Mr.doob
be0ad84c14
I should learn how to deal with conflicts...
2010-11-30 17:31:39 +00:00
Mr.doob
e72b82cda2
Merging with orgicus' branch.
2010-11-30 17:30:45 +00:00
Mr.doob
3f16e36381
Merge remote branch 'alteredq/master'
2010-11-30 17:22:27 +00:00
Mr.doob
f9f7d3645f
Merging with alteredq's branch.
2010-11-30 17:22:20 +00:00
Mr.doob
a6c9984a67
Commented some WIP code in CanvasRenderer so it doesn't throw warnings while compiling.
...
Modified build script to avoid the extra full compilation.
2010-11-30 17:18:05 +00:00
alteredq
144451f1fc
Refactored also default attributes out of Fresnel shader and ubershader into buildProgram.
2010-11-30 18:07:18 +01:00
Mr.doob
27ec356ecd
Merge remote branch 'alteredq/master'
2010-11-30 16:48:44 +00:00
Mr.doob
47d6116179
Merging with alteredq's branch.
2010-11-30 16:48:33 +00:00
Mr.doob
b96de35ca0
Updated README
r30
2010-11-30 16:41:59 +00:00
alteredq
8f06a4f37d
Refactored default uniforms out of Fresnel shader and ubershader into buildProgram.
...
Also yet another fix for car demo load progress.
2010-11-30 17:40:40 +01:00
Mr.doob
d1d60ef4da
Updated README
2010-11-30 16:40:40 +00:00
Mr.doob
95ec00f8ac
Updated builds.
2010-11-30 16:24:10 +00:00
Mr.doob
0f2badfdd1
Previous commit: Matrix4.transform ⟶ Matrix4.transformVector3 and Matrix4.tranformVector4
...
This commit fixes what that change broke.
Removed chromatic distortion from WebGL reflection/refraction.
2010-11-30 16:15:16 +00:00
Mr.doob
195d9a3820
Merge remote branch 'alteredq/master'
2010-11-30 15:48:52 +00:00
Mr.doob
5ee46bd973
Some Matrix4 optimisations...
2010-11-30 15:48:40 +00:00
George Profenza
38d3d0a364
merged with r29
2010-11-30 14:26:11 +00:00
alteredq
de9b681204
Added forgotten MeshShaderMaterial.js Oops :#
2010-11-30 15:25:53 +01:00
alteredq
e0c6dcb0cc
Switched one more Walt to binary loader with progress reporting.
2010-11-30 15:23:24 +01:00
George Profenza
caf2c2000f
merging with r29
2010-11-30 13:45:00 +00:00
alteredq
5e3c1fbab8
Forgot to finish transition of car demo to new loading progress handling.
2010-11-30 13:32:53 +01:00
George Profenza
774b5e843d
merged with original
2010-11-30 11:54:43 +00:00
Mr.doob
ab2d25fcf0
Merge remote branch 'alteredq/master'
2010-11-30 05:06:53 +00:00
Mr.doob
67250c69d9
Merging with alteredq's branch.
2010-11-30 05:06:46 +00:00
Mr.doob
dde35ca06e
Minor changes.
...
Trying to catch a bug with SmoothShading material objects with no vertexNormals.
2010-11-30 04:56:50 +00:00
alteredq
d502ccef1d
Moved binary files load progress reporting to Loader.js. Added load progress reporting to demos with larger meshes.
...
To be used like this:
var loader = new THREE.Loader( true );
container.appendChild( loader.statusDomElement );
loader.loadBinary( url, function( geometry ) { createScene( geometry ) }, path );
function createScene( geometry ) {
...
loader.statusDomElement.style.display = "none";
}
2010-11-30 02:21:22 +01:00
alteredq
14bccd81ea
Synced with mrdoob's branch.
2010-11-30 00:01:42 +01:00
alteredq
45b3ceb7df
Added MeshShaderMaterial (and Fresnel shader as its first example).
...
MeshShaderMaterial is still work in progress, expect changes.
Nice side effect of WebGLRenderer refactoring: optimized one significant bottleneck (with noticeable effect on framerate in some demos), typed arrays corresponding to matrix uniforms are now set (instead of being created anew in each frame).
