Cleaned anaglyph examples code. Unfortunately it doesn't work nicely with multipass...

This commit is contained in:
Mr.doob
2011-06-01 08:23:50 +01:00
parent 6bee6c3972
commit 11e9b06344
2 changed files with 1 additions and 19 deletions
+1 -11
View File
@@ -140,7 +140,6 @@
var container, stats;
var camera, scene, webglRenderer;
var cameraCube, sceneCube;
var m, mi;
@@ -166,10 +165,7 @@
// camera.position.z = 1000;
camera.updateMatrix();
cameraCube = new THREE.Camera( 70, window.innerWidth / window.innerHeight, 1, 100000 );
scene = new THREE.Scene();
sceneCube = new THREE.Scene();
// LIGHTS
@@ -196,7 +192,7 @@
pointLight.position.z = 10000;
scene.addLight( pointLight );
THREE.SceneUtils.addPanoramaCubeWebGL( sceneCube, 100000, textureCube );
THREE.SceneUtils.addPanoramaCubeWebGL( scene, 100000, textureCube );
webglRenderer = new THREE.AnaglyphWebGLRenderer();
webglRenderer.setSize( window.innerWidth, window.innerHeight );
@@ -589,12 +585,6 @@
camera.position.x = 1000 * Math.cos( timer );
camera.position.z = 1000 * Math.sin( timer );
cameraCube.target.position.x = - camera.position.x;
cameraCube.target.position.y = - camera.position.y;
cameraCube.target.position.z = - camera.position.z;
webglRenderer.clear();
webglRenderer.render( sceneCube, cameraCube );
webglRenderer.render( scene, camera );
if ( STATS_ENABLED ) stats.update();
@@ -46,7 +46,6 @@
var container, timer;
var camera, scene, webglRenderer;
var cameraCube, sceneCube;
var mesh, zmesh, lightMesh, geometry;
var spheres = [];
@@ -72,10 +71,7 @@
camera = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 100000 );
camera.position.z = 3200;
cameraCube = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 100000 );
scene = new THREE.Scene();
sceneCube = new THREE.Scene();
var geometry = new THREE.Sphere( 100, 32, 16 );
@@ -135,10 +131,6 @@
camera.position.x += ( mouseX - camera.position.x ) * .05;
camera.position.y += ( - mouseY - camera.position.y ) * .05;
cameraCube.target.position.x = - camera.position.x;
cameraCube.target.position.y = - camera.position.y;
cameraCube.target.position.z = - camera.position.z;
for ( var i = 0, il = spheres.length; i < il; i ++ ) {
var sphere = spheres[ i ];