Mr.doob
6b151b552e
Merging with @alteredq's experimental branches.
2011-10-23 12:34:46 +02:00
alteredq
412c545c47
Updated the rest of examples.
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All should now work with new cameras.
2011-10-05 05:05:13 +02:00
Mr.doob
ad31ff1214
Fixed the rest of the examples.
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Found out that CrosseyedWebGLRenderer probably wouldn't work for target-less cameras.
Something weird going on with `webgl_scene_test.html` and `webgl_scene_test_blender.html`. For some reason cubes dissapear.
2011-10-02 06:33:32 +02:00
alteredq
db78ffe003
Some more Math.PI instead of magic numbers.
2011-09-25 20:19:08 +02:00
Mr.doob
bbb65a768c
Updated HTML of the rest of the examples.
2011-09-20 19:27:01 -07:00
Mr.doob
19d8261174
More examples clean up.
2011-09-20 18:31:13 -07:00
Mr.doob
a940f05427
Updated examples with the new .add/.remove methods.
2011-09-05 23:16:56 +02:00
alteredq
59bfd81150
Added MaskPass to postprocessing and clearTarget to WebGLRenderer.
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Masking was real pain to get working with multiple render targets :/.
Unfortunately this introduced dependencies on MaskPass.js and ShaderPass.js even for use cases that do not use masking. Bah, will need to figure out some better way for deployment.
2011-09-01 17:41:56 +02:00
alteredq
058f86f6ab
Moved focus shader out of dynamic particles example into ShaderExtras.
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Also updated dynamic particles example to handle resizing.
2011-08-31 15:04:38 +02:00
alteredq
743363b5b5
Updated video and dynamic particles examples to use new postprocessing system.
2011-08-31 13:38:05 +02:00
alteredq
797530e4f7
Moved 2d filter shaders from ShaderUtils to ShaderExtras.
2011-08-31 13:16:49 +02:00
alteredq
495de75ff2
Added OrthoCamera.
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Modified examples to use it, hacking projection matrix started to feel a bit dirty.
2011-08-29 10:34:18 +02:00
Mr.doob
bfdb10a85a
Updated all examples so they use the renamed geometry classes.
2011-06-13 18:33:53 +02:00
alteredq
d8c3c92fc9
Added dynamic particles demo.
2011-06-02 02:41:47 +02:00