2431 Commits
Author SHA1 Message Date
alteredq eecf9d0bc6 Made canvas interactive particles rendering in Firefox more consistent with Chrome.
It seems lineWidth defaults are different in Chrome and Firefox.

Still there are some clearing artefacts in Firefox :/
2011-05-30 17:25:17 +02:00
Mr.doob e3bc14cb10 Because of Ray now checks Particles, ThreeWebGL now has that dependency. 2011-05-30 16:09:14 +01:00
alteredq 272d23c7a5 Disabled ambient light in trackball Earth example (to get rid of clouds in unlit part of the globe). 2011-05-30 16:58:54 +02:00
Mr.doob 38ac2817a0 Added morphtargets animation example. 2011-05-30 06:11:59 +01:00
Eberhard Gräther 74ab78a6e2 build including TrackballCamera 2011-05-30 00:02:13 +02:00
Eberhard Gräther 3981e4d712 Merge remote branch 'upstream/master' 2011-05-29 23:47:23 +02:00
Eberhard Gräther 359407b722 added new TrackballCamera-example and changed keys 2011-05-29 23:45:15 +02:00
Eberhard Gräther 20abaadaef bug fixes and _eye in TrackballCamera 2011-05-29 23:09:03 +02:00
Eberhard Gräther 61ca6974b7 added modified earth example for TrackballCamera 2011-05-29 15:49:26 +02:00
Eberhard Gräther f4a08e574c added minMaxDistances to TrackballCamera and some refactorings 2011-05-29 15:27:37 +02:00
Eberhard Gräther 6d08b4980b added dynamic moving to TrackballCamera 2011-05-29 12:40:57 +02:00
Mr.doob 087066524a Added boundingSphere check for Meshes in Ray ( improving performance considerably). 2011-05-29 10:02:20 +01:00
Eberhard Gräther 3fcc39301b restructured TrackballCamera, final static moving version 2011-05-29 07:43:14 +02:00
Eberhard Gräther b71b063f6f added keylistening to TrackballCamera 2011-05-29 02:22:19 +02:00
Eberhard Gräther 3174dc2809 added zoom and pan to TrackballCamera 2011-05-29 01:08:02 +02:00
Mr.doob 699bbb749d Updated builds. 2011-05-28 23:42:41 +01:00
Mr.doob fdf0c2f558 Merge remote branch 'NINE78/master' into test 2011-05-28 23:39:53 +01:00
Mr.doob 18f7859974 Ray now intersects with particles too. (thx @jaycrossler) 2011-05-28 23:34:59 +01:00
Nik Van den Wijngaert 778672f651 Added support for custom attribute buffers to be correctly split across large meshes (>65K vertices) 2011-05-28 23:15:33 +02:00
Eberhard Gräther 902e31621e TrackballCamera first version, rotation only 2011-05-28 21:50:52 +02:00
Mr.doob 4f0199fc13 Updated closure compiler. 2011-05-28 20:18:35 +01:00
zz85 1286e5171b inital import for THREE.Text and example 2011-05-27 05:09:20 -07:00
Mr.doob ce8e05b632 (Hopefully) temporal patch for making video work on Chrome Stable + Windows. (Thanks @spite!). 2011-05-25 03:58:22 +01:00
Mr.doob 211070277d CanvasRenderer and WebGLRenderer can now reuse an already created canvas. (thx daemonburrito) 2011-05-24 02:31:59 +01:00
Mr.doob 87f293632c Few cosmetic and credit tweaks to the Blender 2.57 exporter. 2011-05-24 00:51:40 +01:00
remoe dd990f79ba Blender 2.57 support 2011-05-23 20:38:10 +02:00
Mr.doob b8faf8a687 REVISION++ 2011-05-21 17:30:13 +01:00
Mr.doob 3e523cda9e Reverting gl.texImage2D and gl.texSubImage2D switch. 2011-05-18 21:04:53 +01:00
Mr.doob 967696257d WebGLRenderer: Testing gl.finish() and gl.texImage2D instead of gl.texSubImage2D. 2011-05-18 02:12:28 +01:00
Mr.doob 1d7cfbdbf8 Updated builds. 2011-05-17 14:13:52 +01:00
Mr.doob 4e7c5fbc8c Merge remote branch 'NINE78/master' into test 2011-05-17 13:56:01 +01:00
Mr.doob ff95a02fc9 Small case tweak. 2011-05-17 13:55:26 +01:00
Nik Van den Wijngaert 3e0f3e6e42 rayTriangle for Face4 type now really fixed ;) 2011-05-17 14:13:12 +02:00
Nik Van den Wijngaert 0738d0c078 Fix for Face4 rayMesh (rayTriangle typo). RaycastNearest resturns index of face in addition to distance. 2011-05-17 14:07:20 +02:00
Nik Van den Wijngaert 85fe1042b6 MeshCollider takes original mesh as argument. MeshCollider's rayMesh extended to support Face4 faces (implemented as two rayTriangle calls) 2011-05-17 13:49:02 +02:00
Nik Van den Wijngaert 2954051ca7 Removed duplication of vertices, faces, and normals from MeshColliderWBox, and pass mesh directly to MeshCollider constructor 2011-05-17 12:21:42 +02:00
Mr.doob 36b11906ee Added a link to Paul Lewis awesome "Getting started" article.
Added ROME to the featured projects list.
2011-05-16 23:40:14 +01:00
alteredq dc0880ee12 Updated PathCamera to use easing for look (thanks to mrdoob).
Also added silly path camera example.
2011-05-11 00:35:36 +02:00
Mr.doob fc24eab0a8 Merge remote branch 'tilmanb/convdoc' 2011-05-10 08:13:46 -07:00
Mr.doob c82c465c18 Updated builds. 2011-05-10 08:11:49 -07:00
Mr.doob d4d9e1f956 Merge remote branch 'empaempa/master' 2011-05-10 07:54:59 -07:00
Mr.doob 4467fd120f Merge remote branch 'alteredq/master' 2011-05-10 07:54:54 -07:00
Mr.doob 87d4ddc72d Deleting middleman *Arrays if Object3D.dynamic == false. 2011-05-10 07:53:45 -07:00
Tilman Brock 458544ef3d Removed misleading line from convert_obj_three.py help output. "Can have more than 65,535 edges" is not a limitation). 2011-05-10 16:40:28 +02:00
Mikael Emtinger 310469b767 Merge branch 'master' of git://github.com/mrdoob/three.js 2011-05-10 14:44:43 +02:00
Mikael Emtinger cdcc530b0e Removed bugs related to custom attributes and buffers. Removed bug related to attributes.position 2011-05-10 14:44:27 +02:00
alteredq c234c5cc6e Merge branch 'master' of https://github.com/mrdoob/three.js
Conflicts:
	build/Three.js
	build/custom/ThreeExtras.js
	build/custom/ThreeWebGL.js
2011-05-08 14:56:12 +02:00
Mr.doob be5a27198c Renamed Ray::intersectArray to Ray::intersectObjects. 2011-05-07 16:15:20 -07:00
alteredq 023024f520 Updated Blender scene exporter to output proper JSON. Changed OBJ converter to dump less digits for floats. 2011-05-07 21:31:16 +02:00
Mr.doob 30cfa26ee2 Fixed build script for ThreeWebGL (was missing objects). 2011-05-07 03:39:29 -07:00