with drojdjou's branch. 2011-04-14 22:12:11 +01:00
Mr.doob c095191b08 Merge remote branch 'empaempa/master' into experimental 2011-04-14 22:06:19 +01:00
Mr.doob 8019b3b382 Merging with empaempa's branch. 2011-04-14 22:06:07 +01:00
Bartek Drozdz 5b5a2482c1 Added example with getting normal 2011-04-14 17:48:39 +02:00
Bartek Drozdz 5c55a4f751 Fixed the normal on mesh collision. 2011-04-14 17:23:35 +02:00
alteredq 99630c2dff Fixed few spurious globals in WebGLRenderer. 2011-04-14 16:52:23 +02:00
Mikael Emtinger 0198766fed Added .name and .getChildByName( "objectName", doRecurse ) to Object3D. Added so scene-loader fills in .name property. 2011-04-14 16:23:21 +02:00
alteredq 86aa767a6a Added vertical look constraint parameter to RollCamera. 2011-04-14 16:21:50 +02:00
alteredq 68f660901d Added new callbacks for assets load tracking also to SceneLoader.
It works both for JSON models and textures. Handling of every asynchronously loaded asset triggers calls to "onLoadStart" and "onLoadComplete" callbacks.
2011-04-14 03:27:22 +02:00
alteredq cb3f2fff7d Fleshed out RollCamera: refactored code out of example, add more keyboard controls, API and made it framerate independent. 2011-04-14 00:31:40 +02:00
Mr.doob 847276d4a0 Improved Detector.js a bit more. 2011-04-13 17:28:57 +01:00
Mr.doob ce2d6603cb Updated builds. You know, just in case... 2011-04-13 16:59:17 +01:00
Mr.doob 85ecd03787 Merge remote branch 'alteredq/master' into experimental 2011-04-13 16:56:13 +01:00
Mr.doob b05ec5d52d Improved Detector.js 2011-04-13 16:56:07 +01:00
alteredq c50896f249 Updated Loader and SceneLoader to automatically set "material.transparent" flag for materials with opacity < 1. 2011-04-13 17:30:17 +02:00
alteredq fd6da8ebcd Merged with mrdoob's branch. 2011-04-13 12:43:36 +02:00
Mr.doob 697a05766a Tweaked CollisionSystem.collisionNormal definition so minifier doesn't complain.
Updated builds.
2011-04-13 11:29:06 +01:00
alteredq 691a5ea3ed Added handling of shadow geometry to scene loader. Made default light and camera option to Blender scene exporter. Made shadow geometry invisible in exported scene. 2011-04-13 12:26:49 +02:00
Mr.doob 8b14c04362 Merge remote branch 'empaempa/master' into experimental 2011-04-13 11:24:07 +01:00
Mikael Emtinger 87a8c1e02c Merged 2011-04-13 12:16:23 +02:00
Bartek Drozdz 8ab742ca2c Added normal to returned collider for mesh collider tests 2011-04-13 12:16:13 +02:00
Mikael Emtinger b56600a54e Added .castShadow to DirectionalLight and check this in the renderStencilShadow function in WebGLRenderer. castShadow is set to false by default. Updated examples. 2011-04-13 12:14:52 +02:00
Mr.doob 964ae25886 Merge remote branch 'empaempa/master' into experimental 2011-04-12 21:23:23 +01:00
unknown 6e7cc4804f Merge branch 'master' of https://github.com/empaempa/three.js 2011-04-12 22:20:16 +02:00
Mikael Emtinger d10df1a509 Added functions for getPosition(), getColumnX(), getColumnY() and getColumnZ() to easier access the different components of the matrix. 2011-04-12 22:02:30 +02:00
Mr.doob c146a02610 Updated builds. 2011-04-12 14:40:01 +01:00
Mikael Emtinger 46fdde937e Cleaned up comments for easier reading 2011-04-12 14:57:20 +02:00
Mikael Emtinger 0e2c015a50 Optimized and renamde rotationMatrix => rollMatrix 2011-04-12 14:55:50 +02:00
Mikael Emtinger 7573456e05 Forgot built file. 2011-04-12 14:50:56 +02:00
Mikael Emtinger 9e4706567a Merge branch 'master' of https://github.com/alteredq/three.js 2011-04-12 14:50:08 +02:00
Mikael Emtinger b0e904eb29 Merge branch 'master' of git://github.com/mrdoob/three.js 2011-04-12 14:49:59 +02:00
Mikael Emtinger 147961f4b5 Added Roll Camera and example 2011-04-12 14:49:45 +02:00
alteredq 35344be4ec Changed QuakeCamera to have framerate independent movement and look speed. 2011-04-12 14:33:45 +02:00
Mr.doob 92d702d95d Added data object ( vertices, faces ) to Canvas/SVG/WebGLRenderer to get some render counts from the last render call. 2011-04-12 09:25:22 +01:00
Mr.doob ae327f8ba1 Fixed link in terrain example. (thx joshuali) 2011-04-12 08:24:00 +01:00
alteredq ac6e6e7fbd Blender exporter: added custom property for selecting material type.
For the moment it handles Basic, Lambert and Phong.

As with other custom properties, this should be persistent, saved into blend file.
2011-04-12 01:30:17 +02:00
alteredq c94104147e Blender exporter / scene loader: added handling of vertex colors for scene materials.
Made mesh colliders exported from Blender invisible in scene.

Added handling of meshes with multiple materials in scenes (for the moment just by using MeshFaceMaterial where real materials come from model JSON).
2011-04-12 00:10:06 +02:00
alteredq 7e22df47aa Synced with mrdoob's branch. 2011-04-11 21:15:02 +02:00
alteredq af3582c9d1 Merge branch 'master' of http://github.com/mrdoob/three.js 2011-04-11 21:03:20 +02:00
alteredq 99ac869b24 Added forgotten return to Quaternion.multiply 2011-04-11 21:01:54 +02:00
Mr.doob 1622b033f0 Merge remote branch 'sroucheray/Branch_r39' into experimental 2011-04-11 19:50:58 +01:00
Mr.doob 45a7df8f95 Fixed lookAt example. 2011-04-11 16:38:01 +01:00
Mr.doob e0e05f2962 Fixed Objec3D::lookAt 2011-04-11 16:35:46 +01:00
Mr.doob 9acde65027 Updated lookAt example so it's more obvious. 2011-04-11 16:19:50 +01:00