* Camera is now a base object. PerspectiveCamera should be used instead. Figured out a way to show a warning when misused.
* OrthoCamera is now OrthographicCamera.
* Removed `target` from Camera.
Misc
* Renamed Trident to Axes.
* Realised that canvas.context has a createPattern method which allows CanvasRenderer to support tiled textures \o/ (Examples where there is a CanvasRenderer and a WebGLRenderer at the same time may get errors because CanvasRenderer now uses texture.needsUpdate too).