Mr.doob
d2b6d7df0c
Updating README's example
2010-11-15 04:16:43 +00:00
Mr.doob
98dc841aab
Added MeshDepthMaterial.
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Optimised Particles projection in CanvasRenderer.
2010-11-15 01:17:41 +00:00
Mr.doob
22f48a731b
CanvasRenderer handles textures again.
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Most of the examples working.
2010-11-13 07:11:57 +00:00
Mr.doob
ce3d641ff2
Changed materials format a bit.
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Almost done porting CanvasRenderer to the new material system (plus some performance gains on the way :D)
`Color` now handles hex with no alpha byte (probably there is a nicer way of doing it...)
2010-11-13 02:39:27 +00:00
Mr.doob
a35b35fde9
* examples/geometry/primitives ⟶ src/extras/primitives
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* THREE.Rectangle: `_x1`, ` _x2`, `_y1`, `_y2` ⟶ `_left`, `_right`, `_top`, `_bottom`
2010-11-12 04:02:30 +00:00
Mr.doob
3cdc007b90
* Fixed some minor issues handling opacity in hex colors
2010-11-06 12:51:09 +00:00
Mr.doob
8ee8c9baf9
* three.js: Fixed terrain example (was still using Scene.add())
2010-10-30 05:19:44 +01:00
Mr.doob
7eacf2ae0e
* Fixed Matrix4.makeOrtho(). bottom - top -> top - bottom
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* Added `camera_orthographic` example.
2010-10-30 05:00:42 +01:00
Mr.doob
c0d14df4a8
* Fixed examples that were still using scene.add()
2010-10-30 04:11:41 +01:00
Mr.doob
1b1fb7affe
* Code clean up (yuicompressor doesn't throw a single warning :D) and some reformating
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* Minor fixes (Geometry normal calculation)
* Isolated Matrix3 code into `Matrix3.js`
* README and TODO updated
2010-10-28 21:27:58 +01:00
Mr.doob
7464f5ff97
* MeshBitmapUVMappingMaterial -> MeshBitmapMaterial. Second param is mode, which is THREE.MeshBitmapMaterialMode.UVMAPPING by default.
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* Removed MeshFaceColorFillMaterial and MeshFaceColorStrokeMaterial
* Added MeshFaceMaterial ( it uses the face.material for that pass )
* CanvasRenderer and SVGRenderer per face material logic changed.
* SVGRenderer supports particles again.
* WebGLRenderer currently broken :/
* Code clean up
2010-10-27 08:49:00 +01:00
Mr.doob
db7003e88a
* CanvasRenderer and SVGRenderer calculating light only when needed.
2010-10-20 05:14:45 +01:00
Mr.doob
647b4a57b8
* Added PointLight
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* `CanvasRenderer` and `SVGRenderer` basic lighting support (`*ColorStroke`/`*ColorFill` only)
* `Renderer` > `Projector`. `CanvasRenderer`, `SVGRenderer` and `DOMRenderer` do not extend anymore
* Interactivity base code (hdi folder). To be refactored... ([mindlapse](http://github.com/mindlapse ))
* Added `computeCentroids` method to `Geometry`
* Included `Stats.js` directly in the `/examples` folder to avoid the need of internet for playing around
2010-10-06 03:36:21 +01:00
Mr.doob
e68109fdb2
- Clean up
2010-09-17 02:52:29 +01:00
Mr.doob
216b4eeee2
* Workaround for Opera bug (clearRect not working with context with negative scale)
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* Additional `Matrix4` and `Vector3` methods
2010-08-21 02:58:07 +01:00
Mr.doob
680000c289
- Forgot the stats.js > Stats.js change in some examples...
2010-07-25 18:44:47 +01:00
Mr.doob
9c796ce6ae
- Of course, all examples had to point to the renamed file...
2010-07-25 03:51:23 +01:00
Mr.doob
b381202910
* Using new object UV instead of Vector2 where it should be used
2010-07-17 14:52:39 +01:00
Mr.doob
8f543db16d
* Refactored CanvasRenderer (more duplicated code, but easier to handle)
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* `Face4` now supports `MeshBitmapUVMappingMaterial`
* Changed order of `*StrokeMaterial` parameters. Now it's `color`, `opacity`, `lineWidth`.
* `BitmapUVMappingMaterial` > `MeshBitmapUVMappingMaterial`
* `ColorFillMaterial` > `MeshColorFillMaterial`
* `ColorStrokeMaterial` > `MeshColorStrokeMaterial`
* `FaceColorFillMaterial` > `MeshFaceColorFillMaterial`
* `FaceColorStrokeMaterial` > `MeshFaceColorStrokeMaterial`
* `ColorStrokeMaterial` > `LineColorMaterial`
* `Rectangle.instersects` returned false with rectangles with 0px witdh or height
2010-07-17 00:25:50 +01:00