Mr.doob
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e68109fdb2
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- Clean up
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2010-09-17 02:52:29 +01:00 |
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Mr.doob
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680000c289
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- Forgot the stats.js > Stats.js change in some examples...
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2010-07-25 18:44:47 +01:00 |
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Mr.doob
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9c796ce6ae
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- Of course, all examples had to point to the renamed file...
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2010-07-25 03:51:23 +01:00 |
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Mr.doob
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8f543db16d
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* Refactored CanvasRenderer (more duplicated code, but easier to handle)
* `Face4` now supports `MeshBitmapUVMappingMaterial`
* Changed order of `*StrokeMaterial` parameters. Now it's `color`, `opacity`, `lineWidth`.
* `BitmapUVMappingMaterial` > `MeshBitmapUVMappingMaterial`
* `ColorFillMaterial` > `MeshColorFillMaterial`
* `ColorStrokeMaterial` > `MeshColorStrokeMaterial`
* `FaceColorFillMaterial` > `MeshFaceColorFillMaterial`
* `FaceColorStrokeMaterial` > `MeshFaceColorStrokeMaterial`
* `ColorStrokeMaterial` > `LineColorMaterial`
* `Rectangle.instersects` returned false with rectangles with 0px witdh or height
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2010-07-17 00:25:50 +01:00 |
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Mr.doob
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7b385cf7a8
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- First version of the WebGLRenderer (ColorFillMaterial and FaceColorFillMaterial by now)
- Matrix4.lookAt fix (CanvasRenderer and SVGRenderer now handle the -Y)
- Color class now using 0-1 floats instead of 0-255 integers
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2010-07-07 02:35:27 +01:00 |
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Mr.doob
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b0b3d9644a
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- Small camera tweaks
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2010-06-22 23:20:48 +01:00 |
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Mr.doob
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7935bc8ab9
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- Changed Camera system. (Thx [Paul Brunt](http://github.com/supereggbert))
- Object3D.overdraw = true to enable CanvasRenderer screen space point expansion hack.
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2010-06-22 22:31:48 +01:00 |
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Mr.doob
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2a3d1e35cb
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* autoClear property for renderers.
* Removed SVG rgba() workaround for WebKit. (WebKit now supports it);
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2010-06-20 19:59:36 +01:00 |
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Mr.doob
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4af8f5406b
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- Fixed opacity being set to zero when null
- Added (mandatory) video example
- Restructured examples folder
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2010-06-11 03:14:56 +01:00 |
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