Mr.doob
81346eab80
Better UV texture
2011-11-05 14:59:17 +01:00
Mr.doob
6b151b552e
Merging with @alteredq's experimental branches.
2011-10-23 12:34:46 +02:00
alteredq
ef29a8e352
Made FlyControls and RollControls work. Fixed more examples.
2011-10-04 22:57:43 +02:00
Mr.doob
0995bc43f3
Added a handy "center" to Scene.
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I could have just used `lookAt( scene.position )`, but eventually I would like to have Scene not extending Object3D.
2011-10-04 01:30:00 +02:00
Mr.doob
5d96f15b39
Started doing Camera changes.
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* Camera is now a base object. PerspectiveCamera should be used instead. Figured out a way to show a warning when misused.
* OrthoCamera is now OrthographicCamera.
* Removed `target` from Camera.
Misc
* Renamed Trident to Axes.
2011-10-04 01:07:24 +02:00
Mr.doob
ad31ff1214
Fixed the rest of the examples.
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Found out that CrosseyedWebGLRenderer probably wouldn't work for target-less cameras.
Something weird going on with `webgl_scene_test.html` and `webgl_scene_test_blender.html`. For some reason cubes dissapear.
2011-10-02 06:33:32 +02:00
alteredq
fa0b4e5062
Removed unused custom logging code from examples.
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This was relic from before "console.log" was working cross-browser.
2011-09-21 05:37:48 +02:00
Mr.doob
bbb65a768c
Updated HTML of the rest of the examples.
2011-09-20 19:27:01 -07:00
Mr.doob
19d8261174
More examples clean up.
2011-09-20 18:31:13 -07:00
Mr.doob
6141390dab
Simplified CylinderGeometry params.
2011-09-05 22:28:49 +02:00
Mr.doob
f849f34b1e
Redid CylinderGeometry.
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Simplified `Trident`.
Added `setX`, `setY`, `setZ` methods to `Vector3`. They're handy for oneliners (see `CylinderGeometry`).
2011-09-05 22:16:47 +02:00
Mr.doob
7c7d4428f2
Moved src/materials/Mappings.js inside src/materials/Texture.js
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Moved `src/materials/*Texture.js` to `src/textures/*Texture.js`
2011-08-29 05:18:25 +02:00
Mr.doob
ee80c958a1
TorusGeometry: Proper vertex and face normal calculation.
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Some clean up on Vector* constructors.
Added UV::clone.
2011-08-26 23:33:13 +02:00
Mr.doob
bfdb10a85a
Updated all examples so they use the renamed geometry classes.
2011-06-13 18:33:53 +02:00
Mr.doob
b18b6f9fbe
Added Trident to Geometry example. Found out that handling scene.objects from API wise is a bit confusing (childs are there too).
2011-04-18 16:29:00 +02:00
Mr.doob
76e7ea3461
Added namespace to all the objects that missed it (geometries, uniforms, etc)
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WebGLRenderer antialias is off by default (considering Firefox doesn't support it...)
Formatting clean up here and there
2011-04-09 12:38:39 +01:00
Mr.doob
94790f057e
extras/geometries
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- Fixed TorusKnot face orientation.
- Added UVs to Cylinder (Cylindrical Mapping)
- Fixed Lathe UVs
There is something wrong with texture mapping, u needs to be inverted all the time. Something to researching on.
2011-04-06 20:10:25 +01:00
Mr.doob
c8d13bd7b0
Fixed Lathe Geometry.
2011-03-16 04:50:35 +00:00
Mr.doob
49d9b2e460
src/extras/primitives/ ⟶ src/extras/geometries
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Added geometries example (need to add Lathe one).
Fixed Cylinder.
2011-03-16 03:51:47 +00:00