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Updated README
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@@ -14,16 +14,16 @@ The engine can render using <canvas>, <svg> and WebGL.
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Materials
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[](http://mrdoob.github.com/three.js/examples/materials_cars.html)
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[](http://mrdoob.github.com/three.js/examples/materials.html)
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[](http://mrdoob.github.com/three.js/examples/materials_cubemap.html)
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[](http://mrdoob.github.com/three.js/examples/materials_cubemap_refraction.html)
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[](http://mrdoob.github.com/three.js/examples/materials_cubemap_balls_reflection.html)
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[](http://mrdoob.github.com/three.js/examples/materials_cubemap_balls_refraction.html)
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[](http://mrdoob.github.com/three.js/examples/materials_cubemap_escher.html)
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[](http://mrdoob.github.com/three.js/examples/materials_cubemap_refraction.html)
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[](http://mrdoob.github.com/three.js/examples/materials_depth.html)
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[](http://mrdoob.github.com/three.js/examples/materials_cubemap.html)
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[](http://mrdoob.github.com/three.js/examples/materials_gl.html)
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[](http://mrdoob.github.com/three.js/examples/materials_multimaterials.html)
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[](http://mrdoob.github.com/three.js/examples/materials.html)
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[](http://mrdoob.github.com/three.js/examples/materials_depth.html)
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[](http://mrdoob.github.com/three.js/examples/materials_normal.html)
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[](http://mrdoob.github.com/three.js/examples/materials_multimaterials.html)
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[](http://mrdoob.github.com/three.js/examples/materials_shaders.html)
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[](http://mrdoob.github.com/three.js/examples/materials_video.html)
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@@ -141,6 +141,7 @@ For creating a customised version of the library, including the source files in
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<script type="text/javascript" src="../src/materials/MeshDepthMaterial.js"></script>
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<script type="text/javascript" src="../src/materials/MeshNormalMaterial.js"></script>
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<script type="text/javascript" src="../src/materials/MeshFaceMaterial.js"></script>
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<script type="text/javascript" src="../src/materials/MeshShaderMaterial.js"></script>
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<script type="text/javascript" src="../src/materials/ParticleBasicMaterial.js"></script>
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<script type="text/javascript" src="../src/materials/ParticleCircleMaterial.js"></script>
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<script type="text/javascript" src="../src/materials/textures/Texture.js"></script>
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@@ -156,9 +157,14 @@ For creating a customised version of the library, including the source files in
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### Change Log ###
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2010 11 28 - **r30** (75.653 KB, gzip: 17.812 KB)
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2010 11 30 - **r30** (77.809 KB, gzip: 18.336 KB)
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* `CanvasRenderer` SmoothShading support
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* Reflection and Refraction materials support in `WebGLRenderer` ([alteredq](http://github.com/alteredq)
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* `SmoothShading` support on `CanvasRenderer`/`MeshLambertMaterial`
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* `MeshShaderMaterial` for `WebGLRenderer` ([alteredq](http://github.com/alteredq)
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* Removed `RenderableFace4` from `Projector`/`CanvasRenderer` (maybe just temporary).
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* Added extras folder with `GeometryUtils`, `ImageUtils`, `SceneUtils` and `ShaderUtils` ([alteredq](http://github.com/alteredq) & [mrdoob](http://github.com/mrdoob))
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* Blender 2.5x Slim now the default exporter (old exporter removed).
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2010 11 17 - **r29** (69.563 KB)
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