2431 Commits
Author SHA1 Message Date
alteredq 7991af215a Added forgotten namespace to Sprite. 2011-06-12 18:26:05 +02:00
Mr.doob 39d662029d Merge remote-tracking branch 'alteredq/master' 2011-06-10 17:29:09 +02:00
Mr.doob b61ee54f27 Renamed all extras/geometries. 2011-06-10 17:09:47 +02:00
alteredq ec3ea826ab Added Droid fonts. 2011-06-09 18:25:53 +02:00
alteredq 2566d8ad36 Rebuild libs. 2011-06-09 16:57:35 +02:00
zz85 f7bdadbb01 alternative slice - fixes B 2011-06-09 03:03:30 -07:00
alteredq 9acdcbb63b Merged with zz85 Text fixes. 2011-06-07 16:42:18 +02:00
zz85 02cd88bd91 patched fixes with alteredq and added support for gentilis 2011-06-06 21:29:13 -07:00
zz85 afe9d3b593 committing text fix changes not pushed :( 2011-06-06 20:45:49 -07:00
alteredq 44c0f34e2a Removed font from examples/js, now that fonts are in examples/fonts. 2011-06-07 00:48:10 +02:00
alteredq cbd31ddf89 Added webgl text example. 2011-06-07 00:40:14 +02:00
alteredq 178613b1d6 Reapplied cleanup and bugfixes to zz85's latest Text version, made crashes on bad geometry less fatal.
Still doesn't work properly for Gentilis glyps with holes, but at least now you can see something.

Also some glyphs from Optimer are still problematic depending on tessellation ("B" and "f").
2011-06-07 00:18:53 +02:00
zz85 4983327011 Fixes for holes first characters 2011-06-06 05:50:00 -07:00
zz85 5c2e6ee5d7 saving before merge 2011-06-05 18:57:49 -07:00
zz85 f319a7214f WIP webgl text 2011-06-05 15:29:38 -07:00
zz85 2af725ebad Fixed Multiple Holes Shape Text Bug 2011-06-05 15:18:59 -07:00
alteredq 934883d3bf Merge remote branch 'remotes/origin/master' 2011-06-06 00:06:15 +02:00
alteredq 586012269f Fixed multi-holes bug in Text. Fixed spurious globals in Text and WebGLRenderer.
Added font weight and style parameters to Text.
2011-06-06 00:03:30 +02:00
alteredq 5d980245d9 Fixed multi-holes bug in Text. Fixed spurious globals in Text and WebGLRenderer. 2011-06-05 23:55:18 +02:00
alteredq e4b75f1c8d Merged greggman's offset camera pull request. 2011-06-03 23:57:38 +02:00
alteredq d2cbf83dd3 Merged zz85's 3d text pull request, cleaned up THREE.Text code. 2011-06-03 20:31:35 +02:00
Gregg Tavares 0d66e46e5b 2 Examples for using setViewOffet.
I think setViewOffset is mostly useful for multiple monitors
synced across multiple machines but that's a hard demo to setup
so these demos show doing it locally with muliple canvases
2011-06-02 11:30:19 -07:00
Gregg Tavares 9d76ab526d Compile with camera.setViewOffset 2011-06-02 11:29:07 -07:00
Gregg Tavares b380dd4534 Added setViewOffset to Camera for multi-monitor displays.
Examples in another commit
2011-06-02 11:27:17 -07:00
zz85 2860731edb Updated 3D Text Geometry and example 2011-06-02 01:21:37 -07:00
alteredq d8c3c92fc9 Added dynamic particles demo. 2011-06-02 02:41:47 +02:00
alteredq adca3ad139 Small optimization: moved doubleSided and flipSided properties from Mesh up to Object3D.
Having these "undefined" for non-mesh objects was causing unnecessary GL state setting when having scenes with mixed content (and coercing "undefined" to boolean turned out to be similarly costly as state setting).
2011-06-01 23:50:11 +02:00
alteredq 7c68d1734f Simplified CrosseyedWebGLRenderer: using viewports instead of FBOs.
Now it's possible to have antialiased stereo.
2011-06-01 19:48:55 +02:00
alteredq 71de557220 Fixed cross-eyed examples lib links. 2011-06-01 19:07:47 +02:00
alteredq dcbcf72f55 Added CrosseyedWebGLRenderer. 2011-06-01 18:51:07 +02:00
Mr.doob 3bc8372794 Fixed camera translation bug. 2011-06-01 10:22:11 +01:00
Mr.doob c8dee063f6 Fixed cars anaglyph example. 2011-06-01 08:47:22 +01:00
Mr.doob 11e9b06344 Cleaned anaglyph examples code. Unfortunately it doesn't work nicely with multipass... 2011-06-01 08:23:50 +01:00
Mr.doob 6bee6c3972 Added AnaglyphWebGLRenderer. 2011-06-01 08:09:32 +01:00
Mr.doob 3104108e86 Clean up of Examples/Projects in README. 2011-06-01 04:08:03 +01:00
Mr.doob ebe60cb678 Added Süperfad's Mission Control to README's Featured Projects.
Applied latest Vector* improvements to current revision. Ok, that's the last one I promise :P
r41/ROME
2011-06-01 03:28:03 +01:00
Mr.doob 0061cd37bc Updated builds. 2011-06-01 01:36:31 +01:00
Mr.doob 166f4ea9fc Merge remote branch 'egraether/master' into test 2011-06-01 01:25:58 +01:00
Mr.doob e712e894e9 Merging with egraether's branch. 2011-06-01 01:25:48 +01:00
Eberhard Gräther 76c4ebebd3 build with reworked Vector classes 2011-05-31 16:48:17 +02:00
Eberhard Gräther c3436327ad reworked Vector classes, no change in API, reordered methods, divide-by-zero prevention, removed use of .set() in methods for better performance 2011-05-31 16:47:36 +02:00
Mr.doob e711df7104 Uops! Forgot an important items on the change log :) 2011-05-31 05:00:30 +01:00
Mr.doob 1febde335d Updated README.
Because the gl.finish and the computeCentroids not being enable I though the r41 should include these fixes too, hope this doesn't mess up things.
2011-05-31 04:47:58 +01:00
Mr.doob b560dff77c Updated builds. 2011-05-31 04:14:05 +01:00
Mr.doob 4cef1f9e7e Merge remote branch 'alteredq/master' into test 2011-05-31 04:09:28 +01:00
Mr.doob 11461f0b5d Brought back automatic centroid computation. 2011-05-31 04:09:01 +01:00
alteredq 993483763b Commented out "gl.finish", it was eating a lot of performance. 2011-05-31 01:36:53 +02:00
alteredq f104182458 Added handling of texture repeat and offset to WebGLRenderer. 2011-05-31 00:51:14 +02:00
Mr.doob 95bb462ed5 Merge remote branch 'alteredq/master' into test 2011-05-30 16:49:37 +01:00
Mr.doob 95c1727861 Added offset and repeat properties to Texture. It'll be tricky to add support for this on CanvasRenderer but should be easy on WebGLRenderer. 2011-05-30 16:49:01 +01:00