Also created fully full build, with all extras included. This helps with deployment, especially when multiple versions of Three have to coexist in the same folder structure (got burned on this few times already).
2010-11-29 23:44:33 +01:00
George Profenza
0528c143fc
blender 2.49 exporter
2010-11-29 15:05:55 +00:00
George Profenza
61d7fe9575
c4d export
2010-11-29 14:40:00 +00:00
George Profenza
1553f48f72
c4d export
2010-11-29 14:36:50 +00:00
Mr.doob
011b123a6e
ReflectionMap ⟶ ReflectionMapping
...
`RefractionMap` ⟶ `RefractionMapping`
2010-11-28 09:47:37 +00:00
Mr.doob
bddcebce95
Few changes to README
2010-11-28 07:06:16 +00:00
Mr.doob
34f802e392
Code clean up.
...
Removed old Blender exporters.
Slim exporter is now Normal exporter (needs some testing).
2010-11-28 06:52:59 +00:00
Mr.doob
a2acf0b390
CanvasRenderer/SVGRenderer: RenderableFace4 is now gone. Unfortunately it created more problems than it solved.
...
CanvasRenderer now with ShadingSmooth, or something along the lines...
2010-11-27 11:30:01 +00:00
Mr.doob
724870d5f1
Crappy/Temporal WebGLRenderer Reflection/Refraction Chromatic Dispersion hack. (Just for kicks)
2010-11-26 21:06:59 +00:00
Mr.doob
66677bc79f
Merge remote branch 'feisty/master'
2010-11-26 08:00:12 +00:00
Mr.doob
b913baa6f0
Code clean up and minor optimisations.
2010-11-26 07:58:44 +00:00
pyrotechnick
705aa9bf16
adding particles_sprites example to README
2010-11-25 23:28:57 -08:00
Mr.doob
2c50ad366b
Merge remote branch 'alteredq/master'
2010-11-26 02:12:00 +00:00
Mr.doob
f5f9becaf1
Minor tweaks.
2010-11-26 02:11:31 +00:00
alteredq
38dacb0d1e
Some small refactoring in WebGLRenderer.
...
There shouldn't be any change in functionality, just moved code around and clarified comments.
2010-11-26 00:28:04 +01:00
alteredq
e1f885fbf0
Made 2d textures reusable in WebGLRenderer.
...
2d texture encapsulates bitmap, wrapping and minifying/magnification parameters.
Which reminds me, maybe also minifying/magnification options should be parameters in Texture object.
Though as defaults are "best" (LINEAR / LINEAR_MIPMAP_LINEAR = trilinear filtering), this would make sense just for special use cases like when trying to achieve "retro" look (like in Minecraft, http://gregs-blog.com/2008/01/14/how-to-turn-off-bilinear-filtering-in-opengl/ ;).
2010-11-25 22:24:21 +01:00
alteredq
739dc0a135
Made mouse wheel in panorama fisheye demo work in Firefox 4, Opera and Explorer 9.
2010-11-25 20:43:34 +01:00
pyrotechnick
716f3c48c2
adding materials_cars example to README
2010-11-25 00:41:10 -08:00
Mr.doob
309927a8dc
Merge remote branch 'alteredq/master'
2010-11-25 08:04:57 +00:00
Mr.doob
4fe5e8d292
Renamed vr demo to panorama demo, duplicated to panorama fisheye demo (to avoid confusions).
2010-11-25 08:04:34 +00:00
alteredq
06e64013d9
Fixed bug in SceneUtils.
2010-11-25 04:26:24 +01:00
alteredq
a20d9102ce
Few small tweaks to cars demo.
...
Changed materials a bit to look better with lighter environment map.
Added space to buttons HTML so that Firefox don't draw them sticked together.
Also re-added htaccess for BIN files.
2010-11-25 02:10:54 +01:00
Mr.doob
8e8dfe2d01
Tweaked cars demo a bit.
2010-11-24 23:55:34 +00:00
alteredq
696c70152d
Added cars demo.
...
Not sure about adding car models, they are quite big (even binary ones). To be removed if it makes troubles with git / GitHub.
2010-11-24 23:06:23 +01:00