Disabled ambient light in trackball Earth example (to get rid of clouds in unlit part of the globe).

This commit is contained in:
alteredq
2011-05-30 16:58:54 +02:00
parent 38ac2817a0
commit 272d23c7a5
+1 -1
View File
@@ -129,7 +129,7 @@
scene.addLight( dirLight );
ambientLight = new THREE.AmbientLight( 0xFFFFFF );
scene.addLight( ambientLight );
//scene.addLight( ambientLight );
var planetTexture = THREE.ImageUtils.loadTexture( "textures/planets/earth_atmos_2048.jpg" ),
cloudsTexture = THREE.ImageUtils.loadTexture( "textures/planets/earth_clouds_1024.png" ),